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authorBrian Paul <[email protected]>2009-08-14 11:23:18 -0600
committerBrian Paul <[email protected]>2009-08-14 11:23:18 -0600
commita7ca80ff6af8d3b28b981b518ca39baba20a2d89 (patch)
treea80c27d50d52b5ca3fb6a5ea30a5c78d72cf35ff
parent467b3d9a6f32b38c36a4be145b07c8f7b719215a (diff)
Add a FAQ about internal buffer sizes.
(cherry picked from master, commit 9a8781bd24730374e14568f67f7db8a9cc444bb4)
-rw-r--r--docs/faq.html13
1 files changed, 13 insertions, 0 deletions
diff --git a/docs/faq.html b/docs/faq.html
index 11b5d432558..65e279aac57 100644
--- a/docs/faq.html
+++ b/docs/faq.html
@@ -316,6 +316,19 @@ Basically, applying a translation of (0.375, 0.375, 0.0) to your coordinates
will fix the problem.
</p>
+<h2>3.6 How can I change the maximum framebuffer size in Mesa's
+<tt>swrast</tt> backend?</h2>
+<p>
+These can be overridden by using the <tt>--with-max-width</tt> and
+<tt>--with-max-height</tt> options. The two need not be equal.
+</p><p>
+Do note that Mesa uses these values to size some internal buffers,
+so increasing these sizes will cause Mesa to require additional
+memory. Furthermore, increasing these limits beyond <tt>4096</tt>
+may introduce rasterization artifacts; see the leading comments in
+<tt>src/mesa/swrast/s_tritemp.h</tt>.
+</p>
+
<br>
<br>