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authorMarek Olšák <[email protected]>2015-06-14 16:37:02 +0200
committerMarek Olšák <[email protected]>2015-06-16 15:47:03 +0200
commit42a3c1ec8471fc76eb6d3d6f1bd1739e24a5f33a (patch)
treeaac50742ec77a421d74545b076be4503a24dde06
parent358b6bb7a71663ab5e1c62f2b7767c20acebc2fa (diff)
mesa: don't rebind constant buffers after every state change if GS is active
Reviewed-by: Brian Paul <[email protected]>
-rw-r--r--src/mesa/main/state.c12
1 files changed, 3 insertions, 9 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 5b970081a3f..bede7fe1d0e 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -266,15 +266,9 @@ update_program_constants(struct gl_context *ctx)
}
}
- if (ctx->GeometryProgram._Current) {
- const struct gl_program_parameter_list *params =
- ctx->GeometryProgram._Current->Base.Parameters;
- /*FIXME: StateFlags is always 0 because we have unnamed constant
- * not state changes */
- if (params /*&& params->StateFlags & ctx->NewState*/) {
- new_state |= _NEW_PROGRAM_CONSTANTS;
- }
- }
+ /* Don't handle geometry shaders here. They don't use any state
+ * constants.
+ */
if (ctx->VertexProgram._Current) {
const struct gl_program_parameter_list *params =