diff options
author | Petr Sebor <[email protected]> | 2013-11-11 16:19:00 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2013-11-12 11:56:30 -0700 |
commit | f2b844f59d86c5971118bfccb00ddc5a1b69797a (patch) | |
tree | 97b6ed810e32fb772a44ac1ac1dd6c90c5bda0d0 | |
parent | 76317355bd8adca1fb5ef33b021962413db0c69d (diff) |
meta: enable vertex attributes in the context of the newly created array object
Otherwise, the function would enable generic vertex attributes 0
and 1 of the array object it does not own. This was causing crashes
in Euro Truck Simulator 2, since the incorrectly enabled generic
attribute 0 in the foreign context got precedence before vertex
position attribute at later time, leading to NULL pointer dereference.
Cc: "9.2" <[email protected]>
Cc: "10.0" <[email protected]>
Signed-off-by: Petr Sebor <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
-rw-r--r-- | src/mesa/drivers/common/meta.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index aa50dde734b..99b02baadc5 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -1515,6 +1515,9 @@ setup_glsl_blit_framebuffer(struct gl_context *ctx, sizeof(struct vertex), OFFSET(x)); _mesa_VertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(struct vertex), OFFSET(s)); + + _mesa_EnableVertexAttribArray(0); + _mesa_EnableVertexAttribArray(1); } /* Generate a relevant fragment shader program for the texture target */ @@ -1591,8 +1594,6 @@ setup_glsl_blit_framebuffer(struct gl_context *ctx, _mesa_DeleteObjectARB(vs); _mesa_BindAttribLocation(ShaderProg, 0, "position"); _mesa_BindAttribLocation(ShaderProg, 1, "texcoords"); - _mesa_EnableVertexAttribArray(0); - _mesa_EnableVertexAttribArray(1); link_program_with_debug(ctx, ShaderProg); ralloc_free(mem_ctx); if (texture_2d) |