diff options
author | Ben Skeggs <[email protected]> | 2008-04-09 13:42:55 +1000 |
---|---|---|
committer | Ben Skeggs <[email protected]> | 2008-04-09 13:42:55 +1000 |
commit | 2a8de8ff94e0e0e52e03f8c8427a9e92fae374f4 (patch) | |
tree | c13df91fcc114b297635eb4a254bab5578bc8239 | |
parent | 2655f6901289bcfe3835cf28d7b9eefa242045b8 (diff) | |
parent | 7e57a9e8bba322b2ba8a02eec4b79c90e7052738 (diff) |
Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
89 files changed, 3600 insertions, 2550 deletions
diff --git a/progs/demos/fslight.c b/progs/demos/fslight.c index e6d83bf8fb3..e79b5cc1970 100644 --- a/progs/demos/fslight.c +++ b/progs/demos/fslight.c @@ -225,33 +225,6 @@ static void TestFunctions(void) { printf("Error 0x%x at line %d\n", glGetError(), __LINE__); - { - GLfloat pos[3]; - printf("Error 0x%x at line %d\n", glGetError(), __LINE__); - printf("Light pos %g %g %g\n", pos[0], pos[1], pos[2]); - } - - - { - GLfloat m[16], result[16]; - GLint mPos; - int i; - - for (i = 0; i < 16; i++) - m[i] = (float) i; - - mPos = glGetUniformLocation_func(program, "m"); - printf("Error 0x%x at line %d\n", glGetError(), __LINE__); - glUniformMatrix4fv_func(mPos, 1, GL_FALSE, m); - printf("Error 0x%x at line %d\n", glGetError(), __LINE__); - - glGetUniformfv_func(program, mPos, result); - printf("Error 0x%x at line %d\n", glGetError(), __LINE__); - - for (i = 0; i < 16; i++) { - printf("%8g %8g\n", m[i], result[i]); - } - } assert(glIsProgram_func(program)); assert(glIsShader_func(fragShader)); @@ -280,6 +253,22 @@ TestFunctions(void) glGetProgramInfoLog_func(program, 1000, &len, log); printf("Program Info Log: %s\n", log); } + + /* active uniforms */ + { + GLint n, max, i; + glGetProgramiv_func(program, GL_ACTIVE_UNIFORMS, &n); + glGetProgramiv_func(program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max); + printf("Num uniforms: %d Max name length: %d\n", n, max); + for (i = 0; i < n; i++) { + GLint size, len; + GLenum type; + char name[100]; + glGetActiveUniform_func(program, i, 100, &len, &size, &type, name); + printf(" %d: %s nameLen=%d size=%d type=0x%x\n", + i, name, len, size, type); + } + } } @@ -512,7 +501,9 @@ Init(void) glUniform4fv_func(uDiffuse, 1, diffuse); glUniform4fv_func(uSpecular, 1, specular); /* assert(glGetError() == 0);*/ +#if TEXTURE glUniform1i_func(uTexture, 2); /* use texture unit 2 */ +#endif /*assert(glGetError() == 0);*/ if (CoordAttrib) { diff --git a/progs/tests/getprocaddress.c b/progs/tests/getprocaddress.c index 8b000d234a3..ca66025d2dc 100644 --- a/progs/tests/getprocaddress.c +++ b/progs/tests/getprocaddress.c @@ -269,6 +269,32 @@ test_VertexAttrib4dvNV(generic_func func) static GLboolean +test_StencilFuncSeparateATI(generic_func func) +{ +#ifdef GL_ATI_separate_stencil + PFNGLSTENCILFUNCSEPARATEATIPROC stencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC) func; + GLint frontFunc, backFunc; + GLint frontRef, backRef; + GLint frontMask, backMask; + (*stencilFuncSeparateATI)(GL_LESS, GL_GREATER, 2, 0xa); + glGetIntegerv(GL_STENCIL_FUNC, &frontFunc); + glGetIntegerv(GL_STENCIL_BACK_FUNC, &backFunc); + glGetIntegerv(GL_STENCIL_REF, &frontRef); + glGetIntegerv(GL_STENCIL_BACK_REF, &backRef); + glGetIntegerv(GL_STENCIL_VALUE_MASK, &frontMask); + glGetIntegerv(GL_STENCIL_BACK_VALUE_MASK, &backMask); + if (frontFunc != GL_LESS || + backFunc != GL_GREATER || + frontRef != 2 || + backRef != 2 || + frontMask != 0xa || + backMask != 0xa) + return GL_FALSE; +#endif + return GL_TRUE; +} + +static GLboolean test_StencilFuncSeparate(generic_func func) { #ifdef GL_VERSION_2_0 diff --git a/progs/trivial/dlist-edgeflag-dangling.c b/progs/trivial/dlist-edgeflag-dangling.c index b993946320f..08fae549c31 100644 --- a/progs/trivial/dlist-edgeflag-dangling.c +++ b/progs/trivial/dlist-edgeflag-dangling.c @@ -88,6 +88,7 @@ static void Draw(void) { glClear(GL_COLOR_BUFFER_BIT); + glPushMatrix(); glColor3f(0,.9,0); glEdgeFlag(0); glCallList(list); @@ -95,6 +96,7 @@ static void Draw(void) glRotatef(45,0,0,1); glColor3f(1,0,1); glCallList(list); + glPopMatrix(); glFlush(); diff --git a/progs/trivial/dlist-edgeflag.c b/progs/trivial/dlist-edgeflag.c index 9e190db7001..ae799dc3557 100644 --- a/progs/trivial/dlist-edgeflag.c +++ b/progs/trivial/dlist-edgeflag.c @@ -93,12 +93,14 @@ static void Draw(void) { glClear(GL_COLOR_BUFFER_BIT); + glPushMatrix(); glColor3f(0,.9,0); glCallList(list); glRotatef(45,0,0,1); glColor3f(1,0,1); glCallList(list); + glPopMatrix(); glFlush(); diff --git a/progs/util/extfuncs.h b/progs/util/extfuncs.h index 5d647cdae7f..cf6b29d0e32 100644 --- a/progs/util/extfuncs.h +++ b/progs/util/extfuncs.h @@ -12,6 +12,7 @@ static PFNGLCREATESHADERPROC glCreateShader_func = NULL; static PFNGLDELETEPROGRAMPROC glDeleteProgram_func = NULL; static PFNGLDELETESHADERPROC glDeleteShader_func = NULL; static PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib_func = NULL; +static PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform_func = NULL; static PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders_func = NULL; static PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation_func = NULL; static PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog_func = NULL; @@ -26,6 +27,13 @@ static PFNGLISSHADERPROC glIsShader_func = NULL; static PFNGLLINKPROGRAMPROC glLinkProgram_func = NULL; static PFNGLSHADERSOURCEPROC glShaderSource_func = NULL; static PFNGLUNIFORM1IPROC glUniform1i_func = NULL; +static PFNGLUNIFORM2IPROC glUniform2i_func = NULL; +static PFNGLUNIFORM3IPROC glUniform3i_func = NULL; +static PFNGLUNIFORM4IPROC glUniform4i_func = NULL; +static PFNGLUNIFORM1FPROC glUniform1f_func = NULL; +static PFNGLUNIFORM2FPROC glUniform2f_func = NULL; +static PFNGLUNIFORM3FPROC glUniform3f_func = NULL; +static PFNGLUNIFORM4FPROC glUniform4f_func = NULL; static PFNGLUNIFORM1FVPROC glUniform1fv_func = NULL; static PFNGLUNIFORM2FVPROC glUniform2fv_func = NULL; static PFNGLUNIFORM3FVPROC glUniform3fv_func = NULL; @@ -47,6 +55,10 @@ static PFNGLUNIFORMMATRIX4X2FVPROC glUniformMatrix4x2fv_func = NULL; static PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv_func = NULL; static PFNGLUNIFORMMATRIX4X3FVPROC glUniformMatrix4x3fv_func = NULL; +/* OpenGL 1.4 */ +static PFNGLPOINTPARAMETERFVPROC glPointParameterfv_func = NULL; +static PFNGLSECONDARYCOLOR3FVPROC glSecondaryColor3fv_func = NULL; + /* GL_ARB_vertex/fragment_program */ static PFNGLBINDPROGRAMARBPROC glBindProgramARB_func = NULL; static PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB_func = NULL; @@ -80,6 +92,7 @@ GetExtensionFuncs(void) glDeleteProgram_func = (PFNGLDELETEPROGRAMPROC) glutGetProcAddress("glDeleteProgram"); glDeleteShader_func = (PFNGLDELETESHADERPROC) glutGetProcAddress("glDeleteShader"); glGetActiveAttrib_func = (PFNGLGETACTIVEATTRIBPROC) glutGetProcAddress("glGetActiveAttrib"); + glGetActiveUniform_func = (PFNGLGETACTIVEUNIFORMPROC) glutGetProcAddress("glGetActiveUniform"); glGetAttachedShaders_func = (PFNGLGETATTACHEDSHADERSPROC) glutGetProcAddress("glGetAttachedShaders"); glGetAttribLocation_func = (PFNGLGETATTRIBLOCATIONPROC) glutGetProcAddress("glGetAttribLocation"); glGetProgramInfoLog_func = (PFNGLGETPROGRAMINFOLOGPROC) glutGetProcAddress("glGetProgramInfoLog"); @@ -94,6 +107,13 @@ GetExtensionFuncs(void) glLinkProgram_func = (PFNGLLINKPROGRAMPROC) glutGetProcAddress("glLinkProgram"); glShaderSource_func = (PFNGLSHADERSOURCEPROC) glutGetProcAddress("glShaderSource"); glUniform1i_func = (PFNGLUNIFORM1IPROC) glutGetProcAddress("glUniform1i"); + glUniform2i_func = (PFNGLUNIFORM2IPROC) glutGetProcAddress("glUniform2i"); + glUniform3i_func = (PFNGLUNIFORM3IPROC) glutGetProcAddress("glUniform3i"); + glUniform4i_func = (PFNGLUNIFORM4IPROC) glutGetProcAddress("glUniform3i"); + glUniform1f_func = (PFNGLUNIFORM1FPROC) glutGetProcAddress("glUniform1f"); + glUniform2f_func = (PFNGLUNIFORM2FPROC) glutGetProcAddress("glUniform2f"); + glUniform3f_func = (PFNGLUNIFORM3FPROC) glutGetProcAddress("glUniform3f"); + glUniform4f_func = (PFNGLUNIFORM4FPROC) glutGetProcAddress("glUniform4f"); glUniform1fv_func = (PFNGLUNIFORM1FVPROC) glutGetProcAddress("glUniform1fv"); glUniform2fv_func = (PFNGLUNIFORM2FVPROC) glutGetProcAddress("glUniform2fv"); glUniform3fv_func = (PFNGLUNIFORM3FVPROC) glutGetProcAddress("glUniform3fv"); @@ -115,6 +135,10 @@ GetExtensionFuncs(void) glUniformMatrix3x4fv_func = (PFNGLUNIFORMMATRIX3X4FVPROC) glutGetProcAddress("glUniformMatrix3x4fv"); glUniformMatrix4x3fv_func = (PFNGLUNIFORMMATRIX4X3FVPROC) glutGetProcAddress("glUniformMatrix4x3fv"); + /* OpenGL 1.4 */ + glPointParameterfv_func = (PFNGLPOINTPARAMETERFVPROC) glutGetProcAddress("glPointParameterfv"); + glSecondaryColor3fv_func = (PFNGLSECONDARYCOLOR3FVPROC) glutGetProcAddress("glSecondaryColor3fv"); + /* GL_ARB_vertex/fragment_program */ glBindProgramARB_func = (PFNGLBINDPROGRAMARBPROC) glutGetProcAddress("glBindProgramARB"); glDeleteProgramsARB_func = (PFNGLDELETEPROGRAMSARBPROC) glutGetProcAddress("glDeleteProgramsARB"); diff --git a/src/gallium/auxiliary/draw/Makefile b/src/gallium/auxiliary/draw/Makefile index b28e516396e..28262a92c60 100644 --- a/src/gallium/auxiliary/draw/Makefile +++ b/src/gallium/auxiliary/draw/Makefile @@ -19,6 +19,7 @@ C_SOURCES = \ draw_pt_vcache.c \ draw_pt_fetch_emit.c \ draw_pt_fetch_pipeline.c \ + draw_pt_pipeline.c \ draw_pt_elts.c \ draw_prim.c \ draw_pstipple.c \ diff --git a/src/gallium/auxiliary/draw/SConscript b/src/gallium/auxiliary/draw/SConscript index 9ca41974412..52107912f5e 100644 --- a/src/gallium/auxiliary/draw/SConscript +++ b/src/gallium/auxiliary/draw/SConscript @@ -18,6 +18,7 @@ draw = env.ConvenienceLibrary( 'draw_pt_vcache.c', 'draw_pt_fetch_emit.c', 'draw_pt_fetch_pipeline.c', + 'draw_pt_pipeline.c', 'draw_pt_elts.c', 'draw_prim.c', 'draw_pstipple.c', diff --git a/src/gallium/auxiliary/draw/draw_clip.c b/src/gallium/auxiliary/draw/draw_clip.c index 200152ecab9..e24c5d80322 100644 --- a/src/gallium/auxiliary/draw/draw_clip.c +++ b/src/gallium/auxiliary/draw/draw_clip.c @@ -181,6 +181,21 @@ static void emit_poly( struct draw_stage *stage, (header.v[1]->edgeflag << 1) | (header.v[2]->edgeflag << 2)); + if (0) { + const struct draw_vertex_shader *vs = stage->draw->vertex_shader; + uint j, k; + debug_printf("Clipped tri:\n"); + for (j = 0; j < 3; j++) { + for (k = 0; k < vs->info.num_outputs; k++) { + debug_printf(" Vert %d: Attr %d: %f %f %f %f\n", j, k, + header.v[j]->data[k][0], + header.v[j]->data[k][1], + header.v[j]->data[k][2], + header.v[j]->data[k][3]); + } + } + } + stage->next->tri( stage->next, &header ); header.v[1]->edgeflag = tmp1; diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c index d0d5f66b376..b3c65c90d67 100644 --- a/src/gallium/auxiliary/draw/draw_context.c +++ b/src/gallium/auxiliary/draw/draw_context.c @@ -434,7 +434,8 @@ void draw_reset_vertex_ids(struct draw_context *draw) stage = stage->next; } - draw_vertex_cache_reset_vertex_ids(draw); + draw_vertex_cache_reset_vertex_ids(draw); /* going away soon */ + draw_pt_reset_vertex_ids(draw); } @@ -443,3 +444,19 @@ void draw_set_render( struct draw_context *draw, { draw->render = render; } + +void draw_set_edgeflags( struct draw_context *draw, + const unsigned *edgeflag ) +{ + draw->user.edgeflag = edgeflag; +} + + +boolean draw_get_edgeflag( struct draw_context *draw, + unsigned idx ) +{ + if (draw->user.edgeflag) + return (draw->user.edgeflag[idx/32] & (1 << (idx%32))) != 0; + else + return 1; +} diff --git a/src/gallium/auxiliary/draw/draw_context.h b/src/gallium/auxiliary/draw/draw_context.h index 84bae3bd78d..c7ac32b4522 100644 --- a/src/gallium/auxiliary/draw/draw_context.h +++ b/src/gallium/auxiliary/draw/draw_context.h @@ -155,6 +155,9 @@ void draw_set_mapped_vertex_buffer(struct draw_context *draw, void draw_set_mapped_constant_buffer(struct draw_context *draw, const void *buffer); +void draw_set_edgeflags( struct draw_context *draw, + const unsigned *edgeflag ); + /*********************************************************************** * draw_prim.c diff --git a/src/gallium/auxiliary/draw/draw_private.h b/src/gallium/auxiliary/draw/draw_private.h index 0c9f9c2e036..4d056f6dbaf 100644 --- a/src/gallium/auxiliary/draw/draw_private.h +++ b/src/gallium/auxiliary/draw/draw_private.h @@ -227,6 +227,12 @@ struct draw_context struct draw_pt_front_end *vcache; } front; + struct { + char *verts; + unsigned vertex_stride; + unsigned vertex_count; + } pipeline; + } pt; boolean flushing; @@ -244,6 +250,8 @@ struct draw_context /* user-space vertex data, buffers */ struct { + const unsigned *edgeflag; + /** vertex element/index buffer (ex: glDrawElements) */ const void *elts; /** bytes per index (0, 1, 2 or 4) */ @@ -386,15 +394,14 @@ boolean draw_pt_arrays( struct draw_context *draw, unsigned start, unsigned count ); - - -/* Prototype/hack (DEPRECATED) - */ -boolean -draw_passthrough_arrays(struct draw_context *draw, - unsigned prim, - unsigned start, - unsigned count); +void draw_pt_reset_vertex_ids( struct draw_context *draw ); +void draw_pt_run_pipeline( struct draw_context *draw, + unsigned prim, + char *verts, + unsigned vertex_stride, + unsigned vertex_count, + const ushort *elts, + unsigned count ); #define DRAW_FLUSH_SHADER_QUEUE 0x1 /* sized not to overflow, never raised */ @@ -406,6 +413,8 @@ draw_passthrough_arrays(struct draw_context *draw, void draw_do_flush( struct draw_context *draw, unsigned flags ); +boolean draw_get_edgeflag( struct draw_context *draw, + unsigned idx ); /** diff --git a/src/gallium/auxiliary/draw/draw_pt.h b/src/gallium/auxiliary/draw/draw_pt.h index 800072c5115..590823fd330 100644 --- a/src/gallium/auxiliary/draw/draw_pt.h +++ b/src/gallium/auxiliary/draw/draw_pt.h @@ -40,6 +40,16 @@ typedef unsigned (*pt_elt_func)( const void *elts, unsigned idx ); struct draw_pt_middle_end; struct draw_context; +/* We use the top couple of bits in the vertex fetch index to convey a + * little API information. This limits the number of vertices we can + * address to only 1 billion -- if that becomes a problem, these could + * be moved out & passed separately. + */ +#define DRAW_PT_EDGEFLAG (1<<30) +#define DRAW_PT_RESET_STIPPLE (1<<31) +#define DRAW_PT_FLAG_MASK (3<<30) + + /* The "front end" - prepare sets of fetch, draw elements for the * middle end. * diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_emit.c b/src/gallium/auxiliary/draw/draw_pt_fetch_emit.c index 39f0b40838f..0806076956d 100644 --- a/src/gallium/auxiliary/draw/draw_pt_fetch_emit.c +++ b/src/gallium/auxiliary/draw/draw_pt_fetch_emit.c @@ -149,7 +149,7 @@ fetch_store_general( struct fetch_emit_middle_end *feme, uint i, j; for (i = 0; i < count; i++) { - unsigned elt = fetch_elts[i]; + unsigned elt = fetch_elts[i] & ~DRAW_PT_FLAG_MASK; for (j = 0; j < feme->nr_fetch; j++) { float attrib[4]; diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_pipeline.c b/src/gallium/auxiliary/draw/draw_pt_fetch_pipeline.c index 94e7d01be4b..4c2a281b295 100644 --- a/src/gallium/auxiliary/draw/draw_pt_fetch_pipeline.c +++ b/src/gallium/auxiliary/draw/draw_pt_fetch_pipeline.c @@ -72,6 +72,8 @@ struct fetch_pipeline_middle_end { struct draw_pt_middle_end base; struct draw_context *draw; + void (*header)( unsigned idx, float **out); + struct { const ubyte *ptr; unsigned pitch; @@ -85,12 +87,6 @@ struct fetch_pipeline_middle_end { }; -static void fetch_NULL( const void *from, - float *attrib ) -{ -} - - static void emit_R32_FLOAT( const float *attrib, float **out ) @@ -126,10 +122,16 @@ static void emit_R32G32B32A32_FLOAT( const float *attrib, (*out) += 4; } -static void emit_header( const float *attrib, - float **out ) +static void header( unsigned idx, + float **out ) { - (*out)[0] = 0; + struct vertex_header *header = (struct vertex_header *) (*out); + + header->clipmask = 0; + header->edgeflag = 1; + header->pad = 0; + header->vertex_id = UNDEFINED_VERTEX_ID; + (*out)[1] = 0; (*out)[2] = 0; (*out)[3] = 0; @@ -137,6 +139,27 @@ static void emit_header( const float *attrib, (*out) += 5; } + +static void header_ef( unsigned idx, + float **out ) +{ + struct vertex_header *header = (struct vertex_header *) (*out); + + /* XXX: need a reset_stipple flag in the vertex header too? + */ + header->clipmask = 0; + header->edgeflag = (idx & DRAW_PT_EDGEFLAG) != 0; + header->pad = 0; + header->vertex_id = UNDEFINED_VERTEX_ID; + + (*out)[1] = 0; + (*out)[2] = 0; + (*out)[3] = 0; + (*out)[3] = 1; + (*out) += 5; +} + + /** * General-purpose fetch from user's vertex arrays, emit to driver's * vertex buffer. @@ -155,6 +178,9 @@ fetch_store_general( struct fetch_pipeline_middle_end *fpme, for (i = 0; i < count; i++) { unsigned elt = fetch_elts[i]; + fpme->header( elt, &out ); + elt &= ~DRAW_PT_FLAG_MASK; + for (j = 0; j < fpme->nr_fetch; j++) { float attrib[4]; const ubyte *from = (fpme->fetch[j].ptr + @@ -194,12 +220,11 @@ static void fetch_pipeline_prepare( struct draw_pt_middle_end *middle, /* Emit the vertex header and empty clipspace coord field: */ - { - fpme->fetch[nr].ptr = NULL; - fpme->fetch[nr].pitch = 0; - fpme->fetch[nr].fetch = fetch_NULL; - fpme->fetch[nr].emit = emit_header; - nr++; + if (draw->user.edgeflag) { + fpme->header = header_ef; + } + else { + fpme->header = header; } @@ -226,100 +251,7 @@ static void fetch_pipeline_prepare( struct draw_pt_middle_end *middle, } fpme->nr_fetch = nr; - fpme->pipeline_vertex_size = (5 + (nr-1) * 4) * sizeof(float); -} - - - -/** - * Add a point to the primitive queue. - * \param i0 index into user's vertex arrays - */ -static void do_point( struct draw_context *draw, - const char *v0 ) -{ - struct prim_header prim; - - prim.reset_line_stipple = 0; - prim.edgeflags = 1; - prim.pad = 0; - prim.v[0] = (struct vertex_header *)v0; - - draw->pipeline.first->point( draw->pipeline.first, &prim ); -} - - -/** - * Add a line to the primitive queue. - * \param i0 index into user's vertex arrays - * \param i1 index into user's vertex arrays - */ -static void do_line( struct draw_context *draw, - const char *v0, - const char *v1 ) -{ - struct prim_header prim; - - prim.reset_line_stipple = 1; /* fixme */ - prim.edgeflags = 1; - prim.pad = 0; - prim.v[0] = (struct vertex_header *)v0; - prim.v[1] = (struct vertex_header *)v1; - - draw->pipeline.first->line( draw->pipeline.first, &prim ); -} - -/** - * Add a triangle to the primitive queue. - */ -static void do_triangle( struct draw_context *draw, - char *v0, - char *v1, - char *v2 ) -{ - struct prim_header prim; - -// _mesa_printf("tri %d %d %d\n", i0, i1, i2); - prim.reset_line_stipple = 1; - prim.edgeflags = ~0; - prim.pad = 0; - prim.v[0] = (struct vertex_header *)v0; - prim.v[1] = (struct vertex_header *)v1; - prim.v[2] = (struct vertex_header *)v2; - - draw->pipeline.first->tri( draw->pipeline.first, &prim ); -} - - -static void run_pipeline( struct fetch_pipeline_middle_end *fpme, - char *verts, - const ushort *elts, - unsigned count ) -{ - struct draw_context *draw = fpme->draw; - unsigned stride = fpme->pipeline_vertex_size; - unsigned i; - - switch (fpme->prim) { - case PIPE_PRIM_POINTS: - for (i = 0; i < count; i++) - do_point( draw, - verts + stride * elts[i] ); - break; - case PIPE_PRIM_LINES: - for (i = 0; i+1 < count; i += 2) - do_line( draw, - verts + stride * elts[i+0], - verts + stride * elts[i+1]); - break; - case PIPE_PRIM_TRIANGLES: - for (i = 0; i+2 < count; i += 3) - do_triangle( draw, - verts + stride * elts[i+0], - verts + stride * elts[i+1], - verts + stride * elts[i+2]); - break; - } + fpme->pipeline_vertex_size = sizeof(struct vertex_header) + nr * 4 * sizeof(float); } @@ -351,10 +283,15 @@ static void fetch_pipeline_run( struct draw_pt_middle_end *middle, fetch_count ); - run_pipeline( fpme, - pipeline_verts, - draw_elts, - draw_count ); + /* Run the pipeline + */ + draw_pt_run_pipeline( fpme->draw, + fpme->prim, + pipeline_verts, + fpme->pipeline_vertex_size, + fetch_count, + draw_elts, + draw_count ); /* Done -- that was easy, wasn't it: diff --git a/src/gallium/auxiliary/draw/draw_pt_pipeline.c b/src/gallium/auxiliary/draw/draw_pt_pipeline.c new file mode 100644 index 00000000000..e70e63d08fb --- /dev/null +++ b/src/gallium/auxiliary/draw/draw_pt_pipeline.c @@ -0,0 +1,168 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + /* + * Authors: + * Keith Whitwell <[email protected]> + */ + +#include "pipe/p_util.h" +#include "draw/draw_context.h" +#include "draw/draw_private.h" +#include "draw/draw_vertex.h" +#include "draw/draw_pt.h" + + +/** + * Add a point to the primitive queue. + * \param i0 index into user's vertex arrays + */ +static void do_point( struct draw_context *draw, + const char *v0 ) +{ + struct prim_header prim; + + prim.reset_line_stipple = 0; + prim.edgeflags = 1; + prim.pad = 0; + prim.v[0] = (struct vertex_header *)v0; + + draw->pipeline.first->point( draw->pipeline.first, &prim ); +} + + +/** + * Add a line to the primitive queue. + * \param i0 index into user's vertex arrays + * \param i1 index into user's vertex arrays + */ +static void do_line( struct draw_context *draw, + const char *v0, + const char *v1 ) +{ + struct prim_header prim; + + prim.reset_line_stipple = 1; /* fixme */ + prim.edgeflags = 1; + prim.pad = 0; + prim.v[0] = (struct vertex_header *)v0; + prim.v[1] = (struct vertex_header *)v1; + + draw->pipeline.first->line( draw->pipeline.first, &prim ); +} + +/** + * Add a triangle to the primitive queue. + */ +static void do_triangle( struct draw_context *draw, + char *v0, + char *v1, + char *v2 ) +{ + struct prim_header prim; + + prim.v[0] = (struct vertex_header *)v0; + prim.v[1] = (struct vertex_header *)v1; + prim.v[2] = (struct vertex_header *)v2; + prim.reset_line_stipple = 1; + prim.edgeflags = ((prim.v[0]->edgeflag) | + (prim.v[1]->edgeflag << 1) | + (prim.v[2]->edgeflag << 2)); + prim.pad = 0; + + if (0) debug_printf("tri ef: %d %d %d\n", + prim.v[0]->edgeflag, + prim.v[1]->edgeflag, + prim.v[2]->edgeflag); + + draw->pipeline.first->tri( draw->pipeline.first, &prim ); +} + + + +void draw_pt_reset_vertex_ids( struct draw_context *draw ) +{ + unsigned i; + char *verts = draw->pt.pipeline.verts; + unsigned stride = draw->pt.pipeline.vertex_stride; + + for (i = 0; i < draw->pt.pipeline.vertex_count; i++) { + ((struct vertex_header *)verts)->vertex_id = UNDEFINED_VERTEX_ID; + verts += stride; + } +} + + +/* Code to run the pipeline on a fairly arbitary collection of vertices. + * + * Vertex headers must be pre-initialized with the + * UNDEFINED_VERTEX_ID, this code will cause that id to become + * overwritten, so it may have to be reset if there is the intention + * to reuse the vertices. + * + * This code provides a callback to reset the vertex id's which the + * draw_vbuf.c code uses when it has to perform a flush. + */ +void draw_pt_run_pipeline( struct draw_context *draw, + unsigned prim, + char *verts, + unsigned stride, + unsigned vertex_count, + const ushort *elts, + unsigned count ) +{ + unsigned i; + + draw->pt.pipeline.verts = verts; + draw->pt.pipeline.vertex_stride = stride; + draw->pt.pipeline.vertex_count = vertex_count; + + switch (prim) { + case PIPE_PRIM_POINTS: + for (i = 0; i < count; i++) + do_point( draw, + verts + stride * elts[i] ); + break; + case PIPE_PRIM_LINES: + for (i = 0; i+1 < count; i += 2) + do_line( draw, + verts + stride * elts[i+0], + verts + stride * elts[i+1]); + break; + case PIPE_PRIM_TRIANGLES: + for (i = 0; i+2 < count; i += 3) + do_triangle( draw, + verts + stride * elts[i+0], + verts + stride * elts[i+1], + verts + stride * elts[i+2]); + break; + } + + draw->pt.pipeline.verts = NULL; + draw->pt.pipeline.vertex_count = 0; +} + diff --git a/src/gallium/auxiliary/draw/draw_pt_vcache.c b/src/gallium/auxiliary/draw/draw_pt_vcache.c index 5a068761df9..107dcfc269c 100644 --- a/src/gallium/auxiliary/draw/draw_pt_vcache.c +++ b/src/gallium/auxiliary/draw/draw_pt_vcache.c @@ -55,9 +55,6 @@ struct vcache_frontend { unsigned draw_count; unsigned fetch_count; - pt_elt_func elt_func; - const void *elt_ptr; - struct draw_pt_middle_end *middle; unsigned input_prim; @@ -66,17 +63,6 @@ struct vcache_frontend { static void vcache_flush( struct vcache_frontend *vcache ) { -#if 0 - /* Should always be true if output_prim == input_prim, otherwise - * not so much... - */ - unsigned i; - for (i = 0; i < vcache->draw_count; i++) { - assert( vcache->fetch_elts[vcache->draw_elts[i]] == - vcache->elt_func(vcache->elt_ptr, i) ); - } -#endif - if (vcache->draw_count) { vcache->middle->run( vcache->middle, vcache->fetch_elts, @@ -115,26 +101,73 @@ static void vcache_elt( struct vcache_frontend *vcache, vcache->draw_elts[vcache->draw_count++] = vcache->out[idx]; } + +static unsigned add_edgeflag( struct vcache_frontend *vcache, + unsigned idx, + unsigned mask ) +{ + if (mask && draw_get_edgeflag(vcache->draw, idx)) + return idx | DRAW_PT_EDGEFLAG; + else + return idx; +} + + +static unsigned add_reset_stipple( unsigned idx, + unsigned reset ) +{ + if (reset) + return idx | DRAW_PT_RESET_STIPPLE; + else + return idx; +} + static void vcache_triangle( struct vcache_frontend *vcache, unsigned i0, unsigned i1, unsigned i2 ) { - /* TODO: encode edgeflags in draw_elts */ + vcache_elt(vcache, i0 | DRAW_PT_EDGEFLAG | DRAW_PT_RESET_STIPPLE); + vcache_elt(vcache, i1 | DRAW_PT_EDGEFLAG); + vcache_elt(vcache, i2 | DRAW_PT_EDGEFLAG); + vcache_check_flush(vcache); +} + + +static void vcache_ef_triangle( struct vcache_frontend *vcache, + boolean reset_stipple, + unsigned ef_mask, + unsigned i0, + unsigned i1, + unsigned i2 ) +{ + i0 = add_edgeflag( vcache, i0, (ef_mask >> 0) & 1 ); + i1 = add_edgeflag( vcache, i1, (ef_mask >> 1) & 1 ); + i2 = add_edgeflag( vcache, i2, (ef_mask >> 2) & 1 ); + + i0 = add_reset_stipple( i0, reset_stipple ); + vcache_elt(vcache, i0); vcache_elt(vcache, i1); vcache_elt(vcache, i2); vcache_check_flush(vcache); + + if (0) debug_printf("emit tri ef: %d %d %d\n", + !!(i0 & DRAW_PT_EDGEFLAG), + !!(i1 & DRAW_PT_EDGEFLAG), + !!(i2 & DRAW_PT_EDGEFLAG)); + } + static void vcache_line( struct vcache_frontend *vcache, - boolean reset, + boolean reset_stipple, unsigned i0, unsigned i1 ) { - /* TODO: encode reset-line-stipple in draw_elts */ - (void) reset; + i0 = add_reset_stipple( i0, reset_stipple ); + vcache_elt(vcache, i0); vcache_elt(vcache, i1); vcache_check_flush(vcache); @@ -158,39 +191,43 @@ static void vcache_quad( struct vcache_frontend *vcache, vcache_triangle( vcache, i1, i2, i3 ); } +static void vcache_ef_quad( struct vcache_frontend *vcache, + unsigned i0, + unsigned i1, + unsigned i2, + unsigned i3 ) +{ + const unsigned omitEdge2 = ~(1 << 1); + const unsigned omitEdge3 = ~(1 << 2); + vcache_ef_triangle( vcache, 1, omitEdge2, i0, i1, i3 ); + vcache_ef_triangle( vcache, 0, omitEdge3, i1, i2, i3 ); +} + -static unsigned reduced_prim[PIPE_PRIM_POLYGON + 1] = { - PIPE_PRIM_POINTS, - PIPE_PRIM_LINES, - PIPE_PRIM_LINES, - PIPE_PRIM_LINES, - PIPE_PRIM_TRIANGLES, - PIPE_PRIM_TRIANGLES, - PIPE_PRIM_TRIANGLES, - PIPE_PRIM_TRIANGLES, - PIPE_PRIM_TRIANGLES, - PIPE_PRIM_TRIANGLES -}; -static void vcache_run_pv2( struct draw_pt_front_end *frontend, - pt_elt_func get_elt, - const void *elts, - unsigned count ) +static void vcache_run( struct draw_pt_front_end *frontend, + pt_elt_func get_elt, + const void *elts, + unsigned count ) { struct vcache_frontend *vcache = (struct vcache_frontend *)frontend; + struct draw_context *draw = vcache->draw; + + boolean unfilled = (draw->rasterizer->fill_cw != PIPE_POLYGON_MODE_FILL || + draw->rasterizer->fill_ccw != PIPE_POLYGON_MODE_FILL); + + boolean flatfirst = (draw->rasterizer->flatshade && + draw->rasterizer->flatshade_first); unsigned i; - - /* These are for validation only: - */ - vcache->elt_func = get_elt; - vcache->elt_ptr = elts; + +// debug_printf("%s (%d) %d/%d\n", __FUNCTION__, draw->prim, start, count ); switch (vcache->input_prim) { case PIPE_PRIM_POINTS: for (i = 0; i < count; i ++) { - vcache_point( vcache, - get_elt(elts, i) ); + vcache_point( vcache, + get_elt(elts, i + 0) ); } break; @@ -205,17 +242,17 @@ static void vcache_run_pv2( struct draw_pt_front_end *frontend, case PIPE_PRIM_LINE_LOOP: if (count >= 2) { - for (i = 1; i < count; i++) { - vcache_line( vcache, + for (i = 1; i < count; i++) { + vcache_line( vcache, i == 1, /* XXX: only if vb not split */ get_elt(elts, i - 1), - get_elt(elts, i) ); - } + get_elt(elts, i )); + } - vcache_line( vcache, + vcache_line( vcache, 0, get_elt(elts, count - 1), - get_elt(elts, 0) ); + get_elt(elts, 0 )); } break; @@ -224,72 +261,163 @@ static void vcache_run_pv2( struct draw_pt_front_end *frontend, vcache_line( vcache, i == 1, get_elt(elts, i - 1), - get_elt(elts, i) ); + get_elt(elts, i )); } break; case PIPE_PRIM_TRIANGLES: - for (i = 0; i+2 < count; i += 3) { - vcache_triangle( vcache, - get_elt(elts, i + 0), - get_elt(elts, i + 1), - get_elt(elts, i + 2) ); + if (unfilled) { + for (i = 0; i+2 < count; i += 3) { + vcache_ef_triangle( vcache, + 1, + ~0, + get_elt(elts, i + 0), + get_elt(elts, i + 1), + get_elt(elts, i + 2 )); + } + } + else { + for (i = 0; i+2 < count; i += 3) { + vcache_triangle( vcache, + get_elt(elts, i + 0), + get_elt(elts, i + 1), + get_elt(elts, i + 2 )); + } } break; case PIPE_PRIM_TRIANGLE_STRIP: - for (i = 0; i+2 < count; i++) { - if (i & 1) { - vcache_triangle( vcache, - get_elt(elts, i + 1), - get_elt(elts, i + 0), - get_elt(elts, i + 2) ); + if (flatfirst) { + for (i = 0; i+2 < count; i++) { + if (i & 1) { + vcache_triangle( vcache, + get_elt(elts, i + 0), + get_elt(elts, i + 2), + get_elt(elts, i + 1 )); + } + else { + vcache_triangle( vcache, + get_elt(elts, i + 0), + get_elt(elts, i + 1), + get_elt(elts, i + 2 )); + } } - else { - vcache_triangle( vcache, - get_elt(elts, i + 0), - get_elt(elts, i + 1), - get_elt(elts, i + 2) ); + } + else { + for (i = 0; i+2 < count; i++) { + if (i & 1) { + vcache_triangle( vcache, + get_elt(elts, i + 1), + get_elt(elts, i + 0), + get_elt(elts, i + 2 )); + } + else { + vcache_triangle( vcache, + get_elt(elts, i + 0), + get_elt(elts, i + 1), + get_elt(elts, i + 2 )); + } } } break; case PIPE_PRIM_TRIANGLE_FAN: - for (i = 0; i+2 < count; i++) { - vcache_triangle( vcache, - get_elt(elts, 0), - get_elt(elts, i + 1), - get_elt(elts, i + 2) ); + if (count >= 3) { + if (flatfirst) { + for (i = 0; i+2 < count; i++) { + vcache_triangle( vcache, + get_elt(elts, i + 1), + get_elt(elts, i + 2), + get_elt(elts, 0 )); + } + } + else { + for (i = 0; i+2 < count; i++) { + vcache_triangle( vcache, + get_elt(elts, 0), + get_elt(elts, i + 1), + get_elt(elts, i + 2 )); + } + } } break; case PIPE_PRIM_QUADS: - for (i = 0; i+3 < count; i += 4) { - vcache_quad( vcache, - get_elt(elts, i + 0), - get_elt(elts, i + 1), - get_elt(elts, i + 2), - get_elt(elts, i + 3)); + if (unfilled) { + for (i = 0; i+3 < count; i += 4) { + vcache_ef_quad( vcache, + get_elt(elts, i + 0), + get_elt(elts, i + 1), + get_elt(elts, i + 2), + get_elt(elts, i + 3)); + } + } + else { + for (i = 0; i+3 < count; i += 4) { + vcache_quad( vcache, + get_elt(elts, i + 0), + get_elt(elts, i + 1), + get_elt(elts, i + 2), + get_elt(elts, i + 3)); + } } break; case PIPE_PRIM_QUAD_STRIP: - for (i = 0; i+3 < count; i += 2) { - vcache_quad( vcache, - get_elt(elts, i + 2), - get_elt(elts, i + 0), - get_elt(elts, i + 1), - get_elt(elts, i + 3)); + if (unfilled) { + for (i = 0; i+3 < count; i += 2) { + vcache_ef_quad( vcache, + get_elt(elts, i + 2), + get_elt(elts, i + 0), + get_elt(elts, i + 1), + get_elt(elts, i + 3)); + } + } + else { + for (i = 0; i+3 < count; i += 2) { + vcache_quad( vcache, + get_elt(elts, i + 2), + get_elt(elts, i + 0), + get_elt(elts, i + 1), + get_elt(elts, i + 3)); + } } break; case PIPE_PRIM_POLYGON: - for (i = 0; i+2 < count; i++) { - vcache_triangle( vcache, - get_elt(elts, i + 1), - get_elt(elts, i + 2), - get_elt(elts, 0)); + if (unfilled) { + /* These bitflags look a little odd because we submit the + * vertices as (1,2,0) to satisfy flatshade requirements. + */ + const unsigned edge_first = (1<<2); + const unsigned edge_middle = (1<<0); + const unsigned edge_last = (1<<1); + + for (i = 0; i+2 < count; i++) { + unsigned ef_mask = edge_middle; + + if (i == 0) + ef_mask |= edge_first; + + if (i + 3 == count) + ef_mask |= edge_last; + + vcache_ef_triangle( vcache, + i == 0, + ef_mask, + get_elt(elts, i + 1), + get_elt(elts, i + 2), + get_elt(elts, 0)); + } + } + else { + for (i = 0; i+2 < count; i++) { + vcache_triangle( vcache, + get_elt(elts, i + 1), + get_elt(elts, i + 2), + get_elt(elts, 0)); + } } break; @@ -302,88 +430,21 @@ static void vcache_run_pv2( struct draw_pt_front_end *frontend, } -static void vcache_run_pv0( struct draw_pt_front_end *frontend, - pt_elt_func get_elt, - const void *elts, - unsigned count ) -{ - struct vcache_frontend *vcache = (struct vcache_frontend *)frontend; - unsigned i; - - /* These are for validation only: - */ - vcache->elt_func = get_elt; - vcache->elt_ptr = elts; - - switch (vcache->input_prim) { - case PIPE_PRIM_POINTS: - for (i = 0; i < count; i ++) { - vcache_point( vcache, - get_elt(elts, i) ); - } - break; - - case PIPE_PRIM_LINES: - for (i = 0; i+1 < count; i += 2) { - vcache_line( vcache, - TRUE, - get_elt(elts, i + 0), - get_elt(elts, i + 1)); - } - break; - - case PIPE_PRIM_LINE_STRIP: - for (i = 1; i < count; i++) { - vcache_line( vcache, - i == 1, - get_elt(elts, i - 1), - get_elt(elts, i) ); - } - break; - - case PIPE_PRIM_TRIANGLES: - for (i = 0; i+2 < count; i += 3) { - vcache_triangle( vcache, - get_elt(elts, i + 0), - get_elt(elts, i + 1), - get_elt(elts, i + 2) ); - } - break; - - case PIPE_PRIM_TRIANGLE_STRIP: - for (i = 0; i+2 < count; i++) { - if (i & 1) { - vcache_triangle( vcache, - get_elt(elts, i + 0), - get_elt(elts, i + 2), - get_elt(elts, i + 1) ); - } - else { - vcache_triangle( vcache, - get_elt(elts, i + 0), - get_elt(elts, i + 1), - get_elt(elts, i + 2) ); - } - } - break; - case PIPE_PRIM_TRIANGLE_FAN: - for (i = 0; i+2 < count; i++) { - vcache_triangle( vcache, - get_elt(elts, i + 1), - get_elt(elts, i + 2), - get_elt(elts, 0) ); - } - break; +static unsigned reduced_prim[PIPE_PRIM_POLYGON + 1] = { + PIPE_PRIM_POINTS, + PIPE_PRIM_LINES, + PIPE_PRIM_LINES, + PIPE_PRIM_LINES, + PIPE_PRIM_TRIANGLES, + PIPE_PRIM_TRIANGLES, + PIPE_PRIM_TRIANGLES, + PIPE_PRIM_TRIANGLES, + PIPE_PRIM_TRIANGLES, + PIPE_PRIM_TRIANGLES +}; - default: - assert(0); - break; - } - - vcache_flush( vcache ); -} static void vcache_prepare( struct draw_pt_front_end *frontend, unsigned prim, @@ -391,11 +452,14 @@ static void vcache_prepare( struct draw_pt_front_end *frontend, { struct vcache_frontend *vcache = (struct vcache_frontend *)frontend; +/* if (vcache->draw->rasterizer->flatshade_first) vcache->base.run = vcache_run_pv0; else vcache->base.run = vcache_run_pv2; - +*/ + + vcache->base.run = vcache_run; vcache->input_prim = prim; vcache->output_prim = reduced_prim[prim]; diff --git a/src/gallium/auxiliary/draw/draw_vertex_cache.c b/src/gallium/auxiliary/draw/draw_vertex_cache.c index 161b247d4e9..c0248979e26 100644 --- a/src/gallium/auxiliary/draw/draw_vertex_cache.c +++ b/src/gallium/auxiliary/draw/draw_vertex_cache.c @@ -101,7 +101,7 @@ static struct vertex_header *get_vertex( struct draw_context *draw, draw->vs.queue[out].elt = i; draw->vs.queue[out].vertex->clipmask = 0; - draw->vs.queue[out].vertex->edgeflag = 1; /*XXX use user's edge flag! */ + draw->vs.queue[out].vertex->edgeflag = draw_get_edgeflag(draw, i); draw->vs.queue[out].vertex->pad = 0; draw->vs.queue[out].vertex->vertex_id = UNDEFINED_VERTEX_ID; diff --git a/src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c b/src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c index 55f32e6816f..b1f7d930576 100644 --- a/src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c +++ b/src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c @@ -62,7 +62,6 @@ struct fenced_buffer_list struct pipe_winsys *winsys; size_t numDelayed; - size_t checkDelayed; struct list_head delayed; }; @@ -93,51 +92,96 @@ fenced_buffer(struct pb_buffer *buf) } +static INLINE void +_fenced_buffer_add(struct fenced_buffer *fenced_buf) +{ + struct fenced_buffer_list *fenced_list = fenced_buf->list; + + assert(fenced_buf->base.base.refcount); + assert(fenced_buf->fence); + assert(!fenced_buf->head.prev); + assert(!fenced_buf->head.next); + LIST_ADDTAIL(&fenced_buf->head, &fenced_list->delayed); + ++fenced_list->numDelayed; +} + + +/** + * Actually destroy the buffer. + */ +static INLINE void +_fenced_buffer_destroy(struct fenced_buffer *fenced_buf) +{ + struct fenced_buffer_list *fenced_list = fenced_buf->list; + + assert(!fenced_buf->base.base.refcount); + assert(!fenced_buf->fence); + pb_reference(&fenced_buf->buffer, NULL); + FREE(fenced_buf); +} + + +static INLINE void +_fenced_buffer_remove(struct fenced_buffer *fenced_buf) +{ + struct fenced_buffer_list *fenced_list = fenced_buf->list; + struct pipe_winsys *winsys = fenced_list->winsys; + + assert(fenced_buf->fence); + + winsys->fence_reference(winsys, &fenced_buf->fence, NULL); + + assert(fenced_buf->head.prev); + assert(fenced_buf->head.next); + LIST_DEL(&fenced_buf->head); +#ifdef DEBUG + fenced_buf->head.prev = NULL; + fenced_buf->head.next = NULL; +#endif + + assert(fenced_list->numDelayed); + --fenced_list->numDelayed; + + if(!fenced_buf->base.base.refcount) + _fenced_buffer_destroy(fenced_buf); +} + + +/** + * Free as many fenced buffers from the list head as possible. + */ static void _fenced_buffer_list_check_free(struct fenced_buffer_list *fenced_list, int wait) { struct pipe_winsys *winsys = fenced_list->winsys; - struct fenced_buffer *fenced_buf; - struct list_head *list, *prev; - int signaled = -1; - - list = fenced_list->delayed.next; - prev = list->prev; - for (; list != &fenced_list->delayed; list = prev, prev = list->prev) { - - fenced_buf = LIST_ENTRY(struct fenced_buffer, list, head); - - if (signaled != 0) { - if (wait) { - signaled = winsys->fence_finish(winsys, fenced_buf->fence, 0); - } - else { - signaled = winsys->fence_signalled(winsys, fenced_buf->fence, 0); - } + struct list_head *curr, *next; + struct fenced_buffer *fenced_buf; + struct pipe_fence_handle *prev_fence = NULL; + + curr = fenced_list->delayed.next; + next = curr->next; + while(curr != &fenced_list->delayed) { + fenced_buf = LIST_ENTRY(struct fenced_buffer, curr, head); + + if(fenced_buf->fence != prev_fence) { + int signaled; + if (wait) + signaled = winsys->fence_finish(winsys, fenced_buf->fence, 0); + else + signaled = winsys->fence_signalled(winsys, fenced_buf->fence, 0); + if (signaled != 0) + break; + prev_fence = fenced_buf->fence; } - - if (signaled != 0) { -#if 0 - /* XXX: we are assuming that buffers are freed in the same order they - * are fenced which may not always be true... - */ - break; -#else - signaled = -1; - continue; -#endif + else { + assert(winsys->fence_signalled(winsys, fenced_buf->fence, 0) == 0); } - winsys->fence_reference(winsys, &fenced_buf->fence, NULL); - - LIST_DEL(list); - fenced_list->numDelayed--; + _fenced_buffer_remove(fenced_buf); - /* Do the delayed destroy: - */ - pb_reference(&fenced_buf->buffer, NULL); - FREE(fenced_buf); + curr = next; + next = curr->next; } } @@ -148,25 +192,30 @@ fenced_buffer_destroy(struct pb_buffer *buf) struct fenced_buffer *fenced_buf = fenced_buffer(buf); struct fenced_buffer_list *fenced_list = fenced_buf->list; + _glthread_LOCK_MUTEX(fenced_list->mutex); + assert(fenced_buf->base.base.refcount == 0); if (fenced_buf->fence) { struct pipe_winsys *winsys = fenced_list->winsys; - if(winsys->fence_finish(winsys, fenced_buf->fence, 0) != 0) { - LIST_ADDTAIL(&fenced_buf->head, &fenced_list->delayed); - fenced_list->numDelayed++; - } + if(winsys->fence_signalled(winsys, fenced_buf->fence, 0) == 0) { + struct list_head *curr, *prev; + curr = &fenced_buf->head; + prev = curr->prev; + do { + fenced_buf = LIST_ENTRY(struct fenced_buffer, curr, head); + assert(winsys->fence_signalled(winsys, fenced_buf->fence, 0) == 0); + _fenced_buffer_remove(fenced_buf); + curr = prev; + prev = curr->prev; + } while (curr != &fenced_list->delayed); + } else { - winsys->fence_reference(winsys, &fenced_buf->fence, NULL); - pb_reference(&fenced_buf->buffer, NULL); - FREE(fenced_buf); + /* delay destruction */ } } else { - pb_reference(&fenced_buf->buffer, NULL); - FREE(fenced_buf); + _fenced_buffer_destroy(fenced_buf); } - - if ((fenced_list->numDelayed % fenced_list->checkDelayed) == 0) - _fenced_buffer_list_check_free(fenced_list, 0); + _glthread_UNLOCK_MUTEX(fenced_list->mutex); } @@ -241,7 +290,11 @@ buffer_fence(struct pb_buffer *buf, struct pipe_winsys *winsys = fenced_list->winsys; _glthread_LOCK_MUTEX(fenced_list->mutex); + if (fenced_buf->fence) + _fenced_buffer_remove(fenced_buf); winsys->fence_reference(winsys, &fenced_buf->fence, fence); + if (fenced_buf->fence) + _fenced_buffer_add(fenced_buf); _glthread_UNLOCK_MUTEX(fenced_list->mutex); } @@ -261,9 +314,6 @@ fenced_buffer_list_create(struct pipe_winsys *winsys) fenced_list->numDelayed = 0; - /* TODO: don't hard code this */ - fenced_list->checkDelayed = 