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author | Emil Velikov <[email protected]> | 2015-07-11 19:46:49 +0100 |
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committer | Emil Velikov <[email protected]> | 2015-07-11 20:35:04 +0100 |
commit | 66d354384505fd5ef67b8683db94e8967aba338b (patch) | |
tree | a1889812e8adadd88ec025184a21cd447de3e7bb | |
parent | ad2c3905d3460a6ddfc6756fc58a78332d82e72f (diff) |
Add release notes for the 10.6.2 release
Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 9643cce94c8a1938e3342fb83d025a1e5c2aa79b)
-rw-r--r-- | docs/relnotes/10.6.2.html | 164 |
1 files changed, 164 insertions, 0 deletions
diff --git a/docs/relnotes/10.6.2.html b/docs/relnotes/10.6.2.html new file mode 100644 index 00000000000..8ba6cdb607e --- /dev/null +++ b/docs/relnotes/10.6.2.html @@ -0,0 +1,164 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 10.6.2 Release Notes / July 11, 2015</h1> + +<p> +Mesa 10.6.2 is a bug fix release which fixes bugs found since the 10.6.1 release. +</p> +<p> +Mesa 10.6.2 implements the OpenGL 3.3 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 3.3. OpenGL +3.3 is <strong>only</strong> available if requested at context creation +because compatibility contexts are not supported. +</p> + + +<h2>SHA256 checksums</h2> +<pre> +TBD +</pre> + + +<h2>New features</h2> +<p>None</p> + +<h2>Bug fixes</h2> + +<p>This list is likely incomplete.</p> +<ul> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=73528">Bug 73528</a> - Deferred lighting in Second Life causes system hiccups and screen flickering</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80500">Bug 80500</a> - Flickering shadows in unreleased title trace</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82186">Bug 82186</a> - [r600g] BARTS GPU lockup with minecraft shaders</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84225">Bug 84225</a> - Allow constant-index-expression sampler array indexing with GLSL-ES < 300</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90537">Bug 90537</a> - radeonsi bo/va conflict on RADEON_GEM_VA (rscreen->ws->buffer_from_handle returns NULL)</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90873">Bug 90873</a> - Kernel hang, TearFree On, Mate desktop environment</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91022">Bug 91022</a> - [g45 g965 bisected] assertions generated from textureGrad cube samplers fix</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91047">Bug 91047</a> - [SNB Bisected] Messed up Fog in Super Smash Bros. Melee in Dolphin</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91056">Bug 91056</a> - The Bard's Tale (2005, native) has rendering issues</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91117">Bug 91117</a> - Nimbus (running in wine) has rendering issues, objects are semi-transparent</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91124">Bug 91124</a> - Civilization V (in Wine) has rendering issues: text missing, menu bar corrupted</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91173">Bug 91173</a> - Oddworld: Stranger's Wrath HD: disfigured models in wrong colors</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91226">Bug 91226</a> - Crash in glLinkProgram (NEW)</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91231">Bug 91231</a> - [NV92] Psychonauts (native) segfaults on start when DRI3 enabled</li> + +</ul> + + +<h2>Changes</h2> + +<p>Chris Wilson (1):</p> +<ul> + <li>loader: Look for any version of currently linked libudev.so</li> +</ul> + +<p>Emil Velikov (2):</p> +<ul> + <li>docs: Add sha256 checksums for the 10.6.1 release</li> + <li>Update version to 10.6.2</li> +</ul> + +<p>Ilia Mirkin (8):</p> +<ul> + <li>nv50/ir: propagate modifier to right arg when const-folding mad</li> + <li>nv50/ir: fix emission of address reg in 3rd source</li> + <li>nv50/ir: copy joinAt when splitting both before and after</li> + <li>mesa: reset the source packing when creating temp transfer image</li> + <li>nv50/ir: don't emit src2 in immediate form</li> + <li>mesa/prog: relative offsets into constbufs are not constant</li> + <li>nv50/ir: UCMP arguments are float, so make sure modifiers are applied</li> + <li>nvc0: turn sample counts off during blit</li> +</ul> + +<p>Kenneth Graunke (5):</p> +<ul> + <li>i965/fs: Fix ir_txs in emit_texture_gen4_simd16().</li> + <li>i965: Reserve more batch space to accomodate Gen6 perfmonitors.</li> + <li>i965/vs: Fix matNxM vertex attributes where M != 4.</li> + <li>Revert "glsl: clone inputs and outputs during linking"</li> + <li>Revert "i965: Delete linked GLSL IR when using NIR."</li> +</ul> + +<p>Marek Olšák (3):</p> +<ul> + <li>r600g: disable single-sample fast color clear due to hangs</li> + <li>radeonsi: fix a hang with DrawTransformFeedback on 4 SE chips</li> + <li>st/dri: don't set PIPE_BIND_SCANOUT for MSAA surfaces</li> +</ul> + +<p>Mario Kleiner (2):</p> +<ul> + <li>nouveau: Use dup fd as key in drm-winsys hash table to fix ZaphodHeads.</li> + <li>winsys/radeon: Use dup fd as key in drm-winsys hash table to fix ZaphodHeads.</li> +</ul> + +<p>Matt Turner (2):</p> +<ul> + <li>i965/fs: Don't mess up stride for uniform integer multiplication.</li> + <li>Revert SHA1 additions.</li> +</ul> + +<p>Michel Dänzer (1):</p> +<ul> + <li>winsys/radeon: Unmap GPU VM address range when destroying BO</li> +</ul> + +<p>Mike Stroyan (2):</p> +<ul> + <li>meta: Only change and restore viewport 0 in mesa meta mode</li> + <li>i965: allocate at least 1 BLEND_STATE element</li> +</ul> + +<p>Neil Roberts (4):</p> +<ul> + <li>i965/skl: Set the pulls bary bit in 3DSTATE_PS_EXTRA</li> + <li>glsl: Add missing check for whether an expression is an add operation</li> + <li>glsl: Make sure not to dereference NULL</li> + <li>i965: Don't try to print the GLSL IR if it has been freed</li> +</ul> + +<p>Tapani Pälli (8):</p> +<ul> + <li>glsl: clone inputs and outputs during linking</li> + <li>i965: Delete linked GLSL IR when using NIR.</li> + <li>glsl: Allow dynamic sampler array indexing with GLSL ES < 3.00</li> + <li>mesa/glsl: new compiler option EmitNoIndirectSampler</li> + <li>i965: use EmitNoIndirectSampler for gen < 7</li> + <li>i915: use EmitNoIndirectSampler</li> + <li>mesa/st: use EmitNoIndirectSampler if !ARB_gpu_shader5</li> + <li>glsl: validate sampler array indexing for 'constant-index-expression'</li> +</ul> + + +</div> +</body> +</html> |