diff options
author | Brian Paul <[email protected]> | 2012-06-26 14:47:19 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2012-06-27 07:50:56 -0600 |
commit | 4cb3579e52fed48d623698610e31d05ac8c8946f (patch) | |
tree | cfe51fe403ff2d16fae4e76dda8f418a18475b03 | |
parent | b114ff3783c1aff636c4293eccfc9e04b802d3bf (diff) |
mesa: rename ColorMaterialBitmask to _ColorMaterialBitmask
Since it's a derived field.
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nv10_state_tnl.c | 4 | ||||
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nv20_state_tnl.c | 4 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r200/r200_state.c | 4 | ||||
-rw-r--r-- | src/mesa/drivers/dri/radeon/radeon_state.c | 8 | ||||
-rw-r--r-- | src/mesa/main/ffvertex_prog.c | 2 | ||||
-rw-r--r-- | src/mesa/main/light.c | 10 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 2 | ||||
-rw-r--r-- | src/mesa/tnl/t_vb_light.c | 4 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_exec_api.c | 2 | ||||
-rw-r--r-- | src/mesa/x86/gen_matypes.c | 2 |
10 files changed, 21 insertions, 21 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c b/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c index a239f88cdcd..06155fe011c 100644 --- a/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c +++ b/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c @@ -57,7 +57,7 @@ void nv10_emit_color_material(struct gl_context *ctx, int emit) { struct nouveau_pushbuf *push = context_push(ctx); - unsigned mask = get_material_bitmask(ctx->Light.ColorMaterialBitmask); + unsigned mask = get_material_bitmask(ctx->Light._ColorMaterialBitmask); BEGIN_NV04(push, NV10_3D(COLOR_MATERIAL), 1); PUSH_DATA (push, ctx->Light.ColorMaterialEnabled ? mask : 0); @@ -313,7 +313,7 @@ nv10_emit_light_source(struct gl_context *ctx, int emit) #define USE_COLOR_MATERIAL(attr) \ (ctx->Light.ColorMaterialEnabled && \ - ctx->Light.ColorMaterialBitmask & (1 << MAT_ATTRIB_FRONT_##attr)) + ctx->Light._ColorMaterialBitmask & (1 << MAT_ATTRIB_FRONT_##attr)) void nv10_emit_material_ambient(struct gl_context *ctx, int emit) diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c b/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c index 181f3fe2e02..1d3d83d47fc 100644 --- a/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c +++ b/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c @@ -89,7 +89,7 @@ void nv20_emit_color_material(struct gl_context *ctx, int emit) { struct nouveau_pushbuf *push = context_push(ctx); - unsigned mask = get_material_bitmask(ctx->Light.ColorMaterialBitmask); + unsigned mask = get_material_bitmask(ctx->Light._ColorMaterialBitmask); BEGIN_NV04(push, NV20_3D(COLOR_MATERIAL), 1); PUSH_DATA (push, ctx->Light.ColorMaterialEnabled ? mask : 0); @@ -229,7 +229,7 @@ nv20_emit_light_source(struct gl_context *ctx, int emit) #define USE_COLOR_MATERIAL(attr, side) \ (ctx->Light.ColorMaterialEnabled && \ - ctx->Light.ColorMaterialBitmask & (1 << MAT_ATTRIB_##attr(side))) + ctx->Light._ColorMaterialBitmask & (1 << MAT_ATTRIB_##attr(side))) void nv20_emit_material_ambient(struct gl_context *ctx, int emit) diff --git a/src/mesa/drivers/dri/r200/r200_state.c b/src/mesa/drivers/dri/r200/r200_state.c index 0f7b564024e..1c335172acb 100644 --- a/src/mesa/drivers/dri/r200/r200_state.c +++ b/src/mesa/drivers/dri/r200/r200_state.c @@ -897,7 +897,7 @@ static void r200ColorMaterial( struct gl_context *ctx, GLenum face, GLenum mode (0xf << R200_BACK_SPECULAR_SOURCE_SHIFT)); if (ctx->Light.ColorMaterialEnabled) { - GLuint mask = ctx->Light.ColorMaterialBitmask; + GLuint mask = ctx->Light._ColorMaterialBitmask; if (mask & MAT_BIT_FRONT_EMISSION) { light_model_ctl1 |= (R200_LM1_SOURCE_VERTEX_COLOR_0 << @@ -995,7 +995,7 @@ void r200UpdateMaterial( struct gl_context *ctx ) /* Might be possible and faster to update everything unconditionally? */ if (ctx->Light.ColorMaterialEnabled) - mask &= ~ctx->Light.ColorMaterialBitmask; + mask &= ~ctx->Light._ColorMaterialBitmask; if (R200_DEBUG & RADEON_STATE) fprintf(stderr, "%s\n", __FUNCTION__); diff --git a/src/mesa/drivers/dri/radeon/radeon_state.c b/src/mesa/drivers/dri/radeon/radeon_state.c index 6e2bb5bce62..d930e76736a 100644 --- a/src/mesa/drivers/dri/radeon/radeon_state.c +++ b/src/mesa/drivers/dri/radeon/radeon_state.c @@ -707,8 +707,8 @@ static void check_twoside_fallback( struct gl_context *ctx ) if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) { if (ctx->Light.ColorMaterialEnabled && - (ctx->Light.ColorMaterialBitmask & BACK_MATERIAL_BITS) != - ((ctx->Light.ColorMaterialBitmask & FRONT_MATERIAL_BITS)<<1)) + (ctx->Light._ColorMaterialBitmask & BACK_MATERIAL_BITS) != + ((ctx->Light._ColorMaterialBitmask & FRONT_MATERIAL_BITS)<<1)) fallback = GL_TRUE; else { for (i = MAT_ATTRIB_FRONT_AMBIENT; i < MAT_ATTRIB_FRONT_INDEXES; i+=2) @@ -736,7 +736,7 @@ static void radeonColorMaterial( struct gl_context *ctx, GLenum face, GLenum mod (3 << RADEON_SPECULAR_SOURCE_SHIFT)); if (ctx->Light.ColorMaterialEnabled) { - GLuint mask = ctx->Light.ColorMaterialBitmask; + GLuint mask = ctx->Light._ColorMaterialBitmask; if (mask & MAT_BIT_FRONT_EMISSION) { light_model_ctl1 |= (RADEON_LM_SOURCE_VERTEX_DIFFUSE << @@ -797,7 +797,7 @@ void radeonUpdateMaterial( struct gl_context *ctx ) GLuint mask = ~0; if (ctx->Light.ColorMaterialEnabled) - mask &= ~ctx->Light.ColorMaterialBitmask; + mask &= ~ctx->Light._ColorMaterialBitmask; if (RADEON_DEBUG & RADEON_STATE) fprintf(stderr, "%s\n", __FUNCTION__); diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c index f1ab7533395..5577683115a 100644 --- a/src/mesa/main/ffvertex_prog.c +++ b/src/mesa/main/ffvertex_prog.c @@ -181,7 +181,7 @@ static void make_state_key( struct gl_context *ctx, struct state_key *key ) key->light_twoside = 1; if (ctx->Light.ColorMaterialEnabled) { - key->light_color_material_mask = ctx->Light.ColorMaterialBitmask; + key->light_color_material_mask = ctx->Light._ColorMaterialBitmask; } for (i = 0; i < MAX_LIGHTS; i++) { diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c index 38ec1b6e801..d6fbcd9be2c 100644 --- a/src/mesa/main/light.c +++ b/src/mesa/main/light.c @@ -693,13 +693,13 @@ _mesa_update_material( struct gl_context *ctx, GLuint bitmask ) /* * Update the current materials from the given rgba color - * according to the bitmask in ColorMaterialBitmask, which is + * according to the bitmask in _ColorMaterialBitmask, which is * set by glColorMaterial(). */ void _mesa_update_color_material( struct gl_context *ctx, const GLfloat color[4] ) { - GLuint bitmask = ctx->Light.ColorMaterialBitmask; + const GLbitfield bitmask = ctx->Light._ColorMaterialBitmask; struct gl_material *mat = &ctx->Light.Material; int i; @@ -731,13 +731,13 @@ _mesa_ColorMaterial( GLenum face, GLenum mode ) if (bitmask == 0) return; /* error was recorded */ - if (ctx->Light.ColorMaterialBitmask == bitmask && + if (ctx->Light._ColorMaterialBitmask == bitmask && ctx->Light.ColorMaterialFace == face && ctx->Light.ColorMaterialMode == mode) return; FLUSH_VERTICES(ctx, _NEW_LIGHT); - ctx->Light.ColorMaterialBitmask = bitmask; + ctx->Light._ColorMaterialBitmask = bitmask; ctx->Light.ColorMaterialFace = face; ctx->Light.ColorMaterialMode = mode; @@ -1188,7 +1188,7 @@ _mesa_init_lighting( struct gl_context *ctx ) ctx->Light.Enabled = GL_FALSE; ctx->Light.ColorMaterialFace = GL_FRONT_AND_BACK; ctx->Light.ColorMaterialMode = GL_AMBIENT_AND_DIFFUSE; - ctx->Light.ColorMaterialBitmask = _mesa_material_bitmask( ctx, + ctx->Light._ColorMaterialBitmask = _mesa_material_bitmask( ctx, GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, ~0, NULL ); diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 8572b5ff6e7..f9cec2453df 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -943,7 +943,7 @@ struct gl_light_attrib GLenum ProvokingVertex; /**< GL_EXT_provoking_vertex */ GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */ GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */ - GLbitfield ColorMaterialBitmask; /**< bitmask formed from Face and Mode */ + GLbitfield _ColorMaterialBitmask; /**< bitmask formed from Face and Mode */ GLboolean ColorMaterialEnabled; GLenum ClampVertexColor; /**< GL_TRUE, GL_FALSE, GL_FIXED_ONLY */ GLboolean _ClampVertexColor; diff --git a/src/mesa/tnl/t_vb_light.c b/src/mesa/tnl/t_vb_light.c index 39467fac731..854887c8f36 100644 --- a/src/mesa/tnl/t_vb_light.c +++ b/src/mesa/tnl/t_vb_light.c @@ -227,12 +227,12 @@ prepare_materials(struct gl_context *ctx, store->mat_count = 0; store->mat_bitmask = 0; - /* Examine the ColorMaterialBitmask to determine which materials + /* Examine the _ColorMaterialBitmask to determine which materials * track vertex color. Override the material attribute's pointer * with the color pointer for each one. */ if (ctx->Light.ColorMaterialEnabled) { - const GLuint bitmask = ctx->Light.ColorMaterialBitmask; + const GLuint bitmask = ctx->Light._ColorMaterialBitmask; for (i = 0 ; i < MAT_ATTRIB_MAX ; i++) if (bitmask & (1<<i)) VB->AttribPtr[_TNL_ATTRIB_MAT_FRONT_AMBIENT + i] = VB->AttribPtr[_TNL_ATTRIB_COLOR0]; diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c index bfa1b1db826..fc7e4069232 100644 --- a/src/mesa/vbo/vbo_exec_api.c +++ b/src/mesa/vbo/vbo_exec_api.c @@ -450,7 +450,7 @@ vbo_Materialfv(GLenum face, GLenum pname, const GLfloat *params) * indicating which material attributes can actually be updated below. */ if (ctx->Light.ColorMaterialEnabled) { - updateMats = ~ctx->Light.ColorMaterialBitmask; + updateMats = ~ctx->Light._ColorMaterialBitmask; } else { /* GL_COLOR_MATERIAL is disabled so don't skip any material updates */ diff --git a/src/mesa/x86/gen_matypes.c b/src/mesa/x86/gen_matypes.c index 4fe99e799ff..a1d8ee67dbe 100644 --- a/src/mesa/x86/gen_matypes.c +++ b/src/mesa/x86/gen_matypes.c @@ -99,7 +99,7 @@ int main( int argc, char **argv ) OFFSET( "CTX_LIGHT_SHADE_MODEL ", struct gl_context, Light.ShadeModel ); OFFSET( "CTX_LIGHT_COLOR_MAT_FACE ", struct gl_context, Light.ColorMaterialFace ); OFFSET( "CTX_LIGHT_COLOR_MAT_MODE ", struct gl_context, Light.ColorMaterialMode ); - OFFSET( "CTX_LIGHT_COLOR_MAT_MASK ", struct gl_context, Light.ColorMaterialBitmask ); + OFFSET( "CTX_LIGHT_COLOR_MAT_MASK ", struct gl_context, Light._ColorMaterialBitmask ); OFFSET( "CTX_LIGHT_COLOR_MAT_ENABLED ", struct gl_context, Light.ColorMaterialEnabled ); OFFSET( "CTX_LIGHT_ENABLED_LIST ", struct gl_context, Light.EnabledList ); OFFSET( "CTX_LIGHT_NEED_VERTS ", struct gl_context, Light._NeedVertices ); |