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authorBen Skeggs <[email protected]>2008-10-15 13:21:11 +1100
committerBen Skeggs <[email protected]>2008-10-15 13:21:11 +1100
commit295d6f8e8f03192320aa8d4ed767427dd06071a5 (patch)
treeca8d7949d700d96b7d123366aa57b80894d1757f
parent2882a2db7a766c60bb231978ea829632438dd8a4 (diff)
parent41ccdde767e7aba6e8e6a9a035eacd6338c03a95 (diff)
Merge remote branch 'origin/gallium-0.2' into gallium-0.2
-rwxr-xr-xbin/mklib24
-rw-r--r--configs/darwin6
-rw-r--r--configs/linux-cell2
-rw-r--r--configs/linux-dri-x863
-rw-r--r--configs/linux-llvm3
-rw-r--r--configs/linux-x862
-rw-r--r--progs/demos/Makefile1
-rw-r--r--progs/demos/textures.c304
-rw-r--r--progs/glsl/CH11-bumpmap.frag2
-rw-r--r--progs/glsl/Makefile8
-rw-r--r--progs/glsl/identity.c208
-rw-r--r--progs/trivial/Makefile3
-rw-r--r--progs/trivial/tri-mask-tri.c123
-rw-r--r--progs/trivial/vp-tri-cb.c107
-rw-r--r--progs/trivial/vp-tri-imm.c101
-rw-r--r--progs/trivial/vp-tri-swap.c103
-rw-r--r--src/egl/drivers/xdri/Makefile2
-rw-r--r--src/egl/drivers/xdri/egl_xdri.c5
-rw-r--r--src/gallium/auxiliary/draw/draw_context.c8
-rw-r--r--src/gallium/auxiliary/draw/draw_context.h3
-rw-r--r--src/gallium/auxiliary/draw/draw_pipe_vbuf.c4
-rw-r--r--src/gallium/auxiliary/draw/draw_private.h5
-rw-r--r--src/gallium/auxiliary/draw/draw_pt.c38
-rw-r--r--src/gallium/auxiliary/draw/draw_pt_emit.c4
-rw-r--r--src/gallium/auxiliary/draw/draw_pt_fetch_emit.c4
-rw-r--r--src/gallium/auxiliary/draw/draw_pt_fetch_shade_emit.c43
-rw-r--r--src/gallium/auxiliary/draw/draw_vertex.c6
-rw-r--r--src/gallium/auxiliary/draw/draw_vertex.h44
-rw-r--r--src/gallium/auxiliary/draw/draw_vs.h4
-rw-r--r--src/gallium/auxiliary/draw/draw_vs_aos.c68
-rw-r--r--src/gallium/auxiliary/draw/draw_vs_aos.h21
-rw-r--r--src/gallium/auxiliary/draw/draw_vs_aos_io.c211
-rw-r--r--src/gallium/auxiliary/draw/draw_vs_llvm.c1
-rw-r--r--src/gallium/auxiliary/draw/draw_vs_sse.c2
-rw-r--r--src/gallium/auxiliary/draw/draw_vs_varient.c10
-rw-r--r--src/gallium/auxiliary/gallivm/gallivm_builtins.cpp252
-rw-r--r--src/gallium/auxiliary/gallivm/gallivm_cpu.cpp6
-rw-r--r--src/gallium/auxiliary/gallivm/instructions.cpp1225
-rw-r--r--src/gallium/auxiliary/gallivm/instructions.h33
-rw-r--r--src/gallium/auxiliary/gallivm/instructionssoa.cpp258
-rw-r--r--src/gallium/auxiliary/gallivm/instructionssoa.h5
-rw-r--r--src/gallium/auxiliary/gallivm/soabuiltins.c155
-rw-r--r--src/gallium/auxiliary/gallivm/storagesoa.cpp53
-rw-r--r--src/gallium/auxiliary/gallivm/storagesoa.h7
-rw-r--r--src/gallium/auxiliary/gallivm/tgsitollvm.cpp86
-rw-r--r--src/gallium/auxiliary/rtasm/rtasm_ppc_spe.c382
-rw-r--r--src/gallium/auxiliary/rtasm/rtasm_ppc_spe.h76
-rw-r--r--src/gallium/auxiliary/rtasm/rtasm_x86sse.c44
-rw-r--r--src/gallium/auxiliary/rtasm/rtasm_x86sse.h7
-rw-r--r--src/gallium/auxiliary/tgsi/tgsi_sse2.c6
-rw-r--r--src/gallium/auxiliary/util/Makefile1
-rw-r--r--src/gallium/auxiliary/util/SConscript5
-rw-r--r--src/gallium/auxiliary/util/u_keymap.c309
-rw-r--r--src/gallium/auxiliary/util/u_keymap.h68
-rw-r--r--src/gallium/auxiliary/util/u_math.c21
-rw-r--r--src/gallium/auxiliary/util/u_math.h112
-rw-r--r--src/gallium/auxiliary/util/u_sse.h7
-rw-r--r--src/gallium/drivers/cell/common.h12
-rw-r--r--src/gallium/drivers/cell/ppu/cell_context.c10
-rw-r--r--src/gallium/drivers/cell/ppu/cell_context.h17
-rw-r--r--src/gallium/drivers/cell/ppu/cell_gen_fp.c704
-rw-r--r--src/gallium/drivers/cell/ppu/cell_gen_fragment.c938
-rw-r--r--src/gallium/drivers/cell/ppu/cell_pipe_state.c2
-rw-r--r--src/gallium/drivers/cell/ppu/cell_render.c1
-rw-r--r--src/gallium/drivers/cell/ppu/cell_screen.c4
-rw-r--r--src/gallium/drivers/cell/ppu/cell_state.h5
-rw-r--r--src/gallium/drivers/cell/ppu/cell_state_emit.c140
-rw-r--r--src/gallium/drivers/cell/ppu/cell_state_shader.c5
-rw-r--r--src/gallium/drivers/cell/ppu/cell_texture.c300
-rw-r--r--src/gallium/drivers/cell/ppu/cell_texture.h14
-rw-r--r--src/gallium/drivers/cell/ppu/cell_vbuf.c1
-rw-r--r--src/gallium/drivers/cell/ppu/cell_vertex_fetch.c30
-rw-r--r--src/gallium/drivers/cell/spu/spu_colorpack.h49
-rw-r--r--src/gallium/drivers/cell/spu/spu_command.c170
-rw-r--r--src/gallium/drivers/cell/spu/spu_funcs.c93
-rw-r--r--src/gallium/drivers/cell/spu/spu_main.h48
-rw-r--r--src/gallium/drivers/cell/spu/spu_per_fragment_op.c19
-rw-r--r--src/gallium/drivers/cell/spu/spu_per_fragment_op.h3
-rw-r--r--src/gallium/drivers/cell/spu/spu_render.c4
-rw-r--r--src/gallium/drivers/cell/spu/spu_texture.c595
-rw-r--r--src/gallium/drivers/cell/spu/spu_texture.h34
-rw-r--r--src/gallium/drivers/cell/spu/spu_tri.c431
-rw-r--r--src/gallium/drivers/cell/spu/spu_tri.h2
-rw-r--r--src/gallium/drivers/i915simple/i915_prim_emit.c4
-rw-r--r--src/gallium/drivers/i915simple/i915_state_derived.c4
-rw-r--r--src/gallium/drivers/softpipe/sp_fs_sse.c2
-rw-r--r--src/gallium/drivers/softpipe/sp_setup.c12
-rw-r--r--src/gallium/include/pipe/p_config.h8
-rw-r--r--src/mesa/drivers/common/descrip.mms5
-rw-r--r--src/mesa/drivers/dri/common/dri_util.c3
-rw-r--r--src/mesa/drivers/dri/i915/i830_vtbl.c7
-rw-r--r--src/mesa/drivers/dri/i915/i915_context.c2
-rw-r--r--src/mesa/drivers/dri/i915/i915_context.h3
-rw-r--r--src/mesa/drivers/dri/i915/i915_program.c25
-rw-r--r--src/mesa/drivers/dri/i915/i915_texstate.c19
-rw-r--r--src/mesa/drivers/dri/i915/i915_vtbl.c7
-rw-r--r--src/mesa/drivers/dri/i965/Makefile4
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.c6
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.h35
-rw-r--r--src/mesa/drivers/dri/i965/brw_draw.c12
-rw-r--r--src/mesa/drivers/dri/i965/brw_draw_upload.c9
-rw-r--r--src/mesa/drivers/dri/i965/brw_fallback.c5
-rw-r--r--src/mesa/drivers/dri/i965/brw_queryobj.c263
-rw-r--r--src/mesa/drivers/dri/i965/brw_state.h1
-rw-r--r--src/mesa/drivers/dri/i965/brw_state_cache.c5
-rw-r--r--src/mesa/drivers/dri/i965/brw_state_upload.c1
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs.h4
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs_tnl.c1653
-rw-r--r--src/mesa/drivers/dri/i965/brw_vtbl.c45
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_sampler_state.c23
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_surface_state.c1
l---------src/mesa/drivers/dri/i965/intel_pixel_draw.c1
-rw-r--r--src/mesa/drivers/dri/intel/intel_buffers.c28
-rw-r--r--src/mesa/drivers/dri/intel/intel_context.c201
-rw-r--r--src/mesa/drivers/dri/intel/intel_context.h1
-rw-r--r--src/mesa/drivers/dri/intel/intel_pixel.c2
-rw-r--r--src/mesa/drivers/dri/intel/intel_pixel_draw.c1
-rw-r--r--src/mesa/drivers/dri/intel/intel_reg.h19
-rw-r--r--src/mesa/drivers/dri/intel/intel_regions.c10
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_copy.c2
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_validate.c5
-rw-r--r--src/mesa/drivers/dri/r300/r300_context.c1
-rw-r--r--src/mesa/glapi/glapi.c24
-rw-r--r--src/mesa/main/api_exec.c4
-rw-r--r--src/mesa/main/api_loopback.c1
-rw-r--r--src/mesa/main/blend.c1
-rw-r--r--src/mesa/main/colormac.h24
-rw-r--r--src/mesa/main/depthstencil.c4
-rw-r--r--src/mesa/main/descrip.mms32
-rw-r--r--src/mesa/main/dlist.c1
-rw-r--r--src/mesa/main/extensions.c3
-rw-r--r--src/mesa/main/ffvertex_prog.c18
-rw-r--r--src/mesa/main/getstring.c1
-rw-r--r--src/mesa/main/mfeatures.h2
-rw-r--r--src/mesa/main/mtypes.h4
-rw-r--r--src/mesa/main/queryobj.c7
-rw-r--r--src/mesa/main/queryobj.h2
-rw-r--r--src/mesa/main/shaders.c25
-rw-r--r--src/mesa/main/state.c48
-rw-r--r--src/mesa/main/state.h3
-rw-r--r--src/mesa/main/texenvprogram.c137
-rw-r--r--src/mesa/main/texformat.c9
-rw-r--r--src/mesa/main/teximage.c18
-rw-r--r--src/mesa/main/texparam.c15
-rw-r--r--src/mesa/main/texstore.c50
-rw-r--r--src/mesa/shader/arbprogparse.c19
-rw-r--r--src/mesa/shader/descrip.mms6
-rw-r--r--src/mesa/shader/prog_cache.c29
-rw-r--r--src/mesa/shader/prog_cache.h2
-rw-r--r--src/mesa/shader/prog_statevars.c27
-rw-r--r--src/mesa/shader/prog_statevars.h1
-rw-r--r--src/mesa/shader/program.c47
-rw-r--r--src/mesa/shader/shader_api.c33
-rw-r--r--src/mesa/shader/slang/slang_emit.c6
-rw-r--r--src/mesa/shader/slang/slang_link.c2
-rw-r--r--src/mesa/state_tracker/st_atom_rasterizer.c5
-rw-r--r--src/mesa/state_tracker/st_cb_texture.c4
-rw-r--r--src/mesa/state_tracker/st_draw.c2
-rw-r--r--src/mesa/swrast/s_depth.c20
-rw-r--r--src/mesa/swrast/s_points.c4
-rw-r--r--src/mesa/swrast/s_texcombine.c1
-rw-r--r--src/mesa/swrast/s_texstore.c6
-rw-r--r--src/mesa/swrast_setup/ss_context.c13
-rw-r--r--src/mesa/tnl/descrip.mms7
-rw-r--r--src/mesa/tnl/t_vertex_generic.c80
-rw-r--r--src/mesa/vbo/vbo_exec_api.c44
-rw-r--r--src/mesa/vbo/vbo_exec_array.c41
-rw-r--r--src/mesa/vbo/vbo_exec_draw.c7
-rw-r--r--src/mesa/vbo/vbo_save_draw.c33
-rw-r--r--src/mesa/x86-64/x86-64.c34
-rw-r--r--src/mesa/x86-64/xform4.S31
171 files changed, 7314 insertions, 4294 deletions
diff --git a/bin/mklib b/bin/mklib
index a25d5bfaeb2..d7b740f8e34 100755
--- a/bin/mklib
+++ b/bin/mklib
@@ -260,9 +260,31 @@ case $ARCH in
OPTS=${ALTOPTS}
fi
rm -f ${LIBNAME}
+
+ # expand any .a objects into constituent .o files.
+ NEWOBJECTS=""
+ DELETIA=""
+ for OBJ in ${OBJECTS} ; do
+ if [ `expr match $OBJ '.*\.a'` -gt 0 ] ; then
+ # extract the .o files from this .a archive
+ FILES=`ar t $OBJ`
+ ar x $OBJ
+ NEWOBJECTS="$NEWOBJECTS $FILES"
+ # keep track of temporary .o files and delete them below
+ DELETIA="$DELETIA $FILES"
+ else
+ # ordinary .o file
+ NEWOBJECTS="$NEWOBJECTS $OBJ"
+ fi
+ done
+
# make lib
- ${LINK} ${OPTS} ${LIBNAME} ${OBJECTS}
+ ${LINK} ${OPTS} ${LIBNAME} ${NEWOBJECTS}
ranlib ${LIBNAME}
+
+ # remove temporary extracted .o files
+ rm -f ${DELETIA}
+
# finish up
FINAL_LIBS=${LIBNAME}
else
diff --git a/configs/darwin b/configs/darwin
index aa9efb66f5c..42897ac0336 100644
--- a/configs/darwin
+++ b/configs/darwin
@@ -12,10 +12,10 @@ CXX = gcc
PIC_FLAGS = -fPIC
DEFINES = -D_DARWIN_C_SOURCE -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L \
-D_BSD_SOURCE -D_SVID_SOURCE -D_GNU_SOURCE -DPTHREADS \
- -DGLX_INDIRECT_RENDERING \
- -DGLX_ALIAS_UNSUPPORTED
+ -DGLX_ALIAS_UNSUPPORTED -DGLX_INDIRECT_RENDERING
# -DGLX_DIRECT_RENDERING - pulls in libdrm stuff in glx/x11
+# -DGLX_USE_APPLEGL - supposed to be used with GLX_DIRECT_RENDERING to use AGL rather than DRM, but doesn't compile
# -DIN_DRI_DRIVER
ARCH_FLAGS += $(RC_CFLAGS)
@@ -47,7 +47,7 @@ GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -L$(INSTALL_DIR)/$(LIB_DIR) -lX11
APP_LIB_DEPS = -L$(TOP)/lib -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L$(INSTALL_DIR)/$(LIB_DIR) -lX11 -lXmu -lXt -lXi -lm
# omit glw lib for now:
-SRC_DIRS = glx/x11 mesa glu glw glut/glx
+SRC_DIRS = glx/x11 mesa glu glut/glx
GLU_DIRS = sgi
DRIVER_DIRS = osmesa
#DRIVER_DIRS = dri
diff --git a/configs/linux-cell b/configs/linux-cell
index 86651b83d7b..8d74ee469de 100644
--- a/configs/linux-cell
+++ b/configs/linux-cell
@@ -53,7 +53,7 @@ SPU_CFLAGS = $(OPT_FLAGS) -W -Wall -Winline -Wmissing-prototypes -Wno-main \
-DSPU_MAIN_PARAM_LONG_LONG \
-include spu_intrinsics.h
-SPU_LFLAGS = -L$(SDK)/spu/lib -Wl,-N -lmisc
+SPU_LFLAGS = -L$(SDK)/spu/lib -Wl,-N -lmisc -lm
SPU_AR = ppu-ar
SPU_AR_FLAGS = -qcs
diff --git a/configs/linux-dri-x86 b/configs/linux-dri-x86
index 4eedfa52f7e..4e7d45d35a9 100644
--- a/configs/linux-dri-x86
+++ b/configs/linux-dri-x86
@@ -5,8 +5,7 @@ include $(TOP)/configs/linux-dri
CONFIG_NAME = linux-dri-x86
-# Add -m32 to CFLAGS:
-ARCH_FLAGS = -m32
+ARCH_FLAGS = -m32 -mmmx -msse -msse2
ASM_FLAGS = -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM
MESA_ASM_SOURCES = $(X86_SOURCES)
diff --git a/configs/linux-llvm b/configs/linux-llvm
index 44e200e8565..489cfd0546a 100644
--- a/configs/linux-llvm
+++ b/configs/linux-llvm
@@ -31,4 +31,5 @@ else
LLVM_CXXFLAGS=
endif
-GL_LIB_DEPS = $(LLVM_LDFLAGS) $(LLVM_LIBS) $(EXTRA_LIB_PATH) -lX11 -lXext -lm -lpthread
+LD = g++
+GL_LIB_DEPS = $(LLVM_LDFLAGS) $(LLVM_LIBS) $(EXTRA_LIB_PATH) -lX11 -lXext -lm -lpthread -lstdc++
diff --git a/configs/linux-x86 b/configs/linux-x86
index a4cf4e8d624..5970b185ce0 100644
--- a/configs/linux-x86
+++ b/configs/linux-x86
@@ -4,6 +4,8 @@ include $(TOP)/configs/linux
CONFIG_NAME = linux-x86
+ARCH_FLAGS = -m32 -mmmx -msse -msse2
+
ASM_FLAGS = -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM
MESA_ASM_SOURCES = $(X86_SOURCES)
GLAPI_ASM_SOURCES = $(X86_API)
diff --git a/progs/demos/Makefile b/progs/demos/Makefile
index 123d1e59e97..467dbc5cdf9 100644
--- a/progs/demos/Makefile
+++ b/progs/demos/Makefile
@@ -66,6 +66,7 @@ PROGS = \
texdown \
texenv \
texobj \
+ textures \
trispd \
tunnel \
tunnel2 \
diff --git a/progs/demos/textures.c b/progs/demos/textures.c
new file mode 100644
index 00000000000..9f116046359
--- /dev/null
+++ b/progs/demos/textures.c
@@ -0,0 +1,304 @@
+/*
+ * Simple test of multiple textures
+ */
+
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <GL/glut.h>
+#include "readtex.h"
+
+#define MAX_TEXTURES 8
+
+
+static int Win;
+static GLfloat Xrot = 0, Yrot = 0, Zrot = 0;
+static GLboolean Anim = GL_TRUE;
+static GLboolean Blend = GL_FALSE;
+static GLboolean MipMap = 1+GL_FALSE;
+
+static GLuint NumTextures;
+static GLuint Textures[MAX_TEXTURES];
+static float TexRot[MAX_TEXTURES][3];
+static float TexPos[MAX_TEXTURES][3];
+static float TexAspect[MAX_TEXTURES];
+
+static const char *DefaultFiles[] = {
+ "../images/arch.rgb",
+ "../images/reflect.rgb",
+ "../images/tree2.rgba",
+ "../images/tile.rgb"
+};
+
+
+static void
+Idle(void)
+{
+ Xrot = glutGet(GLUT_ELAPSED_TIME) * 0.02;
+ Yrot = glutGet(GLUT_ELAPSED_TIME) * 0.04;
+ //Zrot += 2.0;
+ glutPostRedisplay();
+}
+
+
+static void
+DrawTextures(void)
+{
+ GLuint i;
+
+ for (i = 0; i < NumTextures; i++) {
+ GLfloat ar = TexAspect[i];
+
+ glPushMatrix();
+ glTranslatef(TexPos[i][0], TexPos[i][1], TexPos[i][2]);
+ glRotatef(TexRot[i][0], 1, 0, 0);
+ glRotatef(TexRot[i][1], 0, 1, 0);
+ glRotatef(TexRot[i][2], 0, 0, 1);
+
+ glBindTexture(GL_TEXTURE_2D, Textures[i]);
+ glBegin(GL_POLYGON);
+ glTexCoord2f( 0.0, 0.0 ); glVertex2f( -ar, -1.0 );
+ glTexCoord2f( 1.0, 0.0 ); glVertex2f( ar, -1.0 );
+ glTexCoord2f( 1.0, 1.0 ); glVertex2f( ar, 1.0 );
+ glTexCoord2f( 0.0, 1.0 ); glVertex2f( -ar, 1.0 );
+ glEnd();
+
+ glPopMatrix();
+ }
+}
+
+static void
+Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ if (Blend) {
+ glEnable(GL_BLEND);
+ glDisable(GL_DEPTH_TEST);
+ }
+ else {
+ glDisable(GL_BLEND);
+ glEnable(GL_DEPTH_TEST);
+ }
+
+ glPushMatrix();
+ glRotatef(Xrot, 1, 0, 0);
+ glRotatef(Yrot, 0, 1, 0);
+ glRotatef(Zrot, 0, 0, 1);
+
+ DrawTextures();
+
+ glPopMatrix();
+
+ glutSwapBuffers();
+}
+
+
+static void
+Reshape(int width, int height)
+{
+ glViewport(0, 0, width, height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 50.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -10.0);
+}
+
+
+static GLfloat
+RandFloat(float min, float max)
+{
+ float x = (float) (rand() % 1000) * 0.001;
+ x = x * (max - min) + min;
+ return x;
+}
+
+
+static void
+Randomize(void)
+{
+ GLfloat k = 1.0;
+ GLuint i;
+
+ srand(glutGet(GLUT_ELAPSED_TIME));
+
+ for (i = 0; i < NumTextures; i++) {
+ TexRot[i][0] = RandFloat(0.0, 360);
+ TexRot[i][1] = RandFloat(0.0, 360);
+ TexRot[i][2] = RandFloat(0.0, 360);
+ TexPos[i][0] = RandFloat(-k, k);
+ TexPos[i][1] = RandFloat(-k, k);
+ TexPos[i][2] = RandFloat(-k, k);
+ }
+}
+
+
+static void
+SetTexFilters(void)
+{
+ GLuint i;
+ for (i = 0; i < NumTextures; i++) {
+ glBindTexture(GL_TEXTURE_2D, Textures[i]);
+ if (MipMap) {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ }
+ else {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ }
+ }
+}
+
+
+static void
+Key(unsigned char key, int x, int y)
+{
+ const GLfloat step = 3.0;
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 'a':
+ Anim = !Anim;
+ if (Anim)
+ glutIdleFunc(Idle);
+ else
+ glutIdleFunc(NULL);
+ break;
+ case 'b':
+ Blend = !Blend;
+ break;
+ case 'm':
+ MipMap = !MipMap;
+ SetTexFilters();
+ break;
+ case 'r':
+ Randomize();
+ case 'z':
+ Zrot -= step;
+ break;
+ case 'Z':
+ Zrot += step;
+ break;
+ case 27:
+ glutDestroyWindow(Win);
+ exit(0);
+ break;
+ }
+
+ printf("Blend=%s MipMap=%s\n",
+ Blend ? "Y" : "n",
+ MipMap ? "Y" : "n");
+
+ glutPostRedisplay();
+}
+
+
+static void
+SpecialKey(int key, int x, int y)
+{
+ const GLfloat step = 3.0;
+ (void) x;
+ (void) y;
+ switch (key) {
+ case GLUT_KEY_UP:
+ Xrot -= step;
+ break;
+ case GLUT_KEY_DOWN:
+ Xrot += step;
+ break;
+ case GLUT_KEY_LEFT:
+ Yrot -= step;
+ break;
+ case GLUT_KEY_RIGHT:
+ Yrot += step;
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void
+LoadTextures(GLuint n, const char *files[])
+{
+ GLuint i;
+
+ NumTextures = n < MAX_TEXTURES ? n : MAX_TEXTURES;
+
+ glGenTextures(n, Textures);
+
+ for (i = 0; i < n; i++) {
+ GLint w, h;
+ glBindTexture(GL_TEXTURE_2D, Textures[i]);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ if (!LoadRGBMipmaps2(files[i], GL_TEXTURE_2D, GL_RGB, &w, &h)) {
+ printf("Error: couldn't load %s\n", files[i]);
+ exit(1);
+ }
+ TexAspect[i] = (float) w / (float) h;
+ printf("Loaded %s\n", files[i]);
+ }
+}
+
+
+static void
+Init(int argc, const char *argv[])
+{
+ if (argc == 1)
+ LoadTextures(4, DefaultFiles);
+ else
+ LoadTextures(argc - 1, argv + 1);
+
+ Randomize();
+
+ glEnable(GL_TEXTURE_2D);
+
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glColor4f(1, 1, 1, 0.5);
+
+#if 0
+ /* setup lighting, etc */
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+#endif
+}
+
+
+static void
+Usage(void)
+{
+ printf("Usage:\n");
+ printf(" textures [file.rgb] ...\n");
+ printf("Keys:\n");
+ printf(" a - toggle animation\n");
+ printf(" b - toggle blending\n");
+ printf(" m - toggle mipmapping\n");
+ printf(" r - randomize\n");
+ printf(" ESC - exit\n");
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ glutInit(&argc, argv);
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize(400, 400);
+ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
+ Win = glutCreateWindow(argv[0]);
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutSpecialFunc(SpecialKey);
+ glutDisplayFunc(Draw);
+ if (Anim)
+ glutIdleFunc(Idle);
+ Init(argc, (const char **) argv);
+ Usage();
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/glsl/CH11-bumpmap.frag b/progs/glsl/CH11-bumpmap.frag
index 063576f5a3c..e12c5d374cd 100644
--- a/progs/glsl/CH11-bumpmap.frag
+++ b/progs/glsl/CH11-bumpmap.frag
@@ -24,7 +24,7 @@ void main()
float d, f;
d = p.x * p.x + p.y * p.y;
- f = 1.0 / sqrt(d + 1.0);
+ f = inversesqrt(d + 1.0);
if (d >= BumpSize)
{ p = vec2(0.0); f = 1.0; }
diff --git a/progs/glsl/Makefile b/progs/glsl/Makefile
index 9999d6c08ab..04c1d25ed7f 100644
--- a/progs/glsl/Makefile
+++ b/progs/glsl/Makefile
@@ -15,6 +15,7 @@ PROGS = \
bump \
convolutions \
deriv \
+ identity \
mandelbrot \
multitex \
noise \
@@ -106,6 +107,13 @@ deriv: deriv.o shaderutil.o
$(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) deriv.o shaderutil.o $(LIBS) -o $@
+identity.o: identity.c extfuncs.h shaderutil.h
+ $(APP_CC) -c -I$(INCDIR) $(CFLAGS) identity.c
+
+identity: identity.o shaderutil.o
+ $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) identity.o shaderutil.o $(LIBS) -o $@
+
+
mandelbrot.o: mandelbrot.c extfuncs.h shaderutil.h
$(APP_CC) -c -I$(INCDIR) $(CFLAGS) mandelbrot.c
diff --git a/progs/glsl/identity.c b/progs/glsl/identity.c
new file mode 100644
index 00000000000..dce140fc640
--- /dev/null
+++ b/progs/glsl/identity.c
@@ -0,0 +1,208 @@
+/**
+ * Test very basic glsl functionality (identity vertex and fragment shaders).
