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authorJason Ekstrand <[email protected]>2015-01-02 18:22:04 -0800
committerJason Ekstrand <[email protected]>2015-01-26 17:29:34 -0800
commitf883aac06ee9f609273722772b7dd15debaf4f11 (patch)
tree40a93d9e3656692b0c9be7f92350b5c635998146
parentea9ae5d51abb057ca5c200620da46f7339d07617 (diff)
i965/tex_subimage: Use the fast tiled path for rectangle textures
There's no reason why we should be doing this for 2D textures and not rectangles. Just a matter of adding another hunk to the condition. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Chad Versace <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/intel_tex_subimage.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/intel_tex_subimage.c b/src/mesa/drivers/dri/i965/intel_tex_subimage.c
index b96ad50ab64..1c6310f3006 100644
--- a/src/mesa/drivers/dri/i965/intel_tex_subimage.c
+++ b/src/mesa/drivers/dri/i965/intel_tex_subimage.c
@@ -467,7 +467,8 @@ intel_texsubimage_tiled_memcpy(struct gl_context * ctx,
*/
if (!brw->has_llc ||
!(type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) ||
- texImage->TexObject->Target != GL_TEXTURE_2D ||
+ !(texImage->TexObject->Target == GL_TEXTURE_2D ||
+ texImage->TexObject->Target == GL_TEXTURE_RECTANGLE) ||
pixels == NULL ||
_mesa_is_bufferobj(packing->BufferObj) ||
packing->Alignment > 4 ||