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authorKenneth Graunke <[email protected]>2011-03-14 11:32:24 -0700
committerKenneth Graunke <[email protected]>2011-03-14 13:03:50 -0700
commit25e31140952c328f70f804e0134664d7ed6248a6 (patch)
tree9176144d2debeb67bcbf503a681e92396ef54b28
parent1842b89f77bb7bd283b61e27cd69c643f2a60a22 (diff)
i965: Enable texture lookups whose return type is 'float'
This enables the new shadow texture functions in GLSL 1.30. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chad Versace <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index ce7959b19de..24a3d370ce2 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -1452,7 +1452,10 @@ fs_visitor::visit(ir_texture *ir)
if (ir->shadow_comparitor)
inst->shadow_compare = true;
- if (c->key.tex_swizzles[inst->sampler] != SWIZZLE_NOOP) {
+ if (ir->type == glsl_type::float_type) {
+ /* Ignore DEPTH_TEXTURE_MODE swizzling. */
+ assert(ir->sampler->type->sampler_shadow);
+ } else if (c->key.tex_swizzles[inst->sampler] != SWIZZLE_NOOP) {
fs_reg swizzle_dst = fs_reg(this, glsl_type::vec4_type);
for (int i = 0; i < 4; i++) {