5; - _glthread_INIT_MUTEX(fenced_list->mutex); return fenced_list; diff --git a/src/gallium/auxiliary/util/p_debug.c b/src/gallium/auxiliary/util/p_debug.c index 5447bbb6f55..090e3b7794d 100644 --- a/src/gallium/auxiliary/util/p_debug.c +++ b/src/gallium/auxiliary/util/p_debug.c @@ -43,18 +43,13 @@ #ifdef WIN32 static INLINE void -rpl_EngDebugPrint(const char *format, ...) +_EngDebugPrint(const char *format, ...) { va_list ap; va_start(ap, format); EngDebugPrint("", (PCHAR)format, ap); va_end(ap); } - -int rpl_vsnprintf(char *, size_t, const char *, va_list); -int rpl_snprintf(char *str, size_t size, const char *format, ...); -#define vsnprintf rpl_vsnprintf -#define snprintf rpl_snprintf #endif @@ -65,8 +60,8 @@ void _debug_vprintf(const char *format, va_list ap) /* EngDebugPrint does not handle float point arguments, so we need to use * our own vsnprintf implementation */ char buf[512 + 1]; - rpl_vsnprintf(buf, sizeof(buf), format, ap); - rpl_EngDebugPrint("%s", buf); + vsnprintf(buf, sizeof(buf), format, ap); + _EngDebugPrint("%s", buf); #else /* TODO: Implement debug print for WINCE */ #endif diff --git a/src/gallium/auxiliary/util/p_debug_mem.c b/src/gallium/auxiliary/util/p_debug_mem.c index c160afe5b7f..97ec9c5b392 100644 --- a/src/gallium/auxiliary/util/p_debug_mem.c +++ b/src/gallium/auxiliary/util/p_debug_mem.c @@ -70,8 +70,7 @@ struct debug_memory_header static struct list_head list = { &list, &list }; -static unsigned long start_no = 0; -static unsigned long end_no = 0; +static unsigned long last_no = 0; void * @@ -84,7 +83,7 @@ debug_malloc(const char *file, unsigned line, const char *function, if(!hdr) return NULL; - hdr->no = end_no++; + hdr->no = last_no++; hdr->file = file; hdr->line = line; hdr->function = function; @@ -147,14 +146,14 @@ debug_realloc(const char *file, unsigned line, const char *function, return new_ptr; } -void -debug_memory_reset(void) +unsigned long +debug_memory_begin(void) { - start_no = end_no; + return last_no; } void -debug_memory_report(void) +debug_memory_end(unsigned long start_no) { struct list_head *entry; @@ -164,7 +163,8 @@ debug_memory_report(void) void *ptr; hdr = LIST_ENTRY(struct debug_memory_header, entry, head); ptr = (void *)((char *)hdr + sizeof(*hdr)); - if(hdr->no >= start_no) + if(start_no <= hdr->no && hdr->no < last_no || + last_no < start_no && (hdr->no < last_no || start_no <= hdr->no)) debug_printf("%s:%u:%s: %u bytes at %p not freed\n", hdr->file, hdr->line, hdr->function, hdr->size, ptr); diff --git a/src/gallium/drivers/cell/ppu/cell_context.h b/src/gallium/drivers/cell/ppu/cell_context.h index 7f656a97447..8df41c1d4ca 100644 --- a/src/gallium/drivers/cell/ppu/cell_context.h +++ b/src/gallium/drivers/cell/ppu/cell_context.h @@ -104,7 +104,9 @@ struct cell_context uint num_textures; struct pipe_viewport_state viewport; struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS]; + uint num_vertex_buffers; struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS]; + uint num_vertex_elements; ubyte *cbuf_map[PIPE_MAX_COLOR_BUFS]; ubyte *zsbuf_map; diff --git a/src/gallium/drivers/cell/ppu/cell_draw_arrays.c b/src/gallium/drivers/cell/ppu/cell_draw_arrays.c index b896252f817..36af5be5f02 100644 --- a/src/gallium/drivers/cell/ppu/cell_draw_arrays.c +++ b/src/gallium/drivers/cell/ppu/cell_draw_arrays.c @@ -123,14 +123,12 @@ cell_draw_elements(struct pipe_context *pipe, /* * Map vertex buffers */ - for (i = 0; i < PIPE_MAX_ATTRIBS; i++) { - if (sp->vertex_buffer[i].buffer) { - void *buf = pipe->winsys->buffer_map(pipe->winsys, - sp->vertex_buffer[i].buffer, - PIPE_BUFFER_USAGE_CPU_READ); - cell_flush_buffer_range(sp, buf, sp->vertex_buffer[i].buffer->size); - draw_set_mapped_vertex_buffer(draw, i, buf); - } + for (i = 0; i < sp->num_vertex_buffers; i++) { + void *buf = pipe->winsys->buffer_map(pipe->winsys, + sp->vertex_buffer[i].buffer, + PIPE_BUFFER_USAGE_CPU_READ); + cell_flush_buffer_range(sp, buf, sp->vertex_buffer[i].buffer->size); + draw_set_mapped_vertex_buffer(draw, i, buf); } /* Map index buffer, if present */ if (indexBuffer) { @@ -151,11 +149,9 @@ cell_draw_elements(struct pipe_context *pipe, /* * unmap vertex/index buffers - will cause draw module to flush */ - for (i = 0; i < PIPE_MAX_ATTRIBS; i++) { - if (sp->vertex_buffer[i].buffer) { - draw_set_mapped_vertex_buffer(draw, i, NULL); - pipe->winsys->buffer_unmap(pipe->winsys, sp->vertex_buffer[i].buffer); - } + for (i = 0; i < sp->num_vertex_buffers; i++) { + draw_set_mapped_vertex_buffer(draw, i, NULL); + pipe->winsys->buffer_unmap(pipe->winsys, sp->vertex_buffer[i].buffer); } if (indexBuffer) { draw_set_mapped_element_buffer(draw, 0, NULL); diff --git a/src/gallium/drivers/cell/ppu/cell_state_vertex.c b/src/gallium/drivers/cell/ppu/cell_state_vertex.c index 6c83b8dc722..114684c2a33 100644 --- a/src/gallium/drivers/cell/ppu/cell_state_vertex.c +++ b/src/gallium/drivers/cell/ppu/cell_state_vertex.c @@ -45,6 +45,7 @@ cell_set_vertex_elements(struct pipe_context *pipe, assert(count <= PIPE_MAX_ATTRIBS); memcpy(cell->vertex_element, elements, count * sizeof(elements[0])); + cell->num_vertex_elements = count; cell->dirty |= CELL_NEW_VERTEX; @@ -62,6 +63,7 @@ cell_set_vertex_buffers(struct pipe_context *pipe, assert(count <= PIPE_MAX_ATTRIBS); memcpy(cell->vertex_buffer, buffers, count * sizeof(buffers[0])); + cell->num_vertex_buffers = count; cell->dirty |= CELL_NEW_VERTEX; diff --git a/src/gallium/drivers/i915simple/i915_context.c b/src/gallium/drivers/i915simple/i915_context.c index fee33d82de4..58a5854f0d9 100644 --- a/src/gallium/drivers/i915simple/i915_context.c +++ b/src/gallium/drivers/i915simple/i915_context.c @@ -65,14 +65,12 @@ i915_draw_elements( struct pipe_context *pipe, /* * Map vertex buffers */ - for (i = 0; i < PIPE_MAX_ATTRIBS; i++) { - if (i915->vertex_buffer[i].buffer) { - void *buf - = pipe->winsys->buffer_map(pipe->winsys, - i915->vertex_buffer[i].buffer, - PIPE_BUFFER_USAGE_CPU_READ); - draw_set_mapped_vertex_buffer(draw, i, buf); - } + for (i = 0; i < i915->num_vertex_buffers; i++) { + void *buf + = pipe->winsys->buffer_map(pipe->winsys, + i915->vertex_buffer[i].buffer, + PIPE_BUFFER_USAGE_CPU_READ); + draw_set_mapped_vertex_buffer(draw, i, buf); } /* Map index buffer, if present */ if (indexBuffer) { @@ -96,11 +94,9 @@ i915_draw_elements( struct pipe_context *pipe, /* * unmap vertex/index buffers */ - for (i = 0; i < PIPE_MAX_ATTRIBS; i++) { - if (i915->vertex_buffer[i].buffer) { - pipe->winsys->buffer_unmap(pipe->winsys, i915->vertex_buffer[i].buffer); - draw_set_mapped_vertex_buffer(draw, i, NULL); - } + for (i = 0; i < i915->num_vertex_buffers; i++) { + pipe->winsys->buffer_unmap(pipe->winsys, i915->vertex_buffer[i].buffer); + draw_set_mapped_vertex_buffer(draw, i, NULL); } if (indexBuffer) { pipe->winsys->buffer_unmap(pipe->winsys, indexBuffer); diff --git a/src/gallium/drivers/i915simple/i915_context.h b/src/gallium/drivers/i915simple/i915_context.h index 8e707ea574a..38e6a348845 100644 --- a/src/gallium/drivers/i915simple/i915_context.h +++ b/src/gallium/drivers/i915simple/i915_context.h @@ -238,6 +238,8 @@ struct i915_context unsigned num_samplers;
unsigned num_textures;
+ unsigned num_vertex_elements;
+ unsigned num_vertex_buffers;
unsigned *batch_start;
diff --git a/src/gallium/drivers/i915simple/i915_state.c b/src/gallium/drivers/i915simple/i915_state.c index 4404bc45901..24d31ad740e 100644 --- a/src/gallium/drivers/i915simple/i915_state.c +++ b/src/gallium/drivers/i915simple/i915_state.c @@ -694,6 +694,8 @@ static void i915_set_vertex_buffers(struct pipe_context *pipe, struct i915_context *i915 = i915_context(pipe); memcpy(i915->vertex_buffer, buffers, count * sizeof(buffers[0])); + i915->num_vertex_buffers = count; + /* pass-through to draw module */ draw_set_vertex_buffers(i915->draw, count, buffers); } @@ -703,6 +705,7 @@ static void i915_set_vertex_elements(struct pipe_context *pipe, const struct pipe_vertex_element *elements) { struct i915_context *i915 = i915_context(pipe); + i915->num_vertex_elements = count; /* pass-through to draw module */ draw_set_vertex_elements(i915->draw, count, elements); } diff --git a/src/gallium/drivers/softpipe/Makefile b/src/gallium/drivers/softpipe/Makefile index f32db35d587..19dfd8c1a7a 100644 --- a/src/gallium/drivers/softpipe/Makefile +++ b/src/gallium/drivers/softpipe/Makefile @@ -17,7 +17,6 @@ C_SOURCES = \ sp_quad.c \ sp_quad_alpha_test.c \ sp_quad_blend.c \ - sp_quad_bufloop.c \ sp_quad_colormask.c \ sp_quad_coverage.c \ sp_quad_depth_test.c \ diff --git a/src/gallium/drivers/softpipe/SConscript b/src/gallium/drivers/softpipe/SConscript index 88c21ee3b0f..06931fa8d8b 100644 --- a/src/gallium/drivers/softpipe/SConscript +++ b/src/gallium/drivers/softpipe/SConscript @@ -16,7 +16,6 @@ softpipe = env.ConvenienceLibrary( 'sp_prim_vbuf.c', 'sp_quad_alpha_test.c', 'sp_quad_blend.c', - 'sp_quad_bufloop.c', 'sp_quad.c', 'sp_quad_colormask.c', 'sp_quad_coverage.c', diff --git a/src/gallium/drivers/softpipe/sp_context.c b/src/gallium/drivers/softpipe/sp_context.c index e298ed37c36..8c84ddbe196 100644 --- a/src/gallium/drivers/softpipe/sp_context.c +++ b/src/gallium/drivers/softpipe/sp_context.c @@ -98,7 +98,6 @@ static void softpipe_destroy( struct pipe_context *pipe ) softpipe->quad.stencil_test->destroy( softpipe->quad.stencil_test ); softpipe->quad.occlusion->destroy( softpipe->quad.occlusion ); softpipe->quad.coverage->destroy( softpipe->quad.coverage ); - softpipe->quad.bufloop->destroy( softpipe->quad.bufloop ); softpipe->quad.blend->destroy( softpipe->quad.blend ); softpipe->quad.colormask->destroy( softpipe->quad.colormask ); softpipe->quad.output->destroy( softpipe->quad.output ); @@ -207,7 +206,6 @@ softpipe_create( struct pipe_screen *screen, softpipe->quad.stencil_test = sp_quad_stencil_test_stage(softpipe); softpipe->quad.occlusion = sp_quad_occlusion_stage(softpipe); softpipe->quad.coverage = sp_quad_coverage_stage(softpipe); - softpipe->quad.bufloop = sp_quad_bufloop_stage(softpipe); softpipe->quad.blend = sp_quad_blend_stage(softpipe); softpipe->quad.colormask = sp_quad_colormask_stage(softpipe); softpipe->quad.output = sp_quad_output_stage(softpipe); diff --git a/src/gallium/drivers/softpipe/sp_context.h b/src/gallium/drivers/softpipe/sp_context.h index dc9d0e6d5d6..2442bd1eb00 100644 --- a/src/gallium/drivers/softpipe/sp_context.h +++ b/src/gallium/drivers/softpipe/sp_context.h @@ -83,6 +83,8 @@ struct softpipe_context { unsigned num_samplers; unsigned num_textures; + unsigned num_vertex_elements; + unsigned num_vertex_buffers; /* Counter for occlusion queries. Note this supports overlapping * queries. @@ -124,7 +126,6 @@ struct softpipe_context { struct quad_stage *depth_test; struct quad_stage *occlusion; struct quad_stage *coverage; - struct quad_stage *bufloop; struct quad_stage *blend; struct quad_stage *colormask; struct quad_stage *output; @@ -138,8 +139,6 @@ struct softpipe_context { struct draw_stage *vbuf; struct softpipe_vbuf_render *vbuf_render; - uint current_cbuf; /**< current color buffer being written to */ - struct softpipe_tile_cache *cbuf_cache[PIPE_MAX_COLOR_BUFS]; struct softpipe_tile_cache *zsbuf_cache; diff --git a/src/gallium/drivers/softpipe/sp_draw_arrays.c b/src/gallium/drivers/softpipe/sp_draw_arrays.c index ab54050d3fe..61bcf518993 100644 --- a/src/gallium/drivers/softpipe/sp_draw_arrays.c +++ b/src/gallium/drivers/softpipe/sp_draw_arrays.c @@ -125,14 +125,12 @@ softpipe_draw_elements(struct pipe_context *pipe, /* * Map vertex buffers */ - for (i = 0; i < PIPE_MAX_ATTRIBS; i++) { - if (sp->vertex_buffer[i].buffer) { - void *buf - = pipe->winsys->buffer_map(pipe->winsys, - sp->vertex_buffer[i].buffer, - PIPE_BUFFER_USAGE_CPU_READ); - draw_set_mapped_vertex_buffer(draw, i, buf); - } + for (i = 0; i < sp->num_vertex_buffers; i++) { + void *buf + = pipe->winsys->buffer_map(pipe->winsys, + sp->vertex_buffer[i].buffer, + PIPE_BUFFER_USAGE_CPU_READ); + draw_set_mapped_vertex_buffer(draw, i, buf); } /* Map index buffer, if present */ if (indexBuffer) { @@ -153,11 +151,9 @@ softpipe_draw_elements(struct pipe_context *pipe, /* * unmap vertex/index buffers - will cause draw module to flush */ - for (i = 0; i < PIPE_MAX_ATTRIBS; i++) { - if (sp->vertex_buffer[i].buffer) { - draw_set_mapped_vertex_buffer(draw, i, NULL); - pipe->winsys->buffer_unmap(pipe->winsys, sp->vertex_buffer[i].buffer); - } + for (i = 0; i < sp->num_vertex_buffers; i++) { + draw_set_mapped_vertex_buffer(draw, i, NULL); + pipe->winsys->buffer_unmap(pipe->winsys, sp->vertex_buffer[i].buffer); } if (indexBuffer) { draw_set_mapped_element_buffer(draw, 0, NULL); diff --git a/src/gallium/drivers/softpipe/sp_fs_llvm.c b/src/gallium/drivers/softpipe/sp_fs_llvm.c index 07d058155f2..6e1d9280bb4 100644 --- a/src/gallium/drivers/softpipe/sp_fs_llvm.c +++ b/src/gallium/drivers/softpipe/sp_fs_llvm.c @@ -99,19 +99,19 @@ shade_quad_llvm(struct quad_stage *qs, allvmrt(qss->stage.softpipe->fs->info.output_semantic_name[qss->colorOutSlot] == TGSI_SEMANTIC_COLOR); for (i = 0; i < QUAD_SIZE; ++i) { - quad->outputs.color[0][i] = dests[i][qss->colorOutSlot][0]; - quad->outputs.color[1][i] = dests[i][qss->colorOutSlot][1]; - quad->outputs.color[2][i] = dests[i][qss->colorOutSlot][2]; - quad->outputs.color[3][i] = dests[i][qss->colorOutSlot][3]; + quad->outputs.color[0][0][i] = dests[i][qss->colorOutSlot][0]; + quad->outputs.color[0][1][i] = dests[i][qss->colorOutSlot][1]; + quad->outputs.color[0][2][i] = dests[i][qss->colorOutSlot][2]; + quad->outputs.color[0][3][i] = dests[i][qss->colorOutSlot][3]; } } #if DLLVM for (int i = 0; i < QUAD_SIZE; ++i) { debug_printf("QLLVM%d(%d) [%f, %f, %f, %f]\n", i, qss->colorOutSlot, - quad->outputs.color[0][i], - quad->outputs.color[1][i], - quad->outputs.color[2][i], - quad->outputs.color[3][i]); + quad->outputs.color[0][0][i], + quad->outputs.color[0][1][i], + quad->outputs.color[0][2][i], + quad->outputs.color[0][3][i]); } #endif diff --git a/src/gallium/drivers/softpipe/sp_headers.h b/src/gallium/drivers/softpipe/sp_headers.h index 9cf82221333..3d9ede69bbd 100644 --- a/src/gallium/drivers/softpipe/sp_headers.h +++ b/src/gallium/drivers/softpipe/sp_headers.h @@ -31,6 +31,7 @@ #ifndef SP_HEADERS_H #define SP_HEADERS_H +#include "pipe/p_state.h" #include "tgsi/exec/tgsi_exec.h" #define PRIM_POINT 1 @@ -66,7 +67,8 @@ struct quad_header { unsigned prim:2; /**< PRIM_POINT, LINE, TRI */ struct { - float color[NUM_CHANNELS][QUAD_SIZE]; /* rrrr, gggg, bbbb, aaaa */ + /** colors in SOA format (rrrr, gggg, bbbb, aaaa) */ + float color[PIPE_MAX_COLOR_BUFS][NUM_CHANNELS][QUAD_SIZE]; float depth[QUAD_SIZE]; } outputs; diff --git a/src/gallium/drivers/softpipe/sp_quad.c b/src/gallium/drivers/softpipe/sp_quad.c index 8603c1a3677..bc83d78ea16 100644 --- a/src/gallium/drivers/softpipe/sp_quad.c +++ b/src/gallium/drivers/softpipe/sp_quad.c @@ -76,15 +76,6 @@ sp_build_quad_pipeline(struct softpipe_context *sp) sp_push_quad_first( sp, sp->quad.blend ); } - if (sp->framebuffer.num_cbufs == 1) { - /* the usual case: write to exactly one colorbuf */ - sp->current_cbuf = 0; - } - else { - /* insert bufloop stage */ - sp_push_quad_first( sp, sp->quad.bufloop ); - } - if (sp->depth_stencil->depth.occlusion_count) { sp_push_quad_first( sp, sp->quad.occlusion ); } diff --git a/src/gallium/drivers/softpipe/sp_quad.h b/src/gallium/drivers/softpipe/sp_quad.h index f1e0281764f..08513cb95f1 100644 --- a/src/gallium/drivers/softpipe/sp_quad.h +++ b/src/gallium/drivers/softpipe/sp_quad.h @@ -58,7 +58,6 @@ struct quad_stage *sp_quad_stencil_test_stage( struct softpipe_context *softpipe struct quad_stage *sp_quad_depth_test_stage( struct softpipe_context *softpipe ); struct quad_stage *sp_quad_occlusion_stage( struct softpipe_context *softpipe ); struct quad_stage *sp_quad_coverage_stage( struct softpipe_context *softpipe ); -struct quad_stage *sp_quad_bufloop_stage( struct softpipe_context *softpipe ); struct quad_stage *sp_quad_blend_stage( struct softpipe_context *softpipe ); struct quad_stage *sp_quad_colormask_stage( struct softpipe_context *softpipe ); struct quad_stage *sp_quad_output_stage( struct softpipe_context *softpipe ); diff --git a/src/gallium/drivers/softpipe/sp_quad_alpha_test.c b/src/gallium/drivers/softpipe/sp_quad_alpha_test.c index 318916fe301..7a42b08ef53 100644 --- a/src/gallium/drivers/softpipe/sp_quad_alpha_test.c +++ b/src/gallium/drivers/softpipe/sp_quad_alpha_test.c @@ -16,7 +16,8 @@ alpha_test_quad(struct quad_stage *qs, struct quad_header *quad) struct softpipe_context *softpipe = qs->softpipe; const float ref = softpipe->depth_stencil->alpha.ref; unsigned passMask = 0x0, j; - const float *aaaa = quad->outputs.color[3]; + const uint cbuf = 0; /* only output[0].alpha is tested */ + const float *aaaa = quad->outputs.color[cbuf][3]; switch (softpipe->depth_stencil->alpha.func) { case PIPE_FUNC_NEVER: @@ -25,7 +26,7 @@ alpha_test_quad(struct quad_stage *qs, struct quad_header *quad) case PIPE_FUNC_LESS: /* * If mask were an array [4] we could do this SIMD-style: - * passMask = (quad->outputs.color[3] <= vec4(ref)); + * passMask = (quad->outputs.color[0][3] <= vec4(ref)); */ for (j = 0; j < QUAD_SIZE; j++) { if (aaaa[j] < ref) { diff --git a/src/gallium/drivers/softpipe/sp_quad_blend.c b/src/gallium/drivers/softpipe/sp_quad_blend.c index 0b79cfa1ed2..8be8025f40c 100644 --- a/src/gallium/drivers/softpipe/sp_quad_blend.c +++ b/src/gallium/drivers/softpipe/sp_quad_blend.c @@ -101,114 +101,119 @@ static void logicop_quad(struct quad_stage *qs, struct quad_header *quad) { struct softpipe_context *softpipe = qs->softpipe; - float dest[4][QUAD_SIZE]; - ubyte src[4][4], dst[4][4], res[4][4]; - uint *src4 = (uint *) src; - uint *dst4 = (uint *) dst; - uint *res4 = (uint *) res; - struct softpipe_cached_tile * - tile = sp_get_cached_tile(softpipe, - softpipe->cbuf_cache[softpipe->current_cbuf], - quad->x0, quad->y0); - float (*quadColor)[4] = quad->outputs.color; - uint i, j; - - /* get/swizzle dest colors */ - for (j = 0; j < QUAD_SIZE; j++) { - int x = (quad->x0 & (TILE_SIZE-1)) + (j & 1); - int y = (quad->y0 & (TILE_SIZE-1)) + (j >> 1); - for (i = 0; i < 4; i++) { - dest[i][j] = tile->data.color[y][x][i]; + uint cbuf; + + /* loop over colorbuffer outputs */ + for (cbuf = 0; cbuf < softpipe->framebuffer.num_cbufs; cbuf++) { + float dest[4][QUAD_SIZE]; + ubyte src[4][4], dst[4][4], res[4][4]; + uint *src4 = (uint *) src; + uint *dst4 = (uint *) dst; + uint *res4 = (uint *) res; + struct softpipe_cached_tile * + tile = sp_get_cached_tile(softpipe, + softpipe->cbuf_cache[cbuf], + quad->x0, quad->y0); + float (*quadColor)[4] = quad->outputs.color[cbuf]; + uint i, j; + + /* get/swizzle dest colors */ + for (j = 0; j < QUAD_SIZE; j++) { + int x = (quad->x0 & (TILE_SIZE-1)) + (j & 1); + int y = (quad->y0 & (TILE_SIZE-1)) + (j >> 1); + for (i = 0; i < 4; i++) { + dest[i][j] = tile->data.color[y][x][i]; + } } - } - /* convert to ubyte */ - for (j = 0; j < 4; j++) { /* loop over R,G,B,A channels */ - UNCLAMPED_FLOAT_TO_UBYTE(dst[j][0], dest[j][0]); /* P0 */ - UNCLAMPED_FLOAT_TO_UBYTE(dst[j][1], dest[j][1]); /* P1 */ - UNCLAMPED_FLOAT_TO_UBYTE(dst[j][2], dest[j][2]); /* P2 */ - UNCLAMPED_FLOAT_TO_UBYTE(dst[j][3], dest[j][3]); /* P3 */ - - UNCLAMPED_FLOAT_TO_UBYTE(src[j][0], quadColor[j][0]); /* P0 */ - UNCLAMPED_FLOAT_TO_UBYTE(src[j][1], quadColor[j][1]); /* P1 */ - UNCLAMPED_FLOAT_TO_UBYTE(src[j][2], quadColor[j][2]); /* P2 */ - UNCLAMPED_FLOAT_TO_UBYTE(src[j][3], quadColor[j][3]); /* P3 */ - } + /* convert to ubyte */ + for (j = 0; j < 4; j++) { /* loop over R,G,B,A channels */ + UNCLAMPED_FLOAT_TO_UBYTE(dst[j][0], dest[j][0]); /* P0 */ + UNCLAMPED_FLOAT_TO_UBYTE(dst[j][1], dest[j][1]); /* P1 */ + UNCLAMPED_FLOAT_TO_UBYTE(dst[j][2], dest[j][2]); /* P2 */ + UNCLAMPED_FLOAT_TO_UBYTE(dst[j][3], dest[j][3]); /* P3 */ + + UNCLAMPED_FLOAT_TO_UBYTE(src[j][0], quadColor[j][0]); /* P0 */ + UNCLAMPED_FLOAT_TO_UBYTE(src[j][1], quadColor[j][1]); /* P1 */ + UNCLAMPED_FLOAT_TO_UBYTE(src[j][2], quadColor[j][2]); /* P2 */ + UNCLAMPED_FLOAT_TO_UBYTE(src[j][3], quadColor[j][3]); /* P3 */ + } - switch (softpipe->blend->logicop_func) { - case PIPE_LOGICOP_CLEAR: - for (j = 0; j < 4; j++) - res4[j] = 0; - break; - case PIPE_LOGICOP_NOR: - for (j = 0; j < 4; j++) - res4[j] = ~(src4[j] | dst4[j]); - break; - case PIPE_LOGICOP_AND_INVERTED: - for (j = 0; j < 4; j++) - res4[j] = ~src4[j] & dst4[j]; - break; - case PIPE_LOGICOP_COPY_INVERTED: - for (j = 0; j < 4; j++) - res4[j] = ~src4[j]; - break; - case PIPE_LOGICOP_AND_REVERSE: - for (j = 0; j < 4; j++) - res4[j] = src4[j] & ~dst4[j]; - break; - case PIPE_LOGICOP_INVERT: - for (j = 0; j < 4; j++) - res4[j] = ~dst4[j]; - break; - case PIPE_LOGICOP_XOR: - for (j = 0; j < 4; j++) - res4[j] = dst4[j] ^ src4[j]; - break; - case PIPE_LOGICOP_NAND: - for (j = 0; j < 4; j++) - res4[j] = ~(src4[j] & dst4[j]); - break; - case PIPE_LOGICOP_AND: - for (j = 0; j < 4; j++) - res4[j] = src4[j] & dst4[j]; - break; - case PIPE_LOGICOP_EQUIV: - for (j = 0; j < 4; j++) - res4[j] = ~(src4[j] ^ dst4[j]); - break; - case PIPE_LOGICOP_NOOP: - for (j = 0; j < 4; j++) - res4[j] = dst4[j]; - break; - case PIPE_LOGICOP_OR_INVERTED: - for (j = 0; j < 4; j++) - res4[j] = ~src4[j] | dst4[j]; - break; - case PIPE_LOGICOP_COPY: - for (j = 0; j < 4; j++) - res4[j] = src4[j]; - break; - case PIPE_LOGICOP_OR_REVERSE: - for (j = 0; j < 4; j++) - res4[j] = src4[j] | ~dst4[j]; - break; - case PIPE_LOGICOP_OR: - for (j = 0; j < 4; j++) - res4[j] = src4[j] | dst4[j]; - break; - case PIPE_LOGICOP_SET: - for (j = 0; j < 4; j++) - res4[j] = ~0; - break; - default: - assert(0); - } + switch (softpipe->blend->logicop_func) { + case PIPE_LOGICOP_CLEAR: + for (j = 0; j < 4; j++) + res4[j] = 0; + break; + case PIPE_LOGICOP_NOR: + for (j = 0; j < 4; j++) + res4[j] = ~(src4[j] | dst4[j]); + break; + case PIPE_LOGICOP_AND_INVERTED: + for (j = 0; j < 4; j++) + res4[j] = ~src4[j] & dst4[j]; + break; + case PIPE_LOGICOP_COPY_INVERTED: + for (j = 0; j < 4; j++) + res4[j] = ~src4[j]; + break; + case PIPE_LOGICOP_AND_REVERSE: + for (j = 0; j < 4; j++) + res4[j] = src4[j] & ~dst4[j]; + break; + case PIPE_LOGICOP_INVERT: + for (j = 0; j < 4; j++) + res4[j] = ~dst4[j]; + break; + case PIPE_LOGICOP_XOR: + for (j = 0; j < 4; j++) + res4[j] = dst4[j] ^ src4[j]; + break; + case PIPE_LOGICOP_NAND: + for (j = 0; j < 4; j++) + res4[j] = ~(src4[j] & dst4[j]); + break; + case PIPE_LOGICOP_AND: + for (j = 0; j < 4; j++) + res4[j] = src4[j] & dst4[j]; + break; + case PIPE_LOGICOP_EQUIV: + for (j = 0; j < 4; j++) + res4[j] = ~(src4[j] ^ dst4[j]); + break; + case PIPE_LOGICOP_NOOP: + for (j = 0; j < 4; j++) + res4[j] = dst4[j]; + break; + case PIPE_LOGICOP_OR_INVERTED: + for (j = 0; j < 4; j++) + res4[j] = ~src4[j] | dst4[j]; + break; + case PIPE_LOGICOP_COPY: + for (j = 0; j < 4; j++) + res4[j] = src4[j]; + break; + case PIPE_LOGICOP_OR_REVERSE: + for (j = 0; j < 4; j++) + res4[j] = src4[j] | ~dst4[j]; + break; + case PIPE_LOGICOP_OR: + for (j = 0; j < 4; j++) + res4[j] = src4[j] | dst4[j]; + break; + case PIPE_LOGICOP_SET: + for (j = 0; j < 4; j++) + res4[j] = ~0; + break; + default: + assert(0); + } - for (j = 0; j < 4; j++) { - quadColor[j][0] = UBYTE_TO_FLOAT(res[j][0]); - quadColor[j][1] = UBYTE_TO_FLOAT(res[j][1]); - quadColor[j][2] = UBYTE_TO_FLOAT(res[j][2]); - quadColor[j][3] = UBYTE_TO_FLOAT(res[j][3]); + for (j = 0; j < 4; j++) { + quadColor[j][0] = UBYTE_TO_FLOAT(res[j][0]); + quadColor[j][1] = UBYTE_TO_FLOAT(res[j][1]); + quadColor[j][2] = UBYTE_TO_FLOAT(res[j][2]); + quadColor[j][3] = UBYTE_TO_FLOAT(res[j][3]); + } } /* pass quad to next stage */ @@ -221,504 +226,511 @@ logicop_quad(struct quad_stage *qs, struct quad_header *quad) static void blend_quad(struct quad_stage *qs, struct quad_header *quad) { - struct softpipe_context *softpipe = qs->softpipe; static const float zero[4] = { 0, 0, 0, 0 }; static const float one[4] = { 1, 1, 1, 1 }; - float source[4][QUAD_SIZE], dest[4][QUAD_SIZE]; - struct softpipe_cached_tile *tile - = sp_get_cached_tile(softpipe, - softpipe->cbuf_cache[softpipe->current_cbuf], - quad->x0, quad->y0); - float (*quadColor)[4] = quad->outputs.color; - uint i, j; - - if (softpipe->blend->logicop_enable) { - logicop_quad(qs, quad); - return; - } - /* get/swizzle dest colors */ - for (j = 0; j < QUAD_SIZE; j++) { - int x = (quad->x0 & (TILE_SIZE-1)) + (j & 1); - int y = (quad->y0 & (TILE_SIZE-1)) + (j >> 1); - for (i = 0; i < 4; i++) { - dest[i][j] = tile->data.color[y][x][i]; + struct softpipe_context *softpipe = qs->softpipe; + uint cbuf; + + /* loop over colorbuffer outputs */ + for (cbuf = 0; cbuf < softpipe->framebuffer.num_cbufs; cbuf++) { + float source[4][QUAD_SIZE], dest[4][QUAD_SIZE]; + struct softpipe_cached_tile *tile + = sp_get_cached_tile(softpipe, + softpipe->cbuf_cache[cbuf], + quad->x0, quad->y0); + float (*quadColor)[4] = quad->outputs.color[cbuf]; + uint i, j; + + if (softpipe->blend->logicop_enable) { + logicop_quad(qs, quad); + return; } - } - /* - * Compute src/first term RGB - */ - switch (softpipe->blend->rgb_src_factor) { - case PIPE_BLENDFACTOR_ONE: - VEC4_COPY(source[0], quadColor[0]); /* R */ - VEC4_COPY(source[1], quadColor[1]); /* G */ - VEC4_COPY(source[2], quadColor[2]); /* B */ - break; - case PIPE_BLENDFACTOR_SRC_COLOR: - VEC4_MUL(source[0], quadColor[0], quadColor[0]); /* R */ - VEC4_MUL(source[1], quadColor[1], quadColor[1]); /* G */ - VEC4_MUL(source[2], quadColor[2], quadColor[2]); /* B */ - break; - case PIPE_BLENDFACTOR_SRC_ALPHA: - { - const float *alpha = quadColor[3]; - VEC4_MUL(source[0], quadColor[0], alpha); /* R */ - VEC4_MUL(source[1], quadColor[1], alpha); /* G */ - VEC4_MUL(source[2], quadColor[2], alpha); /* B */ - } - break; - case PIPE_BLENDFACTOR_DST_COLOR: - VEC4_MUL(source[0], quadColor[0], dest[0]); /* R */ - VEC4_MUL(source[1], quadColor[1], dest[1]); /* G */ - VEC4_MUL(source[2], quadColor[2], dest[2]); /* B */ - break; - case PIPE_BLENDFACTOR_DST_ALPHA: - { - const float *alpha = dest[3]; - VEC4_MUL(source[0], quadColor[0], alpha); /* R */ - VEC4_MUL(source[1], quadColor[1], alpha); /* G */ - VEC4_MUL(source[2], quadColor[2], alpha); /* B */ - } - break; - case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: - { - const float *alpha = quadColor[3]; - float diff[4]; - VEC4_SUB(diff, one, dest[3]); - VEC4_MIN(source[0], alpha, diff); /* R */ - VEC4_MIN(source[1], alpha, diff); /* G */ - VEC4_MIN(source[2], alpha, diff); /* B */ - } - break; - case PIPE_BLENDFACTOR_CONST_COLOR: - { - float comp[4]; - VEC4_SCALAR(comp, softpipe->blend_color.color[0]); /* R */ - VEC4_MUL(source[0], quadColor[0], comp); /* R */ - VEC4_SCALAR(comp, softpipe->blend_color.color[1]); /* G */ - VEC4_MUL(source[1], quadColor[1], comp); /* G */ - VEC4_SCALAR(comp, softpipe->blend_color.color[2]); /* B */ - VEC4_MUL(source[2], quadColor[2], comp); /* B */ - } - break; - case PIPE_BLENDFACTOR_CONST_ALPHA: - { - float alpha[4]; - VEC4_SCALAR(alpha, softpipe->blend_color.color[3]); - VEC4_MUL(source[0], quadColor[0], alpha); /* R */ - VEC4_MUL(source[1], quadColor[1], alpha); /* G */ - VEC4_MUL(source[2], quadColor[2], alpha); /* B */ - } - break; - case PIPE_BLENDFACTOR_SRC1_COLOR: - assert(0); /* to do */ - break; - case PIPE_BLENDFACTOR_SRC1_ALPHA: - assert(0); /* to do */ - break; - case PIPE_BLENDFACTOR_ZERO: - VEC4_COPY(source[0], zero); /* R */ - VEC4_COPY(source[1], zero); /* G */ - VEC4_COPY(source[2], zero); /* B */ - break; - case PIPE_BLENDFACTOR_INV_SRC_COLOR: - { - float inv_comp[4]; - VEC4_SUB(inv_comp, one, quadColor[0]); /* R */ - VEC4_MUL(source[0], quadColor[0], inv_comp); /* R */ - VEC4_SUB(inv_comp, one, quadColor[1]); /* G */ - VEC4_MUL(source[1], quadColor[1], inv_comp); /* G */ - VEC4_SUB(inv_comp, one, quadColor[2]); /* B */ - VEC4_MUL(source[2], quadColor[2], inv_comp); /* B */ - } - break; - case PIPE_BLENDFACTOR_INV_SRC_ALPHA: - { - float inv_alpha[4]; - VEC4_SUB(inv_alpha, one, quadColor[3]); - VEC4_MUL(source[0], quadColor[0], inv_alpha); /* R */ - VEC4_MUL(source[1], quadColor[1], inv_alpha); /* G */ - VEC4_MUL(source[2], quadColor[2], inv_alpha); /* B */ - } - break; - case PIPE_BLENDFACTOR_INV_DST_ALPHA: - { - float inv_alpha[4]; - VEC4_SUB(inv_alpha, one, dest[3]); - VEC4_MUL(source[0], quadColor[0], inv_alpha); /* R */ - VEC4_MUL(source[1], quadColor[1], inv_alpha); /* G */ - VEC4_MUL(source[2], quadColor[2], inv_alpha); /* B */ - } - break; - case PIPE_BLENDFACTOR_INV_DST_COLOR: - { - float inv_comp[4]; - VEC4_SUB(inv_comp, one, dest[0]); /* R */ - VEC4_MUL(source[0], quadColor[0], inv_comp); /* R */ - VEC4_SUB(inv_comp, one, dest[1]); /* G */ - VEC4_MUL(source[1], quadColor[1], inv_comp); /* G */ - VEC4_SUB(inv_comp, one, dest[2]); /* B */ - VEC4_MUL(source[2], quadColor[2], inv_comp); /* B */ - } - break; - case PIPE_BLENDFACTOR_INV_CONST_COLOR: - { - float inv_comp[4]; - /* R */ - VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[0]); - VEC4_MUL(source[0], quadColor[0], inv_comp); - /* G */ - VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[1]); - VEC4_MUL(source[1], quadColor[1], inv_comp); - /* B */ - VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[2]); - VEC4_MUL(source[2], quadColor[2], inv_comp); - } - break; - case PIPE_BLENDFACTOR_INV_CONST_ALPHA: - { - float inv_alpha[4]; - VEC4_SCALAR(inv_alpha, 1.0f - softpipe->blend_color.color[3]); - VEC4_MUL(source[0], quadColor[0], inv_alpha); /* R */ - VEC4_MUL(source[1], quadColor[1], inv_alpha); /* G */ - VEC4_MUL(source[2], quadColor[2], inv_alpha); /* B */ - } - break; - case PIPE_BLENDFACTOR_INV_SRC1_COLOR: - assert(0); /* to do */ - break; - case PIPE_BLENDFACTOR_INV_SRC1_ALPHA: - assert(0); /* to do */ - break; - default: - assert(0); - } - - /* - * Compute src/first term A - */ - switch (softpipe->blend->alpha_src_factor) { - case PIPE_BLENDFACTOR_ONE: - VEC4_COPY(source[3], quadColor[3]); /* A */ - break; - case PIPE_BLENDFACTOR_SRC_COLOR: - /* fall-through */ - case PIPE_BLENDFACTOR_SRC_ALPHA: - { - const float *alpha = quadColor[3]; - VEC4_MUL(source[3], quadColor[3], alpha); /* A */ - } - break; - case PIPE_BLENDFACTOR_DST_COLOR: - /* fall-through */ - case PIPE_BLENDFACTOR_DST_ALPHA: - VEC4_MUL(source[3], quadColor[3], dest[3]); /* A */ - break; - case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: - { - const float *alpha = quadColor[3]; - float diff[4]; - VEC4_SUB(diff, one, dest[3]); - VEC4_MIN(source[3], alpha, diff); /* A */ - } - break; - case PIPE_BLENDFACTOR_CONST_COLOR: - /* fall-through */ - case PIPE_BLENDFACTOR_CONST_ALPHA: - { - float comp[4]; - VEC4_SCALAR(comp, softpipe->blend_color.color[3]); /* A */ - VEC4_MUL(source[3], quadColor[3], comp); /* A */ + /* get/swizzle dest colors */ + for (j = 0; j < QUAD_SIZE; j++) { + int x = (quad->x0 & (TILE_SIZE-1)) + (j & 1); + int y = (quad->y0 & (TILE_SIZE-1)) + (j >> 1); + for (i = 0; i < 4; i++) { + dest[i][j] = tile->data.color[y][x][i]; + } } - break; - case PIPE_BLENDFACTOR_ZERO: - VEC4_COPY(source[3], zero); /* A */ - break; - case PIPE_BLENDFACTOR_INV_SRC_COLOR: - /* fall-through */ - case PIPE_BLENDFACTOR_INV_SRC_ALPHA: - { - float inv_alpha[4]; - VEC4_SUB(inv_alpha, one, quadColor[3]); - VEC4_MUL(source[3], quadColor[3], inv_alpha); /* A */ - } - break; - case PIPE_BLENDFACTOR_INV_DST_COLOR: - /* fall-through */ - case PIPE_BLENDFACTOR_INV_DST_ALPHA: - { - float inv_alpha[4]; - VEC4_SUB(inv_alpha, one, dest[3]); - VEC4_MUL(source[3], quadColor[3], inv_alpha); /* A */ - } - break; - case PIPE_BLENDFACTOR_INV_CONST_COLOR: - /* fall-through */ - case PIPE_BLENDFACTOR_INV_CONST_ALPHA: - { - float inv_comp[4]; - /* A */ - VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[3]); - VEC4_MUL(source[3], quadColor[3], inv_comp); - } - break; - default: - assert(0); - } - - - /* - * Compute dest/second term RGB - */ - switch (softpipe->blend->rgb_dst_factor) { - case PIPE_BLENDFACTOR_ONE: - /* dest = dest * 1 NO-OP, leave dest as-is */ - break; - case PIPE_BLENDFACTOR_SRC_COLOR: - VEC4_MUL(dest[0], dest[0], quadColor[0]); /* R */ - VEC4_MUL(dest[1], dest[1], quadColor[1]); /* G */ - VEC4_MUL(dest[2], dest[2], quadColor[2]); /* B */ - break; - case PIPE_BLENDFACTOR_SRC_ALPHA: - VEC4_MUL(dest[0], dest[0], quadColor[3]); /* R * A */ - VEC4_MUL(dest[1], dest[1], quadColor[3]); /* G * A */ - VEC4_MUL(dest[2], dest[2], quadColor[3]); /* B * A */ - break; - case PIPE_BLENDFACTOR_DST_ALPHA: - VEC4_MUL(dest[0], dest[0], dest[3]); /* R * A */ - VEC4_MUL(dest[1], dest[1], dest[3]); /* G * A */ - VEC4_MUL(dest[2], dest[2], dest[3]); /* B * A */ - break; - case PIPE_BLENDFACTOR_DST_COLOR: - VEC4_MUL(dest[0], dest[0], dest[0]); /* R */ - VEC4_MUL(dest[1], dest[1], dest[1]); /* G */ - VEC4_MUL(dest[2], dest[2], dest[2]); /* B */ - break; - case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: - assert(0); /* illegal */ - break; - case PIPE_BLENDFACTOR_CONST_COLOR: - { - float comp[4]; - VEC4_SCALAR(comp, softpipe->blend_color.color[0]); /* R */ - VEC4_MUL(dest[0], dest[0], comp); /* R */ - VEC4_SCALAR(comp, softpipe->blend_color.color[1]); /* G */ - VEC4_MUL(dest[1], dest[1], comp); /* G */ - VEC4_SCALAR(comp, softpipe->blend_color.color[2]); /* B */ - VEC4_MUL(dest[2], dest[2], comp); /* B */ - } - break; - case PIPE_BLENDFACTOR_CONST_ALPHA: - { - float comp[4]; - VEC4_SCALAR(comp, softpipe->blend_color.color[3]); /* A */ - VEC4_MUL(dest[0], dest[0], comp); /* R */ - VEC4_MUL(dest[1], dest[1], comp); /* G */ - VEC4_MUL(dest[2], dest[2], comp); /* B */ - } - break; - case PIPE_BLENDFACTOR_ZERO: - VEC4_COPY(dest[0], zero); /* R */ - VEC4_COPY(dest[1], zero); /* G */ - VEC4_COPY(dest[2], zero); /* B */ - break; - case PIPE_BLENDFACTOR_SRC1_COLOR: - case PIPE_BLENDFACTOR_SRC1_ALPHA: - /* XXX what are these? */ - assert(0); - break; - case PIPE_BLENDFACTOR_INV_SRC_COLOR: - { - float inv_comp[4]; - VEC4_SUB(inv_comp, one, quadColor[0]); /* R */ - VEC4_MUL(dest[0], inv_comp, dest[0]); /* R */ - VEC4_SUB(inv_comp, one, quadColor[1]); /* G */ - VEC4_MUL(dest[1], inv_comp, dest[1]); /* G */ - VEC4_SUB(inv_comp, one, quadColor[2]); /* B */ - VEC4_MUL(dest[2], inv_comp, dest[2]); /* B */ - } - break; - case PIPE_BLENDFACTOR_INV_SRC_ALPHA: - { - float one_minus_alpha[QUAD_SIZE]; - VEC4_SUB(one_minus_alpha, one, quadColor[3]); - VEC4_MUL(dest[0], dest[0], one_minus_alpha); /* R */ - VEC4_MUL(dest[1], dest[1], one_minus_alpha); /* G */ - VEC4_MUL(dest[2], dest[2], one_minus_alpha); /* B */ - } - break; - case PIPE_BLENDFACTOR_INV_DST_ALPHA: - { - float inv_comp[4]; - VEC4_SUB(inv_comp, one, quadColor[3]); /* A */ - VEC4_MUL(dest[0], inv_comp, dest[0]); /* R */ - VEC4_MUL(dest[1], inv_comp, dest[1]); /* G */ - VEC4_MUL(dest[2], inv_comp, dest[2]); /* B */ - } - break; - case PIPE_BLENDFACTOR_INV_DST_COLOR: - { - float inv_comp[4]; - VEC4_SUB(inv_comp, one, dest[0]); /* R */ - VEC4_MUL(dest[0], dest[0], inv_comp); /* R */ - VEC4_SUB(inv_comp, one, dest[1]); /* G */ - VEC4_MUL(dest[1], dest[1], inv_comp); /* G */ - VEC4_SUB(inv_comp, one, dest[2]); /* B */ - VEC4_MUL(dest[2], dest[2], inv_comp); /* B */ - } - break; - case PIPE_BLENDFACTOR_INV_CONST_COLOR: - { - float inv_comp[4]; - /* R */ - VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[0]); - VEC4_MUL(dest[0], dest[0], inv_comp); - /* G */ - VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[1]); - VEC4_MUL(dest[1], dest[1], inv_comp); - /* B */ - VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[2]); - VEC4_MUL(dest[2], dest[2], inv_comp); + + /* + * Compute src/first term RGB + */ + switch (softpipe->blend->rgb_src_factor) { + case PIPE_BLENDFACTOR_ONE: + VEC4_COPY(source[0], quadColor[0]); /* R */ + VEC4_COPY(source[1], quadColor[1]); /* G */ + VEC4_COPY(source[2], quadColor[2]); /* B */ + break; + case PIPE_BLENDFACTOR_SRC_COLOR: + VEC4_MUL(source[0], quadColor[0], quadColor[0]); /* R */ + VEC4_MUL(source[1], quadColor[1], quadColor[1]); /* G */ + VEC4_MUL(source[2], quadColor[2], quadColor[2]); /* B */ + break; + case PIPE_BLENDFACTOR_SRC_ALPHA: + { + const float *alpha = quadColor[3]; + VEC4_MUL(source[0], quadColor[0], alpha); /* R */ + VEC4_MUL(source[1], quadColor[1], alpha); /* G */ + VEC4_MUL(source[2], quadColor[2], alpha); /* B */ + } + break; + case PIPE_BLENDFACTOR_DST_COLOR: + VEC4_MUL(source[0], quadColor[0], dest[0]); /* R */ + VEC4_MUL(source[1], quadColor[1], dest[1]); /* G */ + VEC4_MUL(source[2], quadColor[2], dest[2]); /* B */ + break; + case PIPE_BLENDFACTOR_DST_ALPHA: + { + const float *alpha = dest[3]; + VEC4_MUL(source[0], quadColor[0], alpha); /* R */ + VEC4_MUL(source[1], quadColor[1], alpha); /* G */ + VEC4_MUL(source[2], quadColor[2], alpha); /* B */ + } + break; + case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: + { + const float *alpha = quadColor[3]; + float diff[4]; + VEC4_SUB(diff, one, dest[3]); + VEC4_MIN(source[0], alpha, diff); /* R */ + VEC4_MIN(source[1], alpha, diff); /* G */ + VEC4_MIN(source[2], alpha, diff); /* B */ + } + break; + case PIPE_BLENDFACTOR_CONST_COLOR: + { + float comp[4]; + VEC4_SCALAR(comp, softpipe->blend_color.color[0]); /* R */ + VEC4_MUL(source[0], quadColor[0], comp); /* R */ + VEC4_SCALAR(comp, softpipe->blend_color.color[1]); /* G */ + VEC4_MUL(source[1], quadColor[1], comp); /* G */ + VEC4_SCALAR(comp, softpipe->blend_color.color[2]); /* B */ + VEC4_MUL(source[2], quadColor[2], comp); /* B */ + } + break; + case PIPE_BLENDFACTOR_CONST_ALPHA: + { + float alpha[4]; + VEC4_SCALAR(alpha, softpipe->blend_color.color[3]); + VEC4_MUL(source[0], quadColor[0], alpha); /* R */ + VEC4_MUL(source[1], quadColor[1], alpha); /* G */ + VEC4_MUL(source[2], quadColor[2], alpha); /* B */ + } + break; + case PIPE_BLENDFACTOR_SRC1_COLOR: + assert(0); /* to do */ + break; + case PIPE_BLENDFACTOR_SRC1_ALPHA: + assert(0); /* to do */ + break; + case PIPE_BLENDFACTOR_ZERO: + VEC4_COPY(source[0], zero); /* R */ + VEC4_COPY(source[1], zero); /* G */ + VEC4_COPY(source[2], zero); /* B */ + break; + case PIPE_BLENDFACTOR_INV_SRC_COLOR: + { + float inv_comp[4]; + VEC4_SUB(inv_comp, one, quadColor[0]); /* R */ + VEC4_MUL(source[0], quadColor[0], inv_comp); /* R */ + VEC4_SUB(inv_comp, one, quadColor[1]); /* G */ + VEC4_MUL(source[1], quadColor[1], inv_comp); /* G */ + VEC4_SUB(inv_comp, one, quadColor[2]); /* B */ + VEC4_MUL(source[2], quadColor[2], inv_comp); /* B */ + } + break; + case PIPE_BLENDFACTOR_INV_SRC_ALPHA: + { + float inv_alpha[4]; + VEC4_SUB(inv_alpha, one, quadColor[3]); + VEC4_MUL(source[0], quadColor[0], inv_alpha); /* R */ + VEC4_MUL(source[1], quadColor[1], inv_alpha); /* G */ + VEC4_MUL(source[2], quadColor[2], inv_alpha); /* B */ + } + break; + case PIPE_BLENDFACTOR_INV_DST_ALPHA: + { + float inv_alpha[4]; + VEC4_SUB(inv_alpha, one, dest[3]); + VEC4_MUL(source[0], quadColor[0], inv_alpha); /* R */ + VEC4_MUL(source[1], quadColor[1], inv_alpha); /* G */ + VEC4_MUL(source[2], quadColor[2], inv_alpha); /* B */ + } + break; + case PIPE_BLENDFACTOR_INV_DST_COLOR: + { + float inv_comp[4]; + VEC4_SUB(inv_comp, one, dest[0]); /* R */ + VEC4_MUL(source[0], quadColor[0], inv_comp); /* R */ + VEC4_SUB(inv_comp, one, dest[1]); /* G */ + VEC4_MUL(source[1], quadColor[1], inv_comp); /* G */ + VEC4_SUB(inv_comp, one, dest[2]); /* B */ + VEC4_MUL(source[2], quadColor[2], inv_comp); /* B */ + } + break; + case PIPE_BLENDFACTOR_INV_CONST_COLOR: + { + float inv_comp[4]; + /* R */ + VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[0]); + VEC4_MUL(source[0], quadColor[0], inv_comp); + /* G */ + VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[1]); + VEC4_MUL(source[1], quadColor[1], inv_comp); + /* B */ + VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[2]); + VEC4_MUL(source[2], quadColor[2], inv_comp); + } + break; + case PIPE_BLENDFACTOR_INV_CONST_ALPHA: + { + float inv_alpha[4]; + VEC4_SCALAR(inv_alpha, 1.0f - softpipe->blend_color.color[3]); + VEC4_MUL(source[0], quadColor[0], inv_alpha); /* R */ + VEC4_MUL(source[1], quadColor[1], inv_alpha); /* G */ + VEC4_MUL(source[2], quadColor[2], inv_alpha); /* B */ + } + break; + case PIPE_BLENDFACTOR_INV_SRC1_COLOR: + assert(0); /* to do */ + break; + case PIPE_BLENDFACTOR_INV_SRC1_ALPHA: + assert(0); /* to do */ + break; + default: + assert(0); } - break; - case PIPE_BLENDFACTOR_INV_CONST_ALPHA: - { - float inv_comp[4]; - VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[3]); - VEC4_MUL(dest[0], dest[0], inv_comp); - VEC4_MUL(dest[1], dest[1], inv_comp); - VEC4_MUL(dest[2], dest[2], inv_comp); + + /* + * Compute src/first term A + */ + switch (softpipe->blend->alpha_src_factor) { + case PIPE_BLENDFACTOR_ONE: + VEC4_COPY(source[3], quadColor[3]); /* A */ + break; + case PIPE_BLENDFACTOR_SRC_COLOR: + /* fall-through */ + case PIPE_BLENDFACTOR_SRC_ALPHA: + { + const float *alpha = quadColor[3]; + VEC4_MUL(source[3], quadColor[3], alpha); /* A */ + } + break; + case PIPE_BLENDFACTOR_DST_COLOR: + /* fall-through */ + case PIPE_BLENDFACTOR_DST_ALPHA: + VEC4_MUL(source[3], quadColor[3], dest[3]); /* A */ + break; + case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: + { + const float *alpha = quadColor[3]; + float