diff options
author | Brian Paul <[email protected]> | 2012-06-26 14:47:19 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2012-06-27 07:50:56 -0600 |
commit | b114ff3783c1aff636c4293eccfc9e04b802d3bf (patch) | |
tree | dc38c018c648addfc6eac0bf459aaf80f9cb4840 | |
parent | d1c5ea9207c5ce036fda123430c40364ab8de5af (diff) |
mesa: re-order, update comments on lighting-related structs
-rw-r--r-- | src/mesa/main/mtypes.h | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index f18b81ecb60..8572b5ff6e7 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -630,6 +630,26 @@ struct gl_config /** + * Material state. + */ +struct gl_material +{ + GLfloat Attrib[MAT_ATTRIB_MAX][4]; +}; + + +/** + * Light state flags. + */ +/*@{*/ +#define LIGHT_SPOT 0x1 +#define LIGHT_LOCAL_VIEWER 0x2 +#define LIGHT_POSITIONAL 0x4 +#define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER) +/*@}*/ + + +/** * Light source state. */ struct gl_light @@ -654,7 +674,7 @@ struct gl_light * \name Derived fields */ /*@{*/ - GLbitfield _Flags; /**< State */ + GLbitfield _Flags; /**< Mask of LIGHT_x bits defined above */ GLfloat _Position[4]; /**< position in eye/obj coordinates */ GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */ @@ -683,15 +703,6 @@ struct gl_lightmodel /** - * Material state. - */ -struct gl_material -{ - GLfloat Attrib[MAT_ATTRIB_MAX][4]; -}; - - -/** * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT) */ struct gl_accum_attrib @@ -912,16 +923,6 @@ struct gl_hint_attrib GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */ }; -/** - * Light state flags. - */ -/*@{*/ -#define LIGHT_SPOT 0x1 -#define LIGHT_LOCAL_VIEWER 0x2 -#define LIGHT_POSITIONAL 0x4 -#define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER) -/*@}*/ - /** * Lighting attribute group (GL_LIGHT_BIT). @@ -932,11 +933,10 @@ struct gl_light_attrib struct gl_lightmodel Model; /**< Lighting model */ /** - * Must flush FLUSH_VERTICES before referencing: + * Front and back material values. + * Note: must call FLUSH_VERTICES() before using. */ - /*@{*/ - struct gl_material Material; /**< Includes front & back values */ - /*@}*/ + struct gl_material Material; GLboolean Enabled; /**< Lighting enabled flag */ GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */ @@ -945,7 +945,7 @@ struct gl_light_attrib GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */ GLbitfield ColorMaterialBitmask; /**< bitmask formed from Face and Mode */ GLboolean ColorMaterialEnabled; - GLenum ClampVertexColor; + GLenum ClampVertexColor; /**< GL_TRUE, GL_FALSE, GL_FIXED_ONLY */ GLboolean _ClampVertexColor; struct gl_light EnabledList; /**< List sentinel */ |