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authorJason Ekstrand <[email protected]>2017-09-29 17:57:32 -0700
committerJason Ekstrand <[email protected]>2017-11-07 10:37:52 -0800
commit80ddfab2f54d7cd9dd4b93d2fbfa239f061a1f2b (patch)
treeae7d48e61d34f58d19bc7958b1cb31f3d87a8bed
parent25f7453c9e6dc7c947b936bdac86680c332362bf (diff)
intel/cs: Rework the way thread local ID is handled
Previously, brw_nir_lower_intrinsics added the param and then emitted a load_uniform intrinsic to load it directly. This commit switches things over to use a specific NIR intrinsic for the thread id. The one thing I don't like about this approach is that we have to copy thread_local_id over to the new visitor in import_uniforms. Reviewed-by: Iago Toral Quiroga <[email protected]>
-rw-r--r--src/compiler/nir/nir_intrinsics.h3
-rw-r--r--src/intel/compiler/brw_fs.cpp4
-rw-r--r--src/intel/compiler/brw_fs.h1
-rw-r--r--src/intel/compiler/brw_fs_nir.cpp14
-rw-r--r--src/intel/compiler/brw_nir.h3
-rw-r--r--src/intel/compiler/brw_nir_lower_cs_intrinsics.c53
6 files changed, 32 insertions, 46 deletions
diff --git a/src/compiler/nir/nir_intrinsics.h b/src/compiler/nir/nir_intrinsics.h
index cefd18be904..47022dd135b 100644
--- a/src/compiler/nir/nir_intrinsics.h
+++ b/src/compiler/nir/nir_intrinsics.h
@@ -364,6 +364,9 @@ SYSTEM_VALUE(blend_const_color_a_float, 1, 0, xx, xx, xx)
SYSTEM_VALUE(blend_const_color_rgba8888_unorm, 1, 0, xx, xx, xx)
SYSTEM_VALUE(blend_const_color_aaaa8888_unorm, 1, 0, xx, xx, xx)
+/* Intel specific system values */
+SYSTEM_VALUE(intel_thread_local_id, 1, 0, xx, xx, xx)
+
/**
* Barycentric coordinate intrinsics.
*
diff --git a/src/intel/compiler/brw_fs.cpp b/src/intel/compiler/brw_fs.cpp
index 68a47bac841..c0b6047b954 100644
--- a/src/intel/compiler/brw_fs.cpp
+++ b/src/intel/compiler/brw_fs.cpp
@@ -996,6 +996,7 @@ fs_visitor::import_uniforms(fs_visitor *v)
this->push_constant_loc = v->push_constant_loc;
this->pull_constant_loc = v->pull_constant_loc;
this->uniforms = v->uniforms;
+ this->thread_local_id = v->thread_local_id;
}
void
@@ -6834,8 +6835,7 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
{
nir_shader *shader = nir_shader_clone(mem_ctx, src_shader);
shader = brw_nir_apply_sampler_key(shader, compiler, &key->tex, true);
-
- brw_nir_lower_cs_intrinsics(shader, prog_data);
+ brw_nir_lower_cs_intrinsics(shader);
shader = brw_postprocess_nir(shader, compiler, true);
prog_data->local_size[0] = shader->info.cs.local_size[0];
diff --git a/src/intel/compiler/brw_fs.h b/src/intel/compiler/brw_fs.h
index da3259323ec..f51a4d8889b 100644
--- a/src/intel/compiler/brw_fs.h
+++ b/src/intel/compiler/brw_fs.h
@@ -315,6 +315,7 @@ public:
*/
int *push_constant_loc;
+ fs_reg thread_local_id;
fs_reg frag_depth;
fs_reg frag_stencil;
fs_reg sample_mask;
diff --git a/src/intel/compiler/brw_fs_nir.cpp b/src/intel/compiler/brw_fs_nir.cpp
index 04b6e5119a2..77d8bae4db6 100644
--- a/src/intel/compiler/brw_fs_nir.cpp
+++ b/src/intel/compiler/brw_fs_nir.cpp
@@ -88,6 +88,16 @@ fs_visitor::nir_setup_uniforms()
}
uniforms = nir->num_uniforms / 4;
+
+ if (stage == MESA_SHADER_COMPUTE) {
+ /* Add a uniform for the thread local id. It must be the last uniform
+ * on the list.