+ * Brian Paul & Stephane Marchesin
+ */
+
+
+#include <assert.h>
+#include <string.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <GL/gl.h>
+#include <GL/glut.h>
+#include <GL/glext.h>
+#include "extfuncs.h"
+#include "shaderutil.h"
+
+
+static char *FragProgFile = NULL;
+static char *VertProgFile = NULL;
+static GLuint fragShader;
+static GLuint vertShader;
+static GLuint program;
+static GLint win = 0;
+static GLboolean anim = GL_TRUE;
+static GLfloat xRot = 0.0f, yRot = 0.0f;
+static int w,h;
+
+
+static void
+Redisplay(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glBegin(GL_TRIANGLES);
+ glColor3f(.8,0,0);
+ glVertex3f(-0.9, -0.9, 0.0);
+ glColor3f(0,.9,0);
+ glVertex3f( 0.9, -0.9, 0.0);
+ glColor3f(0,0,.7);
+ glVertex3f( 0.0, 0.9, 0.0);
+ glEnd();
+
+ glutSwapBuffers();
+}
+
+
+static void
+Idle(void)
+{
+ yRot = glutGet(GLUT_ELAPSED_TIME) * 0.1;
+ glutPostRedisplay();
+}
+
+
+static void
+Reshape(int width, int height)
+{
+ glViewport(0, 0, width, height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ w = width;
+ h = height;
+}
+
+
+static void
+CleanUp(void)
+{
+ glDeleteShader_func(fragShader);
+ glDeleteShader_func(vertShader);
+ glDeleteProgram_func(program);
+ glutDestroyWindow(win);
+}
+
+
+static void
+Key(unsigned char key, int x, int y)
+{
+ (void) x;
+ (void) y;
+
+ switch(key) {
+ case ' ':
+ case 'a':
+ anim = !anim;
+ if (anim)
+ glutIdleFunc(Idle);
+ else
+ glutIdleFunc(NULL);
+ break;
+ case 27:
+ CleanUp();
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void
+SpecialKey(int key, int x, int y)
+{
+ const GLfloat step = 3.0f;
+
+ (void) x;
+ (void) y;
+
+ switch(key) {
+ case GLUT_KEY_UP:
+ xRot -= step;
+ break;
+ case GLUT_KEY_DOWN:
+ xRot += step;
+ break;
+ case GLUT_KEY_LEFT:
+ yRot -= step;
+ break;
+ case GLUT_KEY_RIGHT:
+ yRot += step;
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void
+Init(void)
+{
+ static const char *fragShaderText =
+ "void main() {\n"
+ " gl_FragColor = vec4(1.0,0.0,0.0,1.0);\n"
+ "}\n";
+ static const char *vertShaderText =
+ "void main() {\n"
+ " gl_Position = gl_Vertex;\n"
+ "}\n";
+
+ if (!ShadersSupported())
+ exit(1);
+
+ GetExtensionFuncs();
+
+ if (FragProgFile)
+ fragShader = CompileShaderFile(GL_FRAGMENT_SHADER, FragProgFile);
+ else
+ fragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText);
+
+ if (VertProgFile)
+ vertShader = CompileShaderFile(GL_VERTEX_SHADER, VertProgFile);
+ else
+ vertShader = CompileShaderText(GL_VERTEX_SHADER, vertShaderText);
+
+ program = LinkShaders(vertShader, fragShader);
+
+ glUseProgram_func(program);
+
+ /*assert(glGetError() == 0);*/
+
+ glClearColor(0.3f, 0.3f, 0.3f, 0.0f);
+ glEnable(GL_DEPTH_TEST);
+
+ printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
+
+ assert(glIsProgram_func(program));
+ assert(glIsShader_func(fragShader));
+ assert(glIsShader_func(vertShader));
+
+ glColor3f(1, 0, 0);
+}
+
+
+static void
+ParseOptions(int argc, char *argv[])
+{
+ int i;
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-fs") == 0) {
+ FragProgFile = argv[i+1];
+ }
+ else if (strcmp(argv[i], "-vs") == 0) {
+ VertProgFile = argv[i+1];
+ }
+ }
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ glutInit(&argc, argv);
+ glutInitWindowPosition( 0, 0);
+ glutInitWindowSize(200, 200);
+ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
+ win = glutCreateWindow(argv[0]);
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutSpecialFunc(SpecialKey);
+ glutDisplayFunc(Redisplay);
+ if (anim)
+ glutIdleFunc(Idle);
+ ParseOptions(argc, argv);
+ Init();
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/Makefile b/progs/trivial/Makefile
index 28c0b12fa4d..a4077bd0169 100644
--- a/progs/trivial/Makefile
+++ b/progs/trivial/Makefile
@@ -125,6 +125,9 @@ SOURCES = \
vp-clip.c \
vp-line-clip.c \
vp-tri.c \
+ vp-tri-swap.c \
+ vp-tri-imm.c \
+ vp-tri-cb.c \
vp-unfilled.c
PROGS = $(SOURCES:%.c=%)
diff --git a/progs/trivial/tri-mask-tri.c b/progs/trivial/tri-mask-tri.c
index 38ecd20a739..8333f7ed8ab 100644
--- a/progs/trivial/tri-mask-tri.c
+++ b/progs/trivial/tri-mask-tri.c
@@ -28,48 +28,53 @@
#include <GL/glut.h>
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
GLint Width = 250, Height = 250;
-
GLenum doubleBuffer;
+GLint Win;
+GLboolean Rmask = GL_TRUE, Gmask = GL_FALSE, Bmask = GL_TRUE;
+
static void Init(void)
{
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
+ glClearColor(0.0, 0.0, 1.0, 0.0);
}
static void Reshape(int width, int height)
{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
+ glViewport(0, 0, (GLint)width, (GLint)height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode(GL_MODELVIEW);
}
static void Key(unsigned char key, int x, int y)
{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
+ switch (key) {
+ case 'r':
+ Rmask = !Rmask;
+ break;
+ case 'g':
+ Gmask = !Gmask;
+ break;
+ case 'b':
+ Bmask = !Bmask;
+ break;
+ case 27:
+ glutDestroyWindow(Win);
+ exit(1);
+ default:
+ return;
+ }
+ glutPostRedisplay();
}
static void Draw(void)
{
+ printf("ColorMask = %d, %d, %d\n", Rmask, Gmask, Bmask);
glColorMask(1,1,1,1);
glClear(GL_COLOR_BUFFER_BIT);
@@ -82,7 +87,7 @@ static void Draw(void)
glVertex3f(-0.9, 0.0, -30.0);
glEnd();
- glColorMask(1,0,1,0);
+ glColorMask(Rmask, Gmask, Bmask, 0);
/* left triangle: white&mask: purple middle region: white */
glBegin(GL_TRIANGLES);
@@ -103,48 +108,46 @@ static void Draw(void)
static GLenum Args(int argc, char **argv)
{
- GLint i;
-
- doubleBuffer = GL_FALSE;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- } else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- } else {
- fprintf(stderr, "%s (Bad option).\n", argv[i]);
- return GL_FALSE;
- }
- }
- return GL_TRUE;
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ }
+ else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ }
+ else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
}
+
int main(int argc, char **argv)
{
- GLenum type;
-
- glutInit(&argc, argv);
+ GLenum type;
- if (Args(argc, argv) == GL_FALSE) {
- exit(1);
- }
+ glutInit(&argc, argv);
- glutInitWindowPosition(100, 0); glutInitWindowSize(Width, Height);
-
- type = GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
+ type = GLUT_RGB;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+
+ glutInitWindowPosition(100, 0); glutInitWindowSize(Width, Height);
+ glutInitDisplayMode(type);
+ Win = glutCreateWindow("First Tri");
+ Init();
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
}
diff --git a/progs/trivial/vp-tri-cb.c b/progs/trivial/vp-tri-cb.c
new file mode 100644
index 00000000000..f9d0d7f559d
--- /dev/null
+++ b/progs/trivial/vp-tri-cb.c
@@ -0,0 +1,107 @@
+/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */
+
+#include <assert.h>
+#include <string.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#define GL_GLEXT_PROTOTYPES
+#include <GL/glut.h>
+
+static void Init( void )
+{
+ GLint errno;
+ GLuint prognum;
+
+ static const char *prog1 =
+ "!!ARBvp1.0\n"
+ "PARAM Diffuse = state.material.diffuse; \n"
+ "MOV result.color, Diffuse;\n"
+ "MOV result.position, vertex.position;\n"
+ "END\n";
+
+ const float Diffuse[4] = { 0.0, 1.0, 0.0, 1.0 };
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Diffuse);
+
+
+ glGenProgramsARB(1, &prognum);
+
+ glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
+ glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
+ strlen(prog1), (const GLubyte *) prog1);
+
+ assert(glIsProgramARB(prognum));
+ errno = glGetError();
+ printf("glGetError = %d\n", errno);
+ if (errno != GL_NO_ERROR)
+ {
+ GLint errorpos;
+
+ glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
+ printf("errorpos: %d\n", errorpos);
+ printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
+ }
+}
+
+static void Display( void )
+{
+ glClearColor(0.3, 0.3, 0.3, 1);
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+ glEnable(GL_VERTEX_PROGRAM_NV);
+
+ glBegin(GL_TRIANGLES);
+ glColor3f(0,0,.7);
+ glVertex3f( 0.9, -0.9, -0.0);
+ glColor3f(.8,0,0);
+ glVertex3f( 0.9, 0.9, -0.0);
+ glColor3f(0,.9,0);
+ glVertex3f(-0.9, 0.0, -0.0);
+ glEnd();
+
+
+ glFlush();
+}
+
+
+static void Reshape( int width, int height )
+{
+ glViewport( 0, 0, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+ /*glTranslatef( 0.0, 0.0, -15.0 );*/
+}
+
+
+static void Key( unsigned char key, int x, int y )
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+
+
+int main( int argc, char *argv[] )
+{
+ glutInit( &argc, argv );
+ glutInitWindowPosition( 0, 0 );
+ glutInitWindowSize( 250, 250 );
+ glutInitDisplayMode( GLUT_DEPTH | GLUT_RGB | GLUT_SINGLE );
+ glutCreateWindow(argv[0]);
+ glutReshapeFunc( Reshape );
+ glutKeyboardFunc( Key );
+ glutDisplayFunc( Display );
+ Init();
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/vp-tri-imm.c b/progs/trivial/vp-tri-imm.c
new file mode 100644
index 00000000000..c774573ba8b
--- /dev/null
+++ b/progs/trivial/vp-tri-imm.c
@@ -0,0 +1,101 @@
+/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */
+
+#include <assert.h>
+#include <string.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#define GL_GLEXT_PROTOTYPES
+#include <GL/glut.h>
+
+static void Init( void )
+{
+ GLint errno;
+ GLuint prognum;
+
+ static const char *prog1 =
+ "!!ARBvp1.0\n"
+ "ADD result.color, vertex.color, {.5}.x;\n"
+ "MOV result.position, vertex.position;\n"
+ "END\n";
+
+
+ glGenProgramsARB(1, &prognum);
+
+ glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
+ glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
+ strlen(prog1), (const GLubyte *) prog1);
+
+ assert(glIsProgramARB(prognum));
+ errno = glGetError();
+ printf("glGetError = %d\n", errno);
+ if (errno != GL_NO_ERROR)
+ {
+ GLint errorpos;
+
+ glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
+ printf("errorpos: %d\n", errorpos);
+ printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
+ }
+}
+
+static void Display( void )
+{
+ glClearColor(0.3, 0.3, 0.3, 1);
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+ glEnable(GL_VERTEX_PROGRAM_NV);
+
+ glBegin(GL_TRIANGLES);
+ glColor3f(0,0,0);
+ glVertex3f( 0.9, -0.9, -0.0);
+ glVertex3f( 0.9, 0.9, -0.0);
+ glVertex3f(-0.9, 0.0, -0.0);
+ glEnd();
+
+
+ glFlush();
+}
+
+
+static void Reshape( int width, int height )
+{
+ glViewport( 0, 0, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+ /*glTranslatef( 0.0, 0.0, -15.0 );*/
+}
+
+
+static void Key( unsigned char key, int x, int y )
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+
+
+int main( int argc, char *argv[] )
+{
+ glutInit( &argc, argv );
+ glutInitWindowPosition( 0, 0 );
+ glutInitWindowSize( 250, 250 );
+ glutInitDisplayMode( GLUT_DEPTH | GLUT_RGB | GLUT_SINGLE );
+ glutCreateWindow(argv[0]);
+ glutReshapeFunc( Reshape );
+ glutKeyboardFunc( Key );
+ glutDisplayFunc( Display );
+ Init();
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/vp-tri-swap.c b/progs/trivial/vp-tri-swap.c
new file mode 100644
index 00000000000..e9ca1a03789
--- /dev/null
+++ b/progs/trivial/vp-tri-swap.c
@@ -0,0 +1,103 @@
+/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */
+
+#include <assert.h>
+#include <string.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#define GL_GLEXT_PROTOTYPES
+#include <GL/glut.h>
+
+static void Init( void )
+{
+ GLint errno;
+ GLuint prognum;
+
+ static const char *prog1 =
+ "!!ARBvp1.0\n"
+ "MOV result.position, vertex.color;\n"
+ "MOV result.color, vertex.position;\n"
+ "END\n";
+
+
+ glGenProgramsARB(1, &prognum);
+
+ glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
+ glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
+ strlen(prog1), (const GLubyte *) prog1);
+
+ assert(glIsProgramARB(prognum));
+ errno = glGetError();
+ printf("glGetError = %d\n", errno);
+ if (errno != GL_NO_ERROR)
+ {
+ GLint errorpos;
+
+ glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
+ printf("errorpos: %d\n", errorpos);
+ printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
+ }
+}
+
+static void Display( void )
+{
+ glClearColor(0.3, 0.3, 0.3, 1);
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+ glEnable(GL_VERTEX_PROGRAM_NV);
+
+ glBegin(GL_TRIANGLES);
+ glColor3f(0,0,.7);
+ glVertex3f( 0.9, -0.9, -0.0);
+ glColor3f(.8,0,0);
+ glVertex3f( 0.9, 0.9, -0.0);
+ glColor3f(0,.9,0);
+ glVertex3f(-0.9, 0.0, -0.0);
+ glEnd();
+
+
+ glFlush();
+}
+
+
+static void Reshape( int width, int height )
+{
+ glViewport( 0, 0, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+ /*glTranslatef( 0.0, 0.0, -15.0 );*/
+}
+
+
+static void Key( unsigned char key, int x, int y )
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+
+
+int main( int argc, char *argv[] )
+{
+ glutInit( &argc, argv );
+ glutInitWindowPosition( 0, 0 );
+ glutInitWindowSize( 250, 250 );
+ glutInitDisplayMode( GLUT_DEPTH | GLUT_RGB | GLUT_SINGLE );
+ glutCreateWindow(argv[0]);
+ glutReshapeFunc( Reshape );
+ glutKeyboardFunc( Key );
+ glutDisplayFunc( Display );
+ Init();
+ glutMainLoop();
+ return 0;
+}
diff --git a/src/egl/drivers/xdri/Makefile b/src/egl/drivers/xdri/Makefile
index afd551dea5c..a721b997e69 100644
--- a/src/egl/drivers/xdri/Makefile
+++ b/src/egl/drivers/xdri/Makefile
@@ -48,7 +48,7 @@ $(TOP)/$(LIB_DIR)/$(DRIVER_NAME): $(OBJECTS)
$(TOP)/bin/mklib -o $(DRIVER_NAME) \
-noprefix \
-major 1 -minor 0 \
- -L $(TOP)/$(LIB_DIR) \
+ -L$(TOP)/$(LIB_DIR) \
-install $(TOP)/$(LIB_DIR) \
$(OBJECTS) $(DRM_LIB) $(MISC_LIBS)
diff --git a/src/egl/drivers/xdri/egl_xdri.c b/src/egl/drivers/xdri/egl_xdri.c
index 83d4b86d98f..3b3e312746e 100644
--- a/src/egl/drivers/xdri/egl_xdri.c
+++ b/src/egl/drivers/xdri/egl_xdri.c
@@ -654,7 +654,10 @@ xdri_eglInitialize(_EGLDriver *drv, EGLDisplay dpy,
xdri_drv->Base.Initialized = EGL_TRUE;
- snprintf(name, sizeof(name), "X/DRI:%s", xdri_drv->dri_driver_name);
+ if (xdri_drv->dri_driver_name)
+ snprintf(name, sizeof(name), "X/DRI:%s", xdri_drv->dri_driver_name);
+ else
+ snprintf(name, sizeof(name), "X/DRI");
xdri_drv->Base.Name = name;
/* we're supporting EGL 1.4 */
diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c
index 78249054f2a..b439bc4059f 100644
--- a/src/gallium/auxiliary/draw/draw_context.c
+++ b/src/gallium/auxiliary/draw/draw_context.c
@@ -274,6 +274,14 @@ draw_enable_point_sprites(struct draw_context *draw, boolean enable)
}
+void
+draw_set_force_passthrough( struct draw_context *draw, boolean enable )
+{
+ draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
+ draw->force_passthrough = enable;
+}
+
+
/**
* Ask the draw module for the location/slot of the given vertex attribute in
* a post-transformed vertex.
diff --git a/src/gallium/auxiliary/draw/draw_context.h b/src/gallium/auxiliary/draw/draw_context.h
index 0ab3681b647..3eeb4535311 100644
--- a/src/gallium/auxiliary/draw/draw_context.h
+++ b/src/gallium/auxiliary/draw/draw_context.h
@@ -160,6 +160,9 @@ void draw_set_render( struct draw_context *draw,
void draw_set_driver_clipping( struct draw_context *draw,
boolean bypass_clipping );
+void draw_set_force_passthrough( struct draw_context *draw,
+ boolean enable );
+
/*******************************************************************************
* Draw pipeline
*/
diff --git a/src/gallium/auxiliary/draw/draw_pipe_vbuf.c b/src/gallium/auxiliary/draw/draw_pipe_vbuf.c
index c0cf4269dbb..9825e116c32 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_vbuf.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_vbuf.c
@@ -231,9 +231,9 @@ vbuf_set_prim( struct vbuf_stage *vbuf, uint prim )
unsigned emit_sz = 0;
unsigned src_buffer = 0;
unsigned output_format;
- unsigned src_offset = (vbuf->vinfo->src_index[i] * 4 * sizeof(float) );
+ unsigned src_offset = (vbuf->vinfo->attrib[i].src_index * 4 * sizeof(float) );
- switch (vbuf->vinfo->emit[i]) {
+ switch (vbuf->vinfo->attrib[i].emit) {
case EMIT_4F:
output_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
emit_sz = 4 * sizeof(float);
diff --git a/src/gallium/auxiliary/draw/draw_private.h b/src/gallium/auxiliary/draw/draw_private.h
index 626a2e3e304..5d531146c5f 100644
--- a/src/gallium/auxiliary/draw/draw_private.h
+++ b/src/gallium/auxiliary/draw/draw_private.h
@@ -163,12 +163,15 @@ struct draw_context
struct {
boolean bypass_clipping;
+ boolean bypass_vs;
} driver;
boolean flushing; /**< debugging/sanity */
boolean suspend_flushing; /**< internally set */
boolean bypass_clipping; /**< set if either api or driver bypass_clipping true */
+ boolean force_passthrough; /**< never clip or shade */
+
/* pipe state that we need: */
const struct pipe_rasterizer_state *rasterizer;
struct pipe_viewport_state viewport;
@@ -193,7 +196,7 @@ struct draw_context
const float (*aligned_constants)[4];
- float (*aligned_constant_storage)[4];
+ const float (*aligned_constant_storage)[4];
unsigned const_storage_size;
diff --git a/src/gallium/auxiliary/draw/draw_pt.c b/src/gallium/auxiliary/draw/draw_pt.c
index 669c11c993c..87ec6ae20c2 100644
--- a/src/gallium/auxiliary/draw/draw_pt.c
+++ b/src/gallium/auxiliary/draw/draw_pt.c
@@ -69,26 +69,26 @@ draw_pt_arrays(struct draw_context *draw,
return TRUE;
}
-
- if (!draw->render) {
- opt |= PT_PIPELINE;
- }
-
- if (draw_need_pipeline(draw,
- draw->rasterizer,
- prim)) {
- opt |= PT_PIPELINE;
- }
-
- if (!draw->bypass_clipping && !draw->pt.test_fse) {
- opt |= PT_CLIPTEST;
+ if (!draw->force_passthrough) {
+ if (!draw->render) {
+ opt |= PT_PIPELINE;
+ }
+
+ if (draw_need_pipeline(draw,
+ draw->rasterizer,
+ prim)) {
+ opt |= PT_PIPELINE;
+ }
+
+ if (!draw->bypass_clipping && !draw->pt.test_fse) {
+ opt |= PT_CLIPTEST;
+ }
+
+ if (!draw->rasterizer->bypass_vs) {
+ opt |= PT_SHADE;
+ }
}
-
- if (!draw->rasterizer->bypass_vs) {
- opt |= PT_SHADE;
- }
-
-
+
if (opt == 0)
middle = draw->pt.middle.fetch_emit;
else if (opt == PT_SHADE && !draw->pt.no_fse)
diff --git a/src/gallium/auxiliary/draw/draw_pt_emit.c b/src/gallium/auxiliary/draw/draw_pt_emit.c
index d4eca80588b..d520b05869b 100644
--- a/src/gallium/auxiliary/draw/draw_pt_emit.c
+++ b/src/gallium/auxiliary/draw/draw_pt_emit.c
@@ -84,11 +84,11 @@ void draw_pt_emit_prepare( struct pt_emit *emit,
unsigned emit_sz = 0;
unsigned src_buffer = 0;
unsigned output_format;
- unsigned src_offset = (vinfo->src_index[i] * 4 * sizeof(float) );
+ unsigned src_offset = (vinfo->attrib[i].src_index * 4 * sizeof(float) );
- switch (vinfo->emit[i]) {
+ switch (vinfo->attrib[i].emit) {
case EMIT_4F:
output_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
emit_sz = 4 * sizeof(float);
diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_emit.c b/src/gallium/auxiliary/draw/draw_pt_fetch_emit.c
index 5a4db6cfe56..3966ad48ba7 100644
--- a/src/gallium/auxiliary/draw/draw_pt_fetch_emit.c
+++ b/src/gallium/auxiliary/draw/draw_pt_fetch_emit.c
@@ -121,7 +121,7 @@ static void fetch_emit_prepare( struct draw_pt_middle_end *middle,
memset(&key, 0, sizeof(key));
for (i = 0; i < vinfo->num_attribs; i++) {
- const struct pipe_vertex_element *src = &draw->pt.vertex_element[vinfo->src_index[i]];
+ const struct pipe_vertex_element *src = &draw->pt.vertex_element[vinfo->attrib[i].src_index];
unsigned emit_sz = 0;
unsigned input_format = src->src_format;
@@ -129,7 +129,7 @@ static void fetch_emit_prepare( struct draw_pt_middle_end *middle,
unsigned input_offset = src->src_offset;
unsigned output_format;
- switch (vinfo->emit[i]) {
+ switch (vinfo->attrib[i].emit) {
case EMIT_4F:
output_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
emit_sz = 4 * sizeof(float);
diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_emit.c b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_emit.c
index 73fc70c1bc9..f7e6a1a8eeb 100644
--- a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_emit.c
+++ b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_emit.c
@@ -79,6 +79,7 @@ static void fse_prepare( struct draw_pt_middle_end *middle,
unsigned num_vs_inputs = draw->vs.vertex_shader->info.num_inputs;
const struct vertex_info *vinfo;
unsigned i;
+ unsigned nr_vbs = 0;
if (!draw->render->set_primitive( draw->render,
@@ -102,7 +103,7 @@ static void fse_prepare( struct draw_pt_middle_end *middle,
fse->key.viewport = !draw->identity_viewport;
fse->key.clip = !draw->bypass_clipping;
- fse->key.pad = 0;
+ fse->key.const_vbuffers = 0;
memset(fse->key.element, 0,
fse->key.nr_elements * sizeof(fse->key.element[0]));
@@ -116,16 +117,23 @@ static void fse_prepare( struct draw_pt_middle_end *middle,
*/
fse->key.element[i].in.buffer = src->vertex_buffer_index;
fse->key.element[i].in.offset = src->src_offset;
+ nr_vbs = MAX2(nr_vbs, src->vertex_buffer_index + 1);
}
+ for (i = 0; i < 5 && i < nr_vbs; i++) {
+ if (draw->pt.vertex_buffer[i].pitch == 0)
+ fse->key.const_vbuffers |= (1<<i);
+ }
+ if (0) debug_printf("%s: lookup const_vbuffers: %x\n", __FUNCTION__, fse->key.const_vbuffers);
+
{
unsigned dst_offset = 0;
for (i = 0; i < vinfo->num_attribs; i++) {
unsigned emit_sz = 0;
- switch (vinfo->emit[i]) {
+ switch (vinfo->attrib[i].emit) {
case EMIT_4F:
emit_sz = 4 * sizeof(float);
break;
@@ -153,8 +161,8 @@ static void fse_prepare( struct draw_pt_middle_end *middle,
* numbers, not to positions in the hw vertex description --
* that's handled by the output_offset field.
*/
- fse->key.element[i].out.format = vinfo->emit[i];
- fse->key.element[i].out.vs_output = vinfo->src_index[i];
+ fse->key.element[i].out.format = vinfo->attrib[i].emit;
+ fse->key.element[i].out.vs_output = vinfo->attrib[i].src_index;
fse->key.element[i].out.offset = dst_offset;
dst_offset += emit_sz;
@@ -162,13 +170,7 @@ static void fse_prepare( struct draw_pt_middle_end *middle,
}
}
-
- /* Would normally look up a vertex shader and peruse its list of
- * varients somehow. We omitted that step and put all the
- * hardcoded "shaders" into an array. We're just making the
- * assumption that this happens to be a matching shader... ie
- * you're running isosurf, aren't you?
- */
+
fse->active = draw_vs_lookup_varient( draw->vs.vertex_shader,
&fse->key );
@@ -177,18 +179,17 @@ static void fse_prepare( struct draw_pt_middle_end *middle,
return ;
}
+ if (0) debug_printf("%s: found const_vbuffers: %x\n", __FUNCTION__,
+ fse->active->key.const_vbuffers);
+
/* Now set buffer pointers:
*/
- for (i = 0; i < num_vs_inputs; i++) {
- unsigned buf = draw->pt.vertex_element[i].vertex_buffer_index;
-
- fse->active->set_input( fse->active,
- i,
-
- ((const ubyte *) draw->pt.user.vbuffer[buf] +
- draw->pt.vertex_buffer[buf].buffer_offset),
-
- draw->pt.vertex_buffer[buf].pitch );
+ for (i = 0; i < draw->pt.nr_vertex_buffers; i++) {
+ fse->active->set_buffer( fse->active,
+ i,
+ ((const ubyte *) draw->pt.user.vbuffer[i] +
+ draw->pt.vertex_buffer[i].buffer_offset),
+ draw->pt.vertex_buffer[i].pitch );
}
*max_vertices = (draw->render->max_vertex_buffer_bytes /
diff --git a/src/gallium/auxiliary/draw/draw_vertex.c b/src/gallium/auxiliary/draw/draw_vertex.c
index 1446f785c51..3214213e445 100644
--- a/src/gallium/auxiliary/draw/draw_vertex.c
+++ b/src/gallium/auxiliary/draw/draw_vertex.c
@@ -49,7 +49,7 @@ draw_compute_vertex_size(struct vertex_info *vinfo)
vinfo->size = 0;
for (i = 0; i < vinfo->num_attribs; i++) {
- switch (vinfo->emit[i]) {
+ switch (vinfo->attrib[i].emit) {
case EMIT_OMIT:
break;
case EMIT_4UB:
@@ -81,8 +81,8 @@ draw_dump_emitted_vertex(const struct vertex_info *vinfo, const uint8_t *data)
unsigned i, j;
for (i = 0; i < vinfo->num_attribs; i++) {
- j = vinfo->src_index[i];
- switch (vinfo->emit[i]) {
+ j = vinfo->attrib[i].src_index;
+ switch (vinfo->attrib[i].emit) {
case EMIT_OMIT:
debug_printf("EMIT_OMIT:");
break;
diff --git a/src/gallium/auxiliary/draw/draw_vertex.h b/src/gallium/auxiliary/draw/draw_vertex.h
index 16c65c43175..a943607d7ed 100644
--- a/src/gallium/auxiliary/draw/draw_vertex.h
+++ b/src/gallium/auxiliary/draw/draw_vertex.h
@@ -75,12 +75,41 @@ struct vertex_info
{
uint num_attribs;
uint hwfmt[4]; /**< hardware format info for this format */
- enum interp_mode interp_mode[PIPE_MAX_SHADER_INPUTS];
- enum attrib_emit emit[PIPE_MAX_SHADER_INPUTS]; /**< EMIT_x */
- uint src_index[PIPE_MAX_SHADER_INPUTS]; /**< map to post-xform attribs */
uint size; /**< total vertex size in dwords */
+
+ /* Keep this small and at the end of the struct to allow quick
+ * memcmp() comparisons.
+ */
+ struct {
+ ubyte interp_mode:4; /**< INTERP_x */
+ ubyte emit:4; /**< EMIT_x */
+ ubyte src_index; /**< map to post-xform attribs */
+ } attrib[PIPE_MAX_SHADER_INPUTS];
};
+static INLINE int
+draw_vinfo_size( const struct vertex_info *a )
+{
+ return ((const char *)&a->attrib[a->num_attribs] -
+ (const char *)a);
+}
+
+static INLINE int
+draw_vinfo_compare( const struct vertex_info *a,
+ const struct vertex_info *b )
+{
+ unsigned sizea = draw_vinfo_size( a );
+ return memcmp( a, b, sizea );
+}
+
+static INLINE void
+draw_vinfo_copy( struct vertex_info *dst,
+ const struct vertex_info *src )
+{
+ unsigned size = draw_vinfo_size( src );
+ memcpy( dst, src, size );
+}
+
/**
@@ -91,14 +120,15 @@ struct vertex_info
*/
static INLINE uint
draw_emit_vertex_attr(struct vertex_info *vinfo,
- enum attrib_emit emit, enum interp_mode interp,
+ enum attrib_emit emit,
+ enum interp_mode interp, /* only used by softpipe??? */
uint src_index)
{
const uint n = vinfo->num_attribs;
assert(n < PIPE_MAX_SHADER_INPUTS);
- vinfo->emit[n] = emit;
- vinfo->interp_mode[n] = interp;
- vinfo->src_index[n] = src_index;
+ vinfo->attrib[n].emit = emit;
+ vinfo->attrib[n].interp_mode = interp;
+ vinfo->attrib[n].src_index = src_index;
vinfo->num_attribs++;
return n;
}
diff --git a/src/gallium/auxiliary/draw/draw_vs.h b/src/gallium/auxiliary/draw/draw_vs.h
index 45992d19867..68c24abad3b 100644
--- a/src/gallium/auxiliary/draw/draw_vs.h
+++ b/src/gallium/auxiliary/draw/draw_vs.h
@@ -64,7 +64,7 @@ struct draw_vs_varient_key {
unsigned nr_outputs:8;
unsigned viewport:1;
unsigned clip:1;
- unsigned pad:5;
+ unsigned const_vbuffers:5;
struct draw_varient_element element[PIPE_MAX_ATTRIBS];
};
@@ -76,7 +76,7 @@ struct draw_vs_varient {
struct draw_vertex_shader *vs;
- void (*set_input)( struct draw_vs_varient *,
+ void (*set_buffer)( struct draw_vs_varient *,
unsigned i,
const void *ptr,
unsigned stride );
diff --git a/src/gallium/auxiliary/draw/draw_vs_aos.c b/src/gallium/auxiliary/draw/draw_vs_aos.c
index a556477a767..87232865e23 100644
--- a/src/gallium/auxiliary/draw/draw_vs_aos.c
+++ b/src/gallium/auxiliary/draw/draw_vs_aos.c
@@ -92,9 +92,9 @@ struct x86_reg aos_get_x86( struct aos_compilation *cp,
assert(which_reg == 1);
offset = Offset(struct aos_machine, constants);
break;
- case X86_ATTRIBS:
+ case X86_BUFFERS:
assert(which_reg == 0);
- offset = Offset(struct aos_machine, attrib);
+ offset = Offset(struct aos_machine, buffer);
break;
default:
assert(0);
@@ -196,6 +196,18 @@ static void spill( struct aos_compilation *cp, unsigned idx )
}
+void aos_spill_all( struct aos_compilation *cp )
+{
+ unsigned i;
+
+ for (i = 0; i < 8; i++) {
+ if (cp->xmm[i].dirty)
+ spill(cp, i);
+ aos_release_xmm_reg(cp, i);
+ }
+}
+
+
static struct x86_reg get_xmm_writable( struct aos_compilation *cp,
struct x86_reg reg )
{
@@ -1939,6 +1951,11 @@ static boolean build_vertex_program( struct draw_vs_varient_aos_sse *varient,
save_fpu_state( &cp );
set_fpu_round_nearest( &cp );
+ aos_init_inputs( &cp, linear );
+
+ cp.x86_reg[0] = 0;
+ cp.x86_reg[1] = 0;
+
/* Note address for loop jump
*/
label = x86_get_label(cp.func);
@@ -2018,13 +2035,7 @@ static boolean build_vertex_program( struct draw_vs_varient_aos_sse *varient,
/* Incr index
*/
- if (linear) {
- x86_inc(cp.func, cp.idx_EBX);
- }
- else {
- x86_lea(cp.func, cp.idx_EBX, x86_make_disp(cp.idx_EBX, 4));
- }
-
+ aos_incr_inputs( &cp, linear );
}
/* decr count, loop if not zero
*/
@@ -2065,15 +2076,13 @@ static void vaos_set_buffer( struct draw_vs_varient *varient,
unsigned stride )
{
struct draw_vs_varient_aos_sse *vaos = (struct draw_vs_varient_aos_sse *)varient;
- unsigned i;
- for (i = 0; i < vaos->base.key.nr_inputs; i++) {
- if (vaos->base.key.element[i].in.buffer == buf) {
- vaos->attrib[i].input_ptr = ((char *)ptr +
- vaos->base.key.element[i].in.offset);
- vaos->attrib[i].input_stride = stride;
- }
+ if (buf < vaos->nr_vb) {
+ vaos->buffer[buf].base_ptr = (char *)ptr;
+ vaos->buffer[buf].stride = stride;
}
+
+ if (0) debug_printf("%s %d/%d: %p %d\n", __FUNCTION__, buf, vaos->nr_vb, ptr, stride);
}
@@ -2086,10 +2095,12 @@ static void PIPE_CDECL vaos_run_elts( struct draw_vs_varient *varient,
struct draw_vs_varient_aos_sse *vaos = (struct draw_vs_varient_aos_sse *)varient;
struct aos_machine *machine = vaos->draw->vs.aos_machine;
+ if (0) debug_printf("%s %d\n", __FUNCTION__, count);
+
machine->internal[IMM_PSIZE][0] = vaos->draw->rasterizer->point_size;
machine->constants = vaos->draw->vs.aligned_constants;
machine->immediates = vaos->base.vs->immediates;
- machine->attrib = vaos->attrib;
+ machine->buffer = vaos->buffer;
vaos->gen_run_elts( machine,
elts,
@@ -2105,10 +2116,13 @@ static void PIPE_CDECL vaos_run_linear( struct draw_vs_varient *varient,
struct draw_vs_varient_aos_sse *vaos = (struct draw_vs_varient_aos_sse *)varient;
struct aos_machine *machine = vaos->draw->vs.aos_machine;
+ if (0) debug_printf("%s %d %d const: %x\n", __FUNCTION__, start, count,
+ vaos->base.key.const_vbuffers);
+
machine->internal[IMM_PSIZE][0] = vaos->draw->rasterizer->point_size;
machine->constants = vaos->draw->vs.aligned_constants;
machine->immediates = vaos->base.vs->immediates;
- machine->attrib = vaos->attrib;
+ machine->buffer = vaos->buffer;
vaos->gen_run_linear( machine,
start,
@@ -2127,7 +2141,7 @@ static void vaos_destroy( struct draw_vs_varient *varient )
{
struct draw_vs_varient_aos_sse *vaos = (struct draw_vs_varient_aos_sse *)varient;
- FREE( vaos->attrib );
+ FREE( vaos->buffer );
x86_release_func( &vaos->func[0] );
x86_release_func( &vaos->func[1] );
@@ -2140,6 +2154,7 @@ static void vaos_destroy( struct draw_vs_varient *varient )
static struct draw_vs_varient *varient_aos_sse( struct draw_vertex_shader *vs,
const struct draw_vs_varient_key *key )
{
+ unsigned i;
struct draw_vs_varient_aos_sse *vaos = CALLOC_STRUCT(draw_vs_varient_aos_sse);
if (!vaos)
@@ -2147,17 +2162,22 @@ static struct draw_vs_varient *varient_aos_sse( struct draw_vertex_shader *vs,
vaos->base.key = *key;
vaos->base.vs = vs;
- vaos->base.set_input = vaos_set_buffer;
+ vaos->base.set_buffer = vaos_set_buffer;
vaos->base.destroy = vaos_destroy;
vaos->base.run_linear = vaos_run_linear;
vaos->base.run_elts = vaos_run_elts;
vaos->draw = vs->draw;
- vaos->attrib = MALLOC( key->nr_inputs * sizeof(vaos->attrib[0]) );
- if (!vaos->attrib)
+ for (i = 0; i < key->nr_inputs; i++)
+ vaos->nr_vb = MAX2( vaos->nr_vb, key->element[i].in.buffer + 1 );
+
+ vaos->buffer = MALLOC( vaos->nr_vb * sizeof(vaos->buffer[0]) );
+ if (!vaos->buffer)
goto fail;
+ debug_printf("nr_vb: %d const: %x\n", vaos->nr_vb, vaos->base.key.const_vbuffers);
+
#if 0
tgsi_dump(vs->state.tokens, 0);
#endif
@@ -2179,8 +2199,8 @@ static struct draw_vs_varient *varient_aos_sse( struct draw_vertex_shader *vs,
return &vaos->base;
fail:
- if (vaos && vaos->attrib)
- FREE(vaos->attrib);
+ if (vaos && vaos->buffer)
+ FREE(vaos->buffer);
if (vaos)
x86_release_func( &vaos->func[0] );
diff --git a/src/gallium/auxiliary/draw/draw_vs_aos.h b/src/gallium/auxiliary/draw/draw_vs_aos.h
index 7fe6f79db0d..264387517b0 100644
--- a/src/gallium/auxiliary/draw/draw_vs_aos.h
+++ b/src/gallium/auxiliary/draw/draw_vs_aos.h
@@ -87,9 +87,10 @@ struct lit_info {
#define MAX_SHINE_TAB 4
#define MAX_LIT_INFO 16
-struct aos_attrib {
- const void *input_ptr;
- unsigned input_stride;
+struct aos_buffer {
+ const void *base_ptr;
+ unsigned stride;
+ void *ptr; /* updated per vertex */
};
@@ -123,7 +124,7 @@ struct aos_machine {
const float (*immediates)[4]; /* points to shader data */
const float (*constants)[4]; /* points to draw data */
- const struct aos_attrib *attrib; /* points to ? */
+ const struct aos_buffer *buffer; /* points to ? */
};
@@ -175,12 +176,15 @@ void aos_adopt_xmm_reg( struct aos_compilation *cp,
unsigned idx,
unsigned dirty );
+void aos_spill_all( struct aos_compilation *cp );
+
struct x86_reg aos_get_shader_reg( struct aos_compilation *cp,
unsigned file,
unsigned idx );
-boolean aos_fetch_inputs( struct aos_compilation *cp,
- boolean linear );
+boolean aos_init_inputs( struct aos_compilation *cp, boolean linear );
+boolean aos_fetch_inputs( struct aos_compilation *cp, boolean linear );
+boolean aos_incr_inputs( struct aos_compilation *cp, boolean linear );
boolean aos_emit_outputs( struct aos_compilation *cp );
@@ -210,7 +214,7 @@ do { \
#define X86_NULL 0
#define X86_IMMEDIATES 1
#define X86_CONSTANTS 2
-#define X86_ATTRIBS 3
+#define X86_BUFFERS 3
struct x86_reg aos_get_x86( struct aos_compilation *cp,
unsigned which_reg,
@@ -232,7 +236,8 @@ struct draw_vs_varient_aos_sse {
struct draw_vs_varient base;
struct draw_context *draw;
- struct aos_attrib *attrib;
+ struct aos_buffer *buffer;
+ unsigned nr_vb;
vaos_run_linear_func gen_run_linear;
vaos_run_elts_func gen_run_elts;
diff --git a/src/gallium/auxiliary/draw/draw_vs_aos_io.c b/src/gallium/auxiliary/draw/draw_vs_aos_io.c
index 26297c74f82..dd79bc799aa 100644
--- a/src/gallium/auxiliary/draw/draw_vs_aos_io.c
+++ b/src/gallium/auxiliary/draw/draw_vs_aos_io.c
@@ -54,6 +54,7 @@ static void emit_load_R32G32B32( struct aos_compilation *cp,
struct x86_reg data,
struct x86_reg src_ptr )
{
+#if 1
sse_movss(cp->func, data, x86_make_disp(src_ptr, 8));
/* data = z ? ? ? */
sse_shufps(cp->func, data, aos_get_internal_xmm( cp, IMM_IDENTITY ), SHUF(X,Y,Z,W) );
@@ -62,6 +63,16 @@ static void emit_load_R32G32B32( struct aos_compilation *cp,
/* data = ? 0 z 1 */
sse_movlps(cp->func, data, src_ptr);
/* data = x y z 1 */
+#else
+ sse_movups(cp->func, data, src_ptr);
+ /* data = x y z ? */
+ sse2_pshufd(cp->func, data, data, SHUF(W,X,Y,Z) );
+ /* data = ? x y z */
+ sse_movss(cp->func, data, aos_get_internal_xmm( cp, IMM_ONES ) );
+ /* data = 1 x y z */
+ sse2_pshufd(cp->func, data, data, SHUF(Y,Z,W,X) );
+ /* data = x y z 1 */
+#endif
}
static void emit_load_R32G32( struct aos_compilation *cp,
@@ -95,28 +106,6 @@ static void emit_load_R8G8B8A8_UNORM( struct aos_compilation *cp,
-static void get_src_ptr( struct aos_compilation *cp,
- struct x86_reg src,
- struct x86_reg elt,
- unsigned a )
-{
- struct x86_reg attrib = x86_make_disp(aos_get_x86( cp, 0, X86_ATTRIBS ),
- a * sizeof(struct aos_attrib));
-
- struct x86_reg input_ptr = x86_make_disp(attrib,
- Offset(struct aos_attrib, input_ptr));
-
- struct x86_reg input_stride = x86_make_disp(attrib,
- Offset(struct aos_attrib, input_stride));
-
- /* Calculate pointer to current attrib:
- */
- x86_mov(cp->func, src, input_stride);
- x86_imul(cp->func, src, elt);
- x86_add(cp->func, src, input_ptr);
-}
-
-
/* Extended swizzles? Maybe later.
