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authorBrian Paul <[email protected]>2011-10-10 21:00:01 -0600
committerBrian Paul <[email protected]>2011-10-11 18:43:36 -0600
commit7aab0fbaa6ec41c720bed6cfcb53a50c2a646a26 (patch)
treeaa7f579bb3460abcf3d6b62cdec01fb5602f5a75
parente9adfa2ba1af9c3579b25327335c47118b6c7c3f (diff)
mesa: make _mesa_update_depth/stencil_buffer() static
These functions were only called in framebuffer.c where they were defined. Remove the unneeded attIndex parameter too. Reviewed-by: Eric Anholt <[email protected]>
-rw-r--r--src/mesa/main/framebuffer.c34
-rw-r--r--src/mesa/main/framebuffer.h8
2 files changed, 10 insertions, 32 deletions
diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c
index 42da1767843..8beda31815b 100644
--- a/src/mesa/main/framebuffer.c
+++ b/src/mesa/main/framebuffer.c
@@ -608,19 +608,12 @@ _mesa_update_framebuffer_visual(struct gl_context *ctx,
* create and install a depth wrapper/adaptor.
*
* \param fb the framebuffer whose _DepthBuffer field to update
- * \param attIndex indicates the renderbuffer to possibly wrap
*/
-void
-_mesa_update_depth_buffer(struct gl_context *ctx,
- struct gl_framebuffer *fb,
- GLuint attIndex)
+static void
+update_depth_buffer(struct gl_context *ctx, struct gl_framebuffer *fb)
{
- struct gl_renderbuffer *depthRb;
-
- /* only one possiblity for now */
- ASSERT(attIndex == BUFFER_DEPTH);
-
- depthRb = fb->Attachment[attIndex].Renderbuffer;
+ struct gl_renderbuffer *depthRb =
+ fb->Attachment[BUFFER_DEPTH].Renderbuffer;
if (depthRb && _mesa_is_format_packed_depth_stencil(depthRb->Format)) {
/* The attached depth buffer is a GL_DEPTH_STENCIL renderbuffer */
@@ -655,19 +648,12 @@ _mesa_update_depth_buffer(struct gl_context *ctx,
* create and install a stencil wrapper/adaptor.
*
* \param fb the framebuffer whose _StencilBuffer field to update
- * \param attIndex indicates the renderbuffer to possibly wrap
*/
-void
-_mesa_update_stencil_buffer(struct gl_context *ctx,
- struct gl_framebuffer *fb,
- GLuint attIndex)
+static void
+update_stencil_buffer(struct gl_context *ctx, struct gl_framebuffer *fb)
{
- struct gl_renderbuffer *stencilRb;
-
- ASSERT(attIndex == BUFFER_DEPTH ||
- attIndex == BUFFER_STENCIL);
-
- stencilRb = fb->Attachment[attIndex].Renderbuffer;
+ struct gl_renderbuffer *stencilRb =
+ fb->Attachment[BUFFER_STENCIL].Renderbuffer;
if (stencilRb && _mesa_is_format_packed_depth_stencil(stencilRb->Format)) {
/* The attached stencil buffer is a GL_DEPTH_STENCIL renderbuffer */
@@ -826,8 +812,8 @@ update_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
*/
update_color_draw_buffers(ctx, fb);
update_color_read_buffer(ctx, fb);
- _mesa_update_depth_buffer(ctx, fb, BUFFER_DEPTH);
- _mesa_update_stencil_buffer(ctx, fb, BUFFER_STENCIL);
+ update_depth_buffer(ctx, fb);
+ update_stencil_buffer(ctx, fb);
compute_depth_max(fb);
}
diff --git a/src/mesa/main/framebuffer.h b/src/mesa/main/framebuffer.h
index 7aef3e02bd0..ad53d8cbeb0 100644
--- a/src/mesa/main/framebuffer.h
+++ b/src/mesa/main/framebuffer.h
@@ -82,14 +82,6 @@ _mesa_update_framebuffer_visual(struct gl_context *ctx,
struct gl_framebuffer *fb);
extern void
-_mesa_update_depth_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
- GLuint attIndex);
-
-extern void
-_mesa_update_stencil_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
- GLuint attIndex);
-
-extern void
_mesa_update_framebuffer(struct gl_context *ctx);
extern GLboolean