diff options
author | Dave Airlie <[email protected]> | 2016-06-01 16:16:30 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2016-06-01 17:01:13 +1000 |
commit | 0ebf4257a385972be0b6e851383ee6b728515aad (patch) | |
tree | fe2bf79f52bf8ea2a428306e43108b1cff67be9a | |
parent | 6ca118d2f402495e88e5d534773007ac680885a2 (diff) |
glsl: define some GLES3 constants in GLSL 4.1
The GLSL 4.1 spec adds:
gl_MaxVertexUniformVectors
gl_MaxFragmentUniformVectors
gl_MaxVaryingVectors
This fixes:
GL45-CTS.gtf31.GL3Tests.uniform_buffer_object.uniform_buffer_object_build_in_constants
Reviewed-by: Ilia Mirkin <[email protected]>
Cc: "12.0 11.2" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
-rw-r--r-- | src/compiler/glsl/builtin_variables.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/builtin_variables.cpp b/src/compiler/glsl/builtin_variables.cpp index d8b6f6edf97..401c7136659 100644 --- a/src/compiler/glsl/builtin_variables.cpp +++ b/src/compiler/glsl/builtin_variables.cpp @@ -622,7 +622,7 @@ builtin_variable_generator::generate_constants() /* Max uniforms/varyings: GLSL ES counts these in units of vectors; desktop * GL counts them in units of "components" or "floats". */ - if (state->es_shader) { + if (state->is_version(410, 100)) { add_const("gl_MaxVertexUniformVectors", state->Const.MaxVertexUniformComponents / 4); add_const("gl_MaxFragmentUniformVectors", |