*/
static void emit_swizzle( struct aos_compilation *cp,
@@ -128,22 +117,60 @@ static void emit_swizzle( struct aos_compilation *cp,
}
+
+static boolean get_buffer_ptr( struct aos_compilation *cp,
+ boolean linear,
+ unsigned buf_idx,
+ struct x86_reg elt,
+ struct x86_reg ptr)
+{
+ struct x86_reg buf = x86_make_disp(aos_get_x86( cp, 0, X86_BUFFERS ),
+ buf_idx * sizeof(struct aos_buffer));
+
+ struct x86_reg buf_stride = x86_make_disp(buf,
+ Offset(struct aos_buffer, stride));
+ if (linear) {
+ struct x86_reg buf_ptr = x86_make_disp(buf,
+ Offset(struct aos_buffer, ptr));
+
+
+ /* Calculate pointer to current attrib:
+ */
+ x86_mov(cp->func, ptr, buf_ptr);
+ x86_mov(cp->func, elt, buf_stride);
+ x86_add(cp->func, elt, ptr);
+ if (buf_idx == 0) sse_prefetchnta(cp->func, x86_make_disp(elt, 192));
+ x86_mov(cp->func, buf_ptr, elt);
+ }
+ else {
+ struct x86_reg buf_base_ptr = x86_make_disp(buf,
+ Offset(struct aos_buffer, base_ptr));
+
+
+ /* Calculate pointer to current attrib:
+ */
+ x86_mov(cp->func, ptr, buf_stride);
+ x86_imul(cp->func, ptr, elt);
+ x86_add(cp->func, ptr, buf_base_ptr);
+ }
+
+ cp->insn_counter++;
+
+ return TRUE;
+}
+
+
static boolean load_input( struct aos_compilation *cp,
unsigned idx,
- boolean linear )
+ struct x86_reg bufptr )
{
unsigned format = cp->vaos->base.key.element[idx].in.format;
- struct x86_reg src = cp->tmp_EAX;
+ unsigned offset = cp->vaos->base.key.element[idx].in.offset;
struct x86_reg dataXMM = aos_get_xmm_reg(cp);
/* Figure out source pointer address:
*/
- get_src_ptr(cp,
- src,
- linear ? cp->idx_EBX : x86_deref(cp->idx_EBX),
- idx);
-
- src = x86_deref(src);
+ struct x86_reg src = x86_make_disp(bufptr, offset);
aos_adopt_xmm_reg( cp,
dataXMM,
@@ -179,20 +206,128 @@ static boolean load_input( struct aos_compilation *cp,
return TRUE;
}
-
-boolean aos_fetch_inputs( struct aos_compilation *cp, boolean linear )
+static boolean load_inputs( struct aos_compilation *cp,
+ unsigned buffer,
+ struct x86_reg ptr )
{
unsigned i;
-
+
for (i = 0; i < cp->vaos->base.key.nr_inputs; i++) {
- if (!load_input( cp, i, linear ))
- return FALSE;
- cp->insn_counter++;
+ if (cp->vaos->base.key.element[i].in.buffer == buffer) {
+
+ if (!load_input( cp, i, ptr ))
+ return FALSE;
+
+ cp->insn_counter++;
+ }
+ }
+
+ return TRUE;
+}
+
+boolean aos_init_inputs( struct aos_compilation *cp, boolean linear )
+{
+ unsigned i;
+ for (i = 0; i < cp->vaos->nr_vb; i++) {
+ struct x86_reg buf = x86_make_disp(aos_get_x86( cp, 0, X86_BUFFERS ),
+ i * sizeof(struct aos_buffer));
+
+ struct x86_reg buf_base_ptr = x86_make_disp(buf,
+ Offset(struct aos_buffer, base_ptr));
+
+ if (cp->vaos->base.key.const_vbuffers & (1<<i)) {
+ struct x86_reg ptr = cp->tmp_EAX;
+
+ x86_mov(cp->func, ptr, buf_base_ptr);
+
+ /* Load all inputs for this constant vertex buffer
+ */
+ load_inputs( cp, i, x86_deref(ptr) );
+
+ /* Then just force them out to aos_machine.input[]
+ */
+ aos_spill_all( cp );
+
+ }
+ else if (linear) {
+
+ struct x86_reg elt = cp->idx_EBX;
+ struct x86_reg ptr = cp->tmp_EAX;
+
+ struct x86_reg buf_stride = x86_make_disp(buf,
+ Offset(struct aos_buffer, stride));
+
+ struct x86_reg buf_ptr = x86_make_disp(buf,
+ Offset(struct aos_buffer, ptr));
+
+
+ /* Calculate pointer to current attrib:
+ */
+ x86_mov(cp->func, ptr, buf_stride);
+ x86_imul(cp->func, ptr, elt);
+ x86_add(cp->func, ptr, buf_base_ptr);
+
+
+ /* In the linear case, keep the buffer pointer instead of the
+ * index number.
+ */
+ if (cp->vaos->nr_vb == 1)
+ x86_mov( cp->func, elt, ptr );
+ else
+ x86_mov( cp->func, buf_ptr, ptr );
+
+ cp->insn_counter++;
+ }
+ }
+
+ return TRUE;
+}
+
+boolean aos_fetch_inputs( struct aos_compilation *cp, boolean linear )
+{
+ unsigned j;
+
+ for (j = 0; j < cp->vaos->nr_vb; j++) {
+ if (cp->vaos->base.key.const_vbuffers & (1<<j)) {
+ /* just retreive pre-transformed input */
+ }
+ else if (linear && cp->vaos->nr_vb == 1) {
+ load_inputs( cp, 0, cp->idx_EBX );
+ }
+ else {
+ struct x86_reg elt = linear ? cp->idx_EBX : x86_deref(cp->idx_EBX);
+ struct x86_reg ptr = cp->tmp_EAX;
+
+ if (!get_buffer_ptr( cp, linear, j, elt, ptr ))
+ return FALSE;
+
+ if (!load_inputs( cp, j, ptr ))
+ return FALSE;
+ }
}
return TRUE;
}
+boolean aos_incr_inputs( struct aos_compilation *cp, boolean linear )
+{
+ if (linear && cp->vaos->nr_vb == 1) {
+ struct x86_reg stride = x86_make_disp(aos_get_x86( cp, 0, X86_BUFFERS ),
+ (0 * sizeof(struct aos_buffer) +
+ Offset(struct aos_buffer, stride)));
+
+ x86_add(cp->func, cp->idx_EBX, stride);
+ sse_prefetchnta(cp->func, x86_make_disp(cp->idx_EBX, 192));
+ }
+ else if (linear) {
+ /* Nothing to do */
+ }
+ else {
+ x86_lea(cp->func, cp->idx_EBX, x86_make_disp(cp->idx_EBX, 4));
+ }
+
+ return TRUE;
+}
@@ -203,7 +338,7 @@ static void emit_store_R32G32B32A32( struct aos_compilation *cp,
struct x86_reg dst_ptr,
struct x86_reg dataXMM )
{
- sse_movups(cp->func, dst_ptr, dataXMM);
+ sse_movaps(cp->func, dst_ptr, dataXMM);
}
static void emit_store_R32G32B32( struct aos_compilation *cp,
@@ -306,7 +441,7 @@ boolean aos_emit_outputs( struct aos_compilation *cp )
if (data.file != file_XMM) {
struct x86_reg tmp = aos_get_xmm_reg( cp );
- sse_movups(cp->func, tmp, data);
+ sse_movaps(cp->func, tmp, data);
data = tmp;
}
diff --git a/src/gallium/auxiliary/draw/draw_vs_llvm.c b/src/gallium/auxiliary/draw/draw_vs_llvm.c
index 2ce30b9a02b..727977bc3af 100644
--- a/src/gallium/auxiliary/draw/draw_vs_llvm.c
+++ b/src/gallium/auxiliary/draw/draw_vs_llvm.c
@@ -32,6 +32,7 @@
* Brian Paul
*/
+#include "util/u_memory.h"
#include "pipe/p_shader_tokens.h"
#include "draw_private.h"
#include "draw_context.h"
diff --git a/src/gallium/auxiliary/draw/draw_vs_sse.c b/src/gallium/auxiliary/draw/draw_vs_sse.c
index 0efabd9de8b..b11ae316627 100644
--- a/src/gallium/auxiliary/draw/draw_vs_sse.c
+++ b/src/gallium/auxiliary/draw/draw_vs_sse.c
@@ -37,7 +37,7 @@
#include "draw_vs.h"
-#if defined(PIPE_ARCH_X86)
+#if defined(PIPE_ARCH_X86) && defined(PIPE_ARCH_SSE)
#include "pipe/p_shader_tokens.h"
diff --git a/src/gallium/auxiliary/draw/draw_vs_varient.c b/src/gallium/auxiliary/draw/draw_vs_varient.c
index 4daf05dae7c..7ee567d4789 100644
--- a/src/gallium/auxiliary/draw/draw_vs_varient.c
+++ b/src/gallium/auxiliary/draw/draw_vs_varient.c
@@ -64,10 +64,10 @@ struct draw_vs_varient_generic {
-static void vsvg_set_input( struct draw_vs_varient *varient,
- unsigned buffer,
- const void *ptr,
- unsigned stride )
+static void vsvg_set_buffer( struct draw_vs_varient *varient,
+ unsigned buffer,
+ const void *ptr,
+ unsigned stride )
{
struct draw_vs_varient_generic *vsvg = (struct draw_vs_varient_generic *)varient;
@@ -265,7 +265,7 @@ struct draw_vs_varient *draw_vs_varient_generic( struct draw_vertex_shader *vs,
vsvg->base.key = *key;
vsvg->base.vs = vs;
- vsvg->base.set_input = vsvg_set_input;
+ vsvg->base.set_buffer = vsvg_set_buffer;
vsvg->base.run_elts = vsvg_run_elts;
vsvg->base.run_linear = vsvg_run_linear;
vsvg->base.destroy = vsvg_destroy;
diff --git a/src/gallium/auxiliary/gallivm/gallivm_builtins.cpp b/src/gallium/auxiliary/gallivm/gallivm_builtins.cpp
index 0fc5c4ec5ca..fcc5c05794a 100644
--- a/src/gallium/auxiliary/gallivm/gallivm_builtins.cpp
+++ b/src/gallium/auxiliary/gallivm/gallivm_builtins.cpp
@@ -1,140 +1,140 @@
static const unsigned char llvm_builtins_data[] = {
-0x42,0x43,0xc0,0xde,0x21,0x0c,0x00,0x00,0x29,0x02,0x00,0x00,0x01,0x10,0x00,0x00,
+0x42,0x43,0xc0,0xde,0x21,0x0c,0x00,0x00,0x27,0x02,0x00,0x00,0x01,0x10,0x00,0x00,
0x10,0x00,0x00,0x00,0x07,0x81,0x23,0x91,0x41,0xc8,0x04,0x49,0x06,0x10,0x32,0x39,
0x92,0x01,0x84,0x0c,0x25,0x05,0x08,0x19,0x1e,0x04,0x8b,0x62,0x80,0x14,0x45,0x02,
0x42,0x92,0x0b,0x42,0xa4,0x10,0x32,0x14,0x38,0x08,0x18,0x49,0x0a,0x32,0x44,0x24,
0x48,0x0a,0x90,0x21,0x23,0x44,0x72,0x80,0x8c,0x14,0x21,0x86,0x0a,0x8a,0x0a,0x64,
-0x0c,0x1f,0x00,0x00,0x49,0x18,0x00,0x00,0x02,0x00,0x00,0x00,0x0b,0x04,0x00,0x0c,
-0x00,0x00,0x00,0x00,0x51,0x20,0x00,0x00,0x12,0x00,0x00,0x00,0x32,0x22,0x48,0x09,
-0x20,0x65,0x82,0x84,0x00,0x26,0x45,0x48,0x05,0x09,0x26,0x45,0xc6,0x05,0x42,0x52,
-0x26,0x08,0xae,0x19,0x80,0x61,0x04,0x02,0x98,0x23,0x00,0x83,0x29,0x80,0x21,0x00,
-0xb2,0x73,0x04,0x01,0x51,0x8a,0xf4,0x08,0x92,0xa4,0x39,0x47,0x80,0x50,0x2b,0x03,
-0x00,0xa0,0x08,0x21,0x5c,0x46,0x2b,0x44,0x08,0x21,0xd4,0x40,0x14,0x01,0x80,0x11,
-0x80,0x22,0x88,0x00,0x13,0xa2,0x74,0xb0,0x03,0x3c,0xb0,0x83,0x36,0x80,0x87,0x71,
-0x68,0x03,0x76,0x48,0x07,0x77,0xa8,0x07,0x7c,0x68,0x83,0x73,0x70,0x87,0x7a,0xd8,
-0x70,0x0f,0xe5,0xd0,0x06,0xf0,0xa0,0x07,0x73,0x20,0x07,0x7a,0x30,0x07,0x72,0xa0,
-0x07,0x73,0x20,0x07,0x6d,0x90,0x0e,0x71,0xa0,0x07,0x78,0xa0,0x07,0x78,0xd0,0x06,
-0xe9,0x80,0x07,0x7a,0x80,0x07,0x7a,0x80,0x07,0x6d,0x90,0x0e,0x71,0x60,0x07,0x7a,
-0x10,0x07,0x76,0xa0,0x07,0x71,0x60,0x07,0x6d,0x90,0x0e,0x73,0x20,0x07,0x7a,0x30,
-0x07,0x72,0xa0,0x07,0x73,0x20,0x07,0x6d,0x90,0x0e,0x76,0x40,0x07,0x7a,0x30,0x07,
-0x72,0xa0,0x07,0x76,0x40,0x07,0x6d,0x60,0x0e,0x73,0x20,0x07,0x7a,0x30,0x07,0x72,
-0xa0,0x07,0x73,0x20,0x07,0x6d,0x60,0x0e,0x76,0x40,0x07,0x7a,0x30,0x07,0x72,0xa0,
-0x07,0x76,0x40,0x07,0x6d,0x60,0x0f,0x76,0x40,0x07,0x7a,0x60,0x07,0x74,0xa0,0x07,
-0x76,0x40,0x07,0x6d,0x60,0x0f,0x71,0x20,0x07,0x78,0xa0,0x07,0x71,0x20,0x07,0x78,
-0xa0,0x07,0x71,0x20,0x07,0x78,0xd0,0x06,0xe1,0x00,0x07,0x7a,0x00,0x07,0x7a,0x60,
-0x07,0x74,0xd0,0x06,0xe6,0x80,0x07,0x70,0xa0,0x07,0x71,0x20,0x07,0x78,0xa0,0x07,
-0x71,0x20,0x07,0x78,0xa0,0xf3,0x40,0x88,0x04,0x32,0x32,0x02,0x04,0x20,0x76,0x46,
-0xfc,0x6c,0x48,0x92,0x00,0x40,0x00,0x00,0x00,0x00,0x0c,0x49,0x12,0x20,0x00,0x00,
-0x00,0x00,0x80,0x21,0x89,0x02,0x00,0x01,0x00,0x00,0x00,0x30,0x24,0x59,0x00,0x20,
-0x08,0x00,0x00,0x00,0x86,0x24,0x0a,0x00,0x04,0x00,0x00,0x00,0xc0,0x90,0x84,0x01,
-0x02,0x00,0x00,0x00,0x00,0x18,0x92,0x1c,0x40,0x00,0x00,0x00,0x00,0x00,0x43,0x12,
-0x05,0x00,0x02,0x00,0x00,0x00,0x60,0x48,0x72,0x00,0x01,0x00,0x00,0x00,0x00,0x0c,
-0x49,0x14,0x00,0x08,0x00,0x00,0x00,0x80,0x21,0x49,0x01,0x00,0x41,0x00,0x00,0x00,
-0x90,0x05,0x02,0x00,0x10,0x00,0x00,0x00,0x32,0x1e,0x98,0x10,0x19,0x11,0x4c,0x90,
+0x0c,0x1f,0x00,0x00,0x49,0x18,0x00,0x00,0x03,0x00,0x00,0x00,0x0b,0x84,0xff,0xff,
+0xff,0xff,0x1f,0xc0,0x00,0x00,0x00,0x00,0x51,0x20,0x00,0x00,0x12,0x00,0x00,0x00,
+0x32,0x22,0x48,0x09,0x20,0x65,0x82,0x84,0x00,0x26,0x45,0x48,0x05,0x09,0x26,0x45,
+0xc6,0x05,0x42,0x52,0x26,0x08,0xae,0x19,0x80,0x61,0x04,0x02,0x98,0x23,0x00,0x83,
+0x29,0x80,0x21,0x00,0xb2,0x73,0x04,0x01,0x51,0x8a,0xf4,0x08,0x92,0xa4,0x39,0x47,
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diff --git a/src/gallium/auxiliary/gallivm/gallivm_cpu.cpp b/src/gallium/auxiliary/gallivm/gallivm_cpu.cpp
index e64bfb1c6cb..3a2f2878a30 100644
--- a/src/gallium/auxiliary/gallivm/gallivm_cpu.cpp
+++ b/src/gallium/auxiliary/gallivm/gallivm_cpu.cpp
@@ -46,6 +46,7 @@
#include "tgsi/tgsi_dump.h"
#include "util/u_memory.h"
+#include "util/u_math.h"
#include <llvm/Module.h>
#include <llvm/CallingConv.h>
@@ -157,8 +158,8 @@ void gallivm_cpu_jit_compile(struct gallivm_cpu_engine *cpu, struct gallivm_prog
llvm::ExistingModuleProvider *mp = new llvm::ExistingModuleProvider(mod);
llvm::ExecutionEngine *ee = cpu->engine;
assert(ee);
- /*FIXME : remove */
- ee->DisableLazyCompilation();
+ /*FIXME : why was this disabled ? we need it for pow/sqrt/... */
+ ee->DisableLazyCompilation(false);
ee->addModuleProvider(mp);
llvm::Function *func = func_for_shader(prog);
@@ -201,7 +202,6 @@ int gallivm_cpu_vs_exec(struct gallivm_prog *prog,
unsigned int i, j;
unsigned slot;
vertex_shader_runner runner = reinterpret_cast<vertex_shader_runner>(prog->function);
-
assert(runner);
for (i = 0; i < count; i += MAX_TGSI_VERTICES) {
diff --git a/src/gallium/auxiliary/gallivm/instructions.cpp b/src/gallium/auxiliary/gallivm/instructions.cpp
index a82dc30306d..599975d5add 100644
--- a/src/gallium/auxiliary/gallivm/instructions.cpp
+++ b/src/gallium/auxiliary/gallivm/instructions.cpp
@@ -83,6 +83,7 @@ Instructions::Instructions(llvm::Module *mod, llvm::Function *func, llvm::BasicB
m_llvmPow = 0;
m_llvmFloor = 0;
m_llvmFlog = 0;
+ m_llvmFexp = 0;
m_llvmLit = 0;
m_fmtPtr = 0;
@@ -92,194 +93,271 @@ Instructions::Instructions(llvm::Module *mod, llvm::Function *func, llvm::BasicB
m_mod = ParseBitcodeFile(buffer);
}
+llvm::BasicBlock * Instructions::currentBlock() const
+{
+ return m_builder.GetInsertBlock();
+}
+
+llvm::Value * Instructions::abs(llvm::Value *in)
+{
+ std::vector<llvm::Value*> vec = extractVector(in);
+ Value *xabs = callFAbs(vec[0]);
+ Value *yabs = callFAbs(vec[1]);
+ Value *zabs = callFAbs(vec[2]);
+ Value *wabs = callFAbs(vec[3]);
+ return vectorFromVals(xabs, yabs, zabs, wabs);
+}
+
llvm::Value * Instructions::add(llvm::Value *in1, llvm::Value *in2)
{
return m_builder.CreateAdd(in1, in2, name("add"));
}
-llvm::Value * Instructions::madd(llvm::Value *in1, llvm::Value *in2,
- llvm::Value *in3)
+llvm::Value * Instructions::arl(llvm::Value *in)
{
- Value *mulRes = mul(in1, in2);
- return add(mulRes, in3);
+ return floor(in);
}
-
-llvm::Value * Instructions::mul(llvm::Value *in1, llvm::Value *in2)
+
+void Instructions::beginLoop()
{
- return m_builder.CreateMul(in1, in2, name("mul"));
+ BasicBlock *begin = BasicBlock::Create(name("loop"), m_func,0);
+ BasicBlock *end = BasicBlock::Create(name("endloop"), m_func,0);
+
+ m_builder.CreateBr(begin);
+ Loop loop;
+ loop.begin = begin;
+ loop.end = end;
+ m_builder.SetInsertPoint(begin);
+ m_loopStack.push(loop);
}
-const char * Instructions::name(const char *prefix)
+void Instructions::bgnSub(unsigned label)
{
- ++m_idx;
- snprintf(m_name, 32, "%s%d", prefix, m_idx);
- return m_name;
+ llvm::Function *func = findFunction(label);
+
+ Function::arg_iterator args = func->arg_begin();
+ Value *ptr_INPUT = args++;
+ ptr_INPUT->setName("INPUT");
+ m_storage->pushArguments(ptr_INPUT);
+
+ llvm::BasicBlock *entry = BasicBlock::Create("entry", func, 0);
+
+ m_func = func;
+ m_builder.SetInsertPoint(entry);
}
-llvm::Value * Instructions::dp3(llvm::Value *in1, llvm::Value *in2)
+void Instructions::brk()
{
- Value *mulRes = mul(in1, in2);
- Value *x = m_builder.CreateExtractElement(mulRes,
- m_storage->constantInt(0),
- name("extractx"));
- Value *y = m_builder.CreateExtractElement(mulRes,
- m_storage->constantInt(1),
- name("extracty"));
- Value *z = m_builder.CreateExtractElement(mulRes,
- m_storage->constantInt(2),
- name("extractz"));
- Value *xy = m_builder.CreateAdd(x, y,name("xy"));
- Value *dot3 = m_builder.CreateAdd(xy, z, name("dot3"));
- return vectorFromVals(dot3, dot3, dot3, dot3);
+ assert(!m_loopStack.empty());
+ BasicBlock *unr = BasicBlock::Create(name("unreachable"), m_func,0);
+ m_builder.CreateBr(m_loopStack.top().end);
+ m_builder.SetInsertPoint(unr);
}
-llvm::Value *Instructions::callFSqrt(llvm::Value *val)
+void Instructions::cal(int label, llvm::Value *input)
{
- if (!m_llvmFSqrt) {
- // predeclare the intrinsic
- std::vector<const Type*> fsqrtArgs;
- fsqrtArgs.push_back(Type::FloatTy);
- PAListPtr fsqrtPal;
- FunctionType* fsqrtType = FunctionType::get(
- /*Result=*/Type::FloatTy,
- /*Params=*/fsqrtArgs,
- /*isVarArg=*/false);
- m_llvmFSqrt = Function::Create(
- /*Type=*/fsqrtType,
- /*Linkage=*/GlobalValue::ExternalLinkage,
- /*Name=*/"llvm.sqrt.f32", m_mod);
- m_llvmFSqrt->setCallingConv(CallingConv::C);
- m_llvmFSqrt->setParamAttrs(fsqrtPal);
- }
- CallInst *call = m_builder.CreateCall(m_llvmFSqrt, val,
- name("sqrt"));
- call->setCallingConv(CallingConv::C);
- call->setTailCall(false);
- return call;
+ std::vector<Value*> params;
+ params.push_back(input);
+ llvm::Function *func = findFunction(label);
+
+ m_builder.CreateCall(func, params.begin(), params.end());
}
-llvm::Value * Instructions::rsq(llvm::Value *in1)
+llvm::Value * Instructions::ceil(llvm::Value *in)
{
- Value *x = m_builder.CreateExtractElement(in1,
- m_storage->constantInt(0),
- name("extractx"));
- Value *abs = callFAbs(x);
- Value *sqrt = callFSqrt(abs);
-
- Value *rsqrt = m_builder.CreateFDiv(ConstantFP::get(APFloat(1.f)),
- sqrt,
- name("rsqrt"));
- return vectorFromVals(rsqrt, rsqrt, rsqrt, rsqrt);
+ std::vector<llvm::Value*> vec = extractVector(in);
+ return vectorFromVals(callCeil(vec[0]), callCeil(vec[1]),
+ callCeil(vec[2]), callCeil(vec[3]));
}
-llvm::Value * Instructions::vectorFromVals(llvm::Value *x, llvm::Value *y,
- llvm::Value *z, llvm::Value *w)
+llvm::Value * Instructions::clamp(llvm::Value *in1)
{
- Constant *const_vec = Constant::getNullValue(m_floatVecType);
- Value *res = m_builder.CreateInsertElement(const_vec, x,
- m_storage->constantInt(0),
- name("vecx"));
- res = m_builder.CreateInsertElement(res, y, m_storage->constantInt(1),
- name("vecxy"));
- res = m_builder.CreateInsertElement(res, z, m_storage->constantInt(2),
- name("vecxyz"));
- if (w)
- res = m_builder.CreateInsertElement(res, w, m_storage->constantInt(3),
- name("vecxyzw"));
- return res;
+ llvm::Value *zero = constVector(0.0f, 0.0f, 0.0f, 0.0f);
+ llvm::Value *one = constVector(1.0f, 1.0f, 1.0f, 1.0f);
+ return min( max(zero, in1), one);
}
-llvm::Value *Instructions::callFAbs(llvm::Value *val)
+llvm::Value * Instructions::cmp(llvm::Value *in1, llvm::Value *in2, llvm::Value *in3)
{
- if (!m_llvmFAbs) {
- // predeclare the intrinsic
- std::vector<const Type*> fabsArgs;
- fabsArgs.push_back(Type::FloatTy);
- PAListPtr fabsPal;
- FunctionType* fabsType = FunctionType::get(
- /*Result=*/Type::FloatTy,
- /*Params=*/fabsArgs,
- /*isVarArg=*/false);
- m_llvmFAbs = Function::Create(
- /*Type=*/fabsType,
- /*Linkage=*/GlobalValue::ExternalLinkage,
- /*Name=*/"fabs", m_mod);
- m_llvmFAbs->setCallingConv(CallingConv::C);
- m_llvmFAbs->setParamAttrs(fabsPal);
- }
- CallInst *call = m_builder.CreateCall(m_llvmFAbs, val,
- name("fabs"));
- call->setCallingConv(CallingConv::C);
+ llvm::Function *func = m_mod->getFunction("cmp");
+ assert(func);
+
+ std::vector<Value*> params;
+ params.push_back(in1);
+ params.push_back(in2);
+ params.push_back(in3);
+ CallInst *call = m_builder.CreateCall(func, params.begin(), params.end(), name("cmpres"));
call->setTailCall(false);
return call;
}
-llvm::Value * Instructions::lit(llvm::Value *in)
+llvm::Value * Instructions::cnd(llvm::Value *in1, llvm::Value *in2, llvm::Value *in3)
{
- if (!m_llvmLit) {
- m_llvmLit = m_mod->getFunction("lit");
- }
- CallInst *call = m_builder.CreateCall(m_llvmLit, in, name("litres"));
- call->setCallingConv(CallingConv::C);
- call->setTailCall(false);
- return call;
+ std::vector<llvm::Value*> vec1 = extractVector(in1);
+ std::vector<llvm::Value*> vec2 = extractVector(in2);
+ std::vector<llvm::Value*> vec3 = extractVector(in3);
+ Constant *half = ConstantFP::get(APFloat(0.5f));
+
+ Value *xcmp = m_builder.CreateFCmpOGT(vec1[0], half, name("xcmp"));
+ Value *selx = m_builder.CreateSelect(xcmp, vec2[0], vec3[0],
+ name("selx"));
+
+ Value *ycmp = m_builder.CreateFCmpOGT(vec1[1], half, name("ycmp"));
+ Value *sely = m_builder.CreateSelect(ycmp, vec2[1], vec3[1],
+ name("sely"));
+
+ Value *zcmp = m_builder.CreateFCmpOGT(vec1[2], half, name("zcmp"));
+ Value *selz = m_builder.CreateSelect(zcmp, vec2[2], vec3[2],
+ name("selz"));
+
+ Value *wcmp = m_builder.CreateFCmpOGT(vec1[3], half, name("wcmp"));
+ Value *selw = m_builder.CreateSelect(wcmp, vec2[3], vec3[3],
+ name("selw"));
+
+ return vectorFromVals(selx, sely, selz, selw);
}
-llvm::Value * Instructions::sub(llvm::Value *in1, llvm::Value *in2)
+llvm::Value * Instructions::cnd0(llvm::Value *in1, llvm::Value *in2, llvm::Value *in3)
{
- Value *res = m_builder.CreateSub(in1, in2, name("sub"));
- return res;
+ std::vector<llvm::Value*> vec1 = extractVector(in1);
+ std::vector<llvm::Value*> vec2 = extractVector(in2);
+ std::vector<llvm::Value*> vec3 = extractVector(in3);
+ Constant *zero = Constant::getNullValue(Type::FloatTy);
+
+ Value *xcmp = m_builder.CreateFCmpOGE(vec1[0], zero, name("xcmp"));
+ Value *selx = m_builder.CreateSelect(xcmp, vec2[0], vec3[0],
+ name("selx"));
+
+ Value *ycmp = m_builder.CreateFCmpOGE(vec1[1], zero, name("ycmp"));
+ Value *sely = m_builder.CreateSelect(ycmp, vec2[1], vec3[1],
+ name("sely"));
+
+ Value *zcmp = m_builder.CreateFCmpOGE(vec1[2], zero, name("zcmp"));
+ Value *selz = m_builder.CreateSelect(zcmp, vec2[2], vec3[2],
+ name("selz"));
+
+ Value *wcmp = m_builder.CreateFCmpOGE(vec1[3], zero, name("wcmp"));
+ Value *selw = m_builder.CreateSelect(wcmp, vec2[3], vec3[3],
+ name("selw"));
+
+ return vectorFromVals(selx, sely, selz, selw);
}
-llvm::Value * Instructions::callPow(llvm::Value *val1, llvm::Value *val2)
+llvm::Value * Instructions::cos(llvm::Value *in)
{
- if (!m_llvmPow) {
- // predeclare the intrinsic
- std::vector<const Type*> powArgs;
- powArgs.push_back(Type::FloatTy);
- powArgs.push_back(Type::FloatTy);
- PAListPtr powPal;
- FunctionType* powType = FunctionType::get(
- /*Result=*/Type::FloatTy,
- /*Params=*/powArgs,
- /*isVarArg=*/false);
- m_llvmPow = Function::Create(
- /*Type=*/powType,
- /*Linkage=*/GlobalValue::ExternalLinkage,
- /*Name=*/"llvm.pow.f32", m_mod);
- m_llvmPow->setCallingConv(CallingConv::C);
- m_llvmPow->setParamAttrs(powPal);
- }
- std::vector<Value*> params;
- params.push_back(val1);
- params.push_back(val2);
- CallInst *call = m_builder.CreateCall(m_llvmPow, params.begin(), params.end(),
- name("pow"));
- call->setCallingConv(CallingConv::C);
+#if 0
+ llvm::Function *func = m_mod->getFunction("vcos");
+ assert(func);
+
+ CallInst *call = m_builder.CreateCall(func, in, name("cosres"));
call->setTailCall(false);
return call;
+#else
+ std::vector<llvm::Value*> elems = extractVector(in);
+ Function *func = m_mod->getFunction("cosf");
+ assert(func);
+ CallInst *cos = m_builder.CreateCall(func, elems[0], name("cosres"));
+ cos->setCallingConv(CallingConv::C);
+ cos->setTailCall(true);
+ return vectorFromVals(cos, cos, cos, cos);
+#endif
}
-llvm::Value * Instructions::pow(llvm::Value *in1, llvm::Value *in2)
+llvm::Value * Instructions::cross(llvm::Value *in1, llvm::Value *in2)
{
Value *x1 = m_builder.CreateExtractElement(in1,
m_storage->constantInt(0),
name("x1"));
+ Value *y1 = m_builder.CreateExtractElement(in1,
+ m_storage->constantInt(1),
+ name("y1"));
+ Value *z1 = m_builder.CreateExtractElement(in1,
+ m_storage->constantInt(2),
+ name("z1"));
+
Value *x2 = m_builder.CreateExtractElement(in2,
m_storage->constantInt(0),
name("x2"));
- llvm::Value *val = callPow(x1, x2);
- return vectorFromVals(val, val, val, val);
+ Value *y2 = m_builder.CreateExtractElement(in2,
+ m_storage->constantInt(1),
+ name("y2"));
+ Value *z2 = m_builder.CreateExtractElement(in2,
+ m_storage->constantInt(2),
+ name("z2"));
+ Value *y1z2 = mul(y1, z2);
+ Value *z1y2 = mul(z1, y2);
+
+ Value *z1x2 = mul(z1, x2);
+ Value *x1z2 = mul(x1, z2);
+
+ Value *x1y2 = mul(x1, y2);
+ Value *y1x2 = mul(y1, x2);
+
+ return vectorFromVals(sub(y1z2, z1y2), sub(z1x2, x1z2), sub(x1y2, y1x2));
}
-llvm::Value * Instructions::rcp(llvm::Value *in1)
+llvm::Value * Instructions::ddx(llvm::Value *in)
{
- Value *x1 = m_builder.CreateExtractElement(in1,
- m_storage->constantInt(0),
- name("x1"));
- Value *res = m_builder.CreateFDiv(ConstantFP::get(APFloat(1.f)),
- x1, name("rcp"));
- return vectorFromVals(res, res, res, res);
+ // FIXME
+ assert(0);
+}
+
+llvm::Value * Instructions::ddy(llvm::Value *in)
+{
+ // FIXME
+ assert(0);
+}
+
+llvm::Value * Instructions::div(llvm::Value *in1, llvm::Value *in2)
+{
+ return m_builder.CreateFDiv(in1, in2, name("div"));
+}
+
+llvm::Value * Instructions::dot2add(llvm::Value *in1, llvm::Value *in2, llvm::Value *in3)
+{
+ Value *mulRes = mul(in1, in2);
+ Value *x = m_builder.CreateExtractElement(mulRes,
+ m_storage->constantInt(0),
+ name("extractx"));
+ Value *y = m_builder.CreateExtractElement(mulRes,
+ m_storage->constantInt(1),
+ name("extracty"));
+ Value *z = m_builder.CreateExtractElement(in3,
+ m_storage->constantInt(2),
+ name("extractz"));
+ Value *xy = m_builder.CreateAdd(x, y,name("xy"));
+ Value *dot2add = m_builder.CreateAdd(xy, z, name("dot2add"));
+ return vectorFromVals(dot2add, dot2add, dot2add, dot2add);
+}
+
+llvm::Value * Instructions::dp2(llvm::Value *in1, llvm::Value *in2)
+{
+ Value *mulRes = mul(in1, in2);
+ Value *x = m_builder.CreateExtractElement(mulRes,
+ m_storage->constantInt(0),
+ name("extractx"));
+ Value *y = m_builder.CreateExtractElement(mulRes,
+ m_storage->constantInt(1),
+ name("extracty"));
+ Value *xy = m_builder.CreateAdd(x, y,name("xy"));
+ return vectorFromVals(xy, xy, xy, xy);
+}
+
+llvm::Value * Instructions::dp3(llvm::Value *in1, llvm::Value *in2)
+{
+ Value *mulRes = mul(in1, in2);
+ Value *x = m_builder.CreateExtractElement(mulRes,
+ m_storage->constantInt(0),
+ name("extractx"));
+ Value *y = m_builder.CreateExtractElement(mulRes,
+ m_storage->constantInt(1),
+ name("extracty"));
+ Value *z = m_builder.CreateExtractElement(mulRes,
+ m_storage->constantInt(2),
+ name("extractz"));
+ Value *xy = m_builder.CreateAdd(x, y,name("xy"));
+ Value *dot3 = m_builder.CreateAdd(xy, z, name("dot3"));
+ return vectorFromVals(dot3, dot3, dot3, dot3);
}
llvm::Value * Instructions::dp4(llvm::Value *in1, llvm::Value *in2)
@@ -321,6 +399,53 @@ llvm::Value * Instructions::dst(llvm::Value *in1, llvm::Value *in2)
ry, z, w);
}
+void Instructions::elseop()
+{
+ assert(!m_ifStack.empty());
+ BasicBlock *ifend = BasicBlock::Create(name("ifend"), m_func,0);
+ m_builder.CreateBr(ifend);
+ m_builder.SetInsertPoint(m_ifStack.top());
+ currentBlock()->setName(name("ifelse"));
+ m_ifStack.pop();
+ m_ifStack.push(ifend);
+}
+
+void Instructions::endif()
+{
+ assert(!m_ifStack.empty());
+ m_builder.CreateBr(m_ifStack.top());
+ m_builder.SetInsertPoint(m_ifStack.top());
+ m_ifStack.pop();
+}
+
+void Instructions::endLoop()
+{
+ assert(!m_loopStack.empty());
+ Loop loop = m_loopStack.top();
+ m_builder.CreateBr(loop.begin);
+ loop.end->moveAfter(currentBlock());
+ m_builder.SetInsertPoint(loop.end);
+ m_loopStack.pop();
+}
+
+void Instructions::end()
+{
+ m_builder.CreateRetVoid();
+}
+
+void Instructions::endSub()
+{
+ m_func = 0;
+ m_builder.SetInsertPoint(0);
+}
+
+llvm::Value * Instructions::exp(llvm::Value *in)
+{
+ std::vector<llvm::Value*> vec = extractVector(in);
+ return vectorFromVals(callFExp(vec[0]), callFExp(vec[1]),
+ callFExp(vec[2]), callFExp(vec[3]));
