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authorBrian <[email protected]>2008-04-02 14:01:42 -0600
committerBrian <[email protected]>2008-04-03 19:43:10 -0600
commit217d37940771dd02ff1aa365105eca2c7a09d623 (patch)
tree603c9c0c632c61e3409ef0925a7ec0b1aeb121a4
parent1307eebfa07e3440554eb2871e5dbd94e98ed7a8 (diff)
cell: minor texture improvements
Precompute tiles_per_row. Use ushort multiplies in a few places. New comments.
-rw-r--r--src/gallium/drivers/cell/spu/spu_main.c2
-rw-r--r--src/gallium/drivers/cell/spu/spu_main.h3
-rw-r--r--src/gallium/drivers/cell/spu/spu_texture.c32
3 files changed, 26 insertions, 11 deletions
diff --git a/src/gallium/drivers/cell/spu/spu_main.c b/src/gallium/drivers/cell/spu/spu_main.c
index 1ab1c40379a..e04ffeb9b16 100644
--- a/src/gallium/drivers/cell/spu/spu_main.c
+++ b/src/gallium/drivers/cell/spu/spu_main.c
@@ -343,6 +343,8 @@ cmd_state_texture(const struct cell_command_texture *texture)
spu.texture[unit].width = width;
spu.texture[unit].height = height;
+ spu.texture[unit].tiles_per_row = width / TILE_SIZE;
+
spu.texture[unit].tex_size = (vector float) { width, height, 0.0, 0.0};
spu.texture[unit].tex_size_mask = (vector unsigned int)
{ width - 1, height - 1, 0, 0 };
diff --git a/src/gallium/drivers/cell/spu/spu_main.h b/src/gallium/drivers/cell/spu/spu_main.h
index e9e39cbeab3..e962e1426c6 100644
--- a/src/gallium/drivers/cell/spu/spu_main.h
+++ b/src/gallium/drivers/cell/spu/spu_main.h
@@ -105,7 +105,8 @@ struct spu_framebuffer {
struct spu_texture
{
void *start;
- uint width, height;
+ ushort width, height;
+ ushort tiles_per_row;
vector float tex_size;
vector unsigned int tex_size_mask; /**< == int(size - 1) */
vector unsigned int tex_size_x_mask; /**< == int(size - 1) */
diff --git a/src/gallium/drivers/cell/spu/spu_texture.c b/src/gallium/drivers/cell/spu/spu_texture.c
index ceab2469803..e9a2754e571 100644
--- a/src/gallium/drivers/cell/spu/spu_texture.c
+++ b/src/gallium/drivers/cell/spu/spu_texture.c
@@ -51,22 +51,25 @@ invalidate_tex_cache(void)
static uint
get_texel(uint unit, vec_uint4 coordinate)
{
+ const unsigned texture_ea = (uintptr_t) spu.texture[unit].start;
+ ushort x = spu_extract(coordinate, 0);
+ ushort y = spu_extract(coordinate, 1);
+ unsigned tile_offset = sizeof(tile_t)
+ * ((y / TILE_SIZE * spu.texture[unit].tiles_per_row) + (x / TILE_SIZE));
+ ushort texel_offset = (ushort) 4
+ * (ushort) (((ushort) (y % TILE_SIZE) * (ushort) TILE_SIZE) + (x % TILE_SIZE));
vec_uint4 tmp;
- unsigned x = spu_extract(coordinate, 0);
- unsigned y = spu_extract(coordinate, 1);
- const unsigned tiles_per_row = spu.texture[unit].width / TILE_SIZE;
- unsigned tile_offset = sizeof(tile_t) * ((y / TILE_SIZE * tiles_per_row)
- + (x / TILE_SIZE));
- unsigned texel_offset = 4 * (((y % TILE_SIZE) * TILE_SIZE)
- + (x % TILE_SIZE));
spu_dcache_fetch_unaligned((qword *) & tmp,
- spu.texture[unit].start + tile_offset + texel_offset,
+ texture_ea + tile_offset + texel_offset,
4);
return spu_extract(tmp, 0);
}
+/**
+ * Get four texels from locations (x[0], y[0]), (x[1], y[1]) ...
+ */
static void
get_four_texels(uint unit, vec_uint4 x, vec_uint4 y, vec_uint4 *texels)
{
@@ -76,7 +79,7 @@ get_four_texels(uint unit, vec_uint4 x, vec_uint4 y, vec_uint4 *texels)
const qword offset_x = si_andi((qword) x, 0x1f);
const qword offset_y = si_andi((qword) y, 0x1f);
- const qword tiles_per_row = (qword) spu_splats(spu.texture[unit].width / TILE_SIZE);
+ const qword tiles_per_row = (qword) spu_splats(spu.texture[unit].tiles_per_row);
const qword tile_size = (qword) spu_splats(sizeof(tile_t));
qword tile_offset = si_mpya((qword) tile_y, tiles_per_row, (qword) tile_x);
@@ -97,6 +100,7 @@ get_four_texels(uint unit, vec_uint4 x, vec_uint4 y, vec_uint4 *texels)
texture_ea + spu_extract(offset, 3), 4);
}
+
/**
* Get texture sample at texcoord.
* XXX this is extremely primitive for now.
@@ -126,17 +130,25 @@ sample_texture_bilinear(uint unit, vector float texcoord)
vec_uint4 texels[4];
+ /* setup texcoords for quad:
+ * +-----+-----+
+ * |x0,y0|x1,y1|
+ * +-----+-----+
+ * |x2,y2|x3,y3|
+ * +-----+-----+
+ */
vec_uint4 x = spu_splats(spu_extract(itc, 0));
vec_uint4 y = spu_splats(spu_extract(itc, 1));
-
x = spu_add(x, offset_x);
y = spu_add(y, offset_y);
+ /* GL_REPEAT wrap mode: */
x = spu_and(x, spu.texture[unit].tex_size_x_mask);
y = spu_and(y, spu.texture[unit].tex_size_y_mask);
get_four_texels(unit, x, y, texels);
+ /* integer A8R8G8B8 to float texel conversion */
vector float texel00 = spu_unpack_A8R8G8B8(spu_extract(texels[0], 0));
vector float texel01 = spu_unpack_A8R8G8B8(spu_extract(texels[1], 0));
vector float texel10 = spu_unpack_A8R8G8B8(spu_extract(texels[2], 0));