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authorTapani Pälli <[email protected]>2017-12-28 09:30:08 +0200
committerTapani Pälli <[email protected]>2018-01-11 08:04:56 +0200
commitf2c0e47d9cf3fa86cdf746beb862164bf0056e20 (patch)
tree3cb802c2d405462a2127d5f87b84b5d133ebbaaa
parentc0816389c24384abf2571d60d0cb4c23055f3780 (diff)
glsl: cleanup shader_cache header guard
Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
-rw-r--r--src/compiler/glsl/shader_cache.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/compiler/glsl/shader_cache.h b/src/compiler/glsl/shader_cache.h
index c0598f37e80..eeefb3aeb25 100644
--- a/src/compiler/glsl/shader_cache.h
+++ b/src/compiler/glsl/shader_cache.h
@@ -21,8 +21,8 @@
* DEALINGS IN THE SOFTWARE.
*/
-#ifndef SHADER_CACHE
-#define SHADER_CACHE
+#ifndef SHADER_CACHE_H
+#define SHADER_CACHE_H
#include "util/disk_cache.h"
@@ -34,4 +34,4 @@ bool
shader_cache_read_program_metadata(struct gl_context *ctx,
struct gl_shader_program *prog);
-#endif /* GLSL_SYMBOL_TABLE */
+#endif /* SHADER_CACHE_H */