diff options
author | Rob Clark <[email protected]> | 2016-01-29 12:16:23 -0500 |
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committer | Rob Clark <[email protected]> | 2016-05-17 14:22:46 -0400 |
commit | 8f9a46dccb938e3f0fcdc0390fcb449ca1f52067 (patch) | |
tree | 6f24da172ce8a29e0f04ed7776ba87009b8cf257 | |
parent | 52addd90d1406f9b156a384fe8b98dee27aeddf6 (diff) |
mesa/st: add nir pass for lowering builtin uniforms
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
-rw-r--r-- | src/mesa/Makefile.sources | 2 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_nir.h | 31 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_nir_lower_builtin.c | 245 |
3 files changed, 278 insertions, 0 deletions
diff --git a/src/mesa/Makefile.sources b/src/mesa/Makefile.sources index 14022adba34..81928c8cdf4 100644 --- a/src/mesa/Makefile.sources +++ b/src/mesa/Makefile.sources @@ -497,6 +497,8 @@ STATETRACKER_FILES = \ state_tracker/st_manager.h \ state_tracker/st_mesa_to_tgsi.c \ state_tracker/st_mesa_to_tgsi.h \ + state_tracker/st_nir.h \ + state_tracker/st_nir_lower_builtin.c \ state_tracker/st_program.c \ state_tracker/st_program.h \ state_tracker/st_texture.c \ diff --git a/src/mesa/state_tracker/st_nir.h b/src/mesa/state_tracker/st_nir.h new file mode 100644 index 00000000000..1192981bda7 --- /dev/null +++ b/src/mesa/state_tracker/st_nir.h @@ -0,0 +1,31 @@ +/* + * Copyright © 2016 Red Hat + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#ifndef ST_NIR_H +#define ST_NIR_H + +typedef struct nir_shader nir_shader; + +void st_nir_lower_builtin(nir_shader *shader); + +#endif /* ST_NIR_H */ diff --git a/src/mesa/state_tracker/st_nir_lower_builtin.c b/src/mesa/state_tracker/st_nir_lower_builtin.c new file mode 100644 index 00000000000..b4da9017d5c --- /dev/null +++ b/src/mesa/state_tracker/st_nir_lower_builtin.c @@ -0,0 +1,245 @@ +/* + * Copyright © 2016 Red Hat + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +/* Lowering pass that lowers accesses to built-in uniform variables. + * Built-in uniforms are not necessarily packed the same way that + * normal uniform structs are, for example: + * + * struct gl_FogParameters { + * vec4 color; + * float density; + * float start; + * float end; + * float scale; + * }; + * + * is packed into vec4[2], whereas the same struct would be packed + * (by gallium), as vec4[5] if it where not built-in. Because of + * this, we need to replace (for example) access like: + * + * vec1 ssa_1 = intrinsic load_var () (gl_Fog.start) () + * + * with: + * + * vec4 ssa_2 = intrinsic load_var () (fog.params) () + * vec1 ssa_1 = ssa_2.y + * + * with appropriate substitutions in the uniform variables list: + * + * decl_var uniform INTERP_QUALIFIER_NONE gl_FogParameters gl_Fog (0, 0) + * + * would become: + * + * decl_var uniform INTERP_QUALIFIER_NONE vec4 state.fog.color (0, 0) + * decl_var uniform INTERP_QUALIFIER_NONE vec4 state.fog.params (0, 1) + * + * See in particular 'struct gl_builtin_uniform_element'. + */ + +#include "compiler/nir/nir.h" +#include "compiler/nir/nir_builder.h" +#include "st_nir.h" +#include "compiler/glsl/ir.h" +#include "uniforms.h" +#include "program/prog_instruction.h" + +typedef struct { + nir_shader *shader; + nir_builder builder; + void *mem_ctx; +} lower_builtin_state; + +static const struct gl_builtin_uniform_element * +get_element(const struct gl_builtin_uniform_desc *desc, nir_deref_var *deref) +{ + nir_deref *tail = &deref->deref; + + if ((desc->num_elements == 1) && (desc->elements[0].field == NULL)) + return NULL; + + /* we handle arrays in get_variable(): */ + if (tail->child->deref_type == nir_deref_type_array) + tail = tail->child; + + /* don't need to deal w/ non-struct or array of non-struct: */ + if (!tail->child) + return NULL; + + if (tail->child->deref_type != nir_deref_type_struct) + return NULL; + + nir_deref_struct *deref_struct = nir_deref_as_struct(tail->child); + + assert(deref_struct->index < desc->num_elements); + + return &desc->elements[deref_struct->index]; +} + +static