diff options
author | Ian Romanick <[email protected]> | 2011-08-25 17:31:03 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2011-08-26 23:33:23 -0700 |
commit | 3a1ed4eaf20a350a16f18cd20140ed4182a487c3 (patch) | |
tree | 98ccbe22c20694b1818b8cbf566977f2f253810c | |
parent | f40c291ed637a916414d1367de379a0980488b4b (diff) |
mapi: Commit generated files modified by previous commit
Some of the changes are spurious because somebody forgot to do this
when adding glFramebufferTextureLayerARB.
-rw-r--r-- | src/mapi/glapi/glapi_gentable.c | 7 | ||||
-rw-r--r-- | src/mapi/glapi/glapi_mapi_tmp.h | 11 | ||||
-rw-r--r-- | src/mapi/glapi/glapi_sparc.S | 1 | ||||
-rw-r--r-- | src/mapi/glapi/glapi_x86-64.S | 1 | ||||
-rw-r--r-- | src/mapi/glapi/glapi_x86.S | 1 | ||||
-rw-r--r-- | src/mapi/glapi/glapitemp.h | 1267 | ||||
-rw-r--r-- | src/mapi/glapi/glprocs.h | 40 | ||||
-rw-r--r-- | src/mesa/main/enums.c | 3549 | ||||
-rw-r--r-- | src/mesa/main/remap_helper.h | 3732 |
9 files changed, 4952 insertions, 3657 deletions
diff --git a/src/mapi/glapi/glapi_gentable.c b/src/mapi/glapi/glapi_gentable.c index 6dd02a747e1..a2a28a710fd 100644 --- a/src/mapi/glapi/glapi_gentable.c +++ b/src/mapi/glapi/glapi_gentable.c @@ -8727,6 +8727,13 @@ _glapi_create_table_from_handle(void *handle, const char *symbol_prefix) { if(!disp->FramebufferTextureLayerEXT) { void ** procp = (void **) &disp->FramebufferTextureLayerEXT; + snprintf(symboln, sizeof(symboln), "%sFramebufferTextureLayerARB", symbol_prefix); + *procp = dlsym(handle, symboln); + } + + + if(!disp->FramebufferTextureLayerEXT) { + void ** procp = (void **) &disp->FramebufferTextureLayerEXT; snprintf(symboln, sizeof(symboln), "%sFramebufferTextureLayerEXT", symbol_prefix); *procp = dlsym(handle, symboln); } diff --git a/src/mapi/glapi/glapi_mapi_tmp.h b/src/mapi/glapi/glapi_mapi_tmp.h index c953897e6cb..c20ac277bdc 100644 --- a/src/mapi/glapi/glapi_mapi_tmp.h +++ b/src/mapi/glapi/glapi_mapi_tmp.h @@ -1287,6 +1287,7 @@ GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribIPointerEXT)(GLuint index, GLint si GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTextureLayerEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTextureLayerARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); GLAPI void APIENTRY GLAPI_PREFIX(ColorMaskIndexedEXT)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); GLAPI void APIENTRY GLAPI_PREFIX(ColorMaski)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); GLAPI void APIENTRY GLAPI_PREFIX(DisableIndexedEXT)(GLenum target, GLuint index); @@ -9538,6 +9539,13 @@ GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTextureLayer)(GLenum target, GLenum ((void (APIENTRY *)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)) _func)(target, attachment, texture, level, layer); } +GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTextureLayerARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[949]; + ((void (APIENTRY *)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)) _func)(target, attachment, texture, level, layer); +} + GLAPI void APIENTRY GLAPI_PREFIX(ColorMaskIndexedEXT)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a) { const struct mapi_table *_tbl = entry_current_get(); @@ -13412,6 +13420,9 @@ STUB_ASM_ENTRY(GLAPI_PREFIX_STR(FramebufferTextureLayerEXT))"\n" ".globl "GLAPI_PREFIX_STR(FramebufferTextureLayer)"\n" ".set "GLAPI_PREFIX_STR(FramebufferTextureLayer)", "GLAPI_PREFIX_STR(FramebufferTextureLayerEXT)"\n" +".globl "GLAPI_PREFIX_STR(FramebufferTextureLayerARB)"\n" +".set "GLAPI_PREFIX_STR(FramebufferTextureLayerARB)", "GLAPI_PREFIX_STR(FramebufferTextureLayerEXT)"\n" + STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ColorMaskIndexedEXT))"\n" "\t"STUB_ASM_CODE("950")"\n" diff --git a/src/mapi/glapi/glapi_sparc.S b/src/mapi/glapi/glapi_sparc.S index 1c4b6f411d7..a21512ddb1d 100644 --- a/src/mapi/glapi/glapi_sparc.S +++ b/src/mapi/glapi/glapi_sparc.S @@ -1536,6 +1536,7 @@ gl_dispatch_functions_start: GL_STUB_ALIAS(glVertexAttribI4usv, glVertexAttribI4usvEXT) GL_STUB_ALIAS(glVertexAttribIPointer, glVertexAttribIPointerEXT) GL_STUB_ALIAS(glFramebufferTextureLayer, glFramebufferTextureLayerEXT) + GL_STUB_ALIAS(glFramebufferTextureLayerARB, glFramebufferTextureLayerEXT) GL_STUB_ALIAS(glColorMaski, glColorMaskIndexedEXT) GL_STUB_ALIAS(glDisablei, glDisableIndexedEXT) GL_STUB_ALIAS(glEnablei, glEnableIndexedEXT) diff --git a/src/mapi/glapi/glapi_x86-64.S b/src/mapi/glapi/glapi_x86-64.S index 0746eabc640..addb5068bbd 100644 --- a/src/mapi/glapi/glapi_x86-64.S +++ b/src/mapi/glapi/glapi_x86-64.S @@ -35662,6 +35662,7 @@ GL_PREFIX(EGLImageTargetTexture2DOES): .globl GL_PREFIX(VertexAttribI4usv) ; .set GL_PREFIX(VertexAttribI4usv), GL_PREFIX(VertexAttribI4usvEXT) .globl GL_PREFIX(VertexAttribIPointer) ; .set GL_PREFIX(VertexAttribIPointer), GL_PREFIX(VertexAttribIPointerEXT) .globl GL_PREFIX(FramebufferTextureLayer) ; .set GL_PREFIX(FramebufferTextureLayer), GL_PREFIX(FramebufferTextureLayerEXT) + .globl GL_PREFIX(FramebufferTextureLayerARB) ; .set GL_PREFIX(FramebufferTextureLayerARB), GL_PREFIX(FramebufferTextureLayerEXT) .globl GL_PREFIX(ColorMaski) ; .set GL_PREFIX(ColorMaski), GL_PREFIX(ColorMaskIndexedEXT) .globl GL_PREFIX(Disablei) ; .set GL_PREFIX(Disablei), GL_PREFIX(DisableIndexedEXT) .globl GL_PREFIX(Enablei) ; .set GL_PREFIX(Enablei), GL_PREFIX(EnableIndexedEXT) diff --git a/src/mapi/glapi/glapi_x86.S b/src/mapi/glapi/glapi_x86.S index ea30e99604a..81859d07cba 100644 --- a/src/mapi/glapi/glapi_x86.S +++ b/src/mapi/glapi/glapi_x86.S @@ -1433,6 +1433,7 @@ GLNAME(gl_dispatch_functions_start): GL_STUB_ALIAS(VertexAttribI4usv, 888, VertexAttribI4usv@8, VertexAttribI4usvEXT, VertexAttribI4usvEXT@8) GL_STUB_ALIAS(VertexAttribIPointer, 889, VertexAttribIPointer@20, VertexAttribIPointerEXT, VertexAttribIPointerEXT@20) GL_STUB_ALIAS(FramebufferTextureLayer, 890, FramebufferTextureLayer@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20) + GL_STUB_ALIAS(FramebufferTextureLayerARB, 890, FramebufferTextureLayerARB@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20) GL_STUB_ALIAS(ColorMaski, 891, ColorMaski@20, ColorMaskIndexedEXT, ColorMaskIndexedEXT@20) GL_STUB_ALIAS(Disablei, 892, Disablei@8, DisableIndexedEXT, DisableIndexedEXT@8) GL_STUB_ALIAS(Enablei, 893, Enablei@8, EnableIndexedEXT, EnableIndexedEXT@8) diff --git a/src/mapi/glapi/glapitemp.h b/src/mapi/glapi/glapitemp.h index fc9c0aa35b4..5d047be9ee9 100644 --- a/src/mapi/glapi/glapitemp.h +++ b/src/mapi/glapi/glapitemp.h @@ -84,6 +84,7 @@ KEYWORD1 void KEYWORD2 NAME(NewList)(GLuint list, GLenum mode) { + (void) list; (void) mode; DISPATCH(NewList, (list, mode), (F, "glNewList(%d, 0x%x);\n", list, mode)); } @@ -94,206 +95,247 @@ KEYWORD1 void KEYWORD2 NAME(EndList)(void) KEYWORD1 void KEYWORD2 NAME(CallList)(GLuint list) { + (void) list; DISPATCH(CallList, (list), (F, "glCallList(%d);\n", list)); } KEYWORD1 void KEYWORD2 NAME(CallLists)(GLsizei n, GLenum type, const GLvoid * lists) { + (void) n; (void) type; (void) lists; DISPATCH(CallLists, (n, type, lists), (F, "glCallLists(%d, 0x%x, %p);\n", n, type, (const void *) lists)); } KEYWORD1 void KEYWORD2 NAME(DeleteLists)(GLuint list, GLsizei range) { + (void) list; (void) range; DISPATCH(DeleteLists, (list, range), (F, "glDeleteLists(%d, %d);\n", list, range)); } KEYWORD1 GLuint KEYWORD2 NAME(GenLists)(GLsizei range) { + (void) range; RETURN_DISPATCH(GenLists, (range), (F, "glGenLists(%d);\n", range)); } KEYWORD1 void KEYWORD2 NAME(ListBase)(GLuint base) { + (void) base; DISPATCH(ListBase, (base), (F, "glListBase(%d);\n", base)); } KEYWORD1 void KEYWORD2 NAME(Begin)(GLenum mode) { + (void) mode; DISPATCH(Begin, (mode), (F, "glBegin(0x%x);\n", mode)); } KEYWORD1 void KEYWORD2 NAME(Bitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap) { + (void) width; (void) height; (void) xorig; (void) yorig; (void) xmove; (void) ymove; (void) bitmap; DISPATCH(Bitmap, (width, height, xorig, yorig, xmove, ymove, bitmap), (F, "glBitmap(%d, %d, %f, %f, %f, %f, %p);\n", width, height, xorig, yorig, xmove, ymove, (const void *) bitmap)); } KEYWORD1 void KEYWORD2 NAME(Color3b)(GLbyte red, GLbyte green, GLbyte blue) { + (void) red; (void) green; (void) blue; DISPATCH(Color3b, (red, green, blue), (F, "glColor3b(%d, %d, %d);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(Color3bv)(const GLbyte * v) { + (void) v; DISPATCH(Color3bv, (v), (F, "glColor3bv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color3d)(GLdouble red, GLdouble green, GLdouble blue) { + (void) red; (void) green; (void) blue; DISPATCH(Color3d, (red, green, blue), (F, "glColor3d(%f, %f, %f);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(Color3dv)(const GLdouble * v) { + (void) v; DISPATCH(Color3dv, (v), (F, "glColor3dv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color3f)(GLfloat red, GLfloat green, GLfloat blue) { + (void) red; (void) green; (void) blue; DISPATCH(Color3f, (red, green, blue), (F, "glColor3f(%f, %f, %f);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(Color3fv)(const GLfloat * v) { + (void) v; DISPATCH(Color3fv, (v), (F, "glColor3fv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color3i)(GLint red, GLint green, GLint blue) { + (void) red; (void) green; (void) blue; DISPATCH(Color3i, (red, green, blue), (F, "glColor3i(%d, %d, %d);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(Color3iv)(const GLint * v) { + (void) v; DISPATCH(Color3iv, (v), (F, "glColor3iv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color3s)(GLshort red, GLshort green, GLshort blue) { + (void) red; (void) green; (void) blue; DISPATCH(Color3s, (red, green, blue), (F, "glColor3s(%d, %d, %d);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(Color3sv)(const GLshort * v) { + (void) v; DISPATCH(Color3sv, (v), (F, "glColor3sv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color3ub)(GLubyte red, GLubyte green, GLubyte blue) { + (void) red; (void) green; (void) blue; DISPATCH(Color3ub, (red, green, blue), (F, "glColor3ub(%d, %d, %d);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(Color3ubv)(const GLubyte * v) { + (void) v; DISPATCH(Color3ubv, (v), (F, "glColor3ubv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color3ui)(GLuint red, GLuint green, GLuint blue) { + (void) red; (void) green; (void) blue; DISPATCH(Color3ui, (red, green, blue), (F, "glColor3ui(%d, %d, %d);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(Color3uiv)(const GLuint * v) { + (void) v; DISPATCH(Color3uiv, (v), (F, "glColor3uiv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color3us)(GLushort red, GLushort green, GLushort blue) { + (void) red; (void) green; (void) blue; DISPATCH(Color3us, (red, green, blue), (F, "glColor3us(%d, %d, %d);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(Color3usv)(const GLushort * v) { + (void) v; DISPATCH(Color3usv, (v), (F, "glColor3usv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) { + (void) red; (void) green; (void) blue; (void) alpha; DISPATCH(Color4b, (red, green, blue, alpha), (F, "glColor4b(%d, %d, %d, %d);\n", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(Color4bv)(const GLbyte * v) { + (void) v; DISPATCH(Color4bv, (v), (F, "glColor4bv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) { + (void) red; (void) green; (void) blue; (void) alpha; DISPATCH(Color4d, (red, green, blue, alpha), (F, "glColor4d(%f, %f, %f, %f);\n", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(Color4dv)(const GLdouble * v) { + (void) v; DISPATCH(Color4dv, (v), (F, "glColor4dv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { + (void) red; (void) green; (void) blue; (void) alpha; DISPATCH(Color4f, (red, green, blue, alpha), (F, "glColor4f(%f, %f, %f, %f);\n", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(Color4fv)(const GLfloat * v) { + (void) v; DISPATCH(Color4fv, (v), (F, "glColor4fv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color4i)(GLint red, GLint green, GLint blue, GLint alpha) { + (void) red; (void) green; (void) blue; (void) alpha; DISPATCH(Color4i, (red, green, blue, alpha), (F, "glColor4i(%d, %d, %d, %d);\n", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(Color4iv)(const GLint * v) { + (void) v; DISPATCH(Color4iv, (v), (F, "glColor4iv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha) { + (void) red; (void) green; (void) blue; (void) alpha; DISPATCH(Color4s, (red, green, blue, alpha), (F, "glColor4s(%d, %d, %d, %d);\n", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(Color4sv)(const GLshort * v) { + (void) v; DISPATCH(Color4sv, (v), (F, "glColor4sv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) { + (void) red; (void) green; (void) blue; (void) alpha; DISPATCH(Color4ub, (red, green, blue, alpha), (F, "glColor4ub(%d, %d, %d, %d);\n", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(Color4ubv)(const GLubyte * v) { + (void) v; DISPATCH(Color4ubv, (v), (F, "glColor4ubv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha) { + (void) red; (void) green; (void) blue; (void) alpha; DISPATCH(Color4ui, (red, green, blue, alpha), (F, "glColor4ui(%d, %d, %d, %d);\n", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(Color4uiv)(const GLuint * v) { + (void) v; DISPATCH(Color4uiv, (v), (F, "glColor4uiv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha) { + (void) red; (void) green; (void) blue; (void) alpha; DISPATCH(Color4us, (red, green, blue, alpha), (F, "glColor4us(%d, %d, %d, %d);\n", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(Color4usv)(const GLushort * v) { + (void) v; DISPATCH(Color4usv, (v), (F, "glColor4usv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(EdgeFlag)(GLboolean flag) { + (void) flag; DISPATCH(EdgeFlag, (flag), (F, "glEdgeFlag(%d);\n", flag)); } KEYWORD1 void KEYWORD2 NAME(EdgeFlagv)(const GLboolean * flag) { + (void) flag; DISPATCH(EdgeFlagv, (flag), (F, "glEdgeFlagv(%p);\n", (const void *) flag)); } @@ -304,766 +346,919 @@ KEYWORD1 void KEYWORD2 NAME(End)(void) KEYWORD1 void KEYWORD2 NAME(Indexd)(GLdouble c) { + (void) c; DISPATCH(Indexd, (c), (F, "glIndexd(%f);\n", c)); } KEYWORD1 void KEYWORD2 NAME(Indexdv)(const GLdouble * c) { + (void) c; DISPATCH(Indexdv, (c), (F, "glIndexdv(%p);\n", (const void *) c)); } KEYWORD1 void KEYWORD2 NAME(Indexf)(GLfloat c) { + (void) c; DISPATCH(Indexf, (c), (F, "glIndexf(%f);\n", c)); } KEYWORD1 void KEYWORD2 NAME(Indexfv)(const GLfloat * c) { + (void) c; DISPATCH(Indexfv, (c), (F, "glIndexfv(%p);\n", (const void *) c)); } KEYWORD1 void KEYWORD2 NAME(Indexi)(GLint c) { + (void) c; DISPATCH(Indexi, (c), (F, "glIndexi(%d);\n", c)); } KEYWORD1 void KEYWORD2 NAME(Indexiv)(const GLint * c) { + (void) c; DISPATCH(Indexiv, (c), (F, "glIndexiv(%p);\n", (const void *) c)); } KEYWORD1 void KEYWORD2 NAME(Indexs)(GLshort c) { + (void) c; DISPATCH(Indexs, (c), (F, "glIndexs(%d);\n", c)); } KEYWORD1 void KEYWORD2 NAME(Indexsv)(const GLshort * c) { + (void) c; DISPATCH(Indexsv, (c), (F, "glIndexsv(%p);\n", (const void *) c)); } KEYWORD1 void KEYWORD2 NAME(Normal3b)(GLbyte nx, GLbyte ny, GLbyte nz) { + (void) nx; (void) ny; (void) nz; DISPATCH(Normal3b, (nx, ny, nz), (F, "glNormal3b(%d, %d, %d);\n", nx, ny, nz)); } KEYWORD1 void KEYWORD2 NAME(Normal3bv)(const GLbyte * v) { + (void) v; DISPATCH(Normal3bv, (v), (F, "glNormal3bv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz) { + (void) nx; (void) ny; (void) nz; DISPATCH(Normal3d, (nx, ny, nz), (F, "glNormal3d(%f, %f, %f);\n", nx, ny, nz)); } KEYWORD1 void KEYWORD2 NAME(Normal3dv)(const GLdouble * v) { + (void) v; DISPATCH(Normal3dv, (v), (F, "glNormal3dv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz) { + (void) nx; (void) ny; (void) nz; DISPATCH(Normal3f, (nx, ny, nz), (F, "glNormal3f(%f, %f, %f);\n", nx, ny, nz)); } KEYWORD1 void KEYWORD2 NAME(Normal3fv)(const GLfloat * v) { + (void) v; DISPATCH(Normal3fv, (v), (F, "glNormal3fv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Normal3i)(GLint nx, GLint ny, GLint nz) { + (void) nx; (void) ny; (void) nz; DISPATCH(Normal3i, (nx, ny, nz), (F, "glNormal3i(%d, %d, %d);\n", nx, ny, nz)); } KEYWORD1 void KEYWORD2 NAME(Normal3iv)(const GLint * v) { + (void) v; DISPATCH(Normal3iv, (v), (F, "glNormal3iv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Normal3s)(GLshort nx, GLshort ny, GLshort nz) { + (void) nx; (void) ny; (void) nz; DISPATCH(Normal3s, (nx, ny, nz), (F, "glNormal3s(%d, %d, %d);\n", nx, ny, nz)); } KEYWORD1 void KEYWORD2 NAME(Normal3sv)(const GLshort * v) { + (void) v; DISPATCH(Normal3sv, (v), (F, "glNormal3sv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos2d)(GLdouble x, GLdouble y) { + (void) x; (void) y; DISPATCH(RasterPos2d, (x, y), (F, "glRasterPos2d(%f, %f);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(RasterPos2dv)(const GLdouble * v) { + (void) v; DISPATCH(RasterPos2dv, (v), (F, "glRasterPos2dv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos2f)(GLfloat x, GLfloat y) { + (void) x; (void) y; DISPATCH(RasterPos2f, (x, y), (F, "glRasterPos2f(%f, %f);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(RasterPos2fv)(const GLfloat * v) { + (void) v; DISPATCH(RasterPos2fv, (v), (F, "glRasterPos2fv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos2i)(GLint x, GLint y) { + (void) x; (void) y; DISPATCH(RasterPos2i, (x, y), (F, "glRasterPos2i(%d, %d);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(RasterPos2iv)(const GLint * v) { + (void) v; DISPATCH(RasterPos2iv, (v), (F, "glRasterPos2iv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos2s)(GLshort x, GLshort y) { + (void) x; (void) y; DISPATCH(RasterPos2s, (x, y), (F, "glRasterPos2s(%d, %d);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(RasterPos2sv)(const GLshort * v) { + (void) v; DISPATCH(RasterPos2sv, (v), (F, "glRasterPos2sv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos3d)(GLdouble x, GLdouble y, GLdouble z) { + (void) x; (void) y; (void) z; DISPATCH(RasterPos3d, (x, y, z), (F, "glRasterPos3d(%f, %f, %f);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(RasterPos3dv)(const GLdouble * v) { + (void) v; DISPATCH(RasterPos3dv, (v), (F, "glRasterPos3dv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos3f)(GLfloat x, GLfloat y, GLfloat z) { + (void) x; (void) y; (void) z; DISPATCH(RasterPos3f, (x, y, z), (F, "glRasterPos3f(%f, %f, %f);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(RasterPos3fv)(const GLfloat * v) { + (void) v; DISPATCH(RasterPos3fv, (v), (F, "glRasterPos3fv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos3i)(GLint x, GLint y, GLint z) { + (void) x; (void) y; (void) z; DISPATCH(RasterPos3i, (x, y, z), (F, "glRasterPos3i(%d, %d, %d);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(RasterPos3iv)(const GLint * v) { + (void) v; DISPATCH(RasterPos3iv, (v), (F, "glRasterPos3iv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos3s)(GLshort x, GLshort y, GLshort z) { + (void) x; (void) y; (void) z; DISPATCH(RasterPos3s, (x, y, z), (F, "glRasterPos3s(%d, %d, %d);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(RasterPos3sv)(const GLshort * v) { + (void) v; DISPATCH(RasterPos3sv, (v), (F, "glRasterPos3sv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { + (void) x; (void) y; (void) z; (void) w; DISPATCH(RasterPos4d, (x, y, z, w), (F, "glRasterPos4d(%f, %f, %f, %f);\n", x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(RasterPos4dv)(const GLdouble * v) { + (void) v; DISPATCH(RasterPos4dv, (v), (F, "glRasterPos4dv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { + (void) x; (void) y; (void) z; (void) w; DISPATCH(RasterPos4f, (x, y, z, w), (F, "glRasterPos4f(%f, %f, %f, %f);\n", x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(RasterPos4fv)(const GLfloat * v) { + (void) v; DISPATCH(RasterPos4fv, (v), (F, "glRasterPos4fv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos4i)(GLint x, GLint y, GLint z, GLint w) { + (void) x; (void) y; (void) z; (void) w; DISPATCH(RasterPos4i, (x, y, z, w), (F, "glRasterPos4i(%d, %d, %d, %d);\n", x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(RasterPos4iv)(const GLint * v) { + (void) v; DISPATCH(RasterPos4iv, (v), (F, "glRasterPos4iv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w) { + (void) x; (void) y; (void) z; (void) w; DISPATCH(RasterPos4s, (x, y, z, w), (F, "glRasterPos4s(%d, %d, %d, %d);\n", x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(RasterPos4sv)(const GLshort * v) { + (void) v; DISPATCH(RasterPos4sv, (v), (F, "glRasterPos4sv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Rectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) { + (void) x1; (void) y1; (void) x2; (void) y2; DISPATCH(Rectd, (x1, y1, x2, y2), (F, "glRectd(%f, %f, %f, %f);\n", x1, y1, x2, y2)); } KEYWORD1 void KEYWORD2 NAME(Rectdv)(const GLdouble * v1, const GLdouble * v2) { + (void) v1; (void) v2; DISPATCH(Rectdv, (v1, v2), (F, "glRectdv(%p, %p);\n", (const void *) v1, (const void *) v2)); } KEYWORD1 void KEYWORD2 NAME(Rectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { + (void) x1; (void) y1; (void) x2; (void) y2; DISPATCH(Rectf, (x1, y1, x2, y2), (F, "glRectf(%f, %f, %f, %f);\n", x1, y1, x2, y2)); } KEYWORD1 void KEYWORD2 NAME(Rectfv)(const GLfloat * v1, const GLfloat * v2) { + (void) v1; (void) v2; DISPATCH(Rectfv, (v1, v2), (F, "glRectfv(%p, %p);\n", (const void *) v1, (const void *) v2)); } KEYWORD1 void KEYWORD2 NAME(Recti)(GLint x1, GLint y1, GLint x2, GLint y2) { + (void) x1; (void) y1; (void) x2; (void) y2; DISPATCH(Recti, (x1, y1, x2, y2), (F, "glRecti(%d, %d, %d, %d);\n", x1, y1, x2, y2)); } KEYWORD1 void KEYWORD2 NAME(Rectiv)(const GLint * v1, const GLint * v2) { + (void) v1; (void) v2; DISPATCH(Rectiv, (v1, v2), (F, "glRectiv(%p, %p);\n", (const void *) v1, (const void *) v2)); } KEYWORD1 void KEYWORD2 NAME(Rects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2) { + (void) x1; (void) y1; (void) x2; (void) y2; DISPATCH(Rects, (x1, y1, x2, y2), (F, "glRects(%d, %d, %d, %d);\n", x1, y1, x2, y2)); } KEYWORD1 void KEYWORD2 NAME(Rectsv)(const GLshort * v1, const GLshort * v2) { + (void) v1; (void) v2; DISPATCH(Rectsv, (v1, v2), (F, "glRectsv(%p, %p);\n", (const void *) v1, (const void *) v2)); } KEYWORD1 void KEYWORD2 NAME(TexCoord1d)(GLdouble s) { + (void) s; DISPATCH(TexCoord1d, (s), (F, "glTexCoord1d(%f);\n", s)); } KEYWORD1 void KEYWORD2 NAME(TexCoord1dv)(const GLdouble * v) { + (void) v; DISPATCH(TexCoord1dv, (v), (F, "glTexCoord1dv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord1f)(GLfloat s) { + (void) s; DISPATCH(TexCoord1f, (s), (F, "glTexCoord1f(%f);\n", s)); } KEYWORD1 void KEYWORD2 NAME(TexCoord1fv)(const GLfloat * v) { + (void) v; DISPATCH(TexCoord1fv, (v), (F, "glTexCoord1fv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord1i)(GLint s) { + (void) s; DISPATCH(TexCoord1i, (s), (F, "glTexCoord1i(%d);\n", s)); } KEYWORD1 void KEYWORD2 NAME(TexCoord1iv)(const GLint * v) { + (void) v; DISPATCH(TexCoord1iv, (v), (F, "glTexCoord1iv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord1s)(GLshort s) { + (void) s; DISPATCH(TexCoord1s, (s), (F, "glTexCoord1s(%d);\n", s)); } KEYWORD1 void KEYWORD2 NAME(TexCoord1sv)(const GLshort * v) { + (void) v; DISPATCH(TexCoord1sv, (v), (F, "glTexCoord1sv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord2d)(GLdouble s, GLdouble t) { + (void) s; (void) t; DISPATCH(TexCoord2d, (s, t), (F, "glTexCoord2d(%f, %f);\n", s, t)); } KEYWORD1 void KEYWORD2 NAME(TexCoord2dv)(const GLdouble * v) { + (void) v; DISPATCH(TexCoord2dv, (v), (F, "glTexCoord2dv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord2f)(GLfloat s, GLfloat t) { + (void) s; (void) t; DISPATCH(TexCoord2f, (s, t), (F, "glTexCoord2f(%f, %f);\n", s, t)); } KEYWORD1 void KEYWORD2 NAME(TexCoord2fv)(const GLfloat * v) { + (void) v; DISPATCH(TexCoord2fv, (v), (F, "glTexCoord2fv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord2i)(GLint s, GLint t) { + (void) s; (void) t; DISPATCH(TexCoord2i, (s, t), (F, "glTexCoord2i(%d, %d);\n", s, t)); } KEYWORD1 void KEYWORD2 NAME(TexCoord2iv)(const GLint * v) { + (void) v; DISPATCH(TexCoord2iv, (v), (F, "glTexCoord2iv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord2s)(GLshort s, GLshort t) { + (void) s; (void) t; DISPATCH(TexCoord2s, (s, t), (F, "glTexCoord2s(%d, %d);\n", s, t)); } KEYWORD1 void KEYWORD2 NAME(TexCoord2sv)(const GLshort * v) { + (void) v; DISPATCH(TexCoord2sv, (v), (F, "glTexCoord2sv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord3d)(GLdouble s, GLdouble t, GLdouble r) { + (void) s; (void) t; (void) r; DISPATCH(TexCoord3d, (s, t, r), (F, "glTexCoord3d(%f, %f, %f);\n", s, t, r)); } KEYWORD1 void KEYWORD2 NAME(TexCoord3dv)(const GLdouble * v) { + (void) v; DISPATCH(TexCoord3dv, (v), (F, "glTexCoord3dv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord3f)(GLfloat s, GLfloat t, GLfloat r) { + (void) s; (void) t; (void) r; DISPATCH(TexCoord3f, (s, t, r), (F, "glTexCoord3f(%f, %f, %f);\n", s, t, r)); } KEYWORD1 void KEYWORD2 NAME(TexCoord3fv)(const GLfloat * v) { + (void) v; DISPATCH(TexCoord3fv, (v), (F, "glTexCoord3fv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord3i)(GLint s, GLint t, GLint r) { + (void) s; (void) t; (void) r; DISPATCH(TexCoord3i, (s, t, r), (F, "glTexCoord3i(%d, %d, %d);\n", s, t, r)); } KEYWORD1 void KEYWORD2 NAME(TexCoord3iv)(const GLint * v) { + (void) v; DISPATCH(TexCoord3iv, (v), (F, "glTexCoord3iv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord3s)(GLshort s, GLshort t, GLshort r) { + (void) s; (void) t; (void) r; DISPATCH(TexCoord3s, (s, t, r), (F, "glTexCoord3s(%d, %d, %d);\n", s, t, r)); } KEYWORD1 void KEYWORD2 NAME(TexCoord3sv)(const GLshort * v) { + (void) v; DISPATCH(TexCoord3sv, (v), (F, "glTexCoord3sv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q) { + (void) s; (void) t; (void) r; (void) q; DISPATCH(TexCoord4d, (s, t, r, q), (F, "glTexCoord4d(%f, %f, %f, %f);\n", s, t, r, q)); } KEYWORD1 void KEYWORD2 NAME(TexCoord4dv)(const GLdouble * v) { + (void) v; DISPATCH(TexCoord4dv, (v), (F, "glTexCoord4dv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q) { + (void) s; (void) t; (void) r; (void) q; DISPATCH(TexCoord4f, (s, t, r, q), (F, "glTexCoord4f(%f, %f, %f, %f);\n", s, t, r, q)); } KEYWORD1 void KEYWORD2 NAME(TexCoord4fv)(const GLfloat * v) { + (void) v; DISPATCH(TexCoord4fv, (v), (F, "glTexCoord4fv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord4i)(GLint s, GLint t, GLint r, GLint q) { + (void) s; (void) t; (void) r; (void) q; DISPATCH(TexCoord4i, (s, t, r, q), (F, "glTexCoord4i(%d, %d, %d, %d);\n", s, t, r, q)); } KEYWORD1 void KEYWORD2 NAME(TexCoord4iv)(const GLint * v) { + (void) v; DISPATCH(TexCoord4iv, (v), (F, "glTexCoord4iv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q) { + (void) s; (void) t; (void) r; (void) q; DISPATCH(TexCoord4s, (s, t, r, q), (F, "glTexCoord4s(%d, %d, %d, %d);\n", s, t, r, q)); } KEYWORD1 void KEYWORD2 NAME(TexCoord4sv)(const GLshort * v) { + (void) v; DISPATCH(TexCoord4sv, (v), (F, "glTexCoord4sv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex2d)(GLdouble x, GLdouble y) { + (void) x; (void) y; DISPATCH(Vertex2d, (x, y), (F, "glVertex2d(%f, %f);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(Vertex2dv)(const GLdouble * v) { + (void) v; DISPATCH(Vertex2dv, (v), (F, "glVertex2dv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex2f)(GLfloat x, GLfloat y) { + (void) x; (void) y; DISPATCH(Vertex2f, (x, y), (F, "glVertex2f(%f, %f);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(Vertex2fv)(const GLfloat * v) { + (void) v; DISPATCH(Vertex2fv, (v), (F, "glVertex2fv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex2i)(GLint x, GLint y) { + (void) x; (void) y; DISPATCH(Vertex2i, (x, y), (F, "glVertex2i(%d, %d);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(Vertex2iv)(const GLint * v) { + (void) v; DISPATCH(Vertex2iv, (v), (F, "glVertex2iv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex2s)(GLshort x, GLshort y) { + (void) x; (void) y; DISPATCH(Vertex2s, (x, y), (F, "glVertex2s(%d, %d);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(Vertex2sv)(const GLshort * v) { + (void) v; DISPATCH(Vertex2sv, (v), (F, "glVertex2sv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex3d)(GLdouble x, GLdouble y, GLdouble z) { + (void) x; (void) y; (void) z; DISPATCH(Vertex3d, (x, y, z), (F, "glVertex3d(%f, %f, %f);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(Vertex3dv)(const GLdouble * v) { + (void) v; DISPATCH(Vertex3dv, (v), (F, "glVertex3dv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex3f)(GLfloat x, GLfloat y, GLfloat z) { + (void) x; (void) y; (void) z; DISPATCH(Vertex3f, (x, y, z), (F, "glVertex3f(%f, %f, %f);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(Vertex3fv)(const GLfloat * v) { + (void) v; DISPATCH(Vertex3fv, (v), (F, "glVertex3fv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex3i)(GLint x, GLint y, GLint z) { + (void) x; (void) y; (void) z; DISPATCH(Vertex3i, (x, y, z), (F, "glVertex3i(%d, %d, %d);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(Vertex3iv)(const GLint * v) { + (void) v; DISPATCH(Vertex3iv, (v), (F, "glVertex3iv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex3s)(GLshort x, GLshort y, GLshort z) { + (void) x; (void) y; (void) z; DISPATCH(Vertex3s, (x, y, z), (F, "glVertex3s(%d, %d, %d);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(Vertex3sv)(const GLshort * v) { + (void) v; DISPATCH(Vertex3sv, (v), (F, "glVertex3sv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { + (void) x; (void) y; (void) z; (void) w; DISPATCH(Vertex4d, (x, y, z, w), (F, "glVertex4d(%f, %f, %f, %f);\n", x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(Vertex4dv)(const GLdouble * v) { + (void) v; DISPATCH(Vertex4dv, (v), (F, "glVertex4dv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { + (void) x; (void) y; (void) z; (void) w; DISPATCH(Vertex4f, (x, y, z, w), (F, "glVertex4f(%f, %f, %f, %f);\n", x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(Vertex4fv)(const GLfloat * v) { + (void) v; DISPATCH(Vertex4fv, (v), (F, "glVertex4fv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex4i)(GLint x, GLint y, GLint z, GLint w) { + (void) x; (void) y; (void) z; (void) w; DISPATCH(Vertex4i, (x, y, z, w), (F, "glVertex4i(%d, %d, %d, %d);\n", x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(Vertex4iv)(const GLint * v) { + (void) v; DISPATCH(Vertex4iv, (v), (F, "glVertex4iv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w) { + (void) x; (void) y; (void) z; (void) w; DISPATCH(Vertex4s, (x, y, z, w), (F, "glVertex4s(%d, %d, %d, %d);\n", x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(Vertex4sv)(const GLshort * v) { + (void) v; DISPATCH(Vertex4sv, (v), (F, "glVertex4sv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(ClipPlane)(GLenum plane, const GLdouble * equation) { + (void) plane; (void) equation; DISPATCH(ClipPlane, (plane, equation), (F, "glClipPlane(0x%x, %p);\n", plane, (const void *) equation)); } KEYWORD1 void KEYWORD2 NAME(ColorMaterial)(GLenum face, GLenum mode) { + (void) face; (void) mode; DISPATCH(ColorMaterial, (face, mode), (F, "glColorMaterial(0x%x, 0x%x);\n", face, mode)); } KEYWORD1 void KEYWORD2 NAME(CullFace)(GLenum mode) { + (void) mode; DISPATCH(CullFace, (mode), (F, "glCullFace(0x%x);\n", mode)); } KEYWORD1 void KEYWORD2 NAME(Fogf)(GLenum pname, GLfloat param) { + (void) pname; (void) param; DISPATCH(Fogf, (pname, param), (F, "glFogf(0x%x, %f);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(Fogfv)(GLenum pname, const GLfloat * params) { + (void) pname; (void) params; DISPATCH(Fogfv, (pname, params), (F, "glFogfv(0x%x, %p);\n", pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(Fogi)(GLenum pname, GLint param) { + (void) pname; (void) param; DISPATCH(Fogi, (pname, param), (F, "glFogi(0x%x, %d);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(Fogiv)(GLenum pname, const GLint * params) { + (void) pname; (void) params; DISPATCH(Fogiv, (pname, params), (F, "glFogiv(0x%x, %p);\n", pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(FrontFace)(GLenum mode) { + (void) mode; DISPATCH(FrontFace, (mode), (F, "glFrontFace(0x%x);\n", mode)); } KEYWORD1 void KEYWORD2 NAME(Hint)(GLenum target, GLenum mode) { + (void) target; (void) mode; DISPATCH(Hint, (target, mode), (F, "glHint(0x%x, 0x%x);\n", target, mode)); } KEYWORD1 void KEYWORD2 NAME(Lightf)(GLenum light, GLenum pname, GLfloat param) { + (void) light; (void) pname; (void) param; DISPATCH(Lightf, (light, pname, param), (F, "glLightf(0x%x, 0x%x, %f);\n", light, pname, param)); } KEYWORD1 void KEYWORD2 NAME(Lightfv)(GLenum light, GLenum pname, const GLfloat * params) { + (void) light; (void) pname; (void) params; DISPATCH(Lightfv, (light, pname, params), (F, "glLightfv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(Lighti)(GLenum light, GLenum pname, GLint param) { + (void) light; (void) pname; (void) param; DISPATCH(Lighti, (light, pname, param), (F, "glLighti(0x%x, 0x%x, %d);\n", light, pname, param)); } KEYWORD1 void KEYWORD2 NAME(Lightiv)(GLenum light, GLenum pname, const GLint * params) { + (void) light; (void) pname; (void) params; DISPATCH(Lightiv, (light, pname, params), (F, "glLightiv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(LightModelf)(GLenum pname, GLfloat param) { + (void) pname; (void) param; DISPATCH(LightModelf, (pname, param), (F, "glLightModelf(0x%x, %f);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(LightModelfv)(GLenum pname, const GLfloat * params) { + (void) pname; (void) params; DISPATCH(LightModelfv, (pname, params), (F, "glLightModelfv(0x%x, %p);\n", pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(LightModeli)(GLenum pname, GLint param) { + (void) pname; (void) param; DISPATCH(LightModeli, (pname, param), (F, "glLightModeli(0x%x, %d);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(LightModeliv)(GLenum pname, const GLint * params) { + (void) pname; (void) params; DISPATCH(LightModeliv, (pname, params), (F, "glLightModeliv(0x%x, %p);\n", pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(LineStipple)(GLint factor, GLushort pattern) { + (void) factor; (void) pattern; DISPATCH(LineStipple, (factor, pattern), (F, "glLineStipple(%d, %d);\n", factor, pattern)); } KEYWORD1 void KEYWORD2 NAME(LineWidth)(GLfloat width) { + (void) width; DISPATCH(LineWidth, (width), (F, "glLineWidth(%f);\n", width)); } KEYWORD1 void KEYWORD2 NAME(Materialf)(GLenum face, GLenum pname, GLfloat param) { + (void) face; (void) pname; (void) param; DISPATCH(Materialf, (face, pname, param), (F, "glMaterialf(0x%x, 0x%x, %f);\n", face, pname, param)); } KEYWORD1 void KEYWORD2 NAME(Materialfv)(GLenum face, GLenum pname, const GLfloat * params) { + (void) face; (void) pname; (void) params; DISPATCH(Materialfv, (face, pname, params), (F, "glMaterialfv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(Materiali)(GLenum face, GLenum pname, GLint param) { + (void) face; (void) pname; (void) param; DISPATCH(Materiali, (face, pname, param), (F, "glMateriali(0x%x, 0x%x, %d);\n", face, pname, param)); } KEYWORD1 void KEYWORD2 NAME(Materialiv)(GLenum face, GLenum pname, const GLint * params) { + (void) face; (void) pname; (void) params; DISPATCH(Materialiv, (face, pname, params), (F, "glMaterialiv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(PointSize)(GLfloat size) { + (void) size; DISPATCH(PointSize, (size), (F, "glPointSize(%f);\n", size)); } KEYWORD1 void KEYWORD2 NAME(PolygonMode)(GLenum face, GLenum mode) { + (void) face; (void) mode; DISPATCH(PolygonMode, (face, mode), (F, "glPolygonMode(0x%x, 0x%x);\n", face, mode)); } KEYWORD1 void KEYWORD2 NAME(PolygonStipple)(const GLubyte * mask) { + (void) mask; DISPATCH(PolygonStipple, (mask), (F, "glPolygonStipple(%p);\n", (const void *) mask)); } KEYWORD1 void KEYWORD2 NAME(Scissor)(GLint x, GLint y, GLsizei width, GLsizei height) { + (void) x; (void) y; (void) width; (void) height; DISPATCH(Scissor, (x, y, width, height), (F, "glScissor(%d, %d, %d, %d);\n", x, y, width, height)); } KEYWORD1 void KEYWORD2 NAME(ShadeModel)(GLenum mode) { + (void) mode; DISPATCH(ShadeModel, (mode), (F, "glShadeModel(0x%x);\n", mode)); } KEYWORD1 void KEYWORD2 NAME(TexParameterf)(GLenum target, GLenum pname, GLfloat param) { + (void) target; (void) pname; (void) param; DISPATCH(TexParameterf, (target, pname, param), (F, "glTexParameterf(0x%x, 0x%x, %f);\n", target, pname, param)); } KEYWORD1 void KEYWORD2 NAME(TexParameterfv)(GLenum target, GLenum pname, const GLfloat * params) { + (void) target; (void) pname; (void) params; DISPATCH(TexParameterfv, (target, pname, params), (F, "glTexParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(TexParameteri)(GLenum target, GLenum pname, GLint param) { + (void) target; (void) pname; (void) param; DISPATCH(TexParameteri, (target, pname, param), (F, "glTexParameteri(0x%x, 0x%x, %d);\n", target, pname, param)); } KEYWORD1 void KEYWORD2 NAME(TexParameteriv)(GLenum target, GLenum pname, const GLint * params) { + (void) target; (void) pname; (void) params; DISPATCH(TexParameteriv, (target, pname, params), (F, "glTexParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels) { + (void) target; (void) level; (void) internalformat; (void) width; (void) border; (void) format; (void) type; (void) pixels; DISPATCH(TexImage1D, (target, level, internalformat, width, border, format, type, pixels), (F, "glTexImage1D(0x%x, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, border, format, type, (const void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) { + (void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) border; (void) format; (void) type; (void) pixels; DISPATCH(TexImage2D, (target, level, internalformat, width, height, border, format, type, pixels), (F, "glTexImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, border, format, type, (const void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(TexEnvf)(GLenum target, GLenum pname, GLfloat param) { + (void) target; (void) pname; (void) param; DISPATCH(TexEnvf, (target, pname, param), (F, "glTexEnvf(0x%x, 0x%x, %f);\n", target, pname, param)); } KEYWORD1 void KEYWORD2 NAME(TexEnvfv)(GLenum target, GLenum pname, const GLfloat * params) { + (void) target; (void) pname; (void) params; DISPATCH(TexEnvfv, (target, pname, params), (F, "glTexEnvfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(TexEnvi)(GLenum target, GLenum pname, GLint param) { + (void) target; (void) pname; (void) param; DISPATCH(TexEnvi, (target, pname, param), (F, "glTexEnvi(0x%x, 0x%x, %d);\n", target, pname, param)); } KEYWORD1 void KEYWORD2 NAME(TexEnviv)(GLenum target, GLenum pname, const GLint * params) { + (void) target; (void) pname; (void) params; DISPATCH(TexEnviv, (target, pname, params), (F, "glTexEnviv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(TexGend)(GLenum coord, GLenum pname, GLdouble param) { + (void) coord; (void) pname; (void) param; DISPATCH(TexGend, (coord, pname, param), (F, "glTexGend(0x%x, 0x%x, %f);\n", coord, pname, param)); } KEYWORD1 void KEYWORD2 NAME(TexGendv)(GLenum coord, GLenum pname, const GLdouble * params) { + (void) coord; (void) pname; (void) params; DISPATCH(TexGendv, (coord, pname, params), (F, "glTexGendv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(TexGenf)(GLenum coord, GLenum pname, GLfloat param) { + (void) coord; (void) pname; (void) param; DISPATCH(TexGenf, (coord, pname, param), (F, "glTexGenf(0x%x, 0x%x, %f);\n", coord, pname, param)); } KEYWORD1 void KEYWORD2 NAME(TexGenfv)(GLenum coord, GLenum pname, const GLfloat * params) { + (void) coord; (void) pname; (void) params; DISPATCH(TexGenfv, (coord, pname, params), (F, "glTexGenfv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(TexGeni)(GLenum coord, GLenum pname, GLint param) { + (void) coord; (void) pname; (void) param; DISPATCH(TexGeni, (coord, pname, param), (F, "glTexGeni(0x%x, 0x%x, %d);\n", coord, pname, param)); } KEYWORD1 void KEYWORD2 NAME(TexGeniv)(GLenum coord, GLenum pname, const GLint * params) { + (void) coord; (void) pname; (void) params; DISPATCH(TexGeniv, (coord, pname, params), (F, "glTexGeniv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(FeedbackBuffer)(GLsizei size, GLenum type, GLfloat * buffer) { + (void) size; (void) type; (void) buffer; DISPATCH(FeedbackBuffer, (size, type, buffer), (F, "glFeedbackBuffer(%d, 0x%x, %p);\n", size, type, (const void *) buffer)); } KEYWORD1 void KEYWORD2 NAME(SelectBuffer)(GLsizei size, GLuint * buffer) { + (void) size; (void) buffer; DISPATCH(SelectBuffer, (size, buffer), (F, "glSelectBuffer(%d, %p);\n", size, (const void *) buffer)); } KEYWORD1 GLint KEYWORD2 NAME(RenderMode)(GLenum mode) { + (void) mode; RETURN_DISPATCH(RenderMode, (mode), (F, "glRenderMode(0x%x);\n", mode)); } @@ -1074,11 +1269,13 @@ KEYWORD1 void KEYWORD2 NAME(InitNames)(void) KEYWORD1 void KEYWORD2 NAME(LoadName)(GLuint name) { + (void) name; DISPATCH(LoadName, (name), (F, "glLoadName(%d);\n", name)); } KEYWORD1 void KEYWORD2 NAME(PassThrough)(GLfloat token) { + (void) token; DISPATCH(PassThrough, (token), (F, "glPassThrough(%f);\n", token)); } @@ -1089,76 +1286,91 @@ KEYWORD1 void KEYWORD2 NAME(PopName)(void) KEYWORD1 void KEYWORD2 NAME(PushName)(GLuint name) { + (void) name; DISPATCH(PushName, (name), (F, "glPushName(%d);\n", name)); } KEYWORD1 void KEYWORD2 NAME(DrawBuffer)(GLenum mode) { + (void) mode; DISPATCH(DrawBuffer, (mode), (F, "glDrawBuffer(0x%x);\n", mode)); } KEYWORD1 void KEYWORD2 NAME(Clear)(GLbitfield mask) { + (void) mask; DISPATCH(Clear, (mask), (F, "glClear(%d);\n", mask)); } KEYWORD1 void KEYWORD2 NAME(ClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { + (void) red; (void) green; (void) blue; (void) alpha; DISPATCH(ClearAccum, (red, green, blue, alpha), (F, "glClearAccum(%f, %f, %f, %f);\n", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(ClearIndex)(GLfloat c) { + (void) c; DISPATCH(ClearIndex, (c), (F, "glClearIndex(%f);\n", c)); } KEYWORD1 void KEYWORD2 NAME(ClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { + (void) red; (void) green; (void) blue; (void) alpha; DISPATCH(ClearColor, (red, green, blue, alpha), (F, "glClearColor(%f, %f, %f, %f);\n", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(ClearStencil)(GLint s) { + (void) s; DISPATCH(ClearStencil, (s), (F, "glClearStencil(%d);\n", s)); } KEYWORD1 void KEYWORD2 NAME(ClearDepth)(GLclampd depth) { + (void) depth; DISPATCH(ClearDepth, (depth), (F, "glClearDepth(%f);\n", depth)); } KEYWORD1 void KEYWORD2 NAME(StencilMask)(GLuint mask) { + (void) mask; DISPATCH(StencilMask, (mask), (F, "glStencilMask(%d);\n", mask)); } KEYWORD1 void KEYWORD2 NAME(ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { + (void) red; (void) green; (void) blue; (void) alpha; DISPATCH(ColorMask, (red, green, blue, alpha), (F, "glColorMask(%d, %d, %d, %d);\n", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(DepthMask)(GLboolean flag) { + (void) flag; DISPATCH(DepthMask, (flag), (F, "glDepthMask(%d);\n", flag)); } KEYWORD1 void KEYWORD2 NAME(IndexMask)(GLuint mask) { + (void) mask; DISPATCH(IndexMask, (mask), (F, "glIndexMask(%d);\n", mask)); } KEYWORD1 void KEYWORD2 NAME(Accum)(GLenum op, GLfloat value) { + (void) op; (void) value; DISPATCH(Accum, (op, value), (F, "glAccum(0x%x, %f);\n", op, value)); } KEYWORD1 void KEYWORD2 NAME(Disable)(GLenum cap) { + (void) cap; DISPATCH(Disable, (cap), (F, "glDisable(0x%x);\n", cap)); } KEYWORD1 void KEYWORD2 NAME(Enable)(GLenum cap) { + (void) cap; DISPATCH(Enable, (cap), (F, "glEnable(0x%x);\n", cap)); } @@ -1179,211 +1391,253 @@ KEYWORD1 void KEYWORD2 NAME(PopAttrib)(void) KEYWORD1 void KEYWORD2 NAME(PushAttrib)(GLbitfield mask) { + (void) mask; DISPATCH(PushAttrib, (mask), (F, "glPushAttrib(%d);\n", mask)); } KEYWORD1 void KEYWORD2 NAME(Map1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points) { + (void) target; (void) u1; (void) u2; (void) stride; (void) order; (void) points; DISPATCH(Map1d, (target, u1, u2, stride, order, points), (F, "glMap1d(0x%x, %f, %f, %d, %d, %p);\n", target, u1, u2, stride, order, (const void *) points)); } KEYWORD1 void KEYWORD2 NAME(Map1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points) { + (void) target; (void) u1; (void) u2; (void) stride; (void) order; (void) points; DISPATCH(Map1f, (target, u1, u2, stride, order, points), (F, "glMap1f(0x%x, %f, %f, %d, %d, %p);\n", target, u1, u2, stride, order, (const void *) points)); } KEYWORD1 void KEYWORD2 NAME(Map2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points) { + (void) target; (void) u1; (void) u2; (void) ustride; (void) uorder; (void) v1; (void) v2; (void) vstride; (void) vorder; (void) points; DISPATCH(Map2d, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2d(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (const void *) points)); } KEYWORD1 void KEYWORD2 NAME(Map2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points) { + (void) target; (void) u1; (void) u2; (void) ustride; (void) uorder; (void) v1; (void) v2; (void) vstride; (void) vorder; (void) points; DISPATCH(Map2f, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2f(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (const void *) points)); } KEYWORD1 void KEYWORD2 NAME(MapGrid1d)(GLint un, GLdouble u1, GLdouble u2) { + (void) un; (void) u1; (void) u2; DISPATCH(MapGrid1d, (un, u1, u2), (F, "glMapGrid1d(%d, %f, %f);\n", un, u1, u2)); } KEYWORD1 void KEYWORD2 NAME(MapGrid1f)(GLint un, GLfloat u1, GLfloat u2) { + (void) un; (void) u1; (void) u2; DISPATCH(MapGrid1f, (un, u1, u2), (F, "glMapGrid1f(%d, %f, %f);\n", un, u1, u2)); } KEYWORD1 void KEYWORD2 NAME(MapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) { + (void) un; (void) u1; (void) u2; (void) vn; (void) v1; (void) v2; DISPATCH(MapGrid2d, (un, u1, u2, vn, v1, v2), (F, "glMapGrid2d(%d, %f, %f, %d, %f, %f);\n", un, u1, u2, vn, v1, v2)); } KEYWORD1 void KEYWORD2 NAME(MapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) { + (void) un; (void) u1; (void) u2; (void) vn; (void) v1; (void) v2; DISPATCH(MapGrid2f, (un, u1, u2, vn, v1, v2), (F, "glMapGrid2f(%d, %f, %f, %d, %f, %f);\n", un, u1, u2, vn, v1, v2)); } KEYWORD1 void KEYWORD2 NAME(EvalCoord1d)(GLdouble u) { + (void) u; DISPATCH(EvalCoord1d, (u), (F, "glEvalCoord1d(%f);\n", u)); } KEYWORD1 void KEYWORD2 NAME(EvalCoord1dv)(const GLdouble * u) { + (void) u; DISPATCH(EvalCoord1dv, (u), (F, "glEvalCoord1dv(%p);\n", (const void *) u)); } KEYWORD1 void KEYWORD2 NAME(EvalCoord1f)(GLfloat u) { + (void) u; DISPATCH(EvalCoord1f, (u), (F, "glEvalCoord1f(%f);\n", u)); } KEYWORD1 void KEYWORD2 NAME(EvalCoord1fv)(const GLfloat * u) { + (void) u; DISPATCH(EvalCoord1fv, (u), (F, "glEvalCoord1fv(%p);\n", (const void *) u)); } KEYWORD1 void KEYWORD2 NAME(EvalCoord2d)(GLdouble u, GLdouble v) { + (void) u; (void) v; DISPATCH(EvalCoord2d, (u, v), (F, "glEvalCoord2d(%f, %f);\n", u, v)); } KEYWORD1 void KEYWORD2 NAME(EvalCoord2dv)(const GLdouble * u) { + (void) u; DISPATCH(EvalCoord2dv, (u), (F, "glEvalCoord2dv(%p);\n", (const void *) u)); } KEYWORD1 void KEYWORD2 NAME(EvalCoord2f)(GLfloat u, GLfloat v) { + (void) u; (void) v; DISPATCH(EvalCoord2f, (u, v), (F, "glEvalCoord2f(%f, %f);\n", u, v)); } KEYWORD1 void KEYWORD2 NAME(EvalCoord2fv)(const GLfloat * u) { + (void) u; DISPATCH(EvalCoord2fv, (u), (F, "glEvalCoord2fv(%p);\n", (const void *) u)); } KEYWORD1 void KEYWORD2 NAME(EvalMesh1)(GLenum mode, GLint i1, GLint i2) { + (void) mode; (void) i1; (void) i2; DISPATCH(EvalMesh1, (mode, i1, i2), (F, "glEvalMesh1(0x%x, %d, %d);\n", mode, i1, i2)); } KEYWORD1 void KEYWORD2 NAME(EvalPoint1)(GLint i) { + (void) i; DISPATCH(EvalPoint1, (i), (F, "glEvalPoint1(%d);\n", i)); } KEYWORD1 void KEYWORD2 NAME(EvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) { + (void) mode; (void) i1; (void) i2; (void) j1; (void) j2; DISPATCH(EvalMesh2, (mode, i1, i2, j1, j2), (F, "glEvalMesh2(0x%x, %d, %d, %d, %d);\n", mode, i1, i2, j1, j2)); } KEYWORD1 void KEYWORD2 NAME(EvalPoint2)(GLint i, GLint j) { + (void) i; (void) j; DISPATCH(EvalPoint2, (i, j), (F, "glEvalPoint2(%d, %d);\n", i, j)); } KEYWORD1 void KEYWORD2 NAME(AlphaFunc)(GLenum func, GLclampf ref) { + (void) func; (void) ref; DISPATCH(AlphaFunc, (func, ref), (F, "glAlphaFunc(0x%x, %f);\n", func, ref)); } KEYWORD1 void KEYWORD2 NAME(BlendFunc)(GLenum sfactor, GLenum dfactor) { + (void) sfactor; (void) dfactor; DISPATCH(BlendFunc, (sfactor, dfactor), (F, "glBlendFunc(0x%x, 0x%x);\n", sfactor, dfactor)); } KEYWORD1 void KEYWORD2 NAME(LogicOp)(GLenum opcode) { + (void) opcode; DISPATCH(LogicOp, (opcode), (F, "glLogicOp(0x%x);\n", opcode)); } KEYWORD1 void KEYWORD2 NAME(StencilFunc)(GLenum func, GLint ref, GLuint mask) { + (void) func; (void) ref; (void) mask; DISPATCH(StencilFunc, (func, ref, mask), (F, "glStencilFunc(0x%x, %d, %d);\n", func, ref, mask)); } KEYWORD1 void KEYWORD2 NAME(StencilOp)(GLenum fail, GLenum zfail, GLenum zpass) { + (void) fail; (void) zfail; (void) zpass; DISPATCH(StencilOp, (fail, zfail, zpass), (F, "glStencilOp(0x%x, 0x%x, 0x%x);\n", fail, zfail, zpass)); } KEYWORD1 void KEYWORD2 NAME(DepthFunc)(GLenum func) { + (void) func; DISPATCH(DepthFunc, (func), (F, "glDepthFunc(0x%x);\n", func)); } KEYWORD1 void KEYWORD2 NAME(PixelZoom)(GLfloat xfactor, GLfloat yfactor) { + (void) xfactor; (void) yfactor; DISPATCH(PixelZoom, (xfactor, yfactor), (F, "glPixelZoom(%f, %f);\n", xfactor, yfactor)); } KEYWORD1 void KEYWORD2 NAME(PixelTransferf)(GLenum pname, GLfloat param) { + (void) pname; (void) param; DISPATCH(PixelTransferf, (pname, param), (F, "glPixelTransferf(0x%x, %f);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(PixelTransferi)(GLenum pname, GLint param) { + (void) pname; (void) param; DISPATCH(PixelTransferi, (pname, param), (F, "glPixelTransferi(0x%x, %d);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(PixelStoref)(GLenum pname, GLfloat param) { + (void) pname; (void) param; DISPATCH(PixelStoref, (pname, param), (F, "glPixelStoref(0x%x, %f);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(PixelStorei)(GLenum pname, GLint param) { + (void) pname; (void) param; DISPATCH(PixelStorei, (pname, param), (F, "glPixelStorei(0x%x, %d);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(PixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat * values) { + (void) map; (void) mapsize; (void) values; DISPATCH(PixelMapfv, (map, mapsize, values), (F, "glPixelMapfv(0x%x, %d, %p);\n", map, mapsize, (const void *) values)); } KEYWORD1 void KEYWORD2 NAME(PixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint * values) { + (void) map; (void) mapsize; (void) values; DISPATCH(PixelMapuiv, (map, mapsize, values), (F, "glPixelMapuiv(0x%x, %d, %p);\n", map, mapsize, (const void *) values)); } KEYWORD1 void KEYWORD2 NAME(PixelMapusv)(GLenum map, GLsizei mapsize, const GLushort * values) { + (void) map; (void) mapsize; (void) values; DISPATCH(PixelMapusv, (map, mapsize, values), (F, "glPixelMapusv(0x%x, %d, %p);\n", map, mapsize, (const void *) values)); } KEYWORD1 void KEYWORD2 NAME(ReadBuffer)(GLenum mode) { + (void) mode; DISPATCH(ReadBuffer, (mode), (F, "glReadBuffer(0x%x);\n", mode)); } KEYWORD1 void KEYWORD2 NAME(CopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) { + (void) x; (void) y; (void) width; (void) height; (void) type; DISPATCH(CopyPixels, (x, y, width, height, type), (F, "glCopyPixels(%d, %d, %d, %d, 0x%x);\n", x, y, width, height, type)); } KEYWORD1 void KEYWORD2 NAME(ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels) { + (void) x; (void) y; (void) width; (void) height; (void) format; (void) type; (void) pixels; DISPATCH(ReadPixels, (x, y, width, height, format, type, pixels), (F, "glReadPixels(%d, %d, %d, %d, 0x%x, 0x%x, %p);\n", x, y, width, height, format, type, (const void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(DrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) { + (void) width; (void) height; (void) format; (void) type; (void) pixels; DISPATCH(DrawPixels, (width, height, format, type, pixels), (F, "glDrawPixels(%d, %d, 0x%x, 0x%x, %p);\n", width, height, format, type, (const void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(GetBooleanv)(GLenum pname, GLboolean * params) { + (void) pname; (void) params; DISPATCH(GetBooleanv, (pname, params), (F, "glGetBooleanv(0x%x, %p);\n", pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetClipPlane)(GLenum plane, GLdouble * equation) { + (void) plane; (void) equation; DISPATCH(GetClipPlane, (plane, equation), (F, "glGetClipPlane(0x%x, %p);\n", plane, (const void *) equation)); } KEYWORD1 void KEYWORD2 NAME(GetDoublev)(GLenum pname, GLdouble * params) { + (void) pname; (void) params; DISPATCH(GetDoublev, (pname, params), (F, "glGetDoublev(0x%x, %p);\n", pname, (const void *) params)); } @@ -1394,141 +1648,169 @@ KEYWORD1 GLenum KEYWORD2 NAME(GetError)(void) KEYWORD1 void KEYWORD2 NAME(GetFloatv)(GLenum pname, GLfloat * params) { + (void) pname; (void) params; DISPATCH(GetFloatv, (pname, params), (F, "glGetFloatv(0x%x, %p);\n", pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetIntegerv)(GLenum pname, GLint * params) { + (void) pname; (void) params; DISPATCH(GetIntegerv, (pname, params), (F, "glGetIntegerv(0x%x, %p);\n", pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetLightfv)(GLenum light, GLenum pname, GLfloat * params) { + (void) light; (void) pname; (void) params; DISPATCH(GetLightfv, (light, pname, params), (F, "glGetLightfv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetLightiv)(GLenum light, GLenum pname, GLint * params) { + (void) light; (void) pname; (void) params; DISPATCH(GetLightiv, (light, pname, params), (F, "glGetLightiv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetMapdv)(GLenum target, GLenum query, GLdouble * v) { + (void) target; (void) query; (void) v; DISPATCH(GetMapdv, (target, query, v), (F, "glGetMapdv(0x%x, 0x%x, %p);\n", target, query, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(GetMapfv)(GLenum target, GLenum query, GLfloat * v) { + (void) target; (void) query; (void) v; DISPATCH(GetMapfv, (target, query, v), (F, "glGetMapfv(0x%x, 0x%x, %p);\n", target, query, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(GetMapiv)(GLenum target, GLenum query, GLint * v) { + (void) target; (void) query; (void) v; DISPATCH(GetMapiv, (target, query, v), (F, "glGetMapiv(0x%x, 0x%x, %p);\n", target, query, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(GetMaterialfv)(GLenum face, GLenum pname, GLfloat * params) { + (void) face; (void) pname; (void) params; DISPATCH(GetMaterialfv, (face, pname, params), (F, "glGetMaterialfv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetMaterialiv)(GLenum face, GLenum pname, GLint * params) { + (void) face; (void) pname; (void) params; DISPATCH(GetMaterialiv, (face, pname, params), (F, "glGetMaterialiv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetPixelMapfv)(GLenum map, GLfloat * values) { + (void) map; (void) values; DISPATCH(GetPixelMapfv, (map, values), (F, "glGetPixelMapfv(0x%x, %p);\n", map, (const void *) values)); } KEYWORD1 void KEYWORD2 NAME(GetPixelMapuiv)(GLenum map, GLuint * values) { + (void) map; (void) values; DISPATCH(GetPixelMapuiv, (map, values), (F, "glGetPixelMapuiv(0x%x, %p);\n", map, (const void *) values)); } KEYWORD1 void KEYWORD2 NAME(GetPixelMapusv)(GLenum map, GLushort * values) { + (void) map; (void) values; DISPATCH(GetPixelMapusv, (map, values), (F, "glGetPixelMapusv(0x%x, %p);\n", map, (const void *) values)); } KEYWORD1 void KEYWORD2 NAME(GetPolygonStipple)(GLubyte * mask) { + (void) mask; DISPATCH(GetPolygonStipple, (mask), (F, "glGetPolygonStipple(%p);\n", (const void *) mask)); } KEYWORD1 const GLubyte * KEYWORD2 NAME(GetString)(GLenum name) { + (void) name; RETURN_DISPATCH(GetString, (name), (F, "glGetString(0x%x);\n", name)); } KEYWORD1 void KEYWORD2 NAME(GetTexEnvfv)(GLenum target, GLenum pname, GLfloat * params) { + (void) target; (void) pname; (void) params; DISPATCH(GetTexEnvfv, (target, pname, params), (F, "glGetTexEnvfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexEnviv)(GLenum target, GLenum pname, GLint * params) { + (void) target; (void) pname; (void) params; DISPATCH(GetTexEnviv, (target, pname, params), (F, "glGetTexEnviv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexGendv)(GLenum coord, GLenum pname, GLdouble * params) { + (void) coord; (void) pname; (void) params; DISPATCH(GetTexGendv, (coord, pname, params), (F, "glGetTexGendv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexGenfv)(GLenum coord, GLenum pname, GLfloat * params) { + (void) coord; (void) pname; (void) params; DISPATCH(GetTexGenfv, (coord, pname, params), (F, "glGetTexGenfv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexGeniv)(GLenum coord, GLenum pname, GLint * params) { + (void) coord; (void) pname; (void) params; DISPATCH(GetTexGeniv, (coord, pname, params), (F, "glGetTexGeniv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels) { + (void) target; (void) level; (void) format; (void) type; (void) pixels; DISPATCH(GetTexImage, (target, level, format, type, pixels), (F, "glGetTexImage(0x%x, %d, 0x%x, 0x%x, %p);\n", target, level, format, type, (const void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(GetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params) { + (void) target; (void) pname; (void) params; DISPATCH(GetTexParameterfv, (target, pname, params), (F, "glGetTexParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexParameteriv)(GLenum target, GLenum pname, GLint * params) { + (void) target; (void) pname; (void) params; DISPATCH(GetTexParameteriv, (target, pname, params), (F, "glGetTexParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat * params) { + (void) target; (void) level; (void) pname; (void) params; DISPATCH(GetTexLevelParameterfv, (target, level, pname, params), (F, "glGetTexLevelParameterfv(0x%x, %d, 0x%x, %p);\n", target, level, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint * params) { + (void) target; (void) level; (void) pname; (void) params; DISPATCH(GetTexLevelParameteriv, (target, level, pname, params), (F, "glGetTexLevelParameteriv(0x%x, %d, 0x%x, %p);\n", target, level, pname, (const void *) params)); } KEYWORD1 GLboolean KEYWORD2 NAME(IsEnabled)(GLenum cap) { + (void) cap; RETURN_DISPATCH(IsEnabled, (cap), (F, "glIsEnabled(0x%x);\n", cap)); } KEYWORD1 GLboolean KEYWORD2 NAME(IsList)(GLuint list) { + (void) list; RETURN_DISPATCH(IsList, (list), (F, "glIsList(%d);\n", list)); } KEYWORD1 void KEYWORD2 NAME(DepthRange)(GLclampd zNear, GLclampd zFar) { + (void) zNear; (void) zFar; DISPATCH(DepthRange, (zNear, zFar), (F, "glDepthRange(%f, %f);\n", zNear, zFar)); } KEYWORD1 void KEYWORD2 NAME(Frustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { + (void) left; (void) right; (void) bottom; (void) top; (void) zNear; (void) zFar; DISPATCH(Frustum, (left, right, bottom, top, zNear, zFar), (F, "glFrustum(%f, %f, %f, %f, %f, %f);\n", left, right, bottom, top, zNear, zFar)); } @@ -1539,31 +1821,37 @@ KEYWORD1 void KEYWORD2 NAME(LoadIdentity)(void) KEYWORD1 void KEYWORD2 NAME(LoadMatrixf)(const GLfloat * m) { + (void) m; DISPATCH(LoadMatrixf, (m), (F, "glLoadMatrixf(%p);\n", (const void *) m)); } KEYWORD1 void KEYWORD2 NAME(LoadMatrixd)(const GLdouble * m) { + (void) m; DISPATCH(LoadMatrixd, (m), (F, "glLoadMatrixd(%p);\n", (const void *) m)); } KEYWORD1 void KEYWORD2 NAME(MatrixMode)(GLenum mode) { + (void) mode; DISPATCH(MatrixMode, (mode), (F, "glMatrixMode(0x%x);\n", mode)); } KEYWORD1 void KEYWORD2 NAME(MultMatrixf)(const GLfloat * m) { + (void) m; DISPATCH(MultMatrixf, (m), (F, "glMultMatrixf(%p);\n", (const void *) m)); } KEYWORD1 void KEYWORD2 NAME(MultMatrixd)(const GLdouble * m) { + (void) m; DISPATCH(MultMatrixd, (m), (F, "glMultMatrixd(%p);\n", (const void *) m)); } KEYWORD1 void KEYWORD2 NAME(Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { + (void) left; (void) right; (void) bottom; (void) top; (void) zNear; (void) zFar; DISPATCH(Ortho, (left, right, bottom, top, zNear, zFar), (F, "glOrtho(%f, %f, %f, %f, %f, %f);\n", left, right, bottom, top, zNear, zFar)); } @@ -1579,231 +1867,277 @@ KEYWORD1 void KEYWORD2 NAME(PushMatrix)(void) KEYWORD1 void KEYWORD2 NAME(Rotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) { + (void) angle; (void) x; (void) y; (void) z; DISPATCH(Rotated, (angle, x, y, z), (F, "glRotated(%f, %f, %f, %f);\n", angle, x, y, z)); } KEYWORD1 void KEYWORD2 NAME(Rotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { + (void) angle; (void) x; (void) y; (void) z; DISPATCH(Rotatef, (angle, x, y, z), (F, "glRotatef(%f, %f, %f, %f);\n", angle, x, y, z)); } KEYWORD1 void KEYWORD2 NAME(Scaled)(GLdouble x, GLdouble y, GLdouble z) { + (void) x; (void) y; (void) z; DISPATCH(Scaled, (x, y, z), (F, "glScaled(%f, %f, %f);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(Scalef)(GLfloat x, GLfloat y, GLfloat z) { + (void) x; (void) y; (void) z; DISPATCH(Scalef, (x, y, z), (F, "glScalef(%f, %f, %f);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(Translated)(GLdouble x, GLdouble y, GLdouble z) { + (void) x; (void) y; (void) z; DISPATCH(Translated, (x, y, z), (F, "glTranslated(%f, %f, %f);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(Translatef)(GLfloat x, GLfloat y, GLfloat z) { + (void) x; (void) y; (void) z; DISPATCH(Translatef, (x, y, z), (F, "glTranslatef(%f, %f, %f);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(Viewport)(GLint x, GLint y, GLsizei width, GLsizei height) { + (void) x; (void) y; (void) width; (void) height; DISPATCH(Viewport, (x, y, width, height), (F, "glViewport(%d, %d, %d, %d);\n", x, y, width, height)); } KEYWORD1 void KEYWORD2 NAME(ArrayElement)(GLint i) { + (void) i; DISPATCH(ArrayElement, (i), (F, "glArrayElement(%d);\n", i)); } KEYWORD1 void KEYWORD2 NAME(ArrayElementEXT)(GLint i) { + (void) i; DISPATCH(ArrayElement, (i), (F, "glArrayElementEXT(%d);\n", i)); } KEYWORD1 void KEYWORD2 NAME(BindTexture)(GLenum target, GLuint texture) { + (void) target; (void) texture; DISPATCH(BindTexture, (target, texture), (F, "glBindTexture(0x%x, %d);\n", target, texture)); } KEYWORD1 void KEYWORD2 NAME(BindTextureEXT)(GLenum target, GLuint texture) { + (void) target; (void) texture; DISPATCH(BindTexture, (target, texture), (F, "glBindTextureEXT(0x%x, %d);\n", target, texture)); } KEYWORD1 void KEYWORD2 NAME(ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) { + (void) size; (void) type; (void) stride; (void) pointer; DISPATCH(ColorPointer, (size, type, stride, pointer), (F, "glColorPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(DisableClientState)(GLenum array) { + (void) array; DISPATCH(DisableClientState, (array), (F, "glDisableClientState(0x%x);\n", array)); } KEYWORD1 void KEYWORD2 NAME(DrawArrays)(GLenum mode, GLint first, GLsizei count) { + (void) mode; (void) first; (void) count; DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArrays(0x%x, %d, %d);\n", mode, first, count)); } KEYWORD1 void KEYWORD2 NAME(DrawArraysEXT)(GLenum mode, GLint first, GLsizei count) { + (void) mode; (void) first; (void) count; DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArraysEXT(0x%x, %d, %d);\n", mode, first, count)); } KEYWORD1 void KEYWORD2 NAME(DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices) { + (void) mode; (void) count; (void) type; (void) indices; DISPATCH(DrawElements, (mode, count, type, indices), (F, "glDrawElements(0x%x, %d, 0x%x, %p);\n", mode, count, type, (const void *) indices)); } KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointer)(GLsizei stride, const GLvoid * pointer) { + (void) stride; (void) pointer; DISPATCH(EdgeFlagPointer, (stride, pointer), (F, "glEdgeFlagPointer(%d, %p);\n", stride, (const void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(EnableClientState)(GLenum array) { + (void) array; DISPATCH(EnableClientState, (array), (F, "glEnableClientState(0x%x);\n", array)); } KEYWORD1 void KEYWORD2 NAME(IndexPointer)(GLenum type, GLsizei stride, const GLvoid * pointer) { + (void) type; (void) stride; (void) pointer; DISPATCH(IndexPointer, (type, stride, pointer), (F, "glIndexPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(Indexub)(GLubyte c) { + (void) c; DISPATCH(Indexub, (c), (F, "glIndexub(%d);\n", c)); } KEYWORD1 void KEYWORD2 NAME(Indexubv)(const GLubyte * c) { + (void) c; DISPATCH(Indexubv, (c), (F, "glIndexubv(%p);\n", (const void *) c)); } KEYWORD1 void KEYWORD2 NAME(InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid * pointer) { + (void) format; (void) stride; (void) pointer; DISPATCH(InterleavedArrays, (format, stride, pointer), (F, "glInterleavedArrays(0x%x, %d, %p);\n", format, stride, (const void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(NormalPointer)(GLenum type, GLsizei stride, const GLvoid * pointer) { + (void) type; (void) stride; (void) pointer; DISPATCH(NormalPointer, (type, stride, pointer), (F, "glNormalPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(PolygonOffset)(GLfloat factor, GLfloat units) { + (void) factor; (void) units; DISPATCH(PolygonOffset, (factor, units), (F, "glPolygonOffset(%f, %f);\n", factor, units)); } KEYWORD1 void KEYWORD2 NAME(TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) { + (void) size; (void) type; (void) stride; (void) pointer; DISPATCH(TexCoordPointer, (size, type, stride, pointer), (F, "glTexCoordPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) { + (void) size; (void) type; (void) stride; (void) pointer; DISPATCH(VertexPointer, (size, type, stride, pointer), (F, "glVertexPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); } KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences) { + (void) n; (void) textures; (void) residences; RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResident(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences)); } KEYWORD1 void KEYWORD2 NAME(CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) { + (void) target; (void) level; (void) internalformat; (void) x; (void) y; (void) width; (void) border; DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1D(0x%x, %d, 0x%x, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, border)); } KEYWORD1 void KEYWORD2 NAME(CopyTexImage1DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) { + (void) target; (void) level; (void) internalformat; (void) x; (void) y; (void) width; (void) border; DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1DEXT(0x%x, %d, 0x%x, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, border)); } KEYWORD1 void KEYWORD2 NAME(CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { + (void) target; (void) level; (void) internalformat; (void) x; (void) y; (void) width; (void) height; (void) border; DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2D(0x%x, %d, 0x%x, %d, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, height, border)); } KEYWORD1 void KEYWORD2 NAME(CopyTexImage2DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { + (void) target; (void) level; (void) internalformat; (void) x; (void) y; (void) width; (void) height; (void) border; DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2DEXT(0x%x, %d, 0x%x, %d, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, height, border)); } KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { + (void) target; (void) level; (void) xoffset; (void) x; (void) y; (void) width; DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1D(0x%x, %d, %d, %d, %d, %d);\n", target, level, xoffset, x, y, width)); } KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { + (void) target; (void) level; (void) xoffset; (void) x; (void) y; (void) width; DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1DEXT(0x%x, %d, %d, %d, %d, %d);\n", target, level, xoffset, x, y, width)); } KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { + (void) target; (void) level; (void) xoffset; (void) yoffset; (void) x; (void) y; (void) width; (void) height; DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2D(0x%x, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, x, y, width, height)); } KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { + (void) target; (void) level; (void) xoffset; (void) yoffset; (void) x; (void) y; (void) width; (void) height; DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, x, y, width, height)); } KEYWORD1 void KEYWORD2 NAME(DeleteTextures)(GLsizei n, const GLuint * textures) { + (void) n; (void) textures; DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTextures(%d, %p);\n", n, (const void *) textures)); } KEYWORD1 void KEYWORD2 NAME(GenTextures)(GLsizei n, GLuint * textures) { + (void) n; (void) textures; DISPATCH(GenTextures, (n, textures), (F, "glGenTextures(%d, %p);\n", n, (const void *) textures)); } KEYWORD1 void KEYWORD2 NAME(GetPointerv)(GLenum pname, GLvoid ** params) { + (void) pname; (void) params; DISPATCH(GetPointerv, (pname, params), (F, "glGetPointerv(0x%x, %p);\n", pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetPointervEXT)(GLenum pname, GLvoid ** params) { + (void) pname; (void) params; DISPATCH(GetPointerv, (pname, params), (F, "glGetPointervEXT(0x%x, %p);\n", pname, (const void *) params)); } KEYWORD1 GLboolean KEYWORD2 NAME(IsTexture)(GLuint texture) { + (void) texture; RETURN_DISPATCH(IsTexture, (texture), (F, "glIsTexture(%d);\n", texture)); } KEYWORD1 void KEYWORD2 NAME(PrioritizeTextures)(GLsizei n, const GLuint * textures, const GLclampf * priorities) { + (void) n; (void) textures; (void) priorities; DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTextures(%d, %p, %p);\n", n, (const void *) textures, (const void *) priorities)); } KEYWORD1 void KEYWORD2 NAME(PrioritizeTexturesEXT)(GLsizei n, const GLuint * textures, const GLclampf * priorities) { + (void) n; (void) textures; (void) priorities; DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTexturesEXT(%d, %p, %p);\n", n, (const void *) textures, (const void *) priorities)); } KEYWORD1 void KEYWORD2 NAME(TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) { + (void) target; (void) level; (void) xoffset; (void) width; (void) format; (void) type; (void) pixels; DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1D(0x%x, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, width, format, type, (const void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(TexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) { + (void) target; (void) level; (void) xoffset; (void) width; (void) format; (void) type; (void) pixels; DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1DEXT(0x%x, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, width, format, type, (const void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) { + (void) target; (void) level; (void) xoffset; (void) yoffset; (void) width; (void) height; (void) format; (void) type; (void) pixels; DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, width, height, format, type, (const void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(TexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) { + (void) target; (void) level; (void) xoffset; (void) yoffset; (void) width; (void) height; (void) format; (void) type; (void) pixels; DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2DEXT(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, width, height, format, type, (const void *) pixels)); } @@ -1814,46 +2148,55 @@ KEYWORD1 void KEYWORD2 NAME(PopClientAttrib)(void) KEYWORD1 void KEYWORD2 NAME(PushClientAttrib)(GLbitfield mask) { + (void) mask; DISPATCH(PushClientAttrib, (mask), (F, "glPushClientAttrib(%d);\n", mask)); } KEYWORD1 void KEYWORD2 NAME(BlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { + (void) red; (void) green; (void) blue; (void) alpha; DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColor(%f, %f, %f, %f);\n", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(BlendColorEXT)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { + (void) red; (void) green; (void) blue; (void) alpha; DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColorEXT(%f, %f, %f, %f);\n", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(BlendEquation)(GLenum mode) { + (void) mode; DISPATCH(BlendEquation, (mode), (F, "glBlendEquation(0x%x);\n", mode)); } KEYWORD1 void KEYWORD2 NAME(BlendEquationEXT)(GLenum mode) { + (void) mode; DISPATCH(BlendEquation, (mode), (F, "glBlendEquationEXT(0x%x);\n", mode)); } KEYWORD1 void KEYWORD2 NAME(DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices) { + (void) mode; (void) start; (void) end; (void) count; (void) type; (void) indices; DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElements(0x%x, %d, %d, %d, 0x%x, %p);\n", mode, start, end, count, type, (const void *) indices)); } KEYWORD1 void KEYWORD2 NAME(DrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices) { + (void) mode; (void) start; (void) end; (void) count; (void) type; (void) indices; DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElementsEXT(0x%x, %d, %d, %d, 0x%x, %p);\n", mode, start, end, count, type, (const void *) indices)); } KEYWORD1 void KEYWORD2 NAME(ColorTable)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) { + (void) target; (void) internalformat; (void) width; (void) format; (void) type; (void) table; DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTable(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) table)); } KEYWORD1 void KEYWORD2 NAME(ColorTableEXT)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) { + (void) target; (void) internalformat; (void) width; (void) format; (void) type; (void) table; DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTableEXT(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) table)); } @@ -1861,11 +2204,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_339)(GLenum target, GLenum intern KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_339)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) { + (void) target; (void) internalformat; (void) width; (void) format; (void) type; (void) table; DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTableSGI(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) table)); } KEYWORD1 void KEYWORD2 NAME(ColorTableParameterfv)(GLenum target, GLenum pname, const GLfloat * params) { + (void) target; (void) pname; (void) params; DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } @@ -1873,11 +2218,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_340)(GLenum target, GLenum pname, KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_340)(GLenum target, GLenum pname, const GLfloat * params) { + (void) target; (void) pname; (void) params; DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfvSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(ColorTableParameteriv)(GLenum target, GLenum pname, const GLint * params) { + (void) target; (void) pname; (void) params; DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } @@ -1885,11 +2232,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_341)(GLenum target, GLenum pname, KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_341)(GLenum target, GLenum pname, const GLint * params) { + (void) target; (void) pname; (void) params; DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameterivSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(CopyColorTable)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { + (void) target; (void) internalformat; (void) x; (void) y; (void) width; DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTable(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width)); } @@ -1897,26 +2246,31 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_342)(GLenum target, GLenum intern KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_342)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { + (void) target; (void) internalformat; (void) x; (void) y; (void) width; DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTableSGI(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width)); } KEYWORD1 void KEYWORD2 NAME(GetColorTable)(GLenum target, GLenum format, GLenum type, GLvoid * table) { + (void) target; (void) format; (void) type; (void) table; DISPATCH(GetColorTable, (target, format, type, table), (F, "glGetColorTable(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) table)); } KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfv)(GLenum target, GLenum pname, GLfloat * params) { + (void) target; (void) pname; (void) params; DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, "glGetColorTableParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetColorTableParameteriv)(GLenum target, GLenum pname, GLint * params) { + (void) target; (void) pname; (void) params; DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, "glGetColorTableParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(ColorSubTable)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data) { + (void) target; (void) start; (void) count; (void) format; (void) type; (void) data; DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTable(0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, start, count, format, type, (const void *) data)); } @@ -1924,11 +2278,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_346)(GLenum target, GLsizei start KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_346)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data) { + (void) target; (void) start; (void) count; (void) format; (void) type; (void) data; DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTableEXT(0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, start, count, format, type, (const void *) data)); } KEYWORD1 void KEYWORD2 NAME(CopyColorSubTable)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) { + (void) target; (void) start; (void) x; (void) y; (void) width; DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTable(0x%x, %d, %d, %d, %d);\n", target, start, x, y, width)); } @@ -1936,11 +2292,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_347)(GLenum target, GLsizei start KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_347)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) { + (void) target; (void) start; (void) x; (void) y; (void) width; DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTableEXT(0x%x, %d, %d, %d, %d);\n", target, start, x, y, width)); } KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image) { + (void) target; (void) internalformat; (void) width; (void) format; (void) type; (void) image; DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1D(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) image)); } @@ -1948,11 +2306,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_348)(GLenum target, GLenum intern KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_348)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image) { + (void) target; (void) internalformat; (void) width; (void) format; (void) type; (void) image; DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1DEXT(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) image)); } KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image) { + (void) target; (void) internalformat; (void) width; (void) height; (void) format; (void) type; (void) image; DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2D(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, height, format, type, (const void *) image)); } @@ -1960,11 +2320,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_349)(GLenum target, GLenum intern KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_349)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image) { + (void) target; (void) internalformat; (void) width; (void) height; (void) format; (void) type; (void) image; DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2DEXT(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, height, format, type, (const void *) image)); } KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterf)(GLenum target, GLenum pname, GLfloat params) { + (void) target; (void) pname; (void) params; DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterf(0x%x, 0x%x, %f);\n", target, pname, params)); } @@ -1972,11 +2334,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_350)(GLenum target, GLenum pname, KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_350)(GLenum target, GLenum pname, GLfloat params) { + (void) target; (void) pname; (void) params; DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterfEXT(0x%x, 0x%x, %f);\n", target, pname, params)); } KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfv)(GLenum target, GLenum pname, const GLfloat * params) { + (void) target; (void) pname; (void) params; DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } @@ -1984,11 +2348,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_351)(GLenum target, GLenum pname, KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_351)(GLenum target, GLenum pname, const GLfloat * params) { + (void) target; (void) pname; (void) params; DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteri)(GLenum target, GLenum pname, GLint params) { + (void) target; (void) pname; (void) params; DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteri(0x%x, 0x%x, %d);\n", target, pname, params)); } @@ -1996,11 +2362,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_352)(GLenum target, GLenum pname, KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_352)(GLenum target, GLenum pname, GLint params) { + (void) target; (void) pname; (void) params; DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteriEXT(0x%x, 0x%x, %d);\n", target, pname, params)); } KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteriv)(GLenum target, GLenum pname, const GLint * params) { + (void) target; (void) pname; (void) params; DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } @@ -2008,11 +2376,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_353)(GLenum target, GLenum pname, KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_353)(GLenum target, GLenum pname, const GLint * params) { + (void) target; (void) pname; (void) params; DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { + (void) target; (void) internalformat; (void) x; (void) y; (void) width; DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1D(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width)); } @@ -2020,11 +2390,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_354)(GLenum target, GLenum intern KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_354)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { + (void) target; (void) internalformat; (void) x; (void) y; (void) width; DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1DEXT(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width)); } KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) { + (void) target; (void) internalformat; (void) x; (void) y; (void) width; (void) height; DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2D(0x%x, 0x%x, %d, %d, %d, %d);\n", target, internalformat, x, y, width, height)); } @@ -2032,31 +2404,37 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_355)(GLenum target, GLenum intern KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_355)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) { + (void) target; (void) internalformat; (void) x; (void) y; (void) width; (void) height; DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2DEXT(0x%x, 0x%x, %d, %d, %d, %d);\n", target, internalformat, x, y, width, height)); } KEYWORD1 void KEYWORD2 NAME(GetConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLvoid * image) { + (void) target; (void) format; (void) type; (void) image; DISPATCH(GetConvolutionFilter, (target, format, type, image), (F, "glGetConvolutionFilter(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) image)); } KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterfv)(GLenum target, GLenum pname, GLfloat * params) { + (void) target; (void) pname; (void) params; DISPATCH(GetConvolutionParameterfv, (target, pname, params), (F, "glGetConvolutionParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameteriv)(GLenum target, GLenum pname, GLint * params) { + (void) target; (void) pname; (void) params; DISPATCH(GetConvolutionParameteriv, (target, pname, params), (F, "glGetConvolutionParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetSeparableFilter)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span) { + (void) target; (void) format; (void) type; (void) row; (void) column; (void) span; DISPATCH(GetSeparableFilter, (target, format, type, row, column, span), (F, "glGetSeparableFilter(0x%x, 0x%x, 0x%x, %p, %p, %p);\n", target, format, type, (const void *) row, (const void *) column, (const void *) span)); } KEYWORD1 void KEYWORD2 NAME(SeparableFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column) { + (void) target; (void) internalformat; (void) width; (void) height; (void) format; (void) type; (void) row; (void) column; DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2D(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p, %p);\n", target, internalformat, width, height, format, type, (const void *) row, (const void *) column)); } @@ -2064,41 +2442,49 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_360)(GLenum target, GLenum intern KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_360)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column) { + (void) target; (void) internalformat; (void) width; (void) height; (void) format; (void) type; (void) row; (void) column; DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2DEXT(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p, %p);\n", target, internalformat, width, height, format, type, (const void *) row, (const void *) column)); } KEYWORD1 void KEYWORD2 NAME(GetHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) { + (void) target; (void) reset; (void) format; (void) type; (void) values; DISPATCH(GetHistogram, (target, reset, format, type, values), (F, "glGetHistogram(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values)); } KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterfv)(GLenum target, GLenum pname, GLfloat * params) { + (void) target; (void) pname; (void) params; DISPATCH(GetHistogramParameterfv, (target, pname, params), (F, "glGetHistogramParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetHistogramParameteriv)(GLenum target, GLenum pname, GLint * params) { + (void) target; (void) pname; (void) params; DISPATCH(GetHistogramParameteriv, (target, pname, params), (F, "glGetHistogramParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) { + (void) target; (void) reset; (void) format; (void) type; (void) values; DISPATCH(GetMinmax, (target, reset, format, type, values), (F, "glGetMinmax(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values)); } KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterfv)(GLenum target, GLenum pname, GLfloat * params) { + (void) target; (void) pname; (void) params; DISPATCH(GetMinmaxParameterfv, (target, pname, params), (F, "glGetMinmaxParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameteriv)(GLenum target, GLenum pname, GLint * params) { + (void) target; (void) pname; (void) params; DISPATCH(GetMinmaxParameteriv, (target, pname, params), (F, "glGetMinmaxParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(Histogram)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) { + (void) target; (void) width; (void) internalformat; (void) sink; DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogram(0x%x, %d, 0x%x, %d);\n", target, width, internalformat, sink)); } @@ -2106,11 +2492,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_367)(GLenum target, GLsizei width KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_367)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) { + (void) target; (void) width; (void) internalformat; (void) sink; DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogramEXT(0x%x, %d, 0x%x, %d);\n", target, width, internalformat, sink)); } KEYWORD1 void KEYWORD2 NAME(Minmax)(GLenum target, GLenum internalformat, GLboolean sink) { + (void) target; (void) internalformat; (void) sink; DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmax(0x%x, 0x%x, %d);\n", target, internalformat, sink)); } @@ -2118,11 +2506,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_368)(GLenum target, GLenum intern KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_368)(GLenum target, GLenum internalformat, GLboolean sink) { + (void) target; (void) internalformat; (void) sink; DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmaxEXT(0x%x, 0x%x, %d);\n", target, internalformat, sink)); } KEYWORD1 void KEYWORD2 NAME(ResetHistogram)(GLenum target) { + (void) target; DISPATCH(ResetHistogram, (target), (F, "glResetHistogram(0x%x);\n", target)); } @@ -2130,11 +2520,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_369)(GLenum target); KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_369)(GLenum target) { + (void) target; DISPATCH(ResetHistogram, (target), (F, "glResetHistogramEXT(0x%x);\n", target)); } KEYWORD1 void KEYWORD2 NAME(ResetMinmax)(GLenum target) { + (void) target; DISPATCH(ResetMinmax, (target), (F, "glResetMinmax(0x%x);\n", target)); } @@ -2142,381 +2534,457 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_370)(GLenum target); KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_370)(GLenum target) { + (void) target; DISPATCH(ResetMinmax, (target), (F, "glResetMinmaxEXT(0x%x);\n", target)); } KEYWORD1 void KEYWORD2 NAME(TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) { + (void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) depth; (void) border; (void) format; (void) type; (void) pixels; DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3D(0x%x, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, depth, border, format, type, (const void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(TexImage3DEXT)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) { + (void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) depth; (void) border; (void) format; (void) type; (void) pixels; DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, depth, border, format, type, (const void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) { + (void) target; (void) level; (void) xoffset; (void) yoffset; (void) zoffset; (void) width; (void) height; (void) depth; (void) format; (void) type; (void) pixels; DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (const void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(TexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) { + (void) target; (void) level; (void) xoffset; (void) yoffset; (void) zoffset; (void) width; (void) height; (void) depth; (void) format; (void) type; (void) pixels; DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (const void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { + (void) target; (void) level; (void) xoffset; (void) yoffset; (void) zoffset; (void) x; (void) y; (void) width; (void) height; DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, zoffset, x, y, width, height)); } KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { + (void) target; (void) level; (void) xoffset; (void) yoffset; (void) zoffset; (void) x; (void) y; (void) width; (void) height; DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, zoffset, x, y, width, height)); } KEYWORD1 void KEYWORD2 NAME(ActiveTexture)(GLenum texture) { + (void) texture; DISPATCH(ActiveTextureARB, (texture), (F, "glActiveTexture(0x%x);\n", texture)); } KEYWORD1 void KEYWORD2 NAME(ActiveTextureARB)(GLenum texture) { + (void) texture; DISPATCH(ActiveTextureARB, (texture), (F, "glActiveTextureARB(0x%x);\n", texture)); } KEYWORD1 void KEYWORD2 NAME(ClientActiveTexture)(GLenum texture) { + (void) texture; DISPATCH(ClientActiveTextureARB, (texture), (F, "glClientActiveTexture(0x%x);\n", texture)); } KEYWORD1 void KEYWORD2 NAME(ClientActiveTextureARB)(GLenum texture) { + (void) texture; DISPATCH(ClientActiveTextureARB, (texture), (F, "glClientActiveTextureARB(0x%x);\n", texture)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1d)(GLenum target, GLdouble s) { + (void) target; (void) s; DISPATCH(MultiTexCoord1dARB, (target, s), (F, "glMultiTexCoord1d(0x%x, %f);\n", target, s)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dARB)(GLenum target, GLdouble s) { + (void) target; (void) s; DISPATCH(MultiTexCoord1dARB, (target, s), (F, "glMultiTexCoord1dARB(0x%x, %f);\n", target, s)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dv)(GLenum target, const GLdouble * v) { + (void) target; (void) v; DISPATCH(MultiTexCoord1dvARB, (target, v), (F, "glMultiTexCoord1dv(0x%x, %p);\n", target, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dvARB)(GLenum target, const GLdouble * v) { + (void) target; (void) v; DISPATCH(MultiTexCoord1dvARB, (target, v), (F, "glMultiTexCoord1dvARB(0x%x, %p);\n", target, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1f)(GLenum target, GLfloat s) { + (void) target; (void) s; DISPATCH(MultiTexCoord1fARB, (target, s), (F, "glMultiTexCoord1f(0x%x, %f);\n", target, s)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fARB)(GLenum target, GLfloat s) { + (void) target; (void) s; DISPATCH(MultiTexCoord1fARB, (target, s), (F, "glMultiTexCoord1fARB(0x%x, %f);\n", target, s)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fv)(GLenum target, const GLfloat * v) { + (void) target; (void) v; DISPATCH(MultiTexCoord1fvARB, (target, v), (F, "glMultiTexCoord1fv(0x%x, %p);\n", target, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fvARB)(GLenum target, const GLfloat * v) { + (void) target; (void) v; DISPATCH(MultiTexCoord1fvARB, (target, v), (F, "glMultiTexCoord1fvARB(0x%x, %p);\n", target, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1i)(GLenum target, GLint s) { + (void) target; (void) s; DISPATCH(MultiTexCoord1iARB, (target, s), (F, "glMultiTexCoord1i(0x%x, %d);\n", target, s)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iARB)(GLenum target, GLint s) { + (void) target; (void) s; DISPATCH(MultiTexCoord1iARB, (target, s), (F, "glMultiTexCoord1iARB(0x%x, %d);\n", target, s)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iv)(GLenum target, const GLint * v) { + (void) target; (void) v; DISPATCH(MultiTexCoord1ivARB, (target, v), (F, "glMultiTexCoord1iv(0x%x, %p);\n", target, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1ivARB)(GLenum target, const GLint * v) { + (void) target; (void) v; DISPATCH(MultiTexCoord1ivARB, (target, v), (F, "glMultiTexCoord1ivARB(0x%x, %p);\n", target, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1s)(GLenum target, GLshort s) { + (void) target; (void) s; DISPATCH(MultiTexCoord1sARB, (target, s), (F, "glMultiTexCoord1s(0x%x, %d);\n", target, s)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sARB)(GLenum target, GLshort s) { + (void) target; (void) s; DISPATCH(MultiTexCoord1sARB, (target, s), (F, "glMultiTexCoord1sARB(0x%x, %d);\n", target, s)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sv)(GLenum target, const GLshort * v) { + (void) target; (void) v; DISPATCH(MultiTexCoord1svARB, (target, v), (F, "glMultiTexCoord1sv(0x%x, %p);\n", target, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1svARB)(GLenum target, const GLshort * v) { + (void) target; (void) v; DISPATCH(MultiTexCoord1svARB, (target, v), (F, "glMultiTexCoord1svARB(0x%x, %p);\n", target, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t) { + (void) target; (void) s; (void) t; DISPATCH(MultiTexCoord2dARB, (target, s, t), (F, "glMultiTexCoord2d(0x%x, %f, %f);\n", target, s, t)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t) { + (void) target; (void) s; (void) t; DISPATCH(MultiTexCoord2dARB, (target, s, t), (F, "glMultiTexCoord2dARB(0x%x, %f, %f);\n", target, s, t)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dv)(GLenum target, const GLdouble * v) { + (void) target; (void) v; DISPATCH(MultiTexCoord2dvARB, (target, v), (F, "glMultiTexCoord2dv(0x%x, %p);\n", target, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dvARB)(GLenum target, const GLdouble * v) { + (void) target; (void) v; DISPATCH(MultiTexCoord2dvARB, (target, v), (F, "glMultiTexCoord2dvARB(0x%x, %p);\n", target, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2f)(GLenum target, GLfloat s, GLfloat t) { + (void) target; (void) s; (void) t; DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, "glMultiTexCoord2f(0x%x, %f, %f);\n", target, s, t)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t) { + (void) target; (void) s; (void) t; DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, "glMultiTexCoord2fARB(0x%x, %f, %f);\n", target, s, t)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fv)(GLenum target, const GLfloat * v) { + (void) target; (void) v; DISPATCH(MultiTexCoord2fvARB, (target, v), (F, "glMultiTexCoord2fv(0x%x, %p);\n", target, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fvARB)(GLenum target, const GLfloat * v) { + (void) target; (void) v; DISPATCH(MultiTexCoord2fvARB, (target, v), (F, "glMultiTexCoord2fvARB(0x%x, %p);\n", target, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2i)(GLenum target, GLint s, GLint t) { + (void) target; (void) s; (void) t; DISPATCH(MultiTexCoord2iARB, (target, s, t), (F, "glMultiTexCoord2i(0x%x, %d, %d);\n", target, s, t)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iARB)(GLenum target, GLint s, GLint t) { + (void) target; (void) s; (void) t; DISPATCH(MultiTexCoord2iARB, (target, s, t), (F, "glMultiTexCoord2iARB(0x%x, %d, %d);\n", target, s, t)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iv)(GLenum target, const GLint * v) { + (void) target; (void) v; DISPATCH(MultiTexCoord2ivARB, (target, v), (F, "glMultiTexCoord2iv(0x%x, %p);\n", target, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2ivARB)(GLenum target, const GLint * v) { + (void) target; (void) v; DISPATCH(MultiTexCoord2ivARB, (target, v), (F, "glMultiTexCoord2ivARB(0x%x, %p);\n", target, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2s)(GLenum target, GLshort s, GLshort t) { + (void) target; (void) s; (void) t; DISPATCH(MultiTexCoord2sARB, (target, s, t), (F, "glMultiTexCoord2s(0x%x, %d, %d);\n", target, s, t)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t) { + (void) target; (void) s; (void) t; DISPATCH(MultiTexCoord2sARB, (target, s, t), (F, "glMultiTexCoord2sARB(0x%x, %d, %d);\n", target, s, t)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sv)(GLenum target, const GLshort * v) { + (void) target; (void) v; DISPATCH(MultiTexCoord2svARB, (target, v), (F, "glMultiTexCoord2sv(0x%x, %p);\n", target, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2svARB)(GLenum target, const GLshort * v) { + (void) target; (void) v; DISPATCH(MultiTexCoord2svARB, (target, v), (F, "glMultiTexCoord2svARB(0x%x, %p);\n", target, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r) { + (void) target; (void) s; (void) t; (void) r; DISPATCH(MultiTexCoord3dARB, (target, s, t, r), (F, "glMultiTexCoord3d(0x%x, %f, %f, %f);\n", target, s, t, r)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r) { + (void) target; (void) s; (void) t; (void) r; DISPATCH(MultiTexCoord3dARB, (target, s, t, r), (F, "glMultiTexCoord3dARB(0x%x, %f, %f, %f);\n", target, s, t, r)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dv)(GLenum target, const GLdouble * v) { + (void) target; (void) v; DISPATCH(MultiTexCoord3dvARB, (target, v), (F, "glMultiTexCoord3dv(0x%x, %p);\n", target, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dvARB)(GLenum target, const GLdouble * v) { + (void) target; (void) v; DISPATCH(MultiTexCoord3dvARB, (target, v), (F, "glMultiTexCoord3dvARB(0x%x, %p);\n", target, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3f)(GLenum target, GLfloat s, GLfloat t, GLfloat r) { + (void) target; (void) s; (void) t; (void) r; DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, "glMultiTexCoord3f(0x%x, %f, %f, %f);\n", target, s, t, r)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r) { + (void) target; (void) s; (void) t; (void) r; DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, "glMultiTexCoord3fARB(0x%x, %f, %f, %f);\n", target, s, t, r)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fv)(GLenum target, const GLfloat * v) { + (void) target; (void) v; DISPATCH(MultiTexCoord3fvARB, (target, v), (F, "glMultiTexCoord3fv(0x%x, %p);\n", target, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fvARB)(GLenum target, const GLfloat * v) { + (void) target; (void) v; DISPATCH(MultiTexCoord3fvARB, (target, v), (F, "glMultiTexCoord3fvARB(0x%x, %p);\n", target, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r) { + (void) target; (void) s; (void) t; (void) r; DISPATCH(MultiTexCoord3iARB, (target, s, t, r), (F, "glMultiTexCoord3i(0x%x, %d, %d, %d);\n", target, s, t, r)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r) { + (void) target; (void) s; (void) t; (void) r; DISPATCH(MultiTexCoord3iARB, (target, s, t, r), (F, "glMultiTexCoord3iARB(0x%x, %d, %d, %d);\n", target, s, t, r)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iv)(GLenum target, const GLint * v) { + (void) target; (void) v; DISPATCH(MultiTexCoord3ivARB, (target, v), (F, "glMultiTexCoord3iv(0x%x, %p);\n", target, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3ivARB)(GLenum target, const GLint * v) { + (void) target; (void) v; DISPATCH(MultiTexCoord3ivARB, (target, v), (F, "glMultiTexCoord3ivARB(0x%x, %p);\n", target, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r) { + (void) target; (void) s; (void) t; (void) r; DISPATCH(MultiTexCoord3sARB, (target, s, t, r), (F, "glMultiTexCoord3s(0x%x, %d, %d, %d);\n", target, s, t, r)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sARB)(GLenum target, GLshort s, GLshort t, GLshort r) { + (void) target; (void) s; (void) t; (void) r; DISPATCH(MultiTexCoord3sARB, (target, s, t, r), (F, "glMultiTexCoord3sARB(0x%x, %d, %d, %d);\n", target, s, t, r)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sv)(GLenum target, const GLshort * v) { + (void) target; (void) v; DISPATCH(MultiTexCoord3svARB, (target, v), (F, "glMultiTexCoord3sv(0x%x, %p);\n", target, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3svARB)(GLenum target, const GLshort * v) { + (void) target; (void) v; DISPATCH(MultiTexCoord3svARB, (target, v), (F, "glMultiTexCoord3svARB(0x%x, %p);\n", target, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) { + (void) target; (void) s; (void) t; (void) r; (void) q; DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q), (F, "glMultiTexCoord4d(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) { + (void) target; (void) s; (void) t; (void) r; (void) q; DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q), (F, "glMultiTexCoord4dARB(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dv)(GLenum target, const GLdouble * v) { + (void) target; (void) v; DISPATCH(MultiTexCoord4dvARB, (target, v), (F, "glMultiTexCoord4dv(0x%x, %p);\n", target, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dvARB)(GLenum target, const GLdouble * v) { + (void) target; (void) v; DISPATCH(MultiTexCoord4dvARB, (target, v), (F, "glMultiTexCoord4dvARB(0x%x, %p);\n", target, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { + (void) target; (void) s; (void) t; (void) r; (void) q; DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, "glMultiTexCoord4f(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { + (void) target; (void) s; (void) t; (void) r; (void) q; DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, "glMultiTexCoord4fARB(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fv)(GLenum target, const GLfloat * v) { + (void) target; (void) v; DISPATCH(MultiTexCoord4fvARB, (target, v), (F, "glMultiTexCoord4fv(0x%x, %p);\n", target, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fvARB)(GLenum target, const GLfloat * v) { + (void) target; (void) v; DISPATCH(MultiTexCoord4fvARB, (target, v), (F, "glMultiTexCoord4fvARB(0x%x, %p);\n", target, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q) { + (void) target; (void) s; (void) t; (void) r; (void) q; DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q), (F, "glMultiTexCoord4i(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q) { + (void) target; (void) s; (void) t; (void) r; (void) q; DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q), (F, "glMultiTexCoord4iARB(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iv)(GLenum target, const GLint * v) { + (void) target; (void) v; DISPATCH(MultiTexCoord4ivARB, (target, v), (F, "glMultiTexCoord4iv(0x%x, %p);\n", target, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4ivARB)(GLenum target, const GLint * v) { + (void) target; (void) v; DISPATCH(MultiTexCoord4ivARB, (target, v), (F, "glMultiTexCoord4ivARB(0x%x, %p);\n", target, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) { + (void) target; (void) s; (void) t; (void) r; (void) q; DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q), (F, "glMultiTexCoord4s(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) { + (void) target; (void) s; (void) t; (void) r; (void) q; DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q), (F, "glMultiTexCoord4sARB(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sv)(GLenum target, const GLshort * v) { + (void) target; (void) v; DISPATCH(MultiTexCoord4svARB, (target, v), (F, "glMultiTexCoord4sv(0x%x, %p);\n", target, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4svARB)(GLenum target, const GLshort * v) { + (void) target; (void) v; DISPATCH(MultiTexCoord4svARB, (target, v), (F, "glMultiTexCoord4svARB(0x%x, %p);\n", target, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(AttachShader)(GLuint program, GLuint shader) { + (void) program; (void) shader; DISPATCH(AttachShader, (program, shader), (F, "glAttachShader(%d, %d);\n", program, shader)); } @@ -2527,71 +2995,85 @@ KEYWORD1 GLuint KEYWORD2 NAME(CreateProgram)(void) KEYWORD1 GLuint KEYWORD2 NAME(CreateShader)(GLenum type) { + (void) type; RETURN_DISPATCH(CreateShader, (type), (F, "glCreateShader(0x%x);\n", type)); } KEYWORD1 void KEYWORD2 NAME(DeleteProgram)(GLuint program) { + (void) program; DISPATCH(DeleteProgram, (program), (F, "glDeleteProgram(%d);\n", program)); } KEYWORD1 void KEYWORD2 NAME(DeleteShader)(GLuint program) { + (void) program; DISPATCH(DeleteShader, (program), (F, "glDeleteShader(%d);\n", program)); } KEYWORD1 void KEYWORD2 NAME(DetachShader)(GLuint program, GLuint shader) { + (void) program; (void) shader; DISPATCH(DetachShader, (program, shader), (F, "glDetachShader(%d, %d);\n", program, shader)); } KEYWORD1 void KEYWORD2 NAME(GetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj) { + (void) program; (void) maxCount; (void) count; (void) obj; DISPATCH(GetAttachedShaders, (program, maxCount, count, obj), (F, "glGetAttachedShaders(%d, %d, %p, %p);\n", program, maxCount, (const void *) count, (const void *) obj)); } KEYWORD1 void KEYWORD2 NAME(GetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog) { + (void) program; (void) bufSize; (void) length; (void) infoLog; DISPATCH(GetProgramInfoLog, (program, bufSize, length, infoLog), (F, "glGetProgramInfoLog(%d, %d, %p, %p);\n", program, bufSize, (const void *) length, (const void *) infoLog)); } KEYWORD1 void KEYWORD2 NAME(GetProgramiv)(GLuint program, GLenum pname, GLint * params) { + (void) program; (void) pname; (void) params; DISPATCH(GetProgramiv, (program, pname, params), (F, "glGetProgramiv(%d, 0x%x, %p);\n", program, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) { + (void) shader; (void) bufSize; (void) length; (void) infoLog; DISPATCH(GetShaderInfoLog, (shader, bufSize, length, infoLog), (F, "glGetShaderInfoLog(%d, %d, %p, %p);\n", shader, bufSize, (const void *) length, (const void *) infoLog)); } KEYWORD1 void KEYWORD2 NAME(GetShaderiv)(GLuint shader, GLenum pname, GLint * params) { + (void) shader; (void) pname; (void) params; DISPATCH(GetShaderiv, (shader, pname, params), (F, "glGetShaderiv(%d, 0x%x, %p);\n", shader, pname, (const void *) params)); } KEYWORD1 GLboolean KEYWORD2 NAME(IsProgram)(GLuint program) { + (void) program; RETURN_DISPATCH(IsProgram, (program), (F, "glIsProgram(%d);\n", program)); } KEYWORD1 GLboolean KEYWORD2 NAME(IsShader)(GLuint shader) { + (void) shader; RETURN_DISPATCH(IsShader, (shader), (F, "glIsShader(%d);\n", shader)); } KEYWORD1 void KEYWORD2 NAME(StencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask) { + (void) face; (void) func; (void) ref; (void) mask; DISPATCH(StencilFuncSeparate, (face, func, ref, mask), (F, "glStencilFuncSeparate(0x%x, 0x%x, %d, %d);\n", face, func, ref, mask)); } KEYWORD1 void KEYWORD2 NAME(StencilMaskSeparate)(GLenum face, GLuint mask) { + (void) face; (void) mask; DISPATCH(StencilMaskSeparate, (face, mask), (F, "glStencilMaskSeparate(0x%x, %d);\n", face, mask)); } KEYWORD1 void KEYWORD2 NAME(StencilOpSeparate)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass) { + (void) face; (void) sfail; (void) zfail; (void) zpass; DISPATCH(StencilOpSeparate, (face, sfail, zfail, zpass), (F, "glStencilOpSeparate(0x%x, 0x%x, 0x%x, 0x%x);\n", face, sfail, zfail, zpass)); } @@ -2599,931 +3081,1117 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_423)(GLenum face, GLenum sfail, G KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_423)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass) { + (void) face; (void) sfail; (void) zfail; (void) zpass; DISPATCH(StencilOpSeparate, (face, sfail, zfail, zpass), (F, "glStencilOpSeparateATI(0x%x, 0x%x, 0x%x, 0x%x);\n", face, sfail, zfail, zpass)); } KEYWORD1 void KEYWORD2 NAME(UniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + (void) location; (void) count; (void) transpose; (void) value; DISPATCH(UniformMatrix2x3fv, (location, count, transpose, value), (F, "glUniformMatrix2x3fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); } KEYWORD1 void KEYWORD2 NAME(UniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + (void) location; (void) count; (void) transpose; (void) value; DISPATCH(UniformMatrix2x4fv, (location, count, transpose, value), (F, "glUniformMatrix2x4fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); } KEYWORD1 void KEYWORD2 NAME(UniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + (void) location; (void) count; (void) transpose; (void) value; DISPATCH(UniformMatrix3x2fv, (location, count, transpose, value), (F, "glUniformMatrix3x2fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); } KEYWORD1 void KEYWORD2 NAME(UniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + (void) location; (void) count; (void) transpose; (void) value; DISPATCH(UniformMatrix3x4fv, (location, count, transpose, value), (F, "glUniformMatrix3x4fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); } KEYWORD1 void KEYWORD2 NAME(UniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + (void) location; (void) count; (void) transpose; (void) value; DISPATCH(UniformMatrix4x2fv, (location, count, transpose, value), (F, "glUniformMatrix4x2fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); } KEYWORD1 void KEYWORD2 NAME(UniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + (void) location; (void) count; (void) transpose; (void) value; DISPATCH(UniformMatrix4x3fv, (location, count, transpose, value), (F, "glUniformMatrix4x3fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); } KEYWORD1 void KEYWORD2 NAME(ClampColor)(GLenum target, GLenum clamp) { + (void) target; (void) clamp; DISPATCH(ClampColor, (target, clamp), (F, "glClampColor(0x%x, 0x%x);\n", target, clamp)); } KEYWORD1 void KEYWORD2 NAME(ClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) { + (void) buffer; (void) drawbuffer; (void) depth; (void) stencil; DISPATCH(ClearBufferfi, (buffer, drawbuffer, depth, stencil), (F, "glClearBufferfi(0x%x, %d, %f, %d);\n", buffer, drawbuffer, depth, stencil)); } KEYWORD1 void KEYWORD2 NAME(ClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat * value) { + (void) buffer; (void) drawbuffer; (void) value; DISPATCH(ClearBufferfv, (buffer, drawbuffer, value), (F, "glClearBufferfv(0x%x, %d, %p);\n", buffer, drawbuffer, (const void *) value)); } KEYWORD1 void KEYWORD2 NAME(ClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint * value) { + (void) buffer; (void) drawbuffer; (void) value; DISPATCH(ClearBufferiv, (buffer, drawbuffer, value), (F, "glClearBufferiv(0x%x, %d, %p);\n", buffer, drawbuffer, (const void *) value)); } KEYWORD1 void KEYWORD2 NAME(ClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint * value) { + (void) buffer; (void) drawbuffer; (void) value; DISPATCH(ClearBufferuiv, (buffer, drawbuffer, value), (F, "glClearBufferuiv(0x%x, %d, %p);\n", buffer, drawbuffer, (const void *) value)); } KEYWORD1 const GLubyte * KEYWORD2 NAME(GetStringi)(GLenum name, GLuint index) { + (void) name; (void) index; RETURN_DISPATCH(GetStringi, (name, index), (F, "glGetStringi(0x%x, %d);\n", name, index)); } KEYWORD1 void KEYWORD2 NAME(TexBuffer)(GLenum target, GLenum internalFormat, GLuint buffer) { + (void) target; (void) internalFormat; (void) buffer; DISPATCH(TexBuffer, (target, internalFormat, buffer), (F, "glTexBuffer(0x%x, 0x%x, %d);\n", target, internalFormat, buffer)); } KEYWORD1 void KEYWORD2 NAME(FramebufferTexture)(GLenum target, GLenum attachment, GLuint texture, GLint level) { + (void) target; (void) attachment; (void) texture; (void) level; DISPATCH(FramebufferTexture, (target, attachment, texture, level), (F, "glFramebufferTexture(0x%x, 0x%x, %d, %d);\n", target, attachment, texture, level)); } KEYWORD1 void KEYWORD2 NAME(GetBufferParameteri64v)(GLenum target, GLenum pname, GLint64 * params) { + (void) target; (void) pname; (void) params; DISPATCH(GetBufferParameteri64v, (target, pname, params), (F, "glGetBufferParameteri64v(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetInteger64i_v)(GLenum cap, GLuint index, GLint64 * data) { + (void) cap; (void) index; (void) data; DISPATCH(GetInteger64i_v, (cap, index, data), (F, "glGetInteger64i_v(0x%x, %d, %p);\n", cap, index, (const void *) data)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribDivisor)(GLuint index, GLuint divisor) { + (void) index; (void) divisor; DISPATCH(VertexAttribDivisor, (index, divisor), (F, "glVertexAttribDivisor(%d, %d);\n", index, divisor)); } KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixd)(const GLdouble * m) { + (void) m; DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixd(%p);\n", (const void *) m)); } KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixdARB)(const GLdouble * m) { + (void) m; DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixdARB(%p);\n", (const void *) m)); } KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixf)(const GLfloat * m) { + (void) m; DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixf(%p);\n", (const void *) m)); } KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixfARB)(const GLfloat * m) { + (void) m; DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixfARB(%p);\n", (const void *) m)); } KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixd)(const GLdouble * m) { + (void) m; DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixd(%p);\n", (const void *) m)); } KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixdARB)(const GLdouble * m) { + (void) m; DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixdARB(%p);\n", (const void *) m)); } KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixf)(const GLfloat * m) { + (void) m; DISPATCH(MultTransposeMatrixfARB, (m), (F, "glMultTransposeMatrixf(%p);\n", (const void *) m)); } KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixfARB)(const GLfloat * m) { + (void) m; DISPATCH(MultTransposeMatrixfARB, (m), (F, "glMultTransposeMatrixfARB(%p);\n", (const void *) m)); } KEYWORD1 void KEYWORD2 NAME(SampleCoverage)(GLclampf value, GLboolean invert) { + (void) value; (void) invert; DISPATCH(SampleCoverageARB, (value, invert), (F, "glSampleCoverage(%f, %d);\n", value, invert)); } KEYWORD1 void KEYWORD2 NAME(SampleCoverageARB)(GLclampf value, GLboolean invert) { + (void) value; (void) invert; DISPATCH(SampleCoverageARB, (value, invert), (F, "glSampleCoverageARB(%f, %d);\n", value, invert)); } KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) { + (void) target; (void) level; (void) internalformat; (void) width; (void) border; (void) imageSize; (void) data; DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1D(0x%x, %d, 0x%x, %d, %d, %d, %p);\n", target, level, internalformat, width, border, imageSize, (const void *) data)); } KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) { + (void) target; (void) level; (void) internalformat; (void) width; (void) border; (void) imageSize; (void) data; DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1DARB(0x%x, %d, 0x%x, %d, %d, %d, %p);\n", target, level, internalformat, width, border, imageSize, (const void *) data)); } KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) { + (void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) border; (void) imageSize; (void) data; DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2D(0x%x, %d, 0x%x, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, border, imageSize, (const void *) data)); } KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) { + (void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) border; (void) imageSize; (void) data; DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2DARB(0x%x, %d, 0x%x, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, border, imageSize, (const void *) data)); } KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) { + (void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) depth; (void) border; (void) imageSize; (void) data; DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3D(0x%x, %d, 0x%x, %d, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, depth, border, imageSize, (const void *) data)); } KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) { + (void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) depth; (void) border; (void) imageSize; (void) data; DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3DARB(0x%x, %d, 0x%x, %d, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, depth, border, imageSize, (const void *) data)); } KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) { + (void) target; (void) level; (void) xoffset; (void) width; (void) format; (void) imageSize; (void) data; DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1D(0x%x, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, width, format, imageSize, (const void *) data)); } KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) { + (void) target; (void) level; (void) xoffset; (void) width; (void) format; (void) imageSize; (void) data; DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1DARB(0x%x, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, width, format, imageSize, (const void *) data)); } KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) { + (void) target; (void) level; (void) xoffset; (void) yoffset; (void) width; (void) height; (void) format; (void) imageSize; (void) data; DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, width, height, format, imageSize, (const void *) data)); } KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) { + (void) target; (void) level; (void) xoffset; (void) yoffset; (void) width; (void) height; (void) format; (void) imageSize; (void) data; DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2DARB(0x%x, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, width, height, format, imageSize, (const void *) data)); } KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) { + (void) target; (void) level; (void) xoffset; (void) yoffset; (void) zoffset; (void) width; (void) height; (void) depth; (void) format; (void) imageSize; (void) data; DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, (const void *) data)); } KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) { + (void) target; (void) level; (void) xoffset; (void) yoffset; (void) zoffset; (void) width; (void) height; (void) depth; (void) format; (void) imageSize; (void) data; DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3DARB(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, (const void *) data)); } KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImage)(GLenum target, GLint level, GLvoid * img) { + (void) target; (void) level; (void) img; DISPATCH(GetCompressedTexImageARB, (target, level, img), (F, "glGetCompressedTexImage(0x%x, %d, %p);\n", target, level, (const void *) img)); } KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImageARB)(GLenum target, GLint level, GLvoid * img) { + (void) target; (void) level; (void) img; DISPATCH(GetCompressedTexImageARB, (target, level, img), (F, "glGetCompressedTexImageARB(0x%x, %d, %p);\n", target, level, (const void *) img)); } KEYWORD1 void KEYWORD2 NAME(DisableVertexAttribArray)(GLuint index) { + (void) index; DISPATCH(DisableVertexAttribArrayARB, (index), (F, "glDisableVertexAttribArray(%d);\n", index)); } KEYWORD1 void KEYWORD2 NAME(DisableVertexAttribArrayARB)(GLuint index) { + (void) index; DISPATCH(DisableVertexAttribArrayARB, (index), (F, "glDisableVertexAttribArrayARB(%d);\n", index)); } KEYWORD1 void KEYWORD2 NAME(EnableVertexAttribArray)(GLuint index) { + (void) index; DISPATCH(EnableVertexAttribArrayARB, (index), (F, "glEnableVertexAttribArray(%d);\n", index)); } KEYWORD1 void KEYWORD2 NAME(EnableVertexAttribArrayARB)(GLuint index) { + (void) index; DISPATCH(EnableVertexAttribArrayARB, (index), (F, "glEnableVertexAttribArrayARB(%d);\n", index)); } KEYWORD1 void KEYWORD2 NAME(GetProgramEnvParameterdvARB)(GLenum target, GLuint index, GLdouble * params) { + (void) target; (void) index; (void) params; DISPATCH(GetProgramEnvParameterdvARB, (target, index, params), (F, "glGetProgramEnvParameterdvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetProgramEnvParameterfvARB)(GLenum target, GLuint index, GLfloat * params) { + (void) target; (void) index; (void) params; DISPATCH(GetProgramEnvParameterfvARB, (target, index, params), (F, "glGetProgramEnvParameterfvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetProgramLocalParameterdvARB)(GLenum target, GLuint index, GLdouble * params) { + (void) target; (void) index; (void) params; DISPATCH(GetProgramLocalParameterdvARB, (target, index, params), (F, "glGetProgramLocalParameterdvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetProgramLocalParameterfvARB)(GLenum target, GLuint index, GLfloat * params) { + (void) target; (void) index; (void) params; DISPATCH(GetProgramLocalParameterfvARB, (target, index, params), (F, "glGetProgramLocalParameterfvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetProgramStringARB)(GLenum target, GLenum pname, GLvoid * string) { + (void) target; (void) pname; (void) string; DISPATCH(GetProgramStringARB, (target, pname, string), (F, "glGetProgramStringARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) string)); } KEYWORD1 void KEYWORD2 NAME(GetProgramivARB)(GLenum target, GLenum pname, GLint * params) { + (void) target; (void) pname; (void) params; DISPATCH(GetProgramivARB, (target, pname, params), (F, "glGetProgramivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdv)(GLuint index, GLenum pname, GLdouble * params) { + (void) index; (void) pname; (void) params; DISPATCH(GetVertexAttribdvARB, (index, pname, params), (F, "glGetVertexAttribdv(%d, 0x%x, %p);\n", index, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble * params) { + (void) index; (void) pname; (void) params; DISPATCH(GetVertexAttribdvARB, (index, pname, params), (F, "glGetVertexAttribdvARB(%d, 0x%x, %p);\n", index, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfv)(GLuint index, GLenum pname, GLfloat * params) { + (void) index; (void) pname; (void) params; DISPATCH(GetVertexAttribfvARB, (index, pname, params), (F, "glGetVertexAttribfv(%d, 0x%x, %p);\n", index, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat * params) { + (void) index; (void) pname; (void) params; DISPATCH(GetVertexAttribfvARB, (index, pname, params), (F, "glGetVertexAttribfvARB(%d, 0x%x, %p);\n", index, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetVertexAttribiv)(GLuint index, GLenum pname, GLint * params) { + (void) index; (void) pname; (void) params; DISPATCH(GetVertexAttribivARB, (index, pname, params), (F, "glGetVertexAttribiv(%d, 0x%x, %p);\n", index, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetVertexAttribivARB)(GLuint index, GLenum pname, GLint * params) { + (void) index; (void) pname; (void) params; DISPATCH(GetVertexAttribivARB, (index, pname, params), (F, "glGetVertexAttribivARB(%d, 0x%x, %p);\n", index, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { + (void) target; (void) index; (void) x; (void) y; (void) z; (void) w; DISPATCH(ProgramEnvParameter4dARB, (target, index, x, y, z, w), (F, "glProgramEnvParameter4dARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(ProgramParameter4dNV)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { + (void) target; (void) index; (void) x; (void) y; (void) z; (void) w; DISPATCH(ProgramEnvParameter4dARB, (target, index, x, y, z, w), (F, "glProgramParameter4dNV(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params) { + (void) target; (void) index; (void) params; DISPATCH(ProgramEnvParameter4dvARB, (target, index, params), (F, "glProgramEnvParameter4dvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(ProgramParameter4dvNV)(GLenum target, GLuint index, const GLdouble * params) { + (void) target; (void) index; (void) params; DISPATCH(ProgramEnvParameter4dvARB, (target, index, params), (F, "glProgramParameter4dvNV(0x%x, %d, %p);\n", target, index, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { + (void) target; (void) index; (void) x; (void) y; (void) z; (void) w; DISPATCH(ProgramEnvParameter4fARB, (target, index, x, y, z, w), (F, "glProgramEnvParameter4fARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(ProgramParameter4fNV)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { + (void) target; (void) index; (void) x; (void) y; (void) z; (void) w; DISPATCH(ProgramEnvParameter4fARB, (target, index, x, y, z, w), (F, "glProgramParameter4fNV(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params) { + (void) target; (void) index; (void) params; DISPATCH(ProgramEnvParameter4fvARB, (target, index, params), (F, "glProgramEnvParameter4fvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(ProgramParameter4fvNV)(GLenum target, GLuint index, const GLfloat * params) { + (void) target; (void) index; (void) params; DISPATCH(ProgramEnvParameter4fvARB, (target, index, params), (F, "glProgramParameter4fvNV(0x%x, %d, %p);\n", target, index, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { + (void) target; (void) index; (void) x; (void) y; (void) z; (void) w; DISPATCH(ProgramLocalParameter4dARB, (target, index, x, y, z, w), (F, "glProgramLocalParameter4dARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params) { + (void) target; (void) index; (void) params; DISPATCH(ProgramLocalParameter4dvARB, (target, index, params), (F, "glProgramLocalParameter4dvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { + (void) target; (void) index; (void) x; (void) y; (void) z; (void) w; DISPATCH(ProgramLocalParameter4fARB, (target, index, x, y, z, w), (F, "glProgramLocalParameter4fARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params) { + (void) target; (void) index; (void) params; DISPATCH(ProgramLocalParameter4fvARB, (target, index, params), (F, "glProgramLocalParameter4fvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(ProgramStringARB)(GLenum target, GLenum format, GLsizei len, const GLvoid * string) { + (void) target; (void) format; (void) len; (void) string; DISPATCH(ProgramStringARB, (target, format, len, string), (F, "glProgramStringARB(0x%x, 0x%x, %d, %p);\n", target, format, len, (const void *) string)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib1d)(GLuint index, GLdouble x) { + (void) index; (void) x; DISPATCH(VertexAttrib1dARB, (index, x), (F, "glVertexAttrib1d(%d, %f);\n", index, x)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dARB)(GLuint index, GLdouble x) { + (void) index; (void) x; DISPATCH(VertexAttrib1dARB, (index, x), (F, "glVertexAttrib1dARB(%d, %f);\n", index, x)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dv)(GLuint index, const GLdouble * v) { + (void) index; (void) v; DISPATCH(VertexAttrib1dvARB, (index, v), (F, "glVertexAttrib1dv(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dvARB)(GLuint index, const GLdouble * v) { + (void) index; (void) v; DISPATCH(VertexAttrib1dvARB, (index, v), (F, "glVertexAttrib1dvARB(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib1f)(GLuint index, GLfloat x) { + (void) index; (void) x; DISPATCH(VertexAttrib1fARB, (index, x), (F, "glVertexAttrib1f(%d, %f);\n", index, x)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fARB)(GLuint index, GLfloat x) { + (void) index; (void) x; DISPATCH(VertexAttrib1fARB, (index, x), (F, "glVertexAttrib1fARB(%d, %f);\n", index, x)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fv)(GLuint index, const GLfloat * v) { + (void) index; (void) v; DISPATCH(VertexAttrib1fvARB, (index, v), (F, "glVertexAttrib1fv(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fvARB)(GLuint index, const GLfloat * v) { + (void) index; (void) v; DISPATCH(VertexAttrib1fvARB, (index, v), (F, "glVertexAttrib1fvARB(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib1s)(GLuint index, GLshort x) { + (void) index; (void) x; DISPATCH(VertexAttrib1sARB, (index, x), (F, "glVertexAttrib1s(%d, %d);\n", index, x)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sARB)(GLuint index, GLshort x) { + (void) index; (void) x; DISPATCH(VertexAttrib1sARB, (index, x), (F, "glVertexAttrib1sARB(%d, %d);\n", index, x)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sv)(GLuint index, const GLshort * v) { + (void) index; (void) v; DISPATCH(VertexAttrib1svARB, (index, v), (F, "glVertexAttrib1sv(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib1svARB)(GLuint index, const GLshort * v) { + (void) index; (void) v; DISPATCH(VertexAttrib1svARB, (index, v), (F, "glVertexAttrib1svARB(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib2d)(GLuint index, GLdouble x, GLdouble y) { + (void) index; (void) x; (void) y; DISPATCH(VertexAttrib2dARB, (index, x, y), (F, "glVertexAttrib2d(%d, %f, %f);\n", index, x, y)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dARB)(GLuint index, GLdouble x, GLdouble y) { + (void) index; (void) x; (void) y; DISPATCH(VertexAttrib2dARB, (index, x, y), (F, "glVertexAttrib2dARB(%d, %f, %f);\n", index, x, y)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dv)(GLuint index, const GLdouble * v) { + (void) index; (void) v; DISPATCH(VertexAttrib2dvARB, (index, v), (F, "glVertexAttrib2dv(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dvARB)(GLuint index, const GLdouble * v) { + (void) index; (void) v; DISPATCH(VertexAttrib2dvARB, (index, v), (F, "glVertexAttrib2dvARB(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib2f)(GLuint index, GLfloat x, GLfloat y) { + (void) index; (void) x; (void) y; DISPATCH(VertexAttrib2fARB, (index, x, y), (F, "glVertexAttrib2f(%d, %f, %f);\n", index, x, y)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y) { + (void) index; (void) x; (void) y; DISPATCH(VertexAttrib2fARB, (index, x, y), (F, "glVertexAttrib2fARB(%d, %f, %f);\n", index, x, y)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fv)(GLuint index, const GLfloat * v) { + (void) index; (void) v; DISPATCH(VertexAttrib2fvARB, (index, v), (F, "glVertexAttrib2fv(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fvARB)(GLuint index, const GLfloat * v) { + (void) index; (void) v; DISPATCH(VertexAttrib2fvARB, (index, v), (F, "glVertexAttrib2fvARB(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib2s)(GLuint index, GLshort x, GLshort y) { + (void) index; (void) x; (void) y; DISPATCH(VertexAttrib2sARB, (index, x, y), (F, "glVertexAttrib2s(%d, %d, %d);\n", index, x, y)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sARB)(GLuint index, GLshort x, GLshort y) { + (void) index; (void) x; (void) y; DISPATCH(VertexAttrib2sARB, (index, x, y), (F, "glVertexAttrib2sARB(%d, %d, %d);\n", index, x, y)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sv)(GLuint index, const GLshort * v) { + (void) index; (void) v; DISPATCH(VertexAttrib2svARB, (index, v), (F, "glVertexAttrib2sv(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib2svARB)(GLuint index, const GLshort * v) { + (void) index; (void) v; DISPATCH(VertexAttrib2svARB, (index, v), (F, "glVertexAttrib2svARB(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z) { + (void) index; (void) x; (void) y; (void) z; DISPATCH(VertexAttrib3dARB, (index, x, y, z), (F, "glVertexAttrib3d(%d, %f, %f, %f);\n", index, x, y, z)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z) { + (void) index; (void) x; (void) y; (void) z; DISPATCH(VertexAttrib3dARB, (index, x, y, z), (F, "glVertexAttrib3dARB(%d, %f, %f, %f);\n", index, x, y, z)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dv)(GLuint index, const GLdouble * v) { + (void) index; (void) v; DISPATCH(VertexAttrib3dvARB, (index, v), (F, "glVertexAttrib3dv(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dvARB)(GLuint index, const GLdouble * v) { + (void) index; (void) v; DISPATCH(VertexAttrib3dvARB, (index, v), (F, "glVertexAttrib3dvARB(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib3f)(GLuint index, GLfloat x, GLfloat y, GLfloat z) { + (void) index; (void) x; (void) y; (void) z; DISPATCH(VertexAttrib3fARB, (index, x, y, z), (F, "glVertexAttrib3f(%d, %f, %f, %f);\n", index, x, y, z)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z) { + (void) index; (void) x; (void) y; (void) z; DISPATCH(VertexAttrib3fARB, (index, x, y, z), (F, "glVertexAttrib3fARB(%d, %f, %f, %f);\n", index, x, y, z)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fv)(GLuint index, const GLfloat * v) { + (void) index; (void) v; DISPATCH(VertexAttrib3fvARB, (index, v), (F, "glVertexAttrib3fv(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fvARB)(GLuint index, const GLfloat * v) { + (void) index; (void) v; DISPATCH(VertexAttrib3fvARB, (index, v), (F, "glVertexAttrib3fvARB(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib3s)(GLuint index, GLshort x, GLshort y, GLshort z) { + (void) index; (void) x; (void) y; (void) z; DISPATCH(VertexAttrib3sARB, (index, x, y, z), (F, "glVertexAttrib3s(%d, %d, %d, %d);\n", index, x, y, z)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sARB)(GLuint index, GLshort x, GLshort y, GLshort z) { + (void) index; (void) x; (void) y; (void) z; DISPATCH(VertexAttrib3sARB, (index, x, y, z), (F, "glVertexAttrib3sARB(%d, %d, %d, %d);\n", index, x, y, z)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sv)(GLuint index, const GLshort * v) { + (void) index; (void) v; DISPATCH(VertexAttrib3svARB, (index, v), (F, "glVertexAttrib3sv(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib3svARB)(GLuint index, const GLshort * v) { + (void) index; (void) v; DISPATCH(VertexAttrib3svARB, (index, v), (F, "glVertexAttrib3svARB(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nbv)(GLuint index, const GLbyte * v) { + (void) index; (void) v; DISPATCH(VertexAttrib4NbvARB, (index, v), (F, "glVertexAttrib4Nbv(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NbvARB)(GLuint index, const GLbyte * v) { + (void) index; (void) v; DISPATCH(VertexAttrib4NbvARB, (index, v), (F, "glVertexAttrib4NbvARB(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Niv)(GLuint index, const GLint * v) { + (void) index; (void) v; DISPATCH(VertexAttrib4NivARB, (index, v), (F, "glVertexAttrib4Niv(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NivARB)(GLuint index, const GLint * v) { + (void) index; (void) v; DISPATCH(VertexAttrib4NivARB, (index, v), (F, "glVertexAttrib4NivARB(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nsv)(GLuint index, const GLshort * v) { + (void) index; (void) v; DISPATCH(VertexAttrib4NsvARB, (index, v), (F, "glVertexAttrib4Nsv(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NsvARB)(GLuint index, const GLshort * v) { + (void) index; (void) v; DISPATCH(VertexAttrib4NsvARB, (index, v), (F, "glVertexAttrib4NsvARB(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) { + (void) index; (void) x; (void) y; (void) z; (void) w; DISPATCH(VertexAttrib4NubARB, (index, x, y, z, w), (F, "glVertexAttrib4Nub(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) { + (void) index; (void) x; (void) y; (void) z; (void) w; DISPATCH(VertexAttrib4NubARB, (index, x, y, z, w), (F, "glVertexAttrib4NubARB(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nubv)(GLuint index, const GLubyte * v) { + (void) index; (void) v; DISPATCH(VertexAttrib4NubvARB, (index, v), (F, "glVertexAttrib4Nubv(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NubvARB)(GLuint index, const GLubyte * v) { + (void) index; (void) v; DISPATCH(VertexAttrib4NubvARB, (index, v), (F, "glVertexAttrib4NubvARB(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nuiv)(GLuint index, const GLuint * v) { + (void) index; (void) v; DISPATCH(VertexAttrib4NuivARB, (index, v), (F, "glVertexAttrib4Nuiv(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NuivARB)(GLuint index, const GLuint * v) { + (void) index; (void) v; DISPATCH(VertexAttrib4NuivARB, (index, v), (F, "glVertexAttrib4NuivARB(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nusv)(GLuint index, const GLushort * v) { + (void) index; (void) v; DISPATCH(VertexAttrib4NusvARB, (index, v), (F, "glVertexAttrib4Nusv(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NusvARB)(GLuint index, const GLushort * v) { + (void) index; (void) v; DISPATCH(VertexAttrib4NusvARB, (index, v), (F, "glVertexAttrib4NusvARB(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4bv)(GLuint index, const GLbyte * v) { + (void) index; (void) v; DISPATCH(VertexAttrib4bvARB, (index, v), (F, "glVertexAttrib4bv(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4bvARB)(GLuint index, const GLbyte * v) { + (void) index; (void) v; DISPATCH(VertexAttrib4bvARB, (index, v), (F, "glVertexAttrib4bvARB(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { + (void) index; (void) x; (void) y; (void) z; (void) w; DISPATCH(VertexAttrib4dARB, (index, x, y, z, w), (F, "glVertexAttrib4d(%d, %f, %f, %f, %f);\n", index, x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { + (void) index; (void) x; (void) y; (void) z; (void) w; DISPATCH(VertexAttrib4dARB, (index, x, y, z, w), (F, "glVertexAttrib4dARB(%d, %f, %f, %f, %f);\n", index, x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dv)(GLuint index, const GLdouble * v) { + (void) index; (void) v; DISPATCH(VertexAttrib4dvARB, (index, v), (F, "glVertexAttrib4dv(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dvARB)(GLuint index, const GLdouble * v) { + (void) index; (void) v; DISPATCH(VertexAttrib4dvARB, (index, v), (F, "glVertexAttrib4dvARB(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4f)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { + (void) index; (void) x; (void) y; (void) z; (void) w; DISPATCH(VertexAttrib4fARB, (index, x, y, z, w), (F, "glVertexAttrib4f(%d, %f, %f, %f, %f);\n", index, x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { + (void) index; (void) x; (void) y; (void) z; (void) w; DISPATCH(VertexAttrib4fARB, (index, x, y, z, w), (F, "glVertexAttrib4fARB(%d, %f, %f, %f, %f);\n", index, x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fv)(GLuint index, const GLfloat * v) { + (void) index; (void) v; DISPATCH(VertexAttrib4fvARB, (index, v), (F, "glVertexAttrib4fv(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fvARB)(GLuint index, const GLfloat * v) { + (void) index; (void) v; DISPATCH(VertexAttrib4fvARB, (index, v), (F, "glVertexAttrib4fvARB(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4iv)(GLuint index, const GLint * v) { + (void) index; (void) v; DISPATCH(VertexAttrib4ivARB, (index, v), (F, "glVertexAttrib4iv(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ivARB)(GLuint index, const GLint * v) { + (void) index; (void) v; DISPATCH(VertexAttrib4ivARB, (index, v), (F, "glVertexAttrib4ivARB(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4s)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) { + (void) index; (void) x; (void) y; (void) z; (void) w; DISPATCH(VertexAttrib4sARB, (index, x, y, z, w), (F, "glVertexAttrib4s(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sARB)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) { + (void) index; (void) x; (void) y; (void) z; (void) w; DISPATCH(VertexAttrib4sARB, (index, x, y, z, w), (F, "glVertexAttrib4sARB(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sv)(GLuint index, const GLshort * v) { + (void) index; (void) v; DISPATCH(VertexAttrib4svARB, (index, v), (F, "glVertexAttrib4sv(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4svARB)(GLuint index, const GLshort * v) { + (void) index; (void) v; DISPATCH(VertexAttrib4svARB, (index, v), (F, "glVertexAttrib4svARB(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubv)(GLuint index, const GLubyte * v) { + (void) index; (void) v; DISPATCH(VertexAttrib4ubvARB, (index, v), (F, "glVertexAttrib4ubv(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubvARB)(GLuint index, const GLubyte * v) { + (void) index; (void) v; DISPATCH(VertexAttrib4ubvARB, (index, v), (F, "glVertexAttrib4ubvARB(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4uiv)(GLuint index, const GLuint * v) { + (void) index; (void) v; DISPATCH(VertexAttrib4uivARB, (index, v), (F, "glVertexAttrib4uiv(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4uivARB)(GLuint index, const GLuint * v) { + (void) index; (void) v; DISPATCH(VertexAttrib4uivARB, (index, v), (F, "glVertexAttrib4uivARB(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4usv)(GLuint index, const GLushort * v) { + (void) index; (void) v; DISPATCH(VertexAttrib4usvARB, (index, v), (F, "glVertexAttrib4usv(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4usvARB)(GLuint index, const GLushort * v) { + (void) index; (void) v; DISPATCH(VertexAttrib4usvARB, (index, v), (F, "glVertexAttrib4usvARB(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer) { + (void) index; (void) size; (void) type; (void) normalized; (void) stride; (void) pointer; DISPATCH(VertexAttribPointerARB, (index, size, type, normalized, stride, pointer), (F, "glVertexAttribPointer(%d, %d, 0x%x, %d, %d, %p);\n", index, size, type, normalized, stride, (const void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer) { + (void) index; (void) size; (void) type; (void) normalized; (void) stride; (void) pointer; DISPATCH(VertexAttribPointerARB, (index, size, type, normalized, stride, pointer), (F, "glVertexAttribPointerARB(%d, %d, 0x%x, %d, %d, %p);\n", index, size, type, normalized, stride, (const void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(BindBuffer)(GLenum target, GLuint buffer) { + (void) target; (void) buffer; DISPATCH(BindBufferARB, (target, buffer), (F, "glBindBuffer(0x%x, %d);\n", target, buffer)); } KEYWORD1 void KEYWORD2 NAME(BindBufferARB)(GLenum target, GLuint buffer) { + (void) target; (void) buffer; DISPATCH(BindBufferARB, (target, buffer), (F, "glBindBufferARB(0x%x, %d);\n", target, buffer)); } KEYWORD1 void KEYWORD2 NAME(BufferData)(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage) { + (void) target; (void) size; (void) data; (void) usage; DISPATCH(BufferDataARB, (target, size, data, usage), (F, "glBufferData(0x%x, %d, %p, 0x%x);\n", target, size, (const void *) data, usage)); } KEYWORD1 void KEYWORD2 NAME(BufferDataARB)(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage) { + (void) target; (void) size; (void) data; (void) usage; DISPATCH(BufferDataARB, (target, size, data, usage), (F, "glBufferDataARB(0x%x, %d, %p, 0x%x);\n", target, size, (const void *) data, usage)); } KEYWORD1 void KEYWORD2 NAME(BufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data) { + (void) target; (void) offset; (void) size; (void) data; DISPATCH(BufferSubDataARB, (target, offset, size, data), (F, "glBufferSubData(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data)); } KEYWORD1 void KEYWORD2 NAME(BufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data) { + (void) target; (void) offset; (void) size; (void) data; DISPATCH(BufferSubDataARB, (target, offset, size, data), (F, "glBufferSubDataARB(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data)); } KEYWORD1 void KEYWORD2 NAME(DeleteBuffers)(GLsizei n, const GLuint * buffer) { + (void) n; (void) buffer; DISPATCH(DeleteBuffersARB, (n, buffer), (F, "glDeleteBuffers(%d, %p);\n", n, (const void *) buffer)); } KEYWORD1 void KEYWORD2 NAME(DeleteBuffersARB)(GLsizei n, const GLuint * buffer) { + (void) n; (void) buffer; DISPATCH(DeleteBuffersARB, (n, buffer), (F, "glDeleteBuffersARB(%d, %p);\n", n, (const void *) buffer)); } KEYWORD1 void KEYWORD2 NAME(GenBuffers)(GLsizei n, GLuint * buffer) { + (void) n; (void) buffer; DISPATCH(GenBuffersARB, (n, buffer), (F, "glGenBuffers(%d, %p);\n", n, (const void *) buffer)); } KEYWORD1 void KEYWORD2 NAME(GenBuffersARB)(GLsizei n, GLuint * buffer) { + (void) n; (void) buffer; DISPATCH(GenBuffersARB, (n, buffer), (F, "glGenBuffersARB(%d, %p);\n", n, (const void *) buffer)); } KEYWORD1 void KEYWORD2 NAME(GetBufferParameteriv)(GLenum target, GLenum pname, GLint * params) { + (void) target; (void) pname; (void) params; DISPATCH(GetBufferParameterivARB, (target, pname, params), (F, "glGetBufferParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetBufferParameterivARB)(GLenum target, GLenum pname, GLint * params) { + (void) target; (void) pname; (void) params; DISPATCH(GetBufferParameterivARB, (target, pname, params), (F, "glGetBufferParameterivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetBufferPointerv)(GLenum target, GLenum pname, GLvoid ** params) { + (void) target; (void) pname; (void) params; DISPATCH(GetBufferPointervARB, (target, pname, params), (F, "glGetBufferPointerv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetBufferPointervARB)(GLenum target, GLenum pname, GLvoid ** params) { + (void) target; (void) pname; (void) params; DISPATCH(GetBufferPointervARB, (target, pname, params), (F, "glGetBufferPointervARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data) { + (void) target; (void) offset; (void) size; (void) data; DISPATCH(GetBufferSubDataARB, (target, offset, size, data), (F, "glGetBufferSubData(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data)); } KEYWORD1 void KEYWORD2 NAME(GetBufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data) { + (void) target; (void) offset; (void) size; (void) data; DISPATCH(GetBufferSubDataARB, (target, offset, size, data), (F, "glGetBufferSubDataARB(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data)); } KEYWORD1 GLboolean KEYWORD2 NAME(IsBuffer)(GLuint buffer) { + (void) buffer; RETURN_DISPATCH(IsBufferARB, (buffer), (F, "glIsBuffer(%d);\n", buffer)); } KEYWORD1 GLboolean KEYWORD2 NAME(IsBufferARB)(GLuint buffer) { + (void) buffer; RETURN_DISPATCH(IsBufferARB, (buffer), (F, "glIsBufferARB(%d);\n", buffer)); } KEYWORD1 GLvoid * KEYWORD2 NAME(MapBuffer)(GLenum target, GLenum access) { + (void) target; (void) access; RETURN_DISPATCH(MapBufferARB, (target, access), (F, "glMapBuffer(0x%x, 0x%x);\n", target, access)); } KEYWORD1 GLvoid * KEYWORD2 NAME(MapBufferARB)(GLenum target, GLenum access) { + (void) target; (void) access; RETURN_DISPATCH(MapBufferARB, (target, access), (F, "glMapBufferARB(0x%x, 0x%x);\n", target, access)); } KEYWORD1 GLboolean KEYWORD2 NAME(UnmapBuffer)(GLenum target) { + (void) target; RETURN_DISPATCH(UnmapBufferARB, (target), (F, "glUnmapBuffer(0x%x);\n", target)); } KEYWORD1 GLboolean KEYWORD2 NAME(UnmapBufferARB)(GLenum target) { + (void) target; RETURN_DISPATCH(UnmapBufferARB, (target), (F, "glUnmapBufferARB(0x%x);\n", target)); } KEYWORD1 void KEYWORD2 NAME(BeginQuery)(GLenum target, GLuint id) { + (void) target; (void) id; DISPATCH(BeginQueryARB, (target, id), (F, "glBeginQuery(0x%x, %d);\n", target, id)); } KEYWORD1 void KEYWORD2 NAME(BeginQueryARB)(GLenum target, GLuint id) { + (void) target; (void) id; DISPATCH(BeginQueryARB, (target, id), (F, "glBeginQueryARB(0x%x, %d);\n", target, id)); } KEYWORD1 void KEYWORD2 NAME(DeleteQueries)(GLsizei n, const GLuint * ids) { + (void) n; (void) ids; DISPATCH(DeleteQueriesARB, (n, ids), (F, "glDeleteQueries(%d, %p);\n", n, (const void *) ids)); } KEYWORD1 void KEYWORD2 NAME(DeleteQueriesARB)(GLsizei n, const GLuint * ids) { + (void) n; (void) ids; DISPATCH(DeleteQueriesARB, (n, ids), (F, "glDeleteQueriesARB(%d, %p);\n", n, (const void *) ids)); } KEYWORD1 void KEYWORD2 NAME(EndQuery)(GLenum target) { + (void) target; DISPATCH(EndQueryARB, (target), (F, "glEndQuery(0x%x);\n", target)); } KEYWORD1 void KEYWORD2 NAME(EndQueryARB)(GLenum target) { + (void) target; DISPATCH(EndQueryARB, (target), (F, "glEndQueryARB(0x%x);\n", target)); } KEYWORD1 void KEYWORD2 NAME(GenQueries)(GLsizei n, GLuint * ids) { + (void) n; (void) ids; DISPATCH(GenQueriesARB, (n, ids), (F, "glGenQueries(%d, %p);\n", n, (const void *) ids)); } KEYWORD1 void KEYWORD2 NAME(GenQueriesARB)(GLsizei n, GLuint * ids) { + (void) n; (void) ids; DISPATCH(GenQueriesARB, (n, ids), (F, "glGenQueriesARB(%d, %p);\n", n, (const void *) ids)); } KEYWORD1 void KEYWORD2 NAME(GetQueryObjectiv)(GLuint id, GLenum pname, GLint * params) { + (void) id; (void) pname; (void) params; DISPATCH(GetQueryObjectivARB, (id, pname, params), (F, "glGetQueryObjectiv(%d, 0x%x, %p);\n", id, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetQueryObjectivARB)(GLuint id, GLenum pname, GLint * params) { + (void) id; (void) pname; (void) params; DISPATCH(GetQueryObjectivARB, (id, pname, params), (F, "glGetQueryObjectivARB(%d, 0x%x, %p);\n", id, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetQueryObjectuiv)(GLuint id, GLenum pname, GLuint * params) { + (void) id; (void) pname; (void) params; DISPATCH(GetQueryObjectuivARB, (id, pname, params), (F, "glGetQueryObjectuiv(%d, 0x%x, %p);\n", id, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint * params) { + (void) id; (void) pname; (void) params; DISPATCH(GetQueryObjectuivARB, (id, pname, params), (F, "glGetQueryObjectuivARB(%d, 0x%x, %p);\n", id, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetQueryiv)(GLenum target, GLenum pname, GLint * params) { + (void) target; (void) pname; (void) params; DISPATCH(GetQueryivARB, (target, pname, params), (F, "glGetQueryiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetQueryivARB)(GLenum target, GLenum pname, GLint * params) { + (void) target; (void) pname; (void) params; DISPATCH(GetQueryivARB, (target, pname, params), (F, "glGetQueryivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 GLboolean KEYWORD2 NAME(IsQuery)(GLuint id) { + (void) id; RETURN_DISPATCH(IsQueryARB, (id), (F, "glIsQuery(%d);\n", id)); } KEYWORD1 GLboolean KEYWORD2 NAME(IsQueryARB)(GLuint id) { + (void) id; RETURN_DISPATCH(IsQueryARB, (id), (F, "glIsQueryARB(%d);\n", id)); } KEYWORD1 void KEYWORD2 NAME(AttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj) { + (void) containerObj; (void) obj; DISPATCH(AttachObjectARB, (containerObj, obj), (F, "glAttachObjectARB(%d, %d);\n", containerObj, obj)); } KEYWORD1 void KEYWORD2 NAME(CompileShader)(GLuint shader) { + (void) shader; DISPATCH(CompileShaderARB, (shader), (F, "glCompileShader(%d);\n", shader)); } KEYWORD1 void KEYWORD2 NAME(CompileShaderARB)(GLhandleARB shader) { + (void) shader; DISPATCH(CompileShaderARB, (shader), (F, "glCompileShaderARB(%d);\n", shader)); } @@ -3534,651 +4202,781 @@ KEYWORD1 GLhandleARB KEYWORD2 NAME(CreateProgramObjectARB)(void) KEYWORD1 GLhandleARB KEYWORD2 NAME(CreateShaderObjectARB)(GLenum shaderType) { + (void) shaderType; RETURN_DISPATCH(CreateShaderObjectARB, (shaderType), (F, "glCreateShaderObjectARB(0x%x);\n", shaderType)); } KEYWORD1 void KEYWORD2 NAME(DeleteObjectARB)(GLhandleARB obj) { + (void) obj; DISPATCH(DeleteObjectARB, (obj), (F, "glDeleteObjectARB(%d);\n", obj)); } KEYWORD1 void KEYWORD2 NAME(DetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj) { + (void) containerObj; (void) attachedObj; DISPATCH(DetachObjectARB, (containerObj, attachedObj), (F, "glDetachObjectARB(%d, %d);\n", containerObj, attachedObj)); } KEYWORD1 void KEYWORD2 NAME(GetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) { + (void) program; (void) index; (void) bufSize; (void) length; (void) size; (void) type; (void) name; DISPATCH(GetActiveUniformARB, (program, index, bufSize, length, size, type, name), (F, "glGetActiveUniform(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name)); } KEYWORD1 void KEYWORD2 NAME(GetActiveUniformARB)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) { + (void) program; (void) index; (void) bufSize; (void) length; (void) size; (void) type; (void) name; DISPATCH(GetActiveUniformARB, (program, index, bufSize, length, size, type, name), (F, "glGetActiveUniformARB(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name)); } KEYWORD1 void KEYWORD2 NAME(GetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxLength, GLsizei * length, GLhandleARB * infoLog) { + (void) containerObj; (void) maxLength; (void) length; (void) infoLog; DISPATCH(GetAttachedObjectsARB, (containerObj, maxLength, length, infoLog), (F, "glGetAttachedObjectsARB(%d, %d, %p, %p);\n", containerObj, maxLength, (const void *) length, (const void *) infoLog)); } KEYWORD1 GLhandleARB KEYWORD2 NAME(GetHandleARB)(GLenum pname) { + (void) pname; RETURN_DISPATCH(GetHandleARB, (pname), (F, "glGetHandleARB(0x%x);\n", pname)); } KEYWORD1 void KEYWORD2 NAME(GetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog) { + (void) obj; (void) maxLength; (void) length; (void) infoLog; DISPATCH(GetInfoLogARB, (obj, maxLength, length, infoLog), (F, "glGetInfoLogARB(%d, %d, %p, %p);\n", obj, maxLength, (const void *) length, (const void *) infoLog)); } KEYWORD1 void KEYWORD2 NAME(GetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat * params) { + (void) obj; (void) pname; (void) params; DISPATCH(GetObjectParameterfvARB, (obj, pname, params), (F, "glGetObjectParameterfvARB(%d, 0x%x, %p);\n", obj, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint * params) { + (void) obj; (void) pname; (void) params; DISPATCH(GetObjectParameterivARB, (obj, pname, params), (F, "glGetObjectParameterivARB(%d, 0x%x, %p);\n", obj, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source) { + (void) shader; (void) bufSize; (void) length; (void) source; DISPATCH(GetShaderSourceARB, (shader, bufSize, length, source), (F, "glGetShaderSource(%d, %d, %p, %p);\n", shader, bufSize, (const void *) length, (const void *) source)); } KEYWORD1 void KEYWORD2 NAME(GetShaderSourceARB)(GLhandleARB shader, GLsizei bufSize, GLsizei * length, GLcharARB * source) { + (void) shader; (void) bufSize; (void) length; (void) source; DISPATCH(GetShaderSourceARB, (shader, bufSize, length, source), (F, "glGetShaderSourceARB(%d, %d, %p, %p);\n", shader, bufSize, (const void *) length, (const void *) source)); } KEYWORD1 GLint KEYWORD2 NAME(GetUniformLocation)(GLuint program, const GLchar * name) { + (void) program; (void) name; RETURN_DISPATCH(GetUniformLocationARB, (program, name), (F, "glGetUniformLocation(%d, %p);\n", program, (const void *) name)); } KEYWORD1 GLint KEYWORD2 NAME(GetUniformLocationARB)(GLhandleARB program, const GLcharARB * name) { + (void) program; (void) name; RETURN_DISPATCH(GetUniformLocationARB, (program, name), (F, "glGetUniformLocationARB(%d, %p);\n", program, (const void *) name)); } KEYWORD1 void KEYWORD2 NAME(GetUniformfv)(GLuint program, GLint location, GLfloat * params) { + (void) program; (void) location; (void) params; DISPATCH(GetUniformfvARB, (program, location, params), (F, "glGetUniformfv(%d, %d, %p);\n", program, location, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetUniformfvARB)(GLhandleARB program, GLint location, GLfloat * params) { + (void) program; (void) location; (void) params; DISPATCH(GetUniformfvARB, (program, location, params), (F, "glGetUniformfvARB(%d, %d, %p);\n", program, location, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetUniformiv)(GLuint program, GLint location, GLint * params) { + (void) program; (void) location; (void) params; DISPATCH(GetUniformivARB, (program, location, params), (F, "glGetUniformiv(%d, %d, %p);\n", program, location, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetUniformivARB)(GLhandleARB program, GLint location, GLint * params) { + (void) program; (void) location; (void) params; DISPATCH(GetUniformivARB, (program, location, params), (F, "glGetUniformivARB(%d, %d, %p);\n", program, location, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(LinkProgram)(GLuint program) { + (void) program; DISPATCH(LinkProgramARB, (program), (F, "glLinkProgram(%d);\n", program)); } KEYWORD1 void KEYWORD2 NAME(LinkProgramARB)(GLhandleARB program) { + (void) program; DISPATCH(LinkProgramARB, (program), (F, "glLinkProgramARB(%d);\n", program)); } KEYWORD1 void KEYWORD2 NAME(ShaderSource)(GLuint shader, GLsizei count, const GLchar ** string, const GLint * length) { + (void) shader; (void) count; (void) string; (void) length; DISPATCH(ShaderSourceARB, (shader, count, string, length), (F, "glShaderSource(%d, %d, %p, %p);\n", shader, count, (const void *) string, (const void *) length)); } KEYWORD1 void KEYWORD2 NAME(ShaderSourceARB)(GLhandleARB shader, GLsizei count, const GLcharARB ** string, const GLint * length) { + (void) shader; (void) count; (void) string; (void) length; DISPATCH(ShaderSourceARB, (shader, count, string, length), (F, "glShaderSourceARB(%d, %d, %p, %p);\n", shader, count, (const void *) string, (const void *) length)); } KEYWORD1 void KEYWORD2 NAME(Uniform1f)(GLint location, GLfloat v0) { + (void) location; (void) v0; DISPATCH(Uniform1fARB, (location, v0), (F, "glUniform1f(%d, %f);\n", location, v0)); } KEYWORD1 void KEYWORD2 NAME(Uniform1fARB)(GLint location, GLfloat v0) { + (void) location; (void) v0; DISPATCH(Uniform1fARB, (location, v0), (F, "glUniform1fARB(%d, %f);\n", location, v0)); } KEYWORD1 void KEYWORD2 NAME(Uniform1fv)(GLint location, GLsizei count, const GLfloat * value) { + (void) location; (void) count; (void) value; DISPATCH(Uniform1fvARB, (location, count, value), (F, "glUniform1fv(%d, %d, %p);\n", location, count, (const void *) value)); } KEYWORD1 void KEYWORD2 NAME(Uniform1fvARB)(GLint location, GLsizei count, const GLfloat * value) { + (void) location; (void) count; (void) value; DISPATCH(Uniform1fvARB, (location, count, value), (F, "glUniform1fvARB(%d, %d, %p);\n", location, count, (const void *) value)); } KEYWORD1 void KEYWORD2 NAME(Uniform1i)(GLint location, GLint v0) { + (void) location; (void) v0; DISPATCH(Uniform1iARB, (location, v0), (F, "glUniform1i(%d, %d);\n", location, v0)); } KEYWORD1 void KEYWORD2 NAME(Uniform1iARB)(GLint location, GLint v0) { + (void) location; (void) v0; DISPATCH(Uniform1iARB, (location, v0), (F, "glUniform1iARB(%d, %d);\n", location, v0)); } KEYWORD1 void KEYWORD2 NAME(Uniform1iv)(GLint location, GLsizei count, const GLint * value) { + (void) location; (void) count; (void) value; DISPATCH(Uniform1ivARB, (location, count, value), (F, "glUniform1iv(%d, %d, %p);\n", location, count, (const void *) value)); } KEYWORD1 void KEYWORD2 NAME(Uniform1ivARB)(GLint location, GLsizei count, const GLint * value) { + (void) location; (void) count; (void) value; DISPATCH(Uniform1ivARB, (location, count, value), (F, "glUniform1ivARB(%d, %d, %p);\n", location, count, (const void *) value)); } KEYWORD1 void KEYWORD2 NAME(Uniform2f)(GLint location, GLfloat v0, GLfloat v1) { + (void) location; (void) v0; (void) v1; DISPATCH(Uniform2fARB, (location, v0, v1), (F, "glUniform2f(%d, %f, %f);\n", location, v0, v1)); } KEYWORD1 void KEYWORD2 NAME(Uniform2fARB)(GLint location, GLfloat v0, GLfloat v1) { + (void) location; (void) v0; (void) v1; DISPATCH(Uniform2fARB, (location, v0, v1), (F, "glUniform2fARB(%d, %f, %f);\n", location, v0, v1)); } KEYWORD1 void KEYWORD2 NAME(Uniform2fv)(GLint location, GLsizei count, const GLfloat * value) { + (void) location; (void) count; (void) value; DISPATCH(Uniform2fvARB, (location, count, value), (F, "glUniform2fv(%d, %d, %p);\n", location, count, (const void *) value)); } KEYWORD1 void KEYWORD2 NAME(Uniform2fvARB)(GLint location, GLsizei count, const GLfloat * value) { + (void) location; (void) count; (void) value; DISPATCH(Uniform2fvARB, (location, count, value), (F, "glUniform2fvARB(%d, %d, %p);\n", location, count, (const void *) value)); } KEYWORD1 void KEYWORD2 NAME(Uniform2i)(GLint location, GLint v0, GLint v1) { + (void) location; (void) v0; (void) v1; DISPATCH(Uniform2iARB, (location, v0, v1), (F, "glUniform2i(%d, %d, %d);\n", location, v0, v1)); } KEYWORD1 void KEYWORD2 NAME(Uniform2iARB)(GLint location, GLint v0, GLint v1) { + (void) location; (void) v0; (void) v1; DISPATCH(Uniform2iARB, (location, v0, v1), (F, "glUniform2iARB(%d, %d, %d);\n", location, v0, v1)); } KEYWORD1 void KEYWORD2 NAME(Uniform2iv)(GLint location, GLsizei count, const GLint * value) { + (void) location; (void) count; (void) value; DISPATCH(Uniform2ivARB, (location, count, value), (F, "glUniform2iv(%d, %d, %p);\n", location, count, (const void *) value)); } KEYWORD1 void KEYWORD2 NAME(Uniform2ivARB)(GLint location, GLsizei count, const GLint * value) { + (void) location; (void) count; (void) value; DISPATCH(Uniform2ivARB, (location, count, value), (F, "glUniform2ivARB(%d, %d, %p);\n", location, count, (const void *) value)); } KEYWORD1 void KEYWORD2 NAME(Uniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { + (void) location; (void) v0; (void) v1; (void) v2; DISPATCH(Uniform3fARB, (location, v0, v1, v2), (F, "glUniform3f(%d, %f, %f, %f);\n", location, v0, v1, v2)); } KEYWORD1 void KEYWORD2 NAME(Uniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { + (void) location; (void) v0; (void) v1; (void) v2; DISPATCH(Uniform3fARB, (location, v0, v1, v2), (F, "glUniform3fARB(%d, %f, %f, %f);\n", location, v0, v1, v2)); } KEYWORD1 void KEYWORD2 NAME(Uniform3fv)(GLint location, GLsizei count, const GLfloat * value) { + (void) location; (void) count; (void) value; DISPATCH(Uniform3fvARB, (location, count, value), (F, "glUniform3fv(%d, %d, %p);\n", location, count, (const void *) value)); } KEYWORD1 void KEYWORD2 NAME(Uniform3fvARB)(GLint location, GLsizei count, const GLfloat * value) { + (void) location; (void) count; (void) value; DISPATCH(Uniform3fvARB, (location, count, value), (F, "glUniform3fvARB(%d, %d, %p);\n", location, count, (const void *) value)); } KEYWORD1 void KEYWORD2 NAME(Uniform3i)(GLint location, GLint v0, GLint v1, GLint v2) { + (void) location; (void) v0; (void) v1; (void) v2; DISPATCH(Uniform3iARB, (location, v0, v1, v2), (F, "glUniform3i(%d, %d, %d, %d);\n", location, v0, v1, v2)); } KEYWORD1 void KEYWORD2 NAME(Uniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2) { + (void) location; (void) v0; (void) v1; (void) v2; DISPATCH(Uniform3iARB, (location, v0, v1, v2), (F, "glUniform3iARB(%d, %d, %d, %d);\n", location, v0, v1, v2)); } KEYWORD1 void KEYWORD2 NAME(Uniform3iv)(GLint location, GLsizei count, const GLint * value) { + (void) location; (void) count; (void) value; DISPATCH(Uniform3ivARB, (location, count, value), (F, "glUniform3iv(%d, %d, %p);\n", location, count, (const void *) value)); } KEYWORD1 void KEYWORD2 NAME(Uniform3ivARB)(GLint location, GLsizei count, const GLint * value) { + (void) location; (void) count; (void) value; DISPATCH(Uniform3ivARB, (location, count, value), (F, "glUniform3ivARB(%d, %d, %p);\n", location, count, (const void *) value)); } KEYWORD1 void KEYWORD2 NAME(Uniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { + (void) location; (void) v0; (void) v1; (void) v2; (void) v3; DISPATCH(Uniform4fARB, (location, v0, v1, v2, v3), (F, "glUniform4f(%d, %f, %f, %f, %f);\n", location, v0, v1, v2, v3)); } KEYWORD1 void KEYWORD2 NAME(Uniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { + (void) location; (void) v0; (void) v1; (void) v2; (void) v3; DISPATCH(Uniform4fARB, (location, v0, v1, v2, v3), (F, "glUniform4fARB(%d, %f, %f, %f, %f);\n", location, v0, v1, v2, v3)); } KEYWORD1 void KEYWORD2 NAME(Uniform4fv)(GLint location, GLsizei count, const GLfloat * value) { + (void) location; (void) count; (void) value; DISPATCH(Uniform4fvARB, (location, count, value), (F, "glUniform4fv(%d, %d, %p);\n", location, count, (const void *) value)); } KEYWORD1 void KEYWORD2 NAME(Uniform4fvARB)(GLint location, GLsizei count, const GLfloat * value) { + (void) location; (void) count; (void) value; DISPATCH(Uniform4fvARB, (location, count, value), (F, "glUniform4fvARB(%d, %d, %p);\n", location, count, (const void *) value)); } KEYWORD1 void KEYWORD2 NAME(Uniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { + (void) location; (void) v0; (void) v1; (void) v2; (void) v3; DISPATCH(Uniform4iARB, (location, v0, v1, v2, v3), (F, "glUniform4i(%d, %d, %d, %d, %d);\n", location, v0, v1, v2, v3)); } KEYWORD1 void KEYWORD2 NAME(Uniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { + (void) location; (void) v0; (void) v1; (void) v2; (void) v3; DISPATCH(Uniform4iARB, (location, v0, v1, v2, v3), (F, "glUniform4iARB(%d, %d, %d, %d, %d);\n", location, v0, v1, v2, v3)); } KEYWORD1 void KEYWORD2 NAME(Uniform4iv)(GLint location, GLsizei count, const GLint * value) { + (void) location; (void) count; (void) value; DISPATCH(Uniform4ivARB, (location, count, value), (F, "glUniform4iv(%d, %d, %p);\n", location, count, (const void *) value)); } KEYWORD1 void KEYWORD2 NAME(Uniform4ivARB)(GLint location, GLsizei count, const GLint * value) { + (void) location; (void) count; (void) value; DISPATCH(Uniform4ivARB, (location, count, value), (F, "glUniform4ivARB(%d, %d, %p);\n", location, count, (const void *) value)); } KEYWORD1 void KEYWORD2 NAME(UniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + (void) location; (void) count; (void) transpose; (void) value; DISPATCH(UniformMatrix2fvARB, (location, count, transpose, value), (F, "glUniformMatrix2fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); } KEYWORD1 void KEYWORD2 NAME(UniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + (void) location; (void) count; (void) transpose; (void) value; DISPATCH(UniformMatrix2fvARB, (location, count, transpose, value), (F, "glUniformMatrix2fvARB(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); } KEYWORD1 void KEYWORD2 NAME(UniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + (void) location; (void) count; (void) transpose; (void) value; DISPATCH(UniformMatrix3fvARB, (location, count, transpose, value), (F, "glUniformMatrix3fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); } KEYWORD1 void KEYWORD2 NAME(UniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + (void) location; (void) count; (void) transpose; (void) value; DISPATCH(UniformMatrix3fvARB, (location, count, transpose, value), (F, "glUniformMatrix3fvARB(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); } KEYWORD1 void KEYWORD2 NAME(UniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + (void) location; (void) count; (void) transpose; (void) value; DISPATCH(UniformMatrix4fvARB, (location, count, transpose, value), (F, "glUniformMatrix4fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); } KEYWORD1 void KEYWORD2 NAME(UniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + (void) location; (void) count; (void) transpose; (void) value; DISPATCH(UniformMatrix4fvARB, (location, count, transpose, value), (F, "glUniformMatrix4fvARB(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); } KEYWORD1 void KEYWORD2 NAME(UseProgram)(GLuint program) { + (void) program; DISPATCH(UseProgramObjectARB, (program), (F, "glUseProgram(%d);\n", program)); } KEYWORD1 void KEYWORD2 NAME(UseProgramObjectARB)(GLhandleARB program) { + (void) program; DISPATCH(UseProgramObjectARB, (program), (F, "glUseProgramObjectARB(%d);\n", program)); } KEYWORD1 void KEYWORD2 NAME(ValidateProgram)(GLuint program) { + (void) program; DISPATCH(ValidateProgramARB, (program), (F, "glValidateProgram(%d);\n", program)); } KEYWORD1 void KEYWORD2 NAME(ValidateProgramARB)(GLhandleARB program) { + (void) program; DISPATCH(ValidateProgramARB, (program), (F, "glValidateProgramARB(%d);\n", program)); } KEYWORD1 void KEYWORD2 NAME(BindAttribLocation)(GLuint program, GLuint index, const GLchar * name) { + (void) program; (void) index; (void) name; DISPATCH(BindAttribLocationARB, (program, index, name), (F, "glBindAttribLocation(%d, %d, %p);\n", program, index, (const void *) name)); } KEYWORD1 void KEYWORD2 NAME(BindAttribLocationARB)(GLhandleARB program, GLuint index, const GLcharARB * name) { + (void) program; (void) index; (void) name; DISPATCH(BindAttribLocationARB, (program, index, name), (F, "glBindAttribLocationARB(%d, %d, %p);\n", program, index, (const void *) name)); } KEYWORD1 void KEYWORD2 NAME(GetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) { + (void) program; (void) index; (void) bufSize; (void) length; (void) size; (void) type; (void) name; DISPATCH(GetActiveAttribARB, (program, index, bufSize, length, size, type, name), (F, "glGetActiveAttrib(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name)); } KEYWORD1 void KEYWORD2 NAME(GetActiveAttribARB)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) { + (void) program; (void) index; (void) bufSize; (void) length; (void) size; (void) type; (void) name; DISPATCH(GetActiveAttribARB, (program, index, bufSize, length, size, type, name), (F, "glGetActiveAttribARB(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name)); } KEYWORD1 GLint KEYWORD2 NAME(GetAttribLocation)(GLuint program, const GLchar * name) { + (void) program; (void) name; RETURN_DISPATCH(GetAttribLocationARB, (program, name), (F, "glGetAttribLocation(%d, %p);\n", program, (const void *) name)); } KEYWORD1 GLint KEYWORD2 NAME(GetAttribLocationARB)(GLhandleARB program, const GLcharARB * name) { + (void) program; (void) name; RETURN_DISPATCH(GetAttribLocationARB, (program, name), (F, "glGetAttribLocationARB(%d, %p);\n", program, (const void *) name)); } KEYWORD1 void KEYWORD2 NAME(DrawBuffers)(GLsizei n, const GLenum * bufs) { + (void) n; (void) bufs; DISPATCH(DrawBuffersARB, (n, bufs), (F, "glDrawBuffers(%d, %p);\n", n, (const void *) bufs)); } KEYWORD1 void KEYWORD2 NAME(DrawBuffersARB)(GLsizei n, const GLenum * bufs) { + (void) n; (void) bufs; DISPATCH(DrawBuffersARB, (n, bufs), (F, "glDrawBuffersARB(%d, %p);\n", n, (const void *) bufs)); } KEYWORD1 void KEYWORD2 NAME(DrawBuffersATI)(GLsizei n, const GLenum * bufs) { + (void) n; (void) bufs; DISPATCH(DrawBuffersARB, (n, bufs), (F, "glDrawBuffersATI(%d, %p);\n", n, (const void *) bufs)); } KEYWORD1 void KEYWORD2 NAME(ClampColorARB)(GLenum target, GLenum clamp) { + (void) target; (void) clamp; DISPATCH(ClampColorARB, (target, clamp), (F, "glClampColorARB(0x%x, 0x%x);\n", target, clamp)); } KEYWORD1 void KEYWORD2 NAME(DrawArraysInstancedARB)(GLenum mode, GLint first, GLsizei count, GLsizei primcount) { + (void) mode; (void) first; (void) count; (void) primcount; DISPATCH(DrawArraysInstancedARB, (mode, first, count, primcount), (F, "glDrawArraysInstancedARB(0x%x, %d, %d, %d);\n", mode, first, count, primcount)); } KEYWORD1 void KEYWORD2 NAME(DrawArraysInstancedEXT)(GLenum mode, GLint first, GLsizei count, GLsizei primcount) { + (void) mode; (void) first; (void) count; (void) primcount; DISPATCH(DrawArraysInstancedARB, (mode, first, count, primcount), (F, "glDrawArraysInstancedEXT(0x%x, %d, %d, %d);\n", mode, first, count, primcount)); } KEYWORD1 void KEYWORD2 NAME(DrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei primcount) { + (void) mode; (void) first; (void) count; (void) primcount; DISPATCH(DrawArraysInstancedARB, (mode, first, count, primcount), (F, "glDrawArraysInstanced(0x%x, %d, %d, %d);\n", mode, first, count, primcount)); } KEYWORD1 void KEYWORD2 NAME(DrawElementsInstancedARB)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount) { + (void) mode; (void) count; (void) type; (void) indices; (void) primcount; DISPATCH(DrawElementsInstancedARB, (mode, count, type, indices, primcount), (F, "glDrawElementsInstancedARB(0x%x, %d, 0x%x, %p, %d);\n", mode, count, type, (const void *) indices, primcount)); } KEYWORD1 void KEYWORD2 NAME(DrawElementsInstancedEXT)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount) { + (void) mode; (void) count; (void) type; (void) indices; (void) primcount; DISPATCH(DrawElementsInstancedARB, (mode, count, type, indices, primcount), (F, "glDrawElementsInstancedEXT(0x%x, %d, 0x%x, %p, %d);\n", mode, count, type, (const void *) indices, primcount)); } KEYWORD1 void KEYWORD2 NAME(DrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount) { + (void) mode; (void) count; (void) type; (void) indices; (void) primcount; DISPATCH(DrawElementsInstancedARB, (mode, count, type, indices, primcount), (F, "glDrawElementsInstanced(0x%x, %d, 0x%x, %p, %d);\n", mode, count, type, (const void *) indices, primcount)); } KEYWORD1 void KEYWORD2 NAME(RenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { + (void) target; (void) samples; (void) internalformat; (void) width; (void) height; DISPATCH(RenderbufferStorageMultisample, (target, samples, internalformat, width, height), (F, "glRenderbufferStorageMultisample(0x%x, %d, 0x%x, %d, %d);\n", target, samples, internalformat, width, height)); } KEYWORD1 void KEYWORD2 NAME(RenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { + (void) target; (void) samples; (void) internalformat; (void) width; (void) height; DISPATCH(RenderbufferStorageMultisample, (target, samples, internalformat, width, height), (F, "glRenderbufferStorageMultisampleEXT(0x%x, %d, 0x%x, %d, %d);\n", target, samples, internalformat, width, height)); } KEYWORD1 void KEYWORD2 NAME(FramebufferTextureARB)(GLenum target, GLenum attachment, GLuint texture, GLint level) { + (void) target; (void) attachment; (void) texture; (void) level; DISPATCH(FramebufferTextureARB, (target, attachment, texture, level), (F, "glFramebufferTextureARB(0x%x, 0x%x, %d, %d);\n", target, attachment, texture, level)); } KEYWORD1 void KEYWORD2 NAME(FramebufferTextureFaceARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) { + (void) target; (void) attachment; (void) texture; (void) level; (void) face; DISPATCH(FramebufferTextureFaceARB, (target, attachment, texture, level, face), (F, "glFramebufferTextureFaceARB(0x%x, 0x%x, %d, %d, 0x%x);\n", target, attachment, texture, level, face)); } KEYWORD1 void KEYWORD2 NAME(ProgramParameteriARB)(GLuint program, GLenum pname, GLint value) { + (void) program; (void) pname; (void) value; DISPATCH(ProgramParameteriARB, (program, pname, value), (F, "glProgramParameteriARB(%d, 0x%x, %d);\n", program, pname, value)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribDivisorARB)(GLuint index, GLuint divisor) { + (void) index; (void) divisor; DISPATCH(VertexAttribDivisorARB, (index, divisor), (F, "glVertexAttribDivisorARB(%d, %d);\n", index, divisor)); } KEYWORD1 void KEYWORD2 NAME(FlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length) { + (void) target; (void) offset; (void) length; DISPATCH(FlushMappedBufferRange, (target, offset, length), (F, "glFlushMappedBufferRange(0x%x, %d, %d);\n", target, offset, length)); } KEYWORD1 GLvoid * KEYWORD2 NAME(MapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) { + (void) target; (void) offset; (void) length; (void) access; RETURN_DISPATCH(MapBufferRange, (target, offset, length, access), (F, "glMapBufferRange(0x%x, %d, %d, %d);\n", target, offset, length, access)); } KEYWORD1 void KEYWORD2 NAME(TexBufferARB)(GLenum target, GLenum internalFormat, GLuint buffer) { + (void) target; (void) internalFormat; (void) buffer; DISPATCH(TexBufferARB, (target, internalFormat, buffer), (F, "glTexBufferARB(0x%x, 0x%x, %d);\n", target, internalFormat, buffer)); } KEYWORD1 void KEYWORD2 NAME(BindVertexArray)(GLuint array) { + (void) array; DISPATCH(BindVertexArray, (array), (F, "glBindVertexArray(%d);\n", array)); } KEYWORD1 void KEYWORD2 NAME(GenVertexArrays)(GLsizei n, GLuint * arrays) { + (void) n; (void) arrays; DISPATCH(GenVertexArrays, (n, arrays), (F, "glGenVertexArrays(%d, %p);\n", n, (const void *) arrays)); } KEYWORD1 void KEYWORD2 NAME(CopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { + (void) readTarget; (void) writeTarget; (void) readOffset; (void) writeOffset; (void) size; DISPATCH(CopyBufferSubData, (readTarget, writeTarget, readOffset, writeOffset, size), (F, "glCopyBufferSubData(0x%x, 0x%x, %d, %d, %d);\n", readTarget, writeTarget, readOffset, writeOffset, size)); } KEYWORD1 GLenum KEYWORD2 NAME(ClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout) { + (void) sync; (void) flags; (void) timeout; RETURN_DISPATCH(ClientWaitSync, (sync, flags, timeout), (F, "glClientWaitSync(%d, %d, %d);\n", sync, flags, timeout)); } KEYWORD1 void KEYWORD2 NAME(DeleteSync)(GLsync sync) { + (void) sync; DISPATCH(DeleteSync, (sync), (F, "glDeleteSync(%d);\n", sync)); } KEYWORD1 GLsync KEYWORD2 NAME(FenceSync)(GLenum condition, GLbitfield flags) { + (void) condition; (void) flags; RETURN_DISPATCH(FenceSync, (condition, flags), (F, "glFenceSync(0x%x, %d);\n", condition, flags)); } KEYWORD1 void KEYWORD2 NAME(GetInteger64v)(GLenum pname, GLint64 * params) { + (void) pname; (void) params; DISPATCH(GetInteger64v, (pname, params), (F, "glGetInteger64v(0x%x, %p);\n", pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) { + (void) sync; (void) pname; (void) bufSize; (void) length; (void) values; DISPATCH(GetSynciv, (sync, pname, bufSize, length, values), (F, "glGetSynciv(%d, 0x%x, %d, %p, %p);\n", sync, pname, bufSize, (const void *) length, (const void *) values)); } KEYWORD1 GLboolean KEYWORD2 NAME(IsSync)(GLsync sync) { + (void) sync; RETURN_DISPATCH(IsSync, (sync), (F, "glIsSync(%d);\n", sync)); } KEYWORD1 void KEYWORD2 NAME(WaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout) { + (void) sync; (void) flags; (void) timeout; DISPATCH(WaitSync, (sync, flags, timeout), (F, "glWaitSync(%d, %d, %d);\n", sync, flags, timeout)); } KEYWORD1 void KEYWORD2 NAME(DrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex) { + (void) mode; (void) count; (void) type; (void) indices; (void) basevertex; DISPATCH(DrawElementsBaseVertex, (mode, count, type, indices, basevertex), (F, "glDrawElementsBaseVertex(0x%x, %d, 0x%x, %p, %d);\n", mode, count, type, (const void *) indices, basevertex)); } KEYWORD1 void KEYWORD2 NAME(DrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount, GLint basevertex) { + (void) mode; (void) count; (void) type; (void) indices; (void) primcount; (void) basevertex; DISPATCH(DrawElementsInstancedBaseVertex, (mode, count, type, indices, primcount, basevertex), (F, "glDrawElementsInstancedBaseVertex(0x%x, %d, 0x%x, %p, %d, %d);\n", mode, count, type, (const void *) indices, primcount, basevertex)); } KEYWORD1 void KEYWORD2 NAME(DrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex) { + (void) mode; (void) start; (void) end; (void) count; (void) type; (void) indices; (void) basevertex; DISPATCH(DrawRangeElementsBaseVertex, (mode, start, end, count, type, indices, basevertex), (F, "glDrawRangeElementsBaseVertex(0x%x, %d, %d, %d, 0x%x, %p, %d);\n", mode, start, end, count, type, (const void *) indices, basevertex)); } KEYWORD1 void KEYWORD2 NAME(MultiDrawElementsBaseVertex)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount, const GLint * basevertex) { + (void) mode; (void) count; (void) type; (void) indices; (void) primcount; (void) basevertex; DISPATCH(MultiDrawElementsBaseVertex, (mode, count, type, indices, primcount, basevertex), (F, "glMultiDrawElementsBaseVertex(0x%x, %p, 0x%x, %p, %d, %p);\n", mode, (const void *) count, type, (const void *) indices, primcount, (const void *) basevertex)); } KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparateiARB)(GLuint buf, GLenum modeRGB, GLenum modeA) { + (void) buf; (void) modeRGB; (void) modeA; DISPATCH(BlendEquationSeparateiARB, (buf, modeRGB, modeA), (F, "glBlendEquationSeparateiARB(%d, 0x%x, 0x%x);\n", buf, modeRGB, modeA)); } KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparateIndexedAMD)(GLuint buf, GLenum modeRGB, GLenum modeA) { + (void) buf; (void) modeRGB; (void) modeA; DISPATCH(BlendEquationSeparateiARB, (buf, modeRGB, modeA), (F, "glBlendEquationSeparateIndexedAMD(%d, 0x%x, 0x%x);\n", buf, modeRGB, modeA)); } KEYWORD1 void KEYWORD2 NAME(BlendEquationiARB)(GLuint buf, GLenum mode) { + (void) buf; (void) mode; DISPATCH(BlendEquationiARB, (buf, mode), (F, "glBlendEquationiARB(%d, 0x%x);\n", buf, mode)); } KEYWORD1 void KEYWORD2 NAME(BlendEquationIndexedAMD)(GLuint buf, GLenum mode) { + (void) buf; (void) mode; DISPATCH(BlendEquationiARB, (buf, mode), (F, "glBlendEquationIndexedAMD(%d, 0x%x);\n", buf, mode)); } KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateiARB)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA) { + (void) buf; (void) srcRGB; (void) dstRGB; (void) srcA; (void) dstA; DISPATCH(BlendFuncSeparateiARB, (buf, srcRGB, dstRGB, srcA, dstA), (F, "glBlendFuncSeparateiARB(%d, 0x%x, 0x%x, 0x%x, 0x%x);\n", buf, srcRGB, dstRGB, srcA, dstA)); } KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateIndexedAMD)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA) { + (void) buf; (void) srcRGB; (void) dstRGB; (void) srcA; (void) dstA; DISPATCH(BlendFuncSeparateiARB, (buf, srcRGB, dstRGB, srcA, dstA), (F, "glBlendFuncSeparateIndexedAMD(%d, 0x%x, 0x%x, 0x%x, 0x%x);\n", buf, srcRGB, dstRGB, srcA, dstA)); } KEYWORD1 void KEYWORD2 NAME(BlendFunciARB)(GLuint buf, GLenum src, GLenum dst) { + (void) buf; (void) src; (void) dst; DISPATCH(BlendFunciARB, (buf, src, dst), (F, "glBlendFunciARB(%d, 0x%x, 0x%x);\n", buf, src, dst)); } KEYWORD1 void KEYWORD2 NAME(BlendFuncIndexedAMD)(GLuint buf, GLenum src, GLenum dst) { + (void) buf; (void) src; (void) dst; DISPATCH(BlendFunciARB, (buf, src, dst), (F, "glBlendFuncIndexedAMD(%d, 0x%x, 0x%x);\n", buf, src, dst)); } KEYWORD1 void KEYWORD2 NAME(BindSampler)(GLuint unit, GLuint sampler) { + (void) unit; (void) sampler; DISPATCH(BindSampler, (unit, sampler), (F, "glBindSampler(%d, %d);\n", unit, sampler)); } KEYWORD1 void KEYWORD2 NAME(DeleteSamplers)(GLsizei count, const GLuint * samplers) { + (void) count; (void) samplers; DISPATCH(DeleteSamplers, (count, samplers), (F, "glDeleteSamplers(%d, %p);\n", count, (const void *) samplers)); } KEYWORD1 void KEYWORD2 NAME(GenSamplers)(GLsizei count, GLuint * samplers) { + (void) count; (void) samplers; DISPATCH(GenSamplers, (count, samplers), (F, "glGenSamplers(%d, %p);\n", count, (const void *) samplers)); } KEYWORD1 void KEYWORD2 NAME(GetSamplerParameterIiv)(GLuint sampler, GLenum pname, GLint * params) { + (void) sampler; (void) pname; (void) params; DISPATCH(GetSamplerParameterIiv, (sampler, pname, params), (F, "glGetSamplerParameterIiv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetSamplerParameterIuiv)(GLuint sampler, GLenum pname, GLuint * params) { + (void) sampler; (void) pname; (void) params; DISPATCH(GetSamplerParameterIuiv, (sampler, pname, params), (F, "glGetSamplerParameterIuiv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetSamplerParameterfv)(GLuint sampler, GLenum pname, GLfloat * params) { + (void) sampler; (void) pname; (void) params; DISPATCH(GetSamplerParameterfv, (sampler, pname, params), (F, "glGetSamplerParameterfv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetSamplerParameteriv)(GLuint sampler, GLenum pname, GLint * params) { + (void) sampler; (void) pname; (void) params; DISPATCH(GetSamplerParameteriv, (sampler, pname, params), (F, "glGetSamplerParameteriv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params)); } KEYWORD1 GLboolean KEYWORD2 NAME(IsSampler)(GLuint sampler) { + (void) sampler; RETURN_DISPATCH(IsSampler, (sampler), (F, "glIsSampler(%d);\n", sampler)); } KEYWORD1 void KEYWORD2 NAME(SamplerParameterIiv)(GLuint sampler, GLenum pname, const GLint * params) { + (void) sampler; (void) pname; (void) params; DISPATCH(SamplerParameterIiv, (sampler, pname, params), (F, "glSamplerParameterIiv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(SamplerParameterIuiv)(GLuint sampler, GLenum pname, const GLuint * params) { + (void) sampler; (void) pname; (void) params; DISPATCH(SamplerParameterIuiv, (sampler, pname, params), (F, "glSamplerParameterIuiv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(SamplerParameterf)(GLuint sampler, GLenum pname, GLfloat param) { + (void) sampler; (void) pname; (void) param; DISPATCH(SamplerParameterf, (sampler, pname, param), (F, "glSamplerParameterf(%d, 0x%x, %f);\n", sampler, pname, param)); } KEYWORD1 void KEYWORD2 NAME(SamplerParameterfv)(GLuint sampler, GLenum pname, const GLfloat * params) { + (void) sampler; (void) pname; (void) params; DISPATCH(SamplerParameterfv, (sampler, pname, params), (F, "glSamplerParameterfv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(SamplerParameteri)(GLuint sampler, GLenum pname, GLint param) { + (void) sampler; (void) pname; (void) param; DISPATCH(SamplerParameteri, (sampler, pname, param), (F, "glSamplerParameteri(%d, 0x%x, %d);\n", sampler, pname, param)); } KEYWORD1 void KEYWORD2 NAME(SamplerParameteriv)(GLuint sampler, GLenum pname, const GLint * params) { + (void) sampler; (void) pname; (void) params; DISPATCH(SamplerParameteriv, (sampler, pname, params), (F, "glSamplerParameteriv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(BindTransformFeedback)(GLenum target, GLuint id) { + (void) target; (void) id; DISPATCH(BindTransformFeedback, (target, id), (F, "glBindTransformFeedback(0x%x, %d);\n", target, id)); } KEYWORD1 void KEYWORD2 NAME(DeleteTransformFeedbacks)(GLsizei n, const GLuint * ids) { + (void) n; (void) ids; DISPATCH(DeleteTransformFeedbacks, (n, ids), (F, "glDeleteTransformFeedbacks(%d, %p);\n", n, (const void *) ids)); } KEYWORD1 void KEYWORD2 NAME(DrawTransformFeedback)(GLenum mode, GLuint id) { + (void) mode; (void) id; DISPATCH(DrawTransformFeedback, (mode, id), (F, "glDrawTransformFeedback(0x%x, %d);\n", mode, id)); } KEYWORD1 void KEYWORD2 NAME(GenTransformFeedbacks)(GLsizei n, GLuint * ids) { + (void) n; (void) ids; DISPATCH(GenTransformFeedbacks, (n, ids), (F, "glGenTransformFeedbacks(%d, %p);\n", n, (const void *) ids)); } KEYWORD1 GLboolean KEYWORD2 NAME(IsTransformFeedback)(GLuint id) { + (void) id; RETURN_DISPATCH(IsTransformFeedback, (id), (F, "glIsTransformFeedback(%d);\n", id)); } @@ -4194,16 +4992,19 @@ KEYWORD1 void KEYWORD2 NAME(ResumeTransformFeedback)(void) KEYWORD1 void KEYWORD2 NAME(ClearDepthf)(GLclampf depth) { + (void) depth; DISPATCH(ClearDepthf, (depth), (F, "glClearDepthf(%f);\n", depth)); } KEYWORD1 void KEYWORD2 NAME(DepthRangef)(GLclampf zNear, GLclampf zFar) { + (void) zNear; (void) zFar; DISPATCH(DepthRangef, (zNear, zFar), (F, "glDepthRangef(%f, %f);\n", zNear, zFar)); } KEYWORD1 void KEYWORD2 NAME(GetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision) { + (void) shadertype; (void) precisiontype; (void) range; (void) precision; DISPATCH(GetShaderPrecisionFormat, (shadertype, precisiontype, range, precision), (F, "glGetShaderPrecisionFormat(0x%x, 0x%x, %p, %p);\n", shadertype, precisiontype, (const void *) range, (const void *) precision)); } @@ -4214,6 +5015,7 @@ KEYWORD1 void KEYWORD2 NAME(ReleaseShaderCompiler)(void) KEYWORD1 void KEYWORD2 NAME(ShaderBinary)(GLsizei n, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length) { + (void) n; (void) shaders; (void) binaryformat; (void) binary; (void) length; DISPATCH(ShaderBinary, (n, shaders, binaryformat, binary, length), (F, "glShaderBinary(%d, %p, 0x%x, %p, %d);\n", n, (const void *) shaders, binaryformat, (const void *) binary, length)); } @@ -4224,101 +5026,121 @@ KEYWORD1 GLenum KEYWORD2 NAME(GetGraphicsResetStatusARB)(void) KEYWORD1 void KEYWORD2 NAME(GetnColorTableARB)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * table) { + (void) target; (void) format; (void) type; (void) bufSize; (void) table; DISPATCH(GetnColorTableARB, (target, format, type, bufSize, table), (F, "glGetnColorTableARB(0x%x, 0x%x, 0x%x, %d, %p);\n", target, format, type, bufSize, (const void *) table)); } KEYWORD1 void KEYWORD2 NAME(GetnCompressedTexImageARB)(GLenum target, GLint lod, GLsizei bufSize, GLvoid * img) { + (void) target; (void) lod; (void) bufSize; (void) img; DISPATCH(GetnCompressedTexImageARB, (target, lod, bufSize, img), (F, "glGetnCompressedTexImageARB(0x%x, %d, %d, %p);\n", target, lod, bufSize, (const void *) img)); } KEYWORD1 void KEYWORD2 NAME(GetnConvolutionFilterARB)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * image) { + (void) target; (void) format; (void) type; (void) bufSize; (void) image; DISPATCH(GetnConvolutionFilterARB, (target, format, type, bufSize, image), (F, "glGetnConvolutionFilterARB(0x%x, 0x%x, 0x%x, %d, %p);\n", target, format, type, bufSize, (const void *) image)); } KEYWORD1 void KEYWORD2 NAME(GetnHistogramARB)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values) { + (void) target; (void) reset; (void) format; (void) type; (void) bufSize; (void) values; DISPATCH(GetnHistogramARB, (target, reset, format, type, bufSize, values), (F, "glGetnHistogramARB(0x%x, %d, 0x%x, 0x%x, %d, %p);\n", target, reset, format, type, bufSize, (const void *) values)); } KEYWORD1 void KEYWORD2 NAME(GetnMapdvARB)(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v) { + (void) target; (void) query; (void) bufSize; (void) v; DISPATCH(GetnMapdvARB, (target, query, bufSize, v), (F, "glGetnMapdvARB(0x%x, 0x%x, %d, %p);\n", target, query, bufSize, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(GetnMapfvARB)(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v) { + (void) target; (void) query; (void) bufSize; (void) v; DISPATCH(GetnMapfvARB, (target, query, bufSize, v), (F, "glGetnMapfvARB(0x%x, 0x%x, %d, %p);\n", target, query, bufSize, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(GetnMapivARB)(GLenum target, GLenum query, GLsizei bufSize, GLint * v) { + (void) target; (void) query; (void) bufSize; (void) v; DISPATCH(GetnMapivARB, (target, query, bufSize, v), (F, "glGetnMapivARB(0x%x, 0x%x, %d, %p);\n", target, query, bufSize, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(GetnMinmaxARB)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values) { + (void) target; (void) reset; (void) format; (void) type; (void) bufSize; (void) values; DISPATCH(GetnMinmaxARB, (target, reset, format, type, bufSize, values), (F, "glGetnMinmaxARB(0x%x, %d, 0x%x, 0x%x, %d, %p);\n", target, reset, format, type, bufSize, (const void *) values)); } KEYWORD1 void KEYWORD2 NAME(GetnPixelMapfvARB)(GLenum map, GLsizei bufSize, GLfloat * values) { + (void) map; (void) bufSize; (void) values; DISPATCH(GetnPixelMapfvARB, (map, bufSize, values), (F, "glGetnPixelMapfvARB(0x%x, %d, %p);\n", map, bufSize, (const void *) values)); } KEYWORD1 void KEYWORD2 NAME(GetnPixelMapuivARB)(GLenum map, GLsizei bufSize, GLuint * values) { + (void) map; (void) bufSize; (void) values; DISPATCH(GetnPixelMapuivARB, (map, bufSize, values), (F, "glGetnPixelMapuivARB(0x%x, %d, %p);\n", map, bufSize, (const void *) values)); } KEYWORD1 void KEYWORD2 NAME(GetnPixelMapusvARB)(GLenum map, GLsizei bufSize, GLushort * values) { + (void) map; (void) bufSize; (void) values; DISPATCH(GetnPixelMapusvARB, (map, bufSize, values), (F, "glGetnPixelMapusvARB(0x%x, %d, %p);\n", map, bufSize, (const void *) values)); } KEYWORD1 void KEYWORD2 NAME(GetnPolygonStippleARB)(GLsizei bufSize, GLubyte * pattern) { + (void) bufSize; (void) pattern; DISPATCH(GetnPolygonStippleARB, (bufSize, pattern), (F, "glGetnPolygonStippleARB(%d, %p);\n", bufSize, (const void *) pattern)); } KEYWORD1 void KEYWORD2 NAME(GetnSeparableFilterARB)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid * row, GLsizei columnBufSize, GLvoid * column, GLvoid * span) { + (void) target; (void) format; (void) type; (void) rowBufSize; (void) row; (void) columnBufSize; (void) column; (void) span; DISPATCH(GetnSeparableFilterARB, (target, format, type, rowBufSize, row, columnBufSize, column, span), (F, "glGetnSeparableFilterARB(0x%x, 0x%x, 0x%x, %d, %p, %d, %p, %p);\n", target, format, type, rowBufSize, (const void *) row, columnBufSize, (const void *) column, (const void *) span)); } KEYWORD1 void KEYWORD2 NAME(GetnTexImageARB)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid * img) { + (void) target; (void) level; (void) format; (void) type; (void) bufSize; (void) img; DISPATCH(GetnTexImageARB, (target, level, format, type, bufSize, img), (F, "glGetnTexImageARB(0x%x, %d, 0x%x, 0x%x, %d, %p);\n", target, level, format, type, bufSize, (const void *) img)); } KEYWORD1 void KEYWORD2 NAME(GetnUniformdvARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLdouble * params) { + (void) program; (void) location; (void) bufSize; (void) params; DISPATCH(GetnUniformdvARB, (program, location, bufSize, params), (F, "glGetnUniformdvARB(%d, %d, %d, %p);\n", program, location, bufSize, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetnUniformfvARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLfloat * params) { + (void) program; (void) location; (void) bufSize; (void) params; DISPATCH(GetnUniformfvARB, (program, location, bufSize, params), (F, "glGetnUniformfvARB(%d, %d, %d, %p);\n", program, location, bufSize, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetnUniformivARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLint * params) { + (void) program; (void) location; (void) bufSize; (void) params; DISPATCH(GetnUniformivARB, (program, location, bufSize, params), (F, "glGetnUniformivARB(%d, %d, %d, %p);\n", program, location, bufSize, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetnUniformuivARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLuint * params) { + (void) program; (void) location; (void) bufSize; (void) params; DISPATCH(GetnUniformuivARB, (program, location, bufSize, params), (F, "glGetnUniformuivARB(%d, %d, %d, %p);\n", program, location, bufSize, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(ReadnPixelsARB)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid * data) { + (void) x; (void) y; (void) width; (void) height; (void) format; (void) type; (void) bufSize; (void) data; DISPATCH(ReadnPixelsARB, (x, y, width, height, format, type, bufSize, data), (F, "glReadnPixelsARB(%d, %d, %d, %d, 0x%x, 0x%x, %d, %p);\n", x, y, width, height, format, type, bufSize, (const void *) data)); } KEYWORD1 void KEYWORD2 NAME(PolygonOffsetEXT)(GLfloat factor, GLfloat bias) { + (void) factor; (void) bias; DISPATCH(PolygonOffsetEXT, (factor, bias), (F, "glPolygonOffsetEXT(%f, %f);\n", factor, bias)); } @@ -4326,6 +5148,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_648)(GLenum pname, GLfloat * para KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_648)(GLenum pname, GLfloat * params) { + (void) pname; (void) params; DISPATCH(GetPixelTexGenParameterfvSGIS, (pname, params), (F, "glGetPixelTexGenParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params)); } @@ -4333,6 +5156,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_649)(GLenum pname, GLint * params KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_649)(GLenum pname, GLint * params) { + (void) pname; (void) params; DISPATCH(GetPixelTexGenParameterivSGIS, (pname, params), (F, "glGetPixelTexGenParameterivSGIS(0x%x, %p);\n", pname, (const void *) params)); } @@ -4340,6 +5164,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_650)(GLenum pname, GLfloat param) KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_650)(GLenum pname, GLfloat param) { + (void) pname; (void) param; DISPATCH(PixelTexGenParameterfSGIS, (pname, param), (F, "glPixelTexGenParameterfSGIS(0x%x, %f);\n", pname, param)); } @@ -4347,6 +5172,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_651)(GLenum pname, const GLfloat KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_651)(GLenum pname, const GLfloat * params) { + (void) pname; (void) params; DISPATCH(PixelTexGenParameterfvSGIS, (pname, params), (F, "glPixelTexGenParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params)); } @@ -4354,6 +5180,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_652)(GLenum pname, GLint param); KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_652)(GLenum pname, GLint param) { + (void) pname; (void) param; DISPATCH(PixelTexGenParameteriSGIS, (pname, param), (F, "glPixelTexGenParameteriSGIS(0x%x, %d);\n", pname, param)); } @@ -4361,6 +5188,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_653)(GLenum pname, const GLint * KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_653)(GLenum pname, const GLint * params) { + (void) pname; (void) params; DISPATCH(PixelTexGenParameterivSGIS, (pname, params), (F, "glPixelTexGenParameterivSGIS(0x%x, %p);\n", pname, (const void *) params)); } @@ -4368,6 +5196,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_654)(GLclampf value, GLboolean in KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_654)(GLclampf value, GLboolean invert) { + (void) value; (void) invert; DISPATCH(SampleMaskSGIS, (value, invert), (F, "glSampleMaskSGIS(%f, %d);\n", value, invert)); } @@ -4375,51 +5204,61 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_655)(GLenum pattern); KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_655)(GLenum pattern) { + (void) pattern; DISPATCH(SamplePatternSGIS, (pattern), (F, "glSamplePatternSGIS(0x%x);\n", pattern)); } KEYWORD1 void KEYWORD2 NAME(ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) { + (void) size; (void) type; (void) stride; (void) count; (void) pointer; DISPATCH(ColorPointerEXT, (size, type, stride, count, pointer), (F, "glColorPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (const void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean * pointer) { + (void) stride; (void) count; (void) pointer; DISPATCH(EdgeFlagPointerEXT, (stride, count, pointer), (F, "glEdgeFlagPointerEXT(%d, %d, %p);\n", stride, count, (const void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) { + (void) type; (void) stride; (void) count; (void) pointer; DISPATCH(IndexPointerEXT, (type, stride, count, pointer), (F, "glIndexPointerEXT(0x%x, %d, %d, %p);\n", type, stride, count, (const void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) { + (void) type; (void) stride; (void) count; (void) pointer; DISPATCH(NormalPointerEXT, (type, stride, count, pointer), (F, "glNormalPointerEXT(0x%x, %d, %d, %p);\n", type, stride, count, (const void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) { + (void) size; (void) type; (void) stride; (void) count; (void) pointer; DISPATCH(TexCoordPointerEXT, (size, type, stride, count, pointer), (F, "glTexCoordPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (const void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) { + (void) size; (void) type; (void) stride; (void) count; (void) pointer; DISPATCH(VertexPointerEXT, (size, type, stride, count, pointer), (F, "glVertexPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (const void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(PointParameterf)(GLenum pname, GLfloat param) { + (void) pname; (void) param; DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterf(0x%x, %f);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(PointParameterfARB)(GLenum pname, GLfloat param) { + (void) pname; (void) param; DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfARB(0x%x, %f);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(PointParameterfEXT)(GLenum pname, GLfloat param) { + (void) pname; (void) param; DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfEXT(0x%x, %f);\n", pname, param)); } @@ -4427,21 +5266,25 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_662)(GLenum pname, GLfloat param) KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_662)(GLenum pname, GLfloat param) { + (void) pname; (void) param; DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfSGIS(0x%x, %f);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(PointParameterfv)(GLenum pname, const GLfloat * params) { + (void) pname; (void) params; DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfv(0x%x, %p);\n", pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(PointParameterfvARB)(GLenum pname, const GLfloat * params) { + (void) pname; (void) params; DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvARB(0x%x, %p);\n", pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(PointParameterfvEXT)(GLenum pname, const GLfloat * params) { + (void) pname; (void) params; DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvEXT(0x%x, %p);\n", pname, (const void *) params)); } @@ -4449,11 +5292,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_663)(GLenum pname, const GLfloat KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_663)(GLenum pname, const GLfloat * params) { + (void) pname; (void) params; DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(LockArraysEXT)(GLint first, GLsizei count) { + (void) first; (void) count; DISPATCH(LockArraysEXT, (first, count), (F, "glLockArraysEXT(%d, %d);\n", first, count)); } @@ -4464,241 +5309,289 @@ KEYWORD1 void KEYWORD2 NAME(UnlockArraysEXT)(void) KEYWORD1 void KEYWORD2 NAME(SecondaryColor3b)(GLbyte red, GLbyte green, GLbyte blue) { + (void) red; (void) green; (void) blue; DISPATCH(SecondaryColor3bEXT, (red, green, blue), (F, "glSecondaryColor3b(%d, %d, %d);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue) { + (void) red; (void) green; (void) blue; DISPATCH(SecondaryColor3bEXT, (red, green, blue), (F, "glSecondaryColor3bEXT(%d, %d, %d);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bv)(const GLbyte * v) { + (void) v; DISPATCH(SecondaryColor3bvEXT, (v), (F, "glSecondaryColor3bv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bvEXT)(const GLbyte * v) { + (void) v; DISPATCH(SecondaryColor3bvEXT, (v), (F, "glSecondaryColor3bvEXT(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3d)(GLdouble red, GLdouble green, GLdouble blue) { + (void) red; (void) green; (void) blue; DISPATCH(SecondaryColor3dEXT, (red, green, blue), (F, "glSecondaryColor3d(%f, %f, %f);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue) { + (void) red; (void) green; (void) blue; DISPATCH(SecondaryColor3dEXT, (red, green, blue), (F, "glSecondaryColor3dEXT(%f, %f, %f);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dv)(const GLdouble * v) { + (void) v; DISPATCH(SecondaryColor3dvEXT, (v), (F, "glSecondaryColor3dv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dvEXT)(const GLdouble * v) { + (void) v; DISPATCH(SecondaryColor3dvEXT, (v), (F, "glSecondaryColor3dvEXT(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3f)(GLfloat red, GLfloat green, GLfloat blue) { + (void) red; (void) green; (void) blue; DISPATCH(SecondaryColor3fEXT, (red, green, blue), (F, "glSecondaryColor3f(%f, %f, %f);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue) { + (void) red; (void) green; (void) blue; DISPATCH(SecondaryColor3fEXT, (red, green, blue), (F, "glSecondaryColor3fEXT(%f, %f, %f);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fv)(const GLfloat * v) { + (void) v; DISPATCH(SecondaryColor3fvEXT, (v), (F, "glSecondaryColor3fv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fvEXT)(const GLfloat * v) { + (void) v; DISPATCH(SecondaryColor3fvEXT, (v), (F, "glSecondaryColor3fvEXT(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3i)(GLint red, GLint green, GLint blue) { + (void) red; (void) green; (void) blue; DISPATCH(SecondaryColor3iEXT, (red, green, blue), (F, "glSecondaryColor3i(%d, %d, %d);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3iEXT)(GLint red, GLint green, GLint blue) { + (void) red; (void) green; (void) blue; DISPATCH(SecondaryColor3iEXT, (red, green, blue), (F, "glSecondaryColor3iEXT(%d, %d, %d);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3iv)(const GLint * v) { + (void) v; DISPATCH(SecondaryColor3ivEXT, (v), (F, "glSecondaryColor3iv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ivEXT)(const GLint * v) { + (void) v; DISPATCH(SecondaryColor3ivEXT, (v), (F, "glSecondaryColor3ivEXT(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3s)(GLshort red, GLshort green, GLshort blue) { + (void) red; (void) green; (void) blue; DISPATCH(SecondaryColor3sEXT, (red, green, blue), (F, "glSecondaryColor3s(%d, %d, %d);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3sEXT)(GLshort red, GLshort green, GLshort blue) { + (void) red; (void) green; (void) blue; DISPATCH(SecondaryColor3sEXT, (red, green, blue), (F, "glSecondaryColor3sEXT(%d, %d, %d);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3sv)(const GLshort * v) { + (void) v; DISPATCH(SecondaryColor3svEXT, (v), (F, "glSecondaryColor3sv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3svEXT)(const GLshort * v) { + (void) v; DISPATCH(SecondaryColor3svEXT, (v), (F, "glSecondaryColor3svEXT(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ub)(GLubyte red, GLubyte green, GLubyte blue) { + (void) red; (void) green; (void) blue; DISPATCH(SecondaryColor3ubEXT, (red, green, blue), (F, "glSecondaryColor3ub(%d, %d, %d);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubEXT)(GLubyte red, GLubyte green, GLubyte blue) { + (void) red; (void) green; (void) blue; DISPATCH(SecondaryColor3ubEXT, (red, green, blue), (F, "glSecondaryColor3ubEXT(%d, %d, %d);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubv)(const GLubyte * v) { + (void) v; DISPATCH(SecondaryColor3ubvEXT, (v), (F, "glSecondaryColor3ubv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubvEXT)(const GLubyte * v) { + (void) v; DISPATCH(SecondaryColor3ubvEXT, (v), (F, "glSecondaryColor3ubvEXT(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ui)(GLuint red, GLuint green, GLuint blue) { + (void) red; (void) green; (void) blue; DISPATCH(SecondaryColor3uiEXT, (red, green, blue), (F, "glSecondaryColor3ui(%d, %d, %d);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uiEXT)(GLuint red, GLuint green, GLuint blue) { + (void) red; (void) green; (void) blue; DISPATCH(SecondaryColor3uiEXT, (red, green, blue), (F, "glSecondaryColor3uiEXT(%d, %d, %d);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uiv)(const GLuint * v) { + (void) v; DISPATCH(SecondaryColor3uivEXT, (v), (F, "glSecondaryColor3uiv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uivEXT)(const GLuint * v) { + (void) v; DISPATCH(SecondaryColor3uivEXT, (v), (F, "glSecondaryColor3uivEXT(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3us)(GLushort red, GLushort green, GLushort blue) { + (void) red; (void) green; (void) blue; DISPATCH(SecondaryColor3usEXT, (red, green, blue), (F, "glSecondaryColor3us(%d, %d, %d);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usEXT)(GLushort red, GLushort green, GLushort blue) { + (void) red; (void) green; (void) blue; DISPATCH(SecondaryColor3usEXT, (red, green, blue), (F, "glSecondaryColor3usEXT(%d, %d, %d);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usv)(const GLushort * v) { + (void) v; DISPATCH(SecondaryColor3usvEXT, (v), (F, "glSecondaryColor3usv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usvEXT)(const GLushort * v) { + (void) v; DISPATCH(SecondaryColor3usvEXT, (v), (F, "glSecondaryColor3usvEXT(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) { + (void) size; (void) type; (void) stride; (void) pointer; DISPATCH(SecondaryColorPointerEXT, (size, type, stride, pointer), (F, "glSecondaryColorPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColorPointerEXT)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) { + (void) size; (void) type; (void) stride; (void) pointer; DISPATCH(SecondaryColorPointerEXT, (size, type, stride, pointer), (F, "glSecondaryColorPointerEXT(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(MultiDrawArrays)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) { + (void) mode; (void) first; (void) count; (void) primcount; DISPATCH(MultiDrawArraysEXT, (mode, first, count, primcount), (F, "glMultiDrawArrays(0x%x, %p, %p, %d);\n", mode, (const void *) first, (const void *) count, primcount)); } KEYWORD1 void KEYWORD2 NAME(MultiDrawArraysEXT)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) { + (void) mode; (void) first; (void) count; (void) primcount; DISPATCH(MultiDrawArraysEXT, (mode, first, count, primcount), (F, "glMultiDrawArraysEXT(0x%x, %p, %p, %d);\n", mode, (const void *) first, (const void *) count, primcount)); } KEYWORD1 void KEYWORD2 NAME(MultiDrawElements)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount) { + (void) mode; (void) count; (void) type; (void) indices; (void) primcount; DISPATCH(MultiDrawElementsEXT, (mode, count, type, indices, primcount), (F, "glMultiDrawElements(0x%x, %p, 0x%x, %p, %d);\n", mode, (const void *) count, type, (const void *) indices, primcount)); } KEYWORD1 void KEYWORD2 NAME(MultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount) { + (void) mode; (void) count; (void) type; (void) indices; (void) primcount; DISPATCH(MultiDrawElementsEXT, (mode, count, type, indices, primcount), (F, "glMultiDrawElementsEXT(0x%x, %p, 0x%x, %p, %d);\n", mode, (const void *) count, type, (const void *) indices, primcount)); } KEYWORD1 void KEYWORD2 NAME(FogCoordPointer)(GLenum type, GLsizei stride, const GLvoid * pointer) { + (void) type; (void) stride; (void) pointer; DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid * pointer) { + (void) type; (void) stride; (void) pointer; DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointerEXT(0x%x, %d, %p);\n", type, stride, (const void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(FogCoordd)(GLdouble coord) { + (void) coord; DISPATCH(FogCoorddEXT, (coord), (F, "glFogCoordd(%f);\n", coord)); } KEYWORD1 void KEYWORD2 NAME(FogCoorddEXT)(GLdouble coord) { + (void) coord; DISPATCH(FogCoorddEXT, (coord), (F, "glFogCoorddEXT(%f);\n", coord)); } KEYWORD1 void KEYWORD2 NAME(FogCoorddv)(const GLdouble * coord) { + (void) coord; DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddv(%p);\n", (const void *) coord)); } KEYWORD1 void KEYWORD2 NAME(FogCoorddvEXT)(const GLdouble * coord) { + (void) coord; DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddvEXT(%p);\n", (const void *) coord)); } KEYWORD1 void KEYWORD2 NAME(FogCoordf)(GLfloat coord) { + (void) coord; DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordf(%f);\n", coord)); } KEYWORD1 void KEYWORD2 NAME(FogCoordfEXT)(GLfloat coord) { + (void) coord; DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordfEXT(%f);\n", coord)); } KEYWORD1 void KEYWORD2 NAME(FogCoordfv)(const GLfloat * coord) { + (void) coord; DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfv(%p);\n", (const void *) coord)); } KEYWORD1 void KEYWORD2 NAME(FogCoordfvEXT)(const GLfloat * coord) { + (void) coord; DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfvEXT(%p);\n", (const void *) coord)); } @@ -4706,16 +5599,19 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_690)(GLenum mode); KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_690)(GLenum mode) { + (void) mode; DISPATCH(PixelTexGenSGIX, (mode), (F, "glPixelTexGenSGIX(0x%x);\n", mode)); } KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) { + (void) sfactorRGB; (void) dfactorRGB; (void) sfactorAlpha; (void) dfactorAlpha; DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparate(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)); } KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) { + (void) sfactorRGB; (void) dfactorRGB; (void) sfactorAlpha; (void) dfactorAlpha; DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateEXT(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)); } @@ -4723,6 +5619,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_691)(GLenum sfactorRGB, GLenum df KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_691)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) { + (void) sfactorRGB; (void) dfactorRGB; (void) sfactorAlpha; (void) dfactorAlpha; DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateINGR(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)); } @@ -4733,71 +5630,85 @@ KEYWORD1 void KEYWORD2 NAME(FlushVertexArrayRangeNV)(void) KEYWORD1 void KEYWORD2 NAME(VertexArrayRangeNV)(GLsizei length, const GLvoid * pointer) { + (void) length; (void) pointer; DISPATCH(VertexArrayRangeNV, (length, pointer), (F, "glVertexArrayRangeNV(%d, %p);\n", length, (const void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(CombinerInputNV)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) { + (void) stage; (void) portion; (void) variable; (void) input; (void) mapping; (void) componentUsage; DISPATCH(CombinerInputNV, (stage, portion, variable, input, mapping, componentUsage), (F, "glCombinerInputNV(0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x);\n", stage, portion, variable, input, mapping, componentUsage)); } KEYWORD1 void KEYWORD2 NAME(CombinerOutputNV)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum) { + (void) stage; (void) portion; (void) abOutput; (void) cdOutput; (void) sumOutput; (void) scale; (void) bias; (void) abDotProduct; (void) cdDotProduct; (void) muxSum; DISPATCH(CombinerOutputNV, (stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum), (F, "glCombinerOutputNV(0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x, %d, %d, %d);\n", stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum)); } KEYWORD1 void KEYWORD2 NAME(CombinerParameterfNV)(GLenum pname, GLfloat param) { + (void) pname; (void) param; DISPATCH(CombinerParameterfNV, (pname, param), (F, "glCombinerParameterfNV(0x%x, %f);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(CombinerParameterfvNV)(GLenum pname, const GLfloat * params) { + (void) pname; (void) params; DISPATCH(CombinerParameterfvNV, (pname, params), (F, "glCombinerParameterfvNV(0x%x, %p);\n", pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(CombinerParameteriNV)(GLenum pname, GLint param) { + (void) pname; (void) param; DISPATCH(CombinerParameteriNV, (pname, param), (F, "glCombinerParameteriNV(0x%x, %d);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(CombinerParameterivNV)(GLenum pname, const GLint * params) { + (void) pname; (void) params; DISPATCH(CombinerParameterivNV, (pname, params), (F, "glCombinerParameterivNV(0x%x, %p);\n", pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(FinalCombinerInputNV)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) { + (void) variable; (void) input; (void) mapping; (void) componentUsage; DISPATCH(FinalCombinerInputNV, (variable, input, mapping, componentUsage), (F, "glFinalCombinerInputNV(0x%x, 0x%x, 0x%x, 0x%x);\n", variable, input, mapping, componentUsage)); } KEYWORD1 void KEYWORD2 NAME(GetCombinerInputParameterfvNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params) { + (void) stage; (void) portion; (void) variable; (void) pname; (void) params; DISPATCH(GetCombinerInputParameterfvNV, (stage, portion, variable, pname, params), (F, "glGetCombinerInputParameterfvNV(0x%x, 0x%x, 0x%x, 0x%x, %p);\n", stage, portion, variable, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetCombinerInputParameterivNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params) { + (void) stage; (void) portion; (void) variable; (void) pname; (void) params; DISPATCH(GetCombinerInputParameterivNV, (stage, portion, variable, pname, params), (F, "glGetCombinerInputParameterivNV(0x%x, 0x%x, 0x%x, 0x%x, %p);\n", stage, portion, variable, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetCombinerOutputParameterfvNV)(GLenum stage, GLenum portion, GLenum pname, GLfloat * params) { + (void) stage; (void) portion; (void) pname; (void) params; DISPATCH(GetCombinerOutputParameterfvNV, (stage, portion, pname, params), (F, "glGetCombinerOutputParameterfvNV(0x%x, 0x%x, 0x%x, %p);\n", stage, portion, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetCombinerOutputParameterivNV)(GLenum stage, GLenum portion, GLenum pname, GLint * params) { + (void) stage; (void) portion; (void) pname; (void) params; DISPATCH(GetCombinerOutputParameterivNV, (stage, portion, pname, params), (F, "glGetCombinerOutputParameterivNV(0x%x, 0x%x, 0x%x, %p);\n", stage, portion, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetFinalCombinerInputParameterfvNV)(GLenum variable, GLenum pname, GLfloat * params) { + (void) variable; (void) pname; (void) params; DISPATCH(GetFinalCombinerInputParameterfvNV, (variable, pname, params), (F, "glGetFinalCombinerInputParameterfvNV(0x%x, 0x%x, %p);\n", variable, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetFinalCombinerInputParameterivNV)(GLenum variable, GLenum pname, GLint * params) { + (void) variable; (void) pname; (void) params; DISPATCH(GetFinalCombinerInputParameterivNV, (variable, pname, params), (F, "glGetFinalCombinerInputParameterivNV(0x%x, 0x%x, %p);\n", variable, pname, (const void *) params)); } @@ -4808,281 +5719,337 @@ KEYWORD1 void KEYWORD2 NAME(ResizeBuffersMESA)(void) KEYWORD1 void KEYWORD2 NAME(WindowPos2d)(GLdouble x, GLdouble y) { + (void) x; (void) y; DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2d(%f, %f);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2dARB)(GLdouble x, GLdouble y) { + (void) x; (void) y; DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2dARB(%f, %f);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2dMESA)(GLdouble x, GLdouble y) { + (void) x; (void) y; DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2dMESA(%f, %f);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2dv)(const GLdouble * v) { + (void) v; DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2dvARB)(const GLdouble * v) { + (void) v; DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dvARB(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2dvMESA)(const GLdouble * v) { + (void) v; DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dvMESA(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2f)(GLfloat x, GLfloat y) { + (void) x; (void) y; DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2f(%f, %f);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2fARB)(GLfloat x, GLfloat y) { + (void) x; (void) y; DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2fARB(%f, %f);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2fMESA)(GLfloat x, GLfloat y) { + (void) x; (void) y; DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2fMESA(%f, %f);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2fv)(const GLfloat * v) { + (void) v; DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2fvARB)(const GLfloat * v) { + (void) v; DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fvARB(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2fvMESA)(const GLfloat * v) { + (void) v; DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fvMESA(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2i)(GLint x, GLint y) { + (void) x; (void) y; DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2i(%d, %d);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2iARB)(GLint x, GLint y) { + (void) x; (void) y; DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2iARB(%d, %d);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2iMESA)(GLint x, GLint y) { + (void) x; (void) y; DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2iMESA(%d, %d);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2iv)(const GLint * v) { + (void) v; DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2iv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2ivARB)(const GLint * v) { + (void) v; DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2ivARB(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2ivMESA)(const GLint * v) { + (void) v; DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2ivMESA(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2s)(GLshort x, GLshort y) { + (void) x; (void) y; DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2s(%d, %d);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2sARB)(GLshort x, GLshort y) { + (void) x; (void) y; DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2sARB(%d, %d);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2sMESA)(GLshort x, GLshort y) { + (void) x; (void) y; DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2sMESA(%d, %d);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2sv)(const GLshort * v) { + (void) v; DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2sv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2svARB)(const GLshort * v) { + (void) v; DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2svARB(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2svMESA)(const GLshort * v) { + (void) v; DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2svMESA(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3d)(GLdouble x, GLdouble y, GLdouble z) { + (void) x; (void) y; (void) z; DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3d(%f, %f, %f);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3dARB)(GLdouble x, GLdouble y, GLdouble z) { + (void) x; (void) y; (void) z; DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3dARB(%f, %f, %f);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z) { + (void) x; (void) y; (void) z; DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3dMESA(%f, %f, %f);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3dv)(const GLdouble * v) { + (void) v; DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3dvARB)(const GLdouble * v) { + (void) v; DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dvARB(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3dvMESA)(const GLdouble * v) { + (void) v; DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dvMESA(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3f)(GLfloat x, GLfloat y, GLfloat z) { + (void) x; (void) y; (void) z; DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3f(%f, %f, %f);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3fARB)(GLfloat x, GLfloat y, GLfloat z) { + (void) x; (void) y; (void) z; DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3fARB(%f, %f, %f);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z) { + (void) x; (void) y; (void) z; DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3fMESA(%f, %f, %f);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3fv)(const GLfloat * v) { + (void) v; DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3fvARB)(const GLfloat * v) { + (void) v; DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fvARB(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3fvMESA)(const GLfloat * v) { + (void) v; DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fvMESA(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3i)(GLint x, GLint y, GLint z) { + (void) x; (void) y; (void) z; DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3i(%d, %d, %d);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3iARB)(GLint x, GLint y, GLint z) { + (void) x; (void) y; (void) z; DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3iARB(%d, %d, %d);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3iMESA)(GLint x, GLint y, GLint z) { + (void) x; (void) y; (void) z; DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3iMESA(%d, %d, %d);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3iv)(const GLint * v) { + (void) v; DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3iv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3ivARB)(const GLint * v) { + (void) v; DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3ivARB(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3ivMESA)(const GLint * v) { + (void) v; DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3ivMESA(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3s)(GLshort x, GLshort y, GLshort z) { + (void) x; (void) y; (void) z; DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3s(%d, %d, %d);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3sARB)(GLshort x, GLshort y, GLshort z) { + (void) x; (void) y; (void) z; DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3sARB(%d, %d, %d);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3sMESA)(GLshort x, GLshort y, GLshort z) { + (void) x; (void) y; (void) z; DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3sMESA(%d, %d, %d);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3sv)(const GLshort * v) { + (void) v; DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3sv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3svARB)(const GLshort * v) { + (void) v; DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3svARB(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3svMESA)(const GLshort * v) { + (void) v; DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3svMESA(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { + (void) x; (void) y; (void) z; (void) w; DISPATCH(WindowPos4dMESA, (x, y, z, w), (F, "glWindowPos4dMESA(%f, %f, %f, %f);\n", x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(WindowPos4dvMESA)(const GLdouble * v) { + (void) v; DISPATCH(WindowPos4dvMESA, (v), (F, "glWindowPos4dvMESA(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { + (void) x; (void) y; (void) z; (void) w; DISPATCH(WindowPos4fMESA, (x, y, z, w), (F, "glWindowPos4fMESA(%f, %f, %f, %f);\n", x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(WindowPos4fvMESA)(const GLfloat * v) { + (void) v; DISPATCH(WindowPos4fvMESA, (v), (F, "glWindowPos4fvMESA(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w) { + (void) x; (void) y; (void) z; (void) w; DISPATCH(WindowPos4iMESA, (x, y, z, w), (F, "glWindowPos4iMESA(%d, %d, %d, %d);\n", x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(WindowPos4ivMESA)(const GLint * v) { + (void) v; DISPATCH(WindowPos4ivMESA, (v), (F, "glWindowPos4ivMESA(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w) { + (void) x; (void) y; (void) z; (void) w; DISPATCH(WindowPos4sMESA, (x, y, z, w), (F, "glWindowPos4sMESA(%d, %d, %d, %d);\n", x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(WindowPos4svMESA)(const GLshort * v) { + (void) v; DISPATCH(WindowPos4svMESA, (v), (F, "glWindowPos4svMESA(%p);\n", (const void *) v)); } @@ -5090,6 +6057,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_732)(const GLenum * mode, const G KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_732)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride) { + (void) mode; (void) first; (void) count; (void) primcount; (void) modestride; DISPATCH(MultiModeDrawArraysIBM, (mode, first, count, primcount, modestride), (F, "glMultiModeDrawArraysIBM(%p, %p, %p, %d, %d);\n", (const void *) mode, (const void *) first, (const void *) count, primcount, modestride)); } @@ -5097,6 +6065,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_733)(const GLenum * mode, const G KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_733)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride) { + (void) mode; (void) count; (void) type; (void) indices; (void) primcount; (void) modestride; DISPATCH(MultiModeDrawElementsIBM, (mode, count, type, indices, primcount, modestride), (F, "glMultiModeDrawElementsIBM(%p, %p, 0x%x, %p, %d, %d);\n", (const void *) mode, (const void *) count, type, (const void *) indices, primcount, modestride)); } @@ -5104,6 +6073,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_734)(GLsizei n, const GLuint * fe KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_734)(GLsizei n, const GLuint * fences) { + (void) n; (void) fences; DISPATCH(DeleteFencesNV, (n, fences), (F, "glDeleteFencesNV(%d, %p);\n", n, (const void *) fences)); } @@ -5111,6 +6081,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_735)(GLuint fence); KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_735)(GLuint fence) { + (void) fence; DISPATCH(FinishFenceNV, (fence), (F, "glFinishFenceNV(%d);\n", fence)); } @@ -5118,6 +6089,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_736)(GLsizei n, GLuint * fences); KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_736)(GLsizei n, GLuint * fences) { + (void) n; (void) fences; DISPATCH(GenFencesNV, (n, fences), (F, "glGenFencesNV(%d, %p);\n", n, (const void *) fences)); } @@ -5125,6 +6097,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_737)(GLuint fence, GLenum pname, KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_737)(GLuint fence, GLenum pname, GLint * params) { + (void) fence; (void) pname; (void) params; DISPATCH(GetFenceivNV, (fence, pname, params), (F, "glGetFenceivNV(%d, 0x%x, %p);\n", fence, pname, (const void *) params)); } @@ -5132,6 +6105,7 @@ KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_738)(GLuint fence); KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_738)(GLuint fence) { + (void) fence; RETURN_DISPATCH(IsFenceNV, (fence), (F, "glIsFenceNV(%d);\n", fence)); } @@ -5139,6 +6113,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_739)(GLuint fence, GLenum conditi KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_739)(GLuint fence, GLenum condition) { + (void) fence; (void) condition; DISPATCH(SetFenceNV, (fence, condition), (F, "glSetFenceNV(%d, 0x%x);\n", fence, condition)); } @@ -5146,371 +6121,445 @@ KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_740)(GLuint fence); KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_740)(GLuint fence) { + (void) fence; RETURN_DISPATCH(TestFenceNV, (fence), (F, "glTestFenceNV(%d);\n", fence)); } KEYWORD1 GLboolean KEYWORD2 NAME(AreProgramsResidentNV)(GLsizei n, const GLuint * ids, GLboolean * residences) { + (void) n; (void) ids; (void) residences; RETURN_DISPATCH(AreProgramsResidentNV, (n, ids, residences), (F, "glAreProgramsResidentNV(%d, %p, %p);\n", n, (const void *) ids, (const void *) residences)); } KEYWORD1 void KEYWORD2 NAME(BindProgramARB)(GLenum target, GLuint program) { + (void) target; (void) program; DISPATCH(BindProgramNV, (target, program), (F, "glBindProgramARB(0x%x, %d);\n", target, program)); } KEYWORD1 void KEYWORD2 NAME(BindProgramNV)(GLenum target, GLuint program) { + (void) target; (void) program; DISPATCH(BindProgramNV, (target, program), (F, "glBindProgramNV(0x%x, %d);\n", target, program)); } KEYWORD1 void KEYWORD2 NAME(DeleteProgramsARB)(GLsizei n, const GLuint * programs) { + (void) n; (void) programs; DISPATCH(DeleteProgramsNV, (n, programs), (F, "glDeleteProgramsARB(%d, %p);\n", n, (const void *) programs)); } KEYWORD1 void KEYWORD2 NAME(DeleteProgramsNV)(GLsizei n, const GLuint * programs) { + (void) n; (void) programs; DISPATCH(DeleteProgramsNV, (n, programs), (F, "glDeleteProgramsNV(%d, %p);\n", n, (const void *) programs)); } KEYWORD1 void KEYWORD2 NAME(ExecuteProgramNV)(GLenum target, GLuint id, const GLfloat * params) { + (void) target; (void) id; (void) params; DISPATCH(ExecuteProgramNV, (target, id, params), (F, "glExecuteProgramNV(0x%x, %d, %p);\n", target, id, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GenProgramsARB)(GLsizei n, GLuint * programs) { + (void) n; (void) programs; DISPATCH(GenProgramsNV, (n, programs), (F, "glGenProgramsARB(%d, %p);\n", n, (const void *) programs)); } KEYWORD1 void KEYWORD2 NAME(GenProgramsNV)(GLsizei n, GLuint * programs) { + (void) n; (void) programs; DISPATCH(GenProgramsNV, (n, programs), (F, "glGenProgramsNV(%d, %p);\n", n, (const void *) programs)); } KEYWORD1 void KEYWORD2 NAME(GetProgramParameterdvNV)(GLenum target, GLuint index, GLenum pname, GLdouble * params) { + (void) target; (void) index; (void) pname; (void) params; DISPATCH(GetProgramParameterdvNV, (target, index, pname, params), (F, "glGetProgramParameterdvNV(0x%x, %d, 0x%x, %p);\n", target, index, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetProgramParameterfvNV)(GLenum target, GLuint index, GLenum pname, GLfloat * params) { + (void) target; (void) index; (void) pname; (void) params; DISPATCH(GetProgramParameterfvNV, (target, index, pname, params), (F, "glGetProgramParameterfvNV(0x%x, %d, 0x%x, %p);\n", target, index, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetProgramStringNV)(GLuint id, GLenum pname, GLubyte * program) { + (void) id; (void) pname; (void) program; DISPATCH(GetProgramStringNV, (id, pname, program), (F, "glGetProgramStringNV(%d, 0x%x, %p);\n", id, pname, (const void *) program)); } KEYWORD1 void KEYWORD2 NAME(GetProgramivNV)(GLuint id, GLenum pname, GLint * params) { + (void) id; (void) pname; (void) params; DISPATCH(GetProgramivNV, (id, pname, params), (F, "glGetProgramivNV(%d, 0x%x, %p);\n", id, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTrackMatrixivNV)(GLenum target, GLuint address, GLenum pname, GLint * params) { + (void) target; (void) address; (void) pname; (void) params; DISPATCH(GetTrackMatrixivNV, (target, address, pname, params), (F, "glGetTrackMatrixivNV(0x%x, %d, 0x%x, %p);\n", target, address, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid ** pointer) { + (void) index; (void) pname; (void) pointer; DISPATCH(GetVertexAttribPointervNV, (index, pname, pointer), (F, "glGetVertexAttribPointerv(%d, 0x%x, %p);\n", index, pname, (const void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointervARB)(GLuint index, GLenum pname, GLvoid ** pointer) { + (void) index; (void) pname; (void) pointer; DISPATCH(GetVertexAttribPointervNV, (index, pname, pointer), (F, "glGetVertexAttribPointervARB(%d, 0x%x, %p);\n", index, pname, (const void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointervNV)(GLuint index, GLenum pname, GLvoid ** pointer) { + (void) index; (void) pname; (void) pointer; DISPATCH(GetVertexAttribPointervNV, (index, pname, pointer), (F, "glGetVertexAttribPointervNV(%d, 0x%x, %p);\n", index, pname, (const void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble * params) { + (void) index; (void) pname; (void) params; DISPATCH(GetVertexAttribdvNV, (index, pname, params), (F, "glGetVertexAttribdvNV(%d, 0x%x, %p);\n", index, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat * params) { + (void) index; (void) pname; (void) params; DISPATCH(GetVertexAttribfvNV, (index, pname, params), (F, "glGetVertexAttribfvNV(%d, 0x%x, %p);\n", index, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetVertexAttribivNV)(GLuint index, GLenum pname, GLint * params) { + (void) index; (void) pname; (void) params; DISPATCH(GetVertexAttribivNV, (index, pname, params), (F, "glGetVertexAttribivNV(%d, 0x%x, %p);\n", index, pname, (const void *) params)); } KEYWORD1 GLboolean KEYWORD2 NAME(IsProgramARB)(GLuint program) { + (void) program; RETURN_DISPATCH(IsProgramNV, (program), (F, "glIsProgramARB(%d);\n", program)); } KEYWORD1 GLboolean KEYWORD2 NAME(IsProgramNV)(GLuint program) { + (void) program; RETURN_DISPATCH(IsProgramNV, (program), (F, "glIsProgramNV(%d);\n", program)); } KEYWORD1 void KEYWORD2 NAME(LoadProgramNV)(GLenum target, GLuint id, GLsizei len, const GLubyte * program) { + (void) target; (void) id; (void) len; (void) program; DISPATCH(LoadProgramNV, (target, id, len, program), (F, "glLoadProgramNV(0x%x, %d, %d, %p);\n", target, id, len, (const void *) program)); } KEYWORD1 void KEYWORD2 NAME(ProgramParameters4dvNV)(GLenum target, GLuint index, GLsizei num, const GLdouble * params) { + (void) target; (void) index; (void) num; (void) params; DISPATCH(ProgramParameters4dvNV, (target, index, num, params), (F, "glProgramParameters4dvNV(0x%x, %d, %d, %p);\n", target, index, num, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(ProgramParameters4fvNV)(GLenum target, GLuint index, GLsizei num, const GLfloat * params) { + (void) target; (void) index; (void) num; (void) params; DISPATCH(ProgramParameters4fvNV, (target, index, num, params), (F, "glProgramParameters4fvNV(0x%x, %d, %d, %p);\n", target, index, num, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(RequestResidentProgramsNV)(GLsizei n, const GLuint * ids) { + (void) n; (void) ids; DISPATCH(RequestResidentProgramsNV, (n, ids), (F, "glRequestResidentProgramsNV(%d, %p);\n", n, (const void *) ids)); } KEYWORD1 void KEYWORD2 NAME(TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform) { + (void) target; (void) address; (void) matrix; (void) transform; DISPATCH(TrackMatrixNV, (target, address, matrix, transform), (F, "glTrackMatrixNV(0x%x, %d, 0x%x, 0x%x);\n", target, address, matrix, transform)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dNV)(GLuint index, GLdouble x) { + (void) index; (void) x; DISPATCH(VertexAttrib1dNV, (index, x), (F, "glVertexAttrib1dNV(%d, %f);\n", index, x)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dvNV)(GLuint index, const GLdouble * v) { + (void) index; (void) v; DISPATCH(VertexAttrib1dvNV, (index, v), (F, "glVertexAttrib1dvNV(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fNV)(GLuint index, GLfloat x) { + (void) index; (void) x; DISPATCH(VertexAttrib1fNV, (index, x), (F, "glVertexAttrib1fNV(%d, %f);\n", index, x)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fvNV)(GLuint index, const GLfloat * v) { + (void) index; (void) v; DISPATCH(VertexAttrib1fvNV, (index, v), (F, "glVertexAttrib1fvNV(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sNV)(GLuint index, GLshort x) { + (void) index; (void) x; DISPATCH(VertexAttrib1sNV, (index, x), (F, "glVertexAttrib1sNV(%d, %d);\n", index, x)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib1svNV)(GLuint index, const GLshort * v) { + (void) index; (void) v; DISPATCH(VertexAttrib1svNV, (index, v), (F, "glVertexAttrib1svNV(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y) { + (void) index; (void) x; (void) y; DISPATCH(VertexAttrib2dNV, (index, x, y), (F, "glVertexAttrib2dNV(%d, %f, %f);\n", index, x, y)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dvNV)(GLuint index, const GLdouble * v) { + (void) index; (void) v; DISPATCH(VertexAttrib2dvNV, (index, v), (F, "glVertexAttrib2dvNV(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y) { + (void) index; (void) x; (void) y; DISPATCH(VertexAttrib2fNV, (index, x, y), (F, "glVertexAttrib2fNV(%d, %f, %f);\n", index, x, y)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fvNV)(GLuint index, const GLfloat * v) { + (void) index; (void) v; DISPATCH(VertexAttrib2fvNV, (index, v), (F, "glVertexAttrib2fvNV(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y) { + (void) index; (void) x; (void) y; DISPATCH(VertexAttrib2sNV, (index, x, y), (F, "glVertexAttrib2sNV(%d, %d, %d);\n", index, x, y)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib2svNV)(GLuint index, const GLshort * v) { + (void) index; (void) v; DISPATCH(VertexAttrib2svNV, (index, v), (F, "glVertexAttrib2svNV(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z) { + (void) index; (void) x; (void) y; (void) z; DISPATCH(VertexAttrib3dNV, (index, x, y, z), (F, "glVertexAttrib3dNV(%d, %f, %f, %f);\n", index, x, y, z)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dvNV)(GLuint index, const GLdouble * v) { + (void) index; (void) v; DISPATCH(VertexAttrib3dvNV, (index, v), (F, "glVertexAttrib3dvNV(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z) { + (void) index; (void) x; (void) y; (void) z; DISPATCH(VertexAttrib3fNV, (index, x, y, z), (F, "glVertexAttrib3fNV(%d, %f, %f, %f);\n", index, x, y, z)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fvNV)(GLuint index, const GLfloat * v) { + (void) index; (void) v; DISPATCH(VertexAttrib3fvNV, (index, v), (F, "glVertexAttrib3fvNV(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z) { + (void) index; (void) x; (void) y; (void) z; DISPATCH(VertexAttrib3sNV, (index, x, y, z), (F, "glVertexAttrib3sNV(%d, %d, %d, %d);\n", index, x, y, z)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib3svNV)(GLuint index, const GLshort * v) { + (void) index; (void) v; DISPATCH(VertexAttrib3svNV, (index, v), (F, "glVertexAttrib3svNV(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { + (void) index; (void) x; (void) y; (void) z; (void) w; DISPATCH(VertexAttrib4dNV, (index, x, y, z, w), (F, "glVertexAttrib4dNV(%d, %f, %f, %f, %f);\n", index, x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dvNV)(GLuint index, const GLdouble * v) { + (void) index; (void) v; DISPATCH(VertexAttrib4dvNV, (index, v), (F, "glVertexAttrib4dvNV(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { + (void) index; (void) x; (void) y; (void) z; (void) w; DISPATCH(VertexAttrib4fNV, (index, x, y, z, w), (F, "glVertexAttrib4fNV(%d, %f, %f, %f, %f);\n", index, x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fvNV)(GLuint index, const GLfloat * v) { + (void) index; (void) v; DISPATCH(VertexAttrib4fvNV, (index, v), (F, "glVertexAttrib4fvNV(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) { + (void) index; (void) x; (void) y; (void) z; (void) w; DISPATCH(VertexAttrib4sNV, (index, x, y, z, w), (F, "glVertexAttrib4sNV(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4svNV)(GLuint index, const GLshort * v) { + (void) index; (void) v; DISPATCH(VertexAttrib4svNV, (index, v), (F, "glVertexAttrib4svNV(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) { + (void) index; (void) x; (void) y; (void) z; (void) w; DISPATCH(VertexAttrib4ubNV, (index, x, y, z, w), (F, "glVertexAttrib4ubNV(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubvNV)(GLuint index, const GLubyte * v) { + (void) index; (void) v; DISPATCH(VertexAttrib4ubvNV, (index, v), (F, "glVertexAttrib4ubvNV(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribPointerNV)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) { + (void) index; (void) size; (void) type; (void) stride; (void) pointer; DISPATCH(VertexAttribPointerNV, (index, size, type, stride, pointer), (F, "glVertexAttribPointerNV(%d, %d, 0x%x, %d, %p);\n", index, size, type, stride, (const void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble * v) { + (void) index; (void) n; (void) v; DISPATCH(VertexAttribs1dvNV, (index, n, v), (F, "glVertexAttribs1dvNV(%d, %d, %p);\n", index, n, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat * v) { + (void) index; (void) n; (void) v; DISPATCH(VertexAttribs1fvNV, (index, n, v), (F, "glVertexAttribs1fvNV(%d, %d, %p);\n", index, n, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort * v) { + (void) index; (void) n; (void) v; DISPATCH(VertexAttribs1svNV, (index, n, v), (F, "glVertexAttribs1svNV(%d, %d, %p);\n", index, n, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribs2dvNV)(GLuint index, GLsizei n, const GLdouble * v) { + (void) index; (void) n; (void) v; DISPATCH(VertexAttribs2dvNV, (index, n, v), (F, "glVertexAttribs2dvNV(%d, %d, %p);\n", index, n, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribs2fvNV)(GLuint index, GLsizei n, const GLfloat * v) { + (void) index; (void) n; (void) v; DISPATCH(VertexAttribs2fvNV, (index, n, v), (F, "glVertexAttribs2fvNV(%d, %d, %p);\n", index, n, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribs2svNV)(GLuint index, GLsizei n, const GLshort * v) { + (void) index; (void) n; (void) v; DISPATCH(VertexAttribs2svNV, (index, n, v), (F, "glVertexAttribs2svNV(%d, %d, %p);\n", index, n, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribs3dvNV)(GLuint index, GLsizei n, const GLdouble * v) { + (void) index; (void) n; (void) v; DISPATCH(VertexAttribs3dvNV, (index, n, v), (F, "glVertexAttribs3dvNV(%d, %d, %p);\n", index, n, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribs3fvNV)(GLuint index, GLsizei n, const GLfloat * v) { + (void) index; (void) n; (void) v; DISPATCH(VertexAttribs3fvNV, (index, n, v), (F, "glVertexAttribs3fvNV(%d, %d, %p);\n", index, n, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribs3svNV)(GLuint index, GLsizei n, const GLshort * v) { + (void) index; (void) n; (void) v; DISPATCH(VertexAttribs3svNV, (index, n, v), (F, "glVertexAttribs3svNV(%d, %d, %p);\n", index, n, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribs4dvNV)(GLuint index, GLsizei n, const GLdouble * v) { + (void) index; (void) n; (void) v; DISPATCH(VertexAttribs4dvNV, (index, n, v), (F, "glVertexAttribs4dvNV(%d, %d, %p);\n", index, n, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribs4fvNV)(GLuint index, GLsizei n, const GLfloat * v) { + (void) index; (void) n; (void) v; DISPATCH(VertexAttribs4fvNV, (index, n, v), (F, "glVertexAttribs4fvNV(%d, %d, %p);\n", index, n, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribs4svNV)(GLuint index, GLsizei n, const GLshort * v) { + (void) index; (void) n; (void) v; DISPATCH(VertexAttribs4svNV, (index, n, v), (F, "glVertexAttribs4svNV(%d, %d, %p);\n", index, n, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribs4ubvNV)(GLuint index, GLsizei n, const GLubyte * v) { + (void) index; (void) n; (void) v; DISPATCH(VertexAttribs4ubvNV, (index, n, v), (F, "glVertexAttribs4ubvNV(%d, %d, %p);\n", index, n, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(GetTexBumpParameterfvATI)(GLenum pname, GLfloat * param) { + (void) pname; (void) param; DISPATCH(GetTexBumpParameterfvATI, (pname, param), (F, "glGetTexBumpParameterfvATI(0x%x, %p);\n", pname, (const void *) param)); } KEYWORD1 void KEYWORD2 NAME(GetTexBumpParameterivATI)(GLenum pname, GLint * param) { + (void) pname; (void) param; DISPATCH(GetTexBumpParameterivATI, (pname, param), (F, "glGetTexBumpParameterivATI(0x%x, %p);\n", pname, (const void *) param)); } KEYWORD1 void KEYWORD2 NAME(TexBumpParameterfvATI)(GLenum pname, const GLfloat * param) { + (void) pname; (void) param; DISPATCH(TexBumpParameterfvATI, (pname, param), (F, "glTexBumpParameterfvATI(0x%x, %p);\n", pname, (const void *) param)); } KEYWORD1 void KEYWORD2 NAME(TexBumpParameterivATI)(GLenum pname, const GLint * param) { + (void) pname; (void) param; DISPATCH(TexBumpParameterivATI, (pname, param), (F, "glTexBumpParameterivATI(0x%x, %p);\n", pname, (const void *) param)); } KEYWORD1 void KEYWORD2 NAME(AlphaFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) { + (void) op; (void) dst; (void) dstMod; (void) arg1; (void) arg1Rep; (void) arg1Mod; DISPATCH(AlphaFragmentOp1ATI, (op, dst, dstMod, arg1, arg1Rep, arg1Mod), (F, "glAlphaFragmentOp1ATI(0x%x, %d, %d, %d, %d, %d);\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod)); } KEYWORD1 void KEYWORD2 NAME(AlphaFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) { + (void) op; (void) dst; (void) dstMod; (void) arg1; (void) arg1Rep; (void) arg1Mod; (void) arg2; (void) arg2Rep; (void) arg2Mod; DISPATCH(AlphaFragmentOp2ATI, (op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod), (F, "glAlphaFragmentOp2ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod)); } KEYWORD1 void KEYWORD2 NAME(AlphaFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) { + (void) op; (void) dst; (void) dstMod; (void) arg1; (void) arg1Rep; (void) arg1Mod; (void) arg2; (void) arg2Rep; (void) arg2Mod; (void) arg3; (void) arg3Rep; (void) arg3Mod; DISPATCH(AlphaFragmentOp3ATI, (op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod), (F, "glAlphaFragmentOp3ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod)); } @@ -5521,26 +6570,31 @@ KEYWORD1 void KEYWORD2 NAME(BeginFragmentShaderATI)(void) KEYWORD1 void KEYWORD2 NAME(BindFragmentShaderATI)(GLuint id) { + (void) id; DISPATCH(BindFragmentShaderATI, (id), (F, "glBindFragmentShaderATI(%d);\n", id)); } KEYWORD1 void KEYWORD2 NAME(ColorFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) { + (void) op; (void) dst; (void) dstMask; (void) dstMod; (void) arg1; (void) arg1Rep; (void) arg1Mod; DISPATCH(ColorFragmentOp1ATI, (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod), (F, "glColorFragmentOp1ATI(0x%x, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod)); } KEYWORD1 void KEYWORD2 NAME(ColorFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) { + (void) op; (void) dst; (void) dstMask; (void) dstMod; (void) arg1; (void) arg1Rep; (void) arg1Mod; (void) arg2; (void) arg2Rep; (void) arg2Mod; DISPATCH(ColorFragmentOp2ATI, (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod), (F, "glColorFragmentOp2ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod)); } KEYWORD1 void KEYWORD2 NAME(ColorFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) { + (void) op; (void) dst; (void) dstMask; (void) dstMod; (void) arg1; (void) arg1Rep; (void) arg1Mod; (void) arg2; (void) arg2Rep; (void) arg2Mod; (void) arg3; (void) arg3Rep; (void) arg3Mod; DISPATCH(ColorFragmentOp3ATI, (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod), (F, "glColorFragmentOp3ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod)); } KEYWORD1 void KEYWORD2 NAME(DeleteFragmentShaderATI)(GLuint id) { + (void) id; DISPATCH(DeleteFragmentShaderATI, (id), (F, "glDeleteFragmentShaderATI(%d);\n", id)); } @@ -5551,41 +6605,49 @@ KEYWORD1 void KEYWORD2 NAME(EndFragmentShaderATI)(void) KEYWORD1 GLuint KEYWORD2 NAME(GenFragmentShadersATI)(GLuint range) { + (void) range; RETURN_DISPATCH(GenFragmentShadersATI, (range), (F, "glGenFragmentShadersATI(%d);\n", range)); } KEYWORD1 void KEYWORD2 NAME(PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle) { + (void) dst; (void) coord; (void) swizzle; DISPATCH(PassTexCoordATI, (dst, coord, swizzle), (F, "glPassTexCoordATI(%d, %d, 0x%x);\n", dst, coord, swizzle)); } KEYWORD1 void KEYWORD2 NAME(SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle) { + (void) dst; (void) interp; (void) swizzle; DISPATCH(SampleMapATI, (dst, interp, swizzle), (F, "glSampleMapATI(%d, %d, 0x%x);\n", dst, interp, swizzle)); } KEYWORD1 void KEYWORD2 NAME(SetFragmentShaderConstantATI)(GLuint dst, const GLfloat * value) { + (void) dst; (void) value; DISPATCH(SetFragmentShaderConstantATI, (dst, value), (F, "glSetFragmentShaderConstantATI(%d, %p);\n", dst, (const void *) value)); } KEYWORD1 void KEYWORD2 NAME(PointParameteri)(GLenum pname, GLint param) { + (void) pname; (void) param; DISPATCH(PointParameteriNV, (pname, param), (F, "glPointParameteri(0x%x, %d);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(PointParameteriNV)(GLenum pname, GLint param) { + (void) pname; (void) param; DISPATCH(PointParameteriNV, (pname, param), (F, "glPointParameteriNV(0x%x, %d);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(PointParameteriv)(GLenum pname, const GLint * params) { + (void) pname; (void) params; DISPATCH(PointParameterivNV, (pname, params), (F, "glPointParameteriv(0x%x, %p);\n", pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(PointParameterivNV)(GLenum pname, const GLint * params) { + (void) pname; (void) params; DISPATCH(PointParameterivNV, (pname, params), (F, "glPointParameterivNV(0x%x, %p);\n", pname, (const void *) params)); } @@ -5593,6 +6655,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_821)(GLenum face); KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_821)(GLenum face) { + (void) face; DISPATCH(ActiveStencilFaceEXT, (face), (F, "glActiveStencilFaceEXT(0x%x);\n", face)); } @@ -5600,11 +6663,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_822)(GLuint array); KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_822)(GLuint array) { + (void) array; DISPATCH(BindVertexArrayAPPLE, (array), (F, "glBindVertexArrayAPPLE(%d);\n", array)); } KEYWORD1 void KEYWORD2 NAME(DeleteVertexArrays)(GLsizei n, const GLuint * arrays) { + (void) n; (void) arrays; DISPATCH(DeleteVertexArraysAPPLE, (n, arrays), (F, "glDeleteVertexArrays(%d, %p);\n", n, (const void *) arrays)); } @@ -5612,6 +6677,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_823)(GLsizei n, const GLuint * ar KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_823)(GLsizei n, const GLuint * arrays) { + (void) n; (void) arrays; DISPATCH(DeleteVertexArraysAPPLE, (n, arrays), (F, "glDeleteVertexArraysAPPLE(%d, %p);\n", n, (const void *) arrays)); } @@ -5619,11 +6685,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_824)(GLsizei n, GLuint * arrays); KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_824)(GLsizei n, GLuint * arrays) { + (void) n; (void) arrays; DISPATCH(GenVertexArraysAPPLE, (n, arrays), (F, "glGenVertexArraysAPPLE(%d, %p);\n", n, (const void *) arrays)); } KEYWORD1 GLboolean KEYWORD2 NAME(IsVertexArray)(GLuint array) { + (void) array; RETURN_DISPATCH(IsVertexArrayAPPLE, (array), (F, "glIsVertexArray(%d);\n", array)); } @@ -5631,46 +6699,55 @@ KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_825)(GLuint array); KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_825)(GLuint array) { + (void) array; RETURN_DISPATCH(IsVertexArrayAPPLE, (array), (F, "glIsVertexArrayAPPLE(%d);\n", array)); } KEYWORD1 void KEYWORD2 NAME(GetProgramNamedParameterdvNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params) { + (void) id; (void) len; (void) name; (void) params; DISPATCH(GetProgramNamedParameterdvNV, (id, len, name, params), (F, "glGetProgramNamedParameterdvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetProgramNamedParameterfvNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params) { + (void) id; (void) len; (void) name; (void) params; DISPATCH(GetProgramNamedParameterfvNV, (id, len, name, params), (F, "glGetProgramNamedParameterfvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4dNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { + (void) id; (void) len; (void) name; (void) x; (void) y; (void) z; (void) w; DISPATCH(ProgramNamedParameter4dNV, (id, len, name, x, y, z, w), (F, "glProgramNamedParameter4dNV(%d, %d, %p, %f, %f, %f, %f);\n", id, len, (const void *) name, x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4dvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v) { + (void) id; (void) len; (void) name; (void) v; DISPATCH(ProgramNamedParameter4dvNV, (id, len, name, v), (F, "glProgramNamedParameter4dvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4fNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { + (void) id; (void) len; (void) name; (void) x; (void) y; (void) z; (void) w; DISPATCH(ProgramNamedParameter4fNV, (id, len, name, x, y, z, w), (F, "glProgramNamedParameter4fNV(%d, %d, %p, %f, %f, %f, %f);\n", id, len, (const void *) name, x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4fvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v) { + (void) id; (void) len; (void) name; (void) v; DISPATCH(ProgramNamedParameter4fvNV, (id, len, name, v), (F, "glProgramNamedParameter4fvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(PrimitiveRestartIndexNV)(GLuint index) { + (void) index; DISPATCH(PrimitiveRestartIndexNV, (index), (F, "glPrimitiveRestartIndexNV(%d);\n", index)); } KEYWORD1 void KEYWORD2 NAME(PrimitiveRestartIndex)(GLuint index) { + (void) index; DISPATCH(PrimitiveRestartIndexNV, (index), (F, "glPrimitiveRestartIndex(%d);\n", index)); } @@ -5683,11 +6760,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_834)(GLclampd zmin, GLclampd zmax KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_834)(GLclampd zmin, GLclampd zmax) { + (void) zmin; (void) zmax; DISPATCH(DepthBoundsEXT, (zmin, zmax), (F, "glDepthBoundsEXT(%f, %f);\n", zmin, zmax)); } KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparate)(GLenum modeRGB, GLenum modeA) { + (void) modeRGB; (void) modeA; DISPATCH(BlendEquationSeparateEXT, (modeRGB, modeA), (F, "glBlendEquationSeparate(0x%x, 0x%x);\n", modeRGB, modeA)); } @@ -5695,181 +6774,217 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_835)(GLenum modeRGB, GLenum modeA KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_835)(GLenum modeRGB, GLenum modeA) { + (void) modeRGB; (void) modeA; DISPATCH(BlendEquationSeparateEXT, (modeRGB, modeA), (F, "glBlendEquationSeparateEXT(0x%x, 0x%x);\n", modeRGB, modeA)); } KEYWORD1 void KEYWORD2 NAME(BindFramebuffer)(GLenum target, GLuint framebuffer) { + (void) target; (void) framebuffer; DISPATCH(BindFramebufferEXT, (target, framebuffer), (F, "glBindFramebuffer(0x%x, %d);\n", target, framebuffer)); } KEYWORD1 void KEYWORD2 NAME(BindFramebufferEXT)(GLenum target, GLuint framebuffer) { + (void) target; (void) framebuffer; DISPATCH(BindFramebufferEXT, (target, framebuffer), (F, "glBindFramebufferEXT(0x%x, %d);\n", target, framebuffer)); } KEYWORD1 void KEYWORD2 NAME(BindRenderbuffer)(GLenum target, GLuint renderbuffer) { + (void) target; (void) renderbuffer; DISPATCH(BindRenderbufferEXT, (target, renderbuffer), (F, "glBindRenderbuffer(0x%x, %d);\n", target, renderbuffer)); } KEYWORD1 void KEYWORD2 NAME(BindRenderbufferEXT)(GLenum target, GLuint renderbuffer) { + (void) target; (void) renderbuffer; DISPATCH(BindRenderbufferEXT, (target, renderbuffer), (F, "glBindRenderbufferEXT(0x%x, %d);\n", target, renderbuffer)); } KEYWORD1 GLenum KEYWORD2 NAME(CheckFramebufferStatus)(GLenum target) { + (void) target; RETURN_DISPATCH(CheckFramebufferStatusEXT, (target), (F, "glCheckFramebufferStatus(0x%x);\n", target)); } KEYWORD1 GLenum KEYWORD2 NAME(CheckFramebufferStatusEXT)(GLenum target) { + (void) target; RETURN_DISPATCH(CheckFramebufferStatusEXT, (target), (F, "glCheckFramebufferStatusEXT(0x%x);\n", target)); } KEYWORD1 void KEYWORD2 NAME(DeleteFramebuffers)(GLsizei n, const GLuint * framebuffers) { + (void) n; (void) framebuffers; DISPATCH(DeleteFramebuffersEXT, (n, framebuffers), (F, "glDeleteFramebuffers(%d, %p);\n", n, (const void *) framebuffers)); } KEYWORD1 void KEYWORD2 NAME(DeleteFramebuffersEXT)(GLsizei n, const GLuint * framebuffers) { + (void) n; (void) framebuffers; DISPATCH(DeleteFramebuffersEXT, (n, framebuffers), (F, "glDeleteFramebuffersEXT(%d, %p);\n", n, (const void *) framebuffers)); } KEYWORD1 void KEYWORD2 NAME(DeleteRenderbuffers)(GLsizei n, const GLuint * renderbuffers) { + (void) n; (void) renderbuffers; DISPATCH(DeleteRenderbuffersEXT, (n, renderbuffers), (F, "glDeleteRenderbuffers(%d, %p);\n", n, (const void *) renderbuffers)); } KEYWORD1 void KEYWORD2 NAME(DeleteRenderbuffersEXT)(GLsizei n, const GLuint * renderbuffers) { + (void) n; (void) renderbuffers; DISPATCH(DeleteRenderbuffersEXT, (n, renderbuffers), (F, "glDeleteRenderbuffersEXT(%d, %p);\n", n, (const void *) renderbuffers)); } KEYWORD1 void KEYWORD2 NAME(FramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { + (void) target; (void) attachment; (void) renderbuffertarget; (void) renderbuffer; DISPATCH(FramebufferRenderbufferEXT, (target, attachment, renderbuffertarget, renderbuffer), (F, "glFramebufferRenderbuffer(0x%x, 0x%x, 0x%x, %d);\n", target, attachment, renderbuffertarget, renderbuffer)); } KEYWORD1 void KEYWORD2 NAME(FramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { + (void) target; (void) attachment; (void) renderbuffertarget; (void) renderbuffer; DISPATCH(FramebufferRenderbufferEXT, (target, attachment, renderbuffertarget, renderbuffer), (F, "glFramebufferRenderbufferEXT(0x%x, 0x%x, 0x%x, %d);\n", target, attachment, renderbuffertarget, renderbuffer)); } KEYWORD1 void KEYWORD2 NAME(FramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { + (void) target; (void) attachment; (void) textarget; (void) texture; (void) level; DISPATCH(FramebufferTexture1DEXT, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture1D(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level)); } KEYWORD1 void KEYWORD2 NAME(FramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { + (void) target; (void) attachment; (void) textarget; (void) texture; (void) level; DISPATCH(FramebufferTexture1DEXT, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture1DEXT(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level)); } KEYWORD1 void KEYWORD2 NAME(FramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { + (void) target; (void) attachment; (void) textarget; (void) texture; (void) level; DISPATCH(FramebufferTexture2DEXT, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture2D(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level)); } KEYWORD1 void KEYWORD2 NAME(FramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { + (void) target; (void) attachment; (void) textarget; (void) texture; (void) level; DISPATCH(FramebufferTexture2DEXT, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture2DEXT(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level)); } KEYWORD1 void KEYWORD2 NAME(FramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) { + (void) target; (void) attachment; (void) textarget; (void) texture; (void) level; (void) zoffset; DISPATCH(FramebufferTexture3DEXT, (target, attachment, textarget, texture, level, zoffset), (F, "glFramebufferTexture3D(0x%x, 0x%x, 0x%x, %d, %d, %d);\n", target, attachment, textarget, texture, level, zoffset)); } KEYWORD1 void KEYWORD2 NAME(FramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) { + (void) target; (void) attachment; (void) textarget; (void) texture; (void) level; (void) zoffset; DISPATCH(FramebufferTexture3DEXT, (target, attachment, textarget, texture, level, zoffset), (F, "glFramebufferTexture3DEXT(0x%x, 0x%x, 0x%x, %d, %d, %d);\n", target, attachment, textarget, texture, level, zoffset)); } KEYWORD1 void KEYWORD2 NAME(GenFramebuffers)(GLsizei n, GLuint * framebuffers) { + (void) n; (void) framebuffers; DISPATCH(GenFramebuffersEXT, (n, framebuffers), (F, "glGenFramebuffers(%d, %p);\n", n, (const void *) framebuffers)); } KEYWORD1 void KEYWORD2 NAME(GenFramebuffersEXT)(GLsizei n, GLuint * framebuffers) { + (void) n; (void) framebuffers; DISPATCH(GenFramebuffersEXT, (n, framebuffers), (F, "glGenFramebuffersEXT(%d, %p);\n", n, (const void *) framebuffers)); } KEYWORD1 void KEYWORD2 NAME(GenRenderbuffers)(GLsizei n, GLuint * renderbuffers) { + (void) n; (void) renderbuffers; DISPATCH(GenRenderbuffersEXT, (n, renderbuffers), (F, "glGenRenderbuffers(%d, %p);\n", n, (const void *) renderbuffers)); } KEYWORD1 void KEYWORD2 NAME(GenRenderbuffersEXT)(GLsizei n, GLuint * renderbuffers) { + (void) n; (void) renderbuffers; DISPATCH(GenRenderbuffersEXT, (n, renderbuffers), (F, "glGenRenderbuffersEXT(%d, %p);\n", n, (const void *) renderbuffers)); } KEYWORD1 void KEYWORD2 NAME(GenerateMipmap)(GLenum target) { + (void) target; DISPATCH(GenerateMipmapEXT, (target), (F, "glGenerateMipmap(0x%x);\n", target)); } KEYWORD1 void KEYWORD2 NAME(GenerateMipmapEXT)(GLenum target) { + (void) target; DISPATCH(GenerateMipmapEXT, (target), (F, "glGenerateMipmapEXT(0x%x);\n", target)); } KEYWORD1 void KEYWORD2 NAME(GetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint * params) { + (void) target; (void) attachment; (void) pname; (void) params; DISPATCH(GetFramebufferAttachmentParameterivEXT, (target, attachment, pname, params), (F, "glGetFramebufferAttachmentParameteriv(0x%x, 0x%x, 0x%x, %p);\n", target, attachment, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint * params) { + (void) target; (void) attachment; (void) pname; (void) params; DISPATCH(GetFramebufferAttachmentParameterivEXT, (target, attachment, pname, params), (F, "glGetFramebufferAttachmentParameterivEXT(0x%x, 0x%x, 0x%x, %p);\n", target, attachment, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint * params) { + (void) target; (void) pname; (void) params; DISPATCH(GetRenderbufferParameterivEXT, (target, pname, params), (F, "glGetRenderbufferParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint * params) { + (void) target; (void) pname; (void) params; DISPATCH(GetRenderbufferParameterivEXT, (target, pname, params), (F, "glGetRenderbufferParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 GLboolean KEYWORD2 NAME(IsFramebuffer)(GLuint framebuffer) { + (void) framebuffer; RETURN_DISPATCH(IsFramebufferEXT, (framebuffer), (F, "glIsFramebuffer(%d);\n", framebuffer)); } KEYWORD1 GLboolean KEYWORD2 NAME(IsFramebufferEXT)(GLuint framebuffer) { + (void) framebuffer; RETURN_DISPATCH(IsFramebufferEXT, (framebuffer), (F, "glIsFramebufferEXT(%d);\n", framebuffer)); } KEYWORD1 GLboolean KEYWORD2 NAME(IsRenderbuffer)(GLuint renderbuffer) { + (void) renderbuffer; RETURN_DISPATCH(IsRenderbufferEXT, (renderbuffer), (F, "glIsRenderbuffer(%d);\n", renderbuffer)); } KEYWORD1 GLboolean KEYWORD2 NAME(IsRenderbufferEXT)(GLuint renderbuffer) { + (void) renderbuffer; RETURN_DISPATCH(IsRenderbufferEXT, (renderbuffer), (F, "glIsRenderbufferEXT(%d);\n", renderbuffer)); } KEYWORD1 void KEYWORD2 NAME(RenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { + (void) target; (void) internalformat; (void) width; (void) height; DISPATCH(RenderbufferStorageEXT, (target, internalformat, width, height), (F, "glRenderbufferStorage(0x%x, 0x%x, %d, %d);\n", target, internalformat, width, height)); } KEYWORD1 void KEYWORD2 NAME(RenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { + (void) target; (void) internalformat; (void) width; (void) height; DISPATCH(RenderbufferStorageEXT, (target, internalformat, width, height), (F, "glRenderbufferStorageEXT(0x%x, 0x%x, %d, %d);\n", target, internalformat, width, height)); } KEYWORD1 void KEYWORD2 NAME(BlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { + (void) srcX0; (void) srcY0; (void) srcX1; (void) srcY1; (void) dstX0; (void) dstY0; (void) dstX1; (void) dstY1; (void) mask; (void) filter; DISPATCH(BlitFramebufferEXT, (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter), (F, "glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d, %d, 0x%x);\n", srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)); } @@ -5877,6 +6992,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_853)(GLint srcX0, GLint srcY0, GL KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_853)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { + (void) srcX0; (void) srcY0; (void) srcX1; (void) srcY1; (void) dstX0; (void) dstY0; (void) dstX1; (void) dstY1; (void) mask; (void) filter; DISPATCH(BlitFramebufferEXT, (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter), (F, "glBlitFramebufferEXT(%d, %d, %d, %d, %d, %d, %d, %d, %d, 0x%x);\n", srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)); } @@ -5884,6 +7000,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_854)(GLenum target, GLenum pname, KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_854)(GLenum target, GLenum pname, GLint param) { + (void) target; (void) pname; (void) param; DISPATCH(BufferParameteriAPPLE, (target, pname, param), (F, "glBufferParameteriAPPLE(0x%x, 0x%x, %d);\n", target, pname, param)); } @@ -5891,476 +7008,577 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_855)(GLenum target, GLintptr offs KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_855)(GLenum target, GLintptr offset, GLsizeiptr size) { + (void) target; (void) offset; (void) size; DISPATCH(FlushMappedBufferRangeAPPLE, (target, offset, size), (F, "glFlushMappedBufferRangeAPPLE(0x%x, %d, %d);\n", target, offset, size)); } KEYWORD1 void KEYWORD2 NAME(BindFragDataLocationEXT)(GLuint program, GLuint colorNumber, const GLchar * name) { + (void) program; (void) colorNumber; (void) name; DISPATCH(BindFragDataLocationEXT, (program, colorNumber, name), (F, "glBindFragDataLocationEXT(%d, %d, %p);\n", program, colorNumber, (const void *) name)); } KEYWORD1 void KEYWORD2 NAME(BindFragDataLocation)(GLuint program, GLuint colorNumber, const GLchar * name) { + (void) program; (void) colorNumber; (void) name; DISPATCH(BindFragDataLocationEXT, (program, colorNumber, name), (F, "glBindFragDataLocation(%d, %d, %p);\n", program, colorNumber, (const void *) name)); } KEYWORD1 GLint KEYWORD2 NAME(GetFragDataLocationEXT)(GLuint program, const GLchar * name) { + (void) program; (void) name; RETURN_DISPATCH(GetFragDataLocationEXT, (program, name), (F, "glGetFragDataLocationEXT(%d, %p);\n", program, (const void *) name)); } KEYWORD1 GLint KEYWORD2 NAME(GetFragDataLocation)(GLuint program, const GLchar * name) { + (void) program; (void) name; RETURN_DISPATCH(GetFragDataLocationEXT, (program, name), (F, "glGetFragDataLocation(%d, %p);\n", program, (const void *) name)); } KEYWORD1 void KEYWORD2 NAME(GetUniformuivEXT)(GLuint program, GLint location, GLuint * params) { + (void) program; (void) location; (void) params; DISPATCH(GetUniformuivEXT, (program, location, params), (F, "glGetUniformuivEXT(%d, %d, %p);\n", program, location, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetUniformuiv)(GLuint program, GLint location, GLuint * params) { + (void) program; (void) location; (void) params; DISPATCH(GetUniformuivEXT, (program, location, params), (F, "glGetUniformuiv(%d, %d, %p);\n", program, location, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetVertexAttribIivEXT)(GLuint index, GLenum pname, GLint * params) { + (void) index; (void) pname; (void) params; DISPATCH(GetVertexAttribIivEXT, (index, pname, params), (F, "glGetVertexAttribIivEXT(%d, 0x%x, %p);\n", index, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetVertexAttribIiv)(GLuint index, GLenum pname, GLint * params) { + (void) index; (void) pname; (void) params; DISPATCH(GetVertexAttribIivEXT, (index, pname, params), (F, "glGetVertexAttribIiv(%d, 0x%x, %p);\n", index, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetVertexAttribIuivEXT)(GLuint index, GLenum pname, GLuint * params) { + (void) index; (void) pname; (void) params; DISPATCH(GetVertexAttribIuivEXT, (index, pname, params), (F, "glGetVertexAttribIuivEXT(%d, 0x%x, %p);\n", index, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint * params) { + (void) index; (void) pname; (void) params; DISPATCH(GetVertexAttribIuivEXT, (index, pname, params), (F, "glGetVertexAttribIuiv(%d, 0x%x, %p);\n", index, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(Uniform1uiEXT)(GLint location, GLuint x) { + (void) location; (void) x; DISPATCH(Uniform1uiEXT, (location, x), (F, "glUniform1uiEXT(%d, %d);\n", location, x)); } KEYWORD1 void KEYWORD2 NAME(Uniform1ui)(GLint location, GLuint x) { + (void) location; (void) x; DISPATCH(Uniform1uiEXT, (location, x), (F, "glUniform1ui(%d, %d);\n", location, x)); } KEYWORD1 void KEYWORD2 NAME(Uniform1uivEXT)(GLint location, GLsizei count, const GLuint * value) { + (void) location; (void) count; (void) value; DISPATCH(Uniform1uivEXT, (location, count, value), (F, "glUniform1uivEXT(%d, %d, %p);\n", location, count, (const void *) value)); } KEYWORD1 void KEYWORD2 NAME(Uniform1uiv)(GLint location, GLsizei count, const GLuint * value) { + (void) location; (void) count; (void) value; DISPATCH(Uniform1uivEXT, (location, count, value), (F, "glUniform1uiv(%d, %d, %p);\n", location, count, (const void *) value)); } KEYWORD1 void KEYWORD2 NAME(Uniform2uiEXT)(GLint location, GLuint x, GLuint y) { + (void) location; (void) x; (void) y; DISPATCH(Uniform2uiEXT, (location, x, y), (F, "glUniform2uiEXT(%d, %d, %d);\n", location, x, y)); } KEYWORD1 void KEYWORD2 NAME(Uniform2ui)(GLint location, GLuint x, GLuint y) { + (void) location; (void) x; (void) y; DISPATCH(Uniform2uiEXT, (location, x, y), (F, "glUniform2ui(%d, %d, %d);\n", location, x, y)); } KEYWORD1 void KEYWORD2 NAME(Uniform2uivEXT)(GLint location, GLsizei count, const GLuint * value) { + (void) location; (void) count; (void) value; DISPATCH(Uniform2uivEXT, (location, count, value), (F, "glUniform2uivEXT(%d, %d, %p);\n", location, count, (const void *) value)); } KEYWORD1 void KEYWORD2 NAME(Uniform2uiv)(GLint location, GLsizei count, const GLuint * value) { + (void) location; (void) count; (void) value; DISPATCH(Uniform2uivEXT, (location, count, value), (F, "glUniform2uiv(%d, %d, %p);\n", location, count, (const void *) value)); } KEYWORD1 void KEYWORD2 NAME(Uniform3uiEXT)(GLint location, GLuint x, GLuint y, GLuint z) { + (void) location; (void) x; (void) y; (void) z; DISPATCH(Uniform3uiEXT, (location, x, y, z), (F, "glUniform3uiEXT(%d, %d, %d, %d);\n", location, x, y, z)); } KEYWORD1 void KEYWORD2 NAME(Uniform3ui)(GLint location, GLuint x, GLuint y, GLuint z) { + (void) location; (void) x; (void) y; (void) z; DISPATCH(Uniform3uiEXT, (location, x, y, z), (F, "glUniform3ui(%d, %d, %d, %d);\n", location, x, y, z)); } KEYWORD1 void KEYWORD2 NAME(Uniform3uivEXT)(GLint location, GLsizei count, const GLuint * value) { + (void) location; (void) count; (void) value; DISPATCH(Uniform3uivEXT, (location, count, value), (F, "glUniform3uivEXT(%d, %d, %p);\n", location, count, (const void *) value)); } KEYWORD1 void KEYWORD2 NAME(Uniform3uiv)(GLint location, GLsizei count, const GLuint * value) { + (void) location; (void) count; (void) value; DISPATCH(Uniform3uivEXT, (location, count, value), (F, "glUniform3uiv(%d, %d, %p);\n", location, count, (const void *) value)); } KEYWORD1 void KEYWORD2 NAME(Uniform4uiEXT)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w) { + (void) location; (void) x; (void) y; (void) z; (void) w; DISPATCH(Uniform4uiEXT, (location, x, y, z, w), (F, "glUniform4uiEXT(%d, %d, %d, %d, %d);\n", location, x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(Uniform4ui)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w) { + (void) location; (void) x; (void) y; (void) z; (void) w; DISPATCH(Uniform4uiEXT, (location, x, y, z, w), (F, "glUniform4ui(%d, %d, %d, %d, %d);\n", location, x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(Uniform4uivEXT)(GLint location, GLsizei count, const GLuint * value) { + (void) location; (void) count; (void) value; DISPATCH(Uniform4uivEXT, (location, count, value), (F, "glUniform4uivEXT(%d, %d, %p);\n", location, count, (const void *) value)); } KEYWORD1 void KEYWORD2 NAME(Uniform4uiv)(GLint location, GLsizei count, const GLuint * value) { + (void) location; (void) count; (void) value; DISPATCH(Uniform4uivEXT, (location, count, value), (F, "glUniform4uiv(%d, %d, %p);\n", location, count, (const void *) value)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribI1iEXT)(GLuint index, GLint x) { + (void) index; (void) x; DISPATCH(VertexAttribI1iEXT, (index, x), (F, "glVertexAttribI1iEXT(%d, %d);\n", index, x)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribI1i)(GLuint index, GLint x) { + (void) index; (void) x; DISPATCH(VertexAttribI1iEXT, (index, x), (F, "glVertexAttribI1i(%d, %d);\n", index, x)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribI1ivEXT)(GLuint index, const GLint * v) { + (void) index; (void) v; DISPATCH(VertexAttribI1ivEXT, (index, v), (F, "glVertexAttribI1ivEXT(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribI1iv)(GLuint index, const GLint * v) { + (void) index; (void) v; DISPATCH(VertexAttribI1ivEXT, (index, v), (F, "glVertexAttribI1iv(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribI1uiEXT)(GLuint index, GLuint x) { + (void) index; (void) x; DISPATCH(VertexAttribI1uiEXT, (index, x), (F, "glVertexAttribI1uiEXT(%d, %d);\n", index, x)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribI1ui)(GLuint index, GLuint x) { + (void) index; (void) x; DISPATCH(VertexAttribI1uiEXT, (index, x), (F, "glVertexAttribI1ui(%d, %d);\n", index, x)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribI1uivEXT)(GLuint index, const GLuint * v) { + (void) index; (void) v; DISPATCH(VertexAttribI1uivEXT, (index, v), (F, "glVertexAttribI1uivEXT(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribI1uiv)(GLuint index, const GLuint * v) { + (void) index; (void) v; DISPATCH(VertexAttribI1uivEXT, (index, v), (F, "glVertexAttribI1uiv(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribI2iEXT)(GLuint index, GLint x, GLint y) { + (void) index; (void) x; (void) y; DISPATCH(VertexAttribI2iEXT, (index, x, y), (F, "glVertexAttribI2iEXT(%d, %d, %d);\n", index, x, y)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribI2i)(GLuint index, GLint x, GLint y) { + (void) index; (void) x; (void) y; DISPATCH(VertexAttribI2iEXT, (index, x, y), (F, "glVertexAttribI2i(%d, %d, %d);\n", index, x, y)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribI2ivEXT)(GLuint index, const GLint * v) { + (void) index; (void) v; DISPATCH(VertexAttribI2ivEXT, (index, v), (F, "glVertexAttribI2ivEXT(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribI2iv)(GLuint index, const GLint * v) { + (void) index; (void) v; DISPATCH(VertexAttribI2ivEXT, (index, v), (F, "glVertexAttribI2iv(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribI2uiEXT)(GLuint index, GLuint x, GLuint y) { + (void) index; (void) x; (void) y; DISPATCH(VertexAttribI2uiEXT, (index, x, y), (F, "glVertexAttribI2uiEXT(%d, %d, %d);\n", index, x, y)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribI2ui)(GLuint index, GLuint x, GLuint y) { + (void) index; (void) x; (void) y; DISPATCH(VertexAttribI2uiEXT, (index, x, y), (F, "glVertexAttribI2ui(%d, %d, %d);\n", index, x, y)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribI2uivEXT)(GLuint index, const GLuint * v) { + (void) index; (void) v; DISPATCH(VertexAttribI2uivEXT, (index, v), (F, "glVertexAttribI2uivEXT(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribI2uiv)(GLuint index, const GLuint * v) { + (void) index; (void) v; DISPATCH(VertexAttribI2uivEXT, (index, v), (F, "glVertexAttribI2uiv(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribI3iEXT)(GLuint index, GLint x, GLint y, GLint z) { + (void) index; (void) x; (void) y; (void) z; DISPATCH(VertexAttribI3iEXT, (index, x, y, z), (F, "glVertexAttribI3iEXT(%d, %d, %d, %d);\n", index, x, y, z)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z) { + (void) index; (void) x; (void) y; (void) z; DISPATCH(VertexAttribI3iEXT, (index, x, y, z), (F, "glVertexAttribI3i(%d, %d, %d, %d);\n", index, x, y, z)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribI3ivEXT)(GLuint index, const GLint * v) { + (void) index; (void) v; DISPATCH(VertexAttribI3ivEXT, (index, v), (F, "glVertexAttribI3ivEXT(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribI3iv)(GLuint index, const GLint * v) { + (void) index; (void) v; DISPATCH(VertexAttribI3ivEXT, (index, v), (F, "glVertexAttribI3iv(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribI3uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z) { + (void) index; (void) x; (void) y; (void) z; DISPATCH(VertexAttribI3uiEXT, (index, x, y, z), (F, "glVertexAttribI3uiEXT(%d, %d, %d, %d);\n", index, x, y, z)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z) { + (void) index; (void) x; (void) y; (void) z; DISPATCH(VertexAttribI3uiEXT, (index, x, y, z), (F, "glVertexAttribI3ui(%d, %d, %d, %d);\n", index, x, y, z)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribI3uivEXT)(GLuint index, const GLuint * v) { + (void) index; (void) v; DISPATCH(VertexAttribI3uivEXT, (index, v), (F, "glVertexAttribI3uivEXT(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribI3uiv)(GLuint index, const GLuint * v) { + (void) index; (void) v; DISPATCH(VertexAttribI3uivEXT, (index, v), (F, "glVertexAttribI3uiv(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribI4bvEXT)(GLuint index, const GLbyte * v) { + (void) index; (void) v; DISPATCH(VertexAttribI4bvEXT, (index, v), (F, "glVertexAttribI4bvEXT(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribI4bv)(GLuint index, const GLbyte * v) { + (void) index; (void) v; DISPATCH(VertexAttribI4bvEXT, (index, v), (F, "glVertexAttribI4bv(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribI4iEXT)(GLuint index, GLint x, GLint y, GLint z, GLint w) { + (void) index; (void) x; (void) y; (void) z; (void) w; DISPATCH(VertexAttribI4iEXT, (index, x, y, z, w), (F, "glVertexAttribI4iEXT(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w) { + (void) index; (void) x; (void) y; (void) z; (void) w; DISPATCH(VertexAttribI4iEXT, (index, x, y, z, w), (F, "glVertexAttribI4i(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribI4ivEXT)(GLuint index, const GLint * v) { + (void) index; (void) v; DISPATCH(VertexAttribI4ivEXT, (index, v), (F, "glVertexAttribI4ivEXT(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribI4iv)(GLuint index, const GLint * v) { + (void) index; (void) v; DISPATCH(VertexAttribI4ivEXT, (index, v), (F, "glVertexAttribI4iv(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribI4svEXT)(GLuint index, const GLshort * v) { + (void) index; (void) v; DISPATCH(VertexAttribI4svEXT, (index, v), (F, "glVertexAttribI4svEXT(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribI4sv)(GLuint index, const GLshort * v) { + (void) index; (void) v; DISPATCH(VertexAttribI4svEXT, (index, v), (F, "glVertexAttribI4sv(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribI4ubvEXT)(GLuint index, const GLubyte * v) { + (void) index; (void) v; DISPATCH(VertexAttribI4ubvEXT, (index, v), (F, "glVertexAttribI4ubvEXT(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribI4ubv)(GLuint index, const GLubyte * v) { + (void) index; (void) v; DISPATCH(VertexAttribI4ubvEXT, (index, v), (F, "glVertexAttribI4ubv(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribI4uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) { + (void) index; (void) x; (void) y; (void) z; (void) w; DISPATCH(VertexAttribI4uiEXT, (index, x, y, z, w), (F, "glVertexAttribI4uiEXT(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) { + (void) index; (void) x; (void) y; (void) z; (void) w; DISPATCH(VertexAttribI4uiEXT, (index, x, y, z, w), (F, "glVertexAttribI4ui(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribI4uivEXT)(GLuint index, const GLuint * v) { + (void) index; (void) v; DISPATCH(VertexAttribI4uivEXT, (index, v), (F, "glVertexAttribI4uivEXT(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribI4uiv)(GLuint index, const GLuint * v) { + (void) index; (void) v; DISPATCH(VertexAttribI4uivEXT, (index, v), (F, "glVertexAttribI4uiv(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribI4usvEXT)(GLuint index, const GLushort * v) { + (void) index; (void) v; DISPATCH(VertexAttribI4usvEXT, (index, v), (F, "glVertexAttribI4usvEXT(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribI4usv)(GLuint index, const GLushort * v) { + (void) index; (void) v; DISPATCH(VertexAttribI4usvEXT, (index, v), (F, "glVertexAttribI4usv(%d, %p);\n", index, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribIPointerEXT)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) { + (void) index; (void) size; (void) type; (void) stride; (void) pointer; DISPATCH(VertexAttribIPointerEXT, (index, size, type, stride, pointer), (F, "glVertexAttribIPointerEXT(%d, %d, 0x%x, %d, %p);\n", index, size, type, stride, (const void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) { + (void) index; (void) size; (void) type; (void) stride; (void) pointer; DISPATCH(VertexAttribIPointerEXT, (index, size, type, stride, pointer), (F, "glVertexAttribIPointer(%d, %d, 0x%x, %d, %p);\n", index, size, type, stride, (const void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(FramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) { + (void) target; (void) attachment; (void) texture; (void) level; (void) layer; DISPATCH(FramebufferTextureLayerEXT, (target, attachment, texture, level, layer), (F, "glFramebufferTextureLayer(0x%x, 0x%x, %d, %d, %d);\n", target, attachment, texture, level, layer)); } +KEYWORD1 void KEYWORD2 NAME(FramebufferTextureLayerARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) +{ + (void) target; (void) attachment; (void) texture; (void) level; (void) layer; + DISPATCH(FramebufferTextureLayerEXT, (target, attachment, texture, level, layer), (F, "glFramebufferTextureLayerARB(0x%x, 0x%x, %d, %d, %d);\n", target, attachment, texture, level, layer)); +} + KEYWORD1 void KEYWORD2 NAME(FramebufferTextureLayerEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) { + (void) target; (void) attachment; (void) texture; (void) level; (void) layer; DISPATCH(FramebufferTextureLayerEXT, (target, attachment, texture, level, layer), (F, "glFramebufferTextureLayerEXT(0x%x, 0x%x, %d, %d, %d);\n", target, attachment, texture, level, layer)); } KEYWORD1 void KEYWORD2 NAME(ColorMaskIndexedEXT)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a) { + (void) buf; (void) r; (void) g; (void) b; (void) a; DISPATCH(ColorMaskIndexedEXT, (buf, r, g, b, a), (F, "glColorMaskIndexedEXT(%d, %d, %d, %d, %d);\n", buf, r, g, b, a)); } KEYWORD1 void KEYWORD2 NAME(ColorMaski)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a) { + (void) buf; (void) r; (void) g; (void) b; (void) a; DISPATCH(ColorMaskIndexedEXT, (buf, r, g, b, a), (F, "glColorMaski(%d, %d, %d, %d, %d);\n", buf, r, g, b, a)); } KEYWORD1 void KEYWORD2 NAME(DisableIndexedEXT)(GLenum target, GLuint index) { + (void) target; (void) index; DISPATCH(DisableIndexedEXT, (target, index), (F, "glDisableIndexedEXT(0x%x, %d);\n", target, index)); } KEYWORD1 void KEYWORD2 NAME(Disablei)(GLenum target, GLuint index) { + (void) target; (void) index; DISPATCH(DisableIndexedEXT, (target, index), (F, "glDisablei(0x%x, %d);\n", target, index)); } KEYWORD1 void KEYWORD2 NAME(EnableIndexedEXT)(GLenum target, GLuint index) { + (void) target; (void) index; DISPATCH(EnableIndexedEXT, (target, index), (F, "glEnableIndexedEXT(0x%x, %d);\n", target, index)); } KEYWORD1 void KEYWORD2 NAME(Enablei)(GLenum target, GLuint index) { + (void) target; (void) index; DISPATCH(EnableIndexedEXT, (target, index), (F, "glEnablei(0x%x, %d);\n", target, index)); } KEYWORD1 void KEYWORD2 NAME(GetBooleanIndexedvEXT)(GLenum value, GLuint index, GLboolean * data) { + (void) value; (void) index; (void) data; DISPATCH(GetBooleanIndexedvEXT, (value, index, data), (F, "glGetBooleanIndexedvEXT(0x%x, %d, %p);\n", value, index, (const void *) data)); } KEYWORD1 void KEYWORD2 NAME(GetBooleani_v)(GLenum value, GLuint index, GLboolean * data) { + (void) value; (void) index; (void) data; DISPATCH(GetBooleanIndexedvEXT, (value, index, data), (F, "glGetBooleani_v(0x%x, %d, %p);\n", value, index, (const void *) data)); } KEYWORD1 void KEYWORD2 NAME(GetIntegerIndexedvEXT)(GLenum value, GLuint index, GLint * data) { + (void) value; (void) index; (void) data; DISPATCH(GetIntegerIndexedvEXT, (value, index, data), (F, "glGetIntegerIndexedvEXT(0x%x, %d, %p);\n", value, index, (const void *) data)); } KEYWORD1 void KEYWORD2 NAME(GetIntegeri_v)(GLenum value, GLuint index, GLint * data) { + (void) value; (void) index; (void) data; DISPATCH(GetIntegerIndexedvEXT, (value, index, data), (F, "glGetIntegeri_v(0x%x, %d, %p);\n", value, index, (const void *) data)); } KEYWORD1 GLboolean KEYWORD2 NAME(IsEnabledIndexedEXT)(GLenum target, GLuint index) { + (void) target; (void) index; RETURN_DISPATCH(IsEnabledIndexedEXT, (target, index), (F, "glIsEnabledIndexedEXT(0x%x, %d);\n", target, index)); } KEYWORD1 GLboolean KEYWORD2 NAME(IsEnabledi)(GLenum target, GLuint index) { + (void) target; (void) index; RETURN_DISPATCH(IsEnabledIndexedEXT, (target, index), (F, "glIsEnabledi(0x%x, %d);\n", target, index)); } KEYWORD1 void KEYWORD2 NAME(ClearColorIiEXT)(GLint r, GLint g, GLint b, GLint a) { + (void) r; (void) g; (void) b; (void) a; DISPATCH(ClearColorIiEXT, (r, g, b, a), (F, "glClearColorIiEXT(%d, %d, %d, %d);\n", r, g, b, a)); } KEYWORD1 void KEYWORD2 NAME(ClearColorIuiEXT)(GLuint r, GLuint g, GLuint b, GLuint a) { + (void) r; (void) g; (void) b; (void) a; DISPATCH(ClearColorIuiEXT, (r, g, b, a), (F, "glClearColorIuiEXT(%d, %d, %d, %d);\n", r, g, b, a)); } KEYWORD1 void KEYWORD2 NAME(GetTexParameterIivEXT)(GLenum target, GLenum pname, GLint * params) { + (void) target; (void) pname; (void) params; DISPATCH(GetTexParameterIivEXT, (target, pname, params), (F, "glGetTexParameterIivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexParameterIiv)(GLenum target, GLenum pname, GLint * params) { + (void) target; (void) pname; (void) params; DISPATCH(GetTexParameterIivEXT, (target, pname, params), (F, "glGetTexParameterIiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexParameterIuivEXT)(GLenum target, GLenum pname, GLuint * params) { + (void) target; (void) pname; (void) params; DISPATCH(GetTexParameterIuivEXT, (target, pname, params), (F, "glGetTexParameterIuivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexParameterIuiv)(GLenum target, GLenum pname, GLuint * params) { + (void) target; (void) pname; (void) params; DISPATCH(GetTexParameterIuivEXT, (target, pname, params), (F, "glGetTexParameterIuiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(TexParameterIivEXT)(GLenum target, GLenum pname, const GLint * params) { + (void) target; (void) pname; (void) params; DISPATCH(TexParameterIivEXT, (target, pname, params), (F, "glTexParameterIivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(TexParameterIiv)(GLenum target, GLenum pname, const GLint * params) { + (void) target; (void) pname; (void) params; DISPATCH(TexParameterIivEXT, (target, pname, params), (F, "glTexParameterIiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(TexParameterIuivEXT)(GLenum target, GLenum pname, const GLuint * params) { + (void) target; (void) pname; (void) params; DISPATCH(TexParameterIuivEXT, (target, pname, params), (F, "glTexParameterIuivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(TexParameterIuiv)(GLenum target, GLenum pname, const GLuint * params) { + (void) target; (void) pname; (void) params; DISPATCH(TexParameterIuivEXT, (target, pname, params), (F, "glTexParameterIuiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(BeginConditionalRenderNV)(GLuint query, GLenum mode) { + (void) query; (void) mode; DISPATCH(BeginConditionalRenderNV, (query, mode), (F, "glBeginConditionalRenderNV(%d, 0x%x);\n", query, mode)); } KEYWORD1 void KEYWORD2 NAME(BeginConditionalRender)(GLuint query, GLenum mode) { + (void) query; (void) mode; DISPATCH(BeginConditionalRenderNV, (query, mode), (F, "glBeginConditionalRender(%d, 0x%x);\n", query, mode)); } @@ -6376,36 +7594,43 @@ KEYWORD1 void KEYWORD2 NAME(EndConditionalRender)(void) KEYWORD1 void KEYWORD2 NAME(BeginTransformFeedbackEXT)(GLenum mode) { + (void) mode; DISPATCH(BeginTransformFeedbackEXT, (mode), (F, "glBeginTransformFeedbackEXT(0x%x);\n", mode)); } KEYWORD1 void KEYWORD2 NAME(BeginTransformFeedback)(GLenum mode) { + (void) mode; DISPATCH(BeginTransformFeedbackEXT, (mode), (F, "glBeginTransformFeedback(0x%x);\n", mode)); } KEYWORD1 void KEYWORD2 NAME(BindBufferBaseEXT)(GLenum target, GLuint index, GLuint buffer) { + (void) target; (void) index; (void) buffer; DISPATCH(BindBufferBaseEXT, (target, index, buffer), (F, "glBindBufferBaseEXT(0x%x, %d, %d);\n", target, index, buffer)); } KEYWORD1 void KEYWORD2 NAME(BindBufferBase)(GLenum target, GLuint index, GLuint buffer) { + (void) target; (void) index; (void) buffer; DISPATCH(BindBufferBaseEXT, (target, index, buffer), (F, "glBindBufferBase(0x%x, %d, %d);\n", target, index, buffer)); } KEYWORD1 void KEYWORD2 NAME(BindBufferOffsetEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset) { + (void) target; (void) index; (void) buffer; (void) offset; DISPATCH(BindBufferOffsetEXT, (target, index, buffer, offset), (F, "glBindBufferOffsetEXT(0x%x, %d, %d, %d);\n", target, index, buffer, offset)); } KEYWORD1 void KEYWORD2 NAME(BindBufferRangeEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) { + (void) target; (void) index; (void) buffer; (void) offset; (void) size; DISPATCH(BindBufferRangeEXT, (target, index, buffer, offset, size), (F, "glBindBufferRangeEXT(0x%x, %d, %d, %d, %d);\n", target, index, buffer, offset, size)); } KEYWORD1 void KEYWORD2 NAME(BindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) { + (void) target; (void) index; (void) buffer; (void) offset; (void) size; DISPATCH(BindBufferRangeEXT, (target, index, buffer, offset, size), (F, "glBindBufferRange(0x%x, %d, %d, %d, %d);\n", target, index, buffer, offset, size)); } @@ -6421,31 +7646,37 @@ KEYWORD1 void KEYWORD2 NAME(EndTransformFeedback)(void) KEYWORD1 void KEYWORD2 NAME(GetTransformFeedbackVaryingEXT)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) { + (void) program; (void) index; (void) bufSize; (void) length; (void) size; (void) type; (void) name; DISPATCH(GetTransformFeedbackVaryingEXT, (program, index, bufSize, length, size, type, name), (F, "glGetTransformFeedbackVaryingEXT(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name)); } KEYWORD1 void KEYWORD2 NAME(GetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) { + (void) program; (void) index; (void) bufSize; (void) length; (void) size; (void) type; (void) name; DISPATCH(GetTransformFeedbackVaryingEXT, (program, index, bufSize, length, size, type, name), (F, "glGetTransformFeedbackVarying(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name)); } KEYWORD1 void KEYWORD2 NAME(TransformFeedbackVaryingsEXT)(GLuint program, GLsizei count, const char ** varyings, GLenum bufferMode) { + (void) program; (void) count; (void) varyings; (void) bufferMode; DISPATCH(TransformFeedbackVaryingsEXT, (program, count, varyings, bufferMode), (F, "glTransformFeedbackVaryingsEXT(%d, %d, %p, 0x%x);\n", program, count, (const void *) varyings, bufferMode)); } KEYWORD1 void KEYWORD2 NAME(TransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar* * varyings, GLenum bufferMode) { + (void) program; (void) count; (void) varyings; (void) bufferMode; DISPATCH(TransformFeedbackVaryingsEXT, (program, count, varyings, bufferMode), (F, "glTransformFeedbackVaryings(%d, %d, %p, 0x%x);\n", program, count, (const void *) varyings, bufferMode)); } KEYWORD1 void KEYWORD2 NAME(ProvokingVertexEXT)(GLenum mode) { + (void) mode; DISPATCH(ProvokingVertexEXT, (mode), (F, "glProvokingVertexEXT(0x%x);\n", mode)); } KEYWORD1 void KEYWORD2 NAME(ProvokingVertex)(GLenum mode) { + (void) mode; DISPATCH(ProvokingVertexEXT, (mode), (F, "glProvokingVertex(0x%x);\n", mode)); } @@ -6453,6 +7684,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_913)(GLenum target, GLenum pname, KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_913)(GLenum target, GLenum pname, GLvoid ** params) { + (void) target; (void) pname; (void) params; DISPATCH(GetTexParameterPointervAPPLE, (target, pname, params), (F, "glGetTexParameterPointervAPPLE(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } @@ -6460,36 +7692,43 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_914)(GLenum target, GLsizei lengt KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_914)(GLenum target, GLsizei length, GLvoid * pointer) { + (void) target; (void) length; (void) pointer; DISPATCH(TextureRangeAPPLE, (target, length, pointer), (F, "glTextureRangeAPPLE(0x%x, %d, %p);\n", target, length, (const void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(GetObjectParameterivAPPLE)(GLenum objectType, GLuint name, GLenum pname, GLint * value) { + (void) objectType; (void) name; (void) pname; (void) value; DISPATCH(GetObjectParameterivAPPLE, (objectType, name, pname, value), (F, "glGetObjectParameterivAPPLE(0x%x, %d, 0x%x, %p);\n", objectType, name, pname, (const void *) value)); } KEYWORD1 GLenum KEYWORD2 NAME(ObjectPurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option) { + (void) objectType; (void) name; (void) option; RETURN_DISPATCH(ObjectPurgeableAPPLE, (objectType, name, option), (F, "glObjectPurgeableAPPLE(0x%x, %d, 0x%x);\n", objectType, name, option)); } KEYWORD1 GLenum KEYWORD2 NAME(ObjectUnpurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option) { + (void) objectType; (void) name; (void) option; RETURN_DISPATCH(ObjectUnpurgeableAPPLE, (objectType, name, option), (F, "glObjectUnpurgeableAPPLE(0x%x, %d, 0x%x);\n", objectType, name, option)); } KEYWORD1 void KEYWORD2 NAME(ActiveProgramEXT)(GLuint program) { + (void) program; DISPATCH(ActiveProgramEXT, (program), (F, "glActiveProgramEXT(%d);\n", program)); } KEYWORD1 GLuint KEYWORD2 NAME(CreateShaderProgramEXT)(GLenum type, const GLchar * string) { + (void) type; (void) string; RETURN_DISPATCH(CreateShaderProgramEXT, (type, string), (F, "glCreateShaderProgramEXT(0x%x, %p);\n", type, (const void *) string)); } KEYWORD1 void KEYWORD2 NAME(UseShaderProgramEXT)(GLenum type, GLuint program) { + (void) type; (void) program; DISPATCH(UseShaderProgramEXT, (type, program), (F, "glUseShaderProgramEXT(0x%x, %d);\n", type, program)); } @@ -6502,6 +7741,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_922)(GLenum frontfunc, GLenum bac KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_922)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) { + (void) frontfunc; (void) backfunc; (void) ref; (void) mask; DISPATCH(StencilFuncSeparateATI, (frontfunc, backfunc, ref, mask), (F, "glStencilFuncSeparateATI(0x%x, 0x%x, %d, %d);\n", frontfunc, backfunc, ref, mask)); } @@ -6509,6 +7749,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_923)(GLenum target, GLuint index, KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_923)(GLenum target, GLuint index, GLsizei count, const GLfloat * params) { + (void) target; (void) index; (void) count; (void) params; DISPATCH(ProgramEnvParameters4fvEXT, (target, index, count, params), (F, "glProgramEnvParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params)); } @@ -6516,6 +7757,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_924)(GLenum target, GLuint index, KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_924)(GLenum target, GLuint index, GLsizei count, const GLfloat * params) { + (void) target; (void) index; (void) count; (void) params; DISPATCH(ProgramLocalParameters4fvEXT, (target, index, count, params), (F, "glProgramLocalParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params)); } @@ -6523,6 +7765,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_925)(GLuint id, GLenum pname, GLi KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_925)(GLuint id, GLenum pname, GLint64EXT * params) { + (void) id; (void) pname; (void) params; DISPATCH(GetQueryObjecti64vEXT, (id, pname, params), (F, "glGetQueryObjecti64vEXT(%d, 0x%x, %p);\n", id, pname, (const void *) params)); } @@ -6530,16 +7773,19 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_926)(GLuint id, GLenum pname, GLu KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_926)(GLuint id, GLenum pname, GLuint64EXT * params) { + (void) id; (void) pname; (void) params; DISPATCH(GetQueryObjectui64vEXT, (id, pname, params), (F, "glGetQueryObjectui64vEXT(%d, 0x%x, %p);\n", id, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(EGLImageTargetRenderbufferStorageOES)(GLenum target, GLvoid * writeOffset) { + (void) target; (void) writeOffset; DISPATCH(EGLImageTargetRenderbufferStorageOES, (target, writeOffset), (F, "glEGLImageTargetRenderbufferStorageOES(0x%x, %p);\n", target, (const void *) writeOffset)); } KEYWORD1 void KEYWORD2 NAME(EGLImageTargetTexture2DOES)(GLenum target, GLvoid * writeOffset) { + (void) target; (void) writeOffset; DISPATCH(EGLImageTargetTexture2DOES, (target, writeOffset), (F, "glEGLImageTargetTexture2DOES(0x%x, %p);\n", target, (const void *) writeOffset)); } @@ -6551,26 +7797,31 @@ KEYWORD1 void KEYWORD2 NAME(EGLImageTargetTexture2DOES)(GLenum target, GLvoid * KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResidentEXT)(GLsizei n, const GLuint * textures, GLboolean * residences) { + (void) n; (void) textures; (void) residences; RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResidentEXT(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences)); } KEYWORD1 void KEYWORD2 NAME(DeleteTexturesEXT)(GLsizei n, const GLuint * textures) { + (void) n; (void) textures; DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTexturesEXT(%d, %p);\n", n, (const void *) textures)); } KEYWORD1 void KEYWORD2 NAME(GenTexturesEXT)(GLsizei n, GLuint * textures) { + (void) n; (void) textures; DISPATCH(GenTextures, (n, textures), (F, "glGenTexturesEXT(%d, %p);\n", n, (const void *) textures)); } KEYWORD1 GLboolean KEYWORD2 NAME(IsTextureEXT)(GLuint texture) { + (void) texture; RETURN_DISPATCH(IsTexture, (texture), (F, "glIsTextureEXT(%d);\n", texture)); } KEYWORD1 void KEYWORD2 NAME(GetColorTableEXT)(GLenum target, GLenum format, GLenum type, GLvoid * table) { + (void) target; (void) format; (void) type; (void) table; DISPATCH(GetColorTable, (target, format, type, table), (F, "glGetColorTableEXT(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) table)); } @@ -6578,11 +7829,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_343)(GLenum target, GLenum format KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_343)(GLenum target, GLenum format, GLenum type, GLvoid * table) { + (void) target; (void) format; (void) type; (void) table; DISPATCH(GetColorTable, (target, format, type, table), (F, "glGetColorTableSGI(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) table)); } KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params) { + (void) target; (void) pname; (void) params; DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, "glGetColorTableParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } @@ -6590,11 +7843,13 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_344)(GLenum target, GLenum pname, KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_344)(GLenum target, GLenum pname, GLfloat * params) { + (void) target; (void) pname; (void) params; DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, "glGetColorTableParameterfvSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterivEXT)(GLenum target, GLenum pname, GLint * params) { + (void) target; (void) pname; (void) params; DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, "glGetColorTableParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } @@ -6602,6 +7857,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_345)(GLenum target, GLenum pname, KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_345)(GLenum target, GLenum pname, GLint * params) { + (void) target; (void) pname; (void) params; DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, "glGetColorTableParameterivSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } @@ -6609,6 +7865,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_356)(GLenum target, GLenum format KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_356)(GLenum target, GLenum format, GLenum type, GLvoid * image) { + (void) target; (void) format; (void) type; (void) image; DISPATCH(GetConvolutionFilter, (target, format, type, image), (F, "glGetConvolutionFilterEXT(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) image)); } @@ -6616,6 +7873,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_357)(GLenum target, GLenum pname, KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_357)(GLenum target, GLenum pname, GLfloat * params) { + (void) target; (void) pname; (void) params; DISPATCH(GetConvolutionParameterfv, (target, pname, params), (F, "glGetConvolutionParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } @@ -6623,6 +7881,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_358)(GLenum target, GLenum pname, KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_358)(GLenum target, GLenum pname, GLint * params) { + (void) target; (void) pname; (void) params; DISPATCH(GetConvolutionParameteriv, (target, pname, params), (F, "glGetConvolutionParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } @@ -6630,6 +7889,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_359)(GLenum target, GLenum format KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_359)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span) { + (void) target; (void) format; (void) type; (void) row; (void) column; (void) span; DISPATCH(GetSeparableFilter, (target, format, type, row, column, span), (F, "glGetSeparableFilterEXT(0x%x, 0x%x, 0x%x, %p, %p, %p);\n", target, format, type, (const void *) row, (const void *) column, (const void *) span)); } @@ -6637,6 +7897,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_361)(GLenum target, GLboolean res KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_361)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) { + (void) target; (void) reset; (void) format; (void) type; (void) values; DISPATCH(GetHistogram, (target, reset, format, type, values), (F, "glGetHistogramEXT(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values)); } @@ -6644,6 +7905,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_362)(GLenum target, GLenum pname, KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_362)(GLenum target, GLenum pname, GLfloat * params) { + (void) target; (void) pname; (void) params; DISPATCH(GetHistogramParameterfv, (target, pname, params), (F, "glGetHistogramParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } @@ -6651,6 +7913,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_363)(GLenum target, GLenum pname, KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_363)(GLenum target, GLenum pname, GLint * params) { + (void) target; (void) pname; (void) params; DISPATCH(GetHistogramParameteriv, (target, pname, params), (F, "glGetHistogramParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } @@ -6658,6 +7921,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_364)(GLenum target, GLboolean res KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_364)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) { + (void) target; (void) reset; (void) format; (void) type; (void) values; DISPATCH(GetMinmax, (target, reset, format, type, values), (F, "glGetMinmaxEXT(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values)); } @@ -6665,6 +7929,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_365)(GLenum target, GLenum pname, KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_365)(GLenum target, GLenum pname, GLfloat * params) { + (void) target; (void) pname; (void) params; DISPATCH(GetMinmaxParameterfv, (target, pname, params), (F, "glGetMinmaxParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } @@ -6672,6 +7937,7 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_366)(GLenum target, GLenum pname, KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_366)(GLenum target, GLenum pname, GLint * params) { + (void) target; (void) pname; (void) params; DISPATCH(GetMinmaxParameteriv, (target, pname, params), (F, "glGetMinmaxParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } @@ -8060,6 +9326,7 @@ _glapi_proc UNUSED_TABLE_NAME[] = { TABLE_ENTRY(VertexAttribI4usv), TABLE_ENTRY(VertexAttribIPointer), TABLE_ENTRY(FramebufferTextureLayer), + TABLE_ENTRY(FramebufferTextureLayerARB), TABLE_ENTRY(ColorMaski), TABLE_ENTRY(Disablei), TABLE_ENTRY(Enablei), diff --git a/src/mapi/glapi/glprocs.h b/src/mapi/glapi/glprocs.h index 892a68d8030..e69ee3dfa6e 100644 --- a/src/mapi/glapi/glprocs.h +++ b/src/mapi/glapi/glprocs.h @@ -1325,6 +1325,7 @@ static const char gl_string_table[] = "glVertexAttribI4usv\0" "glVertexAttribIPointer\0" "glFramebufferTextureLayer\0" + "glFramebufferTextureLayerARB\0" "glColorMaski\0" "glDisablei\0" "glEnablei\0" @@ -2724,25 +2725,26 @@ static const glprocs_table_t static_functions[] = { NAME_FUNC_OFFSET(23501, glVertexAttribI4usvEXT, glVertexAttribI4usvEXT, NULL, 888), NAME_FUNC_OFFSET(23521, glVertexAttribIPointerEXT, glVertexAttribIPointerEXT, NULL, 889), NAME_FUNC_OFFSET(23544, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, 890), - NAME_FUNC_OFFSET(23570, glColorMaskIndexedEXT, glColorMaskIndexedEXT, NULL, 891), - NAME_FUNC_OFFSET(23583, glDisableIndexedEXT, glDisableIndexedEXT, NULL, 892), - NAME_FUNC_OFFSET(23594, glEnableIndexedEXT, glEnableIndexedEXT, NULL, 893), - NAME_FUNC_OFFSET(23604, glGetBooleanIndexedvEXT, glGetBooleanIndexedvEXT, NULL, 894), - NAME_FUNC_OFFSET(23620, glGetIntegerIndexedvEXT, glGetIntegerIndexedvEXT, NULL, 895), - NAME_FUNC_OFFSET(23636, glIsEnabledIndexedEXT, glIsEnabledIndexedEXT, NULL, 896), - NAME_FUNC_OFFSET(23649, glGetTexParameterIivEXT, glGetTexParameterIivEXT, NULL, 899), - NAME_FUNC_OFFSET(23670, glGetTexParameterIuivEXT, glGetTexParameterIuivEXT, NULL, 900), - NAME_FUNC_OFFSET(23692, glTexParameterIivEXT, glTexParameterIivEXT, NULL, 901), - NAME_FUNC_OFFSET(23710, glTexParameterIuivEXT, glTexParameterIuivEXT, NULL, 902), - NAME_FUNC_OFFSET(23729, glBeginConditionalRenderNV, glBeginConditionalRenderNV, NULL, 903), - NAME_FUNC_OFFSET(23754, glEndConditionalRenderNV, glEndConditionalRenderNV, NULL, 904), - NAME_FUNC_OFFSET(23777, glBeginTransformFeedbackEXT, glBeginTransformFeedbackEXT, NULL, 905), - NAME_FUNC_OFFSET(23802, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, 906), - NAME_FUNC_OFFSET(23819, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, 908), - NAME_FUNC_OFFSET(23837, glEndTransformFeedbackEXT, glEndTransformFeedbackEXT, NULL, 909), - NAME_FUNC_OFFSET(23860, glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, NULL, 910), - NAME_FUNC_OFFSET(23890, glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsEXT, NULL, 911), - NAME_FUNC_OFFSET(23918, glProvokingVertexEXT, glProvokingVertexEXT, NULL, 912), + NAME_FUNC_OFFSET(23570, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, 890), + NAME_FUNC_OFFSET(23599, glColorMaskIndexedEXT, glColorMaskIndexedEXT, NULL, 891), + NAME_FUNC_OFFSET(23612, glDisableIndexedEXT, glDisableIndexedEXT, NULL, 892), + NAME_FUNC_OFFSET(23623, glEnableIndexedEXT, glEnableIndexedEXT, NULL, 893), + NAME_FUNC_OFFSET(23633, glGetBooleanIndexedvEXT, glGetBooleanIndexedvEXT, NULL, 894), + NAME_FUNC_OFFSET(23649, glGetIntegerIndexedvEXT, glGetIntegerIndexedvEXT, NULL, 895), + NAME_FUNC_OFFSET(23665, glIsEnabledIndexedEXT, glIsEnabledIndexedEXT, NULL, 896), + NAME_FUNC_OFFSET(23678, glGetTexParameterIivEXT, glGetTexParameterIivEXT, NULL, 899), + NAME_FUNC_OFFSET(23699, glGetTexParameterIuivEXT, glGetTexParameterIuivEXT, NULL, 900), + NAME_FUNC_OFFSET(23721, glTexParameterIivEXT, glTexParameterIivEXT, NULL, 901), + NAME_FUNC_OFFSET(23739, glTexParameterIuivEXT, glTexParameterIuivEXT, NULL, 902), + NAME_FUNC_OFFSET(23758, glBeginConditionalRenderNV, glBeginConditionalRenderNV, NULL, 903), + NAME_FUNC_OFFSET(23783, glEndConditionalRenderNV, glEndConditionalRenderNV, NULL, 904), + NAME_FUNC_OFFSET(23806, glBeginTransformFeedbackEXT, glBeginTransformFeedbackEXT, NULL, 905), + NAME_FUNC_OFFSET(23831, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, 906), + NAME_FUNC_OFFSET(23848, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, 908), + NAME_FUNC_OFFSET(23866, glEndTransformFeedbackEXT, glEndTransformFeedbackEXT, NULL, 909), + NAME_FUNC_OFFSET(23889, glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, NULL, 910), + NAME_FUNC_OFFSET(23919, glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsEXT, NULL, 911), + NAME_FUNC_OFFSET(23947, glProvokingVertexEXT, glProvokingVertexEXT, NULL, 912), NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0) }; diff --git a/src/mesa/main/enums.c b/src/mesa/main/enums.c index 8a50e26569c..f55a23adace 100644 --- a/src/mesa/main/enums.c +++ b/src/mesa/main/enums.c @@ -1285,6 +1285,7 @@ LONGSTRING static const char enum_string_table[] = "GL_NUM_COMPRESSED_TEXTURE_FORMATS\0" "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB\0" "GL_NUM_EXTENSIONS\0" + "GL_NUM_PROGRAM_BINARY_FORMATS\0" "GL_NUM_PROGRAM_BINARY_FORMATS_OES\0" "GL_NUM_SHADER_BINARY_FORMATS\0" "GL_OBJECT_ACTIVE_ATTRIBUTES_ARB\0" @@ -1493,8 +1494,11 @@ LONGSTRING static const char enum_string_table[] = "GL_PROGRAM_ADDRESS_REGISTERS_ARB\0" "GL_PROGRAM_ALU_INSTRUCTIONS_ARB\0" "GL_PROGRAM_ATTRIBS_ARB\0" + "GL_PROGRAM_BINARY_FORMATS\0" "GL_PROGRAM_BINARY_FORMATS_OES\0" + "GL_PROGRAM_BINARY_LENGTH\0" "GL_PROGRAM_BINARY_LENGTH_OES\0" + "GL_PROGRAM_BINARY_RETRIEVABLE_HINT\0" "GL_PROGRAM_BINDING_ARB\0" "GL_PROGRAM_ERROR_POSITION_ARB\0" "GL_PROGRAM_ERROR_POSITION_NV\0" @@ -2352,7 +2356,7 @@ LONGSTRING static const char enum_string_table[] = "GL_ZOOM_Y\0" ; -static const enum_elt all_enums[2313] = +static const enum_elt all_enums[2317] = { { 0, 0x00000600 }, /* GL_2D */ { 6, 0x00001407 }, /* GL_2_BYTES */ @@ -3602,1096 +3606,1100 @@ static const enum_elt all_enums[2313] = { 27636, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ { 27670, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */ { 27708, 0x0000821D }, /* GL_NUM_EXTENSIONS */ - { 27726, 0x000087FE }, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */ - { 27760, 0x00008DF9 }, /* GL_NUM_SHADER_BINARY_FORMATS */ - { 27789, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */ - { 27821, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */ - { 27863, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */ - { 27893, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */ - { 27933, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */ - { 27964, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */ - { 27993, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */ - { 28021, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */ - { 28051, 0x00002401 }, /* GL_OBJECT_LINEAR */ - { 28068, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */ - { 28094, 0x00002501 }, /* GL_OBJECT_PLANE */ - { 28110, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */ - { 28145, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */ - { 28167, 0x00009112 }, /* GL_OBJECT_TYPE */ - { 28182, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */ - { 28201, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */ - { 28231, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */ - { 28252, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */ - { 28280, 0x00000001 }, /* GL_ONE */ - { 28287, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */ - { 28315, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */ - { 28347, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */ - { 28375, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */ - { 28407, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */ - { 28430, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */ - { 28453, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */ - { 28476, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */ - { 28499, 0x00008598 }, /* GL_OPERAND0_ALPHA */ - { 28517, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */ - { 28539, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */ - { 28561, 0x00008590 }, /* GL_OPERAND0_RGB */ - { 28577, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */ - { 28597, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */ - { 28617, 0x00008599 }, /* GL_OPERAND1_ALPHA */ - { 28635, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */ - { 28657, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */ - { 28679, 0x00008591 }, /* GL_OPERAND1_RGB */ - { 28695, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */ - { 28715, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */ - { 28735, 0x0000859A }, /* GL_OPERAND2_ALPHA */ - { 28753, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */ - { 28775, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */ - { 28797, 0x00008592 }, /* GL_OPERAND2_RGB */ - { 28813, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */ - { 28833, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */ - { 28853, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */ - { 28874, 0x00008593 }, /* GL_OPERAND3_RGB_NV */ - { 28893, 0x00001507 }, /* GL_OR */ - { 28899, 0x00000A01 }, /* GL_ORDER */ - { 28908, 0x0000150D }, /* GL_OR_INVERTED */ - { 28923, 0x0000150B }, /* GL_OR_REVERSE */ - { 28937, 0x00000505 }, /* GL_OUT_OF_MEMORY */ - { 28954, 0x00000D05 }, /* GL_PACK_ALIGNMENT */ - { 28972, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */ - { 28993, 0x00008758 }, /* GL_PACK_INVERT_MESA */ - { 29013, 0x00000D01 }, /* GL_PACK_LSB_FIRST */ - { 29031, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */ - { 29050, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */ - { 29070, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */ - { 29090, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */ - { 29108, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */ - { 29127, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */ - { 29152, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */ - { 29176, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */ - { 29197, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */ - { 29219, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */ - { 29241, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */ - { 29266, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */ - { 29290, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */ - { 29311, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */ - { 29333, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */ - { 29355, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */ - { 29377, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */ - { 29408, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */ - { 29428, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */ - { 29453, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */ - { 29473, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */ - { 29498, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */ - { 29518, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */ - { 29543, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */ - { 29563, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */ - { 29588, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */ - { 29608, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */ - { 29633, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */ - { 29653, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */ - { 29678, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */ - { 29698, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */ - { 29723, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */ - { 29743, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */ - { 29768, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */ - { 29788, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */ - { 29813, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */ - { 29833, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */ - { 29858, 0x00000020 }, /* GL_PIXEL_MODE_BIT */ - { 29876, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */ - { 29897, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */ - { 29926, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */ - { 29959, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */ - { 29984, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */ - { 30007, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ - { 30038, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */ - { 30073, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */ - { 30100, 0x00001B00 }, /* GL_POINT */ - { 30109, 0x00000000 }, /* GL_POINTS */ - { 30119, 0x00000002 }, /* GL_POINT_BIT */ - { 30132, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */ - { 30162, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */ - { 30196, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */ - { 30230, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */ - { 30265, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */ - { 30294, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */ - { 30327, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */ - { 30360, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */ - { 30394, 0x00000B11 }, /* GL_POINT_SIZE */ - { 30408, 0x00008B9F }, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */ - { 30447, 0x00008B9C }, /* GL_POINT_SIZE_ARRAY_OES */ - { 30471, 0x0000898C }, /* GL_POINT_SIZE_ARRAY_POINTER_OES */ - { 30503, 0x0000898B }, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */ - { 30534, 0x0000898A }, /* GL_POINT_SIZE_ARRAY_TYPE_OES */ - { 30563, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */ - { 30589, 0x00008127 }, /* GL_POINT_SIZE_MAX */ - { 30607, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */ - { 30629, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */ - { 30651, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */ - { 30674, 0x00008126 }, /* GL_POINT_SIZE_MIN */ - { 30692, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */ - { 30714, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */ - { 30736, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */ - { 30759, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */ - { 30779, 0x00000B10 }, /* GL_POINT_SMOOTH */ - { 30795, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */ - { 30816, 0x00008861 }, /* GL_POINT_SPRITE */ - { 30832, 0x00008861 }, /* GL_POINT_SPRITE_ARB */ - { 30852, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */ - { 30881, 0x00008861 }, /* GL_POINT_SPRITE_NV */ - { 30900, 0x00008861 }, /* GL_POINT_SPRITE_OES */ - { 30920, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */ - { 30946, 0x00000701 }, /* GL_POINT_TOKEN */ - { 30961, 0x00000009 }, /* GL_POLYGON */ - { 30972, 0x00000008 }, /* GL_POLYGON_BIT */ - { 30987, 0x00000B40 }, /* GL_POLYGON_MODE */ - { 31003, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */ - { 31026, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */ - { 31051, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */ - { 31074, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */ - { 31097, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */ - { 31121, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */ - { 31145, 0x00000B41 }, /* GL_POLYGON_SMOOTH */ - { 31163, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */ - { 31186, 0x00000B42 }, /* GL_POLYGON_STIPPLE */ - { 31205, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */ - { 31228, 0x00000703 }, /* GL_POLYGON_TOKEN */ - { 31245, 0x00001203 }, /* GL_POSITION */ - { 31257, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ - { 31289, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */ - { 31325, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ - { 31358, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */ - { 31395, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ - { 31426, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */ - { 31461, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ - { 31493, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */ - { 31529, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ - { 31562, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ - { 31594, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */ - { 31630, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ - { 31663, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */ - { 31700, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */ - { 31730, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */ - { 31764, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */ - { 31795, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */ - { 31830, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ - { 31861, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */ - { 31896, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ - { 31928, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */ - { 31964, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */ - { 31994, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */ - { 32028, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */ - { 32059, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */ - { 32094, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */ - { 32126, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */ - { 32157, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */ - { 32192, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */ - { 32224, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */ - { 32260, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */ - { 32289, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */ - { 32322, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */ - { 32352, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */ - { 32386, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ - { 32425, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ - { 32458, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ - { 32498, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ - { 32532, 0x00008578 }, /* GL_PREVIOUS */ - { 32544, 0x00008578 }, /* GL_PREVIOUS_ARB */ - { 32560, 0x00008578 }, /* GL_PREVIOUS_EXT */ - { 32576, 0x00008577 }, /* GL_PRIMARY_COLOR */ - { 32593, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */ - { 32614, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */ - { 32635, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED */ - { 32659, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED_EXT */ - { 32687, 0x00008F9D }, /* GL_PRIMITIVE_RESTART */ - { 32708, 0x00008F9E }, /* GL_PRIMITIVE_RESTART_INDEX */ - { 32735, 0x00008559 }, /* GL_PRIMITIVE_RESTART_INDEX_NV */ - { 32765, 0x00008558 }, /* GL_PRIMITIVE_RESTART_NV */ - { 32789, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ - { 32822, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ - { 32854, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */ - { 32877, 0x000087FF }, /* GL_PROGRAM_BINARY_FORMATS_OES */ - { 32907, 0x00008741 }, /* GL_PROGRAM_BINARY_LENGTH_OES */ - { 32936, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */ - { 32959, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */ - { 32989, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */ - { 33018, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */ - { 33046, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */ - { 33068, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */ - { 33096, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */ - { 33124, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */ - { 33146, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */ - { 33167, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - { 33207, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - { 33246, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ - { 33276, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - { 33311, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ - { 33344, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ - { 33378, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - { 33417, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - { 33456, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */ - { 33478, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */ - { 33504, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */ - { 33528, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE */ - { 33550, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE_ARB */ - { 33576, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */ - { 33599, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */ - { 33621, 0x00008628 }, /* GL_PROGRAM_STRING_NV */ - { 33642, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */ - { 33663, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */ - { 33690, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ - { 33722, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ - { 33754, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ - { 33789, 0x00001701 }, /* GL_PROJECTION */ - { 33803, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */ - { 33824, 0x0000898E }, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */ - { 33867, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */ - { 33893, 0x00008E4F }, /* GL_PROVOKING_VERTEX */ - { 33913, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */ - { 33937, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */ - { 33958, 0x00008025 }, /* GL_PROXY_HISTOGRAM */ - { 33977, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */ - { 34000, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ - { 34039, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ - { 34077, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */ - { 34097, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY */ - { 34123, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ - { 34153, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */ - { 34177, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */ - { 34197, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY */ - { 34223, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ - { 34253, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */ - { 34277, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */ - { 34297, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ - { 34330, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */ - { 34356, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */ - { 34386, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE */ - { 34413, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ - { 34444, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */ - { 34474, 0x00008A1D }, /* GL_PURGEABLE_APPLE */ - { 34493, 0x00002003 }, /* GL_Q */ - { 34498, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */ - { 34523, 0x00000007 }, /* GL_QUADS */ - { 34532, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ - { 34576, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */ - { 34624, 0x00008614 }, /* GL_QUAD_MESH_SUN */ - { 34641, 0x00000008 }, /* GL_QUAD_STRIP */ - { 34655, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT */ - { 34682, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT_NV */ - { 34712, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT */ - { 34736, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT_NV */ - { 34763, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */ - { 34785, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */ - { 34811, 0x00008E14 }, /* GL_QUERY_NO_WAIT */ - { 34828, 0x00008E14 }, /* GL_QUERY_NO_WAIT_NV */ - { 34848, 0x00008866 }, /* GL_QUERY_RESULT */ - { 34864, 0x00008866 }, /* GL_QUERY_RESULT_ARB */ - { 34884, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */ - { 34910, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */ - { 34940, 0x00008E13 }, /* GL_QUERY_WAIT */ - { 34954, 0x00008E13 }, /* GL_QUERY_WAIT_NV */ - { 34971, 0x00002002 }, /* GL_R */ - { 34976, 0x00008C3A }, /* GL_R11F_G11F_B10F */ - { 34994, 0x00008F98 }, /* GL_R16_SNORM */ - { 35007, 0x00002A10 }, /* GL_R3_G3_B2 */ - { 35019, 0x00008F94 }, /* GL_R8_SNORM */ - { 35031, 0x00008C89 }, /* GL_RASTERIZER_DISCARD */ - { 35053, 0x00008C89 }, /* GL_RASTERIZER_DISCARD_EXT */ - { 35079, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ - { 35112, 0x00000C02 }, /* GL_READ_BUFFER */ - { 35127, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */ - { 35147, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING */ - { 35175, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ - { 35207, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */ - { 35231, 0x000088B8 }, /* GL_READ_ONLY */ - { 35244, 0x000088B8 }, /* GL_READ_ONLY_ARB */ - { 35261, 0x000088BA }, /* GL_READ_WRITE */ - { 35275, 0x000088BA }, /* GL_READ_WRITE_ARB */ - { 35293, 0x00001903 }, /* GL_RED */ - { 35300, 0x00008016 }, /* GL_REDUCE */ - { 35310, 0x00008016 }, /* GL_REDUCE_EXT */ - { 35324, 0x00000D15 }, /* GL_RED_BIAS */ - { 35336, 0x00000D52 }, /* GL_RED_BITS */ - { 35348, 0x00008D94 }, /* GL_RED_INTEGER */ - { 35363, 0x00008D94 }, /* GL_RED_INTEGER_EXT */ - { 35382, 0x00000D14 }, /* GL_RED_SCALE */ - { 35395, 0x00008F90 }, /* GL_RED_SNORM */ - { 35408, 0x00008512 }, /* GL_REFLECTION_MAP */ - { 35426, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */ - { 35448, 0x00008512 }, /* GL_REFLECTION_MAP_NV */ - { 35469, 0x00008512 }, /* GL_REFLECTION_MAP_OES */ - { 35491, 0x00008A19 }, /* GL_RELEASED_APPLE */ - { 35509, 0x00001C00 }, /* GL_RENDER */ - { 35519, 0x00008D41 }, /* GL_RENDERBUFFER */ - { 35535, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */ - { 35562, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE_OES */ - { 35593, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING */ - { 35617, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */ - { 35645, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_OES */ - { 35673, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */ - { 35699, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE_OES */ - { 35729, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */ - { 35756, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE_OES */ - { 35787, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */ - { 35807, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */ - { 35834, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE_OES */ - { 35865, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */ - { 35888, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */ - { 35915, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_OES */ - { 35942, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ - { 35974, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ - { 36010, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_OES */ - { 36046, 0x00008D41 }, /* GL_RENDERBUFFER_OES */ - { 36066, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */ - { 36091, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE_OES */ - { 36120, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */ - { 36144, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES_EXT */ - { 36172, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */ - { 36201, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE_OES */ - { 36234, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */ - { 36256, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */ - { 36282, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_OES */ - { 36308, 0x00001F01 }, /* GL_RENDERER */ - { 36320, 0x00000C40 }, /* GL_RENDER_MODE */ - { 36335, 0x00002901 }, /* GL_REPEAT */ - { 36345, 0x00001E01 }, /* GL_REPLACE */ - { 36356, 0x00008062 }, /* GL_REPLACE_EXT */ - { 36371, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */ - { 36394, 0x0000803A }, /* GL_RESCALE_NORMAL */ - { 36412, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */ - { 36434, 0x00008256 }, /* GL_RESET_NOTIFICATION_STRATEGY_ARB */ - { 36469, 0x00008A1B }, /* GL_RETAINED_APPLE */ - { 36487, 0x00000102 }, /* GL_RETURN */ - { 36497, 0x00008F99 }, /* GL_RG16_SNORM */ - { 36511, 0x00008F95 }, /* GL_RG8_SNORM */ - { 36524, 0x00001907 }, /* GL_RGB */ - { 36531, 0x00008052 }, /* GL_RGB10 */ - { 36540, 0x00008059 }, /* GL_RGB10_A2 */ - { 36552, 0x00008059 }, /* GL_RGB10_A2_EXT */ - { 36568, 0x00008052 }, /* GL_RGB10_EXT */ - { 36581, 0x00008053 }, /* GL_RGB12 */ - { 36590, 0x00008053 }, /* GL_RGB12_EXT */ - { 36603, 0x00008054 }, /* GL_RGB16 */ - { 36612, 0x0000881B }, /* GL_RGB16F */ - { 36622, 0x00008D89 }, /* GL_RGB16I */ - { 36632, 0x00008D89 }, /* GL_RGB16I_EXT */ - { 36646, 0x00008D77 }, /* GL_RGB16UI */ - { 36657, 0x00008D77 }, /* GL_RGB16UI_EXT */ - { 36672, 0x00008054 }, /* GL_RGB16_EXT */ - { 36685, 0x00008F9A }, /* GL_RGB16_SNORM */ - { 36700, 0x0000804E }, /* GL_RGB2_EXT */ - { 36712, 0x00008815 }, /* GL_RGB32F */ - { 36722, 0x00008D83 }, /* GL_RGB32I */ - { 36732, 0x00008D83 }, /* GL_RGB32I_EXT */ - { 36746, 0x00008D71 }, /* GL_RGB32UI */ - { 36757, 0x00008D71 }, /* GL_RGB32UI_EXT */ - { 36772, 0x0000804F }, /* GL_RGB4 */ - { 36780, 0x0000804F }, /* GL_RGB4_EXT */ - { 36792, 0x000083A1 }, /* GL_RGB4_S3TC */ - { 36805, 0x00008050 }, /* GL_RGB5 */ - { 36813, 0x00008D62 }, /* GL_RGB565 */ - { 36823, 0x00008D62 }, /* GL_RGB565_OES */ - { 36837, 0x00008057 }, /* GL_RGB5_A1 */ - { 36848, 0x00008057 }, /* GL_RGB5_A1_EXT */ - { 36863, 0x00008057 }, /* GL_RGB5_A1_OES */ - { 36878, 0x00008050 }, /* GL_RGB5_EXT */ - { 36890, 0x00008051 }, /* GL_RGB8 */ - { 36898, 0x00008D8F }, /* GL_RGB8I */ - { 36907, 0x00008D8F }, /* GL_RGB8I_EXT */ - { 36920, 0x00008D7D }, /* GL_RGB8UI */ - { 36930, 0x00008D7D }, /* GL_RGB8UI_EXT */ - { 36944, 0x00008051 }, /* GL_RGB8_EXT */ - { 36956, 0x00008051 }, /* GL_RGB8_OES */ - { 36968, 0x00008F96 }, /* GL_RGB8_SNORM */ - { 36982, 0x00008C3D }, /* GL_RGB9_E5 */ - { 36993, 0x00001908 }, /* GL_RGBA */ - { 37001, 0x0000805A }, /* GL_RGBA12 */ - { 37011, 0x0000805A }, /* GL_RGBA12_EXT */ - { 37025, 0x0000805B }, /* GL_RGBA16 */ - { 37035, 0x0000881A }, /* GL_RGBA16F */ - { 37046, 0x00008D88 }, /* GL_RGBA16I */ - { 37057, 0x00008D88 }, /* GL_RGBA16I_EXT */ - { 37072, 0x00008D76 }, /* GL_RGBA16UI */ - { 37084, 0x00008D76 }, /* GL_RGBA16UI_EXT */ - { 37100, 0x0000805B }, /* GL_RGBA16_EXT */ - { 37114, 0x00008F9B }, /* GL_RGBA16_SNORM */ - { 37130, 0x00008055 }, /* GL_RGBA2 */ - { 37139, 0x00008055 }, /* GL_RGBA2_EXT */ - { 37152, 0x00008814 }, /* GL_RGBA32F */ - { 37163, 0x00008D82 }, /* GL_RGBA32I */ - { 37174, 0x00008D82 }, /* GL_RGBA32I_EXT */ - { 37189, 0x00008D70 }, /* GL_RGBA32UI */ - { 37201, 0x00008D70 }, /* GL_RGBA32UI_EXT */ - { 37217, 0x00008056 }, /* GL_RGBA4 */ - { 37226, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */ - { 37245, 0x00008056 }, /* GL_RGBA4_EXT */ - { 37258, 0x00008056 }, /* GL_RGBA4_OES */ - { 37271, 0x000083A3 }, /* GL_RGBA4_S3TC */ - { 37285, 0x00008058 }, /* GL_RGBA8 */ - { 37294, 0x00008D8E }, /* GL_RGBA8I */ - { 37304, 0x00008D8E }, /* GL_RGBA8I_EXT */ - { 37318, 0x00008D7C }, /* GL_RGBA8UI */ - { 37329, 0x00008D7C }, /* GL_RGBA8UI_EXT */ - { 37344, 0x00008058 }, /* GL_RGBA8_EXT */ - { 37357, 0x00008058 }, /* GL_RGBA8_OES */ - { 37370, 0x00008F97 }, /* GL_RGBA8_SNORM */ - { 37385, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */ - { 37403, 0x00008820 }, /* GL_RGBA_FLOAT_MODE_ARB */ - { 37426, 0x00008D99 }, /* GL_RGBA_INTEGER */ - { 37442, 0x00008D99 }, /* GL_RGBA_INTEGER_EXT */ - { 37462, 0x00008D9E }, /* GL_RGBA_INTEGER_MODE_EXT */ - { 37487, 0x00000C31 }, /* GL_RGBA_MODE */ - { 37500, 0x000083A2 }, /* GL_RGBA_S3TC */ - { 37513, 0x00008F93 }, /* GL_RGBA_SNORM */ - { 37527, 0x00008D98 }, /* GL_RGB_INTEGER */ - { 37542, 0x00008D98 }, /* GL_RGB_INTEGER_EXT */ - { 37561, 0x000083A0 }, /* GL_RGB_S3TC */ - { 37573, 0x00008573 }, /* GL_RGB_SCALE */ - { 37586, 0x00008573 }, /* GL_RGB_SCALE_ARB */ - { 37603, 0x00008573 }, /* GL_RGB_SCALE_EXT */ - { 37620, 0x00008F92 }, /* GL_RGB_SNORM */ - { 37633, 0x00008F91 }, /* GL_RG_SNORM */ - { 37645, 0x00000407 }, /* GL_RIGHT */ - { 37654, 0x00002000 }, /* GL_S */ - { 37659, 0x00008B5D }, /* GL_SAMPLER_1D */ - { 37673, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY */ - { 37693, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY_EXT */ - { 37717, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW */ - { 37744, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW_EXT */ - { 37775, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */ - { 37796, 0x00008B5E }, /* GL_SAMPLER_2D */ - { 37810, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY */ - { 37830, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY_EXT */ - { 37854, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW */ - { 37881, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW_EXT */ - { 37912, 0x00008B63 }, /* GL_SAMPLER_2D_RECT */ - { 37931, 0x00008B64 }, /* GL_SAMPLER_2D_RECT_SHADOW */ - { 37957, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */ - { 37978, 0x00008B5F }, /* GL_SAMPLER_3D */ - { 37992, 0x00008B5F }, /* GL_SAMPLER_3D_OES */ - { 38010, 0x00008919 }, /* GL_SAMPLER_BINDING */ - { 38029, 0x00008DC2 }, /* GL_SAMPLER_BUFFER */ - { 38047, 0x00008DC2 }, /* GL_SAMPLER_BUFFER_EXT */ - { 38069, 0x00008B60 }, /* GL_SAMPLER_CUBE */ - { 38085, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW */ - { 38108, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW_EXT */ - { 38135, 0x000080A9 }, /* GL_SAMPLES */ - { 38146, 0x000086B4 }, /* GL_SAMPLES_3DFX */ - { 38162, 0x000080A9 }, /* GL_SAMPLES_ARB */ - { 38177, 0x00008914 }, /* GL_SAMPLES_PASSED */ - { 38195, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */ - { 38217, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ - { 38245, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */ - { 38277, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */ - { 38300, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */ - { 38327, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */ - { 38345, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */ - { 38368, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */ - { 38390, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */ - { 38409, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */ - { 38432, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */ - { 38458, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */ - { 38488, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */ - { 38513, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */ - { 38542, 0x00080000 }, /* GL_SCISSOR_BIT */ - { 38557, 0x00000C10 }, /* GL_SCISSOR_BOX */ - { 38572, 0x00000C11 }, /* GL_SCISSOR_TEST */ - { 38588, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */ - { 38613, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ - { 38653, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */ - { 38697, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ - { 38730, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ - { 38760, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ - { 38792, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ - { 38822, 0x00001C02 }, /* GL_SELECT */ - { 38832, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */ - { 38860, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */ - { 38885, 0x00008012 }, /* GL_SEPARABLE_2D */ - { 38901, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS */ - { 38921, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS_EXT */ - { 38945, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */ - { 38972, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */ - { 39003, 0x0000150F }, /* GL_SET */ - { 39010, 0x00008DF8 }, /* GL_SHADER_BINARY_FORMATS */ - { 39035, 0x00008DFA }, /* GL_SHADER_COMPILER */ - { 39054, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */ - { 39075, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */ - { 39099, 0x00008B4F }, /* GL_SHADER_TYPE */ - { 39114, 0x00000B54 }, /* GL_SHADE_MODEL */ - { 39129, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */ - { 39157, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */ - { 39180, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */ - { 39210, 0x00001601 }, /* GL_SHININESS */ - { 39223, 0x00001402 }, /* GL_SHORT */ - { 39232, 0x00009119 }, /* GL_SIGNALED */ - { 39244, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */ - { 39265, 0x000081F9 }, /* GL_SINGLE_COLOR */ - { 39281, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */ - { 39301, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */ - { 39320, 0x00008C46 }, /* GL_SLUMINANCE */ - { 39334, 0x00008C47 }, /* GL_SLUMINANCE8 */ - { 39349, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */ - { 39371, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */ - { 39391, 0x00001D01 }, /* GL_SMOOTH */ - { 39401, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */ - { 39434, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */ - { 39461, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */ - { 39494, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */ - { 39521, 0x00008588 }, /* GL_SOURCE0_ALPHA */ - { 39538, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */ - { 39559, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */ - { 39580, 0x00008580 }, /* GL_SOURCE0_RGB */ - { 39595, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */ - { 39614, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */ - { 39633, 0x00008589 }, /* GL_SOURCE1_ALPHA */ - { 39650, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */ - { 39671, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */ - { 39692, 0x00008581 }, /* GL_SOURCE1_RGB */ - { 39707, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */ - { 39726, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */ - { 39745, 0x0000858A }, /* GL_SOURCE2_ALPHA */ - { 39762, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */ - { 39783, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */ - { 39804, 0x00008582 }, /* GL_SOURCE2_RGB */ - { 39819, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */ - { 39838, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */ - { 39857, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */ - { 39877, 0x00008583 }, /* GL_SOURCE3_RGB_NV */ - { 39895, 0x00001202 }, /* GL_SPECULAR */ - { 39907, 0x00002402 }, /* GL_SPHERE_MAP */ - { 39921, 0x00001206 }, /* GL_SPOT_CUTOFF */ - { 39936, 0x00001204 }, /* GL_SPOT_DIRECTION */ - { 39954, 0x00001205 }, /* GL_SPOT_EXPONENT */ - { 39971, 0x00008588 }, /* GL_SRC0_ALPHA */ - { 39985, 0x00008580 }, /* GL_SRC0_RGB */ - { 39997, 0x00008589 }, /* GL_SRC1_ALPHA */ - { 40011, 0x00008581 }, /* GL_SRC1_RGB */ - { 40023, 0x0000858A }, /* GL_SRC2_ALPHA */ - { 40037, 0x00008582 }, /* GL_SRC2_RGB */ - { 40049, 0x00000302 }, /* GL_SRC_ALPHA */ - { 40062, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */ - { 40084, 0x00000300 }, /* GL_SRC_COLOR */ - { 40097, 0x00008C40 }, /* GL_SRGB */ - { 40105, 0x00008C41 }, /* GL_SRGB8 */ - { 40114, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */ - { 40130, 0x00008C42 }, /* GL_SRGB_ALPHA */ - { 40144, 0x00000503 }, /* GL_STACK_OVERFLOW */ - { 40162, 0x00000504 }, /* GL_STACK_UNDERFLOW */ - { 40181, 0x000088E6 }, /* GL_STATIC_COPY */ - { 40196, 0x000088E6 }, /* GL_STATIC_COPY_ARB */ - { 40215, 0x000088E4 }, /* GL_STATIC_DRAW */ - { 40230, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */ - { 40249, 0x000088E5 }, /* GL_STATIC_READ */ - { 40264, 0x000088E5 }, /* GL_STATIC_READ_ARB */ - { 40283, 0x00001802 }, /* GL_STENCIL */ - { 40294, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */ - { 40316, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */ - { 40342, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_OES */ - { 40368, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */ - { 40389, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */ - { 40414, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */ - { 40435, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */ - { 40460, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ - { 40492, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */ - { 40528, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ - { 40560, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */ - { 40596, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */ - { 40616, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */ - { 40643, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */ - { 40669, 0x00000D57 }, /* GL_STENCIL_BITS */ - { 40685, 0x00008224 }, /* GL_STENCIL_BUFFER */ - { 40703, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */ - { 40725, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */ - { 40748, 0x00000B94 }, /* GL_STENCIL_FAIL */ - { 40764, 0x00000B92 }, /* GL_STENCIL_FUNC */ - { 40780, 0x00001901 }, /* GL_STENCIL_INDEX */ - { 40797, 0x00008D46 }, /* GL_STENCIL_INDEX1 */ - { 40815, 0x00008D49 }, /* GL_STENCIL_INDEX16 */ - { 40834, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */ - { 40857, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */ - { 40879, 0x00008D46 }, /* GL_STENCIL_INDEX1_OES */ - { 40901, 0x00008D47 }, /* GL_STENCIL_INDEX4 */ - { 40919, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */ - { 40941, 0x00008D47 }, /* GL_STENCIL_INDEX4_OES */ - { 40963, 0x00008D48 }, /* GL_STENCIL_INDEX8 */ - { 40981, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */ - { 41003, 0x00008D48 }, /* GL_STENCIL_INDEX8_OES */ - { 41025, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */ - { 41046, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */ - { 41073, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */ - { 41100, 0x00000B97 }, /* GL_STENCIL_REF */ - { 41115, 0x00000B90 }, /* GL_STENCIL_TEST */ - { 41131, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ - { 41160, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */ - { 41182, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */ - { 41203, 0x00000C33 }, /* GL_STEREO */ - { 41213, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */ - { 41237, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */ - { 41262, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */ - { 41286, 0x000088E2 }, /* GL_STREAM_COPY */ - { 41301, 0x000088E2 }, /* GL_STREAM_COPY_ARB */ - { 41320, 0x000088E0 }, /* GL_STREAM_DRAW */ - { 41335, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */ - { 41354, 0x000088E1 }, /* GL_STREAM_READ */ - { 41369, 0x000088E1 }, /* GL_STREAM_READ_ARB */ - { 41388, 0x00000D50 }, /* GL_SUBPIXEL_BITS */ - { 41405, 0x000084E7 }, /* GL_SUBTRACT */ - { 41417, 0x000084E7 }, /* GL_SUBTRACT_ARB */ - { 41433, 0x00009113 }, /* GL_SYNC_CONDITION */ - { 41451, 0x00009116 }, /* GL_SYNC_FENCE */ - { 41465, 0x00009115 }, /* GL_SYNC_FLAGS */ - { 41479, 0x00000001 }, /* GL_SYNC_FLUSH_COMMANDS_BIT */ - { 41506, 0x00009117 }, /* GL_SYNC_GPU_COMMANDS_COMPLETE */ - { 41536, 0x00009114 }, /* GL_SYNC_STATUS */ - { 41551, 0x00002001 }, /* GL_T */ - { 41556, 0x00002A2A }, /* GL_T2F_C3F_V3F */ - { 41571, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */ - { 41590, 0x00002A29 }, /* GL_T2F_C4UB_V3F */ - { 41606, 0x00002A2B }, /* GL_T2F_N3F_V3F */ - { 41621, 0x00002A27 }, /* GL_T2F_V3F */ - { 41632, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */ - { 41651, 0x00002A28 }, /* GL_T4F_V4F */ - { 41662, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */ - { 41685, 0x00001702 }, /* GL_TEXTURE */ - { 41696, 0x000084C0 }, /* GL_TEXTURE0 */ - { 41708, 0x000084C0 }, /* GL_TEXTURE0_ARB */ - { 41724, 0x000084C1 }, /* GL_TEXTURE1 */ - { 41736, 0x000084CA }, /* GL_TEXTURE10 */ - { 41749, 0x000084CA }, /* GL_TEXTURE10_ARB */ - { 41766, 0x000084CB }, /* GL_TEXTURE11 */ - { 41779, 0x000084CB }, /* GL_TEXTURE11_ARB */ - { 41796, 0x000084CC }, /* GL_TEXTURE12 */ - { 41809, 0x000084CC }, /* GL_TEXTURE12_ARB */ - { 41826, 0x000084CD }, /* GL_TEXTURE13 */ - { 41839, 0x000084CD }, /* GL_TEXTURE13_ARB */ - { 41856, 0x000084CE }, /* GL_TEXTURE14 */ - { 41869, 0x000084CE }, /* GL_TEXTURE14_ARB */ - { 41886, 0x000084CF }, /* GL_TEXTURE15 */ - { 41899, 0x000084CF }, /* GL_TEXTURE15_ARB */ - { 41916, 0x000084D0 }, /* GL_TEXTURE16 */ - { 41929, 0x000084D0 }, /* GL_TEXTURE16_ARB */ - { 41946, 0x000084D1 }, /* GL_TEXTURE17 */ - { 41959, 0x000084D1 }, /* GL_TEXTURE17_ARB */ - { 41976, 0x000084D2 }, /* GL_TEXTURE18 */ - { 41989, 0x000084D2 }, /* GL_TEXTURE18_ARB */ - { 42006, 0x000084D3 }, /* GL_TEXTURE19 */ - { 42019, 0x000084D3 }, /* GL_TEXTURE19_ARB */ - { 42036, 0x000084C1 }, /* GL_TEXTURE1_ARB */ - { 42052, 0x000084C2 }, /* GL_TEXTURE2 */ - { 42064, 0x000084D4 }, /* GL_TEXTURE20 */ - { 42077, 0x000084D4 }, /* GL_TEXTURE20_ARB */ - { 42094, 0x000084D5 }, /* GL_TEXTURE21 */ - { 42107, 0x000084D5 }, /* GL_TEXTURE21_ARB */ - { 42124, 0x000084D6 }, /* GL_TEXTURE22 */ - { 42137, 0x000084D6 }, /* GL_TEXTURE22_ARB */ - { 42154, 0x000084D7 }, /* GL_TEXTURE23 */ - { 42167, 0x000084D7 }, /* GL_TEXTURE23_ARB */ - { 42184, 0x000084D8 }, /* GL_TEXTURE24 */ - { 42197, 0x000084D8 }, /* GL_TEXTURE24_ARB */ - { 42214, 0x000084D9 }, /* GL_TEXTURE25 */ - { 42227, 0x000084D9 }, /* GL_TEXTURE25_ARB */ - { 42244, 0x000084DA }, /* GL_TEXTURE26 */ - { 42257, 0x000084DA }, /* GL_TEXTURE26_ARB */ - { 42274, 0x000084DB }, /* GL_TEXTURE27 */ - { 42287, 0x000084DB }, /* GL_TEXTURE27_ARB */ - { 42304, 0x000084DC }, /* GL_TEXTURE28 */ - { 42317, 0x000084DC }, /* GL_TEXTURE28_ARB */ - { 42334, 0x000084DD }, /* GL_TEXTURE29 */ - { 42347, 0x000084DD }, /* GL_TEXTURE29_ARB */ - { 42364, 0x000084C2 }, /* GL_TEXTURE2_ARB */ - { 42380, 0x000084C3 }, /* GL_TEXTURE3 */ - { 42392, 0x000084DE }, /* GL_TEXTURE30 */ - { 42405, 0x000084DE }, /* GL_TEXTURE30_ARB */ - { 42422, 0x000084DF }, /* GL_TEXTURE31 */ - { 42435, 0x000084DF }, /* GL_TEXTURE31_ARB */ - { 42452, 0x000084C3 }, /* GL_TEXTURE3_ARB */ - { 42468, 0x000084C4 }, /* GL_TEXTURE4 */ - { 42480, 0x000084C4 }, /* GL_TEXTURE4_ARB */ - { 42496, 0x000084C5 }, /* GL_TEXTURE5 */ - { 42508, 0x000084C5 }, /* GL_TEXTURE5_ARB */ - { 42524, 0x000084C6 }, /* GL_TEXTURE6 */ - { 42536, 0x000084C6 }, /* GL_TEXTURE6_ARB */ - { 42552, 0x000084C7 }, /* GL_TEXTURE7 */ - { 42564, 0x000084C7 }, /* GL_TEXTURE7_ARB */ - { 42580, 0x000084C8 }, /* GL_TEXTURE8 */ - { 42592, 0x000084C8 }, /* GL_TEXTURE8_ARB */ - { 42608, 0x000084C9 }, /* GL_TEXTURE9 */ - { 42620, 0x000084C9 }, /* GL_TEXTURE9_ARB */ - { 42636, 0x00000DE0 }, /* GL_TEXTURE_1D */ - { 42650, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY */ - { 42670, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */ - { 42694, 0x00000DE1 }, /* GL_TEXTURE_2D */ - { 42708, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY */ - { 42728, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */ - { 42752, 0x0000806F }, /* GL_TEXTURE_3D */ - { 42766, 0x0000806F }, /* GL_TEXTURE_3D_OES */ - { 42784, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */ - { 42806, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */ - { 42832, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */ - { 42854, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */ - { 42876, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY */ - { 42904, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ - { 42936, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */ - { 42958, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY */ - { 42986, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ - { 43018, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */ - { 43040, 0x0000806A }, /* GL_TEXTURE_BINDING_3D_OES */ - { 43066, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER */ - { 43092, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER_ARB */ - { 43122, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */ - { 43150, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */ - { 43182, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_OES */ - { 43214, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE */ - { 43243, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ - { 43276, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */ - { 43308, 0x00040000 }, /* GL_TEXTURE_BIT */ - { 43323, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */ - { 43344, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */ - { 43369, 0x00001005 }, /* GL_TEXTURE_BORDER */ - { 43387, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */ - { 43411, 0x00008C2A }, /* GL_TEXTURE_BUFFER */ - { 43429, 0x00008C2A }, /* GL_TEXTURE_BUFFER_ARB */ - { 43451, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */ - { 43488, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB */ - { 43529, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT */ - { 43554, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT_ARB */ - { 43583, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ - { 43614, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ - { 43644, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ - { 43674, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ - { 43709, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ - { 43740, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - { 43778, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */ - { 43805, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ - { 43837, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ - { 43871, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */ - { 43895, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */ - { 43923, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */ - { 43947, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */ - { 43975, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ - { 44008, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */ - { 44032, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */ - { 44054, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */ - { 44076, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */ - { 44102, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */ - { 44136, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ - { 44169, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */ - { 44206, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */ - { 44234, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */ - { 44266, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */ - { 44289, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ - { 44327, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */ - { 44369, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */ - { 44400, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */ - { 44428, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ - { 44458, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */ - { 44486, 0x00008B9D }, /* GL_TEXTURE_CROP_RECT_OES */ - { 44511, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */ - { 44531, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */ - { 44555, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ - { 44586, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */ - { 44621, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES */ - { 44656, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ - { 44687, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */ - { 44722, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES */ - { 44757, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ - { 44788, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */ - { 44823, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES */ - { 44858, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_OES */ - { 44882, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ - { 44913, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */ - { 44948, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES */ - { 44983, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ - { 45014, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */ - { 45049, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES */ - { 45084, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ - { 45115, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */ - { 45150, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES */ - { 45185, 0x000088F4 }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ - { 45214, 0x00008071 }, /* GL_TEXTURE_DEPTH */ - { 45231, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */ - { 45253, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */ - { 45279, 0x00002300 }, /* GL_TEXTURE_ENV */ - { 45294, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */ - { 45315, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */ - { 45335, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */ - { 45361, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL_EXT */ - { 45391, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */ - { 45411, 0x00002500 }, /* GL_TEXTURE_GEN_MODE_OES */ - { 45435, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */ - { 45452, 0x00000C62 }, /* GL_TEXTURE_GEN_R */ - { 45469, 0x00000C60 }, /* GL_TEXTURE_GEN_S */ - { 45486, 0x00008D60 }, /* GL_TEXTURE_GEN_STR_OES */ - { 45509, 0x00000C61 }, /* GL_TEXTURE_GEN_T */ - { 45526, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */ - { 45551, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */ - { 45573, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */ - { 45599, 0x00001001 }, /* GL_TEXTURE_HEIGHT */ - { 45617, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */ - { 45643, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */ - { 45669, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */ - { 45699, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */ - { 45726, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */ - { 45751, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */ - { 45771, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */ - { 45795, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ - { 45822, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ - { 45849, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ - { 45876, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */ - { 45902, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */ - { 45932, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */ - { 45954, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */ - { 45972, 0x0000898F }, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */ - { 46012, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ - { 46042, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ - { 46070, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ - { 46098, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ - { 46126, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */ - { 46147, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */ - { 46166, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */ - { 46188, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */ - { 46207, 0x00008066 }, /* GL_TEXTURE_PRIORITY */ - { 46227, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ - { 46257, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */ - { 46288, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE */ - { 46309, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */ - { 46334, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */ - { 46358, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */ - { 46378, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */ - { 46402, 0x00008067 }, /* GL_TEXTURE_RESIDENT */ - { 46422, 0x00008C3F }, /* GL_TEXTURE_SHARED_SIZE */ - { 46445, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */ - { 46468, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */ - { 46492, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE_EXT */ - { 46520, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */ - { 46550, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */ - { 46575, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ - { 46609, 0x00001000 }, /* GL_TEXTURE_WIDTH */ - { 46626, 0x00008072 }, /* GL_TEXTURE_WRAP_R */ - { 46644, 0x00008072 }, /* GL_TEXTURE_WRAP_R_OES */ - { 46666, 0x00002802 }, /* GL_TEXTURE_WRAP_S */ - { 46684, 0x00002803 }, /* GL_TEXTURE_WRAP_T */ - { 46702, 0x0000911B }, /* GL_TIMEOUT_EXPIRED */ - { 46721, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */ - { 46741, 0x00008648 }, /* GL_TRACK_MATRIX_NV */ - { 46760, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */ - { 46789, 0x00001000 }, /* GL_TRANSFORM_BIT */ - { 46806, 0x00008E22 }, /* GL_TRANSFORM_FEEDBACK */ - { 46828, 0x00008E25 }, /* GL_TRANSFORM_FEEDBACK_BINDING */ - { 46858, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER */ - { 46887, 0x00008E24 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */ - { 46923, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */ - { 46960, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT */ - { 47001, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER_EXT */ - { 47034, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */ - { 47068, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT */ - { 47106, 0x00008E23 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */ - { 47142, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */ - { 47176, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT */ - { 47214, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */ - { 47249, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT */ - { 47288, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */ - { 47329, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT */ - { 47374, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS */ - { 47405, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS_EXT */ - { 47440, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */ - { 47481, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT */ - { 47526, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */ - { 47552, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */ - { 47582, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ - { 47614, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ - { 47644, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */ - { 47678, 0x0000862C }, /* GL_TRANSPOSE_NV */ - { 47694, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */ - { 47725, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */ - { 47760, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */ - { 47788, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */ - { 47820, 0x00000004 }, /* GL_TRIANGLES */ - { 47833, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY */ - { 47856, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY_ARB */ - { 47883, 0x00000006 }, /* GL_TRIANGLE_FAN */ - { 47899, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */ - { 47920, 0x00000005 }, /* GL_TRIANGLE_STRIP */ - { 47938, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY */ - { 47966, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY_ARB */ - { 47998, 0x00000001 }, /* GL_TRUE */ - { 48006, 0x00008A1C }, /* GL_UNDEFINED_APPLE */ - { 48025, 0x00008255 }, /* GL_UNKNOWN_CONTEXT_RESET_ARB */ - { 48054, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */ - { 48074, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */ - { 48097, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */ - { 48117, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */ - { 48138, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */ - { 48160, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */ - { 48182, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */ - { 48202, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */ - { 48223, 0x00009118 }, /* GL_UNSIGNALED */ - { 48237, 0x00001401 }, /* GL_UNSIGNED_BYTE */ - { 48254, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */ - { 48281, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */ - { 48304, 0x00001405 }, /* GL_UNSIGNED_INT */ - { 48320, 0x00008C3B }, /* GL_UNSIGNED_INT_10F_11F_11F_REV */ - { 48352, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */ - { 48379, 0x00008DF6 }, /* GL_UNSIGNED_INT_10_10_10_2_OES */ - { 48410, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */ - { 48431, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_EXT */ - { 48456, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */ - { 48480, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_OES */ - { 48505, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */ - { 48536, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV_EXT */ - { 48571, 0x00008C3E }, /* GL_UNSIGNED_INT_5_9_9_9_REV */ - { 48599, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */ - { 48623, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */ - { 48651, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D */ - { 48678, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */ - { 48711, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT */ - { 48748, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D_EXT */ - { 48779, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D */ - { 48806, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */ - { 48839, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT */ - { 48876, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D_EXT */ - { 48907, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */ - { 48939, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT */ - { 48975, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D */ - { 49002, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D_EXT */ - { 49033, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */ - { 49064, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT */ - { 49099, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE */ - { 49128, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE_EXT */ - { 49161, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2 */ - { 49182, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2_EXT */ - { 49207, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3 */ - { 49228, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3_EXT */ - { 49253, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4 */ - { 49274, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4_EXT */ - { 49299, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */ - { 49322, 0x00001403 }, /* GL_UNSIGNED_SHORT */ - { 49340, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ - { 49370, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT */ - { 49404, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */ - { 49430, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ - { 49460, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT */ - { 49494, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */ - { 49520, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */ - { 49544, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */ - { 49572, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */ - { 49600, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */ - { 49627, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ - { 49659, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */ - { 49690, 0x00008CA2 }, /* GL_UPPER_LEFT */ - { 49704, 0x00002A20 }, /* GL_V2F */ - { 49711, 0x00002A21 }, /* GL_V3F */ - { 49718, 0x00008B83 }, /* GL_VALIDATE_STATUS */ - { 49737, 0x00001F00 }, /* GL_VENDOR */ - { 49747, 0x00001F02 }, /* GL_VERSION */ - { 49758, 0x00008074 }, /* GL_VERTEX_ARRAY */ - { 49774, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */ - { 49798, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */ - { 49828, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ - { 49859, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */ - { 49894, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */ - { 49918, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */ - { 49939, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */ - { 49962, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */ - { 49983, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ - { 50010, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ - { 50038, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ - { 50066, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ - { 50094, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ - { 50122, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ - { 50150, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ - { 50178, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ - { 50205, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ - { 50232, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ - { 50259, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ - { 50286, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ - { 50313, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ - { 50340, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ - { 50367, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ - { 50394, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ - { 50421, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ - { 50459, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */ - { 50501, 0x000088FE }, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */ - { 50536, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ - { 50567, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ - { 50602, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */ - { 50633, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT */ - { 50668, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ - { 50702, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ - { 50740, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ - { 50771, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ - { 50806, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ - { 50834, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ - { 50866, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ - { 50896, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ - { 50930, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ - { 50958, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ - { 50990, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */ - { 51010, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */ - { 51032, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */ - { 51061, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */ - { 51082, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */ - { 51111, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ - { 51144, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ - { 51176, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */ - { 51203, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ - { 51234, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ - { 51264, 0x00008B31 }, /* GL_VERTEX_SHADER */ - { 51281, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */ - { 51302, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */ - { 51329, 0x00000BA2 }, /* GL_VIEWPORT */ - { 51341, 0x00000800 }, /* GL_VIEWPORT_BIT */ - { 51357, 0x00008A1A }, /* GL_VOLATILE_APPLE */ - { 51375, 0x0000911D }, /* GL_WAIT_FAILED */ - { 51390, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */ - { 51410, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ - { 51441, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */ - { 51476, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_OES */ - { 51511, 0x000086AD }, /* GL_WEIGHT_ARRAY_OES */ - { 51531, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */ - { 51559, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_OES */ - { 51587, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */ - { 51612, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_OES */ - { 51637, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ - { 51664, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_OES */ - { 51691, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */ - { 51716, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_OES */ - { 51741, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */ - { 51765, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */ - { 51784, 0x000088B9 }, /* GL_WRITE_ONLY */ - { 51798, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */ - { 51816, 0x000088B9 }, /* GL_WRITE_ONLY_OES */ - { 51834, 0x00001506 }, /* GL_XOR */ - { 51841, 0x000085B9 }, /* GL_YCBCR_422_APPLE */ - { 51860, 0x00008757 }, /* GL_YCBCR_MESA */ - { 51874, 0x00000000 }, /* GL_ZERO */ - { 51882, 0x00000D16 }, /* GL_ZOOM_X */ - { 51892, 0x00000D17 }, /* GL_ZOOM_Y */ + { 27726, 0x000087FE }, /* GL_NUM_PROGRAM_BINARY_FORMATS */ + { 27756, 0x000087FE }, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */ + { 27790, 0x00008DF9 }, /* GL_NUM_SHADER_BINARY_FORMATS */ + { 27819, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */ + { 27851, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */ + { 27893, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */ + { 27923, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */ + { 27963, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */ + { 27994, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */ + { 28023, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */ + { 28051, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */ + { 28081, 0x00002401 }, /* GL_OBJECT_LINEAR */ + { 28098, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */ + { 28124, 0x00002501 }, /* GL_OBJECT_PLANE */ + { 28140, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */ + { 28175, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */ + { 28197, 0x00009112 }, /* GL_OBJECT_TYPE */ + { 28212, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */ + { 28231, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */ + { 28261, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */ + { 28282, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */ + { 28310, 0x00000001 }, /* GL_ONE */ + { 28317, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */ + { 28345, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */ + { 28377, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */ + { 28405, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */ + { 28437, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */ + { 28460, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */ + { 28483, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */ + { 28506, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */ + { 28529, 0x00008598 }, /* GL_OPERAND0_ALPHA */ + { 28547, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */ + { 28569, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */ + { 28591, 0x00008590 }, /* GL_OPERAND0_RGB */ + { 28607, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */ + { 28627, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */ + { 28647, 0x00008599 }, /* GL_OPERAND1_ALPHA */ + { 28665, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */ + { 28687, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */ + { 28709, 0x00008591 }, /* GL_OPERAND1_RGB */ + { 28725, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */ + { 28745, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */ + { 28765, 0x0000859A }, /* GL_OPERAND2_ALPHA */ + { 28783, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */ + { 28805, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */ + { 28827, 0x00008592 }, /* GL_OPERAND2_RGB */ + { 28843, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */ + { 28863, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */ + { 28883, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */ + { 28904, 0x00008593 }, /* GL_OPERAND3_RGB_NV */ + { 28923, 0x00001507 }, /* GL_OR */ + { 28929, 0x00000A01 }, /* GL_ORDER */ + { 28938, 0x0000150D }, /* GL_OR_INVERTED */ + { 28953, 0x0000150B }, /* GL_OR_REVERSE */ + { 28967, 0x00000505 }, /* GL_OUT_OF_MEMORY */ + { 28984, 0x00000D05 }, /* GL_PACK_ALIGNMENT */ + { 29002, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */ + { 29023, 0x00008758 }, /* GL_PACK_INVERT_MESA */ + { 29043, 0x00000D01 }, /* GL_PACK_LSB_FIRST */ + { 29061, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */ + { 29080, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */ + { 29100, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */ + { 29120, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */ + { 29138, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */ + { 29157, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */ + { 29182, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */ + { 29206, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */ + { 29227, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */ + { 29249, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */ + { 29271, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */ + { 29296, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */ + { 29320, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */ + { 29341, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */ + { 29363, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */ + { 29385, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */ + { 29407, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */ + { 29438, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */ + { 29458, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */ + { 29483, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */ + { 29503, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */ + { 29528, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */ + { 29548, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */ + { 29573, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */ + { 29593, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */ + { 29618, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */ + { 29638, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */ + { 29663, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */ + { 29683, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */ + { 29708, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */ + { 29728, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */ + { 29753, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */ + { 29773, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */ + { 29798, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */ + { 29818, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */ + { 29843, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */ + { 29863, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */ + { 29888, 0x00000020 }, /* GL_PIXEL_MODE_BIT */ + { 29906, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */ + { 29927, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */ + { 29956, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */ + { 29989, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */ + { 30014, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */ + { 30037, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ + { 30068, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */ + { 30103, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */ + { 30130, 0x00001B00 }, /* GL_POINT */ + { 30139, 0x00000000 }, /* GL_POINTS */ + { 30149, 0x00000002 }, /* GL_POINT_BIT */ + { 30162, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */ + { 30192, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */ + { 30226, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */ + { 30260, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */ + { 30295, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */ + { 30324, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */ + { 30357, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */ + { 30390, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */ + { 30424, 0x00000B11 }, /* GL_POINT_SIZE */ + { 30438, 0x00008B9F }, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */ + { 30477, 0x00008B9C }, /* GL_POINT_SIZE_ARRAY_OES */ + { 30501, 0x0000898C }, /* GL_POINT_SIZE_ARRAY_POINTER_OES */ + { 30533, 0x0000898B }, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */ + { 30564, 0x0000898A }, /* GL_POINT_SIZE_ARRAY_TYPE_OES */ + { 30593, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */ + { 30619, 0x00008127 }, /* GL_POINT_SIZE_MAX */ + { 30637, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */ + { 30659, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */ + { 30681, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */ + { 30704, 0x00008126 }, /* GL_POINT_SIZE_MIN */ + { 30722, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */ + { 30744, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */ + { 30766, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */ + { 30789, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */ + { 30809, 0x00000B10 }, /* GL_POINT_SMOOTH */ + { 30825, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */ + { 30846, 0x00008861 }, /* GL_POINT_SPRITE */ + { 30862, 0x00008861 }, /* GL_POINT_SPRITE_ARB */ + { 30882, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */ + { 30911, 0x00008861 }, /* GL_POINT_SPRITE_NV */ + { 30930, 0x00008861 }, /* GL_POINT_SPRITE_OES */ + { 30950, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */ + { 30976, 0x00000701 }, /* GL_POINT_TOKEN */ + { 30991, 0x00000009 }, /* GL_POLYGON */ + { 31002, 0x00000008 }, /* GL_POLYGON_BIT */ + { 31017, 0x00000B40 }, /* GL_POLYGON_MODE */ + { 31033, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */ + { 31056, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */ + { 31081, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */ + { 31104, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */ + { 31127, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */ + { 31151, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */ + { 31175, 0x00000B41 }, /* GL_POLYGON_SMOOTH */ + { 31193, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */ + { 31216, 0x00000B42 }, /* GL_POLYGON_STIPPLE */ + { 31235, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */ + { 31258, 0x00000703 }, /* GL_POLYGON_TOKEN */ + { 31275, 0x00001203 }, /* GL_POSITION */ + { 31287, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ + { 31319, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */ + { 31355, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ + { 31388, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */ + { 31425, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ + { 31456, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */ + { 31491, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ + { 31523, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */ + { 31559, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ + { 31592, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ + { 31624, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */ + { 31660, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ + { 31693, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */ + { 31730, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */ + { 31760, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */ + { 31794, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */ + { 31825, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */ + { 31860, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ + { 31891, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */ + { 31926, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ + { 31958, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */ + { 31994, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */ + { 32024, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */ + { 32058, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */ + { 32089, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */ + { 32124, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */ + { 32156, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */ + { 32187, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */ + { 32222, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */ + { 32254, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */ + { 32290, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */ + { 32319, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */ + { 32352, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */ + { 32382, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */ + { 32416, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ + { 32455, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ + { 32488, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ + { 32528, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ + { 32562, 0x00008578 }, /* GL_PREVIOUS */ + { 32574, 0x00008578 }, /* GL_PREVIOUS_ARB */ + { 32590, 0x00008578 }, /* GL_PREVIOUS_EXT */ + { 32606, 0x00008577 }, /* GL_PRIMARY_COLOR */ + { 32623, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */ + { 32644, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */ + { 32665, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED */ + { 32689, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED_EXT */ + { 32717, 0x00008F9D }, /* GL_PRIMITIVE_RESTART */ + { 32738, 0x00008F9E }, /* GL_PRIMITIVE_RESTART_INDEX */ + { 32765, 0x00008559 }, /* GL_PRIMITIVE_RESTART_INDEX_NV */ + { 32795, 0x00008558 }, /* GL_PRIMITIVE_RESTART_NV */ + { 32819, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ + { 32852, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ + { 32884, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */ + { 32907, 0x000087FF }, /* GL_PROGRAM_BINARY_FORMATS */ + { 32933, 0x000087FF }, /* GL_PROGRAM_BINARY_FORMATS_OES */ + { 32963, 0x00008741 }, /* GL_PROGRAM_BINARY_LENGTH */ + { 32988, 0x00008741 }, /* GL_PROGRAM_BINARY_LENGTH_OES */ + { 33017, 0x00008257 }, /* GL_PROGRAM_BINARY_RETRIEVABLE_HINT */ + { 33052, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */ + { 33075, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */ + { 33105, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */ + { 33134, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */ + { 33162, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */ + { 33184, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */ + { 33212, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */ + { 33240, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */ + { 33262, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */ + { 33283, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + { 33323, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + { 33362, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ + { 33392, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + { 33427, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ + { 33460, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ + { 33494, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + { 33533, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + { 33572, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */ + { 33594, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */ + { 33620, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */ + { 33644, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE */ + { 33666, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE_ARB */ + { 33692, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */ + { 33715, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */ + { 33737, 0x00008628 }, /* GL_PROGRAM_STRING_NV */ + { 33758, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */ + { 33779, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */ + { 33806, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ + { 33838, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ + { 33870, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ + { 33905, 0x00001701 }, /* GL_PROJECTION */ + { 33919, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */ + { 33940, 0x0000898E }, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */ + { 33983, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */ + { 34009, 0x00008E4F }, /* GL_PROVOKING_VERTEX */ + { 34029, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */ + { 34053, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */ + { 34074, 0x00008025 }, /* GL_PROXY_HISTOGRAM */ + { 34093, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */ + { 34116, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ + { 34155, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ + { 34193, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */ + { 34213, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY */ + { 34239, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ + { 34269, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */ + { 34293, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */ + { 34313, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY */ + { 34339, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ + { 34369, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */ + { 34393, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */ + { 34413, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ + { 34446, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */ + { 34472, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */ + { 34502, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE */ + { 34529, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ + { 34560, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */ + { 34590, 0x00008A1D }, /* GL_PURGEABLE_APPLE */ + { 34609, 0x00002003 }, /* GL_Q */ + { 34614, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */ + { 34639, 0x00000007 }, /* GL_QUADS */ + { 34648, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ + { 34692, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */ + { 34740, 0x00008614 }, /* GL_QUAD_MESH_SUN */ + { 34757, 0x00000008 }, /* GL_QUAD_STRIP */ + { 34771, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT */ + { 34798, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT_NV */ + { 34828, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT */ + { 34852, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT_NV */ + { 34879, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */ + { 34901, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */ + { 34927, 0x00008E14 }, /* GL_QUERY_NO_WAIT */ + { 34944, 0x00008E14 }, /* GL_QUERY_NO_WAIT_NV */ + { 34964, 0x00008866 }, /* GL_QUERY_RESULT */ + { 34980, 0x00008866 }, /* GL_QUERY_RESULT_ARB */ + { 35000, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */ + { 35026, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */ + { 35056, 0x00008E13 }, /* GL_QUERY_WAIT */ + { 35070, 0x00008E13 }, /* GL_QUERY_WAIT_NV */ + { 35087, 0x00002002 }, /* GL_R */ + { 35092, 0x00008C3A }, /* GL_R11F_G11F_B10F */ + { 35110, 0x00008F98 }, /* GL_R16_SNORM */ + { 35123, 0x00002A10 }, /* GL_R3_G3_B2 */ + { 35135, 0x00008F94 }, /* GL_R8_SNORM */ + { 35147, 0x00008C89 }, /* GL_RASTERIZER_DISCARD */ + { 35169, 0x00008C89 }, /* GL_RASTERIZER_DISCARD_EXT */ + { 35195, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ + { 35228, 0x00000C02 }, /* GL_READ_BUFFER */ + { 35243, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */ + { 35263, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING */ + { 35291, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ + { 35323, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */ + { 35347, 0x000088B8 }, /* GL_READ_ONLY */ + { 35360, 0x000088B8 }, /* GL_READ_ONLY_ARB */ + { 35377, 0x000088BA }, /* GL_READ_WRITE */ + { 35391, 0x000088BA }, /* GL_READ_WRITE_ARB */ + { 35409, 0x00001903 }, /* GL_RED */ + { 35416, 0x00008016 }, /* GL_REDUCE */ + { 35426, 0x00008016 }, /* GL_REDUCE_EXT */ + { 35440, 0x00000D15 }, /* GL_RED_BIAS */ + { 35452, 0x00000D52 }, /* GL_RED_BITS */ + { 35464, 0x00008D94 }, /* GL_RED_INTEGER */ + { 35479, 0x00008D94 }, /* GL_RED_INTEGER_EXT */ + { 35498, 0x00000D14 }, /* GL_RED_SCALE */ + { 35511, 0x00008F90 }, /* GL_RED_SNORM */ + { 35524, 0x00008512 }, /* GL_REFLECTION_MAP */ + { 35542, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */ + { 35564, 0x00008512 }, /* GL_REFLECTION_MAP_NV */ + { 35585, 0x00008512 }, /* GL_REFLECTION_MAP_OES */ + { 35607, 0x00008A19 }, /* GL_RELEASED_APPLE */ + { 35625, 0x00001C00 }, /* GL_RENDER */ + { 35635, 0x00008D41 }, /* GL_RENDERBUFFER */ + { 35651, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */ + { 35678, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE_OES */ + { 35709, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING */ + { 35733, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */ + { 35761, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_OES */ + { 35789, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */ + { 35815, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE_OES */ + { 35845, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */ + { 35872, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE_OES */ + { 35903, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */ + { 35923, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */ + { 35950, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE_OES */ + { 35981, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */ + { 36004, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */ + { 36031, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_OES */ + { 36058, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ + { 36090, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ + { 36126, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_OES */ + { 36162, 0x00008D41 }, /* GL_RENDERBUFFER_OES */ + { 36182, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */ + { 36207, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE_OES */ + { 36236, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */ + { 36260, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES_EXT */ + { 36288, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */ + { 36317, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE_OES */ + { 36350, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */ + { 36372, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */ + { 36398, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_OES */ + { 36424, 0x00001F01 }, /* GL_RENDERER */ + { 36436, 0x00000C40 }, /* GL_RENDER_MODE */ + { 36451, 0x00002901 }, /* GL_REPEAT */ + { 36461, 0x00001E01 }, /* GL_REPLACE */ + { 36472, 0x00008062 }, /* GL_REPLACE_EXT */ + { 36487, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */ + { 36510, 0x0000803A }, /* GL_RESCALE_NORMAL */ + { 36528, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */ + { 36550, 0x00008256 }, /* GL_RESET_NOTIFICATION_STRATEGY_ARB */ + { 36585, 0x00008A1B }, /* GL_RETAINED_APPLE */ + { 36603, 0x00000102 }, /* GL_RETURN */ + { 36613, 0x00008F99 }, /* GL_RG16_SNORM */ + { 36627, 0x00008F95 }, /* GL_RG8_SNORM */ + { 36640, 0x00001907 }, /* GL_RGB */ + { 36647, 0x00008052 }, /* GL_RGB10 */ + { 36656, 0x00008059 }, /* GL_RGB10_A2 */ + { 36668, 0x00008059 }, /* GL_RGB10_A2_EXT */ + { 36684, 0x00008052 }, /* GL_RGB10_EXT */ + { 36697, 0x00008053 }, /* GL_RGB12 */ + { 36706, 0x00008053 }, /* GL_RGB12_EXT */ + { 36719, 0x00008054 }, /* GL_RGB16 */ + { 36728, 0x0000881B }, /* GL_RGB16F */ + { 36738, 0x00008D89 }, /* GL_RGB16I */ + { 36748, 0x00008D89 }, /* GL_RGB16I_EXT */ + { 36762, 0x00008D77 }, /* GL_RGB16UI */ + { 36773, 0x00008D77 }, /* GL_RGB16UI_EXT */ + { 36788, 0x00008054 }, /* GL_RGB16_EXT */ + { 36801, 0x00008F9A }, /* GL_RGB16_SNORM */ + { 36816, 0x0000804E }, /* GL_RGB2_EXT */ + { 36828, 0x00008815 }, /* GL_RGB32F */ + { 36838, 0x00008D83 }, /* GL_RGB32I */ + { 36848, 0x00008D83 }, /* GL_RGB32I_EXT */ + { 36862, 0x00008D71 }, /* GL_RGB32UI */ + { 36873, 0x00008D71 }, /* GL_RGB32UI_EXT */ + { 36888, 0x0000804F }, /* GL_RGB4 */ + { 36896, 0x0000804F }, /* GL_RGB4_EXT */ + { 36908, 0x000083A1 }, /* GL_RGB4_S3TC */ + { 36921, 0x00008050 }, /* GL_RGB5 */ + { 36929, 0x00008D62 }, /* GL_RGB565 */ + { 36939, 0x00008D62 }, /* GL_RGB565_OES */ + { 36953, 0x00008057 }, /* GL_RGB5_A1 */ + { 36964, 0x00008057 }, /* GL_RGB5_A1_EXT */ + { 36979, 0x00008057 }, /* GL_RGB5_A1_OES */ + { 36994, 0x00008050 }, /* GL_RGB5_EXT */ + { 37006, 0x00008051 }, /* GL_RGB8 */ + { 37014, 0x00008D8F }, /* GL_RGB8I */ + { 37023, 0x00008D8F }, /* GL_RGB8I_EXT */ + { 37036, 0x00008D7D }, /* GL_RGB8UI */ + { 37046, 0x00008D7D }, /* GL_RGB8UI_EXT */ + { 37060, 0x00008051 }, /* GL_RGB8_EXT */ + { 37072, 0x00008051 }, /* GL_RGB8_OES */ + { 37084, 0x00008F96 }, /* GL_RGB8_SNORM */ + { 37098, 0x00008C3D }, /* GL_RGB9_E5 */ + { 37109, 0x00001908 }, /* GL_RGBA */ + { 37117, 0x0000805A }, /* GL_RGBA12 */ + { 37127, 0x0000805A }, /* GL_RGBA12_EXT */ + { 37141, 0x0000805B }, /* GL_RGBA16 */ + { 37151, 0x0000881A }, /* GL_RGBA16F */ + { 37162, 0x00008D88 }, /* GL_RGBA16I */ + { 37173, 0x00008D88 }, /* GL_RGBA16I_EXT */ + { 37188, 0x00008D76 }, /* GL_RGBA16UI */ + { 37200, 0x00008D76 }, /* GL_RGBA16UI_EXT */ + { 37216, 0x0000805B }, /* GL_RGBA16_EXT */ + { 37230, 0x00008F9B }, /* GL_RGBA16_SNORM */ + { 37246, 0x00008055 }, /* GL_RGBA2 */ + { 37255, 0x00008055 }, /* GL_RGBA2_EXT */ + { 37268, 0x00008814 }, /* GL_RGBA32F */ + { 37279, 0x00008D82 }, /* GL_RGBA32I */ + { 37290, 0x00008D82 }, /* GL_RGBA32I_EXT */ + { 37305, 0x00008D70 }, /* GL_RGBA32UI */ + { 37317, 0x00008D70 }, /* GL_RGBA32UI_EXT */ + { 37333, 0x00008056 }, /* GL_RGBA4 */ + { 37342, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */ + { 37361, 0x00008056 }, /* GL_RGBA4_EXT */ + { 37374, 0x00008056 }, /* GL_RGBA4_OES */ + { 37387, 0x000083A3 }, /* GL_RGBA4_S3TC */ + { 37401, 0x00008058 }, /* GL_RGBA8 */ + { 37410, 0x00008D8E }, /* GL_RGBA8I */ + { 37420, 0x00008D8E }, /* GL_RGBA8I_EXT */ + { 37434, 0x00008D7C }, /* GL_RGBA8UI */ + { 37445, 0x00008D7C }, /* GL_RGBA8UI_EXT */ + { 37460, 0x00008058 }, /* GL_RGBA8_EXT */ + { 37473, 0x00008058 }, /* GL_RGBA8_OES */ + { 37486, 0x00008F97 }, /* GL_RGBA8_SNORM */ + { 37501, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */ + { 37519, 0x00008820 }, /* GL_RGBA_FLOAT_MODE_ARB */ + { 37542, 0x00008D99 }, /* GL_RGBA_INTEGER */ + { 37558, 0x00008D99 }, /* GL_RGBA_INTEGER_EXT */ + { 37578, 0x00008D9E }, /* GL_RGBA_INTEGER_MODE_EXT */ + { 37603, 0x00000C31 }, /* GL_RGBA_MODE */ + { 37616, 0x000083A2 }, /* GL_RGBA_S3TC */ + { 37629, 0x00008F93 }, /* GL_RGBA_SNORM */ + { 37643, 0x00008D98 }, /* GL_RGB_INTEGER */ + { 37658, 0x00008D98 }, /* GL_RGB_INTEGER_EXT */ + { 37677, 0x000083A0 }, /* GL_RGB_S3TC */ + { 37689, 0x00008573 }, /* GL_RGB_SCALE */ + { 37702, 0x00008573 }, /* GL_RGB_SCALE_ARB */ + { 37719, 0x00008573 }, /* GL_RGB_SCALE_EXT */ + { 37736, 0x00008F92 }, /* GL_RGB_SNORM */ + { 37749, 0x00008F91 }, /* GL_RG_SNORM */ + { 37761, 0x00000407 }, /* GL_RIGHT */ + { 37770, 0x00002000 }, /* GL_S */ + { 37775, 0x00008B5D }, /* GL_SAMPLER_1D */ + { 37789, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY */ + { 37809, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY_EXT */ + { 37833, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW */ + { 37860, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW_EXT */ + { 37891, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */ + { 37912, 0x00008B5E }, /* GL_SAMPLER_2D */ + { 37926, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY */ + { 37946, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY_EXT */ + { 37970, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW */ + { 37997, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW_EXT */ + { 38028, 0x00008B63 }, /* GL_SAMPLER_2D_RECT */ + { 38047, 0x00008B64 }, /* GL_SAMPLER_2D_RECT_SHADOW */ + { 38073, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */ + { 38094, 0x00008B5F }, /* GL_SAMPLER_3D */ + { 38108, 0x00008B5F }, /* GL_SAMPLER_3D_OES */ + { 38126, 0x00008919 }, /* GL_SAMPLER_BINDING */ + { 38145, 0x00008DC2 }, /* GL_SAMPLER_BUFFER */ + { 38163, 0x00008DC2 }, /* GL_SAMPLER_BUFFER_EXT */ + { 38185, 0x00008B60 }, /* GL_SAMPLER_CUBE */ + { 38201, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW */ + { 38224, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW_EXT */ + { 38251, 0x000080A9 }, /* GL_SAMPLES */ + { 38262, 0x000086B4 }, /* GL_SAMPLES_3DFX */ + { 38278, 0x000080A9 }, /* GL_SAMPLES_ARB */ + { 38293, 0x00008914 }, /* GL_SAMPLES_PASSED */ + { 38311, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */ + { 38333, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ + { 38361, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */ + { 38393, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */ + { 38416, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */ + { 38443, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */ + { 38461, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */ + { 38484, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */ + { 38506, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */ + { 38525, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */ + { 38548, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */ + { 38574, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */ + { 38604, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */ + { 38629, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */ + { 38658, 0x00080000 }, /* GL_SCISSOR_BIT */ + { 38673, 0x00000C10 }, /* GL_SCISSOR_BOX */ + { 38688, 0x00000C11 }, /* GL_SCISSOR_TEST */ + { 38704, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */ + { 38729, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ + { 38769, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */ + { 38813, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ + { 38846, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ + { 38876, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ + { 38908, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ + { 38938, 0x00001C02 }, /* GL_SELECT */ + { 38948, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */ + { 38976, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */ + { 39001, 0x00008012 }, /* GL_SEPARABLE_2D */ + { 39017, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS */ + { 39037, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS_EXT */ + { 39061, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */ + { 39088, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */ + { 39119, 0x0000150F }, /* GL_SET */ + { 39126, 0x00008DF8 }, /* GL_SHADER_BINARY_FORMATS */ + { 39151, 0x00008DFA }, /* GL_SHADER_COMPILER */ + { 39170, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */ + { 39191, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */ + { 39215, 0x00008B4F }, /* GL_SHADER_TYPE */ + { 39230, 0x00000B54 }, /* GL_SHADE_MODEL */ + { 39245, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */ + { 39273, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */ + { 39296, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */ + { 39326, 0x00001601 }, /* GL_SHININESS */ + { 39339, 0x00001402 }, /* GL_SHORT */ + { 39348, 0x00009119 }, /* GL_SIGNALED */ + { 39360, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */ + { 39381, 0x000081F9 }, /* GL_SINGLE_COLOR */ + { 39397, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */ + { 39417, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */ + { 39436, 0x00008C46 }, /* GL_SLUMINANCE */ + { 39450, 0x00008C47 }, /* GL_SLUMINANCE8 */ + { 39465, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */ + { 39487, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */ + { 39507, 0x00001D01 }, /* GL_SMOOTH */ + { 39517, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */ + { 39550, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */ + { 39577, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */ + { 39610, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */ + { 39637, 0x00008588 }, /* GL_SOURCE0_ALPHA */ + { 39654, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */ + { 39675, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */ + { 39696, 0x00008580 }, /* GL_SOURCE0_RGB */ + { 39711, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */ + { 39730, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */ + { 39749, 0x00008589 }, /* GL_SOURCE1_ALPHA */ + { 39766, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */ + { 39787, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */ + { 39808, 0x00008581 }, /* GL_SOURCE1_RGB */ + { 39823, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */ + { 39842, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */ + { 39861, 0x0000858A }, /* GL_SOURCE2_ALPHA */ + { 39878, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */ + { 39899, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */ + { 39920, 0x00008582 }, /* GL_SOURCE2_RGB */ + { 39935, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */ + { 39954, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */ + { 39973, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */ + { 39993, 0x00008583 }, /* GL_SOURCE3_RGB_NV */ + { 40011, 0x00001202 }, /* GL_SPECULAR */ + { 40023, 0x00002402 }, /* GL_SPHERE_MAP */ + { 40037, 0x00001206 }, /* GL_SPOT_CUTOFF */ + { 40052, 0x00001204 }, /* GL_SPOT_DIRECTION */ + { 40070, 0x00001205 }, /* GL_SPOT_EXPONENT */ + { 40087, 0x00008588 }, /* GL_SRC0_ALPHA */ + { 40101, 0x00008580 }, /* GL_SRC0_RGB */ + { 40113, 0x00008589 }, /* GL_SRC1_ALPHA */ + { 40127, 0x00008581 }, /* GL_SRC1_RGB */ + { 40139, 0x0000858A }, /* GL_SRC2_ALPHA */ + { 40153, 0x00008582 }, /* GL_SRC2_RGB */ + { 40165, 0x00000302 }, /* GL_SRC_ALPHA */ + { 40178, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */ + { 40200, 0x00000300 }, /* GL_SRC_COLOR */ + { 40213, 0x00008C40 }, /* GL_SRGB */ + { 40221, 0x00008C41 }, /* GL_SRGB8 */ + { 40230, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */ + { 40246, 0x00008C42 }, /* GL_SRGB_ALPHA */ + { 40260, 0x00000503 }, /* GL_STACK_OVERFLOW */ + { 40278, 0x00000504 }, /* GL_STACK_UNDERFLOW */ + { 40297, 0x000088E6 }, /* GL_STATIC_COPY */ + { 40312, 0x000088E6 }, /* GL_STATIC_COPY_ARB */ + { 40331, 0x000088E4 }, /* GL_STATIC_DRAW */ + { 40346, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */ + { 40365, 0x000088E5 }, /* GL_STATIC_READ */ + { 40380, 0x000088E5 }, /* GL_STATIC_READ_ARB */ + { 40399, 0x00001802 }, /* GL_STENCIL */ + { 40410, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */ + { 40432, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */ + { 40458, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_OES */ + { 40484, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */ + { 40505, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */ + { 40530, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */ + { 40551, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */ + { 40576, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ + { 40608, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */ + { 40644, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ + { 40676, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */ + { 40712, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */ + { 40732, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */ + { 40759, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */ + { 40785, 0x00000D57 }, /* GL_STENCIL_BITS */ + { 40801, 0x00008224 }, /* GL_STENCIL_BUFFER */ + { 40819, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */ + { 40841, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */ + { 40864, 0x00000B94 }, /* GL_STENCIL_FAIL */ + { 40880, 0x00000B92 }, /* GL_STENCIL_FUNC */ + { 40896, 0x00001901 }, /* GL_STENCIL_INDEX */ + { 40913, 0x00008D46 }, /* GL_STENCIL_INDEX1 */ + { 40931, 0x00008D49 }, /* GL_STENCIL_INDEX16 */ + { 40950, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */ + { 40973, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */ + { 40995, 0x00008D46 }, /* GL_STENCIL_INDEX1_OES */ + { 41017, 0x00008D47 }, /* GL_STENCIL_INDEX4 */ + { 41035, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */ + { 41057, 0x00008D47 }, /* GL_STENCIL_INDEX4_OES */ + { 41079, 0x00008D48 }, /* GL_STENCIL_INDEX8 */ + { 41097, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */ + { 41119, 0x00008D48 }, /* GL_STENCIL_INDEX8_OES */ + { 41141, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */ + { 41162, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */ + { 41189, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */ + { 41216, 0x00000B97 }, /* GL_STENCIL_REF */ + { 41231, 0x00000B90 }, /* GL_STENCIL_TEST */ + { 41247, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ + { 41276, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */ + { 41298, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */ + { 41319, 0x00000C33 }, /* GL_STEREO */ + { 41329, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */ + { 41353, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */ + { 41378, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */ + { 41402, 0x000088E2 }, /* GL_STREAM_COPY */ + { 41417, 0x000088E2 }, /* GL_STREAM_COPY_ARB */ + { 41436, 0x000088E0 }, /* GL_STREAM_DRAW */ + { 41451, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */ + { 41470, 0x000088E1 }, /* GL_STREAM_READ */ + { 41485, 0x000088E1 }, /* GL_STREAM_READ_ARB */ + { 41504, 0x00000D50 }, /* GL_SUBPIXEL_BITS */ + { 41521, 0x000084E7 }, /* GL_SUBTRACT */ + { 41533, 0x000084E7 }, /* GL_SUBTRACT_ARB */ + { 41549, 0x00009113 }, /* GL_SYNC_CONDITION */ + { 41567, 0x00009116 }, /* GL_SYNC_FENCE */ + { 41581, 0x00009115 }, /* GL_SYNC_FLAGS */ + { 41595, 0x00000001 }, /* GL_SYNC_FLUSH_COMMANDS_BIT */ + { 41622, 0x00009117 }, /* GL_SYNC_GPU_COMMANDS_COMPLETE */ + { 41652, 0x00009114 }, /* GL_SYNC_STATUS */ + { 41667, 0x00002001 }, /* GL_T */ + { 41672, 0x00002A2A }, /* GL_T2F_C3F_V3F */ + { 41687, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */ + { 41706, 0x00002A29 }, /* GL_T2F_C4UB_V3F */ + { 41722, 0x00002A2B }, /* GL_T2F_N3F_V3F */ + { 41737, 0x00002A27 }, /* GL_T2F_V3F */ + { 41748, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */ + { 41767, 0x00002A28 }, /* GL_T4F_V4F */ + { 41778, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */ + { 41801, 0x00001702 }, /* GL_TEXTURE */ + { 41812, 0x000084C0 }, /* GL_TEXTURE0 */ + { 41824, 0x000084C0 }, /* GL_TEXTURE0_ARB */ + { 41840, 0x000084C1 }, /* GL_TEXTURE1 */ + { 41852, 0x000084CA }, /* GL_TEXTURE10 */ + { 41865, 0x000084CA }, /* GL_TEXTURE10_ARB */ + { 41882, 0x000084CB }, /* GL_TEXTURE11 */ + { 41895, 0x000084CB }, /* GL_TEXTURE11_ARB */ + { 41912, 0x000084CC }, /* GL_TEXTURE12 */ + { 41925, 0x000084CC }, /* GL_TEXTURE12_ARB */ + { 41942, 0x000084CD }, /* GL_TEXTURE13 */ + { 41955, 0x000084CD }, /* GL_TEXTURE13_ARB */ + { 41972, 0x000084CE }, /* GL_TEXTURE14 */ + { 41985, 0x000084CE }, /* GL_TEXTURE14_ARB */ + { 42002, 0x000084CF }, /* GL_TEXTURE15 */ + { 42015, 0x000084CF }, /* GL_TEXTURE15_ARB */ + { 42032, 0x000084D0 }, /* GL_TEXTURE16 */ + { 42045, 0x000084D0 }, /* GL_TEXTURE16_ARB */ + { 42062, 0x000084D1 }, /* GL_TEXTURE17 */ + { 42075, 0x000084D1 }, /* GL_TEXTURE17_ARB */ + { 42092, 0x000084D2 }, /* GL_TEXTURE18 */ + { 42105, 0x000084D2 }, /* GL_TEXTURE18_ARB */ + { 42122, 0x000084D3 }, /* GL_TEXTURE19 */ + { 42135, 0x000084D3 }, /* GL_TEXTURE19_ARB */ + { 42152, 0x000084C1 }, /* GL_TEXTURE1_ARB */ + { 42168, 0x000084C2 }, /* GL_TEXTURE2 */ + { 42180, 0x000084D4 }, /* GL_TEXTURE20 */ + { 42193, 0x000084D4 }, /* GL_TEXTURE20_ARB */ + { 42210, 0x000084D5 }, /* GL_TEXTURE21 */ + { 42223, 0x000084D5 }, /* GL_TEXTURE21_ARB */ + { 42240, 0x000084D6 }, /* GL_TEXTURE22 */ + { 42253, 0x000084D6 }, /* GL_TEXTURE22_ARB */ + { 42270, 0x000084D7 }, /* GL_TEXTURE23 */ + { 42283, 0x000084D7 }, /* GL_TEXTURE23_ARB */ + { 42300, 0x000084D8 }, /* GL_TEXTURE24 */ + { 42313, 0x000084D8 }, /* GL_TEXTURE24_ARB */ + { 42330, 0x000084D9 }, /* GL_TEXTURE25 */ + { 42343, 0x000084D9 }, /* GL_TEXTURE25_ARB */ + { 42360, 0x000084DA }, /* GL_TEXTURE26 */ + { 42373, 0x000084DA }, /* GL_TEXTURE26_ARB */ + { 42390, 0x000084DB }, /* GL_TEXTURE27 */ + { 42403, 0x000084DB }, /* GL_TEXTURE27_ARB */ + { 42420, 0x000084DC }, /* GL_TEXTURE28 */ + { 42433, 0x000084DC }, /* GL_TEXTURE28_ARB */ + { 42450, 0x000084DD }, /* GL_TEXTURE29 */ + { 42463, 0x000084DD }, /* GL_TEXTURE29_ARB */ + { 42480, 0x000084C2 }, /* GL_TEXTURE2_ARB */ + { 42496, 0x000084C3 }, /* GL_TEXTURE3 */ + { 42508, 0x000084DE }, /* GL_TEXTURE30 */ + { 42521, 0x000084DE }, /* GL_TEXTURE30_ARB */ + { 42538, 0x000084DF }, /* GL_TEXTURE31 */ + { 42551, 0x000084DF }, /* GL_TEXTURE31_ARB */ + { 42568, 0x000084C3 }, /* GL_TEXTURE3_ARB */ + { 42584, 0x000084C4 }, /* GL_TEXTURE4 */ + { 42596, 0x000084C4 }, /* GL_TEXTURE4_ARB */ + { 42612, 0x000084C5 }, /* GL_TEXTURE5 */ + { 42624, 0x000084C5 }, /* GL_TEXTURE5_ARB */ + { 42640, 0x000084C6 }, /* GL_TEXTURE6 */ + { 42652, 0x000084C6 }, /* GL_TEXTURE6_ARB */ + { 42668, 0x000084C7 }, /* GL_TEXTURE7 */ + { 42680, 0x000084C7 }, /* GL_TEXTURE7_ARB */ + { 42696, 0x000084C8 }, /* GL_TEXTURE8 */ + { 42708, 0x000084C8 }, /* GL_TEXTURE8_ARB */ + { 42724, 0x000084C9 }, /* GL_TEXTURE9 */ + { 42736, 0x000084C9 }, /* GL_TEXTURE9_ARB */ + { 42752, 0x00000DE0 }, /* GL_TEXTURE_1D */ + { 42766, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY */ + { 42786, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */ + { 42810, 0x00000DE1 }, /* GL_TEXTURE_2D */ + { 42824, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY */ + { 42844, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */ + { 42868, 0x0000806F }, /* GL_TEXTURE_3D */ + { 42882, 0x0000806F }, /* GL_TEXTURE_3D_OES */ + { 42900, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */ + { 42922, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */ + { 42948, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */ + { 42970, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */ + { 42992, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY */ + { 43020, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ + { 43052, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */ + { 43074, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY */ + { 43102, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ + { 43134, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */ + { 43156, 0x0000806A }, /* GL_TEXTURE_BINDING_3D_OES */ + { 43182, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER */ + { 43208, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER_ARB */ + { 43238, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */ + { 43266, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */ + { 43298, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_OES */ + { 43330, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE */ + { 43359, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ + { 43392, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */ + { 43424, 0x00040000 }, /* GL_TEXTURE_BIT */ + { 43439, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */ + { 43460, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */ + { 43485, 0x00001005 }, /* GL_TEXTURE_BORDER */ + { 43503, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */ + { 43527, 0x00008C2A }, /* GL_TEXTURE_BUFFER */ + { 43545, 0x00008C2A }, /* GL_TEXTURE_BUFFER_ARB */ + { 43567, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */ + { 43604, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB */ + { 43645, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT */ + { 43670, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT_ARB */ + { 43699, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ + { 43730, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ + { 43760, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ + { 43790, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ + { 43825, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ + { 43856, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + { 43894, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */ + { 43921, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ + { 43953, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + { 43987, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */ + { 44011, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */ + { 44039, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */ + { 44063, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */ + { 44091, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ + { 44124, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */ + { 44148, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */ + { 44170, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */ + { 44192, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */ + { 44218, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */ + { 44252, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ + { 44285, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */ + { 44322, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */ + { 44350, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */ + { 44382, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */ + { 44405, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ + { 44443, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */ + { 44485, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */ + { 44516, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */ + { 44544, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ + { 44574, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */ + { 44602, 0x00008B9D }, /* GL_TEXTURE_CROP_RECT_OES */ + { 44627, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */ + { 44647, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */ + { 44671, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ + { 44702, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */ + { 44737, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES */ + { 44772, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ + { 44803, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */ + { 44838, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES */ + { 44873, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ + { 44904, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */ + { 44939, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES */ + { 44974, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_OES */ + { 44998, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ + { 45029, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */ + { 45064, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES */ + { 45099, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ + { 45130, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */ + { 45165, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES */ + { 45200, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ + { 45231, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */ + { 45266, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES */ + { 45301, 0x000088F4 }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ + { 45330, 0x00008071 }, /* GL_TEXTURE_DEPTH */ + { 45347, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */ + { 45369, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */ + { 45395, 0x00002300 }, /* GL_TEXTURE_ENV */ + { 45410, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */ + { 45431, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */ + { 45451, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */ + { 45477, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL_EXT */ + { 45507, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */ + { 45527, 0x00002500 }, /* GL_TEXTURE_GEN_MODE_OES */ + { 45551, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */ + { 45568, 0x00000C62 }, /* GL_TEXTURE_GEN_R */ + { 45585, 0x00000C60 }, /* GL_TEXTURE_GEN_S */ + { 45602, 0x00008D60 }, /* GL_TEXTURE_GEN_STR_OES */ + { 45625, 0x00000C61 }, /* GL_TEXTURE_GEN_T */ + { 45642, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */ + { 45667, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */ + { 45689, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */ + { 45715, 0x00001001 }, /* GL_TEXTURE_HEIGHT */ + { 45733, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */ + { 45759, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */ + { 45785, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */ + { 45815, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */ + { 45842, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */ + { 45867, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */ + { 45887, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */ + { 45911, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ + { 45938, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ + { 45965, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ + { 45992, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */ + { 46018, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */ + { 46048, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */ + { 46070, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */ + { 46088, 0x0000898F }, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */ + { 46128, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ + { 46158, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ + { 46186, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ + { 46214, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ + { 46242, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */ + { 46263, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */ + { 46282, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */ + { 46304, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */ + { 46323, 0x00008066 }, /* GL_TEXTURE_PRIORITY */ + { 46343, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ + { 46373, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */ + { 46404, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE */ + { 46425, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */ + { 46450, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */ + { 46474, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */ + { 46494, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */ + { 46518, 0x00008067 }, /* GL_TEXTURE_RESIDENT */ + { 46538, 0x00008C3F }, /* GL_TEXTURE_SHARED_SIZE */ + { 46561, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */ + { 46584, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */ + { 46608, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE_EXT */ + { 46636, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */ + { 46666, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */ + { 46691, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ + { 46725, 0x00001000 }, /* GL_TEXTURE_WIDTH */ + { 46742, 0x00008072 }, /* GL_TEXTURE_WRAP_R */ + { 46760, 0x00008072 }, /* GL_TEXTURE_WRAP_R_OES */ + { 46782, 0x00002802 }, /* GL_TEXTURE_WRAP_S */ + { 46800, 0x00002803 }, /* GL_TEXTURE_WRAP_T */ + { 46818, 0x0000911B }, /* GL_TIMEOUT_EXPIRED */ + { 46837, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */ + { 46857, 0x00008648 }, /* GL_TRACK_MATRIX_NV */ + { 46876, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */ + { 46905, 0x00001000 }, /* GL_TRANSFORM_BIT */ + { 46922, 0x00008E22 }, /* GL_TRANSFORM_FEEDBACK */ + { 46944, 0x00008E25 }, /* GL_TRANSFORM_FEEDBACK_BINDING */ + { 46974, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER */ + { 47003, 0x00008E24 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */ + { 47039, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */ + { 47076, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT */ + { 47117, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER_EXT */ + { 47150, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */ + { 47184, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT */ + { 47222, 0x00008E23 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */ + { 47258, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */ + { 47292, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT */ + { 47330, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */ + { 47365, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT */ + { 47404, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */ + { 47445, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT */ + { 47490, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS */ + { 47521, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS_EXT */ + { 47556, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */ + { 47597, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT */ + { 47642, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */ + { 47668, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */ + { 47698, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ + { 47730, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ + { 47760, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */ + { 47794, 0x0000862C }, /* GL_TRANSPOSE_NV */ + { 47810, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */ + { 47841, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */ + { 47876, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */ + { 47904, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */ + { 47936, 0x00000004 }, /* GL_TRIANGLES */ + { 47949, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY */ + { 47972, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY_ARB */ + { 47999, 0x00000006 }, /* GL_TRIANGLE_FAN */ + { 48015, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */ + { 48036, 0x00000005 }, /* GL_TRIANGLE_STRIP */ + { 48054, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY */ + { 48082, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY_ARB */ + { 48114, 0x00000001 }, /* GL_TRUE */ + { 48122, 0x00008A1C }, /* GL_UNDEFINED_APPLE */ + { 48141, 0x00008255 }, /* GL_UNKNOWN_CONTEXT_RESET_ARB */ + { 48170, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */ + { 48190, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */ + { 48213, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */ + { 48233, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */ + { 48254, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */ + { 48276, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */ + { 48298, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */ + { 48318, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */ + { 48339, 0x00009118 }, /* GL_UNSIGNALED */ + { 48353, 0x00001401 }, /* GL_UNSIGNED_BYTE */ + { 48370, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */ + { 48397, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */ + { 48420, 0x00001405 }, /* GL_UNSIGNED_INT */ + { 48436, 0x00008C3B }, /* GL_UNSIGNED_INT_10F_11F_11F_REV */ + { 48468, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */ + { 48495, 0x00008DF6 }, /* GL_UNSIGNED_INT_10_10_10_2_OES */ + { 48526, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */ + { 48547, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_EXT */ + { 48572, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */ + { 48596, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_OES */ + { 48621, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */ + { 48652, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV_EXT */ + { 48687, 0x00008C3E }, /* GL_UNSIGNED_INT_5_9_9_9_REV */ + { 48715, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */ + { 48739, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */ + { 48767, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D */ + { 48794, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */ + { 48827, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT */ + { 48864, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D_EXT */ + { 48895, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D */ + { 48922, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */ + { 48955, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT */ + { 48992, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D_EXT */ + { 49023, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */ + { 49055, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT */ + { 49091, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D */ + { 49118, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D_EXT */ + { 49149, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */ + { 49180, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT */ + { 49215, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE */ + { 49244, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE_EXT */ + { 49277, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2 */ + { 49298, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2_EXT */ + { 49323, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3 */ + { 49344, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3_EXT */ + { 49369, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4 */ + { 49390, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4_EXT */ + { 49415, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */ + { 49438, 0x00001403 }, /* GL_UNSIGNED_SHORT */ + { 49456, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ + { 49486, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT */ + { 49520, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */ + { 49546, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ + { 49576, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT */ + { 49610, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */ + { 49636, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */ + { 49660, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */ + { 49688, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */ + { 49716, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */ + { 49743, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ + { 49775, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */ + { 49806, 0x00008CA2 }, /* GL_UPPER_LEFT */ + { 49820, 0x00002A20 }, /* GL_V2F */ + { 49827, 0x00002A21 }, /* GL_V3F */ + { 49834, 0x00008B83 }, /* GL_VALIDATE_STATUS */ + { 49853, 0x00001F00 }, /* GL_VENDOR */ + { 49863, 0x00001F02 }, /* GL_VERSION */ + { 49874, 0x00008074 }, /* GL_VERTEX_ARRAY */ + { 49890, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */ + { 49914, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */ + { 49944, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ + { 49975, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */ + { 50010, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */ + { 50034, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */ + { 50055, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */ + { 50078, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */ + { 50099, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ + { 50126, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ + { 50154, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ + { 50182, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ + { 50210, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ + { 50238, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ + { 50266, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ + { 50294, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ + { 50321, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ + { 50348, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ + { 50375, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ + { 50402, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ + { 50429, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ + { 50456, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ + { 50483, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ + { 50510, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ + { 50537, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ + { 50575, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */ + { 50617, 0x000088FE }, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */ + { 50652, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ + { 50683, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ + { 50718, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */ + { 50749, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT */ + { 50784, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ + { 50818, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ + { 50856, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ + { 50887, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ + { 50922, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ + { 50950, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ + { 50982, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ + { 51012, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ + { 51046, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ + { 51074, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ + { 51106, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */ + { 51126, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */ + { 51148, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */ + { 51177, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */ + { 51198, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */ + { 51227, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ + { 51260, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ + { 51292, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */ + { 51319, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ + { 51350, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ + { 51380, 0x00008B31 }, /* GL_VERTEX_SHADER */ + { 51397, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */ + { 51418, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */ + { 51445, 0x00000BA2 }, /* GL_VIEWPORT */ + { 51457, 0x00000800 }, /* GL_VIEWPORT_BIT */ + { 51473, 0x00008A1A }, /* GL_VOLATILE_APPLE */ + { 51491, 0x0000911D }, /* GL_WAIT_FAILED */ + { 51506, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */ + { 51526, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ + { 51557, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */ + { 51592, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_OES */ + { 51627, 0x000086AD }, /* GL_WEIGHT_ARRAY_OES */ + { 51647, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */ + { 51675, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_OES */ + { 51703, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */ + { 51728, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_OES */ + { 51753, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ + { 51780, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_OES */ + { 51807, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */ + { 51832, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_OES */ + { 51857, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */ + { 51881, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */ + { 51900, 0x000088B9 }, /* GL_WRITE_ONLY */ + { 51914, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */ + { 51932, 0x000088B9 }, /* GL_WRITE_ONLY_OES */ + { 51950, 0x00001506 }, /* GL_XOR */ + { 51957, 0x000085B9 }, /* GL_YCBCR_422_APPLE */ + { 51976, 0x00008757 }, /* GL_YCBCR_MESA */ + { 51990, 0x00000000 }, /* GL_ZERO */ + { 51998, 0x00000D16 }, /* GL_ZOOM_X */ + { 52008, 0x00000D17 }, /* GL_ZOOM_Y */ }; -static const unsigned reduced_enums[1562] = +static const unsigned reduced_enums[1563] = { 539, /* GL_FALSE */ 834, /* GL_LINES */ 838, /* GL_LINE_LOOP */ 845, /* GL_LINE_STRIP */ - 2152, /* GL_TRIANGLES */ - 2157, /* GL_TRIANGLE_STRIP */ - 2155, /* GL_TRIANGLE_FAN */ - 1517, /* GL_QUADS */ - 1521, /* GL_QUAD_STRIP */ - 1388, /* GL_POLYGON */ + 2156, /* GL_TRIANGLES */ + 2161, /* GL_TRIANGLE_STRIP */ + 2159, /* GL_TRIANGLE_FAN */ + 1521, /* GL_QUADS */ + 1525, /* GL_QUAD_STRIP */ + 1389, /* GL_POLYGON */ 835, /* GL_LINES_ADJACENCY */ 846, /* GL_LINE_STRIP_ADJACENCY */ - 2153, /* GL_TRIANGLES_ADJACENCY */ - 2158, /* GL_TRIANGLE_STRIP_ADJACENCY */ - 1400, /* GL_POLYGON_STIPPLE_BIT */ - 1343, /* GL_PIXEL_MODE_BIT */ + 2157, /* GL_TRIANGLES_ADJACENCY */ + 2162, /* GL_TRIANGLE_STRIP_ADJACENCY */ + 1401, /* GL_POLYGON_STIPPLE_BIT */ + 1344, /* GL_PIXEL_MODE_BIT */ 821, /* GL_LIGHTING_BIT */ 573, /* GL_FOG_BIT */ 8, /* GL_ACCUM */ 857, /* GL_LOAD */ - 1607, /* GL_RETURN */ + 1611, /* GL_RETURN */ 1209, /* GL_MULT */ 24, /* GL_ADD */ 1225, /* GL_NEVER */ @@ -4702,15 +4710,15 @@ static const unsigned reduced_enums[1562] = 1242, /* GL_NOTEQUAL */ 695, /* GL_GEQUAL */ 55, /* GL_ALWAYS */ - 1816, /* GL_SRC_COLOR */ - 1276, /* GL_ONE_MINUS_SRC_COLOR */ - 1814, /* GL_SRC_ALPHA */ - 1275, /* GL_ONE_MINUS_SRC_ALPHA */ + 1820, /* GL_SRC_COLOR */ + 1277, /* GL_ONE_MINUS_SRC_COLOR */ + 1818, /* GL_SRC_ALPHA */ + 1276, /* GL_ONE_MINUS_SRC_ALPHA */ 508, /* GL_DST_ALPHA */ - 1273, /* GL_ONE_MINUS_DST_ALPHA */ + 1274, /* GL_ONE_MINUS_DST_ALPHA */ 509, /* GL_DST_COLOR */ - 1274, /* GL_ONE_MINUS_DST_COLOR */ - 1815, /* GL_SRC_ALPHA_SATURATE */ + 1275, /* GL_ONE_MINUS_DST_COLOR */ + 1819, /* GL_SRC_ALPHA_SATURATE */ 672, /* GL_FRONT_LEFT */ 673, /* GL_FRONT_RIGHT */ 77, /* GL_BACK_LEFT */ @@ -4718,7 +4726,7 @@ static const unsigned reduced_enums[1562] = 669, /* GL_FRONT */ 76, /* GL_BACK */ 809, /* GL_LEFT */ - 1697, /* GL_RIGHT */ + 1701, /* GL_RIGHT */ 670, /* GL_FRONT_AND_BACK */ 71, /* GL_AUX0 */ 72, /* GL_AUX1 */ @@ -4727,19 +4735,19 @@ static const unsigned reduced_enums[1562] = 797, /* GL_INVALID_ENUM */ 802, /* GL_INVALID_VALUE */ 801, /* GL_INVALID_OPERATION */ - 1821, /* GL_STACK_OVERFLOW */ - 1822, /* GL_STACK_UNDERFLOW */ - 1301, /* GL_OUT_OF_MEMORY */ + 1825, /* GL_STACK_OVERFLOW */ + 1826, /* GL_STACK_UNDERFLOW */ + 1302, /* GL_OUT_OF_MEMORY */ 798, /* GL_INVALID_FRAMEBUFFER_OPERATION */ 0, /* GL_2D */ 2, /* GL_3D */ 3, /* GL_3D_COLOR */ 4, /* GL_3D_COLOR_TEXTURE */ 6, /* GL_4D_COLOR_TEXTURE */ - 1321, /* GL_PASS_THROUGH_TOKEN */ - 1387, /* GL_POINT_TOKEN */ + 1322, /* GL_PASS_THROUGH_TOKEN */ + 1388, /* GL_POINT_TOKEN */ 848, /* GL_LINE_TOKEN */ - 1401, /* GL_POLYGON_TOKEN */ + 1402, /* GL_POLYGON_TOKEN */ 87, /* GL_BITMAP_TOKEN */ 507, /* GL_DRAW_PIXEL_TOKEN */ 353, /* GL_COPY_PIXEL_TOKEN */ @@ -4749,7 +4757,7 @@ static const unsigned reduced_enums[1562] = 390, /* GL_CW */ 154, /* GL_CCW */ 187, /* GL_COEFF */ - 1298, /* GL_ORDER */ + 1299, /* GL_ORDER */ 444, /* GL_DOMAIN */ 363, /* GL_CURRENT_COLOR */ 366, /* GL_CURRENT_INDEX */ @@ -4761,10 +4769,10 @@ static const unsigned reduced_enums[1562] = 381, /* GL_CURRENT_RASTER_POSITION */ 382, /* GL_CURRENT_RASTER_POSITION_VALID */ 379, /* GL_CURRENT_RASTER_DISTANCE */ - 1379, /* GL_POINT_SMOOTH */ - 1363, /* GL_POINT_SIZE */ - 1378, /* GL_POINT_SIZE_RANGE */ - 1369, /* GL_POINT_SIZE_GRANULARITY */ + 1380, /* GL_POINT_SMOOTH */ + 1364, /* GL_POINT_SIZE */ + 1379, /* GL_POINT_SIZE_RANGE */ + 1370, /* GL_POINT_SIZE_GRANULARITY */ 840, /* GL_LINE_SMOOTH */ 849, /* GL_LINE_WIDTH */ 851, /* GL_LINE_WIDTH_RANGE */ @@ -4776,9 +4784,9 @@ static const unsigned reduced_enums[1562] = 1064, /* GL_MAX_LIST_NESTING */ 853, /* GL_LIST_BASE */ 855, /* GL_LIST_INDEX */ - 1390, /* GL_POLYGON_MODE */ - 1397, /* GL_POLYGON_SMOOTH */ - 1399, /* GL_POLYGON_STIPPLE */ + 1391, /* GL_POLYGON_MODE */ + 1398, /* GL_POLYGON_SMOOTH */ + 1400, /* GL_POLYGON_STIPPLE */ 518, /* GL_EDGE_FLAG */ 356, /* GL_CULL_FACE */ 357, /* GL_CULL_FACE_MODE */ @@ -4787,7 +4795,7 @@ static const unsigned reduced_enums[1562] = 825, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ 826, /* GL_LIGHT_MODEL_TWO_SIDE */ 822, /* GL_LIGHT_MODEL_AMBIENT */ - 1763, /* GL_SHADE_MODEL */ + 1767, /* GL_SHADE_MODEL */ 235, /* GL_COLOR_MATERIAL_FACE */ 236, /* GL_COLOR_MATERIAL_PARAMETER */ 234, /* GL_COLOR_MATERIAL */ @@ -4804,24 +4812,24 @@ static const unsigned reduced_enums[1562] = 414, /* GL_DEPTH_CLEAR_VALUE */ 428, /* GL_DEPTH_FUNC */ 12, /* GL_ACCUM_CLEAR_VALUE */ - 1866, /* GL_STENCIL_TEST */ - 1847, /* GL_STENCIL_CLEAR_VALUE */ - 1849, /* GL_STENCIL_FUNC */ - 1868, /* GL_STENCIL_VALUE_MASK */ - 1848, /* GL_STENCIL_FAIL */ - 1863, /* GL_STENCIL_PASS_DEPTH_FAIL */ - 1864, /* GL_STENCIL_PASS_DEPTH_PASS */ - 1865, /* GL_STENCIL_REF */ - 1869, /* GL_STENCIL_WRITEMASK */ + 1870, /* GL_STENCIL_TEST */ + 1851, /* GL_STENCIL_CLEAR_VALUE */ + 1853, /* GL_STENCIL_FUNC */ + 1872, /* GL_STENCIL_VALUE_MASK */ + 1852, /* GL_STENCIL_FAIL */ + 1867, /* GL_STENCIL_PASS_DEPTH_FAIL */ + 1868, /* GL_STENCIL_PASS_DEPTH_PASS */ + 1869, /* GL_STENCIL_REF */ + 1873, /* GL_STENCIL_WRITEMASK */ 1014, /* GL_MATRIX_MODE */ 1231, /* GL_NORMALIZE */ - 2285, /* GL_VIEWPORT */ + 2289, /* GL_VIEWPORT */ 1204, /* GL_MODELVIEW_STACK_DEPTH */ - 1491, /* GL_PROJECTION_STACK_DEPTH */ - 2106, /* GL_TEXTURE_STACK_DEPTH */ + 1495, /* GL_PROJECTION_STACK_DEPTH */ + 2110, /* GL_TEXTURE_STACK_DEPTH */ 1201, /* GL_MODELVIEW_MATRIX */ - 1489, /* GL_PROJECTION_MATRIX */ - 2086, /* GL_TEXTURE_MATRIX */ + 1493, /* GL_PROJECTION_MATRIX */ + 2090, /* GL_TEXTURE_MATRIX */ 69, /* GL_ATTRIB_STACK_DEPTH */ 169, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ 51, /* GL_ALPHA_TEST */ @@ -4836,67 +4844,67 @@ static const unsigned reduced_enums[1562] = 233, /* GL_COLOR_LOGIC_OP */ 75, /* GL_AUX_BUFFERS */ 454, /* GL_DRAW_BUFFER */ - 1544, /* GL_READ_BUFFER */ - 1740, /* GL_SCISSOR_BOX */ - 1741, /* GL_SCISSOR_TEST */ + 1548, /* GL_READ_BUFFER */ + 1744, /* GL_SCISSOR_BOX */ + 1745, /* GL_SCISSOR_TEST */ 744, /* GL_INDEX_CLEAR_VALUE */ 749, /* GL_INDEX_WRITEMASK */ 230, /* GL_COLOR_CLEAR_VALUE */ 272, /* GL_COLOR_WRITEMASK */ 746, /* GL_INDEX_MODE */ - 1686, /* GL_RGBA_MODE */ + 1690, /* GL_RGBA_MODE */ 453, /* GL_DOUBLEBUFFER */ - 1870, /* GL_STEREO */ - 1598, /* GL_RENDER_MODE */ - 1322, /* GL_PERSPECTIVE_CORRECTION_HINT */ - 1380, /* GL_POINT_SMOOTH_HINT */ + 1874, /* GL_STEREO */ + 1602, /* GL_RENDER_MODE */ + 1323, /* GL_PERSPECTIVE_CORRECTION_HINT */ + 1381, /* GL_POINT_SMOOTH_HINT */ 841, /* GL_LINE_SMOOTH_HINT */ - 1398, /* GL_POLYGON_SMOOTH_HINT */ + 1399, /* GL_POLYGON_SMOOTH_HINT */ 593, /* GL_FOG_HINT */ - 2066, /* GL_TEXTURE_GEN_S */ - 2068, /* GL_TEXTURE_GEN_T */ - 2065, /* GL_TEXTURE_GEN_R */ - 2064, /* GL_TEXTURE_GEN_Q */ - 1335, /* GL_PIXEL_MAP_I_TO_I */ - 1341, /* GL_PIXEL_MAP_S_TO_S */ - 1337, /* GL_PIXEL_MAP_I_TO_R */ - 1333, /* GL_PIXEL_MAP_I_TO_G */ - 1331, /* GL_PIXEL_MAP_I_TO_B */ - 1329, /* GL_PIXEL_MAP_I_TO_A */ - 1339, /* GL_PIXEL_MAP_R_TO_R */ - 1327, /* GL_PIXEL_MAP_G_TO_G */ - 1325, /* GL_PIXEL_MAP_B_TO_B */ - 1323, /* GL_PIXEL_MAP_A_TO_A */ - 1336, /* GL_PIXEL_MAP_I_TO_I_SIZE */ - 1342, /* GL_PIXEL_MAP_S_TO_S_SIZE */ - 1338, /* GL_PIXEL_MAP_I_TO_R_SIZE */ - 1334, /* GL_PIXEL_MAP_I_TO_G_SIZE */ - 1332, /* GL_PIXEL_MAP_I_TO_B_SIZE */ - 1330, /* GL_PIXEL_MAP_I_TO_A_SIZE */ - 1340, /* GL_PIXEL_MAP_R_TO_R_SIZE */ - 1328, /* GL_PIXEL_MAP_G_TO_G_SIZE */ - 1326, /* GL_PIXEL_MAP_B_TO_B_SIZE */ - 1324, /* GL_PIXEL_MAP_A_TO_A_SIZE */ - 2170, /* GL_UNPACK_SWAP_BYTES */ - 2165, /* GL_UNPACK_LSB_FIRST */ - 2166, /* GL_UNPACK_ROW_LENGTH */ - 2169, /* GL_UNPACK_SKIP_ROWS */ - 2168, /* GL_UNPACK_SKIP_PIXELS */ - 2163, /* GL_UNPACK_ALIGNMENT */ - 1310, /* GL_PACK_SWAP_BYTES */ - 1305, /* GL_PACK_LSB_FIRST */ - 1306, /* GL_PACK_ROW_LENGTH */ - 1309, /* GL_PACK_SKIP_ROWS */ - 1308, /* GL_PACK_SKIP_PIXELS */ - 1302, /* GL_PACK_ALIGNMENT */ + 2070, /* GL_TEXTURE_GEN_S */ + 2072, /* GL_TEXTURE_GEN_T */ + 2069, /* GL_TEXTURE_GEN_R */ + 2068, /* GL_TEXTURE_GEN_Q */ + 1336, /* GL_PIXEL_MAP_I_TO_I */ + 1342, /* GL_PIXEL_MAP_S_TO_S */ + 1338, /* GL_PIXEL_MAP_I_TO_R */ + 1334, /* GL_PIXEL_MAP_I_TO_G */ + 1332, /* GL_PIXEL_MAP_I_TO_B */ + 1330, /* GL_PIXEL_MAP_I_TO_A */ + 1340, /* GL_PIXEL_MAP_R_TO_R */ + 1328, /* GL_PIXEL_MAP_G_TO_G */ + 1326, /* GL_PIXEL_MAP_B_TO_B */ + 1324, /* GL_PIXEL_MAP_A_TO_A */ + 1337, /* GL_PIXEL_MAP_I_TO_I_SIZE */ + 1343, /* GL_PIXEL_MAP_S_TO_S_SIZE */ + 1339, /* GL_PIXEL_MAP_I_TO_R_SIZE */ + 1335, /* GL_PIXEL_MAP_I_TO_G_SIZE */ + 1333, /* GL_PIXEL_MAP_I_TO_B_SIZE */ + 1331, /* GL_PIXEL_MAP_I_TO_A_SIZE */ + 1341, /* GL_PIXEL_MAP_R_TO_R_SIZE */ + 1329, /* GL_PIXEL_MAP_G_TO_G_SIZE */ + 1327, /* GL_PIXEL_MAP_B_TO_B_SIZE */ + 1325, /* GL_PIXEL_MAP_A_TO_A_SIZE */ + 2174, /* GL_UNPACK_SWAP_BYTES */ + 2169, /* GL_UNPACK_LSB_FIRST */ + 2170, /* GL_UNPACK_ROW_LENGTH */ + 2173, /* GL_UNPACK_SKIP_ROWS */ + 2172, /* GL_UNPACK_SKIP_PIXELS */ + 2167, /* GL_UNPACK_ALIGNMENT */ + 1311, /* GL_PACK_SWAP_BYTES */ + 1306, /* GL_PACK_LSB_FIRST */ + 1307, /* GL_PACK_ROW_LENGTH */ + 1310, /* GL_PACK_SKIP_ROWS */ + 1309, /* GL_PACK_SKIP_PIXELS */ + 1303, /* GL_PACK_ALIGNMENT */ 955, /* GL_MAP_COLOR */ 960, /* GL_MAP_STENCIL */ 748, /* GL_INDEX_SHIFT */ 747, /* GL_INDEX_OFFSET */ - 1560, /* GL_RED_SCALE */ - 1556, /* GL_RED_BIAS */ - 2311, /* GL_ZOOM_X */ - 2312, /* GL_ZOOM_Y */ + 1564, /* GL_RED_SCALE */ + 1560, /* GL_RED_BIAS */ + 2315, /* GL_ZOOM_X */ + 2316, /* GL_ZOOM_Y */ 702, /* GL_GREEN_SCALE */ 698, /* GL_GREEN_BIAS */ 115, /* GL_BLUE_SCALE */ @@ -4917,14 +4925,14 @@ static const unsigned reduced_enums[1562] = 1120, /* GL_MAX_TEXTURE_STACK_DEPTH */ 1146, /* GL_MAX_VIEWPORT_DIMS */ 1023, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ - 1880, /* GL_SUBPIXEL_BITS */ + 1884, /* GL_SUBPIXEL_BITS */ 743, /* GL_INDEX_BITS */ - 1557, /* GL_RED_BITS */ + 1561, /* GL_RED_BITS */ 699, /* GL_GREEN_BITS */ 112, /* GL_BLUE_BITS */ 48, /* GL_ALPHA_BITS */ 407, /* GL_DEPTH_BITS */ - 1844, /* GL_STENCIL_BITS */ + 1848, /* GL_STENCIL_BITS */ 14, /* GL_ACCUM_RED_BITS */ 13, /* GL_ACCUM_GREEN_BITS */ 10, /* GL_ACCUM_BLUE_BITS */ @@ -4953,39 +4961,39 @@ static const unsigned reduced_enums[1562] = 903, /* GL_MAP1_GRID_SEGMENTS */ 929, /* GL_MAP2_GRID_DOMAIN */ 930, /* GL_MAP2_GRID_SEGMENTS */ - 1963, /* GL_TEXTURE_1D */ - 1966, /* GL_TEXTURE_2D */ + 1967, /* GL_TEXTURE_1D */ + 1970, /* GL_TEXTURE_2D */ 542, /* GL_FEEDBACK_BUFFER_POINTER */ 543, /* GL_FEEDBACK_BUFFER_SIZE */ 544, /* GL_FEEDBACK_BUFFER_TYPE */ - 1750, /* GL_SELECTION_BUFFER_POINTER */ - 1751, /* GL_SELECTION_BUFFER_SIZE */ - 2112, /* GL_TEXTURE_WIDTH */ - 2072, /* GL_TEXTURE_HEIGHT */ - 2016, /* GL_TEXTURE_COMPONENTS */ - 1994, /* GL_TEXTURE_BORDER_COLOR */ - 1993, /* GL_TEXTURE_BORDER */ + 1754, /* GL_SELECTION_BUFFER_POINTER */ + 1755, /* GL_SELECTION_BUFFER_SIZE */ + 2116, /* GL_TEXTURE_WIDTH */ + 2076, /* GL_TEXTURE_HEIGHT */ + 2020, /* GL_TEXTURE_COMPONENTS */ + 1998, /* GL_TEXTURE_BORDER_COLOR */ + 1997, /* GL_TEXTURE_BORDER */ 445, /* GL_DONT_CARE */ 540, /* GL_FASTEST */ 1226, /* GL_NICEST */ 56, /* GL_AMBIENT */ 442, /* GL_DIFFUSE */ - 1803, /* GL_SPECULAR */ - 1402, /* GL_POSITION */ - 1806, /* GL_SPOT_DIRECTION */ - 1807, /* GL_SPOT_EXPONENT */ - 1805, /* GL_SPOT_CUTOFF */ + 1807, /* GL_SPECULAR */ + 1403, /* GL_POSITION */ + 1810, /* GL_SPOT_DIRECTION */ + 1811, /* GL_SPOT_EXPONENT */ + 1809, /* GL_SPOT_CUTOFF */ 320, /* GL_CONSTANT_ATTENUATION */ 829, /* GL_LINEAR_ATTENUATION */ - 1516, /* GL_QUADRATIC_ATTENUATION */ + 1520, /* GL_QUADRATIC_ATTENUATION */ 287, /* GL_COMPILE */ 288, /* GL_COMPILE_AND_EXECUTE */ 149, /* GL_BYTE */ - 2172, /* GL_UNSIGNED_BYTE */ - 1768, /* GL_SHORT */ - 2211, /* GL_UNSIGNED_SHORT */ + 2176, /* GL_UNSIGNED_BYTE */ + 1772, /* GL_SHORT */ + 2215, /* GL_UNSIGNED_SHORT */ 752, /* GL_INT */ - 2175, /* GL_UNSIGNED_INT */ + 2179, /* GL_UNSIGNED_INT */ 553, /* GL_FLOAT */ 1, /* GL_2_BYTES */ 5, /* GL_3_BYTES */ @@ -4999,68 +5007,68 @@ static const unsigned reduced_enums[1562] = 351, /* GL_COPY */ 59, /* GL_AND_INVERTED */ 1229, /* GL_NOOP */ - 2307, /* GL_XOR */ - 1297, /* GL_OR */ + 2311, /* GL_XOR */ + 1298, /* GL_OR */ 1230, /* GL_NOR */ 530, /* GL_EQUIV */ 805, /* GL_INVERT */ - 1300, /* GL_OR_REVERSE */ + 1301, /* GL_OR_REVERSE */ 352, /* GL_COPY_INVERTED */ - 1299, /* GL_OR_INVERTED */ + 1300, /* GL_OR_INVERTED */ 1219, /* GL_NAND */ - 1757, /* GL_SET */ + 1761, /* GL_SET */ 527, /* GL_EMISSION */ - 1767, /* GL_SHININESS */ + 1771, /* GL_SHININESS */ 57, /* GL_AMBIENT_AND_DIFFUSE */ 232, /* GL_COLOR_INDEXES */ 1168, /* GL_MODELVIEW */ - 1488, /* GL_PROJECTION */ - 1898, /* GL_TEXTURE */ + 1492, /* GL_PROJECTION */ + 1902, /* GL_TEXTURE */ 188, /* GL_COLOR */ 399, /* GL_DEPTH */ - 1829, /* GL_STENCIL */ + 1833, /* GL_STENCIL */ 231, /* GL_COLOR_INDEX */ - 1850, /* GL_STENCIL_INDEX */ + 1854, /* GL_STENCIL_INDEX */ 415, /* GL_DEPTH_COMPONENT */ - 1553, /* GL_RED */ + 1557, /* GL_RED */ 697, /* GL_GREEN */ 110, /* GL_BLUE */ 32, /* GL_ALPHA */ - 1610, /* GL_RGB */ - 1650, /* GL_RGBA */ + 1614, /* GL_RGB */ + 1654, /* GL_RGBA */ 864, /* GL_LUMINANCE */ 891, /* GL_LUMINANCE_ALPHA */ 86, /* GL_BITMAP */ - 1352, /* GL_POINT */ + 1353, /* GL_POINT */ 827, /* GL_LINE */ 545, /* GL_FILL */ - 1567, /* GL_RENDER */ + 1571, /* GL_RENDER */ 541, /* GL_FEEDBACK */ - 1749, /* GL_SELECT */ + 1753, /* GL_SELECT */ 552, /* GL_FLAT */ - 1778, /* GL_SMOOTH */ + 1782, /* GL_SMOOTH */ 806, /* GL_KEEP */ - 1600, /* GL_REPLACE */ + 1604, /* GL_REPLACE */ 733, /* GL_INCR */ 395, /* GL_DECR */ - 2228, /* GL_VENDOR */ - 1597, /* GL_RENDERER */ - 2229, /* GL_VERSION */ + 2232, /* GL_VENDOR */ + 1601, /* GL_RENDERER */ + 2233, /* GL_VERSION */ 534, /* GL_EXTENSIONS */ - 1698, /* GL_S */ - 1889, /* GL_T */ - 1536, /* GL_R */ - 1515, /* GL_Q */ + 1702, /* GL_S */ + 1893, /* GL_T */ + 1540, /* GL_R */ + 1519, /* GL_Q */ 1205, /* GL_MODULATE */ 394, /* GL_DECAL */ - 2059, /* GL_TEXTURE_ENV_MODE */ - 2058, /* GL_TEXTURE_ENV_COLOR */ - 2057, /* GL_TEXTURE_ENV */ + 2063, /* GL_TEXTURE_ENV_MODE */ + 2062, /* GL_TEXTURE_ENV_COLOR */ + 2061, /* GL_TEXTURE_ENV */ 535, /* GL_EYE_LINEAR */ - 1258, /* GL_OBJECT_LINEAR */ - 1804, /* GL_SPHERE_MAP */ - 2062, /* GL_TEXTURE_GEN_MODE */ - 1260, /* GL_OBJECT_PLANE */ + 1259, /* GL_OBJECT_LINEAR */ + 1808, /* GL_SPHERE_MAP */ + 2066, /* GL_TEXTURE_GEN_MODE */ + 1261, /* GL_OBJECT_PLANE */ 536, /* GL_EYE_PLANE */ 1220, /* GL_NEAREST */ 828, /* GL_LINEAR */ @@ -5068,30 +5076,30 @@ static const unsigned reduced_enums[1562] = 833, /* GL_LINEAR_MIPMAP_NEAREST */ 1223, /* GL_NEAREST_MIPMAP_LINEAR */ 832, /* GL_LINEAR_MIPMAP_LINEAR */ - 2085, /* GL_TEXTURE_MAG_FILTER */ - 2094, /* GL_TEXTURE_MIN_FILTER */ - 2115, /* GL_TEXTURE_WRAP_S */ - 2116, /* GL_TEXTURE_WRAP_T */ + 2089, /* GL_TEXTURE_MAG_FILTER */ + 2098, /* GL_TEXTURE_MIN_FILTER */ + 2119, /* GL_TEXTURE_WRAP_S */ + 2120, /* GL_TEXTURE_WRAP_T */ 155, /* GL_CLAMP */ - 1599, /* GL_REPEAT */ - 1396, /* GL_POLYGON_OFFSET_UNITS */ - 1395, /* GL_POLYGON_OFFSET_POINT */ - 1394, /* GL_POLYGON_OFFSET_LINE */ - 1539, /* GL_R3_G3_B2 */ - 2225, /* GL_V2F */ - 2226, /* GL_V3F */ + 1603, /* GL_REPEAT */ + 1397, /* GL_POLYGON_OFFSET_UNITS */ + 1396, /* GL_POLYGON_OFFSET_POINT */ + 1395, /* GL_POLYGON_OFFSET_LINE */ + 1543, /* GL_R3_G3_B2 */ + 2229, /* GL_V2F */ + 2230, /* GL_V3F */ 152, /* GL_C4UB_V2F */ 153, /* GL_C4UB_V3F */ 150, /* GL_C3F_V3F */ 1217, /* GL_N3F_V3F */ 151, /* GL_C4F_N3F_V3F */ - 1894, /* GL_T2F_V3F */ - 1896, /* GL_T4F_V4F */ - 1892, /* GL_T2F_C4UB_V3F */ - 1890, /* GL_T2F_C3F_V3F */ - 1893, /* GL_T2F_N3F_V3F */ - 1891, /* GL_T2F_C4F_N3F_V3F */ - 1895, /* GL_T4F_C4F_N3F_V4F */ + 1898, /* GL_T2F_V3F */ + 1900, /* GL_T4F_V4F */ + 1896, /* GL_T2F_C4UB_V3F */ + 1894, /* GL_T2F_C3F_V3F */ + 1897, /* GL_T2F_N3F_V3F */ + 1895, /* GL_T2F_C4F_N3F_V3F */ + 1899, /* GL_T4F_C4F_N3F_V4F */ 172, /* GL_CLIP_DISTANCE0 */ 173, /* GL_CLIP_DISTANCE1 */ 174, /* GL_CLIP_DISTANCE2 */ @@ -5110,9 +5118,9 @@ static const unsigned reduced_enums[1562] = 819, /* GL_LIGHT7 */ 708, /* GL_HINT_BIT */ 322, /* GL_CONSTANT_COLOR */ - 1271, /* GL_ONE_MINUS_CONSTANT_COLOR */ + 1272, /* GL_ONE_MINUS_CONSTANT_COLOR */ 317, /* GL_CONSTANT_ALPHA */ - 1269, /* GL_ONE_MINUS_CONSTANT_ALPHA */ + 1270, /* GL_ONE_MINUS_CONSTANT_ALPHA */ 89, /* GL_BLEND_COLOR */ 674, /* GL_FUNC_ADD */ 1149, /* GL_MIN */ @@ -5122,26 +5130,26 @@ static const unsigned reduced_enums[1562] = 677, /* GL_FUNC_REVERSE_SUBTRACT */ 331, /* GL_CONVOLUTION_1D */ 332, /* GL_CONVOLUTION_2D */ - 1752, /* GL_SEPARABLE_2D */ + 1756, /* GL_SEPARABLE_2D */ 335, /* GL_CONVOLUTION_BORDER_MODE */ 339, /* GL_CONVOLUTION_FILTER_SCALE */ 337, /* GL_CONVOLUTION_FILTER_BIAS */ - 1554, /* GL_REDUCE */ + 1558, /* GL_REDUCE */ 341, /* GL_CONVOLUTION_FORMAT */ 345, /* GL_CONVOLUTION_WIDTH */ 343, /* GL_CONVOLUTION_HEIGHT */ 1036, /* GL_MAX_CONVOLUTION_WIDTH */ 1034, /* GL_MAX_CONVOLUTION_HEIGHT */ - 1435, /* GL_POST_CONVOLUTION_RED_SCALE */ - 1431, /* GL_POST_CONVOLUTION_GREEN_SCALE */ - 1426, /* GL_POST_CONVOLUTION_BLUE_SCALE */ - 1422, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ - 1433, /* GL_POST_CONVOLUTION_RED_BIAS */ - 1429, /* GL_POST_CONVOLUTION_GREEN_BIAS */ - 1424, /* GL_POST_CONVOLUTION_BLUE_BIAS */ - 1420, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ + 1436, /* GL_POST_CONVOLUTION_RED_SCALE */ + 1432, /* GL_POST_CONVOLUTION_GREEN_SCALE */ + 1427, /* GL_POST_CONVOLUTION_BLUE_SCALE */ + 1423, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ + 1434, /* GL_POST_CONVOLUTION_RED_BIAS */ + 1430, /* GL_POST_CONVOLUTION_GREEN_BIAS */ + 1425, /* GL_POST_CONVOLUTION_BLUE_BIAS */ + 1421, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ 709, /* GL_HISTOGRAM */ - 1495, /* GL_PROXY_HISTOGRAM */ + 1499, /* GL_PROXY_HISTOGRAM */ 725, /* GL_HISTOGRAM_WIDTH */ 715, /* GL_HISTOGRAM_FORMAT */ 721, /* GL_HISTOGRAM_RED_SIZE */ @@ -5153,16 +5161,16 @@ static const unsigned reduced_enums[1562] = 1150, /* GL_MINMAX */ 1152, /* GL_MINMAX_FORMAT */ 1154, /* GL_MINMAX_SINK */ - 1897, /* GL_TABLE_TOO_LARGE_EXT */ - 2174, /* GL_UNSIGNED_BYTE_3_3_2 */ - 2214, /* GL_UNSIGNED_SHORT_4_4_4_4 */ - 2217, /* GL_UNSIGNED_SHORT_5_5_5_1 */ - 2186, /* GL_UNSIGNED_INT_8_8_8_8 */ - 2177, /* GL_UNSIGNED_INT_10_10_10_2 */ - 1393, /* GL_POLYGON_OFFSET_FILL */ - 1392, /* GL_POLYGON_OFFSET_FACTOR */ - 1391, /* GL_POLYGON_OFFSET_BIAS */ - 1603, /* GL_RESCALE_NORMAL */ + 1901, /* GL_TABLE_TOO_LARGE_EXT */ + 2178, /* GL_UNSIGNED_BYTE_3_3_2 */ + 2218, /* GL_UNSIGNED_SHORT_4_4_4_4 */ + 2221, /* GL_UNSIGNED_SHORT_5_5_5_1 */ + 2190, /* GL_UNSIGNED_INT_8_8_8_8 */ + 2181, /* GL_UNSIGNED_INT_10_10_10_2 */ + 1394, /* GL_POLYGON_OFFSET_FILL */ + 1393, /* GL_POLYGON_OFFSET_FACTOR */ + 1392, /* GL_POLYGON_OFFSET_BIAS */ + 1607, /* GL_RESCALE_NORMAL */ 41, /* GL_ALPHA4 */ 43, /* GL_ALPHA8 */ 33, /* GL_ALPHA12 */ @@ -5182,53 +5190,53 @@ static const unsigned reduced_enums[1562] = 764, /* GL_INTENSITY8 */ 754, /* GL_INTENSITY12 */ 756, /* GL_INTENSITY16 */ - 1625, /* GL_RGB2_EXT */ - 1631, /* GL_RGB4 */ - 1634, /* GL_RGB5 */ - 1641, /* GL_RGB8 */ - 1611, /* GL_RGB10 */ - 1615, /* GL_RGB12 */ - 1617, /* GL_RGB16 */ - 1661, /* GL_RGBA2 */ - 1668, /* GL_RGBA4 */ - 1637, /* GL_RGB5_A1 */ - 1673, /* GL_RGBA8 */ - 1612, /* GL_RGB10_A2 */ - 1651, /* GL_RGBA12 */ - 1653, /* GL_RGBA16 */ - 2102, /* GL_TEXTURE_RED_SIZE */ - 2070, /* GL_TEXTURE_GREEN_SIZE */ - 1991, /* GL_TEXTURE_BLUE_SIZE */ - 1971, /* GL_TEXTURE_ALPHA_SIZE */ - 2083, /* GL_TEXTURE_LUMINANCE_SIZE */ - 2074, /* GL_TEXTURE_INTENSITY_SIZE */ - 1601, /* GL_REPLACE_EXT */ - 1499, /* GL_PROXY_TEXTURE_1D */ - 1503, /* GL_PROXY_TEXTURE_2D */ - 2110, /* GL_TEXTURE_TOO_LARGE_EXT */ - 2096, /* GL_TEXTURE_PRIORITY */ - 2104, /* GL_TEXTURE_RESIDENT */ - 1974, /* GL_TEXTURE_BINDING_1D */ - 1977, /* GL_TEXTURE_BINDING_2D */ - 1980, /* GL_TEXTURE_BINDING_3D */ - 1307, /* GL_PACK_SKIP_IMAGES */ - 1303, /* GL_PACK_IMAGE_HEIGHT */ - 2167, /* GL_UNPACK_SKIP_IMAGES */ - 2164, /* GL_UNPACK_IMAGE_HEIGHT */ - 1969, /* GL_TEXTURE_3D */ - 1507, /* GL_PROXY_TEXTURE_3D */ - 2054, /* GL_TEXTURE_DEPTH */ - 2113, /* GL_TEXTURE_WRAP_R */ + 1629, /* GL_RGB2_EXT */ + 1635, /* GL_RGB4 */ + 1638, /* GL_RGB5 */ + 1645, /* GL_RGB8 */ + 1615, /* GL_RGB10 */ + 1619, /* GL_RGB12 */ + 1621, /* GL_RGB16 */ + 1665, /* GL_RGBA2 */ + 1672, /* GL_RGBA4 */ + 1641, /* GL_RGB5_A1 */ + 1677, /* GL_RGBA8 */ + 1616, /* GL_RGB10_A2 */ + 1655, /* GL_RGBA12 */ + 1657, /* GL_RGBA16 */ + 2106, /* GL_TEXTURE_RED_SIZE */ + 2074, /* GL_TEXTURE_GREEN_SIZE */ + 1995, /* GL_TEXTURE_BLUE_SIZE */ + 1975, /* GL_TEXTURE_ALPHA_SIZE */ + 2087, /* GL_TEXTURE_LUMINANCE_SIZE */ + 2078, /* GL_TEXTURE_INTENSITY_SIZE */ + 1605, /* GL_REPLACE_EXT */ + 1503, /* GL_PROXY_TEXTURE_1D */ + 1507, /* GL_PROXY_TEXTURE_2D */ + 2114, /* GL_TEXTURE_TOO_LARGE_EXT */ + 2100, /* GL_TEXTURE_PRIORITY */ + 2108, /* GL_TEXTURE_RESIDENT */ + 1978, /* GL_TEXTURE_BINDING_1D */ + 1981, /* GL_TEXTURE_BINDING_2D */ + 1984, /* GL_TEXTURE_BINDING_3D */ + 1308, /* GL_PACK_SKIP_IMAGES */ + 1304, /* GL_PACK_IMAGE_HEIGHT */ + 2171, /* GL_UNPACK_SKIP_IMAGES */ + 2168, /* GL_UNPACK_IMAGE_HEIGHT */ + 1973, /* GL_TEXTURE_3D */ + 1511, /* GL_PROXY_TEXTURE_3D */ + 2058, /* GL_TEXTURE_DEPTH */ + 2117, /* GL_TEXTURE_WRAP_R */ 1018, /* GL_MAX_3D_TEXTURE_SIZE */ - 2230, /* GL_VERTEX_ARRAY */ + 2234, /* GL_VERTEX_ARRAY */ 1232, /* GL_NORMAL_ARRAY */ 189, /* GL_COLOR_ARRAY */ 737, /* GL_INDEX_ARRAY */ - 2024, /* GL_TEXTURE_COORD_ARRAY */ + 2028, /* GL_TEXTURE_COORD_ARRAY */ 519, /* GL_EDGE_FLAG_ARRAY */ - 2236, /* GL_VERTEX_ARRAY_SIZE */ - 2238, /* GL_VERTEX_ARRAY_TYPE */ - 2237, /* GL_VERTEX_ARRAY_STRIDE */ + 2240, /* GL_VERTEX_ARRAY_SIZE */ + 2242, /* GL_VERTEX_ARRAY_TYPE */ + 2241, /* GL_VERTEX_ARRAY_STRIDE */ 1237, /* GL_NORMAL_ARRAY_TYPE */ 1236, /* GL_NORMAL_ARRAY_STRIDE */ 193, /* GL_COLOR_ARRAY_SIZE */ @@ -5236,48 +5244,48 @@ static const unsigned reduced_enums[1562] = 194, /* GL_COLOR_ARRAY_STRIDE */ 742, /* GL_INDEX_ARRAY_TYPE */ 741, /* GL_INDEX_ARRAY_STRIDE */ - 2028, /* GL_TEXTURE_COORD_ARRAY_SIZE */ - 2030, /* GL_TEXTURE_COORD_ARRAY_TYPE */ - 2029, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ + 2032, /* GL_TEXTURE_COORD_ARRAY_SIZE */ + 2034, /* GL_TEXTURE_COORD_ARRAY_TYPE */ + 2033, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ 523, /* GL_EDGE_FLAG_ARRAY_STRIDE */ - 2235, /* GL_VERTEX_ARRAY_POINTER */ + 2239, /* GL_VERTEX_ARRAY_POINTER */ 1235, /* GL_NORMAL_ARRAY_POINTER */ 192, /* GL_COLOR_ARRAY_POINTER */ 740, /* GL_INDEX_ARRAY_POINTER */ - 2027, /* GL_TEXTURE_COORD_ARRAY_POINTER */ + 2031, /* GL_TEXTURE_COORD_ARRAY_POINTER */ 522, /* GL_EDGE_FLAG_ARRAY_POINTER */ 1210, /* GL_MULTISAMPLE */ - 1726, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ - 1728, /* GL_SAMPLE_ALPHA_TO_ONE */ - 1733, /* GL_SAMPLE_COVERAGE */ - 1730, /* GL_SAMPLE_BUFFERS */ - 1721, /* GL_SAMPLES */ - 1737, /* GL_SAMPLE_COVERAGE_VALUE */ - 1735, /* GL_SAMPLE_COVERAGE_INVERT */ + 1730, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ + 1732, /* GL_SAMPLE_ALPHA_TO_ONE */ + 1737, /* GL_SAMPLE_COVERAGE */ + 1734, /* GL_SAMPLE_BUFFERS */ + 1725, /* GL_SAMPLES */ + 1741, /* GL_SAMPLE_COVERAGE_VALUE */ + 1739, /* GL_SAMPLE_COVERAGE_INVERT */ 237, /* GL_COLOR_MATRIX */ 239, /* GL_COLOR_MATRIX_STACK_DEPTH */ 1030, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ - 1418, /* GL_POST_COLOR_MATRIX_RED_SCALE */ - 1414, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ - 1409, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ - 1405, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ - 1416, /* GL_POST_COLOR_MATRIX_RED_BIAS */ - 1412, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ - 1407, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ - 1403, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ - 2007, /* GL_TEXTURE_COLOR_TABLE_SGI */ - 1508, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ - 2009, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + 1419, /* GL_POST_COLOR_MATRIX_RED_SCALE */ + 1415, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ + 1410, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ + 1406, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ + 1417, /* GL_POST_COLOR_MATRIX_RED_BIAS */ + 1413, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ + 1408, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ + 1404, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ + 2011, /* GL_TEXTURE_COLOR_TABLE_SGI */ + 1512, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ + 2013, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ 94, /* GL_BLEND_DST_RGB */ 108, /* GL_BLEND_SRC_RGB */ 92, /* GL_BLEND_DST_ALPHA */ 106, /* GL_BLEND_SRC_ALPHA */ 243, /* GL_COLOR_TABLE */ - 1428, /* GL_POST_CONVOLUTION_COLOR_TABLE */ - 1411, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ - 1494, /* GL_PROXY_COLOR_TABLE */ - 1498, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ - 1497, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ + 1429, /* GL_POST_CONVOLUTION_COLOR_TABLE */ + 1412, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ + 1498, /* GL_PROXY_COLOR_TABLE */ + 1502, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ + 1501, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ 267, /* GL_COLOR_TABLE_SCALE */ 247, /* GL_COLOR_TABLE_BIAS */ 252, /* GL_COLOR_TABLE_FORMAT */ @@ -5292,60 +5300,60 @@ static const unsigned reduced_enums[1562] = 80, /* GL_BGRA */ 1045, /* GL_MAX_ELEMENTS_VERTICES */ 1044, /* GL_MAX_ELEMENTS_INDICES */ - 2073, /* GL_TEXTURE_INDEX_SIZE_EXT */ + 2077, /* GL_TEXTURE_INDEX_SIZE_EXT */ 186, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ - 1374, /* GL_POINT_SIZE_MIN */ - 1370, /* GL_POINT_SIZE_MAX */ - 1359, /* GL_POINT_FADE_THRESHOLD_SIZE */ - 1355, /* GL_POINT_DISTANCE_ATTENUATION */ + 1375, /* GL_POINT_SIZE_MIN */ + 1371, /* GL_POINT_SIZE_MAX */ + 1360, /* GL_POINT_FADE_THRESHOLD_SIZE */ + 1356, /* GL_POINT_DISTANCE_ATTENUATION */ 159, /* GL_CLAMP_TO_BORDER */ 162, /* GL_CLAMP_TO_EDGE */ - 2095, /* GL_TEXTURE_MIN_LOD */ - 2093, /* GL_TEXTURE_MAX_LOD */ - 1973, /* GL_TEXTURE_BASE_LEVEL */ - 2092, /* GL_TEXTURE_MAX_LEVEL */ + 2099, /* GL_TEXTURE_MIN_LOD */ + 2097, /* GL_TEXTURE_MAX_LOD */ + 1977, /* GL_TEXTURE_BASE_LEVEL */ + 2096, /* GL_TEXTURE_MAX_LEVEL */ 728, /* GL_IGNORE_BORDER_HP */ 321, /* GL_CONSTANT_BORDER_HP */ - 1602, /* GL_REPLICATE_BORDER_HP */ + 1606, /* GL_REPLICATE_BORDER_HP */ 333, /* GL_CONVOLUTION_BORDER_COLOR */ - 1266, /* GL_OCCLUSION_TEST_HP */ - 1267, /* GL_OCCLUSION_TEST_RESULT_HP */ + 1267, /* GL_OCCLUSION_TEST_HP */ + 1268, /* GL_OCCLUSION_TEST_RESULT_HP */ 830, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ - 2001, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ - 2003, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ - 2005, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ - 2006, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - 2004, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ - 2002, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ + 2005, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ + 2007, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ + 2009, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ + 2010, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + 2008, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ + 2006, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ 1024, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ 1025, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - 1438, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ - 1440, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ - 1437, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ - 1439, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ - 2081, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ - 2082, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ - 2080, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ + 1439, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ + 1441, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ + 1438, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ + 1440, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ + 2085, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ + 2086, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ + 2084, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ 683, /* GL_GENERATE_MIPMAP */ 684, /* GL_GENERATE_MIPMAP_HINT */ 596, /* GL_FOG_OFFSET_SGIX */ 597, /* GL_FOG_OFFSET_VALUE_SGIX */ - 2015, /* GL_TEXTURE_COMPARE_SGIX */ - 2014, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ - 2077, /* GL_TEXTURE_LEQUAL_R_SGIX */ - 2069, /* GL_TEXTURE_GEQUAL_R_SGIX */ + 2019, /* GL_TEXTURE_COMPARE_SGIX */ + 2018, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ + 2081, /* GL_TEXTURE_LEQUAL_R_SGIX */ + 2073, /* GL_TEXTURE_GEQUAL_R_SGIX */ 416, /* GL_DEPTH_COMPONENT16 */ 420, /* GL_DEPTH_COMPONENT24 */ 424, /* GL_DEPTH_COMPONENT32 */ 358, /* GL_CULL_VERTEX_EXT */ 360, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ 359, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ - 2303, /* GL_WRAP_BORDER_SUN */ - 2008, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ + 2307, /* GL_WRAP_BORDER_SUN */ + 2012, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ 823, /* GL_LIGHT_MODEL_COLOR_CONTROL */ - 1771, /* GL_SINGLE_COLOR */ - 1755, /* GL_SEPARATE_SPECULAR_COLOR */ - 1766, /* GL_SHARED_TEXTURE_PALETTE_EXT */ + 1775, /* GL_SINGLE_COLOR */ + 1759, /* GL_SEPARATE_SPECULAR_COLOR */ + 1770, /* GL_SHARED_TEXTURE_PALETTE_EXT */ 608, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ 609, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ 620, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ @@ -5363,32 +5371,33 @@ static const unsigned reduced_enums[1562] = 327, /* GL_CONTEXT_FLAGS */ 736, /* GL_INDEX */ 410, /* GL_DEPTH_BUFFER */ - 1845, /* GL_STENCIL_BUFFER */ + 1849, /* GL_STENCIL_BUFFER */ 298, /* GL_COMPRESSED_RED */ 299, /* GL_COMPRESSED_RG */ 860, /* GL_LOSE_CONTEXT_ON_RESET_ARB */ 703, /* GL_GUILTY_CONTEXT_RESET_ARB */ 751, /* GL_INNOCENT_CONTEXT_RESET_ARB */ - 2162, /* GL_UNKNOWN_CONTEXT_RESET_ARB */ - 1605, /* GL_RESET_NOTIFICATION_STRATEGY_ARB */ + 2166, /* GL_UNKNOWN_CONTEXT_RESET_ARB */ + 1609, /* GL_RESET_NOTIFICATION_STRATEGY_ARB */ + 1461, /* GL_PROGRAM_BINARY_RETRIEVABLE_HINT */ 1244, /* GL_NO_RESET_NOTIFICATION_ARB */ - 2173, /* GL_UNSIGNED_BYTE_2_3_3_REV */ - 2218, /* GL_UNSIGNED_SHORT_5_6_5 */ - 2219, /* GL_UNSIGNED_SHORT_5_6_5_REV */ - 2215, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ - 2212, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ - 2187, /* GL_UNSIGNED_INT_8_8_8_8_REV */ - 2183, /* GL_UNSIGNED_INT_2_10_10_10_REV */ - 2090, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ - 2091, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ - 2089, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ + 2177, /* GL_UNSIGNED_BYTE_2_3_3_REV */ + 2222, /* GL_UNSIGNED_SHORT_5_6_5 */ + 2223, /* GL_UNSIGNED_SHORT_5_6_5_REV */ + 2219, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ + 2216, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ + 2191, /* GL_UNSIGNED_INT_8_8_8_8_REV */ + 2187, /* GL_UNSIGNED_INT_2_10_10_10_REV */ + 2094, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ + 2095, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ + 2093, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ 1160, /* GL_MIRRORED_REPEAT */ - 1691, /* GL_RGB_S3TC */ - 1633, /* GL_RGB4_S3TC */ - 1687, /* GL_RGBA_S3TC */ - 1672, /* GL_RGBA4_S3TC */ - 1681, /* GL_RGBA_DXT5_S3TC */ - 1669, /* GL_RGBA4_DXT5_S3TC */ + 1695, /* GL_RGB_S3TC */ + 1637, /* GL_RGB4_S3TC */ + 1691, /* GL_RGBA_S3TC */ + 1676, /* GL_RGBA4_S3TC */ + 1685, /* GL_RGBA_DXT5_S3TC */ + 1673, /* GL_RGBA4_DXT5_S3TC */ 309, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ 304, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ 305, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ @@ -5406,54 +5415,54 @@ static const unsigned reduced_enums[1562] = 577, /* GL_FOG_COORDINATE_ARRAY */ 241, /* GL_COLOR_SUM */ 385, /* GL_CURRENT_SECONDARY_COLOR */ - 1746, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ - 1748, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ - 1747, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ - 1745, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ - 1742, /* GL_SECONDARY_COLOR_ARRAY */ + 1750, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ + 1752, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ + 1751, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ + 1749, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ + 1746, /* GL_SECONDARY_COLOR_ARRAY */ 383, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ 29, /* GL_ALIASED_POINT_SIZE_RANGE */ 28, /* GL_ALIASED_LINE_WIDTH_RANGE */ - 1899, /* GL_TEXTURE0 */ - 1901, /* GL_TEXTURE1 */ - 1923, /* GL_TEXTURE2 */ - 1945, /* GL_TEXTURE3 */ - 1951, /* GL_TEXTURE4 */ - 1953, /* GL_TEXTURE5 */ - 1955, /* GL_TEXTURE6 */ - 1957, /* GL_TEXTURE7 */ - 1959, /* GL_TEXTURE8 */ - 1961, /* GL_TEXTURE9 */ - 1902, /* GL_TEXTURE10 */ - 1904, /* GL_TEXTURE11 */ - 1906, /* GL_TEXTURE12 */ - 1908, /* GL_TEXTURE13 */ - 1910, /* GL_TEXTURE14 */ - 1912, /* GL_TEXTURE15 */ - 1914, /* GL_TEXTURE16 */ - 1916, /* GL_TEXTURE17 */ - 1918, /* GL_TEXTURE18 */ - 1920, /* GL_TEXTURE19 */ - 1924, /* GL_TEXTURE20 */ - 1926, /* GL_TEXTURE21 */ - 1928, /* GL_TEXTURE22 */ - 1930, /* GL_TEXTURE23 */ - 1932, /* GL_TEXTURE24 */ - 1934, /* GL_TEXTURE25 */ - 1936, /* GL_TEXTURE26 */ - 1938, /* GL_TEXTURE27 */ - 1940, /* GL_TEXTURE28 */ - 1942, /* GL_TEXTURE29 */ - 1946, /* GL_TEXTURE30 */ - 1948, /* GL_TEXTURE31 */ + 1903, /* GL_TEXTURE0 */ + 1905, /* GL_TEXTURE1 */ + 1927, /* GL_TEXTURE2 */ + 1949, /* GL_TEXTURE3 */ + 1955, /* GL_TEXTURE4 */ + 1957, /* GL_TEXTURE5 */ + 1959, /* GL_TEXTURE6 */ + 1961, /* GL_TEXTURE7 */ + 1963, /* GL_TEXTURE8 */ + 1965, /* GL_TEXTURE9 */ + 1906, /* GL_TEXTURE10 */ + 1908, /* GL_TEXTURE11 */ + 1910, /* GL_TEXTURE12 */ + 1912, /* GL_TEXTURE13 */ + 1914, /* GL_TEXTURE14 */ + 1916, /* GL_TEXTURE15 */ + 1918, /* GL_TEXTURE16 */ + 1920, /* GL_TEXTURE17 */ + 1922, /* GL_TEXTURE18 */ + 1924, /* GL_TEXTURE19 */ + 1928, /* GL_TEXTURE20 */ + 1930, /* GL_TEXTURE21 */ + 1932, /* GL_TEXTURE22 */ + 1934, /* GL_TEXTURE23 */ + 1936, /* GL_TEXTURE24 */ + 1938, /* GL_TEXTURE25 */ + 1940, /* GL_TEXTURE26 */ + 1942, /* GL_TEXTURE27 */ + 1944, /* GL_TEXTURE28 */ + 1946, /* GL_TEXTURE29 */ + 1950, /* GL_TEXTURE30 */ + 1952, /* GL_TEXTURE31 */ 19, /* GL_ACTIVE_TEXTURE */ 166, /* GL_CLIENT_ACTIVE_TEXTURE */ 1121, /* GL_MAX_TEXTURE_UNITS */ - 2145, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ - 2148, /* GL_TRANSPOSE_PROJECTION_MATRIX */ - 2150, /* GL_TRANSPOSE_TEXTURE_MATRIX */ - 2142, /* GL_TRANSPOSE_COLOR_MATRIX */ - 1881, /* GL_SUBTRACT */ + 2149, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ + 2152, /* GL_TRANSPOSE_PROJECTION_MATRIX */ + 2154, /* GL_TRANSPOSE_TEXTURE_MATRIX */ + 2146, /* GL_TRANSPOSE_COLOR_MATRIX */ + 1885, /* GL_SUBTRACT */ 1102, /* GL_MAX_RENDERBUFFER_SIZE */ 290, /* GL_COMPRESSED_ALPHA */ 294, /* GL_COMPRESSED_LUMINANCE */ @@ -5461,18 +5470,18 @@ static const unsigned reduced_enums[1562] = 292, /* GL_COMPRESSED_INTENSITY */ 300, /* GL_COMPRESSED_RGB */ 301, /* GL_COMPRESSED_RGBA */ - 2022, /* GL_TEXTURE_COMPRESSION_HINT */ - 2099, /* GL_TEXTURE_RECTANGLE */ - 1987, /* GL_TEXTURE_BINDING_RECTANGLE */ - 1511, /* GL_PROXY_TEXTURE_RECTANGLE */ + 2026, /* GL_TEXTURE_COMPRESSION_HINT */ + 2103, /* GL_TEXTURE_RECTANGLE */ + 1991, /* GL_TEXTURE_BINDING_RECTANGLE */ + 1515, /* GL_PROXY_TEXTURE_RECTANGLE */ 1099, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */ 431, /* GL_DEPTH_STENCIL */ - 2179, /* GL_UNSIGNED_INT_24_8 */ + 2183, /* GL_UNSIGNED_INT_24_8 */ 1116, /* GL_MAX_TEXTURE_LOD_BIAS */ - 2088, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ + 2092, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ 1118, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ - 2060, /* GL_TEXTURE_FILTER_CONTROL */ - 2078, /* GL_TEXTURE_LOD_BIAS */ + 2064, /* GL_TEXTURE_FILTER_CONTROL */ + 2082, /* GL_TEXTURE_LOD_BIAS */ 274, /* GL_COMBINE4 */ 1108, /* GL_MAX_SHININESS_NV */ 1109, /* GL_MAX_SPOT_EXPONENT_NV */ @@ -5480,75 +5489,75 @@ static const unsigned reduced_enums[1562] = 396, /* GL_DECR_WRAP */ 1180, /* GL_MODELVIEW1_ARB */ 1238, /* GL_NORMAL_MAP */ - 1562, /* GL_REFLECTION_MAP */ - 2032, /* GL_TEXTURE_CUBE_MAP */ - 1984, /* GL_TEXTURE_BINDING_CUBE_MAP */ - 2044, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ - 2034, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ - 2047, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ - 2037, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ - 2050, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ - 2040, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ - 1509, /* GL_PROXY_TEXTURE_CUBE_MAP */ + 1566, /* GL_REFLECTION_MAP */ + 2036, /* GL_TEXTURE_CUBE_MAP */ + 1988, /* GL_TEXTURE_BINDING_CUBE_MAP */ + 2048, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ + 2038, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ + 2051, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ + 2041, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ + 2054, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ + 2044, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ + 1513, /* GL_PROXY_TEXTURE_CUBE_MAP */ 1038, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ 1216, /* GL_MULTISAMPLE_FILTER_HINT_NV */ - 1452, /* GL_PRIMITIVE_RESTART_NV */ - 1451, /* GL_PRIMITIVE_RESTART_INDEX_NV */ + 1453, /* GL_PRIMITIVE_RESTART_NV */ + 1452, /* GL_PRIMITIVE_RESTART_INDEX_NV */ 591, /* GL_FOG_DISTANCE_MODE_NV */ 538, /* GL_EYE_RADIAL_NV */ 537, /* GL_EYE_PLANE_ABSOLUTE_NV */ 273, /* GL_COMBINE */ 280, /* GL_COMBINE_RGB */ 275, /* GL_COMBINE_ALPHA */ - 1692, /* GL_RGB_SCALE */ + 1696, /* GL_RGB_SCALE */ 25, /* GL_ADD_SIGNED */ 771, /* GL_INTERPOLATE */ 316, /* GL_CONSTANT */ - 1444, /* GL_PRIMARY_COLOR */ - 1441, /* GL_PREVIOUS */ - 1786, /* GL_SOURCE0_RGB */ - 1792, /* GL_SOURCE1_RGB */ - 1798, /* GL_SOURCE2_RGB */ - 1802, /* GL_SOURCE3_RGB_NV */ - 1783, /* GL_SOURCE0_ALPHA */ - 1789, /* GL_SOURCE1_ALPHA */ - 1795, /* GL_SOURCE2_ALPHA */ - 1801, /* GL_SOURCE3_ALPHA_NV */ - 1280, /* GL_OPERAND0_RGB */ - 1286, /* GL_OPERAND1_RGB */ - 1292, /* GL_OPERAND2_RGB */ - 1296, /* GL_OPERAND3_RGB_NV */ - 1277, /* GL_OPERAND0_ALPHA */ - 1283, /* GL_OPERAND1_ALPHA */ - 1289, /* GL_OPERAND2_ALPHA */ - 1295, /* GL_OPERAND3_ALPHA_NV */ + 1445, /* GL_PRIMARY_COLOR */ + 1442, /* GL_PREVIOUS */ + 1790, /* GL_SOURCE0_RGB */ + 1796, /* GL_SOURCE1_RGB */ + 1802, /* GL_SOURCE2_RGB */ + 1806, /* GL_SOURCE3_RGB_NV */ + 1787, /* GL_SOURCE0_ALPHA */ + 1793, /* GL_SOURCE1_ALPHA */ + 1799, /* GL_SOURCE2_ALPHA */ + 1805, /* GL_SOURCE3_ALPHA_NV */ + 1281, /* GL_OPERAND0_RGB */ + 1287, /* GL_OPERAND1_RGB */ + 1293, /* GL_OPERAND2_RGB */ + 1297, /* GL_OPERAND3_RGB_NV */ + 1278, /* GL_OPERAND0_ALPHA */ + 1284, /* GL_OPERAND1_ALPHA */ + 1290, /* GL_OPERAND2_ALPHA */ + 1296, /* GL_OPERAND3_ALPHA_NV */ 137, /* GL_BUFFER_OBJECT_APPLE */ - 2231, /* GL_VERTEX_ARRAY_BINDING */ - 2097, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ - 2098, /* GL_TEXTURE_RANGE_POINTER_APPLE */ - 2308, /* GL_YCBCR_422_APPLE */ - 2220, /* GL_UNSIGNED_SHORT_8_8_APPLE */ - 2222, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ - 2109, /* GL_TEXTURE_STORAGE_HINT_APPLE */ - 1872, /* GL_STORAGE_PRIVATE_APPLE */ - 1871, /* GL_STORAGE_CACHED_APPLE */ - 1873, /* GL_STORAGE_SHARED_APPLE */ - 1773, /* GL_SLICE_ACCUM_SUN */ - 1520, /* GL_QUAD_MESH_SUN */ - 2156, /* GL_TRIANGLE_MESH_SUN */ - 2273, /* GL_VERTEX_PROGRAM_ARB */ - 2284, /* GL_VERTEX_STATE_PROGRAM_NV */ - 2258, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ - 2266, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ - 2268, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ - 2270, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ + 2235, /* GL_VERTEX_ARRAY_BINDING */ + 2101, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ + 2102, /* GL_TEXTURE_RANGE_POINTER_APPLE */ + 2312, /* GL_YCBCR_422_APPLE */ + 2224, /* GL_UNSIGNED_SHORT_8_8_APPLE */ + 2226, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ + 2113, /* GL_TEXTURE_STORAGE_HINT_APPLE */ + 1876, /* GL_STORAGE_PRIVATE_APPLE */ + 1875, /* GL_STORAGE_CACHED_APPLE */ + 1877, /* GL_STORAGE_SHARED_APPLE */ + 1777, /* GL_SLICE_ACCUM_SUN */ + 1524, /* GL_QUAD_MESH_SUN */ + 2160, /* GL_TRIANGLE_MESH_SUN */ + 2277, /* GL_VERTEX_PROGRAM_ARB */ + 2288, /* GL_VERTEX_STATE_PROGRAM_NV */ + 2262, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ + 2270, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ + 2272, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ + 2274, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ 387, /* GL_CURRENT_VERTEX_ATTRIB */ - 1465, /* GL_PROGRAM_LENGTH_ARB */ - 1481, /* GL_PROGRAM_STRING_ARB */ + 1469, /* GL_PROGRAM_LENGTH_ARB */ + 1485, /* GL_PROGRAM_STRING_ARB */ 1203, /* GL_MODELVIEW_PROJECTION_NV */ 727, /* GL_IDENTITY_NV */ 803, /* GL_INVERSE_NV */ - 2147, /* GL_TRANSPOSE_NV */ + 2151, /* GL_TRANSPOSE_NV */ 804, /* GL_INVERSE_TRANSPOSE_NV */ 1083, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ 1082, /* GL_MAX_PROGRAM_MATRICES_ARB */ @@ -5562,33 +5571,33 @@ static const unsigned reduced_enums[1562] = 1000, /* GL_MATRIX7_NV */ 370, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ 367, /* GL_CURRENT_MATRIX_ARB */ - 1478, /* GL_PROGRAM_POINT_SIZE */ - 2279, /* GL_VERTEX_PROGRAM_TWO_SIDE */ - 1477, /* GL_PROGRAM_PARAMETER_NV */ - 2264, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ - 1483, /* GL_PROGRAM_TARGET_NV */ - 1480, /* GL_PROGRAM_RESIDENT_NV */ - 2119, /* GL_TRACK_MATRIX_NV */ - 2120, /* GL_TRACK_MATRIX_TRANSFORM_NV */ - 2274, /* GL_VERTEX_PROGRAM_BINDING_NV */ - 1459, /* GL_PROGRAM_ERROR_POSITION_ARB */ + 1482, /* GL_PROGRAM_POINT_SIZE */ + 2283, /* GL_VERTEX_PROGRAM_TWO_SIDE */ + 1481, /* GL_PROGRAM_PARAMETER_NV */ + 2268, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ + 1487, /* GL_PROGRAM_TARGET_NV */ + 1484, /* GL_PROGRAM_RESIDENT_NV */ + 2123, /* GL_TRACK_MATRIX_NV */ + 2124, /* GL_TRACK_MATRIX_TRANSFORM_NV */ + 2278, /* GL_VERTEX_PROGRAM_BINDING_NV */ + 1463, /* GL_PROGRAM_ERROR_POSITION_ARB */ 412, /* GL_DEPTH_CLAMP */ - 2239, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ - 2246, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ - 2247, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ - 2248, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ - 2249, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ - 2250, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ - 2251, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ - 2252, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ - 2253, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ - 2254, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ - 2240, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ - 2241, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ - 2242, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ - 2243, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ - 2244, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ - 2245, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ + 2243, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ + 2250, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ + 2251, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ + 2252, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ + 2253, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ + 2254, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ + 2255, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ + 2256, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ + 2257, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ + 2258, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ + 2244, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ + 2245, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ + 2246, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ + 2247, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ + 2248, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ + 2249, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ 912, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ 919, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ 920, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ @@ -5612,7 +5621,7 @@ static const unsigned reduced_enums[1562] = 949, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ 950, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ 951, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ - 1458, /* GL_PROGRAM_BINDING_ARB */ + 1462, /* GL_PROGRAM_BINDING_ARB */ 953, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ 954, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ 940, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ @@ -5621,27 +5630,27 @@ static const unsigned reduced_enums[1562] = 943, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ 944, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ 945, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ - 2020, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ - 2017, /* GL_TEXTURE_COMPRESSED */ + 2024, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ + 2021, /* GL_TEXTURE_COMPRESSED */ 1245, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ 314, /* GL_COMPRESSED_TEXTURE_FORMATS */ 1143, /* GL_MAX_VERTEX_UNITS_ARB */ 23, /* GL_ACTIVE_VERTEX_UNITS_ARB */ - 2302, /* GL_WEIGHT_SUM_UNITY_ARB */ - 2272, /* GL_VERTEX_BLEND_ARB */ + 2306, /* GL_WEIGHT_SUM_UNITY_ARB */ + 2276, /* GL_VERTEX_BLEND_ARB */ 389, /* GL_CURRENT_WEIGHT_ARB */ - 2300, /* GL_WEIGHT_ARRAY_TYPE_ARB */ - 2298, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ - 2296, /* GL_WEIGHT_ARRAY_SIZE_ARB */ - 2294, /* GL_WEIGHT_ARRAY_POINTER_ARB */ - 2289, /* GL_WEIGHT_ARRAY_ARB */ + 2304, /* GL_WEIGHT_ARRAY_TYPE_ARB */ + 2302, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ + 2300, /* GL_WEIGHT_ARRAY_SIZE_ARB */ + 2298, /* GL_WEIGHT_ARRAY_POINTER_ARB */ + 2293, /* GL_WEIGHT_ARRAY_ARB */ 446, /* GL_DOT3_RGB */ 447, /* GL_DOT3_RGBA */ 308, /* GL_COMPRESSED_RGB_FXT1_3DFX */ 303, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ 1211, /* GL_MULTISAMPLE_3DFX */ - 1731, /* GL_SAMPLE_BUFFERS_3DFX */ - 1722, /* GL_SAMPLES_3DFX */ + 1735, /* GL_SAMPLE_BUFFERS_3DFX */ + 1726, /* GL_SAMPLES_3DFX */ 1191, /* GL_MODELVIEW2_ARB */ 1194, /* GL_MODELVIEW3_ARB */ 1195, /* GL_MODELVIEW4_ARB */ @@ -5673,14 +5682,14 @@ static const unsigned reduced_enums[1562] = 1192, /* GL_MODELVIEW30_ARB */ 1193, /* GL_MODELVIEW31_ARB */ 451, /* GL_DOT3_RGB_EXT */ - 449, /* GL_DOT3_RGBA_EXT */ + 1459, /* GL_PROGRAM_BINARY_LENGTH */ 1164, /* GL_MIRROR_CLAMP_EXT */ 1167, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ 1206, /* GL_MODULATE_ADD_ATI */ 1207, /* GL_MODULATE_SIGNED_ADD_ATI */ 1208, /* GL_MODULATE_SUBTRACT_ATI */ - 2309, /* GL_YCBCR_MESA */ - 1304, /* GL_PACK_INVERT_MESA */ + 2313, /* GL_YCBCR_MESA */ + 1305, /* GL_PACK_INVERT_MESA */ 392, /* GL_DEBUG_OBJECT_MESA */ 393, /* GL_DEBUG_PRINT_MESA */ 391, /* GL_DEBUG_ASSERT_MESA */ @@ -5694,30 +5703,30 @@ static const unsigned reduced_enums[1562] = 510, /* GL_DU8DV8_ATI */ 143, /* GL_BUMP_ENVMAP_ATI */ 147, /* GL_BUMP_TARGET_ATI */ - 1248, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */ - 1456, /* GL_PROGRAM_BINARY_FORMATS_OES */ - 1835, /* GL_STENCIL_BACK_FUNC */ - 1833, /* GL_STENCIL_BACK_FAIL */ - 1837, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ - 1839, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ + 1248, /* GL_NUM_PROGRAM_BINARY_FORMATS */ + 1457, /* GL_PROGRAM_BINARY_FORMATS */ + 1839, /* GL_STENCIL_BACK_FUNC */ + 1837, /* GL_STENCIL_BACK_FAIL */ + 1841, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ + 1843, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ 600, /* GL_FRAGMENT_PROGRAM_ARB */ - 1454, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ - 1486, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ - 1485, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ - 1468, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - 1474, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - 1473, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + 1455, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ + 1490, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ + 1489, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ + 1472, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + 1478, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + 1477, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ 1072, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ 1097, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ 1096, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ 1085, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ 1091, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ 1090, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - 1663, /* GL_RGBA32F */ - 1626, /* GL_RGB32F */ - 1654, /* GL_RGBA16F */ - 1618, /* GL_RGB16F */ - 1682, /* GL_RGBA_FLOAT_MODE_ARB */ + 1667, /* GL_RGBA32F */ + 1630, /* GL_RGB32F */ + 1658, /* GL_RGBA16F */ + 1622, /* GL_RGB16F */ + 1686, /* GL_RGBA_FLOAT_MODE_ARB */ 1041, /* GL_MAX_DRAW_BUFFERS */ 455, /* GL_DRAW_BUFFER0 */ 458, /* GL_DRAW_BUFFER1 */ @@ -5746,75 +5755,75 @@ static const unsigned reduced_enums[1562] = 1012, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ 1010, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ 1006, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ - 2055, /* GL_TEXTURE_DEPTH_SIZE */ + 2059, /* GL_TEXTURE_DEPTH_SIZE */ 439, /* GL_DEPTH_TEXTURE_MODE */ - 2012, /* GL_TEXTURE_COMPARE_MODE */ - 2010, /* GL_TEXTURE_COMPARE_FUNC */ + 2016, /* GL_TEXTURE_COMPARE_MODE */ + 2014, /* GL_TEXTURE_COMPARE_FUNC */ 284, /* GL_COMPARE_REF_TO_TEXTURE */ - 1381, /* GL_POINT_SPRITE */ + 1382, /* GL_POINT_SPRITE */ 347, /* GL_COORD_REPLACE */ - 1386, /* GL_POINT_SPRITE_R_MODE_NV */ - 1526, /* GL_QUERY_COUNTER_BITS */ + 1387, /* GL_POINT_SPRITE_R_MODE_NV */ + 1530, /* GL_QUERY_COUNTER_BITS */ 376, /* GL_CURRENT_QUERY */ - 1530, /* GL_QUERY_RESULT */ - 1532, /* GL_QUERY_RESULT_AVAILABLE */ + 1534, /* GL_QUERY_RESULT */ + 1536, /* GL_QUERY_RESULT_AVAILABLE */ 1135, /* GL_MAX_VERTEX_ATTRIBS */ - 2262, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ + 2266, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ 437, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ 436, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ 1112, /* GL_MAX_TEXTURE_COORDS */ 1114, /* GL_MAX_TEXTURE_IMAGE_UNITS */ - 1461, /* GL_PROGRAM_ERROR_STRING_ARB */ - 1463, /* GL_PROGRAM_FORMAT_ASCII_ARB */ - 1462, /* GL_PROGRAM_FORMAT_ARB */ - 2111, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ + 1465, /* GL_PROGRAM_ERROR_STRING_ARB */ + 1467, /* GL_PROGRAM_FORMAT_ASCII_ARB */ + 1466, /* GL_PROGRAM_FORMAT_ARB */ + 2115, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ 409, /* GL_DEPTH_BOUNDS_TEST_EXT */ 408, /* GL_DEPTH_BOUNDS_EXT */ 61, /* GL_ARRAY_BUFFER */ 524, /* GL_ELEMENT_ARRAY_BUFFER */ 62, /* GL_ARRAY_BUFFER_BINDING */ 525, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ - 2233, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ + 2237, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ 1233, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ 190, /* GL_COLOR_ARRAY_BUFFER_BINDING */ 738, /* GL_INDEX_ARRAY_BUFFER_BINDING */ - 2025, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ + 2029, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ 520, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ - 1743, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ + 1747, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ 578, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ - 2290, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ - 2255, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ - 1464, /* GL_PROGRAM_INSTRUCTIONS_ARB */ + 2294, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ + 2259, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ + 1468, /* GL_PROGRAM_INSTRUCTIONS_ARB */ 1078, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ - 1470, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + 1474, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ 1087, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - 1484, /* GL_PROGRAM_TEMPORARIES_ARB */ + 1488, /* GL_PROGRAM_TEMPORARIES_ARB */ 1093, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ - 1472, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ + 1476, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ 1089, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ - 1476, /* GL_PROGRAM_PARAMETERS_ARB */ + 1480, /* GL_PROGRAM_PARAMETERS_ARB */ 1092, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ - 1471, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ + 1475, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ 1088, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ - 1455, /* GL_PROGRAM_ATTRIBS_ARB */ + 1456, /* GL_PROGRAM_ATTRIBS_ARB */ 1073, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ - 1469, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ + 1473, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ 1086, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ - 1453, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ + 1454, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ 1071, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ - 1467, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + 1471, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ 1084, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ 1079, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ 1075, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ - 1487, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ - 2144, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ - 1549, /* GL_READ_ONLY */ - 2304, /* GL_WRITE_ONLY */ - 1551, /* GL_READ_WRITE */ + 1491, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ + 2148, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ + 1553, /* GL_READ_ONLY */ + 2308, /* GL_WRITE_ONLY */ + 1555, /* GL_READ_WRITE */ 124, /* GL_BUFFER_ACCESS */ 129, /* GL_BUFFER_MAPPED */ 134, /* GL_BUFFER_MAP_POINTER */ - 2118, /* GL_TIME_ELAPSED_EXT */ + 2122, /* GL_TIME_ELAPSED_EXT */ 963, /* GL_MATRIX0_ARB */ 975, /* GL_MATRIX1_ARB */ 987, /* GL_MATRIX2_ARB */ @@ -5847,67 +5856,67 @@ static const unsigned reduced_enums[1562] = 986, /* GL_MATRIX29_ARB */ 989, /* GL_MATRIX30_ARB */ 990, /* GL_MATRIX31_ARB */ - 1876, /* GL_STREAM_DRAW */ - 1878, /* GL_STREAM_READ */ - 1874, /* GL_STREAM_COPY */ - 1825, /* GL_STATIC_DRAW */ - 1827, /* GL_STATIC_READ */ - 1823, /* GL_STATIC_COPY */ + 1880, /* GL_STREAM_DRAW */ + 1882, /* GL_STREAM_READ */ + 1878, /* GL_STREAM_COPY */ + 1829, /* GL_STATIC_DRAW */ + 1831, /* GL_STATIC_READ */ + 1827, /* GL_STATIC_COPY */ 514, /* GL_DYNAMIC_DRAW */ 516, /* GL_DYNAMIC_READ */ 512, /* GL_DYNAMIC_COPY */ - 1344, /* GL_PIXEL_PACK_BUFFER */ - 1348, /* GL_PIXEL_UNPACK_BUFFER */ - 1345, /* GL_PIXEL_PACK_BUFFER_BINDING */ - 1349, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ + 1345, /* GL_PIXEL_PACK_BUFFER */ + 1349, /* GL_PIXEL_UNPACK_BUFFER */ + 1346, /* GL_PIXEL_PACK_BUFFER_BINDING */ + 1350, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ 400, /* GL_DEPTH24_STENCIL8 */ - 2107, /* GL_TEXTURE_STENCIL_SIZE */ - 2053, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ + 2111, /* GL_TEXTURE_STENCIL_SIZE */ + 2057, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ 1074, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ 1077, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ 1081, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ 1080, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ - 2260, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */ - 2257, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */ + 2264, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */ + 2261, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */ 1020, /* GL_MAX_ARRAY_TEXTURE_LAYERS */ 1158, /* GL_MIN_PROGRAM_TEXEL_OFFSET */ 1094, /* GL_MAX_PROGRAM_TEXEL_OFFSET */ - 1867, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ + 1871, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ 18, /* GL_ACTIVE_STENCIL_FACE_EXT */ 1165, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ - 1724, /* GL_SAMPLES_PASSED */ + 1728, /* GL_SAMPLES_PASSED */ 693, /* GL_GEOMETRY_VERTICES_OUT */ 687, /* GL_GEOMETRY_INPUT_TYPE */ 689, /* GL_GEOMETRY_OUTPUT_TYPE */ - 1715, /* GL_SAMPLER_BINDING */ + 1719, /* GL_SAMPLER_BINDING */ 164, /* GL_CLAMP_VERTEX_COLOR_ARB */ 156, /* GL_CLAMP_FRAGMENT_COLOR_ARB */ 157, /* GL_CLAMP_READ_COLOR */ 550, /* GL_FIXED_ONLY */ - 1368, /* GL_POINT_SIZE_ARRAY_TYPE_OES */ - 1367, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */ - 1366, /* GL_POINT_SIZE_ARRAY_POINTER_OES */ + 1369, /* GL_POINT_SIZE_ARRAY_TYPE_OES */ + 1368, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */ + 1367, /* GL_POINT_SIZE_ARRAY_POINTER_OES */ 1202, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */ - 1490, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */ - 2087, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */ + 1494, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */ + 2091, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */ 138, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */ 128, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */ - 1566, /* GL_RELEASED_APPLE */ - 2287, /* GL_VOLATILE_APPLE */ - 1606, /* GL_RETAINED_APPLE */ - 2161, /* GL_UNDEFINED_APPLE */ - 1514, /* GL_PURGEABLE_APPLE */ + 1570, /* GL_RELEASED_APPLE */ + 2291, /* GL_VOLATILE_APPLE */ + 1610, /* GL_RETAINED_APPLE */ + 2165, /* GL_UNDEFINED_APPLE */ + 1518, /* GL_PURGEABLE_APPLE */ 601, /* GL_FRAGMENT_SHADER */ - 2282, /* GL_VERTEX_SHADER */ - 1475, /* GL_PROGRAM_OBJECT_ARB */ - 1760, /* GL_SHADER_OBJECT_ARB */ + 2286, /* GL_VERTEX_SHADER */ + 1479, /* GL_PROGRAM_OBJECT_ARB */ + 1764, /* GL_SHADER_OBJECT_ARB */ 1049, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ 1140, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ 1131, /* GL_MAX_VARYING_COMPONENTS */ 1138, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ 1032, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ - 1264, /* GL_OBJECT_TYPE_ARB */ - 1762, /* GL_SHADER_TYPE */ + 1265, /* GL_OBJECT_TYPE_ARB */ + 1766, /* GL_SHADER_TYPE */ 566, /* GL_FLOAT_VEC2 */ 568, /* GL_FLOAT_VEC3 */ 570, /* GL_FLOAT_VEC4 */ @@ -5921,14 +5930,14 @@ static const unsigned reduced_enums[1562] = 554, /* GL_FLOAT_MAT2 */ 558, /* GL_FLOAT_MAT3 */ 562, /* GL_FLOAT_MAT4 */ - 1699, /* GL_SAMPLER_1D */ - 1705, /* GL_SAMPLER_2D */ - 1713, /* GL_SAMPLER_3D */ - 1718, /* GL_SAMPLER_CUBE */ - 1704, /* GL_SAMPLER_1D_SHADOW */ - 1712, /* GL_SAMPLER_2D_SHADOW */ - 1710, /* GL_SAMPLER_2D_RECT */ - 1711, /* GL_SAMPLER_2D_RECT_SHADOW */ + 1703, /* GL_SAMPLER_1D */ + 1709, /* GL_SAMPLER_2D */ + 1717, /* GL_SAMPLER_3D */ + 1722, /* GL_SAMPLER_CUBE */ + 1708, /* GL_SAMPLER_1D_SHADOW */ + 1716, /* GL_SAMPLER_2D_SHADOW */ + 1714, /* GL_SAMPLER_2D_RECT */ + 1715, /* GL_SAMPLER_2D_RECT_SHADOW */ 556, /* GL_FLOAT_MAT2x3 */ 557, /* GL_FLOAT_MAT2x4 */ 560, /* GL_FLOAT_MAT3x2 */ @@ -5938,90 +5947,90 @@ static const unsigned reduced_enums[1562] = 398, /* GL_DELETE_STATUS */ 289, /* GL_COMPILE_STATUS */ 852, /* GL_LINK_STATUS */ - 2227, /* GL_VALIDATE_STATUS */ + 2231, /* GL_VALIDATE_STATUS */ 750, /* GL_INFO_LOG_LENGTH */ 64, /* GL_ATTACHED_SHADERS */ 21, /* GL_ACTIVE_UNIFORMS */ 22, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */ - 1761, /* GL_SHADER_SOURCE_LENGTH */ + 1765, /* GL_SHADER_SOURCE_LENGTH */ 15, /* GL_ACTIVE_ATTRIBUTES */ 16, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */ 603, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ - 1764, /* GL_SHADING_LANGUAGE_VERSION */ + 1768, /* GL_SHADING_LANGUAGE_VERSION */ 375, /* GL_CURRENT_PROGRAM */ - 1313, /* GL_PALETTE4_RGB8_OES */ - 1315, /* GL_PALETTE4_RGBA8_OES */ - 1311, /* GL_PALETTE4_R5_G6_B5_OES */ - 1314, /* GL_PALETTE4_RGBA4_OES */ - 1312, /* GL_PALETTE4_RGB5_A1_OES */ - 1318, /* GL_PALETTE8_RGB8_OES */ - 1320, /* GL_PALETTE8_RGBA8_OES */ - 1316, /* GL_PALETTE8_R5_G6_B5_OES */ - 1319, /* GL_PALETTE8_RGBA4_OES */ - 1317, /* GL_PALETTE8_RGB5_A1_OES */ + 1314, /* GL_PALETTE4_RGB8_OES */ + 1316, /* GL_PALETTE4_RGBA8_OES */ + 1312, /* GL_PALETTE4_R5_G6_B5_OES */ + 1315, /* GL_PALETTE4_RGBA4_OES */ + 1313, /* GL_PALETTE4_RGB5_A1_OES */ + 1319, /* GL_PALETTE8_RGB8_OES */ + 1321, /* GL_PALETTE8_RGBA8_OES */ + 1317, /* GL_PALETTE8_R5_G6_B5_OES */ + 1320, /* GL_PALETTE8_RGBA4_OES */ + 1318, /* GL_PALETTE8_RGB5_A1_OES */ 731, /* GL_IMPLEMENTATION_COLOR_READ_TYPE */ 729, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT */ - 1365, /* GL_POINT_SIZE_ARRAY_OES */ - 2031, /* GL_TEXTURE_CROP_RECT_OES */ + 1366, /* GL_POINT_SIZE_ARRAY_OES */ + 2035, /* GL_TEXTURE_CROP_RECT_OES */ 1004, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */ - 1364, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */ - 2210, /* GL_UNSIGNED_NORMALIZED */ - 1964, /* GL_TEXTURE_1D_ARRAY */ - 1500, /* GL_PROXY_TEXTURE_1D_ARRAY */ - 1967, /* GL_TEXTURE_2D_ARRAY */ - 1504, /* GL_PROXY_TEXTURE_2D_ARRAY */ - 1975, /* GL_TEXTURE_BINDING_1D_ARRAY */ - 1978, /* GL_TEXTURE_BINDING_2D_ARRAY */ + 1365, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */ + 2214, /* GL_UNSIGNED_NORMALIZED */ + 1968, /* GL_TEXTURE_1D_ARRAY */ + 1504, /* GL_PROXY_TEXTURE_1D_ARRAY */ + 1971, /* GL_TEXTURE_2D_ARRAY */ + 1508, /* GL_PROXY_TEXTURE_2D_ARRAY */ + 1979, /* GL_TEXTURE_BINDING_1D_ARRAY */ + 1982, /* GL_TEXTURE_BINDING_2D_ARRAY */ 1056, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS */ - 1995, /* GL_TEXTURE_BUFFER */ + 1999, /* GL_TEXTURE_BUFFER */ 1110, /* GL_MAX_TEXTURE_BUFFER_SIZE */ - 1982, /* GL_TEXTURE_BINDING_BUFFER */ - 1997, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */ - 1999, /* GL_TEXTURE_BUFFER_FORMAT */ - 1537, /* GL_R11F_G11F_B10F */ - 2176, /* GL_UNSIGNED_INT_10F_11F_11F_REV */ - 1649, /* GL_RGB9_E5 */ - 2185, /* GL_UNSIGNED_INT_5_9_9_9_REV */ - 2105, /* GL_TEXTURE_SHARED_SIZE */ - 1817, /* GL_SRGB */ - 1818, /* GL_SRGB8 */ - 1820, /* GL_SRGB_ALPHA */ - 1819, /* GL_SRGB8_ALPHA8 */ - 1777, /* GL_SLUMINANCE_ALPHA */ - 1776, /* GL_SLUMINANCE8_ALPHA8 */ - 1774, /* GL_SLUMINANCE */ - 1775, /* GL_SLUMINANCE8 */ + 1986, /* GL_TEXTURE_BINDING_BUFFER */ + 2001, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */ + 2003, /* GL_TEXTURE_BUFFER_FORMAT */ + 1541, /* GL_R11F_G11F_B10F */ + 2180, /* GL_UNSIGNED_INT_10F_11F_11F_REV */ + 1653, /* GL_RGB9_E5 */ + 2189, /* GL_UNSIGNED_INT_5_9_9_9_REV */ + 2109, /* GL_TEXTURE_SHARED_SIZE */ + 1821, /* GL_SRGB */ + 1822, /* GL_SRGB8 */ + 1824, /* GL_SRGB_ALPHA */ + 1823, /* GL_SRGB8_ALPHA8 */ + 1781, /* GL_SLUMINANCE_ALPHA */ + 1780, /* GL_SLUMINANCE8_ALPHA8 */ + 1778, /* GL_SLUMINANCE */ + 1779, /* GL_SLUMINANCE8 */ 312, /* GL_COMPRESSED_SRGB */ 313, /* GL_COMPRESSED_SRGB_ALPHA */ 310, /* GL_COMPRESSED_SLUMINANCE */ 311, /* GL_COMPRESSED_SLUMINANCE_ALPHA */ - 2140, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */ - 2129, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */ + 2144, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */ + 2133, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */ 1129, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */ - 2138, /* GL_TRANSFORM_FEEDBACK_VARYINGS */ - 2134, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */ - 2132, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */ - 1447, /* GL_PRIMITIVES_GENERATED */ - 2136, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */ - 1541, /* GL_RASTERIZER_DISCARD */ + 2142, /* GL_TRANSFORM_FEEDBACK_VARYINGS */ + 2138, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */ + 2136, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */ + 1448, /* GL_PRIMITIVES_GENERATED */ + 2140, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */ + 1545, /* GL_RASTERIZER_DISCARD */ 1125, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */ 1127, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */ 769, /* GL_INTERLEAVED_ATTRIBS */ - 1753, /* GL_SEPARATE_ATTRIBS */ - 2124, /* GL_TRANSFORM_FEEDBACK_BUFFER */ - 2126, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */ - 1383, /* GL_POINT_SPRITE_COORD_ORIGIN */ + 1757, /* GL_SEPARATE_ATTRIBS */ + 2128, /* GL_TRANSFORM_FEEDBACK_BUFFER */ + 2130, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */ + 1384, /* GL_POINT_SPRITE_COORD_ORIGIN */ 861, /* GL_LOWER_LEFT */ - 2224, /* GL_UPPER_LEFT */ - 1841, /* GL_STENCIL_BACK_REF */ - 1842, /* GL_STENCIL_BACK_VALUE_MASK */ - 1843, /* GL_STENCIL_BACK_WRITEMASK */ + 2228, /* GL_UPPER_LEFT */ + 1845, /* GL_STENCIL_BACK_REF */ + 1846, /* GL_STENCIL_BACK_VALUE_MASK */ + 1847, /* GL_STENCIL_BACK_WRITEMASK */ 504, /* GL_DRAW_FRAMEBUFFER_BINDING */ - 1571, /* GL_RENDERBUFFER_BINDING */ - 1545, /* GL_READ_FRAMEBUFFER */ + 1575, /* GL_RENDERBUFFER_BINDING */ + 1549, /* GL_READ_FRAMEBUFFER */ 503, /* GL_DRAW_FRAMEBUFFER */ - 1546, /* GL_READ_FRAMEBUFFER_BINDING */ - 1590, /* GL_RENDERBUFFER_SAMPLES */ + 1550, /* GL_READ_FRAMEBUFFER_BINDING */ + 1594, /* GL_RENDERBUFFER_SAMPLES */ 617, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ 614, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ 629, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ @@ -6055,87 +6064,87 @@ static const unsigned reduced_enums[1562] = 208, /* GL_COLOR_ATTACHMENT14 */ 210, /* GL_COLOR_ATTACHMENT15 */ 403, /* GL_DEPTH_ATTACHMENT */ - 1830, /* GL_STENCIL_ATTACHMENT */ + 1834, /* GL_STENCIL_ATTACHMENT */ 605, /* GL_FRAMEBUFFER */ - 1568, /* GL_RENDERBUFFER */ - 1594, /* GL_RENDERBUFFER_WIDTH */ - 1581, /* GL_RENDERBUFFER_HEIGHT */ - 1584, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ - 1862, /* GL_STENCIL_INDEX_EXT */ - 1851, /* GL_STENCIL_INDEX1 */ - 1856, /* GL_STENCIL_INDEX4 */ - 1859, /* GL_STENCIL_INDEX8 */ - 1852, /* GL_STENCIL_INDEX16 */ - 1588, /* GL_RENDERBUFFER_RED_SIZE */ - 1579, /* GL_RENDERBUFFER_GREEN_SIZE */ - 1574, /* GL_RENDERBUFFER_BLUE_SIZE */ - 1569, /* GL_RENDERBUFFER_ALPHA_SIZE */ - 1576, /* GL_RENDERBUFFER_DEPTH_SIZE */ - 1592, /* GL_RENDERBUFFER_STENCIL_SIZE */ + 1572, /* GL_RENDERBUFFER */ + 1598, /* GL_RENDERBUFFER_WIDTH */ + 1585, /* GL_RENDERBUFFER_HEIGHT */ + 1588, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ + 1866, /* GL_STENCIL_INDEX_EXT */ + 1855, /* GL_STENCIL_INDEX1 */ + 1860, /* GL_STENCIL_INDEX4 */ + 1863, /* GL_STENCIL_INDEX8 */ + 1856, /* GL_STENCIL_INDEX16 */ + 1592, /* GL_RENDERBUFFER_RED_SIZE */ + 1583, /* GL_RENDERBUFFER_GREEN_SIZE */ + 1578, /* GL_RENDERBUFFER_BLUE_SIZE */ + 1573, /* GL_RENDERBUFFER_ALPHA_SIZE */ + 1580, /* GL_RENDERBUFFER_DEPTH_SIZE */ + 1596, /* GL_RENDERBUFFER_STENCIL_SIZE */ 658, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ 1105, /* GL_MAX_SAMPLES */ - 2067, /* GL_TEXTURE_GEN_STR_OES */ + 2071, /* GL_TEXTURE_GEN_STR_OES */ 705, /* GL_HALF_FLOAT_OES */ - 1636, /* GL_RGB565_OES */ - 1666, /* GL_RGBA32UI */ - 1629, /* GL_RGB32UI */ + 1639, /* GL_RGB565 */ + 1670, /* GL_RGBA32UI */ + 1633, /* GL_RGB32UI */ 40, /* GL_ALPHA32UI_EXT */ 761, /* GL_INTENSITY32UI_EXT */ 878, /* GL_LUMINANCE32UI_EXT */ 895, /* GL_LUMINANCE_ALPHA32UI_EXT */ - 1657, /* GL_RGBA16UI */ - 1621, /* GL_RGB16UI */ + 1661, /* GL_RGBA16UI */ + 1625, /* GL_RGB16UI */ 37, /* GL_ALPHA16UI_EXT */ 758, /* GL_INTENSITY16UI_EXT */ 873, /* GL_LUMINANCE16UI_EXT */ 893, /* GL_LUMINANCE_ALPHA16UI_EXT */ - 1676, /* GL_RGBA8UI */ - 1644, /* GL_RGB8UI */ + 1680, /* GL_RGBA8UI */ + 1648, /* GL_RGB8UI */ 45, /* GL_ALPHA8UI_EXT */ 766, /* GL_INTENSITY8UI_EXT */ 887, /* GL_LUMINANCE8UI_EXT */ 897, /* GL_LUMINANCE_ALPHA8UI_EXT */ - 1664, /* GL_RGBA32I */ - 1627, /* GL_RGB32I */ + 1668, /* GL_RGBA32I */ + 1631, /* GL_RGB32I */ 39, /* GL_ALPHA32I_EXT */ 760, /* GL_INTENSITY32I_EXT */ 877, /* GL_LUMINANCE32I_EXT */ 894, /* GL_LUMINANCE_ALPHA32I_EXT */ - 1655, /* GL_RGBA16I */ - 1619, /* GL_RGB16I */ + 1659, /* GL_RGBA16I */ + 1623, /* GL_RGB16I */ 36, /* GL_ALPHA16I_EXT */ 757, /* GL_INTENSITY16I_EXT */ 872, /* GL_LUMINANCE16I_EXT */ 892, /* GL_LUMINANCE_ALPHA16I_EXT */ - 1674, /* GL_RGBA8I */ - 1642, /* GL_RGB8I */ + 1678, /* GL_RGBA8I */ + 1646, /* GL_RGB8I */ 44, /* GL_ALPHA8I_EXT */ 765, /* GL_INTENSITY8I_EXT */ 886, /* GL_LUMINANCE8I_EXT */ 896, /* GL_LUMINANCE_ALPHA8I_EXT */ - 1558, /* GL_RED_INTEGER */ + 1562, /* GL_RED_INTEGER */ 700, /* GL_GREEN_INTEGER */ 113, /* GL_BLUE_INTEGER */ 49, /* GL_ALPHA_INTEGER_EXT */ - 1689, /* GL_RGB_INTEGER */ - 1683, /* GL_RGBA_INTEGER */ + 1693, /* GL_RGB_INTEGER */ + 1687, /* GL_RGBA_INTEGER */ 84, /* GL_BGR_INTEGER */ 82, /* GL_BGRA_INTEGER */ 899, /* GL_LUMINANCE_INTEGER_EXT */ 898, /* GL_LUMINANCE_ALPHA_INTEGER_EXT */ - 1685, /* GL_RGBA_INTEGER_MODE_EXT */ + 1689, /* GL_RGBA_INTEGER_MODE_EXT */ 612, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED */ 653, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS */ 652, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */ - 1700, /* GL_SAMPLER_1D_ARRAY */ - 1706, /* GL_SAMPLER_2D_ARRAY */ - 1716, /* GL_SAMPLER_BUFFER */ - 1702, /* GL_SAMPLER_1D_ARRAY_SHADOW */ - 1708, /* GL_SAMPLER_2D_ARRAY_SHADOW */ - 1719, /* GL_SAMPLER_CUBE_SHADOW */ - 2204, /* GL_UNSIGNED_INT_VEC2 */ - 2206, /* GL_UNSIGNED_INT_VEC3 */ - 2208, /* GL_UNSIGNED_INT_VEC4 */ + 1704, /* GL_SAMPLER_1D_ARRAY */ + 1710, /* GL_SAMPLER_2D_ARRAY */ + 1720, /* GL_SAMPLER_BUFFER */ + 1706, /* GL_SAMPLER_1D_ARRAY_SHADOW */ + 1712, /* GL_SAMPLER_2D_ARRAY_SHADOW */ + 1723, /* GL_SAMPLER_CUBE_SHADOW */ + 2208, /* GL_UNSIGNED_INT_VEC2 */ + 2210, /* GL_UNSIGNED_INT_VEC3 */ + 2212, /* GL_UNSIGNED_INT_VEC4 */ 775, /* GL_INT_SAMPLER_1D */ 779, /* GL_INT_SAMPLER_2D */ 785, /* GL_INT_SAMPLER_3D */ @@ -6144,14 +6153,14 @@ static const unsigned reduced_enums[1562] = 776, /* GL_INT_SAMPLER_1D_ARRAY */ 780, /* GL_INT_SAMPLER_2D_ARRAY */ 787, /* GL_INT_SAMPLER_BUFFER */ - 2188, /* GL_UNSIGNED_INT_SAMPLER_1D */ - 2192, /* GL_UNSIGNED_INT_SAMPLER_2D */ - 2198, /* GL_UNSIGNED_INT_SAMPLER_3D */ - 2202, /* GL_UNSIGNED_INT_SAMPLER_CUBE */ - 2196, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */ - 2189, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */ - 2193, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */ - 2200, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */ + 2192, /* GL_UNSIGNED_INT_SAMPLER_1D */ + 2196, /* GL_UNSIGNED_INT_SAMPLER_2D */ + 2202, /* GL_UNSIGNED_INT_SAMPLER_3D */ + 2206, /* GL_UNSIGNED_INT_SAMPLER_CUBE */ + 2200, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */ + 2193, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */ + 2197, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */ + 2204, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */ 691, /* GL_GEOMETRY_SHADER */ 694, /* GL_GEOMETRY_VERTICES_OUT_ARB */ 688, /* GL_GEOMETRY_INPUT_TYPE_ARB */ @@ -6167,56 +6176,56 @@ static const unsigned reduced_enums[1562] = 863, /* GL_LOW_INT */ 1148, /* GL_MEDIUM_INT */ 707, /* GL_HIGH_INT */ - 2178, /* GL_UNSIGNED_INT_10_10_10_2_OES */ + 2182, /* GL_UNSIGNED_INT_10_10_10_2_OES */ 774, /* GL_INT_10_10_10_2_OES */ - 1758, /* GL_SHADER_BINARY_FORMATS */ - 1249, /* GL_NUM_SHADER_BINARY_FORMATS */ - 1759, /* GL_SHADER_COMPILER */ + 1762, /* GL_SHADER_BINARY_FORMATS */ + 1250, /* GL_NUM_SHADER_BINARY_FORMATS */ + 1763, /* GL_SHADER_COMPILER */ 1142, /* GL_MAX_VERTEX_UNIFORM_VECTORS */ 1134, /* GL_MAX_VARYING_VECTORS */ 1051, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */ - 1534, /* GL_QUERY_WAIT */ - 1528, /* GL_QUERY_NO_WAIT */ - 1524, /* GL_QUERY_BY_REGION_WAIT */ - 1522, /* GL_QUERY_BY_REGION_NO_WAIT */ - 2122, /* GL_TRANSFORM_FEEDBACK */ - 2131, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */ - 2125, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */ - 2123, /* GL_TRANSFORM_FEEDBACK_BINDING */ - 1518, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ + 1538, /* GL_QUERY_WAIT */ + 1532, /* GL_QUERY_NO_WAIT */ + 1528, /* GL_QUERY_BY_REGION_WAIT */ + 1526, /* GL_QUERY_BY_REGION_NO_WAIT */ + 2126, /* GL_TRANSFORM_FEEDBACK */ + 2135, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */ + 2129, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */ + 2127, /* GL_TRANSFORM_FEEDBACK_BINDING */ + 1522, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ 546, /* GL_FIRST_VERTEX_CONVENTION */ 807, /* GL_LAST_VERTEX_CONVENTION */ - 1492, /* GL_PROVOKING_VERTEX */ + 1496, /* GL_PROVOKING_VERTEX */ 354, /* GL_COPY_READ_BUFFER */ 355, /* GL_COPY_WRITE_BUFFER */ - 1561, /* GL_RED_SNORM */ - 1696, /* GL_RG_SNORM */ - 1695, /* GL_RGB_SNORM */ - 1688, /* GL_RGBA_SNORM */ - 1540, /* GL_R8_SNORM */ - 1609, /* GL_RG8_SNORM */ - 1648, /* GL_RGB8_SNORM */ - 1680, /* GL_RGBA8_SNORM */ - 1538, /* GL_R16_SNORM */ - 1608, /* GL_RG16_SNORM */ - 1624, /* GL_RGB16_SNORM */ - 1660, /* GL_RGBA16_SNORM */ - 1770, /* GL_SIGNED_NORMALIZED */ - 1449, /* GL_PRIMITIVE_RESTART */ - 1450, /* GL_PRIMITIVE_RESTART_INDEX */ + 1565, /* GL_RED_SNORM */ + 1700, /* GL_RG_SNORM */ + 1699, /* GL_RGB_SNORM */ + 1692, /* GL_RGBA_SNORM */ + 1544, /* GL_R8_SNORM */ + 1613, /* GL_RG8_SNORM */ + 1652, /* GL_RGB8_SNORM */ + 1684, /* GL_RGBA8_SNORM */ + 1542, /* GL_R16_SNORM */ + 1612, /* GL_RG16_SNORM */ + 1628, /* GL_RGB16_SNORM */ + 1664, /* GL_RGBA16_SNORM */ + 1774, /* GL_SIGNED_NORMALIZED */ + 1450, /* GL_PRIMITIVE_RESTART */ + 1451, /* GL_PRIMITIVE_RESTART_INDEX */ 1107, /* GL_MAX_SERVER_WAIT_TIMEOUT */ - 1263, /* GL_OBJECT_TYPE */ - 1883, /* GL_SYNC_CONDITION */ - 1888, /* GL_SYNC_STATUS */ - 1885, /* GL_SYNC_FLAGS */ - 1884, /* GL_SYNC_FENCE */ - 1887, /* GL_SYNC_GPU_COMMANDS_COMPLETE */ - 2171, /* GL_UNSIGNALED */ - 1769, /* GL_SIGNALED */ + 1264, /* GL_OBJECT_TYPE */ + 1887, /* GL_SYNC_CONDITION */ + 1892, /* GL_SYNC_STATUS */ + 1889, /* GL_SYNC_FLAGS */ + 1888, /* GL_SYNC_FENCE */ + 1891, /* GL_SYNC_GPU_COMMANDS_COMPLETE */ + 2175, /* GL_UNSIGNALED */ + 1773, /* GL_SIGNALED */ 54, /* GL_ALREADY_SIGNALED */ - 2117, /* GL_TIMEOUT_EXPIRED */ + 2121, /* GL_TIMEOUT_EXPIRED */ 315, /* GL_CONDITION_SATISFIED */ - 2288, /* GL_WAIT_FAILED */ + 2292, /* GL_WAIT_FAILED */ 126, /* GL_BUFFER_ACCESS_FLAGS */ 132, /* GL_BUFFER_MAP_LENGTH */ 133, /* GL_BUFFER_MAP_OFFSET */ @@ -6226,10 +6235,10 @@ static const unsigned reduced_enums[1562] = 1048, /* GL_MAX_FRAGMENT_INPUT_COMPONENTS */ 330, /* GL_CONTEXT_PROFILE_MASK */ 531, /* GL_EVAL_BIT */ - 1543, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ + 1547, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ 854, /* GL_LIST_BIT */ - 1990, /* GL_TEXTURE_BIT */ - 1739, /* GL_SCISSOR_BIT */ + 1994, /* GL_TEXTURE_BIT */ + 1743, /* GL_SCISSOR_BIT */ 30, /* GL_ALL_ATTRIB_BITS */ 1213, /* GL_MULTISAMPLE_BIT */ 31, /* GL_ALL_CLIENT_ATTRIB_BITS */ diff --git a/src/mesa/main/remap_helper.h b/src/mesa/main/remap_helper.h index dca6b498735..bb714e8d27b 100644 --- a/src/mesa/main/remap_helper.h +++ b/src/mesa/main/remap_helper.h @@ -475,4457 +475,4454 @@ static const char _mesa_function_pool[] = /* _mesa_function_pool[3103]: FramebufferTextureLayerEXT (will be remapped) */ "iiiii\0" "glFramebufferTextureLayer\0" + "glFramebufferTextureLayerARB\0" "glFramebufferTextureLayerEXT\0" "\0" - /* _mesa_function_pool[3165]: GetListParameterfvSGIX (dynamic) */ + /* _mesa_function_pool[3194]: GetListParameterfvSGIX (dynamic) */ "iip\0" "glGetListParameterfvSGIX\0" "\0" - /* _mesa_function_pool[3195]: Viewport (offset 305) */ + /* _mesa_function_pool[3224]: Viewport (offset 305) */ "iiii\0" "glViewport\0" "\0" - /* _mesa_function_pool[3212]: VertexAttrib4NusvARB (will be remapped) */ + /* _mesa_function_pool[3241]: VertexAttrib4NusvARB (will be remapped) */ "ip\0" "glVertexAttrib4Nusv\0" "glVertexAttrib4NusvARB\0" "\0" - /* _mesa_function_pool[3259]: WindowPos4svMESA (will be remapped) */ + /* _mesa_function_pool[3288]: WindowPos4svMESA (will be remapped) */ "p\0" "glWindowPos4svMESA\0" "\0" - /* _mesa_function_pool[3281]: CreateProgramObjectARB (will be remapped) */ + /* _mesa_function_pool[3310]: CreateProgramObjectARB (will be remapped) */ "\0" "glCreateProgramObjectARB\0" "\0" - /* _mesa_function_pool[3308]: DeleteTransformFeedbacks (will be remapped) */ + /* _mesa_function_pool[3337]: DeleteTransformFeedbacks (will be remapped) */ "ip\0" "glDeleteTransformFeedbacks\0" "\0" - /* _mesa_function_pool[3339]: UniformMatrix4x3fv (will be remapped) */ + /* _mesa_function_pool[3368]: UniformMatrix4x3fv (will be remapped) */ "iiip\0" "glUniformMatrix4x3fv\0" "\0" - /* _mesa_function_pool[3366]: PrioritizeTextures (offset 331) */ + /* _mesa_function_pool[3395]: PrioritizeTextures (offset 331) */ "ipp\0" "glPrioritizeTextures\0" "glPrioritizeTexturesEXT\0" "\0" - /* _mesa_function_pool[3416]: VertexAttribI3uiEXT (will be remapped) */ + /* _mesa_function_pool[3445]: VertexAttribI3uiEXT (will be remapped) */ "iiii\0" "glVertexAttribI3uiEXT\0" "glVertexAttribI3ui\0" "\0" - /* _mesa_function_pool[3463]: AsyncMarkerSGIX (dynamic) */ + /* _mesa_function_pool[3492]: AsyncMarkerSGIX (dynamic) */ "i\0" "glAsyncMarkerSGIX\0" "\0" - /* _mesa_function_pool[3484]: GlobalAlphaFactorubSUN (dynamic) */ + /* _mesa_function_pool[3513]: GlobalAlphaFactorubSUN (dynamic) */ "i\0" "glGlobalAlphaFactorubSUN\0" "\0" - /* _mesa_function_pool[3512]: ClearColorIuiEXT (will be remapped) */ + /* _mesa_function_pool[3541]: ClearColorIuiEXT (will be remapped) */ "iiii\0" "glClearColorIuiEXT\0" "\0" - /* _mesa_function_pool[3537]: ClearDebugLogMESA (dynamic) */ + /* _mesa_function_pool[3566]: ClearDebugLogMESA (dynamic) */ "iii\0" "glClearDebugLogMESA\0" "\0" - /* _mesa_function_pool[3562]: Uniform4uiEXT (will be remapped) */ + /* _mesa_function_pool[3591]: Uniform4uiEXT (will be remapped) */ "iiiii\0" "glUniform4uiEXT\0" "glUniform4ui\0" "\0" - /* _mesa_function_pool[3598]: ResetHistogram (offset 369) */ + /* _mesa_function_pool[3627]: ResetHistogram (offset 369) */ "i\0" "glResetHistogram\0" "glResetHistogramEXT\0" "\0" - /* _mesa_function_pool[3638]: GetProgramNamedParameterfvNV (will be remapped) */ + /* _mesa_function_pool[3667]: GetProgramNamedParameterfvNV (will be remapped) */ "iipp\0" "glGetProgramNamedParameterfvNV\0" "\0" - /* _mesa_function_pool[3675]: PointParameterfEXT (will be remapped) */ + /* _mesa_function_pool[3704]: PointParameterfEXT (will be remapped) */ "if\0" "glPointParameterf\0" "glPointParameterfARB\0" "glPointParameterfEXT\0" "glPointParameterfSGIS\0" "\0" - /* _mesa_function_pool[3761]: LoadIdentityDeformationMapSGIX (dynamic) */ + /* _mesa_function_pool[3790]: LoadIdentityDeformationMapSGIX (dynamic) */ "i\0" "glLoadIdentityDeformationMapSGIX\0" "\0" - /* _mesa_function_pool[3797]: GenFencesNV (will be remapped) */ + /* _mesa_function_pool[3826]: GenFencesNV (will be remapped) */ "ip\0" "glGenFencesNV\0" "\0" - /* _mesa_function_pool[3815]: ImageTransformParameterfHP (dynamic) */ + /* _mesa_function_pool[3844]: ImageTransformParameterfHP (dynamic) */ "iif\0" "glImageTransformParameterfHP\0" "\0" - /* _mesa_function_pool[3849]: MatrixIndexusvARB (dynamic) */ + /* _mesa_function_pool[3878]: MatrixIndexusvARB (dynamic) */ "ip\0" "glMatrixIndexusvARB\0" "\0" - /* _mesa_function_pool[3873]: DrawElementsBaseVertex (will be remapped) */ + /* _mesa_function_pool[3902]: DrawElementsBaseVertex (will be remapped) */ "iiipi\0" "glDrawElementsBaseVertex\0" "\0" - /* _mesa_function_pool[3905]: DisableVertexAttribArrayARB (will be remapped) */ + /* _mesa_function_pool[3934]: DisableVertexAttribArrayARB (will be remapped) */ "i\0" "glDisableVertexAttribArray\0" "glDisableVertexAttribArrayARB\0" "\0" - /* _mesa_function_pool[3965]: GetnConvolutionFilterARB (will be remapped) */ + /* _mesa_function_pool[3994]: GetnConvolutionFilterARB (will be remapped) */ "iiiip\0" "glGetnConvolutionFilterARB\0" "\0" - /* _mesa_function_pool[3999]: TexCoord2sv (offset 109) */ + /* _mesa_function_pool[4028]: TexCoord2sv (offset 109) */ "p\0" "glTexCoord2sv\0" "\0" - /* _mesa_function_pool[4016]: Vertex4dv (offset 143) */ + /* _mesa_function_pool[4045]: Vertex4dv (offset 143) */ "p\0" "glVertex4dv\0" "\0" - /* _mesa_function_pool[4031]: StencilMaskSeparate (will be remapped) */ + /* _mesa_function_pool[4060]: StencilMaskSeparate (will be remapped) */ "ii\0" "glStencilMaskSeparate\0" "\0" - /* _mesa_function_pool[4057]: ProgramLocalParameter4dARB (will be remapped) */ + /* _mesa_function_pool[4086]: ProgramLocalParameter4dARB (will be remapped) */ "iidddd\0" "glProgramLocalParameter4dARB\0" "\0" - /* _mesa_function_pool[4094]: CompressedTexImage3DARB (will be remapped) */ + /* _mesa_function_pool[4123]: CompressedTexImage3DARB (will be remapped) */ "iiiiiiiip\0" "glCompressedTexImage3D\0" "glCompressedTexImage3DARB\0" "\0" - /* _mesa_function_pool[4154]: Color3sv (offset 18) */ + /* _mesa_function_pool[4183]: Color3sv (offset 18) */ "p\0" "glColor3sv\0" "\0" - /* _mesa_function_pool[4168]: GetConvolutionParameteriv (offset 358) */ + /* _mesa_function_pool[4197]: GetConvolutionParameteriv (offset 358) */ "iip\0" "glGetConvolutionParameteriv\0" "glGetConvolutionParameterivEXT\0" "\0" - /* _mesa_function_pool[4232]: DeleteSamplers (will be remapped) */ + /* _mesa_function_pool[4261]: DeleteSamplers (will be remapped) */ "ip\0" "glDeleteSamplers\0" "\0" - /* _mesa_function_pool[4253]: VertexAttrib1fARB (will be remapped) */ + /* _mesa_function_pool[4282]: VertexAttrib1fARB (will be remapped) */ "if\0" "glVertexAttrib1f\0" "glVertexAttrib1fARB\0" "\0" - /* _mesa_function_pool[4294]: Vertex2dv (offset 127) */ + /* _mesa_function_pool[4323]: Vertex2dv (offset 127) */ "p\0" "glVertex2dv\0" "\0" - /* _mesa_function_pool[4309]: TestFenceNV (will be remapped) */ + /* _mesa_function_pool[4338]: TestFenceNV (will be remapped) */ "i\0" "glTestFenceNV\0" "\0" - /* _mesa_function_pool[4326]: GetVertexAttribIuivEXT (will be remapped) */ + /* _mesa_function_pool[4355]: GetVertexAttribIuivEXT (will be remapped) */ "iip\0" "glGetVertexAttribIuivEXT\0" "glGetVertexAttribIuiv\0" "\0" - /* _mesa_function_pool[4378]: MultiTexCoord1fvARB (offset 379) */ + /* _mesa_function_pool[4407]: MultiTexCoord1fvARB (offset 379) */ "ip\0" "glMultiTexCoord1fv\0" "glMultiTexCoord1fvARB\0" "\0" - /* _mesa_function_pool[4423]: TexCoord3iv (offset 115) */ + /* _mesa_function_pool[4452]: TexCoord3iv (offset 115) */ "p\0" "glTexCoord3iv\0" "\0" - /* _mesa_function_pool[4440]: Uniform2uivEXT (will be remapped) */ + /* _mesa_function_pool[4469]: Uniform2uivEXT (will be remapped) */ "iip\0" "glUniform2uivEXT\0" "glUniform2uiv\0" "\0" - /* _mesa_function_pool[4476]: ColorFragmentOp2ATI (will be remapped) */ + /* _mesa_function_pool[4505]: ColorFragmentOp2ATI (will be remapped) */ "iiiiiiiiii\0" "glColorFragmentOp2ATI\0" "\0" - /* _mesa_function_pool[4510]: SecondaryColorPointerListIBM (dynamic) */ + /* _mesa_function_pool[4539]: SecondaryColorPointerListIBM (dynamic) */ "iiipi\0" "glSecondaryColorPointerListIBM\0" "\0" - /* _mesa_function_pool[4548]: GetPixelTexGenParameterivSGIS (will be remapped) */ + /* _mesa_function_pool[4577]: GetPixelTexGenParameterivSGIS (will be remapped) */ "ip\0" "glGetPixelTexGenParameterivSGIS\0" "\0" - /* _mesa_function_pool[4584]: Color3fv (offset 14) */ + /* _mesa_function_pool[4613]: Color3fv (offset 14) */ "p\0" "glColor3fv\0" "\0" - /* _mesa_function_pool[4598]: GetnPixelMapfvARB (will be remapped) */ + /* _mesa_function_pool[4627]: GetnPixelMapfvARB (will be remapped) */ "iip\0" "glGetnPixelMapfvARB\0" "\0" - /* _mesa_function_pool[4623]: ReplacementCodeubSUN (dynamic) */ + /* _mesa_function_pool[4652]: ReplacementCodeubSUN (dynamic) */ "i\0" "glReplacementCodeubSUN\0" "\0" - /* _mesa_function_pool[4649]: FinishAsyncSGIX (dynamic) */ + /* _mesa_function_pool[4678]: FinishAsyncSGIX (dynamic) */ "p\0" "glFinishAsyncSGIX\0" "\0" - /* _mesa_function_pool[4670]: GetnUniformfvARB (will be remapped) */ + /* _mesa_function_pool[4699]: GetnUniformfvARB (will be remapped) */ "iiip\0" "glGetnUniformfvARB\0" "\0" - /* _mesa_function_pool[4695]: GetDebugLogMESA (dynamic) */ + /* _mesa_function_pool[4724]: GetDebugLogMESA (dynamic) */ "iiiipp\0" "glGetDebugLogMESA\0" "\0" - /* _mesa_function_pool[4721]: FogCoorddEXT (will be remapped) */ + /* _mesa_function_pool[4750]: FogCoorddEXT (will be remapped) */ "d\0" "glFogCoordd\0" "glFogCoorddEXT\0" "\0" - /* _mesa_function_pool[4751]: BeginConditionalRenderNV (will be remapped) */ + /* _mesa_function_pool[4780]: BeginConditionalRenderNV (will be remapped) */ "ii\0" "glBeginConditionalRenderNV\0" "glBeginConditionalRender\0" "\0" - /* _mesa_function_pool[4807]: Color4ubVertex3fSUN (dynamic) */ + /* _mesa_function_pool[4836]: Color4ubVertex3fSUN (dynamic) */ "iiiifff\0" "glColor4ubVertex3fSUN\0" "\0" - /* _mesa_function_pool[4838]: FogCoordfEXT (will be remapped) */ + /* _mesa_function_pool[4867]: FogCoordfEXT (will be remapped) */ "f\0" "glFogCoordf\0" "glFogCoordfEXT\0" "\0" - /* _mesa_function_pool[4868]: PointSize (offset 173) */ + /* _mesa_function_pool[4897]: PointSize (offset 173) */ "f\0" "glPointSize\0" "\0" - /* _mesa_function_pool[4883]: VertexAttribI2uivEXT (will be remapped) */ + /* _mesa_function_pool[4912]: VertexAttribI2uivEXT (will be remapped) */ "ip\0" "glVertexAttribI2uivEXT\0" "glVertexAttribI2uiv\0" "\0" - /* _mesa_function_pool[4930]: TexCoord2fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[4959]: TexCoord2fVertex3fSUN (dynamic) */ "fffff\0" "glTexCoord2fVertex3fSUN\0" "\0" - /* _mesa_function_pool[4961]: PopName (offset 200) */ + /* _mesa_function_pool[4990]: PopName (offset 200) */ "\0" "glPopName\0" "\0" - /* _mesa_function_pool[4973]: GetSamplerParameterfv (will be remapped) */ + /* _mesa_function_pool[5002]: GetSamplerParameterfv (will be remapped) */ "iip\0" "glGetSamplerParameterfv\0" "\0" - /* _mesa_function_pool[5002]: GlobalAlphaFactoriSUN (dynamic) */ + /* _mesa_function_pool[5031]: GlobalAlphaFactoriSUN (dynamic) */ "i\0" "glGlobalAlphaFactoriSUN\0" "\0" - /* _mesa_function_pool[5029]: VertexAttrib2dNV (will be remapped) */ + /* _mesa_function_pool[5058]: VertexAttrib2dNV (will be remapped) */ "idd\0" "glVertexAttrib2dNV\0" "\0" - /* _mesa_function_pool[5053]: GetProgramInfoLog (will be remapped) */ + /* _mesa_function_pool[5082]: GetProgramInfoLog (will be remapped) */ "iipp\0" "glGetProgramInfoLog\0" "\0" - /* _mesa_function_pool[5079]: VertexAttrib4NbvARB (will be remapped) */ + /* _mesa_function_pool[5108]: VertexAttrib4NbvARB (will be remapped) */ "ip\0" "glVertexAttrib4Nbv\0" "glVertexAttrib4NbvARB\0" "\0" - /* _mesa_function_pool[5124]: GetActiveAttribARB (will be remapped) */ + /* _mesa_function_pool[5153]: GetActiveAttribARB (will be remapped) */ "iiipppp\0" "glGetActiveAttrib\0" "glGetActiveAttribARB\0" "\0" - /* _mesa_function_pool[5172]: Vertex4sv (offset 149) */ + /* _mesa_function_pool[5201]: Vertex4sv (offset 149) */ "p\0" "glVertex4sv\0" "\0" - /* _mesa_function_pool[5187]: VertexAttrib4ubNV (will be remapped) */ + /* _mesa_function_pool[5216]: VertexAttrib4ubNV (will be remapped) */ "iiiii\0" "glVertexAttrib4ubNV\0" "\0" - /* _mesa_function_pool[5214]: VertexAttribI1ivEXT (will be remapped) */ + /* _mesa_function_pool[5243]: VertexAttribI1ivEXT (will be remapped) */ "ip\0" "glVertexAttribI1ivEXT\0" "glVertexAttribI1iv\0" "\0" - /* _mesa_function_pool[5259]: ClampColor (will be remapped) */ + /* _mesa_function_pool[5288]: ClampColor (will be remapped) */ "ii\0" "glClampColor\0" "\0" - /* _mesa_function_pool[5276]: TextureRangeAPPLE (will be remapped) */ + /* _mesa_function_pool[5305]: TextureRangeAPPLE (will be remapped) */ "iip\0" "glTextureRangeAPPLE\0" "\0" - /* _mesa_function_pool[5301]: GetTexEnvfv (offset 276) */ + /* _mesa_function_pool[5330]: GetTexEnvfv (offset 276) */ "iip\0" "glGetTexEnvfv\0" "\0" - /* _mesa_function_pool[5320]: BindTransformFeedback (will be remapped) */ + /* _mesa_function_pool[5349]: BindTransformFeedback (will be remapped) */ "ii\0" "glBindTransformFeedback\0" "\0" - /* _mesa_function_pool[5348]: TexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[5377]: TexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */ "ffffffffffff\0" "glTexCoord2fColor4fNormal3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[5401]: Indexub (offset 315) */ + /* _mesa_function_pool[5430]: Indexub (offset 315) */ "i\0" "glIndexub\0" "\0" - /* _mesa_function_pool[5414]: VertexAttrib4fNV (will be remapped) */ + /* _mesa_function_pool[5443]: VertexAttrib4fNV (will be remapped) */ "iffff\0" "glVertexAttrib4fNV\0" "\0" - /* _mesa_function_pool[5440]: TexEnvi (offset 186) */ + /* _mesa_function_pool[5469]: TexEnvi (offset 186) */ "iii\0" "glTexEnvi\0" "\0" - /* _mesa_function_pool[5455]: GetClipPlane (offset 259) */ + /* _mesa_function_pool[5484]: GetClipPlane (offset 259) */ "ip\0" "glGetClipPlane\0" "\0" - /* _mesa_function_pool[5474]: CombinerParameterfvNV (will be remapped) */ + /* _mesa_function_pool[5503]: CombinerParameterfvNV (will be remapped) */ "ip\0" "glCombinerParameterfvNV\0" "\0" - /* _mesa_function_pool[5502]: VertexAttribs3dvNV (will be remapped) */ + /* _mesa_function_pool[5531]: VertexAttribs3dvNV (will be remapped) */ "iip\0" "glVertexAttribs3dvNV\0" "\0" - /* _mesa_function_pool[5528]: VertexAttribI2uiEXT (will be remapped) */ + /* _mesa_function_pool[5557]: VertexAttribI2uiEXT (will be remapped) */ "iii\0" "glVertexAttribI2uiEXT\0" "glVertexAttribI2ui\0" "\0" - /* _mesa_function_pool[5574]: VertexAttribs4fvNV (will be remapped) */ + /* _mesa_function_pool[5603]: VertexAttribs4fvNV (will be remapped) */ "iip\0" "glVertexAttribs4fvNV\0" "\0" - /* _mesa_function_pool[5600]: VertexArrayRangeNV (will be remapped) */ + /* _mesa_function_pool[5629]: VertexArrayRangeNV (will be remapped) */ "ip\0" "glVertexArrayRangeNV\0" "\0" - /* _mesa_function_pool[5625]: FragmentLightiSGIX (dynamic) */ + /* _mesa_function_pool[5654]: FragmentLightiSGIX (dynamic) */ "iii\0" "glFragmentLightiSGIX\0" "\0" - /* _mesa_function_pool[5651]: PolygonOffsetEXT (will be remapped) */ + /* _mesa_function_pool[5680]: PolygonOffsetEXT (will be remapped) */ "ff\0" "glPolygonOffsetEXT\0" "\0" - /* _mesa_function_pool[5674]: VertexAttribI4uivEXT (will be remapped) */ + /* _mesa_function_pool[5703]: VertexAttribI4uivEXT (will be remapped) */ "ip\0" "glVertexAttribI4uivEXT\0" "glVertexAttribI4uiv\0" "\0" - /* _mesa_function_pool[5721]: PollAsyncSGIX (dynamic) */ + /* _mesa_function_pool[5750]: PollAsyncSGIX (dynamic) */ "p\0" "glPollAsyncSGIX\0" "\0" - /* _mesa_function_pool[5740]: DeleteFragmentShaderATI (will be remapped) */ + /* _mesa_function_pool[5769]: DeleteFragmentShaderATI (will be remapped) */ "i\0" "glDeleteFragmentShaderATI\0" "\0" - /* _mesa_function_pool[5769]: Scaled (offset 301) */ + /* _mesa_function_pool[5798]: Scaled (offset 301) */ "ddd\0" "glScaled\0" "\0" - /* _mesa_function_pool[5783]: ResumeTransformFeedback (will be remapped) */ + /* _mesa_function_pool[5812]: ResumeTransformFeedback (will be remapped) */ "\0" "glResumeTransformFeedback\0" "\0" - /* _mesa_function_pool[5811]: Scalef (offset 302) */ + /* _mesa_function_pool[5840]: Scalef (offset 302) */ "fff\0" "glScalef\0" "\0" - /* _mesa_function_pool[5825]: TexCoord2fNormal3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[5854]: TexCoord2fNormal3fVertex3fvSUN (dynamic) */ "ppp\0" "glTexCoord2fNormal3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[5863]: ProgramEnvParameters4fvEXT (will be remapped) */ + /* _mesa_function_pool[5892]: ProgramEnvParameters4fvEXT (will be remapped) */ "iiip\0" "glProgramEnvParameters4fvEXT\0" "\0" - /* _mesa_function_pool[5898]: MultTransposeMatrixdARB (will be remapped) */ + /* _mesa_function_pool[5927]: MultTransposeMatrixdARB (will be remapped) */ "p\0" "glMultTransposeMatrixd\0" "glMultTransposeMatrixdARB\0" "\0" - /* _mesa_function_pool[5950]: ColorMaskIndexedEXT (will be remapped) */ + /* _mesa_function_pool[5979]: ColorMaskIndexedEXT (will be remapped) */ "iiiii\0" "glColorMaskIndexedEXT\0" "glColorMaski\0" "\0" - /* _mesa_function_pool[5992]: ObjectUnpurgeableAPPLE (will be remapped) */ + /* _mesa_function_pool[6021]: ObjectUnpurgeableAPPLE (will be remapped) */ "iii\0" "glObjectUnpurgeableAPPLE\0" "\0" - /* _mesa_function_pool[6022]: AlphaFunc (offset 240) */ + /* _mesa_function_pool[6051]: AlphaFunc (offset 240) */ "if\0" "glAlphaFunc\0" "\0" - /* _mesa_function_pool[6038]: WindowPos2svMESA (will be remapped) */ + /* _mesa_function_pool[6067]: WindowPos2svMESA (will be remapped) */ "p\0" "glWindowPos2sv\0" "glWindowPos2svARB\0" "glWindowPos2svMESA\0" "\0" - /* _mesa_function_pool[6093]: EdgeFlag (offset 41) */ + /* _mesa_function_pool[6122]: EdgeFlag (offset 41) */ "i\0" "glEdgeFlag\0" "\0" - /* _mesa_function_pool[6107]: TexCoord2iv (offset 107) */ + /* _mesa_function_pool[6136]: TexCoord2iv (offset 107) */ "p\0" "glTexCoord2iv\0" "\0" - /* _mesa_function_pool[6124]: CompressedTexImage1DARB (will be remapped) */ + /* _mesa_function_pool[6153]: CompressedTexImage1DARB (will be remapped) */ "iiiiiip\0" "glCompressedTexImage1D\0" "glCompressedTexImage1DARB\0" "\0" - /* _mesa_function_pool[6182]: Rotated (offset 299) */ + /* _mesa_function_pool[6211]: Rotated (offset 299) */ "dddd\0" "glRotated\0" "\0" - /* _mesa_function_pool[6198]: GetTexParameterIuivEXT (will be remapped) */ + /* _mesa_function_pool[6227]: GetTexParameterIuivEXT (will be remapped) */ "iip\0" "glGetTexParameterIuivEXT\0" "glGetTexParameterIuiv\0" "\0" - /* _mesa_function_pool[6250]: VertexAttrib2sNV (will be remapped) */ + /* _mesa_function_pool[6279]: VertexAttrib2sNV (will be remapped) */ "iii\0" "glVertexAttrib2sNV\0" "\0" - /* _mesa_function_pool[6274]: ReadPixels (offset 256) */ + /* _mesa_function_pool[6303]: ReadPixels (offset 256) */ "iiiiiip\0" "glReadPixels\0" "\0" - /* _mesa_function_pool[6296]: VertexAttribDivisorARB (will be remapped) */ + /* _mesa_function_pool[6325]: VertexAttribDivisorARB (will be remapped) */ "ii\0" "glVertexAttribDivisorARB\0" "\0" - /* _mesa_function_pool[6325]: EdgeFlagv (offset 42) */ + /* _mesa_function_pool[6354]: EdgeFlagv (offset 42) */ "p\0" "glEdgeFlagv\0" "\0" - /* _mesa_function_pool[6340]: NormalPointerListIBM (dynamic) */ + /* _mesa_function_pool[6369]: NormalPointerListIBM (dynamic) */ "iipi\0" "glNormalPointerListIBM\0" "\0" - /* _mesa_function_pool[6369]: IndexPointerEXT (will be remapped) */ + /* _mesa_function_pool[6398]: IndexPointerEXT (will be remapped) */ "iiip\0" "glIndexPointerEXT\0" "\0" - /* _mesa_function_pool[6393]: Color4iv (offset 32) */ + /* _mesa_function_pool[6422]: Color4iv (offset 32) */ "p\0" "glColor4iv\0" "\0" - /* _mesa_function_pool[6407]: TexParameterf (offset 178) */ + /* _mesa_function_pool[6436]: TexParameterf (offset 178) */ "iif\0" "glTexParameterf\0" "\0" - /* _mesa_function_pool[6428]: TexParameteri (offset 180) */ + /* _mesa_function_pool[6457]: TexParameteri (offset 180) */ "iii\0" "glTexParameteri\0" "\0" - /* _mesa_function_pool[6449]: NormalPointerEXT (will be remapped) */ + /* _mesa_function_pool[6478]: NormalPointerEXT (will be remapped) */ "iiip\0" "glNormalPointerEXT\0" "\0" - /* _mesa_function_pool[6474]: MultiTexCoord3dARB (offset 392) */ + /* _mesa_function_pool[6503]: MultiTexCoord3dARB (offset 392) */ "iddd\0" "glMultiTexCoord3d\0" "glMultiTexCoord3dARB\0" "\0" - /* _mesa_function_pool[6519]: MultiTexCoord2iARB (offset 388) */ + /* _mesa_function_pool[6548]: MultiTexCoord2iARB (offset 388) */ "iii\0" "glMultiTexCoord2i\0" "glMultiTexCoord2iARB\0" "\0" - /* _mesa_function_pool[6563]: DrawPixels (offset 257) */ + /* _mesa_function_pool[6592]: DrawPixels (offset 257) */ "iiiip\0" "glDrawPixels\0" "\0" - /* _mesa_function_pool[6583]: ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[6612]: ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (dynamic) */ "iffffffff\0" "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[6643]: MultiTexCoord2svARB (offset 391) */ + /* _mesa_function_pool[6672]: MultiTexCoord2svARB (offset 391) */ "ip\0" "glMultiTexCoord2sv\0" "glMultiTexCoord2svARB\0" "\0" - /* _mesa_function_pool[6688]: ReplacementCodeubvSUN (dynamic) */ + /* _mesa_function_pool[6717]: ReplacementCodeubvSUN (dynamic) */ "p\0" "glReplacementCodeubvSUN\0" "\0" - /* _mesa_function_pool[6715]: Uniform3iARB (will be remapped) */ + /* _mesa_function_pool[6744]: Uniform3iARB (will be remapped) */ "iiii\0" "glUniform3i\0" "glUniform3iARB\0" "\0" - /* _mesa_function_pool[6748]: DrawTransformFeedback (will be remapped) */ + /* _mesa_function_pool[6777]: DrawTransformFeedback (will be remapped) */ "ii\0" "glDrawTransformFeedback\0" "\0" - /* _mesa_function_pool[6776]: DrawElementsInstancedARB (will be remapped) */ + /* _mesa_function_pool[6805]: DrawElementsInstancedARB (will be remapped) */ "iiipi\0" "glDrawElementsInstancedARB\0" "glDrawElementsInstancedEXT\0" "glDrawElementsInstanced\0" "\0" - /* _mesa_function_pool[6861]: GetShaderInfoLog (will be remapped) */ + /* _mesa_function_pool[6890]: GetShaderInfoLog (will be remapped) */ "iipp\0" "glGetShaderInfoLog\0" "\0" - /* _mesa_function_pool[6886]: WeightivARB (dynamic) */ + /* _mesa_function_pool[6915]: WeightivARB (dynamic) */ "ip\0" "glWeightivARB\0" "\0" - /* _mesa_function_pool[6904]: PollInstrumentsSGIX (dynamic) */ + /* _mesa_function_pool[6933]: PollInstrumentsSGIX (dynamic) */ "p\0" "glPollInstrumentsSGIX\0" "\0" - /* _mesa_function_pool[6929]: GlobalAlphaFactordSUN (dynamic) */ + /* _mesa_function_pool[6958]: GlobalAlphaFactordSUN (dynamic) */ "d\0" "glGlobalAlphaFactordSUN\0" "\0" - /* _mesa_function_pool[6956]: GetFinalCombinerInputParameterfvNV (will be remapped) */ + /* _mesa_function_pool[6985]: GetFinalCombinerInputParameterfvNV (will be remapped) */ "iip\0" "glGetFinalCombinerInputParameterfvNV\0" "\0" - /* _mesa_function_pool[6998]: GenerateMipmapEXT (will be remapped) */ + /* _mesa_function_pool[7027]: GenerateMipmapEXT (will be remapped) */ "i\0" "glGenerateMipmap\0" "glGenerateMipmapEXT\0" "\0" - /* _mesa_function_pool[7038]: GenLists (offset 5) */ + /* _mesa_function_pool[7067]: GenLists (offset 5) */ "i\0" "glGenLists\0" "\0" - /* _mesa_function_pool[7052]: DepthRangef (will be remapped) */ + /* _mesa_function_pool[7081]: DepthRangef (will be remapped) */ "ff\0" "glDepthRangef\0" "\0" - /* _mesa_function_pool[7070]: GetMapAttribParameterivNV (dynamic) */ + /* _mesa_function_pool[7099]: GetMapAttribParameterivNV (dynamic) */ "iiip\0" "glGetMapAttribParameterivNV\0" "\0" - /* _mesa_function_pool[7104]: CreateShaderObjectARB (will be remapped) */ + /* _mesa_function_pool[7133]: CreateShaderObjectARB (will be remapped) */ "i\0" "glCreateShaderObjectARB\0" "\0" - /* _mesa_function_pool[7131]: GetSharpenTexFuncSGIS (dynamic) */ + /* _mesa_function_pool[7160]: GetSharpenTexFuncSGIS (dynamic) */ "ip\0" "glGetSharpenTexFuncSGIS\0" "\0" - /* _mesa_function_pool[7159]: BufferDataARB (will be remapped) */ + /* _mesa_function_pool[7188]: BufferDataARB (will be remapped) */ "iipi\0" "glBufferData\0" "glBufferDataARB\0" "\0" - /* _mesa_function_pool[7194]: FlushVertexArrayRangeNV (will be remapped) */ + /* _mesa_function_pool[7223]: FlushVertexArrayRangeNV (will be remapped) */ "\0" "glFlushVertexArrayRangeNV\0" "\0" - /* _mesa_function_pool[7222]: MapGrid2d (offset 226) */ + /* _mesa_function_pool[7251]: MapGrid2d (offset 226) */ "iddidd\0" "glMapGrid2d\0" "\0" - /* _mesa_function_pool[7242]: MapGrid2f (offset 227) */ + /* _mesa_function_pool[7271]: MapGrid2f (offset 227) */ "iffiff\0" "glMapGrid2f\0" "\0" - /* _mesa_function_pool[7262]: SampleMapATI (will be remapped) */ + /* _mesa_function_pool[7291]: SampleMapATI (will be remapped) */ "iii\0" "glSampleMapATI\0" "\0" - /* _mesa_function_pool[7282]: VertexPointerEXT (will be remapped) */ + /* _mesa_function_pool[7311]: VertexPointerEXT (will be remapped) */ "iiiip\0" "glVertexPointerEXT\0" "\0" - /* _mesa_function_pool[7308]: GetTexFilterFuncSGIS (dynamic) */ + /* _mesa_function_pool[7337]: GetTexFilterFuncSGIS (dynamic) */ "iip\0" "glGetTexFilterFuncSGIS\0" "\0" - /* _mesa_function_pool[7336]: Scissor (offset 176) */ + /* _mesa_function_pool[7365]: Scissor (offset 176) */ "iiii\0" "glScissor\0" "\0" - /* _mesa_function_pool[7352]: Fogf (offset 153) */ + /* _mesa_function_pool[7381]: Fogf (offset 153) */ "if\0" "glFogf\0" "\0" - /* _mesa_function_pool[7363]: ReplacementCodeuiColor4ubVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[7392]: ReplacementCodeuiColor4ubVertex3fvSUN (dynamic) */ "ppp\0" "glReplacementCodeuiColor4ubVertex3fvSUN\0" "\0" - /* _mesa_function_pool[7408]: TexSubImage1D (offset 332) */ + /* _mesa_function_pool[7437]: TexSubImage1D (offset 332) */ "iiiiiip\0" "glTexSubImage1D\0" "glTexSubImage1DEXT\0" "\0" - /* _mesa_function_pool[7452]: VertexAttrib1sARB (will be remapped) */ + /* _mesa_function_pool[7481]: VertexAttrib1sARB (will be remapped) */ "ii\0" "glVertexAttrib1s\0" "glVertexAttrib1sARB\0" "\0" - /* _mesa_function_pool[7493]: FenceSync (will be remapped) */ + /* _mesa_function_pool[7522]: FenceSync (will be remapped) */ "ii\0" "glFenceSync\0" "\0" - /* _mesa_function_pool[7509]: Color4usv (offset 40) */ + /* _mesa_function_pool[7538]: Color4usv (offset 40) */ "p\0" "glColor4usv\0" "\0" - /* _mesa_function_pool[7524]: Fogi (offset 155) */ + /* _mesa_function_pool[7553]: Fogi (offset 155) */ "ii\0" "glFogi\0" "\0" - /* _mesa_function_pool[7535]: DepthRange (offset 288) */ + /* _mesa_function_pool[7564]: DepthRange (offset 288) */ "dd\0" "glDepthRange\0" "\0" - /* _mesa_function_pool[7552]: RasterPos3iv (offset 75) */ + /* _mesa_function_pool[7581]: RasterPos3iv (offset 75) */ "p\0" "glRasterPos3iv\0" "\0" - /* _mesa_function_pool[7570]: FinalCombinerInputNV (will be remapped) */ + /* _mesa_function_pool[7599]: FinalCombinerInputNV (will be remapped) */ "iiii\0" "glFinalCombinerInputNV\0" "\0" - /* _mesa_function_pool[7599]: TexCoord2i (offset 106) */ + /* _mesa_function_pool[7628]: TexCoord2i (offset 106) */ "ii\0" "glTexCoord2i\0" "\0" - /* _mesa_function_pool[7616]: PixelMapfv (offset 251) */ + /* _mesa_function_pool[7645]: PixelMapfv (offset 251) */ "iip\0" "glPixelMapfv\0" "\0" - /* _mesa_function_pool[7634]: Color4ui (offset 37) */ + /* _mesa_function_pool[7663]: Color4ui (offset 37) */ "iiii\0" "glColor4ui\0" "\0" - /* _mesa_function_pool[7651]: RasterPos3s (offset 76) */ + /* _mesa_function_pool[7680]: RasterPos3s (offset 76) */ "iii\0" "glRasterPos3s\0" "\0" - /* _mesa_function_pool[7670]: Color3usv (offset 24) */ + /* _mesa_function_pool[7699]: Color3usv (offset 24) */ "p\0" "glColor3usv\0" "\0" - /* _mesa_function_pool[7685]: FlushRasterSGIX (dynamic) */ + /* _mesa_function_pool[7714]: FlushRasterSGIX (dynamic) */ "\0" "glFlushRasterSGIX\0" "\0" - /* _mesa_function_pool[7705]: TexCoord2f (offset 104) */ + /* _mesa_function_pool[7734]: TexCoord2f (offset 104) */ "ff\0" "glTexCoord2f\0" "\0" - /* _mesa_function_pool[7722]: ReplacementCodeuiTexCoord2fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[7751]: ReplacementCodeuiTexCoord2fVertex3fSUN (dynamic) */ "ifffff\0" "glReplacementCodeuiTexCoord2fVertex3fSUN\0" "\0" - /* _mesa_function_pool[7771]: TexCoord2d (offset 102) */ + /* _mesa_function_pool[7800]: TexCoord2d (offset 102) */ "dd\0" "glTexCoord2d\0" "\0" - /* _mesa_function_pool[7788]: RasterPos3d (offset 70) */ + /* _mesa_function_pool[7817]: RasterPos3d (offset 70) */ "ddd\0" "glRasterPos3d\0" "\0" - /* _mesa_function_pool[7807]: RasterPos3f (offset 72) */ + /* _mesa_function_pool[7836]: RasterPos3f (offset 72) */ "fff\0" "glRasterPos3f\0" "\0" - /* _mesa_function_pool[7826]: Uniform1fARB (will be remapped) */ + /* _mesa_function_pool[7855]: Uniform1fARB (will be remapped) */ "if\0" "glUniform1f\0" "glUniform1fARB\0" "\0" - /* _mesa_function_pool[7857]: AreTexturesResident (offset 322) */ + /* _mesa_function_pool[7886]: AreTexturesResident (offset 322) */ "ipp\0" "glAreTexturesResident\0" "glAreTexturesResidentEXT\0" "\0" - /* _mesa_function_pool[7909]: TexCoord2s (offset 108) */ + /* _mesa_function_pool[7938]: TexCoord2s (offset 108) */ "ii\0" "glTexCoord2s\0" "\0" - /* _mesa_function_pool[7926]: StencilOpSeparate (will be remapped) */ + /* _mesa_function_pool[7955]: StencilOpSeparate (will be remapped) */ "iiii\0" "glStencilOpSeparate\0" "glStencilOpSeparateATI\0" "\0" - /* _mesa_function_pool[7975]: ColorTableParameteriv (offset 341) */ + /* _mesa_function_pool[8004]: ColorTableParameteriv (offset 341) */ "iip\0" "glColorTableParameteriv\0" "glColorTableParameterivSGI\0" "\0" - /* _mesa_function_pool[8031]: FogCoordPointerListIBM (dynamic) */ + /* _mesa_function_pool[8060]: FogCoordPointerListIBM (dynamic) */ "iipi\0" "glFogCoordPointerListIBM\0" "\0" - /* _mesa_function_pool[8062]: WindowPos3dMESA (will be remapped) */ + /* _mesa_function_pool[8091]: WindowPos3dMESA (will be remapped) */ "ddd\0" "glWindowPos3d\0" "glWindowPos3dARB\0" "glWindowPos3dMESA\0" "\0" - /* _mesa_function_pool[8116]: Color4us (offset 39) */ + /* _mesa_function_pool[8145]: Color4us (offset 39) */ "iiii\0" "glColor4us\0" "\0" - /* _mesa_function_pool[8133]: PointParameterfvEXT (will be remapped) */ + /* _mesa_function_pool[8162]: PointParameterfvEXT (will be remapped) */ "ip\0" "glPointParameterfv\0" "glPointParameterfvARB\0" "glPointParameterfvEXT\0" "glPointParameterfvSGIS\0" "\0" - /* _mesa_function_pool[8223]: Color3bv (offset 10) */ + /* _mesa_function_pool[8252]: Color3bv (offset 10) */ "p\0" "glColor3bv\0" "\0" - /* _mesa_function_pool[8237]: GetnCompressedTexImageARB (will be remapped) */ + /* _mesa_function_pool[8266]: GetnCompressedTexImageARB (will be remapped) */ "iiip\0" "glGetnCompressedTexImageARB\0" "\0" - /* _mesa_function_pool[8271]: WindowPos2fvMESA (will be remapped) */ + /* _mesa_function_pool[8300]: WindowPos2fvMESA (will be remapped) */ "p\0" "glWindowPos2fv\0" "glWindowPos2fvARB\0" "glWindowPos2fvMESA\0" "\0" - /* _mesa_function_pool[8326]: SecondaryColor3bvEXT (will be remapped) */ + /* _mesa_function_pool[8355]: SecondaryColor3bvEXT (will be remapped) */ "p\0" "glSecondaryColor3bv\0" "glSecondaryColor3bvEXT\0" "\0" - /* _mesa_function_pool[8372]: VertexPointerListIBM (dynamic) */ + /* _mesa_function_pool[8401]: VertexPointerListIBM (dynamic) */ "iiipi\0" "glVertexPointerListIBM\0" "\0" - /* _mesa_function_pool[8402]: GetProgramLocalParameterfvARB (will be remapped) */ + /* _mesa_function_pool[8431]: GetProgramLocalParameterfvARB (will be remapped) */ "iip\0" "glGetProgramLocalParameterfvARB\0" "\0" - /* _mesa_function_pool[8439]: FragmentMaterialfSGIX (dynamic) */ + /* _mesa_function_pool[8468]: FragmentMaterialfSGIX (dynamic) */ "iif\0" "glFragmentMaterialfSGIX\0" "\0" - /* _mesa_function_pool[8468]: BindSampler (will be remapped) */ + /* _mesa_function_pool[8497]: BindSampler (will be remapped) */ "ii\0" "glBindSampler\0" "\0" - /* _mesa_function_pool[8486]: RenderbufferStorageEXT (will be remapped) */ + /* _mesa_function_pool[8515]: RenderbufferStorageEXT (will be remapped) */ "iiii\0" "glRenderbufferStorage\0" "glRenderbufferStorageEXT\0" "\0" - /* _mesa_function_pool[8539]: IsFenceNV (will be remapped) */ + /* _mesa_function_pool[8568]: IsFenceNV (will be remapped) */ "i\0" "glIsFenceNV\0" "\0" - /* _mesa_function_pool[8554]: AttachObjectARB (will be remapped) */ + /* _mesa_function_pool[8583]: AttachObjectARB (will be remapped) */ "ii\0" "glAttachObjectARB\0" "\0" - /* _mesa_function_pool[8576]: GetFragmentLightivSGIX (dynamic) */ + /* _mesa_function_pool[8605]: GetFragmentLightivSGIX (dynamic) */ "iip\0" "glGetFragmentLightivSGIX\0" "\0" - /* _mesa_function_pool[8606]: UniformMatrix2fvARB (will be remapped) */ + /* _mesa_function_pool[8635]: UniformMatrix2fvARB (will be remapped) */ "iiip\0" "glUniformMatrix2fv\0" "glUniformMatrix2fvARB\0" "\0" - /* _mesa_function_pool[8653]: MultiTexCoord2fARB (offset 386) */ + /* _mesa_function_pool[8682]: MultiTexCoord2fARB (offset 386) */ "iff\0" "glMultiTexCoord2f\0" "glMultiTexCoord2fARB\0" "\0" - /* _mesa_function_pool[8697]: ColorTable (offset 339) */ + /* _mesa_function_pool[8726]: ColorTable (offset 339) */ "iiiiip\0" "glColorTable\0" "glColorTableSGI\0" "glColorTableEXT\0" "\0" - /* _mesa_function_pool[8750]: IndexPointer (offset 314) */ + /* _mesa_function_pool[8779]: IndexPointer (offset 314) */ "iip\0" "glIndexPointer\0" "\0" - /* _mesa_function_pool[8770]: Accum (offset 213) */ + /* _mesa_function_pool[8799]: Accum (offset 213) */ "if\0" "glAccum\0" "\0" - /* _mesa_function_pool[8782]: GetTexImage (offset 281) */ + /* _mesa_function_pool[8811]: GetTexImage (offset 281) */ "iiiip\0" "glGetTexImage\0" "\0" - /* _mesa_function_pool[8803]: MapControlPointsNV (dynamic) */ + /* _mesa_function_pool[8832]: MapControlPointsNV (dynamic) */ "iiiiiiiip\0" "glMapControlPointsNV\0" "\0" - /* _mesa_function_pool[8835]: ConvolutionFilter2D (offset 349) */ + /* _mesa_function_pool[8864]: ConvolutionFilter2D (offset 349) */ "iiiiiip\0" "glConvolutionFilter2D\0" "glConvolutionFilter2DEXT\0" "\0" - /* _mesa_function_pool[8891]: Finish (offset 216) */ + /* _mesa_function_pool[8920]: Finish (offset 216) */ "\0" "glFinish\0" "\0" - /* _mesa_function_pool[8902]: MapParameterfvNV (dynamic) */ + /* _mesa_function_pool[8931]: MapParameterfvNV (dynamic) */ "iip\0" "glMapParameterfvNV\0" "\0" - /* _mesa_function_pool[8926]: ClearStencil (offset 207) */ + /* _mesa_function_pool[8955]: ClearStencil (offset 207) */ "i\0" "glClearStencil\0" "\0" - /* _mesa_function_pool[8944]: VertexAttrib3dvARB (will be remapped) */ + /* _mesa_function_pool[8973]: VertexAttrib3dvARB (will be remapped) */ "ip\0" "glVertexAttrib3dv\0" "glVertexAttrib3dvARB\0" "\0" - /* _mesa_function_pool[8987]: Uniform4uivEXT (will be remapped) */ + /* _mesa_function_pool[9016]: Uniform4uivEXT (will be remapped) */ "iip\0" "glUniform4uivEXT\0" "glUniform4uiv\0" "\0" - /* _mesa_function_pool[9023]: HintPGI (dynamic) */ + /* _mesa_function_pool[9052]: HintPGI (dynamic) */ "ii\0" "glHintPGI\0" "\0" - /* _mesa_function_pool[9037]: ConvolutionParameteriv (offset 353) */ + /* _mesa_function_pool[9066]: ConvolutionParameteriv (offset 353) */ "iip\0" "glConvolutionParameteriv\0" "glConvolutionParameterivEXT\0" "\0" - /* _mesa_function_pool[9095]: Color4s (offset 33) */ + /* _mesa_function_pool[9124]: Color4s (offset 33) */ "iiii\0" "glColor4s\0" "\0" - /* _mesa_function_pool[9111]: InterleavedArrays (offset 317) */ + /* _mesa_function_pool[9140]: InterleavedArrays (offset 317) */ "iip\0" "glInterleavedArrays\0" "\0" - /* _mesa_function_pool[9136]: RasterPos2fv (offset 65) */ + /* _mesa_function_pool[9165]: RasterPos2fv (offset 65) */ "p\0" "glRasterPos2fv\0" "\0" - /* _mesa_function_pool[9154]: TexCoord1fv (offset 97) */ + /* _mesa_function_pool[9183]: TexCoord1fv (offset 97) */ "p\0" "glTexCoord1fv\0" "\0" - /* _mesa_function_pool[9171]: Vertex2d (offset 126) */ + /* _mesa_function_pool[9200]: Vertex2d (offset 126) */ "dd\0" "glVertex2d\0" "\0" - /* _mesa_function_pool[9186]: CullParameterdvEXT (dynamic) */ + /* _mesa_function_pool[9215]: CullParameterdvEXT (dynamic) */ "ip\0" "glCullParameterdvEXT\0" "\0" - /* _mesa_function_pool[9211]: ProgramNamedParameter4fNV (will be remapped) */ + /* _mesa_function_pool[9240]: ProgramNamedParameter4fNV (will be remapped) */ "iipffff\0" "glProgramNamedParameter4fNV\0" "\0" - /* _mesa_function_pool[9248]: Color3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[9277]: Color3fVertex3fSUN (dynamic) */ "ffffff\0" "glColor3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[9277]: ProgramEnvParameter4fvARB (will be remapped) */ + /* _mesa_function_pool[9306]: ProgramEnvParameter4fvARB (will be remapped) */ "iip\0" "glProgramEnvParameter4fvARB\0" "glProgramParameter4fvNV\0" "\0" - /* _mesa_function_pool[9334]: Color4i (offset 31) */ + /* _mesa_function_pool[9363]: Color4i (offset 31) */ "iiii\0" "glColor4i\0" "\0" - /* _mesa_function_pool[9350]: Color4f (offset 29) */ + /* _mesa_function_pool[9379]: Color4f (offset 29) */ "ffff\0" "glColor4f\0" "\0" - /* _mesa_function_pool[9366]: RasterPos4fv (offset 81) */ + /* _mesa_function_pool[9395]: RasterPos4fv (offset 81) */ "p\0" "glRasterPos4fv\0" "\0" - /* _mesa_function_pool[9384]: Color4d (offset 27) */ + /* _mesa_function_pool[9413]: Color4d (offset 27) */ "dddd\0" "glColor4d\0" "\0" - /* _mesa_function_pool[9400]: ClearIndex (offset 205) */ + /* _mesa_function_pool[9429]: ClearIndex (offset 205) */ "f\0" "glClearIndex\0" "\0" - /* _mesa_function_pool[9416]: Color4b (offset 25) */ + /* _mesa_function_pool[9445]: Color4b (offset 25) */ "iiii\0" "glColor4b\0" "\0" - /* _mesa_function_pool[9432]: LoadMatrixd (offset 292) */ + /* _mesa_function_pool[9461]: LoadMatrixd (offset 292) */ "p\0" "glLoadMatrixd\0" "\0" - /* _mesa_function_pool[9449]: FragmentLightModeliSGIX (dynamic) */ + /* _mesa_function_pool[9478]: FragmentLightModeliSGIX (dynamic) */ "ii\0" "glFragmentLightModeliSGIX\0" "\0" - /* _mesa_function_pool[9479]: RasterPos2dv (offset 63) */ + /* _mesa_function_pool[9508]: RasterPos2dv (offset 63) */ "p\0" "glRasterPos2dv\0" "\0" - /* _mesa_function_pool[9497]: ConvolutionParameterfv (offset 351) */ + /* _mesa_function_pool[9526]: ConvolutionParameterfv (offset 351) */ "iip\0" "glConvolutionParameterfv\0" "glConvolutionParameterfvEXT\0" "\0" - /* _mesa_function_pool[9555]: TbufferMask3DFX (dynamic) */ + /* _mesa_function_pool[9584]: TbufferMask3DFX (dynamic) */ "i\0" "glTbufferMask3DFX\0" "\0" - /* _mesa_function_pool[9576]: GetTexGendv (offset 278) */ + /* _mesa_function_pool[9605]: GetTexGendv (offset 278) */ "iip\0" "glGetTexGendv\0" "\0" - /* _mesa_function_pool[9595]: GetVertexAttribfvNV (will be remapped) */ + /* _mesa_function_pool[9624]: GetVertexAttribfvNV (will be remapped) */ "iip\0" "glGetVertexAttribfvNV\0" "\0" - /* _mesa_function_pool[9622]: BeginTransformFeedbackEXT (will be remapped) */ + /* _mesa_function_pool[9651]: BeginTransformFeedbackEXT (will be remapped) */ "i\0" "glBeginTransformFeedbackEXT\0" "glBeginTransformFeedback\0" "\0" - /* _mesa_function_pool[9678]: LoadProgramNV (will be remapped) */ + /* _mesa_function_pool[9707]: LoadProgramNV (will be remapped) */ "iiip\0" "glLoadProgramNV\0" "\0" - /* _mesa_function_pool[9700]: WaitSync (will be remapped) */ + /* _mesa_function_pool[9729]: WaitSync (will be remapped) */ "iii\0" "glWaitSync\0" "\0" - /* _mesa_function_pool[9716]: EndList (offset 1) */ + /* _mesa_function_pool[9745]: EndList (offset 1) */ "\0" "glEndList\0" "\0" - /* _mesa_function_pool[9728]: VertexAttrib4fvNV (will be remapped) */ + /* _mesa_function_pool[9757]: VertexAttrib4fvNV (will be remapped) */ "ip\0" "glVertexAttrib4fvNV\0" "\0" - /* _mesa_function_pool[9752]: GetAttachedObjectsARB (will be remapped) */ + /* _mesa_function_pool[9781]: GetAttachedObjectsARB (will be remapped) */ "iipp\0" "glGetAttachedObjectsARB\0" "\0" - /* _mesa_function_pool[9782]: Uniform3fvARB (will be remapped) */ + /* _mesa_function_pool[9811]: Uniform3fvARB (will be remapped) */ "iip\0" "glUniform3fv\0" "glUniform3fvARB\0" "\0" - /* _mesa_function_pool[9816]: EvalCoord1fv (offset 231) */ + /* _mesa_function_pool[9845]: EvalCoord1fv (offset 231) */ "p\0" "glEvalCoord1fv\0" "\0" - /* _mesa_function_pool[9834]: DrawRangeElements (offset 338) */ + /* _mesa_function_pool[9863]: DrawRangeElements (offset 338) */ "iiiiip\0" "glDrawRangeElements\0" "glDrawRangeElementsEXT\0" "\0" - /* _mesa_function_pool[9885]: EvalMesh2 (offset 238) */ + /* _mesa_function_pool[9914]: EvalMesh2 (offset 238) */ "iiiii\0" "glEvalMesh2\0" "\0" - /* _mesa_function_pool[9904]: Vertex4fv (offset 145) */ + /* _mesa_function_pool[9933]: Vertex4fv (offset 145) */ "p\0" "glVertex4fv\0" "\0" - /* _mesa_function_pool[9919]: GenTransformFeedbacks (will be remapped) */ + /* _mesa_function_pool[9948]: GenTransformFeedbacks (will be remapped) */ "ip\0" "glGenTransformFeedbacks\0" "\0" - /* _mesa_function_pool[9947]: SpriteParameterfvSGIX (dynamic) */ + /* _mesa_function_pool[9976]: SpriteParameterfvSGIX (dynamic) */ "ip\0" "glSpriteParameterfvSGIX\0" "\0" - /* _mesa_function_pool[9975]: CheckFramebufferStatusEXT (will be remapped) */ + /* _mesa_function_pool[10004]: CheckFramebufferStatusEXT (will be remapped) */ "i\0" "glCheckFramebufferStatus\0" "glCheckFramebufferStatusEXT\0" "\0" - /* _mesa_function_pool[10031]: GlobalAlphaFactoruiSUN (dynamic) */ + /* _mesa_function_pool[10060]: GlobalAlphaFactoruiSUN (dynamic) */ "i\0" "glGlobalAlphaFactoruiSUN\0" "\0" - /* _mesa_function_pool[10059]: GetHandleARB (will be remapped) */ + /* _mesa_function_pool[10088]: GetHandleARB (will be remapped) */ "i\0" "glGetHandleARB\0" "\0" - /* _mesa_function_pool[10077]: GetVertexAttribivARB (will be remapped) */ + /* _mesa_function_pool[10106]: GetVertexAttribivARB (will be remapped) */ "iip\0" "glGetVertexAttribiv\0" "glGetVertexAttribivARB\0" "\0" - /* _mesa_function_pool[10125]: BlendFunciARB (will be remapped) */ + /* _mesa_function_pool[10154]: BlendFunciARB (will be remapped) */ "iii\0" "glBlendFunciARB\0" "glBlendFuncIndexedAMD\0" "\0" - /* _mesa_function_pool[10168]: GetnUniformivARB (will be remapped) */ + /* _mesa_function_pool[10197]: GetnUniformivARB (will be remapped) */ "iiip\0" "glGetnUniformivARB\0" "\0" - /* _mesa_function_pool[10193]: GetTexParameterIivEXT (will be remapped) */ + /* _mesa_function_pool[10222]: GetTexParameterIivEXT (will be remapped) */ "iip\0" "glGetTexParameterIivEXT\0" "glGetTexParameterIiv\0" "\0" - /* _mesa_function_pool[10243]: CreateProgram (will be remapped) */ + /* _mesa_function_pool[10272]: CreateProgram (will be remapped) */ "\0" "glCreateProgram\0" "\0" - /* _mesa_function_pool[10261]: LoadTransposeMatrixdARB (will be remapped) */ + /* _mesa_function_pool[10290]: LoadTransposeMatrixdARB (will be remapped) */ "p\0" "glLoadTransposeMatrixd\0" "glLoadTransposeMatrixdARB\0" "\0" - /* _mesa_function_pool[10313]: ReleaseShaderCompiler (will be remapped) */ + /* _mesa_function_pool[10342]: ReleaseShaderCompiler (will be remapped) */ "\0" "glReleaseShaderCompiler\0" "\0" - /* _mesa_function_pool[10339]: GetMinmax (offset 364) */ + /* _mesa_function_pool[10368]: GetMinmax (offset 364) */ "iiiip\0" "glGetMinmax\0" "glGetMinmaxEXT\0" "\0" - /* _mesa_function_pool[10373]: StencilFuncSeparate (will be remapped) */ + /* _mesa_function_pool[10402]: StencilFuncSeparate (will be remapped) */ "iiii\0" "glStencilFuncSeparate\0" "\0" - /* _mesa_function_pool[10401]: SecondaryColor3sEXT (will be remapped) */ + /* _mesa_function_pool[10430]: SecondaryColor3sEXT (will be remapped) */ "iii\0" "glSecondaryColor3s\0" "glSecondaryColor3sEXT\0" "\0" - /* _mesa_function_pool[10447]: Color3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[10476]: Color3fVertex3fvSUN (dynamic) */ "pp\0" "glColor3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[10473]: GetInteger64i_v (will be remapped) */ + /* _mesa_function_pool[10502]: GetInteger64i_v (will be remapped) */ "iip\0" "glGetInteger64i_v\0" "\0" - /* _mesa_function_pool[10496]: GetVertexAttribdvNV (will be remapped) */ + /* _mesa_function_pool[10525]: GetVertexAttribdvNV (will be remapped) */ "iip\0" "glGetVertexAttribdvNV\0" "\0" - /* _mesa_function_pool[10523]: Normal3fv (offset 57) */ + /* _mesa_function_pool[10552]: Normal3fv (offset 57) */ "p\0" "glNormal3fv\0" "\0" - /* _mesa_function_pool[10538]: GlobalAlphaFactorbSUN (dynamic) */ + /* _mesa_function_pool[10567]: GlobalAlphaFactorbSUN (dynamic) */ "i\0" "glGlobalAlphaFactorbSUN\0" "\0" - /* _mesa_function_pool[10565]: Color3us (offset 23) */ + /* _mesa_function_pool[10594]: Color3us (offset 23) */ "iii\0" "glColor3us\0" "\0" - /* _mesa_function_pool[10581]: ImageTransformParameterfvHP (dynamic) */ + /* _mesa_function_pool[10610]: ImageTransformParameterfvHP (dynamic) */ "iip\0" "glImageTransformParameterfvHP\0" "\0" - /* _mesa_function_pool[10616]: VertexAttrib4ivARB (will be remapped) */ + /* _mesa_function_pool[10645]: VertexAttrib4ivARB (will be remapped) */ "ip\0" "glVertexAttrib4iv\0" "glVertexAttrib4ivARB\0" "\0" - /* _mesa_function_pool[10659]: End (offset 43) */ + /* _mesa_function_pool[10688]: End (offset 43) */ "\0" "glEnd\0" "\0" - /* _mesa_function_pool[10667]: VertexAttrib3fNV (will be remapped) */ + /* _mesa_function_pool[10696]: VertexAttrib3fNV (will be remapped) */ "ifff\0" "glVertexAttrib3fNV\0" "\0" - /* _mesa_function_pool[10692]: VertexAttribs2dvNV (will be remapped) */ + /* _mesa_function_pool[10721]: VertexAttribs2dvNV (will be remapped) */ "iip\0" "glVertexAttribs2dvNV\0" "\0" - /* _mesa_function_pool[10718]: GetQueryObjectui64vEXT (will be remapped) */ + /* _mesa_function_pool[10747]: GetQueryObjectui64vEXT (will be remapped) */ "iip\0" "glGetQueryObjectui64vEXT\0" "\0" - /* _mesa_function_pool[10748]: MultiTexCoord3fvARB (offset 395) */ + /* _mesa_function_pool[10777]: MultiTexCoord3fvARB (offset 395) */ "ip\0" "glMultiTexCoord3fv\0" "glMultiTexCoord3fvARB\0" "\0" - /* _mesa_function_pool[10793]: SecondaryColor3dEXT (will be remapped) */ + /* _mesa_function_pool[10822]: SecondaryColor3dEXT (will be remapped) */ "ddd\0" "glSecondaryColor3d\0" "glSecondaryColor3dEXT\0" "\0" - /* _mesa_function_pool[10839]: Color3ub (offset 19) */ + /* _mesa_function_pool[10868]: Color3ub (offset 19) */ "iii\0" "glColor3ub\0" "\0" - /* _mesa_function_pool[10855]: GetProgramParameterfvNV (will be remapped) */ + /* _mesa_function_pool[10884]: GetProgramParameterfvNV (will be remapped) */ "iiip\0" "glGetProgramParameterfvNV\0" "\0" - /* _mesa_function_pool[10887]: TangentPointerEXT (dynamic) */ + /* _mesa_function_pool[10916]: TangentPointerEXT (dynamic) */ "iip\0" "glTangentPointerEXT\0" "\0" - /* _mesa_function_pool[10912]: Color4fNormal3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[10941]: Color4fNormal3fVertex3fvSUN (dynamic) */ "ppp\0" "glColor4fNormal3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[10947]: GetInstrumentsSGIX (dynamic) */ + /* _mesa_function_pool[10976]: GetInstrumentsSGIX (dynamic) */ "\0" "glGetInstrumentsSGIX\0" "\0" - /* _mesa_function_pool[10970]: GetUniformuivEXT (will be remapped) */ + /* _mesa_function_pool[10999]: GetUniformuivEXT (will be remapped) */ "iip\0" "glGetUniformuivEXT\0" "glGetUniformuiv\0" "\0" - /* _mesa_function_pool[11010]: Color3ui (offset 21) */ + /* _mesa_function_pool[11039]: Color3ui (offset 21) */ "iii\0" "glColor3ui\0" "\0" - /* _mesa_function_pool[11026]: EvalMapsNV (dynamic) */ + /* _mesa_function_pool[11055]: EvalMapsNV (dynamic) */ "ii\0" "glEvalMapsNV\0" "\0" - /* _mesa_function_pool[11043]: TexSubImage2D (offset 333) */ + /* _mesa_function_pool[11072]: TexSubImage2D (offset 333) */ "iiiiiiiip\0" "glTexSubImage2D\0" "glTexSubImage2DEXT\0" "\0" - /* _mesa_function_pool[11089]: FragmentLightivSGIX (dynamic) */ + /* _mesa_function_pool[11118]: FragmentLightivSGIX (dynamic) */ "iip\0" "glFragmentLightivSGIX\0" "\0" - /* _mesa_function_pool[11116]: GetTexParameterPointervAPPLE (will be remapped) */ + /* _mesa_function_pool[11145]: GetTexParameterPointervAPPLE (will be remapped) */ "iip\0" "glGetTexParameterPointervAPPLE\0" "\0" - /* _mesa_function_pool[11152]: TexGenfv (offset 191) */ + /* _mesa_function_pool[11181]: TexGenfv (offset 191) */ "iip\0" "glTexGenfv\0" "\0" - /* _mesa_function_pool[11168]: GetTransformFeedbackVaryingEXT (will be remapped) */ + /* _mesa_function_pool[11197]: GetTransformFeedbackVaryingEXT (will be remapped) */ "iiipppp\0" "glGetTransformFeedbackVaryingEXT\0" "glGetTransformFeedbackVarying\0" "\0" - /* _mesa_function_pool[11240]: VertexAttrib4bvARB (will be remapped) */ + /* _mesa_function_pool[11269]: VertexAttrib4bvARB (will be remapped) */ "ip\0" "glVertexAttrib4bv\0" "glVertexAttrib4bvARB\0" "\0" - /* _mesa_function_pool[11283]: ShaderBinary (will be remapped) */ + /* _mesa_function_pool[11312]: ShaderBinary (will be remapped) */ "ipipi\0" "glShaderBinary\0" "\0" - /* _mesa_function_pool[11305]: GetIntegerIndexedvEXT (will be remapped) */ + /* _mesa_function_pool[11334]: GetIntegerIndexedvEXT (will be remapped) */ "iip\0" "glGetIntegerIndexedvEXT\0" "glGetIntegeri_v\0" "\0" - /* _mesa_function_pool[11350]: MultiTexCoord4sARB (offset 406) */ + /* _mesa_function_pool[11379]: MultiTexCoord4sARB (offset 406) */ "iiiii\0" "glMultiTexCoord4s\0" "glMultiTexCoord4sARB\0" "\0" - /* _mesa_function_pool[11396]: GetFragmentMaterialivSGIX (dynamic) */ + /* _mesa_function_pool[11425]: GetFragmentMaterialivSGIX (dynamic) */ "iip\0" "glGetFragmentMaterialivSGIX\0" "\0" - /* _mesa_function_pool[11429]: WindowPos4dMESA (will be remapped) */ + /* _mesa_function_pool[11458]: WindowPos4dMESA (will be remapped) */ "dddd\0" "glWindowPos4dMESA\0" "\0" - /* _mesa_function_pool[11453]: WeightPointerARB (dynamic) */ + /* _mesa_function_pool[11482]: WeightPointerARB (dynamic) */ "iiip\0" "glWeightPointerARB\0" "\0" - /* _mesa_function_pool[11478]: WindowPos2dMESA (will be remapped) */ + /* _mesa_function_pool[11507]: WindowPos2dMESA (will be remapped) */ "dd\0" "glWindowPos2d\0" "glWindowPos2dARB\0" "glWindowPos2dMESA\0" "\0" - /* _mesa_function_pool[11531]: FramebufferTexture3DEXT (will be remapped) */ + /* _mesa_function_pool[11560]: FramebufferTexture3DEXT (will be remapped) */ "iiiiii\0" "glFramebufferTexture3D\0" "glFramebufferTexture3DEXT\0" "\0" - /* _mesa_function_pool[11588]: BlendEquation (offset 337) */ + /* _mesa_function_pool[11617]: BlendEquation (offset 337) */ "i\0" "glBlendEquation\0" "glBlendEquationEXT\0" "\0" - /* _mesa_function_pool[11626]: VertexAttrib3dNV (will be remapped) */ + /* _mesa_function_pool[11655]: VertexAttrib3dNV (will be remapped) */ "iddd\0" "glVertexAttrib3dNV\0" "\0" - /* _mesa_function_pool[11651]: VertexAttrib3dARB (will be remapped) */ + /* _mesa_function_pool[11680]: VertexAttrib3dARB (will be remapped) */ "iddd\0" "glVertexAttrib3d\0" "glVertexAttrib3dARB\0" "\0" - /* _mesa_function_pool[11694]: VertexAttribI4usvEXT (will be remapped) */ + /* _mesa_function_pool[11723]: VertexAttribI4usvEXT (will be remapped) */ "ip\0" "glVertexAttribI4usvEXT\0" "glVertexAttribI4usv\0" "\0" - /* _mesa_function_pool[11741]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[11770]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */ "ppppp\0" "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[11805]: VertexAttrib4fARB (will be remapped) */ + /* _mesa_function_pool[11834]: VertexAttrib4fARB (will be remapped) */ "iffff\0" "glVertexAttrib4f\0" "glVertexAttrib4fARB\0" "\0" - /* _mesa_function_pool[11849]: GetError (offset 261) */ + /* _mesa_function_pool[11878]: GetError (offset 261) */ "\0" "glGetError\0" "\0" - /* _mesa_function_pool[11862]: IndexFuncEXT (dynamic) */ + /* _mesa_function_pool[11891]: IndexFuncEXT (dynamic) */ "if\0" "glIndexFuncEXT\0" "\0" - /* _mesa_function_pool[11881]: TexCoord3dv (offset 111) */ + /* _mesa_function_pool[11910]: TexCoord3dv (offset 111) */ "p\0" "glTexCoord3dv\0" "\0" - /* _mesa_function_pool[11898]: Indexdv (offset 45) */ + /* _mesa_function_pool[11927]: Indexdv (offset 45) */ "p\0" "glIndexdv\0" "\0" - /* _mesa_function_pool[11911]: FramebufferTexture2DEXT (will be remapped) */ + /* _mesa_function_pool[11940]: FramebufferTexture2DEXT (will be remapped) */ "iiiii\0" "glFramebufferTexture2D\0" "glFramebufferTexture2DEXT\0" "\0" - /* _mesa_function_pool[11967]: Normal3s (offset 60) */ + /* _mesa_function_pool[11996]: Normal3s (offset 60) */ "iii\0" "glNormal3s\0" "\0" - /* _mesa_function_pool[11983]: GetObjectParameterivAPPLE (will be remapped) */ + /* _mesa_function_pool[12012]: GetObjectParameterivAPPLE (will be remapped) */ "iiip\0" "glGetObjectParameterivAPPLE\0" "\0" - /* _mesa_function_pool[12017]: PushName (offset 201) */ + /* _mesa_function_pool[12046]: PushName (offset 201) */ "i\0" "glPushName\0" "\0" - /* _mesa_function_pool[12031]: MultiTexCoord2dvARB (offset 385) */ + /* _mesa_function_pool[12060]: MultiTexCoord2dvARB (offset 385) */ "ip\0" "glMultiTexCoord2dv\0" "glMultiTexCoord2dvARB\0" "\0" - /* _mesa_function_pool[12076]: CullParameterfvEXT (dynamic) */ + /* _mesa_function_pool[12105]: CullParameterfvEXT (dynamic) */ "ip\0" "glCullParameterfvEXT\0" "\0" - /* _mesa_function_pool[12101]: Normal3i (offset 58) */ + /* _mesa_function_pool[12130]: Normal3i (offset 58) */ "iii\0" "glNormal3i\0" "\0" - /* _mesa_function_pool[12117]: ProgramNamedParameter4fvNV (will be remapped) */ + /* _mesa_function_pool[12146]: ProgramNamedParameter4fvNV (will be remapped) */ "iipp\0" "glProgramNamedParameter4fvNV\0" "\0" - /* _mesa_function_pool[12152]: SecondaryColorPointerEXT (will be remapped) */ + /* _mesa_function_pool[12181]: SecondaryColorPointerEXT (will be remapped) */ "iiip\0" "glSecondaryColorPointer\0" "glSecondaryColorPointerEXT\0" "\0" - /* _mesa_function_pool[12209]: VertexAttrib4fvARB (will be remapped) */ + /* _mesa_function_pool[12238]: VertexAttrib4fvARB (will be remapped) */ "ip\0" "glVertexAttrib4fv\0" "glVertexAttrib4fvARB\0" "\0" - /* _mesa_function_pool[12252]: PixelTexGenSGIX (will be remapped) */ + /* _mesa_function_pool[12281]: PixelTexGenSGIX (will be remapped) */ "i\0" "glPixelTexGenSGIX\0" "\0" - /* _mesa_function_pool[12273]: GetActiveUniformARB (will be remapped) */ + /* _mesa_function_pool[12302]: GetActiveUniformARB (will be remapped) */ "iiipppp\0" "glGetActiveUniform\0" "glGetActiveUniformARB\0" "\0" - /* _mesa_function_pool[12323]: ImageTransformParameteriHP (dynamic) */ + /* _mesa_function_pool[12352]: ImageTransformParameteriHP (dynamic) */ "iii\0" "glImageTransformParameteriHP\0" "\0" - /* _mesa_function_pool[12357]: Normal3b (offset 52) */ + /* _mesa_function_pool[12386]: Normal3b (offset 52) */ "iii\0" "glNormal3b\0" "\0" - /* _mesa_function_pool[12373]: Normal3d (offset 54) */ + /* _mesa_function_pool[12402]: Normal3d (offset 54) */ "ddd\0" "glNormal3d\0" "\0" - /* _mesa_function_pool[12389]: Uniform1uiEXT (will be remapped) */ + /* _mesa_function_pool[12418]: Uniform1uiEXT (will be remapped) */ "ii\0" "glUniform1uiEXT\0" "glUniform1ui\0" "\0" - /* _mesa_function_pool[12422]: Normal3f (offset 56) */ + /* _mesa_function_pool[12451]: Normal3f (offset 56) */ "fff\0" "glNormal3f\0" "\0" - /* _mesa_function_pool[12438]: MultiTexCoord1svARB (offset 383) */ + /* _mesa_function_pool[12467]: MultiTexCoord1svARB (offset 383) */ "ip\0" "glMultiTexCoord1sv\0" "glMultiTexCoord1svARB\0" "\0" - /* _mesa_function_pool[12483]: Indexi (offset 48) */ + /* _mesa_function_pool[12512]: Indexi (offset 48) */ "i\0" "glIndexi\0" "\0" - /* _mesa_function_pool[12495]: EGLImageTargetTexture2DOES (will be remapped) */ + /* _mesa_function_pool[12524]: EGLImageTargetTexture2DOES (will be remapped) */ "ip\0" "glEGLImageTargetTexture2DOES\0" "\0" - /* _mesa_function_pool[12528]: EndQueryARB (will be remapped) */ + /* _mesa_function_pool[12557]: EndQueryARB (will be remapped) */ "i\0" "glEndQuery\0" "glEndQueryARB\0" "\0" - /* _mesa_function_pool[12556]: DeleteFencesNV (will be remapped) */ + /* _mesa_function_pool[12585]: DeleteFencesNV (will be remapped) */ "ip\0" "glDeleteFencesNV\0" "\0" - /* _mesa_function_pool[12577]: ColorPointerListIBM (dynamic) */ + /* _mesa_function_pool[12606]: ColorPointerListIBM (dynamic) */ "iiipi\0" "glColorPointerListIBM\0" "\0" - /* _mesa_function_pool[12606]: BindBufferRangeEXT (will be remapped) */ + /* _mesa_function_pool[12635]: BindBufferRangeEXT (will be remapped) */ "iiiii\0" "glBindBufferRangeEXT\0" "glBindBufferRange\0" "\0" - /* _mesa_function_pool[12652]: DepthMask (offset 211) */ + /* _mesa_function_pool[12681]: DepthMask (offset 211) */ "i\0" "glDepthMask\0" "\0" - /* _mesa_function_pool[12667]: IsShader (will be remapped) */ + /* _mesa_function_pool[12696]: IsShader (will be remapped) */ "i\0" "glIsShader\0" "\0" - /* _mesa_function_pool[12681]: Indexf (offset 46) */ + /* _mesa_function_pool[12710]: Indexf (offset 46) */ "f\0" "glIndexf\0" "\0" - /* _mesa_function_pool[12693]: GetImageTransformParameterivHP (dynamic) */ + /* _mesa_function_pool[12722]: GetImageTransformParameterivHP (dynamic) */ "iip\0" "glGetImageTransformParameterivHP\0" "\0" - /* _mesa_function_pool[12731]: Indexd (offset 44) */ + /* _mesa_function_pool[12760]: Indexd (offset 44) */ "d\0" "glIndexd\0" "\0" - /* _mesa_function_pool[12743]: GetMaterialiv (offset 270) */ + /* _mesa_function_pool[12772]: GetMaterialiv (offset 270) */ "iip\0" "glGetMaterialiv\0" "\0" - /* _mesa_function_pool[12764]: StencilOp (offset 244) */ + /* _mesa_function_pool[12793]: StencilOp (offset 244) */ "iii\0" "glStencilOp\0" "\0" - /* _mesa_function_pool[12781]: WindowPos4ivMESA (will be remapped) */ + /* _mesa_function_pool[12810]: WindowPos4ivMESA (will be remapped) */ "p\0" "glWindowPos4ivMESA\0" "\0" - /* _mesa_function_pool[12803]: FramebufferTextureLayer (dynamic) */ - "iiiii\0" - "glFramebufferTextureLayerARB\0" - "\0" - /* _mesa_function_pool[12839]: MultiTexCoord3svARB (offset 399) */ + /* _mesa_function_pool[12832]: MultiTexCoord3svARB (offset 399) */ "ip\0" "glMultiTexCoord3sv\0" "glMultiTexCoord3svARB\0" "\0" - /* _mesa_function_pool[12884]: TexEnvfv (offset 185) */ + /* _mesa_function_pool[12877]: TexEnvfv (offset 185) */ "iip\0" "glTexEnvfv\0" "\0" - /* _mesa_function_pool[12900]: MultiTexCoord4iARB (offset 404) */ + /* _mesa_function_pool[12893]: MultiTexCoord4iARB (offset 404) */ "iiiii\0" "glMultiTexCoord4i\0" "glMultiTexCoord4iARB\0" "\0" - /* _mesa_function_pool[12946]: Indexs (offset 50) */ + /* _mesa_function_pool[12939]: Indexs (offset 50) */ "i\0" "glIndexs\0" "\0" - /* _mesa_function_pool[12958]: Binormal3ivEXT (dynamic) */ + /* _mesa_function_pool[12951]: Binormal3ivEXT (dynamic) */ "p\0" "glBinormal3ivEXT\0" "\0" - /* _mesa_function_pool[12978]: ResizeBuffersMESA (will be remapped) */ + /* _mesa_function_pool[12971]: ResizeBuffersMESA (will be remapped) */ "\0" "glResizeBuffersMESA\0" "\0" - /* _mesa_function_pool[13000]: BlendFuncSeparateiARB (will be remapped) */ + /* _mesa_function_pool[12993]: BlendFuncSeparateiARB (will be remapped) */ "iiiii\0" "glBlendFuncSeparateiARB\0" "glBlendFuncSeparateIndexedAMD\0" "\0" - /* _mesa_function_pool[13061]: GetUniformivARB (will be remapped) */ + /* _mesa_function_pool[13054]: GetUniformivARB (will be remapped) */ "iip\0" "glGetUniformiv\0" "glGetUniformivARB\0" "\0" - /* _mesa_function_pool[13099]: PixelTexGenParameteriSGIS (will be remapped) */ + /* _mesa_function_pool[13092]: PixelTexGenParameteriSGIS (will be remapped) */ "ii\0" "glPixelTexGenParameteriSGIS\0" "\0" - /* _mesa_function_pool[13131]: VertexPointervINTEL (dynamic) */ + /* _mesa_function_pool[13124]: VertexPointervINTEL (dynamic) */ "iip\0" "glVertexPointervINTEL\0" "\0" - /* _mesa_function_pool[13158]: Vertex2i (offset 130) */ + /* _mesa_function_pool[13151]: Vertex2i (offset 130) */ "ii\0" "glVertex2i\0" "\0" - /* _mesa_function_pool[13173]: LoadMatrixf (offset 291) */ + /* _mesa_function_pool[13166]: LoadMatrixf (offset 291) */ "p\0" "glLoadMatrixf\0" "\0" - /* _mesa_function_pool[13190]: VertexAttribI1uivEXT (will be remapped) */ + /* _mesa_function_pool[13183]: VertexAttribI1uivEXT (will be remapped) */ "ip\0" "glVertexAttribI1uivEXT\0" "glVertexAttribI1uiv\0" "\0" - /* _mesa_function_pool[13237]: Vertex2f (offset 128) */ + /* _mesa_function_pool[13230]: Vertex2f (offset 128) */ "ff\0" "glVertex2f\0" "\0" - /* _mesa_function_pool[13252]: ReplacementCodeuiColor4fNormal3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[13245]: ReplacementCodeuiColor4fNormal3fVertex3fvSUN (dynamic) */ "pppp\0" "glReplacementCodeuiColor4fNormal3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[13305]: Color4bv (offset 26) */ + /* _mesa_function_pool[13298]: Color4bv (offset 26) */ "p\0" "glColor4bv\0" "\0" - /* _mesa_function_pool[13319]: VertexPointer (offset 321) */ + /* _mesa_function_pool[13312]: VertexPointer (offset 321) */ "iiip\0" "glVertexPointer\0" "\0" - /* _mesa_function_pool[13341]: SecondaryColor3uiEXT (will be remapped) */ + /* _mesa_function_pool[13334]: SecondaryColor3uiEXT (will be remapped) */ "iii\0" "glSecondaryColor3ui\0" "glSecondaryColor3uiEXT\0" "\0" - /* _mesa_function_pool[13389]: StartInstrumentsSGIX (dynamic) */ + /* _mesa_function_pool[13382]: StartInstrumentsSGIX (dynamic) */ "\0" "glStartInstrumentsSGIX\0" "\0" - /* _mesa_function_pool[13414]: SecondaryColor3usvEXT (will be remapped) */ + /* _mesa_function_pool[13407]: SecondaryColor3usvEXT (will be remapped) */ "p\0" "glSecondaryColor3usv\0" "glSecondaryColor3usvEXT\0" "\0" - /* _mesa_function_pool[13462]: VertexAttrib2fvNV (will be remapped) */ + /* _mesa_function_pool[13455]: VertexAttrib2fvNV (will be remapped) */ "ip\0" "glVertexAttrib2fvNV\0" "\0" - /* _mesa_function_pool[13486]: ProgramLocalParameter4dvARB (will be remapped) */ + /* _mesa_function_pool[13479]: ProgramLocalParameter4dvARB (will be remapped) */ "iip\0" "glProgramLocalParameter4dvARB\0" "\0" - /* _mesa_function_pool[13521]: DeleteLists (offset 4) */ + /* _mesa_function_pool[13514]: DeleteLists (offset 4) */ "ii\0" "glDeleteLists\0" "\0" - /* _mesa_function_pool[13539]: LogicOp (offset 242) */ + /* _mesa_function_pool[13532]: LogicOp (offset 242) */ "i\0" "glLogicOp\0" "\0" - /* _mesa_function_pool[13552]: MatrixIndexuivARB (dynamic) */ + /* _mesa_function_pool[13545]: MatrixIndexuivARB (dynamic) */ "ip\0" "glMatrixIndexuivARB\0" "\0" - /* _mesa_function_pool[13576]: Vertex2s (offset 132) */ + /* _mesa_function_pool[13569]: Vertex2s (offset 132) */ "ii\0" "glVertex2s\0" "\0" - /* _mesa_function_pool[13591]: RenderbufferStorageMultisample (will be remapped) */ + /* _mesa_function_pool[13584]: RenderbufferStorageMultisample (will be remapped) */ "iiiii\0" "glRenderbufferStorageMultisample\0" "glRenderbufferStorageMultisampleEXT\0" "\0" - /* _mesa_function_pool[13667]: TexCoord4fv (offset 121) */ + /* _mesa_function_pool[13660]: TexCoord4fv (offset 121) */ "p\0" "glTexCoord4fv\0" "\0" - /* _mesa_function_pool[13684]: Tangent3sEXT (dynamic) */ + /* _mesa_function_pool[13677]: Tangent3sEXT (dynamic) */ "iii\0" "glTangent3sEXT\0" "\0" - /* _mesa_function_pool[13704]: GlobalAlphaFactorfSUN (dynamic) */ + /* _mesa_function_pool[13697]: GlobalAlphaFactorfSUN (dynamic) */ "f\0" "glGlobalAlphaFactorfSUN\0" "\0" - /* _mesa_function_pool[13731]: MultiTexCoord3iARB (offset 396) */ + /* _mesa_function_pool[13724]: MultiTexCoord3iARB (offset 396) */ "iiii\0" "glMultiTexCoord3i\0" "glMultiTexCoord3iARB\0" "\0" - /* _mesa_function_pool[13776]: IsProgram (will be remapped) */ + /* _mesa_function_pool[13769]: IsProgram (will be remapped) */ "i\0" "glIsProgram\0" "\0" - /* _mesa_function_pool[13791]: TexCoordPointerListIBM (dynamic) */ + /* _mesa_function_pool[13784]: TexCoordPointerListIBM (dynamic) */ "iiipi\0" "glTexCoordPointerListIBM\0" "\0" - /* _mesa_function_pool[13823]: VertexAttribI4svEXT (will be remapped) */ + /* _mesa_function_pool[13816]: VertexAttribI4svEXT (will be remapped) */ "ip\0" "glVertexAttribI4svEXT\0" "glVertexAttribI4sv\0" "\0" - /* _mesa_function_pool[13868]: GlobalAlphaFactorusSUN (dynamic) */ + /* _mesa_function_pool[13861]: GlobalAlphaFactorusSUN (dynamic) */ "i\0" "glGlobalAlphaFactorusSUN\0" "\0" - /* _mesa_function_pool[13896]: VertexAttrib2dvNV (will be remapped) */ + /* _mesa_function_pool[13889]: VertexAttrib2dvNV (will be remapped) */ "ip\0" "glVertexAttrib2dvNV\0" "\0" - /* _mesa_function_pool[13920]: FramebufferRenderbufferEXT (will be remapped) */ + /* _mesa_function_pool[13913]: FramebufferRenderbufferEXT (will be remapped) */ "iiii\0" "glFramebufferRenderbuffer\0" "glFramebufferRenderbufferEXT\0" "\0" - /* _mesa_function_pool[13981]: ClearBufferuiv (will be remapped) */ + /* _mesa_function_pool[13974]: ClearBufferuiv (will be remapped) */ "iip\0" "glClearBufferuiv\0" "\0" - /* _mesa_function_pool[14003]: VertexAttrib1dvNV (will be remapped) */ + /* _mesa_function_pool[13996]: VertexAttrib1dvNV (will be remapped) */ "ip\0" "glVertexAttrib1dvNV\0" "\0" - /* _mesa_function_pool[14027]: GenTextures (offset 328) */ + /* _mesa_function_pool[14020]: GenTextures (offset 328) */ "ip\0" "glGenTextures\0" "glGenTexturesEXT\0" "\0" - /* _mesa_function_pool[14062]: FramebufferTextureARB (will be remapped) */ + /* _mesa_function_pool[14055]: FramebufferTextureARB (will be remapped) */ "iiii\0" "glFramebufferTextureARB\0" "\0" - /* _mesa_function_pool[14092]: SetFenceNV (will be remapped) */ + /* _mesa_function_pool[14085]: SetFenceNV (will be remapped) */ "ii\0" "glSetFenceNV\0" "\0" - /* _mesa_function_pool[14109]: FramebufferTexture1DEXT (will be remapped) */ + /* _mesa_function_pool[14102]: FramebufferTexture1DEXT (will be remapped) */ "iiiii\0" "glFramebufferTexture1D\0" "glFramebufferTexture1DEXT\0" "\0" - /* _mesa_function_pool[14165]: GetCombinerOutputParameterivNV (will be remapped) */ + /* _mesa_function_pool[14158]: GetCombinerOutputParameterivNV (will be remapped) */ "iiip\0" "glGetCombinerOutputParameterivNV\0" "\0" - /* _mesa_function_pool[14204]: MultiModeDrawArraysIBM (will be remapped) */ + /* _mesa_function_pool[14197]: MultiModeDrawArraysIBM (will be remapped) */ "pppii\0" "glMultiModeDrawArraysIBM\0" "\0" - /* _mesa_function_pool[14236]: PixelTexGenParameterivSGIS (will be remapped) */ + /* _mesa_function_pool[14229]: PixelTexGenParameterivSGIS (will be remapped) */ "ip\0" "glPixelTexGenParameterivSGIS\0" "\0" - /* _mesa_function_pool[14269]: TextureNormalEXT (dynamic) */ + /* _mesa_function_pool[14262]: TextureNormalEXT (dynamic) */ "i\0" "glTextureNormalEXT\0" "\0" - /* _mesa_function_pool[14291]: IndexPointerListIBM (dynamic) */ + /* _mesa_function_pool[14284]: IndexPointerListIBM (dynamic) */ "iipi\0" "glIndexPointerListIBM\0" "\0" - /* _mesa_function_pool[14319]: WeightfvARB (dynamic) */ + /* _mesa_function_pool[14312]: WeightfvARB (dynamic) */ "ip\0" "glWeightfvARB\0" "\0" - /* _mesa_function_pool[14337]: GetCombinerOutputParameterfvNV (will be remapped) */ + /* _mesa_function_pool[14330]: GetCombinerOutputParameterfvNV (will be remapped) */ "iiip\0" "glGetCombinerOutputParameterfvNV\0" "\0" - /* _mesa_function_pool[14376]: RasterPos2sv (offset 69) */ + /* _mesa_function_pool[14369]: RasterPos2sv (offset 69) */ "p\0" "glRasterPos2sv\0" "\0" - /* _mesa_function_pool[14394]: Color4ubv (offset 36) */ + /* _mesa_function_pool[14387]: Color4ubv (offset 36) */ "p\0" "glColor4ubv\0" "\0" - /* _mesa_function_pool[14409]: DrawBuffer (offset 202) */ + /* _mesa_function_pool[14402]: DrawBuffer (offset 202) */ "i\0" "glDrawBuffer\0" "\0" - /* _mesa_function_pool[14425]: TexCoord2fv (offset 105) */ + /* _mesa_function_pool[14418]: TexCoord2fv (offset 105) */ "p\0" "glTexCoord2fv\0" "\0" - /* _mesa_function_pool[14442]: WindowPos4fMESA (will be remapped) */ + /* _mesa_function_pool[14435]: WindowPos4fMESA (will be remapped) */ "ffff\0" "glWindowPos4fMESA\0" "\0" - /* _mesa_function_pool[14466]: TexCoord1sv (offset 101) */ + /* _mesa_function_pool[14459]: TexCoord1sv (offset 101) */ "p\0" "glTexCoord1sv\0" "\0" - /* _mesa_function_pool[14483]: WindowPos3dvMESA (will be remapped) */ + /* _mesa_function_pool[14476]: WindowPos3dvMESA (will be remapped) */ "p\0" "glWindowPos3dv\0" "glWindowPos3dvARB\0" "glWindowPos3dvMESA\0" "\0" - /* _mesa_function_pool[14538]: DepthFunc (offset 245) */ + /* _mesa_function_pool[14531]: DepthFunc (offset 245) */ "i\0" "glDepthFunc\0" "\0" - /* _mesa_function_pool[14553]: PixelMapusv (offset 253) */ + /* _mesa_function_pool[14546]: PixelMapusv (offset 253) */ "iip\0" "glPixelMapusv\0" "\0" - /* _mesa_function_pool[14572]: GetQueryObjecti64vEXT (will be remapped) */ + /* _mesa_function_pool[14565]: GetQueryObjecti64vEXT (will be remapped) */ "iip\0" "glGetQueryObjecti64vEXT\0" "\0" - /* _mesa_function_pool[14601]: MultiTexCoord1dARB (offset 376) */ + /* _mesa_function_pool[14594]: MultiTexCoord1dARB (offset 376) */ "id\0" "glMultiTexCoord1d\0" "glMultiTexCoord1dARB\0" "\0" - /* _mesa_function_pool[14644]: PointParameterivNV (will be remapped) */ + /* _mesa_function_pool[14637]: PointParameterivNV (will be remapped) */ "ip\0" "glPointParameteriv\0" "glPointParameterivNV\0" "\0" - /* _mesa_function_pool[14688]: IsSampler (will be remapped) */ + /* _mesa_function_pool[14681]: IsSampler (will be remapped) */ "i\0" "glIsSampler\0" "\0" - /* _mesa_function_pool[14703]: BlendFunc (offset 241) */ + /* _mesa_function_pool[14696]: BlendFunc (offset 241) */ "ii\0" "glBlendFunc\0" "\0" - /* _mesa_function_pool[14719]: EndTransformFeedbackEXT (will be remapped) */ + /* _mesa_function_pool[14712]: EndTransformFeedbackEXT (will be remapped) */ "\0" "glEndTransformFeedbackEXT\0" "glEndTransformFeedback\0" "\0" - /* _mesa_function_pool[14770]: Uniform2fvARB (will be remapped) */ + /* _mesa_function_pool[14763]: Uniform2fvARB (will be remapped) */ "iip\0" "glUniform2fv\0" "glUniform2fvARB\0" "\0" - /* _mesa_function_pool[14804]: BufferParameteriAPPLE (will be remapped) */ + /* _mesa_function_pool[14797]: BufferParameteriAPPLE (will be remapped) */ "iii\0" "glBufferParameteriAPPLE\0" "\0" - /* _mesa_function_pool[14833]: MultiTexCoord3dvARB (offset 393) */ + /* _mesa_function_pool[14826]: MultiTexCoord3dvARB (offset 393) */ "ip\0" "glMultiTexCoord3dv\0" "glMultiTexCoord3dvARB\0" "\0" - /* _mesa_function_pool[14878]: ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[14871]: ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (dynamic) */ "pppp\0" "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[14934]: DeleteObjectARB (will be remapped) */ + /* _mesa_function_pool[14927]: DeleteObjectARB (will be remapped) */ "i\0" "glDeleteObjectARB\0" "\0" - /* _mesa_function_pool[14955]: GetShaderPrecisionFormat (will be remapped) */ + /* _mesa_function_pool[14948]: GetShaderPrecisionFormat (will be remapped) */ "iipp\0" "glGetShaderPrecisionFormat\0" "\0" - /* _mesa_function_pool[14988]: MatrixIndexPointerARB (dynamic) */ + /* _mesa_function_pool[14981]: MatrixIndexPointerARB (dynamic) */ "iiip\0" "glMatrixIndexPointerARB\0" "\0" - /* _mesa_function_pool[15018]: ProgramNamedParameter4dvNV (will be remapped) */ + /* _mesa_function_pool[15011]: ProgramNamedParameter4dvNV (will be remapped) */ "iipp\0" "glProgramNamedParameter4dvNV\0" "\0" - /* _mesa_function_pool[15053]: Tangent3fvEXT (dynamic) */ + /* _mesa_function_pool[15046]: Tangent3fvEXT (dynamic) */ "p\0" "glTangent3fvEXT\0" "\0" - /* _mesa_function_pool[15072]: Flush (offset 217) */ + /* _mesa_function_pool[15065]: Flush (offset 217) */ "\0" "glFlush\0" "\0" - /* _mesa_function_pool[15082]: Color4uiv (offset 38) */ + /* _mesa_function_pool[15075]: Color4uiv (offset 38) */ "p\0" "glColor4uiv\0" "\0" - /* _mesa_function_pool[15097]: VertexAttribI4iEXT (will be remapped) */ + /* _mesa_function_pool[15090]: VertexAttribI4iEXT (will be remapped) */ "iiiii\0" "glVertexAttribI4iEXT\0" "glVertexAttribI4i\0" "\0" - /* _mesa_function_pool[15143]: GenVertexArrays (will be remapped) */ + /* _mesa_function_pool[15136]: GenVertexArrays (will be remapped) */ "ip\0" "glGenVertexArrays\0" "\0" - /* _mesa_function_pool[15165]: Uniform3uivEXT (will be remapped) */ + /* _mesa_function_pool[15158]: Uniform3uivEXT (will be remapped) */ "iip\0" "glUniform3uivEXT\0" "glUniform3uiv\0" "\0" - /* _mesa_function_pool[15201]: RasterPos3sv (offset 77) */ + /* _mesa_function_pool[15194]: RasterPos3sv (offset 77) */ "p\0" "glRasterPos3sv\0" "\0" - /* _mesa_function_pool[15219]: BindFramebufferEXT (will be remapped) */ + /* _mesa_function_pool[15212]: BindFramebufferEXT (will be remapped) */ "ii\0" "glBindFramebuffer\0" "glBindFramebufferEXT\0" "\0" - /* _mesa_function_pool[15262]: ReferencePlaneSGIX (dynamic) */ + /* _mesa_function_pool[15255]: ReferencePlaneSGIX (dynamic) */ "p\0" "glReferencePlaneSGIX\0" "\0" - /* _mesa_function_pool[15286]: PushAttrib (offset 219) */ + /* _mesa_function_pool[15279]: PushAttrib (offset 219) */ "i\0" "glPushAttrib\0" "\0" - /* _mesa_function_pool[15302]: RasterPos2i (offset 66) */ + /* _mesa_function_pool[15295]: RasterPos2i (offset 66) */ "ii\0" "glRasterPos2i\0" "\0" - /* _mesa_function_pool[15320]: ValidateProgramARB (will be remapped) */ + /* _mesa_function_pool[15313]: ValidateProgramARB (will be remapped) */ "i\0" "glValidateProgram\0" "glValidateProgramARB\0" "\0" - /* _mesa_function_pool[15362]: TexParameteriv (offset 181) */ + /* _mesa_function_pool[15355]: TexParameteriv (offset 181) */ "iip\0" "glTexParameteriv\0" "\0" - /* _mesa_function_pool[15384]: UnlockArraysEXT (will be remapped) */ + /* _mesa_function_pool[15377]: UnlockArraysEXT (will be remapped) */ "\0" "glUnlockArraysEXT\0" "\0" - /* _mesa_function_pool[15404]: TexCoord2fColor3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[15397]: TexCoord2fColor3fVertex3fSUN (dynamic) */ "ffffffff\0" "glTexCoord2fColor3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[15445]: WindowPos3fvMESA (will be remapped) */ + /* _mesa_function_pool[15438]: WindowPos3fvMESA (will be remapped) */ "p\0" "glWindowPos3fv\0" "glWindowPos3fvARB\0" "glWindowPos3fvMESA\0" "\0" - /* _mesa_function_pool[15500]: RasterPos2f (offset 64) */ + /* _mesa_function_pool[15493]: RasterPos2f (offset 64) */ "ff\0" "glRasterPos2f\0" "\0" - /* _mesa_function_pool[15518]: VertexAttrib1svNV (will be remapped) */ + /* _mesa_function_pool[15511]: VertexAttrib1svNV (will be remapped) */ "ip\0" "glVertexAttrib1svNV\0" "\0" - /* _mesa_function_pool[15542]: RasterPos2d (offset 62) */ + /* _mesa_function_pool[15535]: RasterPos2d (offset 62) */ "dd\0" "glRasterPos2d\0" "\0" - /* _mesa_function_pool[15560]: RasterPos3fv (offset 73) */ + /* _mesa_function_pool[15553]: RasterPos3fv (offset 73) */ "p\0" "glRasterPos3fv\0" "\0" - /* _mesa_function_pool[15578]: CopyTexSubImage3D (offset 373) */ + /* _mesa_function_pool[15571]: CopyTexSubImage3D (offset 373) */ "iiiiiiiii\0" "glCopyTexSubImage3D\0" "glCopyTexSubImage3DEXT\0" "\0" - /* _mesa_function_pool[15632]: VertexAttrib2dARB (will be remapped) */ + /* _mesa_function_pool[15625]: VertexAttrib2dARB (will be remapped) */ "idd\0" "glVertexAttrib2d\0" "glVertexAttrib2dARB\0" "\0" - /* _mesa_function_pool[15674]: Color4ub (offset 35) */ + /* _mesa_function_pool[15667]: Color4ub (offset 35) */ "iiii\0" "glColor4ub\0" "\0" - /* _mesa_function_pool[15691]: GetInteger64v (will be remapped) */ + /* _mesa_function_pool[15684]: GetInteger64v (will be remapped) */ "ip\0" "glGetInteger64v\0" "\0" - /* _mesa_function_pool[15711]: TextureColorMaskSGIS (dynamic) */ + /* _mesa_function_pool[15704]: TextureColorMaskSGIS (dynamic) */ "iiii\0" "glTextureColorMaskSGIS\0" "\0" - /* _mesa_function_pool[15740]: RasterPos2s (offset 68) */ + /* _mesa_function_pool[15733]: RasterPos2s (offset 68) */ "ii\0" "glRasterPos2s\0" "\0" - /* _mesa_function_pool[15758]: GetColorTable (offset 343) */ + /* _mesa_function_pool[15751]: GetColorTable (offset 343) */ "iiip\0" "glGetColorTable\0" "glGetColorTableSGI\0" "glGetColorTableEXT\0" "\0" - /* _mesa_function_pool[15818]: SelectBuffer (offset 195) */ + /* _mesa_function_pool[15811]: SelectBuffer (offset 195) */ "ip\0" "glSelectBuffer\0" "\0" - /* _mesa_function_pool[15837]: Indexiv (offset 49) */ + /* _mesa_function_pool[15830]: Indexiv (offset 49) */ "p\0" "glIndexiv\0" "\0" - /* _mesa_function_pool[15850]: TexCoord3i (offset 114) */ + /* _mesa_function_pool[15843]: TexCoord3i (offset 114) */ "iii\0" "glTexCoord3i\0" "\0" - /* _mesa_function_pool[15868]: CopyColorTable (offset 342) */ + /* _mesa_function_pool[15861]: CopyColorTable (offset 342) */ "iiiii\0" "glCopyColorTable\0" "glCopyColorTableSGI\0" "\0" - /* _mesa_function_pool[15912]: GetHistogramParameterfv (offset 362) */ + /* _mesa_function_pool[15905]: GetHistogramParameterfv (offset 362) */ "iip\0" "glGetHistogramParameterfv\0" "glGetHistogramParameterfvEXT\0" "\0" - /* _mesa_function_pool[15972]: Frustum (offset 289) */ + /* _mesa_function_pool[15965]: Frustum (offset 289) */ "dddddd\0" "glFrustum\0" "\0" - /* _mesa_function_pool[15990]: GetString (offset 275) */ + /* _mesa_function_pool[15983]: GetString (offset 275) */ "i\0" "glGetString\0" "\0" - /* _mesa_function_pool[16005]: ColorPointervINTEL (dynamic) */ + /* _mesa_function_pool[15998]: ColorPointervINTEL (dynamic) */ "iip\0" "glColorPointervINTEL\0" "\0" - /* _mesa_function_pool[16031]: TexEnvf (offset 184) */ + /* _mesa_function_pool[16024]: TexEnvf (offset 184) */ "iif\0" "glTexEnvf\0" "\0" - /* _mesa_function_pool[16046]: TexCoord3d (offset 110) */ + /* _mesa_function_pool[16039]: TexCoord3d (offset 110) */ "ddd\0" "glTexCoord3d\0" "\0" - /* _mesa_function_pool[16064]: AlphaFragmentOp1ATI (will be remapped) */ + /* _mesa_function_pool[16057]: AlphaFragmentOp1ATI (will be remapped) */ "iiiiii\0" "glAlphaFragmentOp1ATI\0" "\0" - /* _mesa_function_pool[16094]: TexCoord3f (offset 112) */ + /* _mesa_function_pool[16087]: TexCoord3f (offset 112) */ "fff\0" "glTexCoord3f\0" "\0" - /* _mesa_function_pool[16112]: MultiTexCoord3ivARB (offset 397) */ + /* _mesa_function_pool[16105]: MultiTexCoord3ivARB (offset 397) */ "ip\0" "glMultiTexCoord3iv\0" "glMultiTexCoord3ivARB\0" "\0" - /* _mesa_function_pool[16157]: MultiTexCoord2sARB (offset 390) */ + /* _mesa_function_pool[16150]: MultiTexCoord2sARB (offset 390) */ "iii\0" "glMultiTexCoord2s\0" "glMultiTexCoord2sARB\0" "\0" - /* _mesa_function_pool[16201]: VertexAttrib1dvARB (will be remapped) */ + /* _mesa_function_pool[16194]: VertexAttrib1dvARB (will be remapped) */ "ip\0" "glVertexAttrib1dv\0" "glVertexAttrib1dvARB\0" "\0" - /* _mesa_function_pool[16244]: GetnHistogramARB (will be remapped) */ + /* _mesa_function_pool[16237]: GetnHistogramARB (will be remapped) */ "iiiiip\0" "glGetnHistogramARB\0" "\0" - /* _mesa_function_pool[16271]: DeleteTextures (offset 327) */ + /* _mesa_function_pool[16264]: DeleteTextures (offset 327) */ "ip\0" "glDeleteTextures\0" "glDeleteTexturesEXT\0" "\0" - /* _mesa_function_pool[16312]: TexCoordPointerEXT (will be remapped) */ + /* _mesa_function_pool[16305]: TexCoordPointerEXT (will be remapped) */ "iiiip\0" "glTexCoordPointerEXT\0" "\0" - /* _mesa_function_pool[16340]: TexSubImage4DSGIS (dynamic) */ + /* _mesa_function_pool[16333]: TexSubImage4DSGIS (dynamic) */ "iiiiiiiiiiiip\0" "glTexSubImage4DSGIS\0" "\0" - /* _mesa_function_pool[16375]: TexCoord3s (offset 116) */ + /* _mesa_function_pool[16368]: TexCoord3s (offset 116) */ "iii\0" "glTexCoord3s\0" "\0" - /* _mesa_function_pool[16393]: GetTexLevelParameteriv (offset 285) */ + /* _mesa_function_pool[16386]: GetTexLevelParameteriv (offset 285) */ "iiip\0" "glGetTexLevelParameteriv\0" "\0" - /* _mesa_function_pool[16424]: CombinerStageParameterfvNV (dynamic) */ + /* _mesa_function_pool[16417]: CombinerStageParameterfvNV (dynamic) */ "iip\0" "glCombinerStageParameterfvNV\0" "\0" - /* _mesa_function_pool[16458]: StopInstrumentsSGIX (dynamic) */ + /* _mesa_function_pool[16451]: StopInstrumentsSGIX (dynamic) */ "i\0" "glStopInstrumentsSGIX\0" "\0" - /* _mesa_function_pool[16483]: TexCoord4fColor4fNormal3fVertex4fSUN (dynamic) */ + /* _mesa_function_pool[16476]: TexCoord4fColor4fNormal3fVertex4fSUN (dynamic) */ "fffffffffffffff\0" "glTexCoord4fColor4fNormal3fVertex4fSUN\0" "\0" - /* _mesa_function_pool[16539]: ClearAccum (offset 204) */ + /* _mesa_function_pool[16532]: ClearAccum (offset 204) */ "ffff\0" "glClearAccum\0" "\0" - /* _mesa_function_pool[16558]: DeformSGIX (dynamic) */ + /* _mesa_function_pool[16551]: DeformSGIX (dynamic) */ "i\0" "glDeformSGIX\0" "\0" - /* _mesa_function_pool[16574]: GetVertexAttribfvARB (will be remapped) */ + /* _mesa_function_pool[16567]: GetVertexAttribfvARB (will be remapped) */ "iip\0" "glGetVertexAttribfv\0" "glGetVertexAttribfvARB\0" "\0" - /* _mesa_function_pool[16622]: SecondaryColor3ivEXT (will be remapped) */ + /* _mesa_function_pool[16615]: SecondaryColor3ivEXT (will be remapped) */ "p\0" "glSecondaryColor3iv\0" "glSecondaryColor3ivEXT\0" "\0" - /* _mesa_function_pool[16668]: TexCoord4iv (offset 123) */ + /* _mesa_function_pool[16661]: TexCoord4iv (offset 123) */ "p\0" "glTexCoord4iv\0" "\0" - /* _mesa_function_pool[16685]: VertexAttribI4uiEXT (will be remapped) */ + /* _mesa_function_pool[16678]: VertexAttribI4uiEXT (will be remapped) */ "iiiii\0" "glVertexAttribI4uiEXT\0" "glVertexAttribI4ui\0" "\0" - /* _mesa_function_pool[16733]: GetFragmentMaterialfvSGIX (dynamic) */ + /* _mesa_function_pool[16726]: GetFragmentMaterialfvSGIX (dynamic) */ "iip\0" "glGetFragmentMaterialfvSGIX\0" "\0" - /* _mesa_function_pool[16766]: UniformMatrix4x2fv (will be remapped) */ + /* _mesa_function_pool[16759]: UniformMatrix4x2fv (will be remapped) */ "iiip\0" "glUniformMatrix4x2fv\0" "\0" - /* _mesa_function_pool[16793]: GetDetailTexFuncSGIS (dynamic) */ + /* _mesa_function_pool[16786]: GetDetailTexFuncSGIS (dynamic) */ "ip\0" "glGetDetailTexFuncSGIS\0" "\0" - /* _mesa_function_pool[16820]: GetCombinerStageParameterfvNV (dynamic) */ + /* _mesa_function_pool[16813]: GetCombinerStageParameterfvNV (dynamic) */ "iip\0" "glGetCombinerStageParameterfvNV\0" "\0" - /* _mesa_function_pool[16857]: SamplerParameterIiv (will be remapped) */ + /* _mesa_function_pool[16850]: SamplerParameterIiv (will be remapped) */ "iip\0" "glSamplerParameterIiv\0" "\0" - /* _mesa_function_pool[16884]: PolygonOffset (offset 319) */ + /* _mesa_function_pool[16877]: PolygonOffset (offset 319) */ "ff\0" "glPolygonOffset\0" "\0" - /* _mesa_function_pool[16904]: BindVertexArray (will be remapped) */ + /* _mesa_function_pool[16897]: BindVertexArray (will be remapped) */ "i\0" "glBindVertexArray\0" "\0" - /* _mesa_function_pool[16925]: Color4ubVertex2fvSUN (dynamic) */ + /* _mesa_function_pool[16918]: Color4ubVertex2fvSUN (dynamic) */ "pp\0" "glColor4ubVertex2fvSUN\0" "\0" - /* _mesa_function_pool[16952]: Rectd (offset 86) */ + /* _mesa_function_pool[16945]: Rectd (offset 86) */ "dddd\0" "glRectd\0" "\0" - /* _mesa_function_pool[16966]: TexFilterFuncSGIS (dynamic) */ + /* _mesa_function_pool[16959]: TexFilterFuncSGIS (dynamic) */ "iiip\0" "glTexFilterFuncSGIS\0" "\0" - /* _mesa_function_pool[16992]: TextureBarrierNV (will be remapped) */ + /* _mesa_function_pool[16985]: TextureBarrierNV (will be remapped) */ "\0" "glTextureBarrierNV\0" "\0" - /* _mesa_function_pool[17013]: SamplerParameterfv (will be remapped) */ + /* _mesa_function_pool[17006]: SamplerParameterfv (will be remapped) */ "iip\0" "glSamplerParameterfv\0" "\0" - /* _mesa_function_pool[17039]: VertexAttribI4ubvEXT (will be remapped) */ + /* _mesa_function_pool[17032]: VertexAttribI4ubvEXT (will be remapped) */ "ip\0" "glVertexAttribI4ubvEXT\0" "glVertexAttribI4ubv\0" "\0" - /* _mesa_function_pool[17086]: GetAttribLocationARB (will be remapped) */ + /* _mesa_function_pool[17079]: GetAttribLocationARB (will be remapped) */ "ip\0" "glGetAttribLocation\0" "glGetAttribLocationARB\0" "\0" - /* _mesa_function_pool[17133]: RasterPos3i (offset 74) */ + /* _mesa_function_pool[17126]: RasterPos3i (offset 74) */ "iii\0" "glRasterPos3i\0" "\0" - /* _mesa_function_pool[17152]: BlendEquationSeparateiARB (will be remapped) */ + /* _mesa_function_pool[17145]: BlendEquationSeparateiARB (will be remapped) */ "iii\0" "glBlendEquationSeparateiARB\0" "glBlendEquationSeparateIndexedAMD\0" "\0" - /* _mesa_function_pool[17219]: VertexAttrib4ubvARB (will be remapped) */ + /* _mesa_function_pool[17212]: VertexAttrib4ubvARB (will be remapped) */ "ip\0" "glVertexAttrib4ubv\0" "glVertexAttrib4ubvARB\0" "\0" - /* _mesa_function_pool[17264]: DetailTexFuncSGIS (dynamic) */ + /* _mesa_function_pool[17257]: DetailTexFuncSGIS (dynamic) */ "iip\0" "glDetailTexFuncSGIS\0" "\0" - /* _mesa_function_pool[17289]: Normal3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[17282]: Normal3fVertex3fSUN (dynamic) */ "ffffff\0" "glNormal3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[17319]: CopyTexImage2D (offset 324) */ + /* _mesa_function_pool[17312]: CopyTexImage2D (offset 324) */ "iiiiiiii\0" "glCopyTexImage2D\0" "glCopyTexImage2DEXT\0" "\0" - /* _mesa_function_pool[17366]: GetBufferPointervARB (will be remapped) */ + /* _mesa_function_pool[17359]: GetBufferPointervARB (will be remapped) */ "iip\0" "glGetBufferPointerv\0" "glGetBufferPointervARB\0" "\0" - /* _mesa_function_pool[17414]: ProgramEnvParameter4fARB (will be remapped) */ + /* _mesa_function_pool[17407]: ProgramEnvParameter4fARB (will be remapped) */ "iiffff\0" "glProgramEnvParameter4fARB\0" "glProgramParameter4fNV\0" "\0" - /* _mesa_function_pool[17472]: Uniform3ivARB (will be remapped) */ + /* _mesa_function_pool[17465]: Uniform3ivARB (will be remapped) */ "iip\0" "glUniform3iv\0" "glUniform3ivARB\0" "\0" - /* _mesa_function_pool[17506]: Lightfv (offset 160) */ + /* _mesa_function_pool[17499]: Lightfv (offset 160) */ "iip\0" "glLightfv\0" "\0" - /* _mesa_function_pool[17521]: PrimitiveRestartIndexNV (will be remapped) */ + /* _mesa_function_pool[17514]: PrimitiveRestartIndexNV (will be remapped) */ "i\0" "glPrimitiveRestartIndexNV\0" "glPrimitiveRestartIndex\0" "\0" - /* _mesa_function_pool[17574]: ClearDepth (offset 208) */ + /* _mesa_function_pool[17567]: ClearDepth (offset 208) */ "d\0" "glClearDepth\0" "\0" - /* _mesa_function_pool[17590]: GetFenceivNV (will be remapped) */ + /* _mesa_function_pool[17583]: GetFenceivNV (will be remapped) */ "iip\0" "glGetFenceivNV\0" "\0" - /* _mesa_function_pool[17610]: WindowPos4dvMESA (will be remapped) */ + /* _mesa_function_pool[17603]: WindowPos4dvMESA (will be remapped) */ "p\0" "glWindowPos4dvMESA\0" "\0" - /* _mesa_function_pool[17632]: ColorSubTable (offset 346) */ + /* _mesa_function_pool[17625]: ColorSubTable (offset 346) */ "iiiiip\0" "glColorSubTable\0" "glColorSubTableEXT\0" "\0" - /* _mesa_function_pool[17675]: Color4fv (offset 30) */ + /* _mesa_function_pool[17668]: Color4fv (offset 30) */ "p\0" "glColor4fv\0" "\0" - /* _mesa_function_pool[17689]: MultiTexCoord4ivARB (offset 405) */ + /* _mesa_function_pool[17682]: MultiTexCoord4ivARB (offset 405) */ "ip\0" "glMultiTexCoord4iv\0" "glMultiTexCoord4ivARB\0" "\0" - /* _mesa_function_pool[17734]: GetnMinmaxARB (will be remapped) */ + /* _mesa_function_pool[17727]: GetnMinmaxARB (will be remapped) */ "iiiiip\0" "glGetnMinmaxARB\0" "\0" - /* _mesa_function_pool[17758]: ProgramLocalParameters4fvEXT (will be remapped) */ + /* _mesa_function_pool[17751]: ProgramLocalParameters4fvEXT (will be remapped) */ "iiip\0" "glProgramLocalParameters4fvEXT\0" "\0" - /* _mesa_function_pool[17795]: ColorPointer (offset 308) */ + /* _mesa_function_pool[17788]: ColorPointer (offset 308) */ "iiip\0" "glColorPointer\0" "\0" - /* _mesa_function_pool[17816]: Rects (offset 92) */ + /* _mesa_function_pool[17809]: Rects (offset 92) */ "iiii\0" "glRects\0" "\0" - /* _mesa_function_pool[17830]: GetMapAttribParameterfvNV (dynamic) */ + /* _mesa_function_pool[17823]: GetMapAttribParameterfvNV (dynamic) */ "iiip\0" "glGetMapAttribParameterfvNV\0" "\0" - /* _mesa_function_pool[17864]: CreateShaderProgramEXT (will be remapped) */ + /* _mesa_function_pool[17857]: CreateShaderProgramEXT (will be remapped) */ "ip\0" "glCreateShaderProgramEXT\0" "\0" - /* _mesa_function_pool[17893]: ActiveProgramEXT (will be remapped) */ + /* _mesa_function_pool[17886]: ActiveProgramEXT (will be remapped) */ "i\0" "glActiveProgramEXT\0" "\0" - /* _mesa_function_pool[17915]: Lightiv (offset 162) */ + /* _mesa_function_pool[17908]: Lightiv (offset 162) */ "iip\0" "glLightiv\0" "\0" - /* _mesa_function_pool[17930]: VertexAttrib4sARB (will be remapped) */ + /* _mesa_function_pool[17923]: VertexAttrib4sARB (will be remapped) */ "iiiii\0" "glVertexAttrib4s\0" "glVertexAttrib4sARB\0" "\0" - /* _mesa_function_pool[17974]: GetQueryObjectuivARB (will be remapped) */ + /* _mesa_function_pool[17967]: GetQueryObjectuivARB (will be remapped) */ "iip\0" "glGetQueryObjectuiv\0" "glGetQueryObjectuivARB\0" "\0" - /* _mesa_function_pool[18022]: GetTexParameteriv (offset 283) */ + /* _mesa_function_pool[18015]: GetTexParameteriv (offset 283) */ "iip\0" "glGetTexParameteriv\0" "\0" - /* _mesa_function_pool[18047]: MapParameterivNV (dynamic) */ + /* _mesa_function_pool[18040]: MapParameterivNV (dynamic) */ "iip\0" "glMapParameterivNV\0" "\0" - /* _mesa_function_pool[18071]: GenRenderbuffersEXT (will be remapped) */ + /* _mesa_function_pool[18064]: GenRenderbuffersEXT (will be remapped) */ "ip\0" "glGenRenderbuffers\0" "glGenRenderbuffersEXT\0" "\0" - /* _mesa_function_pool[18116]: ClearBufferfv (will be remapped) */ + /* _mesa_function_pool[18109]: ClearBufferfv (will be remapped) */ "iip\0" "glClearBufferfv\0" "\0" - /* _mesa_function_pool[18137]: VertexAttrib2dvARB (will be remapped) */ + /* _mesa_function_pool[18130]: VertexAttrib2dvARB (will be remapped) */ "ip\0" "glVertexAttrib2dv\0" "glVertexAttrib2dvARB\0" "\0" - /* _mesa_function_pool[18180]: EdgeFlagPointerEXT (will be remapped) */ + /* _mesa_function_pool[18173]: EdgeFlagPointerEXT (will be remapped) */ "iip\0" "glEdgeFlagPointerEXT\0" "\0" - /* _mesa_function_pool[18206]: VertexAttribs2svNV (will be remapped) */ + /* _mesa_function_pool[18199]: VertexAttribs2svNV (will be remapped) */ "iip\0" "glVertexAttribs2svNV\0" "\0" - /* _mesa_function_pool[18232]: WeightbvARB (dynamic) */ + /* _mesa_function_pool[18225]: WeightbvARB (dynamic) */ "ip\0" "glWeightbvARB\0" "\0" - /* _mesa_function_pool[18250]: VertexAttrib2fvARB (will be remapped) */ + /* _mesa_function_pool[18243]: VertexAttrib2fvARB (will be remapped) */ "ip\0" "glVertexAttrib2fv\0" "glVertexAttrib2fvARB\0" "\0" - /* _mesa_function_pool[18293]: GetBufferParameterivARB (will be remapped) */ + /* _mesa_function_pool[18286]: GetBufferParameterivARB (will be remapped) */ "iip\0" "glGetBufferParameteriv\0" "glGetBufferParameterivARB\0" "\0" - /* _mesa_function_pool[18347]: Rectdv (offset 87) */ + /* _mesa_function_pool[18340]: Rectdv (offset 87) */ "pp\0" "glRectdv\0" "\0" - /* _mesa_function_pool[18360]: ListParameteriSGIX (dynamic) */ + /* _mesa_function_pool[18353]: ListParameteriSGIX (dynamic) */ "iii\0" "glListParameteriSGIX\0" "\0" - /* _mesa_function_pool[18386]: BlendEquationiARB (will be remapped) */ + /* _mesa_function_pool[18379]: BlendEquationiARB (will be remapped) */ "ii\0" "glBlendEquationiARB\0" "glBlendEquationIndexedAMD\0" "\0" - /* _mesa_function_pool[18436]: ReplacementCodeuiColor4fNormal3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[18429]: ReplacementCodeuiColor4fNormal3fVertex3fSUN (dynamic) */ "iffffffffff\0" "glReplacementCodeuiColor4fNormal3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[18495]: InstrumentsBufferSGIX (dynamic) */ + /* _mesa_function_pool[18488]: InstrumentsBufferSGIX (dynamic) */ "ip\0" "glInstrumentsBufferSGIX\0" "\0" - /* _mesa_function_pool[18523]: VertexAttrib4NivARB (will be remapped) */ + /* _mesa_function_pool[18516]: VertexAttrib4NivARB (will be remapped) */ "ip\0" "glVertexAttrib4Niv\0" "glVertexAttrib4NivARB\0" "\0" - /* _mesa_function_pool[18568]: DrawArraysInstancedARB (will be remapped) */ + /* _mesa_function_pool[18561]: DrawArraysInstancedARB (will be remapped) */ "iiii\0" "glDrawArraysInstancedARB\0" "glDrawArraysInstancedEXT\0" "glDrawArraysInstanced\0" "\0" - /* _mesa_function_pool[18646]: GetAttachedShaders (will be remapped) */ + /* _mesa_function_pool[18639]: GetAttachedShaders (will be remapped) */ "iipp\0" "glGetAttachedShaders\0" "\0" - /* _mesa_function_pool[18673]: GenVertexArraysAPPLE (will be remapped) */ + /* _mesa_function_pool[18666]: GenVertexArraysAPPLE (will be remapped) */ "ip\0" "glGenVertexArraysAPPLE\0" "\0" - /* _mesa_function_pool[18700]: ClearBufferfi (will be remapped) */ + /* _mesa_function_pool[18693]: ClearBufferfi (will be remapped) */ "iifi\0" "glClearBufferfi\0" "\0" - /* _mesa_function_pool[18722]: Materialiv (offset 172) */ + /* _mesa_function_pool[18715]: Materialiv (offset 172) */ "iip\0" "glMaterialiv\0" "\0" - /* _mesa_function_pool[18740]: PushClientAttrib (offset 335) */ + /* _mesa_function_pool[18733]: PushClientAttrib (offset 335) */ "i\0" "glPushClientAttrib\0" "\0" - /* _mesa_function_pool[18762]: SamplerParameteriv (will be remapped) */ + /* _mesa_function_pool[18755]: SamplerParameteriv (will be remapped) */ "iip\0" "glSamplerParameteriv\0" "\0" - /* _mesa_function_pool[18788]: TexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[18781]: TexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */ "pppp\0" "glTexCoord2fColor4fNormal3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[18834]: WindowPos2iMESA (will be remapped) */ + /* _mesa_function_pool[18827]: WindowPos2iMESA (will be remapped) */ "ii\0" "glWindowPos2i\0" "glWindowPos2iARB\0" "glWindowPos2iMESA\0" "\0" - /* _mesa_function_pool[18887]: SampleMaskSGIS (will be remapped) */ + /* _mesa_function_pool[18880]: SampleMaskSGIS (will be remapped) */ "fi\0" "glSampleMaskSGIS\0" "glSampleMaskEXT\0" "\0" - /* _mesa_function_pool[18924]: SecondaryColor3fvEXT (will be remapped) */ + /* _mesa_function_pool[18917]: SecondaryColor3fvEXT (will be remapped) */ "p\0" "glSecondaryColor3fv\0" "glSecondaryColor3fvEXT\0" "\0" - /* _mesa_function_pool[18970]: PolygonMode (offset 174) */ + /* _mesa_function_pool[18963]: PolygonMode (offset 174) */ "ii\0" "glPolygonMode\0" "\0" - /* _mesa_function_pool[18988]: CompressedTexSubImage1DARB (will be remapped) */ + /* _mesa_function_pool[18981]: CompressedTexSubImage1DARB (will be remapped) */ "iiiiiip\0" "glCompressedTexSubImage1D\0" "glCompressedTexSubImage1DARB\0" "\0" - /* _mesa_function_pool[19052]: VertexAttribI1iEXT (will be remapped) */ + /* _mesa_function_pool[19045]: VertexAttribI1iEXT (will be remapped) */ "ii\0" "glVertexAttribI1iEXT\0" "glVertexAttribI1i\0" "\0" - /* _mesa_function_pool[19095]: TexCoord2fNormal3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[19088]: TexCoord2fNormal3fVertex3fSUN (dynamic) */ "ffffffff\0" "glTexCoord2fNormal3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[19137]: GetVertexAttribivNV (will be remapped) */ + /* _mesa_function_pool[19130]: GetVertexAttribivNV (will be remapped) */ "iip\0" "glGetVertexAttribivNV\0" "\0" - /* _mesa_function_pool[19164]: GetProgramStringARB (will be remapped) */ + /* _mesa_function_pool[19157]: GetProgramStringARB (will be remapped) */ "iip\0" "glGetProgramStringARB\0" "\0" - /* _mesa_function_pool[19191]: GetnUniformdvARB (will be remapped) */ + /* _mesa_function_pool[19184]: GetnUniformdvARB (will be remapped) */ "iiip\0" "glGetnUniformdvARB\0" "\0" - /* _mesa_function_pool[19216]: DrawElementsInstancedBaseVertex (will be remapped) */ + /* _mesa_function_pool[19209]: DrawElementsInstancedBaseVertex (will be remapped) */ "iiipii\0" "glDrawElementsInstancedBaseVertex\0" "\0" - /* _mesa_function_pool[19258]: VertexAttribIPointerEXT (will be remapped) */ + /* _mesa_function_pool[19251]: VertexAttribIPointerEXT (will be remapped) */ "iiiip\0" "glVertexAttribIPointerEXT\0" "glVertexAttribIPointer\0" "\0" - /* _mesa_function_pool[19314]: TexBumpParameterfvATI (will be remapped) */ + /* _mesa_function_pool[19307]: TexBumpParameterfvATI (will be remapped) */ "ip\0" "glTexBumpParameterfvATI\0" "\0" - /* _mesa_function_pool[19342]: Tangent3ivEXT (dynamic) */ + /* _mesa_function_pool[19335]: Tangent3ivEXT (dynamic) */ "p\0" "glTangent3ivEXT\0" "\0" - /* _mesa_function_pool[19361]: CompileShaderARB (will be remapped) */ + /* _mesa_function_pool[19354]: CompileShaderARB (will be remapped) */ "i\0" "glCompileShader\0" "glCompileShaderARB\0" "\0" - /* _mesa_function_pool[19399]: DeleteShader (will be remapped) */ + /* _mesa_function_pool[19392]: DeleteShader (will be remapped) */ "i\0" "glDeleteShader\0" "\0" - /* _mesa_function_pool[19417]: DisableClientState (offset 309) */ + /* _mesa_function_pool[19410]: DisableClientState (offset 309) */ "i\0" "glDisableClientState\0" "\0" - /* _mesa_function_pool[19441]: TexGeni (offset 192) */ + /* _mesa_function_pool[19434]: TexGeni (offset 192) */ "iii\0" "glTexGeni\0" "\0" - /* _mesa_function_pool[19456]: TexGenf (offset 190) */ + /* _mesa_function_pool[19449]: TexGenf (offset 190) */ "iif\0" "glTexGenf\0" "\0" - /* _mesa_function_pool[19471]: Uniform3fARB (will be remapped) */ + /* _mesa_function_pool[19464]: Uniform3fARB (will be remapped) */ "ifff\0" "glUniform3f\0" "glUniform3fARB\0" "\0" - /* _mesa_function_pool[19504]: TexGend (offset 188) */ + /* _mesa_function_pool[19497]: TexGend (offset 188) */ "iid\0" "glTexGend\0" "\0" - /* _mesa_function_pool[19519]: ListParameterfvSGIX (dynamic) */ + /* _mesa_function_pool[19512]: ListParameterfvSGIX (dynamic) */ "iip\0" "glListParameterfvSGIX\0" "\0" - /* _mesa_function_pool[19546]: GetPolygonStipple (offset 274) */ + /* _mesa_function_pool[19539]: GetPolygonStipple (offset 274) */ "p\0" "glGetPolygonStipple\0" "\0" - /* _mesa_function_pool[19569]: Tangent3dvEXT (dynamic) */ + /* _mesa_function_pool[19562]: Tangent3dvEXT (dynamic) */ "p\0" "glTangent3dvEXT\0" "\0" - /* _mesa_function_pool[19588]: BindBufferOffsetEXT (will be remapped) */ + /* _mesa_function_pool[19581]: BindBufferOffsetEXT (will be remapped) */ "iiii\0" "glBindBufferOffsetEXT\0" "\0" - /* _mesa_function_pool[19616]: WindowPos3sMESA (will be remapped) */ + /* _mesa_function_pool[19609]: WindowPos3sMESA (will be remapped) */ "iii\0" "glWindowPos3s\0" "glWindowPos3sARB\0" "glWindowPos3sMESA\0" "\0" - /* _mesa_function_pool[19670]: VertexAttrib2svNV (will be remapped) */ + /* _mesa_function_pool[19663]: VertexAttrib2svNV (will be remapped) */ "ip\0" "glVertexAttrib2svNV\0" "\0" - /* _mesa_function_pool[19694]: DisableIndexedEXT (will be remapped) */ + /* _mesa_function_pool[19687]: DisableIndexedEXT (will be remapped) */ "ii\0" "glDisableIndexedEXT\0" "glDisablei\0" "\0" - /* _mesa_function_pool[19729]: BindBufferBaseEXT (will be remapped) */ + /* _mesa_function_pool[19722]: BindBufferBaseEXT (will be remapped) */ "iii\0" "glBindBufferBaseEXT\0" "glBindBufferBase\0" "\0" - /* _mesa_function_pool[19771]: TexCoord2fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[19764]: TexCoord2fVertex3fvSUN (dynamic) */ "pp\0" "glTexCoord2fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[19800]: WindowPos4sMESA (will be remapped) */ + /* _mesa_function_pool[19793]: WindowPos4sMESA (will be remapped) */ "iiii\0" "glWindowPos4sMESA\0" "\0" - /* _mesa_function_pool[19824]: GetnPixelMapuivARB (will be remapped) */ + /* _mesa_function_pool[19817]: GetnPixelMapuivARB (will be remapped) */ "iip\0" "glGetnPixelMapuivARB\0" "\0" - /* _mesa_function_pool[19850]: VertexAttrib4NuivARB (will be remapped) */ + /* _mesa_function_pool[19843]: VertexAttrib4NuivARB (will be remapped) */ "ip\0" "glVertexAttrib4Nuiv\0" "glVertexAttrib4NuivARB\0" "\0" - /* _mesa_function_pool[19897]: ClientActiveTextureARB (offset 375) */ + /* _mesa_function_pool[19890]: ClientActiveTextureARB (offset 375) */ "i\0" "glClientActiveTexture\0" "glClientActiveTextureARB\0" "\0" - /* _mesa_function_pool[19947]: GetSamplerParameterIuiv (will be remapped) */ + /* _mesa_function_pool[19940]: GetSamplerParameterIuiv (will be remapped) */ "iip\0" "glGetSamplerParameterIuiv\0" "\0" - /* _mesa_function_pool[19978]: ReplacementCodeusvSUN (dynamic) */ + /* _mesa_function_pool[19971]: ReplacementCodeusvSUN (dynamic) */ "p\0" "glReplacementCodeusvSUN\0" "\0" - /* _mesa_function_pool[20005]: Uniform4fARB (will be remapped) */ + /* _mesa_function_pool[19998]: Uniform4fARB (will be remapped) */ "iffff\0" "glUniform4f\0" "glUniform4fARB\0" "\0" - /* _mesa_function_pool[20039]: Color4sv (offset 34) */ + /* _mesa_function_pool[20032]: Color4sv (offset 34) */ "p\0" "glColor4sv\0" "\0" - /* _mesa_function_pool[20053]: FlushMappedBufferRange (will be remapped) */ + /* _mesa_function_pool[20046]: FlushMappedBufferRange (will be remapped) */ "iii\0" "glFlushMappedBufferRange\0" "\0" - /* _mesa_function_pool[20083]: IsProgramNV (will be remapped) */ + /* _mesa_function_pool[20076]: IsProgramNV (will be remapped) */ "i\0" "glIsProgramARB\0" "glIsProgramNV\0" "\0" - /* _mesa_function_pool[20115]: FlushMappedBufferRangeAPPLE (will be remapped) */ + /* _mesa_function_pool[20108]: FlushMappedBufferRangeAPPLE (will be remapped) */ "iii\0" "glFlushMappedBufferRangeAPPLE\0" "\0" - /* _mesa_function_pool[20150]: PixelZoom (offset 246) */ + /* _mesa_function_pool[20143]: PixelZoom (offset 246) */ "ff\0" "glPixelZoom\0" "\0" - /* _mesa_function_pool[20166]: ReplacementCodePointerSUN (dynamic) */ + /* _mesa_function_pool[20159]: ReplacementCodePointerSUN (dynamic) */ "iip\0" "glReplacementCodePointerSUN\0" "\0" - /* _mesa_function_pool[20199]: ProgramEnvParameter4dARB (will be remapped) */ + /* _mesa_function_pool[20192]: ProgramEnvParameter4dARB (will be remapped) */ "iidddd\0" "glProgramEnvParameter4dARB\0" "glProgramParameter4dNV\0" "\0" - /* _mesa_function_pool[20257]: ColorTableParameterfv (offset 340) */ + /* _mesa_function_pool[20250]: ColorTableParameterfv (offset 340) */ "iip\0" "glColorTableParameterfv\0" "glColorTableParameterfvSGI\0" "\0" - /* _mesa_function_pool[20313]: FragmentLightModelfSGIX (dynamic) */ + /* _mesa_function_pool[20306]: FragmentLightModelfSGIX (dynamic) */ "if\0" "glFragmentLightModelfSGIX\0" "\0" - /* _mesa_function_pool[20343]: Binormal3bvEXT (dynamic) */ + /* _mesa_function_pool[20336]: Binormal3bvEXT (dynamic) */ "p\0" "glBinormal3bvEXT\0" "\0" - /* _mesa_function_pool[20363]: PixelMapuiv (offset 252) */ + /* _mesa_function_pool[20356]: PixelMapuiv (offset 252) */ "iip\0" "glPixelMapuiv\0" "\0" - /* _mesa_function_pool[20382]: Color3dv (offset 12) */ + /* _mesa_function_pool[20375]: Color3dv (offset 12) */ "p\0" "glColor3dv\0" "\0" - /* _mesa_function_pool[20396]: IsTexture (offset 330) */ + /* _mesa_function_pool[20389]: IsTexture (offset 330) */ "i\0" "glIsTexture\0" "glIsTextureEXT\0" "\0" - /* _mesa_function_pool[20426]: GenSamplers (will be remapped) */ + /* _mesa_function_pool[20419]: GenSamplers (will be remapped) */ "ip\0" "glGenSamplers\0" "\0" - /* _mesa_function_pool[20444]: VertexWeightfvEXT (dynamic) */ + /* _mesa_function_pool[20437]: VertexWeightfvEXT (dynamic) */ "p\0" "glVertexWeightfvEXT\0" "\0" - /* _mesa_function_pool[20467]: VertexAttrib1dARB (will be remapped) */ + /* _mesa_function_pool[20460]: VertexAttrib1dARB (will be remapped) */ "id\0" "glVertexAttrib1d\0" "glVertexAttrib1dARB\0" "\0" - /* _mesa_function_pool[20508]: ImageTransformParameterivHP (dynamic) */ + /* _mesa_function_pool[20501]: ImageTransformParameterivHP (dynamic) */ "iip\0" "glImageTransformParameterivHP\0" "\0" - /* _mesa_function_pool[20543]: TexCoord4i (offset 122) */ + /* _mesa_function_pool[20536]: TexCoord4i (offset 122) */ "iiii\0" "glTexCoord4i\0" "\0" - /* _mesa_function_pool[20562]: DeleteQueriesARB (will be remapped) */ + /* _mesa_function_pool[20555]: DeleteQueriesARB (will be remapped) */ "ip\0" "glDeleteQueries\0" "glDeleteQueriesARB\0" "\0" - /* _mesa_function_pool[20601]: Color4ubVertex2fSUN (dynamic) */ + /* _mesa_function_pool[20594]: Color4ubVertex2fSUN (dynamic) */ "iiiiff\0" "glColor4ubVertex2fSUN\0" "\0" - /* _mesa_function_pool[20631]: FragmentColorMaterialSGIX (dynamic) */ + /* _mesa_function_pool[20624]: FragmentColorMaterialSGIX (dynamic) */ "ii\0" "glFragmentColorMaterialSGIX\0" "\0" - /* _mesa_function_pool[20663]: CurrentPaletteMatrixARB (dynamic) */ + /* _mesa_function_pool[20656]: CurrentPaletteMatrixARB (dynamic) */ "i\0" "glCurrentPaletteMatrixARB\0" "\0" - /* _mesa_function_pool[20692]: GetMapdv (offset 266) */ + /* _mesa_function_pool[20685]: GetMapdv (offset 266) */ "iip\0" "glGetMapdv\0" "\0" - /* _mesa_function_pool[20708]: ObjectPurgeableAPPLE (will be remapped) */ + /* _mesa_function_pool[20701]: ObjectPurgeableAPPLE (will be remapped) */ "iii\0" "glObjectPurgeableAPPLE\0" "\0" - /* _mesa_function_pool[20736]: GetStringi (will be remapped) */ + /* _mesa_function_pool[20729]: GetStringi (will be remapped) */ "ii\0" "glGetStringi\0" "\0" - /* _mesa_function_pool[20753]: SamplePatternSGIS (will be remapped) */ + /* _mesa_function_pool[20746]: SamplePatternSGIS (will be remapped) */ "i\0" "glSamplePatternSGIS\0" "glSamplePatternEXT\0" "\0" - /* _mesa_function_pool[20795]: PixelStoref (offset 249) */ + /* _mesa_function_pool[20788]: PixelStoref (offset 249) */ "if\0" "glPixelStoref\0" "\0" - /* _mesa_function_pool[20813]: IsQueryARB (will be remapped) */ + /* _mesa_function_pool[20806]: IsQueryARB (will be remapped) */ "i\0" "glIsQuery\0" "glIsQueryARB\0" "\0" - /* _mesa_function_pool[20839]: ReplacementCodeuiColor4ubVertex3fSUN (dynamic) */ + /* _mesa_function_pool[20832]: ReplacementCodeuiColor4ubVertex3fSUN (dynamic) */ "iiiiifff\0" "glReplacementCodeuiColor4ubVertex3fSUN\0" "\0" - /* _mesa_function_pool[20888]: PixelStorei (offset 250) */ + /* _mesa_function_pool[20881]: PixelStorei (offset 250) */ "ii\0" "glPixelStorei\0" "\0" - /* _mesa_function_pool[20906]: VertexAttrib4usvARB (will be remapped) */ + /* _mesa_function_pool[20899]: VertexAttrib4usvARB (will be remapped) */ "ip\0" "glVertexAttrib4usv\0" "glVertexAttrib4usvARB\0" "\0" - /* _mesa_function_pool[20951]: LinkProgramARB (will be remapped) */ + /* _mesa_function_pool[20944]: LinkProgramARB (will be remapped) */ "i\0" "glLinkProgram\0" "glLinkProgramARB\0" "\0" - /* _mesa_function_pool[20985]: VertexAttrib2fNV (will be remapped) */ + /* _mesa_function_pool[20978]: VertexAttrib2fNV (will be remapped) */ "iff\0" "glVertexAttrib2fNV\0" "\0" - /* _mesa_function_pool[21009]: ShaderSourceARB (will be remapped) */ + /* _mesa_function_pool[21002]: ShaderSourceARB (will be remapped) */ "iipp\0" "glShaderSource\0" "glShaderSourceARB\0" "\0" - /* _mesa_function_pool[21048]: FragmentMaterialiSGIX (dynamic) */ + /* _mesa_function_pool[21041]: FragmentMaterialiSGIX (dynamic) */ "iii\0" "glFragmentMaterialiSGIX\0" "\0" - /* _mesa_function_pool[21077]: EvalCoord2dv (offset 233) */ + /* _mesa_function_pool[21070]: EvalCoord2dv (offset 233) */ "p\0" "glEvalCoord2dv\0" "\0" - /* _mesa_function_pool[21095]: VertexAttrib3svARB (will be remapped) */ + /* _mesa_function_pool[21088]: VertexAttrib3svARB (will be remapped) */ "ip\0" "glVertexAttrib3sv\0" "glVertexAttrib3svARB\0" "\0" - /* _mesa_function_pool[21138]: ColorMaterial (offset 151) */ + /* _mesa_function_pool[21131]: ColorMaterial (offset 151) */ "ii\0" "glColorMaterial\0" "\0" - /* _mesa_function_pool[21158]: CompressedTexSubImage3DARB (will be remapped) */ + /* _mesa_function_pool[21151]: CompressedTexSubImage3DARB (will be remapped) */ "iiiiiiiiiip\0" "glCompressedTexSubImage3D\0" "glCompressedTexSubImage3DARB\0" "\0" - /* _mesa_function_pool[21226]: WindowPos2ivMESA (will be remapped) */ + /* _mesa_function_pool[21219]: WindowPos2ivMESA (will be remapped) */ "p\0" "glWindowPos2iv\0" "glWindowPos2ivARB\0" "glWindowPos2ivMESA\0" "\0" - /* _mesa_function_pool[21281]: IsFramebufferEXT (will be remapped) */ + /* _mesa_function_pool[21274]: IsFramebufferEXT (will be remapped) */ "i\0" "glIsFramebuffer\0" "glIsFramebufferEXT\0" "\0" - /* _mesa_function_pool[21319]: Uniform4ivARB (will be remapped) */ + /* _mesa_function_pool[21312]: Uniform4ivARB (will be remapped) */ "iip\0" "glUniform4iv\0" "glUniform4ivARB\0" "\0" - /* _mesa_function_pool[21353]: GetVertexAttribdvARB (will be remapped) */ + /* _mesa_function_pool[21346]: GetVertexAttribdvARB (will be remapped) */ "iip\0" "glGetVertexAttribdv\0" "glGetVertexAttribdvARB\0" "\0" - /* _mesa_function_pool[21401]: TexBumpParameterivATI (will be remapped) */ + /* _mesa_function_pool[21394]: TexBumpParameterivATI (will be remapped) */ "ip\0" "glTexBumpParameterivATI\0" "\0" - /* _mesa_function_pool[21429]: GetSeparableFilter (offset 359) */ + /* _mesa_function_pool[21422]: GetSeparableFilter (offset 359) */ "iiippp\0" "glGetSeparableFilter\0" "glGetSeparableFilterEXT\0" "\0" - /* _mesa_function_pool[21482]: Binormal3dEXT (dynamic) */ + /* _mesa_function_pool[21475]: Binormal3dEXT (dynamic) */ "ddd\0" "glBinormal3dEXT\0" "\0" - /* _mesa_function_pool[21503]: SpriteParameteriSGIX (dynamic) */ + /* _mesa_function_pool[21496]: SpriteParameteriSGIX (dynamic) */ "ii\0" "glSpriteParameteriSGIX\0" "\0" - /* _mesa_function_pool[21530]: RequestResidentProgramsNV (will be remapped) */ + /* _mesa_function_pool[21523]: RequestResidentProgramsNV (will be remapped) */ "ip\0" "glRequestResidentProgramsNV\0" "\0" - /* _mesa_function_pool[21562]: TagSampleBufferSGIX (dynamic) */ + /* _mesa_function_pool[21555]: TagSampleBufferSGIX (dynamic) */ "\0" "glTagSampleBufferSGIX\0" "\0" - /* _mesa_function_pool[21586]: TransformFeedbackVaryingsEXT (will be remapped) */ + /* _mesa_function_pool[21579]: TransformFeedbackVaryingsEXT (will be remapped) */ "iipi\0" "glTransformFeedbackVaryingsEXT\0" "glTransformFeedbackVaryings\0" "\0" - /* _mesa_function_pool[21651]: FeedbackBuffer (offset 194) */ + /* _mesa_function_pool[21644]: FeedbackBuffer (offset 194) */ "iip\0" "glFeedbackBuffer\0" "\0" - /* _mesa_function_pool[21673]: RasterPos2iv (offset 67) */ + /* _mesa_function_pool[21666]: RasterPos2iv (offset 67) */ "p\0" "glRasterPos2iv\0" "\0" - /* _mesa_function_pool[21691]: TexImage1D (offset 182) */ + /* _mesa_function_pool[21684]: TexImage1D (offset 182) */ "iiiiiiip\0" "glTexImage1D\0" "\0" - /* _mesa_function_pool[21714]: ListParameterivSGIX (dynamic) */ + /* _mesa_function_pool[21707]: ListParameterivSGIX (dynamic) */ "iip\0" "glListParameterivSGIX\0" "\0" - /* _mesa_function_pool[21741]: MultiDrawElementsEXT (will be remapped) */ + /* _mesa_function_pool[21734]: MultiDrawElementsEXT (will be remapped) */ "ipipi\0" "glMultiDrawElements\0" "glMultiDrawElementsEXT\0" "\0" - /* _mesa_function_pool[21791]: Color3s (offset 17) */ + /* _mesa_function_pool[21784]: Color3s (offset 17) */ "iii\0" "glColor3s\0" "\0" - /* _mesa_function_pool[21806]: Uniform1ivARB (will be remapped) */ + /* _mesa_function_pool[21799]: Uniform1ivARB (will be remapped) */ "iip\0" "glUniform1iv\0" "glUniform1ivARB\0" "\0" - /* _mesa_function_pool[21840]: WindowPos2sMESA (will be remapped) */ + /* _mesa_function_pool[21833]: WindowPos2sMESA (will be remapped) */ "ii\0" "glWindowPos2s\0" "glWindowPos2sARB\0" "glWindowPos2sMESA\0" "\0" - /* _mesa_function_pool[21893]: WeightusvARB (dynamic) */ + /* _mesa_function_pool[21886]: WeightusvARB (dynamic) */ "ip\0" "glWeightusvARB\0" "\0" - /* _mesa_function_pool[21912]: TexCoordPointer (offset 320) */ + /* _mesa_function_pool[21905]: TexCoordPointer (offset 320) */ "iiip\0" "glTexCoordPointer\0" "\0" - /* _mesa_function_pool[21936]: FogCoordPointerEXT (will be remapped) */ + /* _mesa_function_pool[21929]: FogCoordPointerEXT (will be remapped) */ "iip\0" "glFogCoordPointer\0" "glFogCoordPointerEXT\0" "\0" - /* _mesa_function_pool[21980]: GetnSeparableFilterARB (will be remapped) */ + /* _mesa_function_pool[21973]: GetnSeparableFilterARB (will be remapped) */ "iiiipipp\0" "glGetnSeparableFilterARB\0" "\0" - /* _mesa_function_pool[22015]: IndexMaterialEXT (dynamic) */ + /* _mesa_function_pool[22008]: IndexMaterialEXT (dynamic) */ "ii\0" "glIndexMaterialEXT\0" "\0" - /* _mesa_function_pool[22038]: Color3i (offset 15) */ + /* _mesa_function_pool[22031]: Color3i (offset 15) */ "iii\0" "glColor3i\0" "\0" - /* _mesa_function_pool[22053]: FrontFace (offset 157) */ + /* _mesa_function_pool[22046]: FrontFace (offset 157) */ "i\0" "glFrontFace\0" "\0" - /* _mesa_function_pool[22068]: EvalCoord2d (offset 232) */ + /* _mesa_function_pool[22061]: EvalCoord2d (offset 232) */ "dd\0" "glEvalCoord2d\0" "\0" - /* _mesa_function_pool[22086]: SecondaryColor3ubvEXT (will be remapped) */ + /* _mesa_function_pool[22079]: SecondaryColor3ubvEXT (will be remapped) */ "p\0" "glSecondaryColor3ubv\0" "glSecondaryColor3ubvEXT\0" "\0" - /* _mesa_function_pool[22134]: EvalCoord2f (offset 234) */ + /* _mesa_function_pool[22127]: EvalCoord2f (offset 234) */ "ff\0" "glEvalCoord2f\0" "\0" - /* _mesa_function_pool[22152]: VertexAttrib4dvARB (will be remapped) */ + /* _mesa_function_pool[22145]: VertexAttrib4dvARB (will be remapped) */ "ip\0" "glVertexAttrib4dv\0" "glVertexAttrib4dvARB\0" "\0" - /* _mesa_function_pool[22195]: BindAttribLocationARB (will be remapped) */ + /* _mesa_function_pool[22188]: BindAttribLocationARB (will be remapped) */ "iip\0" "glBindAttribLocation\0" "glBindAttribLocationARB\0" "\0" - /* _mesa_function_pool[22245]: Color3b (offset 9) */ + /* _mesa_function_pool[22238]: Color3b (offset 9) */ "iii\0" "glColor3b\0" "\0" - /* _mesa_function_pool[22260]: MultiTexCoord2dARB (offset 384) */ + /* _mesa_function_pool[22253]: MultiTexCoord2dARB (offset 384) */ "idd\0" "glMultiTexCoord2d\0" "glMultiTexCoord2dARB\0" "\0" - /* _mesa_function_pool[22304]: ExecuteProgramNV (will be remapped) */ + /* _mesa_function_pool[22297]: ExecuteProgramNV (will be remapped) */ "iip\0" "glExecuteProgramNV\0" "\0" - /* _mesa_function_pool[22328]: Color3f (offset 13) */ + /* _mesa_function_pool[22321]: Color3f (offset 13) */ "fff\0" "glColor3f\0" "\0" - /* _mesa_function_pool[22343]: LightEnviSGIX (dynamic) */ + /* _mesa_function_pool[22336]: LightEnviSGIX (dynamic) */ "ii\0" "glLightEnviSGIX\0" "\0" - /* _mesa_function_pool[22363]: Color3d (offset 11) */ + /* _mesa_function_pool[22356]: Color3d (offset 11) */ "ddd\0" "glColor3d\0" "\0" - /* _mesa_function_pool[22378]: Normal3dv (offset 55) */ + /* _mesa_function_pool[22371]: Normal3dv (offset 55) */ "p\0" "glNormal3dv\0" "\0" - /* _mesa_function_pool[22393]: Lightf (offset 159) */ + /* _mesa_function_pool[22386]: Lightf (offset 159) */ "iif\0" "glLightf\0" "\0" - /* _mesa_function_pool[22407]: ReplacementCodeuiSUN (dynamic) */ + /* _mesa_function_pool[22400]: ReplacementCodeuiSUN (dynamic) */ "i\0" "glReplacementCodeuiSUN\0" "\0" - /* _mesa_function_pool[22433]: MatrixMode (offset 293) */ + /* _mesa_function_pool[22426]: MatrixMode (offset 293) */ "i\0" "glMatrixMode\0" "\0" - /* _mesa_function_pool[22449]: GetPixelMapusv (offset 273) */ + /* _mesa_function_pool[22442]: GetPixelMapusv (offset 273) */ "ip\0" "glGetPixelMapusv\0" "\0" - /* _mesa_function_pool[22470]: Lighti (offset 161) */ + /* _mesa_function_pool[22463]: Lighti (offset 161) */ "iii\0" "glLighti\0" "\0" - /* _mesa_function_pool[22484]: VertexAttribPointerNV (will be remapped) */ + /* _mesa_function_pool[22477]: VertexAttribPointerNV (will be remapped) */ "iiiip\0" "glVertexAttribPointerNV\0" "\0" - /* _mesa_function_pool[22515]: ClearDepthf (will be remapped) */ + /* _mesa_function_pool[22508]: ClearDepthf (will be remapped) */ "f\0" "glClearDepthf\0" "\0" - /* _mesa_function_pool[22532]: GetBooleanIndexedvEXT (will be remapped) */ + /* _mesa_function_pool[22525]: GetBooleanIndexedvEXT (will be remapped) */ "iip\0" "glGetBooleanIndexedvEXT\0" "glGetBooleani_v\0" "\0" - /* _mesa_function_pool[22577]: GetFramebufferAttachmentParameterivEXT (will be remapped) */ + /* _mesa_function_pool[22570]: GetFramebufferAttachmentParameterivEXT (will be remapped) */ "iiip\0" "glGetFramebufferAttachmentParameteriv\0" "glGetFramebufferAttachmentParameterivEXT\0" "\0" - /* _mesa_function_pool[22662]: PixelTransformParameterfEXT (dynamic) */ + /* _mesa_function_pool[22655]: PixelTransformParameterfEXT (dynamic) */ "iif\0" "glPixelTransformParameterfEXT\0" "\0" - /* _mesa_function_pool[22697]: MultiTexCoord4dvARB (offset 401) */ + /* _mesa_function_pool[22690]: MultiTexCoord4dvARB (offset 401) */ "ip\0" "glMultiTexCoord4dv\0" "glMultiTexCoord4dvARB\0" "\0" - /* _mesa_function_pool[22742]: PixelTransformParameteriEXT (dynamic) */ + /* _mesa_function_pool[22735]: PixelTransformParameteriEXT (dynamic) */ "iii\0" "glPixelTransformParameteriEXT\0" "\0" - /* _mesa_function_pool[22777]: GetDoublev (offset 260) */ + /* _mesa_function_pool[22770]: GetDoublev (offset 260) */ "ip\0" "glGetDoublev\0" "\0" - /* _mesa_function_pool[22794]: MultMatrixd (offset 295) */ + /* _mesa_function_pool[22787]: MultMatrixd (offset 295) */ "p\0" "glMultMatrixd\0" "\0" - /* _mesa_function_pool[22811]: MultMatrixf (offset 294) */ + /* _mesa_function_pool[22804]: MultMatrixf (offset 294) */ "p\0" "glMultMatrixf\0" "\0" - /* _mesa_function_pool[22828]: VertexAttribI4bvEXT (will be remapped) */ + /* _mesa_function_pool[22821]: VertexAttribI4bvEXT (will be remapped) */ "ip\0" "glVertexAttribI4bvEXT\0" "glVertexAttribI4bv\0" "\0" - /* _mesa_function_pool[22873]: TexCoord2fColor4ubVertex3fSUN (dynamic) */ + /* _mesa_function_pool[22866]: TexCoord2fColor4ubVertex3fSUN (dynamic) */ "ffiiiifff\0" "glTexCoord2fColor4ubVertex3fSUN\0" "\0" - /* _mesa_function_pool[22916]: Uniform1iARB (will be remapped) */ + /* _mesa_function_pool[22909]: Uniform1iARB (will be remapped) */ "ii\0" "glUniform1i\0" "glUniform1iARB\0" "\0" - /* _mesa_function_pool[22947]: GetnMapfvARB (will be remapped) */ + /* _mesa_function_pool[22940]: GetnMapfvARB (will be remapped) */ "iiip\0" "glGetnMapfvARB\0" "\0" - /* _mesa_function_pool[22968]: VertexAttribPointerARB (will be remapped) */ + /* _mesa_function_pool[22961]: VertexAttribPointerARB (will be remapped) */ "iiiiip\0" "glVertexAttribPointer\0" "glVertexAttribPointerARB\0" "\0" - /* _mesa_function_pool[23023]: VertexAttrib3sNV (will be remapped) */ + /* _mesa_function_pool[23016]: VertexAttrib3sNV (will be remapped) */ "iiii\0" "glVertexAttrib3sNV\0" "\0" - /* _mesa_function_pool[23048]: SharpenTexFuncSGIS (dynamic) */ + /* _mesa_function_pool[23041]: SharpenTexFuncSGIS (dynamic) */ "iip\0" "glSharpenTexFuncSGIS\0" "\0" - /* _mesa_function_pool[23074]: MultiTexCoord4fvARB (offset 403) */ + /* _mesa_function_pool[23067]: MultiTexCoord4fvARB (offset 403) */ "ip\0" "glMultiTexCoord4fv\0" "glMultiTexCoord4fvARB\0" "\0" - /* _mesa_function_pool[23119]: Uniform2uiEXT (will be remapped) */ + /* _mesa_function_pool[23112]: Uniform2uiEXT (will be remapped) */ "iii\0" "glUniform2uiEXT\0" "glUniform2ui\0" "\0" - /* _mesa_function_pool[23153]: UniformMatrix2x3fv (will be remapped) */ + /* _mesa_function_pool[23146]: UniformMatrix2x3fv (will be remapped) */ "iiip\0" "glUniformMatrix2x3fv\0" "\0" - /* _mesa_function_pool[23180]: SamplerParameteri (will be remapped) */ + /* _mesa_function_pool[23173]: SamplerParameteri (will be remapped) */ "iii\0" "glSamplerParameteri\0" "\0" - /* _mesa_function_pool[23205]: SamplerParameterf (will be remapped) */ + /* _mesa_function_pool[23198]: SamplerParameterf (will be remapped) */ "iif\0" "glSamplerParameterf\0" "\0" - /* _mesa_function_pool[23230]: CombinerParameteriNV (will be remapped) */ + /* _mesa_function_pool[23223]: CombinerParameteriNV (will be remapped) */ "ii\0" "glCombinerParameteriNV\0" "\0" - /* _mesa_function_pool[23257]: DeleteAsyncMarkersSGIX (dynamic) */ + /* _mesa_function_pool[23250]: DeleteAsyncMarkersSGIX (dynamic) */ "ii\0" "glDeleteAsyncMarkersSGIX\0" "\0" - /* _mesa_function_pool[23286]: ReplacementCodeusSUN (dynamic) */ + /* _mesa_function_pool[23279]: ReplacementCodeusSUN (dynamic) */ "i\0" "glReplacementCodeusSUN\0" "\0" - /* _mesa_function_pool[23312]: IsAsyncMarkerSGIX (dynamic) */ + /* _mesa_function_pool[23305]: IsAsyncMarkerSGIX (dynamic) */ "i\0" "glIsAsyncMarkerSGIX\0" "\0" - /* _mesa_function_pool[23335]: FrameZoomSGIX (dynamic) */ + /* _mesa_function_pool[23328]: FrameZoomSGIX (dynamic) */ "i\0" "glFrameZoomSGIX\0" "\0" - /* _mesa_function_pool[23354]: Normal3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[23347]: Normal3fVertex3fvSUN (dynamic) */ "pp\0" "glNormal3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[23381]: GetnUniformuivARB (will be remapped) */ + /* _mesa_function_pool[23374]: GetnUniformuivARB (will be remapped) */ "iiip\0" "glGetnUniformuivARB\0" "\0" - /* _mesa_function_pool[23407]: RasterPos4sv (offset 85) */ + /* _mesa_function_pool[23400]: RasterPos4sv (offset 85) */ "p\0" "glRasterPos4sv\0" "\0" - /* _mesa_function_pool[23425]: VertexAttrib4NsvARB (will be remapped) */ + /* _mesa_function_pool[23418]: VertexAttrib4NsvARB (will be remapped) */ "ip\0" "glVertexAttrib4Nsv\0" "glVertexAttrib4NsvARB\0" "\0" - /* _mesa_function_pool[23470]: VertexAttrib3fvARB (will be remapped) */ + /* _mesa_function_pool[23463]: VertexAttrib3fvARB (will be remapped) */ "ip\0" "glVertexAttrib3fv\0" "glVertexAttrib3fvARB\0" "\0" - /* _mesa_function_pool[23513]: ClearColor (offset 206) */ + /* _mesa_function_pool[23506]: ClearColor (offset 206) */ "ffff\0" "glClearColor\0" "\0" - /* _mesa_function_pool[23532]: GetSynciv (will be remapped) */ + /* _mesa_function_pool[23525]: GetSynciv (will be remapped) */ "iiipp\0" "glGetSynciv\0" "\0" - /* _mesa_function_pool[23551]: ClearColorIiEXT (will be remapped) */ + /* _mesa_function_pool[23544]: ClearColorIiEXT (will be remapped) */ "iiii\0" "glClearColorIiEXT\0" "\0" - /* _mesa_function_pool[23575]: DeleteFramebuffersEXT (will be remapped) */ + /* _mesa_function_pool[23568]: DeleteFramebuffersEXT (will be remapped) */ "ip\0" "glDeleteFramebuffers\0" "glDeleteFramebuffersEXT\0" "\0" - /* _mesa_function_pool[23624]: GlobalAlphaFactorsSUN (dynamic) */ + /* _mesa_function_pool[23617]: GlobalAlphaFactorsSUN (dynamic) */ "i\0" "glGlobalAlphaFactorsSUN\0" "\0" - /* _mesa_function_pool[23651]: IsEnabledIndexedEXT (will be remapped) */ + /* _mesa_function_pool[23644]: IsEnabledIndexedEXT (will be remapped) */ "ii\0" "glIsEnabledIndexedEXT\0" "glIsEnabledi\0" "\0" - /* _mesa_function_pool[23690]: TexEnviv (offset 187) */ + /* _mesa_function_pool[23683]: TexEnviv (offset 187) */ "iip\0" "glTexEnviv\0" "\0" - /* _mesa_function_pool[23706]: TexSubImage3D (offset 372) */ + /* _mesa_function_pool[23699]: TexSubImage3D (offset 372) */ "iiiiiiiiiip\0" "glTexSubImage3D\0" "glTexSubImage3DEXT\0" "\0" - /* _mesa_function_pool[23754]: Tangent3fEXT (dynamic) */ + /* _mesa_function_pool[23747]: Tangent3fEXT (dynamic) */ "fff\0" "glTangent3fEXT\0" "\0" - /* _mesa_function_pool[23774]: SecondaryColor3uivEXT (will be remapped) */ + /* _mesa_function_pool[23767]: SecondaryColor3uivEXT (will be remapped) */ "p\0" "glSecondaryColor3uiv\0" "glSecondaryColor3uivEXT\0" "\0" - /* _mesa_function_pool[23822]: MatrixIndexubvARB (dynamic) */ + /* _mesa_function_pool[23815]: MatrixIndexubvARB (dynamic) */ "ip\0" "glMatrixIndexubvARB\0" "\0" - /* _mesa_function_pool[23846]: Color4fNormal3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[23839]: Color4fNormal3fVertex3fSUN (dynamic) */ "ffffffffff\0" "glColor4fNormal3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[23887]: PixelTexGenParameterfSGIS (will be remapped) */ + /* _mesa_function_pool[23880]: PixelTexGenParameterfSGIS (will be remapped) */ "if\0" "glPixelTexGenParameterfSGIS\0" "\0" - /* _mesa_function_pool[23919]: CreateShader (will be remapped) */ + /* _mesa_function_pool[23912]: CreateShader (will be remapped) */ "i\0" "glCreateShader\0" "\0" - /* _mesa_function_pool[23937]: GetColorTableParameterfv (offset 344) */ + /* _mesa_function_pool[23930]: GetColorTableParameterfv (offset 344) */ "iip\0" "glGetColorTableParameterfv\0" "glGetColorTableParameterfvSGI\0" "glGetColorTableParameterfvEXT\0" "\0" - /* _mesa_function_pool[24029]: FragmentLightModelfvSGIX (dynamic) */ + /* _mesa_function_pool[24022]: FragmentLightModelfvSGIX (dynamic) */ "ip\0" "glFragmentLightModelfvSGIX\0" "\0" - /* _mesa_function_pool[24060]: Bitmap (offset 8) */ + /* _mesa_function_pool[24053]: Bitmap (offset 8) */ "iiffffp\0" "glBitmap\0" "\0" - /* _mesa_function_pool[24078]: MultiTexCoord3fARB (offset 394) */ + /* _mesa_function_pool[24071]: MultiTexCoord3fARB (offset 394) */ "ifff\0" "glMultiTexCoord3f\0" "glMultiTexCoord3fARB\0" "\0" - /* _mesa_function_pool[24123]: GetTexLevelParameterfv (offset 284) */ + /* _mesa_function_pool[24116]: GetTexLevelParameterfv (offset 284) */ "iiip\0" "glGetTexLevelParameterfv\0" "\0" - /* _mesa_function_pool[24154]: GetPixelTexGenParameterfvSGIS (will be remapped) */ + /* _mesa_function_pool[24147]: GetPixelTexGenParameterfvSGIS (will be remapped) */ "ip\0" "glGetPixelTexGenParameterfvSGIS\0" "\0" - /* _mesa_function_pool[24190]: GenFramebuffersEXT (will be remapped) */ + /* _mesa_function_pool[24183]: GenFramebuffersEXT (will be remapped) */ "ip\0" "glGenFramebuffers\0" "glGenFramebuffersEXT\0" "\0" - /* _mesa_function_pool[24233]: VertexAttribDivisor (will be remapped) */ + /* _mesa_function_pool[24226]: VertexAttribDivisor (will be remapped) */ "ii\0" "glVertexAttribDivisor\0" "\0" - /* _mesa_function_pool[24259]: GetProgramParameterdvNV (will be remapped) */ + /* _mesa_function_pool[24252]: GetProgramParameterdvNV (will be remapped) */ "iiip\0" "glGetProgramParameterdvNV\0" "\0" - /* _mesa_function_pool[24291]: Vertex2sv (offset 133) */ + /* _mesa_function_pool[24284]: Vertex2sv (offset 133) */ "p\0" "glVertex2sv\0" "\0" - /* _mesa_function_pool[24306]: GetIntegerv (offset 263) */ + /* _mesa_function_pool[24299]: GetIntegerv (offset 263) */ "ip\0" "glGetIntegerv\0" "\0" - /* _mesa_function_pool[24324]: IsVertexArrayAPPLE (will be remapped) */ + /* _mesa_function_pool[24317]: IsVertexArrayAPPLE (will be remapped) */ "i\0" "glIsVertexArray\0" "glIsVertexArrayAPPLE\0" "\0" - /* _mesa_function_pool[24364]: FragmentLightfvSGIX (dynamic) */ + /* _mesa_function_pool[24357]: FragmentLightfvSGIX (dynamic) */ "iip\0" "glFragmentLightfvSGIX\0" "\0" - /* _mesa_function_pool[24391]: GetnMapdvARB (will be remapped) */ + /* _mesa_function_pool[24384]: GetnMapdvARB (will be remapped) */ "iiip\0" "glGetnMapdvARB\0" "\0" - /* _mesa_function_pool[24412]: DetachShader (will be remapped) */ + /* _mesa_function_pool[24405]: DetachShader (will be remapped) */ "ii\0" "glDetachShader\0" "\0" - /* _mesa_function_pool[24431]: VertexAttrib4NubARB (will be remapped) */ + /* _mesa_function_pool[24424]: VertexAttrib4NubARB (will be remapped) */ "iiiii\0" "glVertexAttrib4Nub\0" "glVertexAttrib4NubARB\0" "\0" - /* _mesa_function_pool[24479]: GetProgramEnvParameterfvARB (will be remapped) */ + /* _mesa_function_pool[24472]: GetProgramEnvParameterfvARB (will be remapped) */ "iip\0" "glGetProgramEnvParameterfvARB\0" "\0" - /* _mesa_function_pool[24514]: GetTrackMatrixivNV (will be remapped) */ + /* _mesa_function_pool[24507]: GetTrackMatrixivNV (will be remapped) */ "iiip\0" "glGetTrackMatrixivNV\0" "\0" - /* _mesa_function_pool[24541]: VertexAttrib3svNV (will be remapped) */ + /* _mesa_function_pool[24534]: VertexAttrib3svNV (will be remapped) */ "ip\0" "glVertexAttrib3svNV\0" "\0" - /* _mesa_function_pool[24565]: Uniform4fvARB (will be remapped) */ + /* _mesa_function_pool[24558]: Uniform4fvARB (will be remapped) */ "iip\0" "glUniform4fv\0" "glUniform4fvARB\0" "\0" - /* _mesa_function_pool[24599]: MultTransposeMatrixfARB (will be remapped) */ + /* _mesa_function_pool[24592]: MultTransposeMatrixfARB (will be remapped) */ "p\0" "glMultTransposeMatrixf\0" "glMultTransposeMatrixfARB\0" "\0" - /* _mesa_function_pool[24651]: GetTexEnviv (offset 277) */ + /* _mesa_function_pool[24644]: GetTexEnviv (offset 277) */ "iip\0" "glGetTexEnviv\0" "\0" - /* _mesa_function_pool[24670]: ColorFragmentOp1ATI (will be remapped) */ + /* _mesa_function_pool[24663]: ColorFragmentOp1ATI (will be remapped) */ "iiiiiii\0" "glColorFragmentOp1ATI\0" "\0" - /* _mesa_function_pool[24701]: GetUniformfvARB (will be remapped) */ + /* _mesa_function_pool[24694]: GetUniformfvARB (will be remapped) */ "iip\0" "glGetUniformfv\0" "glGetUniformfvARB\0" "\0" - /* _mesa_function_pool[24739]: EGLImageTargetRenderbufferStorageOES (will be remapped) */ + /* _mesa_function_pool[24732]: EGLImageTargetRenderbufferStorageOES (will be remapped) */ "ip\0" "glEGLImageTargetRenderbufferStorageOES\0" "\0" - /* _mesa_function_pool[24782]: VertexAttribI2ivEXT (will be remapped) */ + /* _mesa_function_pool[24775]: VertexAttribI2ivEXT (will be remapped) */ "ip\0" "glVertexAttribI2ivEXT\0" "glVertexAttribI2iv\0" "\0" - /* _mesa_function_pool[24827]: PopClientAttrib (offset 334) */ + /* _mesa_function_pool[24820]: PopClientAttrib (offset 334) */ "\0" "glPopClientAttrib\0" "\0" - /* _mesa_function_pool[24847]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[24840]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */ "iffffffffffff\0" "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[24918]: DetachObjectARB (will be remapped) */ + /* _mesa_function_pool[24911]: DetachObjectARB (will be remapped) */ "ii\0" "glDetachObjectARB\0" "\0" - /* _mesa_function_pool[24940]: VertexBlendARB (dynamic) */ + /* _mesa_function_pool[24933]: VertexBlendARB (dynamic) */ "i\0" "glVertexBlendARB\0" "\0" - /* _mesa_function_pool[24960]: WindowPos3iMESA (will be remapped) */ + /* _mesa_function_pool[24953]: WindowPos3iMESA (will be remapped) */ "iii\0" "glWindowPos3i\0" "glWindowPos3iARB\0" "glWindowPos3iMESA\0" "\0" - /* _mesa_function_pool[25014]: SeparableFilter2D (offset 360) */ + /* _mesa_function_pool[25007]: SeparableFilter2D (offset 360) */ "iiiiiipp\0" "glSeparableFilter2D\0" "glSeparableFilter2DEXT\0" "\0" - /* _mesa_function_pool[25067]: ProgramParameteriARB (will be remapped) */ + /* _mesa_function_pool[25060]: ProgramParameteriARB (will be remapped) */ "iii\0" "glProgramParameteriARB\0" "\0" - /* _mesa_function_pool[25095]: Map1d (offset 220) */ + /* _mesa_function_pool[25088]: Map1d (offset 220) */ "iddiip\0" "glMap1d\0" "\0" - /* _mesa_function_pool[25111]: Map1f (offset 221) */ + /* _mesa_function_pool[25104]: Map1f (offset 221) */ "iffiip\0" "glMap1f\0" "\0" - /* _mesa_function_pool[25127]: CompressedTexImage2DARB (will be remapped) */ + /* _mesa_function_pool[25120]: CompressedTexImage2DARB (will be remapped) */ "iiiiiiip\0" "glCompressedTexImage2D\0" "glCompressedTexImage2DARB\0" "\0" - /* _mesa_function_pool[25186]: ArrayElement (offset 306) */ + /* _mesa_function_pool[25179]: ArrayElement (offset 306) */ "i\0" "glArrayElement\0" "glArrayElementEXT\0" "\0" - /* _mesa_function_pool[25222]: TexImage2D (offset 183) */ + /* _mesa_function_pool[25215]: TexImage2D (offset 183) */ "iiiiiiiip\0" "glTexImage2D\0" "\0" - /* _mesa_function_pool[25246]: DepthBoundsEXT (will be remapped) */ + /* _mesa_function_pool[25239]: DepthBoundsEXT (will be remapped) */ "dd\0" "glDepthBoundsEXT\0" "\0" - /* _mesa_function_pool[25267]: ProgramParameters4fvNV (will be remapped) */ + /* _mesa_function_pool[25260]: ProgramParameters4fvNV (will be remapped) */ "iiip\0" "glProgramParameters4fvNV\0" "\0" - /* _mesa_function_pool[25298]: DeformationMap3fSGIX (dynamic) */ + /* _mesa_function_pool[25291]: DeformationMap3fSGIX (dynamic) */ "iffiiffiiffiip\0" "glDeformationMap3fSGIX\0" "\0" - /* _mesa_function_pool[25337]: GetProgramivNV (will be remapped) */ + /* _mesa_function_pool[25330]: GetProgramivNV (will be remapped) */ "iip\0" "glGetProgramivNV\0" "\0" - /* _mesa_function_pool[25359]: GetFragDataLocationEXT (will be remapped) */ + /* _mesa_function_pool[25352]: GetFragDataLocationEXT (will be remapped) */ "ip\0" "glGetFragDataLocationEXT\0" "glGetFragDataLocation\0" "\0" - /* _mesa_function_pool[25410]: GetMinmaxParameteriv (offset 366) */ + /* _mesa_function_pool[25403]: GetMinmaxParameteriv (offset 366) */ "iip\0" "glGetMinmaxParameteriv\0" "glGetMinmaxParameterivEXT\0" "\0" - /* _mesa_function_pool[25464]: PixelTransferf (offset 247) */ + /* _mesa_function_pool[25457]: PixelTransferf (offset 247) */ "if\0" "glPixelTransferf\0" "\0" - /* _mesa_function_pool[25485]: CopyTexImage1D (offset 323) */ + /* _mesa_function_pool[25478]: CopyTexImage1D (offset 323) */ "iiiiiii\0" "glCopyTexImage1D\0" "glCopyTexImage1DEXT\0" "\0" - /* _mesa_function_pool[25531]: PushMatrix (offset 298) */ + /* _mesa_function_pool[25524]: PushMatrix (offset 298) */ "\0" "glPushMatrix\0" "\0" - /* _mesa_function_pool[25546]: Fogiv (offset 156) */ + /* _mesa_function_pool[25539]: Fogiv (offset 156) */ "ip\0" "glFogiv\0" "\0" - /* _mesa_function_pool[25558]: TexCoord1dv (offset 95) */ + /* _mesa_function_pool[25551]: TexCoord1dv (offset 95) */ "p\0" "glTexCoord1dv\0" "\0" - /* _mesa_function_pool[25575]: AlphaFragmentOp3ATI (will be remapped) */ + /* _mesa_function_pool[25568]: AlphaFragmentOp3ATI (will be remapped) */ "iiiiiiiiiiii\0" "glAlphaFragmentOp3ATI\0" "\0" - /* _mesa_function_pool[25611]: PixelTransferi (offset 248) */ + /* _mesa_function_pool[25604]: PixelTransferi (offset 248) */ "ii\0" "glPixelTransferi\0" "\0" - /* _mesa_function_pool[25632]: GetnColorTableARB (will be remapped) */ + /* _mesa_function_pool[25625]: GetnColorTableARB (will be remapped) */ "iiiip\0" "glGetnColorTableARB\0" "\0" - /* _mesa_function_pool[25659]: VertexAttrib3fvNV (will be remapped) */ + /* _mesa_function_pool[25652]: VertexAttrib3fvNV (will be remapped) */ "ip\0" "glVertexAttrib3fvNV\0" "\0" - /* _mesa_function_pool[25683]: Rotatef (offset 300) */ + /* _mesa_function_pool[25676]: Rotatef (offset 300) */ "ffff\0" "glRotatef\0" "\0" - /* _mesa_function_pool[25699]: GetFinalCombinerInputParameterivNV (will be remapped) */ + /* _mesa_function_pool[25692]: GetFinalCombinerInputParameterivNV (will be remapped) */ "iip\0" "glGetFinalCombinerInputParameterivNV\0" "\0" - /* _mesa_function_pool[25741]: Vertex3i (offset 138) */ + /* _mesa_function_pool[25734]: Vertex3i (offset 138) */ "iii\0" "glVertex3i\0" "\0" - /* _mesa_function_pool[25757]: Vertex3f (offset 136) */ + /* _mesa_function_pool[25750]: Vertex3f (offset 136) */ "fff\0" "glVertex3f\0" "\0" - /* _mesa_function_pool[25773]: Clear (offset 203) */ + /* _mesa_function_pool[25766]: Clear (offset 203) */ "i\0" "glClear\0" "\0" - /* _mesa_function_pool[25784]: Vertex3d (offset 134) */ + /* _mesa_function_pool[25777]: Vertex3d (offset 134) */ "ddd\0" "glVertex3d\0" "\0" - /* _mesa_function_pool[25800]: GetMapParameterivNV (dynamic) */ + /* _mesa_function_pool[25793]: GetMapParameterivNV (dynamic) */ "iip\0" "glGetMapParameterivNV\0" "\0" - /* _mesa_function_pool[25827]: Uniform4iARB (will be remapped) */ + /* _mesa_function_pool[25820]: Uniform4iARB (will be remapped) */ "iiiii\0" "glUniform4i\0" "glUniform4iARB\0" "\0" - /* _mesa_function_pool[25861]: ReadBuffer (offset 254) */ + /* _mesa_function_pool[25854]: ReadBuffer (offset 254) */ "i\0" "glReadBuffer\0" "\0" - /* _mesa_function_pool[25877]: ConvolutionParameteri (offset 352) */ + /* _mesa_function_pool[25870]: ConvolutionParameteri (offset 352) */ "iii\0" "glConvolutionParameteri\0" "glConvolutionParameteriEXT\0" "\0" - /* _mesa_function_pool[25933]: Ortho (offset 296) */ + /* _mesa_function_pool[25926]: Ortho (offset 296) */ "dddddd\0" "glOrtho\0" "\0" - /* _mesa_function_pool[25949]: Binormal3sEXT (dynamic) */ + /* _mesa_function_pool[25942]: Binormal3sEXT (dynamic) */ "iii\0" "glBinormal3sEXT\0" "\0" - /* _mesa_function_pool[25970]: ListBase (offset 6) */ + /* _mesa_function_pool[25963]: ListBase (offset 6) */ "i\0" "glListBase\0" "\0" - /* _mesa_function_pool[25984]: VertexAttribI3ivEXT (will be remapped) */ + /* _mesa_function_pool[25977]: VertexAttribI3ivEXT (will be remapped) */ "ip\0" "glVertexAttribI3ivEXT\0" "glVertexAttribI3iv\0" "\0" - /* _mesa_function_pool[26029]: Vertex3s (offset 140) */ + /* _mesa_function_pool[26022]: Vertex3s (offset 140) */ "iii\0" "glVertex3s\0" "\0" - /* _mesa_function_pool[26045]: ConvolutionParameterf (offset 350) */ + /* _mesa_function_pool[26038]: ConvolutionParameterf (offset 350) */ "iif\0" "glConvolutionParameterf\0" "glConvolutionParameterfEXT\0" "\0" - /* _mesa_function_pool[26101]: GetColorTableParameteriv (offset 345) */ + /* _mesa_function_pool[26094]: GetColorTableParameteriv (offset 345) */ "iip\0" "glGetColorTableParameteriv\0" "glGetColorTableParameterivSGI\0" "glGetColorTableParameterivEXT\0" "\0" - /* _mesa_function_pool[26193]: ProgramEnvParameter4dvARB (will be remapped) */ + /* _mesa_function_pool[26186]: ProgramEnvParameter4dvARB (will be remapped) */ "iip\0" "glProgramEnvParameter4dvARB\0" "glProgramParameter4dvNV\0" "\0" - /* _mesa_function_pool[26250]: ShadeModel (offset 177) */ + /* _mesa_function_pool[26243]: ShadeModel (offset 177) */ "i\0" "glShadeModel\0" "\0" - /* _mesa_function_pool[26266]: VertexAttribs2fvNV (will be remapped) */ + /* _mesa_function_pool[26259]: VertexAttribs2fvNV (will be remapped) */ "iip\0" "glVertexAttribs2fvNV\0" "\0" - /* _mesa_function_pool[26292]: Rectiv (offset 91) */ + /* _mesa_function_pool[26285]: Rectiv (offset 91) */ "pp\0" "glRectiv\0" "\0" - /* _mesa_function_pool[26305]: UseProgramObjectARB (will be remapped) */ + /* _mesa_function_pool[26298]: UseProgramObjectARB (will be remapped) */ "i\0" "glUseProgram\0" "glUseProgramObjectARB\0" "\0" - /* _mesa_function_pool[26343]: GetMapParameterfvNV (dynamic) */ + /* _mesa_function_pool[26336]: GetMapParameterfvNV (dynamic) */ "iip\0" "glGetMapParameterfvNV\0" "\0" - /* _mesa_function_pool[26370]: EndConditionalRenderNV (will be remapped) */ + /* _mesa_function_pool[26363]: EndConditionalRenderNV (will be remapped) */ "\0" "glEndConditionalRenderNV\0" "glEndConditionalRender\0" "\0" - /* _mesa_function_pool[26420]: PassTexCoordATI (will be remapped) */ + /* _mesa_function_pool[26413]: PassTexCoordATI (will be remapped) */ "iii\0" "glPassTexCoordATI\0" "\0" - /* _mesa_function_pool[26443]: DeleteProgram (will be remapped) */ + /* _mesa_function_pool[26436]: DeleteProgram (will be remapped) */ "i\0" "glDeleteProgram\0" "\0" - /* _mesa_function_pool[26462]: GetSamplerParameteriv (will be remapped) */ + /* _mesa_function_pool[26455]: GetSamplerParameteriv (will be remapped) */ "iip\0" "glGetSamplerParameteriv\0" "\0" - /* _mesa_function_pool[26491]: Tangent3dEXT (dynamic) */ + /* _mesa_function_pool[26484]: Tangent3dEXT (dynamic) */ "ddd\0" "glTangent3dEXT\0" "\0" - /* _mesa_function_pool[26511]: SecondaryColor3dvEXT (will be remapped) */ + /* _mesa_function_pool[26504]: SecondaryColor3dvEXT (will be remapped) */ "p\0" "glSecondaryColor3dv\0" "glSecondaryColor3dvEXT\0" "\0" - /* _mesa_function_pool[26557]: AlphaFragmentOp2ATI (will be remapped) */ + /* _mesa_function_pool[26550]: AlphaFragmentOp2ATI (will be remapped) */ "iiiiiiiii\0" "glAlphaFragmentOp2ATI\0" "\0" - /* _mesa_function_pool[26590]: Vertex2fv (offset 129) */ + /* _mesa_function_pool[26583]: Vertex2fv (offset 129) */ "p\0" "glVertex2fv\0" "\0" - /* _mesa_function_pool[26605]: MultiDrawArraysEXT (will be remapped) */ + /* _mesa_function_pool[26598]: MultiDrawArraysEXT (will be remapped) */ "ippi\0" "glMultiDrawArrays\0" "glMultiDrawArraysEXT\0" "\0" - /* _mesa_function_pool[26650]: BindRenderbufferEXT (will be remapped) */ + /* _mesa_function_pool[26643]: BindRenderbufferEXT (will be remapped) */ "ii\0" "glBindRenderbuffer\0" "glBindRenderbufferEXT\0" "\0" - /* _mesa_function_pool[26695]: MultiTexCoord4dARB (offset 400) */ + /* _mesa_function_pool[26688]: MultiTexCoord4dARB (offset 400) */ "idddd\0" "glMultiTexCoord4d\0" "glMultiTexCoord4dARB\0" "\0" - /* _mesa_function_pool[26741]: FramebufferTextureFaceARB (will be remapped) */ + /* _mesa_function_pool[26734]: FramebufferTextureFaceARB (will be remapped) */ "iiiii\0" "glFramebufferTextureFaceARB\0" "\0" - /* _mesa_function_pool[26776]: Vertex3sv (offset 141) */ + /* _mesa_function_pool[26769]: Vertex3sv (offset 141) */ "p\0" "glVertex3sv\0" "\0" - /* _mesa_function_pool[26791]: SecondaryColor3usEXT (will be remapped) */ + /* _mesa_function_pool[26784]: SecondaryColor3usEXT (will be remapped) */ "iii\0" "glSecondaryColor3us\0" "glSecondaryColor3usEXT\0" "\0" - /* _mesa_function_pool[26839]: ProgramLocalParameter4fvARB (will be remapped) */ + /* _mesa_function_pool[26832]: ProgramLocalParameter4fvARB (will be remapped) */ "iip\0" "glProgramLocalParameter4fvARB\0" "\0" - /* _mesa_function_pool[26874]: DeleteProgramsNV (will be remapped) */ + /* _mesa_function_pool[26867]: DeleteProgramsNV (will be remapped) */ "ip\0" "glDeleteProgramsARB\0" "glDeleteProgramsNV\0" "\0" - /* _mesa_function_pool[26917]: EvalMesh1 (offset 236) */ + /* _mesa_function_pool[26910]: EvalMesh1 (offset 236) */ "iii\0" "glEvalMesh1\0" "\0" - /* _mesa_function_pool[26934]: PauseTransformFeedback (will be remapped) */ + /* _mesa_function_pool[26927]: PauseTransformFeedback (will be remapped) */ "\0" "glPauseTransformFeedback\0" "\0" - /* _mesa_function_pool[26961]: MultiTexCoord1sARB (offset 382) */ + /* _mesa_function_pool[26954]: MultiTexCoord1sARB (offset 382) */ "ii\0" "glMultiTexCoord1s\0" "glMultiTexCoord1sARB\0" "\0" - /* _mesa_function_pool[27004]: ReplacementCodeuiColor3fVertex3fSUN (dynamic) */ + /* _mesa_function_pool[26997]: ReplacementCodeuiColor3fVertex3fSUN (dynamic) */ "iffffff\0" "glReplacementCodeuiColor3fVertex3fSUN\0" "\0" - /* _mesa_function_pool[27051]: GetVertexAttribPointervNV (will be remapped) */ + /* _mesa_function_pool[27044]: GetVertexAttribPointervNV (will be remapped) */ "iip\0" "glGetVertexAttribPointerv\0" "glGetVertexAttribPointervARB\0" "glGetVertexAttribPointervNV\0" "\0" - /* _mesa_function_pool[27139]: VertexAttribs1fvNV (will be remapped) */ + /* _mesa_function_pool[27132]: VertexAttribs1fvNV (will be remapped) */ "iip\0" "glVertexAttribs1fvNV\0" "\0" - /* _mesa_function_pool[27165]: MultiTexCoord1dvARB (offset 377) */ + /* _mesa_function_pool[27158]: MultiTexCoord1dvARB (offset 377) */ "ip\0" "glMultiTexCoord1dv\0" "glMultiTexCoord1dvARB\0" "\0" - /* _mesa_function_pool[27210]: Uniform2iARB (will be remapped) */ + /* _mesa_function_pool[27203]: Uniform2iARB (will be remapped) */ "iii\0" "glUniform2i\0" "glUniform2iARB\0" "\0" - /* _mesa_function_pool[27242]: Vertex2iv (offset 131) */ + /* _mesa_function_pool[27235]: Vertex2iv (offset 131) */ "p\0" "glVertex2iv\0" "\0" - /* _mesa_function_pool[27257]: GetProgramStringNV (will be remapped) */ + /* _mesa_function_pool[27250]: GetProgramStringNV (will be remapped) */ "iip\0" "glGetProgramStringNV\0" "\0" - /* _mesa_function_pool[27283]: ColorPointerEXT (will be remapped) */ + /* _mesa_function_pool[27276]: ColorPointerEXT (will be remapped) */ "iiiip\0" "glColorPointerEXT\0" "\0" - /* _mesa_function_pool[27308]: LineWidth (offset 168) */ + /* _mesa_function_pool[27301]: LineWidth (offset 168) */ "f\0" "glLineWidth\0" "\0" - /* _mesa_function_pool[27323]: MapBufferARB (will be remapped) */ + /* _mesa_function_pool[27316]: MapBufferARB (will be remapped) */ "ii\0" "glMapBuffer\0" "glMapBufferARB\0" "\0" - /* _mesa_function_pool[27354]: MultiDrawElementsBaseVertex (will be remapped) */ + /* _mesa_function_pool[27347]: MultiDrawElementsBaseVertex (will be remapped) */ "ipipip\0" "glMultiDrawElementsBaseVertex\0" "\0" - /* _mesa_function_pool[27392]: TexParameterIuivEXT (will be remapped) */ + /* _mesa_function_pool[27385]: TexParameterIuivEXT (will be remapped) */ "iip\0" "glTexParameterIuivEXT\0" "glTexParameterIuiv\0" "\0" - /* _mesa_function_pool[27438]: Binormal3svEXT (dynamic) */ + /* _mesa_function_pool[27431]: Binormal3svEXT (dynamic) */ "p\0" "glBinormal3svEXT\0" "\0" - /* _mesa_function_pool[27458]: ApplyTextureEXT (dynamic) */ + /* _mesa_function_pool[27451]: ApplyTextureEXT (dynamic) */ "i\0" "glApplyTextureEXT\0" "\0" - /* _mesa_function_pool[27479]: GetBufferParameteri64v (will be remapped) */ + /* _mesa_function_pool[27472]: GetBufferParameteri64v (will be remapped) */ "iip\0" "glGetBufferParameteri64v\0" "\0" - /* _mesa_function_pool[27509]: TexGendv (offset 189) */ + /* _mesa_function_pool[27502]: TexGendv (offset 189) */ "iip\0" "glTexGendv\0" "\0" - /* _mesa_function_pool[27525]: VertexAttribI3iEXT (will be remapped) */ + /* _mesa_function_pool[27518]: VertexAttribI3iEXT (will be remapped) */ "iiii\0" "glVertexAttribI3iEXT\0" "glVertexAttribI3i\0" "\0" - /* _mesa_function_pool[27570]: EnableIndexedEXT (will be remapped) */ + /* _mesa_function_pool[27563]: EnableIndexedEXT (will be remapped) */ "ii\0" "glEnableIndexedEXT\0" "glEnablei\0" "\0" - /* _mesa_function_pool[27603]: TextureMaterialEXT (dynamic) */ + /* _mesa_function_pool[27596]: TextureMaterialEXT (dynamic) */ "ii\0" "glTextureMaterialEXT\0" "\0" - /* _mesa_function_pool[27628]: TextureLightEXT (dynamic) */ + /* _mesa_function_pool[27621]: TextureLightEXT (dynamic) */ "i\0" "glTextureLightEXT\0" "\0" - /* _mesa_function_pool[27649]: ResetMinmax (offset 370) */ + /* _mesa_function_pool[27642]: ResetMinmax (offset 370) */ "i\0" "glResetMinmax\0" "glResetMinmaxEXT\0" "\0" - /* _mesa_function_pool[27683]: SpriteParameterfSGIX (dynamic) */ + /* _mesa_function_pool[27676]: SpriteParameterfSGIX (dynamic) */ "if\0" "glSpriteParameterfSGIX\0" "\0" - /* _mesa_function_pool[27710]: EnableClientState (offset 313) */ + /* _mesa_function_pool[27703]: EnableClientState (offset 313) */ "i\0" "glEnableClientState\0" "\0" - /* _mesa_function_pool[27733]: VertexAttrib4sNV (will be remapped) */ + /* _mesa_function_pool[27726]: VertexAttrib4sNV (will be remapped) */ "iiiii\0" "glVertexAttrib4sNV\0" "\0" - /* _mesa_function_pool[27759]: GetConvolutionParameterfv (offset 357) */ + /* _mesa_function_pool[27752]: GetConvolutionParameterfv (offset 357) */ "iip\0" "glGetConvolutionParameterfv\0" "glGetConvolutionParameterfvEXT\0" "\0" - /* _mesa_function_pool[27823]: VertexAttribs4dvNV (will be remapped) */ + /* _mesa_function_pool[27816]: VertexAttribs4dvNV (will be remapped) */ "iip\0" "glVertexAttribs4dvNV\0" "\0" - /* _mesa_function_pool[27849]: VertexAttrib4dARB (will be remapped) */ + /* _mesa_function_pool[27842]: VertexAttrib4dARB (will be remapped) */ "idddd\0" "glVertexAttrib4d\0" "glVertexAttrib4dARB\0" "\0" - /* _mesa_function_pool[27893]: GetTexBumpParameterfvATI (will be remapped) */ + /* _mesa_function_pool[27886]: GetTexBumpParameterfvATI (will be remapped) */ "ip\0" "glGetTexBumpParameterfvATI\0" "\0" - /* _mesa_function_pool[27924]: ProgramNamedParameter4dNV (will be remapped) */ + /* _mesa_function_pool[27917]: ProgramNamedParameter4dNV (will be remapped) */ "iipdddd\0" "glProgramNamedParameter4dNV\0" "\0" - /* _mesa_function_pool[27961]: GetMaterialfv (offset 269) */ + /* _mesa_function_pool[27954]: GetMaterialfv (offset 269) */ "iip\0" "glGetMaterialfv\0" "\0" - /* _mesa_function_pool[27982]: VertexWeightfEXT (dynamic) */ + /* _mesa_function_pool[27975]: VertexWeightfEXT (dynamic) */ "f\0" "glVertexWeightfEXT\0" "\0" - /* _mesa_function_pool[28004]: SetFragmentShaderConstantATI (will be remapped) */ + /* _mesa_function_pool[27997]: SetFragmentShaderConstantATI (will be remapped) */ "ip\0" "glSetFragmentShaderConstantATI\0" "\0" - /* _mesa_function_pool[28039]: Binormal3fEXT (dynamic) */ + /* _mesa_function_pool[28032]: Binormal3fEXT (dynamic) */ "fff\0" "glBinormal3fEXT\0" "\0" - /* _mesa_function_pool[28060]: CallList (offset 2) */ + /* _mesa_function_pool[28053]: CallList (offset 2) */ "i\0" "glCallList\0" "\0" - /* _mesa_function_pool[28074]: Materialfv (offset 170) */ + /* _mesa_function_pool[28067]: Materialfv (offset 170) */ "iip\0" "glMaterialfv\0" "\0" - /* _mesa_function_pool[28092]: TexCoord3fv (offset 113) */ + /* _mesa_function_pool[28085]: TexCoord3fv (offset 113) */ "p\0" "glTexCoord3fv\0" "\0" - /* _mesa_function_pool[28109]: FogCoordfvEXT (will be remapped) */ + /* _mesa_function_pool[28102]: FogCoordfvEXT (will be remapped) */ "p\0" "glFogCoordfv\0" "glFogCoordfvEXT\0" "\0" - /* _mesa_function_pool[28141]: MultiTexCoord1ivARB (offset 381) */ + /* _mesa_function_pool[28134]: MultiTexCoord1ivARB (offset 381) */ "ip\0" "glMultiTexCoord1iv\0" "glMultiTexCoord1ivARB\0" "\0" - /* _mesa_function_pool[28186]: SecondaryColor3ubEXT (will be remapped) */ + /* _mesa_function_pool[28179]: SecondaryColor3ubEXT (will be remapped) */ "iii\0" "glSecondaryColor3ub\0" "glSecondaryColor3ubEXT\0" "\0" - /* _mesa_function_pool[28234]: MultiTexCoord2ivARB (offset 389) */ + /* _mesa_function_pool[28227]: MultiTexCoord2ivARB (offset 389) */ "ip\0" "glMultiTexCoord2iv\0" "glMultiTexCoord2ivARB\0" "\0" - /* _mesa_function_pool[28279]: FogFuncSGIS (dynamic) */ + /* _mesa_function_pool[28272]: FogFuncSGIS (dynamic) */ "ip\0" "glFogFuncSGIS\0" "\0" - /* _mesa_function_pool[28297]: CopyTexSubImage2D (offset 326) */ + /* _mesa_function_pool[28290]: CopyTexSubImage2D (offset 326) */ "iiiiiiii\0" "glCopyTexSubImage2D\0" "glCopyTexSubImage2DEXT\0" "\0" - /* _mesa_function_pool[28350]: GetObjectParameterivARB (will be remapped) */ + /* _mesa_function_pool[28343]: GetObjectParameterivARB (will be remapped) */ "iip\0" "glGetObjectParameterivARB\0" "\0" - /* _mesa_function_pool[28381]: Color3iv (offset 16) */ + /* _mesa_function_pool[28374]: Color3iv (offset 16) */ "p\0" "glColor3iv\0" "\0" - /* _mesa_function_pool[28395]: TexCoord4fVertex4fSUN (dynamic) */ + /* _mesa_function_pool[28388]: TexCoord4fVertex4fSUN (dynamic) */ "ffffffff\0" "glTexCoord4fVertex4fSUN\0" "\0" - /* _mesa_function_pool[28429]: DrawElements (offset 311) */ + /* _mesa_function_pool[28422]: DrawElements (offset 311) */ "iiip\0" "glDrawElements\0" "\0" - /* _mesa_function_pool[28450]: BindVertexArrayAPPLE (will be remapped) */ + /* _mesa_function_pool[28443]: BindVertexArrayAPPLE (will be remapped) */ "i\0" "glBindVertexArrayAPPLE\0" "\0" - /* _mesa_function_pool[28476]: GetProgramLocalParameterdvARB (will be remapped) */ + /* _mesa_function_pool[28469]: GetProgramLocalParameterdvARB (will be remapped) */ "iip\0" "glGetProgramLocalParameterdvARB\0" "\0" - /* _mesa_function_pool[28513]: GetHistogramParameteriv (offset 363) */ + /* _mesa_function_pool[28506]: GetHistogramParameteriv (offset 363) */ "iip\0" "glGetHistogramParameteriv\0" "glGetHistogramParameterivEXT\0" "\0" - /* _mesa_function_pool[28573]: MultiTexCoord1iARB (offset 380) */ + /* _mesa_function_pool[28566]: MultiTexCoord1iARB (offset 380) */ "ii\0" "glMultiTexCoord1i\0" "glMultiTexCoord1iARB\0" "\0" - /* _mesa_function_pool[28616]: GetConvolutionFilter (offset 356) */ + /* _mesa_function_pool[28609]: GetConvolutionFilter (offset 356) */ "iiip\0" "glGetConvolutionFilter\0" "glGetConvolutionFilterEXT\0" "\0" - /* _mesa_function_pool[28671]: GetProgramivARB (will be remapped) */ + /* _mesa_function_pool[28664]: GetProgramivARB (will be remapped) */ "iip\0" "glGetProgramivARB\0" "\0" - /* _mesa_function_pool[28694]: TexBufferARB (will be remapped) */ + /* _mesa_function_pool[28687]: TexBufferARB (will be remapped) */ "iii\0" "glTexBufferARB\0" "\0" - /* _mesa_function_pool[28714]: BlendFuncSeparateEXT (will be remapped) */ + /* _mesa_function_pool[28707]: BlendFuncSeparateEXT (will be remapped) */ "iiii\0" "glBlendFuncSeparate\0" "glBlendFuncSeparateEXT\0" "glBlendFuncSeparateINGR\0" "\0" - /* _mesa_function_pool[28787]: MapBufferRange (will be remapped) */ + /* _mesa_function_pool[28780]: MapBufferRange (will be remapped) */ "iiii\0" "glMapBufferRange\0" "\0" - /* _mesa_function_pool[28810]: ProgramParameters4dvNV (will be remapped) */ + /* _mesa_function_pool[28803]: ProgramParameters4dvNV (will be remapped) */ "iiip\0" "glProgramParameters4dvNV\0" "\0" - /* _mesa_function_pool[28841]: TexCoord2fColor3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[28834]: TexCoord2fColor3fVertex3fvSUN (dynamic) */ "ppp\0" "glTexCoord2fColor3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[28878]: EvalPoint2 (offset 239) */ + /* _mesa_function_pool[28871]: EvalPoint2 (offset 239) */ "ii\0" "glEvalPoint2\0" "\0" - /* _mesa_function_pool[28895]: Uniform1uivEXT (will be remapped) */ + /* _mesa_function_pool[28888]: Uniform1uivEXT (will be remapped) */ "iip\0" "glUniform1uivEXT\0" "glUniform1uiv\0" "\0" - /* _mesa_function_pool[28931]: EvalPoint1 (offset 237) */ + /* _mesa_function_pool[28924]: EvalPoint1 (offset 237) */ "i\0" "glEvalPoint1\0" "\0" - /* _mesa_function_pool[28947]: Binormal3dvEXT (dynamic) */ + /* _mesa_function_pool[28940]: Binormal3dvEXT (dynamic) */ "p\0" "glBinormal3dvEXT\0" "\0" - /* _mesa_function_pool[28967]: PopMatrix (offset 297) */ + /* _mesa_function_pool[28960]: PopMatrix (offset 297) */ "\0" "glPopMatrix\0" "\0" - /* _mesa_function_pool[28981]: FinishFenceNV (will be remapped) */ + /* _mesa_function_pool[28974]: FinishFenceNV (will be remapped) */ "i\0" "glFinishFenceNV\0" "\0" - /* _mesa_function_pool[29000]: GetFogFuncSGIS (dynamic) */ + /* _mesa_function_pool[28993]: GetFogFuncSGIS (dynamic) */ "p\0" "glGetFogFuncSGIS\0" "\0" - /* _mesa_function_pool[29020]: GetUniformLocationARB (will be remapped) */ + /* _mesa_function_pool[29013]: GetUniformLocationARB (will be remapped) */ "ip\0" "glGetUniformLocation\0" "glGetUniformLocationARB\0" "\0" - /* _mesa_function_pool[29069]: SecondaryColor3fEXT (will be remapped) */ + /* _mesa_function_pool[29062]: SecondaryColor3fEXT (will be remapped) */ "fff\0" "glSecondaryColor3f\0" "glSecondaryColor3fEXT\0" "\0" - /* _mesa_function_pool[29115]: GetTexGeniv (offset 280) */ + /* _mesa_function_pool[29108]: GetTexGeniv (offset 280) */ "iip\0" "glGetTexGeniv\0" "\0" - /* _mesa_function_pool[29134]: CombinerInputNV (will be remapped) */ + /* _mesa_function_pool[29127]: CombinerInputNV (will be remapped) */ "iiiiii\0" "glCombinerInputNV\0" "\0" - /* _mesa_function_pool[29160]: VertexAttrib3sARB (will be remapped) */ + /* _mesa_function_pool[29153]: VertexAttrib3sARB (will be remapped) */ "iiii\0" "glVertexAttrib3s\0" "glVertexAttrib3sARB\0" "\0" - /* _mesa_function_pool[29203]: IsTransformFeedback (will be remapped) */ + /* _mesa_function_pool[29196]: IsTransformFeedback (will be remapped) */ "i\0" "glIsTransformFeedback\0" "\0" - /* _mesa_function_pool[29228]: ReplacementCodeuiNormal3fVertex3fvSUN (dynamic) */ + /* _mesa_function_pool[29221]: ReplacementCodeuiNormal3fVertex3fvSUN (dynamic) */ "ppp\0" "glReplacementCodeuiNormal3fVertex3fvSUN\0" "\0" - /* _mesa_function_pool[29273]: Map2d (offset 222) */ + /* _mesa_function_pool[29266]: Map2d (offset 222) */ "iddiiddiip\0" "glMap2d\0" "\0" - /* _mesa_function_pool[29293]: Map2f (offset 223) */ + /* _mesa_function_pool[29286]: Map2f (offset 223) */ "iffiiffiip\0" "glMap2f\0" "\0" - /* _mesa_function_pool[29313]: ProgramStringARB (will be remapped) */ + /* _mesa_function_pool[29306]: ProgramStringARB (will be remapped) */ "iiip\0" "glProgramStringARB\0" "\0" - /* _mesa_function_pool[29338]: Vertex4s (offset 148) */ + /* _mesa_function_pool[29331]: Vertex4s (offset 148) */ "iiii\0" "glVertex4s\0" "\0" - /* _mesa_function_pool[29355]: TexCoord4fVertex4fvSUN (dynamic) */ + /* _mesa_function_pool[29348]: TexCoord4fVertex4fvSUN (dynamic) */ "pp\0" "glTexCoord4fVertex4fvSUN\0" "\0" - /* _mesa_function_pool[29384]: FragmentLightModelivSGIX (dynamic) */ + /* _mesa_function_pool[29377]: FragmentLightModelivSGIX (dynamic) */ "ip\0" "glFragmentLightModelivSGIX\0" "\0" - /* _mesa_function_pool[29415]: VertexAttrib1fNV (will be remapped) */ + /* _mesa_function_pool[29408]: VertexAttrib1fNV (will be remapped) */ "if\0" "glVertexAttrib1fNV\0" "\0" - /* _mesa_function_pool[29438]: Vertex4f (offset 144) */ + /* _mesa_function_pool[29431]: Vertex4f (offset 144) */ "ffff\0" "glVertex4f\0" "\0" - /* _mesa_function_pool[29455]: EvalCoord1d (offset 228) */ + /* _mesa_function_pool[29448]: EvalCoord1d (offset 228) */ "d\0" "glEvalCoord1d\0" "\0" - /* _mesa_function_pool[29472]: Vertex4d (offset 142) */ + /* _mesa_function_pool[29465]: Vertex4d (offset 142) */ "dddd\0" "glVertex4d\0" "\0" - /* _mesa_function_pool[29489]: RasterPos4dv (offset 79) */ + /* _mesa_function_pool[29482]: RasterPos4dv (offset 79) */ "p\0" "glRasterPos4dv\0" "\0" - /* _mesa_function_pool[29507]: UseShaderProgramEXT (will be remapped) */ + /* _mesa_function_pool[29500]: UseShaderProgramEXT (will be remapped) */ "ii\0" "glUseShaderProgramEXT\0" "\0" - /* _mesa_function_pool[29533]: FragmentLightfSGIX (dynamic) */ + /* _mesa_function_pool[29526]: FragmentLightfSGIX (dynamic) */ "iif\0" "glFragmentLightfSGIX\0" "\0" - /* _mesa_function_pool[29559]: GetCompressedTexImageARB (will be remapped) */ + /* _mesa_function_pool[29552]: GetCompressedTexImageARB (will be remapped) */ "iip\0" "glGetCompressedTexImage\0" "glGetCompressedTexImageARB\0" "\0" - /* _mesa_function_pool[29615]: GetTexGenfv (offset 279) */ + /* _mesa_function_pool[29608]: GetTexGenfv (offset 279) */ "iip\0" "glGetTexGenfv\0" "\0" - /* _mesa_function_pool[29634]: Vertex4i (offset 146) */ + /* _mesa_function_pool[29627]: Vertex4i (offset 146) */ "iiii\0" "glVertex4i\0" "\0" - /* _mesa_function_pool[29651]: VertexWeightPointerEXT (dynamic) */ + /* _mesa_function_pool[29644]: VertexWeightPointerEXT (dynamic) */ "iiip\0" "glVertexWeightPointerEXT\0" "\0" - /* _mesa_function_pool[29682]: GetHistogram (offset 361) */ + /* _mesa_function_pool[29675]: GetHistogram (offset 361) */ "iiiip\0" "glGetHistogram\0" "glGetHistogramEXT\0" "\0" - /* _mesa_function_pool[29722]: ActiveStencilFaceEXT (will be remapped) */ + /* _mesa_function_pool[29715]: ActiveStencilFaceEXT (will be remapped) */ "i\0" "glActiveStencilFaceEXT\0" "\0" - /* _mesa_function_pool[29748]: StencilFuncSeparateATI (will be remapped) */ + /* _mesa_function_pool[29741]: StencilFuncSeparateATI (will be remapped) */ "iiii\0" "glStencilFuncSeparateATI\0" "\0" - /* _mesa_function_pool[29779]: Materialf (offset 169) */ + /* _mesa_function_pool[29772]: Materialf (offset 169) */ "iif\0" "glMaterialf\0" "\0" - /* _mesa_function_pool[29796]: GetShaderSourceARB (will be remapped) */ + /* _mesa_function_pool[29789]: GetShaderSourceARB (will be remapped) */ "iipp\0" "glGetShaderSource\0" "glGetShaderSourceARB\0" "\0" - /* _mesa_function_pool[29841]: IglooInterfaceSGIX (dynamic) */ + /* _mesa_function_pool[29834]: IglooInterfaceSGIX (dynamic) */ "ip\0" "glIglooInterfaceSGIX\0" "\0" - /* _mesa_function_pool[29866]: Materiali (offset 171) */ + /* _mesa_function_pool[29859]: Materiali (offset 171) */ "iii\0" "glMateriali\0" "\0" - /* _mesa_function_pool[29883]: VertexAttrib4dNV (will be remapped) */ + /* _mesa_function_pool[29876]: VertexAttrib4dNV (will be remapped) */ "idddd\0" "glVertexAttrib4dNV\0" "\0" - /* _mesa_function_pool[29909]: MultiModeDrawElementsIBM (will be remapped) */ + /* _mesa_function_pool[29902]: MultiModeDrawElementsIBM (will be remapped) */ "ppipii\0" "glMultiModeDrawElementsIBM\0" "\0" - /* _mesa_function_pool[29944]: Indexsv (offset 51) */ + /* _mesa_function_pool[29937]: Indexsv (offset 51) */ "p\0" "glIndexsv\0" "\0" - /* _mesa_function_pool[29957]: MultiTexCoord4svARB (offset 407) */ + /* _mesa_function_pool[29950]: MultiTexCoord4svARB (offset 407) */ "ip\0" "glMultiTexCoord4sv\0" "glMultiTexCoord4svARB\0" "\0" - /* _mesa_function_pool[30002]: LightModelfv (offset 164) */ + /* _mesa_function_pool[29995]: LightModelfv (offset 164) */ "ip\0" "glLightModelfv\0" "\0" - /* _mesa_function_pool[30021]: TexCoord2dv (offset 103) */ + /* _mesa_function_pool[30014]: TexCoord2dv (offset 103) */ "p\0" "glTexCoord2dv\0" "\0" - /* _mesa_function_pool[30038]: GenQueriesARB (will be remapped) */ + /* _mesa_function_pool[30031]: GenQueriesARB (will be remapped) */ "ip\0" "glGenQueries\0" "glGenQueriesARB\0" "\0" - /* _mesa_function_pool[30071]: EvalCoord1dv (offset 229) */ + /* _mesa_function_pool[30064]: EvalCoord1dv (offset 229) */ "p\0" "glEvalCoord1dv\0" "\0" - /* _mesa_function_pool[30089]: ReplacementCodeuiVertex3fSUN (dynamic) */ + /* _mesa_function_pool[30082]: ReplacementCodeuiVertex3fSUN (dynamic) */ "ifff\0" "glReplacementCodeuiVertex3fSUN\0" "\0" - /* _mesa_function_pool[30126]: Translated (offset 303) */ + /* _mesa_function_pool[30119]: Translated (offset 303) */ "ddd\0" "glTranslated\0" "\0" - /* _mesa_function_pool[30144]: Translatef (offset 304) */ + /* _mesa_function_pool[30137]: Translatef (offset 304) */ "fff\0" "glTranslatef\0" "\0" - /* _mesa_function_pool[30162]: Uniform3uiEXT (will be remapped) */ + /* _mesa_function_pool[30155]: Uniform3uiEXT (will be remapped) */ "iiii\0" "glUniform3uiEXT\0" "glUniform3ui\0" "\0" - /* _mesa_function_pool[30197]: StencilMask (offset 209) */ + /* _mesa_function_pool[30190]: StencilMask (offset 209) */ "i\0" "glStencilMask\0" "\0" - /* _mesa_function_pool[30214]: Tangent3iEXT (dynamic) */ + /* _mesa_function_pool[30207]: Tangent3iEXT (dynamic) */ "iii\0" "glTangent3iEXT\0" "\0" - /* _mesa_function_pool[30234]: ClampColorARB (will be remapped) */ + /* _mesa_function_pool[30227]: ClampColorARB (will be remapped) */ "ii\0" "glClampColorARB\0" "\0" - /* _mesa_function_pool[30254]: GetLightiv (offset 265) */ + /* _mesa_function_pool[30247]: GetLightiv (offset 265) */ "iip\0" "glGetLightiv\0" "\0" - /* _mesa_function_pool[30272]: GetSamplerParameterIiv (will be remapped) */ + /* _mesa_function_pool[30265]: GetSamplerParameterIiv (will be remapped) */ "iip\0" "glGetSamplerParameterIiv\0" "\0" - /* _mesa_function_pool[30302]: DrawMeshArraysSUN (dynamic) */ + /* _mesa_function_pool[30295]: DrawMeshArraysSUN (dynamic) */ "iiii\0" "glDrawMeshArraysSUN\0" "\0" - /* _mesa_function_pool[30328]: IsList (offset 287) */ + /* _mesa_function_pool[30321]: IsList (offset 287) */ "i\0" "glIsList\0" "\0" - /* _mesa_function_pool[30340]: IsSync (will be remapped) */ + /* _mesa_function_pool[30333]: IsSync (will be remapped) */ "i\0" "glIsSync\0" "\0" - /* _mesa_function_pool[30352]: RenderMode (offset 196) */ + /* _mesa_function_pool[30345]: RenderMode (offset 196) */ "i\0" "glRenderMode\0" "\0" - /* _mesa_function_pool[30368]: GetMapControlPointsNV (dynamic) */ + /* _mesa_function_pool[30361]: GetMapControlPointsNV (dynamic) */ "iiiiiip\0" "glGetMapControlPointsNV\0" "\0" - /* _mesa_function_pool[30401]: DrawBuffersARB (will be remapped) */ + /* _mesa_function_pool[30394]: DrawBuffersARB (will be remapped) */ "ip\0" "glDrawBuffers\0" "glDrawBuffersARB\0" "glDrawBuffersATI\0" "\0" - /* _mesa_function_pool[30453]: ClearBufferiv (will be remapped) */ + /* _mesa_function_pool[30446]: ClearBufferiv (will be remapped) */ "iip\0" "glClearBufferiv\0" "\0" - /* _mesa_function_pool[30474]: ProgramLocalParameter4fARB (will be remapped) */ + /* _mesa_function_pool[30467]: ProgramLocalParameter4fARB (will be remapped) */ "iiffff\0" "glProgramLocalParameter4fARB\0" "\0" - /* _mesa_function_pool[30511]: SpriteParameterivSGIX (dynamic) */ + /* _mesa_function_pool[30504]: SpriteParameterivSGIX (dynamic) */ "ip\0" "glSpriteParameterivSGIX\0" "\0" - /* _mesa_function_pool[30539]: ProvokingVertexEXT (will be remapped) */ + /* _mesa_function_pool[30532]: ProvokingVertexEXT (will be remapped) */ "i\0" "glProvokingVertexEXT\0" "glProvokingVertex\0" "\0" - /* _mesa_function_pool[30581]: MultiTexCoord1fARB (offset 378) */ + /* _mesa_function_pool[30574]: MultiTexCoord1fARB (offset 378) */ "if\0" "glMultiTexCoord1f\0" "glMultiTexCoord1fARB\0" "\0" - /* _mesa_function_pool[30624]: LoadName (offset 198) */ + /* _mesa_function_pool[30617]: LoadName (offset 198) */ "i\0" "glLoadName\0" "\0" - /* _mesa_function_pool[30638]: VertexAttribs4ubvNV (will be remapped) */ + /* _mesa_function_pool[30631]: VertexAttribs4ubvNV (will be remapped) */ "iip\0" "glVertexAttribs4ubvNV\0" "\0" - /* _mesa_function_pool[30665]: WeightsvARB (dynamic) */ + /* _mesa_function_pool[30658]: WeightsvARB (dynamic) */ "ip\0" "glWeightsvARB\0" "\0" - /* _mesa_function_pool[30683]: Uniform1fvARB (will be remapped) */ + /* _mesa_function_pool[30676]: Uniform1fvARB (will be remapped) */ "iip\0" "glUniform1fv\0" "glUniform1fvARB\0" "\0" - /* _mesa_function_pool[30717]: CopyTexSubImage1D (offset 325) */ + /* _mesa_function_pool[30710]: CopyTexSubImage1D (offset 325) */ "iiiiii\0" "glCopyTexSubImage1D\0" "glCopyTexSubImage1DEXT\0" "\0" - /* _mesa_function_pool[30768]: CullFace (offset 152) */ + /* _mesa_function_pool[30761]: CullFace (offset 152) */ "i\0" "glCullFace\0" "\0" - /* _mesa_function_pool[30782]: BindTexture (offset 307) */ + /* _mesa_function_pool[30775]: BindTexture (offset 307) */ "ii\0" "glBindTexture\0" "glBindTextureEXT\0" "\0" - /* _mesa_function_pool[30817]: BeginFragmentShaderATI (will be remapped) */ + /* _mesa_function_pool[30810]: BeginFragmentShaderATI (will be remapped) */ "\0" "glBeginFragmentShaderATI\0" "\0" - /* _mesa_function_pool[30844]: MultiTexCoord4fARB (offset 402) */ + /* _mesa_function_pool[30837]: MultiTexCoord4fARB (offset 402) */ "iffff\0" "glMultiTexCoord4f\0" "glMultiTexCoord4fARB\0" "\0" - /* _mesa_function_pool[30890]: VertexAttribs3svNV (will be remapped) */ + /* _mesa_function_pool[30883]: VertexAttribs3svNV (will be remapped) */ "iip\0" "glVertexAttribs3svNV\0" "\0" - /* _mesa_function_pool[30916]: StencilFunc (offset 243) */ + /* _mesa_function_pool[30909]: StencilFunc (offset 243) */ "iii\0" "glStencilFunc\0" "\0" - /* _mesa_function_pool[30935]: CopyPixels (offset 255) */ + /* _mesa_function_pool[30928]: CopyPixels (offset 255) */ "iiiii\0" "glCopyPixels\0" "\0" - /* _mesa_function_pool[30955]: Rectsv (offset 93) */ + /* _mesa_function_pool[30948]: Rectsv (offset 93) */ "pp\0" "glRectsv\0" "\0" - /* _mesa_function_pool[30968]: ReplacementCodeuivSUN (dynamic) */ + /* _mesa_function_pool[30961]: ReplacementCodeuivSUN (dynamic) */ "p\0" "glReplacementCodeuivSUN\0" "\0" - /* _mesa_function_pool[30995]: EnableVertexAttribArrayARB (will be remapped) */ + /* _mesa_function_pool[30988]: EnableVertexAttribArrayARB (will be remapped) */ "i\0" "glEnableVertexAttribArray\0" "glEnableVertexAttribArrayARB\0" "\0" - /* _mesa_function_pool[31053]: NormalPointervINTEL (dynamic) */ + /* _mesa_function_pool[31046]: NormalPointervINTEL (dynamic) */ "ip\0" "glNormalPointervINTEL\0" "\0" - /* _mesa_function_pool[31079]: CopyConvolutionFilter2D (offset 355) */ + /* _mesa_function_pool[31072]: CopyConvolutionFilter2D (offset 355) */ "iiiiii\0" "glCopyConvolutionFilter2D\0" "glCopyConvolutionFilter2DEXT\0" "\0" - /* _mesa_function_pool[31142]: WindowPos3ivMESA (will be remapped) */ + /* _mesa_function_pool[31135]: WindowPos3ivMESA (will be remapped) */ "p\0" "glWindowPos3iv\0" "glWindowPos3ivARB\0" "glWindowPos3ivMESA\0" "\0" - /* _mesa_function_pool[31197]: CopyBufferSubData (will be remapped) */ + /* _mesa_function_pool[31190]: CopyBufferSubData (will be remapped) */ "iiiii\0" "glCopyBufferSubData\0" "\0" - /* _mesa_function_pool[31224]: NormalPointer (offset 318) */ + /* _mesa_function_pool[31217]: NormalPointer (offset 318) */ "iip\0" "glNormalPointer\0" "\0" - /* _mesa_function_pool[31245]: TexParameterfv (offset 179) */ + /* _mesa_function_pool[31238]: TexParameterfv (offset 179) */ "iip\0" "glTexParameterfv\0" "\0" - /* _mesa_function_pool[31267]: IsBufferARB (will be remapped) */ + /* _mesa_function_pool[31260]: IsBufferARB (will be remapped) */ "i\0" "glIsBuffer\0" "glIsBufferARB\0" "\0" - /* _mesa_function_pool[31295]: WindowPos4iMESA (will be remapped) */ + /* _mesa_function_pool[31288]: WindowPos4iMESA (will be remapped) */ "iiii\0" "glWindowPos4iMESA\0" "\0" - /* _mesa_function_pool[31319]: VertexAttrib4uivARB (will be remapped) */ + /* _mesa_function_pool[31312]: VertexAttrib4uivARB (will be remapped) */ "ip\0" "glVertexAttrib4uiv\0" "glVertexAttrib4uivARB\0" "\0" - /* _mesa_function_pool[31364]: Tangent3bvEXT (dynamic) */ + /* _mesa_function_pool[31357]: Tangent3bvEXT (dynamic) */ "p\0" "glTangent3bvEXT\0" "\0" - /* _mesa_function_pool[31383]: VertexAttribI3uivEXT (will be remapped) */ + /* _mesa_function_pool[31376]: VertexAttribI3uivEXT (will be remapped) */ "ip\0" "glVertexAttribI3uivEXT\0" "glVertexAttribI3uiv\0" "\0" - /* _mesa_function_pool[31430]: UniformMatrix3x4fv (will be remapped) */ + /* _mesa_function_pool[31423]: UniformMatrix3x4fv (will be remapped) */ "iiip\0" "glUniformMatrix3x4fv\0" "\0" - /* _mesa_function_pool[31457]: ClipPlane (offset 150) */ + /* _mesa_function_pool[31450]: ClipPlane (offset 150) */ "ip\0" "glClipPlane\0" "\0" - /* _mesa_function_pool[31473]: Recti (offset 90) */ + /* _mesa_function_pool[31466]: Recti (offset 90) */ "iiii\0" "glRecti\0" "\0" - /* _mesa_function_pool[31487]: TrackMatrixNV (will be remapped) */ + /* _mesa_function_pool[31480]: TrackMatrixNV (will be remapped) */ "iiii\0" "glTrackMatrixNV\0" "\0" - /* _mesa_function_pool[31509]: DrawRangeElementsBaseVertex (will be remapped) */ + /* _mesa_function_pool[31502]: DrawRangeElementsBaseVertex (will be remapped) */ "iiiiipi\0" "glDrawRangeElementsBaseVertex\0" "\0" - /* _mesa_function_pool[31548]: SamplerParameterIuiv (will be remapped) */ + /* _mesa_function_pool[31541]: SamplerParameterIuiv (will be remapped) */ "iip\0" "glSamplerParameterIuiv\0" "\0" - /* _mesa_function_pool[31576]: TexCoordPointervINTEL (dynamic) */ + /* _mesa_function_pool[31569]: TexCoordPointervINTEL (dynamic) */ "iip\0" "glTexCoordPointervINTEL\0" "\0" - /* _mesa_function_pool[31605]: DeleteBuffersARB (will be remapped) */ + /* _mesa_function_pool[31598]: DeleteBuffersARB (will be remapped) */ "ip\0" "glDeleteBuffers\0" "glDeleteBuffersARB\0" "\0" - /* _mesa_function_pool[31644]: PixelTransformParameterfvEXT (dynamic) */ + /* _mesa_function_pool[31637]: PixelTransformParameterfvEXT (dynamic) */ "iip\0" "glPixelTransformParameterfvEXT\0" "\0" - /* _mesa_function_pool[31680]: PrimitiveRestartNV (will be remapped) */ + /* _mesa_function_pool[31673]: PrimitiveRestartNV (will be remapped) */ "\0" "glPrimitiveRestartNV\0" "\0" - /* _mesa_function_pool[31703]: WindowPos4fvMESA (will be remapped) */ + /* _mesa_function_pool[31696]: WindowPos4fvMESA (will be remapped) */ "p\0" "glWindowPos4fvMESA\0" "\0" - /* _mesa_function_pool[31725]: GetPixelMapuiv (offset 272) */ + /* _mesa_function_pool[31718]: GetPixelMapuiv (offset 272) */ "ip\0" "glGetPixelMapuiv\0" "\0" - /* _mesa_function_pool[31746]: Rectf (offset 88) */ + /* _mesa_function_pool[31739]: Rectf (offset 88) */ "ffff\0" "glRectf\0" "\0" - /* _mesa_function_pool[31760]: VertexAttrib1sNV (will be remapped) */ + /* _mesa_function_pool[31753]: VertexAttrib1sNV (will be remapped) */ "ii\0" "glVertexAttrib1sNV\0" "\0" - /* _mesa_function_pool[31783]: Indexfv (offset 47) */ + /* _mesa_function_pool[31776]: Indexfv (offset 47) */ "p\0" "glIndexfv\0" "\0" - /* _mesa_function_pool[31796]: SecondaryColor3svEXT (will be remapped) */ + /* _mesa_function_pool[31789]: SecondaryColor3svEXT (will be remapped) */ "p\0" "glSecondaryColor3sv\0" "glSecondaryColor3svEXT\0" "\0" - /* _mesa_function_pool[31842]: LoadTransposeMatrixfARB (will be remapped) */ + /* _mesa_function_pool[31835]: LoadTransposeMatrixfARB (will be remapped) */ "p\0" "glLoadTransposeMatrixf\0" "glLoadTransposeMatrixfARB\0" "\0" - /* _mesa_function_pool[31894]: GetPointerv (offset 329) */ + /* _mesa_function_pool[31887]: GetPointerv (offset 329) */ "ip\0" "glGetPointerv\0" "glGetPointervEXT\0" "\0" - /* _mesa_function_pool[31929]: Tangent3bEXT (dynamic) */ + /* _mesa_function_pool[31922]: Tangent3bEXT (dynamic) */ "iii\0" "glTangent3bEXT\0" "\0" - /* _mesa_function_pool[31949]: CombinerParameterfNV (will be remapped) */ + /* _mesa_function_pool[31942]: CombinerParameterfNV (will be remapped) */ "if\0" "glCombinerParameterfNV\0" "\0" - /* _mesa_function_pool[31976]: IndexMask (offset 212) */ + /* _mesa_function_pool[31969]: IndexMask (offset 212) */ "i\0" "glIndexMask\0" "\0" - /* _mesa_function_pool[31991]: BindProgramNV (will be remapped) */ + /* _mesa_function_pool[31984]: BindProgramNV (will be remapped) */ "ii\0" "glBindProgramARB\0" "glBindProgramNV\0" "\0" - /* _mesa_function_pool[32028]: VertexAttrib4svARB (will be remapped) */ + /* _mesa_function_pool[32021]: VertexAttrib4svARB (will be remapped) */ "ip\0" "glVertexAttrib4sv\0" "glVertexAttrib4svARB\0" "\0" - /* _mesa_function_pool[32071]: GetFloatv (offset 262) */ + /* _mesa_function_pool[32064]: GetFloatv (offset 262) */ "ip\0" "glGetFloatv\0" "\0" - /* _mesa_function_pool[32087]: CreateDebugObjectMESA (dynamic) */ + /* _mesa_function_pool[32080]: CreateDebugObjectMESA (dynamic) */ "\0" "glCreateDebugObjectMESA\0" "\0" - /* _mesa_function_pool[32113]: GetShaderiv (will be remapped) */ + /* _mesa_function_pool[32106]: GetShaderiv (will be remapped) */ "iip\0" "glGetShaderiv\0" "\0" - /* _mesa_function_pool[32132]: ClientWaitSync (will be remapped) */ + /* _mesa_function_pool[32125]: ClientWaitSync (will be remapped) */ "iii\0" "glClientWaitSync\0" "\0" - /* _mesa_function_pool[32154]: TexCoord4s (offset 124) */ + /* _mesa_function_pool[32147]: TexCoord4s (offset 124) */ "iiii\0" "glTexCoord4s\0" "\0" - /* _mesa_function_pool[32173]: TexCoord3sv (offset 117) */ + /* _mesa_function_pool[32166]: TexCoord3sv (offset 117) */ "p\0" "glTexCoord3sv\0" "\0" - /* _mesa_function_pool[32190]: BindFragmentShaderATI (will be remapped) */ + /* _mesa_function_pool[32183]: BindFragmentShaderATI (will be remapped) */ "i\0" "glBindFragmentShaderATI\0" "\0" - /* _mesa_function_pool[32217]: PopAttrib (offset 218) */ + /* _mesa_function_pool[32210]: PopAttrib (offset 218) */ "\0" "glPopAttrib\0" "\0" - /* _mesa_function_pool[32231]: Fogfv (offset 154) */ + /* _mesa_function_pool[32224]: Fogfv (offset 154) */ "ip\0" "glFogfv\0" "\0" - /* _mesa_function_pool[32243]: UnmapBufferARB (will be remapped) */ + /* _mesa_function_pool[32236]: UnmapBufferARB (will be remapped) */ "i\0" "glUnmapBuffer\0" "glUnmapBufferARB\0" "\0" - /* _mesa_function_pool[32277]: InitNames (offset 197) */ + /* _mesa_function_pool[32270]: InitNames (offset 197) */ "\0" "glInitNames\0" "\0" - /* _mesa_function_pool[32291]: Normal3sv (offset 61) */ + /* _mesa_function_pool[32284]: Normal3sv (offset 61) */ "p\0" "glNormal3sv\0" "\0" - /* _mesa_function_pool[32306]: Minmax (offset 368) */ + /* _mesa_function_pool[32299]: Minmax (offset 368) */ "iii\0" "glMinmax\0" "glMinmaxEXT\0" "\0" - /* _mesa_function_pool[32332]: TexCoord4d (offset 118) */ + /* _mesa_function_pool[32325]: TexCoord4d (offset 118) */ "dddd\0" "glTexCoord4d\0" "\0" - /* _mesa_function_pool[32351]: DeformationMap3dSGIX (dynamic) */ + /* _mesa_function_pool[32344]: DeformationMap3dSGIX (dynamic) */ "iddiiddiiddiip\0" "glDeformationMap3dSGIX\0" "\0" - /* _mesa_function_pool[32390]: TexCoord4f (offset 120) */ + /* _mesa_function_pool[32383]: TexCoord4f (offset 120) */ "ffff\0" "glTexCoord4f\0" "\0" - /* _mesa_function_pool[32409]: FogCoorddvEXT (will be remapped) */ + /* _mesa_function_pool[32402]: FogCoorddvEXT (will be remapped) */ "p\0" "glFogCoorddv\0" "glFogCoorddvEXT\0" "\0" - /* _mesa_function_pool[32441]: FinishTextureSUNX (dynamic) */ + /* _mesa_function_pool[32434]: FinishTextureSUNX (dynamic) */ "\0" "glFinishTextureSUNX\0" "\0" - /* _mesa_function_pool[32463]: GetFragmentLightfvSGIX (dynamic) */ + /* _mesa_function_pool[32456]: GetFragmentLightfvSGIX (dynamic) */ "iip\0" "glGetFragmentLightfvSGIX\0" "\0" - /* _mesa_function_pool[32493]: Binormal3fvEXT (dynamic) */ + /* _mesa_function_pool[32486]: Binormal3fvEXT (dynamic) */ "p\0" "glBinormal3fvEXT\0" "\0" - /* _mesa_function_pool[32513]: GetBooleanv (offset 258) */ + /* _mesa_function_pool[32506]: GetBooleanv (offset 258) */ "ip\0" "glGetBooleanv\0" "\0" - /* _mesa_function_pool[32531]: ColorFragmentOp3ATI (will be remapped) */ + /* _mesa_function_pool[32524]: ColorFragmentOp3ATI (will be remapped) */ "iiiiiiiiiiiii\0" "glColorFragmentOp3ATI\0" "\0" - /* _mesa_function_pool[32568]: Hint (offset 158) */ + /* _mesa_function_pool[32561]: Hint (offset 158) */ "ii\0" "glHint\0" "\0" - /* _mesa_function_pool[32579]: Color4dv (offset 28) */ + /* _mesa_function_pool[32572]: Color4dv (offset 28) */ "p\0" "glColor4dv\0" "\0" - /* _mesa_function_pool[32593]: VertexAttrib2svARB (will be remapped) */ + /* _mesa_function_pool[32586]: VertexAttrib2svARB (will be remapped) */ "ip\0" "glVertexAttrib2sv\0" "glVertexAttrib2svARB\0" "\0" - /* _mesa_function_pool[32636]: AreProgramsResidentNV (will be remapped) */ + /* _mesa_function_pool[32629]: AreProgramsResidentNV (will be remapped) */ "ipp\0" "glAreProgramsResidentNV\0" "\0" - /* _mesa_function_pool[32665]: WindowPos3svMESA (will be remapped) */ + /* _mesa_function_pool[32658]: WindowPos3svMESA (will be remapped) */ "p\0" "glWindowPos3sv\0" "glWindowPos3svARB\0" "glWindowPos3svMESA\0" "\0" - /* _mesa_function_pool[32720]: CopyColorSubTable (offset 347) */ + /* _mesa_function_pool[32713]: CopyColorSubTable (offset 347) */ "iiiii\0" "glCopyColorSubTable\0" "glCopyColorSubTableEXT\0" "\0" - /* _mesa_function_pool[32770]: WeightdvARB (dynamic) */ + /* _mesa_function_pool[32763]: WeightdvARB (dynamic) */ "ip\0" "glWeightdvARB\0" "\0" - /* _mesa_function_pool[32788]: DeleteRenderbuffersEXT (will be remapped) */ + /* _mesa_function_pool[32781]: DeleteRenderbuffersEXT (will be remapped) */ "ip\0" "glDeleteRenderbuffers\0" "glDeleteRenderbuffersEXT\0" "\0" - /* _mesa_function_pool[32839]: VertexAttrib4NubvARB (will be remapped) */ + /* _mesa_function_pool[32832]: VertexAttrib4NubvARB (will be remapped) */ "ip\0" "glVertexAttrib4Nubv\0" "glVertexAttrib4NubvARB\0" "\0" - /* _mesa_function_pool[32886]: VertexAttrib3dvNV (will be remapped) */ + /* _mesa_function_pool[32879]: VertexAttrib3dvNV (will be remapped) */ "ip\0" "glVertexAttrib3dvNV\0" "\0" - /* _mesa_function_pool[32910]: GetObjectParameterfvARB (will be remapped) */ + /* _mesa_function_pool[32903]: GetObjectParameterfvARB (will be remapped) */ "iip\0" "glGetObjectParameterfvARB\0" "\0" - /* _mesa_function_pool[32941]: Vertex4iv (offset 147) */ + /* _mesa_function_pool[32934]: Vertex4iv (offset 147) */ "p\0" "glVertex4iv\0" "\0" - /* _mesa_function_pool[32956]: GetProgramEnvParameterdvARB (will be remapped) */ + /* _mesa_function_pool[32949]: GetProgramEnvParameterdvARB (will be remapped) */ "iip\0" "glGetProgramEnvParameterdvARB\0" "\0" - /* _mesa_function_pool[32991]: TexCoord4dv (offset 119) */ + /* _mesa_function_pool[32984]: TexCoord4dv (offset 119) */ "p\0" "glTexCoord4dv\0" "\0" - /* _mesa_function_pool[33008]: LockArraysEXT (will be remapped) */ + /* _mesa_function_pool[33001]: LockArraysEXT (will be remapped) */ "ii\0" "glLockArraysEXT\0" "\0" - /* _mesa_function_pool[33028]: Begin (offset 7) */ + /* _mesa_function_pool[33021]: Begin (offset 7) */ "i\0" "glBegin\0" "\0" - /* _mesa_function_pool[33039]: LightModeli (offset 165) */ + /* _mesa_function_pool[33032]: LightModeli (offset 165) */ "ii\0" "glLightModeli\0" "\0" - /* _mesa_function_pool[33057]: VertexAttribI4ivEXT (will be remapped) */ + /* _mesa_function_pool[33050]: VertexAttribI4ivEXT (will be remapped) */ "ip\0" "glVertexAttribI4ivEXT\0" "glVertexAttribI4iv\0" "\0" - /* _mesa_function_pool[33102]: Rectfv (offset 89) */ + /* _mesa_function_pool[33095]: Rectfv (offset 89) */ "pp\0" "glRectfv\0" "\0" - /* _mesa_function_pool[33115]: LightModelf (offset 163) */ + /* _mesa_function_pool[33108]: LightModelf (offset 163) */ "if\0" "glLightModelf\0" "\0" - /* _mesa_function_pool[33133]: GetTexParameterfv (offset 282) */ + /* _mesa_function_pool[33126]: GetTexParameterfv (offset 282) */ "iip\0" "glGetTexParameterfv\0" "\0" - /* _mesa_function_pool[33158]: GetLightfv (offset 264) */ + /* _mesa_function_pool[33151]: GetLightfv (offset 264) */ "iip\0" "glGetLightfv\0" "\0" - /* _mesa_function_pool[33176]: PixelTransformParameterivEXT (dynamic) */ + /* _mesa_function_pool[33169]: PixelTransformParameterivEXT (dynamic) */ "iip\0" "glPixelTransformParameterivEXT\0" "\0" - /* _mesa_function_pool[33212]: BinormalPointerEXT (dynamic) */ + /* _mesa_function_pool[33205]: BinormalPointerEXT (dynamic) */ "iip\0" "glBinormalPointerEXT\0" "\0" - /* _mesa_function_pool[33238]: VertexAttrib1dNV (will be remapped) */ + /* _mesa_function_pool[33231]: VertexAttrib1dNV (will be remapped) */ "id\0" "glVertexAttrib1dNV\0" "\0" - /* _mesa_function_pool[33261]: GetCombinerInputParameterivNV (will be remapped) */ + /* _mesa_function_pool[33254]: GetCombinerInputParameterivNV (will be remapped) */ "iiiip\0" "glGetCombinerInputParameterivNV\0" "\0" - /* _mesa_function_pool[33300]: Disable (offset 214) */ + /* _mesa_function_pool[33293]: Disable (offset 214) */ "i\0" "glDisable\0" "\0" - /* _mesa_function_pool[33313]: MultiTexCoord2fvARB (offset 387) */ + /* _mesa_function_pool[33306]: MultiTexCoord2fvARB (offset 387) */ "ip\0" "glMultiTexCoord2fv\0" "glMultiTexCoord2fvARB\0" "\0" - /* _mesa_function_pool[33358]: GetRenderbufferParameterivEXT (will be remapped) */ + /* _mesa_function_pool[33351]: GetRenderbufferParameterivEXT (will be remapped) */ "iip\0" "glGetRenderbufferParameteriv\0" "glGetRenderbufferParameterivEXT\0" "\0" - /* _mesa_function_pool[33424]: CombinerParameterivNV (will be remapped) */ + /* _mesa_function_pool[33417]: CombinerParameterivNV (will be remapped) */ "ip\0" "glCombinerParameterivNV\0" "\0" - /* _mesa_function_pool[33452]: GenFragmentShadersATI (will be remapped) */ + /* _mesa_function_pool[33445]: GenFragmentShadersATI (will be remapped) */ "i\0" "glGenFragmentShadersATI\0" "\0" - /* _mesa_function_pool[33479]: DrawArrays (offset 310) */ + /* _mesa_function_pool[33472]: DrawArrays (offset 310) */ "iii\0" "glDrawArrays\0" "glDrawArraysEXT\0" "\0" - /* _mesa_function_pool[33513]: WeightuivARB (dynamic) */ + /* _mesa_function_pool[33506]: WeightuivARB (dynamic) */ "ip\0" "glWeightuivARB\0" "\0" - /* _mesa_function_pool[33532]: GetVertexAttribIivEXT (will be remapped) */ + /* _mesa_function_pool[33525]: GetVertexAttribIivEXT (will be remapped) */ "iip\0" "glGetVertexAttribIivEXT\0" "glGetVertexAttribIiv\0" "\0" - /* _mesa_function_pool[33582]: VertexAttrib2sARB (will be remapped) */ + /* _mesa_function_pool[33575]: VertexAttrib2sARB (will be remapped) */ "iii\0" "glVertexAttrib2s\0" "glVertexAttrib2sARB\0" "\0" - /* _mesa_function_pool[33624]: GetnTexImageARB (will be remapped) */ + /* _mesa_function_pool[33617]: GetnTexImageARB (will be remapped) */ "iiiiip\0" "glGetnTexImageARB\0" "\0" - /* _mesa_function_pool[33650]: ColorMask (offset 210) */ + /* _mesa_function_pool[33643]: ColorMask (offset 210) */ "iiii\0" "glColorMask\0" "\0" - /* _mesa_function_pool[33668]: GenAsyncMarkersSGIX (dynamic) */ + /* _mesa_function_pool[33661]: GenAsyncMarkersSGIX (dynamic) */ "i\0" "glGenAsyncMarkersSGIX\0" "\0" - /* _mesa_function_pool[33693]: Tangent3svEXT (dynamic) */ + /* _mesa_function_pool[33686]: Tangent3svEXT (dynamic) */ "p\0" "glTangent3svEXT\0" "\0" - /* _mesa_function_pool[33712]: GetListParameterivSGIX (dynamic) */ + /* _mesa_function_pool[33705]: GetListParameterivSGIX (dynamic) */ "iip\0" "glGetListParameterivSGIX\0" "\0" - /* _mesa_function_pool[33742]: BindBufferARB (will be remapped) */ + /* _mesa_function_pool[33735]: BindBufferARB (will be remapped) */ "ii\0" "glBindBuffer\0" "glBindBufferARB\0" "\0" - /* _mesa_function_pool[33775]: GetInfoLogARB (will be remapped) */ + /* _mesa_function_pool[33768]: GetInfoLogARB (will be remapped) */ "iipp\0" "glGetInfoLogARB\0" "\0" - /* _mesa_function_pool[33797]: RasterPos4iv (offset 83) */ + /* _mesa_function_pool[33790]: RasterPos4iv (offset 83) */ "p\0" "glRasterPos4iv\0" "\0" - /* _mesa_function_pool[33815]: Enable (offset 215) */ + /* _mesa_function_pool[33808]: Enable (offset 215) */ "i\0" "glEnable\0" "\0" - /* _mesa_function_pool[33827]: LineStipple (offset 167) */ + /* _mesa_function_pool[33820]: LineStipple (offset 167) */ "ii\0" "glLineStipple\0" "\0" - /* _mesa_function_pool[33845]: VertexAttribs4svNV (will be remapped) */ + /* _mesa_function_pool[33838]: VertexAttribs4svNV (will be remapped) */ "iip\0" "glVertexAttribs4svNV\0" "\0" - /* _mesa_function_pool[33871]: EdgeFlagPointerListIBM (dynamic) */ + /* _mesa_function_pool[33864]: EdgeFlagPointerListIBM (dynamic) */ "ipi\0" "glEdgeFlagPointerListIBM\0" "\0" - /* _mesa_function_pool[33901]: UniformMatrix3x2fv (will be remapped) */ + /* _mesa_function_pool[33894]: UniformMatrix3x2fv (will be remapped) */ "iiip\0" "glUniformMatrix3x2fv\0" "\0" - /* _mesa_function_pool[33928]: GetMinmaxParameterfv (offset 365) */ + /* _mesa_function_pool[33921]: GetMinmaxParameterfv (offset 365) */ "iip\0" "glGetMinmaxParameterfv\0" "glGetMinmaxParameterfvEXT\0" "\0" - /* _mesa_function_pool[33982]: VertexAttrib1fvARB (will be remapped) */ + /* _mesa_function_pool[33975]: VertexAttrib1fvARB (will be remapped) */ "ip\0" "glVertexAttrib1fv\0" "glVertexAttrib1fvARB\0" "\0" - /* _mesa_function_pool[34025]: GenBuffersARB (will be remapped) */ + /* _mesa_function_pool[34018]: GenBuffersARB (will be remapped) */ "ip\0" "glGenBuffers\0" "glGenBuffersARB\0" "\0" - /* _mesa_function_pool[34058]: VertexAttribs1svNV (will be remapped) */ + /* _mesa_function_pool[34051]: VertexAttribs1svNV (will be remapped) */ "iip\0" "glVertexAttribs1svNV\0" "\0" - /* _mesa_function_pool[34084]: Vertex3fv (offset 137) */ + /* _mesa_function_pool[34077]: Vertex3fv (offset 137) */ "p\0" "glVertex3fv\0" "\0" - /* _mesa_function_pool[34099]: GetTexBumpParameterivATI (will be remapped) */ + /* _mesa_function_pool[34092]: GetTexBumpParameterivATI (will be remapped) */ "ip\0" "glGetTexBumpParameterivATI\0" "\0" - /* _mesa_function_pool[34130]: Binormal3bEXT (dynamic) */ + /* _mesa_function_pool[34123]: Binormal3bEXT (dynamic) */ "iii\0" "glBinormal3bEXT\0" "\0" - /* _mesa_function_pool[34151]: FragmentMaterialivSGIX (dynamic) */ + /* _mesa_function_pool[34144]: FragmentMaterialivSGIX (dynamic) */ "iip\0" "glFragmentMaterialivSGIX\0" "\0" - /* _mesa_function_pool[34181]: IsRenderbufferEXT (will be remapped) */ + /* _mesa_function_pool[34174]: IsRenderbufferEXT (will be remapped) */ "i\0" "glIsRenderbuffer\0" "glIsRenderbufferEXT\0" "\0" - /* _mesa_function_pool[34221]: GenProgramsNV (will be remapped) */ + /* _mesa_function_pool[34214]: GenProgramsNV (will be remapped) */ "ip\0" "glGenProgramsARB\0" "glGenProgramsNV\0" "\0" - /* _mesa_function_pool[34258]: VertexAttrib4dvNV (will be remapped) */ + /* _mesa_function_pool[34251]: VertexAttrib4dvNV (will be remapped) */ "ip\0" "glVertexAttrib4dvNV\0" "\0" - /* _mesa_function_pool[34282]: EndFragmentShaderATI (will be remapped) */ + /* _mesa_function_pool[34275]: EndFragmentShaderATI (will be remapped) */ "\0" "glEndFragmentShaderATI\0" "\0" - /* _mesa_function_pool[34307]: Binormal3iEXT (dynamic) */ + /* _mesa_function_pool[34300]: Binormal3iEXT (dynamic) */ "iii\0" "glBinormal3iEXT\0" "\0" - /* _mesa_function_pool[34328]: WindowPos2fMESA (will be remapped) */ + /* _mesa_function_pool[34321]: WindowPos2fMESA (will be remapped) */ "ff\0" "glWindowPos2f\0" "glWindowPos2fARB\0" @@ -4936,526 +4933,526 @@ static const char _mesa_function_pool[] = /* these functions need to be remapped */ static const struct gl_function_pool_remap MESA_remap_table_functions[] = { { 1590, AttachShader_remap_index }, - { 10243, CreateProgram_remap_index }, - { 23919, CreateShader_remap_index }, - { 26443, DeleteProgram_remap_index }, - { 19399, DeleteShader_remap_index }, - { 24412, DetachShader_remap_index }, - { 18646, GetAttachedShaders_remap_index }, - { 5053, GetProgramInfoLog_remap_index }, + { 10272, CreateProgram_remap_index }, + { 23912, CreateShader_remap_index }, + { 26436, DeleteProgram_remap_index }, + { 19392, DeleteShader_remap_index }, + { 24405, DetachShader_remap_index }, + { 18639, GetAttachedShaders_remap_index }, + { 5082, GetProgramInfoLog_remap_index }, { 405, GetProgramiv_remap_index }, - { 6861, GetShaderInfoLog_remap_index }, - { 32113, GetShaderiv_remap_index }, - { 13776, IsProgram_remap_index }, - { 12667, IsShader_remap_index }, - { 10373, StencilFuncSeparate_remap_index }, - { 4031, StencilMaskSeparate_remap_index }, - { 7926, StencilOpSeparate_remap_index }, - { 23153, UniformMatrix2x3fv_remap_index }, + { 6890, GetShaderInfoLog_remap_index }, + { 32106, GetShaderiv_remap_index }, + { 13769, IsProgram_remap_index }, + { 12696, IsShader_remap_index }, + { 10402, StencilFuncSeparate_remap_index }, + { 4060, StencilMaskSeparate_remap_index }, + { 7955, StencilOpSeparate_remap_index }, + { 23146, UniformMatrix2x3fv_remap_index }, { 2920, UniformMatrix2x4fv_remap_index }, - { 33901, UniformMatrix3x2fv_remap_index }, - { 31430, UniformMatrix3x4fv_remap_index }, - { 16766, UniformMatrix4x2fv_remap_index }, - { 3339, UniformMatrix4x3fv_remap_index }, - { 5259, ClampColor_remap_index }, - { 18700, ClearBufferfi_remap_index }, - { 18116, ClearBufferfv_remap_index }, - { 30453, ClearBufferiv_remap_index }, - { 13981, ClearBufferuiv_remap_index }, - { 20736, GetStringi_remap_index }, + { 33894, UniformMatrix3x2fv_remap_index }, + { 31423, UniformMatrix3x4fv_remap_index }, + { 16759, UniformMatrix4x2fv_remap_index }, + { 3368, UniformMatrix4x3fv_remap_index }, + { 5288, ClampColor_remap_index }, + { 18693, ClearBufferfi_remap_index }, + { 18109, ClearBufferfv_remap_index }, + { 30446, ClearBufferiv_remap_index }, + { 13974, ClearBufferuiv_remap_index }, + { 20729, GetStringi_remap_index }, { 2861, TexBuffer_remap_index }, { 938, FramebufferTexture_remap_index }, - { 27479, GetBufferParameteri64v_remap_index }, - { 10473, GetInteger64i_v_remap_index }, - { 24233, VertexAttribDivisor_remap_index }, - { 10261, LoadTransposeMatrixdARB_remap_index }, - { 31842, LoadTransposeMatrixfARB_remap_index }, - { 5898, MultTransposeMatrixdARB_remap_index }, - { 24599, MultTransposeMatrixfARB_remap_index }, + { 27472, GetBufferParameteri64v_remap_index }, + { 10502, GetInteger64i_v_remap_index }, + { 24226, VertexAttribDivisor_remap_index }, + { 10290, LoadTransposeMatrixdARB_remap_index }, + { 31835, LoadTransposeMatrixfARB_remap_index }, + { 5927, MultTransposeMatrixdARB_remap_index }, + { 24592, MultTransposeMatrixfARB_remap_index }, { 216, SampleCoverageARB_remap_index }, - { 6124, CompressedTexImage1DARB_remap_index }, - { 25127, CompressedTexImage2DARB_remap_index }, - { 4094, CompressedTexImage3DARB_remap_index }, - { 18988, CompressedTexSubImage1DARB_remap_index }, + { 6153, CompressedTexImage1DARB_remap_index }, + { 25120, CompressedTexImage2DARB_remap_index }, + { 4123, CompressedTexImage3DARB_remap_index }, + { 18981, CompressedTexSubImage1DARB_remap_index }, { 2102, CompressedTexSubImage2DARB_remap_index }, - { 21158, CompressedTexSubImage3DARB_remap_index }, - { 29559, GetCompressedTexImageARB_remap_index }, - { 3905, DisableVertexAttribArrayARB_remap_index }, - { 30995, EnableVertexAttribArrayARB_remap_index }, - { 32956, GetProgramEnvParameterdvARB_remap_index }, - { 24479, GetProgramEnvParameterfvARB_remap_index }, - { 28476, GetProgramLocalParameterdvARB_remap_index }, - { 8402, GetProgramLocalParameterfvARB_remap_index }, - { 19164, GetProgramStringARB_remap_index }, - { 28671, GetProgramivARB_remap_index }, - { 21353, GetVertexAttribdvARB_remap_index }, - { 16574, GetVertexAttribfvARB_remap_index }, - { 10077, GetVertexAttribivARB_remap_index }, - { 20199, ProgramEnvParameter4dARB_remap_index }, - { 26193, ProgramEnvParameter4dvARB_remap_index }, - { 17414, ProgramEnvParameter4fARB_remap_index }, - { 9277, ProgramEnvParameter4fvARB_remap_index }, - { 4057, ProgramLocalParameter4dARB_remap_index }, - { 13486, ProgramLocalParameter4dvARB_remap_index }, - { 30474, ProgramLocalParameter4fARB_remap_index }, - { 26839, ProgramLocalParameter4fvARB_remap_index }, - { 29313, ProgramStringARB_remap_index }, - { 20467, VertexAttrib1dARB_remap_index }, - { 16201, VertexAttrib1dvARB_remap_index }, - { 4253, VertexAttrib1fARB_remap_index }, - { 33982, VertexAttrib1fvARB_remap_index }, - { 7452, VertexAttrib1sARB_remap_index }, + { 21151, CompressedTexSubImage3DARB_remap_index }, + { 29552, GetCompressedTexImageARB_remap_index }, + { 3934, DisableVertexAttribArrayARB_remap_index }, + { 30988, EnableVertexAttribArrayARB_remap_index }, + { 32949, GetProgramEnvParameterdvARB_remap_index }, + { 24472, GetProgramEnvParameterfvARB_remap_index }, + { 28469, GetProgramLocalParameterdvARB_remap_index }, + { 8431, GetProgramLocalParameterfvARB_remap_index }, + { 19157, GetProgramStringARB_remap_index }, + { 28664, GetProgramivARB_remap_index }, + { 21346, GetVertexAttribdvARB_remap_index }, + { 16567, GetVertexAttribfvARB_remap_index }, + { 10106, GetVertexAttribivARB_remap_index }, + { 20192, ProgramEnvParameter4dARB_remap_index }, + { 26186, ProgramEnvParameter4dvARB_remap_index }, + { 17407, ProgramEnvParameter4fARB_remap_index }, + { 9306, ProgramEnvParameter4fvARB_remap_index }, + { 4086, ProgramLocalParameter4dARB_remap_index }, + { 13479, ProgramLocalParameter4dvARB_remap_index }, + { 30467, ProgramLocalParameter4fARB_remap_index }, + { 26832, ProgramLocalParameter4fvARB_remap_index }, + { 29306, ProgramStringARB_remap_index }, + { 20460, VertexAttrib1dARB_remap_index }, + { 16194, VertexAttrib1dvARB_remap_index }, + { 4282, VertexAttrib1fARB_remap_index }, + { 33975, VertexAttrib1fvARB_remap_index }, + { 7481, VertexAttrib1sARB_remap_index }, { 2297, VertexAttrib1svARB_remap_index }, - { 15632, VertexAttrib2dARB_remap_index }, - { 18137, VertexAttrib2dvARB_remap_index }, + { 15625, VertexAttrib2dARB_remap_index }, + { 18130, VertexAttrib2dvARB_remap_index }, { 1648, VertexAttrib2fARB_remap_index }, - { 18250, VertexAttrib2fvARB_remap_index }, - { 33582, VertexAttrib2sARB_remap_index }, - { 32593, VertexAttrib2svARB_remap_index }, - { 11651, VertexAttrib3dARB_remap_index }, - { 8944, VertexAttrib3dvARB_remap_index }, + { 18243, VertexAttrib2fvARB_remap_index }, + { 33575, VertexAttrib2sARB_remap_index }, + { 32586, VertexAttrib2svARB_remap_index }, + { 11680, VertexAttrib3dARB_remap_index }, + { 8973, VertexAttrib3dvARB_remap_index }, { 1735, VertexAttrib3fARB_remap_index }, - { 23470, VertexAttrib3fvARB_remap_index }, - { 29160, VertexAttrib3sARB_remap_index }, - { 21095, VertexAttrib3svARB_remap_index }, - { 5079, VertexAttrib4NbvARB_remap_index }, - { 18523, VertexAttrib4NivARB_remap_index }, - { 23425, VertexAttrib4NsvARB_remap_index }, - { 24431, VertexAttrib4NubARB_remap_index }, - { 32839, VertexAttrib4NubvARB_remap_index }, - { 19850, VertexAttrib4NuivARB_remap_index }, - { 3212, VertexAttrib4NusvARB_remap_index }, - { 11240, VertexAttrib4bvARB_remap_index }, - { 27849, VertexAttrib4dARB_remap_index }, - { 22152, VertexAttrib4dvARB_remap_index }, - { 11805, VertexAttrib4fARB_remap_index }, - { 12209, VertexAttrib4fvARB_remap_index }, - { 10616, VertexAttrib4ivARB_remap_index }, - { 17930, VertexAttrib4sARB_remap_index }, - { 32028, VertexAttrib4svARB_remap_index }, - { 17219, VertexAttrib4ubvARB_remap_index }, - { 31319, VertexAttrib4uivARB_remap_index }, - { 20906, VertexAttrib4usvARB_remap_index }, - { 22968, VertexAttribPointerARB_remap_index }, - { 33742, BindBufferARB_remap_index }, - { 7159, BufferDataARB_remap_index }, + { 23463, VertexAttrib3fvARB_remap_index }, + { 29153, VertexAttrib3sARB_remap_index }, + { 21088, VertexAttrib3svARB_remap_index }, + { 5108, VertexAttrib4NbvARB_remap_index }, + { 18516, VertexAttrib4NivARB_remap_index }, + { 23418, VertexAttrib4NsvARB_remap_index }, + { 24424, VertexAttrib4NubARB_remap_index }, + { 32832, VertexAttrib4NubvARB_remap_index }, + { 19843, VertexAttrib4NuivARB_remap_index }, + { 3241, VertexAttrib4NusvARB_remap_index }, + { 11269, VertexAttrib4bvARB_remap_index }, + { 27842, VertexAttrib4dARB_remap_index }, + { 22145, VertexAttrib4dvARB_remap_index }, + { 11834, VertexAttrib4fARB_remap_index }, + { 12238, VertexAttrib4fvARB_remap_index }, + { 10645, VertexAttrib4ivARB_remap_index }, + { 17923, VertexAttrib4sARB_remap_index }, + { 32021, VertexAttrib4svARB_remap_index }, + { 17212, VertexAttrib4ubvARB_remap_index }, + { 31312, VertexAttrib4uivARB_remap_index }, + { 20899, VertexAttrib4usvARB_remap_index }, + { 22961, VertexAttribPointerARB_remap_index }, + { 33735, BindBufferARB_remap_index }, + { 7188, BufferDataARB_remap_index }, { 1511, BufferSubDataARB_remap_index }, - { 31605, DeleteBuffersARB_remap_index }, - { 34025, GenBuffersARB_remap_index }, - { 18293, GetBufferParameterivARB_remap_index }, - { 17366, GetBufferPointervARB_remap_index }, + { 31598, DeleteBuffersARB_remap_index }, + { 34018, GenBuffersARB_remap_index }, + { 18286, GetBufferParameterivARB_remap_index }, + { 17359, GetBufferPointervARB_remap_index }, { 1464, GetBufferSubDataARB_remap_index }, - { 31267, IsBufferARB_remap_index }, - { 27323, MapBufferARB_remap_index }, - { 32243, UnmapBufferARB_remap_index }, + { 31260, IsBufferARB_remap_index }, + { 27316, MapBufferARB_remap_index }, + { 32236, UnmapBufferARB_remap_index }, { 312, BeginQueryARB_remap_index }, - { 20562, DeleteQueriesARB_remap_index }, - { 12528, EndQueryARB_remap_index }, - { 30038, GenQueriesARB_remap_index }, + { 20555, DeleteQueriesARB_remap_index }, + { 12557, EndQueryARB_remap_index }, + { 30031, GenQueriesARB_remap_index }, { 1994, GetQueryObjectivARB_remap_index }, - { 17974, GetQueryObjectuivARB_remap_index }, + { 17967, GetQueryObjectuivARB_remap_index }, { 1792, GetQueryivARB_remap_index }, - { 20813, IsQueryARB_remap_index }, - { 8554, AttachObjectARB_remap_index }, - { 19361, CompileShaderARB_remap_index }, - { 3281, CreateProgramObjectARB_remap_index }, - { 7104, CreateShaderObjectARB_remap_index }, - { 14934, DeleteObjectARB_remap_index }, - { 24918, DetachObjectARB_remap_index }, - { 12273, GetActiveUniformARB_remap_index }, - { 9752, GetAttachedObjectsARB_remap_index }, - { 10059, GetHandleARB_remap_index }, - { 33775, GetInfoLogARB_remap_index }, - { 32910, GetObjectParameterfvARB_remap_index }, - { 28350, GetObjectParameterivARB_remap_index }, - { 29796, GetShaderSourceARB_remap_index }, - { 29020, GetUniformLocationARB_remap_index }, - { 24701, GetUniformfvARB_remap_index }, - { 13061, GetUniformivARB_remap_index }, - { 20951, LinkProgramARB_remap_index }, - { 21009, ShaderSourceARB_remap_index }, - { 7826, Uniform1fARB_remap_index }, - { 30683, Uniform1fvARB_remap_index }, - { 22916, Uniform1iARB_remap_index }, - { 21806, Uniform1ivARB_remap_index }, + { 20806, IsQueryARB_remap_index }, + { 8583, AttachObjectARB_remap_index }, + { 19354, CompileShaderARB_remap_index }, + { 3310, CreateProgramObjectARB_remap_index }, + { 7133, CreateShaderObjectARB_remap_index }, + { 14927, DeleteObjectARB_remap_index }, + { 24911, DetachObjectARB_remap_index }, + { 12302, GetActiveUniformARB_remap_index }, + { 9781, GetAttachedObjectsARB_remap_index }, + { 10088, GetHandleARB_remap_index }, + { 33768, GetInfoLogARB_remap_index }, + { 32903, GetObjectParameterfvARB_remap_index }, + { 28343, GetObjectParameterivARB_remap_index }, + { 29789, GetShaderSourceARB_remap_index }, + { 29013, GetUniformLocationARB_remap_index }, + { 24694, GetUniformfvARB_remap_index }, + { 13054, GetUniformivARB_remap_index }, + { 20944, LinkProgramARB_remap_index }, + { 21002, ShaderSourceARB_remap_index }, + { 7855, Uniform1fARB_remap_index }, + { 30676, Uniform1fvARB_remap_index }, + { 22909, Uniform1iARB_remap_index }, + { 21799, Uniform1ivARB_remap_index }, { 2246, Uniform2fARB_remap_index }, - { 14770, Uniform2fvARB_remap_index }, - { 27210, Uniform2iARB_remap_index }, + { 14763, Uniform2fvARB_remap_index }, + { 27203, Uniform2iARB_remap_index }, { 2366, Uniform2ivARB_remap_index }, - { 19471, Uniform3fARB_remap_index }, - { 9782, Uniform3fvARB_remap_index }, - { 6715, Uniform3iARB_remap_index }, - { 17472, Uniform3ivARB_remap_index }, - { 20005, Uniform4fARB_remap_index }, - { 24565, Uniform4fvARB_remap_index }, - { 25827, Uniform4iARB_remap_index }, - { 21319, Uniform4ivARB_remap_index }, - { 8606, UniformMatrix2fvARB_remap_index }, + { 19464, Uniform3fARB_remap_index }, + { 9811, Uniform3fvARB_remap_index }, + { 6744, Uniform3iARB_remap_index }, + { 17465, Uniform3ivARB_remap_index }, + { 19998, 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GetVertexAttribdvNV_remap_index }, + { 9624, GetVertexAttribfvNV_remap_index }, + { 19130, GetVertexAttribivNV_remap_index }, + { 20076, IsProgramNV_remap_index }, + { 9707, LoadProgramNV_remap_index }, + { 28803, ProgramParameters4dvNV_remap_index }, + { 25260, ProgramParameters4fvNV_remap_index }, + { 21523, RequestResidentProgramsNV_remap_index }, + { 31480, TrackMatrixNV_remap_index }, + { 33231, VertexAttrib1dNV_remap_index }, + { 13996, VertexAttrib1dvNV_remap_index }, + { 29408, VertexAttrib1fNV_remap_index }, { 2488, VertexAttrib1fvNV_remap_index }, - { 31760, VertexAttrib1sNV_remap_index }, - { 15518, VertexAttrib1svNV_remap_index }, - { 5029, VertexAttrib2dNV_remap_index }, - { 13896, VertexAttrib2dvNV_remap_index }, - { 20985, VertexAttrib2fNV_remap_index }, - { 13462, VertexAttrib2fvNV_remap_index }, - { 6250, VertexAttrib2sNV_remap_index }, - { 19670, VertexAttrib2svNV_remap_index }, - { 11626, VertexAttrib3dNV_remap_index }, - { 32886, VertexAttrib3dvNV_remap_index }, - { 10667, VertexAttrib3fNV_remap_index }, - { 25659, VertexAttrib3fvNV_remap_index }, - { 23023, VertexAttrib3sNV_remap_index }, - { 24541, VertexAttrib3svNV_remap_index }, - { 29883, VertexAttrib4dNV_remap_index }, - { 34258, VertexAttrib4dvNV_remap_index }, - { 5414, VertexAttrib4fNV_remap_index }, - { 9728, VertexAttrib4fvNV_remap_index }, - { 27733, VertexAttrib4sNV_remap_index }, + { 31753, VertexAttrib1sNV_remap_index }, + { 15511, VertexAttrib1svNV_remap_index }, + { 5058, VertexAttrib2dNV_remap_index }, + { 13889, VertexAttrib2dvNV_remap_index }, + { 20978, VertexAttrib2fNV_remap_index }, + { 13455, VertexAttrib2fvNV_remap_index }, + { 6279, VertexAttrib2sNV_remap_index }, + { 19663, VertexAttrib2svNV_remap_index }, + { 11655, VertexAttrib3dNV_remap_index }, + { 32879, VertexAttrib3dvNV_remap_index }, + { 10696, VertexAttrib3fNV_remap_index }, + { 25652, VertexAttrib3fvNV_remap_index }, + { 23016, VertexAttrib3sNV_remap_index }, + { 24534, VertexAttrib3svNV_remap_index }, + { 29876, VertexAttrib4dNV_remap_index }, + { 34251, VertexAttrib4dvNV_remap_index }, + { 5443, VertexAttrib4fNV_remap_index }, + { 9757, VertexAttrib4fvNV_remap_index }, + { 27726, VertexAttrib4sNV_remap_index }, { 1422, VertexAttrib4svNV_remap_index }, - { 5187, VertexAttrib4ubNV_remap_index }, + { 5216, VertexAttrib4ubNV_remap_index }, { 778, VertexAttrib4ubvNV_remap_index }, - { 22484, VertexAttribPointerNV_remap_index }, + { 22477, VertexAttribPointerNV_remap_index }, { 2340, VertexAttribs1dvNV_remap_index }, - { 27139, VertexAttribs1fvNV_remap_index }, - { 34058, VertexAttribs1svNV_remap_index }, - { 10692, VertexAttribs2dvNV_remap_index }, - { 26266, VertexAttribs2fvNV_remap_index }, - { 18206, VertexAttribs2svNV_remap_index }, - { 5502, VertexAttribs3dvNV_remap_index }, + { 27132, VertexAttribs1fvNV_remap_index }, + { 34051, VertexAttribs1svNV_remap_index }, + { 10721, VertexAttribs2dvNV_remap_index }, + { 26259, VertexAttribs2fvNV_remap_index }, + { 18199, VertexAttribs2svNV_remap_index }, + { 5531, VertexAttribs3dvNV_remap_index }, { 2199, VertexAttribs3fvNV_remap_index }, - { 30890, VertexAttribs3svNV_remap_index }, - { 27823, VertexAttribs4dvNV_remap_index }, - { 5574, VertexAttribs4fvNV_remap_index }, - { 33845, VertexAttribs4svNV_remap_index }, - { 30638, VertexAttribs4ubvNV_remap_index }, - { 27893, GetTexBumpParameterfvATI_remap_index }, - { 34099, GetTexBumpParameterivATI_remap_index }, - { 19314, TexBumpParameterfvATI_remap_index }, - { 21401, TexBumpParameterivATI_remap_index }, - { 16064, AlphaFragmentOp1ATI_remap_index }, - { 26557, AlphaFragmentOp2ATI_remap_index }, - { 25575, AlphaFragmentOp3ATI_remap_index }, - { 30817, BeginFragmentShaderATI_remap_index }, - { 32190, BindFragmentShaderATI_remap_index }, - { 24670, ColorFragmentOp1ATI_remap_index }, - { 4476, ColorFragmentOp2ATI_remap_index }, - { 32531, ColorFragmentOp3ATI_remap_index }, - { 5740, DeleteFragmentShaderATI_remap_index }, - { 34282, EndFragmentShaderATI_remap_index }, - { 33452, GenFragmentShadersATI_remap_index }, - { 26420, PassTexCoordATI_remap_index }, - { 7262, SampleMapATI_remap_index }, - { 28004, SetFragmentShaderConstantATI_remap_index }, + { 30883, VertexAttribs3svNV_remap_index }, + { 27816, VertexAttribs4dvNV_remap_index }, + { 5603, VertexAttribs4fvNV_remap_index }, + { 33838, VertexAttribs4svNV_remap_index }, + { 30631, VertexAttribs4ubvNV_remap_index }, + { 27886, GetTexBumpParameterfvATI_remap_index }, + { 34092, GetTexBumpParameterivATI_remap_index }, + { 19307, TexBumpParameterfvATI_remap_index }, + { 21394, TexBumpParameterivATI_remap_index }, + { 16057, AlphaFragmentOp1ATI_remap_index }, + { 26550, AlphaFragmentOp2ATI_remap_index }, + { 25568, AlphaFragmentOp3ATI_remap_index }, + { 30810, BeginFragmentShaderATI_remap_index }, + { 32183, BindFragmentShaderATI_remap_index }, + { 24663, ColorFragmentOp1ATI_remap_index }, + { 4505, ColorFragmentOp2ATI_remap_index }, + { 32524, ColorFragmentOp3ATI_remap_index }, + { 5769, DeleteFragmentShaderATI_remap_index }, + { 34275, EndFragmentShaderATI_remap_index }, + { 33445, GenFragmentShadersATI_remap_index }, + { 26413, PassTexCoordATI_remap_index }, + { 7291, SampleMapATI_remap_index }, + { 27997, SetFragmentShaderConstantATI_remap_index }, { 363, PointParameteriNV_remap_index }, - { 14644, PointParameterivNV_remap_index }, - { 29722, ActiveStencilFaceEXT_remap_index }, - { 28450, BindVertexArrayAPPLE_remap_index }, + { 14637, PointParameterivNV_remap_index }, + { 29715, ActiveStencilFaceEXT_remap_index }, + { 28443, BindVertexArrayAPPLE_remap_index }, { 2810, DeleteVertexArraysAPPLE_remap_index }, - { 18673, GenVertexArraysAPPLE_remap_index }, - { 24324, IsVertexArrayAPPLE_remap_index }, + { 18666, GenVertexArraysAPPLE_remap_index }, + { 24317, IsVertexArrayAPPLE_remap_index }, { 819, GetProgramNamedParameterdvNV_remap_index }, - { 3638, GetProgramNamedParameterfvNV_remap_index }, - { 27924, ProgramNamedParameter4dNV_remap_index }, - { 15018, ProgramNamedParameter4dvNV_remap_index }, - { 9211, ProgramNamedParameter4fNV_remap_index }, - { 12117, ProgramNamedParameter4fvNV_remap_index }, - { 17521, PrimitiveRestartIndexNV_remap_index }, - { 31680, PrimitiveRestartNV_remap_index }, - { 25246, DepthBoundsEXT_remap_index }, + { 3667, GetProgramNamedParameterfvNV_remap_index }, + { 27917, ProgramNamedParameter4dNV_remap_index }, + { 15011, ProgramNamedParameter4dvNV_remap_index }, + { 9240, ProgramNamedParameter4fNV_remap_index }, + { 12146, ProgramNamedParameter4fvNV_remap_index }, + { 17514, PrimitiveRestartIndexNV_remap_index }, + { 31673, PrimitiveRestartNV_remap_index }, + { 25239, DepthBoundsEXT_remap_index }, { 1144, BlendEquationSeparateEXT_remap_index }, - { 15219, BindFramebufferEXT_remap_index }, - { 26650, BindRenderbufferEXT_remap_index }, - { 9975, CheckFramebufferStatusEXT_remap_index }, - { 23575, DeleteFramebuffersEXT_remap_index }, - { 32788, DeleteRenderbuffersEXT_remap_index }, - { 13920, FramebufferRenderbufferEXT_remap_index }, - { 14109, FramebufferTexture1DEXT_remap_index }, - { 11911, FramebufferTexture2DEXT_remap_index }, - { 11531, FramebufferTexture3DEXT_remap_index }, - { 24190, GenFramebuffersEXT_remap_index }, - { 18071, GenRenderbuffersEXT_remap_index }, - { 6998, GenerateMipmapEXT_remap_index }, - { 22577, GetFramebufferAttachmentParameterivEXT_remap_index }, - { 33358, GetRenderbufferParameterivEXT_remap_index }, - { 21281, IsFramebufferEXT_remap_index }, - { 34181, IsRenderbufferEXT_remap_index }, - { 8486, RenderbufferStorageEXT_remap_index }, + { 15212, BindFramebufferEXT_remap_index }, + { 26643, BindRenderbufferEXT_remap_index }, + { 10004, CheckFramebufferStatusEXT_remap_index }, + { 23568, DeleteFramebuffersEXT_remap_index }, + { 32781, DeleteRenderbuffersEXT_remap_index }, + { 13913, FramebufferRenderbufferEXT_remap_index }, + { 14102, FramebufferTexture1DEXT_remap_index }, + { 11940, FramebufferTexture2DEXT_remap_index }, + { 11560, FramebufferTexture3DEXT_remap_index }, + { 24183, GenFramebuffersEXT_remap_index }, + { 18064, GenRenderbuffersEXT_remap_index }, + { 7027, GenerateMipmapEXT_remap_index }, + { 22570, GetFramebufferAttachmentParameterivEXT_remap_index }, + { 33351, GetRenderbufferParameterivEXT_remap_index }, + { 21274, IsFramebufferEXT_remap_index }, + { 34174, IsRenderbufferEXT_remap_index }, + { 8515, RenderbufferStorageEXT_remap_index }, { 695, BlitFramebufferEXT_remap_index }, - { 14804, BufferParameteriAPPLE_remap_index }, - { 20115, FlushMappedBufferRangeAPPLE_remap_index }, + { 14797, BufferParameteriAPPLE_remap_index }, + { 20108, FlushMappedBufferRangeAPPLE_remap_index }, { 1867, BindFragDataLocationEXT_remap_index }, - { 25359, GetFragDataLocationEXT_remap_index }, - { 10970, GetUniformuivEXT_remap_index }, - { 33532, GetVertexAttribIivEXT_remap_index }, - { 4326, GetVertexAttribIuivEXT_remap_index }, - { 12389, Uniform1uiEXT_remap_index }, - { 28895, Uniform1uivEXT_remap_index }, - { 23119, Uniform2uiEXT_remap_index }, - { 4440, Uniform2uivEXT_remap_index }, - { 30162, Uniform3uiEXT_remap_index }, - { 15165, Uniform3uivEXT_remap_index }, - { 3562, Uniform4uiEXT_remap_index }, - { 8987, Uniform4uivEXT_remap_index }, - { 19052, VertexAttribI1iEXT_remap_index }, - { 5214, VertexAttribI1ivEXT_remap_index }, + { 25352, GetFragDataLocationEXT_remap_index }, + { 10999, GetUniformuivEXT_remap_index }, + { 33525, GetVertexAttribIivEXT_remap_index }, + { 4355, GetVertexAttribIuivEXT_remap_index }, + { 12418, Uniform1uiEXT_remap_index }, + { 28888, Uniform1uivEXT_remap_index }, + { 23112, Uniform2uiEXT_remap_index }, + { 4469, Uniform2uivEXT_remap_index }, + { 30155, Uniform3uiEXT_remap_index }, + { 15158, Uniform3uivEXT_remap_index }, + { 3591, Uniform4uiEXT_remap_index }, + { 9016, Uniform4uivEXT_remap_index }, + { 19045, VertexAttribI1iEXT_remap_index }, + { 5243, VertexAttribI1ivEXT_remap_index }, { 2589, VertexAttribI1uiEXT_remap_index }, - { 13190, VertexAttribI1uivEXT_remap_index }, + { 13183, VertexAttribI1uivEXT_remap_index }, { 81, VertexAttribI2iEXT_remap_index }, - { 24782, VertexAttribI2ivEXT_remap_index }, - { 5528, VertexAttribI2uiEXT_remap_index }, - { 4883, VertexAttribI2uivEXT_remap_index }, - { 27525, VertexAttribI3iEXT_remap_index }, - { 25984, VertexAttribI3ivEXT_remap_index }, - { 3416, VertexAttribI3uiEXT_remap_index }, - { 31383, VertexAttribI3uivEXT_remap_index }, - { 22828, VertexAttribI4bvEXT_remap_index }, - { 15097, VertexAttribI4iEXT_remap_index }, - { 33057, VertexAttribI4ivEXT_remap_index }, - { 13823, VertexAttribI4svEXT_remap_index }, - { 17039, VertexAttribI4ubvEXT_remap_index }, - { 16685, VertexAttribI4uiEXT_remap_index }, - { 5674, VertexAttribI4uivEXT_remap_index }, - { 11694, VertexAttribI4usvEXT_remap_index }, - { 19258, VertexAttribIPointerEXT_remap_index }, + { 24775, VertexAttribI2ivEXT_remap_index }, + { 5557, VertexAttribI2uiEXT_remap_index }, + { 4912, VertexAttribI2uivEXT_remap_index }, + { 27518, VertexAttribI3iEXT_remap_index }, + { 25977, VertexAttribI3ivEXT_remap_index }, + { 3445, VertexAttribI3uiEXT_remap_index }, + { 31376, VertexAttribI3uivEXT_remap_index }, + { 22821, VertexAttribI4bvEXT_remap_index }, + { 15090, VertexAttribI4iEXT_remap_index }, + { 33050, VertexAttribI4ivEXT_remap_index }, + { 13816, VertexAttribI4svEXT_remap_index }, + { 17032, VertexAttribI4ubvEXT_remap_index }, + { 16678, VertexAttribI4uiEXT_remap_index }, + { 5703, VertexAttribI4uivEXT_remap_index }, + { 11723, VertexAttribI4usvEXT_remap_index }, + { 19251, VertexAttribIPointerEXT_remap_index }, { 3103, FramebufferTextureLayerEXT_remap_index }, - { 5950, ColorMaskIndexedEXT_remap_index }, - { 19694, DisableIndexedEXT_remap_index }, - { 27570, EnableIndexedEXT_remap_index }, - { 22532, GetBooleanIndexedvEXT_remap_index }, - { 11305, GetIntegerIndexedvEXT_remap_index }, - { 23651, IsEnabledIndexedEXT_remap_index }, - { 23551, ClearColorIiEXT_remap_index }, - { 3512, ClearColorIuiEXT_remap_index }, - { 10193, GetTexParameterIivEXT_remap_index }, - { 6198, GetTexParameterIuivEXT_remap_index }, + { 5979, ColorMaskIndexedEXT_remap_index }, + { 19687, DisableIndexedEXT_remap_index }, + { 27563, EnableIndexedEXT_remap_index }, + { 22525, GetBooleanIndexedvEXT_remap_index }, + { 11334, GetIntegerIndexedvEXT_remap_index }, + { 23644, IsEnabledIndexedEXT_remap_index }, + { 23544, ClearColorIiEXT_remap_index }, + { 3541, ClearColorIuiEXT_remap_index }, + { 10222, GetTexParameterIivEXT_remap_index }, + { 6227, GetTexParameterIuivEXT_remap_index }, { 3059, TexParameterIivEXT_remap_index }, - { 27392, TexParameterIuivEXT_remap_index }, - { 4751, BeginConditionalRenderNV_remap_index }, - { 26370, EndConditionalRenderNV_remap_index }, - { 9622, BeginTransformFeedbackEXT_remap_index }, - { 19729, BindBufferBaseEXT_remap_index }, - { 19588, BindBufferOffsetEXT_remap_index }, - { 12606, BindBufferRangeEXT_remap_index }, - { 14719, EndTransformFeedbackEXT_remap_index }, - { 11168, GetTransformFeedbackVaryingEXT_remap_index }, - { 21586, TransformFeedbackVaryingsEXT_remap_index }, - { 30539, ProvokingVertexEXT_remap_index }, - { 11116, GetTexParameterPointervAPPLE_remap_index }, - { 5276, TextureRangeAPPLE_remap_index }, - { 11983, GetObjectParameterivAPPLE_remap_index }, - { 20708, ObjectPurgeableAPPLE_remap_index }, - { 5992, ObjectUnpurgeableAPPLE_remap_index }, - { 17893, ActiveProgramEXT_remap_index }, - { 17864, CreateShaderProgramEXT_remap_index }, - { 29507, UseShaderProgramEXT_remap_index }, - { 16992, TextureBarrierNV_remap_index }, - { 29748, StencilFuncSeparateATI_remap_index }, - { 5863, ProgramEnvParameters4fvEXT_remap_index }, - { 17758, ProgramLocalParameters4fvEXT_remap_index }, - { 14572, GetQueryObjecti64vEXT_remap_index }, - { 10718, GetQueryObjectui64vEXT_remap_index }, - { 24739, EGLImageTargetRenderbufferStorageOES_remap_index }, - { 12495, EGLImageTargetTexture2DOES_remap_index }, + { 27385, TexParameterIuivEXT_remap_index }, + { 4780, BeginConditionalRenderNV_remap_index }, + { 26363, EndConditionalRenderNV_remap_index }, + { 9651, BeginTransformFeedbackEXT_remap_index }, + { 19722, BindBufferBaseEXT_remap_index }, + { 19581, BindBufferOffsetEXT_remap_index }, + { 12635, BindBufferRangeEXT_remap_index }, + { 14712, EndTransformFeedbackEXT_remap_index }, + { 11197, GetTransformFeedbackVaryingEXT_remap_index }, + { 21579, TransformFeedbackVaryingsEXT_remap_index }, + { 30532, ProvokingVertexEXT_remap_index }, + { 11145, GetTexParameterPointervAPPLE_remap_index }, + { 5305, TextureRangeAPPLE_remap_index }, + { 12012, GetObjectParameterivAPPLE_remap_index }, + { 20701, ObjectPurgeableAPPLE_remap_index }, + { 6021, ObjectUnpurgeableAPPLE_remap_index }, + { 17886, ActiveProgramEXT_remap_index }, + { 17857, CreateShaderProgramEXT_remap_index }, + { 29500, UseShaderProgramEXT_remap_index }, + { 16985, TextureBarrierNV_remap_index }, + { 29741, StencilFuncSeparateATI_remap_index }, + { 5892, ProgramEnvParameters4fvEXT_remap_index }, + { 17751, ProgramLocalParameters4fvEXT_remap_index }, + { 14565, GetQueryObjecti64vEXT_remap_index }, + { 10747, GetQueryObjectui64vEXT_remap_index }, + { 24732, EGLImageTargetRenderbufferStorageOES_remap_index }, + { 12524, EGLImageTargetTexture2DOES_remap_index }, { -1, -1 } }; @@ -5464,108 +5461,108 @@ static const struct gl_function_remap MESA_alt_functions[] = { /* from GL_EXT_blend_color */ { 2728, _gloffset_BlendColor }, /* from GL_EXT_blend_minmax */ - { 11588, _gloffset_BlendEquation }, + { 11617, _gloffset_BlendEquation }, /* from GL_EXT_color_subtable */ - { 17632, _gloffset_ColorSubTable }, - { 32720, _gloffset_CopyColorSubTable }, + { 17625, _gloffset_ColorSubTable }, + { 32713, _gloffset_CopyColorSubTable }, /* from GL_EXT_convolution */ { 257, _gloffset_ConvolutionFilter1D }, { 2527, _gloffset_CopyConvolutionFilter1D }, - { 4168, _gloffset_GetConvolutionParameteriv }, - { 8835, _gloffset_ConvolutionFilter2D }, - { 9037, _gloffset_ConvolutionParameteriv }, - { 9497, _gloffset_ConvolutionParameterfv }, - { 21429, _gloffset_GetSeparableFilter }, - { 25014, _gloffset_SeparableFilter2D }, - { 25877, _gloffset_ConvolutionParameteri }, - { 26045, _gloffset_ConvolutionParameterf }, - { 27759, _gloffset_GetConvolutionParameterfv }, - { 28616, _gloffset_GetConvolutionFilter }, - { 31079, _gloffset_CopyConvolutionFilter2D }, + { 4197, _gloffset_GetConvolutionParameteriv }, + { 8864, _gloffset_ConvolutionFilter2D }, + { 9066, _gloffset_ConvolutionParameteriv }, + { 9526, _gloffset_ConvolutionParameterfv }, + { 21422, _gloffset_GetSeparableFilter }, + { 25007, _gloffset_SeparableFilter2D }, + { 25870, _gloffset_ConvolutionParameteri }, + { 26038, _gloffset_ConvolutionParameterf }, + { 27752, _gloffset_GetConvolutionParameterfv }, + { 28609, _gloffset_GetConvolutionFilter }, + { 31072, _gloffset_CopyConvolutionFilter2D }, /* from GL_EXT_copy_texture */ - { 15578, _gloffset_CopyTexSubImage3D }, - { 17319, _gloffset_CopyTexImage2D }, - { 25485, _gloffset_CopyTexImage1D }, - { 28297, _gloffset_CopyTexSubImage2D }, - { 30717, _gloffset_CopyTexSubImage1D }, + { 15571, _gloffset_CopyTexSubImage3D }, + { 17312, _gloffset_CopyTexImage2D }, + { 25478, _gloffset_CopyTexImage1D }, + { 28290, _gloffset_CopyTexSubImage2D }, + { 30710, _gloffset_CopyTexSubImage1D }, /* from GL_EXT_draw_range_elements */ - { 9834, _gloffset_DrawRangeElements }, + { 9863, _gloffset_DrawRangeElements }, /* from GL_EXT_histogram */ { 856, _gloffset_Histogram }, - { 3598, _gloffset_ResetHistogram }, - { 10339, _gloffset_GetMinmax }, - { 15912, _gloffset_GetHistogramParameterfv }, - { 25410, _gloffset_GetMinmaxParameteriv }, - { 27649, _gloffset_ResetMinmax }, - { 28513, _gloffset_GetHistogramParameteriv }, - { 29682, _gloffset_GetHistogram }, - { 32306, _gloffset_Minmax }, - { 33928, _gloffset_GetMinmaxParameterfv }, + { 3627, _gloffset_ResetHistogram }, + { 10368, _gloffset_GetMinmax }, + { 15905, _gloffset_GetHistogramParameterfv }, + { 25403, _gloffset_GetMinmaxParameteriv }, + { 27642, _gloffset_ResetMinmax }, + { 28506, _gloffset_GetHistogramParameteriv }, + { 29675, _gloffset_GetHistogram }, + { 32299, _gloffset_Minmax }, + { 33921, _gloffset_GetMinmaxParameterfv }, /* from GL_EXT_paletted_texture */ - { 8697, _gloffset_ColorTable }, - { 15758, _gloffset_GetColorTable }, - { 23937, _gloffset_GetColorTableParameterfv }, - { 26101, _gloffset_GetColorTableParameteriv }, + { 8726, _gloffset_ColorTable }, + { 15751, _gloffset_GetColorTable }, + { 23930, _gloffset_GetColorTableParameterfv }, + { 26094, _gloffset_GetColorTableParameteriv }, /* from GL_EXT_subtexture */ - { 7408, _gloffset_TexSubImage1D }, - { 11043, _gloffset_TexSubImage2D }, + { 7437, _gloffset_TexSubImage1D }, + { 11072, _gloffset_TexSubImage2D }, /* from GL_EXT_texture3D */ { 1826, _gloffset_TexImage3D }, - { 23706, _gloffset_TexSubImage3D }, + { 23699, _gloffset_TexSubImage3D }, /* from GL_EXT_texture_object */ - { 3366, _gloffset_PrioritizeTextures }, - { 7857, _gloffset_AreTexturesResident }, - { 14027, _gloffset_GenTextures }, - { 16271, _gloffset_DeleteTextures }, - { 20396, _gloffset_IsTexture }, - { 30782, _gloffset_BindTexture }, + { 3395, _gloffset_PrioritizeTextures }, + { 7886, _gloffset_AreTexturesResident }, + { 14020, _gloffset_GenTextures }, + { 16264, _gloffset_DeleteTextures }, + { 20389, _gloffset_IsTexture }, + { 30775, _gloffset_BindTexture }, /* from GL_EXT_vertex_array */ - { 25186, _gloffset_ArrayElement }, - { 31894, _gloffset_GetPointerv }, - { 33479, _gloffset_DrawArrays }, + { 25179, _gloffset_ArrayElement }, + { 31887, _gloffset_GetPointerv }, + { 33472, _gloffset_DrawArrays }, /* from GL_SGI_color_table */ - { 7975, _gloffset_ColorTableParameteriv }, - { 8697, _gloffset_ColorTable }, - { 15758, _gloffset_GetColorTable }, - { 15868, _gloffset_CopyColorTable }, - { 20257, _gloffset_ColorTableParameterfv }, - { 23937, _gloffset_GetColorTableParameterfv }, - { 26101, _gloffset_GetColorTableParameteriv }, + { 8004, _gloffset_ColorTableParameteriv }, + { 8726, _gloffset_ColorTable }, + { 15751, _gloffset_GetColorTable }, + { 15861, _gloffset_CopyColorTable }, + { 20250, _gloffset_ColorTableParameterfv }, + { 23930, _gloffset_GetColorTableParameterfv }, + { 26094, _gloffset_GetColorTableParameteriv }, /* from GL_VERSION_1_3 */ { 425, _gloffset_MultiTexCoord3sARB }, { 657, _gloffset_ActiveTextureARB }, - { 4378, _gloffset_MultiTexCoord1fvARB }, - { 6474, _gloffset_MultiTexCoord3dARB }, - { 6519, _gloffset_MultiTexCoord2iARB }, - { 6643, _gloffset_MultiTexCoord2svARB }, - { 8653, _gloffset_MultiTexCoord2fARB }, - { 10748, _gloffset_MultiTexCoord3fvARB }, - { 11350, _gloffset_MultiTexCoord4sARB }, - { 12031, _gloffset_MultiTexCoord2dvARB }, - { 12438, _gloffset_MultiTexCoord1svARB }, - { 12839, _gloffset_MultiTexCoord3svARB }, - { 12900, _gloffset_MultiTexCoord4iARB }, - { 13731, _gloffset_MultiTexCoord3iARB }, - { 14601, _gloffset_MultiTexCoord1dARB }, - { 14833, _gloffset_MultiTexCoord3dvARB }, - { 16112, _gloffset_MultiTexCoord3ivARB }, - { 16157, _gloffset_MultiTexCoord2sARB }, - { 17689, _gloffset_MultiTexCoord4ivARB }, - { 19897, _gloffset_ClientActiveTextureARB }, - { 22260, _gloffset_MultiTexCoord2dARB }, - { 22697, _gloffset_MultiTexCoord4dvARB }, - { 23074, _gloffset_MultiTexCoord4fvARB }, - { 24078, _gloffset_MultiTexCoord3fARB }, - { 26695, _gloffset_MultiTexCoord4dARB }, - { 26961, _gloffset_MultiTexCoord1sARB }, - { 27165, _gloffset_MultiTexCoord1dvARB }, - { 28141, _gloffset_MultiTexCoord1ivARB }, - { 28234, _gloffset_MultiTexCoord2ivARB }, - { 28573, _gloffset_MultiTexCoord1iARB }, - { 29957, _gloffset_MultiTexCoord4svARB }, - { 30581, _gloffset_MultiTexCoord1fARB }, - { 30844, _gloffset_MultiTexCoord4fARB }, - { 33313, _gloffset_MultiTexCoord2fvARB }, + { 4407, _gloffset_MultiTexCoord1fvARB }, + { 6503, _gloffset_MultiTexCoord3dARB }, + { 6548, _gloffset_MultiTexCoord2iARB }, + { 6672, _gloffset_MultiTexCoord2svARB }, + { 8682, _gloffset_MultiTexCoord2fARB }, + { 10777, _gloffset_MultiTexCoord3fvARB }, + { 11379, _gloffset_MultiTexCoord4sARB }, + { 12060, _gloffset_MultiTexCoord2dvARB }, + { 12467, _gloffset_MultiTexCoord1svARB }, + { 12832, _gloffset_MultiTexCoord3svARB }, + { 12893, _gloffset_MultiTexCoord4iARB }, + { 13724, _gloffset_MultiTexCoord3iARB }, + { 14594, _gloffset_MultiTexCoord1dARB }, + { 14826, _gloffset_MultiTexCoord3dvARB }, + { 16105, _gloffset_MultiTexCoord3ivARB }, + { 16150, _gloffset_MultiTexCoord2sARB }, + { 17682, _gloffset_MultiTexCoord4ivARB }, + { 19890, _gloffset_ClientActiveTextureARB }, + { 22253, _gloffset_MultiTexCoord2dARB }, + { 22690, _gloffset_MultiTexCoord4dvARB }, + { 23067, _gloffset_MultiTexCoord4fvARB }, + { 24071, _gloffset_MultiTexCoord3fARB }, + { 26688, _gloffset_MultiTexCoord4dARB }, + { 26954, _gloffset_MultiTexCoord1sARB }, + { 27158, _gloffset_MultiTexCoord1dvARB }, + { 28134, _gloffset_MultiTexCoord1ivARB }, + { 28227, _gloffset_MultiTexCoord2ivARB }, + { 28566, _gloffset_MultiTexCoord1iARB }, + { 29950, _gloffset_MultiTexCoord4svARB }, + { 30574, _gloffset_MultiTexCoord1fARB }, + { 30837, _gloffset_MultiTexCoord4fARB }, + { 33306, _gloffset_MultiTexCoord2fvARB }, { -1, -1 } }; @@ -5573,7 +5570,7 @@ static const struct gl_function_remap MESA_alt_functions[] = { #if defined(need_GL_3DFX_tbuffer) static const struct gl_function_remap GL_3DFX_tbuffer_functions[] = { - { 9555, -1 }, /* TbufferMask3DFX */ + { 9584, -1 }, /* TbufferMask3DFX */ { -1, -1 } }; #endif @@ -5672,7 +5669,6 @@ static const struct gl_function_remap GL_ARB_framebuffer_object_functions[] = { #if defined(need_GL_ARB_geometry_shader4) /* functions defined in MESA_remap_table_functions are excluded */ static const struct gl_function_remap GL_ARB_geometry_shader4_functions[] = { - { 12803, -1 }, /* FramebufferTextureLayer */ { -1, -1 } }; #endif @@ -5693,11 +5689,11 @@ static const struct gl_function_remap GL_ARB_map_buffer_range_functions[] = { #if defined(need_GL_ARB_matrix_palette) static const struct gl_function_remap GL_ARB_matrix_palette_functions[] = { - { 3849, -1 }, /* MatrixIndexusvARB */ - { 13552, -1 }, /* MatrixIndexuivARB */ - { 14988, -1 }, /* MatrixIndexPointerARB */ - { 20663, -1 }, /* CurrentPaletteMatrixARB */ - { 23822, -1 }, /* MatrixIndexubvARB */ + { 3878, -1 }, /* MatrixIndexusvARB */ + { 13545, -1 }, /* MatrixIndexuivARB */ + { 14981, -1 }, /* MatrixIndexPointerARB */ + { 20656, -1 }, /* CurrentPaletteMatrixARB */ + { 23815, -1 }, /* MatrixIndexubvARB */ { -1, -1 } }; #endif @@ -5796,15 +5792,15 @@ static const struct gl_function_remap GL_ARB_vertex_array_object_functions[] = { #if defined(need_GL_ARB_vertex_blend) static const struct gl_function_remap GL_ARB_vertex_blend_functions[] = { { 2469, -1 }, /* WeightubvARB */ - { 6886, -1 }, /* WeightivARB */ - { 11453, -1 }, /* WeightPointerARB */ - { 14319, -1 }, /* WeightfvARB */ - { 18232, -1 }, /* WeightbvARB */ - { 21893, -1 }, /* WeightusvARB */ - { 24940, -1 }, /* VertexBlendARB */ - { 30665, -1 }, /* WeightsvARB */ - { 32770, -1 }, /* WeightdvARB */ - { 33513, -1 }, /* WeightuivARB */ + { 6915, -1 }, /* WeightivARB */ + { 11482, -1 }, /* WeightPointerARB */ + { 14312, -1 }, /* WeightfvARB */ + { 18225, -1 }, /* WeightbvARB */ + { 21886, -1 }, /* WeightusvARB */ + { 24933, -1 }, /* VertexBlendARB */ + { 30658, -1 }, /* WeightsvARB */ + { 32763, -1 }, /* WeightdvARB */ + { 33506, -1 }, /* WeightuivARB */ { -1, -1 } }; #endif @@ -5895,15 +5891,15 @@ static const struct gl_function_remap GL_EXT_blend_func_separate_functions[] = { #if defined(need_GL_EXT_blend_minmax) static const struct gl_function_remap GL_EXT_blend_minmax_functions[] = { - { 11588, _gloffset_BlendEquation }, + { 11617, _gloffset_BlendEquation }, { -1, -1 } }; #endif #if defined(need_GL_EXT_color_subtable) static const struct gl_function_remap GL_EXT_color_subtable_functions[] = { - { 17632, _gloffset_ColorSubTable }, - { 32720, _gloffset_CopyColorSubTable }, + { 17625, _gloffset_ColorSubTable }, + { 32713, _gloffset_CopyColorSubTable }, { -1, -1 } }; #endif @@ -5919,64 +5915,64 @@ static const struct gl_function_remap GL_EXT_compiled_vertex_array_functions[] = static const struct gl_function_remap GL_EXT_convolution_functions[] = { { 257, _gloffset_ConvolutionFilter1D }, { 2527, _gloffset_CopyConvolutionFilter1D }, - { 4168, _gloffset_GetConvolutionParameteriv }, - { 8835, _gloffset_ConvolutionFilter2D }, - { 9037, _gloffset_ConvolutionParameteriv }, - { 9497, _gloffset_ConvolutionParameterfv }, - { 21429, _gloffset_GetSeparableFilter }, - { 25014, _gloffset_SeparableFilter2D }, - { 25877, _gloffset_ConvolutionParameteri }, - { 26045, _gloffset_ConvolutionParameterf }, - { 27759, _gloffset_GetConvolutionParameterfv }, - { 28616, _gloffset_GetConvolutionFilter }, - { 31079, _gloffset_CopyConvolutionFilter2D }, + { 4197, _gloffset_GetConvolutionParameteriv }, + { 8864, _gloffset_ConvolutionFilter2D }, + { 9066, _gloffset_ConvolutionParameteriv }, + { 9526, _gloffset_ConvolutionParameterfv }, + { 21422, _gloffset_GetSeparableFilter }, + { 25007, _gloffset_SeparableFilter2D }, + { 25870, _gloffset_ConvolutionParameteri }, + { 26038, _gloffset_ConvolutionParameterf }, + { 27752, _gloffset_GetConvolutionParameterfv }, + { 28609, _gloffset_GetConvolutionFilter }, + { 31072, _gloffset_CopyConvolutionFilter2D }, { -1, -1 } }; #endif #if defined(need_GL_EXT_coordinate_frame) static const struct gl_function_remap GL_EXT_coordinate_frame_functions[] = { - { 10887, -1 }, /* TangentPointerEXT */ - { 12958, -1 }, /* Binormal3ivEXT */ - { 13684, -1 }, /* Tangent3sEXT */ - { 15053, -1 }, /* Tangent3fvEXT */ - { 19342, -1 }, /* Tangent3ivEXT */ - { 19569, -1 }, /* Tangent3dvEXT */ - { 20343, -1 }, /* Binormal3bvEXT */ - { 21482, -1 }, /* Binormal3dEXT */ - { 23754, -1 }, /* Tangent3fEXT */ - { 25949, -1 }, /* Binormal3sEXT */ - { 26491, -1 }, /* Tangent3dEXT */ - { 27438, -1 }, /* Binormal3svEXT */ - { 28039, -1 }, /* Binormal3fEXT */ - { 28947, -1 }, /* Binormal3dvEXT */ - { 30214, -1 }, /* Tangent3iEXT */ - { 31364, -1 }, /* Tangent3bvEXT */ - { 31929, -1 }, /* Tangent3bEXT */ - { 32493, -1 }, /* Binormal3fvEXT */ - { 33212, -1 }, /* BinormalPointerEXT */ - { 33693, -1 }, /* Tangent3svEXT */ - { 34130, -1 }, /* Binormal3bEXT */ - { 34307, -1 }, /* Binormal3iEXT */ + { 10916, -1 }, /* TangentPointerEXT */ + { 12951, -1 }, /* Binormal3ivEXT */ + { 13677, -1 }, /* Tangent3sEXT */ + { 15046, -1 }, /* Tangent3fvEXT */ + { 19335, -1 }, /* Tangent3ivEXT */ + { 19562, -1 }, /* Tangent3dvEXT */ + { 20336, -1 }, /* Binormal3bvEXT */ + { 21475, -1 }, /* Binormal3dEXT */ + { 23747, -1 }, /* Tangent3fEXT */ + { 25942, -1 }, /* Binormal3sEXT */ + { 26484, -1 }, /* Tangent3dEXT */ + { 27431, -1 }, /* Binormal3svEXT */ + { 28032, -1 }, /* Binormal3fEXT */ + { 28940, -1 }, /* Binormal3dvEXT */ + { 30207, -1 }, /* Tangent3iEXT */ + { 31357, -1 }, /* Tangent3bvEXT */ + { 31922, -1 }, /* Tangent3bEXT */ + { 32486, -1 }, /* Binormal3fvEXT */ + { 33205, -1 }, /* BinormalPointerEXT */ + { 33686, -1 }, /* Tangent3svEXT */ + { 34123, -1 }, /* Binormal3bEXT */ + { 34300, -1 }, /* Binormal3iEXT */ { -1, -1 } }; #endif #if defined(need_GL_EXT_copy_texture) static const struct gl_function_remap GL_EXT_copy_texture_functions[] = { - { 15578, _gloffset_CopyTexSubImage3D }, - { 17319, _gloffset_CopyTexImage2D }, - { 25485, _gloffset_CopyTexImage1D }, - { 28297, _gloffset_CopyTexSubImage2D }, - { 30717, _gloffset_CopyTexSubImage1D }, + { 15571, _gloffset_CopyTexSubImage3D }, + { 17312, _gloffset_CopyTexImage2D }, + { 25478, _gloffset_CopyTexImage1D }, + { 28290, _gloffset_CopyTexSubImage2D }, + { 30710, _gloffset_CopyTexSubImage1D }, { -1, -1 } }; #endif #if defined(need_GL_EXT_cull_vertex) static const struct gl_function_remap GL_EXT_cull_vertex_functions[] = { - { 9186, -1 }, /* CullParameterdvEXT */ - { 12076, -1 }, /* CullParameterfvEXT */ + { 9215, -1 }, /* CullParameterdvEXT */ + { 12105, -1 }, /* CullParameterfvEXT */ { -1, -1 } }; #endif @@ -6004,7 +6000,7 @@ static const struct gl_function_remap GL_EXT_draw_instanced_functions[] = { #if defined(need_GL_EXT_draw_range_elements) static const struct gl_function_remap GL_EXT_draw_range_elements_functions[] = { - { 9834, _gloffset_DrawRangeElements }, + { 9863, _gloffset_DrawRangeElements }, { -1, -1 } }; #endif @@ -6054,38 +6050,38 @@ static const struct gl_function_remap GL_EXT_gpu_shader4_functions[] = { #if defined(need_GL_EXT_histogram) static const struct gl_function_remap GL_EXT_histogram_functions[] = { { 856, _gloffset_Histogram }, - { 3598, _gloffset_ResetHistogram }, - { 10339, _gloffset_GetMinmax }, - { 15912, _gloffset_GetHistogramParameterfv }, - { 25410, _gloffset_GetMinmaxParameteriv }, - { 27649, _gloffset_ResetMinmax }, - { 28513, _gloffset_GetHistogramParameteriv }, - { 29682, _gloffset_GetHistogram }, - { 32306, _gloffset_Minmax }, - { 33928, _gloffset_GetMinmaxParameterfv }, + { 3627, _gloffset_ResetHistogram }, + { 10368, _gloffset_GetMinmax }, + { 15905, _gloffset_GetHistogramParameterfv }, + { 25403, _gloffset_GetMinmaxParameteriv }, + { 27642, _gloffset_ResetMinmax }, + { 28506, _gloffset_GetHistogramParameteriv }, + { 29675, _gloffset_GetHistogram }, + { 32299, _gloffset_Minmax }, + { 33921, _gloffset_GetMinmaxParameterfv }, { -1, -1 } }; #endif #if defined(need_GL_EXT_index_func) static const struct gl_function_remap GL_EXT_index_func_functions[] = { - { 11862, -1 }, /* IndexFuncEXT */ + { 11891, -1 }, /* IndexFuncEXT */ { -1, -1 } }; #endif #if defined(need_GL_EXT_index_material) static const struct gl_function_remap GL_EXT_index_material_functions[] = { - { 22015, -1 }, /* IndexMaterialEXT */ + { 22008, -1 }, /* IndexMaterialEXT */ { -1, -1 } }; #endif #if defined(need_GL_EXT_light_texture) static const struct gl_function_remap GL_EXT_light_texture_functions[] = { - { 27458, -1 }, /* ApplyTextureEXT */ - { 27603, -1 }, /* TextureMaterialEXT */ - { 27628, -1 }, /* TextureLightEXT */ + { 27451, -1 }, /* ApplyTextureEXT */ + { 27596, -1 }, /* TextureMaterialEXT */ + { 27621, -1 }, /* TextureLightEXT */ { -1, -1 } }; #endif @@ -6106,20 +6102,20 @@ static const struct gl_function_remap GL_EXT_multisample_functions[] = { #if defined(need_GL_EXT_paletted_texture) static const struct gl_function_remap GL_EXT_paletted_texture_functions[] = { - { 8697, _gloffset_ColorTable }, - { 15758, _gloffset_GetColorTable }, - { 23937, _gloffset_GetColorTableParameterfv }, - { 26101, _gloffset_GetColorTableParameteriv }, + { 8726, _gloffset_ColorTable }, + { 15751, _gloffset_GetColorTable }, + { 23930, _gloffset_GetColorTableParameterfv }, + { 26094, _gloffset_GetColorTableParameteriv }, { -1, -1 } }; #endif #if defined(need_GL_EXT_pixel_transform) static const struct gl_function_remap GL_EXT_pixel_transform_functions[] = { - { 22662, -1 }, /* PixelTransformParameterfEXT */ - { 22742, -1 }, /* PixelTransformParameteriEXT */ - { 31644, -1 }, /* PixelTransformParameterfvEXT */ - { 33176, -1 }, /* PixelTransformParameterivEXT */ + { 22655, -1 }, /* PixelTransformParameterfEXT */ + { 22735, -1 }, /* PixelTransformParameteriEXT */ + { 31637, -1 }, /* PixelTransformParameterfvEXT */ + { 33169, -1 }, /* PixelTransformParameterivEXT */ { -1, -1 } }; #endif @@ -6168,8 +6164,8 @@ static const struct gl_function_remap GL_EXT_stencil_two_side_functions[] = { #if defined(need_GL_EXT_subtexture) static const struct gl_function_remap GL_EXT_subtexture_functions[] = { - { 7408, _gloffset_TexSubImage1D }, - { 11043, _gloffset_TexSubImage2D }, + { 7437, _gloffset_TexSubImage1D }, + { 11072, _gloffset_TexSubImage2D }, { -1, -1 } }; #endif @@ -6177,7 +6173,7 @@ static const struct gl_function_remap GL_EXT_subtexture_functions[] = { #if defined(need_GL_EXT_texture3D) static const struct gl_function_remap GL_EXT_texture3D_functions[] = { { 1826, _gloffset_TexImage3D }, - { 23706, _gloffset_TexSubImage3D }, + { 23699, _gloffset_TexSubImage3D }, { -1, -1 } }; #endif @@ -6198,19 +6194,19 @@ static const struct gl_function_remap GL_EXT_texture_integer_functions[] = { #if defined(need_GL_EXT_texture_object) static const struct gl_function_remap GL_EXT_texture_object_functions[] = { - { 3366, _gloffset_PrioritizeTextures }, - { 7857, _gloffset_AreTexturesResident }, - { 14027, _gloffset_GenTextures }, - { 16271, _gloffset_DeleteTextures }, - { 20396, _gloffset_IsTexture }, - { 30782, _gloffset_BindTexture }, + { 3395, _gloffset_PrioritizeTextures }, + { 7886, _gloffset_AreTexturesResident }, + { 14020, _gloffset_GenTextures }, + { 16264, _gloffset_DeleteTextures }, + { 20389, _gloffset_IsTexture }, + { 30775, _gloffset_BindTexture }, { -1, -1 } }; #endif #if defined(need_GL_EXT_texture_perturb_normal) static const struct gl_function_remap GL_EXT_texture_perturb_normal_functions[] = { - { 14269, -1 }, /* TextureNormalEXT */ + { 14262, -1 }, /* TextureNormalEXT */ { -1, -1 } }; #endif @@ -6232,18 +6228,18 @@ static const struct gl_function_remap GL_EXT_transform_feedback_functions[] = { #if defined(need_GL_EXT_vertex_array) /* functions defined in MESA_remap_table_functions are excluded */ static const struct gl_function_remap GL_EXT_vertex_array_functions[] = { - { 25186, _gloffset_ArrayElement }, - { 31894, _gloffset_GetPointerv }, - { 33479, _gloffset_DrawArrays }, + { 25179, _gloffset_ArrayElement }, + { 31887, _gloffset_GetPointerv }, + { 33472, _gloffset_DrawArrays }, { -1, -1 } }; #endif #if defined(need_GL_EXT_vertex_weighting) static const struct gl_function_remap GL_EXT_vertex_weighting_functions[] = { - { 20444, -1 }, /* VertexWeightfvEXT */ - { 27982, -1 }, /* VertexWeightfEXT */ - { 29651, -1 }, /* VertexWeightPointerEXT */ + { 20437, -1 }, /* VertexWeightfvEXT */ + { 27975, -1 }, /* VertexWeightfEXT */ + { 29644, -1 }, /* VertexWeightPointerEXT */ { -1, -1 } }; #endif @@ -6251,11 +6247,11 @@ static const struct gl_function_remap GL_EXT_vertex_weighting_functions[] = { #if defined(need_GL_HP_image_transform) static const struct gl_function_remap GL_HP_image_transform_functions[] = { { 2400, -1 }, /* GetImageTransformParameterfvHP */ - { 3815, -1 }, /* ImageTransformParameterfHP */ - { 10581, -1 }, /* ImageTransformParameterfvHP */ - { 12323, -1 }, /* ImageTransformParameteriHP */ - { 12693, -1 }, /* GetImageTransformParameterivHP */ - { 20508, -1 }, /* ImageTransformParameterivHP */ + { 3844, -1 }, /* ImageTransformParameterfHP */ + { 10610, -1 }, /* ImageTransformParameterfvHP */ + { 12352, -1 }, /* ImageTransformParameteriHP */ + { 12722, -1 }, /* GetImageTransformParameterivHP */ + { 20501, -1 }, /* ImageTransformParameterivHP */ { -1, -1 } }; #endif @@ -6269,14 +6265,14 @@ static const struct gl_function_remap GL_IBM_multimode_draw_arrays_functions[] = #if defined(need_GL_IBM_vertex_array_lists) static const struct gl_function_remap GL_IBM_vertex_array_lists_functions[] = { - { 4510, -1 }, /* SecondaryColorPointerListIBM */ - { 6340, -1 }, /* NormalPointerListIBM */ - { 8031, -1 }, /* FogCoordPointerListIBM */ - { 8372, -1 }, /* VertexPointerListIBM */ - { 12577, -1 }, /* ColorPointerListIBM */ - { 13791, -1 }, /* TexCoordPointerListIBM */ - { 14291, -1 }, /* IndexPointerListIBM */ - { 33871, -1 }, /* EdgeFlagPointerListIBM */ + { 4539, -1 }, /* SecondaryColorPointerListIBM */ + { 6369, -1 }, /* NormalPointerListIBM */ + { 8060, -1 }, /* FogCoordPointerListIBM */ + { 8401, -1 }, /* VertexPointerListIBM */ + { 12606, -1 }, /* ColorPointerListIBM */ + { 13784, -1 }, /* TexCoordPointerListIBM */ + { 14284, -1 }, /* IndexPointerListIBM */ + { 33864, -1 }, /* EdgeFlagPointerListIBM */ { -1, -1 } }; #endif @@ -6290,10 +6286,10 @@ static const struct gl_function_remap GL_INGR_blend_func_separate_functions[] = #if defined(need_GL_INTEL_parallel_arrays) static const struct gl_function_remap GL_INTEL_parallel_arrays_functions[] = { - { 13131, -1 }, /* VertexPointervINTEL */ - { 16005, -1 }, /* ColorPointervINTEL */ - { 31053, -1 }, /* NormalPointervINTEL */ - { 31576, -1 }, /* TexCoordPointervINTEL */ + { 13124, -1 }, /* VertexPointervINTEL */ + { 15998, -1 }, /* ColorPointervINTEL */ + { 31046, -1 }, /* NormalPointervINTEL */ + { 31569, -1 }, /* TexCoordPointervINTEL */ { -1, -1 } }; #endif @@ -6308,9 +6304,9 @@ static const struct gl_function_remap GL_MESA_resize_buffers_functions[] = { #if defined(need_GL_MESA_shader_debug) static const struct gl_function_remap GL_MESA_shader_debug_functions[] = { { 1690, -1 }, /* GetDebugLogLengthMESA */ - { 3537, -1 }, /* ClearDebugLogMESA */ - { 4695, -1 }, /* GetDebugLogMESA */ - { 32087, -1 }, /* CreateDebugObjectMESA */ + { 3566, -1 }, /* ClearDebugLogMESA */ + { 4724, -1 }, /* GetDebugLogMESA */ + { 32080, -1 }, /* CreateDebugObjectMESA */ { -1, -1 } }; #endif @@ -6331,15 +6327,15 @@ static const struct gl_function_remap GL_NV_condtitional_render_functions[] = { #if defined(need_GL_NV_evaluators) static const struct gl_function_remap GL_NV_evaluators_functions[] = { - { 7070, -1 }, /* GetMapAttribParameterivNV */ - { 8803, -1 }, /* MapControlPointsNV */ - { 8902, -1 }, /* MapParameterfvNV */ - { 11026, -1 }, /* EvalMapsNV */ - { 17830, -1 }, /* GetMapAttribParameterfvNV */ - { 18047, -1 }, /* MapParameterivNV */ - { 25800, -1 }, /* GetMapParameterivNV */ - { 26343, -1 }, /* GetMapParameterfvNV */ - { 30368, -1 }, /* GetMapControlPointsNV */ + { 7099, -1 }, /* GetMapAttribParameterivNV */ + { 8832, -1 }, /* MapControlPointsNV */ + { 8931, -1 }, /* MapParameterfvNV */ + { 11055, -1 }, /* EvalMapsNV */ + { 17823, -1 }, /* GetMapAttribParameterfvNV */ + { 18040, -1 }, /* MapParameterivNV */ + { 25793, -1 }, /* GetMapParameterivNV */ + { 26336, -1 }, /* GetMapParameterfvNV */ + { 30361, -1 }, /* GetMapControlPointsNV */ { -1, -1 } }; #endif @@ -6381,8 +6377,8 @@ static const struct gl_function_remap GL_NV_register_combiners_functions[] = { #if defined(need_GL_NV_register_combiners2) static const struct gl_function_remap GL_NV_register_combiners2_functions[] = { - { 16424, -1 }, /* CombinerStageParameterfvNV */ - { 16820, -1 }, /* GetCombinerStageParameterfvNV */ + { 16417, -1 }, /* CombinerStageParameterfvNV */ + { 16813, -1 }, /* GetCombinerStageParameterfvNV */ { -1, -1 } }; #endif @@ -6417,23 +6413,23 @@ static const struct gl_function_remap GL_OES_EGL_image_functions[] = { #if defined(need_GL_PGI_misc_hints) static const struct gl_function_remap GL_PGI_misc_hints_functions[] = { - { 9023, -1 }, /* HintPGI */ + { 9052, -1 }, /* HintPGI */ { -1, -1 } }; #endif #if defined(need_GL_SGIS_detail_texture) static const struct gl_function_remap GL_SGIS_detail_texture_functions[] = { - { 16793, -1 }, /* GetDetailTexFuncSGIS */ - { 17264, -1 }, /* DetailTexFuncSGIS */ + { 16786, -1 }, /* GetDetailTexFuncSGIS */ + { 17257, -1 }, /* DetailTexFuncSGIS */ { -1, -1 } }; #endif #if defined(need_GL_SGIS_fog_function) static const struct gl_function_remap GL_SGIS_fog_function_functions[] = { - { 28279, -1 }, /* FogFuncSGIS */ - { 29000, -1 }, /* GetFogFuncSGIS */ + { 28272, -1 }, /* FogFuncSGIS */ + { 28993, -1 }, /* GetFogFuncSGIS */ { -1, -1 } }; #endif @@ -6461,8 +6457,8 @@ static const struct gl_function_remap GL_SGIS_point_parameters_functions[] = { #if defined(need_GL_SGIS_sharpen_texture) static const struct gl_function_remap GL_SGIS_sharpen_texture_functions[] = { - { 7131, -1 }, /* GetSharpenTexFuncSGIS */ - { 23048, -1 }, /* SharpenTexFuncSGIS */ + { 7160, -1 }, /* GetSharpenTexFuncSGIS */ + { 23041, -1 }, /* SharpenTexFuncSGIS */ { -1, -1 } }; #endif @@ -6470,41 +6466,41 @@ static const struct gl_function_remap GL_SGIS_sharpen_texture_functions[] = { #if defined(need_GL_SGIS_texture4D) static const struct gl_function_remap GL_SGIS_texture4D_functions[] = { { 995, -1 }, /* TexImage4DSGIS */ - { 16340, -1 }, /* TexSubImage4DSGIS */ + { 16333, -1 }, /* TexSubImage4DSGIS */ { -1, -1 } }; #endif #if defined(need_GL_SGIS_texture_color_mask) static const struct gl_function_remap GL_SGIS_texture_color_mask_functions[] = { - { 15711, -1 }, /* TextureColorMaskSGIS */ + { 15704, -1 }, /* TextureColorMaskSGIS */ { -1, -1 } }; #endif #if defined(need_GL_SGIS_texture_filter4) static const struct gl_function_remap GL_SGIS_texture_filter4_functions[] = { - { 7308, -1 }, /* GetTexFilterFuncSGIS */ - { 16966, -1 }, /* TexFilterFuncSGIS */ + { 7337, -1 }, /* GetTexFilterFuncSGIS */ + { 16959, -1 }, /* TexFilterFuncSGIS */ { -1, -1 } }; #endif #if defined(need_GL_SGIX_async) static const struct gl_function_remap GL_SGIX_async_functions[] = { - { 3463, -1 }, /* AsyncMarkerSGIX */ - { 4649, -1 }, /* FinishAsyncSGIX */ - { 5721, -1 }, /* PollAsyncSGIX */ - { 23257, -1 }, /* DeleteAsyncMarkersSGIX */ - { 23312, -1 }, /* IsAsyncMarkerSGIX */ - { 33668, -1 }, /* GenAsyncMarkersSGIX */ + { 3492, -1 }, /* AsyncMarkerSGIX */ + { 4678, -1 }, /* FinishAsyncSGIX */ + { 5750, -1 }, /* PollAsyncSGIX */ + { 23250, -1 }, /* DeleteAsyncMarkersSGIX */ + { 23305, -1 }, /* IsAsyncMarkerSGIX */ + { 33661, -1 }, /* GenAsyncMarkersSGIX */ { -1, -1 } }; #endif #if defined(need_GL_SGIX_flush_raster) static const struct gl_function_remap GL_SGIX_flush_raster_functions[] = { - { 7685, -1 }, /* FlushRasterSGIX */ + { 7714, -1 }, /* FlushRasterSGIX */ { -1, -1 } }; #endif @@ -6512,37 +6508,37 @@ static const struct gl_function_remap GL_SGIX_flush_raster_functions[] = { #if defined(need_GL_SGIX_fragment_lighting) static const struct gl_function_remap GL_SGIX_fragment_lighting_functions[] = { { 2698, -1 }, /* FragmentMaterialfvSGIX */ - { 5625, -1 }, /* FragmentLightiSGIX */ - { 8439, -1 }, /* FragmentMaterialfSGIX */ - { 8576, -1 }, /* GetFragmentLightivSGIX */ - { 9449, -1 }, /* FragmentLightModeliSGIX */ - { 11089, -1 }, /* FragmentLightivSGIX */ - { 11396, -1 }, /* GetFragmentMaterialivSGIX */ - { 16733, -1 }, /* GetFragmentMaterialfvSGIX */ - { 20313, -1 }, /* FragmentLightModelfSGIX */ - { 20631, -1 }, /* FragmentColorMaterialSGIX */ - { 21048, -1 }, /* FragmentMaterialiSGIX */ - { 22343, -1 }, /* LightEnviSGIX */ - { 24029, -1 }, /* FragmentLightModelfvSGIX */ - { 24364, -1 }, /* FragmentLightfvSGIX */ - { 29384, -1 }, /* FragmentLightModelivSGIX */ - { 29533, -1 }, /* FragmentLightfSGIX */ - { 32463, -1 }, /* GetFragmentLightfvSGIX */ - { 34151, -1 }, /* FragmentMaterialivSGIX */ + { 5654, -1 }, /* FragmentLightiSGIX */ + { 8468, -1 }, /* FragmentMaterialfSGIX */ + { 8605, -1 }, /* GetFragmentLightivSGIX */ + { 9478, -1 }, /* FragmentLightModeliSGIX */ + { 11118, -1 }, /* FragmentLightivSGIX */ + { 11425, -1 }, /* GetFragmentMaterialivSGIX */ + { 16726, -1 }, /* GetFragmentMaterialfvSGIX */ + { 20306, -1 }, /* FragmentLightModelfSGIX */ + { 20624, -1 }, /* FragmentColorMaterialSGIX */ + { 21041, -1 }, /* FragmentMaterialiSGIX */ + { 22336, -1 }, /* LightEnviSGIX */ + { 24022, -1 }, /* FragmentLightModelfvSGIX */ + { 24357, -1 }, /* FragmentLightfvSGIX */ + { 29377, -1 }, /* FragmentLightModelivSGIX */ + { 29526, -1 }, /* FragmentLightfSGIX */ + { 32456, -1 }, /* GetFragmentLightfvSGIX */ + { 34144, -1 }, /* FragmentMaterialivSGIX */ { -1, -1 } }; #endif #if defined(need_GL_SGIX_framezoom) static const struct gl_function_remap GL_SGIX_framezoom_functions[] = { - { 23335, -1 }, /* FrameZoomSGIX */ + { 23328, -1 }, /* FrameZoomSGIX */ { -1, -1 } }; #endif #if defined(need_GL_SGIX_igloo_interface) static const struct gl_function_remap GL_SGIX_igloo_interface_functions[] = { - { 29841, -1 }, /* IglooInterfaceSGIX */ + { 29834, -1 }, /* IglooInterfaceSGIX */ { -1, -1 } }; #endif @@ -6550,11 +6546,11 @@ static const struct gl_function_remap GL_SGIX_igloo_interface_functions[] = { #if defined(need_GL_SGIX_instruments) static const struct gl_function_remap GL_SGIX_instruments_functions[] = { { 2878, -1 }, /* ReadInstrumentsSGIX */ - { 6904, -1 }, /* PollInstrumentsSGIX */ - { 10947, -1 }, /* GetInstrumentsSGIX */ - { 13389, -1 }, /* StartInstrumentsSGIX */ - { 16458, -1 }, /* StopInstrumentsSGIX */ - { 18495, -1 }, /* InstrumentsBufferSGIX */ + { 6933, -1 }, /* PollInstrumentsSGIX */ + { 10976, -1 }, /* GetInstrumentsSGIX */ + { 13382, -1 }, /* StartInstrumentsSGIX */ + { 16451, -1 }, /* StopInstrumentsSGIX */ + { 18488, -1 }, /* InstrumentsBufferSGIX */ { -1, -1 } }; #endif @@ -6562,11 +6558,11 @@ static const struct gl_function_remap GL_SGIX_instruments_functions[] = { #if defined(need_GL_SGIX_list_priority) static const struct gl_function_remap GL_SGIX_list_priority_functions[] = { { 1226, -1 }, /* ListParameterfSGIX */ - { 3165, -1 }, /* GetListParameterfvSGIX */ - { 18360, -1 }, /* ListParameteriSGIX */ - { 19519, -1 }, /* ListParameterfvSGIX */ - { 21714, -1 }, /* ListParameterivSGIX */ - { 33712, -1 }, /* GetListParameterivSGIX */ + { 3194, -1 }, /* GetListParameterfvSGIX */ + { 18353, -1 }, /* ListParameteriSGIX */ + { 19512, -1 }, /* ListParameterfvSGIX */ + { 21707, -1 }, /* ListParameterivSGIX */ + { 33705, -1 }, /* GetListParameterivSGIX */ { -1, -1 } }; #endif @@ -6580,88 +6576,88 @@ static const struct gl_function_remap GL_SGIX_pixel_texture_functions[] = { #if defined(need_GL_SGIX_polynomial_ffd) static const struct gl_function_remap GL_SGIX_polynomial_ffd_functions[] = { - { 3761, -1 }, /* LoadIdentityDeformationMapSGIX */ - { 16558, -1 }, /* DeformSGIX */ - { 25298, -1 }, /* DeformationMap3fSGIX */ - { 32351, -1 }, /* DeformationMap3dSGIX */ + { 3790, -1 }, /* LoadIdentityDeformationMapSGIX */ + { 16551, -1 }, /* DeformSGIX */ + { 25291, -1 }, /* DeformationMap3fSGIX */ + { 32344, -1 }, /* DeformationMap3dSGIX */ { -1, -1 } }; #endif #if defined(need_GL_SGIX_reference_plane) static const struct gl_function_remap GL_SGIX_reference_plane_functions[] = { - { 15262, -1 }, /* ReferencePlaneSGIX */ + { 15255, -1 }, /* ReferencePlaneSGIX */ { -1, -1 } }; #endif #if defined(need_GL_SGIX_sprite) static const struct gl_function_remap GL_SGIX_sprite_functions[] = { - { 9947, -1 }, /* SpriteParameterfvSGIX */ - { 21503, -1 }, /* SpriteParameteriSGIX */ - { 27683, -1 }, /* SpriteParameterfSGIX */ - { 30511, -1 }, /* SpriteParameterivSGIX */ + { 9976, -1 }, /* SpriteParameterfvSGIX */ + { 21496, -1 }, /* SpriteParameteriSGIX */ + { 27676, -1 }, /* SpriteParameterfSGIX */ + { 30504, -1 }, /* SpriteParameterivSGIX */ { -1, -1 } }; #endif #if defined(need_GL_SGIX_tag_sample_buffer) static const struct gl_function_remap GL_SGIX_tag_sample_buffer_functions[] = { - { 21562, -1 }, /* TagSampleBufferSGIX */ + { 21555, -1 }, /* TagSampleBufferSGIX */ { -1, -1 } }; #endif #if defined(need_GL_SGI_color_table) static const struct gl_function_remap GL_SGI_color_table_functions[] = { - { 7975, _gloffset_ColorTableParameteriv }, - { 8697, _gloffset_ColorTable }, - { 15758, _gloffset_GetColorTable }, - { 15868, _gloffset_CopyColorTable }, - { 20257, _gloffset_ColorTableParameterfv }, - { 23937, _gloffset_GetColorTableParameterfv }, - { 26101, _gloffset_GetColorTableParameteriv }, + { 8004, _gloffset_ColorTableParameteriv }, + { 8726, _gloffset_ColorTable }, + { 15751, _gloffset_GetColorTable }, + { 15861, _gloffset_CopyColorTable }, + { 20250, _gloffset_ColorTableParameterfv }, + { 23930, _gloffset_GetColorTableParameterfv }, + { 26094, _gloffset_GetColorTableParameteriv }, { -1, -1 } }; #endif #if defined(need_GL_SUNX_constant_data) static const struct gl_function_remap GL_SUNX_constant_data_functions[] = { - { 32441, -1 }, /* FinishTextureSUNX */ + { 32434, -1 }, /* FinishTextureSUNX */ { -1, -1 } }; #endif #if defined(need_GL_SUN_global_alpha) static const struct gl_function_remap GL_SUN_global_alpha_functions[] = { - { 3484, -1 }, /* GlobalAlphaFactorubSUN */ - { 5002, -1 }, /* GlobalAlphaFactoriSUN */ - { 6929, -1 }, /* GlobalAlphaFactordSUN */ - { 10031, -1 }, /* GlobalAlphaFactoruiSUN */ - { 10538, -1 }, /* GlobalAlphaFactorbSUN */ - { 13704, -1 }, /* GlobalAlphaFactorfSUN */ - { 13868, -1 }, /* GlobalAlphaFactorusSUN */ - { 23624, -1 }, /* GlobalAlphaFactorsSUN */ + { 3513, -1 }, /* GlobalAlphaFactorubSUN */ + { 5031, -1 }, /* GlobalAlphaFactoriSUN */ + { 6958, -1 }, /* GlobalAlphaFactordSUN */ + { 10060, -1 }, /* GlobalAlphaFactoruiSUN */ + { 10567, -1 }, /* GlobalAlphaFactorbSUN */ + { 13697, -1 }, /* GlobalAlphaFactorfSUN */ + { 13861, -1 }, /* GlobalAlphaFactorusSUN */ + { 23617, -1 }, /* GlobalAlphaFactorsSUN */ { -1, -1 } }; #endif #if defined(need_GL_SUN_mesh_array) static const struct gl_function_remap GL_SUN_mesh_array_functions[] = { - { 30302, -1 }, /* DrawMeshArraysSUN */ + { 30295, -1 }, /* DrawMeshArraysSUN */ { -1, -1 } }; #endif #if defined(need_GL_SUN_triangle_list) static const struct gl_function_remap GL_SUN_triangle_list_functions[] = { - { 4623, -1 }, /* ReplacementCodeubSUN */ - { 6688, -1 }, /* ReplacementCodeubvSUN */ - { 19978, -1 }, /* ReplacementCodeusvSUN */ - { 20166, -1 }, /* ReplacementCodePointerSUN */ - { 22407, -1 }, /* ReplacementCodeuiSUN */ - { 23286, -1 }, /* ReplacementCodeusSUN */ - { 30968, -1 }, /* ReplacementCodeuivSUN */ + { 4652, -1 }, /* ReplacementCodeubSUN */ + { 6717, -1 }, /* ReplacementCodeubvSUN */ + { 19971, -1 }, /* ReplacementCodeusvSUN */ + { 20159, -1 }, /* ReplacementCodePointerSUN */ + { 22400, -1 }, /* ReplacementCodeuiSUN */ + { 23279, -1 }, /* ReplacementCodeusSUN */ + { 30961, -1 }, /* ReplacementCodeuivSUN */ { -1, -1 } }; #endif @@ -6675,39 +6671,39 @@ static const struct gl_function_remap GL_SUN_vertex_functions[] = { { 2055, -1 }, /* ReplacementCodeuiTexCoord2fVertex3fvSUN */ { 2634, -1 }, /* ReplacementCodeuiNormal3fVertex3fSUN */ { 2974, -1 }, /* Color4ubVertex3fvSUN */ - { 4807, -1 }, /* Color4ubVertex3fSUN */ - { 4930, -1 }, /* TexCoord2fVertex3fSUN */ - { 5348, -1 }, /* TexCoord2fColor4fNormal3fVertex3fSUN */ - { 5825, -1 }, /* TexCoord2fNormal3fVertex3fvSUN */ - { 6583, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN */ - { 7363, -1 }, /* ReplacementCodeuiColor4ubVertex3fvSUN */ - { 7722, -1 }, /* ReplacementCodeuiTexCoord2fVertex3fSUN */ - { 9248, -1 }, /* Color3fVertex3fSUN */ - { 10447, -1 }, /* Color3fVertex3fvSUN */ - { 10912, -1 }, /* Color4fNormal3fVertex3fvSUN */ - { 11741, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN */ - { 13252, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fvSUN */ - { 14878, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN */ - { 15404, -1 }, /* TexCoord2fColor3fVertex3fSUN */ - { 16483, -1 }, /* TexCoord4fColor4fNormal3fVertex4fSUN */ - { 16925, -1 }, /* Color4ubVertex2fvSUN */ - { 17289, -1 }, /* Normal3fVertex3fSUN */ - { 18436, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fSUN */ - { 18788, -1 }, /* TexCoord2fColor4fNormal3fVertex3fvSUN */ - { 19095, -1 }, /* TexCoord2fNormal3fVertex3fSUN */ - { 19771, -1 }, /* TexCoord2fVertex3fvSUN */ - { 20601, -1 }, /* Color4ubVertex2fSUN */ - { 20839, -1 }, /* ReplacementCodeuiColor4ubVertex3fSUN */ - { 22873, -1 }, /* TexCoord2fColor4ubVertex3fSUN */ - { 23354, -1 }, /* Normal3fVertex3fvSUN */ - { 23846, -1 }, /* Color4fNormal3fVertex3fSUN */ - { 24847, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN */ - { 27004, -1 }, /* ReplacementCodeuiColor3fVertex3fSUN */ - { 28395, -1 }, /* TexCoord4fVertex4fSUN */ - { 28841, -1 }, /* TexCoord2fColor3fVertex3fvSUN */ - { 29228, -1 }, /* ReplacementCodeuiNormal3fVertex3fvSUN */ - { 29355, -1 }, /* TexCoord4fVertex4fvSUN */ - { 30089, -1 }, /* ReplacementCodeuiVertex3fSUN */ + { 4836, -1 }, /* Color4ubVertex3fSUN */ + { 4959, -1 }, /* TexCoord2fVertex3fSUN */ + { 5377, -1 }, /* TexCoord2fColor4fNormal3fVertex3fSUN */ + { 5854, -1 }, /* TexCoord2fNormal3fVertex3fvSUN */ + { 6612, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN */ + { 7392, -1 }, /* ReplacementCodeuiColor4ubVertex3fvSUN */ + { 7751, -1 }, /* ReplacementCodeuiTexCoord2fVertex3fSUN */ + { 9277, -1 }, /* Color3fVertex3fSUN */ + { 10476, -1 }, /* Color3fVertex3fvSUN */ + { 10941, -1 }, /* Color4fNormal3fVertex3fvSUN */ + { 11770, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN */ + { 13245, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fvSUN */ + { 14871, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN */ + { 15397, -1 }, /* TexCoord2fColor3fVertex3fSUN */ + { 16476, -1 }, /* TexCoord4fColor4fNormal3fVertex4fSUN */ + { 16918, -1 }, /* Color4ubVertex2fvSUN */ + { 17282, -1 }, /* Normal3fVertex3fSUN */ + { 18429, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fSUN */ + { 18781, -1 }, /* TexCoord2fColor4fNormal3fVertex3fvSUN */ + { 19088, -1 }, /* TexCoord2fNormal3fVertex3fSUN */ + { 19764, -1 }, /* TexCoord2fVertex3fvSUN */ + { 20594, -1 }, /* Color4ubVertex2fSUN */ + { 20832, -1 }, /* ReplacementCodeuiColor4ubVertex3fSUN */ + { 22866, -1 }, /* TexCoord2fColor4ubVertex3fSUN */ + { 23347, -1 }, /* Normal3fVertex3fvSUN */ + { 23839, -1 }, /* Color4fNormal3fVertex3fSUN */ + { 24840, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN */ + { 26997, -1 }, /* ReplacementCodeuiColor3fVertex3fSUN */ + { 28388, -1 }, /* TexCoord4fVertex4fSUN */ + { 28834, -1 }, /* TexCoord2fColor3fVertex3fvSUN */ + { 29221, -1 }, /* ReplacementCodeuiNormal3fVertex3fvSUN */ + { 29348, -1 }, /* TexCoord4fVertex4fvSUN */ + { 30082, -1 }, /* ReplacementCodeuiVertex3fSUN */ { -1, -1 } }; #endif @@ -6717,38 +6713,38 @@ static const struct gl_function_remap GL_SUN_vertex_functions[] = { static const struct gl_function_remap GL_VERSION_1_3_functions[] = { { 425, _gloffset_MultiTexCoord3sARB }, { 657, _gloffset_ActiveTextureARB }, - { 4378, _gloffset_MultiTexCoord1fvARB }, - { 6474, _gloffset_MultiTexCoord3dARB }, - { 6519, _gloffset_MultiTexCoord2iARB }, - { 6643, _gloffset_MultiTexCoord2svARB }, - { 8653, _gloffset_MultiTexCoord2fARB }, - { 10748, _gloffset_MultiTexCoord3fvARB }, - { 11350, _gloffset_MultiTexCoord4sARB }, - { 12031, _gloffset_MultiTexCoord2dvARB }, - { 12438, _gloffset_MultiTexCoord1svARB }, - { 12839, _gloffset_MultiTexCoord3svARB }, - { 12900, _gloffset_MultiTexCoord4iARB }, - { 13731, _gloffset_MultiTexCoord3iARB }, - { 14601, _gloffset_MultiTexCoord1dARB }, - { 14833, _gloffset_MultiTexCoord3dvARB }, - { 16112, _gloffset_MultiTexCoord3ivARB }, - { 16157, _gloffset_MultiTexCoord2sARB }, - { 17689, _gloffset_MultiTexCoord4ivARB }, - { 19897, _gloffset_ClientActiveTextureARB }, - { 22260, _gloffset_MultiTexCoord2dARB }, - { 22697, _gloffset_MultiTexCoord4dvARB }, - { 23074, _gloffset_MultiTexCoord4fvARB }, - { 24078, _gloffset_MultiTexCoord3fARB }, - { 26695, _gloffset_MultiTexCoord4dARB }, - { 26961, _gloffset_MultiTexCoord1sARB }, - { 27165, _gloffset_MultiTexCoord1dvARB }, - { 28141, _gloffset_MultiTexCoord1ivARB }, - { 28234, _gloffset_MultiTexCoord2ivARB }, - { 28573, _gloffset_MultiTexCoord1iARB }, - { 29957, _gloffset_MultiTexCoord4svARB }, - { 30581, _gloffset_MultiTexCoord1fARB }, - { 30844, _gloffset_MultiTexCoord4fARB }, - { 33313, _gloffset_MultiTexCoord2fvARB }, + { 4407, _gloffset_MultiTexCoord1fvARB }, + { 6503, _gloffset_MultiTexCoord3dARB }, + { 6548, _gloffset_MultiTexCoord2iARB }, + { 6672, _gloffset_MultiTexCoord2svARB }, + { 8682, _gloffset_MultiTexCoord2fARB }, + { 10777, _gloffset_MultiTexCoord3fvARB }, + { 11379, _gloffset_MultiTexCoord4sARB }, + { 12060, _gloffset_MultiTexCoord2dvARB }, + { 12467, _gloffset_MultiTexCoord1svARB }, + { 12832, _gloffset_MultiTexCoord3svARB }, + { 12893, _gloffset_MultiTexCoord4iARB }, + { 13724, _gloffset_MultiTexCoord3iARB }, + { 14594, _gloffset_MultiTexCoord1dARB }, + { 14826, _gloffset_MultiTexCoord3dvARB }, + { 16105, _gloffset_MultiTexCoord3ivARB }, + { 16150, _gloffset_MultiTexCoord2sARB }, + { 17682, _gloffset_MultiTexCoord4ivARB }, + { 19890, _gloffset_ClientActiveTextureARB }, + { 22253, _gloffset_MultiTexCoord2dARB }, + { 22690, _gloffset_MultiTexCoord4dvARB }, + { 23067, _gloffset_MultiTexCoord4fvARB }, + { 24071, _gloffset_MultiTexCoord3fARB }, + { 26688, _gloffset_MultiTexCoord4dARB }, + { 26954, _gloffset_MultiTexCoord1sARB }, + { 27158, _gloffset_MultiTexCoord1dvARB }, + { 28134, _gloffset_MultiTexCoord1ivARB }, + { 28227, _gloffset_MultiTexCoord2ivARB }, + { 28566, _gloffset_MultiTexCoord1iARB }, + { 29950, _gloffset_MultiTexCoord4svARB }, + { 30574, _gloffset_MultiTexCoord1fARB }, + { 30837, _gloffset_MultiTexCoord4fARB }, + { 33306, _gloffset_MultiTexCoord2fvARB }, { -1, -1 } }; #endif |