diff[4]; + VEC4_SUB(diff, one, dest[3]); + VEC4_MIN(source[3], alpha, diff); /* A */ + } + break; + case PIPE_BLENDFACTOR_CONST_COLOR: + /* fall-through */ + case PIPE_BLENDFACTOR_CONST_ALPHA: + { + float comp[4]; + VEC4_SCALAR(comp, softpipe->blend_color.color[3]); /* A */ + VEC4_MUL(source[3], quadColor[3], comp); /* A */ + } + break; + case PIPE_BLENDFACTOR_ZERO: + VEC4_COPY(source[3], zero); /* A */ + break; + case PIPE_BLENDFACTOR_INV_SRC_COLOR: + /* fall-through */ + case PIPE_BLENDFACTOR_INV_SRC_ALPHA: + { + float inv_alpha[4]; + VEC4_SUB(inv_alpha, one, quadColor[3]); + VEC4_MUL(source[3], quadColor[3], inv_alpha); /* A */ + } + break; + case PIPE_BLENDFACTOR_INV_DST_COLOR: + /* fall-through */ + case PIPE_BLENDFACTOR_INV_DST_ALPHA: + { + float inv_alpha[4]; + VEC4_SUB(inv_alpha, one, dest[3]); + VEC4_MUL(source[3], quadColor[3], inv_alpha); /* A */ + } + break; + case PIPE_BLENDFACTOR_INV_CONST_COLOR: + /* fall-through */ + case PIPE_BLENDFACTOR_INV_CONST_ALPHA: + { + float inv_comp[4]; + /* A */ + VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[3]); + VEC4_MUL(source[3], quadColor[3], inv_comp); + } + break; + default: + assert(0); } - break; - case PIPE_BLENDFACTOR_INV_SRC1_COLOR: - case PIPE_BLENDFACTOR_INV_SRC1_ALPHA: - /* XXX what are these? */ - assert(0); - break; - default: - assert(0); - } - - /* - * Compute dest/second term A - */ - switch (softpipe->blend->alpha_dst_factor) { - case PIPE_BLENDFACTOR_ONE: - /* dest = dest * 1 NO-OP, leave dest as-is */ - break; - case PIPE_BLENDFACTOR_SRC_COLOR: - /* fall-through */ - case PIPE_BLENDFACTOR_SRC_ALPHA: - VEC4_MUL(dest[3], dest[3], quadColor[3]); /* A * A */ - break; - case PIPE_BLENDFACTOR_DST_COLOR: - /* fall-through */ - case PIPE_BLENDFACTOR_DST_ALPHA: - VEC4_MUL(dest[3], dest[3], dest[3]); /* A */ - break; - case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: - assert(0); /* illegal */ - break; - case PIPE_BLENDFACTOR_CONST_COLOR: - /* fall-through */ - case PIPE_BLENDFACTOR_CONST_ALPHA: - { - float comp[4]; - VEC4_SCALAR(comp, softpipe->blend_color.color[3]); /* A */ - VEC4_MUL(dest[3], dest[3], comp); /* A */ + + + /* + * Compute dest/second term RGB + */ + switch (softpipe->blend->rgb_dst_factor) { + case PIPE_BLENDFACTOR_ONE: + /* dest = dest * 1 NO-OP, leave dest as-is */ + break; + case PIPE_BLENDFACTOR_SRC_COLOR: + VEC4_MUL(dest[0], dest[0], quadColor[0]); /* R */ + VEC4_MUL(dest[1], dest[1], quadColor[1]); /* G */ + VEC4_MUL(dest[2], dest[2], quadColor[2]); /* B */ + break; + case PIPE_BLENDFACTOR_SRC_ALPHA: + VEC4_MUL(dest[0], dest[0], quadColor[3]); /* R * A */ + VEC4_MUL(dest[1], dest[1], quadColor[3]); /* G * A */ + VEC4_MUL(dest[2], dest[2], quadColor[3]); /* B * A */ + break; + case PIPE_BLENDFACTOR_DST_ALPHA: + VEC4_MUL(dest[0], dest[0], dest[3]); /* R * A */ + VEC4_MUL(dest[1], dest[1], dest[3]); /* G * A */ + VEC4_MUL(dest[2], dest[2], dest[3]); /* B * A */ + break; + case PIPE_BLENDFACTOR_DST_COLOR: + VEC4_MUL(dest[0], dest[0], dest[0]); /* R */ + VEC4_MUL(dest[1], dest[1], dest[1]); /* G */ + VEC4_MUL(dest[2], dest[2], dest[2]); /* B */ + break; + case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: + assert(0); /* illegal */ + break; + case PIPE_BLENDFACTOR_CONST_COLOR: + { + float comp[4]; + VEC4_SCALAR(comp, softpipe->blend_color.color[0]); /* R */ + VEC4_MUL(dest[0], dest[0], comp); /* R */ + VEC4_SCALAR(comp, softpipe->blend_color.color[1]); /* G */ + VEC4_MUL(dest[1], dest[1], comp); /* G */ + VEC4_SCALAR(comp, softpipe->blend_color.color[2]); /* B */ + VEC4_MUL(dest[2], dest[2], comp); /* B */ + } + break; + case PIPE_BLENDFACTOR_CONST_ALPHA: + { + float comp[4]; + VEC4_SCALAR(comp, softpipe->blend_color.color[3]); /* A */ + VEC4_MUL(dest[0], dest[0], comp); /* R */ + VEC4_MUL(dest[1], dest[1], comp); /* G */ + VEC4_MUL(dest[2], dest[2], comp); /* B */ + } + break; + case PIPE_BLENDFACTOR_ZERO: + VEC4_COPY(dest[0], zero); /* R */ + VEC4_COPY(dest[1], zero); /* G */ + VEC4_COPY(dest[2], zero); /* B */ + break; + case PIPE_BLENDFACTOR_SRC1_COLOR: + case PIPE_BLENDFACTOR_SRC1_ALPHA: + /* XXX what are these? */ + assert(0); + break; + case PIPE_BLENDFACTOR_INV_SRC_COLOR: + { + float inv_comp[4]; + VEC4_SUB(inv_comp, one, quadColor[0]); /* R */ + VEC4_MUL(dest[0], inv_comp, dest[0]); /* R */ + VEC4_SUB(inv_comp, one, quadColor[1]); /* G */ + VEC4_MUL(dest[1], inv_comp, dest[1]); /* G */ + VEC4_SUB(inv_comp, one, quadColor[2]); /* B */ + VEC4_MUL(dest[2], inv_comp, dest[2]); /* B */ + } + break; + case PIPE_BLENDFACTOR_INV_SRC_ALPHA: + { + float one_minus_alpha[QUAD_SIZE]; + VEC4_SUB(one_minus_alpha, one, quadColor[3]); + VEC4_MUL(dest[0], dest[0], one_minus_alpha); /* R */ + VEC4_MUL(dest[1], dest[1], one_minus_alpha); /* G */ + VEC4_MUL(dest[2], dest[2], one_minus_alpha); /* B */ + } + break; + case PIPE_BLENDFACTOR_INV_DST_ALPHA: + { + float inv_comp[4]; + VEC4_SUB(inv_comp, one, quadColor[3]); /* A */ + VEC4_MUL(dest[0], inv_comp, dest[0]); /* R */ + VEC4_MUL(dest[1], inv_comp, dest[1]); /* G */ + VEC4_MUL(dest[2], inv_comp, dest[2]); /* B */ + } + break; + case PIPE_BLENDFACTOR_INV_DST_COLOR: + { + float inv_comp[4]; + VEC4_SUB(inv_comp, one, dest[0]); /* R */ + VEC4_MUL(dest[0], dest[0], inv_comp); /* R */ + VEC4_SUB(inv_comp, one, dest[1]); /* G */ + VEC4_MUL(dest[1], dest[1], inv_comp); /* G */ + VEC4_SUB(inv_comp, one, dest[2]); /* B */ + VEC4_MUL(dest[2], dest[2], inv_comp); /* B */ + } + break; + case PIPE_BLENDFACTOR_INV_CONST_COLOR: + { + float inv_comp[4]; + /* R */ + VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[0]); + VEC4_MUL(dest[0], dest[0], inv_comp); + /* G */ + VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[1]); + VEC4_MUL(dest[1], dest[1], inv_comp); + /* B */ + VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[2]); + VEC4_MUL(dest[2], dest[2], inv_comp); + } + break; + case PIPE_BLENDFACTOR_INV_CONST_ALPHA: + { + float inv_comp[4]; + VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[3]); + VEC4_MUL(dest[0], dest[0], inv_comp); + VEC4_MUL(dest[1], dest[1], inv_comp); + VEC4_MUL(dest[2], dest[2], inv_comp); + } + break; + case PIPE_BLENDFACTOR_INV_SRC1_COLOR: + case PIPE_BLENDFACTOR_INV_SRC1_ALPHA: + /* XXX what are these? */ + assert(0); + break; + default: + assert(0); } - break; - case PIPE_BLENDFACTOR_ZERO: - VEC4_COPY(dest[3], zero); /* A */ - break; - case PIPE_BLENDFACTOR_INV_SRC_COLOR: - /* fall-through */ - case PIPE_BLENDFACTOR_INV_SRC_ALPHA: - { - float one_minus_alpha[QUAD_SIZE]; - VEC4_SUB(one_minus_alpha, one, quadColor[3]); - VEC4_MUL(dest[3], dest[3], one_minus_alpha); /* A */ + + /* + * Compute dest/second term A + */ + switch (softpipe->blend->alpha_dst_factor) { + case PIPE_BLENDFACTOR_ONE: + /* dest = dest * 1 NO-OP, leave dest as-is */ + break; + case PIPE_BLENDFACTOR_SRC_COLOR: + /* fall-through */ + case PIPE_BLENDFACTOR_SRC_ALPHA: + VEC4_MUL(dest[3], dest[3], quadColor[3]); /* A * A */ + break; + case PIPE_BLENDFACTOR_DST_COLOR: + /* fall-through */ + case PIPE_BLENDFACTOR_DST_ALPHA: + VEC4_MUL(dest[3], dest[3], dest[3]); /* A */ + break; + case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: + assert(0); /* illegal */ + break; + case PIPE_BLENDFACTOR_CONST_COLOR: + /* fall-through */ + case PIPE_BLENDFACTOR_CONST_ALPHA: + { + float comp[4]; + VEC4_SCALAR(comp, softpipe->blend_color.color[3]); /* A */ + VEC4_MUL(dest[3], dest[3], comp); /* A */ + } + break; + case PIPE_BLENDFACTOR_ZERO: + VEC4_COPY(dest[3], zero); /* A */ + break; + case PIPE_BLENDFACTOR_INV_SRC_COLOR: + /* fall-through */ + case PIPE_BLENDFACTOR_INV_SRC_ALPHA: + { + float one_minus_alpha[QUAD_SIZE]; + VEC4_SUB(one_minus_alpha, one, quadColor[3]); + VEC4_MUL(dest[3], dest[3], one_minus_alpha); /* A */ + } + break; + case PIPE_BLENDFACTOR_INV_DST_COLOR: + /* fall-through */ + case PIPE_BLENDFACTOR_INV_DST_ALPHA: + { + float inv_comp[4]; + VEC4_SUB(inv_comp, one, dest[3]); /* A */ + VEC4_MUL(dest[3], inv_comp, dest[3]); /* A */ + } + break; + case PIPE_BLENDFACTOR_INV_CONST_COLOR: + /* fall-through */ + case PIPE_BLENDFACTOR_INV_CONST_ALPHA: + { + float inv_comp[4]; + VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[3]); + VEC4_MUL(dest[3], dest[3], inv_comp); + } + break; + default: + assert(0); } - break; - case PIPE_BLENDFACTOR_INV_DST_COLOR: - /* fall-through */ - case PIPE_BLENDFACTOR_INV_DST_ALPHA: - { - float inv_comp[4]; - VEC4_SUB(inv_comp, one, dest[3]); /* A */ - VEC4_MUL(dest[3], inv_comp, dest[3]); /* A */ + + /* + * Combine RGB terms + */ + switch (softpipe->blend->rgb_func) { + case PIPE_BLEND_ADD: + VEC4_ADD(quadColor[0], source[0], dest[0]); /* R */ + VEC4_ADD(quadColor[1], source[1], dest[1]); /* G */ + VEC4_ADD(quadColor[2], source[2], dest[2]); /* B */ + break; + case PIPE_BLEND_SUBTRACT: + VEC4_SUB(quadColor[0], source[0], dest[0]); /* R */ + VEC4_SUB(quadColor[1], source[1], dest[1]); /* G */ + VEC4_SUB(quadColor[2], source[2], dest[2]); /* B */ + break; + case PIPE_BLEND_REVERSE_SUBTRACT: + VEC4_SUB(quadColor[0], dest[0], source[0]); /* R */ + VEC4_SUB(quadColor[1], dest[1], source[1]); /* G */ + VEC4_SUB(quadColor[2], dest[2], source[2]); /* B */ + break; + case PIPE_BLEND_MIN: + VEC4_MIN(quadColor[0], source[0], dest[0]); /* R */ + VEC4_MIN(quadColor[1], source[1], dest[1]); /* G */ + VEC4_MIN(quadColor[2], source[2], dest[2]); /* B */ + break; + case PIPE_BLEND_MAX: + VEC4_MAX(quadColor[0], source[0], dest[0]); /* R */ + VEC4_MAX(quadColor[1], source[1], dest[1]); /* G */ + VEC4_MAX(quadColor[2], source[2], dest[2]); /* B */ + break; + default: + assert(0); } - break; - case PIPE_BLENDFACTOR_INV_CONST_COLOR: - /* fall-through */ - case PIPE_BLENDFACTOR_INV_CONST_ALPHA: - { - float inv_comp[4]; - VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[3]); - VEC4_MUL(dest[3], dest[3], inv_comp); + + /* + * Combine A terms + */ + switch (softpipe->blend->alpha_func) { + case PIPE_BLEND_ADD: + VEC4_ADD(quadColor[3], source[3], dest[3]); /* A */ + break; + case PIPE_BLEND_SUBTRACT: + VEC4_SUB(quadColor[3], source[3], dest[3]); /* A */ + break; + case PIPE_BLEND_REVERSE_SUBTRACT: + VEC4_SUB(quadColor[3], dest[3], source[3]); /* A */ + break; + case PIPE_BLEND_MIN: + VEC4_MIN(quadColor[3], source[3], dest[3]); /* A */ + break; + case PIPE_BLEND_MAX: + VEC4_MAX(quadColor[3], source[3], dest[3]); /* A */ + break; + default: + assert(0); } - break; - default: - assert(0); - } - - /* - * Combine RGB terms - */ - switch (softpipe->blend->rgb_func) { - case PIPE_BLEND_ADD: - VEC4_ADD(quadColor[0], source[0], dest[0]); /* R */ - VEC4_ADD(quadColor[1], source[1], dest[1]); /* G */ - VEC4_ADD(quadColor[2], source[2], dest[2]); /* B */ - break; - case PIPE_BLEND_SUBTRACT: - VEC4_SUB(quadColor[0], source[0], dest[0]); /* R */ - VEC4_SUB(quadColor[1], source[1], dest[1]); /* G */ - VEC4_SUB(quadColor[2], source[2], dest[2]); /* B */ - break; - case PIPE_BLEND_REVERSE_SUBTRACT: - VEC4_SUB(quadColor[0], dest[0], source[0]); /* R */ - VEC4_SUB(quadColor[1], dest[1], source[1]); /* G */ - VEC4_SUB(quadColor[2], dest[2], source[2]); /* B */ - break; - case PIPE_BLEND_MIN: - VEC4_MIN(quadColor[0], source[0], dest[0]); /* R */ - VEC4_MIN(quadColor[1], source[1], dest[1]); /* G */ - VEC4_MIN(quadColor[2], source[2], dest[2]); /* B */ - break; - case PIPE_BLEND_MAX: - VEC4_MAX(quadColor[0], source[0], dest[0]); /* R */ - VEC4_MAX(quadColor[1], source[1], dest[1]); /* G */ - VEC4_MAX(quadColor[2], source[2], dest[2]); /* B */ - break; - default: - assert(0); - } - - /* - * Combine A terms - */ - switch (softpipe->blend->alpha_func) { - case PIPE_BLEND_ADD: - VEC4_ADD(quadColor[3], source[3], dest[3]); /* A */ - break; - case PIPE_BLEND_SUBTRACT: - VEC4_SUB(quadColor[3], source[3], dest[3]); /* A */ - break; - case PIPE_BLEND_REVERSE_SUBTRACT: - VEC4_SUB(quadColor[3], dest[3], source[3]); /* A */ - break; - case PIPE_BLEND_MIN: - VEC4_MIN(quadColor[3], source[3], dest[3]); /* A */ - break; - case PIPE_BLEND_MAX: - VEC4_MAX(quadColor[3], source[3], dest[3]); /* A */ - break; - default: - assert(0); - } - + + } /* cbuf loop */ + /* pass blended quad to next stage */ qs->next->run(qs->next, quad); } diff --git a/src/gallium/drivers/softpipe/sp_quad_bufloop.c b/src/gallium/drivers/softpipe/sp_quad_bufloop.c index 2ae4e22a7de..b3db428ef18 100644 --- a/src/gallium/drivers/softpipe/sp_quad_bufloop.c +++ b/src/gallium/drivers/softpipe/sp_quad_bufloop.c @@ -13,7 +13,7 @@ static void cbuf_loop_quad(struct quad_stage *qs, struct quad_header *quad) { struct softpipe_context *softpipe = qs->softpipe; - float tmp[4][QUAD_SIZE]; + float tmp[PIPE_MAX_COLOR_BUFS][4][QUAD_SIZE]; unsigned i; assert(sizeof(quad->outputs.color) == sizeof(tmp)); @@ -30,7 +30,9 @@ cbuf_loop_quad(struct quad_stage *qs, struct quad_header *quad) for (i = 0; i < softpipe->framebuffer.num_cbufs; i++) { /* set current cbuffer */ +#if 0 /* obsolete & going away */ softpipe->current_cbuf = i; +#endif /* pass blended quad to next stage */ qs->next->run(qs->next, quad); diff --git a/src/gallium/drivers/softpipe/sp_quad_colormask.c b/src/gallium/drivers/softpipe/sp_quad_colormask.c index 1f09d900ca8..7fe080990bd 100644 --- a/src/gallium/drivers/softpipe/sp_quad_colormask.c +++ b/src/gallium/drivers/softpipe/sp_quad_colormask.c @@ -47,38 +47,43 @@ static void colormask_quad(struct quad_stage *qs, struct quad_header *quad) { struct softpipe_context *softpipe = qs->softpipe; - float dest[4][QUAD_SIZE]; - struct softpipe_cached_tile *tile - = sp_get_cached_tile(softpipe, - softpipe->cbuf_cache[softpipe->current_cbuf], - quad->x0, quad->y0); - float (*quadColor)[4] = quad->outputs.color; - uint i, j; - - /* get/swizzle dest colors */ - for (j = 0; j < QUAD_SIZE; j++) { - int x = (quad->x0 & (TILE_SIZE-1)) + (j & 1); - int y = (quad->y0 & (TILE_SIZE-1)) + (j >> 1); - for (i = 0; i < 4; i++) { - dest[i][j] = tile->data.color[y][x][i]; + uint cbuf; + + /* loop over colorbuffer outputs */ + for (cbuf = 0; cbuf < softpipe->framebuffer.num_cbufs; cbuf++) { + float dest[4][QUAD_SIZE]; + struct softpipe_cached_tile *tile + = sp_get_cached_tile(softpipe, + softpipe->cbuf_cache[cbuf], + quad->x0, quad->y0); + float (*quadColor)[4] = quad->outputs.color[cbuf]; + uint i, j; + + /* get/swizzle dest colors */ + for (j = 0; j < QUAD_SIZE; j++) { + int x = (quad->x0 & (TILE_SIZE-1)) + (j & 1); + int y = (quad->y0 & (TILE_SIZE-1)) + (j >> 1); + for (i = 0; i < 4; i++) { + dest[i][j] = tile->data.color[y][x][i]; + } } - } - /* R */ - if (!(softpipe->blend->colormask & PIPE_MASK_R)) - COPY_4V(quadColor[0], dest[0]); + /* R */ + if (!(softpipe->blend->colormask & PIPE_MASK_R)) + COPY_4V(quadColor[0], dest[0]); - /* G */ - if (!(softpipe->blend->colormask & PIPE_MASK_G)) - COPY_4V(quadColor[1], dest[1]); + /* G */ + if (!(softpipe->blend->colormask & PIPE_MASK_G)) + COPY_4V(quadColor[1], dest[1]); - /* B */ - if (!(softpipe->blend->colormask & PIPE_MASK_B)) - COPY_4V(quadColor[2], dest[2]); + /* B */ + if (!(softpipe->blend->colormask & PIPE_MASK_B)) + COPY_4V(quadColor[2], dest[2]); - /* A */ - if (!(softpipe->blend->colormask & PIPE_MASK_A)) - COPY_4V(quadColor[3], dest[3]); + /* A */ + if (!(softpipe->blend->colormask & PIPE_MASK_A)) + COPY_4V(quadColor[3], dest[3]); + } /* pass quad to next stage */ qs->next->run(qs->next, quad); diff --git a/src/gallium/drivers/softpipe/sp_quad_coverage.c b/src/gallium/drivers/softpipe/sp_quad_coverage.c index b3d3fae22fd..dd5ebb22961 100644 --- a/src/gallium/drivers/softpipe/sp_quad_coverage.c +++ b/src/gallium/drivers/softpipe/sp_quad_coverage.c @@ -50,12 +50,17 @@ coverage_quad(struct quad_stage *qs, struct quad_header *quad) if ((softpipe->rasterizer->poly_smooth && quad->prim == PRIM_TRI) || (softpipe->rasterizer->line_smooth && quad->prim == PRIM_LINE) || (softpipe->rasterizer->point_smooth && quad->prim == PRIM_POINT)) { - float (*quadColor)[4] = quad->outputs.color; - unsigned j; - for (j = 0; j < QUAD_SIZE; j++) { - assert(quad->coverage[j] >= 0.0); - assert(quad->coverage[j] <= 1.0); + uint cbuf; + + /* loop over colorbuffer outputs */ + for (cbuf = 0; cbuf < softpipe->framebuffer.num_cbufs; cbuf++) { + float (*quadColor)[4] = quad->outputs.color[cbuf]; + unsigned j; + for (j = 0; j < QUAD_SIZE; j++) { + assert(quad->coverage[j] >= 0.0); + assert(quad->coverage[j] <= 1.0); quadColor[3][j] *= quad->coverage[j]; + } } } diff --git a/src/gallium/drivers/softpipe/sp_quad_fs.c b/src/gallium/drivers/softpipe/sp_quad_fs.c index a73df31383f..9a20c056a22 100644 --- a/src/gallium/drivers/softpipe/sp_quad_fs.c +++ b/src/gallium/drivers/softpipe/sp_quad_fs.c @@ -88,22 +88,64 @@ shade_quad( &qss->machine, quad ); - /* store result color */ +#if 0 /* XXX multi color outputs - untested */ + /* store outputs */ + boolean z_written = FALSE; + { + const ubyte *sem_name = softpipe->fs->info.output_semantic_name; + const ubyte *sem_index = softpipe->fs->info.output_semantic_index; + const uint n = qss->stage.softpipe->fs->info.num_outputs; + uint i; + for (i = 0; i < n; i++) { + switch (sem_name[i]) { + case TGSI_SEMANTIC_COLOR: + { + uint cbuf = sem_index[i]; + memcpy(quad->outputs.color[cbuf], + &machine->Outputs[i].xyzw[0].f[0], + sizeof(quad->outputs.color[0]) ); + } + break; + case TGSI_SEMANTIC_POSITION: + { + uint j; + for (j = 0; j < 4; j++) { + quad->outputs.depth[j] = machine->Outputs[0].xyzw[2].f[j]; + } + z_written = TRUE; + } + break; + } + } + } + + if (!z_written) { + /* compute Z values now, as in the quad earlyz stage */ + /* XXX we should really only do this if the earlyz stage is not used */ + const float fx = (float) quad->x0; + const float fy = (float) quad->y0; + const float dzdx = quad->posCoef->dadx[2]; + const float dzdy = quad->posCoef->dady[2]; + const float z0 = quad->posCoef->a0[2] + dzdx * fx + dzdy * fy; + + quad->outputs.depth[0] = z0; + quad->outputs.depth[1] = z0 + dzdx; + quad->outputs.depth[2] = z0 + dzdy; + quad->outputs.depth[3] = z0 + dzdx + dzdy; + } +#endif + + /* store result color(s) */ if (qss->colorOutSlot >= 0) { /* XXX need to handle multiple color outputs someday */ - assert(qss->stage.softpipe->fs->info.output_semantic_name[qss->colorOutSlot] + assert(softpipe->fs->info.output_semantic_name[qss->colorOutSlot] == TGSI_SEMANTIC_COLOR); memcpy( - quad->outputs.color, + quad->outputs.color[0], &machine->Outputs[qss->colorOutSlot].xyzw[0].f[0], - sizeof( quad->outputs.color ) ); + sizeof( quad->outputs.color[0] ) ); } - /* - * XXX the following code for updating quad->outputs.depth - * isn't really needed if we did early z testing. - */ - /* store result Z */ if (qss->depthOutSlot >= 0) { /* output[slot] is new Z */ diff --git a/src/gallium/drivers/softpipe/sp_quad_output.c b/src/gallium/drivers/softpipe/sp_quad_output.c index cfe8f118081..40083138a43 100644 --- a/src/gallium/drivers/softpipe/sp_quad_output.c +++ b/src/gallium/drivers/softpipe/sp_quad_output.c @@ -34,31 +34,36 @@ /** - * Write quad to framebuffer, taking mask into account. - * - * Note that surfaces support only full quad reads and writes. + * Last step of quad processing: write quad colors to the framebuffer, + * taking mask into account. */ static void output_quad(struct quad_stage *qs, struct quad_header *quad) { - struct softpipe_context *softpipe = qs->softpipe; - struct softpipe_cached_tile *tile - = sp_get_cached_tile(softpipe, - softpipe->cbuf_cache[softpipe->current_cbuf], - quad->x0, quad->y0); /* in-tile pos: */ const int itx = quad->x0 % TILE_SIZE; const int ity = quad->y0 % TILE_SIZE; - float (*quadColor)[4] = quad->outputs.color; - int i, j; - /* get/swizzle dest colors */ - for (j = 0; j < QUAD_SIZE; j++) { - if (quad->mask & (1 << j)) { - int x = itx + (j & 1); - int y = ity + (j >> 1); - for (i = 0; i < 4; i++) { /* loop over color chans */ - tile->data.color[y][x][i] = quadColor[i][j]; + struct softpipe_context *softpipe = qs->softpipe; + uint cbuf; + + /* loop over colorbuffer outputs */ + for (cbuf = 0; cbuf < softpipe->framebuffer.num_cbufs; cbuf++) { + struct softpipe_cached_tile *tile + = sp_get_cached_tile(softpipe, + softpipe->cbuf_cache[cbuf], + quad->x0, quad->y0); + float (*quadColor)[4] = quad->outputs.color[cbuf]; + int i, j; + + /* get/swizzle dest colors */ + for (j = 0; j < QUAD_SIZE; j++) { + if (quad->mask & (1 << j)) { + int x = itx + (j & 1); + int y = ity + (j >> 1); + for (i = 0; i < 4; i++) { /* loop over color chans */ + tile->data.color[y][x][i] = quadColor[i][j]; + } } } } diff --git a/src/gallium/drivers/softpipe/sp_state_vertex.c b/src/gallium/drivers/softpipe/sp_state_vertex.c index e0230e16a4e..46b6991195d 100644 --- a/src/gallium/drivers/softpipe/sp_state_vertex.c +++ b/src/gallium/drivers/softpipe/sp_state_vertex.c @@ -47,6 +47,7 @@ softpipe_set_vertex_elements(struct pipe_context *pipe, memcpy(softpipe->vertex_element, attribs, count * sizeof(struct pipe_vertex_element)); + softpipe->num_vertex_elements = count; softpipe->dirty |= SP_NEW_VERTEX; @@ -64,6 +65,7 @@ softpipe_set_vertex_buffers(struct pipe_context *pipe, assert(count <= PIPE_MAX_ATTRIBS); memcpy(softpipe->vertex_buffer, buffers, count * sizeof(buffers[0])); + softpipe->num_vertex_buffers = count; softpipe->dirty |= SP_NEW_VERTEX; diff --git a/src/gallium/include/pipe/p_context.h b/src/gallium/include/pipe/p_context.h index 324f70185af..f3a9c2cd8b2 100644 --- a/src/gallium/include/pipe/p_context.h +++ b/src/gallium/include/pipe/p_context.h @@ -57,6 +57,14 @@ struct pipe_context { void (*destroy)( struct pipe_context * ); + + /* Possible interface for setting edgeflags. These aren't really + * vertex elements, so don't fit there. + */ + void (*set_edgeflags)( struct pipe_context *, + const unsigned *bitfield ); + + /** * VBO drawing (return false on fallbacks (temporary??)) */ diff --git a/src/gallium/include/pipe/p_debug.h b/src/gallium/include/pipe/p_debug.h index 9e52ad9a374..235c47abacf 100644 --- a/src/gallium/include/pipe/p_debug.h +++ b/src/gallium/include/pipe/p_debug.h @@ -304,11 +304,11 @@ void * debug_realloc(const char *file, unsigned line, const char *function, void *old_ptr, size_t old_size, size_t new_size ); -void -debug_memory_reset(void); +unsigned long +debug_memory_begin(void); void -debug_memory_report(void); +debug_memory_end(unsigned long beginning); #ifdef __cplusplus diff --git a/src/gallium/include/pipe/p_state.h b/src/gallium/include/pipe/p_state.h index 3593446e1c4..2dc9a921862 100644 --- a/src/gallium/include/pipe/p_state.h +++ b/src/gallium/include/pipe/p_state.h @@ -181,7 +181,7 @@ struct pipe_depth_stencil_alpha_state unsigned occlusion_count:1; /**< do occlusion counting? */ } depth; struct { - unsigned enabled:1; + unsigned enabled:1; /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */ unsigned func:3; /**< PIPE_FUNC_x */ unsigned fail_op:3; /**< PIPE_STENCIL_OP_x */ unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */ diff --git a/src/gallium/include/pipe/p_util.h b/src/gallium/include/pipe/p_util.h index 1e7b8181f9e..8e3aaee496f 100644 --- a/src/gallium/include/pipe/p_util.h +++ b/src/gallium/include/pipe/p_util.h @@ -32,6 +32,7 @@ #include "p_debug.h" #include "p_pointer.h" #include <math.h> +#include <stdarg.h> #ifdef __cplusplus @@ -137,6 +138,14 @@ REALLOC( void *old_ptr, unsigned old_size, unsigned new_size ) #define GETENV( X ) debug_get_option( X, NULL ) +#ifdef WIN32 +int rpl_vsnprintf(char *, size_t, const char *, va_list); +int rpl_snprintf(char *str, size_t size, const char *format, ...); +#define vsnprintf rpl_vsnprintf +#define snprintf rpl_snprintf +#endif + + /** * Return memory on given byte alignment */ diff --git a/src/mesa/SConscript b/src/mesa/SConscript index b816a21b38d..a10c34c8c5e 100644 --- a/src/mesa/SConscript +++ b/src/mesa/SConscript @@ -184,6 +184,7 @@ SHADER_SOURCES = [ 'shader/prog_parameter.c', 'shader/prog_print.c', 'shader/prog_statevars.c', + 'shader/prog_uniform.c', 'shader/programopt.c', 'shader/shader_api.c', ] diff --git a/src/mesa/drivers/dri/common/extension_helper.h b/src/mesa/drivers/dri/common/extension_helper.h index bf103a3931f..065c5d8dae7 100644 --- a/src/mesa/drivers/dri/common/extension_helper.h +++ b/src/mesa/drivers/dri/common/extension_helper.h @@ -1105,10 +1105,11 @@ static const char IsRenderbufferEXT_names[] = ""; #endif -#if defined(need_GL_VERSION_2_0) +#if defined(need_GL_VERSION_2_0) || defined(need_GL_ATI_separate_stencil) static const char StencilOpSeparate_names[] = "iiii\0" /* Parameter signature */ "glStencilOpSeparate\0" + "glStencilOpSeparateATI\0" ""; #endif @@ -4179,6 +4180,13 @@ static const char ActiveStencilFaceEXT_names[] = ""; #endif +#if defined(need_GL_ATI_separate_stencil) +static const char StencilFuncSeparateATI_names[] = + "iiii\0" /* Parameter signature */ + "glStencilFuncSeparateATI\0" + ""; +#endif + #if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects) static const char GetShaderSourceARB_names[] = "iipp\0" /* Parameter signature */ @@ -5182,6 +5190,14 @@ static const struct dri_extension_function GL_ATI_fragment_shader_functions[] = }; #endif +#if defined(need_GL_ATI_separate_stencil) +static const struct dri_extension_function GL_ATI_separate_stencil_functions[] = { + { StencilOpSeparate_names, StencilOpSeparate_remap_index, -1 }, + { StencilFuncSeparateATI_names, StencilFuncSeparateATI_remap_index, -1 }, + { NULL, 0, 0 } +}; +#endif + #if defined(need_GL_EXT_blend_color) static const struct dri_extension_function GL_EXT_blend_color_functions[] = { { BlendColor_names, -1, 336 }, diff --git a/src/mesa/glapi/dispatch.h b/src/mesa/glapi/dispatch.h index 0ce59f7b99c..db23e44396d 100644 --- a/src/mesa/glapi/dispatch.h +++ b/src/mesa/glapi/dispatch.h @@ -2365,6 +2365,9 @@ #define CALL_FramebufferTextureLayerEXT(disp, parameters) (*((disp)->FramebufferTextureLayerEXT)) parameters #define GET_FramebufferTextureLayerEXT(disp) ((disp)->FramebufferTextureLayerEXT) #define SET_FramebufferTextureLayerEXT(disp, fn) ((disp)->FramebufferTextureLayerEXT = fn) +#define CALL_StencilFuncSeparateATI(disp, parameters) (*((disp)->StencilFuncSeparateATI)) parameters +#define GET_StencilFuncSeparateATI(disp) ((disp)->StencilFuncSeparateATI) +#define SET_StencilFuncSeparateATI(disp, fn) ((disp)->StencilFuncSeparateATI = fn) #define CALL_ProgramEnvParameters4fvEXT(disp, parameters) (*((disp)->ProgramEnvParameters4fvEXT)) parameters #define GET_ProgramEnvParameters4fvEXT(disp) ((disp)->ProgramEnvParameters4fvEXT) #define SET_ProgramEnvParameters4fvEXT(disp, fn) ((disp)->ProgramEnvParameters4fvEXT = fn) @@ -2380,7 +2383,7 @@ #else -#define driDispatchRemapTable_size 365 +#define driDispatchRemapTable_size 366 extern int driDispatchRemapTable[ driDispatchRemapTable_size ]; #define AttachShader_remap_index 0 @@ -2744,10 +2747,11 @@ extern int driDispatchRemapTable[ driDispatchRemapTable_size ]; #define RenderbufferStorageEXT_remap_index 358 #define BlitFramebufferEXT_remap_index 359 #define FramebufferTextureLayerEXT_remap_index 360 -#define ProgramEnvParameters4fvEXT_remap_index 361 -#define ProgramLocalParameters4fvEXT_remap_index 362 -#define GetQueryObjecti64vEXT_remap_index 363 -#define GetQueryObjectui64vEXT_remap_index 364 +#define StencilFuncSeparateATI_remap_index 361 +#define ProgramEnvParameters4fvEXT_remap_index 362 +#define ProgramLocalParameters4fvEXT_remap_index 363 +#define GetQueryObjecti64vEXT_remap_index 364 +#define GetQueryObjectui64vEXT_remap_index 365 #define CALL_AttachShader(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), driDispatchRemapTable[AttachShader_remap_index], parameters) #define GET_AttachShader(disp) GET_by_offset(disp, driDispatchRemapTable[AttachShader_remap_index]) @@ -3832,6 +3836,9 @@ extern int driDispatchRemapTable[ driDispatchRemapTable_size ]; #define CALL_FramebufferTextureLayerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint, GLint)), driDispatchRemapTable[FramebufferTextureLayerEXT_remap_index], parameters) #define GET_FramebufferTextureLayerEXT(disp) GET_by_offset(disp, driDispatchRemapTable[FramebufferTextureLayerEXT_remap_index]) #define SET_FramebufferTextureLayerEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[FramebufferTextureLayerEXT_remap_index], fn) +#define CALL_StencilFuncSeparateATI(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLint, GLuint)), driDispatchRemapTable[StencilFuncSeparateATI_remap_index], parameters) +#define GET_StencilFuncSeparateATI(disp) GET_by_offset(disp, driDispatchRemapTable[StencilFuncSeparateATI_remap_index]) +#define SET_StencilFuncSeparateATI(disp, fn) SET_by_offset(disp, driDispatchRemapTable[StencilFuncSeparateATI_remap_index], fn) #define CALL_ProgramEnvParameters4fvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLfloat *)), driDispatchRemapTable[ProgramEnvParameters4fvEXT_remap_index], parameters) #define GET_ProgramEnvParameters4fvEXT(disp) GET_by_offset(disp, driDispatchRemapTable[ProgramEnvParameters4fvEXT_remap_index]) #define SET_ProgramEnvParameters4fvEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[ProgramEnvParameters4fvEXT_remap_index], fn) diff --git a/src/mesa/glapi/gl_API.xml b/src/mesa/glapi/gl_API.xml index 4bd3b2f0fb7..3d47e6f2cef 100644 --- a/src/mesa/glapi/gl_API.xml +++ b/src/mesa/glapi/gl_API.xml @@ -5138,7 +5138,7 @@ <function name="StencilOpSeparate" offset="assign"> <param name="face" type="GLenum"/> - <param name="fail" type="GLenum"/> + <param name="sfail" type="GLenum"/> <param name="zfail" type="GLenum"/> <param name="zpass" type="GLenum"/> <glx ignore="true"/> @@ -12156,6 +12156,35 @@ </function> </category> +<category name="GL_ATI_separate_stencil"> + <enum name="STENCIL_BACK_FUNC_ATI" count="1" value="0x8800"> + <size name="Get" mode="get"/> + </enum> + <enum name="STENCIL_BACK_FAIL_ATI" count="1" value="0x8801"> + <size name="Get" mode="get"/> + </enum> + <enum name="STENCIL_BACK_PASS_DEPTH_FAIL_ATI" count="1" value="0x8802"> + <size name="Get" mode="get"/> + </enum> + <enum name="STENCIL_BACK_PASS_DEPTH_PASS_ATI" count="1" value="0x8803"> + <size name="Get" mode="get"/> + </enum> + + <function name="StencilOpSeparateATI" alias="StencilOpSeparate" static_dispatch="false"> + <param name="face" type="GLenum"/> + <param name="sfail" type="GLenum"/> + <param name="zfail" type="GLenum"/> + <param name="zpass" type="GLenum"/> + </function> + <function name="StencilFuncSeparateATI" offset="assign" static_dispatch="false"> + <param name="frontfunc" type="GLenum"/> + <param name="backfunc" type="GLenum"/> + <param name="ref" type="GLint"/> + <param name="mask" type="GLuint"/> + </function> + +</category> + <category name="GL_EXT_gpu_program_parameters"> <function name="ProgramEnvParameters4fvEXT" offset="assign" static_dispatch="false"> <param name="target" type="GLenum"/> diff --git a/src/mesa/glapi/glapioffsets.h b/src/mesa/glapi/glapioffsets.h index c207a06ac46..4799fd3076e 100644 --- a/src/mesa/glapi/glapioffsets.h +++ b/src/mesa/glapi/glapioffsets.h @@ -801,11 +801,12 @@ #define _gloffset_RenderbufferStorageEXT 766 #define _gloffset_BlitFramebufferEXT 767 #define _gloffset_FramebufferTextureLayerEXT 768 -#define _gloffset_ProgramEnvParameters4fvEXT 769 -#define _gloffset_ProgramLocalParameters4fvEXT 770 -#define _gloffset_GetQueryObjecti64vEXT 771 -#define _gloffset_GetQueryObjectui64vEXT 772 -#define _gloffset_FIRST_DYNAMIC 773 +#define _gloffset_StencilFuncSeparateATI 769 +#define _gloffset_ProgramEnvParameters4fvEXT 770 +#define _gloffset_ProgramLocalParameters4fvEXT 771 +#define _gloffset_GetQueryObjecti64vEXT 772 +#define _gloffset_GetQueryObjectui64vEXT 773 +#define _gloffset_FIRST_DYNAMIC 774 #else @@ -1170,6 +1171,7 @@ #define _gloffset_RenderbufferStorageEXT driDispatchRemapTable[RenderbufferStorageEXT_remap_index] #define _gloffset_BlitFramebufferEXT driDispatchRemapTable[BlitFramebufferEXT_remap_index] #define _gloffset_FramebufferTextureLayerEXT driDispatchRemapTable[FramebufferTextureLayerEXT_remap_index] +#define _gloffset_StencilFuncSeparateATI driDispatchRemapTable[StencilFuncSeparateATI_remap_index] #define _gloffset_ProgramEnvParameters4fvEXT driDispatchRemapTable[ProgramEnvParameters4fvEXT_remap_index] #define _gloffset_ProgramLocalParameters4fvEXT driDispatchRemapTable[ProgramLocalParameters4fvEXT_remap_index] #define _gloffset_GetQueryObjecti64vEXT driDispatchRemapTable[GetQueryObjecti64vEXT_remap_index] diff --git a/src/mesa/glapi/glapitable.h b/src/mesa/glapi/glapitable.h index 1e4c2949e46..22c2dc2f69f 100644 --- a/src/mesa/glapi/glapitable.h +++ b/src/mesa/glapi/glapitable.h @@ -464,7 +464,7 @@ struct _glapi_table GLboolean (GLAPIENTRYP IsShader)(GLuint shader); /* 420 */ void (GLAPIENTRYP StencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask); /* 421 */ void (GLAPIENTRYP StencilMaskSeparate)(GLenum face, GLuint mask); /* 422 */ - void (GLAPIENTRYP StencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); /* 423 */ + void (GLAPIENTRYP StencilOpSeparate)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass); /* 423 */ void (GLAPIENTRYP UniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 424 */ void (GLAPIENTRYP UniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 425 */ void (GLAPIENTRYP UniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 426 */ @@ -810,10 +810,11 @@ struct _glapi_table void (GLAPIENTRYP RenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); /* 766 */ void (GLAPIENTRYP BlitFramebufferEXT)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); /* 767 */ void (GLAPIENTRYP FramebufferTextureLayerEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); /* 768 */ - void (GLAPIENTRYP ProgramEnvParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 769 */ - void (GLAPIENTRYP ProgramLocalParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 770 */ - void (GLAPIENTRYP GetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64EXT * params); /* 771 */ - void (GLAPIENTRYP GetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64EXT * params); /* 772 */ + void (GLAPIENTRYP StencilFuncSeparateATI)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); /* 769 */ + void (GLAPIENTRYP ProgramEnvParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 770 */ + void (GLAPIENTRYP ProgramLocalParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 771 */ + void (GLAPIENTRYP GetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64EXT * params); /* 772 */ + void (GLAPIENTRYP GetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64EXT * params); /* 773 */ }; #endif /* !defined( _GLAPI_TABLE_H_ ) */ diff --git a/src/mesa/glapi/glapitemp.h b/src/mesa/glapi/glapitemp.h index 10af9b30858..6ded362c0ef 100644 --- a/src/mesa/glapi/glapitemp.h +++ b/src/mesa/glapi/glapitemp.h @@ -2754,9 +2754,16 @@ KEYWORD1 void KEYWORD2 NAME(StencilMaskSeparate)(GLenum face, GLuint mask) DISPATCH(StencilMaskSeparate, (face, mask), (F, "glStencilMaskSeparate(0x%x, %d);\n", face, mask)); } -KEYWORD1 void KEYWORD2 NAME(StencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) +KEYWORD1 void KEYWORD2 NAME(StencilOpSeparate)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass) { - DISPATCH(StencilOpSeparate, (face, fail, zfail, zpass), (F, "glStencilOpSeparate(0x%x, 0x%x, 0x%x, 0x%x);\n", face, fail, zfail, zpass)); + DISPATCH(StencilOpSeparate, (face, sfail, zfail, zpass), (F, "glStencilOpSeparate(0x%x, 0x%x, 0x%x, 0x%x);\n", face, sfail, zfail, zpass)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_423)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_423)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass) +{ + DISPATCH(StencilOpSeparate, (face, sfail, zfail, zpass), (F, "glStencilOpSeparateATI(0x%x, 0x%x, 0x%x, 0x%x);\n", face, sfail, zfail, zpass)); } KEYWORD1 void KEYWORD2 NAME(UniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) @@ -5446,30 +5453,37 @@ KEYWORD1 void KEYWORD2 NAME(FramebufferTextureLayerEXT)(GLenum target, GLenum at DISPATCH(FramebufferTextureLayerEXT, (target, attachment, texture, level, layer), (F, "glFramebufferTextureLayerEXT(0x%x, 0x%x, %d, %d, %d);\n", target, attachment, texture, level, layer)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_769)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_769)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_769)(GLenum target, GLuint index, GLsizei count, const GLfloat * params) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_769)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) { - DISPATCH(ProgramEnvParameters4fvEXT, (target, index, count, params), (F, "glProgramEnvParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params)); + DISPATCH(StencilFuncSeparateATI, (frontfunc, backfunc, ref, mask), (F, "glStencilFuncSeparateATI(0x%x, 0x%x, %d, %d);\n", frontfunc, backfunc, ref, mask)); } KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_770)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_770)(GLenum target, GLuint index, GLsizei count, const GLfloat * params) { + DISPATCH(ProgramEnvParameters4fvEXT, (target, index, count, params), (F, "glProgramEnvParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_771)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_771)(GLenum target, GLuint index, GLsizei count, const GLfloat * params) +{ DISPATCH(ProgramLocalParameters4fvEXT, (target, index, count, params), (F, "glProgramLocalParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_771)(GLuint id, GLenum pname, GLint64EXT * params); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_772)(GLuint id, GLenum pname, GLint64EXT * params); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_771)(GLuint id, GLenum pname, GLint64EXT * params) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_772)(GLuint id, GLenum pname, GLint64EXT * params) { DISPATCH(GetQueryObjecti64vEXT, (id, pname, params), (F, "glGetQueryObjecti64vEXT(%d, 0x%x, %p);\n", id, pname, (const void *) params)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_772)(GLuint id, GLenum pname, GLuint64EXT * params); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_773)(GLuint id, GLenum pname, GLuint64EXT * params); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_772)(GLuint id, GLenum pname, GLuint64EXT * params) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_773)(GLuint id, GLenum pname, GLuint64EXT * params) { DISPATCH(GetQueryObjectui64vEXT, (id, pname, params), (F, "glGetQueryObjectui64vEXT(%d, 0x%x, %p);\n", id, pname, (const void *) params)); } @@ -6261,6 +6275,7 @@ static _glapi_proc DISPATCH_TABLE_NAME[] = { TABLE_ENTRY(_dispatch_stub_770), TABLE_ENTRY(_dispatch_stub_771), TABLE_ENTRY(_dispatch_stub_772), + TABLE_ENTRY(_dispatch_stub_773), /* A whole bunch of no-op functions. These might be called * when someone tries to call a dynamically-registered * extension function without a current rendering context. diff --git a/src/mesa/glapi/glprocs.h b/src/mesa/glapi/glprocs.h index c461333c51e..abc22a9a042 100644 --- a/src/mesa/glapi/glprocs.h +++ b/src/mesa/glapi/glprocs.h @@ -821,6 +821,7 @@ static const char gl_string_table[] = "glRenderbufferStorageEXT\0" "glBlitFramebufferEXT\0" "glFramebufferTextureLayerEXT\0" + "glStencilFuncSeparateATI\0" "glProgramEnvParameters4fvEXT\0" "glProgramLocalParameters4fvEXT\0" "glGetQueryObjecti64vEXT\0" @@ -916,6 +917,7 @@ static const char gl_string_table[] = "glMultiTexCoord4iv\0" "glMultiTexCoord4s\0" "glMultiTexCoord4sv\0" + "glStencilOpSeparateATI\0" "glLoadTransposeMatrixd\0" "glLoadTransposeMatrixf\0" "glMultTransposeMatrixd\0" @@ -1148,6 +1150,7 @@ static const char gl_string_table[] = #define gl_dispatch_stub_770 mgl_dispatch_stub_770 #define gl_dispatch_stub_771 mgl_dispatch_stub_771 #define gl_dispatch_stub_772 mgl_dispatch_stub_772 +#define gl_dispatch_stub_773 mgl_dispatch_stub_773 #endif /* USE_MGL_NAMESPACE */ @@ -1198,6 +1201,7 @@ extern void gl_dispatch_stub_769(void); extern void gl_dispatch_stub_770(void); extern void gl_dispatch_stub_771(void); extern void gl_dispatch_stub_772(void); +extern void gl_dispatch_stub_773(void); #endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */ static const glprocs_table_t static_functions[] = { @@ -1970,284 +1974,286 @@ static const glprocs_table_t