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authorKenneth Graunke <[email protected]>2015-11-03 00:31:15 -0800
committerJason Ekstrand <[email protected]>2015-11-18 12:28:32 -0800
commit7bc097899924f40140981567c7bb52297dd801f2 (patch)
treee017f1fc674da77a45f6a4eec305ccad164441b0
parentd27ae2cf8cd548fe822ae9bcf11ead1dadfed744 (diff)
i965/nir: Add OPT() and OPT_V() macros for invoking NIR passes.
OPT() is the normal macro for passes that return booleans, while OPT_V() is a variant that works for passes that don't properly report progress. (Such passes should be fixed to return a boolean, eventually.) These macros take care of calling nir_validate_shader() and setting progress appropriately. In the future, it would be easy to add shader dumping similar to INTEL_DEBUG=optimizer by extending the macro. v2 (Jason Ekstrand): - Fix an unused variable warning Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_nir.c131
1 files changed, 59 insertions, 72 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_nir.c b/src/mesa/drivers/dri/i965/brw_nir.c
index fe5cad4e435..b19f9691956 100644
--- a/src/mesa/drivers/dri/i965/brw_nir.c
+++ b/src/mesa/drivers/dri/i965/brw_nir.c
@@ -56,8 +56,9 @@ remap_vs_attrs(nir_block *block, void *closure)
}
static void
-brw_nir_lower_inputs(const struct brw_device_info *devinfo,
- nir_shader *nir, bool is_scalar)
+brw_nir_lower_inputs(nir_shader *nir,
+ const struct brw_device_info *devinfo,
+ bool is_scalar)
{
switch (nir->stage) {
case MESA_SHADER_VERTEX:
@@ -170,46 +171,49 @@ brw_nir_lower_outputs(nir_shader *nir, bool is_scalar)
}
}
+#define _OPT(do_pass) (({ \
+ bool this_progress = true; \
+ do_pass \
+ nir_validate_shader(nir); \
+ this_progress; \
+}))
+
+#define OPT(pass, ...) _OPT( \
+ this_progress = pass(nir ,##__VA_ARGS__); \
+ progress = progress || this_progress; \
+)
+
+#define OPT_V(pass, ...) _OPT( \
+ pass(nir, ##__VA_ARGS__); \
+)
+
static void
nir_optimize(nir_shader *nir, bool is_scalar)
{
bool progress;
do {
progress = false;
- nir_lower_vars_to_ssa(nir);
- nir_validate_shader(nir);
+ OPT_V(nir_lower_vars_to_ssa);
if (is_scalar) {
- nir_lower_alu_to_scalar(nir);
- nir_validate_shader(nir);
+ OPT_V(nir_lower_alu_to_scalar);
}
- progress |= nir_copy_prop(nir);
- nir_validate_shader(nir);
+ OPT(nir_copy_prop);
if (is_scalar) {
- nir_lower_phis_to_scalar(nir);
- nir_validate_shader(nir);
+ OPT_V(nir_lower_phis_to_scalar);
}
- progress |= nir_copy_prop(nir);
- nir_validate_shader(nir);
- progress |= nir_opt_dce(nir);
- nir_validate_shader(nir);
- progress |= nir_opt_cse(nir);
- nir_validate_shader(nir);
- progress |= nir_opt_peephole_select(nir);
- nir_validate_shader(nir);
- progress |= nir_opt_algebraic(nir);
- nir_validate_shader(nir);
- progress |= nir_opt_constant_folding(nir);
- nir_validate_shader(nir);
- progress |= nir_opt_dead_cf(nir);
- nir_validate_shader(nir);
- progress |= nir_opt_remove_phis(nir);
- nir_validate_shader(nir);
- progress |= nir_opt_undef(nir);
- nir_validate_shader(nir);
+ OPT(nir_copy_prop);
+ OPT(nir_opt_dce);
+ OPT(nir_opt_cse);
+ OPT(nir_opt_peephole_select);
+ OPT(nir_opt_algebraic);
+ OPT(nir_opt_constant_folding);
+ OPT(nir_opt_dead_cf);
+ OPT(nir_opt_remove_phis);
+ OPT(nir_opt_undef);
} while (progress);
}
@@ -228,6 +232,7 @@ brw_create_nir(struct brw_context *brw,
.lower_txp = ~0,
};
bool debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
+ bool progress = false;
