diff options
author | Corbin Simpson <[email protected]> | 2009-06-08 20:23:34 -0700 |
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committer | Corbin Simpson <[email protected]> | 2009-06-08 20:23:34 -0700 |
commit | c534604800e2ea14991acb83fe4c68ffcdb7b661 (patch) | |
tree | 01e99cead7bd9a2672477b2c1f7a2f825670f914 | |
parent | cb3b91f2d633ded4fb3e0c595a2c34ee139e9b10 (diff) |
r300-gallium: HW TCL glxgears. (Read the rest of the log.)
Um. So, yeah. Two massive WTF moments here. The first one is that, somehow,
I never actually hooked up vertex shader emission, so the only time that the
VAP gets set up is during surface_copy/surface_fill. That's why acidgears
was happening.
The second one is that, somehow, once I actually hooked it up, glxgears just
magically worked. Without any actual, real testing, I somehow accidentally
made the shader compiler work. Go figure.
-rw-r--r-- | src/gallium/drivers/r300/r300_emit.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gallium/drivers/r300/r300_emit.c b/src/gallium/drivers/r300/r300_emit.c index 8b9fcd75e2b..93cf6909a33 100644 --- a/src/gallium/drivers/r300/r300_emit.c +++ b/src/gallium/drivers/r300/r300_emit.c @@ -632,6 +632,11 @@ validate: r300->dirty_state &= ~R300_NEW_VERTEX_FORMAT; } + if (r300->dirty_state & R300_NEW_VERTEX_SHADER) { + r300_emit_vertex_shader(r300, r300->vs); + r300->dirty_state &= ~R300_NEW_VERTEX_SHADER; + } + /* Finally, emit the VBO. */ r300_emit_vertex_buffer(r300); |