diff options
author | Bas Nieuwenhuizen <[email protected]> | 2017-10-17 09:45:06 +1100 |
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committer | Timothy Arceri <[email protected]> | 2017-10-18 09:19:35 +1100 |
commit | d1c9f30d7ff7e96db5feff624bad8c7bc999aa07 (patch) | |
tree | 48dd08ac48efead177981bd25afa9a186b3ea3df | |
parent | ed9218f1541ff35fb34b5e7dd60a509b5a4144a4 (diff) |
radv: add radv_create_shaders() helper
This is a combined shader creation helper than will help us to
create the shaders for each stage at once. This will allow us to
do some link time optimisations.
Signed-off-by: Timothy Arceri <[email protected]>
Acked-by: Dave Airlie <[email protected]>
-rw-r--r-- | src/amd/vulkan/radv_pipeline.c | 130 |
1 files changed, 130 insertions, 0 deletions
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c index 415a6cd62b2..f923027036d 100644 --- a/src/amd/vulkan/radv_pipeline.c +++ b/src/amd/vulkan/radv_pipeline.c @@ -1743,6 +1743,136 @@ static void calculate_ps_inputs(struct radv_pipeline *pipeline) pipeline->graphics.ps_input_cntl_num = ps_offset; } +static +void radv_create_shaders(struct radv_pipeline *pipeline, + struct radv_device *device, + struct radv_pipeline_cache *cache, + struct ac_shader_variant_key *keys, + const VkPipelineShaderStageCreateInfo **pStages) +{ + struct radv_shader_module fs_m = {0}; + struct radv_shader_module *modules[MESA_SHADER_STAGES] = { 0, }; + nir_shader *nir[MESA_SHADER_STAGES] = {0}; + void *codes[MESA_SHADER_STAGES] = {0}; + unsigned code_sizes[MESA_SHADER_STAGES] = {0}; + unsigned char hash[20], gs_copy_hash[20]; + + for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) { + if (pStages[i]) { + modules[i] = radv_shader_module_from_handle(pStages[i]->module); + if (modules[i]->nir) + _mesa_sha1_compute(modules[i]->nir->info.name, + strlen(modules[i]->nir->info.name), + modules[i]->sha1); + } + } + + radv_hash_shaders(hash, pStages, pipeline->layout, keys, get_hash_flags(device)); + memcpy(gs_copy_hash, hash, 20); + gs_copy_hash[0] ^= 1; + + if (modules[MESA_SHADER_GEOMETRY]) { + pipeline->gs_copy_shader = + radv_create_shader_variant_from_pipeline_cache( + pipeline->device, + cache, + gs_copy_hash); + } + + if (radv_create_shader_variants_from_pipeline_cache(device, cache, hash, pipeline->shaders) && + (!modules[MESA_SHADER_GEOMETRY] || pipeline->gs_copy_shader)) + return; + + if (!modules[MESA_SHADER_FRAGMENT]) { + nir_builder fs_b; + nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL); + fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "noop_fs"); + fs_m.nir = fs_b.shader; + modules[MESA_SHADER_FRAGMENT] = &fs_m; + } + + for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) { + const VkPipelineShaderStageCreateInfo *stage = pStages[i]; + + if (!modules[i]) + continue; + + nir[i] = radv_shader_compile_to_nir(device, modules[i], + stage ? stage->pName : "main", i, + stage ? stage->pSpecializationInfo : NULL); + pipeline->active_stages |= mesa_to_vk_shader_stage(i); + } + + if (nir[MESA_SHADER_TESS_CTRL]) { + /* TODO: This is no longer used as a key we should refactor this */ + if (keys) + keys[MESA_SHADER_TESS_CTRL].tcs.primitive_mode = nir[MESA_SHADER_TESS_EVAL]->info.tess.primitive_mode; + + nir_lower_tes_patch_vertices(nir[MESA_SHADER_TESS_EVAL], nir[MESA_SHADER_TESS_CTRL]->info.tess.tcs_vertices_out); + } + + if (nir[MESA_SHADER_FRAGMENT]) { + pipeline->shaders[MESA_SHADER_FRAGMENT] = + radv_shader_variant_create(device, modules[MESA_SHADER_FRAGMENT], nir[MESA_SHADER_FRAGMENT], + pipeline->layout, keys ? keys + MESA_SHADER_FRAGMENT : 0, + &codes[MESA_SHADER_FRAGMENT], &code_sizes[MESA_SHADER_FRAGMENT]); + + /* TODO: These are no longer used as keys we should refactor this */ + if (keys) { + keys[MESA_SHADER_VERTEX].vs.export_prim_id = + pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input; + keys[MESA_SHADER_TESS_EVAL].tes.export_prim_id = + pipeline->shaders[MESA_SHADER_FRAGMENT]->info.fs.prim_id_input; + } + + pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_FRAGMENT); + } + + for (int i = 0; i < MESA_SHADER_STAGES; ++i) { + if(modules[i] && !pipeline->shaders[i]) { + pipeline->shaders[i] = radv_shader_variant_create(device, modules[i], nir[i], + pipeline->layout, + keys ? keys + i : 0, &codes[i], + &code_sizes[i]); + + pipeline->active_stages |= mesa_to_vk_shader_stage(i); + } + } + + if(modules[MESA_SHADER_GEOMETRY]) { + void *gs_copy_code = NULL; + unsigned gs_copy_code_size = 0; + if (!pipeline->gs_copy_shader) { + pipeline->gs_copy_shader = radv_create_gs_copy_shader( + device, nir[MESA_SHADER_GEOMETRY], &gs_copy_code, + &gs_copy_code_size, + keys[MESA_SHADER_GEOMETRY].has_multiview_view_index); + } + + if (pipeline->gs_copy_shader) { + pipeline->gs_copy_shader = + radv_pipeline_cache_insert_shader(device, cache, + gs_copy_hash, + pipeline->gs_copy_shader, + gs_copy_code, + gs_copy_code_size); + } + free(gs_copy_code); + } + + radv_pipeline_cache_insert_shaders(device, cache, hash, pipeline->shaders, + (const void**)codes, code_sizes); + + for (int i = 0; i < MESA_SHADER_STAGES; ++i) { + free(codes[i]); + if (modules[i] && !modules[i]->nir) + ralloc_free(nir[i]); + } + + if (fs_m.nir) + ralloc_free(fs_m.nir); +} + static VkResult radv_pipeline_init(struct radv_pipeline *pipeline, struct radv_device *device, |