+}
+
llvm::Value * Instructions::ex2(llvm::Value *in)
{
llvm::Value *val = callPow(ConstantFP::get(APFloat(2.f)),
@@ -330,31 +455,6 @@ llvm::Value * Instructions::ex2(llvm::Value *in)
return vectorFromVals(val, val, val, val);
}
-llvm::Value * Instructions::callFloor(llvm::Value *val)
-{
- if (!m_llvmFloor) {
- // predeclare the intrinsic
- std::vector<const Type*> floorArgs;
- floorArgs.push_back(Type::FloatTy);
- PAListPtr floorPal;
- FunctionType* floorType = FunctionType::get(
- /*Result=*/Type::FloatTy,
- /*Params=*/floorArgs,
- /*isVarArg=*/false);
- m_llvmFloor = Function::Create(
- /*Type=*/floorType,
- /*Linkage=*/GlobalValue::ExternalLinkage,
- /*Name=*/"floorf", m_mod);
- m_llvmFloor->setCallingConv(CallingConv::C);
- m_llvmFloor->setParamAttrs(floorPal);
- }
- CallInst *call = m_builder.CreateCall(m_llvmFloor, val,
- name("floorf"));
- call->setCallingConv(CallingConv::C);
- call->setTailCall(false);
- return call;
-}
-
llvm::Value * Instructions::floor(llvm::Value *in)
{
std::vector<llvm::Value*> vec = extractVector(in);
@@ -362,42 +462,52 @@ llvm::Value * Instructions::floor(llvm::Value *in)
callFloor(vec[2]), callFloor(vec[3]));
}
-llvm::Value * Instructions::arl(llvm::Value *in)
-{
- return floor(in);
-}
-
llvm::Value * Instructions::frc(llvm::Value *in)
{
llvm::Value *flr = floor(in);
return sub(in, flr);
}
-llvm::Value * Instructions::callFLog(llvm::Value *val)
+void Instructions::ifop(llvm::Value *in)
{
- if (!m_llvmFlog) {
- // predeclare the intrinsic
- std::vector<const Type*> flogArgs;
- flogArgs.push_back(Type::FloatTy);
- PAListPtr flogPal;
- FunctionType* flogType = FunctionType::get(
- /*Result=*/Type::FloatTy,
- /*Params=*/flogArgs,
- /*isVarArg=*/false);
- m_llvmFlog = Function::Create(
- /*Type=*/flogType,
- /*Linkage=*/GlobalValue::ExternalLinkage,
- /*Name=*/"logf", m_mod);
- m_llvmFlog->setCallingConv(CallingConv::C);
- m_llvmFlog->setParamAttrs(flogPal);
- }
- CallInst *call = m_builder.CreateCall(m_llvmFlog, val,
- name("logf"));
- call->setCallingConv(CallingConv::C);
+ BasicBlock *ifthen = BasicBlock::Create(name("ifthen"), m_func,0);
+ BasicBlock *ifend = BasicBlock::Create(name("ifthenend"), m_func,0);
+
+ //BasicBlock *yblock = new BasicBlock(name("yblock"), m_func,0);
+ //BasicBlock *zblock = new BasicBlock(name("zblock"), m_func,0);
+ //BasicBlock *wblock = new BasicBlock(name("wblock"), m_func,0);
+
+ Constant *float0 = Constant::getNullValue(Type::FloatTy);
+
+ Value *x = m_builder.CreateExtractElement(in, m_storage->constantInt(0),
+ name("extractx"));
+ Value *xcmp = m_builder.CreateFCmpUNE(x, float0, name("xcmp"));
+ m_builder.CreateCondBr(xcmp, ifthen, ifend);
+ //m_builder.SetInsertPoint(yblock);
+
+ m_builder.SetInsertPoint(ifthen);
+ m_ifStack.push(ifend);
+}
+
+llvm::Value * Instructions::kil(llvm::Value *in)
+{
+ llvm::Function *func = m_mod->getFunction("kil");
+ assert(func);
+
+ CallInst *call = m_builder.CreateCall(func, in, name("kilpres"));
call->setTailCall(false);
return call;
}
+llvm::Value * Instructions::lerp(llvm::Value *in1, llvm::Value *in2,
+ llvm::Value *in3)
+{
+ llvm::Value *m = mul(in1, in2);
+ llvm::Value *vec1 = constVector(1.f, 1.f, 1.f, 1.f);
+ llvm::Value *s = sub(vec1, in1);
+ return add(m, mul(s, in3));
+}
+
llvm::Value * Instructions::lg2(llvm::Value *in)
{
std::vector<llvm::Value*> vec = extractVector(in);
@@ -407,142 +517,176 @@ llvm::Value * Instructions::lg2(llvm::Value *in)
callFLog(vec[2]), callFLog(vec[3])), const_vec);
}
-llvm::Value * Instructions::min(llvm::Value *in1, llvm::Value *in2)
+llvm::Value * Instructions::lit(llvm::Value *in)
+{
+ if (!m_llvmLit) {
+ m_llvmLit = m_mod->getFunction("lit");
+ }
+ CallInst *call = m_builder.CreateCall(m_llvmLit, in, name("litres"));
+ call->setCallingConv(CallingConv::C);
+ call->setTailCall(false);
+ return call;
+}
+
+llvm::Value * Instructions::log(llvm::Value *in)
+{
+ std::vector<llvm::Value*> vec = extractVector(in);
+ return vectorFromVals(callFLog(vec[0]), callFLog(vec[1]),
+ callFLog(vec[2]), callFLog(vec[3]));
+}
+
+llvm::Value * Instructions::madd(llvm::Value *in1, llvm::Value *in2,
+ llvm::Value *in3)
+{
+ Value *mulRes = mul(in1, in2);
+ return add(mulRes, in3);
+}
+
+llvm::Value * Instructions::max(llvm::Value *in1, llvm::Value *in2)
{
std::vector<llvm::Value*> vec1 = extractVector(in1);
std::vector<llvm::Value*> vec2 = extractVector(in2);
- Value *xcmp = m_builder.CreateFCmpOLT(vec1[0], vec2[0], name("xcmp"));
+ Value *xcmp = m_builder.CreateFCmpOGT(vec1[0], vec2[0],
+ name("xcmp"));
Value *selx = m_builder.CreateSelect(xcmp, vec1[0], vec2[0],
name("selx"));
- Value *ycmp = m_builder.CreateFCmpOLT(vec1[1], vec2[1], name("ycmp"));
+ Value *ycmp = m_builder.CreateFCmpOGT(vec1[1], vec2[1],
+ name("ycmp"));
Value *sely = m_builder.CreateSelect(ycmp, vec1[1], vec2[1],
name("sely"));
- Value *zcmp = m_builder.CreateFCmpOLT(vec1[2], vec2[2], name("zcmp"));
+ Value *zcmp = m_builder.CreateFCmpOGT(vec1[2], vec2[2],
+ name("zcmp"));
Value *selz = m_builder.CreateSelect(zcmp, vec1[2], vec2[2],
name("selz"));
- Value *wcmp = m_builder.CreateFCmpOLT(vec1[3], vec2[3], name("wcmp"));
+ Value *wcmp = m_builder.CreateFCmpOGT(vec1[3], vec2[3],
+ name("wcmp"));
Value *selw = m_builder.CreateSelect(wcmp, vec1[3], vec2[3],
name("selw"));
return vectorFromVals(selx, sely, selz, selw);
}
-llvm::Value * Instructions::max(llvm::Value *in1, llvm::Value *in2)
+llvm::Value * Instructions::min(llvm::Value *in1, llvm::Value *in2)
{
std::vector<llvm::Value*> vec1 = extractVector(in1);
std::vector<llvm::Value*> vec2 = extractVector(in2);
- Value *xcmp = m_builder.CreateFCmpOGT(vec1[0], vec2[0],
- name("xcmp"));
+ Value *xcmp = m_builder.CreateFCmpOLT(vec1[0], vec2[0], name("xcmp"));
Value *selx = m_builder.CreateSelect(xcmp, vec1[0], vec2[0],
name("selx"));
- Value *ycmp = m_builder.CreateFCmpOGT(vec1[1], vec2[1],
- name("ycmp"));
+ Value *ycmp = m_builder.CreateFCmpOLT(vec1[1], vec2[1], name("ycmp"));
Value *sely = m_builder.CreateSelect(ycmp, vec1[1], vec2[1],
name("sely"));
- Value *zcmp = m_builder.CreateFCmpOGT(vec1[2], vec2[2],
- name("zcmp"));
+ Value *zcmp = m_builder.CreateFCmpOLT(vec1[2], vec2[2], name("zcmp"));
Value *selz = m_builder.CreateSelect(zcmp, vec1[2], vec2[2],
name("selz"));
- Value *wcmp = m_builder.CreateFCmpOGT(vec1[3], vec2[3],
- name("wcmp"));
+ Value *wcmp = m_builder.CreateFCmpOLT(vec1[3], vec2[3], name("wcmp"));
Value *selw = m_builder.CreateSelect(wcmp, vec1[3], vec2[3],
name("selw"));
return vectorFromVals(selx, sely, selz, selw);
}
-void Instructions::printVector(llvm::Value *val)
+llvm::Value * Instructions::mul(llvm::Value *in1, llvm::Value *in2)
{
- static const char *frmt = "Vector is [%f, %f, %f, %f]\x0A";
+ return m_builder.CreateMul(in1, in2, name("mul"));
+}
- if (!m_fmtPtr) {
- Constant *format = ConstantArray::get(frmt, true);
- ArrayType *arrayTy = ArrayType::get(IntegerType::get(8), strlen(frmt) + 1);
- GlobalVariable* globalFormat = new GlobalVariable(
- /*Type=*/arrayTy,
- /*isConstant=*/true,
- /*Linkage=*/GlobalValue::InternalLinkage,
- /*Initializer=*/0, // has initializer, specified below
- /*Name=*/name(".str"),
- m_mod);
- globalFormat->setInitializer(format);
+llvm::Value * Instructions::neg(llvm::Value *in)
+{
+ Value *neg = m_builder.CreateNeg(in, name("neg"));
+ return neg;
+}
- Constant* const_int0 = Constant::getNullValue(IntegerType::get(32));
- std::vector<Constant*> const_ptr_21_indices;
- const_ptr_21_indices.push_back(const_int0);
- const_ptr_21_indices.push_back(const_int0);
- m_fmtPtr = ConstantExpr::getGetElementPtr(globalFormat,
- &const_ptr_21_indices[0], const_ptr_21_indices.size());
- }
+llvm::Value * Instructions::nrm(llvm::Value *in)
+{
+ llvm::Value *v = rsq(in);
+ return mul(v, in);
+}
- Function *func_printf = m_mod->getFunction("printf");
- if (!func_printf)
- func_printf = declarePrintf();
- assert(func_printf);
- std::vector<llvm::Value*> vec = extractVector(val);
- Value *dx = m_builder.CreateFPExt(vec[0], Type::DoubleTy, name("dx"));
- Value *dy = m_builder.CreateFPExt(vec[1], Type::DoubleTy, name("dy"));
- Value *dz = m_builder.CreateFPExt(vec[2], Type::DoubleTy, name("dz"));
- Value *dw = m_builder.CreateFPExt(vec[3], Type::DoubleTy, name("dw"));
- std::vector<Value*> params;
- params.push_back(m_fmtPtr);
- params.push_back(dx);
- params.push_back(dy);
- params.push_back(dz);
- params.push_back(dw);
- CallInst *call = m_builder.CreateCall(func_printf, params.begin(), params.end(),
- name("printf"));
- call->setCallingConv(CallingConv::C);
- call->setTailCall(true);
+llvm::Value * Instructions::pow(llvm::Value *in1, llvm::Value *in2)
+{
+ Value *x1 = m_builder.CreateExtractElement(in1,
+ m_storage->constantInt(0),
+ name("x1"));
+ Value *x2 = m_builder.CreateExtractElement(in2,
+ m_storage->constantInt(0),
+ name("x2"));
+ llvm::Value *val = callPow(x1, x2);
+ return vectorFromVals(val, val, val, val);
}
-llvm::Function * Instructions::declarePrintf()
+llvm::Value * Instructions::rcp(llvm::Value *in1)
{
- std::vector<const Type*> args;
- PAListPtr params;
- FunctionType* funcTy = FunctionType::get(
- /*Result=*/IntegerType::get(32),
- /*Params=*/args,
- /*isVarArg=*/true);
- Function* func_printf = Function::Create(
- /*Type=*/funcTy,
- /*Linkage=*/GlobalValue::ExternalLinkage,
- /*Name=*/"printf", m_mod);
- func_printf->setCallingConv(CallingConv::C);
- func_printf->setParamAttrs(params);
- return func_printf;
+ Value *x1 = m_builder.CreateExtractElement(in1,
+ m_storage->constantInt(0),
+ name("x1"));
+ Value *res = m_builder.CreateFDiv(ConstantFP::get(APFloat(1.f)),
+ x1, name("rcp"));
+ return vectorFromVals(res, res, res, res);
+}
+
+llvm::Value * Instructions::rsq(llvm::Value *in1)
+{
+ Value *x = m_builder.CreateExtractElement(in1,
+ m_storage->constantInt(0),
+ name("extractx"));
+ Value *abs = callFAbs(x);
+ Value *sqrt = callFSqrt(abs);
+
+ Value *rsqrt = m_builder.CreateFDiv(ConstantFP::get(APFloat(1.f)),
+ sqrt,
+ name("rsqrt"));
+ return vectorFromVals(rsqrt, rsqrt, rsqrt, rsqrt);
}
+llvm::Value * Instructions::scs(llvm::Value *in)
+{
+ llvm::Function *func = m_mod->getFunction("scs");
+ assert(func);
-llvm::Value * Instructions::sgt(llvm::Value *in1, llvm::Value *in2)
+ CallInst *call = m_builder.CreateCall(func, in, name("scsres"));
+ call->setTailCall(false);
+ return call;
+}
+
+llvm::Value * Instructions::seq(llvm::Value *in1, llvm::Value *in2)
{
Constant *const1f = ConstantFP::get(APFloat(1.000000e+00f));
Constant *const0f = Constant::getNullValue(Type::FloatTy);
std::vector<llvm::Value*> vec1 = extractVector(in1);
std::vector<llvm::Value*> vec2 = extractVector(in2);
- Value *xcmp = m_builder.CreateFCmpOGT(vec1[0], vec2[0], name("xcmp"));
+
+ Value *xcmp = m_builder.CreateFCmpOEQ(vec1[0], vec2[0], name("xcmp"));
Value *x = m_builder.CreateSelect(xcmp, const1f, const0f, name("xsel"));
- Value *ycmp = m_builder.CreateFCmpOGT(vec1[1], vec2[1], name("ycmp"));
+ Value *ycmp = m_builder.CreateFCmpOEQ(vec1[1], vec2[1], name("ycmp"));
Value *y = m_builder.CreateSelect(ycmp, const1f, const0f, name("ysel"));
- Value *zcmp = m_builder.CreateFCmpOGT(vec1[2], vec2[2], name("zcmp"));
+ Value *zcmp = m_builder.CreateFCmpOEQ(vec1[2], vec2[2], name("zcmp"));
Value *z = m_builder.CreateSelect(zcmp, const1f, const0f, name("zsel"));
- Value *wcmp = m_builder.CreateFCmpOGT(vec1[3], vec2[3], name("wcmp"));
+ Value *wcmp = m_builder.CreateFCmpOEQ(vec1[3], vec2[3], name("wcmp"));
Value *w = m_builder.CreateSelect(wcmp, const1f, const0f, name("wsel"));
return vectorFromVals(x, y, z, w);
}
+
+llvm::Value * Instructions::sfl(llvm::Value *in1, llvm::Value *in2)
+{
+ Constant *const0f = Constant::getNullValue(Type::FloatTy);
+
+ return vectorFromVals(const0f, const0f, const0f, const0f);
+}
+
llvm::Value * Instructions::sge(llvm::Value *in1, llvm::Value *in2)
{
Constant *const1f = ConstantFP::get(APFloat(1.000000e+00f));
@@ -566,157 +710,118 @@ llvm::Value * Instructions::sge(llvm::Value *in1, llvm::Value *in2)
return vectorFromVals(x, y, z, w);
}
-
-llvm::Value * Instructions::slt(llvm::Value *in1, llvm::Value *in2)
+llvm::Value * Instructions::sgt(llvm::Value *in1, llvm::Value *in2)
{
Constant *const1f = ConstantFP::get(APFloat(1.000000e+00f));
Constant *const0f = Constant::getNullValue(Type::FloatTy);
std::vector<llvm::Value*> vec1 = extractVector(in1);
std::vector<llvm::Value*> vec2 = extractVector(in2);
-
- Value *xcmp = m_builder.CreateFCmpOLT(vec1[0], vec2[0], name("xcmp"));
+ Value *xcmp = m_builder.CreateFCmpOGT(vec1[0], vec2[0], name("xcmp"));
Value *x = m_builder.CreateSelect(xcmp, const1f, const0f, name("xsel"));
- Value *ycmp = m_builder.CreateFCmpOLT(vec1[1], vec2[1], name("ycmp"));
+ Value *ycmp = m_builder.CreateFCmpOGT(vec1[1], vec2[1], name("ycmp"));
Value *y = m_builder.CreateSelect(ycmp, const1f, const0f, name("ysel"));
- Value *zcmp = m_builder.CreateFCmpOLT(vec1[2], vec2[2], name("zcmp"));
+ Value *zcmp = m_builder.CreateFCmpOGT(vec1[2], vec2[2], name("zcmp"));
Value *z = m_builder.CreateSelect(zcmp, const1f, const0f, name("zsel"));
- Value *wcmp = m_builder.CreateFCmpOLT(vec1[3], vec2[3], name("wcmp"));
+ Value *wcmp = m_builder.CreateFCmpOGT(vec1[3], vec2[3], name("wcmp"));
Value *w = m_builder.CreateSelect(wcmp, const1f, const0f, name("wsel"));
return vectorFromVals(x, y, z, w);
}
-llvm::Value * Instructions::cross(llvm::Value *in1, llvm::Value *in2)
+llvm::Value * Instructions::sin(llvm::Value *in)
{
- Value *x1 = m_builder.CreateExtractElement(in1,
- m_storage->constantInt(0),
- name("x1"));
- Value *y1 = m_builder.CreateExtractElement(in1,
- m_storage->constantInt(1),
- name("y1"));
- Value *z1 = m_builder.CreateExtractElement(in1,
- m_storage->constantInt(2),
- name("z1"));
+ llvm::Function *func = m_mod->getFunction("vsin");
+ assert(func);
- Value *x2 = m_builder.CreateExtractElement(in2,
- m_storage->constantInt(0),
- name("x2"));
- Value *y2 = m_builder.CreateExtractElement(in2,
- m_storage->constantInt(1),
- name("y2"));
- Value *z2 = m_builder.CreateExtractElement(in2,
- m_storage->constantInt(2),
- name("z2"));
- Value *y1z2 = mul(y1, z2);
- Value *z1y2 = mul(z1, y2);
+ CallInst *call = m_builder.CreateCall(func, in, name("sinres"));
+ call->setTailCall(false);
+ return call;
+}
- Value *z1x2 = mul(z1, x2);
- Value *x1z2 = mul(x1, z2);
+llvm::Value * Instructions::sle(llvm::Value *in1, llvm::Value *in2)
+{
+ Constant *const1f = ConstantFP::get(APFloat(1.000000e+00f));
+ Constant *const0f = Constant::getNullValue(Type::FloatTy);
- Value *x1y2 = mul(x1, y2);
- Value *y1x2 = mul(y1, x2);
+ std::vector<llvm::Value*> vec1 = extractVector(in1);
+ std::vector<llvm::Value*> vec2 = extractVector(in2);
- return vectorFromVals(sub(y1z2, z1y2), sub(z1x2, x1z2), sub(x1y2, y1x2));
-}
+ Value *xcmp = m_builder.CreateFCmpOLE(vec1[0], vec2[0], name("xcmp"));
+ Value *x = m_builder.CreateSelect(xcmp, const1f, const0f, name("xsel"));
+ Value *ycmp = m_builder.CreateFCmpOLE(vec1[1], vec2[1], name("ycmp"));
+ Value *y = m_builder.CreateSelect(ycmp, const1f, const0f, name("ysel"));
-llvm::Value * Instructions::abs(llvm::Value *in)
-{
- std::vector<llvm::Value*> vec = extractVector(in);
- Value *xabs = callFAbs(vec[0]);
- Value *yabs = callFAbs(vec[1]);
- Value *zabs = callFAbs(vec[2]);
- Value *wabs = callFAbs(vec[3]);
- return vectorFromVals(xabs, yabs, zabs, wabs);
+ Value *zcmp = m_builder.CreateFCmpOLE(vec1[2], vec2[2], name("zcmp"));
+ Value *z = m_builder.CreateSelect(zcmp, const1f, const0f, name("zsel"));
+
+ Value *wcmp = m_builder.CreateFCmpOLE(vec1[3], vec2[3], name("wcmp"));
+ Value *w = m_builder.CreateSelect(wcmp, const1f, const0f, name("wsel"));
+
+ return vectorFromVals(x, y, z, w);
}
-void Instructions::ifop(llvm::Value *in)
+llvm::Value * Instructions::slt(llvm::Value *in1, llvm::Value *in2)
{
- BasicBlock *ifthen = BasicBlock::Create(name("ifthen"), m_func,0);
- BasicBlock *ifend = BasicBlock::Create(name("ifthenend"), m_func,0);
+ Constant *const1f = ConstantFP::get(APFloat(1.000000e+00f));
+ Constant *const0f = Constant::getNullValue(Type::FloatTy);
- //BasicBlock *yblock = new BasicBlock(name("yblock"), m_func,0);
- //BasicBlock *zblock = new BasicBlock(name("zblock"), m_func,0);
- //BasicBlock *wblock = new BasicBlock(name("wblock"), m_func,0);
+ std::vector<llvm::Value*> vec1 = extractVector(in1);
+ std::vector<llvm::Value*> vec2 = extractVector(in2);
- Constant *float0 = Constant::getNullValue(Type::FloatTy);
+ Value *xcmp = m_builder.CreateFCmpOLT(vec1[0], vec2[0], name("xcmp"));
+ Value *x = m_builder.CreateSelect(xcmp, const1f, const0f, name("xsel"));
- Value *x = m_builder.CreateExtractElement(in, m_storage->constantInt(0),
- name("extractx"));
- Value *xcmp = m_builder.CreateFCmpUNE(x, float0, name("xcmp"));
- m_builder.CreateCondBr(xcmp, ifthen, ifend);
- //m_builder.SetInsertPoint(yblock);
+ Value *ycmp = m_builder.CreateFCmpOLT(vec1[1], vec2[1], name("ycmp"));
+ Value *y = m_builder.CreateSelect(ycmp, const1f, const0f, name("ysel"));
- m_builder.SetInsertPoint(ifthen);
- m_ifStack.push(ifend);
-}
+ Value *zcmp = m_builder.CreateFCmpOLT(vec1[2], vec2[2], name("zcmp"));
+ Value *z = m_builder.CreateSelect(zcmp, const1f, const0f, name("zsel"));
-llvm::BasicBlock * Instructions::currentBlock() const
-{
- return m_builder.GetInsertBlock();
-}
+ Value *wcmp = m_builder.CreateFCmpOLT(vec1[3], vec2[3], name("wcmp"));
+ Value *w = m_builder.CreateSelect(wcmp, const1f, const0f, name("wsel"));
-void Instructions::elseop()
-{
- assert(!m_ifStack.empty());
- BasicBlock *ifend = BasicBlock::Create(name("ifend"), m_func,0);
- m_builder.CreateBr(ifend);
- m_builder.SetInsertPoint(m_ifStack.top());
- currentBlock()->setName(name("ifelse"));
- m_ifStack.pop();
- m_ifStack.push(ifend);
+ return vectorFromVals(x, y, z, w);
}
-void Instructions::endif()
+llvm::Value * Instructions::sne(llvm::Value *in1, llvm::Value *in2)
{
- assert(!m_ifStack.empty());
- m_builder.CreateBr(m_ifStack.top());
- m_builder.SetInsertPoint(m_ifStack.top());
- m_ifStack.pop();
-}
+ Constant *const1f = ConstantFP::get(APFloat(1.000000e+00f));
+ Constant *const0f = Constant::getNullValue(Type::FloatTy);
-llvm::Value * Instructions::lerp(llvm::Value *in1, llvm::Value *in2,
- llvm::Value *in3)
-{
- llvm::Value *m = mul(in1, in2);
- llvm::Value *vec1 = constVector(1.f, 1.f, 1.f, 1.f);
- llvm::Value *s = sub(vec1, in1);
- return add(m, mul(s, in3));
-}
+ std::vector<llvm::Value*> vec1 = extractVector(in1);
+ std::vector<llvm::Value*> vec2 = extractVector(in2);
-void Instructions::beginLoop()
-{
- BasicBlock *begin = BasicBlock::Create(name("loop"), m_func,0);
- BasicBlock *end = BasicBlock::Create(name("endloop"), m_func,0);
+ Value *xcmp = m_builder.CreateFCmpONE(vec1[0], vec2[0], name("xcmp"));
+ Value *x = m_builder.CreateSelect(xcmp, const1f, const0f, name("xsel"));
- m_builder.CreateBr(begin);
- Loop loop;
- loop.begin = begin;
- loop.end = end;
- m_builder.SetInsertPoint(begin);
- m_loopStack.push(loop);
+ Value *ycmp = m_builder.CreateFCmpONE(vec1[1], vec2[1], name("ycmp"));
+ Value *y = m_builder.CreateSelect(ycmp, const1f, const0f, name("ysel"));
+
+ Value *zcmp = m_builder.CreateFCmpONE(vec1[2], vec2[2], name("zcmp"));
+ Value *z = m_builder.CreateSelect(zcmp, const1f, const0f, name("zsel"));
+
+ Value *wcmp = m_builder.CreateFCmpONE(vec1[3], vec2[3], name("wcmp"));
+ Value *w = m_builder.CreateSelect(wcmp, const1f, const0f, name("wsel"));
+
+ return vectorFromVals(x, y, z, w);
}
-void Instructions::endLoop()
+llvm::Value * Instructions::str(llvm::Value *in1, llvm::Value *in2)
{
- assert(!m_loopStack.empty());
- Loop loop = m_loopStack.top();
- m_builder.CreateBr(loop.begin);
- loop.end->moveAfter(currentBlock());
- m_builder.SetInsertPoint(loop.end);
- m_loopStack.pop();
+ Constant *const1f = ConstantFP::get(APFloat(1.000000e+00f));
+
+ return vectorFromVals(const1f, const1f, const1f, const1f);
}
-void Instructions::brk()
+llvm::Value * Instructions::sub(llvm::Value *in1, llvm::Value *in2)
{
- assert(!m_loopStack.empty());
- BasicBlock *unr = BasicBlock::Create(name("unreachable"), m_func,0);
- m_builder.CreateBr(m_loopStack.top().end);
- m_builder.SetInsertPoint(unr);
+ Value *res = m_builder.CreateSub(in1, in2, name("sub"));
+ return res;
}
llvm::Value * Instructions::trunc(llvm::Value *in)
@@ -741,18 +846,298 @@ llvm::Value * Instructions::trunc(llvm::Value *in)
return vectorFromVals(fx, fy, fz, fw);
}
-void Instructions::end()
+llvm::Value * Instructions::x2d(llvm::Value *in1, llvm::Value *in2, llvm::Value *in3)
{
- m_builder.CreateRetVoid();
+ std::vector<llvm::Value*> vec1 = extractVector(in1);
+ std::vector<llvm::Value*> vec2 = extractVector(in2);
+ std::vector<llvm::Value*> vec3 = extractVector(in3);
+
+ Value *x2x3 = m_builder.CreateMul( vec2[0], vec3[0], name("x2x3"));
+ Value *y2y3 = m_builder.CreateMul( vec2[1], vec3[1], name("y2y3"));
+ Value *x1px2x3 = m_builder.CreateAdd (vec1[0], x2x3, name("x1 + x2x3"));
+ Value *x1px2x3py2y3 = m_builder.CreateAdd (x1px2x3, y2y3, name("x1 + x2x3 + y2y3"));
+
+ Value *x2z3 = m_builder.CreateMul( vec2[0], vec3[2], name("x2z3"));
+ Value *y2w3 = m_builder.CreateMul( vec2[1], vec3[3], name("y2w3"));
+ Value *y1px2z3 = m_builder.CreateAdd (vec1[1], x2z3, name("y1 + x2z3"));
+ Value *y1px2z3py2w3 = m_builder.CreateAdd (y1px2z3, y2w3, name("y1 + x2z3 + y2w3"));
+
+ return vectorFromVals(x1px2x3py2y3, y1px2z3py2w3, x1px2x3py2y3, y1px2z3py2w3);
}
-void Instructions::cal(int label, llvm::Value *input)
+void Instructions::printVector(llvm::Value *val)
{
+ static const char *frmt = "Vector is [%f, %f, %f, %f]\x0A";
+
+ if (!m_fmtPtr) {
+ Constant *format = ConstantArray::get(frmt, true);
+ ArrayType *arrayTy = ArrayType::get(IntegerType::get(8), strlen(frmt) + 1);
+ GlobalVariable* globalFormat = new GlobalVariable(
+ /*Type=*/arrayTy,
+ /*isConstant=*/true,
+ /*Linkage=*/GlobalValue::InternalLinkage,
+ /*Initializer=*/0, // has initializer, specified below
+ /*Name=*/name(".str"),
+ m_mod);
+ globalFormat->setInitializer(format);
+
+ Constant* const_int0 = Constant::getNullValue(IntegerType::get(32));
+ std::vector<Constant*> const_ptr_21_indices;
+ const_ptr_21_indices.push_back(const_int0);
+ const_ptr_21_indices.push_back(const_int0);
+ m_fmtPtr = ConstantExpr::getGetElementPtr(globalFormat,
+ &const_ptr_21_indices[0], const_ptr_21_indices.size());
+ }
+
+ Function *func_printf = m_mod->getFunction("printf");
+ if (!func_printf)
+ func_printf = declarePrintf();
+ assert(func_printf);
+ std::vector<llvm::Value*> vec = extractVector(val);
+ Value *dx = m_builder.CreateFPExt(vec[0], Type::DoubleTy, name("dx"));
+ Value *dy = m_builder.CreateFPExt(vec[1], Type::DoubleTy, name("dy"));
+ Value *dz = m_builder.CreateFPExt(vec[2], Type::DoubleTy, name("dz"));
+ Value *dw = m_builder.CreateFPExt(vec[3], Type::DoubleTy, name("dw"));
std::vector<Value*> params;
- params.push_back(input);
- llvm::Function *func = findFunction(label);
+ params.push_back(m_fmtPtr);
+ params.push_back(dx);
+ params.push_back(dy);
+ params.push_back(dz);
+ params.push_back(dw);
+ CallInst *call = m_builder.CreateCall(func_printf, params.begin(), params.end(),
+ name("printf"));
+ call->setCallingConv(CallingConv::C);
+ call->setTailCall(true);
+}
- m_builder.CreateCall(func, params.begin(), params.end());
+const char * Instructions::name(const char *prefix)
+{
+ ++m_idx;
+ snprintf(m_name, 32, "%s%d", prefix, m_idx);
+ return m_name;
+}
+
+llvm::Value * Instructions::callCeil(llvm::Value *val)
+{
+ if (!m_llvmCeil) {
+ // predeclare the intrinsic
+ std::vector<const Type*> ceilArgs;
+ ceilArgs.push_back(Type::FloatTy);
+ AttrListPtr ceilPal;
+ FunctionType* ceilType = FunctionType::get(
+ /*Result=*/Type::FloatTy,
+ /*Params=*/ceilArgs,
+ /*isVarArg=*/false);
+ m_llvmCeil = Function::Create(
+ /*Type=*/ceilType,
+ /*Linkage=*/GlobalValue::ExternalLinkage,
+ /*Name=*/"ceilf", m_mod);
+ m_llvmCeil->setCallingConv(CallingConv::C);
+ m_llvmCeil->setAttributes(ceilPal);
+ }
+ CallInst *call = m_builder.CreateCall(m_llvmCeil, val,
+ name("ceilf"));
+ call->setCallingConv(CallingConv::C);
+ call->setTailCall(false);
+ return call;
+}
+
+llvm::Value *Instructions::callFAbs(llvm::Value *val)
+{
+ if (!m_llvmFAbs) {
+ // predeclare the intrinsic
+ std::vector<const Type*> fabsArgs;
+ fabsArgs.push_back(Type::FloatTy);
+ AttrListPtr fabsPal;
+ FunctionType* fabsType = FunctionType::get(
+ /*Result=*/Type::FloatTy,
+ /*Params=*/fabsArgs,
+ /*isVarArg=*/false);
+ m_llvmFAbs = Function::Create(
+ /*Type=*/fabsType,
+ /*Linkage=*/GlobalValue::ExternalLinkage,
+ /*Name=*/"fabs", m_mod);
+ m_llvmFAbs->setCallingConv(CallingConv::C);
+ m_llvmFAbs->setAttributes(fabsPal);
+ }
+ CallInst *call = m_builder.CreateCall(m_llvmFAbs, val,
+ name("fabs"));
+ call->setCallingConv(CallingConv::C);
+ call->setTailCall(false);
+ return call;
+}
+
+llvm::Value * Instructions::callFExp(llvm::Value *val)
+{
+ if (!m_llvmFexp) {
+ // predeclare the intrinsic
+ std::vector<const Type*> fexpArgs;
+ fexpArgs.push_back(Type::FloatTy);
+ AttrListPtr fexpPal;
+ FunctionType* fexpType = FunctionType::get(
+ /*Result=*/Type::FloatTy,
+ /*Params=*/fexpArgs,
+ /*isVarArg=*/false);
+ m_llvmFexp = Function::Create(
+ /*Type=*/fexpType,
+ /*Linkage=*/GlobalValue::ExternalLinkage,
+ /*Name=*/"expf", m_mod);
+ m_llvmFexp->setCallingConv(CallingConv::C);
+ m_llvmFexp->setAttributes(fexpPal);
+ }
+ CallInst *call = m_builder.CreateCall(m_llvmFexp, val,
+ name("expf"));
+ call->setCallingConv(CallingConv::C);
+ call->setTailCall(false);
+ return call;
+}
+
+llvm::Value * Instructions::callFLog(llvm::Value *val)
+{
+ if (!m_llvmFlog) {
+ // predeclare the intrinsic
+ std::vector<const Type*> flogArgs;
+ flogArgs.push_back(Type::FloatTy);
+ AttrListPtr flogPal;
+ FunctionType* flogType = FunctionType::get(
+ /*Result=*/Type::FloatTy,
+ /*Params=*/flogArgs,
+ /*isVarArg=*/false);
+ m_llvmFlog = Function::Create(
+ /*Type=*/flogType,
+ /*Linkage=*/GlobalValue::ExternalLinkage,
+ /*Name=*/"logf", m_mod);
+ m_llvmFlog->setCallingConv(CallingConv::C);
+ m_llvmFlog->setAttributes(flogPal);
+ }
+ CallInst *call = m_builder.CreateCall(m_llvmFlog, val,
+ name("logf"));
+ call->setCallingConv(CallingConv::C);
+ call->setTailCall(false);
+ return call;
