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authorKristian Høgsberg Kristensen <[email protected]>2016-02-14 23:03:13 -0800
committerKristian Høgsberg Kristensen <[email protected]>2016-02-15 17:32:07 -0800
commitb53edea76c025b1596e057bb3c04c556c0a4536a (patch)
tree6360a48035ab445698a43e97d9a34cb951a050be
parent85f67cf16e9823c858215e8a7359d18762c2653c (diff)
anv/gen7: Make disabling the FS work
We disable the fragment shader for depth/stencil-only pipelines. This commit makes that work for gen7.
-rw-r--r--src/vulkan/gen7_pipeline.c20
1 files changed, 17 insertions, 3 deletions
diff --git a/src/vulkan/gen7_pipeline.c b/src/vulkan/gen7_pipeline.c
index 4ec9cf5f019..e329c8f42ab 100644
--- a/src/vulkan/gen7_pipeline.c
+++ b/src/vulkan/gen7_pipeline.c
@@ -323,9 +323,23 @@ genX(graphics_pipeline_create)(
}
if (pipeline->ps_ksp0 == NO_KERNEL) {
- anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS));
- anv_finishme("gen7 alternative to "
- "3DSTATE_PS_EXTRA.PixelShaderValid = false");
+ anv_finishme("disabling ps");
+
+ /* FIXME: generated header doesn't emit attr swizzle fields */
+ anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_SBE);
+
+ /* FIXME-GEN7: This needs a lot more work, cf gen7 upload_wm_state(). */
+ anv_batch_emit(&pipeline->batch, GEN7_3DSTATE_WM,
+ .StatisticsEnable = true,
+ .ThreadDispatchEnable = false,
+ .LineEndCapAntialiasingRegionWidth = 0, /* 0.5 pixels */
+ .LineAntialiasingRegionWidth = 1, /* 1.0 pixels */
+ .EarlyDepthStencilControl = EDSC_NORMAL,
+ .PointRasterizationRule = RASTRULE_UPPER_RIGHT);
+
+
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS));
+
} else {
const struct brw_wm_prog_data *wm_prog_data = &pipeline->wm_prog_data;
if (wm_prog_data->urb_setup[VARYING_SLOT_BFC0] != -1 ||