nir_shader *nir;
/* First, lower the GLSL IR or Mesa IR to NIR */
@@ -235,80 +240,63 @@ brw_create_nir(struct brw_context *brw,
nir = glsl_to_nir(shader_prog, stage, options);
} else {
nir = prog_to_nir(prog, options);
- nir_convert_to_ssa(nir); /* turn registers into SSA */
+ OPT_V(nir_convert_to_ssa); /* turn registers into SSA */
}
nir_validate_shader(nir);
if (stage == MESA_SHADER_GEOMETRY) {
- nir_lower_gs_intrinsics(nir);
- nir_validate_shader(nir);
+ OPT(nir_lower_gs_intrinsics);
}
- nir_lower_global_vars_to_local(nir);
- nir_validate_shader(nir);
+ OPT(nir_lower_global_vars_to_local);
- nir_lower_tex(nir, &tex_options);
- nir_validate_shader(nir);
+ OPT_V(nir_lower_tex, &tex_options);
- nir_normalize_cubemap_coords(nir);
- nir_validate_shader(nir);
+ OPT(nir_normalize_cubemap_coords);
- nir_split_var_copies(nir);
- nir_validate_shader(nir);
+ OPT(nir_split_var_copies);
nir_optimize(nir, is_scalar);
/* Lower a bunch of stuff */
- nir_lower_var_copies(nir);
- nir_validate_shader(nir);
+ OPT_V(nir_lower_var_copies);
/* Get rid of split copies */
nir_optimize(nir, is_scalar);
- brw_nir_lower_inputs(devinfo, nir, is_scalar);
- brw_nir_lower_outputs(nir, is_scalar);
+ OPT_V(brw_nir_lower_inputs, devinfo, is_scalar);
+ OPT_V(brw_nir_lower_outputs, is_scalar);
nir_assign_var_locations(&nir->uniforms,
&nir->num_uniforms,
is_scalar ? type_size_scalar : type_size_vec4);
- nir_lower_io(nir, -1, is_scalar ? type_size_scalar : type_size_vec4);
- nir_validate_shader(nir);
+ OPT_V(nir_lower_io, -1, is_scalar ? type_size_scalar : type_size_vec4);
- nir_remove_dead_variables(nir);
- nir_validate_shader(nir);
+ OPT(nir_remove_dead_variables);
if (shader_prog) {
- nir_lower_samplers(nir, shader_prog);
- nir_validate_shader(nir);
+ OPT_V(nir_lower_samplers, shader_prog);
}
- nir_lower_system_values(nir);
- nir_validate_shader(nir);
+ OPT(nir_lower_system_values);
if (shader_prog) {
- nir_lower_atomics(nir, shader_prog);
- nir_validate_shader(nir);
+ OPT_V(nir_lower_atomics, shader_prog);
}
nir_optimize(nir, is_scalar);
if (brw->gen >= 6) {
/* Try and fuse multiply-adds */
- brw_nir_opt_peephole_ffma(nir);
- nir_validate_shader(nir);
+ OPT(brw_nir_opt_peephole_ffma);
}
- nir_opt_algebraic_late(nir);
- nir_validate_shader(nir);
+ OPT(nir_opt_algebraic_late);
- nir_lower_locals_to_regs(nir);
- nir_validate_shader(nir);
+ OPT(nir_lower_locals_to_regs);
- nir_lower_to_source_mods(nir);
- nir_validate_shader(nir);
- nir_copy_prop(nir);
- nir_validate_shader(nir);
- nir_opt_dce(nir);
- nir_validate_shader(nir);
+ OPT_V(nir_lower_to_source_mods);
+ OPT(nir_copy_prop);
+ OPT(nir_opt_dce);
if (unlikely(debug_enabled)) {
/* Re-index SSA defs so we print more sensible numbers. */
@@ -322,17 +310,16 @@ brw_create_nir(struct brw_context *brw,
nir_print_shader(nir, stderr);
}
- nir_convert_from_ssa(nir, true);
- nir_validate_shader(nir);
+ OPT_V(nir_convert_from_ssa, true);
if (!is_scalar) {
- nir_move_vec_src_uses_to_dest(nir);
- nir_validate_shader(nir);
-
- nir_lower_vec_to_movs(nir);
- nir_validate_shader(nir);
+ OPT_V(nir_move_vec_src_uses_to_dest);
+ OPT(nir_lower_vec_to_movs);
}
+ /* Needed only so that OPT and OPT_V can set it */
+ (void)progress;
+
/* This is the last pass we run before we start emitting stuff. It
* determines when we need to insert boolean resolves on Gen <= 5. We
* run it last because it stashes data in instr->pass_flags and we don't