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authorJason Ekstrand <[email protected]>2017-06-14 18:54:27 -0700
committerKenneth Graunke <[email protected]>2017-07-24 20:00:15 -0700
commitd49f51fbf49143762eba8b12e47be8839fc27c85 (patch)
treec69a6bff7f7aa84e51217e55140a13cb5309da4a
parent8c47ccb13a198f4d38c772df1de457de34dde23e (diff)
i965: Simplify HiZ clears a bit
No need for all that switching when we can just assign a nice little variable with the number of layers. Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_clear.c25
1 files changed, 8 insertions, 17 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_clear.c b/src/mesa/drivers/dri/i965/brw_clear.c
index a0a359dcf05..772d7c33991 100644
--- a/src/mesa/drivers/dri/i965/brw_clear.c
+++ b/src/mesa/drivers/dri/i965/brw_clear.c
@@ -159,6 +159,8 @@ brw_fast_clear_depth(struct gl_context *ctx)
break;
}
+ const uint32_t num_layers = depth_att->Layered ? depth_irb->layer_count : 1;
+
/* If we're clearing to a new clear value, then we need to resolve any clear
* flags out of the HiZ buffer into the real depth buffer.
*/
@@ -169,27 +171,16 @@ brw_fast_clear_depth(struct gl_context *ctx)
mt->fast_clear_color.f32[0] = ctx->Depth.Clear;
}
- if (depth_att->Layered) {
- intel_hiz_exec(brw, mt, depth_irb->mt_level,
- depth_irb->mt_layer, depth_irb->layer_count,
- BLORP_HIZ_OP_DEPTH_CLEAR);
- } else {
- intel_hiz_exec(brw, mt, depth_irb->mt_level, depth_irb->mt_layer, 1,
- BLORP_HIZ_OP_DEPTH_CLEAR);
- }
+ intel_hiz_exec(brw, mt, depth_irb->mt_level,
+ depth_irb->mt_layer, num_layers,
+ BLORP_HIZ_OP_DEPTH_CLEAR);
/* Now, the HiZ buffer contains data that needs to be resolved to the depth
* buffer.
*/
- if (depth_att->Layered) {
- intel_miptree_set_aux_state(brw, mt, depth_irb->mt_level,
- depth_irb->mt_layer, depth_irb->layer_count,
- ISL_AUX_STATE_CLEAR);
- } else {
- intel_miptree_set_aux_state(brw, mt, depth_irb->mt_level,
- depth_irb->mt_layer, 1,
- ISL_AUX_STATE_CLEAR);
- }
+ intel_miptree_set_aux_state(brw, mt, depth_irb->mt_level,
+ depth_irb->mt_layer, num_layers,
+ ISL_AUX_STATE_CLEAR);
return true;
}