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authorBrian Paul <[email protected]>2012-03-20 07:46:47 -0600
committerBrian Paul <[email protected]>2012-03-20 09:43:10 -0600
commit75f82b5d580296a27ed026bc257763bfe24cfa60 (patch)
tree5a871bc534dcb0421f3fb2cf7074c806075d946f
parent2cbccfdcb09322f5711cff995f9a2953af355d35 (diff)
mesa: only test cube face widths in _mesa_test_texobj_completeness()
As Eric pointed out, we know the cube faces are square at this point so we only need to test the texture widths for consistency. Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/mesa/main/texobj.c13
1 files changed, 8 insertions, 5 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index d641e40ad72..cfaac64bfd6 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -540,14 +540,17 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
}
if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) {
- /* make sure that all six cube map level 0 images are the same size */
- const GLuint w = baseImage->Width2;
- const GLuint h = baseImage->Height2;
+ /* Make sure that all six cube map level 0 images are the same size.
+ * Note: we know that the image's width==height (we enforce that
+ * at glTexImage time) so we only need to test the width here.
+ */
GLuint face;
+ assert(baseImage->Width2 == baseImage->Height);
for (face = 1; face < 6; face++) {
+ assert(t->Image[face][baseLevel]->Width2 ==
+ t->Image[face][baseLevel]->Height2);
if (t->Image[face][baseLevel] == NULL ||
- t->Image[face][baseLevel]->Width2 != w ||
- t->Image[face][baseLevel]->Height2 != h) {
+ t->Image[face][baseLevel]->Width2 != baseImage->Width2) {
incomplete(t, BASE, "Cube face missing or mismatched size");
return;
}