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authorIan Romanick <[email protected]>2017-06-17 18:56:13 -0700
committerIan Romanick <[email protected]>2018-05-04 15:29:30 -0700
commit9a10a2fd5fc11ee08e8fa049f59fd129885cd332 (patch)
tree6fb4c6e810d446664c19e33de2810466b504e29c
parent9d0bf720ed83fc4faf4682131057fc2a0b6e5938 (diff)
r200: Enable NV_fog_distance
With the previous fixes in place, it appears to just work. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/mesa/drivers/dri/r200/r200_context.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/r200/r200_context.c b/src/mesa/drivers/dri/r200/r200_context.c
index 4524f06d10c..9417dfc8a7b 100644
--- a/src/mesa/drivers/dri/r200/r200_context.c
+++ b/src/mesa/drivers/dri/r200/r200_context.c
@@ -353,6 +353,7 @@ GLboolean r200CreateContext( gl_api api,
ctx->Extensions.EXT_texture_filter_anisotropic = true;
ctx->Extensions.EXT_texture_mirror_clamp = true;
ctx->Extensions.MESA_pack_invert = true;
+ ctx->Extensions.NV_fog_distance = true;
ctx->Extensions.NV_texture_rectangle = true;
ctx->Extensions.OES_EGL_image = true;