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authorGustaw Smolarczyk <[email protected]>2017-03-30 20:09:20 +0200
committerMarek Olšák <[email protected]>2017-04-08 20:29:57 +0200
commit3cc91537fa9edb4924a7492465ef845f165462df (patch)
tree426404e8b15c8992cbf6a5e69e3d472addee8336
parent098ca9949db35cbad92728b5d216aa37685b33ba (diff)
mesa/main/ff_frag: Use correct constant.
Since fixed-function shaders are restricted to MAX_TEXTURE_COORD_UNITS texture units, use this constant instead of MAX_TEXTURE_UNITS. This reduces the array size from 32 to 8. Signed-off-by: Gustaw Smolarczyk <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
-rw-r--r--src/mesa/main/ff_fragment_shader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp
index f007ac3b40f..7679328d4ce 100644
--- a/src/mesa/main/ff_fragment_shader.cpp
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -123,7 +123,7 @@ struct state_key {
struct mode_opt OptRGB[MAX_COMBINER_TERMS];
struct mode_opt OptA[MAX_COMBINER_TERMS];
- } unit[MAX_TEXTURE_UNITS];
+ } unit[MAX_TEXTURE_COORD_UNITS];
};
#define FOG_NONE 0