diff options
author | Ilia Mirkin <[email protected]> | 2016-03-19 11:58:25 -0400 |
---|---|---|
committer | Ilia Mirkin <[email protected]> | 2016-03-20 14:14:32 -0400 |
commit | 6eeb284e4f74a2fe5ae6cba90f97f219935e24df (patch) | |
tree | 8d78e8639a1289698689fa1e50cd9ce83830865e | |
parent | ea2bff1d115ef00aaa06797fffd4334f6a50570f (diff) |
nv50/ir: normalize cube coordinates after derivatives have been computed
In "manual" derivative mode (always used on nv50 and sometimes on nvc0
but always for cube), the idea is that using the quadop instruction, we
set up the "other" quads to have values such that the derivatives work
out, and then run the texture instruction as if nothing were strange. It
pulls values from the other lanes, and does its magic.
However cube coordinates have to be normalized - one of the 3 coords has
to be 1, to determine which is the major axis, to say which face is
being sampled. We were normalizing the coordinates first, and then
adding the derivatives. This is wrong for two reasons:
- the coordinates got normalized by a scaling factor but the
derivatives didn't
- the result of the addition didn't end up normalized
To resolve this, we flip the logic around to normalize *after* the
per-lane coordinates are set up.
This fixes a bunch of textureGrad cube dEQP tests.
NOTE: nv50 cube arrays with explicit derivatives are still broken, to be
resolved at a later date.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "11.1 11.2" <[email protected]>
4 files changed, 84 insertions, 15 deletions
diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_from_tgsi.cpp b/src/gallium/drivers/nouveau/codegen/nv50_ir_from_tgsi.cpp index 4bebfdc0a7b..39cd986c23a 100644 --- a/src/gallium/drivers/nouveau/codegen/nv50_ir_from_tgsi.cpp +++ b/src/gallium/drivers/nouveau/codegen/nv50_ir_from_tgsi.cpp @@ -1989,7 +1989,6 @@ Converter::loadProjTexCoords(Value *dst[4], Value *src[4], unsigned int mask) void Converter::handleTEX(Value *dst[4], int R, int S, int L, int C, int Dx, int Dy) { - Value *val; Value *arg[4], *src[8]; Value *lod = NULL, *shd = NULL; unsigned int s, c, d; @@ -2032,17 +2031,6 @@ Converter::handleTEX(Value *dst[4], int R, int S, int L, int C, int Dx, int Dy) shd = src[n - 1]; } - if (tgt.isCube()) { - for (c = 0; c < 3; ++c) - src[c] = mkOp1v(OP_ABS, TYPE_F32, getSSA(), arg[c]); - val = getScratch(); - mkOp2(OP_MAX, TYPE_F32, val, src[0], src[1]); - mkOp2(OP_MAX, TYPE_F32, val, src[2], val); - mkOp1(OP_RCP, TYPE_F32, val, val); - for (c = 0; c < 3; ++c) - src[c] = mkOp2v(OP_MUL, TYPE_F32, getSSA(), arg[c], val); - } - for (c = 0, d = 0; c < 4; ++c) { if (dst[c]) { texi->setDef(d++, dst[c]); diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_gm107.cpp b/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_gm107.cpp index 0b903780614..a5deaef14e0 100644 --- a/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_gm107.cpp +++ b/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_gm107.cpp @@ -67,6 +67,7 @@ GM107LoweringPass::handleManualTXD(TexInstruction *i) tmp = bld.getScratch(); for (l = 0; l < 4; ++l) { + Value *src[3], *val; // mov coordinates from lane l to all lanes bld.mkOp(OP_QUADON, TYPE_NONE, NULL); for (c = 0; c < dim; ++c) { @@ -92,10 +93,25 @@ GM107LoweringPass::handleManualTXD(TexInstruction *i) add->lanes = 1; /* abused for .ndv */ } + // normalize cube coordinates if necessary + if (i->tex.target.isCube()) { + for (c = 0; c < 3; ++c) + src[c] = bld.mkOp1v(OP_ABS, TYPE_F32, bld.getSSA(), crd[c]); + val = bld.getScratch(); + bld.mkOp2(OP_MAX, TYPE_F32, val, src[0], src[1]); + bld.mkOp2(OP_MAX, TYPE_F32, val, src[2], val); + bld.mkOp1(OP_RCP, TYPE_F32, val, val); + for (c = 0; c < 3; ++c) + src[c] = bld.mkOp2v(OP_MUL, TYPE_F32, bld.getSSA(), crd[c], val); + } else { + for (c = 0; c < dim; ++c) + src[c] = crd[c]; + } + // texture bld.insert(tex = cloneForward(func, i)); for (c = 0; c < dim; ++c) - tex->setSrc(c + array, crd[c]); + tex->setSrc(c + array, src[c]); bld.mkOp(OP_QUADPOP, TYPE_NONE, NULL); // save results diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nv50.cpp b/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nv50.cpp index 6987503f9ce..02c4f1a4ca8 100644 --- a/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nv50.cpp +++ b/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nv50.cpp @@ -724,6 +724,23 @@ NV50LoweringPreSSA::handleTEX(TexInstruction *i) const