diff options
author | Timothy Arceri <[email protected]> | 2018-06-19 17:52:00 +1000 |
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committer | Timothy Arceri <[email protected]> | 2018-06-19 17:58:05 +1000 |
commit | 6c243ac2dd3e88f680726dab6dca280f2b07199d (patch) | |
tree | e59b10134dcfaae04f901c38b05aaf56ffe9dca3 | |
parent | a9114b5e3e0c08b189837d452b8f09df7e86b974 (diff) |
glsl: fix desktop glsl linking regression
The prog->Shaders[i]->IsES check was accidentally removed causing
ES linking rules to be applied to desktop GLSL.
Fixes: 725b1a406dbe ("mesa/util: add allow_glsl_relaxed_es driconfig override")
-rw-r--r-- | src/compiler/glsl/linker.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 487a1ffcb05..f6fce2d4e8d 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -4829,7 +4829,8 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) /* In desktop GLSL, different shader versions may be linked together. In * GLSL ES, all shader versions must be the same. */ - if (!ctx->Const.AllowGLSLRelaxedES && min_version != max_version) { + if (!ctx->Const.AllowGLSLRelaxedES && prog->Shaders[0]->IsES && + min_version != max_version) { linker_error(prog, "all shaders must use same shading " "language version\n"); goto done; |