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authorBrian Paul <[email protected]>2009-09-30 21:08:06 -0600
committerBrian Paul <[email protected]>2009-09-30 21:08:06 -0600
commit3d6a20e5b6c7567ed64fceed7744cf39eea34400 (patch)
treea15ebc6c17c892c6c5b858db0c613d4b9ae18667
parent60843e3ee59b00cee4ec1048823d1dd24756d849 (diff)
mesa: rename texformat_tmp.h to texfetch_tmp.h
-rw-r--r--src/mesa/main/texfetch.c6
-rw-r--r--src/mesa/main/texfetch_tmp.h (renamed from src/mesa/main/texformat_tmp.h)12
-rw-r--r--windows/VC7/mesa/mesa/mesa.vcproj2
-rw-r--r--windows/VC8/mesa/mesa/mesa.vcproj2
4 files changed, 10 insertions, 12 deletions
diff --git a/src/mesa/main/texfetch.c b/src/mesa/main/texfetch.c
index 3cc424fdc83..62a8b534099 100644
--- a/src/mesa/main/texfetch.c
+++ b/src/mesa/main/texfetch.c
@@ -77,13 +77,13 @@ nonlinear_to_linear(GLubyte cs8)
/* Texel fetch routines for all supported formats
*/
#define DIM 1
-#include "texformat_tmp.h"
+#include "texfetch_tmp.h"
#define DIM 2
-#include "texformat_tmp.h"
+#include "texfetch_tmp.h"
#define DIM 3
-#include "texformat_tmp.h"
+#include "texfetch_tmp.h"
/**
* Null texel fetch function.
diff --git a/src/mesa/main/texformat_tmp.h b/src/mesa/main/texfetch_tmp.h
index 199849d6ac1..3ac932b9790 100644
--- a/src/mesa/main/texformat_tmp.h
+++ b/src/mesa/main/texfetch_tmp.h
@@ -1,9 +1,9 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.1
+ * Version: 7.7
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
- * Copyright (c) 2008 VMware, Inc.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (c) 2008-2009 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -25,18 +25,16 @@
/**
- * \file texformat_tmp.h
+ * \file texfetch_tmp.h
* Texel fetch functions template.
*
- * This template file is used by texformat.c to generate texel fetch functions
+ * This template file is used by texfetch.c to generate texel fetch functions
* for 1-D, 2-D and 3-D texture images.
*
* It should be expanded by defining \p DIM as the number texture dimensions
* (1, 2 or 3). According to the value of \p DIM a series of macros is defined
* for the texel lookup in the gl_texture_image::Data.
*
- * \sa texformat.c and FetchTexel.
- *
* \author Gareth Hughes
* \author Brian Paul
*/
diff --git a/windows/VC7/mesa/mesa/mesa.vcproj b/windows/VC7/mesa/mesa/mesa.vcproj
index 9a24acf8196..100d83d8cd2 100644
--- a/windows/VC7/mesa/mesa/mesa.vcproj
+++ b/windows/VC7/mesa/mesa/mesa.vcproj
@@ -1167,7 +1167,7 @@
RelativePath="..\..\..\..\src\mesa\main\texformat.h">
</File>
<File
- RelativePath="..\..\..\..\src\mesa\main\texformat_tmp.h">
+ RelativePath="..\..\..\..\src\mesa\main\texfetch_tmp.h">
</File>
<File
RelativePath="..\..\..\..\src\mesa\main\teximage.h">
diff --git a/windows/VC8/mesa/mesa/mesa.vcproj b/windows/VC8/mesa/mesa/mesa.vcproj
index ec413141954..efc243929e5 100644
--- a/windows/VC8/mesa/mesa/mesa.vcproj
+++ b/windows/VC8/mesa/mesa/mesa.vcproj
@@ -1888,7 +1888,7 @@
>
</File>
<File
- RelativePath="..\..\..\..\src\mesa\main\texformat_tmp.h"
+ RelativePath="..\..\..\..\src\mesa\main\texfetch_tmp.h"
>
</File>
<File