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authorBrian Paul <[email protected]>2015-07-22 07:42:12 -0600
committerBrian Paul <[email protected]>2015-07-23 20:19:50 -0600
commit05a44ab32832efe61a252ef4ac2d128c1101c286 (patch)
treecc159abacb9de1ee3bc582d4b3b3f3869ddee39a
parent81e2c256e921ad4f5c13bb0d95bbe0ad232ec37c (diff)
mesa: another target fix in compressed_subtexture_target_check()
The previous fix added GL_TEXTURE_CUBE_MAP_ARRAY but we also need to support GL_TEXTURE_CUBE_MAP (via DSA). So in the end, GL_TEXTURE_3D is the only (legal) target for glCompressedTex*SubImage3D() which needs additional compression format checking. GL_TEXTURE_2D_ARRAY, GL_TEXTURE_CUBE_MAP_ARRAY and GL_TEXTURE_CUBE_MAP are basically 2D images which support all compressed formats. Reviewed-by: Roland Scheidegger <[email protected]>
-rw-r--r--src/mesa/main/teximage.c9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 4fe6ee4f305..0726758076f 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -4581,12 +4581,19 @@ compressed_subtexture_target_check(struct gl_context *ctx, GLenum target,
* one of the EAC, ETC2, or RGTC formats and either border is
* non-zero, or the effective target for the texture is not
* TEXTURE_2D_ARRAY."
+ *
+ * NOTE: that's probably a spec error. It should probably say
+ * "... or the effective target for the texture is not
+ * TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP, nor GL_TEXTURE_CUBE_MAP_ARRAY."
+ * since those targets are 2D images and they support all compression
+ * formats.
+ *
* Instead of listing all these, just list those which are allowed,
* which is (at this time) only bptc. Otherwise we'd say s3tc (and more)
* are valid here, which they are not, but of course not mentioned by
* core spec.
*/
- if (target != GL_TEXTURE_2D_ARRAY && target != GL_TEXTURE_CUBE_MAP_ARRAY) {
+ if (target == GL_TEXTURE_3D) {
switch (format) {
/* These are the only 3D compression formats supported at this time */
case GL_COMPRESSED_RGBA_BPTC_UNORM: