diff options
author | Eric Engestrom <[email protected]> | 2017-06-15 23:53:55 +0100 |
---|---|---|
committer | Eric Engestrom <[email protected]> | 2017-06-16 11:02:06 +0100 |
commit | 311c09165881111c4a596ca7e7b4bce89b059e0f (patch) | |
tree | be935fe7fb1f35ff106198a2829cd685f609225f | |
parent | 4ca9ae587c083b6f03feb65b4ce84929109d5d59 (diff) |
egl/display: make platform detection thread-safe
Imagine there are 2 threads that both call _eglGetNativePlatform()
simultaneously:
- thread 1 completes the first "if (native_platform ==
_EGL_INVALID_PLATFORM)" check and is preempted to do something else
- thread 2 executes the whole function, does "native_platform =
_EGL_NATIVE_PLATFORM" and just before returning it's preempted
- thread 1 wakes up and calls _eglGetNativePlatformFromEnv() which
returns _EGL_INVALID_PLATFORM because no env vars are set, updates
native_platform and then gets preempted again
- thread 2 wakes up and returns wrong _EGL_INVALID_PLATFORM
Solve this by doing the detection in a local var and only overwriting
the global one at the end, if no other thread has updated it since.
This means the platform detected in the thread might not be the platform
returned by the function, but this is a different issue that will need
to be discussed when this becomes possible.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101252
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Grazvydas Ignotas <[email protected]>
Acked-by: Emil Velikov <[email protected]>
-rw-r--r-- | src/egl/main/egldisplay.c | 19 |
1 files changed, 12 insertions, 7 deletions
diff --git a/src/egl/main/egldisplay.c b/src/egl/main/egldisplay.c index 53c6e6346d7..6eeaa35eb63 100644 --- a/src/egl/main/egldisplay.c +++ b/src/egl/main/egldisplay.c @@ -36,6 +36,7 @@ #include <stdlib.h> #include <string.h> #include "c11/threads.h" +#include "util/u_atomic.h" #include "eglcontext.h" #include "eglcurrent.h" @@ -181,25 +182,29 @@ _EGLPlatformType _eglGetNativePlatform(void *nativeDisplay) { static _EGLPlatformType native_platform = _EGL_INVALID_PLATFORM; + _EGLPlatformType detected_platform = native_platform; - if (native_platform == _EGL_INVALID_PLATFORM) { + if (detected_platform == _EGL_INVALID_PLATFORM) { const char *detection_method; - native_platform = _eglGetNativePlatformFromEnv(); + detected_platform = _eglGetNativePlatformFromEnv(); detection_method = "environment overwrite"; - if (native_platform == _EGL_INVALID_PLATFORM) { - native_platform = _eglNativePlatformDetectNativeDisplay(nativeDisplay); + if (detected_platform == _EGL_INVALID_PLATFORM) { + detected_platform = _eglNativePlatformDetectNativeDisplay(nativeDisplay); detection_method = "autodetected"; } - if (native_platform == _EGL_INVALID_PLATFORM) { - native_platform = _EGL_NATIVE_PLATFORM; + if (detected_platform == _EGL_INVALID_PLATFORM) { + detected_platform = _EGL_NATIVE_PLATFORM; detection_method = "build-time configuration"; } _eglLog(_EGL_DEBUG, "Native platform type: %s (%s)", - egl_platforms[native_platform].name, detection_method); + egl_platforms[detected_platform].name, detection_method); + + p_atomic_cmpxchg(&native_platform, _EGL_INVALID_PLATFORM, + detected_platform); } return native_platform; |