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authorMarek Olšák <[email protected]>2017-06-11 01:37:18 +0200
committerMarek Olšák <[email protected]>2017-06-22 01:51:02 +0200
commit5766c18f593d494e95a3334a65f3d22debf83e6e (patch)
treec06df9e388bb2d40e41b8dff0b032fc9c65c1ddb
parent4c0bce921bb7cf440703c0a93f66589fef7d429b (diff)
st/mesa: don't check MaxTextureImageUnits in update_textures
The linker takes care of it. Reviewed-by: Nicolai Hähnle <[email protected]>
-rw-r--r--src/mesa/state_tracker/st_atom_texture.c14
1 files changed, 2 insertions, 12 deletions
diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c
index 6e986d2ffb5..d53bf4eb159 100644
--- a/src/mesa/state_tracker/st_atom_texture.c
+++ b/src/mesa/state_tracker/st_atom_texture.c
@@ -106,7 +106,6 @@ static void
update_textures(struct st_context *st,
enum pipe_shader_type shader_stage,
const struct gl_program *prog,
- unsigned max_units,
struct pipe_sampler_view **sampler_views,
unsigned *num_textures)
{
@@ -122,7 +121,8 @@ update_textures(struct st_context *st,
*num_textures = 0;
/* loop over sampler units (aka tex image units) */
- for (unit = 0; unit < max_units; unit++, samplers_used >>= 1) {
+ for (unit = 0; samplers_used || unit < old_max;
+ unit++, samplers_used >>= 1) {
struct pipe_sampler_view *sampler_view = NULL;
if (samplers_used & 1) {
@@ -138,10 +138,6 @@ update_textures(struct st_context *st,
*num_textures = unit + 1;
}
- else if (samplers_used == 0 && unit >= old_max) {
- /* if we've reset all the old views and we have no more new ones */
- break;
- }
pipe_sampler_view_reference(&(sampler_views[unit]), sampler_view);
}
@@ -210,7 +206,6 @@ st_update_vertex_textures(struct st_context *st)
update_textures(st,
PIPE_SHADER_VERTEX,
ctx->VertexProgram._Current,
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits,
st->state.sampler_views[PIPE_SHADER_VERTEX],
&st->state.num_sampler_views[PIPE_SHADER_VERTEX]);
}
@@ -225,7 +220,6 @@ st_update_fragment_textures(struct st_context *st)
update_textures(st,
PIPE_SHADER_FRAGMENT,
ctx->FragmentProgram._Current,
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
st->state.sampler_views[PIPE_SHADER_FRAGMENT],
&st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]);
}
@@ -240,7 +234,6 @@ st_update_geometry_textures(struct st_context *st)
update_textures(st,
PIPE_SHADER_GEOMETRY,
ctx->GeometryProgram._Current,
- ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits,
st->state.sampler_views[PIPE_SHADER_GEOMETRY],
&st->state.num_sampler_views[PIPE_SHADER_GEOMETRY]);
}
@@ -256,7 +249,6 @@ st_update_tessctrl_textures(struct st_context *st)
update_textures(st,
PIPE_SHADER_TESS_CTRL,
ctx->TessCtrlProgram._Current,
- ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits,
st->state.sampler_views[PIPE_SHADER_TESS_CTRL],
&st->state.num_sampler_views[PIPE_SHADER_TESS_CTRL]);
}
@@ -272,7 +264,6 @@ st_update_tesseval_textures(struct st_context *st)
update_textures(st,
PIPE_SHADER_TESS_EVAL,
ctx->TessEvalProgram._Current,
- ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits,
st->state.sampler_views[PIPE_SHADER_TESS_EVAL],
&st->state.num_sampler_views[PIPE_SHADER_TESS_EVAL]);
}
@@ -288,7 +279,6 @@ st_update_compute_textures(struct st_context *st)
update_textures(st,
PIPE_SHADER_COMPUTE,
ctx->ComputeProgram._Current,
- ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits,
st->state.sampler_views[PIPE_SHADER_COMPUTE],
&st->state.num_sampler_views[PIPE_SHADER_COMPUTE]);
}