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authorIan Romanick <[email protected]>2019-05-08 07:32:43 -0700
committerIan Romanick <[email protected]>2019-05-09 10:03:51 -0700
commit1f1007a4edcefa1c291c1b4e13d6cec35a59ca6f (patch)
treec15ddc59270ebc7a8232efbffaf3e0365e90e13f
parent8b3baa274406e9bcde4239f7b05edf17d8bd564f (diff)
nir: Initialize lower_flrp_progress everywhere
I don't know why I thought NIR_PASS always set the progress variable. Derp. Fixes: d41cdef2a59 ("nir: Use the flrp lowering pass instead of nir_opt_algebraic") Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Coverity CID: 1444996 Coverity CID: 1444995 Coverity CID: 1444994 Coverity CID: 1444993 Coverity CID: 1444991 Coverity CID: 1444989
-rw-r--r--src/amd/vulkan/radv_shader.c2
-rw-r--r--src/broadcom/compiler/nir_to_vir.c2
-rw-r--r--src/gallium/drivers/panfrost/midgard/midgard_compile.c2
-rw-r--r--src/gallium/drivers/radeonsi/si_shader_nir.c2
-rw-r--r--src/gallium/drivers/vc4/vc4_program.c2
-rw-r--r--src/mesa/state_tracker/st_glsl_to_nir.cpp2
6 files changed, 6 insertions, 6 deletions
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
index a97ba3612e1..f60daf6d03d 100644
--- a/src/amd/vulkan/radv_shader.c
+++ b/src/amd/vulkan/radv_shader.c
@@ -170,7 +170,7 @@ radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively,
NIR_PASS(progress, shader, nir_opt_algebraic);
if (lower_flrp != 0) {
- bool lower_flrp_progress;
+ bool lower_flrp_progress = false;
NIR_PASS(lower_flrp_progress,
shader,
nir_lower_flrp,
diff --git a/src/broadcom/compiler/nir_to_vir.c b/src/broadcom/compiler/nir_to_vir.c
index 3e82f61d6ea..67747b14bb0 100644
--- a/src/broadcom/compiler/nir_to_vir.c
+++ b/src/broadcom/compiler/nir_to_vir.c
@@ -1322,7 +1322,7 @@ v3d_optimize_nir(struct nir_shader *s)
NIR_PASS(progress, s, nir_opt_constant_folding);
if (lower_flrp != 0) {
- bool lower_flrp_progress;
+ bool lower_flrp_progress = false;
NIR_PASS(lower_flrp_progress, s, nir_lower_flrp,
lower_flrp,
diff --git a/src/gallium/drivers/panfrost/midgard/midgard_compile.c b/src/gallium/drivers/panfrost/midgard/midgard_compile.c
index 9c7928decf6..eaf473840ca 100644
--- a/src/gallium/drivers/panfrost/midgard/midgard_compile.c
+++ b/src/gallium/drivers/panfrost/midgard/midgard_compile.c
@@ -915,7 +915,7 @@ optimise_nir(nir_shader *nir)
NIR_PASS(progress, nir, nir_opt_constant_folding);
if (lower_flrp != 0) {
- bool lower_flrp_progress;
+ bool lower_flrp_progress = false;
NIR_PASS(lower_flrp_progress,
nir,
nir_lower_flrp,
diff --git a/src/gallium/drivers/radeonsi/si_shader_nir.c b/src/gallium/drivers/radeonsi/si_shader_nir.c
index febd0e49a2c..8468ae90dde 100644
--- a/src/gallium/drivers/radeonsi/si_shader_nir.c
+++ b/src/gallium/drivers/radeonsi/si_shader_nir.c
@@ -850,7 +850,7 @@ si_nir_opts(struct nir_shader *nir)
NIR_PASS(progress, nir, nir_opt_constant_folding);
if (lower_flrp != 0) {
- bool lower_flrp_progress;
+ bool lower_flrp_progress = false;
NIR_PASS(lower_flrp_progress, nir, nir_lower_flrp,
lower_flrp,
diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c
index a2af55d6421..456af3a33d2 100644
--- a/src/gallium/drivers/vc4/vc4_program.c
+++ b/src/gallium/drivers/vc4/vc4_program.c
@@ -1547,7 +1547,7 @@ vc4_optimize_nir(struct nir_shader *s)
NIR_PASS(progress, s, nir_opt_algebraic);
NIR_PASS(progress, s, nir_opt_constant_folding);
if (lower_flrp != 0) {
- bool lower_flrp_progress;
+ bool lower_flrp_progress = false;
NIR_PASS(lower_flrp_progress, s, nir_lower_flrp,
lower_flrp,
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index 0a67d4532eb..57064251313 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -338,7 +338,7 @@ st_nir_opts(nir_shader *nir, bool scalar)
NIR_PASS(progress, nir, nir_opt_constant_folding);
if (lower_flrp != 0) {
- bool lower_flrp_progress;
+ bool lower_flrp_progress = false;
NIR_PASS(lower_flrp_progress, nir, nir_lower_flrp,
lower_flrp,