diff options
author | Nicolai Hähnle <[email protected]> | 2016-04-29 22:28:00 -0500 |
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committer | Nicolai Hähnle <[email protected]> | 2016-05-07 16:44:33 -0500 |
commit | 3e1cf8bf3ffd883417638bcd46fe25604dc0c313 (patch) | |
tree | a0a17a0f9f6231a4bbdde32a151eb344f3d50fb3 | |
parent | 6291f19f71d660b82cc16ca6af9da66f8fa33956 (diff) |
mesa/main: define _NEW_xxx flags as unsigned shifts
Since 1 << 31 complains about undefined behaviour; the others are changed
only for consistency.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r-- | src/mesa/main/mtypes.h | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index e19ef077a87..d8adf5c2b57 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -3953,38 +3953,38 @@ struct gl_matrix_stack * \name Bits to indicate what state has changed. */ /*@{*/ -#define _NEW_MODELVIEW (1 << 0) /**< gl_context::ModelView */ -#define _NEW_PROJECTION (1 << 1) /**< gl_context::Projection */ -#define _NEW_TEXTURE_MATRIX (1 << 2) /**< gl_context::TextureMatrix */ -#define _NEW_COLOR (1 << 3) /**< gl_context::Color */ -#define _NEW_DEPTH (1 << 4) /**< gl_context::Depth */ -#define _NEW_EVAL (1 << 5) /**< gl_context::Eval, EvalMap */ -#define _NEW_FOG (1 << 6) /**< gl_context::Fog */ -#define _NEW_HINT (1 << 7) /**< gl_context::Hint */ -#define _NEW_LIGHT (1 << 8) /**< gl_context::Light */ -#define _NEW_LINE (1 << 9) /**< gl_context::Line */ -#define _NEW_PIXEL (1 << 10) /**< gl_context::Pixel */ -#define _NEW_POINT (1 << 11) /**< gl_context::Point */ -#define _NEW_POLYGON (1 << 12) /**< gl_context::Polygon */ -#define _NEW_POLYGONSTIPPLE (1 << 13) /**< gl_context::PolygonStipple */ -#define _NEW_SCISSOR (1 << 14) /**< gl_context::Scissor */ -#define _NEW_STENCIL (1 << 15) /**< gl_context::Stencil */ -#define _NEW_TEXTURE (1 << 16) /**< gl_context::Texture */ -#define _NEW_TRANSFORM (1 << 17) /**< gl_context::Transform */ -#define _NEW_VIEWPORT (1 << 18) /**< gl_context::Viewport */ +#define _NEW_MODELVIEW (1u << 0) /**< gl_context::ModelView */ +#define _NEW_PROJECTION (1u << 1) /**< gl_context::Projection */ +#define _NEW_TEXTURE_MATRIX (1u << 2) /**< gl_context::TextureMatrix */ +#define _NEW_COLOR (1u << 3) /**< gl_context::Color */ +#define _NEW_DEPTH (1u << 4) /**< gl_context::Depth */ +#define _NEW_EVAL (1u << 5) /**< gl_context::Eval, EvalMap */ +#define _NEW_FOG (1u << 6) /**< gl_context::Fog */ +#define _NEW_HINT (1u << 7) /**< gl_context::Hint */ +#define _NEW_LIGHT (1u << 8) /**< gl_context::Light */ +#define _NEW_LINE (1u << 9) /**< gl_context::Line */ +#define _NEW_PIXEL (1u << 10) /**< gl_context::Pixel */ +#define _NEW_POINT (1u << 11) /**< gl_context::Point */ +#define _NEW_POLYGON (1u << 12) /**< gl_context::Polygon */ +#define _NEW_POLYGONSTIPPLE (1u << 13) /**< gl_context::PolygonStipple */ +#define _NEW_SCISSOR (1u << 14) /**< gl_context::Scissor */ +#define _NEW_STENCIL (1u << 15) /**< gl_context::Stencil */ +#define _NEW_TEXTURE (1u << 16) /**< gl_context::Texture */ +#define _NEW_TRANSFORM (1u << 17) /**< gl_context::Transform */ +#define _NEW_VIEWPORT (1u << 18) /**< gl_context::Viewport */ /* gap, re-use for core Mesa state only; use ctx->DriverFlags otherwise */ -#define _NEW_ARRAY (1 << 20) /**< gl_context::Array */ -#define _NEW_RENDERMODE (1 << 21) /**< gl_context::RenderMode, etc */ -#define _NEW_BUFFERS (1 << 22) /**< gl_context::Visual, DrawBuffer, */ -#define _NEW_CURRENT_ATTRIB (1 << 23) /**< gl_context::Current */ -#define _NEW_MULTISAMPLE (1 << 24) /**< gl_context::Multisample */ -#define _NEW_TRACK_MATRIX (1 << 25) /**< gl_context::VertexProgram */ -#define _NEW_PROGRAM (1 << 26) /**< New program/shader state */ -#define _NEW_PROGRAM_CONSTANTS (1 << 27) -#define _NEW_BUFFER_OBJECT (1 << 28) -#define _NEW_FRAG_CLAMP (1 << 29) +#define _NEW_ARRAY (1u << 20) /**< gl_context::Array */ +#define _NEW_RENDERMODE (1u << 21) /**< gl_context::RenderMode, etc */ +#define _NEW_BUFFERS (1u << 22) /**< gl_context::Visual, DrawBuffer, */ +#define _NEW_CURRENT_ATTRIB (1u << 23) /**< gl_context::Current */ +#define _NEW_MULTISAMPLE (1u << 24) /**< gl_context::Multisample */ +#define _NEW_TRACK_MATRIX (1u << 25) /**< gl_context::VertexProgram */ +#define _NEW_PROGRAM (1u << 26) /**< New program/shader state */ +#define _NEW_PROGRAM_CONSTANTS (1u << 27) +#define _NEW_BUFFER_OBJECT (1u << 28) +#define _NEW_FRAG_CLAMP (1u << 29) /* gap, re-use for core Mesa state only; use ctx->DriverFlags otherwise */ -#define _NEW_VARYING_VP_INPUTS (1 << 31) /**< gl_context::varying_vp_inputs */ +#define _NEW_VARYING_VP_INPUTS (1u << 31) /**< gl_context::varying_vp_inputs */ #define _NEW_ALL ~0 /*@}*/ |