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authorTimothy Arceri <[email protected]>2017-05-08 11:24:07 +1000
committerTimothy Arceri <[email protected]>2017-05-17 10:12:03 +1000
commite75e8d6c94cf319aa597221966b31ccf89b629f2 (patch)
tree3d2f81eff1f858a67db40c32d9932da68e1a255c
parentf6198e9146b5115676ae89d9515fc5d9e8693c05 (diff)
mesa: add KHR_no_error support for FramebufferTextureLayer
V3: use frame_buffer_texture_layer() helper Reviewed-by: Nicolai Hähnle <[email protected]>
-rw-r--r--src/mapi/glapi/gen/ARB_framebuffer_object.xml2
-rw-r--r--src/mesa/main/fbobject.c9
-rw-r--r--src/mesa/main/fbobject.h4
3 files changed, 14 insertions, 1 deletions
diff --git a/src/mapi/glapi/gen/ARB_framebuffer_object.xml b/src/mapi/glapi/gen/ARB_framebuffer_object.xml
index ce5e45d0cc8..76114eb32a2 100644
--- a/src/mapi/glapi/gen/ARB_framebuffer_object.xml
+++ b/src/mapi/glapi/gen/ARB_framebuffer_object.xml
@@ -246,7 +246,7 @@
<glx rop="4323"/>
</function>
- <function name="FramebufferTextureLayer" es2="3.0">
+ <function name="FramebufferTextureLayer" es2="3.0" no_error="true">
<param name="target" type="GLenum"/>
<param name="attachment" type="GLenum"/>
<param name="texture" type="GLuint"/>
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index bdce10d8e6a..7af0df36775 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -3497,6 +3497,15 @@ frame_buffer_texture_layer(GLuint framebuffer, GLenum target,
level, layer, GL_FALSE);
}
+void GLAPIENTRY
+_mesa_FramebufferTextureLayer_no_error(GLenum target, GLenum attachment,
+ GLuint texture, GLint level,
+ GLint layer)
+{
+ frame_buffer_texture_layer(0, target, attachment, texture, level, layer,
+ "glFramebufferTextureLayer", false, true);
+}
+
void GLAPIENTRY
_mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
diff --git a/src/mesa/main/fbobject.h b/src/mesa/main/fbobject.h
index df1696d17ec..7c32b87d74f 100644
--- a/src/mesa/main/fbobject.h
+++ b/src/mesa/main/fbobject.h
@@ -241,6 +241,10 @@ _mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
GLint level, GLint layer);
extern void GLAPIENTRY
+_mesa_FramebufferTextureLayer_no_error(GLenum target, GLenum attachment,
+ GLuint texture, GLint level,
+ GLint layer);
+extern void GLAPIENTRY
_mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
GLuint texture, GLint level, GLint layer);