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authorCarl Worth <[email protected]>2010-07-14 14:48:15 -0700
committerIan Romanick <[email protected]>2010-07-20 17:01:11 -0700
commit41d525f2dfde130b4a1cfa908a729e5a3f79b200 (patch)
tree408e36ac71bc7da78a9ff9f459d1c580a0a42423
parentf15e27ec1d3238df5cd5ab40642e21aea5a162e3 (diff)
Build a standalone glcpp binary.
This is convenient for testing the preprocessor independent of the rest of mesa, (just run glcpp-test in the src/glsl/glcpp/tests).
-rw-r--r--src/glsl/Makefile20
1 files changed, 17 insertions, 3 deletions
diff --git a/src/glsl/Makefile b/src/glsl/Makefile
index 497f6ca1a0c..7bf95fbfc2d 100644
--- a/src/glsl/Makefile
+++ b/src/glsl/Makefile
@@ -6,13 +6,19 @@ include $(TOP)/configs/current
LIBNAME = glsl
-C_SOURCES = \
- glcpp/glcpp.c \
+LIBGLCPP_SOURCES = \
glcpp/glcpp-lex.c \
glcpp/glcpp-parse.c \
glcpp/pp.c \
glcpp/xtalloc.c
+GLCPP_SOURCES = \
+ $(LIBGLCPP_SOURCES) \
+ glcpp/glcpp.c
+
+C_SOURCES = \
+ $(LIBGLCPP_SOURCES)
+
CXX_SOURCES = \
ast_expr.cpp \
ast_function.cpp \
@@ -60,7 +66,8 @@ LIBS = \
$(TOP)/src/glsl/libglsl.a \
$(shell pkg-config --libs talloc)
-APPS = glsl_compiler
+APPS = glsl_compiler glcpp/glcpp
+
GLSL2_C_SOURCES = \
../mesa/shader/hash_table.c \
../mesa/shader/symbol_table.c
@@ -73,6 +80,10 @@ GLSL2_OBJECTS = \
### Basic defines ###
+GLCPP_OBJECTS = \
+ $(GLCPP_SOURCES:.c=.o) \
+ ../mesa/shader/hash_table.o
+
OBJECTS = \
$(C_SOURCES:.c=.o) \
$(CXX_SOURCES:.cpp=.o)
@@ -117,6 +128,9 @@ install:
glsl_compiler: $(GLSL2_OBJECTS) libglsl.a
$(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLSL2_OBJECTS) $(LIBS) -o $@
+glcpp/glcpp: $(GLCPP_OBJECTS) libglsl.a
+ $(APP_CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLCPP_OBJECTS) $(LIBS) -o $@
+
.cpp.o:
$(CXX) -c $(INCLUDES) $(CXXFLAGS) $(LIBRARY_DEFINES) $< -o $@