static_functions[] = { NAME_FUNC_OFFSET(13424, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, _gloffset_RenderbufferStorageEXT), NAME_FUNC_OFFSET(13449, gl_dispatch_stub_767, gl_dispatch_stub_767, NULL, _gloffset_BlitFramebufferEXT), NAME_FUNC_OFFSET(13470, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, _gloffset_FramebufferTextureLayerEXT), - NAME_FUNC_OFFSET(13499, gl_dispatch_stub_769, gl_dispatch_stub_769, NULL, _gloffset_ProgramEnvParameters4fvEXT), - NAME_FUNC_OFFSET(13528, gl_dispatch_stub_770, gl_dispatch_stub_770, NULL, _gloffset_ProgramLocalParameters4fvEXT), - NAME_FUNC_OFFSET(13559, gl_dispatch_stub_771, gl_dispatch_stub_771, NULL, _gloffset_GetQueryObjecti64vEXT), - NAME_FUNC_OFFSET(13583, gl_dispatch_stub_772, gl_dispatch_stub_772, NULL, _gloffset_GetQueryObjectui64vEXT), - NAME_FUNC_OFFSET(13608, glArrayElement, glArrayElement, NULL, _gloffset_ArrayElement), - NAME_FUNC_OFFSET(13626, glBindTexture, glBindTexture, NULL, _gloffset_BindTexture), - NAME_FUNC_OFFSET(13643, glDrawArrays, glDrawArrays, NULL, _gloffset_DrawArrays), - NAME_FUNC_OFFSET(13659, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, _gloffset_AreTexturesResident), - NAME_FUNC_OFFSET(13684, glCopyTexImage1D, glCopyTexImage1D, NULL, _gloffset_CopyTexImage1D), - NAME_FUNC_OFFSET(13704, glCopyTexImage2D, glCopyTexImage2D, NULL, _gloffset_CopyTexImage2D), - NAME_FUNC_OFFSET(13724, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, _gloffset_CopyTexSubImage1D), - NAME_FUNC_OFFSET(13747, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, _gloffset_CopyTexSubImage2D), - NAME_FUNC_OFFSET(13770, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, _gloffset_DeleteTextures), - NAME_FUNC_OFFSET(13790, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, _gloffset_GenTextures), - NAME_FUNC_OFFSET(13807, glGetPointerv, glGetPointerv, NULL, _gloffset_GetPointerv), - NAME_FUNC_OFFSET(13824, glIsTexture, glIsTextureEXT, glIsTextureEXT, _gloffset_IsTexture), - NAME_FUNC_OFFSET(13839, glPrioritizeTextures, glPrioritizeTextures, NULL, _gloffset_PrioritizeTextures), - NAME_FUNC_OFFSET(13863, glTexSubImage1D, glTexSubImage1D, NULL, _gloffset_TexSubImage1D), - NAME_FUNC_OFFSET(13882, glTexSubImage2D, glTexSubImage2D, NULL, _gloffset_TexSubImage2D), - NAME_FUNC_OFFSET(13901, glBlendColor, glBlendColor, NULL, _gloffset_BlendColor), - NAME_FUNC_OFFSET(13917, glBlendEquation, glBlendEquation, NULL, _gloffset_BlendEquation), - NAME_FUNC_OFFSET(13936, glDrawRangeElements, glDrawRangeElements, NULL, _gloffset_DrawRangeElements), - NAME_FUNC_OFFSET(13959, glColorTable, glColorTable, NULL, _gloffset_ColorTable), - NAME_FUNC_OFFSET(13975, glColorTable, glColorTable, NULL, _gloffset_ColorTable), - NAME_FUNC_OFFSET(13991, glColorTableParameterfv, glColorTableParameterfv, NULL, _gloffset_ColorTableParameterfv), - NAME_FUNC_OFFSET(14018, glColorTableParameteriv, glColorTableParameteriv, NULL, _gloffset_ColorTableParameteriv), - NAME_FUNC_OFFSET(14045, glCopyColorTable, glCopyColorTable, NULL, _gloffset_CopyColorTable), - NAME_FUNC_OFFSET(14065, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable), - NAME_FUNC_OFFSET(14084, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable), - NAME_FUNC_OFFSET(14103, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv), - NAME_FUNC_OFFSET(14133, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv), - NAME_FUNC_OFFSET(14163, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv), - NAME_FUNC_OFFSET(14193, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv), - NAME_FUNC_OFFSET(14223, glColorSubTable, glColorSubTable, NULL, _gloffset_ColorSubTable), - NAME_FUNC_OFFSET(14242, glCopyColorSubTable, glCopyColorSubTable, NULL, _gloffset_CopyColorSubTable), - NAME_FUNC_OFFSET(14265, glConvolutionFilter1D, glConvolutionFilter1D, NULL, _gloffset_ConvolutionFilter1D), - NAME_FUNC_OFFSET(14290, glConvolutionFilter2D, glConvolutionFilter2D, NULL, _gloffset_ConvolutionFilter2D), - NAME_FUNC_OFFSET(14315, glConvolutionParameterf, glConvolutionParameterf, NULL, _gloffset_ConvolutionParameterf), - NAME_FUNC_OFFSET(14342, glConvolutionParameterfv, glConvolutionParameterfv, NULL, _gloffset_ConvolutionParameterfv), - NAME_FUNC_OFFSET(14370, glConvolutionParameteri, glConvolutionParameteri, NULL, _gloffset_ConvolutionParameteri), - NAME_FUNC_OFFSET(14397, glConvolutionParameteriv, glConvolutionParameteriv, NULL, _gloffset_ConvolutionParameteriv), - NAME_FUNC_OFFSET(14425, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, _gloffset_CopyConvolutionFilter1D), - NAME_FUNC_OFFSET(14454, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, _gloffset_CopyConvolutionFilter2D), - NAME_FUNC_OFFSET(14483, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, _gloffset_GetConvolutionFilter), - NAME_FUNC_OFFSET(14509, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, _gloffset_GetConvolutionParameterfv), - NAME_FUNC_OFFSET(14540, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, _gloffset_GetConvolutionParameteriv), - NAME_FUNC_OFFSET(14571, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, _gloffset_GetSeparableFilter), - NAME_FUNC_OFFSET(14595, glSeparableFilter2D, glSeparableFilter2D, NULL, _gloffset_SeparableFilter2D), - NAME_FUNC_OFFSET(14618, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, _gloffset_GetHistogram), - NAME_FUNC_OFFSET(14636, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, _gloffset_GetHistogramParameterfv), - NAME_FUNC_OFFSET(14665, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, _gloffset_GetHistogramParameteriv), - NAME_FUNC_OFFSET(14694, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, _gloffset_GetMinmax), - NAME_FUNC_OFFSET(14709, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, _gloffset_GetMinmaxParameterfv), - NAME_FUNC_OFFSET(14735, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, _gloffset_GetMinmaxParameteriv), - NAME_FUNC_OFFSET(14761, glHistogram, glHistogram, NULL, _gloffset_Histogram), - NAME_FUNC_OFFSET(14776, glMinmax, glMinmax, NULL, _gloffset_Minmax), - NAME_FUNC_OFFSET(14788, glResetHistogram, glResetHistogram, NULL, _gloffset_ResetHistogram), - NAME_FUNC_OFFSET(14808, glResetMinmax, glResetMinmax, NULL, _gloffset_ResetMinmax), - NAME_FUNC_OFFSET(14825, glTexImage3D, glTexImage3D, NULL, _gloffset_TexImage3D), - NAME_FUNC_OFFSET(14841, glTexSubImage3D, glTexSubImage3D, NULL, _gloffset_TexSubImage3D), - NAME_FUNC_OFFSET(14860, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, _gloffset_CopyTexSubImage3D), - NAME_FUNC_OFFSET(14883, glActiveTextureARB, glActiveTextureARB, NULL, _gloffset_ActiveTextureARB), - NAME_FUNC_OFFSET(14899, glClientActiveTextureARB, glClientActiveTextureARB, NULL, _gloffset_ClientActiveTextureARB), - NAME_FUNC_OFFSET(14921, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, _gloffset_MultiTexCoord1dARB), - NAME_FUNC_OFFSET(14939, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, _gloffset_MultiTexCoord1dvARB), - NAME_FUNC_OFFSET(14958, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, _gloffset_MultiTexCoord1fARB), - NAME_FUNC_OFFSET(14976, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, _gloffset_MultiTexCoord1fvARB), - NAME_FUNC_OFFSET(14995, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, _gloffset_MultiTexCoord1iARB), - NAME_FUNC_OFFSET(15013, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, _gloffset_MultiTexCoord1ivARB), - NAME_FUNC_OFFSET(15032, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, _gloffset_MultiTexCoord1sARB), - NAME_FUNC_OFFSET(15050, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, _gloffset_MultiTexCoord1svARB), - NAME_FUNC_OFFSET(15069, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, _gloffset_MultiTexCoord2dARB), - NAME_FUNC_OFFSET(15087, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, _gloffset_MultiTexCoord2dvARB), - NAME_FUNC_OFFSET(15106, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, _gloffset_MultiTexCoord2fARB), - NAME_FUNC_OFFSET(15124, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, _gloffset_MultiTexCoord2fvARB), - NAME_FUNC_OFFSET(15143, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, _gloffset_MultiTexCoord2iARB), - NAME_FUNC_OFFSET(15161, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, _gloffset_MultiTexCoord2ivARB), - NAME_FUNC_OFFSET(15180, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, _gloffset_MultiTexCoord2sARB), - NAME_FUNC_OFFSET(15198, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, _gloffset_MultiTexCoord2svARB), - NAME_FUNC_OFFSET(15217, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, _gloffset_MultiTexCoord3dARB), - NAME_FUNC_OFFSET(15235, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, _gloffset_MultiTexCoord3dvARB), - NAME_FUNC_OFFSET(15254, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, _gloffset_MultiTexCoord3fARB), - NAME_FUNC_OFFSET(15272, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, _gloffset_MultiTexCoord3fvARB), - NAME_FUNC_OFFSET(15291, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, _gloffset_MultiTexCoord3iARB), - NAME_FUNC_OFFSET(15309, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, _gloffset_MultiTexCoord3ivARB), - NAME_FUNC_OFFSET(15328, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, _gloffset_MultiTexCoord3sARB), - NAME_FUNC_OFFSET(15346, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, _gloffset_MultiTexCoord3svARB), - NAME_FUNC_OFFSET(15365, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, _gloffset_MultiTexCoord4dARB), - NAME_FUNC_OFFSET(15383, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, _gloffset_MultiTexCoord4dvARB), - NAME_FUNC_OFFSET(15402, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, _gloffset_MultiTexCoord4fARB), - NAME_FUNC_OFFSET(15420, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, _gloffset_MultiTexCoord4fvARB), - NAME_FUNC_OFFSET(15439, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, _gloffset_MultiTexCoord4iARB), - NAME_FUNC_OFFSET(15457, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, _gloffset_MultiTexCoord4ivARB), - NAME_FUNC_OFFSET(15476, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, _gloffset_MultiTexCoord4sARB), - NAME_FUNC_OFFSET(15494, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, _gloffset_MultiTexCoord4svARB), - NAME_FUNC_OFFSET(15513, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, _gloffset_LoadTransposeMatrixdARB), - NAME_FUNC_OFFSET(15536, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, _gloffset_LoadTransposeMatrixfARB), - NAME_FUNC_OFFSET(15559, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, _gloffset_MultTransposeMatrixdARB), - NAME_FUNC_OFFSET(15582, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, _gloffset_MultTransposeMatrixfARB), - NAME_FUNC_OFFSET(15605, glSampleCoverageARB, glSampleCoverageARB, NULL, _gloffset_SampleCoverageARB), - NAME_FUNC_OFFSET(15622, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, _gloffset_CompressedTexImage1DARB), - NAME_FUNC_OFFSET(15645, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, _gloffset_CompressedTexImage2DARB), - NAME_FUNC_OFFSET(15668, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, _gloffset_CompressedTexImage3DARB), - NAME_FUNC_OFFSET(15691, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, _gloffset_CompressedTexSubImage1DARB), - NAME_FUNC_OFFSET(15717, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, _gloffset_CompressedTexSubImage2DARB), - NAME_FUNC_OFFSET(15743, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, _gloffset_CompressedTexSubImage3DARB), - NAME_FUNC_OFFSET(15769, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, _gloffset_GetCompressedTexImageARB), - NAME_FUNC_OFFSET(15793, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, _gloffset_DisableVertexAttribArrayARB), - NAME_FUNC_OFFSET(15820, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, _gloffset_EnableVertexAttribArrayARB), - NAME_FUNC_OFFSET(15846, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, _gloffset_GetVertexAttribdvARB), - NAME_FUNC_OFFSET(15866, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, _gloffset_GetVertexAttribfvARB), - NAME_FUNC_OFFSET(15886, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, _gloffset_GetVertexAttribivARB), - NAME_FUNC_OFFSET(15906, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, _gloffset_VertexAttrib1dARB), - NAME_FUNC_OFFSET(15923, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, _gloffset_VertexAttrib1dvARB), - NAME_FUNC_OFFSET(15941, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, _gloffset_VertexAttrib1fARB), - NAME_FUNC_OFFSET(15958, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, _gloffset_VertexAttrib1fvARB), - NAME_FUNC_OFFSET(15976, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, _gloffset_VertexAttrib1sARB), - NAME_FUNC_OFFSET(15993, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, _gloffset_VertexAttrib1svARB), - NAME_FUNC_OFFSET(16011, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, _gloffset_VertexAttrib2dARB), - NAME_FUNC_OFFSET(16028, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, _gloffset_VertexAttrib2dvARB), - NAME_FUNC_OFFSET(16046, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, _gloffset_VertexAttrib2fARB), - NAME_FUNC_OFFSET(16063, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, _gloffset_VertexAttrib2fvARB), - NAME_FUNC_OFFSET(16081, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, _gloffset_VertexAttrib2sARB), - NAME_FUNC_OFFSET(16098, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, _gloffset_VertexAttrib2svARB), - NAME_FUNC_OFFSET(16116, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, _gloffset_VertexAttrib3dARB), - NAME_FUNC_OFFSET(16133, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, _gloffset_VertexAttrib3dvARB), - NAME_FUNC_OFFSET(16151, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, _gloffset_VertexAttrib3fARB), - NAME_FUNC_OFFSET(16168, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, _gloffset_VertexAttrib3fvARB), - NAME_FUNC_OFFSET(16186, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, _gloffset_VertexAttrib3sARB), - NAME_FUNC_OFFSET(16203, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, _gloffset_VertexAttrib3svARB), - NAME_FUNC_OFFSET(16221, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, _gloffset_VertexAttrib4NbvARB), - NAME_FUNC_OFFSET(16240, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, _gloffset_VertexAttrib4NivARB), - NAME_FUNC_OFFSET(16259, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, _gloffset_VertexAttrib4NsvARB), - NAME_FUNC_OFFSET(16278, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, _gloffset_VertexAttrib4NubARB), - NAME_FUNC_OFFSET(16297, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, _gloffset_VertexAttrib4NubvARB), - NAME_FUNC_OFFSET(16317, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, _gloffset_VertexAttrib4NuivARB), - NAME_FUNC_OFFSET(16337, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, _gloffset_VertexAttrib4NusvARB), - NAME_FUNC_OFFSET(16357, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL, _gloffset_VertexAttrib4bvARB), - NAME_FUNC_OFFSET(16375, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, _gloffset_VertexAttrib4dARB), - NAME_FUNC_OFFSET(16392, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, _gloffset_VertexAttrib4dvARB), - NAME_FUNC_OFFSET(16410, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, _gloffset_VertexAttrib4fARB), - NAME_FUNC_OFFSET(16427, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, _gloffset_VertexAttrib4fvARB), - NAME_FUNC_OFFSET(16445, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL, _gloffset_VertexAttrib4ivARB), - NAME_FUNC_OFFSET(16463, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, _gloffset_VertexAttrib4sARB), - NAME_FUNC_OFFSET(16480, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, _gloffset_VertexAttrib4svARB), - NAME_FUNC_OFFSET(16498, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, _gloffset_VertexAttrib4ubvARB), - NAME_FUNC_OFFSET(16517, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL, _gloffset_VertexAttrib4uivARB), - NAME_FUNC_OFFSET(16536, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, _gloffset_VertexAttrib4usvARB), - NAME_FUNC_OFFSET(16555, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, _gloffset_VertexAttribPointerARB), - NAME_FUNC_OFFSET(16577, glBindBufferARB, glBindBufferARB, NULL, _gloffset_BindBufferARB), - NAME_FUNC_OFFSET(16590, glBufferDataARB, glBufferDataARB, NULL, _gloffset_BufferDataARB), - NAME_FUNC_OFFSET(16603, glBufferSubDataARB, glBufferSubDataARB, NULL, _gloffset_BufferSubDataARB), - NAME_FUNC_OFFSET(16619, glDeleteBuffersARB, glDeleteBuffersARB, NULL, _gloffset_DeleteBuffersARB), - NAME_FUNC_OFFSET(16635, glGenBuffersARB, glGenBuffersARB, NULL, _gloffset_GenBuffersARB), - NAME_FUNC_OFFSET(16648, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, _gloffset_GetBufferParameterivARB), - NAME_FUNC_OFFSET(16671, glGetBufferPointervARB, glGetBufferPointervARB, NULL, _gloffset_GetBufferPointervARB), - NAME_FUNC_OFFSET(16691, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, _gloffset_GetBufferSubDataARB), - NAME_FUNC_OFFSET(16710, glIsBufferARB, glIsBufferARB, NULL, _gloffset_IsBufferARB), - NAME_FUNC_OFFSET(16721, glMapBufferARB, glMapBufferARB, NULL, _gloffset_MapBufferARB), - NAME_FUNC_OFFSET(16733, glUnmapBufferARB, glUnmapBufferARB, NULL, _gloffset_UnmapBufferARB), - NAME_FUNC_OFFSET(16747, glBeginQueryARB, glBeginQueryARB, NULL, _gloffset_BeginQueryARB), - NAME_FUNC_OFFSET(16760, glDeleteQueriesARB, glDeleteQueriesARB, NULL, _gloffset_DeleteQueriesARB), - NAME_FUNC_OFFSET(16776, glEndQueryARB, glEndQueryARB, NULL, _gloffset_EndQueryARB), - NAME_FUNC_OFFSET(16787, glGenQueriesARB, glGenQueriesARB, NULL, _gloffset_GenQueriesARB), - NAME_FUNC_OFFSET(16800, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, _gloffset_GetQueryObjectivARB), - NAME_FUNC_OFFSET(16819, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, _gloffset_GetQueryObjectuivARB), - NAME_FUNC_OFFSET(16839, glGetQueryivARB, glGetQueryivARB, NULL, _gloffset_GetQueryivARB), - NAME_FUNC_OFFSET(16852, glIsQueryARB, glIsQueryARB, NULL, _gloffset_IsQueryARB), - NAME_FUNC_OFFSET(16862, glCompileShaderARB, glCompileShaderARB, NULL, _gloffset_CompileShaderARB), - NAME_FUNC_OFFSET(16878, glGetActiveUniformARB, glGetActiveUniformARB, NULL, _gloffset_GetActiveUniformARB), - NAME_FUNC_OFFSET(16897, glGetShaderSourceARB, glGetShaderSourceARB, NULL, _gloffset_GetShaderSourceARB), - NAME_FUNC_OFFSET(16915, glGetUniformLocationARB, glGetUniformLocationARB, NULL, _gloffset_GetUniformLocationARB), - NAME_FUNC_OFFSET(16936, glGetUniformfvARB, glGetUniformfvARB, NULL, _gloffset_GetUniformfvARB), - NAME_FUNC_OFFSET(16951, glGetUniformivARB, glGetUniformivARB, NULL, _gloffset_GetUniformivARB), - NAME_FUNC_OFFSET(16966, glLinkProgramARB, glLinkProgramARB, NULL, _gloffset_LinkProgramARB), - NAME_FUNC_OFFSET(16980, glShaderSourceARB, glShaderSourceARB, NULL, _gloffset_ShaderSourceARB), - NAME_FUNC_OFFSET(16995, glUniform1fARB, glUniform1fARB, NULL, _gloffset_Uniform1fARB), - NAME_FUNC_OFFSET(17007, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB), - NAME_FUNC_OFFSET(17020, glUniform1iARB, glUniform1iARB, NULL, _gloffset_Uniform1iARB), - NAME_FUNC_OFFSET(17032, glUniform1ivARB, glUniform1ivARB, NULL, _gloffset_Uniform1ivARB), - NAME_FUNC_OFFSET(17045, glUniform2fARB, glUniform2fARB, NULL, _gloffset_Uniform2fARB), - NAME_FUNC_OFFSET(17057, glUniform2fvARB, glUniform2fvARB, NULL, _gloffset_Uniform2fvARB), - NAME_FUNC_OFFSET(17070, glUniform2iARB, glUniform2iARB, NULL, _gloffset_Uniform2iARB), - NAME_FUNC_OFFSET(17082, glUniform2ivARB, glUniform2ivARB, NULL, _gloffset_Uniform2ivARB), - NAME_FUNC_OFFSET(17095, glUniform3fARB, glUniform3fARB, NULL, _gloffset_Uniform3fARB), - NAME_FUNC_OFFSET(17107, glUniform3fvARB, glUniform3fvARB, NULL, _gloffset_Uniform3fvARB), - NAME_FUNC_OFFSET(17120, glUniform3iARB, glUniform3iARB, NULL, _gloffset_Uniform3iARB), - NAME_FUNC_OFFSET(17132, glUniform3ivARB, glUniform3ivARB, NULL, _gloffset_Uniform3ivARB), - NAME_FUNC_OFFSET(17145, glUniform4fARB, glUniform4fARB, NULL, _gloffset_Uniform4fARB), - NAME_FUNC_OFFSET(17157, glUniform4fvARB, glUniform4fvARB, NULL, _gloffset_Uniform4fvARB), - NAME_FUNC_OFFSET(17170, glUniform4iARB, glUniform4iARB, NULL, _gloffset_Uniform4iARB), - NAME_FUNC_OFFSET(17182, glUniform4ivARB, glUniform4ivARB, NULL, _gloffset_Uniform4ivARB), - NAME_FUNC_OFFSET(17195, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, _gloffset_UniformMatrix2fvARB), - NAME_FUNC_OFFSET(17214, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, _gloffset_UniformMatrix3fvARB), - NAME_FUNC_OFFSET(17233, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, _gloffset_UniformMatrix4fvARB), - NAME_FUNC_OFFSET(17252, glUseProgramObjectARB, glUseProgramObjectARB, NULL, _gloffset_UseProgramObjectARB), - NAME_FUNC_OFFSET(17265, glValidateProgramARB, glValidateProgramARB, NULL, _gloffset_ValidateProgramARB), - NAME_FUNC_OFFSET(17283, glBindAttribLocationARB, glBindAttribLocationARB, NULL, _gloffset_BindAttribLocationARB), - NAME_FUNC_OFFSET(17304, glGetActiveAttribARB, glGetActiveAttribARB, NULL, _gloffset_GetActiveAttribARB), - NAME_FUNC_OFFSET(17322, glGetAttribLocationARB, glGetAttribLocationARB, NULL, _gloffset_GetAttribLocationARB), - NAME_FUNC_OFFSET(17342, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB), - NAME_FUNC_OFFSET(17356, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB), - NAME_FUNC_OFFSET(17373, gl_dispatch_stub_568, gl_dispatch_stub_568, NULL, _gloffset_SampleMaskSGIS), - NAME_FUNC_OFFSET(17389, gl_dispatch_stub_569, gl_dispatch_stub_569, NULL, _gloffset_SamplePatternSGIS), - NAME_FUNC_OFFSET(17408, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), - NAME_FUNC_OFFSET(17426, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), - NAME_FUNC_OFFSET(17447, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), - NAME_FUNC_OFFSET(17469, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), - NAME_FUNC_OFFSET(17488, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), - NAME_FUNC_OFFSET(17510, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), - NAME_FUNC_OFFSET(17533, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, _gloffset_SecondaryColor3bEXT), - NAME_FUNC_OFFSET(17552, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, _gloffset_SecondaryColor3bvEXT), - NAME_FUNC_OFFSET(17572, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, _gloffset_SecondaryColor3dEXT), - NAME_FUNC_OFFSET(17591, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, _gloffset_SecondaryColor3dvEXT), - NAME_FUNC_OFFSET(17611, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, _gloffset_SecondaryColor3fEXT), - NAME_FUNC_OFFSET(17630, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, _gloffset_SecondaryColor3fvEXT), - NAME_FUNC_OFFSET(17650, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, _gloffset_SecondaryColor3iEXT), - NAME_FUNC_OFFSET(17669, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, _gloffset_SecondaryColor3ivEXT), - NAME_FUNC_OFFSET(17689, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, _gloffset_SecondaryColor3sEXT), - NAME_FUNC_OFFSET(17708, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, _gloffset_SecondaryColor3svEXT), - NAME_FUNC_OFFSET(17728, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, _gloffset_SecondaryColor3ubEXT), - NAME_FUNC_OFFSET(17748, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, _gloffset_SecondaryColor3ubvEXT), - NAME_FUNC_OFFSET(17769, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, _gloffset_SecondaryColor3uiEXT), - NAME_FUNC_OFFSET(17789, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, _gloffset_SecondaryColor3uivEXT), - NAME_FUNC_OFFSET(17810, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, _gloffset_SecondaryColor3usEXT), - NAME_FUNC_OFFSET(17830, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, _gloffset_SecondaryColor3usvEXT), - NAME_FUNC_OFFSET(17851, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, _gloffset_SecondaryColorPointerEXT), - NAME_FUNC_OFFSET(17875, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, _gloffset_MultiDrawArraysEXT), - NAME_FUNC_OFFSET(17893, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, _gloffset_MultiDrawElementsEXT), - NAME_FUNC_OFFSET(17913, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, _gloffset_FogCoordPointerEXT), - NAME_FUNC_OFFSET(17931, glFogCoorddEXT, glFogCoorddEXT, NULL, _gloffset_FogCoorddEXT), - NAME_FUNC_OFFSET(17943, glFogCoorddvEXT, glFogCoorddvEXT, NULL, _gloffset_FogCoorddvEXT), - NAME_FUNC_OFFSET(17956, glFogCoordfEXT, glFogCoordfEXT, NULL, _gloffset_FogCoordfEXT), - NAME_FUNC_OFFSET(17968, glFogCoordfvEXT, glFogCoordfvEXT, NULL, _gloffset_FogCoordfvEXT), - NAME_FUNC_OFFSET(17981, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT), - NAME_FUNC_OFFSET(18001, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT), - NAME_FUNC_OFFSET(18025, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA), - NAME_FUNC_OFFSET(18039, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA), - NAME_FUNC_OFFSET(18056, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA), - NAME_FUNC_OFFSET(18071, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA), - NAME_FUNC_OFFSET(18089, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA), - NAME_FUNC_OFFSET(18103, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA), - NAME_FUNC_OFFSET(18120, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA), - NAME_FUNC_OFFSET(18135, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA), - NAME_FUNC_OFFSET(18153, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA), - NAME_FUNC_OFFSET(18167, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA), - NAME_FUNC_OFFSET(18184, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA), - NAME_FUNC_OFFSET(18199, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA), - NAME_FUNC_OFFSET(18217, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA), - NAME_FUNC_OFFSET(18231, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA), - NAME_FUNC_OFFSET(18248, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA), - NAME_FUNC_OFFSET(18263, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA), - NAME_FUNC_OFFSET(18281, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA), - NAME_FUNC_OFFSET(18295, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA), - NAME_FUNC_OFFSET(18312, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA), - NAME_FUNC_OFFSET(18327, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA), - NAME_FUNC_OFFSET(18345, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA), - NAME_FUNC_OFFSET(18359, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA), - NAME_FUNC_OFFSET(18376, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA), - NAME_FUNC_OFFSET(18391, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA), - NAME_FUNC_OFFSET(18409, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA), - NAME_FUNC_OFFSET(18423, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA), - NAME_FUNC_OFFSET(18440, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA), - NAME_FUNC_OFFSET(18455, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA), - NAME_FUNC_OFFSET(18473, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA), - NAME_FUNC_OFFSET(18487, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA), - NAME_FUNC_OFFSET(18504, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA), - NAME_FUNC_OFFSET(18519, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA), - NAME_FUNC_OFFSET(18537, glBindProgramNV, glBindProgramNV, NULL, _gloffset_BindProgramNV), - NAME_FUNC_OFFSET(18554, glDeleteProgramsNV, glDeleteProgramsNV, NULL, _gloffset_DeleteProgramsNV), - NAME_FUNC_OFFSET(18574, glGenProgramsNV, glGenProgramsNV, NULL, _gloffset_GenProgramsNV), - NAME_FUNC_OFFSET(18591, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV), - NAME_FUNC_OFFSET(18617, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV), - NAME_FUNC_OFFSET(18646, glIsProgramNV, glIsProgramNV, NULL, _gloffset_IsProgramNV), - NAME_FUNC_OFFSET(18661, glPointParameteriNV, glPointParameteriNV, NULL, _gloffset_PointParameteriNV), - NAME_FUNC_OFFSET(18679, glPointParameterivNV, glPointParameterivNV, NULL, _gloffset_PointParameterivNV), - NAME_FUNC_OFFSET(18698, gl_dispatch_stub_749, gl_dispatch_stub_749, NULL, _gloffset_BlendEquationSeparateEXT), - NAME_FUNC_OFFSET(18722, gl_dispatch_stub_749, gl_dispatch_stub_749, NULL, _gloffset_BlendEquationSeparateEXT), + NAME_FUNC_OFFSET(13499, gl_dispatch_stub_769, gl_dispatch_stub_769, NULL, _gloffset_StencilFuncSeparateATI), + NAME_FUNC_OFFSET(13524, gl_dispatch_stub_770, gl_dispatch_stub_770, NULL, _gloffset_ProgramEnvParameters4fvEXT), + NAME_FUNC_OFFSET(13553, gl_dispatch_stub_771, gl_dispatch_stub_771, NULL, _gloffset_ProgramLocalParameters4fvEXT), + NAME_FUNC_OFFSET(13584, gl_dispatch_stub_772, gl_dispatch_stub_772, NULL, _gloffset_GetQueryObjecti64vEXT), + NAME_FUNC_OFFSET(13608, gl_dispatch_stub_773, gl_dispatch_stub_773, NULL, _gloffset_GetQueryObjectui64vEXT), + NAME_FUNC_OFFSET(13633, glArrayElement, glArrayElement, NULL, _gloffset_ArrayElement), + NAME_FUNC_OFFSET(13651, glBindTexture, glBindTexture, NULL, _gloffset_BindTexture), + NAME_FUNC_OFFSET(13668, glDrawArrays, glDrawArrays, NULL, _gloffset_DrawArrays), + NAME_FUNC_OFFSET(13684, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, _gloffset_AreTexturesResident), + NAME_FUNC_OFFSET(13709, glCopyTexImage1D, glCopyTexImage1D, NULL, _gloffset_CopyTexImage1D), + NAME_FUNC_OFFSET(13729, glCopyTexImage2D, glCopyTexImage2D, NULL, _gloffset_CopyTexImage2D), + NAME_FUNC_OFFSET(13749, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, _gloffset_CopyTexSubImage1D), + NAME_FUNC_OFFSET(13772, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, _gloffset_CopyTexSubImage2D), + NAME_FUNC_OFFSET(13795, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, _gloffset_DeleteTextures), + NAME_FUNC_OFFSET(13815, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, _gloffset_GenTextures), + NAME_FUNC_OFFSET(13832, glGetPointerv, glGetPointerv, NULL, _gloffset_GetPointerv), + NAME_FUNC_OFFSET(13849, glIsTexture, glIsTextureEXT, glIsTextureEXT, _gloffset_IsTexture), + NAME_FUNC_OFFSET(13864, glPrioritizeTextures, glPrioritizeTextures, NULL, _gloffset_PrioritizeTextures), + NAME_FUNC_OFFSET(13888, glTexSubImage1D, glTexSubImage1D, NULL, _gloffset_TexSubImage1D), + NAME_FUNC_OFFSET(13907, glTexSubImage2D, glTexSubImage2D, NULL, _gloffset_TexSubImage2D), + NAME_FUNC_OFFSET(13926, glBlendColor, glBlendColor, NULL, _gloffset_BlendColor), + NAME_FUNC_OFFSET(13942, glBlendEquation, glBlendEquation, NULL, _gloffset_BlendEquation), + NAME_FUNC_OFFSET(13961, glDrawRangeElements, glDrawRangeElements, NULL, _gloffset_DrawRangeElements), + NAME_FUNC_OFFSET(13984, glColorTable, glColorTable, NULL, _gloffset_ColorTable), + NAME_FUNC_OFFSET(14000, glColorTable, glColorTable, NULL, _gloffset_ColorTable), + NAME_FUNC_OFFSET(14016, glColorTableParameterfv, glColorTableParameterfv, NULL, _gloffset_ColorTableParameterfv), + NAME_FUNC_OFFSET(14043, glColorTableParameteriv, glColorTableParameteriv, NULL, _gloffset_ColorTableParameteriv), + NAME_FUNC_OFFSET(14070, glCopyColorTable, glCopyColorTable, NULL, _gloffset_CopyColorTable), + NAME_FUNC_OFFSET(14090, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable), + NAME_FUNC_OFFSET(14109, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable), + NAME_FUNC_OFFSET(14128, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv), + NAME_FUNC_OFFSET(14158, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv), + NAME_FUNC_OFFSET(14188, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv), + NAME_FUNC_OFFSET(14218, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv), + NAME_FUNC_OFFSET(14248, glColorSubTable, glColorSubTable, NULL, _gloffset_ColorSubTable), + NAME_FUNC_OFFSET(14267, glCopyColorSubTable, glCopyColorSubTable, NULL, _gloffset_CopyColorSubTable), + NAME_FUNC_OFFSET(14290, glConvolutionFilter1D, glConvolutionFilter1D, NULL, _gloffset_ConvolutionFilter1D), + NAME_FUNC_OFFSET(14315, glConvolutionFilter2D, glConvolutionFilter2D, NULL, _gloffset_ConvolutionFilter2D), + NAME_FUNC_OFFSET(14340, glConvolutionParameterf, glConvolutionParameterf, NULL, _gloffset_ConvolutionParameterf), + NAME_FUNC_OFFSET(14367, glConvolutionParameterfv, glConvolutionParameterfv, NULL, _gloffset_ConvolutionParameterfv), + NAME_FUNC_OFFSET(14395, glConvolutionParameteri, glConvolutionParameteri, NULL, _gloffset_ConvolutionParameteri), + NAME_FUNC_OFFSET(14422, glConvolutionParameteriv, glConvolutionParameteriv, NULL, _gloffset_ConvolutionParameteriv), + NAME_FUNC_OFFSET(14450, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, _gloffset_CopyConvolutionFilter1D), + NAME_FUNC_OFFSET(14479, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, _gloffset_CopyConvolutionFilter2D), + NAME_FUNC_OFFSET(14508, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, _gloffset_GetConvolutionFilter), + NAME_FUNC_OFFSET(14534, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, _gloffset_GetConvolutionParameterfv), + NAME_FUNC_OFFSET(14565, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, _gloffset_GetConvolutionParameteriv), + NAME_FUNC_OFFSET(14596, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, _gloffset_GetSeparableFilter), + NAME_FUNC_OFFSET(14620, glSeparableFilter2D, glSeparableFilter2D, NULL, _gloffset_SeparableFilter2D), + NAME_FUNC_OFFSET(14643, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, _gloffset_GetHistogram), + NAME_FUNC_OFFSET(14661, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, _gloffset_GetHistogramParameterfv), + NAME_FUNC_OFFSET(14690, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, _gloffset_GetHistogramParameteriv), + NAME_FUNC_OFFSET(14719, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, _gloffset_GetMinmax), + NAME_FUNC_OFFSET(14734, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, _gloffset_GetMinmaxParameterfv), + NAME_FUNC_OFFSET(14760, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, _gloffset_GetMinmaxParameteriv), + NAME_FUNC_OFFSET(14786, glHistogram, glHistogram, NULL, _gloffset_Histogram), + NAME_FUNC_OFFSET(14801, glMinmax, glMinmax, NULL, _gloffset_Minmax), + NAME_FUNC_OFFSET(14813, glResetHistogram, glResetHistogram, NULL, _gloffset_ResetHistogram), + NAME_FUNC_OFFSET(14833, glResetMinmax, glResetMinmax, NULL, _gloffset_ResetMinmax), + NAME_FUNC_OFFSET(14850, glTexImage3D, glTexImage3D, NULL, _gloffset_TexImage3D), + NAME_FUNC_OFFSET(14866, glTexSubImage3D, glTexSubImage3D, NULL, _gloffset_TexSubImage3D), + NAME_FUNC_OFFSET(14885, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, _gloffset_CopyTexSubImage3D), + NAME_FUNC_OFFSET(14908, glActiveTextureARB, glActiveTextureARB, NULL, _gloffset_ActiveTextureARB), + NAME_FUNC_OFFSET(14924, glClientActiveTextureARB, glClientActiveTextureARB, NULL, _gloffset_ClientActiveTextureARB), + NAME_FUNC_OFFSET(14946, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, _gloffset_MultiTexCoord1dARB), + NAME_FUNC_OFFSET(14964, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, _gloffset_MultiTexCoord1dvARB), + NAME_FUNC_OFFSET(14983, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, _gloffset_MultiTexCoord1fARB), + NAME_FUNC_OFFSET(15001, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, _gloffset_MultiTexCoord1fvARB), + NAME_FUNC_OFFSET(15020, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, _gloffset_MultiTexCoord1iARB), + NAME_FUNC_OFFSET(15038, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, _gloffset_MultiTexCoord1ivARB), + NAME_FUNC_OFFSET(15057, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, _gloffset_MultiTexCoord1sARB), + NAME_FUNC_OFFSET(15075, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, _gloffset_MultiTexCoord1svARB), + NAME_FUNC_OFFSET(15094, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, _gloffset_MultiTexCoord2dARB), + NAME_FUNC_OFFSET(15112, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, _gloffset_MultiTexCoord2dvARB), + NAME_FUNC_OFFSET(15131, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, _gloffset_MultiTexCoord2fARB), + NAME_FUNC_OFFSET(15149, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, _gloffset_MultiTexCoord2fvARB), + NAME_FUNC_OFFSET(15168, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, _gloffset_MultiTexCoord2iARB), + NAME_FUNC_OFFSET(15186, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, _gloffset_MultiTexCoord2ivARB), + NAME_FUNC_OFFSET(15205, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, _gloffset_MultiTexCoord2sARB), + NAME_FUNC_OFFSET(15223, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, _gloffset_MultiTexCoord2svARB), + NAME_FUNC_OFFSET(15242, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, _gloffset_MultiTexCoord3dARB), + NAME_FUNC_OFFSET(15260, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, _gloffset_MultiTexCoord3dvARB), + NAME_FUNC_OFFSET(15279, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, _gloffset_MultiTexCoord3fARB), + NAME_FUNC_OFFSET(15297, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, _gloffset_MultiTexCoord3fvARB), + NAME_FUNC_OFFSET(15316, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, _gloffset_MultiTexCoord3iARB), + NAME_FUNC_OFFSET(15334, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, _gloffset_MultiTexCoord3ivARB), + NAME_FUNC_OFFSET(15353, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, _gloffset_MultiTexCoord3sARB), + NAME_FUNC_OFFSET(15371, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, _gloffset_MultiTexCoord3svARB), + NAME_FUNC_OFFSET(15390, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, _gloffset_MultiTexCoord4dARB), + NAME_FUNC_OFFSET(15408, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, _gloffset_MultiTexCoord4dvARB), + NAME_FUNC_OFFSET(15427, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, _gloffset_MultiTexCoord4fARB), + NAME_FUNC_OFFSET(15445, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, _gloffset_MultiTexCoord4fvARB), + NAME_FUNC_OFFSET(15464, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, _gloffset_MultiTexCoord4iARB), + NAME_FUNC_OFFSET(15482, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, _gloffset_MultiTexCoord4ivARB), + NAME_FUNC_OFFSET(15501, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, _gloffset_MultiTexCoord4sARB), + NAME_FUNC_OFFSET(15519, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, _gloffset_MultiTexCoord4svARB), + NAME_FUNC_OFFSET(15538, glStencilOpSeparate, glStencilOpSeparate, NULL, _gloffset_StencilOpSeparate), + NAME_FUNC_OFFSET(15561, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, _gloffset_LoadTransposeMatrixdARB), + NAME_FUNC_OFFSET(15584, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, _gloffset_LoadTransposeMatrixfARB), + NAME_FUNC_OFFSET(15607, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, _gloffset_MultTransposeMatrixdARB), + NAME_FUNC_OFFSET(15630, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, _gloffset_MultTransposeMatrixfARB), + NAME_FUNC_OFFSET(15653, glSampleCoverageARB, glSampleCoverageARB, NULL, _gloffset_SampleCoverageARB), + NAME_FUNC_OFFSET(15670, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, _gloffset_CompressedTexImage1DARB), + NAME_FUNC_OFFSET(15693, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, _gloffset_CompressedTexImage2DARB), + NAME_FUNC_OFFSET(15716, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, _gloffset_CompressedTexImage3DARB), + NAME_FUNC_OFFSET(15739, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, _gloffset_CompressedTexSubImage1DARB), + NAME_FUNC_OFFSET(15765, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, _gloffset_CompressedTexSubImage2DARB), + NAME_FUNC_OFFSET(15791, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, _gloffset_CompressedTexSubImage3DARB), + NAME_FUNC_OFFSET(15817, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, _gloffset_GetCompressedTexImageARB), + NAME_FUNC_OFFSET(15841, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, _gloffset_DisableVertexAttribArrayARB), + NAME_FUNC_OFFSET(15868, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, _gloffset_EnableVertexAttribArrayARB), + NAME_FUNC_OFFSET(15894, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, _gloffset_GetVertexAttribdvARB), + NAME_FUNC_OFFSET(15914, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, _gloffset_GetVertexAttribfvARB), + NAME_FUNC_OFFSET(15934, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, _gloffset_GetVertexAttribivARB), + NAME_FUNC_OFFSET(15954, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, _gloffset_VertexAttrib1dARB), + NAME_FUNC_OFFSET(15971, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, _gloffset_VertexAttrib1dvARB), + NAME_FUNC_OFFSET(15989, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, _gloffset_VertexAttrib1fARB), + NAME_FUNC_OFFSET(16006, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, _gloffset_VertexAttrib1fvARB), + NAME_FUNC_OFFSET(16024, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, _gloffset_VertexAttrib1sARB), + NAME_FUNC_OFFSET(16041, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, _gloffset_VertexAttrib1svARB), + NAME_FUNC_OFFSET(16059, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, _gloffset_VertexAttrib2dARB), + NAME_FUNC_OFFSET(16076, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, _gloffset_VertexAttrib2dvARB), + NAME_FUNC_OFFSET(16094, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, _gloffset_VertexAttrib2fARB), + NAME_FUNC_OFFSET(16111, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, _gloffset_VertexAttrib2fvARB), + NAME_FUNC_OFFSET(16129, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, _gloffset_VertexAttrib2sARB), + NAME_