diff options
author | Jason Ekstrand <[email protected]> | 2015-01-02 18:22:04 -0800 |
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committer | Jason Ekstrand <[email protected]> | 2015-01-26 17:29:34 -0800 |
commit | f883aac06ee9f609273722772b7dd15debaf4f11 (patch) | |
tree | 40a93d9e3656692b0c9be7f92350b5c635998146 | |
parent | ea9ae5d51abb057ca5c200620da46f7339d07617 (diff) |
i965/tex_subimage: Use the fast tiled path for rectangle textures
There's no reason why we should be doing this for 2D textures and not
rectangles. Just a matter of adding another hunk to the condition.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/intel_tex_subimage.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/intel_tex_subimage.c b/src/mesa/drivers/dri/i965/intel_tex_subimage.c index b96ad50ab64..1c6310f3006 100644 --- a/src/mesa/drivers/dri/i965/intel_tex_subimage.c +++ b/src/mesa/drivers/dri/i965/intel_tex_subimage.c @@ -467,7 +467,8 @@ intel_texsubimage_tiled_memcpy(struct gl_context * ctx, */ if (!brw->has_llc || !(type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) || - texImage->TexObject->Target != GL_TEXTURE_2D || + !(texImage->TexObject->Target == GL_TEXTURE_2D || + texImage->TexObject->Target == GL_TEXTURE_RECTANGLE) || pixels == NULL || _mesa_is_bufferobj(packing->BufferObj) || packing->Alignment > 4 || |