diff options
author | Jordan Justen <[email protected]> | 2014-01-25 02:17:21 -0800 |
---|---|---|
committer | Jordan Justen <[email protected]> | 2014-02-20 10:33:08 -0800 |
commit | 313402048fdad05d3401340129b9e412878d8957 (patch) | |
tree | 88cf5b3d86665917902e0547a6a306d05954a54c | |
parent | 02dc74fbd72d82a21506a5984a92e5db08fcfc5c (diff) |
glsl/linker: produce gl_shader_program Geom.Invocations
Grab the parsed invocation count, check for consistency
during linking, and finally save the result in
gl_shader_program Geom.Invocations.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
-rw-r--r-- | src/glsl/glsl_parser_extras.cpp | 4 | ||||
-rw-r--r-- | src/glsl/linker.cpp | 18 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 9 |
3 files changed, 31 insertions, 0 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp index f102b11bc6d..416acb9283a 100644 --- a/src/glsl/glsl_parser_extras.cpp +++ b/src/glsl/glsl_parser_extras.cpp @@ -1374,6 +1374,10 @@ set_shader_inout_layout(struct gl_shader *shader, } else { shader->Geom.OutputType = PRIM_UNKNOWN; } + + shader->Geom.Invocations = 0; + if (state->in_qualifier->flags.q.invocations) + shader->Geom.Invocations = state->in_qualifier->invocations; break; case MESA_SHADER_COMPUTE: diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 7d605d7e59b..f6b26618552 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -1206,6 +1206,7 @@ link_gs_inout_layout_qualifiers(struct gl_shader_program *prog, unsigned num_shaders) { linked_shader->Geom.VerticesOut = 0; + linked_shader->Geom.Invocations = 0; linked_shader->Geom.InputType = PRIM_UNKNOWN; linked_shader->Geom.OutputType = PRIM_UNKNOWN; @@ -1259,6 +1260,18 @@ link_gs_inout_layout_qualifiers(struct gl_shader_program *prog, } linked_shader->Geom.VerticesOut = shader->Geom.VerticesOut; } + + if (shader->Geom.Invocations != 0) { + if (linked_shader->Geom.Invocations != 0 && + linked_shader->Geom.Invocations != shader->Geom.Invocations) { + linker_error(prog, "geometry shader defined with conflicting " + "invocation count (%d and %d)\n", + linked_shader->Geom.Invocations, + shader->Geom.Invocations); + return; + } + linked_shader->Geom.Invocations = shader->Geom.Invocations; + } } /* Just do the intrastage -> interstage propagation right now, @@ -1285,6 +1298,11 @@ link_gs_inout_layout_qualifiers(struct gl_shader_program *prog, return; } prog->Geom.VerticesOut = linked_shader->Geom.VerticesOut; + + if (linked_shader->Geom.Invocations == 0) + linked_shader->Geom.Invocations = 1; + + prog->Geom.Invocations = linked_shader->Geom.Invocations; } diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 34b9e6d373b..e7e39ee80a9 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2419,6 +2419,11 @@ struct gl_shader struct { GLint VerticesOut; /** + * 0 - Invocations count not declared in shader, or + * 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS + */ + GLint Invocations; + /** * GL_POINTS, GL_LINES, GL_LINES_ADJACENCY, GL_TRIANGLES, or * GL_TRIANGLES_ADJACENCY, or PRIM_UNKNOWN if it's not set in this * shader. @@ -2627,6 +2632,10 @@ struct gl_shader_program struct { GLint VerticesIn; GLint VerticesOut; + /** + * 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS + */ + GLint Invocations; GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB, GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */ GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */ |