diff options
author | Brian Paul <[email protected]> | 2014-01-07 16:13:56 -0700 |
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committer | Brian Paul <[email protected]> | 2014-01-09 11:35:52 -0700 |
commit | 689ec8dfb21ae0ea94fc7e0bb9554a8a7aac3003 (patch) | |
tree | 89b2f5e49f84394793d61a65720685e4c779f8cf | |
parent | c47207d517684d3d7b102f2f39f02d37e31d6773 (diff) |
mesa: remove dead geom shader code
I doubt the swrast-based drivers will ever support GS.
Reviewed-by: Matt Turner <[email protected]>
-rw-r--r-- | src/mesa/main/extensions.c | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index efda5482ae3..89d47931a6f 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -397,10 +397,6 @@ _mesa_enable_sw_extensions(struct gl_context *ctx) ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE; ctx->Extensions.ARB_fragment_shader = GL_TRUE; ctx->Extensions.ARB_framebuffer_object = GL_TRUE; - /* XXX re-enable when GLSL compiler again supports geometry shaders */ -#if 0 - ctx->Extensions.ARB_geometry_shader4 = GL_TRUE; -#endif ctx->Extensions.ARB_half_float_pixel = GL_TRUE; ctx->Extensions.ARB_half_float_vertex = GL_TRUE; ctx->Extensions.ARB_map_buffer_range = GL_TRUE; |