diff options
author | Kenneth Graunke <[email protected]> | 2011-03-14 11:32:24 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2011-03-14 13:03:50 -0700 |
commit | 25e31140952c328f70f804e0134664d7ed6248a6 (patch) | |
tree | 9176144d2debeb67bcbf503a681e92396ef54b28 | |
parent | 1842b89f77bb7bd283b61e27cd69c643f2a60a22 (diff) |
i965: Enable texture lookups whose return type is 'float'
This enables the new shadow texture functions in GLSL 1.30.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index ce7959b19de..24a3d370ce2 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -1452,7 +1452,10 @@ fs_visitor::visit(ir_texture *ir) if (ir->shadow_comparitor) inst->shadow_compare = true; - if (c->key.tex_swizzles[inst->sampler] != SWIZZLE_NOOP) { + if (ir->type == glsl_type::float_type) { + /* Ignore DEPTH_TEXTURE_MODE swizzling. */ + assert(ir->sampler->type->sampler_shadow); + } else if (c->key.tex_swizzles[inst->sampler] != SWIZZLE_NOOP) { fs_reg swizzle_dst = fs_reg(this, glsl_type::vec4_type); for (int i = 0; i < 4; i++) { |