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authorMarek Olšák <[email protected]>2017-04-23 23:06:38 +0200
committerMarek Olšák <[email protected]>2017-04-26 13:08:05 +0200
commit5c94779585e24e8bd1bd41707521584af4251de3 (patch)
tree9621243bbffa25474b7c39a6439cf616e93f6962
parent65e0c3fba74ee98cacadbba4bd005b930609b65e (diff)
radeonsi/gfx9: fix most things wrong with shader images
There are 2 major hw changes: - The address must always point to the address of level 0. GFX9 tiling modes don't allow binding to a non-0 level. - 3D must always be bound as 3D, because 2D and 3D use entirely different tiling modes, and the texture target determines which set of modes is used. Cc: 17.1 <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
-rw-r--r--src/gallium/drivers/radeonsi/si_descriptors.c33
-rw-r--r--src/gallium/drivers/radeonsi/si_state.c3
2 files changed, 24 insertions, 12 deletions
diff --git a/src/gallium/drivers/radeonsi/si_descriptors.c b/src/gallium/drivers/radeonsi/si_descriptors.c
index 971aa43c436..bd73fcc3f9f 100644
--- a/src/gallium/drivers/radeonsi/si_descriptors.c
+++ b/src/gallium/drivers/radeonsi/si_descriptors.c
@@ -765,7 +765,7 @@ static void si_set_shader_image(struct si_context *ctx,
static const unsigned char swizzle[4] = { 0, 1, 2, 3 };
struct r600_texture *tex = (struct r600_texture *)res;
unsigned level = view->u.tex.level;
- unsigned width, height, depth;
+ unsigned width, height, depth, hw_level;
bool uses_dcc = vi_dcc_enabled(tex, level);
assert(!tex->is_depth);
@@ -794,20 +794,31 @@ static void si_set_shader_image(struct si_context *ctx,
p_atomic_read(&tex->framebuffers_bound))
ctx->need_check_render_feedback = true;
- /* Always force the base level to the selected level.
- *
- * This is required for 3D textures, where otherwise
- * selecting a single slice for non-layered bindings
- * fails. It doesn't hurt the other targets.
- */
- width = u_minify(res->b.b.width0, level);
- height = u_minify(res->b.b.height0, level);
- depth = u_minify(res->b.b.depth0, level);
+ if (ctx->b.chip_class >= GFX9) {
+ /* Always set the base address. The swizzle modes don't
+ * allow setting mipmap level offsets as the base.
+ */
+ width = res->b.b.width0;
+ height = res->b.b.height0;
+ depth = res->b.b.depth0;
+ hw_level = level;
+ } else {
+ /* Always force the base level to the selected level.
+ *
+ * This is required for 3D textures, where otherwise
+ * selecting a single slice for non-layered bindings
+ * fails. It doesn't hurt the other targets.
+ */
+ width = u_minify(res->b.b.width0, level);
+ height = u_minify(res->b.b.height0, level);
+ depth = u_minify(res->b.b.depth0, level);
+ hw_level = 0;
+ }
si_make_texture_descriptor(screen, tex,
false, res->b.b.target,
view->format, swizzle,
- 0, 0,
+ hw_level, hw_level,
view->u.tex.first_layer,
view->u.tex.last_layer,
width, height, depth,
diff --git a/src/gallium/drivers/radeonsi/si_state.c b/src/gallium/drivers/radeonsi/si_state.c
index 8a8705f153d..ec99326dda4 100644
--- a/src/gallium/drivers/radeonsi/si_state.c
+++ b/src/gallium/drivers/radeonsi/si_state.c
@@ -3189,7 +3189,8 @@ si_make_texture_descriptor(struct si_screen *screen,
if (!sampler &&
(res->target == PIPE_TEXTURE_CUBE ||
res->target == PIPE_TEXTURE_CUBE_ARRAY ||
- res->target == PIPE_TEXTURE_3D)) {
+ (screen->b.chip_class <= VI &&
+ res->target == PIPE_TEXTURE_3D))) {
/* For the purpose of shader images, treat cube maps and 3D
* textures as 2D arrays. For 3D textures, the address
* calculations for mipmaps are different, so we rely on the