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authorBrian Paul <[email protected]>2003-03-29 16:40:23 +0000
committerBrian Paul <[email protected]>2003-03-29 16:40:23 +0000
commitc31057021593e236240b388490cf791135111f10 (patch)
tree836f2e5b69b75f02a6de18a296e0caa5d4394445
parent9c27050e277e571c5ad9737ea2bd4fb828f7f7ef (diff)
fix texgen msg strings
-rw-r--r--progs/demos/stex3d.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/progs/demos/stex3d.c b/progs/demos/stex3d.c
index 427d1f3a50c..78975f777ad 100644
--- a/progs/demos/stex3d.c
+++ b/progs/demos/stex3d.c
@@ -1,4 +1,4 @@
-/* $Id: stex3d.c,v 1.7 2002/10/23 14:00:01 brianp Exp $ */
+/* $Id: stex3d.c,v 1.8 2003/03/29 16:40:23 brianp Exp $ */
/*-----------------------------
* stex3d.c GL example of the mesa 3d-texture extention to simulate procedural
@@ -472,8 +472,8 @@ KeyHandler(unsigned char key, int x, int y)
{
static const char *mode[] = {
"glTexCoord3f (no texgen)",
- "texgen fixed to eye coords",
- "texgen fixed to object coords"
+ "texgen fixed to object coords",
+ "texgen fixed to eye coords"
};
(void) x;
(void) y;