+}
+
+llvm::Value * Instructions::callFloor(llvm::Value *val)
+{
+ if (!m_llvmFloor) {
+ // predeclare the intrinsic
+ std::vector<const Type*> floorArgs;
+ floorArgs.push_back(Type::FloatTy);
+ AttrListPtr floorPal;
+ FunctionType* floorType = FunctionType::get(
+ /*Result=*/Type::FloatTy,
+ /*Params=*/floorArgs,
+ /*isVarArg=*/false);
+ m_llvmFloor = Function::Create(
+ /*Type=*/floorType,
+ /*Linkage=*/GlobalValue::ExternalLinkage,
+ /*Name=*/"floorf", m_mod);
+ m_llvmFloor->setCallingConv(CallingConv::C);
+ m_llvmFloor->setAttributes(floorPal);
+ }
+ CallInst *call = m_builder.CreateCall(m_llvmFloor, val,
+ name("floorf"));
+ call->setCallingConv(CallingConv::C);
+ call->setTailCall(false);
+ return call;
+}
+
+llvm::Value *Instructions::callFSqrt(llvm::Value *val)
+{
+ if (!m_llvmFSqrt) {
+ // predeclare the intrinsic
+ std::vector<const Type*> fsqrtArgs;
+ fsqrtArgs.push_back(Type::FloatTy);
+ AttrListPtr fsqrtPal;
+ FunctionType* fsqrtType = FunctionType::get(
+ /*Result=*/Type::FloatTy,
+ /*Params=*/fsqrtArgs,
+ /*isVarArg=*/false);
+ m_llvmFSqrt = Function::Create(
+ /*Type=*/fsqrtType,
+ /*Linkage=*/GlobalValue::ExternalLinkage,
+ /*Name=*/"llvm.sqrt.f32", m_mod);
+ m_llvmFSqrt->setCallingConv(CallingConv::C);
+ m_llvmFSqrt->setAttributes(fsqrtPal);
+ }
+ CallInst *call = m_builder.CreateCall(m_llvmFSqrt, val,
+ name("sqrt"));
+ call->setCallingConv(CallingConv::C);
+ call->setTailCall(false);
+ return call;
+}
+
+llvm::Value * Instructions::callPow(llvm::Value *val1, llvm::Value *val2)
+{
+ if (!m_llvmPow) {
+ // predeclare the intrinsic
+ std::vector<const Type*> powArgs;
+ powArgs.push_back(Type::FloatTy);
+ powArgs.push_back(Type::FloatTy);
+ AttrListPtr powPal;
+ FunctionType* powType = FunctionType::get(
+ /*Result=*/Type::FloatTy,
+ /*Params=*/powArgs,
+ /*isVarArg=*/false);
+ m_llvmPow = Function::Create(
+ /*Type=*/powType,
+ /*Linkage=*/GlobalValue::ExternalLinkage,
+ /*Name=*/"llvm.pow.f32", m_mod);
+ m_llvmPow->setCallingConv(CallingConv::C);
+ m_llvmPow->setAttributes(powPal);
+ }
+ std::vector<Value*> params;
+ params.push_back(val1);
+ params.push_back(val2);
+ CallInst *call = m_builder.CreateCall(m_llvmPow, params.begin(), params.end(),
+ name("pow"));
+ call->setCallingConv(CallingConv::C);
+ call->setTailCall(false);
+ return call;
+}
+
+llvm::Value * Instructions::vectorFromVals(llvm::Value *x, llvm::Value *y,
+ llvm::Value *z, llvm::Value *w)
+{
+ Constant *const_vec = Constant::getNullValue(m_floatVecType);
+ Value *res = m_builder.CreateInsertElement(const_vec, x,
+ m_storage->constantInt(0),
+ name("vecx"));
+ res = m_builder.CreateInsertElement(res, y, m_storage->constantInt(1),
+ name("vecxy"));
+ res = m_builder.CreateInsertElement(res, z, m_storage->constantInt(2),
+ name("vecxyz"));
+ if (w)
+ res = m_builder.CreateInsertElement(res, w, m_storage->constantInt(3),
+ name("vecxyzw"));
+ return res;
+}
+
+llvm::Value * Instructions::constVector(float x, float y, float z, float w)
+{
+ std::vector<Constant*> vec(4);
+ vec[0] = ConstantFP::get(APFloat(x));
+ vec[1] = ConstantFP::get(APFloat(y));
+ vec[2] = ConstantFP::get(APFloat(z));
+ vec[3] = ConstantFP::get(APFloat(w));
+ return ConstantVector::get(m_floatVecType, vec);
+}
+
+llvm::Function * Instructions::declarePrintf()
+{
+ std::vector<const Type*> args;
+ AttrListPtr params;
+ FunctionType* funcTy = FunctionType::get(
+ /*Result=*/IntegerType::get(32),
+ /*Params=*/args,
+ /*isVarArg=*/true);
+ Function* func_printf = Function::Create(
+ /*Type=*/funcTy,
+ /*Linkage=*/GlobalValue::ExternalLinkage,
+ /*Name=*/"printf", m_mod);
+ func_printf->setCallingConv(CallingConv::C);
+ func_printf->setAttributes(params);
+ return func_printf;
}
llvm::Function * Instructions::declareFunc(int label)
@@ -763,7 +1148,7 @@ llvm::Function * Instructions::declareFunc(int label)
args.push_back(vecPtr);
args.push_back(vecPtr);
args.push_back(vecPtr);
- PAListPtr params;
+ AttrListPtr params;
FunctionType *funcType = FunctionType::get(
/*Result=*/Type::VoidTy,
/*Params=*/args,
@@ -774,31 +1159,10 @@ llvm::Function * Instructions::declareFunc(int label)
/*Linkage=*/GlobalValue::ExternalLinkage,
/*Name=*/name.c_str(), m_mod);
func->setCallingConv(CallingConv::C);
- func->setParamAttrs(params);
+ func->setAttributes(params);
return func;
}
-void Instructions::bgnSub(unsigned label)
-{
- llvm::Function *func = findFunction(label);
-
- Function::arg_iterator args = func->arg_begin();
- Value *ptr_INPUT = args++;
- ptr_INPUT->setName("INPUT");
- m_storage->pushArguments(ptr_INPUT);
-
- llvm::BasicBlock *entry = BasicBlock::Create("entry", func, 0);
-
- m_func = func;
- m_builder.SetInsertPoint(entry);
-}
-
-void Instructions::endSub()
-{
- m_func = 0;
- m_builder.SetInsertPoint(0);
-}
-
llvm::Function * Instructions::findFunction(int label)
{
llvm::Function *func = m_functions[label];
@@ -809,17 +1173,6 @@ llvm::Function * Instructions::findFunction(int label)
return func;
}
-llvm::Value * Instructions::constVector(float x, float y, float z, float w)
-{
- std::vector<Constant*> vec(4);
- vec[0] = ConstantFP::get(APFloat(x));
- vec[1] = ConstantFP::get(APFloat(y));
- vec[2] = ConstantFP::get(APFloat(z));
- vec[3] = ConstantFP::get(APFloat(w));
- return ConstantVector::get(m_floatVecType, vec);
-}
-
-
std::vector<llvm::Value*> Instructions::extractVector(llvm::Value *vec)
{
std::vector<llvm::Value*> elems(4);
@@ -834,69 +1187,7 @@ std::vector<llvm::Value*> Instructions::extractVector(llvm::Value *vec)
return elems;
}
-llvm::Value * Instructions::cmp(llvm::Value *in1, llvm::Value *in2, llvm::Value *in3)
-{
- llvm::Function *func = m_mod->getFunction("cmp");
- assert(func);
-
- std::vector<Value*> params;
- params.push_back(in1);
- params.push_back(in2);
- params.push_back(in3);
- CallInst *call = m_builder.CreateCall(func, params.begin(), params.end(), name("cmpres"));
- call->setTailCall(false);
- return call;
-}
-
-llvm::Value * Instructions::cos(llvm::Value *in)
-{
-#if 0
- llvm::Function *func = m_mod->getFunction("vcos");
- assert(func);
- CallInst *call = m_builder.CreateCall(func, in, name("cosres"));
- call->setTailCall(false);
- return call;
-#else
- std::vector<llvm::Value*> elems = extractVector(in);
- Function *func = m_mod->getFunction("cosf");
- assert(func);
- CallInst *cos = m_builder.CreateCall(func, elems[0], name("cosres"));
- cos->setCallingConv(CallingConv::C);
- cos->setTailCall(true);
- return vectorFromVals(cos, cos, cos, cos);
-#endif
-}
-
-llvm::Value * Instructions::scs(llvm::Value *in)
-{
- llvm::Function *func = m_mod->getFunction("scs");
- assert(func);
-
- CallInst *call = m_builder.CreateCall(func, in, name("scsres"));
- call->setTailCall(false);
- return call;
-}
-
-llvm::Value * Instructions::kil(llvm::Value *in)
-{
- llvm::Function *func = m_mod->getFunction("kil");
- assert(func);
-
- CallInst *call = m_builder.CreateCall(func, in, name("kilpres"));
- call->setTailCall(false);
- return call;
-}
-
-llvm::Value * Instructions::sin(llvm::Value *in)
-{
- llvm::Function *func = m_mod->getFunction("vsin");
- assert(func);
-
- CallInst *call = m_builder.CreateCall(func, in, name("sinres"));
- call->setTailCall(false);
- return call;
-}
#endif //MESA_LLVM
diff --git a/src/gallium/auxiliary/gallivm/instructions.h b/src/gallium/auxiliary/gallivm/instructions.h
index d286ce80c78..e18571251ee 100644
--- a/src/gallium/auxiliary/gallivm/instructions.h
+++ b/src/gallium/auxiliary/gallivm/instructions.h
@@ -57,15 +57,24 @@ public:
llvm::BasicBlock *currentBlock() const;
llvm::Value *abs(llvm::Value *in1);
- llvm::Value *arl(llvm::Value *in1);
llvm::Value *add(llvm::Value *in1, llvm::Value *in2);
+ llvm::Value *arl(llvm::Value *in1);
void beginLoop();
void bgnSub(unsigned);
void brk();
void cal(int label, llvm::Value *input);
+ llvm::Value *ceil(llvm::Value *in);
+ llvm::Value *clamp(llvm::Value *in);
llvm::Value *cmp(llvm::Value *in1, llvm::Value *in2, llvm::Value *in3);
+ llvm::Value *cnd(llvm::Value *in1, llvm::Value *in2, llvm::Value *in3);
+ llvm::Value *cnd0(llvm::Value *in1, llvm::Value *in2, llvm::Value *in3);
llvm::Value *cos(llvm::Value *in);
llvm::Value *cross(llvm::Value *in1, llvm::Value *in2);
+ llvm::Value *ddx(llvm::Value *in);
+ llvm::Value *ddy(llvm::Value *in);
+ llvm::Value *div(llvm::Value *in1, llvm::Value *in2);
+ llvm::Value *dot2add(llvm::Value *in, llvm::Value *in2, llvm::Value *in3);
+ llvm::Value *dp2(llvm::Value *in1, llvm::Value *in2);
llvm::Value *dp3(llvm::Value *in1, llvm::Value *in2);
llvm::Value *dp4(llvm::Value *in1, llvm::Value *in2);
llvm::Value *dph(llvm::Value *in1, llvm::Value *in2);
@@ -75,6 +84,7 @@ public:
void endLoop();
void end();
void endSub();
+ llvm::Value *exp(llvm::Value *in);
llvm::Value *ex2(llvm::Value *in);
llvm::Value *floor(llvm::Value *in);
llvm::Value *frc(llvm::Value *in);
@@ -82,32 +92,43 @@ public:
llvm::Value *kil(llvm::Value *in);
llvm::Value *lerp(llvm::Value *in1, llvm::Value *in2,
llvm::Value *in3);
- llvm::Value *lit(llvm::Value *in);
llvm::Value *lg2(llvm::Value *in);
+ llvm::Value *lit(llvm::Value *in);
+ llvm::Value *log(llvm::Value *in);
llvm::Value *madd(llvm::Value *in1, llvm::Value *in2,
llvm::Value *in3);
- llvm::Value *min(llvm::Value *in1, llvm::Value *in2);
llvm::Value *max(llvm::Value *in1, llvm::Value *in2);
+ llvm::Value *min(llvm::Value *in1, llvm::Value *in2);
llvm::Value *mul(llvm::Value *in1, llvm::Value *in2);
+ llvm::Value *neg(llvm::Value *in);
+ llvm::Value *nrm(llvm::Value *in);
llvm::Value *pow(llvm::Value *in1, llvm::Value *in2);
llvm::Value *rcp(llvm::Value *in);
llvm::Value *rsq(llvm::Value *in);
llvm::Value *scs(llvm::Value *in);
+ llvm::Value *seq(llvm::Value *in1, llvm::Value *in2);
+ llvm::Value *sfl(llvm::Value *in1, llvm::Value *in2);
llvm::Value *sge(llvm::Value *in1, llvm::Value *in2);
llvm::Value *sgt(llvm::Value *in1, llvm::Value *in2);
llvm::Value *sin(llvm::Value *in);
+ llvm::Value *sle(llvm::Value *in1, llvm::Value *in2);
llvm::Value *slt(llvm::Value *in1, llvm::Value *in2);
+ llvm::Value *sne(llvm::Value *in1, llvm::Value *in2);
+ llvm::Value *str(llvm::Value *in1, llvm::Value *in2);
llvm::Value *sub(llvm::Value *in1, llvm::Value *in2);
llvm::Value *trunc(llvm::Value *in);
+ llvm::Value *x2d(llvm::Value *in1, llvm::Value *in2, llvm::Value *in3);
void printVector(llvm::Value *val);
private:
const char *name(const char *prefix);
+ llvm::Value *callCeil(llvm::Value *val);
llvm::Value *callFAbs(llvm::Value *val);
+ llvm::Value *callFExp(llvm::Value *val);
+ llvm::Value *callFLog(llvm::Value *val);
llvm::Value *callFloor(llvm::Value *val);
llvm::Value *callFSqrt(llvm::Value *val);
- llvm::Value *callFLog(llvm::Value *val);
llvm::Value *callPow(llvm::Value *val1, llvm::Value *val2);
llvm::Value *vectorFromVals(llvm::Value *x, llvm::Value *y,
@@ -125,16 +146,18 @@ private:
llvm::Module *m_mod;
llvm::Function *m_func;
char m_name[32];
- llvm::IRBuilder m_builder;
+ llvm::IRBuilder<> m_builder;
int m_idx;
llvm::VectorType *m_floatVecType;
+ llvm::Function *m_llvmCeil;
llvm::Function *m_llvmFSqrt;
llvm::Function *m_llvmFAbs;
llvm::Function *m_llvmPow;
llvm::Function *m_llvmFloor;
llvm::Function *m_llvmFlog;
+ llvm::Function *m_llvmFexp;
llvm::Function *m_llvmLit;
llvm::Constant *m_fmtPtr;
diff --git a/src/gallium/auxiliary/gallivm/instructionssoa.cpp b/src/gallium/auxiliary/gallivm/instructionssoa.cpp
index efddc04e818..d5600fd22da 100644
--- a/src/gallium/auxiliary/gallivm/instructionssoa.cpp
+++ b/src/gallium/auxiliary/gallivm/instructionssoa.cpp
@@ -90,68 +90,11 @@ llvm::Value * InstructionsSoa::vectorFromVals(llvm::Value *x, llvm::Value *y,
return res;
}
-std::vector<llvm::Value*> InstructionsSoa::arl(const std::vector<llvm::Value*> in)
-{
- std::vector<llvm::Value*> res(4);
-
- //Extract x's
- llvm::Value *x1 = m_builder.CreateExtractElement(in[0],
- m_storage->constantInt(0),
- name("extractX"));
- //cast it to an unsigned int
- x1 = m_builder.CreateFPToUI(x1, IntegerType::get(32), name("x1IntCast"));
-
- res[0] = x1;//vectorFromVals(x1, x2, x3, x4);
- //only x is valid. the others shouldn't be necessary
- /*
- res[1] = Constant::getNullValue(m_floatVecType);
- res[2] = Constant::getNullValue(m_floatVecType);
- res[3] = Constant::getNullValue(m_floatVecType);
- */
-
- return res;
-}
-
-
-std::vector<llvm::Value*> InstructionsSoa::add(const std::vector<llvm::Value*> in1,
- const std::vector<llvm::Value*> in2)
-{
- std::vector<llvm::Value*> res(4);
-
- res[0] = m_builder.CreateAdd(in1[0], in2[0], name("addx"));
- res[1] = m_builder.CreateAdd(in1[1], in2[1], name("addy"));
- res[2] = m_builder.CreateAdd(in1[2], in2[2], name("addz"));
- res[3] = m_builder.CreateAdd(in1[3], in2[3], name("addw"));
-
- return res;
-}
-
-std::vector<llvm::Value*> InstructionsSoa::mul(const std::vector<llvm::Value*> in1,
- const std::vector<llvm::Value*> in2)
-{
- std::vector<llvm::Value*> res(4);
-
- res[0] = m_builder.CreateMul(in1[0], in2[0], name("mulx"));
- res[1] = m_builder.CreateMul(in1[1], in2[1], name("muly"));
- res[2] = m_builder.CreateMul(in1[2], in2[2], name("mulz"));
- res[3] = m_builder.CreateMul(in1[3], in2[3], name("mulw"));
-
- return res;
-}
-
void InstructionsSoa::end()
{
m_builder.CreateRetVoid();
}
-std::vector<llvm::Value*> InstructionsSoa::madd(const std::vector<llvm::Value*> in1,
- const std::vector<llvm::Value*> in2,
- const std::vector<llvm::Value*> in3)
-{
- std::vector<llvm::Value*> res = mul(in1, in2);
- return add(res, in3);
-}
-
std::vector<llvm::Value*> InstructionsSoa::extractVector(llvm::Value *vector)
{
std::vector<llvm::Value*> res(4);
@@ -171,6 +114,11 @@ std::vector<llvm::Value*> InstructionsSoa::extractVector(llvm::Value *vector)
return res;
}
+llvm::IRBuilder<>* InstructionsSoa::getIRBuilder()
+{
+ return &m_builder;
+}
+
void InstructionsSoa::createFunctionMap()
{
m_functionsMap[TGSI_OPCODE_ABS] = "abs";
@@ -181,6 +129,7 @@ void InstructionsSoa::createFunctionMap()
m_functionsMap[TGSI_OPCODE_POWER] = "pow";
m_functionsMap[TGSI_OPCODE_LIT] = "lit";
m_functionsMap[TGSI_OPCODE_RSQ] = "rsq";
+ m_functionsMap[TGSI_OPCODE_SLT] = "slt";
}
void InstructionsSoa::createDependencies()
@@ -273,6 +222,41 @@ std::vector<llvm::Value*> InstructionsSoa::abs(const std::vector<llvm::Value*> i
return callBuiltin(func, in1);
}
+std::vector<llvm::Value*> InstructionsSoa::add(const std::vector<llvm::Value*> in1,
+ const std::vector<llvm::Value*> in2)
+{
+ std::vector<llvm::Value*> res(4);
+
+ res[0] = m_builder.CreateAdd(in1[0], in2[0], name("addx"));
+ res[1] = m_builder.CreateAdd(in1[1], in2[1], name("addy"));
+ res[2] = m_builder.CreateAdd(in1[2], in2[2], name("addz"));
+ res[3] = m_builder.CreateAdd(in1[3], in2[3], name("addw"));
+
+ return res;
+}
+
+std::vector<llvm::Value*> InstructionsSoa::arl(const std::vector<llvm::Value*> in)
+{
+ std::vector<llvm::Value*> res(4);
+
+ //Extract x's
+ llvm::Value *x1 = m_builder.CreateExtractElement(in[0],
+ m_storage->constantInt(0),
+ name("extractX"));
+ //cast it to an unsigned int
+ x1 = m_builder.CreateFPToUI(x1, IntegerType::get(32), name("x1IntCast"));
+
+ res[0] = x1;//vectorFromVals(x1, x2, x3, x4);
+ //only x is valid. the others shouldn't be necessary
+ /*
+ res[1] = Constant::getNullValue(m_floatVecType);
+ res[2] = Constant::getNullValue(m_floatVecType);
+ res[3] = Constant::getNullValue(m_floatVecType);
+ */
+
+ return res;
+}
+
std::vector<llvm::Value*> InstructionsSoa::dp3(const std::vector<llvm::Value*> in1,
const std::vector<llvm::Value*> in2)
{
@@ -280,6 +264,98 @@ std::vector<llvm::Value*> InstructionsSoa::dp3(const std::vector<llvm::Value*> i
return callBuiltin(func, in1, in2);
}
+std::vector<llvm::Value*> InstructionsSoa::lit(const std::vector<llvm::Value*> in)
+{
+ llvm::Function *func = function(TGSI_OPCODE_LIT);
+ return callBuiltin(func, in);
+}
+
+std::vector<llvm::Value*> InstructionsSoa::madd(const std::vector<llvm::Value*> in1,
+ const std::vector<llvm::Value*> in2,
+ const std::vector<llvm::Value*> in3)
+{
+ std::vector<llvm::Value*> res = mul(in1, in2);
+ return add(res, in3);
+}
+
+std::vector<llvm::Value*> InstructionsSoa::max(const std::vector<llvm::Value*> in1,
+ const std::vector<llvm::Value*> in2)
+{
+ llvm::Function *func = function(TGSI_OPCODE_MAX);
+ return callBuiltin(func, in1, in2);
+}
+
+std::vector<llvm::Value*> InstructionsSoa::min(const std::vector<llvm::Value*> in1,
+ const std::vector<llvm::Value*> in2)
+{
+ llvm::Function *func = function(TGSI_OPCODE_MIN);
+ return callBuiltin(func, in1, in2);
+}
+
+std::vector<llvm::Value*> InstructionsSoa::mul(const std::vector<llvm::Value*> in1,
+ const std::vector<llvm::Value*> in2)
+{
+ std::vector<llvm::Value*> res(4);
+
+ res[0] = m_builder.CreateMul(in1[0], in2[0], name("mulx"));
+ res[1] = m_builder.CreateMul(in1[1], in2[1], name("muly"));
+ res[2] = m_builder.CreateMul(in1[2], in2[2], name("mulz"));
+ res[3] = m_builder.CreateMul(in1[3], in2[3], name("mulw"));
+
+ return res;
+}
+
+std::vector<llvm::Value*> InstructionsSoa::pow(const std::vector<llvm::Value*> in1,
+ const std::vector<llvm::Value*> in2)
+{
+ llvm::Function *func = function(TGSI_OPCODE_POWER);
+ return callBuiltin(func, in1, in2);
+}
+
+std::vector<llvm::Value*> InstructionsSoa::rsq(const std::vector<llvm::Value*> in)
+{
+ llvm::Function *func = function(TGSI_OPCODE_RSQ);
+ return callBuiltin(func, in);
+}
+
+std::vector<llvm::Value*> InstructionsSoa::slt(const std::vector<llvm::Value*> in1,
+ const std::vector<llvm::Value*> in2)
+{
+ llvm::Function *func = function(TGSI_OPCODE_SLT);
+ return callBuiltin(func, in1, in2);
+}
+
+std::vector<llvm::Value*> InstructionsSoa::sub(const std::vector<llvm::Value*> in1,
+ const std::vector<llvm::Value*> in2)
+{
+ std::vector<llvm::Value*> res(4);
+
+ res[0] = m_builder.CreateSub(in1[0], in2[0], name("subx"));
+ res[1] = m_builder.CreateSub(in1[1], in2[1], name("suby"));
+ res[2] = m_builder.CreateSub(in1[2], in2[2], name("subz"));
+ res[3] = m_builder.CreateSub(in1[3], in2[3], name("subw"));
+
+ return res;
+}
+
+void checkFunction(Function *func)
+{
+ for (Function::const_iterator BI = func->begin(), BE = func->end();
+ BI != BE; ++BI) {
+ const BasicBlock &BB = *BI;
+ for (BasicBlock::const_iterator II = BB.begin(), IE = BB.end();
+ II != IE; ++II) {
+ const Instruction &I = *II;
+ std::cout<< "Instr = "<<I;
+ for (unsigned op = 0, E = I.getNumOperands(); op != E; ++op) {
+ const Value *Op = I.getOperand(op);
+ std::cout<< "\top = "<<Op<<"("<<op<<")"<<std::endl;
+ //I->setOperand(op, V);
+ }
+ }
+ }
+}
+
llvm::Value * InstructionsSoa::allocaTemp()
{
VectorType *vector = VectorType::get(Type::FloatTy, 4);
@@ -399,46 +475,6 @@ std::vector<Value*> InstructionsSoa::callBuiltin(llvm::Function *func, const std
return allocaToResult(allocaPtr);
}
-std::vector<llvm::Value*> InstructionsSoa::pow(const std::vector<llvm::Value*> in1,
- const std::vector<llvm::Value*> in2)
-{
- llvm::Function *func = function(TGSI_OPCODE_POWER);
- return callBuiltin(func, in1, in2);
-}
-
-std::vector<llvm::Value*> InstructionsSoa::min(const std::vector<llvm::Value*> in1,
- const std::vector<llvm::Value*> in2)
-{
- llvm::Function *func = function(TGSI_OPCODE_MIN);
- return callBuiltin(func, in1, in2);
-}
-
-
-std::vector<llvm::Value*> InstructionsSoa::max(const std::vector<llvm::Value*> in1,
- const std::vector<llvm::Value*> in2)
-{
- llvm::Function *func = function(TGSI_OPCODE_MAX);
- return callBuiltin(func, in1, in2);
-}
-
-void checkFunction(Function *func)
-{
- for (Function::const_iterator BI = func->begin(), BE = func->end();
- BI != BE; ++BI) {
- const BasicBlock &BB = *BI;
- for (BasicBlock::const_iterator II = BB.begin(), IE = BB.end();
- II != IE; ++II) {
- const Instruction &I = *II;
- std::cout<< "Instr = "<<I;
- for (unsigned op = 0, E = I.getNumOperands(); op != E; ++op) {
- const Value *Op = I.getOperand(op);
- std::cout<< "\top = "<<Op<<"("<<op<<")"<<std::endl;
- //I->setOperand(op, V);
- }
- }
- }
-}
-
void InstructionsSoa::injectFunction(llvm::Function *originalFunc, int op)
{
assert(originalFunc);
@@ -458,8 +494,8 @@ void InstructionsSoa::injectFunction(llvm::Function *originalFunc, int op)
func = Function::Create(originalFunc->getFunctionType(), GlobalValue::ExternalLinkage,
originalFunc->getName(), currentModule());
func->setCallingConv(CallingConv::C);
- const PAListPtr pal;
- func->setParamAttrs(pal);
+ const AttrListPtr pal;
+ func->setAttributes(pal);
currentModule()->dump();
} else {
DenseMap<const Value*, Value *> val;
@@ -483,28 +519,4 @@ void InstructionsSoa::injectFunction(llvm::Function *originalFunc, int op)
}
}
-std::vector<llvm::Value*> InstructionsSoa::sub(const std::vector<llvm::Value*> in1,
- const std::vector<llvm::Value*> in2)
-{
- std::vector<llvm::Value*> res(4);
-
- res[0] = m_builder.CreateSub(in1[0], in2[0], name("subx"));
- res[1] = m_builder.CreateSub(in1[1], in2[1], name("suby"));
- res[2] = m_builder.CreateSub(in1[2], in2[2], name("subz"));
- res[3] = m_builder.CreateSub(in1[3], in2[3], name("subw"));
-
- return res;
-}
-
-std::vector<llvm::Value*> InstructionsSoa::lit(const std::vector<llvm::Value*> in)
-{
- llvm::Function *func = function(TGSI_OPCODE_LIT);
- return callBuiltin(func, in);
-}
-
-std::vector<llvm::Value*> InstructionsSoa::rsq(const std::vector<llvm::Value*> in)
-{
- llvm::Function *func = function(TGSI_OPCODE_RSQ);
- return callBuiltin(func, in);
-}
diff --git a/src/gallium/auxiliary/gallivm/instructionssoa.h b/src/gallium/auxiliary/gallivm/instructionssoa.h
index 3e20b652dd3..d6831e0a6b9 100644
--- a/src/gallium/auxiliary/gallivm/instructionssoa.h
+++ b/src/gallium/auxiliary/gallivm/instructionssoa.h
@@ -69,11 +69,14 @@ public:
std::vector<llvm::Value*> pow(const std::vector<llvm::Value*> in1,
const std::vector<llvm::Value*> in2);
std::vector<llvm::Value*> rsq(const std::vector<llvm::Value*> in1);
+ std::vector<llvm::Value*> slt(const std::vector<llvm::Value*> in1,
+ const std::vector<llvm::Value*> in2);
std::vector<llvm::Value*> sub(const std::vector<llvm::Value*> in1,
const std::vector<llvm::Value*> in2);
void end();
std::vector<llvm::Value*> extractVector(llvm::Value *vector);
+ llvm::IRBuilder<>* getIRBuilder();
private:
const char * name(const char *prefix) const;
llvm::Value *vectorFromVals(llvm::Value *x, llvm::Value *y,
@@ -96,7 +99,7 @@ private:
const std::vector<llvm::Value*> in3);
void injectFunction(llvm::Function *originalFunc, int op = TGSI_OPCODE_LAST);
private:
- llvm::IRBuilder m_builder;
+ llvm::IRBuilder<> m_builder;
StorageSoa *m_storage;
std::map<int, std::string> m_functionsMap;
diff --git a/src/gallium/auxiliary/gallivm/soabuiltins.c b/src/gallium/auxiliary/gallivm/soabuiltins.c
index 78f84510e29..cb85e1734ec 100644
--- a/src/gallium/auxiliary/gallivm/soabuiltins.c
+++ b/src/gallium/auxiliary/gallivm/soabuiltins.c
@@ -36,6 +36,8 @@ typedef __attribute__(( ext_vector_type(4) )) float float4;
extern float fabsf(float val);
+/* helpers */
+
float4 absvec(float4 vec)
{
float4 res;
@@ -47,6 +49,58 @@ float4 absvec(float4 vec)
return res;
}
+float4 maxvec(float4 a, float4 b)
+{
+ return (float4){(a.x > b.x) ? a.x : b.x,
+ (a.y > b.y) ? a.y : b.y,
+ (a.z > b.z) ? a.z : b.z,
+ (a.w > b.w) ? a.w : b.w};
+}
+
+float4 minvec(float4 a, float4 b)
+{
+ return (float4){(a.x < b.x) ? a.x : b.x,
+ (a.y < b.y) ? a.y : b.y,
+ (a.z < b.z) ? a.z : b.z,
+ (a.w < b.w) ? a.w : b.w};
+}
+
+extern float powf(float num, float p);
+extern float sqrtf(float x);
+
+float4 powvec(float4 vec, float4 q)
+{
+ float4 p;
+ p.x = powf(vec.x, q.x);
+ p.y = powf(vec.y, q.y);
+ p.z = powf(vec.z, q.z);
+ p.w = powf(vec.w, q.w);
+ return p;
+}
+
+float4 sqrtvec(float4 vec)
+{
+ float4 p;
+ p.x = sqrtf(vec.x);
+ p.y = sqrtf(vec.y);
+ p.z = sqrtf(vec.z);
+ p.w = sqrtf(vec.w);
+ return p;
+}
+
+float4 sltvec(float4 v1, float4 v2)
+{
+ float4 p;
+ p.x = (v1.x < v2.x) ? 1.0 : 0.0;
+ p.y = (v1.y < v2.y) ? 1.0 : 0.0;
+ p.z = (v1.z < v2.z) ? 1.0 : 0.0;
+ p.w = (v1.w < v2.w) ? 1.0 : 0.0;
+ return p;
+}
+
+
+/* instructions */
+
void abs(float4 *res,
float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w)
{
@@ -69,7 +123,6 @@ void dp3(float4 *res,
res[3] = dot;
}
-
void dp4(float4 *res,
float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w,
float4 tmp1x, float4 tmp1y, float4 tmp1z, float4 tmp1w)
@@ -83,35 +136,25 @@ void dp4(float4 *res,
res[3] = dot;
}
-extern float powf(float num, float p);
-extern float sqrtf(float x);
-
-float4 powvec(float4 vec, float4 q)
-{
- float4 p;
- p.x = powf(vec.x, q.x);
- p.y = powf(vec.y, q.y);
- p.z = powf(vec.z, q.z);
- p.w = powf(vec.w, q.w);
- return p;
-}
-
-void pow(float4 *res,
- float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w,
- float4 tmp1x, float4 tmp1y, float4 tmp1z, float4 tmp1w)
+void lit(float4 *res,
+ float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w)
{
- res[0] = powvec(tmp0x, tmp1x);
- res[1] = res[0];
- res[2] = res[0];
- res[3] = res[0];
-}
+ const float4 zerovec = (float4) {0.0, 0.0, 0.0, 0.0};
+ const float4 min128 = (float4) {-128.f, -128.f, -128.f, -128.f};
+ const float4 plus128 = (float4) {128.f, 128.f, 128.f, 128.f};
-float4 minvec(float4 a, float4 b)
-{
- return (float4){(a.x < b.x) ? a.x : b.x,
- (a.y < b.y) ? a.y : b.y,
- (a.z < b.z) ? a.z : b.z,
- (a.w < b.w) ? a.w : b.w};
+ res[0] = (float4){1.0, 1.0, 1.0, 1.0};
+ if (tmp0x.x > 0) {
+ float4 tmpy = maxvec(tmp0y, zerovec);
+ float4 tmpw = minvec(tmp0w, plus128);
+ tmpw = maxvec(tmpw, min128);
+ res[1] = tmp0x;
+ res[2] = powvec(tmpy, tmpw);
+ } else {
+ res[1] = zerovec;
+ res[2] = zerovec;
+ }
+ res[3] = (float4){1.0, 1.0, 1.0, 1.0};
}
void min(float4 *res,
@@ -125,14 +168,6 @@ void min(float4 *res,
}
-float4 maxvec(float4 a, float4 b)
-{
- return (float4){(a.x > b.x) ? a.x : b.x,
- (a.y > b.y) ? a.y : b.y,
- (a.z > b.z) ? a.z : b.z,
- (a.w > b.w) ? a.w : b.w};
-}
-
void max(float4 *res,
float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w,
float4 tmp1x, float4 tmp1y, float4 tmp1z, float4 tmp1w)
@@ -143,37 +178,14 @@ void max(float4 *res,
res[3] = maxvec(tmp0w, tmp1w);
}
-
-void lit(float4 *res,
- float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w)
-{
- const float4 zerovec = (float4) {0.0, 0.0, 0.0, 0.0};
- const float4 min128 = (float4) {-128.f, -128.f, -128.f, -128.f};