int dref = arg; const int lod = i->tex.target.isShadow() ? (arg + 1) : arg; + /* Only normalize in the non-explicit derivatives case. + */ + if (i->tex.target.isCube() && i->op != OP_TXD) { + Value *src[3], *val; + int c; + for (c = 0; c < 3; ++c) + src[c] = bld.mkOp1v(OP_ABS, TYPE_F32, bld.getSSA(), i->getSrc(c)); + val = bld.getScratch(); + bld.mkOp2(OP_MAX, TYPE_F32, val, src[0], src[1]); + bld.mkOp2(OP_MAX, TYPE_F32, val, src[2], val); + bld.mkOp1(OP_RCP, TYPE_F32, val, val); + for (c = 0; c < 3; ++c) { + i->setSrc(c, bld.mkOp2v(OP_MUL, TYPE_F32, bld.getSSA(), + i->getSrc(c), val)); + } + } + // handle MS, which means looking up the MS params for this texture, and // adjusting the input coordinates to point at the right sample. if (i->tex.target.isMS()) { @@ -941,6 +958,7 @@ NV50LoweringPreSSA::handleTXD(TexInstruction *i) bld.mkOp(OP_QUADON, TYPE_NONE, NULL); for (l = 0; l < 4; ++l) { + Value *src[3], *val; // mov coordinates from lane l to all lanes for (c = 0; c < dim; ++c) bld.mkQuadop(0x00, crd[c], l, i->getSrc(c), zero); @@ -950,10 +968,24 @@ NV50LoweringPreSSA::handleTXD(TexInstruction *i) // add dPdy from lane l to lanes dy for (c = 0; c < dim; ++c) bld.mkQuadop(qOps[l][1], crd[c], l, i->dPdy[c].get(), crd[c]); + // normalize cube coordinates if necessary + if (i->tex.target.isCube()) { + for (c = 0; c < 3; ++c) + src[c] = bld.mkOp1v(OP_ABS, TYPE_F32, bld.getSSA(), crd[c]); + val = bld.getScratch(); + bld.mkOp2(OP_MAX, TYPE_F32, val, src[0], src[1]); + bld.mkOp2(OP_MAX, TYPE_F32, val, src[2], val); + bld.mkOp1(OP_RCP, TYPE_F32, val, val); + for (c = 0; c < 3; ++c) + src[c] = bld.mkOp2v(OP_MUL, TYPE_F32, bld.getSSA(), crd[c], val); + } else { + for (c = 0; c < dim; ++c) + src[c] = crd[c]; + } // texture bld.insert(tex = cloneForward(func, i)); for (c = 0; c < dim; ++c) - tex->setSrc(c, crd[c]); + tex->setSrc(c, src[c]); // save results for (c = 0; i->defExists(c); ++c) { Instruction *mov; diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nvc0.cpp b/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nvc0.cpp index c88a2695a4c..8e3529ffe5c 100644 --- a/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nvc0.cpp +++ b/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nvc0.cpp @@ -615,6 +615,24 @@ NVC0LoweringPass::handleTEX(TexInstruction *i) const int lyr = arg - (i->tex.target.isMS() ? 2 : 1); const int chipset = prog->getTarget()->getChipset(); + /* Only normalize in the non-explicit derivatives case. For explicit + * derivatives, this is handled in handleManualTXD. + */ + if (i->tex.target.isCube() && i->dPdx[0].get() == NULL) { + Value *src[3], *val; + int c; + for (c = 0; c < 3; ++c) + src[c] = bld.mkOp1v(OP_ABS, TYPE_F32, bld.getSSA(), i->getSrc(c)); + val = bld.getScratch(); + bld.mkOp2(OP_MAX, TYPE_F32, val, src[0], src[1]); + bld.mkOp2(OP_MAX, TYPE_F32, val, src[2], val); + bld.mkOp1(OP_RCP, TYPE_F32, val, val); + for (c = 0; c < 3; ++c) { + i->setSrc(c, bld.mkOp2v(OP_MUL, TYPE_F32, bld.getSSA(), + i->getSrc(c), val)); + } + } + // Arguments to the TEX instruction are a little insane. Even though the // encoding is identical between SM20 and SM30, the arguments mean // different things between Fermi and Kepler+. A lot of arguments are @@ -861,6 +879,7 @@ NVC0LoweringPass::handleManualTXD(TexInstruction *i) bld.mkOp(OP_QUADON, TYPE_NONE, NULL); for (l = 0; l < 4; ++l) { + Value *src[3], *val; // mov coordinates from lane l to all lanes for (c = 0; c < dim; ++c) bld.mkQuadop(0x00, crd[c], l, i->getSrc(c + array), zero); @@ -870,10 +889,24 @@ NVC0LoweringPass::handleManualTXD(TexInstruction *i) // add dPdy from lane l to lanes dy for (c = 0; c < dim; ++c) bld.mkQuadop(qOps[l][1], crd[c], l, i->dPdy[c].get(), crd[c]); + // normalize cube coordinates + if (i->tex.target.isCube()) { + for (c = 0; c < 3; ++c) + src[c] = bld.mkOp1v(OP_ABS, TYPE_F32, bld.getSSA(), crd[c]); + val = bld.getScratch(); + bld.mkOp2(OP_MAX, TYPE_F32, val, src[0], src[1]); + bld.mkOp2(OP_MAX, TYPE_F32, val, src[2], val); + bld.mkOp1(OP_RCP, TYPE_F32, val, val); + for (c = 0; c < 3; ++c) + src[c] = bld.mkOp2v(OP_MUL, TYPE_F32, bld.getSSA(), crd[c], val); + } else { + for (c = 0; c < dim; ++c) + src[c] = crd[c]; + } // texture bld.insert(tex = cloneForward(func, i)); for (c = 0; c < dim; ++c) - tex->setSrc(c + array, crd[c]); + tex->setSrc(c + array, src[c]); // save results for (c = 0; i->defExists(c); ++c) { Instruction *mov; |