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authorMathias Fröhlich <[email protected]>2011-11-01 11:53:46 +0100
committerMathias Fröhlich <[email protected]>2011-12-27 08:57:41 +0100
commit91d950bad1f1b94fb1751109ae8c139376f38156 (patch)
treebad66a8b684e446f6f75137b0d4e071530ec0c1f
parenta5608a5098e059510ba3fc79c8c0ba928db60257 (diff)
vbo: Clean up recalculate_input_bindings.
Now the gl_array_object's layout matches the one used in recalculate_input_bindings. Make use of this and remove the bind_array_obj function. Signed-off-by: Mathias Froehlich <[email protected]> Reviewed-by: Brian Paul <[email protected]>
-rw-r--r--src/mesa/vbo/vbo_exec.h6
-rw-r--r--src/mesa/vbo/vbo_exec_array.c57
2 files changed, 17 insertions, 46 deletions
diff --git a/src/mesa/vbo/vbo_exec.h b/src/mesa/vbo/vbo_exec.h
index e85798da4c4..f6ede99cd75 100644
--- a/src/mesa/vbo/vbo_exec.h
+++ b/src/mesa/vbo/vbo_exec.h
@@ -136,12 +136,6 @@ struct vbo_exec_context
} eval;
struct {
- /* These just mirror the current arrayobj (todo: make arrayobj
- * look like this and remove the mirror):
- */
- const struct gl_client_array *legacy_array[VERT_ATTRIB_FF_MAX];
- const struct gl_client_array *generic_array[VERT_ATTRIB_GENERIC_MAX];
-
/* Arrays and current values manipulated according to program
* mode, etc. These are the attributes as seen by vertex
* programs:
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 6ffdff330d7..2db85e2e5aa 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -332,6 +332,7 @@ print_draw_arrays(struct gl_context *ctx,
{
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
+ struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
int i;
printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n",
@@ -347,7 +348,7 @@ print_draw_arrays(struct gl_context *ctx,
exec->array.inputs[i]->Size,
stride,
/*exec->array.inputs[i]->Enabled,*/
- exec->array.legacy_array[i]->Enabled,
+ arrayObj->VertexAttrib[VERT_ATTRIB_FF(i)].Enabled,
exec->array.inputs[i]->Ptr,
bufName);
@@ -372,30 +373,6 @@ print_draw_arrays(struct gl_context *ctx,
/**
- * Bind the VBO executor to the current vertex array object prior
- * to drawing.
- *
- * Just translate the arrayobj into a sane layout.
- */
-static void
-bind_array_obj(struct gl_context *ctx)
-{
- struct vbo_context *vbo = vbo_context(ctx);
- struct vbo_exec_context *exec = &vbo->exec;
- struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
- GLuint i;
-
- for (i = 0; i < VERT_ATTRIB_FF_MAX; i++)
- exec->array.legacy_array[i] = &arrayObj->VertexAttrib[VERT_ATTRIB_FF(i)];
-
- for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++) {
- assert(i < Elements(exec->array.generic_array));
- exec->array.generic_array[i] = &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(i)];
- }
-}
-
-
-/**
* Set the vbo->exec->inputs[] pointers to point to the enabled
* vertex arrays. This depends on the current vertex program/shader
* being executed because of whether or not generic vertex arrays
@@ -408,6 +385,7 @@ recalculate_input_bindings(struct gl_context *ctx)
{
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
+ struct gl_client_array *vertexAttrib = ctx->Array.ArrayObj->VertexAttrib;
const struct gl_client_array **inputs = &exec->array.inputs[0];
GLbitfield64 const_inputs = 0x0;
GLuint i;
@@ -420,8 +398,8 @@ recalculate_input_bindings(struct gl_context *ctx)
* are available as per-vertex attributes.
*/
for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) {
- if (exec->array.legacy_array[i]->Enabled)
- inputs[i] = exec->array.legacy_array[i];
+ if (vertexAttrib[VERT_ATTRIB_FF(i)].Enabled)
+ inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)];
else {
inputs[i] = &vbo->legacy_currval[i];
const_inputs |= VERT_BIT(i);
@@ -457,10 +435,10 @@ recalculate_input_bindings(struct gl_context *ctx)
*/
for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) {
if (i < VERT_ATTRIB_GENERIC_MAX
- && exec->array.generic_array[i]->Enabled)
- inputs[i] = exec->array.generic_array[i];
- else if (exec->array.legacy_array[i]->Enabled)
- inputs[i] = exec->array.legacy_array[i];
+ && vertexAttrib[VERT_ATTRIB_GENERIC(i)].Enabled)
+ inputs[i] = &vertexAttrib[VERT_ATTRIB_GENERIC(i)];
+ else if (vertexAttrib[VERT_ATTRIB_FF(i)].Enabled)
+ inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)];
else {
inputs[i] = &vbo->legacy_currval[i];
const_inputs |= VERT_BIT_FF(i);
@@ -486,18 +464,18 @@ recalculate_input_bindings(struct gl_context *ctx)
* generic attributes in the generic slots and materials are not
* available as per-vertex attributes.
*/
- if (exec->array.generic_array[0]->Enabled)
- inputs[0] = exec->array.generic_array[0];
- else if (exec->array.legacy_array[0]->Enabled)
- inputs[0] = exec->array.legacy_array[0];
+ if (vertexAttrib[VERT_ATTRIB_GENERIC0].Enabled)
+ inputs[0] = &vertexAttrib[VERT_ATTRIB_GENERIC0];
+ else if (vertexAttrib[VERT_ATTRIB_POS].Enabled)
+ inputs[0] = &vertexAttrib[VERT_ATTRIB_POS];
else {
inputs[0] = &vbo->legacy_currval[0];
const_inputs |= VERT_BIT_POS;
}
for (i = 1; i < VERT_ATTRIB_FF_MAX; i++) {
- if (exec->array.legacy_array[i]->Enabled)
- inputs[i] = exec->array.legacy_array[i];
+ if (vertexAttrib[VERT_ATTRIB_FF(i)].Enabled)
+ inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)];
else {
inputs[i] = &vbo->legacy_currval[i];
const_inputs |= VERT_BIT_FF(i);
@@ -505,8 +483,8 @@ recalculate_input_bindings(struct gl_context *ctx)
}
for (i = 1; i < VERT_ATTRIB_GENERIC_MAX; i++) {
- if (exec->array.generic_array[i]->Enabled)
- inputs[VERT_ATTRIB_GENERIC(i)] = exec->array.generic_array[i];
+ if (vertexAttrib[VERT_ATTRIB_GENERIC(i)].Enabled)
+ inputs[VERT_ATTRIB_GENERIC(i)] = &vertexAttrib[VERT_ATTRIB_GENERIC(i)];
else {
inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->generic_currval[i];
const_inputs |= VERT_BIT_GENERIC(i);
@@ -536,7 +514,6 @@ vbo_bind_arrays(struct gl_context *ctx)
return;
}
- bind_array_obj(ctx);
recalculate_input_bindings(ctx);
ctx->Array.RebindArrays = GL_FALSE;
}