- const float4 plus128 = (float4) {128.f, 128.f, 128.f, 128.f};
-
- res[0] = (float4){1.0, 1.0, 1.0, 1.0};
- if (tmp0x.x > 0) {
- float4 tmpy = maxvec(tmp0y, zerovec);
- float4 tmpw = minvec(tmp0w, plus128);
- tmpw = maxvec(tmpw, min128);
- res[1] = tmp0x;
- res[2] = powvec(tmpy, tmpw);
- } else {
- res[1] = zerovec;
- res[2] = zerovec;
- }
- res[3] = (float4){1.0, 1.0, 1.0, 1.0};
-}
-
-
-float4 sqrtvec(float4 vec)
+void pow(float4 *res,
+ float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w,
+ float4 tmp1x, float4 tmp1y, float4 tmp1z, float4 tmp1w)
{
- float4 p;
- p.x = sqrtf(vec.x);
- p.y = sqrtf(vec.y);
- p.z = sqrtf(vec.z);
- p.w = sqrtf(vec.w);
- return p;
+ res[0] = powvec(tmp0x, tmp1x);
+ res[1] = res[0];
+ res[2] = res[0];
+ res[3] = res[0];
}
void rsq(float4 *res,
@@ -185,3 +197,14 @@ void rsq(float4 *res,
res[2] = onevec/sqrtvec(absvec(tmp0z));
res[3] = onevec/sqrtvec(absvec(tmp0w));
}
+
+void slt(float4 *res,
+ float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w,
+ float4 tmp1x, float4 tmp1y, float4 tmp1z, float4 tmp1w)
+{
+ res[0] = sltvec(tmp0x, tmp1x);
+ res[1] = sltvec(tmp0y, tmp1y);
+ res[2] = sltvec(tmp0z, tmp1z);
+ res[3] = sltvec(tmp0w, tmp1w);
+}
+
diff --git a/src/gallium/auxiliary/gallivm/storagesoa.cpp b/src/gallium/auxiliary/gallivm/storagesoa.cpp
index 78d754371f0..4fc075cf6d4 100644
--- a/src/gallium/auxiliary/gallivm/storagesoa.cpp
+++ b/src/gallium/auxiliary/gallivm/storagesoa.cpp
@@ -93,7 +93,7 @@ void StorageSoa::declareImmediates()
std::vector<float> vals(4);
std::vector<Constant*> channelArray;
- vals[0] = vec[0]; vals[1] = vec[0]; vals[2] = vec[0]; vals[3] = vec[0];
+ vals[0] = vec[0]; vals[1] = vec[1]; vals[2] = vec[2]; vals[3] = vec[3];
llvm::Constant *xChannel = createConstGlobalVector(vals);
vals[0] = vec[1]; vals[1] = vec[1]; vals[2] = vec[1]; vals[3] = vec[1];
@@ -144,22 +144,43 @@ std::vector<llvm::Value*> StorageSoa::inputElement(llvm::Value *idx)
return res;
}
-std::vector<llvm::Value*> StorageSoa::constElement(llvm::Value *idx)
+llvm::Value* StorageSoa::unpackConstElement(llvm::IRBuilder<>* m_builder, llvm::Value* vector, int cc)
{
- std::vector<llvm::Value*> res(4);
+ std::vector<llvm::Value*> x(4);
+ x[0] = m_builder->CreateExtractElement(vector,
+ constantInt(cc),
+ name("x"));
+
+ VectorType *vectorType = VectorType::get(Type::FloatTy, 4);
+ Constant *constVector = Constant::getNullValue(vectorType);
+ Value *res = m_builder->CreateInsertElement(constVector, x[0],
+ constantInt(0),
+ name("vecx"));
+ res = m_builder->CreateInsertElement(res, x[0], constantInt(1),
+ name("vecxx"));
+ res = m_builder->CreateInsertElement(res, x[0], constantInt(2),
+ name("vecxxx"));
+ res = m_builder->CreateInsertElement(res, x[0], constantInt(3),
+ name("vecxxxx"));
+ return res;
+}
+
+std::vector<llvm::Value*> StorageSoa::constElement(llvm::IRBuilder<>* m_builder, llvm::Value *idx)
+{
+ llvm::Value* res;
+ std::vector<llvm::Value*> res2(4);
llvm::Value *xChannel, *yChannel, *zChannel, *wChannel;
xChannel = elementPointer(m_consts, idx, 0);
- yChannel = elementPointer(m_consts, idx, 1);
- zChannel = elementPointer(m_consts, idx, 2);
- wChannel = elementPointer(m_consts, idx, 3);
- res[0] = alignedArrayLoad(xChannel);
- res[1] = alignedArrayLoad(yChannel);
- res[2] = alignedArrayLoad(zChannel);
- res[3] = alignedArrayLoad(wChannel);
+ res = alignedArrayLoad(xChannel);
- return res;
+ res2[0]=unpackConstElement(m_builder, res,0);
+ res2[1]=unpackConstElement(m_builder, res,1);
+ res2[2]=unpackConstElement(m_builder, res,2);
+ res2[3]=unpackConstElement(m_builder, res,3);
+
+ return res2;
}
std::vector<llvm::Value*> StorageSoa::outputElement(llvm::Value *idx)
@@ -260,6 +281,12 @@ llvm::Module * StorageSoa::currentModule() const
return m_block->getParent()->getParent();
}
+llvm::Constant * StorageSoa::createConstGlobalFloat(const float val)
+{
+ Constant*c = ConstantFP::get(APFloat(val));
+ return c;
+}
+
llvm::Constant * StorageSoa::createConstGlobalVector(const std::vector<float> &vec)
{
VectorType *vectorType = VectorType::get(Type::FloatTy, 4);
@@ -278,7 +305,7 @@ llvm::Constant * StorageSoa::createConstGlobalVector(const std::vector<float> &v
}
std::vector<llvm::Value*> StorageSoa::load(enum tgsi_file_type type, int idx, int swizzle,
- llvm::Value *indIdx)
+ llvm::IRBuilder<>* m_builder,llvm::Value *indIdx)
{
std::vector<llvm::Value*> val(4);
@@ -302,7 +329,7 @@ std::vector<llvm::Value*> StorageSoa::load(enum tgsi_file_type type, int idx, in
val = tempElement(realIndex);
break;
case TGSI_FILE_CONSTANT:
- val = constElement(realIndex);
+ val = constElement(m_builder, realIndex);
break;
case TGSI_FILE_IMMEDIATE:
val = immediateElement(realIndex);
diff --git a/src/gallium/auxiliary/gallivm/storagesoa.h b/src/gallium/auxiliary/gallivm/storagesoa.h
index ae2fc7c6aee..f21ca6ec433 100644
--- a/src/gallium/auxiliary/gallivm/storagesoa.h
+++ b/src/gallium/auxiliary/gallivm/storagesoa.h
@@ -29,6 +29,7 @@
#define STORAGESOA_H
#include <pipe/p_shader_tokens.h>
+#include <llvm/Support/IRBuilder.h>
#include <vector>
#include <list>
@@ -56,7 +57,7 @@ public:
std::vector<llvm::Value*> load(enum tgsi_file_type type, int idx, int swizzle,
- llvm::Value *indIdx =0);
+ llvm::IRBuilder<>* m_builder, llvm::Value *indIdx =0);
void store(enum tgsi_file_type type, int idx, const std::vector<llvm::Value*> &val,
int mask);
@@ -76,10 +77,12 @@ private:
const char *name(const char *prefix) const;
llvm::Value *alignedArrayLoad(llvm::Value *val);
llvm::Module *currentModule() const;
+ llvm::Constant *createConstGlobalFloat(const float val);
llvm::Constant *createConstGlobalVector(const std::vector<float> &vec);
std::vector<llvm::Value*> inputElement(llvm::Value *indIdx);
- std::vector<llvm::Value*> constElement(llvm::Value *indIdx);
+ llvm::Value* unpackConstElement(llvm::IRBuilder<>* m_builder, llvm::Value *indIdx, int cc);
+ std::vector<llvm::Value*> constElement(llvm::IRBuilder<>* m_builder, llvm::Value *indIdx);
std::vector<llvm::Value*> outputElement(llvm::Value *indIdx);
std::vector<llvm::Value*> tempElement(llvm::Value *indIdx);
std::vector<llvm::Value*> immediateElement(llvm::Value *indIdx);
diff --git a/src/gallium/auxiliary/gallivm/tgsitollvm.cpp b/src/gallium/auxiliary/gallivm/tgsitollvm.cpp
index cc1516a45e0..1191a6cae97 100644
--- a/src/gallium/auxiliary/gallivm/tgsitollvm.cpp
+++ b/src/gallium/auxiliary/gallivm/tgsitollvm.cpp
@@ -52,7 +52,7 @@ static inline FunctionType *vertexShaderFunctionType()
// pass are castable to the following:
// [4 x <4 x float>] inputs,
// [4 x <4 x float>] output,
- // [4 x [4 x float]] consts,
+ // [4 x [1 x float]] consts,
// [4 x <4 x float>] temps
std::vector<const Type*> funcArgs;
@@ -61,7 +61,7 @@ static inline FunctionType *vertexShaderFunctionType()
PointerType *vectorArrayPtr = PointerType::get(vectorArray, 0);
ArrayType *floatArray = ArrayType::get(Type::FloatTy, 4);
- ArrayType *constsArray = ArrayType::get(floatArray, 4);
+ ArrayType *constsArray = ArrayType::get(floatArray, 1);
PointerType *constsArrayPtr = PointerType::get(constsArray, 0);
funcArgs.push_back(vectorArrayPtr);//inputs
@@ -246,6 +246,7 @@ translate_instruction(llvm::Module *module,
val = storage->constElement(src->SrcRegister.Index, indIdx);
} else if (src->SrcRegister.File == TGSI_FILE_INPUT) {
val = storage->inputElement(src->SrcRegister.Index, indIdx);
+ // FIXME we should not be generating elements for temporaries, this creates useless memory writes
} else if (src->SrcRegister.File == TGSI_FILE_TEMPORARY) {
val = storage->tempElement(src->SrcRegister.Index);
} else if (src->SrcRegister.File == TGSI_FILE_OUTPUT) {
@@ -286,9 +287,13 @@ translate_instruction(llvm::Module *module,
out = instr->rsq(inputs[0]);
}
break;
- case TGSI_OPCODE_EXP:
+ case TGSI_OPCODE_EXP: {
+ out = instr->exp(inputs[0]);
+ }
break;
- case TGSI_OPCODE_LOG:
+ case TGSI_OPCODE_LOG: {
+ out = instr->log(inputs[0]);
+ }
break;
case TGSI_OPCODE_MUL: {
out = instr->mul(inputs[0], inputs[1]);
@@ -338,21 +343,31 @@ translate_instruction(llvm::Module *module,
out = instr->lerp(inputs[0], inputs[1], inputs[2]);
}
break;
- case TGSI_OPCODE_CND:
+ case TGSI_OPCODE_CND: {
+ out = instr->cnd(inputs[0], inputs[1], inputs[2]);
+ }
break;
- case TGSI_OPCODE_CND0:
+ case TGSI_OPCODE_CND0: {
+ out = instr->cnd0(inputs[0], inputs[1], inputs[2]);
+ }
break;
- case TGSI_OPCODE_DOT2ADD:
+ case TGSI_OPCODE_DOT2ADD: {
+ out = instr->dot2add(inputs[0], inputs[1], inputs[2]);
+ }
break;
case TGSI_OPCODE_INDEX:
break;
- case TGSI_OPCODE_NEGATE:
+ case TGSI_OPCODE_NEGATE: {
+ out = instr->neg(inputs[0]);
+ }
break;
case TGSI_OPCODE_FRAC: {
out = instr->frc(inputs[0]);
}
break;
- case TGSI_OPCODE_CLAMP:
+ case TGSI_OPCODE_CLAMP: {
+ out = instr->clamp(inputs[0]);
+ }
break;
case TGSI_OPCODE_FLOOR: {
out = instr->floor(inputs[0]);
@@ -392,9 +407,13 @@ translate_instruction(llvm::Module *module,
out = instr->cos(inputs[0]);
}
break;
- case TGSI_OPCODE_DDX:
+ case TGSI_OPCODE_DDX: {
+ out = instr->ddx(inputs[0]);
+ }
break;
- case TGSI_OPCODE_DDY:
+ case TGSI_OPCODE_DDY: {
+ out = instr->ddy(inputs[0]);
+ }
break;
case TGSI_OPCODE_KILP:
break;
@@ -408,9 +427,13 @@ translate_instruction(llvm::Module *module,
break;
case TGSI_OPCODE_RFL:
break;
- case TGSI_OPCODE_SEQ:
+ case TGSI_OPCODE_SEQ: {
+ out = instr->seq(inputs[0], inputs[1]);
+ }
break;
- case TGSI_OPCODE_SFL:
+ case TGSI_OPCODE_SFL: {
+ out = instr->sfl(inputs[0], inputs[1]);
+ }
break;
case TGSI_OPCODE_SGT: {
out = instr->sgt(inputs[0], inputs[1]);
@@ -420,11 +443,17 @@ translate_instruction(llvm::Module *module,
out = instr->sin(inputs[0]);
}
break;
- case TGSI_OPCODE_SLE:
+ case TGSI_OPCODE_SLE: {
+ out = instr->sle(inputs[0], inputs[1]);
+ }
break;
- case TGSI_OPCODE_SNE:
+ case TGSI_OPCODE_SNE: {
+ out = instr->sne(inputs[0], inputs[1]);
+ }
break;
- case TGSI_OPCODE_STR:
+ case TGSI_OPCODE_STR: {
+ out = instr->str(inputs[0], inputs[1]);
+ }
break;
case TGSI_OPCODE_TEX:
break;
@@ -438,7 +467,9 @@ translate_instruction(llvm::Module *module,
break;
case TGSI_OPCODE_UP4UB:
break;
- case TGSI_OPCODE_X2D:
+ case TGSI_OPCODE_X2D: {
+ out = instr->x2d(inputs[0], inputs[1], inputs[2]);
+ }
break;
case TGSI_OPCODE_ARA:
break;
@@ -468,11 +499,18 @@ translate_instruction(llvm::Module *module,
break;
case TGSI_OPCODE_TXB:
break;
- case TGSI_OPCODE_NRM:
+ case TGSI_OPCODE_NRM4:
+ case TGSI_OPCODE_NRM: {
+ out = instr->nrm(inputs[0]);
+ }
break;
- case TGSI_OPCODE_DIV:
+ case TGSI_OPCODE_DIV: {
+ out = instr->div(inputs[0], inputs[1]);
+ }
break;
- case TGSI_OPCODE_DP2:
+ case TGSI_OPCODE_DP2: {
+ out = instr->dp2(inputs[0], inputs[1]);
+ }
break;
case TGSI_OPCODE_TXL:
break;
@@ -590,8 +628,6 @@ translate_instruction(llvm::Module *module,
break;
case TGSI_OPCODE_M3X2:
break;
- case TGSI_OPCODE_NRM4:
- break;
case TGSI_OPCODE_CALLNZ:
break;
case TGSI_OPCODE_IFC:
@@ -641,6 +677,7 @@ translate_instruction(llvm::Module *module,
if (dst->DstRegister.File == TGSI_FILE_OUTPUT) {
storage->setOutputElement(dst->DstRegister.Index, out, dst->DstRegister.WriteMask);
+ // FIXME we should not be generating elements for temporaries, this creates useless memory writes
} else if (dst->DstRegister.File == TGSI_FILE_TEMPORARY) {
storage->setTempElement(dst->DstRegister.Index, out, dst->DstRegister.WriteMask);
} else if (dst->DstRegister.File == TGSI_FILE_ADDRESS) {
@@ -672,9 +709,8 @@ translate_instructionir(llvm::Module *module,
if (src->SrcRegister.Indirect) {
indIdx = storage->addrElement(src->SrcRegisterInd.Index);
}
-
val = storage->load((enum tgsi_file_type)src->SrcRegister.File,
- src->SrcRegister.Index, swizzle, indIdx);
+ src->SrcRegister.Index, swizzle, instr->getIRBuilder(), indIdx);
inputs[i] = val;
}
@@ -732,6 +768,7 @@ translate_instructionir(llvm::Module *module,
}
break;
case TGSI_OPCODE_SLT: {
+ out = instr->slt(inputs[0], inputs[1]);
}
break;
case TGSI_OPCODE_SGE: {
@@ -989,7 +1026,6 @@ translate_instructionir(llvm::Module *module,
/* store results */
for (int i = 0; i < inst->Instruction.NumDstRegs; ++i) {
struct tgsi_full_dst_register *dst = &inst->FullDstRegisters[i];
-
storage->store((enum tgsi_file_type)dst->DstRegister.File,
dst->DstRegister.Index, out, dst->DstRegister.WriteMask);
}
diff --git a/src/gallium/auxiliary/rtasm/rtasm_ppc_spe.c b/src/gallium/auxiliary/rtasm/rtasm_ppc_spe.c
index 491141f1908..dea1aed0320 100644
--- a/src/gallium/auxiliary/rtasm/rtasm_ppc_spe.c
+++ b/src/gallium/auxiliary/rtasm/rtasm_ppc_spe.c
@@ -164,6 +164,27 @@ rem_prefix(const char *longname)
}
+static const char *
+reg_name(int reg)
+{
+ switch (reg) {
+ case SPE_REG_SP:
+ return "$sp";
+ case SPE_REG_RA:
+ return "$lr";
+ default:
+ {
+ /* cycle through four buffers to handle multiple calls per printf */
+ static char buf[4][10];
+ static int b = 0;
+ b = (b + 1) % 4;
+ sprintf(buf[b], "$%d", reg);
+ return buf[b];
+ }
+ }
+}
+
+
static void emit_RR(struct spe_function *p, unsigned op, unsigned rT,
unsigned rA, unsigned rB, const char *name)
{
@@ -176,7 +197,8 @@ static void emit_RR(struct spe_function *p, unsigned op, unsigned rT,
assert(p->num_inst <= p->max_inst);
if (p->print) {
indent(p);
- printf("%s\t$%d, $%d, $%d\n", rem_prefix(name), rT, rA, rB);
+ printf("%s\t%s, %s, %s\n",
+ rem_prefix(name), reg_name(rT), reg_name(rA), reg_name(rB));
}
}
@@ -194,7 +216,8 @@ static void emit_RRR(struct spe_function *p, unsigned op, unsigned rT,
assert(p->num_inst <= p->max_inst);
if (p->print) {
indent(p);
- printf("%s\t$%d, $%d, $%d, $%d\n", rem_prefix(name), rT, rA, rB, rC);
+ printf("%s\t%s, %s, %s, %s\n", rem_prefix(name), reg_name(rT),
+ reg_name(rA), reg_name(rB), reg_name(rC));
}
}
@@ -211,7 +234,8 @@ static void emit_RI7(struct spe_function *p, unsigned op, unsigned rT,
assert(p->num_inst <= p->max_inst);
if (p->print) {
indent(p);
- printf("%s\t$%d, $%d, 0x%x\n", rem_prefix(name), rT, rA, imm);
+ printf("%s\t%s, %s, 0x%x\n",
+ rem_prefix(name), reg_name(rT), reg_name(rA), imm);
}
}
@@ -229,7 +253,8 @@ static void emit_RI8(struct spe_function *p, unsigned op, unsigned rT,
assert(p->num_inst <= p->max_inst);
if (p->print) {
indent(p);
- printf("%s\t$%d, $%d, 0x%x\n", rem_prefix(name), rT, rA, imm);
+ printf("%s\t%s, %s, 0x%x\n",
+ rem_prefix(name), reg_name(rT), reg_name(rA), imm);
}
}
@@ -247,15 +272,22 @@ static void emit_RI10(struct spe_function *p, unsigned op, unsigned rT,
assert(p->num_inst <= p->max_inst);
if (p->print) {
indent(p);
- if (strcmp(name, "spe_lqd") == 0 ||
- strcmp(name, "spe_stqd") == 0)
- printf("%s\t$%d, 0x%x($%d)\n", rem_prefix(name), rT, imm, rA);
- else
- printf("%s\t$%d, $%d, 0x%x\n", rem_prefix(name), rT, rA, imm);
+ printf("%s\t%s, %s, 0x%x\n",
+ rem_prefix(name), reg_name(rT), reg_name(rA), imm);
}
}
+/** As above, but do range checking on signed immediate value */
+static void emit_RI10s(struct spe_function *p, unsigned op, unsigned rT,
+ unsigned rA, int imm, const char *name)
+{
+ assert(imm <= 511);
+ assert(imm >= -512);
+ emit_RI10(p, op, rT, rA, imm, name);
+}
+
+
static void emit_RI16(struct spe_function *p, unsigned op, unsigned rT,
int imm, const char *name)
{
@@ -267,7 +299,7 @@ static void emit_RI16(struct spe_function *p, unsigned op, unsigned rT,
assert(p->num_inst <= p->max_inst);
if (p->print) {
indent(p);
- printf("%s\t$%d, 0x%x\n", rem_prefix(name), rT, imm);
+ printf("%s\t%s, 0x%x\n", rem_prefix(name), reg_name(rT), imm);
}
}
@@ -283,7 +315,7 @@ static void emit_RI18(struct spe_function *p, unsigned op, unsigned rT,
assert(p->num_inst <= p->max_inst);
if (p->print) {
indent(p);
- printf("%s\t$%d, 0x%x\n", rem_prefix(name), rT, imm);
+ printf("%s\t%s, 0x%x\n", rem_prefix(name), reg_name(rT), imm);
}
}
@@ -332,6 +364,12 @@ void _name (struct spe_function *p, unsigned rT, unsigned rA, int imm) \
emit_RI10(p, _op, rT, rA, imm, __FUNCTION__); \
}
+#define EMIT_RI10s(_name, _op) \
+void _name (struct spe_function *p, unsigned rT, unsigned rA, int imm) \
+{ \
+ emit_RI10s(p, _op, rT, rA, imm, __FUNCTION__); \
+}
+
#define EMIT_RI16(_name, _op) \
void _name (struct spe_function *p, unsigned rT, int imm) \
{ \
@@ -353,20 +391,28 @@ void _name (struct spe_function *p, int imm) \
#include "rtasm_ppc_spe.h"
+
/**
* Initialize an spe_function.
* \param code_size size of instruction buffer to allocate, in bytes.
*/
void spe_init_func(struct spe_function *p, unsigned code_size)
{
+ unsigned int i;
+
p->store = align_malloc(code_size, 16);
p->num_inst = 0;
p->max_inst = code_size / SPE_INST_SIZE;
+ p->set_count = 0;
+ memset(p->regs, 0, SPE_NUM_REGS * sizeof(p->regs[0]));
+
/* Conservatively treat R0 - R2 and R80 - R127 as non-volatile.
*/
- p->regs[0] = ~7;
- p->regs[1] = (1U << (80 - 64)) - 1;
+ p->regs[0] = p->regs[1] = p->regs[2] = 1;
+ for (i = 80; i <= 127; i++) {
+ p->regs[i] = 1;
+ }
p->print = false;
p->indent = 0;
@@ -398,12 +444,8 @@ int spe_allocate_available_register(struct spe_function *p)
{
unsigned i;
for (i = 0; i < SPE_NUM_REGS; i++) {
- const uint64_t mask = (1ULL << (i % 64));
- const unsigned idx = i / 64;
-
- assert(idx < 2);
- if ((p->regs[idx] & mask) != 0) {
- p->regs[idx] &= ~mask;
+ if (p->regs[i] == 0) {
+ p->regs[i] = 1;
return i;
}
}
@@ -417,31 +459,84 @@ int spe_allocate_available_register(struct spe_function *p)
*/
int spe_allocate_register(struct spe_function *p, int reg)
{
- const unsigned idx = reg / 64;
- const unsigned bit = reg % 64;
-
assert(reg < SPE_NUM_REGS);
- assert((p->regs[idx] & (1ULL << bit)) != 0);
-
- p->regs[idx] &= ~(1ULL << bit);
+ assert(p->regs[reg] == 0);
+ p->regs[reg] = 1;
return reg;
}
/**
- * Mark the given SPE register as "unallocated".
+ * Mark the given SPE register as "unallocated". Note that this should
+ * only be used on registers allocated in the current register set; an
+ * assertion will fail if an attempt is made to deallocate a register
+ * allocated in an earlier register set.
*/
void spe_release_register(struct spe_function *p, int reg)
{
- const unsigned idx = reg / 64;
- const unsigned bit = reg % 64;
+ assert(reg < SPE_NUM_REGS);
+ assert(p->regs[reg] == 1);
- assert(idx < 2);
+ p->regs[reg] = 0;
+}
- assert(reg < SPE_NUM_REGS);
- assert((p->regs[idx] & (1ULL << bit)) == 0);
+/**
+ * Start a new set of registers. This can be called if
+ * it will be difficult later to determine exactly what
+ * registers were actually allocated during a code generation
+ * sequence, and you really just want to deallocate all of them.
+ */
+void spe_allocate_register_set(struct spe_function *p)
+{
+ unsigned int i;
- p->regs[idx] |= (1ULL << bit);
+ /* Keep track of the set count. If it ever wraps around to 0,
+ * we're in trouble.
+ */
+ p->set_count++;
+ assert(p->set_count > 0);
+
+ /* Increment the allocation count of all registers currently
+ * allocated. Then any registers that are allocated in this set
+ * will be the only ones with a count of 1; they'll all be released
+ * when the register set is released.
+ */
+ for (i = 0; i < SPE_NUM_REGS; i++) {
+ if (p->regs[i] > 0)
+ p->regs[i]++;
+ }
+}
+
+void spe_release_register_set(struct spe_function *p)
+{
+ unsigned int i;
+
+ /* If the set count drops below zero, we're in trouble. */
+ assert(p->set_count > 0);
+ p->set_count--;
+
+ /* Drop the allocation level of all registers. Any allocated
+ * during this register set will drop to 0 and then become
+ * available.
+ */
+ for (i = 0; i < SPE_NUM_REGS; i++) {
+ if (p->regs[i] > 0)
+ p->regs[i]--;
+ }
+}
+
+
+unsigned
+spe_get_registers_used(const struct spe_function *p, ubyte used[])
+{
+ unsigned i, num = 0;
+ /* only count registers in the range available to callers */
+ for (i = 2; i < 80; i++) {
+ if (p->regs[i]) {
+ used[num++] = i;
+ }
+ }
+ return num;
}
@@ -459,7 +554,7 @@ spe_indent(struct spe_function *p, int spaces)
}
-extern void
+void
spe_comment(struct spe_function *p, int rel_indent, const char *s)
{
if (p->print) {
@@ -472,6 +567,56 @@ spe_comment(struct spe_function *p, int rel_indent, const char *s)
/**
+ * Load quad word.
+ * NOTE: offset is in bytes and the least significant 4 bits must be zero!
+ */
+void spe_lqd(struct spe_function *p, unsigned rT, unsigned rA, int offset)
+{
+ const boolean pSave = p->print;
+
+ /* offset must be a multiple of 16 */
+ assert(offset % 16 == 0);
+ /* offset must fit in 10-bit signed int field, after shifting */
+ assert((offset >> 4) <= 511);
+ assert((offset >> 4) >= -512);
+
+ p->print = FALSE;
+ emit_RI10(p, 0x034, rT, rA, offset >> 4, "spe_lqd");
+ p->print = pSave;
+
+ if (p->print) {
+ indent(p);
+ printf("lqd\t%s, %d(%s)\n", reg_name(rT), offset, reg_name(rA));
+ }
+}
+
+
+/**
+ * Store quad word.
+ * NOTE: offset is in bytes and the least significant 4 bits must be zero!
+ */
+void spe_stqd(struct spe_function *p, unsigned rT, unsigned rA, int offset)
+{
+ const boolean pSave = p->print;
+
+ /* offset must be a multiple of 16 */
+ assert(offset % 16 == 0);
+ /* offset must fit in 10-bit signed int field, after shifting */
+ assert((offset >> 4) <= 511);
+ assert((offset >> 4) >= -512);
+
+ p->print = FALSE;
+ emit_RI10(p, 0x024, rT, rA, offset >> 4, "spe_stqd");
+ p->print = pSave;
+
+ if (p->print) {
+ indent(p);
+ printf("stqd\t%s, %d(%s)\n", reg_name(rT), offset, reg_name(rA));
+ }
+}
+
+
+/**
* For branch instructions:
* \param d if 1, disable interupts if branch is taken
* \param e if 1, enable interupts if branch is taken
@@ -603,22 +748,187 @@ void spe_load_uint(struct spe_function *p, unsigned rT, unsigned int ui)
{
/* If the whole value is in the lower 18 bits, use ila, which
* doesn't sign-extend. Otherwise, if the two halfwords of
- * the constant are identical, use ilh. Otherwise, we have
- * to use ilhu followed by iohl.
+ * the constant are identical, use ilh. Otherwise, if every byte of
+ * the desired value is 0x00 or 0xff, we can use Form Select Mask for
+ * Bytes Immediate (fsmbi) to load the value in a single instruction.
+ * Otherwise, in the general case, we have to use ilhu followed by iohl.
*/
- if ((ui & 0xfffc0000) == ui) {
+ if ((ui & 0x0003ffff) == ui) {
spe_ila(p, rT, ui);
}
else if ((ui >> 16) == (ui & 0xffff)) {
spe_ilh(p, rT, ui & 0xffff);
}
+ else if (
+ ((ui & 0x000000ff) == 0 || (ui & 0x000000ff) == 0x000000ff) &&
+ ((ui & 0x0000ff00) == 0 || (ui & 0x0000ff00) == 0x0000ff00) &&
+ ((ui & 0x00ff0000) == 0 || (ui & 0x00ff0000) == 0x00ff0000) &&
+ ((ui & 0xff000000) == 0 || (ui & 0xff000000) == 0xff000000)
+ ) {
+ unsigned int mask = 0;
+ /* fsmbi duplicates each bit in the given mask eight times,
+ * using a 16-bit value to initialize a 16-byte quadword.
+ * Each 4-bit nybble of the mask corresponds to a full word
+ * of the result; look at the value and figure out the mask
+ * (replicated for each word in the quadword), and then
+ * form the "select mask" to get the value.
+ */
+ if ((ui & 0x000000ff) == 0x000000ff) mask |= 0x1111;
+ if ((ui & 0x0000ff00) == 0x0000ff00) mask |= 0x2222;
+ if ((ui & 0x00ff0000) == 0x00ff0000) mask |= 0x4444;
+ if ((ui & 0xff000000) == 0xff000000) mask |= 0x8888;
+ spe_fsmbi(p, rT, mask);
+ }
else {
+ /* The general case: this usually uses two instructions, but
+ * may use only one if the low-order 16 bits of each word are 0.
+ */
spe_ilhu(p, rT, ui >> 16);
if (ui & 0xffff)
spe_iohl(p, rT, ui & 0xffff);
}
}
+/**
+ * This function is constructed identically to spe_xor_uint() below.
+ * Changes to one should be made in the other.
+ */
+void
+spe_and_uint(struct spe_function *p, unsigned rT, unsigned rA, unsigned int ui)
+{
+ /* If we can, emit a single instruction, either And Byte Immediate
+ * (which uses the same constant across each byte), And Halfword Immediate
+ * (which sign-extends a 10-bit immediate to 16 bits and uses that
+ * across each halfword), or And Word Immediate (which sign-extends
+ * a 10-bit immediate to 32 bits).
+ *
+ * Otherwise, we'll need to use a temporary register.
+ */
+ unsigned int tmp;
+
+ /* If the upper 23 bits are all 0s or all 1s, sign extension
+ * will work and we can use And Word Immediate
+ */
+ tmp = ui & 0xfffffe00;
+ if (tmp == 0xfffffe00 || tmp == 0) {
+ spe_andi(p, rT, rA, ui & 0x000003ff);
+ return;
+ }
+
+ /* If the ui field is symmetric along halfword boundaries and
+ * the upper 7 bits of each halfword are all 0s or 1s, we
+ * can use And Halfword Immediate
+ */
+ tmp = ui & 0xfe00fe00;
+ if ((tmp == 0xfe00fe00 || tmp == 0) && ((ui >> 16) == (ui & 0x0000ffff))) {
+ spe_andhi(p, rT, rA, ui & 0x000003ff);
+ return;
+ }
+
+ /* If the ui field is symmetric in each byte, then we can use
+ * the And Byte Immediate instruction.
+ */
+ tmp = ui & 0x000000ff;
+ if ((ui >> 24) == tmp && ((ui >> 16) & 0xff) == tmp && ((ui >> 8) & 0xff) == tmp) {
+ spe_andbi(p, rT, rA, tmp);
+ return;
+ }
+
+ /* Otherwise, we'll have to use a temporary register. */
+ unsigned int tmp_reg = spe_allocate_available_register(p);
+ spe_load_uint(p, tmp_reg, ui);
+ spe_and(p, rT, rA, tmp_reg);
+ spe_release_register(p, tmp_reg);
+}
+
+
+/**
+ * This function is constructed identically to spe_and_uint() above.
+ * Changes to one should be made in the other.
+ */
+void
+spe_xor_uint(struct spe_function *p, unsigned rT, unsigned rA, unsigned int ui)
+{
+ /* If we can, emit a single instruction, either Exclusive Or Byte
+ * Immediate (which uses the same constant across each byte), Exclusive
+ * Or Halfword Immediate (which sign-extends a 10-bit immediate to
+ * 16 bits and uses that across each halfword), or Exclusive Or Word
+ * Immediate (which sign-extends a 10-bit immediate to 32 bits).
+ *
+ * Otherwise, we'll need to use a temporary register.
+ */
+ unsigned int tmp;
+
+ /* If the upper 23 bits are all 0s or all 1s, sign extension
+ * will work and we can use Exclusive Or Word Immediate
+ */
+ tmp = ui & 0xfffffe00;
+ if (tmp == 0xfffffe00 || tmp == 0) {
+ spe_xori(p, rT, rA, ui & 0x000003ff);
+ return;
+ }
+
+ /* If the ui field is symmetric along halfword boundaries and
+ * the upper 7 bits of each halfword are all 0s or 1s, we
+ * can use Exclusive Or Halfword Immediate
+ */
+ tmp = ui & 0xfe00fe00;
+ if ((tmp == 0xfe00fe00 || tmp == 0) && ((ui >> 16) == (ui & 0x0000ffff))) {
+ spe_xorhi(p, rT, rA, ui & 0x000003ff);
+ return;
+ }
+
+ /* If the ui field is symmetric in each byte, then we can use
+ * the Exclusive Or Byte Immediate instruction.
