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authorJason Ekstrand <[email protected]>2016-11-29 14:00:39 -0800
committerJason Ekstrand <[email protected]>2016-11-30 17:42:42 -0800
commit27433b26b197b8b69d4ca8c9aed567f04950648e (patch)
treee4bfcf52dc0ff33c7a2d9a11bfa260ca26afd401
parentef59cb0820c5542af9d62721a51c7f7256155069 (diff)
anv/cmd_buffer: Actually use the stencil dimension
In an attempt to fix 3DSTATE_DEPTH_BUFFER for stencil-only cases, I accidentally kept setting the SurfaceType to 2D in the stencil-only case thanks to a copy+paste error. Reviewed-by: Nanley Chery <[email protected]>
-rw-r--r--src/intel/vulkan/genX_cmd_buffer.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/intel/vulkan/genX_cmd_buffer.c b/src/intel/vulkan/genX_cmd_buffer.c
index 73f4523c6d6..f761d9a9a5e 100644
--- a/src/intel/vulkan/genX_cmd_buffer.c
+++ b/src/intel/vulkan/genX_cmd_buffer.c
@@ -2153,7 +2153,7 @@ cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
*/
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DEPTH_BUFFER), db) {
if (has_stencil) {
- db.SurfaceType = SURFTYPE_2D;
+ db.SurfaceType =
depth_stencil_surface_type(image->stencil_surface.isl.dim);
} else {
db.SurfaceType = SURFTYPE_2D;