+ */
+ assert(uniforms == prog_data->nr_params);
+ uint32_t *param = brw_stage_prog_data_add_params(prog_data, 1);
+ *param = BRW_PARAM_BUILTIN_THREAD_LOCAL_ID;
+ thread_local_id = fs_reg(UNIFORM, uniforms++, BRW_REGISTER_TYPE_UD);
+ }
}
static bool
@@ -3412,6 +3422,10 @@ fs_visitor::nir_emit_cs_intrinsic(const fs_builder &bld,
cs_prog_data->uses_barrier = true;
break;
+ case nir_intrinsic_load_intel_thread_local_id:
+ bld.MOV(retype(dest, BRW_REGISTER_TYPE_UD), thread_local_id);
+ break;
+
case nir_intrinsic_load_local_invocation_id:
case nir_intrinsic_load_work_group_id: {
gl_system_value sv = nir_system_value_from_intrinsic(instr->intrinsic);
diff --git a/src/intel/compiler/brw_nir.h b/src/intel/compiler/brw_nir.h
index 1493b742e42..3e407122681 100644
--- a/src/intel/compiler/brw_nir.h
+++ b/src/intel/compiler/brw_nir.h
@@ -95,8 +95,7 @@ void brw_nir_analyze_boolean_resolves(nir_shader *nir);
nir_shader *brw_preprocess_nir(const struct brw_compiler *compiler,
nir_shader *nir);
-bool brw_nir_lower_cs_intrinsics(nir_shader *nir,
- struct brw_cs_prog_data *prog_data);
+bool brw_nir_lower_cs_intrinsics(nir_shader *nir);
void brw_nir_lower_vs_inputs(nir_shader *nir,
bool use_legacy_snorm_formula,
const uint8_t *vs_attrib_wa_flags);
diff --git a/src/intel/compiler/brw_nir_lower_cs_intrinsics.c b/src/intel/compiler/brw_nir_lower_cs_intrinsics.c
index d27727624c6..07d2dccd041 100644
--- a/src/intel/compiler/brw_nir_lower_cs_intrinsics.c
+++ b/src/intel/compiler/brw_nir_lower_cs_intrinsics.c
@@ -26,47 +26,12 @@
struct lower_intrinsics_state {
nir_shader *nir;
- struct brw_cs_prog_data *prog_data;
nir_function_impl *impl;
bool progress;
nir_builder builder;
- int thread_local_id_index;
+ unsigned local_workgroup_size;
};
-static nir_ssa_def *
-read_thread_local_id(struct lower_intrinsics_state *state)
-{
- struct brw_cs_prog_data *prog_data = state->prog_data;
- nir_builder *b = &state->builder;
- nir_shader *nir = state->nir;
- const unsigned *sizes = nir->info.cs.local_size;
- const unsigned group_size = sizes[0] * sizes[1] * sizes[2];
-
- /* Some programs have local_size dimensions so small that the thread local
- * ID will always be 0.
- */
- if (group_size <= 8)
- return nir_imm_int(b, 0);
-
- if (state->thread_local_id_index == -1) {
- state->thread_local_id_index = prog_data->base.nr_params;
- uint32_t *param = brw_stage_prog_data_add_params(&prog_data->base, 1);
- *param = BRW_PARAM_BUILTIN_THREAD_LOCAL_ID;
- nir->num_uniforms += 4;
- }
- unsigned id_index = state->thread_local_id_index;
-
- nir_intrinsic_instr *load =
- nir_intrinsic_instr_create(nir, nir_intrinsic_load_uniform);
- load->num_components = 1;
- load->src[0] = nir_src_for_ssa(nir_imm_int(b, 0));
- nir_ssa_dest_init(&load->instr, &load->dest, 1, 32, NULL);
- nir_intrinsic_set_base(load, id_index * sizeof(uint32_t));
- nir_intrinsic_set_range(load, sizeof(uint32_t));
- nir_builder_instr_insert(b, &load->instr);
- return &load->dest.ssa;
-}
-
static bool
lower_cs_intrinsics_convert_block(struct lower_intrinsics_state *state,
nir_block *block)
@@ -91,7 +56,12 @@ lower_cs_intrinsics_convert_block(struct lower_intrinsics_state *state,
* gl_LocalInvocationIndex =
* cs_thread_local_id + subgroup_invocation;
*/
- nir_ssa_def *thread_local_id = read_thread_local_id(state);
+ nir_ssa_def *thread_local_id;
+ if (state->local_workgroup_size <= 8)
+ thread_local_id = nir_imm_int(b, 0);
+ else
+ thread_local_id = nir_load_intel_thread_local_id(b);
+
nir_ssa_def *channel = nir_load_subgroup_invocation(b);
sysval = nir_iadd(b, channel, thread_local_id);
break;
@@ -157,8 +127,7 @@ lower_cs_intrinsics_convert_impl(struct lower_intrinsics_state *state)
}
bool
-brw_nir_lower_cs_intrinsics(nir_shader *nir,
- struct brw_cs_prog_data *prog_data)
+brw_nir_lower_cs_intrinsics(nir_shader *nir)
{
assert(nir->info.stage == MESA_SHADER_COMPUTE);
@@ -166,9 +135,9 @@ brw_nir_lower_cs_intrinsics(nir_shader *nir,
struct lower_intrinsics_state state;
memset(&state, 0, sizeof(state));
state.nir = nir;
- state.prog_data = prog_data;
-
- state.thread_local_id_index = -1;
+ state.local_workgroup_size = nir->info.cs.local_size[0] *
+ nir->info.cs.local_size[1] *
+ nir->info.cs.local_size[2];
do {
state.progress = false;