+ */
+ tmp = ui & 0x000000ff;
+ if ((ui >> 24) == tmp && ((ui >> 16) & 0xff) == tmp && ((ui >> 8) & 0xff) == tmp) {
+ spe_xorbi(p, rT, rA, tmp);
+ return;
+ }
+
+ /* Otherwise, we'll have to use a temporary register. */
+ unsigned int tmp_reg = spe_allocate_available_register(p);
+ spe_load_uint(p, tmp_reg, ui);
+ spe_xor(p, rT, rA, tmp_reg);
+ spe_release_register(p, tmp_reg);
+}
+
+void
+spe_compare_equal_uint(struct spe_function *p, unsigned rT, unsigned rA, unsigned int ui)
+{
+ /* If the comparison value is 9 bits or less, it fits inside a
+ * Compare Equal Word Immediate instruction.
+ */
+ if ((ui & 0x000001ff) == ui) {
+ spe_ceqi(p, rT, rA, ui);
+ }
+ /* Otherwise, we're going to have to load a word first. */
+ else {
+ unsigned int tmp_reg = spe_allocate_available_register(p);
+ spe_load_uint(p, tmp_reg, ui);
+ spe_ceq(p, rT, rA, tmp_reg);
+ spe_release_register(p, tmp_reg);
+ }
+}
+
+void
+spe_compare_greater_uint(struct spe_function *p, unsigned rT, unsigned rA, unsigned int ui)
+{
+ /* If the comparison value is 10 bits or less, it fits inside a
+ * Compare Logical Greater Than Word Immediate instruction.
+ */
+ if ((ui & 0x000003ff) == ui) {
+ spe_clgti(p, rT, rA, ui);
+ }
+ /* Otherwise, we're going to have to load a word first. */
+ else {
+ unsigned int tmp_reg = spe_allocate_available_register(p);
+ spe_load_uint(p, tmp_reg, ui);
+ spe_clgt(p, rT, rA, tmp_reg);
+ spe_release_register(p, tmp_reg);
+ }
+}
void
spe_splat(struct spe_function *p, unsigned rT, unsigned rA)
diff --git a/src/gallium/auxiliary/rtasm/rtasm_ppc_spe.h b/src/gallium/auxiliary/rtasm/rtasm_ppc_spe.h
index 61c7edeb604..d6a3c02f20c 100644
--- a/src/gallium/auxiliary/rtasm/rtasm_ppc_spe.h
+++ b/src/gallium/auxiliary/rtasm/rtasm_ppc_spe.h
@@ -53,17 +53,26 @@ struct spe_function
uint num_inst;
uint max_inst;
- /**
- * Mask of used / unused registers
- *
- * Each set bit corresponds to an available register. Each cleared bit
- * corresponds to an allocated register.
+ /**
+ * The "set count" reflects the number of nested register sets
+ * are allowed. In the unlikely case that we exceed the set count,
+ * register allocation will start to be confused, which is critical
+ * enough that we check for it.
+ */
+ unsigned char set_count;
+
+ /**
+ * Flags for used and unused registers. Each byte corresponds to a
+ * register; a 0 in that byte means that the register is available.
+ * A value of 1 means that the register was allocated in the current
+ * register set. Any other value N means that the register was allocated
+ * N register sets ago.
*
* \sa
* spe_allocate_register, spe_allocate_available_register,
- * spe_release_register
+ * spe_allocate_register_set, spe_release_register_set, spe_release_register,
*/
- uint64_t regs[SPE_NUM_REGS / 64];
+ unsigned char regs[SPE_NUM_REGS];
boolean print; /**< print/dump instructions as they're emitted? */
int indent; /**< number of spaces to indent */
@@ -77,6 +86,11 @@ extern unsigned spe_code_size(const struct spe_function *p);
extern int spe_allocate_available_register(struct spe_function *p);
extern int spe_allocate_register(struct spe_function *p, int reg);
extern void spe_release_register(struct spe_function *p, int reg);
+extern void spe_allocate_register_set(struct spe_function *p);
+extern void spe_release_register_set(struct spe_function *p);
+
+extern unsigned
+spe_get_registers_used(const struct spe_function *p, ubyte used[]);
extern void spe_print_code(struct spe_function *p, boolean enable);
extern void spe_indent(struct spe_function *p, int spaces);
@@ -105,6 +119,9 @@ extern void spe_comment(struct spe_function *p, int rel_indent, const char *s);
#define EMIT_RI10(_name, _op) \
extern void _name (struct spe_function *p, unsigned rT, unsigned rA, \
int imm)
+#define EMIT_RI10s(_name, _op) \
+ extern void _name (struct spe_function *p, unsigned rT, unsigned rA, \
+ int imm)
#define EMIT_RI16(_name, _op) \
extern void _name (struct spe_function *p, unsigned rT, int imm)
#define EMIT_RI18(_name, _op) \
@@ -117,11 +134,9 @@ extern void spe_comment(struct spe_function *p, int rel_indent, const char *s);
/* Memory load / store instructions
*/
-EMIT_RI10(spe_lqd, 0x034);
EMIT_RR (spe_lqx, 0x1c4);
EMIT_RI16(spe_lqa, 0x061);
EMIT_RI16(spe_lqr, 0x067);
-EMIT_RI10(spe_stqd, 0x024);
EMIT_RR (spe_stqx, 0x144);
EMIT_RI16(spe_stqa, 0x041);
EMIT_RI16(spe_stqr, 0x047);
@@ -151,7 +166,7 @@ EMIT_RI16(spe_fsmbi, 0x065);
EMIT_RR (spe_ah, 0x0c8);
EMIT_RI10(spe_ahi, 0x01d);
EMIT_RR (spe_a, 0x0c0);
-EMIT_RI10(spe_ai, 0x01c);
+EMIT_RI10s(spe_ai, 0x01c);
EMIT_RR (spe_sfh, 0x048);
EMIT_RI10(spe_sfhi, 0x00d);
EMIT_RR (spe_sf, 0x040);
@@ -189,19 +204,19 @@ EMIT_R (spe_xshw, 0x2ae);
EMIT_R (spe_xswd, 0x2a6);
EMIT_RR (spe_and, 0x0c1);
EMIT_RR (spe_andc, 0x2c1);
-EMIT_RI10(spe_andbi, 0x016);
-EMIT_RI10(spe_andhi, 0x015);
-EMIT_RI10(spe_andi, 0x014);
+EMIT_RI10s(spe_andbi, 0x016);
+EMIT_RI10s(spe_andhi, 0x015);
+EMIT_RI10s(spe_andi, 0x014);
EMIT_RR (spe_or, 0x041);
EMIT_RR (spe_orc, 0x2c9);
-EMIT_RI10(spe_orbi, 0x006);
-EMIT_RI10(spe_orhi, 0x005);
-EMIT_RI10(spe_ori, 0x004);
+EMIT_RI10s(spe_orbi, 0x006);
+EMIT_RI10s(spe_orhi, 0x005);
+EMIT_RI10s(spe_ori, 0x004);
EMIT_R (spe_orx, 0x1f0);
EMIT_RR (spe_xor, 0x241);
-EMIT_RI10(spe_xorbi, 0x026);
-EMIT_RI10(spe_xorhi, 0x025);
-EMIT_RI10(spe_xori, 0x024);
+EMIT_RI10s(spe_xorbi, 0x026);
+EMIT_RI10s(spe_xorhi, 0x025);
+EMIT_RI10s(spe_xori, 0x024);
EMIT_RR (spe_nand, 0x0c9);
EMIT_RR (spe_nor, 0x049);
EMIT_RR (spe_eqv, 0x249);
@@ -279,6 +294,12 @@ EMIT_RI16(spe_brz, 0x040);
EMIT_RI16(spe_brhnz, 0x046);
EMIT_RI16(spe_brhz, 0x044);
+extern void
+spe_lqd(struct spe_function *p, unsigned rT, unsigned rA, int offset);
+
+extern void
+spe_stqd(struct spe_function *p, unsigned rT, unsigned rA, int offset);
+
extern void spe_bi(struct spe_function *p, unsigned rA, int d, int e);
extern void spe_iret(struct spe_function *p, unsigned rA, int d, int e);
extern void spe_bisled(struct spe_function *p, unsigned rT, unsigned rA,
@@ -307,6 +328,22 @@ spe_load_int(struct spe_function *p, unsigned rT, int i);
extern void
spe_load_uint(struct spe_function *p, unsigned rT, unsigned int ui);
+/** And immediate value into rT. */
+extern void
+spe_and_uint(struct spe_function *p, unsigned rT, unsigned rA, unsigned int ui);
+
+/** Xor immediate value into rT. */
+extern void
+spe_xor_uint(struct spe_function *p, unsigned rT, unsigned rA, unsigned int ui);
+
+/** Compare equal with immediate value. */
+extern void
+spe_compare_equal_uint(struct spe_function *p, unsigned rT, unsigned rA, unsigned int ui);
+
+/** Compare greater with immediate value. */
+extern void
+spe_compare_greater_uint(struct spe_function *p, unsigned rT, unsigned rA, unsigned int ui);
+
/** Replicate word 0 of rA across rT. */
extern void
spe_splat(struct spe_function *p, unsigned rT, unsigned rA);
@@ -388,6 +425,7 @@ EMIT_R (spe_wrch, 0x10d);
#undef EMIT_RI7
#undef EMIT_RI8
#undef EMIT_RI10
+#undef EMIT_RI10s
#undef EMIT_RI16
#undef EMIT_RI18
#undef EMIT_I16
diff --git a/src/gallium/auxiliary/rtasm/rtasm_x86sse.c b/src/gallium/auxiliary/rtasm/rtasm_x86sse.c
index 3bba9dcc076..99ee74cf14b 100644
--- a/src/gallium/auxiliary/rtasm/rtasm_x86sse.c
+++ b/src/gallium/auxiliary/rtasm/rtasm_x86sse.c
@@ -371,7 +371,11 @@ void x86_jcc( struct x86_function *p,
DUMP_I(cc);
if (offset < 0) {
- assert(p->csr - p->store > -offset);
+ /*assert(p->csr - p->store > -offset);*/
+ if (p->csr - p->store <= -offset) {
+ /* probably out of memory (using the error_overflow buffer) */
+ return;
+ }
}
if (offset <= 127 && offset >= -128) {
@@ -675,6 +679,44 @@ void x86_and( struct x86_function *p,
* SSE instructions
*/
+void sse_prefetchnta( struct x86_function *p, struct x86_reg ptr)
+{
+ DUMP_R( ptr );
+ assert(ptr.mod != mod_REG);
+ emit_2ub(p, 0x0f, 0x18);
+ emit_modrm_noreg(p, 0, ptr);
+}
+
+void sse_prefetch0( struct x86_function *p, struct x86_reg ptr)
+{
+ DUMP_R( ptr );
+ assert(ptr.mod != mod_REG);
+ emit_2ub(p, 0x0f, 0x18);
+ emit_modrm_noreg(p, 1, ptr);
+}
+
+void sse_prefetch1( struct x86_function *p, struct x86_reg ptr)
+{
+ DUMP_R( ptr );
+ assert(ptr.mod != mod_REG);
+ emit_2ub(p, 0x0f, 0x18);
+ emit_modrm_noreg(p, 2, ptr);
+}
+
+void sse_movntps( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src)
+{
+ DUMP_RR( dst, src );
+
+ assert(dst.mod != mod_REG);
+ assert(src.mod == mod_REG);
+ emit_2ub(p, 0x0f, 0x2b);
+ emit_modrm(p, src, dst);
+}
+
+
+
void sse_movss( struct x86_function *p,
struct x86_reg dst,
diff --git a/src/gallium/auxiliary/rtasm/rtasm_x86sse.h b/src/gallium/auxiliary/rtasm/rtasm_x86sse.h
index 510aa1b0dec..1b5eaaca850 100644
--- a/src/gallium/auxiliary/rtasm/rtasm_x86sse.h
+++ b/src/gallium/auxiliary/rtasm/rtasm_x86sse.h
@@ -185,6 +185,13 @@ void sse2_pshufd( struct x86_function *p, struct x86_reg dest, struct x86_reg ar
void sse2_rcpps( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
void sse2_rcpss( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+
+void sse_prefetchnta( struct x86_function *p, struct x86_reg ptr);
+void sse_prefetch0( struct x86_function *p, struct x86_reg ptr);
+void sse_prefetch1( struct x86_function *p, struct x86_reg ptr);
+
+void sse_movntps( struct x86_function *p, struct x86_reg dst, struct x86_reg src);
+
void sse_addps( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
void sse_addss( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
void sse_cvtps2pi( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
diff --git a/src/gallium/auxiliary/tgsi/tgsi_sse2.c b/src/gallium/auxiliary/tgsi/tgsi_sse2.c
index 4fdad3a5c78..f79170b9d65 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_sse2.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_sse2.c
@@ -25,6 +25,10 @@
*
**************************************************************************/
+#include "pipe/p_config.h"
+
+#if defined(PIPE_ARCH_X86) && defined(PIPE_ARCH_SSE)
+
#include "pipe/p_debug.h"
#include "pipe/p_shader_tokens.h"
#include "util/u_math.h"
@@ -36,8 +40,6 @@
#include "rtasm/rtasm_x86sse.h"
-#ifdef PIPE_ARCH_X86
-
/* for 1/sqrt()
*
* This costs about 100fps (close to 10%) in gears:
diff --git a/src/gallium/auxiliary/util/Makefile b/src/gallium/auxiliary/util/Makefile
index d3951e4e7d7..b3d1045a8f4 100644
--- a/src/gallium/auxiliary/util/Makefile
+++ b/src/gallium/auxiliary/util/Makefile
@@ -10,6 +10,7 @@ C_SOURCES = \
u_gen_mipmap.c \
u_handle_table.c \
u_hash_table.c \
+ u_keymap.c \
u_math.c \
u_mm.c \
u_rect.c \
diff --git a/src/gallium/auxiliary/util/SConscript b/src/gallium/auxiliary/util/SConscript
index e65c17b1cc8..8a04955a16e 100644
--- a/src/gallium/auxiliary/util/SConscript
+++ b/src/gallium/auxiliary/util/SConscript
@@ -11,13 +11,14 @@ util = env.ConvenienceLibrary(
'u_gen_mipmap.c',
'u_handle_table.c',
'u_hash_table.c',
+ 'u_keymap.c',
'u_math.c',
'u_mm.c',
'u_rect.c',
'u_simple_shaders.c',
'u_snprintf.c',
- 'u_stream_stdc.c',
- 'u_stream_wd.c',
+ 'u_stream_stdc.c',
+ 'u_stream_wd.c',
'u_tile.c',
'u_time.c',
])
diff --git a/src/gallium/auxiliary/util/u_keymap.c b/src/gallium/auxiliary/util/u_keymap.c
new file mode 100644
index 00000000000..01b17ddb1b3
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_keymap.c
@@ -0,0 +1,309 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * Key lookup/associative container.
+ *
+ * Like Jose's u_hash_table, based on CSO cache code for now.
+ *
+ * Author: Brian Paul
+ */
+
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_debug.h"
+#include "pipe/p_error.h"
+
+#include "cso_cache/cso_hash.h"
+
+#include "util/u_memory.h"
+#include "util/u_keymap.h"
+
+
+struct keymap
+{
+ struct cso_hash *cso;
+ unsigned key_size;
+ unsigned max_entries; /* XXX not obeyed net */
+ unsigned num_entries;
+ keymap_delete_func delete_func;
+};
+
+
+struct keymap_item
+{
+ void *key, *value;
+};
+
+
+/**
+ * This the default key-delete function used when the client doesn't
+ * provide one.
+ */
+static void
+default_delete_func(const struct keymap *map,
+ const void *key, void *data, void *user)
+{
+ FREE((void*) data);
+}
+
+
+static INLINE struct keymap_item *
+hash_table_item(struct cso_hash_iter iter)
+{
+ return (struct keymap_item *) cso_hash_iter_data(iter);
+}
+
+
+/**
+ * Return 4-byte hash key for a block of bytes.
+ */
+static unsigned
+hash(const void *key, unsigned keySize)
+{
+ unsigned i, hash;
+
+ keySize /= 4; /* convert from bytes to uints */
+
+ hash = 0;
+ for (i = 0; i < keySize; i++) {
+ hash ^= (i + 1) * ((const unsigned *) key)[i];
+ }
+
+ /*hash = hash ^ (hash >> 11) ^ (hash >> 22);*/
+
+ return hash;
+}
+
+
+/**
+ * Create a new map.
+ * \param keySize size of the keys in bytes
+ * \param maxEntries max number of entries to allow (~0 = infinity)
+ * \param deleteFunc optional callback to call when entries
+ * are deleted/replaced
+ */
+struct keymap *
+util_new_keymap(unsigned keySize, unsigned maxEntries,
+ keymap_delete_func deleteFunc)
+{
+ struct keymap *map = MALLOC_STRUCT(keymap);
+ if (!map)
+ return NULL;
+
+ map->cso = cso_hash_create();
+ if (!map->cso) {
+ FREE(map);
+ return NULL;
+ }
+
+ map->max_entries = maxEntries;
+ map->num_entries = 0;
+ map->key_size = keySize;
+ map->delete_func = deleteFunc ? deleteFunc : default_delete_func;
+
+ return map;
+}
+
+
+/**
+ * Delete/free a keymap and all entries. The deleteFunc that was given at
+ * create time will be called for each entry.
+ * \param user user-provided pointer passed through to the delete callback
+ */
+void
+util_delete_keymap(struct keymap *map, void *user)
+{
+ util_keymap_remove_all(map, user);
+ cso_hash_delete(map->cso);
+ FREE(map);
+}
+
+
+static INLINE struct cso_hash_iter
+hash_table_find_iter(const struct keymap *map, const void *key,
+ unsigned key_hash)
+{
+ struct cso_hash_iter iter;
+ struct keymap_item *item;
+
+ iter = cso_hash_find(map->cso, key_hash);
+ while (!cso_hash_iter_is_null(iter)) {
+ item = (struct keymap_item *) cso_hash_iter_data(iter);
+ if (!memcmp(item->key, key, map->key_size))
+ break;
+ iter = cso_hash_iter_next(iter);
+ }
+
+ return iter;
+}
+
+
+static INLINE struct keymap_item *
+hash_table_find_item(const struct keymap *map, const void *key,
+ unsigned key_hash)
+{
+ struct cso_hash_iter iter = hash_table_find_iter(map, key, key_hash);
+ if (cso_hash_iter_is_null(iter)) {
+ return NULL;
+ }
+ else {
+ return hash_table_item(iter);
+ }
+}
+
+
+/**
+ * Insert a new key + data pointer into the table.
+ * Note: we create a copy of the key, but not the data!
+ * If the key is already present in the table, replace the existing
+ * entry (calling the delete callback on the previous entry).
+ * If the maximum capacity of the map is reached an old entry
+ * will be deleted (the delete callback will be called).
+ */
+boolean
+util_keymap_insert(struct keymap *map, const void *key,
+ const void *data, void *user)
+{
+ unsigned key_hash;
+ struct keymap_item *item;
+ struct cso_hash_iter iter;
+
+ assert(map);
+
+ key_hash = hash(key, map->key_size);
+
+ item = hash_table_find_item(map, key, key_hash);
+ if (item) {
+ /* call delete callback for old entry/item */
+ map->delete_func(map, item->key, item->value, user);
+ item->value = (void *) data;
+ return TRUE;
+ }
+
+ item = MALLOC_STRUCT(keymap_item);
+ if (!item)
+ return FALSE;
+
+ item->key = mem_dup(key, map->key_size);
+ item->value = (void *) data;
+
+ iter = cso_hash_insert(map->cso, key_hash, item);
+ if (cso_hash_iter_is_null(iter)) {
+ FREE(item);
+ return FALSE;
+ }
+
+ map->num_entries++;
+
+ return TRUE;
+}
+
+
+/**
+ * Look up a key in the map and return the associated data pointer.
+ */
+const void *
+util_keymap_lookup(const struct keymap *map, const void *key)
+{
+ unsigned key_hash;
+ struct keymap_item *item;
+
+ assert(map);
+
+ key_hash = hash(key, map->key_size);
+
+ item = hash_table_find_item(map, key, key_hash);
+ if (!item)
+ return NULL;
+
+ return item->value;
+}
+
+
+/**
+ * Remove an entry from the map.
+ * The delete callback will be called if the given key/entry is found.
+ * \param user passed to the delete callback as the last param.
+ */
+void
+util_keymap_remove(struct keymap *map, const void *key, void *user)
+{
+ unsigned key_hash;
+ struct cso_hash_iter iter;
+ struct keymap_item *item;
+
+ assert(map);
+
+ key_hash = hash(key, map->key_size);
+
+ iter = hash_table_find_iter(map, key, key_hash);
+ if (cso_hash_iter_is_null(iter))
+ return;
+
+ item = hash_table_item(iter);
+ assert(item);
+ map->delete_func(map, item->key, item->value, user);
+ FREE(item->key);
+ FREE(item);
+
+ map->num_entries--;
+
+ cso_hash_erase(map->cso, iter);
+}
+
+
+/**
+ * Remove all entries from the map, calling the delete callback for each.
+ * \param user passed to the delete callback as the last param.
+ */
+void
+util_keymap_remove_all(struct keymap *map, void *user)
+{
+ struct cso_hash_iter iter;
+ struct keymap_item *item;
+
+ assert(map);
+
+ iter = cso_hash_first_node(map->cso);
+ while (!cso_hash_iter_is_null(iter)) {
+ item = (struct keymap_item *)
+ cso_hash_take(map->cso, cso_hash_iter_key(iter));
+ map->delete_func(map, item->key, item->value, user);
+ FREE(item->key);
+ FREE(item);
+ iter = cso_hash_first_node(map->cso);
+ }
+}
+
+
+extern void
+util_keymap_info(const struct keymap *map)
+{
+ debug_printf("Keymap %p: %u of max %u entries\n",
+ (void *) map, map->num_entries, map->max_entries);
+}
diff --git a/src/gallium/auxiliary/util/u_keymap.h b/src/gallium/auxiliary/util/u_keymap.h
new file mode 100644
index 00000000000..8d60a76fc3c
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_keymap.h
@@ -0,0 +1,68 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef U_KEYMAP_H
+#define U_KEYMAP_H
+
+#include "pipe/p_compiler.h"
+
+
+/** opaque keymap type */
+struct keymap;
+
+
+/** Delete/callback function type */
+typedef void (*keymap_delete_func)(const struct keymap *map,
+ const void *key, void *data,
+ void *user);
+
+
+extern struct keymap *
+util_new_keymap(unsigned keySize, unsigned maxEntries,
+ keymap_delete_func deleteFunc);
+
+extern void
+util_delete_keymap(struct keymap *map, void *user);
+
+extern boolean
+util_keymap_insert(struct keymap *map, const void *key,
+ const void *data, void *user);
+
+extern const void *
+util_keymap_lookup(const struct keymap *map, const void *key);
+
+extern void
+util_keymap_remove(struct keymap *map, const void *key, void *user);
+
+extern void
+util_keymap_remove_all(struct keymap *map, void *user);
+
+extern void
+util_keymap_info(const struct keymap *map);
+
+
+#endif /* U_KEYMAP_H */
diff --git a/src/gallium/auxiliary/util/u_math.c b/src/gallium/auxiliary/util/u_math.c
index 0729114d6a1..5b3cab4642a 100644
--- a/src/gallium/auxiliary/util/u_math.c
+++ b/src/gallium/auxiliary/util/u_math.c
@@ -30,7 +30,7 @@
#include "util/u_math.h"
-
+/** 2^x, for x in [-1.0, 1.0[ */
float pow2_table[POW2_TABLE_SIZE];
@@ -38,9 +38,21 @@ static void
init_pow2_table(void)
{
int i;
- for (i = 0; i < POW2_TABLE_SIZE; i++) {
- pow2_table[i] = (float) pow(2.0, i / POW2_TABLE_SCALE);
- }
+ for (i = 0; i < POW2_TABLE_SIZE; i++)
+ pow2_table[i] = (float) pow(2.0, (i - POW2_TABLE_OFFSET) / POW2_TABLE_SCALE);
+}
+
+
+/** log2(x), for x in [1.0, 2.0[ */
+float log2_table[LOG2_TABLE_SIZE];
+
+
+static void
+init_log2_table(void)
+{
+ unsigned i;
+ for (i = 0; i < LOG2_TABLE_SIZE; i++)
+ log2_table[i] = (float) log2(1.0 + i * (1.0 / LOG2_TABLE_SIZE));
}
@@ -53,6 +65,7 @@ util_init_math(void)
static boolean initialized = FALSE;
if (!initialized) {
init_pow2_table();
+ init_log2_table();
initialized = TRUE;
}
}
diff --git a/src/gallium/auxiliary/util/u_math.h b/src/gallium/auxiliary/util/u_math.h
index 084655e6ddc..be7303e5503 100644
--- a/src/gallium/auxiliary/util/u_math.h
+++ b/src/gallium/auxiliary/util/u_math.h
@@ -174,8 +174,10 @@ static INLINE float logf( float f )
-#define POW2_TABLE_SIZE 256
-#define POW2_TABLE_SCALE ((float) (POW2_TABLE_SIZE-1))
+#define POW2_TABLE_SIZE_LOG2 9
+#define POW2_TABLE_SIZE (1 << POW2_TABLE_SIZE_LOG2)
+#define POW2_TABLE_OFFSET (POW2_TABLE_SIZE/2)
+#define POW2_TABLE_SCALE ((float)(POW2_TABLE_SIZE/2))
extern float pow2_table[POW2_TABLE_SIZE];
@@ -186,98 +188,78 @@ util_init_math(void);
union fi {
float f;
- int i;
- unsigned ui;
+ int32_t i;
+ uint32_t ui;
};
/**
- * Fast approximation to exp(x).
- * Compute with base 2 exponents: exp(x) = exp2(log2(e) * x)
- * Note: log2(e) is a constant, k = 1.44269
- * So, exp(x) = exp2(k * x);
+ * Fast version of 2^x
* Identity: exp2(a + b) = exp2(a) * exp2(b)
- * Let ipart = int(k*x)
- * Let fpart = k*x - ipart;
- * So, exp2(k*x) = exp2(ipart) * exp2(fpart)
+ * Let ipart = int(x)
+ * Let fpart = x - ipart;
+ * So, exp2(x) = exp2(ipart) * exp2(fpart)
* Compute exp2(ipart) with i << ipart
* Compute exp2(fpart) with lookup table.
*/
static INLINE float
-util_fast_exp(float x)
+util_fast_exp2(float x)
{
- if (x >= 0.0f) {
- float k = 1.44269f; /* = log2(e) */
- float kx = k * x;
- int ipart = (int) kx;
- float fpart = kx - (float) ipart;
- float y = (float) (1 << ipart)
- * pow2_table[(int) (fpart * POW2_TABLE_SCALE)];
- return y;
- }
- else {
- /* exp(-x) = 1.0 / exp(x) */
- float k = -1.44269f;
- float kx = k * x;
- int ipart = (int) kx;
- float fpart = kx - (float) ipart;
- float y = (float) (1 << ipart)
- * pow2_table[(int) (fpart * POW2_TABLE_SCALE)];
- return 1.0f / y;
- }
+ int32_t ipart;
+ float fpart, mpart;
+ union fi epart;
+
+ if(x > 129.00000f)
+ return 3.402823466e+38f;
+
+ if(x < -126.99999f)
+ return 0.0f;
+
+ ipart = (int32_t) x;
+ fpart = x - (float) ipart;
+
+ /* same as
+ * epart.f = (float) (1 << ipart)
+ * but faster and without integer overflow for ipart > 31 */
+ epart.i = (ipart + 127 ) << 23;
+
+ mpart = pow2_table[POW2_TABLE_OFFSET + (int)(fpart * POW2_TABLE_SCALE)];
+
+ return epart.f * mpart;
}
/**
- * Fast version of 2^x
- * XXX the above function could be implemented in terms of this one.
+ * Fast approximation to exp(x).
*/
static INLINE float
-util_fast_exp2(float x)
+util_fast_exp(float x)
{
- if (x >= 0.0f) {
- int ipart = (int) x;
- float fpart = x - (float) ipart;
- float y = (float) (1 << ipart)
- * pow2_table[(int) (fpart * POW2_TABLE_SCALE)];
- return y;
- }
- else {
- /* exp(-x) = 1.0 / exp(x) */
- int ipart = (int) -x;
- float fpart = -x - (float) ipart;
- float y = (float) (1 << ipart)
- * pow2_table[(int) (fpart * POW2_TABLE_SCALE)];
- return 1.0f / y;
- }
+ const float k = 1.44269f; /* = log2(e) */
+ return util_fast_exp2(k * x);
}
-/**
- * Based on code from http://www.flipcode.com/archives/Fast_log_Function.shtml
- */
+#define LOG2_TABLE_SIZE_LOG2 8
+#define LOG2_TABLE_SIZE (1 << LOG2_TABLE_SIZE_LOG2)
+extern float log2_table[LOG2_TABLE_SIZE];
+
+
static INLINE float
-util_fast_log2(float val)
+util_fast_log2(float x)
{
union fi num;
- int log_2;
- num.f = val;
- log_2 = ((num.i >> 23) & 255) - 128;
- num.i &= ~(255 << 23);
- num.i += 127 << 23;
- num.f = ((-1.0f/3) * num.f + 2) * num.f - 2.0f/3;
- return num.f + log_2;
+ float epart, mpart;
+ num.f = x;
+ epart = (float)(((num.i & 0x7f800000) >> 23) - 127);
+ mpart = log2_table[(num.i & 0x007fffff) >> (23 - LOG2_TABLE_SIZE_LOG2)];
+ return epart + mpart;
}
static INLINE float
util_fast_pow(float x, float y)
{
- /* XXX these tests may need adjustment */
- if (y >= 3.0f && (-0.02f <= x && x <= 0.02f))
- return 0.0f;
- if (y >= 50.0f && (-0.9f <= x && x <= 0.9f))
- return 0.0f;
return util_fast_exp2(util_fast_log2(x) * y);
}
diff --git a/src/gallium/auxiliary/util/u_sse.h b/src/gallium/auxiliary/util/u_sse.h
index 0c8356cd057..e2a8491e62c 100644
--- a/src/gallium/auxiliary/util/u_sse.h
+++ b/src/gallium/auxiliary/util/u_sse.h
@@ -37,6 +37,10 @@
#ifndef U_SSE_H_
#define U_SSE_H_
+#include "pipe/p_config.h"
+
+#if defined(PIPE_ARCH_SSE)
+
#include <xmmintrin.h>
#include <emmintrin.h>
@@ -66,7 +70,8 @@ _mm_castps_si128(__m128 a)
return u.m128i;
}
-#endif
+#endif /* defined(_MSC_VER) && _MSC_VER < 1500 */
+#endif /* PIPE_ARCH_X86 || PIPE_ARCH_X86_64 */
#endif /* U_SSE_H_ */
diff --git a/src/gallium/drivers/cell/common.h b/src/gallium/drivers/cell/common.h
index 99329fd8e22..b0169b8e329 100644
--- a/src/gallium/drivers/cell/common.h
+++ b/src/gallium/drivers/cell/common.h
@@ -67,6 +67,7 @@
#define CELL_MAX_SPUS 6
#define CELL_MAX_SAMPLERS 4
+#define CELL_MAX_TEXTURE_LEVELS 12 /* 2k x 2k */
#define TILE_SIZE 32
@@ -94,6 +95,7 @@
#define CELL_CMD_STATE_BIND_VS 18
#define CELL_CMD_STATE_FRAGMENT_PROGRAM 19
#define CELL_CMD_STATE_ATTRIB_FETCH 20
+#define CELL_CMD_STATE_FS_CONSTANTS 21
#define CELL_CMD_VS_EXECUTE 22
#define CELL_CMD_FLUSH_BUFFER_RANGE 23
@@ -127,7 +129,7 @@ struct cell_command_fragment_ops
/** Max instructions for fragment programs */
-#define SPU_MAX_FRAGMENT_PROGRAM_INSTS 128
+#define SPU_MAX_FRAGMENT_PROGRAM_INSTS 512
/**
* Command to send a fragment program to SPUs.
@@ -227,6 +229,7 @@ struct cell_command_render
float xmin, ymin, xmax, ymax; /* XXX another dummy field */
uint min_index;
boolean inline_verts;
+ uint front_winding; /* the rasterizer needs to be able to determine facing to apply front/back-facing stencil */
};
@@ -248,9 +251,12 @@ struct cell_command_sampler
struct cell_command_texture
{
uint64_t opcode; /**< CELL_CMD_STATE_TEXTURE */
+ uint target; /**< PIPE_TEXTURE_x */
uint unit;
- void *start; /**< Address in main memory */
- ushort width, height;
+ void *start[CELL_MAX_TEXTURE_LEVELS]; /**< Address in main memory */
+ ushort width[CELL_MAX_TEXTURE_LEVELS];
+ ushort height[CELL_MAX_TEXTURE_LEVELS];
+ ushort depth[CELL_MAX_TEXTURE_LEVELS];
};
diff --git a/src/gallium/drivers/cell/ppu/cell_context.c b/src/gallium/drivers/cell/ppu/cell_context.c
index 62e213ea354..b66aa9c9d99 100644
--- a/src/gallium/drivers/cell/ppu/cell_context.c
+++ b/src/gallium/drivers/cell/ppu/cell_context.c
@@ -62,6 +62,8 @@ cell_destroy_context( struct pipe_context *pipe )
{
struct cell_context *cell = cell_context(pipe);
+ util_delete_keymap(cell->fragment_ops_cache, NULL);
+
cell_spu_exit(cell);
align_free(cell);
@@ -126,11 +128,14 @@ cell_create_context(struct pipe_screen *screen,
cell_init_state_functions(cell);
cell_init_shader_functions(cell);
cell_init_surface_functions(cell);
- cell_init_texture_functions(cell);
cell_init_vertex_functions(cell);
cell->draw = cell_draw_create(cell);
+ /* Create cache of fragment ops generated code */
+ cell->fragment_ops_cache =
+ util_new_keymap(sizeof(struct cell_fragment_ops_key), ~0, NULL);
+
cell_init_vbuf(cell);
draw_set_rasterize_stage(cell->draw, cell->vbuf);
@@ -156,5 +161,8 @@ cell_create_context(struct pipe_screen *screen,
cell_init_batch_buffers(cell);
+ /* make sure SPU initializations are done before proceeding */
+ cell_flush_int(cell, CELL_FLUSH_WAIT);
+
return &cell->pipe;
}
diff --git a/src/gallium/drivers/cell/ppu/cell_context.h b/src/gallium/drivers/cell/ppu/cell_context.h
index 3dc15c9233c..80a9b3d7e13 100644
--- a/src/gallium/drivers/cell/ppu/cell_context.h
+++ b/src/gallium/drivers/cell/ppu/cell_context.h
@@ -38,6 +38,7 @@
#include "cell/common.h"
#include "rtasm/rtasm_ppc_spe.h"
#include "tgsi/tgsi_scan.h"
+#include "util/u_keymap.h"
struct cell_vbuf_render;
@@ -67,6 +68,19 @@ struct cell_fragment_shader_state
/**
+ * Key for mapping per-fragment state to cached SPU machine code.
+ * keymap(cell_fragment_ops_key) => cell_command_fragment_ops
+ */
+struct cell_fragment_ops_key
+{
+ struct pipe_blend_state blend;
+ struct pipe_depth_stencil_alpha_state dsa;
+ enum pipe_format color_format;
+ enum pipe_format zs_format;
+};
+
+
+/**
* Per-context state, subclass of pipe_context.
