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authorTimothy Arceri <[email protected]>2018-05-08 09:22:41 +1000
committerTimothy Arceri <[email protected]>2018-05-09 14:24:29 +1000
commitbe3ee9d141b958d41378fa8fd61255b14f5b6e74 (patch)
treec9757d86e76a345830eede05858a396fe7a48be4
parent2a621acc8d31702a4c7e09d567c8dbc1c9231cd8 (diff)
mesa: dont call _mesa_override_glsl_version() in _mesa_init_constants()
All drivers that support GLSL will later set their default GLSL versions overriding this override call. They currently all call _mesa_override_glsl_version() again later in order to support overrides. Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r--src/mesa/main/context.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 9bd4661bd86..4243e03c5cd 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -638,9 +638,6 @@ _mesa_init_constants(struct gl_constants *consts, gl_api api)
consts->MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
consts->MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
- /* Shading language version */
- _mesa_override_glsl_version(consts);
-
#ifdef DEBUG
consts->GenerateTemporaryNames = true;
#else