diff options
author | Paul Berry <[email protected]> | 2012-08-02 17:47:49 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2012-12-06 12:13:22 -0800 |
commit | c150e876b4bd8af1a0f0d7d8a76e9900045ac6be (patch) | |
tree | 8d9ddaded1810164245f0add5e2df91cb14dfb07 | |
parent | 2b4aeddfb3cdae95d69e7f46eac87514f372f531 (diff) |
glsl: Record in gl_shader whether the shader uses GLSL ES.
Previously we recorded just the GLSL version, with the knowledge that
100 means GLSL 1.00 ES. With the advent of GLSL 3.00 ES, this is
going to get more complex, and eventually will probably become
ambiguous (GLSL 4.00 already exists, and GLSL 4.00 ES is likely to be
created some day).
To reduce confusion, this patch simply records whether the shader is
GLSL ES as an explicit boolean.
[v2, idr]: s/IsEs(Shader|Prog)/IsES/ Suggested by Ken and Eric.
Reviewed-by: Ian Romanick <[email protected]> [v1]
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Acked-by: Carl Worth <[email protected]>
-rw-r--r-- | src/glsl/main.cpp | 1 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 1 |
2 files changed, 2 insertions, 0 deletions
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp index 33cd79c8544..7463cda2612 100644 --- a/src/glsl/main.cpp +++ b/src/glsl/main.cpp @@ -190,6 +190,7 @@ compile_shader(struct gl_context *ctx, struct gl_shader *shader) shader->symbols = state->symbols; shader->CompileStatus = !state->error; shader->Version = state->language_version; + shader->IsES = state->es_shader; memcpy(shader->builtins_to_link, state->builtins_to_link, sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link); shader->num_builtins_to_link = state->num_builtins_to_link; diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 66693a75215..a43c94e6a04 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2186,6 +2186,7 @@ struct gl_shader struct gl_sl_pragmas Pragmas; unsigned Version; /**< GLSL version used for linking */ + GLboolean IsES; /**< True if this shader uses GLSL ES */ /** * \name Sampler tracking |