nir_variable * +get_variable(lower_builtin_state *state, nir_deref_var *deref, + const struct gl_builtin_uniform_element *element) +{ + nir_shader *shader = state->shader; + int tokens[STATE_LENGTH]; + + memcpy(tokens, element->tokens, sizeof(tokens)); + + if (deref->deref.child->deref_type == nir_deref_type_array) { + nir_deref_array *darr = nir_deref_as_array(deref->deref.child); + + assert(darr->deref_array_type == nir_deref_array_type_direct); + + /* we need to fixup the array index slot: */ + switch (tokens[0]) { + case STATE_MODELVIEW_MATRIX: + case STATE_PROJECTION_MATRIX: + case STATE_MVP_MATRIX: + case STATE_TEXTURE_MATRIX: + case STATE_PROGRAM_MATRIX: + case STATE_LIGHT: + case STATE_LIGHTPROD: + case STATE_TEXGEN: + case STATE_TEXENV_COLOR: + case STATE_CLIPPLANE: + tokens[1] = darr->base_offset; + break; + } + } + + char *name = _mesa_program_state_string((gl_state_index *)tokens); + + nir_foreach_variable(var, &shader->uniforms) + if (strcmp(var->name, name) == 0) + return var; + + /* variable doesn't exist yet, so create it: */ + nir_variable *var = + nir_variable_create(shader, nir_var_uniform, glsl_vec4_type(), name); + + var->num_state_slots = 1; + var->state_slots = ralloc_array(var, nir_state_slot, 1); + memcpy(var->state_slots[0].tokens, tokens, + sizeof(var->state_slots[0].tokens)); + + free(name); + + return var; +} + +static bool +lower_builtin_block(lower_builtin_state *state, nir_block *block) +{ + nir_builder *b = &state->builder; + + nir_foreach_instr_safe(instr, block) { + if (instr->type != nir_instr_type_intrinsic) + continue; + + nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); + + if (intrin->intrinsic != nir_intrinsic_load_var) + continue; + + nir_variable *var = intrin->variables[0]->var; + if (var->data.mode != nir_var_uniform) + continue; + + /* built-in's will always start with "gl_" */ + if (strncmp(var->name, "gl_", 3) != 0) + continue; + + const struct gl_builtin_uniform_desc *desc = + _mesa_glsl_get_builtin_uniform_desc(var->name); + + /* if no descriptor, it isn't something we need to handle specially: */ + if (!desc) + continue; + + const struct gl_builtin_uniform_element *element = + get_element(desc, intrin->variables[0]); + + /* matrix elements (array_deref) do not need special handling: */ + if (!element) + continue; + + /* remove existing var from uniform list: */ + exec_node_remove(&var->node); + /* the _self_link() ensures we can remove multiple times, rather than + * trying to keep track of what we have already removed: + */ + exec_node_self_link(&var->node); + + nir_variable *new_var = + get_variable(state, intrin->variables[0], element); + + b->cursor = nir_before_instr(instr); + + nir_ssa_def *def = nir_load_var(b, new_var); + + /* swizzle the result: */ + unsigned swiz[4]; + for (unsigned i = 0; i < 4; i++) { + swiz[i] = GET_SWZ(element->swizzle, i); + assert(swiz[i] <= SWIZZLE_W); + } + def = nir_swizzle(b, def, swiz, intrin->num_components, true); + + /* and rewrite uses of original instruction: */ + assert(intrin->dest.is_ssa); + nir_ssa_def_rewrite_uses(&intrin->dest.ssa, nir_src_for_ssa(def)); + + /* at this point intrin should be unused. We need to remove it + * (rather than waiting for DCE pass) to avoid dangling reference + * to remove'd var. And we have to remove the original uniform + * var since we don't want it to get uniform space allocated. + */ + exec_node_remove(&intrin->instr.node); + } + + return true; +} + +static void +lower_builtin_impl(lower_builtin_state *state, nir_function_impl *impl) +{ + nir_builder_init(&state->builder, impl); + state->mem_ctx = ralloc_parent(impl); + + nir_foreach_block(block, impl) { + lower_builtin_block(state, block); + } + + nir_metadata_preserve(impl, nir_metadata_block_index | + nir_metadata_dominance); +} + +void +st_nir_lower_builtin(nir_shader *shader) +{ + lower_builtin_state state; + state.shader = shader; + nir_foreach_function(function, shader) { + if (function->impl) + lower_builtin_impl(&state, function->impl); + } +} |