FUNC_OFFSET(16146, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, _gloffset_VertexAttrib2svARB), + NAME_FUNC_OFFSET(16164, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, _gloffset_VertexAttrib3dARB), + NAME_FUNC_OFFSET(16181, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, _gloffset_VertexAttrib3dvARB), + NAME_FUNC_OFFSET(16199, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, _gloffset_VertexAttrib3fARB), + NAME_FUNC_OFFSET(16216, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, _gloffset_VertexAttrib3fvARB), + NAME_FUNC_OFFSET(16234, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, _gloffset_VertexAttrib3sARB), + NAME_FUNC_OFFSET(16251, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, _gloffset_VertexAttrib3svARB), + NAME_FUNC_OFFSET(16269, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, _gloffset_VertexAttrib4NbvARB), + NAME_FUNC_OFFSET(16288, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, _gloffset_VertexAttrib4NivARB), + NAME_FUNC_OFFSET(16307, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, _gloffset_VertexAttrib4NsvARB), + NAME_FUNC_OFFSET(16326, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, _gloffset_VertexAttrib4NubARB), + NAME_FUNC_OFFSET(16345, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, _gloffset_VertexAttrib4NubvARB), + NAME_FUNC_OFFSET(16365, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, _gloffset_VertexAttrib4NuivARB), + NAME_FUNC_OFFSET(16385, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, _gloffset_VertexAttrib4NusvARB), + NAME_FUNC_OFFSET(16405, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL, _gloffset_VertexAttrib4bvARB), + NAME_FUNC_OFFSET(16423, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, _gloffset_VertexAttrib4dARB), + NAME_FUNC_OFFSET(16440, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, _gloffset_VertexAttrib4dvARB), + NAME_FUNC_OFFSET(16458, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, _gloffset_VertexAttrib4fARB), + NAME_FUNC_OFFSET(16475, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, _gloffset_VertexAttrib4fvARB), + NAME_FUNC_OFFSET(16493, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL, _gloffset_VertexAttrib4ivARB), + NAME_FUNC_OFFSET(16511, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, _gloffset_VertexAttrib4sARB), + NAME_FUNC_OFFSET(16528, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, _gloffset_VertexAttrib4svARB), + NAME_FUNC_OFFSET(16546, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, _gloffset_VertexAttrib4ubvARB), + NAME_FUNC_OFFSET(16565, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL, _gloffset_VertexAttrib4uivARB), + NAME_FUNC_OFFSET(16584, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, _gloffset_VertexAttrib4usvARB), + NAME_FUNC_OFFSET(16603, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, _gloffset_VertexAttribPointerARB), + NAME_FUNC_OFFSET(16625, glBindBufferARB, glBindBufferARB, NULL, _gloffset_BindBufferARB), + NAME_FUNC_OFFSET(16638, glBufferDataARB, glBufferDataARB, NULL, _gloffset_BufferDataARB), + NAME_FUNC_OFFSET(16651, glBufferSubDataARB, glBufferSubDataARB, NULL, _gloffset_BufferSubDataARB), + NAME_FUNC_OFFSET(16667, glDeleteBuffersARB, glDeleteBuffersARB, NULL, _gloffset_DeleteBuffersARB), + NAME_FUNC_OFFSET(16683, glGenBuffersARB, glGenBuffersARB, NULL, _gloffset_GenBuffersARB), + NAME_FUNC_OFFSET(16696, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, _gloffset_GetBufferParameterivARB), + NAME_FUNC_OFFSET(16719, glGetBufferPointervARB, glGetBufferPointervARB, NULL, _gloffset_GetBufferPointervARB), + NAME_FUNC_OFFSET(16739, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, _gloffset_GetBufferSubDataARB), + NAME_FUNC_OFFSET(16758, glIsBufferARB, glIsBufferARB, NULL, _gloffset_IsBufferARB), + NAME_FUNC_OFFSET(16769, glMapBufferARB, glMapBufferARB, NULL, _gloffset_MapBufferARB), + NAME_FUNC_OFFSET(16781, glUnmapBufferARB, glUnmapBufferARB, NULL, _gloffset_UnmapBufferARB), + NAME_FUNC_OFFSET(16795, glBeginQueryARB, glBeginQueryARB, NULL, _gloffset_BeginQueryARB), + NAME_FUNC_OFFSET(16808, glDeleteQueriesARB, glDeleteQueriesARB, NULL, _gloffset_DeleteQueriesARB), + NAME_FUNC_OFFSET(16824, glEndQueryARB, glEndQueryARB, NULL, _gloffset_EndQueryARB), + NAME_FUNC_OFFSET(16835, glGenQueriesARB, glGenQueriesARB, NULL, _gloffset_GenQueriesARB), + NAME_FUNC_OFFSET(16848, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, _gloffset_GetQueryObjectivARB), + NAME_FUNC_OFFSET(16867, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, _gloffset_GetQueryObjectuivARB), + NAME_FUNC_OFFSET(16887, glGetQueryivARB, glGetQueryivARB, NULL, _gloffset_GetQueryivARB), + NAME_FUNC_OFFSET(16900, glIsQueryARB, glIsQueryARB, NULL, _gloffset_IsQueryARB), + NAME_FUNC_OFFSET(16910, glCompileShaderARB, glCompileShaderARB, NULL, _gloffset_CompileShaderARB), + NAME_FUNC_OFFSET(16926, glGetActiveUniformARB, glGetActiveUniformARB, NULL, _gloffset_GetActiveUniformARB), + NAME_FUNC_OFFSET(16945, glGetShaderSourceARB, glGetShaderSourceARB, NULL, _gloffset_GetShaderSourceARB), + NAME_FUNC_OFFSET(16963, glGetUniformLocationARB, glGetUniformLocationARB, NULL, _gloffset_GetUniformLocationARB), + NAME_FUNC_OFFSET(16984, glGetUniformfvARB, glGetUniformfvARB, NULL, _gloffset_GetUniformfvARB), + NAME_FUNC_OFFSET(16999, glGetUniformivARB, glGetUniformivARB, NULL, _gloffset_GetUniformivARB), + NAME_FUNC_OFFSET(17014, glLinkProgramARB, glLinkProgramARB, NULL, _gloffset_LinkProgramARB), + NAME_FUNC_OFFSET(17028, glShaderSourceARB, glShaderSourceARB, NULL, _gloffset_ShaderSourceARB), + NAME_FUNC_OFFSET(17043, glUniform1fARB, glUniform1fARB, NULL, _gloffset_Uniform1fARB), + NAME_FUNC_OFFSET(17055, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB), + NAME_FUNC_OFFSET(17068, glUniform1iARB, glUniform1iARB, NULL, _gloffset_Uniform1iARB), + NAME_FUNC_OFFSET(17080, glUniform1ivARB, glUniform1ivARB, NULL, _gloffset_Uniform1ivARB), + NAME_FUNC_OFFSET(17093, glUniform2fARB, glUniform2fARB, NULL, _gloffset_Uniform2fARB), + NAME_FUNC_OFFSET(17105, glUniform2fvARB, glUniform2fvARB, NULL, _gloffset_Uniform2fvARB), + NAME_FUNC_OFFSET(17118, glUniform2iARB, glUniform2iARB, NULL, _gloffset_Uniform2iARB), + NAME_FUNC_OFFSET(17130, glUniform2ivARB, glUniform2ivARB, NULL, _gloffset_Uniform2ivARB), + NAME_FUNC_OFFSET(17143, glUniform3fARB, glUniform3fARB, NULL, _gloffset_Uniform3fARB), + NAME_FUNC_OFFSET(17155, glUniform3fvARB, glUniform3fvARB, NULL, _gloffset_Uniform3fvARB), + NAME_FUNC_OFFSET(17168, glUniform3iARB, glUniform3iARB, NULL, _gloffset_Uniform3iARB), + NAME_FUNC_OFFSET(17180, glUniform3ivARB, glUniform3ivARB, NULL, _gloffset_Uniform3ivARB), + NAME_FUNC_OFFSET(17193, glUniform4fARB, glUniform4fARB, NULL, _gloffset_Uniform4fARB), + NAME_FUNC_OFFSET(17205, glUniform4fvARB, glUniform4fvARB, NULL, _gloffset_Uniform4fvARB), + NAME_FUNC_OFFSET(17218, glUniform4iARB, glUniform4iARB, NULL, _gloffset_Uniform4iARB), + NAME_FUNC_OFFSET(17230, glUniform4ivARB, glUniform4ivARB, NULL, _gloffset_Uniform4ivARB), + NAME_FUNC_OFFSET(17243, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, _gloffset_UniformMatrix2fvARB), + NAME_FUNC_OFFSET(17262, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, _gloffset_UniformMatrix3fvARB), + NAME_FUNC_OFFSET(17281, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, _gloffset_UniformMatrix4fvARB), + NAME_FUNC_OFFSET(17300, glUseProgramObjectARB, glUseProgramObjectARB, NULL, _gloffset_UseProgramObjectARB), + NAME_FUNC_OFFSET(17313, glValidateProgramARB, glValidateProgramARB, NULL, _gloffset_ValidateProgramARB), + NAME_FUNC_OFFSET(17331, glBindAttribLocationARB, glBindAttribLocationARB, NULL, _gloffset_BindAttribLocationARB), + NAME_FUNC_OFFSET(17352, glGetActiveAttribARB, glGetActiveAttribARB, NULL, _gloffset_GetActiveAttribARB), + NAME_FUNC_OFFSET(17370, glGetAttribLocationARB, glGetAttribLocationARB, NULL, _gloffset_GetAttribLocationARB), + NAME_FUNC_OFFSET(17390, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB), + NAME_FUNC_OFFSET(17404, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB), + NAME_FUNC_OFFSET(17421, gl_dispatch_stub_568, gl_dispatch_stub_568, NULL, _gloffset_SampleMaskSGIS), + NAME_FUNC_OFFSET(17437, gl_dispatch_stub_569, gl_dispatch_stub_569, NULL, _gloffset_SamplePatternSGIS), + NAME_FUNC_OFFSET(17456, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), + NAME_FUNC_OFFSET(17474, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), + NAME_FUNC_OFFSET(17495, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), + NAME_FUNC_OFFSET(17517, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), + NAME_FUNC_OFFSET(17536, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), + NAME_FUNC_OFFSET(17558, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), + NAME_FUNC_OFFSET(17581, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, _gloffset_SecondaryColor3bEXT), + NAME_FUNC_OFFSET(17600, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, _gloffset_SecondaryColor3bvEXT), + NAME_FUNC_OFFSET(17620, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, _gloffset_SecondaryColor3dEXT), + NAME_FUNC_OFFSET(17639, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, _gloffset_SecondaryColor3dvEXT), + NAME_FUNC_OFFSET(17659, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, _gloffset_SecondaryColor3fEXT), + NAME_FUNC_OFFSET(17678, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, _gloffset_SecondaryColor3fvEXT), + NAME_FUNC_OFFSET(17698, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, _gloffset_SecondaryColor3iEXT), + NAME_FUNC_OFFSET(17717, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, _gloffset_SecondaryColor3ivEXT), + NAME_FUNC_OFFSET(17737, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, _gloffset_SecondaryColor3sEXT), + NAME_FUNC_OFFSET(17756, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, _gloffset_SecondaryColor3svEXT), + NAME_FUNC_OFFSET(17776, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, _gloffset_SecondaryColor3ubEXT), + NAME_FUNC_OFFSET(17796, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, _gloffset_SecondaryColor3ubvEXT), + NAME_FUNC_OFFSET(17817, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, _gloffset_SecondaryColor3uiEXT), + NAME_FUNC_OFFSET(17837, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, _gloffset_SecondaryColor3uivEXT), + NAME_FUNC_OFFSET(17858, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, _gloffset_SecondaryColor3usEXT), + NAME_FUNC_OFFSET(17878, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, _gloffset_SecondaryColor3usvEXT), + NAME_FUNC_OFFSET(17899, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, _gloffset_SecondaryColorPointerEXT), + NAME_FUNC_OFFSET(17923, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, _gloffset_MultiDrawArraysEXT), + NAME_FUNC_OFFSET(17941, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, _gloffset_MultiDrawElementsEXT), + NAME_FUNC_OFFSET(17961, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, _gloffset_FogCoordPointerEXT), + NAME_FUNC_OFFSET(17979, glFogCoorddEXT, glFogCoorddEXT, NULL, _gloffset_FogCoorddEXT), + NAME_FUNC_OFFSET(17991, glFogCoorddvEXT, glFogCoorddvEXT, NULL, _gloffset_FogCoorddvEXT), + NAME_FUNC_OFFSET(18004, glFogCoordfEXT, glFogCoordfEXT, NULL, _gloffset_FogCoordfEXT), + NAME_FUNC_OFFSET(18016, glFogCoordfvEXT, glFogCoordfvEXT, NULL, _gloffset_FogCoordfvEXT), + NAME_FUNC_OFFSET(18029, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT), + NAME_FUNC_OFFSET(18049, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT), + NAME_FUNC_OFFSET(18073, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA), + NAME_FUNC_OFFSET(18087, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA), + NAME_FUNC_OFFSET(18104, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA), + NAME_FUNC_OFFSET(18119, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA), + NAME_FUNC_OFFSET(18137, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA), + NAME_FUNC_OFFSET(18151, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA), + NAME_FUNC_OFFSET(18168, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA), + NAME_FUNC_OFFSET(18183, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA), + NAME_FUNC_OFFSET(18201, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA), + NAME_FUNC_OFFSET(18215, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA), + NAME_FUNC_OFFSET(18232, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA), + NAME_FUNC_OFFSET(18247, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA), + NAME_FUNC_OFFSET(18265, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA), + NAME_FUNC_OFFSET(18279, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA), + NAME_FUNC_OFFSET(18296, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA), + NAME_FUNC_OFFSET(18311, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA), + NAME_FUNC_OFFSET(18329, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA), + NAME_FUNC_OFFSET(18343, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA), + NAME_FUNC_OFFSET(18360, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA), + NAME_FUNC_OFFSET(18375, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA), + NAME_FUNC_OFFSET(18393, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA), + NAME_FUNC_OFFSET(18407, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA), + NAME_FUNC_OFFSET(18424, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA), + NAME_FUNC_OFFSET(18439, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA), + NAME_FUNC_OFFSET(18457, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA), + NAME_FUNC_OFFSET(18471, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA), + NAME_FUNC_OFFSET(18488, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA), + NAME_FUNC_OFFSET(18503, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA), + NAME_FUNC_OFFSET(18521, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA), + NAME_FUNC_OFFSET(18535, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA), + NAME_FUNC_OFFSET(18552, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA), + NAME_FUNC_OFFSET(18567, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA), + NAME_FUNC_OFFSET(18585, glBindProgramNV, glBindProgramNV, NULL, _gloffset_BindProgramNV), + NAME_FUNC_OFFSET(18602, glDeleteProgramsNV, glDeleteProgramsNV, NULL, _gloffset_DeleteProgramsNV), + NAME_FUNC_OFFSET(18622, glGenProgramsNV, glGenProgramsNV, NULL, _gloffset_GenProgramsNV), + NAME_FUNC_OFFSET(18639, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV), + NAME_FUNC_OFFSET(18665, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV), + NAME_FUNC_OFFSET(18694, glIsProgramNV, glIsProgramNV, NULL, _gloffset_IsProgramNV), + NAME_FUNC_OFFSET(18709, glPointParameteriNV, glPointParameteriNV, NULL, _gloffset_PointParameteriNV), + NAME_FUNC_OFFSET(18727, glPointParameterivNV, glPointParameterivNV, NULL, _gloffset_PointParameterivNV), + NAME_FUNC_OFFSET(18746, gl_dispatch_stub_749, gl_dispatch_stub_749, NULL, _gloffset_BlendEquationSeparateEXT), + NAME_FUNC_OFFSET(18770, gl_dispatch_stub_749, gl_dispatch_stub_749, NULL, _gloffset_BlendEquationSeparateEXT), NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0) }; diff --git a/src/mesa/main/enums.c b/src/mesa/main/enums.c index d5019ae045a..6aeb18fa272 100644 --- a/src/mesa/main/enums.c +++ b/src/mesa/main/enums.c @@ -1433,9 +1433,13 @@ LONGSTRING static const char enum_string_table[] = "GL_STENCIL\0" "GL_STENCIL_ATTACHMENT_EXT\0" "GL_STENCIL_BACK_FAIL\0" + "GL_STENCIL_BACK_FAIL_ATI\0" "GL_STENCIL_BACK_FUNC\0" + "GL_STENCIL_BACK_FUNC_ATI\0" "GL_STENCIL_BACK_PASS_DEPTH_FAIL\0" + "GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI\0" "GL_STENCIL_BACK_PASS_DEPTH_PASS\0" + "GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI\0" "GL_STENCIL_BACK_REF\0" "GL_STENCIL_BACK_VALUE_MASK\0" "GL_STENCIL_BACK_WRITEMASK\0" @@ -1783,7 +1787,7 @@ LONGSTRING static const char enum_string_table[] = "GL_ZOOM_Y\0" ; -static const enum_elt all_enums[1746] = +static const enum_elt all_enums[1750] = { { 0, 0x00000600 }, /* GL_2D */ { 6, 0x00001407 }, /* GL_2_BYTES */ @@ -3183,354 +3187,358 @@ static const enum_elt all_enums[1746] = { 29675, 0x00001802 }, /* GL_STENCIL */ { 29686, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */ { 29712, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */ - { 29733, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */ - { 29754, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ - { 29786, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ - { 29818, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */ - { 29838, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */ - { 29865, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */ - { 29891, 0x00000D57 }, /* GL_STENCIL_BITS */ - { 29907, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */ - { 29929, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */ - { 29952, 0x00000B94 }, /* GL_STENCIL_FAIL */ - { 29968, 0x00000B92 }, /* GL_STENCIL_FUNC */ - { 29984, 0x00001901 }, /* GL_STENCIL_INDEX */ - { 30001, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */ - { 30024, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */ - { 30046, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */ - { 30068, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */ - { 30090, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */ - { 30111, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */ - { 30138, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */ - { 30165, 0x00000B97 }, /* GL_STENCIL_REF */ - { 30180, 0x00000B90 }, /* GL_STENCIL_TEST */ - { 30196, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ - { 30225, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */ - { 30247, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */ - { 30268, 0x00000C33 }, /* GL_STEREO */ - { 30278, 0x000088E2 }, /* GL_STREAM_COPY */ - { 30293, 0x000088E2 }, /* GL_STREAM_COPY_ARB */ - { 30312, 0x000088E0 }, /* GL_STREAM_DRAW */ - { 30327, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */ - { 30346, 0x000088E1 }, /* GL_STREAM_READ */ - { 30361, 0x000088E1 }, /* GL_STREAM_READ_ARB */ - { 30380, 0x00000D50 }, /* GL_SUBPIXEL_BITS */ - { 30397, 0x000084E7 }, /* GL_SUBTRACT */ - { 30409, 0x000084E7 }, /* GL_SUBTRACT_ARB */ - { 30425, 0x00002001 }, /* GL_T */ - { 30430, 0x00002A2A }, /* GL_T2F_C3F_V3F */ - { 30445, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */ - { 30464, 0x00002A29 }, /* GL_T2F_C4UB_V3F */ - { 30480, 0x00002A2B }, /* GL_T2F_N3F_V3F */ - { 30495, 0x00002A27 }, /* GL_T2F_V3F */ - { 30506, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */ - { 30525, 0x00002A28 }, /* GL_T4F_V4F */ - { 30536, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */ - { 30559, 0x00001702 }, /* GL_TEXTURE */ - { 30570, 0x000084C0 }, /* GL_TEXTURE0 */ - { 30582, 0x000084C0 }, /* GL_TEXTURE0_ARB */ - { 30598, 0x000084C1 }, /* GL_TEXTURE1 */ - { 30610, 0x000084CA }, /* GL_TEXTURE10 */ - { 30623, 0x000084CA }, /* GL_TEXTURE10_ARB */ - { 30640, 0x000084CB }, /* GL_TEXTURE11 */ - { 30653, 0x000084CB }, /* GL_TEXTURE11_ARB */ - { 30670, 0x000084CC }, /* GL_TEXTURE12 */ - { 30683, 0x000084CC }, /* GL_TEXTURE12_ARB */ - { 30700, 0x000084CD }, /* GL_TEXTURE13 */ - { 30713, 0x000084CD }, /* GL_TEXTURE13_ARB */ - { 30730, 0x000084CE }, /* GL_TEXTURE14 */ - { 30743, 0x000084CE }, /* GL_TEXTURE14_ARB */ - { 30760, 0x000084CF }, /* GL_TEXTURE15 */ - { 30773, 0x000084CF }, /* GL_TEXTURE15_ARB */ - { 30790, 0x000084D0 }, /* GL_TEXTURE16 */ - { 30803, 0x000084D0 }, /* GL_TEXTURE16_ARB */ - { 30820, 0x000084D1 }, /* GL_TEXTURE17 */ - { 30833, 0x000084D1 }, /* GL_TEXTURE17_ARB */ - { 30850, 0x000084D2 }, /* GL_TEXTURE18 */ - { 30863, 0x000084D2 }, /* GL_TEXTURE18_ARB */ - { 30880, 0x000084D3 }, /* GL_TEXTURE19 */ - { 30893, 0x000084D3 }, /* GL_TEXTURE19_ARB */ - { 30910, 0x000084C1 }, /* GL_TEXTURE1_ARB */ - { 30926, 0x000084C2 }, /* GL_TEXTURE2 */ - { 30938, 0x000084D4 }, /* GL_TEXTURE20 */ - { 30951, 0x000084D4 }, /* GL_TEXTURE20_ARB */ - { 30968, 0x000084D5 }, /* GL_TEXTURE21 */ - { 30981, 0x000084D5 }, /* GL_TEXTURE21_ARB */ - { 30998, 0x000084D6 }, /* GL_TEXTURE22 */ - { 31011, 0x000084D6 }, /* GL_TEXTURE22_ARB */ - { 31028, 0x000084D7 }, /* GL_TEXTURE23 */ - { 31041, 0x000084D7 }, /* GL_TEXTURE23_ARB */ - { 31058, 0x000084D8 }, /* GL_TEXTURE24 */ - { 31071, 0x000084D8 }, /* GL_TEXTURE24_ARB */ - { 31088, 0x000084D9 }, /* GL_TEXTURE25 */ - { 31101, 0x000084D9 }, /* GL_TEXTURE25_ARB */ - { 31118, 0x000084DA }, /* GL_TEXTURE26 */ - { 31131, 0x000084DA }, /* GL_TEXTURE26_ARB */ - { 31148, 0x000084DB }, /* GL_TEXTURE27 */ - { 31161, 0x000084DB }, /* GL_TEXTURE27_ARB */ - { 31178, 0x000084DC }, /* GL_TEXTURE28 */ - { 31191, 0x000084DC }, /* GL_TEXTURE28_ARB */ - { 31208, 0x000084DD }, /* GL_TEXTURE29 */ - { 31221, 0x000084DD }, /* GL_TEXTURE29_ARB */ - { 31238, 0x000084C2 }, /* GL_TEXTURE2_ARB */ - { 31254, 0x000084C3 }, /* GL_TEXTURE3 */ - { 31266, 0x000084DE }, /* GL_TEXTURE30 */ - { 31279, 0x000084DE }, /* GL_TEXTURE30_ARB */ - { 31296, 0x000084DF }, /* GL_TEXTURE31 */ - { 31309, 0x000084DF }, /* GL_TEXTURE31_ARB */ - { 31326, 0x000084C3 }, /* GL_TEXTURE3_ARB */ - { 31342, 0x000084C4 }, /* GL_TEXTURE4 */ - { 31354, 0x000084C4 }, /* GL_TEXTURE4_ARB */ - { 31370, 0x000084C5 }, /* GL_TEXTURE5 */ - { 31382, 0x000084C5 }, /* GL_TEXTURE5_ARB */ - { 31398, 0x000084C6 }, /* GL_TEXTURE6 */ - { 31410, 0x000084C6 }, /* GL_TEXTURE6_ARB */ - { 31426, 0x000084C7 }, /* GL_TEXTURE7 */ - { 31438, 0x000084C7 }, /* GL_TEXTURE7_ARB */ - { 31454, 0x000084C8 }, /* GL_TEXTURE8 */ - { 31466, 0x000084C8 }, /* GL_TEXTURE8_ARB */ - { 31482, 0x000084C9 }, /* GL_TEXTURE9 */ - { 31494, 0x000084C9 }, /* GL_TEXTURE9_ARB */ - { 31510, 0x00000DE0 }, /* GL_TEXTURE_1D */ - { 31524, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */ - { 31548, 0x00000DE1 }, /* GL_TEXTURE_2D */ - { 31562, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */ - { 31586, 0x0000806F }, /* GL_TEXTURE_3D */ - { 31600, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */ - { 31622, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */ - { 31648, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */ - { 31670, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */ - { 31692, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ - { 31724, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */ - { 31746, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ - { 31778, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */ - { 31800, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */ - { 31828, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */ - { 31860, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ - { 31893, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */ - { 31925, 0x00040000 }, /* GL_TEXTURE_BIT */ - { 31940, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */ - { 31961, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */ - { 31986, 0x00001005 }, /* GL_TEXTURE_BORDER */ - { 32004, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */ - { 32028, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ - { 32059, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ - { 32089, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ - { 32119, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ - { 32154, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ - { 32185, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - { 32223, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */ - { 32250, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ - { 32282, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ - { 32316, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */ - { 32340, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */ - { 32368, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */ - { 32392, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */ - { 32420, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ - { 32453, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */ - { 32477, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */ - { 32499, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */ - { 32521, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */ - { 32547, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */ - { 32581, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ - { 32614, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */ - { 32651, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */ - { 32679, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */ - { 32711, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */ - { 32734, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ - { 32772, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */ - { 32814, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */ - { 32845, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */ - { 32873, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ - { 32903, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */ - { 32931, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */ - { 32951, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */ - { 32975, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ - { 33006, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */ - { 33041, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ - { 33072, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */ - { 33107, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ - { 33138, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */ - { 33173, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ - { 33204, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */ - { 33239, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ - { 33270, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */ - { 33305, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ - { 33336, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */ - { 33371, 0x00008071 }, /* GL_TEXTURE_DEPTH */ - { 33388, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */ - { 33410, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */ - { 33436, 0x00002300 }, /* GL_TEXTURE_ENV */ - { 33451, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */ - { 33472, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */ - { 33492, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */ - { 33518, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */ - { 33538, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */ - { 33555, 0x00000C62 }, /* GL_TEXTURE_GEN_R */ - { 33572, 0x00000C60 }, /* GL_TEXTURE_GEN_S */ - { 33589, 0x00000C61 }, /* GL_TEXTURE_GEN_T */ - { 33606, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */ - { 33631, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */ - { 33653, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */ - { 33679, 0x00001001 }, /* GL_TEXTURE_HEIGHT */ - { 33697, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */ - { 33723, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */ - { 33749, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */ - { 33779, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */ - { 33806, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */ - { 33831, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */ - { 33851, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */ - { 33875, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ - { 33902, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ - { 33929, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ - { 33956, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */ - { 33982, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */ - { 34012, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */ - { 34034, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */ - { 34052, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ - { 34082, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ - { 34110, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ - { 34138, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ - { 34166, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */ - { 34187, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */ - { 34206, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */ - { 34228, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */ - { 34247, 0x00008066 }, /* GL_TEXTURE_PRIORITY */ - { 34267, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */ - { 34292, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */ - { 34316, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */ - { 34336, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */ - { 34360, 0x00008067 }, /* GL_TEXTURE_RESIDENT */ - { 34380, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */ - { 34403, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */ - { 34428, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ - { 34462, 0x00001000 }, /* GL_TEXTURE_WIDTH */ - { 34479, 0x00008072 }, /* GL_TEXTURE_WRAP_R */ - { 34497, 0x00002802 }, /* GL_TEXTURE_WRAP_S */ - { 34515, 0x00002803 }, /* GL_TEXTURE_WRAP_T */ - { 34533, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */ - { 34553, 0x00008648 }, /* GL_TRACK_MATRIX_NV */ - { 34572, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */ - { 34601, 0x00001000 }, /* GL_TRANSFORM_BIT */ - { 34618, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */ - { 34644, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */ - { 34674, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ - { 34706, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ - { 34736, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */ - { 34770, 0x0000862C }, /* GL_TRANSPOSE_NV */ - { 34786, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */ - { 34817, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */ - { 34852, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */ - { 34880, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */ - { 34912, 0x00000004 }, /* GL_TRIANGLES */ - { 34925, 0x00000006 }, /* GL_TRIANGLE_FAN */ - { 34941, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */ - { 34962, 0x00000005 }, /* GL_TRIANGLE_STRIP */ - { 34980, 0x00000001 }, /* GL_TRUE */ - { 34988, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */ - { 35008, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */ - { 35031, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */ - { 35051, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */ - { 35072, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */ - { 35094, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */ - { 35116, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */ - { 35136, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */ - { 35157, 0x00001401 }, /* GL_UNSIGNED_BYTE */ - { 35174, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */ - { 35201, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */ - { 35224, 0x00001405 }, /* GL_UNSIGNED_INT */ - { 35240, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */ - { 35267, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */ - { 35291, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */ - { 35322, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */ - { 35346, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */ - { 35374, 0x00001403 }, /* GL_UNSIGNED_SHORT */ - { 35392, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ - { 35422, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */ - { 35448, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ - { 35478, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */ - { 35504, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */ - { 35528, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */ - { 35556, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */ - { 35584, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */ - { 35611, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ - { 35643, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */ - { 35674, 0x00008CA2 }, /* GL_UPPER_LEFT */ - { 35688, 0x00002A20 }, /* GL_V2F */ - { 35695, 0x00002A21 }, /* GL_V3F */ - { 35702, 0x00008B83 }, /* GL_VALIDATE_STATUS */ - { 35721, 0x00001F00 }, /* GL_VENDOR */ - { 35731, 0x00001F02 }, /* GL_VERSION */ - { 35742, 0x00008074 }, /* GL_VERTEX_ARRAY */ - { 35758, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */ - { 35788, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ - { 35819, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */ - { 35854, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */ - { 35878, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */ - { 35899, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */ - { 35922, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */ - { 35943, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ - { 35970, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ - { 35998, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ - { 36026, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ - { 36054, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ - { 36082, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ - { 36110, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ - { 36138, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ - { 36165, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ - { 36192, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ - { 36219, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ - { 36246, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ - { 36273, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ - { 36300, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ - { 36327, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ - { 36354, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ - { 36381, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ - { 36419, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */ - { 36461, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ - { 36492, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ - { 36527, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ - { 36561, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ - { 36599, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ - { 36630, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ - { 36665, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ - { 36693, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ - { 36725, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ - { 36755, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ - { 36789, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ - { 36817, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ - { 36849, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */ - { 36869, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */ - { 36891, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */ - { 36920, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */ - { 36941, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */ - { 36970, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ - { 37003, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ - { 37035, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */ - { 37062, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ - { 37093, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ - { 37123, 0x00008B31 }, /* GL_VERTEX_SHADER */ - { 37140, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */ - { 37161, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */ - { 37188, 0x00000BA2 }, /* GL_VIEWPORT */ - { 37200, 0x00000800 }, /* GL_VIEWPORT_BIT */ - { 37216, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */ - { 37236, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ - { 37267, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */ - { 37302, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */ - { 37330, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */ - { 37355, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ - { 37382, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */ - { 37407, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */ - { 37431, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */ - { 37450, 0x000088B9 }, /* GL_WRITE_ONLY */ - { 37464, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */ - { 37482, 0x00001506 }, /* GL_XOR */ - { 37489, 0x000085B9 }, /* GL_YCBCR_422_APPLE */ - { 37508, 0x00008757 }, /* GL_YCBCR_MESA */ - { 37522, 0x00000000 }, /* GL_ZERO */ - { 37530, 0x00000D16 }, /* GL_ZOOM_X */ - { 37540, 0x00000D17 }, /* GL_ZOOM_Y */ + { 29733, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */ + { 29758, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */ + { 29779, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */ + { 29804, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ + { 29836, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */ + { 29872, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ + { 29904, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */ + { 29940, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */ + { 29960, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */ + { 29987, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */ + { 30013, 0x00000D57 }, /* GL_STENCIL_BITS */ + { 30029, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */ + { 30051, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */ + { 30074, 0x00000B94 }, /* GL_STENCIL_FAIL */ + { 30090, 0x00000B92 }, /* GL_STENCIL_FUNC */ + { 30106, 0x00001901 }, /* GL_STENCIL_INDEX */ + { 30123, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */ + { 30146, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */ + { 30168, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */ + { 30190, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */ + { 30212, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */ + { 30233, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */ + { 30260, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */ + { 30287, 0x00000B97 }, /* GL_STENCIL_REF */ + { 30302, 0x00000B90 }, /* GL_STENCIL_TEST */ + { 30318, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ + { 30347, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */ + { 30369, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */ + { 30390, 0x00000C33 }, /* GL_STEREO */ + { 30400, 0x000088E2 }, /* GL_STREAM_COPY */ + { 30415, 0x000088E2 }, /* GL_STREAM_COPY_ARB */ + { 30434, 0x000088E0 }, /* GL_STREAM_DRAW */ + { 30449, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */ + { 30468, 0x000088E1 }, /* GL_STREAM_READ */ + { 30483, 0x000088E1 }, /* GL_STREAM_READ_ARB */ + { 30502, 0x00000D50 }, /* GL_SUBPIXEL_BITS */ + { 30519, 0x000084E7 }, /* GL_SUBTRACT */ + { 30531, 0x000084E7 }, /* GL_SUBTRACT_ARB */ + { 30547, 0x00002001 }, /* GL_T */ + { 30552, 0x00002A2A }, /* GL_T2F_C3F_V3F */ + { 30567, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */ + { 30586, 0x00002A29 }, /* GL_T2F_C4UB_V3F */ + { 30602, 0x00002A2B }, /* GL_T2F_N3F_V3F */ + { 30617, 0x00002A27 }, /* GL_T2F_V3F */ + { 30628, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */ + { 30647, 0x00002A28 }, /* GL_T4F_V4F */ + { 30658, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */ + { 30681, 0x00001702 }, /* GL_TEXTURE */ + { 30692, 0x000084C0 }, /* GL_TEXTURE0 */ + { 30704, 0x000084C0 }, /* GL_TEXTURE0_ARB */ + { 30720, 0x000084C1 }, /* GL_TEXTURE1 */ + { 30732, 0x000084CA }, /* GL_TEXTURE10 */ + { 30745, 0x000084CA }, /* GL_TEXTURE10_ARB */ + { 30762, 0x000084CB }, /* GL_TEXTURE11 */ + { 30775, 0x000084CB }, /* GL_TEXTURE11_ARB */ + { 30792, 0x000084CC }, /* GL_TEXTURE12 */ + { 30805, 0x000084CC }, /* GL_TEXTURE12_ARB */ + { 30822, 0x000084CD }, /* GL_TEXTURE13 */ + { 30835, 0x000084CD }, /* GL_TEXTURE13_ARB */ + { 30852, 0x000084CE }, /* GL_TEXTURE14 */ + { 30865, 0x000084CE }, /* GL_TEXTURE14_ARB */ + { 30882, 0x000084CF }, /* GL_TEXTURE15 */ + { 30895, 0x000084CF }, /* GL_TEXTURE15_ARB */ + { 30912, 0x000084D0 }, /* GL_TEXTURE16 */ + { 30925, 0x000084D0 }, /* GL_TEXTURE16_ARB */ + { 30942, 0x000084D1 }, /* GL_TEXTURE17 */ + { 30955, 0x000084D1 }, /* GL_TEXTURE17_ARB */ + { 30972, 0x000084D2 }, /* GL_TEXTURE18 */ + { 30985, 0x000084D2 }, /* GL_TEXTURE18_ARB */ + { 31002, 0x000084D3 }, /* GL_TEXTURE19 */ + { 31015, 0x000084D3 }, /* GL_TEXTURE19_ARB */ + { 31032, 0x000084C1 }, /* GL_TEXTURE1_ARB */ + { 31048, 0x000084C2 }, /* GL_TEXTURE2 */ + { 31060, 0x000084D4 }, /* GL_TEXTURE20 */ + { 31073, 0x000084D4 }, /* GL_TEXTURE20_ARB */ + { 31090, 0x000084D5 }, /* GL_TEXTURE21 */ + { 31103, 0x000084D5 }, /* GL_TEXTURE21_ARB */ + { 31120, 0x000084D6 }, /* GL_TEXTURE22 */ + { 31133, 0x000084D6 }, /* GL_TEXTURE22_ARB */ + { 31150, 0x000084D7 }, /* GL_TEXTURE23 */ + { 31163, 0x000084D7 }, /* GL_TEXTURE23_ARB */ + { 31180, 0x000084D8 }, /* GL_TEXTURE24 */ + { 31193, 0x000084D8 }, /* GL_TEXTURE24_ARB */ + { 31210, 0x000084D9 }, /* GL_TEXTURE25 */ + { 31223, 0x000084D9 }, /* GL_TEXTURE25_ARB */ + { 31240, 0x000084DA }, /* GL_TEXTURE26 */ + { 31253, 0x000084DA }, /* GL_TEXTURE26_ARB */ + { 31270, 0x000084DB }, /* GL_TEXTURE27 */ + { 31283, 0x000084DB }, /* GL_TEXTURE27_ARB */ + { 31300, 0x000084DC }, /* GL_TEXTURE28 */ + { 31313, 0x000084DC }, /* GL_TEXTURE28_ARB */ + { 31330, 0x000084DD }, /* GL_TEXTURE29 */ + { 31343, 0x000084DD }, /* GL_TEXTURE29_ARB */ + { 31360, 0x000084C2 }, /* GL_TEXTURE2_ARB */ + { 31376, 0x000084C3 }, /* GL_TEXTURE3 */ + { 31388, 0x000084DE }, /* GL_TEXTURE30 */ + { 31401, 0x000084DE }, /* GL_TEXTURE30_ARB */ + { 31418, 0x000084DF }, /* GL_TEXTURE31 */ + { 31431, 0x000084DF }, /* GL_TEXTURE31_ARB */ + { 31448, 0x000084C3 }, /* GL_TEXTURE3_ARB */ + { 31464, 0x000084C4 }, /* GL_TEXTURE4 */ + { 31476, 0x000084C4 }, /* GL_TEXTURE4_ARB */ + { 31492, 0x000084C5 }, /* GL_TEXTURE5 */ + { 31504, 0x000084C5 }, /* GL_TEXTURE5_ARB */ + { 31520, 0x000084C6 }, /* GL_TEXTURE6 */ + { 31532, 0x000084C6 }, /* GL_TEXTURE6_ARB */ + { 31548, 0x000084C7 }, /* GL_TEXTURE7 */ + { 31560, 0x000084C7 }, /* GL_TEXTURE7_ARB */ + { 31576, 0x000084C8 }, /* GL_TEXTURE8 */ + { 31588, 0x000084C8 }, /* GL_TEXTURE8_ARB */ + { 31604, 0x000084C9 }, /* GL_TEXTURE9 */ + { 31616, 0x000084C9 }, /* GL_TEXTURE9_ARB */ + { 31632, 0x00000DE0 }, /* GL_TEXTURE_1D */ + { 31646, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */ + { 31670, 0x00000DE1 }, /* GL_TEXTURE_2D */ + { 31684, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */ + { 31708, 0x0000806F }, /* GL_TEXTURE_3D */ + { 31722, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */ + { 31744, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */ + { 31770, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */ + { 31792, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */ + { 31814, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ + { 31846, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */ + { 31868, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ + { 31900, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */ + { 31922, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */ + { 31950, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */ + { 31982, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ + { 32015, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */ + { 32047, 0x00040000 }, /* GL_TEXTURE_BIT */ + { 32062, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */ + { 32083, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */ + { 32108, 0x00001005 }, /* GL_TEXTURE_BORDER */ + { 32126, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */ + { 32150, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ + { 32181, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ + { 32211, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ + { 32241, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ + { 32276, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ + { 32307, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + { 32345, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */ + { 32372, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ + { 32404, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + { 32438, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */ + { 32462, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */ + { 32490, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */ + { 32514, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */ + { 32542, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ + { 32575, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */ + { 32599, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */ + { 32621, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */ + { 32643, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */ + { 32669, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */ + { 32703, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ + { 32736, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */ + { 32773, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */ + { 32801, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */ + { 32833, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */ + { 32856, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ + { 32894, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */ + { 32936, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */ + { 32967, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */ + { 32995, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ + { 33025, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */ + { 33053, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */ + { 33073, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */ + { 33097, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ + { 33128, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */ + { 33163, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ + { 33194, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */ + { 33229, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ + { 33260, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */ + { 33295, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ + { 33326, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */ + { 33361, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ + { 33392, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */ + { 33427, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ + { 33458, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */ + { 33493, 0x00008071 }, /* GL_TEXTURE_DEPTH */ + { 33510, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */ + { 33532, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */ + { 33558, 0x00002300 }, /* GL_TEXTURE_ENV */ + { 33573, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */ + { 33594, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */ + { 33614, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */ + { 33640, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */ + { 33660, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */ + { 33677, 0x00000C62 }, /* GL_TEXTURE_GEN_R */ + { 33694, 0x00000C60 }, /* GL_TEXTURE_GEN_S */ + { 33711, 0x00000C61 }, /* GL_TEXTURE_GEN_T */ + { 33728, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */ + { 33753, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */ + { 33775, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */ + { 33801, 0x00001001 }, /* GL_TEXTURE_HEIGHT */ + { 33819, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */ + { 33845, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */ + { 33871, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */ + { 33901, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */ + { 33928, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */ + { 33953, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */ + { 33973, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */ + { 33997, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ + { 34024, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ + { 34051, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ + { 34078, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */ + { 34104, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */ + { 34134, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */ + { 34156, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */ + { 34174, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ + { 34204, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ + { 34232, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ + { 34260, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ + { 34288, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */ + { 34309, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */ + { 34328, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */ + { 34350, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */ + { 34369, 0x00008066 }, /* GL_TEXTURE_PRIORITY */ + { 34389, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */ + { 34414, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */ + { 34438, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */ + { 34458, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */ + { 34482, 0x00008067 }, /* GL_TEXTURE_RESIDENT */ + { 34502, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */ + { 34525, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */ + { 34550, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ + { 34584, 0x00001000 }, /* GL_TEXTURE_WIDTH */ + { 34601, 0x00008072 }, /* GL_TEXTURE_WRAP_R */ + { 34619, 0x00002802 }, /* GL_TEXTURE_WRAP_S */ + { 34637, 0x00002803 }, /* GL_TEXTURE_WRAP_T */ + { 34655, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */ + { 34675, 0x00008648 }, /* GL_TRACK_MATRIX_NV */ + { 34694, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */ + { 34723, 0x00001000 }, /* GL_TRANSFORM_BIT */ + { 34740, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */ + { 34766, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */ + { 34796, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ + { 34828, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ + { 34858, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */ + { 34892, 0x0000862C }, /* GL_TRANSPOSE_NV */ + { 34908, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */ + { 34939, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */ + { 34974, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */ + { 35002, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */ + { 35034, 0x00000004 }, /* GL_TRIANGLES */ + { 35047, 0x00000006 }, /* GL_TRIANGLE_FAN */ + { 35063, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */ + { 35084, 0x00000005 }, /* GL_TRIANGLE_STRIP */ + { 35102, 0x00000001 }, /* GL_TRUE */ + { 35110, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */ + { 35130, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */ + { 35153, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */ + { 35173, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */ + { 35194, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */ + { 35216, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */ + { 35238, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */ + { 35258, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */ + { 35279, 0x00001401 }, /* GL_UNSIGNED_BYTE */ + { 35296, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */ + { 35323, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */ + { 35346, 0x00001405 }, /* GL_UNSIGNED_INT */ + { 35362, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */ + { 35389, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */ + { 35413, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */ + { 35444, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */ + { 35468, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */ + { 35496, 0x00001403 }, /* GL_UNSIGNED_SHORT */ + { 35514, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ + { 35544, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */ + { 35570, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ + { 35600, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */ + { 35626, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */ + { 35650, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */ + { 35678, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */ + { 35706, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */ + { 35733, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ + { 35765, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */ + { 35796, 0x00008CA2 }, /* GL_UPPER_LEFT */ + { 35810, 0x00002A20 }, /* GL_V2F */ + { 35817, 0x00002A21 }, /* GL_V3F */ + { 35824, 0x00008B83 }, /* GL_VALIDATE_STATUS */ + { 35843, 0x00001F00 }, /* GL_VENDOR */ + { 35853, 0x00001F02 }, /* GL_VERSION */ + { 35864, 0x00008074 }, /* GL_VERTEX_ARRAY */ + { 35880, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */ + { 35910, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ + { 35941, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */ + { 35976, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */ + { 36000, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */ + { 36021, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */ + { 36044, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */ + { 36065, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ + { 36092, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ + { 36120, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ + { 36148, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ + { 36176, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ + { 36204, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ + { 36232, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ + { 36260, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ + { 36287, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ + { 36314, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ + { 36341, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ + { 36368, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ + { 36395, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ + { 36422, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ + { 36449, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ + { 36476, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ + { 36503, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ + { 36541, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */ + { 36583, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ + { 36614, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ + { 36649, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ + { 36683, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ + { 36721, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ + { 36752, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ + { 36787, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ + { 36815, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ + { 36847, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ + { 36877, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ + { 36911, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ + { 36939, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ + { 36971, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */ + { 36991, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */ + { 37013, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */ + { 37042, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */ + { 37063, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */ + { 37092, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ + { 37125, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ + { 37157, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */ + { 37184, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ + { 37215, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ + { 37245, 0x00008B31 }, /* GL_VERTEX_SHADER */ + { 37262, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */ + { 37283, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */ + { 37310, 0x00000BA2 }, /* GL_VIEWPORT */ + { 37322, 0x00000800 }, /* GL_VIEWPORT_BIT */ + { 37338, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */ + { 37358, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ + { 37389, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */ + { 37424, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */ + { 37452, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */ + { 37477, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ + { 37504, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */ + { 37529, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */ + { 37553, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */ + { 37572, 0x000088B9 }, /* GL_WRITE_ONLY */ + { 37586, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */ + { 37604, 0x00001506 }, /* GL_XOR */ + { 37611, 0x000085B9 }, /* GL_YCBCR_422_APPLE */ + { 37630, 0x00008757 }, /* GL_YCBCR_MESA */ + { 37644, 0x00000000 }, /* GL_ZERO */ + { 37652, 0x00000D16 }, /* GL_ZOOM_X */ + { 37662, 0x00000D17 }, /* GL_ZOOM_Y */ }; static const unsigned reduced_enums[1284] = @@ -3539,9 +3547,9 @@ static const unsigned reduced_enums[1284] = 645, /* GL_LINES */ 647, /* GL_LINE_LOOP */ 654, /* GL_LINE_STRIP */ - 1637, /* GL_TRIANGLES */ - 1640, /* GL_TRIANGLE_STRIP */ - 1638, /* GL_TRIANGLE_FAN */ + 1641, /* GL_TRIANGLES */ + 1644, /* GL_TRIANGLE_STRIP */ + 1642, /* GL_TRIANGLE_FAN */ 1211, /* GL_QUADS */ 1213, /* GL_QUAD_STRIP */ 1099, /* GL_POLYGON */ @@ -3664,24 +3672,24 @@ static const unsigned reduced_enums[1284] = 321, /* GL_DEPTH_CLEAR_VALUE */ 332, /* GL_DEPTH_FUNC */ 12, /* GL_ACCUM_CLEAR_VALUE */ - 1418, /* GL_STENCIL_TEST */ - 1406, /* GL_STENCIL_CLEAR_VALUE */ - 1408, /* GL_STENCIL_FUNC */ - 1420, /* GL_STENCIL_VALUE_MASK */ - 1407, /* GL_STENCIL_FAIL */ - 1415, /* GL_STENCIL_PASS_DEPTH_FAIL */ - 1416, /* GL_STENCIL_PASS_DEPTH_PASS */ - 1417, /* GL_STENCIL_REF */ - 1421, /* GL_STENCIL_WRITEMASK */ + 1422, /* GL_STENCIL_TEST */ + 1410, /* GL_STENCIL_CLEAR_VALUE */ + 1412, /* GL_STENCIL_FUNC */ + 1424, /* GL_STENCIL_VALUE_MASK */ + 1411, /* GL_STENCIL_FAIL */ + 1419, /* GL_STENCIL_PASS_DEPTH_FAIL */ + 1420, /* GL_STENCIL_PASS_DEPTH_PASS */ + 1421, /* GL_STENCIL_REF */ + 1425, /* GL_STENCIL_WRITEMASK */ 791, /* GL_MATRIX_MODE */ 958, /* GL_NORMALIZE */ - 1727, /* GL_VIEWPORT */ + 1731, /* GL_VIEWPORT */ 932, /* GL_MODELVIEW_STACK_DEPTH */ 1191, /* GL_PROJECTION_STACK_DEPTH */ - 1616, /* GL_TEXTURE_STACK_DEPTH */ + 1620, /* GL_TEXTURE_STACK_DEPTH */ 930, /* GL_MODELVIEW_MATRIX */ 1190, /* GL_PROJECTION_MATRIX */ - 1601, /* GL_TEXTURE_MATRIX */ + 1605, /* GL_TEXTURE_MATRIX */ 61, /* GL_ATTRIB_STACK_DEPTH */ 127, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ 43, /* GL_ALPHA_TEST */ @@ -3706,17 +3714,17 @@ static const unsigned reduced_enums[1284] = 587, /* GL_INDEX_MODE */ 1287, /* GL_RGBA_MODE */ 353, /* GL_DOUBLEBUFFER */ - 1422, /* GL_STEREO */ + 1426, /* GL_STEREO */ 1246, /* GL_RENDER_MODE */ 1043, /* GL_PERSPECTIVE_CORRECTION_HINT */ 1092, /* GL_POINT_SMOOTH_HINT */ 650, /* GL_LINE_SMOOTH_HINT */ 1109, /* GL_POLYGON_SMOOTH_HINT */ 478, /* GL_FOG_HINT */ - 1582, /* GL_TEXTURE_GEN_S */ - 1583, /* GL_TEXTURE_GEN_T */ - 1581, /* GL_TEXTURE_GEN_R */ - 1580, /* GL_TEXTURE_GEN_Q */ + 1586, /* GL_TEXTURE_GEN_S */ + 1587, /* GL_TEXTURE_GEN_T */ + 1585, /* GL_TEXTURE_GEN_R */ + 1584, /* GL_TEXTURE_GEN_Q */ 1056, /* GL_PIXEL_MAP_I_TO_I */ 1062, /* GL_PIXEL_MAP_S_TO_S */ 1058, /* GL_PIXEL_MAP_I_TO_R */ @@ -3737,12 +3745,12 @@ static const unsigned reduced_enums[1284] = 1049, /* GL_PIXEL_MAP_G_TO_G_SIZE */ 1047, /* GL_PIXEL_MAP_B_TO_B_SIZE */ 1045, /* GL_PIXEL_MAP_A_TO_A_SIZE */ - 1649, /* GL_UNPACK_SWAP_BYTES */ - 1644, /* GL_UNPACK_LSB_FIRST */ - 1645, /* GL_UNPACK_ROW_LENGTH */ - 1648, /* GL_UNPACK_SKIP_ROWS */ - 1647, /* GL_UNPACK_SKIP_PIXELS */ - 1642, /* GL_UNPACK_ALIGNMENT */ + 1653, /* GL_UNPACK_SWAP_BYTES */ + 1648, /* GL_UNPACK_LSB_FIRST */ + 1649, /* GL_UNPACK_ROW_LENGTH */ + 1652, /* GL_UNPACK_SKIP_ROWS */ + 1651, /* GL_UNPACK_SKIP_PIXELS */ + 1646, /* GL_UNPACK_ALIGNMENT */ 1031, /* GL_PACK_SWAP_BYTES */ 1026, /* GL_PACK_LSB_FIRST */ 1027, /* GL_PACK_ROW_LENGTH */ @@ -3755,8 +3763,8 @@ static const unsigned reduced_enums[1284] = 588, /* GL_INDEX_OFFSET */ 1235, /* GL_RED_SCALE */ 1233, /* GL_RED_BIAS */ - 1744, /* GL_ZOOM_X */ - 1745, /* GL_ZOOM_Y */ + 1748, /* GL_ZOOM_X */ + 1749, /* GL_ZOOM_Y */ 551, /* GL_GREEN_SCALE */ 549, /* GL_GREEN_BIAS */ 92, /* GL_BLUE_SCALE */ @@ -3777,14 +3785,14 @@ static const unsigned reduced_enums[1284] = 866, /* GL_MAX_TEXTURE_STACK_DEPTH */ 880, /* GL_MAX_VIEWPORT_DIMS */ 797, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ - 1429, /* GL_SUBPIXEL_BITS */ + 1433, /* GL_SUBPIXEL_BITS */ 584, /* GL_INDEX_BITS */ 1234, /* GL_RED_BITS */ 550, /* GL_GREEN_BITS */ 91, /* GL_BLUE_BITS */ 41, /* GL_ALPHA_BITS */ 316, /* GL_DEPTH_BITS */ - 1404, /* GL_STENCIL_BITS */ + 1408, /* GL_STENCIL_BITS */ 14, /* GL_ACCUM_RED_BITS */ 13, /* GL_ACCUM_GREEN_BITS */ 10, /* GL_ACCUM_BLUE_BITS */ @@ -3813,18 +3821,18 @@ static const unsigned reduced_enums[1284] = 692, /* GL_MAP1_GRID_SEGMENTS */ 718, /* GL_MAP2_GRID_DOMAIN */ 719, /* GL_MAP2_GRID_SEGMENTS */ - 1506, /* GL_TEXTURE_1D */ - 1508, /* GL_TEXTURE_2D */ + 1510, /* GL_TEXTURE_1D */ + 1512, /* GL_TEXTURE_2D */ 439, /* GL_FEEDBACK_BUFFER_POINTER */ 440, /* GL_FEEDBACK_BUFFER_SIZE */ 441, /* GL_FEEDBACK_BUFFER_TYPE */ 1330, /* GL_SELECTION_BUFFER_POINTER */ 1331, /* GL_SELECTION_BUFFER_SIZE */ - 1619, /* GL_TEXTURE_WIDTH */ - 1587, /* GL_TEXTURE_HEIGHT */ - 1543, /* GL_TEXTURE_COMPONENTS */ - 1527, /* GL_TEXTURE_BORDER_COLOR */ - 1526, /* GL_TEXTURE_BORDER */ + 1623, /* GL_TEXTURE_WIDTH */ + 1591, /* GL_TEXTURE_HEIGHT */ + 1547, /* GL_TEXTURE_COMPONENTS */ + 1531, /* GL_TEXTURE_BORDER_COLOR */ + 1530, /* GL_TEXTURE_BORDER */ 345, /* GL_DONT_CARE */ 437, /* GL_FASTEST */ 954, /* GL_NICEST */ @@ -3841,11 +3849,11 @@ static const unsigned reduced_enums[1284] = 219, /* GL_COMPILE */ 220, /* GL_COMPILE_AND_EXECUTE */ 111, /* GL_BYTE */ - 1650, /* GL_UNSIGNED_BYTE */ + 1654, /* GL_UNSIGNED_BYTE */ 1344, /* GL_SHORT */ - 1659, /* GL_UNSIGNED_SHORT */ + 1663, /* GL_UNSIGNED_SHORT */ 592, /* GL_INT */ - 1653, /* GL_UNSIGNED_INT */ + 1657, /* GL_UNSIGNED_INT */ 444, /* GL_FLOAT */ 1, /* GL_2_BYTES */ 5, /* GL_3_BYTES */ @@ -3857,7 +3865,7 @@ static const unsigned reduced_enums[1284] = 269, /* GL_COPY */ 50, /* GL_AND_INVERTED */ 956, /* GL_NOOP */ - 1740, /* GL_XOR */ + 1744, /* GL_XOR */ 1018, /* GL_OR */ 957, /* GL_NOR */ 427, /* GL_EQUIV */ @@ -3873,12 +3881,12 @@ static const unsigned reduced_enums[1284] = 165, /* GL_COLOR_INDEXES */ 897, /* GL_MODELVIEW */ 1189, /* GL_PROJECTION */ - 1441, /* GL_TEXTURE */ + 1445, /* GL_TEXTURE */ 138, /* GL_COLOR */ 313, /* GL_DEPTH */ 1395, /* GL_STENCIL */ 164, /* GL_COLOR_INDEX */ - 1409, /* GL_STENCIL_INDEX */ + 1413, /* GL_STENCIL_INDEX */ 322, /* GL_DEPTH_COMPONENT */ 1230, /* GL_RED */ 548, /* GL_GREEN */ @@ -3901,23 +3909,23 @@ static const unsigned reduced_enums[1284] = 1248, /* GL_REPLACE */ 575, /* GL_INCR */ 309, /* GL_DECR */ - 1674, /* GL_VENDOR */ + 1678, /* GL_VENDOR */ 1245, /* GL_RENDERER */ - 1675, /* GL_VERSION */ + 1679, /* GL_VERSION */ 431, /* GL_EXTENSIONS */ 1294, /* GL_S */ - 1432, /* GL_T */ + 1436, /* GL_T */ 1220, /* GL_R */ 1209, /* GL_Q */ 933, /* GL_MODULATE */ 308, /* GL_DECAL */ - 1577, /* GL_TEXTURE_ENV_MODE */ - 1576, /* GL_TEXTURE_ENV_COLOR */ - 1575, /* GL_TEXTURE_ENV */ + 1581, /* GL_TEXTURE_ENV_MODE */ + 1580, /* GL_TEXTURE_ENV_COLOR */ + 1579, /* GL_TEXTURE_ENV */ 432, /* GL_EYE_LINEAR */ 980, /* GL_OBJECT_LINEAR */ 1374, /* GL_SPHERE_MAP */ - 1579, /* GL_TEXTURE_GEN_MODE */ + 1583, /* GL_TEXTURE_GEN_MODE */ 982, /* GL_OBJECT_PLANE */ 433, /* GL_EYE_PLANE */ 948, /* GL_NEAREST */ @@ -3926,30 +3934,30 @@ static const unsigned reduced_enums[1284] = 644, /* GL_LINEAR_MIPMAP_NEAREST */ 951, /* GL_NEAREST_MIPMAP_LINEAR */ 643, /* GL_LINEAR_MIPMAP_LINEAR */ - 1600, /* GL_TEXTURE_MAG_FILTER */ - 1608, /* GL_TEXTURE_MIN_FILTER */ - 1621, /* GL_TEXTURE_WRAP_S */ - 1622, /* GL_TEXTURE_WRAP_T */ + 1604, /* GL_TEXTURE_MAG_FILTER */ + 1612, /* GL_TEXTURE_MIN_FILTER */ + 1625, /* GL_TEXTURE_WRAP_S */ + 1626, /* GL_TEXTURE_WRAP_T */ 117, /* GL_CLAMP */ 1247, /* GL_REPEAT */ 1107, /* GL_POLYGON_OFFSET_UNITS */ 1106, /* GL_POLYGON_OFFSET_POINT */ 1105, /* GL_POLYGON_OFFSET_LINE */ 1221, /* GL_R3_G3_B2 */ - 1671, /* GL_V2F */ - 1672, /* GL_V3F */ + 1675, /* GL_V2F */ + 1676, /* GL_V3F */ 114, /* GL_C4UB_V2F */ 115, /* GL_C4UB_V3F */ 112, /* GL_C3F_V3F */ 945, /* GL_N3F_V3F */ 113, /* GL_C4F_N3F_V3F */ - 1437, /* GL_T2F_V3F */ - 1439, /* GL_T4F_V4F */ - 1435, /* GL_T2F_C4UB_V3F */ - 1433, /* GL_T2F_C3F_V3F */ - 1436, /* GL_T2F_N3F_V3F */ - 1434, /* GL_T2F_C4F_N3F_V3F */ - 1438, /* GL_T4F_C4F_N3F_V4F */ + 1441, /* GL_T2F_V3F */ + 1443, /* GL_T4F_V4F */ + 1439, /* GL_T2F_C4UB_V3F */ + 1437, /* GL_T2F_C3F_V3F */ + 1440, /* GL_T2F_N3F_V3F */ + 1438, /* GL_T2F_C4F_N3F_V3F */ + 1442, /* GL_T4F_C4F_N3F_V4F */ 130, /* GL_CLIP_PLANE0 */ 131, /* GL_CLIP_PLANE1 */ 132, /* GL_CLIP_PLANE2 */ @@ -4009,12 +4017,12 @@ static const unsigned reduced_enums[1284] = 882, /* GL_MINMAX */ 884, /* GL_MINMAX_FORMAT */ 886, /* GL_MINMAX_SINK */ - 1440, /* GL_TABLE_TOO_LARGE_EXT */ - 1652, /* GL_UNSIGNED_BYTE_3_3_2 */ - 1661, /* GL_UNSIGNED_SHORT_4_4_4_4 */ - 1663, /* GL_UNSIGNED_SHORT_5_5_5_1 */ - 1657, /* GL_UNSIGNED_INT_8_8_8_8 */ - 1654, /* GL_UNSIGNED_INT_10_10_10_2 */ + 1444, /* GL_TABLE_TOO_LARGE_EXT */ + 1656, /* GL_UNSIGNED_BYTE_3_3_2 */ + 1665, /* GL_UNSIGNED_SHORT_4_4_4_4 */ + 1667, /* GL_UNSIGNED_SHORT_5_5_5_1 */ + 1661, /* GL_UNSIGNED_INT_8_8_8_8 */ + 1658, /* GL_UNSIGNED_INT_10_10_10_2 */ 1104, /* GL_POLYGON_OFFSET_FILL */ 1103, /* GL_POLYGON_OFFSET_FACTOR */ 1102, /* GL_POLYGON_OFFSET_BIAS */ @@ -4052,39 +4060,39 @@ static const unsigned reduced_enums[1284] = 1256, /* GL_RGB10_A2 */ 1274, /* GL_RGBA12 */ 1276, /* GL_RGBA16 */ - 1613, /* GL_TEXTURE_RED_SIZE */ - 1585, /* GL_TEXTURE_GREEN_SIZE */ - 1524, /* GL_TEXTURE_BLUE_SIZE */ - 1511, /* GL_TEXTURE_ALPHA_SIZE */ - 1598, /* GL_TEXTURE_LUMINANCE_SIZE */ - 1589, /* GL_TEXTURE_INTENSITY_SIZE */ + 1617, /* GL_TEXTURE_RED_SIZE */ + 1589, /* GL_TEXTURE_GREEN_SIZE */ + 1528, /* GL_TEXTURE_BLUE_SIZE */ + 1515, /* GL_TEXTURE_ALPHA_SIZE */ + 1602, /* GL_TEXTURE_LUMINANCE_SIZE */ + 1593, /* GL_TEXTURE_INTENSITY_SIZE */ 1249, /* GL_REPLACE_EXT */ 1197, /* GL_PROXY_TEXTURE_1D */ 1200, /* GL_PROXY_TEXTURE_2D */ - 1617, /* GL_TEXTURE_TOO_LARGE_EXT */ - 1610, /* GL_TEXTURE_PRIORITY */ - 1615, /* GL_TEXTURE_RESIDENT */ - 1514, /* GL_TEXTURE_BINDING_1D */ - 1516, /* GL_TEXTURE_BINDING_2D */ - 1518, /* GL_TEXTURE_BINDING_3D */ + 1621, /* GL_TEXTURE_TOO_LARGE_EXT */ + 1614, /* GL_TEXTURE_PRIORITY */ + 1619, /* GL_TEXTURE_RESIDENT */ + 1518, /* GL_TEXTURE_BINDING_1D */ + 1520, /* GL_TEXTURE_BINDING_2D */ + 1522, /* GL_TEXTURE_BINDING_3D */ 1028, /* GL_PACK_SKIP_IMAGES */ 1024, /* GL_PACK_IMAGE_HEIGHT */ - 1646, /* GL_UNPACK_SKIP_IMAGES */ - 1643, /* GL_UNPACK_IMAGE_HEIGHT */ - 1510, /* GL_TEXTURE_3D */ + 1650, /* GL_UNPACK_SKIP_IMAGES */ + 1647, /* GL_UNPACK_IMAGE_HEIGHT */ + 1514, /* GL_TEXTURE_3D */ 1203, /* GL_PROXY_TEXTURE_3D */ - 1572, /* GL_TEXTURE_DEPTH */ - 1620, /* GL_TEXTURE_WRAP_R */ + 1576, /* GL_TEXTURE_DEPTH */ + 1624, /* GL_TEXTURE_WRAP_R */ 794, /* GL_MAX_3D_TEXTURE_SIZE */ - 1676, /* GL_VERTEX_ARRAY */ + 1680, /* GL_VERTEX_ARRAY */ 959, /* GL_NORMAL_ARRAY */ 139, /* GL_COLOR_ARRAY */ 578, /* GL_INDEX_ARRAY */ - 1551, /* GL_TEXTURE_COORD_ARRAY */ + 1555, /* GL_TEXTURE_COORD_ARRAY */ 415, /* GL_EDGE_FLAG_ARRAY */ - 1681, /* GL_VERTEX_ARRAY_SIZE */ - 1683, /* GL_VERTEX_ARRAY_TYPE */ - 1682, /* GL_VERTEX_ARRAY_STRIDE */ + 1685, /* GL_VERTEX_ARRAY_SIZE */ + 1687, /* GL_VERTEX_ARRAY_TYPE */ + 1686, /* GL_VERTEX_ARRAY_STRIDE */ 964, /* GL_NORMAL_ARRAY_TYPE */ 963, /* GL_NORMAL_ARRAY_STRIDE */ 143, /* GL_COLOR_ARRAY_SIZE */ @@ -4092,15 +4100,15 @@ static const unsigned reduced_enums[1284] = 144, /* GL_COLOR_ARRAY_STRIDE */ 583, /* GL_INDEX_ARRAY_TYPE */ 582, /* GL_INDEX_ARRAY_STRIDE */ - 1555, /* GL_TEXTURE_COORD_ARRAY_SIZE */ - 1557, /* GL_TEXTURE_COORD_ARRAY_TYPE */ - 1556, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ + 1559, /* GL_TEXTURE_COORD_ARRAY_SIZE */ + 1561, /* GL_TEXTURE_COORD_ARRAY_TYPE */ + 1560, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ 419, /* GL_EDGE_FLAG_ARRAY_STRIDE */ - 1680, /* GL_VERTEX_ARRAY_POINTER */ + 1684, /* GL_VERTEX_ARRAY_POINTER */ 962, /* GL_NORMAL_ARRAY_POINTER */ 142, /* GL_COLOR_ARRAY_POINTER */ 581, /* GL_INDEX_ARRAY_POINTER */ - 1554, /* GL_TEXTURE_COORD_ARRAY_POINTER */ + 1558, /* GL_TEXTURE_COORD_ARRAY_POINTER */ 418, /* GL_EDGE_FLAG_ARRAY_POINTER */ 938, /* GL_MULTISAMPLE */ 1306, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ @@ -4121,9 +4129,9 @@ static const unsigned reduced_enums[1284] = 1123, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ 1118, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ 1114, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ - 1534, /* GL_TEXTURE_COLOR_TABLE_SGI */ + 1538, /* GL_TEXTURE_COLOR_TABLE_SGI */ 1204, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ - 1536, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + 1540, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ 80, /* GL_BLEND_DST_RGB */ 88, /* GL_BLEND_SRC_RGB */ 79, /* GL_BLEND_DST_ALPHA */ @@ -4148,7 +4156,7 @@ static const unsigned reduced_enums[1284] = 72, /* GL_BGRA */ 816, /* GL_MAX_ELEMENTS_VERTICES */ 815, /* GL_MAX_ELEMENTS_INDICES */ - 1588, /* GL_TEXTURE_INDEX_SIZE_EXT */ + 1592, /* GL_TEXTURE_INDEX_SIZE_EXT */ 136, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ 1086, /* GL_POINT_SIZE_MIN */ 1082, /* GL_POINT_SIZE_MAX */ @@ -4156,10 +4164,10 @@ static const unsigned reduced_enums[1284] = 1072, /* GL_POINT_DISTANCE_ATTENUATION */ 118, /* GL_CLAMP_TO_BORDER */ 121, /* GL_CLAMP_TO_EDGE */ - 1609, /* GL_TEXTURE_MIN_LOD */ - 1607, /* GL_TEXTURE_MAX_LOD */ - 1513, /* GL_TEXTURE_BASE_LEVEL */ - 1606, /* GL_TEXTURE_MAX_LEVEL */ + 1613, /* GL_TEXTURE_MIN_LOD */ + 1611, /* GL_TEXTURE_MAX_LOD */ + 1517, /* GL_TEXTURE_BASE_LEVEL */ + 1610, /* GL_TEXTURE_MAX_LEVEL */ 572, /* GL_IGNORE_BORDER_HP */ 246, /* GL_CONSTANT_BORDER_HP */ 1250, /* GL_REPLICATE_BORDER_HP */ @@ -4167,51 +4175,51 @@ static const unsigned reduced_enums[1284] = 987, /* GL_OCCLUSION_TEST_HP */ 988, /* GL_OCCLUSION_TEST_RESULT_HP */ 641, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ - 1528, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ - 1530, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ - 1532, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ - 1533, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - 1531, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ - 1529, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ + 1532, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ + 1534, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ + 1536, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ + 1537, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + 1535, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ + 1533, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ 798, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ 799, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ 1149, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ 1151, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ 1148, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ 1150, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ - 1596, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ - 1597, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ - 1595, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ + 1600, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ + 1601, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ + 1599, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ 518, /* GL_GENERATE_MIPMAP */ 519, /* GL_GENERATE_MIPMAP_HINT */ 481, /* GL_FOG_OFFSET_SGIX */ 482, /* GL_FOG_OFFSET_VALUE_SGIX */ - 1542, /* GL_TEXTURE_COMPARE_SGIX */ - 1541, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ - 1592, /* GL_TEXTURE_LEQUAL_R_SGIX */ - 1584, /* GL_TEXTURE_GEQUAL_R_SGIX */ + 1546, /* GL_TEXTURE_COMPARE_SGIX */ + 1545, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ + 1596, /* GL_TEXTURE_LEQUAL_R_SGIX */ + 1588, /* GL_TEXTURE_GEQUAL_R_SGIX */ 323, /* GL_DEPTH_COMPONENT16 */ 326, /* GL_DEPTH_COMPONENT24 */ 329, /* GL_DEPTH_COMPONENT32 */ 274, /* GL_CULL_VERTEX_EXT */ 276, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ 275, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ - 1737, /* GL_WRAP_BORDER_SUN */ - 1535, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ + 1741, /* GL_WRAP_BORDER_SUN */ + 1539, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ 634, /* GL_LIGHT_MODEL_COLOR_CONTROL */ 1345, /* GL_SINGLE_COLOR */ 1333, /* GL_SEPARATE_SPECULAR_COLOR */ 1342, /* GL_SHARED_TEXTURE_PALETTE_EXT */ - 1651, /* GL_UNSIGNED_BYTE_2_3_3_REV */ - 1664, /* GL_UNSIGNED_SHORT_5_6_5 */ - 1665, /* GL_UNSIGNED_SHORT_5_6_5_REV */ - 1662, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ - 1660, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ - 1658, /* GL_UNSIGNED_INT_8_8_8_8_REV */ - 1656, /* GL_UNSIGNED_INT_2_10_10_10_REV */ - 1604, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ - 1605, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ - 1603, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ + 1655, /* GL_UNSIGNED_BYTE_2_3_3_REV */ + 1668, /* GL_UNSIGNED_SHORT_5_6_5 */ + 1669, /* GL_UNSIGNED_SHORT_5_6_5_REV */ + 1666, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ + 1664, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ + 1662, /* GL_UNSIGNED_INT_8_8_8_8_REV */ + 1660, /* GL_UNSIGNED_INT_2_10_10_10_REV */ + 1608, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ + 1609, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ + 1607, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ 889, /* GL_MIRRORED_REPEAT */ 1289, /* GL_RGB_S3TC */ 1266, /* GL_RGB4_S3TC */ @@ -4244,46 +4252,46 @@ static const unsigned reduced_enums[1284] = 528, /* GL_GL_CURRENT_RASTER_SECONDARY_COLOR */ 28, /* GL_ALIASED_POINT_SIZE_RANGE */ 27, /* GL_ALIASED_LINE_WIDTH_RANGE */ - 1442, /* GL_TEXTURE0 */ - 1444, /* GL_TEXTURE1 */ - 1466, /* GL_TEXTURE2 */ - 1488, /* GL_TEXTURE3 */ - 1494, /* GL_TEXTURE4 */ - 1496, /* GL_TEXTURE5 */ - 1498, /* GL_TEXTURE6 */ - 1500, /* GL_TEXTURE7 */ - 1502, /* GL_TEXTURE8 */ - 1504, /* GL_TEXTURE9 */ - 1445, /* GL_TEXTURE10 */ - 1447, /* GL_TEXTURE11 */ - 1449, /* GL_TEXTURE12 */ - 1451, /* GL_TEXTURE13 */ - 1453, /* GL_TEXTURE14 */ - 1455, /* GL_TEXTURE15 */ - 1457, /* GL_TEXTURE16 */ - 1459, /* GL_TEXTURE17 */ - 1461, /* GL_TEXTURE18 */ - 1463, /* GL_TEXTURE19 */ - 1467, /* GL_TEXTURE20 */ - 1469, /* GL_TEXTURE21 */ - 1471, /* GL_TEXTURE22 */ - 1473, /* GL_TEXTURE23 */ - 1475, /* GL_TEXTURE24 */ - 1477, /* GL_TEXTURE25 */ - 1479, /* GL_TEXTURE26 */ - 1481, /* GL_TEXTURE27 */ - 1483, /* GL_TEXTURE28 */ - 1485, /* GL_TEXTURE29 */ - 1489, /* GL_TEXTURE30 */ - 1491, /* GL_TEXTURE31 */ + 1446, /* GL_TEXTURE0 */ + 1448, /* GL_TEXTURE1 */ + 1470, /* GL_TEXTURE2 */ + 1492, /* GL_TEXTURE3 */ + 1498, /* GL_TEXTURE4 */ + 1500, /* GL_TEXTURE5 */ + 1502, /* GL_TEXTURE6 */ + 1504, /* GL_TEXTURE7 */ + 1506, /* GL_TEXTURE8 */ + 1508, /* GL_TEXTURE9 */ + 1449, /* GL_TEXTURE10 */ + 1451, /* GL_TEXTURE11 */ + 1453, /* GL_TEXTURE12 */ + 1455, /* GL_TEXTURE13 */ + 1457, /* GL_TEXTURE14 */ + 1459, /* GL_TEXTURE15 */ + 1461, /* GL_TEXTURE16 */ + 1463, /* GL_TEXTURE17 */ + 1465, /* GL_TEXTURE18 */ + 1467, /* GL_TEXTURE19 */ + 1471, /* GL_TEXTURE20 */ + 1473, /* GL_TEXTURE21 */ + 1475, /* GL_TEXTURE22 */ + 1477, /* GL_TEXTURE23 */ + 1479, /* GL_TEXTURE24 */ + 1481, /* GL_TEXTURE25 */ + 1483, /* GL_TEXTURE26 */ + 1485, /* GL_TEXTURE27 */ + 1487, /* GL_TEXTURE28 */ + 1489, /* GL_TEXTURE29 */ + 1493, /* GL_TEXTURE30 */ + 1495, /* GL_TEXTURE31 */ 18, /* GL_ACTIVE_TEXTURE */ 124, /* GL_CLIENT_ACTIVE_TEXTURE */ 867, /* GL_MAX_TEXTURE_UNITS */ - 1630, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ - 1633, /* GL_TRANSPOSE_PROJECTION_MATRIX */ - 1635, /* GL_TRANSPOSE_TEXTURE_MATRIX */ - 1627, /* GL_TRANSPOSE_COLOR_MATRIX */ - 1430, /* GL_SUBTRACT */ + 1634, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ + 1637, /* GL_TRANSPOSE_PROJECTION_MATRIX */ + 1639, /* GL_TRANSPOSE_TEXTURE_MATRIX */ + 1631, /* GL_TRANSPOSE_COLOR_MATRIX */ + 1434, /* GL_SUBTRACT */ 856, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ 222, /* GL_COMPRESSED_ALPHA */ 226, /* GL_COMPRESSED_LUMINANCE */ @@ -4291,18 +4299,18 @@ static const unsigned reduced_enums[1284] = 224, /* GL_COMPRESSED_INTENSITY */ 230, /* GL_COMPRESSED_RGB */ 231, /* GL_COMPRESSED_RGBA */ - 1549, /* GL_TEXTURE_COMPRESSION_HINT */ - 1611, /* GL_TEXTURE_RECTANGLE_ARB */ - 1521, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ + 1553, /* GL_TEXTURE_COMPRESSION_HINT */ + 1615, /* GL_TEXTURE_RECTANGLE_ARB */ + 1525, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ 1207, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ 854, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ 335, /* GL_DEPTH_STENCIL_NV */ - 1655, /* GL_UNSIGNED_INT_24_8_NV */ + 1659, /* GL_UNSIGNED_INT_24_8_NV */ 863, /* GL_MAX_TEXTURE_LOD_BIAS */ - 1602, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ + 1606, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ 864, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ - 1578, /* GL_TEXTURE_FILTER_CONTROL */ - 1593, /* GL_TEXTURE_LOD_BIAS */ + 1582, /* GL_TEXTURE_FILTER_CONTROL */ + 1597, /* GL_TEXTURE_LOD_BIAS */ 207, /* GL_COMBINE4 */ 857, /* GL_MAX_SHININESS_NV */ 858, /* GL_MAX_SPOT_EXPONENT_NV */ @@ -4311,14 +4319,14 @@ static const unsigned reduced_enums[1284] = 909, /* GL_MODELVIEW1_ARB */ 965, /* GL_NORMAL_MAP */ 1236, /* GL_REFLECTION_MAP */ - 1558, /* GL_TEXTURE_CUBE_MAP */ - 1519, /* GL_TEXTURE_BINDING_CUBE_MAP */ - 1566, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ - 1560, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ - 1568, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ - 1562, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ - 1570, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ - 1564, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ + 1562, /* GL_TEXTURE_CUBE_MAP */ + 1523, /* GL_TEXTURE_BINDING_CUBE_MAP */ + 1570, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ + 1564, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ + 1572, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ + 1566, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ + 1574, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ + 1568, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ 1205, /* GL_PROXY_TEXTURE_CUBE_MAP */ 810, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ 944, /* GL_MULTISAMPLE_FILTER_HINT_NV */ @@ -4350,26 +4358,26 @@ static const unsigned reduced_enums[1284] = 1004, /* GL_OPERAND1_ALPHA */ 1010, /* GL_OPERAND2_ALPHA */ 1016, /* GL_OPERAND3_ALPHA_NV */ - 1677, /* GL_VERTEX_ARRAY_BINDING_APPLE */ - 1741, /* GL_YCBCR_422_APPLE */ - 1666, /* GL_UNSIGNED_SHORT_8_8_APPLE */ - 1668, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ + 1681, /* GL_VERTEX_ARRAY_BINDING_APPLE */ + 1745, /* GL_YCBCR_422_APPLE */ + 1670, /* GL_UNSIGNED_SHORT_8_8_APPLE */ + 1672, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ 1347, /* GL_SLICE_ACCUM_SUN */ 1212, /* GL_QUAD_MESH_SUN */ - 1639, /* GL_TRIANGLE_MESH_SUN */ - 1715, /* GL_VERTEX_PROGRAM_ARB */ - 1726, /* GL_VERTEX_STATE_PROGRAM_NV */ - 1702, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ - 1708, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ - 1710, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ - 1712, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ + 1643, /* GL_TRIANGLE_MESH_SUN */ + 1719, /* GL_VERTEX_PROGRAM_ARB */ + 1730, /* GL_VERTEX_STATE_PROGRAM_NV */ + 1706, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ + 1712, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ + 1714, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ + 1716, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ 301, /* GL_CURRENT_VERTEX_ATTRIB */ 1168, /* GL_PROGRAM_LENGTH_ARB */ 1182, /* GL_PROGRAM_STRING_ARB */ 931, /* GL_MODELVIEW_PROJECTION_NV */ 571, /* GL_IDENTITY_NV */ 616, /* GL_INVERSE_NV */ - 1632, /* GL_TRANSPOSE_NV */ + 1636, /* GL_TRANSPOSE_NV */ 617, /* GL_INVERSE_TRANSPOSE_NV */ 840, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ 839, /* GL_MAX_PROGRAM_MATRICES_ARB */ @@ -4383,33 +4391,33 @@ static const unsigned reduced_enums[1284] = 783, /* GL_MATRIX7_NV */ 286, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ 283, /* GL_CURRENT_MATRIX_ARB */ - 1718, /* GL_VERTEX_PROGRAM_POINT_SIZE */ - 1721, /* GL_VERTEX_PROGRAM_TWO_SIDE */ + 1722, /* GL_VERTEX_PROGRAM_POINT_SIZE */ + 1725, /* GL_VERTEX_PROGRAM_TWO_SIDE */ 1180, /* GL_PROGRAM_PARAMETER_NV */ - 1706, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ + 1710, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ 1184, /* GL_PROGRAM_TARGET_NV */ 1181, /* GL_PROGRAM_RESIDENT_NV */ - 1624, /* GL_TRACK_MATRIX_NV */ - 1625, /* GL_TRACK_MATRIX_TRANSFORM_NV */ - 1716, /* GL_VERTEX_PROGRAM_BINDING_NV */ + 1628, /* GL_TRACK_MATRIX_NV */ + 1629, /* GL_TRACK_MATRIX_TRANSFORM_NV */ + 1720, /* GL_VERTEX_PROGRAM_BINDING_NV */ 1162, /* GL_PROGRAM_ERROR_POSITION_ARB */ 320, /* GL_DEPTH_CLAMP_NV */ - 1684, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ - 1691, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ - 1692, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ - 1693, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ - 1694, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ - 1695, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ - 1696, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ - 1697, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ - 1698, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ - 1699, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ - 1685, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ - 1686, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ - 1687, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ - 1688, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ - 1689, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ - 1690, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ + 1688, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ + 1695, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ + 1696, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ + 1697, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ + 1698, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ + 1699, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ + 1700, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ + 1701, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ + 1702, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ + 1703, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ + 1689, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ + 1690, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ + 1691, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ + 1692, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ + 1693, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ + 1694, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ 701, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ 708, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ 709, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ @@ -4442,20 +4450,20 @@ static const unsigned reduced_enums[1284] = 732, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ 733, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ 734, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ - 1547, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ - 1544, /* GL_TEXTURE_COMPRESSED */ + 1551, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ + 1548, /* GL_TEXTURE_COMPRESSED */ 970, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ 240, /* GL_COMPRESSED_TEXTURE_FORMATS */ 879, /* GL_MAX_VERTEX_UNITS_ARB */ 22, /* GL_ACTIVE_VERTEX_UNITS_ARB */ - 1736, /* GL_WEIGHT_SUM_UNITY_ARB */ - 1714, /* GL_VERTEX_BLEND_ARB */ + 1740, /* GL_WEIGHT_SUM_UNITY_ARB */ + 1718, /* GL_VERTEX_BLEND_ARB */ 303, /* GL_CURRENT_WEIGHT_ARB */ - 1735, /* GL_WEIGHT_ARRAY_TYPE_ARB */ - 1734, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ - 1733, /* GL_WEIGHT_ARRAY_SIZE_ARB */ - 1732, /* GL_WEIGHT_ARRAY_POINTER_ARB */ - 1729, /* GL_WEIGHT_ARRAY_ARB */ + 1739, /* GL_WEIGHT_ARRAY_TYPE_ARB */ + 1738, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ + 1737, /* GL_WEIGHT_ARRAY_SIZE_ARB */ + 1736, /* GL_WEIGHT_ARRAY_POINTER_ARB */ + 1733, /* GL_WEIGHT_ARRAY_ARB */ 346, /* GL_DOT3_RGB */ 347, /* GL_DOT3_RGBA */ 238, /* GL_COMPRESSED_RGB_FXT1_3DFX */ @@ -4500,17 +4508,17 @@ static const unsigned reduced_enums[1284] = 934, /* GL_MODULATE_ADD_ATI */ 935, /* GL_MODULATE_SIGNED_ADD_ATI */ 936, /* GL_MODULATE_SUBTRACT_ATI */ - 1742, /* GL_YCBCR_MESA */ + 1746, /* GL_YCBCR_MESA */ 1025, /* GL_PACK_INVERT_MESA */ 306, /* GL_DEBUG_OBJECT_MESA */ 307, /* GL_DEBUG_PRINT_MESA */ 305, /* GL_DEBUG_ASSERT_MESA */ 107, /* GL_BUFFER_SIZE */ 109, /* GL_BUFFER_USAGE */ - 1398, /* GL_STENCIL_BACK_FUNC */ + 1399, /* GL_STENCIL_BACK_FUNC */ 1397, /* GL_STENCIL_BACK_FAIL */ - 1399, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ - 1400, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ + 1401, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ + 1403, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ 485, /* GL_FRAGMENT_PROGRAM_ARB */ 1159, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ 1187, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ @@ -4552,10 +4560,10 @@ static const unsigned reduced_enums[1284] = 790, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ 789, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ 787, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ - 1573, /* GL_TEXTURE_DEPTH_SIZE */ + 1577, /* GL_TEXTURE_DEPTH_SIZE */ 339, /* GL_DEPTH_TEXTURE_MODE */ - 1539, /* GL_TEXTURE_COMPARE_MODE */ - 1537, /* GL_TEXTURE_COMPARE_FUNC */ + 1543, /* GL_TEXTURE_COMPARE_MODE */ + 1541, /* GL_TEXTURE_COMPARE_FUNC */ 217, /* GL_COMPARE_R_TO_TEXTURE */ 1093, /* GL_POINT_SPRITE */ 266, /* GL_COORD_REPLACE */ @@ -4565,7 +4573,7 @@ static const unsigned reduced_enums[1284] = 1216, /* GL_QUERY_RESULT */ 1218, /* GL_QUERY_RESULT_AVAILABLE */ 873, /* GL_MAX_VERTEX_ATTRIBS */ - 1704, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ + 1708, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ 337, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ 336, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ 859, /* GL_MAX_TEXTURE_COORDS */ @@ -4573,23 +4581,23 @@ static const unsigned reduced_enums[1284] = 1164, /* GL_PROGRAM_ERROR_STRING_ARB */ 1166, /* GL_PROGRAM_FORMAT_ASCII_ARB */ 1165, /* GL_PROGRAM_FORMAT_ARB */ - 1618, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ + 1622, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ 318, /* GL_DEPTH_BOUNDS_TEST_EXT */ 317, /* GL_DEPTH_BOUNDS_EXT */ 52, /* GL_ARRAY_BUFFER */ 420, /* GL_ELEMENT_ARRAY_BUFFER */ 54, /* GL_ARRAY_BUFFER_BINDING */ 422, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ - 1678, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ + 1682, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ 960, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ 140, /* GL_COLOR_ARRAY_BUFFER_BINDING */ 579, /* GL_INDEX_ARRAY_BUFFER_BINDING */ - 1552, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ + 1556, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ 416, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ 1323, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ 463, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ - 1730, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ - 1700, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ + 1734, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ + 1704, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ 1167, /* GL_PROGRAM_INSTRUCTIONS_ARB */ 835, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ 1173, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ @@ -4613,14 +4621,14 @@ static const unsigned reduced_enums[1284] = 836, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ 832, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ 1188, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ - 1629, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ + 1633, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ 1226, /* GL_READ_ONLY */ - 1738, /* GL_WRITE_ONLY */ + 1742, /* GL_WRITE_ONLY */ 1228, /* GL_READ_WRITE */ 101, /* GL_BUFFER_ACCESS */ 103, /* GL_BUFFER_MAPPED */ 105, /* GL_BUFFER_MAP_POINTER */ - 1623, /* GL_TIME_ELAPSED_EXT */ + 1627, /* GL_TIME_ELAPSED_EXT */ 746, /* GL_MATRIX0_ARB */ 758, /* GL_MATRIX1_ARB */ 770, /* GL_MATRIX2_ARB */ @@ -4653,9 +4661,9 @@ static const unsigned reduced_enums[1284] = 769, /* GL_MATRIX29_ARB */ 772, /* GL_MATRIX30_ARB */ 773, /* GL_MATRIX31_ARB */ - 1425, /* GL_STREAM_DRAW */ - 1427, /* GL_STREAM_READ */ - 1423, /* GL_STREAM_COPY */ + 1429, /* GL_STREAM_DRAW */ + 1431, /* GL_STREAM_READ */ + 1427, /* GL_STREAM_COPY */ 1391, /* GL_STATIC_DRAW */ 1393, /* GL_STATIC_READ */ 1389, /* GL_STATIC_COPY */ @@ -4672,12 +4680,12 @@ static const unsigned reduced_enums[1284] = 838, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ 837, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ 795, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ - 1419, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ + 1423, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ 17, /* GL_ACTIVE_STENCIL_FACE_EXT */ 894, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ 1304, /* GL_SAMPLES_PASSED */ 486, /* GL_FRAGMENT_SHADER */ - 1724, /* GL_VERTEX_SHADER */ + 1728, /* GL_VERTEX_SHADER */ 1178, /* GL_PROGRAM_OBJECT_ARB */ 1336, /* GL_SHADER_OBJECT_ARB */ 819, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ @@ -4715,7 +4723,7 @@ static const unsigned reduced_enums[1284] = 312, /* GL_DELETE_STATUS */ 221, /* GL_COMPILE_STATUS */ 659, /* GL_LINK_STATUS */ - 1673, /* GL_VALIDATE_STATUS */ + 1677, /* GL_VALIDATE_STATUS */ 591, /* GL_INFO_LOG_LENGTH */ 56, /* GL_ATTACHED_SHADERS */ 20, /* GL_ACTIVE_UNIFORMS */ @@ -4738,12 +4746,12 @@ static const unsigned reduced_enums[1284] = 1038, /* GL_PALETTE8_RGB5_A1_OES */ 574, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ 573, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ - 1507, /* GL_TEXTURE_1D_ARRAY_EXT */ + 1511, /* GL_TEXTURE_1D_ARRAY_EXT */ 1198, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ - 1509, /* GL_TEXTURE_2D_ARRAY_EXT */ + 1513, /* GL_TEXTURE_2D_ARRAY_EXT */ 1201, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ - 1515, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ - 1517, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ + 1519, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ + 1521, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ 543, /* GL_GL_SRGB */ 544, /* GL_GL_SRGB8 */ 546, /* GL_GL_SRGB_ALPHA */ @@ -4758,10 +4766,10 @@ static const unsigned reduced_enums[1284] = 525, /* GL_GL_COMPRESSED_SLUMINANCE_ALPHA */ 1095, /* GL_POINT_SPRITE_COORD_ORIGIN */ 667, /* GL_LOWER_LEFT */ - 1670, /* GL_UPPER_LEFT */ - 1401, /* GL_STENCIL_BACK_REF */ - 1402, /* GL_STENCIL_BACK_VALUE_MASK */ - 1403, /* GL_STENCIL_BACK_WRITEMASK */ + 1674, /* GL_UPPER_LEFT */ + 1405, /* GL_STENCIL_BACK_REF */ + 1406, /* GL_STENCIL_BACK_VALUE_MASK */ + 1407, /* GL_STENCIL_BACK_WRITEMASK */ 403, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ 1240, /* GL_RENDERBUFFER_BINDING_EXT */ 1225, /* GL_READ_FRAMEBUFFER_EXT */ @@ -4806,15 +4814,15 @@ static const unsigned reduced_enums[1284] = 1244, /* GL_RENDERBUFFER_WIDTH_EXT */ 1242, /* GL_RENDERBUFFER_HEIGHT_EXT */ 1243, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ - 1414, /* GL_STENCIL_INDEX_EXT */ - 1411, /* GL_STENCIL_INDEX1_EXT */ - 1412, /* GL_STENCIL_INDEX4_EXT */ - 1413, /* GL_STENCIL_INDEX8_EXT */ - 1410, /* GL_STENCIL_INDEX16_EXT */ + 1418, /* GL_STENCIL_INDEX_EXT */ + 1415, /* GL_STENCIL_INDEX1_EXT */ + 1416, /* GL_STENCIL_INDEX4_EXT */ + 1417, /* GL_STENCIL_INDEX8_EXT */ + 1414, /* GL_STENCIL_INDEX16_EXT */ 428, /* GL_EVAL_BIT */ 1222, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ 661, /* GL_LIST_BIT */ - 1523, /* GL_TEXTURE_BIT */ + 1527, /* GL_TEXTURE_BIT */ 1319, /* GL_SCISSOR_BIT */ 29, /* GL_ALL_ATTRIB_BITS */ 941, /* GL_MULTISAMPLE_BIT */ diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 8e49431a8fb..50b22d25bf3 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1868,6 +1868,7 @@ enum register_file /** Vertex and fragment instructions */ struct prog_instruction; struct gl_program_parameter_list; +struct gl_uniform_list; /** @@ -2104,7 +2105,7 @@ struct gl_query_state /** - * A GLSL shader object. + * A GLSL vertex or fragment shader object. */ struct gl_shader { @@ -2122,7 +2123,8 @@ struct gl_shader /** - * A GLSL program object. Basically a linked collection of "shaders". + * A GLSL program object. + * Basically a linked collection of vertex and fragment shaders. */ struct gl_shader_program { @@ -2137,7 +2139,7 @@ struct gl_shader_program /* post-link info: */ struct gl_vertex_program *VertexProgram; /**< Linked vertex program */ struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */ - struct gl_program_parameter_list *Uniforms; /**< Plus constants, etc */ + struct gl_uniform_list *Uniforms; struct gl_program_parameter_list *Varying; struct gl_program_parameter_list *Attributes; /**< Vertex attributes */ GLboolean LinkStatus; /**< GL_LINK_STATUS */ diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 2f88ec615a7..0b1c56fdd5f 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -818,6 +818,9 @@ _mesa_init_exec_table(struct _glapi_table *exec) #if FEATURE_EXT_framebuffer_object SET_FramebufferTextureLayerEXT(exec, _mesa_FramebufferTextureLayerEXT); #endif + + /* GL_ATI_separate_stencil */ + SET_StencilFuncSeparateATI(exec, _mesa_StencilFuncSeparateATI); } diff --git a/src/mesa/main/stencil.c b/src/mesa/main/stencil.c index e61eb0030c0..c1906197de1 100644 --- a/src/mesa/main/stencil.c +++ b/src/mesa/main/stencil.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.2 + * Version: 7.1 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -53,6 +53,48 @@ #include "mtypes.h" +static GLboolean +validate_stencil_op(GLcontext *ctx, GLenum op) +{ + switch (op) { + case GL_KEEP: + case GL_ZERO: + case GL_REPLACE: + case GL_INCR: + case GL_DECR: + case GL_INVERT: + return GL_TRUE; + case GL_INCR_WRAP_EXT: + case GL_DECR_WRAP_EXT: + if (ctx->Extensions.EXT_stencil_wrap) { + return GL_TRUE; + } + /* FALL-THROUGH */ + default: + return GL_FALSE; + } +} + + +static GLboolean +validate_stencil_func(GLcontext *ctx, GLenum func) +{ + switch (func) { + case GL_NEVER: + case GL_LESS: + case GL_LEQUAL: + case GL_GREATER: + case GL_GEQUAL: + case GL_EQUAL: + case GL_NOTEQUAL: + case GL_ALWAYS: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + /** * Set the clear value for the stencil buffer. * @@ -85,6 +127,62 @@ _mesa_ClearStencil( GLint s ) /** * Set the function and reference value for stencil testing. * + * \param frontfunc front test function. + * \param backfunc back test function. + * \param ref front and back reference value. + * \param mask front and back bitmask. + * + * \sa glStencilFunc(). + * + * Verifies the parameters and updates the respective values in + * __GLcontextRec::Stencil. On change flushes the vertices and notifies the + * driver via the dd_function_table::StencilFunc callback. + */ +void GLAPIENTRY +_mesa_StencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask ) +{ + GET_CURRENT_CONTEXT(ctx); + const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1; + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (!validate_stencil_func(ctx, frontfunc)) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glStencilFuncSeparateATI(frontfunc)"); + return; + } + if (!validate_stencil_func(ctx, backfunc)) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glStencilFuncSeparateATI(backfunc)"); + return; + } + + ref = CLAMP( ref, 0, stencilMax ); + + /* set both front and back state */ + if (ctx->Stencil.Function[0] == frontfunc && + ctx->Stencil.Function[1] == backfunc && + ctx->Stencil.ValueMask[0] == mask && + ctx->Stencil.ValueMask[1] == mask && + ctx->Stencil.Ref[0] == ref && + ctx->Stencil.Ref[1] == ref) + return; + FLUSH_VERTICES(ctx, _NEW_STENCIL); + ctx->Stencil.Function[0] = frontfunc; + ctx->Stencil.Function[1] = backfunc; + ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref; + ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask; + if (ctx->Driver.StencilFuncSeparate) { + ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT, + frontfunc, ref, mask); + ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, + backfunc, ref, mask); + } +} + + +/** + * Set the function and reference value for stencil testing. + * * \param func test function. * \param ref reference value. * \param mask bitmask. @@ -102,19 +200,9 @@ _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask ) const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1; ASSERT_OUTSIDE_BEGIN_END(ctx); - switch (func) { - case GL_NEVER: - case GL_LESS: - case GL_LEQUAL: - case GL_GREATER: - case GL_GEQUAL: - case GL_EQUAL: - case GL_NOTEQUAL: - case GL_ALWAYS: - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glStencilFunc (0x%04x)", func ); - return; + if (!validate_stencil_func(ctx, func)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFunc(func)"); + return; } ref = CLAMP( ref, 0, stencilMax ); @@ -218,59 +306,17 @@ _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - switch (fail) { - case GL_KEEP: - case GL_ZERO: - case GL_REPLACE: - case GL_INCR: - case GL_DECR: - case GL_INVERT: - break; - case GL_INCR_WRAP_EXT: - case GL_DECR_WRAP_EXT: - if (ctx->Extensions.EXT_stencil_wrap) { - break; - } - /* FALL-THROUGH */ - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp"); - return; + if (!validate_stencil_op(ctx, fail)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(sfail)"); + return; } - switch (zfail) { - case GL_KEEP: - case GL_ZERO: - case GL_REPLACE: - case GL_INCR: - case GL_DECR: - case GL_INVERT: - break; - case GL_INCR_WRAP_EXT: - case GL_DECR_WRAP_EXT: - if (ctx->Extensions.EXT_stencil_wrap) { - break; - } - /* FALL-THROUGH */ - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp"); - return; + if (!validate_stencil_op(ctx, zfail)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zfail)"); + return; } - switch (zpass) { - case GL_KEEP: - case GL_ZERO: - case GL_REPLACE: - case GL_INCR: - case GL_DECR: - case GL_INVERT: - break; - case GL_INCR_WRAP_EXT: - case GL_DECR_WRAP_EXT: - if (ctx->Extensions.EXT_stencil_wrap) { - break; - } - /* FALL-THROUGH */ - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp"); - return; + if (!validate_stencil_op(ctx, zpass)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zpass)"); + return; } if (ctx->Extensions.ATI_separate_stencil) { @@ -343,85 +389,55 @@ _mesa_ActiveStencilFaceEXT(GLenum face) * instead. */ void GLAPIENTRY -_mesa_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) +_mesa_StencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass) { + GLboolean set = GL_FALSE; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(face)"); + if (!validate_stencil_op(ctx, sfail)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(sfail)"); return; } - - switch (fail) { - case GL_KEEP: - case GL_ZERO: - case GL_REPLACE: - case GL_INCR: - case GL_DECR: - case GL_INVERT: - break; - case GL_INCR_WRAP_EXT: - case GL_DECR_WRAP_EXT: - if (ctx->Extensions.EXT_stencil_wrap) { - break; - } - /* FALL-THROUGH */ - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(fail)"); - return; + if (!validate_stencil_op(ctx, zfail)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zfail)"); + return; } - switch (zfail) { - case GL_KEEP: - case GL_ZERO: - case GL_REPLACE: - case GL_INCR: - case GL_DECR: - case GL_INVERT: - break; - case GL_INCR_WRAP_EXT: - case GL_DECR_WRAP_EXT: - if (ctx->Extensions.EXT_stencil_wrap) { - break; - } - /* FALL-THROUGH */ - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zfail)"); - return; + if (!validate_stencil_op(ctx, zpass)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zpass)"); + return; } - switch (zpass) { - case GL_KEEP: - case GL_ZERO: - case GL_REPLACE: - case GL_INCR: - case GL_DECR: - case GL_INVERT: - break; - case GL_INCR_WRAP_EXT: - case GL_DECR_WRAP_EXT: - if (ctx->Extensions.EXT_stencil_wrap) { - break; - } - /* FALL-THROUGH */ - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zpass)"); - return; + if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(face)"); + return; } - FLUSH_VERTICES(ctx, _NEW_STENCIL); - if (face != GL_BACK) { - ctx->Stencil.FailFunc[0] = fail; - ctx->Stencil.ZFailFunc[0] = zfail; - ctx->Stencil.ZPassFunc[0] = zpass; + /* set front */ + if (ctx->Stencil.ZFailFunc[0] != zfail || + ctx->Stencil.ZPassFunc[0] != zpass || + ctx->Stencil.FailFunc[0] != sfail){ + FLUSH_VERTICES(ctx, _NEW_STENCIL); + ctx->Stencil.ZFailFunc[0] = zfail; + ctx->Stencil.ZPassFunc[0] = zpass; + ctx->Stencil.FailFunc[0] = sfail; + set = GL_TRUE; + } } if (face != GL_FRONT) { - ctx->Stencil.FailFunc[1] = fail; - ctx->Stencil.ZFailFunc[1] = zfail; - ctx->Stencil.ZPassFunc[1] = zpass; + /* set back */ + if (ctx->Stencil.ZFailFunc[1] != zfail || + ctx->Stencil.ZPassFunc[1] != zpass || + ctx->Stencil.FailFunc[1] != sfail) { + FLUSH_VERTICES(ctx, _NEW_STENCIL); + ctx->Stencil.ZFailFunc[1] = zfail; + ctx->Stencil.ZPassFunc[1] = zpass; + ctx->Stencil.FailFunc[1] = sfail; + set = GL_TRUE; + } } - if (ctx->Driver.StencilOpSeparate) { - ctx->Driver.StencilOpSeparate(ctx, face, fail, zfail, zpass); + if (set && ctx->Driver.StencilOpSeparate) { + ctx->Driver.StencilOpSeparate(ctx, face, sfail, zfail, zpass); } } @@ -438,20 +454,9 @@ _mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(face)"); return; } - - switch (func) { - case GL_NEVER: - case GL_LESS: - case GL_LEQUAL: - case GL_GREATER: - case GL_GEQUAL: - case GL_EQUAL: - case GL_NOTEQUAL: - case GL_ALWAYS: - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(func)"); - return; + if (!validate_stencil_func(ctx, func)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(func)"); + return; } ref = CLAMP(ref, 0, stencilMax); diff --git a/src/mesa/main/stencil.h b/src/mesa/main/stencil.h index 27c6362023c..252ac932acd 100644 --- a/src/mesa/main/stencil.h +++ b/src/mesa/main/stencil.h @@ -5,9 +5,9 @@ /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 7.1 * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -64,6 +64,9 @@ _mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); extern void GLAPIENTRY +_mesa_StencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); + +extern void GLAPIENTRY _mesa_StencilMaskSeparate(GLenum face, GLuint mask); diff --git a/src/mesa/shader/prog_instruction.c b/src/mesa/shader/prog_instruction.c index 066129037a7..bea5d0551e4 100644 --- a/src/mesa/shader/prog_instruction.c +++ b/src/mesa/shader/prog_instruction.c @@ -119,6 +119,23 @@ _mesa_copy_instructions(struct prog_instruction *dest, /** + * Free an array of instructions + */ +void +_mesa_free_instructions(struct prog_instruction *inst, GLuint count) +{ + GLuint i; + for (i = 0; i < count; i++) { + if (inst[i].Data) + _mesa_free(inst[i].Data); + if (inst[i].Comment) + _mesa_free((char *) inst[i].Comment); + } + _mesa_free(inst); +} + + +/** * Basic info about each instruction */ struct instruction_info diff --git a/src/mesa/shader/prog_instruction.h b/src/mesa/shader/prog_instruction.h index e8a2407ea85..711166f9ddb 100644 --- a/src/mesa/shader/prog_instruction.h +++ b/src/mesa/shader/prog_instruction.h @@ -439,6 +439,9 @@ extern struct prog_instruction * _mesa_copy_instructions(struct prog_instruction *dest, const struct prog_instruction *src, GLuint n); +extern void +_mesa_free_instructions(struct prog_instruction *inst, GLuint count); + extern GLuint _mesa_num_inst_src_regs(gl_inst_opcode opcode); diff --git a/src/mesa/shader/prog_uniform.c b/src/mesa/shader/prog_uniform.c new file mode 100644 index 00000000000..20e004b350c --- /dev/null +++ b/src/mesa/shader/prog_uniform.c @@ -0,0 +1,157 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file prog_uniform.c + * Shader uniform functions. + * \author Brian Paul + */ + +#include "main/imports.h" +#include "main/mtypes.h" +#include "prog_uniform.h" + + +struct gl_uniform_list * +_mesa_new_uniform_list(void) +{ + return CALLOC_STRUCT(gl_uniform_list); +} + + +void +_mesa_free_uniform_list(struct gl_uniform_list *list) +{ + GLuint i; + for (i = 0; i < list->NumUniforms; i++) { + _mesa_free((void *) list->Uniforms[i].Name); + } + _mesa_free(list->Uniforms); + _mesa_free(list); +} + + +GLboolean +_mesa_append_uniform(struct gl_uniform_list *list, + const char *name, GLenum target, GLuint progPos) +{ + const GLuint oldNum = list->NumUniforms; + GLint index; + + assert(target == GL_VERTEX_PROGRAM_ARB || + target == GL_FRAGMENT_PROGRAM_ARB); + + index = _mesa_lookup_uniform(list, name); + if (index < 0) { + /* not found - append to list */ + + if (oldNum + 1 > list->Size) { + /* Need to grow the list array (alloc some extra) */ + list->Size += 4; + + /* realloc arrays */ + list->Uniforms = (struct gl_uniform *) + _mesa_realloc(list->Uniforms, + oldNum * sizeof(struct gl_uniform), + list->Size * sizeof(struct gl_uniform)); + } + + if (!list->Uniforms) { + /* out of memory */ + list->NumUniforms = 0; + list->Size = 0; + return GL_FALSE; + } + + list->Uniforms[oldNum].Name = _mesa_strdup(name); + list->Uniforms[oldNum].VertPos = -1; + list->Uniforms[oldNum].FragPos = -1; + index = oldNum; + list->NumUniforms++; + } + + /* update position for the vertex or fragment program */ + if (target == GL_VERTEX_PROGRAM_ARB) { + if (list->Uniforms[index].VertPos != -1) { + /* this uniform is already in the list - that shouldn't happen */ + return GL_FALSE; + } + list->Uniforms[index].VertPos = progPos; + } + else { + if (list->Uniforms[index].FragPos != -1) { + /* this uniform is already in the list - that shouldn't happen */ + return GL_FALSE; + } + list->Uniforms[index].FragPos = progPos; + } + + return GL_TRUE; +} + + +/** + * Return the location/index of the named uniform in the uniform list, + * or -1 if not found. + */ +GLint +_mesa_lookup_uniform(const struct gl_uniform_list *list, const char *name) +{ + GLuint i; + for (i = 0; i < list->NumUniforms; i++) { + if (!_mesa_strcmp(list->Uniforms[i].Name, name)) { + return i; + } + } + return -1; +} + + +GLint +_mesa_longest_uniform_name(const struct gl_uniform_list *list) +{ + GLint max = 0; + GLuint i; + for (i = 0; i < list->NumUniforms; i++) { + GLuint len = _mesa_strlen(list->Uniforms[i].Name); + if (len > max) + max = len; + } + return max; +} + + +void +_mesa_print_uniforms(const struct gl_uniform_list *list) +{ + GLuint i; + printf("Uniform list %p:\n", (void *) list); + for (i = 0; i < list->NumUniforms; i++) { + printf("%d: %s %d %d\n", + i, + list->Uniforms[i].Name, + list->Uniforms[i].VertPos, + list->Uniforms[i].FragPos); + } +} diff --git a/src/mesa/shader/prog_uniform.h b/src/mesa/shader/prog_uniform.h new file mode 100644 index 00000000000..735de28705a --- /dev/null +++ b/src/mesa/shader/prog_uniform.h @@ -0,0 +1,91 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file prog_uniform.c + * Shader uniform functions. + * \author Brian Paul + */ + +#ifndef PROG_UNIFORM_H +#define PROG_UNIFORM_H + +#include "main/mtypes.h" +#include "prog_statevars.h" + + +/** + * Shader program uniform variable. + * The glGetUniformLocation() and glUniform() commands will use this + * information. + * Note that a uniform such as "binormal" might be used in both the + * vertex shader and the fragment shader. When glUniform() is called to + * set the uniform's value, it must be updated in both the vertex and + * fragment shaders. The uniform may be in different locations in the + * two shaders so we keep track of that here. + */ +struct gl_uniform +{ + const char *Name; /**< Null-terminated string */ + GLint VertPos; + GLint FragPos; +#if 0 + GLenum DataType; /**< GL_FLOAT, GL_FLOAT_VEC2, etc */ + GLuint Size; /**< Number of components (1..4) */ +#endif +}; + + +/** + * List of gl_uniforms + */ +struct gl_uniform_list +{ + GLuint Size; /**< allocated size of Uniforms array */ + GLuint NumUniforms; /**< number of uniforms in the array */ + struct gl_uniform *Uniforms; /**< Array [Size] */ +}; + + +extern struct gl_uniform_list * +_mesa_new_uniform_list(void); + +extern void +_mesa_free_uniform_list(struct gl_uniform_list *list); + +extern GLboolean +_mesa_append_uniform(struct gl_uniform_list *list, + const char *name, GLenum target, GLuint progPos); + +extern GLint +_mesa_lookup_uniform(const struct gl_uniform_list *list, const char *name); + +extern GLint +_mesa_longest_uniform_name(const struct gl_uniform_list *list); + +extern void +_mesa_print_uniforms(const struct gl_uniform_list *list); + + +#endif /* PROG_UNIFORM_H */ diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c index 09a8494bd36..0ed7f833d20 100644 --- a/src/mesa/shader/program.c +++ b/src/mesa/shader/program.c @@ -287,16 +287,7 @@ _mesa_delete_program(GLcontext *ctx, struct gl_program *prog) if (prog->String) _mesa_free(prog->String); - if (prog->Instructions) { - GLuint i; - for (i = 0; i < prog->NumInstructions; i++) { - if (prog->Instructions[i].Data) - _mesa_free(prog->Instructions[i].Data); - if (prog->Instructions[i].Comment) - _mesa_free((char *) prog->Instructions[i].Comment); - } - _mesa_free(prog->Instructions); - } + _mesa_free_instructions(prog->Instructions, prog->NumInstructions); if (prog->Parameters) { _mesa_free_parameter_list(prog->Parameters); @@ -361,6 +352,7 @@ _mesa_clone_program(GLcontext *ctx, const struct gl_program *prog) prog->NumInstructions); clone->InputsRead = prog->InputsRead; clone->OutputsWritten = prog->OutputsWritten; + clone->SamplersUsed = prog->SamplersUsed; memcpy(clone->TexturesUsed, prog->TexturesUsed, sizeof(prog->TexturesUsed)); if (prog->Parameters) @@ -414,6 +406,55 @@ _mesa_clone_program(GLcontext *ctx, const struct gl_program *prog) } +/** + * Insert 'count' NOP instructions at 'start' in the given program. + * Adjust branch targets accordingly. + */ +GLboolean +_mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count) +{ + const GLuint origLen = prog->NumInstructions; + const GLuint newLen = origLen + count; + struct prog_instruction *newInst; + GLuint i; + + /* adjust branches */ + for (i = 0; i < prog->NumInstructions; i++) { + struct prog_instruction *inst = prog->Instructions + i; + if (inst->BranchTarget > 0) { + if (inst->BranchTarget >= start) { + inst->BranchTarget += count; + } + } + } + + /* Alloc storage for new instructions */ + newInst = _mesa_alloc_instructions(newLen); + if (!newInst) { + return GL_FALSE; + } + + /* Copy 'start' instructions into new instruction buffer */ + _mesa_copy_instructions(newInst, prog->Instructions, start); + + /* init the new instructions */ + _mesa_init_instructions(newInst + start, count); + + /* Copy the remaining/tail instructions to new inst buffer */ + _mesa_copy_instructions(newInst + start + count, + prog->Instructions + start, + origLen - start); + + /* free old instructions */ + _mesa_free_instructions(prog->Instructions, origLen); + + /* install new instructions */ + prog->Instructions = newInst; + prog->NumInstructions = newLen; + + return GL_TRUE; +} + /** * Search instructions for registers that match (oldFile, oldIndex), @@ -537,6 +578,7 @@ _mesa_combine_programs(GLcontext *ctx, } newProg->InputsRead = progA->InputsRead | inputsB; newProg->OutputsWritten = progB->OutputsWritten; + newProg->SamplersUsed = progA->SamplersUsed | progB->SamplersUsed; } else { /* vertex program */ diff --git a/src/mesa/shader/program.h b/src/mesa/shader/program.h index 4b7297e4c65..414a57d39cc 100644 --- a/src/mesa/shader/program.h +++ b/src/mesa/shader/program.h @@ -87,6 +87,8 @@ _mesa_lookup_program(GLcontext *ctx, GLuint id); extern struct gl_program * _mesa_clone_program(GLcontext *ctx, const struct gl_program *prog); +extern GLboolean +_mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count); extern struct gl_program * _mesa_combine_programs(GLcontext *ctx, diff --git a/src/mesa/shader/programopt.c b/src/mesa/shader/programopt.c index 9eeb71db1b6..7d560c74a54 100644 --- a/src/mesa/shader/programopt.c +++ b/src/mesa/shader/programopt.c @@ -35,6 +35,7 @@ #include "context.h" #include "prog_parameter.h" #include "prog_statevars.h" +#include "program.h" #include "programopt.h" #include "prog_instruction.h" @@ -102,7 +103,7 @@ _mesa_insert_mvp_code(GLcontext *ctx, struct gl_vertex_program *vprog) _mesa_copy_instructions (newInst + 4, vprog->Base.Instructions, origLen); /* free old instructions */ - _mesa_free(vprog->Base.Instructions); + _mesa_free_instructions(vprog->Base.Instructions, origLen); /* install new instructions */ vprog->Base.Instructions = newInst; @@ -274,7 +275,7 @@ _mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog) inst++; /* free old instructions */ - _mesa_free(fprog->Base.Instructions); + _mesa_free_instructions(fprog->Base.Instructions, origLen); /* install new instructions */ fprog->Base.Instructions = newInst; @@ -364,3 +365,94 @@ _mesa_count_texture_instructions(struct gl_program *prog) } } + +/** + * Scan/rewrite program to remove reads of varying (output) registers. + * In GLSL vertex shaders, varying vars can be read and written. + * Normally, vertex varying vars are implemented as output registers. + * On some hardware, trying to read an output register causes trouble. + * So, rewrite the program to use a temporary register in this case. + */ +void +_mesa_remove_varying_reads(struct gl_program *prog) +{ + GLuint i; + GLint outputMap[VERT_RESULT_MAX]; + GLuint numVaryingReads = 0; + + assert(prog->Target == GL_VERTEX_PROGRAM_ARB); + + for (i = 0; i < VERT_RESULT_MAX; i++) + outputMap[i] = -1; + + /* look for instructions which read from varying vars */ + for (i = 0; i < prog->NumInstructions; i++) { + struct prog_instruction *inst = prog->Instructions + i; + const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode); + GLuint j; + for (j = 0; j < numSrc; j++) { + if (inst->SrcReg[j].File == PROGRAM_VARYING) { + /* replace the read with a temp reg */ + const GLuint var = inst->SrcReg[j].Index; + if (outputMap[var] == -1) { + numVaryingReads++; + outputMap[var] = _mesa_find_free_register(prog, + PROGRAM_TEMPORARY); + } + inst->SrcReg[j].File = PROGRAM_TEMPORARY; + inst->SrcReg[j].Index = outputMap[var]; + } + } + } + + if (numVaryingReads == 0) + return; /* nothing to be done */ + + /* look for instructions which write to the varying vars identified above */ + for (i = 0; i < prog->NumInstructions; i++) { + struct prog_instruction *inst = prog->Instructions + i; + const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode); + GLuint j; + for (j = 0; j < numSrc; j++) { + if (inst->DstReg.File == PROGRAM_VARYING && + outputMap[inst->DstReg.Index] >= 0) { + /* change inst to write to the temp reg, instead of the varying */ + inst->DstReg.File = PROGRAM_TEMPORARY; + inst->DstReg.Index = outputMap[inst->DstReg.Index]; + } + } + } + + /* insert new instructions to copy the temp vars to the varying vars */ + { + struct prog_instruction *inst; + GLint endPos, var; + + /* Look for END instruction and insert the new varying writes */ + endPos = -1; + for (i = 0; i < prog->NumInstructions; i++) { + struct prog_instruction *inst = prog->Instructions + i; + if (inst->Opcode == OPCODE_END) { + endPos = i; + _mesa_insert_instructions(prog, i, numVaryingReads); + break; + } + } + + assert(endPos >= 0); + + /* insert new MOV instructions here */ + inst = prog->Instructions + endPos; + for (var = 0; var < VERT_RESULT_MAX; var++) { + if (outputMap[var] >= 0) { + /* MOV VAR[var], TEMP[tmp]; */ + inst->Opcode = OPCODE_MOV; + inst->DstReg.File = PROGRAM_VARYING; + inst->DstReg.Index = var; + inst->SrcReg[0].File = PROGRAM_TEMPORARY; + inst->SrcReg[0].Index = outputMap[var]; + inst++; + } + } + } +} diff --git a/src/mesa/shader/programopt.h b/src/mesa/shader/programopt.h index ce63644bbf5..47ff2f0c7be 100644 --- a/src/mesa/shader/programopt.h +++ b/src/mesa/shader/programopt.h @@ -39,5 +39,7 @@ _mesa_count_texture_indirections(struct gl_program *prog); extern void _mesa_count_texture_instructions(struct gl_program *prog); +extern void +_mesa_remove_varying_reads(struct gl_program *prog); #endif /* PROGRAMOPT_H */ diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 4cb8bb8ed1f..9c419c9903f 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -43,6 +43,7 @@ #include "prog_parameter.h" #include "prog_print.h" #include "prog_statevars.h" +#include "prog_uniform.h" #include "shader/shader_api.h" #include "shader/slang/slang_compile.h" #include "shader/slang/slang_link.h" @@ -75,25 +76,25 @@ _mesa_clear_shader_program_data(GLcontext *ctx, struct gl_shader_program *shProg) { if (shProg->VertexProgram) { - if (shProg->VertexProgram->Base.Parameters == shProg->Uniforms) { - /* to prevent a double-free in the next call */ - shProg->VertexProgram->Base.Parameters = NULL; - } + /* Set ptr to NULL since the param list is shared with the + * original/unlinked program. + */ + shProg->VertexProgram->Base.Parameters = NULL; ctx->Driver.DeleteProgram(ctx, &shProg->VertexProgram->Base); shProg->VertexProgram = NULL; } if (shProg->FragmentProgram) { - if (shProg->FragmentProgram->Base.Parameters == shProg->Uniforms) { - /* to prevent a double-free in the next call */ - shProg->FragmentProgram->Base.Parameters = NULL; - } + /* Set ptr to NULL since the param list is shared with the + * original/unlinked program. + */ + shProg->FragmentProgram->Base.Parameters = NULL; ctx->Driver.DeleteProgram(ctx, &shProg->FragmentProgram->Base); shProg->FragmentProgram = NULL; } if (shProg->Uniforms) { - _mesa_free_parameter_list(shProg->Uniforms); + _mesa_free_uniform_list(shProg->Uniforms); shProg->Uniforms = NULL; } @@ -673,39 +674,43 @@ _mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *nameOut) { - struct gl_shader_program *shProg + const struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program); - GLuint ind, j; + const struct gl_program *prog; + GLint progPos; if (!shProg) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform"); return; } - if (!shProg->Uniforms || index >= shProg->Uniforms->NumParameters) { + if (!shProg->Uniforms || index >= shProg->Uniforms->NumUniforms) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)"); return; } - ind = 0; - for (j = 0; j < shProg->Uniforms->NumParameters; j++) { - if (shProg->Uniforms->Parameters[j].Type == PROGRAM_UNIFORM || - shProg->Uniforms->Parameters[j].Type == PROGRAM_SAMPLER) { - if (ind == index) { - /* found it */ - copy_string(nameOut, maxLength, length, - shProg->Uniforms->Parameters[j].Name); - if (size) - *size = shProg->Uniforms->Parameters[j].Size; - if (type) - *type = shProg->Uniforms->Parameters[j].DataType; - return; - } - ind++; + progPos = shProg->Uniforms->Uniforms[index].VertPos; + if (progPos >= 0) { + prog = &shProg->VertexProgram->Base; + } + else { + progPos = shProg->Uniforms->Uniforms[index].FragPos; + if (progPos >= 0) { + prog = &shProg->FragmentProgram->Base; } } - _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)"); + if (!prog || progPos < 0) + return; /* should never happen */ + + if (nameOut) + copy_string(nameOut, maxLength, length, + prog->Parameters->Parameters[progPos].Name); + if (size) + *size = prog->Parameters->Parameters[progPos].Size; + + if (type) + *type = prog->Parameters->Parameters[progPos].DataType; } @@ -792,14 +797,10 @@ _mesa_get_programiv(GLcontext *ctx, GLuint program, PROGRAM_INPUT) + 1; break; case GL_ACTIVE_UNIFORMS: - *params - = _mesa_num_parameters_of_type(shProg->Uniforms, PROGRAM_UNIFORM) - + _mesa_num_parameters_of_type(shProg->Uniforms, PROGRAM_SAMPLER); + *params = shProg->Uniforms ? shProg->Uniforms->NumUniforms : 0; break; case GL_ACTIVE_UNIFORM_MAX_LENGTH: - *params = MAX2( - _mesa_longest_parameter_name(shProg->Uniforms, PROGRAM_UNIFORM), - _mesa_longest_parameter_name(shProg->Uniforms, PROGRAM_SAMPLER)); + *params = _mesa_longest_uniform_name(shProg->Uniforms); if (*params > 0) (*params)++; /* add one for terminating zero */ break; @@ -896,10 +897,23 @@ _mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location, struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program); if (shProg) { - GLint i; - if (location >= 0 && location < shProg->Uniforms->NumParameters) { - for (i = 0; i < shProg->Uniforms->Parameters[location].Size; i++) { - params[i] = shProg->Uniforms->ParameterValues[location][i]; + if (location < shProg->Uniforms->NumUniforms) { + GLint progPos, i; + const struct gl_program *prog; + + progPos = shProg->Uniforms->Uniforms[location].VertPos; + if (progPos >= 0) { + prog = &shProg->VertexProgram->Base; + } + else { + progPos = shProg->Uniforms->Uniforms[location].FragPos; + if (progPos >= 0) { + prog = &shProg->FragmentProgram->Base; + } + } + + for (i = 0; i < prog->Parameters->Parameters[progPos].Size; i++) { + params[i] = prog->Parameters->ParameterValues[progPos][i]; } } else { @@ -920,23 +934,10 @@ _mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name) { struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program); - if (shProg) { - GLuint loc; - for (loc = 0; loc < shProg->Uniforms->NumParameters; loc++) { - const struct gl_program_parameter *u - = shProg->Uniforms->Parameters + loc; - /* XXX this is a temporary simplification / short-cut. - * We need to handle things like "e.c[0].b" as seen in the - * GLSL orange book, page 189. - */ - if ((u->Type == PROGRAM_UNIFORM || - u->Type == PROGRAM_SAMPLER) && !strcmp(u->Name, name)) { - return loc; - } - } - } - return -1; + if (!shProg) + return -1; + return _mesa_lookup_uniform(shProg->Uniforms, name); } @@ -1068,6 +1069,78 @@ update_textures_used(struct gl_program *prog) /** + * Set the value of a program's uniform variable. + * \param program the program whose uniform to update + * \param location the location/index of the uniform + * \param type the datatype of the uniform + * \param count the number of uniforms to set + * \param elems number of elements per uniform + * \param values the new values + */ +static void +set_program_uniform(GLcontext *ctx, struct gl_program *program, GLint location, + GLenum type, GLint count, GLint elems, const void *values) +{ + if (program->Parameters->Parameters[location].Type == PROGRAM_SAMPLER) { + /* This controls which texture unit which is used by a sampler */ + GLuint texUnit, sampler; + + /* data type for setting samplers must be int */ + if (type != GL_INT || count != 1) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glUniform(only glUniform1i can be used " + "to set sampler uniforms)"); + return; + } + + sampler = (GLuint) program->Parameters->ParameterValues[location][0]; + texUnit = ((GLuint *) values)[0]; + + /* check that the sampler (tex unit index) is legal */ + if (texUnit >= ctx->Const.MaxTextureImageUnits) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glUniform1(invalid sampler/tex unit index)"); + return; + } + + /* This maps a sampler to a texture unit: */ + program->SamplerUnits[sampler] = texUnit; + update_textures_used(program); + + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + } + else { + /* ordinary uniform variable */ + GLint k, i; + + if (count * elems > program->Parameters->Parameters[location].Size) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(count too large)"); + return; + } + + for (k = 0; k < count; k++) { + GLfloat *uniformVal = program->Parameters->ParameterValues[location + k]; + if (type == GL_INT || + type == GL_INT_VEC2 || + type == GL_INT_VEC3 || + type == GL_INT_VEC4) { + const GLint *iValues = ((const GLint *) values) + k * elems; + for (i = 0; i < elems; i++) { + uniformVal[i] = (GLfloat) iValues[i]; + } + } + else { + const GLfloat *fValues = ((const GLfloat *) values) + k * elems; + for (i = 0; i < elems; i++) { + uniformVal[i] = fValues[i]; + } + } + } + } +} + + +/** * Called via ctx->Driver.Uniform(). */ static void @@ -1075,20 +1148,18 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, const GLvoid *values, GLenum type) { struct gl_shader_program *shProg = ctx->Shader.CurrentProgram; - GLint elems, i, k; + GLint elems; if (!shProg || !shProg->LinkStatus) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(program not linked)"); return; } - if (location < 0 || location >= (GLint) shProg->Uniforms->NumParameters) { + if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) { _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(location)"); return; } - FLUSH_VERTICES(ctx, _NEW_PROGRAM); - if (count < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(count < 0)"); return; @@ -1116,63 +1187,54 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, return; } - if (count * elems > shProg->Uniforms->Parameters[location].Size) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(count too large)"); - return; - } - - if (shProg->Uniforms->Parameters[location].Type == PROGRAM_SAMPLER) { - /* This controls which texture unit which is used by a sampler */ - GLuint texUnit, sampler; - - /* data type for setting samplers must be int */ - if (type != GL_INT || count != 1) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glUniform(only glUniform1i can be used " - "to set sampler uniforms)"); - return; - } - - sampler = (GLuint) shProg->Uniforms->ParameterValues[location][0]; - texUnit = ((GLuint *) values)[0]; + FLUSH_VERTICES(ctx, _NEW_PROGRAM); - /* check that the sampler (tex unit index) is legal */ - if (texUnit >= ctx->Const.MaxTextureImageUnits) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glUniform1(invalid sampler/tex unit index)"); - return; + /* A uniform var may be used by both a vertex shader and a fragment + * shader. We may need to update one or both shader's uniform here: + */ + if (shProg->VertexProgram) { + GLint loc = shProg->Uniforms->Uniforms[location].VertPos; + if (loc >= 0) { + set_program_uniform(ctx, &shProg->VertexProgram->Base, + loc, type, count, elems, values); } + } - if (shProg->VertexProgram) { - shProg->VertexProgram->Base.SamplerUnits[sampler] = texUnit; - update_textures_used(&shProg->VertexProgram->Base); - } - if (shProg->FragmentProgram) { - shProg->FragmentProgram->Base.SamplerUnits[sampler] = texUnit; - update_textures_used(&shProg->FragmentProgram->Base); + if (shProg->FragmentProgram) { + GLint loc = shProg->Uniforms->Uniforms[location].FragPos; + if (loc >= 0) { + set_program_uniform(ctx, &shProg->FragmentProgram->Base, + loc, type, count, elems, values); } + } +} - FLUSH_VERTICES(ctx, _NEW_TEXTURE); +static void +set_program_uniform_matrix(GLcontext *ctx, struct gl_program *program, + GLuint location, GLuint rows, GLuint cols, + GLboolean transpose, const GLfloat *values) +{ + /* + * Note: the _columns_ of a matrix are stored in program registers, not + * the rows. + */ + /* XXXX need to test 3x3 and 2x2 matrices... */ + if (transpose) { + GLuint row, col; + for (col = 0; col < cols; col++) { + GLfloat *v = program->Parameters->ParameterValues[location + col]; + for (row = 0; row < rows; row++) { + v[row] = values[row * cols + col]; + } + } } else { - /* ordinary uniform variable */ - for (k = 0; k < count; k++) { - GLfloat *uniformVal = shProg->Uniforms->ParameterValues[location + k]; - if (type == GL_INT || - type == GL_INT_VEC2 || - type == GL_INT_VEC3 || - type == GL_INT_VEC4) { - const GLint *iValues = ((const GLint *) values) + k * elems; - for (i = 0; i < elems; i++) { - uniformVal[i] = (GLfloat) iValues[i]; - } - } - else { - const GLfloat *fValues = ((const GLfloat *) values) + k * elems; - for (i = 0; i < elems; i++) { - uniformVal[i] = fValues[i]; - } + GLuint row, col; + for (col = 0; col < cols; col++) { + GLfloat *v = program->Parameters->ParameterValues[location + col]; + for (row = 0; row < rows; row++) { + v[row] = values[col * rows + row]; } } } @@ -1193,7 +1255,7 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows, "glUniformMatrix(program not linked)"); return; } - if (location < 0 || location >= shProg->Uniforms->NumParameters) { + if (location < 0 || location >= shProg->Uniforms->NumUniforms) { _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix(location)"); return; } @@ -1204,27 +1266,19 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows, FLUSH_VERTICES(ctx, _NEW_PROGRAM); - /* - * Note: the _columns_ of a matrix are stored in program registers, not - * the rows. - */ - /* XXXX need to test 3x3 and 2x2 matrices... */ - if (transpose) { - GLuint row, col; - for (col = 0; col < cols; col++) { - GLfloat *v = shProg->Uniforms->ParameterValues[location + col]; - for (row = 0; row < rows; row++) { - v[row] = values[row * cols + col]; - } + if (shProg->VertexProgram) { + GLint loc = shProg->Uniforms->Uniforms[location].VertPos; + if (loc >= 0) { + set_program_uniform_matrix(ctx, &shProg->VertexProgram->Base, + loc, rows, cols, transpose, values); } } - else { - GLuint row, col; - for (col = 0; col < cols; col++) { - GLfloat *v = shProg->Uniforms->ParameterValues[location + col]; - for (row = 0; row < rows; row++) { - v[row] = values[col * rows + row]; - } + + if (shProg->FragmentProgram) { + GLint loc = shProg->Uniforms->Uniforms[location].FragPos; + if (loc >= 0) { + set_program_uniform_matrix(ctx, &shProg->FragmentProgram->Base, + loc, rows, cols, transpose, values); } } } diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c index bfb9ca4db6a..0df673085b7 100644 --- a/src/mesa/shader/slang/slang_compile.c +++ b/src/mesa/shader/slang/slang_compile.c @@ -31,6 +31,8 @@ #include "main/imports.h" #include "main/context.h" #include "shader/program.h" +#include "shader/programopt.h" +#include "shader/prog_print.h" #include "shader/prog_parameter.h" #include "shader/grammar/grammar_mesa.h" #include "slang_codegen.h" @@ -2186,6 +2188,19 @@ _slang_compile(GLcontext *ctx, struct gl_shader *shader) _slang_delete_mempool((slang_mempool *) ctx->Shader.MemPool); ctx->Shader.MemPool = NULL; + if (shader->Type == GL_VERTEX_SHADER) { + /* remove any reads of varying (output) registers */ +#if 0 + printf("Pre-remove output reads:\n"); + _mesa_print_program(shader->Programs[0]); +#endif + _mesa_remove_varying_reads(shader->Programs[0]); +#if 0 + printf("Post-remove output reads:\n"); + _mesa_print_program(shader->Programs[0]); +#endif + } + return success; } diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index 390ae56aa5f..addff204218 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -37,12 +37,17 @@ #include "shader/prog_parameter.h" #include "shader/prog_print.h" #include "shader/prog_statevars.h" +#include "shader/prog_uniform.h" #include "shader/shader_api.h" #include "slang_link.h" - +/** + * Linking varying vars involves rearranging varying vars so that the + * vertex program's output varyings matches the order of the fragment + * program's input varyings. + */ static GLboolean link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog) { @@ -132,148 +137,53 @@ link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog) } -static GLboolean -is_uniform(GLuint file) -{ - return (file == PROGRAM_ENV_PARAM || - file == PROGRAM_STATE_VAR || - file == PROGRAM_NAMED_PARAM || - file == PROGRAM_CONSTANT || - file == PROGRAM_SAMPLER || - file == PROGRAM_UNIFORM); -} - - -static GLuint shProg_NumSamplers = 0; /** XXX temporary */ - - -static GLboolean -link_uniform_vars(struct gl_shader_program *shProg, struct gl_program *prog) +/** + * Build the shProg->Uniforms list. + * This is basically a list/index of all uniforms found in either/both of + * the vertex and fragment shaders. + */ +static void +link_uniform_vars(struct gl_shader_program *shProg, + struct gl_program *prog, + GLuint *numSamplers) { - GLuint *map, i; GLuint samplerMap[MAX_SAMPLERS]; + GLuint i; -#if 0 - printf("================ pre link uniforms ===============\n"); - _mesa_print_parameter_list(shProg->Uniforms); -#endif - - map = (GLuint *) malloc(prog->Parameters->NumParameters * sizeof(GLuint)); - if (!map) - return GL_FALSE; - - for (i = 0; i < prog->Parameters->NumParameters; /* incr below*/) { - /* see if this uniform is in the linked uniform list */ + for (i = 0; i < prog->Parameters->NumParameters; i++) { const struct gl_program_parameter *p = prog->Parameters->Parameters + i; - const GLfloat *pVals = prog->Parameters->ParameterValues[i]; - GLint j; - GLint size; - /* sanity check */ - assert(is_uniform(p->Type)); - - /* See if this uniform is already in the linked program's list */ - if (p->Name) { - /* this is a named uniform */ - j = _mesa_lookup_parameter_index(shProg->Uniforms, -1, p->Name); - } - else { - /* this is an unnamed constant */ - /*GLuint swizzle;*/ - ASSERT(p->Type == PROGRAM_CONSTANT); - if (_mesa_lookup_parameter_constant(shProg->Uniforms, pVals, - p->Size, &j, NULL)) { - assert(j >= 0); - } - else { - j = -1; - } - } - - if (j >= 0) { - /* already in linked program's list */ - /* check size XXX check this */ -#if 0 - assert(p->Size == shProg->Uniforms->Parameters[j].Size); -#endif - } - else { - /* not already in linked list */ - switch (p->Type) { - case PROGRAM_ENV_PARAM: - j = _mesa_add_named_parameter(shProg->Uniforms, p->Name, pVals); - break; - case PROGRAM_CONSTANT: - j = _mesa_add_named_constant(shProg->Uniforms, p->Name, pVals, p->Size); - break; - case PROGRAM_STATE_VAR: - j = _mesa_add_state_reference(shProg->Uniforms, p->StateIndexes); - break; - case PROGRAM_UNIFORM: - j = _mesa_add_uniform(shProg->Uniforms, p->Name, p->Size, p->DataType); - break; - case PROGRAM_SAMPLER: - { - GLuint sampNum = shProg_NumSamplers++; - GLuint oldSampNum; - j = _mesa_add_sampler(shProg->Uniforms, p->Name, - p->DataType, sampNum); - oldSampNum = (GLuint) prog->Parameters->ParameterValues[i][0]; - assert(oldSampNum < MAX_SAMPLERS); - samplerMap[oldSampNum] = sampNum; - } - break; - default: - _mesa_problem(NULL, "bad parameter type in link_uniform_vars()"); - return GL_FALSE; - } + /* + * XXX FIX NEEDED HERE + * We should also be adding a uniform if p->Type == PROGRAM_STATE_VAR. + * For example, modelview matrix, light pos, etc. + * Also, we need to update the state-var name-generator code to + * generate GLSL-style names, like "gl_LightSource[0].position". + * Furthermore, we'll need to fix the state-var's size/datatype info. + */ + + if (p->Type == PROGRAM_UNIFORM || + p->Type == PROGRAM_SAMPLER) { + _mesa_append_uniform(shProg->Uniforms, p->Name, prog->Target, i); } - ASSERT(j >= 0); - - size = p->Size; - while (size > 0) { - map[i] = j; - i++; - j++; - size -= 4; + if (p->Type == PROGRAM_SAMPLER) { + /* Allocate a new sampler index */ + GLuint sampNum = *numSamplers; + GLuint oldSampNum = (GLuint) prog->Parameters->ParameterValues[i][0]; + assert(oldSampNum < MAX_SAMPLERS); + samplerMap[oldSampNum] = sampNum; + (*numSamplers)++; } - } -#if 0 - printf("================ post link uniforms ===============\n"); - _mesa_print_parameter_list(shProg->Uniforms); -#endif - -#if 0 - { - GLuint i; - for (i = 0; i < prog->Parameters->NumParameters; i++) { - printf("map[%d] = %d\n", i, map[i]); - } - _mesa_print_parameter_list(shProg->Uniforms); - } -#endif - /* OK, now scan the program/shader instructions looking for uniform vars, + /* OK, now scan the program/shader instructions looking for sampler vars, * replacing the old index with the new index. */ prog->SamplersUsed = 0x0; for (i = 0; i < prog->NumInstructions; i++) { struct prog_instruction *inst = prog->Instructions + i; - GLuint j; - - if (is_uniform(inst->DstReg.File)) { - inst->DstReg.Index = map[ inst->DstReg.Index ]; - } - - for (j = 0; j < 3; j++) { - if (is_uniform(inst->SrcReg[j].File)) { - inst->SrcReg[j].Index = map[ inst->SrcReg[j].Index ]; - } - } - if (_mesa_is_tex_instruction(inst->Opcode)) { /* printf("====== remap sampler from %d to %d\n", @@ -286,9 +196,6 @@ link_uniform_vars(struct gl_shader_program *shProg, struct gl_program *prog) } } - free(map); - - return GL_TRUE; } @@ -476,13 +383,12 @@ _slang_link(GLcontext *ctx, { const struct gl_vertex_program *vertProg; const struct gl_fragment_program *fragProg; + GLuint numSamplers = 0; GLuint i; - shProg_NumSamplers = 0; /** XXX temporary */ - _mesa_clear_shader_program_data(ctx, shProg); - shProg->Uniforms = _mesa_new_parameter_list(); + shProg->Uniforms = _mesa_new_uniform_list(); shProg->Varying = _mesa_new_parameter_list(); /** @@ -519,24 +425,30 @@ _slang_link(GLcontext *ctx, shProg->FragmentProgram = NULL; } + /* link varying vars */ if (shProg->VertexProgram) link_varying_vars(shProg, &shProg->VertexProgram->Base); if (shProg->FragmentProgram) link_varying_vars(shProg, &shProg->FragmentProgram->Base); + /* link uniform vars */ if (shProg->VertexProgram) - link_uniform_vars(shProg, &shProg->VertexProgram->Base); + link_uniform_vars(shProg, &shProg->VertexProgram->Base, &numSamplers); if (shProg->FragmentProgram) - link_uniform_vars(shProg, &shProg->FragmentProgram->Base); + link_uniform_vars(shProg, &shProg->FragmentProgram->Base, &numSamplers); + + /*_mesa_print_uniforms(shProg->Uniforms);*/ - /* The vertex and fragment programs share a common set of uniforms now */ if (shProg->VertexProgram) { - _mesa_free_parameter_list(shProg->VertexProgram->Base.Parameters); - shProg->VertexProgram->Base.Parameters = shProg->Uniforms; + /* Rather than cloning the parameter list here, just share it. + * We need to be careful _mesa_clear_shader_program_data() in + * to avoid double-freeing. + */ + shProg->VertexProgram->Base.Parameters = vertProg->Base.Parameters; } if (shProg->FragmentProgram) { - _mesa_free_parameter_list(shProg->FragmentProgram->Base.Parameters); - shProg->FragmentProgram->Base.Parameters = shProg->Uniforms; + /* see comment just above */ + shProg->FragmentProgram->Base.Parameters = fragProg->Base.Parameters; } if (shProg->VertexProgram) { diff --git a/src/mesa/sources b/src/mesa/sources index d109dce5bcc..a4e2026e4b4 100644 --- a/src/mesa/sources +++ b/src/mesa/sources @@ -213,6 +213,7 @@ SHADER_SOURCES = \ shader/prog_parameter.c \ shader/prog_print.c \ shader/prog_statevars.c \ + shader/prog_uniform.c \ shader/programopt.c \ shader/shader_api.c \ diff --git a/src/mesa/sparc/glapi_sparc.S b/src/mesa/sparc/glapi_sparc.S index 8725c7ee4d3..b214bef54de 100644 --- a/src/mesa/sparc/glapi_sparc.S +++ b/src/mesa/sparc/glapi_sparc.S @@ -838,6 +838,7 @@ __glapi_sparc_icache_flush: /* %o0 = insn_addr */ .globl gl_dispatch_stub_770 ; .type gl_dispatch_stub_770,#function .globl gl_dispatch_stub_771 ; .type gl_dispatch_stub_771,#function .globl gl_dispatch_stub_772 ; .type gl_dispatch_stub_772,#function + .globl gl_dispatch_stub_773 ; .type gl_dispatch_stub_773,#function .globl _mesa_sparc_glapi_begin ; .type _mesa_sparc_glapi_begin,#function _mesa_sparc_glapi_begin: @@ -1614,6 +1615,7 @@ _mesa_sparc_glapi_begin: GL_STUB(gl_dispatch_stub_770, _gloffset__dispatch_stub_770) GL_STUB(gl_dispatch_stub_771, _gloffset__dispatch_stub_771) GL_STUB(gl_dispatch_stub_772, _gloffset__dispatch_stub_772) + GL_STUB(gl_dispatch_stub_773, _gloffset__dispatch_stub_773) .globl _mesa_sparc_glapi_end ; .type _mesa_sparc_glapi_end,#function _mesa_sparc_glapi_end: diff --git a/src/mesa/state_tracker/st_atom_depth.c b/src/mesa/state_tracker/st_atom_depth.c index 03057e37fa0..ef467582c00 100644 --- a/src/mesa/state_tracker/st_atom_depth.c +++ b/src/mesa/state_tracker/st_atom_depth.c @@ -115,7 +115,7 @@ update_depth_stencil_alpha(struct st_context *st) dsa->stencil[0].value_mask = st->ctx->Stencil.ValueMask[0] & 0xff; dsa->stencil[0].write_mask = st->ctx->Stencil.WriteMask[0] & 0xff; - if (st->ctx->Stencil.TestTwoSide) { + if (st->ctx->Stencil._TestTwoSide) { dsa->stencil[1].enabled = 1; dsa->stencil[1].func = st_compare_func_to_pipe(st->ctx->Stencil.Function[1]); dsa->stencil[1].fail_op = gl_stencil_op_to_pipe(st->ctx->Stencil.FailFunc[1]); @@ -127,6 +127,7 @@ update_depth_stencil_alpha(struct st_context *st) } else { dsa->stencil[1] = dsa->stencil[0]; + dsa->stencil[1].enabled = 0; } } diff --git a/src/mesa/state_tracker/st_atom_pixeltransfer.c b/src/mesa/state_tracker/st_atom_pixeltransfer.c index 1e3effd5491..6410e7cb24d 100644 --- a/src/mesa/state_tracker/st_atom_pixeltransfer.c +++ b/src/mesa/state_tracker/st_atom_pixeltransfer.c @@ -130,6 +130,7 @@ get_pixel_transfer_program(GLcontext *ctx, const struct state_key *key) ic++; fp->Base.InputsRead = (1 << FRAG_ATTRIB_TEX0); fp->Base.OutputsWritten = (1 << FRAG_RESULT_COLR); + fp->Base.SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */ /* MAD colorTemp, colorTemp, scale, bias; */ if (key->scaleAndBias) { diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c index e1528c4d7b9..01c07dc26d3 100644 --- a/src/mesa/state_tracker/st_atom_texture.c +++ b/src/mesa/state_tracker/st_atom_texture.c @@ -47,19 +47,18 @@ static void update_textures(struct st_context *st) { - /* ST_NEW_FRAGMENT_PROGRAM - */ struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current; - GLuint unit; + GLuint su; st->state.num_textures = 0; - for (unit = 0; unit < st->ctx->Const.MaxTextureCoordUnits; unit++) { - const GLuint su = fprog->Base.SamplerUnits[unit]; + for (su = 0; su < st->ctx->Const.MaxTextureCoordUnits; su++) { struct pipe_texture *pt = NULL; if (fprog->Base.SamplersUsed & (1 << su)) { - struct gl_texture_object *texObj = st->ctx->Texture.Unit[su]._Current; + const GLuint texUnit = fprog->Base.SamplerUnits[su]; + struct gl_texture_object *texObj + = st->ctx->Texture.Unit[texUnit]._Current; struct st_texture_object *stObj = st_texture_object(texObj); if (texObj) { @@ -71,13 +70,13 @@ update_textures(struct st_context *st) continue; } - st->state.num_textures = unit + 1; + st->state.num_textures = su + 1; } pt = st_get_stobj_texture(stObj); } - pipe_texture_reference(&st->state.sampler_texture[unit], pt); + pipe_texture_reference(&st->state.sampler_texture[su], pt); } st->pipe->set_sampler_textures(st->pipe, st->state.num_textures, diff --git a/src/mesa/state_tracker/st_cb_accum.c b/src/mesa/state_tracker/st_cb_accum.c index a623d0bcc06..4f9a22161c2 100644 --- a/src/mesa/state_tracker/st_cb_accum.c +++ b/src/mesa/state_tracker/st_cb_accum.c @@ -56,54 +56,123 @@ */ +/** + * Wrapper for pipe_get_tile_rgba(). Do format/cpp override to make the + * tile util function think the surface is 16bit/channel, even if it's not. + * See also: st_renderbuffer_alloc_storage() + */ +static void +acc_get_tile_rgba(struct pipe_context *pipe, struct pipe_surface *acc_ps, + uint x, uint y, uint w, uint h, float *p) +{ + const enum pipe_format f = acc_ps->format; + const int cpp = acc_ps->cpp; + + acc_ps->format = DEFAULT_ACCUM_PIPE_FORMAT; + acc_ps->cpp = 8; + + pipe_get_tile_rgba(pipe, acc_ps, x, y, w, h, p); + + acc_ps->format = f; + acc_ps->cpp = cpp; +} + + +/** + * Wrapper for pipe_put_tile_rgba(). Do format/cpp override to make the + * tile util function think the surface is 16bit/channel, even if it's not. + * See also: st_renderbuffer_alloc_storage() + */ +static void +acc_put_tile_rgba(struct pipe_context *pipe, struct pipe_surface *acc_ps, + uint x, uint y, uint w, uint h, const float *p) +{ + enum pipe_format f = acc_ps->format; + const int cpp = acc_ps->cpp; + + acc_ps->format = DEFAULT_ACCUM_PIPE_FORMAT; + acc_ps->cpp = 8; + + pipe_put_tile_rgba(pipe, acc_ps, x, y, w, h, p); + + acc_ps->format = f; + acc_ps->cpp = cpp; +} + + + void st_clear_accum_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) { - struct pipe_context *pipe = ctx->st->pipe; struct st_renderbuffer *acc_strb = st_renderbuffer(rb); struct pipe_surface *acc_ps = acc_strb->surface; const GLint xpos = ctx->DrawBuffer->_Xmin; const GLint ypos = ctx->DrawBuffer->_Ymin; const GLint width = ctx->DrawBuffer->_Xmax - xpos; const GLint height = ctx->DrawBuffer->_Ymax - ypos; - const GLfloat r = ctx->Accum.ClearColor[0]; - const GLfloat g = ctx->Accum.ClearColor[1]; - const GLfloat b = ctx->Accum.ClearColor[2]; - const GLfloat a = ctx->Accum.ClearColor[3]; - GLfloat *accBuf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); - int i; - - for (i = 0; i < width * height; i++) { - accBuf[i*4+0] = r; - accBuf[i*4+1] = g; - accBuf[i*4+2] = b; - accBuf[i*4+3] = a; + GLvoid *map; + + map = pipe_surface_map(acc_ps); + + /* note acc_strb->format might not equal acc_ps->format */ + switch (acc_strb->format) { + case PIPE_FORMAT_R16G16B16A16_SNORM: + { + GLshort r = FLOAT_TO_SHORT(ctx->Accum.ClearColor[0]); + GLshort g = FLOAT_TO_SHORT(ctx->Accum.ClearColor[1]); + GLshort b = FLOAT_TO_SHORT(ctx->Accum.ClearColor[2]); + GLshort a = FLOAT_TO_SHORT(ctx->Accum.ClearColor[3]); + int i, j; + for (i = 0; i < height; i++) { + GLshort *dst = ((GLshort *) map + + ((ypos + i) * acc_ps->pitch + xpos) * 4); + for (j = 0; j < width; j++) { + dst[0] = r; + dst[1] = g; + dst[2] = b; + dst[3] = a; + dst += 4; + } + } + } + break; + default: + _mesa_problem(ctx, "unexpected format in st_clear_accum_buffer()"); } - pipe_put_tile_rgba(pipe, acc_ps, xpos, ypos, width, height, accBuf); + pipe_surface_unmap(acc_ps); } /** For ADD/MULT */ static void -accum_mad(struct pipe_context *pipe, GLfloat scale, GLfloat bias, +accum_mad(GLcontext *ctx, GLfloat scale, GLfloat bias, GLint xpos, GLint ypos, GLint width, GLint height, - struct pipe_surface *acc_ps) + struct st_renderbuffer *acc_strb) { - GLfloat *accBuf; - GLint i; - - accBuf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); - - pipe_get_tile_rgba(pipe, acc_ps, xpos, ypos, width, height, accBuf); - - for (i = 0; i < 4 * width * height; i++) { - accBuf[i] = accBuf[i] * scale + bias; + struct pipe_surface *acc_ps = acc_strb->surface; + GLvoid *map; + + map = pipe_surface_map(acc_ps); + + /* note acc_strb->format might not equal acc_ps->format */ + switch (acc_strb->format) { + case PIPE_FORMAT_R16G16B16A16_SNORM: + { + int i, j; + for (i = 0; i < height; i++) { + GLshort *acc = ((GLshort *) map + + ((ypos + i) * acc_ps->pitch + xpos) * 4); + for (j = 0; j < width * 4; j++) { + float val = SHORT_TO_FLOAT(acc[j]) * scale + bias; + acc[j] = FLOAT_TO_SHORT(val); + } + } + } + break; + default: + _mesa_problem(NULL, "unexpected format in st_clear_accum_buffer()"); } - - pipe_put_tile_rgba(pipe, acc_ps, xpos, ypos, width, height, accBuf); - - free(accBuf); } @@ -120,13 +189,13 @@ accum_accum(struct pipe_context *pipe, GLfloat value, accBuf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); pipe_get_tile_rgba(pipe, color_ps, xpos, ypos, width, height, colorBuf); - pipe_get_tile_rgba(pipe, acc_ps, xpos, ypos, width, height, accBuf); + acc_get_tile_rgba(pipe, acc_ps, xpos, ypos, width, height, accBuf); for (i = 0; i < 4 * width * height; i++) { accBuf[i] = accBuf[i] + colorBuf[i] * value; } - pipe_put_tile_rgba(pipe, acc_ps, xpos, ypos, width, height, accBuf); + acc_put_tile_rgba(pipe, acc_ps, xpos, ypos, width, height, accBuf); free(colorBuf); free(accBuf); @@ -150,7 +219,7 @@ accum_load(struct pipe_context *pipe, GLfloat value, buf[i] = buf[i] * value; } - pipe_put_tile_rgba(pipe, acc_ps, xpos, ypos, width, height, buf); + acc_put_tile_rgba(pipe, acc_ps, xpos, ypos, width, height, buf); free(buf); } @@ -169,7 +238,7 @@ accum_return(GLcontext *ctx, GLfloat value, abuf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); - pipe_get_tile_rgba(pipe, acc_ps, xpos, ypos, width, height, abuf); + acc_get_tile_rgba(pipe, acc_ps, xpos, ypos, width, height, abuf); if (!colormask[0] || !colormask[1] || !colormask[2] || !colormask[3]) { cbuf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); @@ -219,12 +288,12 @@ st_Accum(GLcontext *ctx, GLenum op, GLfloat value) switch (op) { case GL_ADD: if (value != 0.0F) { - accum_mad(pipe, 1.0, value, xpos, ypos, width, height, acc_ps); + accum_mad(ctx, 1.0, value, xpos, ypos, width, height, acc_strb); } break; case GL_MULT: if (value != 1.0F) { - accum_mad(pipe, value, 0.0, xpos, ypos, width, height, acc_ps); + accum_mad(ctx, value, 0.0, xpos, ypos, width, height, acc_strb); } break; case GL_ACCUM: diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c index 0872f2bd28a..505a13cc2b3 100644 --- a/src/mesa/state_tracker/st_cb_bitmap.c +++ b/src/mesa/state_tracker/st_cb_bitmap.c @@ -148,6 +148,7 @@ make_bitmap_fragment_program(GLcontext *ctx) p->InputsRead = FRAG_BIT_TEX0; p->OutputsWritten = 0x0; + p->SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */ stfp = (struct st_fragment_program *) p; stfp->Base.UsesKill = GL_TRUE; @@ -546,36 +547,38 @@ void st_flush_bitmap_cache(struct st_context *st) { if (!st->bitmap.cache->empty) { - struct bitmap_cache *cache = st->bitmap.cache; - struct pipe_context *pipe = st->pipe; - struct pipe_screen *screen = pipe->screen; - struct pipe_surface *surf; - void *dest; - - assert(cache->xmin <= cache->xmax); - /* - printf("flush size %d x %d at %d, %d\n", - cache->xmax - cache->xmin, - cache->ymax - cache->ymin, - cache->xpos, cache->ypos); - */ - - /* update the texture map image */ - surf = screen->get_tex_surface(screen, cache->texture, 0, 0, 0); - dest = pipe_surface_map(surf); - memcpy(dest, cache->buffer, sizeof(cache->buffer)); - pipe_surface_unmap(surf); - pipe_surface_reference(&surf, NULL); - - pipe->texture_update(pipe, cache->texture, 0, 0x1); - - draw_bitmap_quad(st->ctx, - cache->xpos, - cache->ypos, - st->ctx->Current.RasterPos[2], - BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT, - cache->texture); + if (st->ctx->DrawBuffer) { + struct bitmap_cache *cache = st->bitmap.cache; + struct pipe_context *pipe = st->pipe; + struct pipe_screen *screen = pipe->screen; + struct pipe_surface *surf; + void *dest; + + assert(cache->xmin <= cache->xmax); + /* + printf("flush size %d x %d at %d, %d\n", + cache->xmax - cache->xmin, + cache->ymax - cache->ymin, + cache->xpos, cache->ypos); + */ + + /* update the texture map image */ + surf = screen->get_tex_surface(screen, cache->texture, 0, 0, 0); + dest = pipe_surface_map(surf); + memcpy(dest, cache->buffer, sizeof(cache->buffer)); + pipe_surface_unmap(surf); + pipe_surface_reference(&surf, NULL); + + pipe->texture_update(pipe, cache->texture, 0, 0x1); + + draw_bitmap_quad(st->ctx, + cache->xpos, + cache->ypos, + st->ctx->Current.RasterPos[2], + BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT, + cache->texture); + } reset_cache(st); } } diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index c7796cfb6aa..c57e05312a9 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -212,6 +212,7 @@ make_fragment_shader_z(struct st_context *st) p->InputsRead = FRAG_BIT_TEX0 | FRAG_BIT_COL0; p->OutputsWritten = (1 << FRAG_RESULT_COLR) | (1 << FRAG_RESULT_DEPR); + p->SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */ stfp = (struct st_fragment_program *) p; st_translate_fragment_program(st, stfp, NULL); diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c index ec7788923a3..b1a56f3ca63 100644 --- a/src/mesa/state_tracker/st_cb_fbo.c +++ b/src/mesa/state_tracker/st_cb_fbo.c @@ -80,6 +80,8 @@ init_renderbuffer_bits(struct st_renderbuffer *strb, /** * gl_renderbuffer::AllocStorage() + * This is called to allocate the original drawing surface, and + * during window resize. */ static GLboolean st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb, @@ -90,8 +92,10 @@ st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb, struct st_renderbuffer *strb = st_renderbuffer(rb); enum pipe_format pipeFormat; GLbitfield flags = 0x0; /* XXX needed? */ + int ret; if (!strb->surface) { + /* first time surface creation */ strb->surface = pipe->winsys->surface_alloc(pipe->winsys); assert(strb->surface); assert(strb->surface->refcount); @@ -99,10 +103,10 @@ st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb, if (!strb->surface) return GL_FALSE; } - - if (strb->surface->buffer) - pipe_buffer_reference(pipe->winsys, &strb->surface->buffer, - NULL); + else if (strb->surface->buffer) { + /* release/discard the old surface buffer */ + pipe_buffer_reference(pipe->winsys, &strb->surface->buffer, NULL); + } /* Determine surface format here */ if (strb->format != PIPE_FORMAT_NONE) { @@ -116,20 +120,44 @@ st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb, init_renderbuffer_bits(strb, pipeFormat); - pipe->winsys->surface_alloc_storage(pipe->winsys, - strb->surface, - width, - height, - pipeFormat, - flags); - if (!strb->surface->buffer) - return GL_FALSE; /* out of memory, try s/w buffer? */ + ret = pipe->winsys->surface_alloc_storage(pipe->winsys, + strb->surface, + width, + height, + pipeFormat, + flags); + if (ret || !strb->surface->buffer) { + if (pipeFormat == DEFAULT_ACCUM_PIPE_FORMAT) { + /* Accum buffer. Try a different surface format. Since accum + * buffers are s/w only for now, the surface pixel format doesn't + * really matter, only that the buffer is large enough. + */ + int sz, mult; + enum pipe_format accum_format; + + /* allocate a buffer of (typically) double height to get 64bpp */ + accum_format = st_choose_renderbuffer_format(pipe, GL_RGBA); + sz = pf_get_size(accum_format); + mult = pf_get_size(DEFAULT_ACCUM_PIPE_FORMAT) / sz; + + ret = pipe->winsys->surface_alloc_storage(pipe->winsys, + strb->surface, + width, height * mult, + accum_format, flags); + if (ret) + return GL_FALSE; /* we've _really_ failed */ + + } + else { + return GL_FALSE; /* out of memory, try s/w buffer? */ + } + } ASSERT(strb->surface->buffer); ASSERT(strb->surface->format); ASSERT(strb->surface->cpp); ASSERT(strb->surface->width == width); - ASSERT(strb->surface->height == height); + /*ASSERT(strb->surface->height == height);*/ ASSERT(strb->surface->pitch); strb->Base.Width = width; @@ -247,7 +275,7 @@ st_new_renderbuffer_fb(enum pipe_format format) strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT; strb->Base._BaseFormat = GL_STENCIL_INDEX; break; - case PIPE_FORMAT_R16G16B16A16_SNORM: + case DEFAULT_ACCUM_PIPE_FORMAT: /*PIPE_FORMAT_R16G16B16A16_SNORM*/ strb->Base.InternalFormat = GL_RGBA16; strb->Base._BaseFormat = GL_RGBA; break; diff --git a/src/mesa/state_tracker/st_cb_fbo.h b/src/mesa/state_tracker/st_cb_fbo.h index 21e531d1d06..c1aa14f9b22 100644 --- a/src/mesa/state_tracker/st_cb_fbo.h +++ b/src/mesa/state_tracker/st_cb_fbo.h @@ -30,6 +30,9 @@ #define ST_CB_FBO_H +#define DEFAULT_ACCUM_PIPE_FORMAT PIPE_FORMAT_R16G16B16A16_SNORM + + /** * Derived renderbuffer class. Just need to add a pointer to the diff --git a/src/mesa/state_tracker/st_cb_flush.c b/src/mesa/state_tracker/st_cb_flush.c index 1de3676bda6..c7efa40e38a 100644 --- a/src/mesa/state_tracker/st_cb_flush.c +++ b/src/mesa/state_tracker/st_cb_flush.c @@ -60,7 +60,9 @@ static void st_gl_flush( struct st_context *st, uint pipeFlushFlags, { GLframebuffer *fb = st->ctx->DrawBuffer; - st_flush( st, pipeFlushFlags, fence ); + st_flush_bitmap_cache(st); + + FLUSH_VERTICES(st->ctx, 0); if (!fb) return; @@ -85,6 +87,15 @@ static void st_gl_flush( struct st_context *st, uint pipeFlushFlags, = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer); struct pipe_surface *front_surf = strb->surface; + /* If we aren't rendering to the frontbuffer, this is a noop. + * This should be uncontroversial for glFlush, though people may + * feel more strongly about glFinish. + * + * Additionally, need to make sure that the frontbuffer_dirty + * flag really gets set on frontbuffer rendering. + */ + st->pipe->flush( st->pipe, pipeFlushFlags, fence ); + /* Hook for copying "fake" frontbuffer if necessary: */ st->pipe->winsys->flush_frontbuffer( st->pipe->winsys, front_surf, @@ -107,7 +118,7 @@ void st_finish( struct st_context *st ) { struct pipe_fence_handle *fence = NULL; - st_gl_flush(st, PIPE_FLUSH_RENDER_CACHE, &fence); + st_flush(st, PIPE_FLUSH_RENDER_CACHE, &fence); st->pipe->winsys->fence_finish(st->pipe->winsys, fence, 0); st->pipe->winsys->fence_reference(st->pipe->winsys, &fence, NULL); diff --git a/src/mesa/state_tracker/st_cb_queryobj.c b/src/mesa/state_tracker/st_cb_queryobj.c index c1d0d086b4b..21c2c7dd9ff 100644 --- a/src/mesa/state_tracker/st_cb_queryobj.c +++ b/src/mesa/state_tracker/st_cb_queryobj.c @@ -90,11 +90,7 @@ st_DeleteQuery(GLcontext *ctx, struct gl_query_object *q) FREE(stq); } -/** - * Do glReadPixels by getting rows from the framebuffer surface with - * get_tile(). Convert to requested format/type with Mesa image routines. - * Image transfer ops are done in software too. - */ + static void st_BeginQuery(GLcontext *ctx, struct gl_query_object *q) { diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index d0bc234f365..43b43ec14cb 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -1519,6 +1519,7 @@ st_init_texture_functions(struct dd_function_table *functions) /* compressed texture functions */ functions->CompressedTexImage2D = st_CompressedTexImage2D; functions->GetCompressedTexImage = st_GetCompressedTexImage; + functions->CompressedTextureSize = _mesa_compressed_texture_size; functions->NewTextureObject = st_NewTextureObject; functions->NewTextureImage = st_NewTextureImage; diff --git a/src/mesa/state_tracker/st_format.c b/src/mesa/state_tracker/st_format.c index 761645c1057..cd41dc4684d 100644 --- a/src/mesa/state_tracker/st_format.c +++ b/src/mesa/state_tracker/st_format.c @@ -276,6 +276,14 @@ st_mesa_format_to_pipe_format(GLuint mesaFormat) return PIPE_FORMAT_Z24S8_UNORM; case MESA_FORMAT_YCBCR: return PIPE_FORMAT_YCBCR; + case MESA_FORMAT_RGB_DXT1: + return PIPE_FORMAT_DXT1_RGB; + case MESA_FORMAT_RGBA_DXT1: + return PIPE_FORMAT_DXT1_RGBA; + case MESA_FORMAT_RGBA_DXT3: + return PIPE_FORMAT_DXT3_RGBA; + case MESA_FORMAT_RGBA_DXT5: + return PIPE_FORMAT_DXT5_RGBA; default: assert(0); return 0; @@ -313,7 +321,10 @@ default_deep_rgba_format(struct pipe_screen *screen, uint type) if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_SNORM, type)) { return PIPE_FORMAT_R16G16B16A16_SNORM; } - return PIPE_FORMAT_NONE; + if (type == PIPE_TEXTURE) + return default_rgba_format(screen, type); + else + return PIPE_FORMAT_NONE; } diff --git a/src/mesa/state_tracker/st_framebuffer.c b/src/mesa/state_tracker/st_framebuffer.c index 075e9d1bd68..ea09d9234cd 100644 --- a/src/mesa/state_tracker/st_framebuffer.c +++ b/src/mesa/state_tracker/st_framebuffer.c @@ -107,7 +107,7 @@ st_create_framebuffer( const __GLcontextModes *visual, if (visual->accumRedBits > 0) { /* 16-bit/channel accum */ struct gl_renderbuffer *accumRb - = st_new_renderbuffer_fb(PIPE_FORMAT_R16G16B16A16_SNORM); + = st_new_renderbuffer_fb(DEFAULT_ACCUM_PIPE_FORMAT); _mesa_add_renderbuffer(&stfb->Base, BUFFER_ACCUM, accumRb); } diff --git a/src/mesa/state_tracker/st_mesa_to_tgsi.c b/src/mesa/state_tracker/st_mesa_to_tgsi.c index f3cfda0bfbb..578fd2ecb05 100644 --- a/src/mesa/state_tracker/st_mesa_to_tgsi.c +++ b/src/mesa/state_tracker/st_mesa_to_tgsi.c @@ -833,8 +833,7 @@ tgsi_translate_mesa_program( i++) { if (program->Parameters->Parameters[i].Type == PROGRAM_CONSTANT) { struct tgsi_full_immediate fullimm - = make_immediate(program->Parameters->ParameterValues[i], - program->Parameters->Parameters[i].Size); + = make_immediate(program->Parameters->ParameterValues[i], 4); ti += tgsi_build_full_immediate(&fullimm, &tokens[ti], header, diff --git a/src/mesa/x86-64/glapi_x86-64.S b/src/mesa/x86-64/glapi_x86-64.S index 171e95d1b83..a239a6749d5 100644 --- a/src/mesa/x86-64/glapi_x86-64.S +++ b/src/mesa/x86-64/glapi_x86-64.S @@ -29220,7 +29220,11 @@ GL_PREFIX(_dispatch_stub_771): pushq %rdi pushq %rsi pushq %rdx + pushq %rcx + pushq %rbp call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx popq %rdx popq %rsi popq %rdi @@ -29236,7 +29240,11 @@ GL_PREFIX(_dispatch_stub_771): pushq %rdi pushq %rsi pushq %rdx + pushq %rcx + pushq %rbp call _glapi_get_dispatch + popq %rbp + popq %rcx popq %rdx popq %rsi popq %rdi @@ -29283,6 +29291,44 @@ GL_PREFIX(_dispatch_stub_772): #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(_dispatch_stub_772), .-GL_PREFIX(_dispatch_stub_772) + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_773) + .type GL_PREFIX(_dispatch_stub_773), @function + HIDDEN(GL_PREFIX(_dispatch_stub_773)) +GL_PREFIX(_dispatch_stub_773): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6184(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6184(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6184(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6184(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_773), .-GL_PREFIX(_dispatch_stub_773) + .globl GL_PREFIX(ArrayElementEXT) ; .set GL_PREFIX(ArrayElementEXT), GL_PREFIX(ArrayElement) .globl GL_PREFIX(BindTextureEXT) ; .set GL_PREFIX(BindTextureEXT), GL_PREFIX(BindTexture) .globl GL_PREFIX(DrawArraysEXT) ; .set GL_PREFIX(DrawArraysEXT), GL_PREFIX(DrawArrays) diff --git a/src/mesa/x86/glapi_x86.S b/src/mesa/x86/glapi_x86.S index 8b7204cdb79..40ecc207532 100644 --- a/src/mesa/x86/glapi_x86.S +++ b/src/mesa/x86/glapi_x86.S @@ -948,14 +948,16 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(_dispatch_stub_767, _gloffset_BlitFramebufferEXT, _dispatch_stub_767@40) HIDDEN(GL_PREFIX(_dispatch_stub_767, _dispatch_stub_767@40)) GL_STUB(FramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20) - GL_STUB(_dispatch_stub_769, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_769@16) + GL_STUB(_dispatch_stub_769, _gloffset_StencilFuncSeparateATI, _dispatch_stub_769@16) HIDDEN(GL_PREFIX(_dispatch_stub_769, _dispatch_stub_769@16)) - GL_STUB(_dispatch_stub_770, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_770@16) + GL_STUB(_dispatch_stub_770, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_770@16) HIDDEN(GL_PREFIX(_dispatch_stub_770, _dispatch_stub_770@16)) - GL_STUB(_dispatch_stub_771, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_771@12) - HIDDEN(GL_PREFIX(_dispatch_stub_771, _dispatch_stub_771@12)) - GL_STUB(_dispatch_stub_772, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_772@12) + GL_STUB(_dispatch_stub_771, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_771@16) + HIDDEN(GL_PREFIX(_dispatch_stub_771, _dispatch_stub_771@16)) + GL_STUB(_dispatch_stub_772, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_772@12) HIDDEN(GL_PREFIX(_dispatch_stub_772, _dispatch_stub_772@12)) + GL_STUB(_dispatch_stub_773, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_773@12) + HIDDEN(GL_PREFIX(_dispatch_stub_773, _dispatch_stub_773@12)) GL_STUB_ALIAS(ArrayElementEXT, _gloffset_ArrayElement, ArrayElementEXT@4, ArrayElement, ArrayElement@4) GL_STUB_ALIAS(BindTextureEXT, _gloffset_BindTexture, BindTextureEXT@8, BindTexture, BindTexture@8) GL_STUB_ALIAS(DrawArraysEXT, _gloffset_DrawArrays, DrawArraysEXT@12, DrawArrays, DrawArrays@12) @@ -1087,6 +1089,7 @@ GLNAME(gl_dispatch_functions_start): GL_STUB_ALIAS(MultiTexCoord4iv, _gloffset_MultiTexCoord4ivARB, MultiTexCoord4iv@8, MultiTexCoord4ivARB, MultiTexCoord4ivARB@8) GL_STUB_ALIAS(MultiTexCoord4s, _gloffset_MultiTexCoord4sARB, MultiTexCoord4s@20, MultiTexCoord4sARB, MultiTexCoord4sARB@20) GL_STUB_ALIAS(MultiTexCoord4sv, _gloffset_MultiTexCoord4svARB, MultiTexCoord4sv@8, MultiTexCoord4svARB, MultiTexCoord4svARB@8) + GL_STUB_ALIAS(StencilOpSeparateATI, _gloffset_StencilOpSeparate, StencilOpSeparateATI@16, StencilOpSeparate, StencilOpSeparate@16) GL_STUB_ALIAS(LoadTransposeMatrixd, _gloffset_LoadTransposeMatrixdARB, LoadTransposeMatrixd@4, LoadTransposeMatrixdARB, LoadTransposeMatrixdARB@4) GL_STUB_ALIAS(LoadTransposeMatrixf, _gloffset_LoadTransposeMatrixfARB, LoadTransposeMatrixf@4, LoadTransposeMatrixfARB, LoadTransposeMatrixfARB@4) GL_STUB_ALIAS(MultTransposeMatrixd, _gloffset_MultTransposeMatrixdARB, MultTransposeMatrixd@4, MultTransposeMatrixdARB, MultTransposeMatrixdARB@4) |