*/
struct cell_context
@@ -107,6 +121,9 @@ struct cell_context
uint dirty;
+ /** Cache of code generated for per-fragment ops */
+ struct keymap *fragment_ops_cache;
+
/** The primitive drawing context */
struct draw_context *draw;
struct draw_stage *render_stage;
diff --git a/src/gallium/drivers/cell/ppu/cell_gen_fp.c b/src/gallium/drivers/cell/ppu/cell_gen_fp.c
index 8d2d4f2a0f2..3dfd5f673dd 100644
--- a/src/gallium/drivers/cell/ppu/cell_gen_fp.c
+++ b/src/gallium/drivers/cell/ppu/cell_gen_fp.c
@@ -77,13 +77,15 @@ struct codegen
/** Per-instruction temps / intermediate temps */
int num_itemps;
- int itemps[10];
+ int itemps[12];
/** Current IF/ELSE/ENDIF nesting level */
int if_nesting;
/** Index of execution mask register */
int exec_mask_reg;
+ int frame_size; /**< Stack frame size, in words */
+
struct spe_function *f;
boolean error;
};
@@ -165,6 +167,37 @@ get_exec_mask_reg(struct codegen *gen)
}
+static boolean
+is_register_src(struct codegen *gen, int channel,
+ const struct tgsi_full_src_register *src)
+{
+ int swizzle = tgsi_util_get_full_src_register_extswizzle(src, channel);
+ int sign_op = tgsi_util_get_full_src_register_sign_mode(src, channel);
+
+ if (swizzle > TGSI_SWIZZLE_W || sign_op != TGSI_UTIL_SIGN_KEEP) {
+ return FALSE;
+ }
+ if (src->SrcRegister.File == TGSI_FILE_TEMPORARY ||
+ src->SrcRegister.File == TGSI_FILE_IMMEDIATE) {
+ return TRUE;
+ }
+ return FALSE;
+}
+
+
+static boolean
+is_memory_dst(struct codegen *gen, int channel,
+ const struct tgsi_full_dst_register *dst)
+{
+ if (dst->DstRegister.File == TGSI_FILE_OUTPUT) {
+ return TRUE;
+ }
+ else {
+ return FALSE;
+ }
+}
+
+
/**
* Return the index of the SPU temporary containing the named TGSI
* source register. If the TGSI register is a TGSI_FILE_TEMPORARY we
@@ -185,41 +218,48 @@ get_src_reg(struct codegen *gen,
assert(swizzle >= TGSI_SWIZZLE_X);
assert(swizzle <= TGSI_EXTSWIZZLE_ONE);
- switch (src->SrcRegister.File) {
- case TGSI_FILE_TEMPORARY:
- reg = gen->temp_regs[src->SrcRegister.Index][swizzle];
- break;
- case TGSI_FILE_INPUT:
- {
- if(swizzle == TGSI_EXTSWIZZLE_ONE)
- {
- /* Load const one float and early out */
- reg = get_const_one_reg(gen);
- }
- else if(swizzle == TGSI_EXTSWIZZLE_ZERO)
+ if (swizzle == TGSI_EXTSWIZZLE_ONE) {
+ /* Load const one float and early out */
+ reg = get_const_one_reg(gen);
+ }
+ else if (swizzle == TGSI_EXTSWIZZLE_ZERO) {
+ /* Load const zero float and early out */
+ reg = get_itemp(gen);
+ spe_xor(gen->f, reg, reg, reg);
+ }
+ else {
+ assert(swizzle < 4);
+
+ switch (src->SrcRegister.File) {
+ case TGSI_FILE_TEMPORARY:
+ reg = gen->temp_regs[src->SrcRegister.Index][swizzle];
+ break;
+ case TGSI_FILE_INPUT:
{
- /* Load const zero float and early out */
+ /* offset is measured in quadwords, not bytes */
+ int offset = src->SrcRegister.Index * 4 + swizzle;
reg = get_itemp(gen);
- spe_xor(gen->f, reg, reg, reg);
+ reg_is_itemp = TRUE;
+ /* Load: reg = memory[(machine_reg) + offset] */
+ spe_lqd(gen->f, reg, gen->inputs_reg, offset * 16);
}
- else
+ break;
+ case TGSI_FILE_IMMEDIATE:
+ reg = gen->imm_regs[src->SrcRegister.Index][swizzle];
+ break;
+ case TGSI_FILE_CONSTANT:
{
/* offset is measured in quadwords, not bytes */
int offset = src->SrcRegister.Index * 4 + swizzle;
reg = get_itemp(gen);
reg_is_itemp = TRUE;
/* Load: reg = memory[(machine_reg) + offset] */
- spe_lqd(gen->f, reg, gen->inputs_reg, offset);
+ spe_lqd(gen->f, reg, gen->constants_reg, offset * 16);
}
+ break;
+ default:
+ assert(0);
}
- break;
- case TGSI_FILE_IMMEDIATE:
- reg = gen->imm_regs[src->SrcRegister.Index][swizzle];
- break;
- case TGSI_FILE_CONSTANT:
- /* xxx fall-through for now / fix */
- default:
- assert(0);
}
/*
@@ -243,7 +283,7 @@ get_src_reg(struct codegen *gen,
}
/* mask with bit 31 set, the rest cleared */
- spe_load_int(gen->f, bit31mask_reg, (1 << 31));
+ spe_load_uint(gen->f, bit31mask_reg, (1 << 31));
if (sign_op == TGSI_UTIL_SIGN_CLEAR) {
spe_andc(gen->f, result_reg, reg, bit31mask_reg);
@@ -318,6 +358,7 @@ store_dest_reg(struct codegen *gen,
}
else {
/* we're not inside a condition or loop: do nothing special */
+
}
break;
case TGSI_FILE_OUTPUT:
@@ -330,17 +371,17 @@ store_dest_reg(struct codegen *gen,
/* First read the current value from memory:
* Load: curval = memory[(machine_reg) + offset]
*/
- spe_lqd(gen->f, curval_reg, gen->outputs_reg, offset);
+ spe_lqd(gen->f, curval_reg, gen->outputs_reg, offset * 16);
/* Mix curval with newvalue according to exec mask:
* d[i] = mask_reg[i] ? value_reg : d_reg
*/
spe_selb(gen->f, curval_reg, curval_reg, value_reg, exec_reg);
/* Store: memory[(machine_reg) + offset] = curval */
- spe_stqd(gen->f, curval_reg, gen->outputs_reg, offset);
+ spe_stqd(gen->f, curval_reg, gen->outputs_reg, offset * 16);
}
else {
/* Store: memory[(machine_reg) + offset] = reg */
- spe_stqd(gen->f, value_reg, gen->outputs_reg, offset);
+ spe_stqd(gen->f, value_reg, gen->outputs_reg, offset * 16);
}
}
break;
@@ -350,18 +391,95 @@ store_dest_reg(struct codegen *gen,
}
+
+static void
+emit_prologue(struct codegen *gen)
+{
+ gen->frame_size = 1024; /* XXX temporary, should be dynamic */
+
+ spe_comment(gen->f, -4, "Function prologue:");
+
+ /* save $lr on stack # stqd $lr,16($sp) */
+ spe_stqd(gen->f, SPE_REG_RA, SPE_REG_SP, 16);
+
+ if (gen->frame_size >= 512) {
+ /* offset is too large for ai instruction */
+ int offset_reg = spe_allocate_available_register(gen->f);
+ int sp_reg = spe_allocate_available_register(gen->f);
+ /* offset = -framesize */
+ spe_load_int(gen->f, offset_reg, -gen->frame_size);
+ /* sp = $sp */
+ spe_move(gen->f, sp_reg, SPE_REG_SP);
+ /* $sp = $sp + offset_reg */
+ spe_a(gen->f, SPE_REG_SP, SPE_REG_SP, offset_reg);
+ /* save $sp in stack frame */
+ spe_stqd(gen->f, sp_reg, SPE_REG_SP, 0);
+ /* clean up */
+ spe_release_register(gen->f, offset_reg);
+ spe_release_register(gen->f, sp_reg);
+ }
+ else {
+ /* save stack pointer # stqd $sp,-frameSize($sp) */
+ spe_stqd(gen->f, SPE_REG_SP, SPE_REG_SP, -gen->frame_size);
+
+ /* adjust stack pointer # ai $sp,$sp,-frameSize */
+ spe_ai(gen->f, SPE_REG_SP, SPE_REG_SP, -gen->frame_size);
+ }
+}
+
+
+static void
+emit_epilogue(struct codegen *gen)
+{
+ spe_comment(gen->f, -4, "Function epilogue:");
+
+ if (gen->frame_size >= 512) {
+ /* offset is too large for ai instruction */
+ int offset_reg = spe_allocate_available_register(gen->f);
+ /* offset = framesize */
+ spe_load_int(gen->f, offset_reg, gen->frame_size);
+ /* $sp = $sp + offset */
+ spe_a(gen->f, SPE_REG_SP, SPE_REG_SP, offset_reg);
+ /* clean up */
+ spe_release_register(gen->f, offset_reg);
+ }
+ else {
+ /* restore stack pointer # ai $sp,$sp,frameSize */
+ spe_ai(gen->f, SPE_REG_SP, SPE_REG_SP, gen->frame_size);
+ }
+
+ /* restore $lr # lqd $lr,16($sp) */
+ spe_lqd(gen->f, SPE_REG_RA, SPE_REG_SP, 16);
+
+ /* return from function call */
+ spe_bi(gen->f, SPE_REG_RA, 0, 0);
+}
+
+
static boolean
emit_MOV(struct codegen *gen, const struct tgsi_full_instruction *inst)
{
- int ch;
+ int ch, src_reg[4], dst_reg[4];
+
spe_comment(gen->f, -4, "MOV:");
for (ch = 0; ch < 4; ch++) {
if (inst->FullDstRegisters[0].DstRegister.WriteMask & (1 << ch)) {
- int src_reg = get_src_reg(gen, ch, &inst->FullSrcRegisters[0]);
- int dst_reg = get_dst_reg(gen, ch, &inst->FullDstRegisters[0]);
- /* XXX we don't always need to actually emit a mov instruction here */
- spe_move(gen->f, dst_reg, src_reg);
- store_dest_reg(gen, dst_reg, ch, &inst->FullDstRegisters[0]);
+ src_reg[ch] = get_src_reg(gen, ch, &inst->FullSrcRegisters[0]);
+ dst_reg[ch] = get_dst_reg(gen, ch, &inst->FullDstRegisters[0]);
+ }
+ }
+
+ for (ch = 0; ch < 4; ch++) {
+ if (inst->FullDstRegisters[0].DstRegister.WriteMask & (1 << ch)) {
+ if (is_register_src(gen, ch, &inst->FullSrcRegisters[0]) &&
+ is_memory_dst(gen, ch, &inst->FullDstRegisters[0])) {
+ /* special-case: register to memory store */
+ store_dest_reg(gen, src_reg[ch], ch, &inst->FullDstRegisters[0]);
+ }
+ else {
+ spe_move(gen->f, dst_reg[ch], src_reg[ch]);
+ store_dest_reg(gen, dst_reg[ch], ch, &inst->FullDstRegisters[0]);
+ }
free_itemps(gen);
}
}
@@ -376,22 +494,25 @@ emit_MOV(struct codegen *gen, const struct tgsi_full_instruction *inst)
static boolean
emit_ADD(struct codegen *gen, const struct tgsi_full_instruction *inst)
{
- int ch;
+ int ch, s1_reg[4], s2_reg[4], d_reg[4];
+
spe_comment(gen->f, -4, "ADD:");
- /* Loop over Red/Green/Blue/Alpha channels */
+ /* Loop over Red/Green/Blue/Alpha channels, fetch src operands */
for (ch = 0; ch < 4; ch++) {
/* If the dest R, G, B or A writemask is enabled... */
if (inst->FullDstRegisters[0].DstRegister.WriteMask & (1 << ch)) {
- /* get indexes of the two src, one dest SPE registers */
- int s1_reg = get_src_reg(gen, ch, &inst->FullSrcRegisters[0]);
- int s2_reg = get_src_reg(gen, ch, &inst->FullSrcRegisters[1]);
- int d_reg = get_dst_reg(gen, ch, &inst->FullDstRegisters[0]);
-
+ s1_reg[ch] = get_src_reg(gen, ch, &inst->FullSrcRegisters[0]);
+ s2_reg[ch] = get_src_reg(gen, ch, &inst->FullSrcRegisters[1]);
+ d_reg[ch] = get_dst_reg(gen, ch, &inst->FullDstRegisters[0]);
+ }
+ }
+ /* Loop over Red/Green/Blue/Alpha channels, do the add, store results */
+ for (ch = 0; ch < 4; ch++) {
+ if (inst->FullDstRegisters[0].DstRegister.WriteMask & (1 << ch)) {
/* Emit actual SPE instruction: d = s1 + s2 */
- spe_fa(gen->f, d_reg, s1_reg, s2_reg);
-
+ spe_fa(gen->f, d_reg[ch], s1_reg[ch], s2_reg[ch]);
/* Store the result (a no-op for TGSI_FILE_TEMPORARY dests) */
- store_dest_reg(gen, d_reg, ch, &inst->FullDstRegisters[0]);
+ store_dest_reg(gen, d_reg[ch], ch, &inst->FullDstRegisters[0]);
/* Free any intermediate temps we allocated */
free_itemps(gen);
}
@@ -405,23 +526,20 @@ emit_ADD(struct codegen *gen, const struct tgsi_full_instruction *inst)
static boolean
emit_SUB(struct codegen *gen, const struct tgsi_full_instruction *inst)
{
- int ch;
+ int ch, s1_reg[4], s2_reg[4], d_reg[4];
spe_comment(gen->f, -4, "SUB:");
- /* Loop over Red/Green/Blue/Alpha channels */
for (ch = 0; ch < 4; ch++) {
- /* If the dest R, G, B or A writemask is enabled... */
if (inst->FullDstRegisters[0].DstRegister.WriteMask & (1 << ch)) {
- /* get indexes of the two src, one dest SPE registers */
- int s1_reg = get_src_reg(gen, ch, &inst->FullSrcRegisters[0]);
- int s2_reg = get_src_reg(gen, ch, &inst->FullSrcRegisters[1]);
- int d_reg = get_dst_reg(gen, ch, &inst->FullDstRegisters[0]);
-
- /* Emit actual SPE instruction: d = s1 - s2 */
- spe_fs(gen->f, d_reg, s1_reg, s2_reg);
-
- /* Store the result (a no-op for TGSI_FILE_TEMPORARY dests) */
- store_dest_reg(gen, d_reg, ch, &inst->FullDstRegisters[0]);
- /* Free any intermediate temps we allocated */
+ s1_reg[ch] = get_src_reg(gen, ch, &inst->FullSrcRegisters[0]);
+ s2_reg[ch] = get_src_reg(gen, ch, &inst->FullSrcRegisters[1]);
+ d_reg[ch] = get_dst_reg(gen, ch, &inst->FullDstRegisters[0]);
+ }
+ }
+ for (ch = 0; ch < 4; ch++) {
+ if (inst->FullDstRegisters[0].DstRegister.WriteMask & (1 << ch)) {
+ /* d = s1 - s2 */
+ spe_fs(gen->f, d_reg[ch], s1_reg[ch], s2_reg[ch]);
+ store_dest_reg(gen, d_reg[ch], ch, &inst->FullDstRegisters[0]);
free_itemps(gen);
}
}
@@ -434,17 +552,21 @@ emit_SUB(struct codegen *gen, const struct tgsi_full_instruction *inst)
static boolean
emit_MAD(struct codegen *gen, const struct tgsi_full_instruction *inst)
{
- int ch;
+ int ch, s1_reg[4], s2_reg[4], s3_reg[4], d_reg[4];
spe_comment(gen->f, -4, "MAD:");
for (ch = 0; ch < 4; ch++) {
if (inst->FullDstRegisters[0].DstRegister.WriteMask & (1 << ch)) {
- int s1_reg = get_src_reg(gen, ch, &inst->FullSrcRegisters[0]);
- int s2_reg = get_src_reg(gen, ch, &inst->FullSrcRegisters[1]);
- int s3_reg = get_src_reg(gen, ch, &inst->FullSrcRegisters[2]);
- int d_reg = get_dst_reg(gen, ch, &inst->FullDstRegisters[0]);
+ s1_reg[ch] = get_src_reg(gen, ch, &inst->FullSrcRegisters[0]);
+ s2_reg[ch] = get_src_reg(gen, ch, &inst->FullSrcRegisters[1]);
+ s3_reg[ch] = get_src_reg(gen, ch, &inst->FullSrcRegisters[2]);
+ d_reg[ch] = get_dst_reg(gen, ch, &inst->FullDstRegisters[0]);
+ }
+ }
+ for (ch = 0; ch < 4; ch++) {
+ if (inst->FullDstRegisters[0].DstRegister.WriteMask & (1 << ch)) {
/* d = s1 * s2 + s3 */
- spe_fma(gen->f, d_reg, s1_reg, s2_reg, s3_reg);
- store_dest_reg(gen, d_reg, ch, &inst->FullDstRegisters[0]);
+ spe_fma(gen->f, d_reg[ch], s1_reg[ch], s2_reg[ch], s3_reg[ch]);
+ store_dest_reg(gen, d_reg[ch], ch, &inst->FullDstRegisters[0]);
free_itemps(gen);
}
}
@@ -458,21 +580,37 @@ emit_MAD(struct codegen *gen, const struct tgsi_full_instruction *inst)
static boolean
emit_LERP(struct codegen *gen, const struct tgsi_full_instruction *inst)
{
- int ch;
+ int ch, s1_reg[4], s2_reg[4], s3_reg[4], d_reg[4], tmp_reg[4];
spe_comment(gen->f, -4, "LERP:");
+ /* setup/get src/dst/temp regs */
for (ch = 0; ch < 4; ch++) {
if (inst->FullDstRegisters[0].DstRegister.WriteMask & (1 << ch)) {
- int s1_reg = get_src_reg(gen, ch, &inst->FullSrcRegisters[0]);
- int s2_reg = get_src_reg(gen, ch, &inst->FullSrcRegisters[1]);
- int s3_reg = get_src_reg(gen, ch, &inst->FullSrcRegisters[2]);
- int d_reg = get_dst_reg(gen, ch, &inst->FullDstRegisters[0]);
- /* d = s3 + s1(s2 - s3) */
- spe_fs(gen->f, d_reg, s2_reg, s3_reg);
- spe_fma(gen->f, d_reg, d_reg, s1_reg, s3_reg);
- store_dest_reg(gen, d_reg, ch, &inst->FullDstRegisters[0]);
- free_itemps(gen);
+ s1_reg[ch] = get_src_reg(gen, ch, &inst->FullSrcRegisters[0]);
+ s2_reg[ch] = get_src_reg(gen, ch, &inst->FullSrcRegisters[1]);
+ s3_reg[ch] = get_src_reg(gen, ch, &inst->FullSrcRegisters[2]);
+ d_reg[ch] = get_dst_reg(gen, ch, &inst->FullDstRegisters[0]);
+ tmp_reg[ch] = get_itemp(gen);
+ }
+ }
+
+ /* d = s3 + s1(s2 - s3) */
+ /* do all subtracts, then all fma, then all stores to better pipeline */
+ for (ch = 0; ch < 4; ch++) {
+ if (inst->FullDstRegisters[0].DstRegister.WriteMask & (1 << ch)) {
+ spe_fs(gen->f, tmp_reg[ch], s2_reg[ch], s3_reg[ch]);
+ }
+ }
+ for (ch = 0; ch < 4; ch++) {
+ if (inst->FullDstRegisters[0].DstRegister.WriteMask & (1 << ch)) {
+ spe_fma(gen->f, d_reg[ch], tmp_reg[ch], s1_reg[ch], s3_reg[ch]);
}
}
+ for (ch = 0; ch < 4; ch++) {
+ if (inst->FullDstRegisters[0].DstRegister.WriteMask & (1 << ch)) {
+ store_dest_reg(gen, d_reg[ch], ch, &inst->FullDstRegisters[0]);
+ }
+ }
+ free_itemps(gen);
return true;
}
@@ -482,16 +620,20 @@ emit_LERP(struct codegen *gen, const struct tgsi_full_instruction *inst)
static boolean
emit_MUL(struct codegen *gen, const struct tgsi_full_instruction *inst)
{
- int ch;
+ int ch, s1_reg[4], s2_reg[4], d_reg[4];
spe_comment(gen->f, -4, "MUL:");
for (ch = 0; ch < 4; ch++) {
if (inst->FullDstRegisters[0].DstRegister.WriteMask & (1 << ch)) {
- int s1_reg = get_src_reg(gen, ch, &inst->FullSrcRegisters[0]);
- int s2_reg = get_src_reg(gen, ch, &inst->FullSrcRegisters[1]);
- int d_reg = get_dst_reg(gen, ch, &inst->FullDstRegisters[0]);
+ s1_reg[ch] = get_src_reg(gen, ch, &inst->FullSrcRegisters[0]);
+ s2_reg[ch] = get_src_reg(gen, ch, &inst->FullSrcRegisters[1]);
+ d_reg[ch] = get_dst_reg(gen, ch, &inst->FullDstRegisters[0]);
+ }
+ }
+ for (ch = 0; ch < 4; ch++) {
+ if (inst->FullDstRegisters[0].DstRegister.WriteMask & (1 << ch)) {
/* d = s1 * s2 */
- spe_fm(gen->f, d_reg, s1_reg, s2_reg);
- store_dest_reg(gen, d_reg, ch, &inst->FullDstRegisters[0]);
+ spe_fm(gen->f, d_reg[ch], s1_reg[ch], s2_reg[ch]);
+ store_dest_reg(gen, d_reg[ch], ch, &inst->FullDstRegisters[0]);
free_itemps(gen);
}
}
@@ -557,7 +699,7 @@ emit_ABS(struct codegen *gen, const struct tgsi_full_instruction *inst)
const int bit31mask_reg = get_itemp(gen);
/* mask with bit 31 set, the rest cleared */
- spe_load_int(gen->f, bit31mask_reg, (1 << 31));
+ spe_load_uint(gen->f, bit31mask_reg, (1 << 31));
/* d = sign bit cleared in s1 */
spe_andc(gen->f, d_reg, s1_reg, bit31mask_reg);
@@ -576,27 +718,36 @@ static boolean
emit_DP3(struct codegen *gen, const struct tgsi_full_instruction *inst)
{
int ch;
+ int s1x_reg, s1y_reg, s1z_reg;
+ int s2x_reg, s2y_reg, s2z_reg;
+ int t0_reg = get_itemp(gen), t1_reg = get_itemp(gen);
+
spe_comment(gen->f, -4, "DP3:");
- int s1_reg = get_src_reg(gen, CHAN_X, &inst->FullSrcRegisters[0]);
- int s2_reg = get_src_reg(gen, CHAN_X, &inst->FullSrcRegisters[1]);
- int tmp_reg = get_itemp(gen);
- /* t = x0 * x1 */
- spe_fm(gen->f, tmp_reg, s1_reg, s2_reg);
+ s1x_reg = get_src_reg(gen, CHAN_X, &inst->FullSrcRegisters[0]);
+ s2x_reg = get_src_reg(gen, CHAN_X, &inst->FullSrcRegisters[1]);
+ s1y_reg = get_src_reg(gen, CHAN_Y, &inst->FullSrcRegisters[0]);
+ s2y_reg = get_src_reg(gen, CHAN_Y, &inst->FullSrcRegisters[1]);
+ s1z_reg = get_src_reg(gen, CHAN_Z, &inst->FullSrcRegisters[0]);
+ s2z_reg = get_src_reg(gen, CHAN_Z, &inst->FullSrcRegisters[1]);
- s1_reg = get_src_reg(gen, CHAN_Y, &inst->FullSrcRegisters[0]);
- s2_reg = get_src_reg(gen, CHAN_Y, &inst->FullSrcRegisters[1]);
- /* t = y0 * y1 + t */
- spe_fma(gen->f, tmp_reg, s1_reg, s2_reg, tmp_reg);
+ /* t0 = x0 * x1 */
+ spe_fm(gen->f, t0_reg, s1x_reg, s2x_reg);
- s1_reg = get_src_reg(gen, CHAN_Z, &inst->FullSrcRegisters[0]);
- s2_reg = get_src_reg(gen, CHAN_Z, &inst->FullSrcRegisters[1]);
- /* t = z0 * z1 + t */
- spe_fma(gen->f, tmp_reg, s1_reg, s2_reg, tmp_reg);
+ /* t1 = y0 * y1 */
+ spe_fm(gen->f, t1_reg, s1y_reg, s2y_reg);
+
+ /* t0 = z0 * z1 + t0 */
+ spe_fma(gen->f, t0_reg, s1z_reg, s2z_reg, t0_reg);
+
+ /* t0 = t0 + t1 */
+ spe_fa(gen->f, t0_reg, t0_reg, t1_reg);
for (ch = 0; ch < 4; ch++) {
if (inst->FullDstRegisters[0].DstRegister.WriteMask & (1 << ch)) {
- store_dest_reg(gen, tmp_reg, ch, &inst->FullDstRegisters[0]);
+ int d_reg = get_dst_reg(gen, ch, &inst->FullDstRegisters[0]);
+ spe_move(gen->f, d_reg, t0_reg);
+ store_dest_reg(gen, d_reg, ch, &inst->FullDstRegisters[0]);
}
}
@@ -611,32 +762,41 @@ static boolean
emit_DP4(struct codegen *gen, const struct tgsi_full_instruction *inst)
{
int ch;
+ int s0x_reg, s0y_reg, s0z_reg, s0w_reg;
+ int s1x_reg, s1y_reg, s1z_reg, s1w_reg;
+ int t0_reg = get_itemp(gen), t1_reg = get_itemp(gen);
+
spe_comment(gen->f, -4, "DP4:");
- int s1_reg = get_src_reg(gen, CHAN_X, &inst->FullSrcRegisters[0]);
- int s2_reg = get_src_reg(gen, CHAN_X, &inst->FullSrcRegisters[1]);
- int tmp_reg = get_itemp(gen);
- /* t = x0 * x1 */
- spe_fm(gen->f, tmp_reg, s1_reg, s2_reg);
+ s0x_reg = get_src_reg(gen, CHAN_X, &inst->FullSrcRegisters[0]);
+ s1x_reg = get_src_reg(gen, CHAN_X, &inst->FullSrcRegisters[1]);
+ s0y_reg = get_src_reg(gen, CHAN_Y, &inst->FullSrcRegisters[0]);
+ s1y_reg = get_src_reg(gen, CHAN_Y, &inst->FullSrcRegisters[1]);
+ s0z_reg = get_src_reg(gen, CHAN_Z, &inst->FullSrcRegisters[0]);
+ s1z_reg = get_src_reg(gen, CHAN_Z, &inst->FullSrcRegisters[1]);
+ s0w_reg = get_src_reg(gen, CHAN_W, &inst->FullSrcRegisters[0]);
+ s1w_reg = get_src_reg(gen, CHAN_W, &inst->FullSrcRegisters[1]);
- s1_reg = get_src_reg(gen, CHAN_Y, &inst->FullSrcRegisters[0]);
- s2_reg = get_src_reg(gen, CHAN_Y, &inst->FullSrcRegisters[1]);
- /* t = y0 * y1 + t */
- spe_fma(gen->f, tmp_reg, s1_reg, s2_reg, tmp_reg);
+ /* t0 = x0 * x1 */
+ spe_fm(gen->f, t0_reg, s0x_reg, s1x_reg);
- s1_reg = get_src_reg(gen, CHAN_Z, &inst->FullSrcRegisters[0]);
- s2_reg = get_src_reg(gen, CHAN_Z, &inst->FullSrcRegisters[1]);
- /* t = z0 * z1 + t */
- spe_fma(gen->f, tmp_reg, s1_reg, s2_reg, tmp_reg);
+ /* t1 = y0 * y1 */
+ spe_fm(gen->f, t1_reg, s0y_reg, s1y_reg);
- s1_reg = get_src_reg(gen, CHAN_W, &inst->FullSrcRegisters[0]);
- s2_reg = get_src_reg(gen, CHAN_W, &inst->FullSrcRegisters[1]);
- /* t = w0 * w1 + t */
- spe_fma(gen->f, tmp_reg, s1_reg, s2_reg, tmp_reg);
+ /* t0 = z0 * z1 + t0 */
+ spe_fma(gen->f, t0_reg, s0z_reg, s1z_reg, t0_reg);
+
+ /* t1 = w0 * w1 + t1 */
+ spe_fma(gen->f, t1_reg, s0w_reg, s1w_reg, t1_reg);
+
+ /* t0 = t0 + t1 */
+ spe_fa(gen->f, t0_reg, t0_reg, t1_reg);
for (ch = 0; ch < 4; ch++) {
if (inst->FullDstRegisters[0].DstRegister.WriteMask & (1 << ch)) {
- store_dest_reg(gen, tmp_reg, ch, &inst->FullDstRegisters[0]);
+ int d_reg = get_dst_reg(gen, ch, &inst->FullDstRegisters[0]);
+ spe_move(gen->f, d_reg, t0_reg);
+ store_dest_reg(gen, d_reg, ch, &inst->FullDstRegisters[0]);
}
}
@@ -650,6 +810,7 @@ emit_DP4(struct codegen *gen, const struct tgsi_full_instruction *inst)
static boolean
emit_DPH(struct codegen *gen, const struct tgsi_full_instruction *inst)
{
+ /* XXX rewrite this function to look more like DP3/DP4 */
int ch;
spe_comment(gen->f, -4, "DPH:");
@@ -676,6 +837,8 @@ emit_DPH(struct codegen *gen, const struct tgsi_full_instruction *inst)
for (ch = 0; ch < 4; ch++) {
if (inst->FullDstRegisters[0].DstRegister.WriteMask & (1 << ch)) {
+ int d_reg = get_dst_reg(gen, ch, &inst->FullDstRegisters[0]);
+ spe_move(gen->f, d_reg, tmp_reg);
store_dest_reg(gen, tmp_reg, ch, &inst->FullDstRegisters[0]);
}
}
@@ -1016,15 +1179,15 @@ emit_FLR(struct codegen *gen, const struct tgsi_full_instruction *inst)
int tmp_reg = get_itemp(gen);
/* If negative, subtract 1.0 */
- spe_fcgt(gen->f, d_reg, zero_reg, s1_reg);
- spe_selb(gen->f, tmp_reg, zero_reg, get_const_one_reg(gen), d_reg);
- spe_fs(gen->f, d_reg, s1_reg, tmp_reg);
+ spe_fcgt(gen->f, tmp_reg, zero_reg, s1_reg);
+ spe_selb(gen->f, tmp_reg, zero_reg, get_const_one_reg(gen), tmp_reg);
+ spe_fs(gen->f, tmp_reg, s1_reg, tmp_reg);
/* Convert float to int */
- spe_cflts(gen->f, d_reg, d_reg, 0);
+ spe_cflts(gen->f, tmp_reg, tmp_reg, 0);
/* Convert int to float */
- spe_csflt(gen->f, d_reg, d_reg, 0);
+ spe_csflt(gen->f, d_reg, tmp_reg, 0);
store_dest_reg(gen, d_reg, ch, &inst->FullDstRegisters[0]);
free_itemps(gen);
@@ -1035,15 +1198,14 @@ emit_FLR(struct codegen *gen, const struct tgsi_full_instruction *inst)
}
/**
- * Emit frac.
- * Input - FLR(Input)
+ * Compute frac = Input - FLR(Input)
*/
static boolean
emit_FRC(struct codegen *gen, const struct tgsi_full_instruction *inst)
{
int ch;
- spe_comment(gen->f, -4, "FLR:");
+ spe_comment(gen->f, -4, "FRC:");
int zero_reg = get_itemp(gen);
spe_xor(gen->f, zero_reg, zero_reg, zero_reg);
@@ -1055,18 +1217,18 @@ emit_FRC(struct codegen *gen, const struct tgsi_full_instruction *inst)
int tmp_reg = get_itemp(gen);
/* If negative, subtract 1.0 */
- spe_fcgt(gen->f, d_reg, zero_reg, s1_reg);
- spe_selb(gen->f, tmp_reg, zero_reg, get_const_one_reg(gen), d_reg);
- spe_fs(gen->f, d_reg, s1_reg, tmp_reg);
+ spe_fcgt(gen->f, tmp_reg, zero_reg, s1_reg);
+ spe_selb(gen->f, tmp_reg, zero_reg, get_const_one_reg(gen), tmp_reg);
+ spe_fs(gen->f, tmp_reg, s1_reg, tmp_reg);
/* Convert float to int */
- spe_cflts(gen->f, d_reg, d_reg, 0);
+ spe_cflts(gen->f, tmp_reg, tmp_reg, 0);
/* Convert int to float */
- spe_csflt(gen->f, d_reg, d_reg, 0);
+ spe_csflt(gen->f, tmp_reg, tmp_reg, 0);
/* d = s1 - FLR(s1) */
- spe_fs(gen->f, d_reg, s1_reg, d_reg);
+ spe_fs(gen->f, d_reg, s1_reg, tmp_reg);
store_dest_reg(gen, d_reg, ch, &inst->FullDstRegisters[0]);
free_itemps(gen);
@@ -1091,6 +1253,21 @@ print_functions(struct cell_context *cell)
#endif
+static uint
+lookup_function(struct cell_context *cell, const char *funcname)
+{
+ const struct cell_spu_function_info *funcs = &cell->spu_functions;
+ uint i, addr = 0;
+ for (i = 0; i < funcs->num; i++) {
+ if (strcmp(funcs->names[i], funcname) == 0) {
+ addr = funcs->addrs[i];
+ }
+ }
+ assert(addr && "spu function not found");
+ return addr / 4; /* discard 2 least significant bits */
+}
+
+
/**
* Emit code to call a SPU function.
* Used to implement instructions like SIN/COS/POW/TEX/etc.
@@ -1100,77 +1277,56 @@ emit_function_call(struct codegen *gen,
const struct tgsi_full_instruction *inst,
char *funcname, uint num_args)
{
- const struct cell_spu_function_info *funcs = &gen->cell->spu_functions;
+ const uint addr = lookup_function(gen->cell, funcname);
char comment[100];
- uint addr;
int ch;
- /* XXX temporary value */
- const int frameSize = 64; /* stack frame (activation record) size */
-
assert(num_args <= 3);
- /* lookup function address */
- {
- uint i;
- addr = 0;
- for (i = 0; i < funcs->num; i++) {
- if (strcmp(funcs->names[i], funcname) == 0) {
- addr = funcs->addrs[i];
- }
- }
- assert(addr && "spu function not found");
- }
-
- addr /= 4; /* discard 2 least significant bits */
-
snprintf(comment, sizeof(comment), "CALL %s:", funcname);
spe_comment(gen->f, -4, comment);
for (ch = 0; ch < 4; ch++) {
if (inst->FullDstRegisters[0].DstRegister.WriteMask & (1 << ch)) {
- int d_reg = get_dst_reg(gen, ch, &inst->FullDstRegisters[0]);
- int s_regs[3];
- uint a;
+ int s_regs[3], d_reg;
+ ubyte usedRegs[SPE_NUM_REGS];
+ uint a, i, numUsed;
+
for (a = 0; a < num_args; a++) {
s_regs[a] = get_src_reg(gen, ch, &inst->FullSrcRegisters[a]);
}
+ d_reg = get_dst_reg(gen, ch, &inst->FullDstRegisters[0]);
- /* Basically:
- * save registers on stack
- * move parameters to registers 3, 4, 5...
- * call function
- * save return value (reg 3)
- * restore registers from stack
- */
-
- /* XXX hack: load first function param */
- spe_move(gen->f, 3, s_regs[0]);
+ numUsed = spe_get_registers_used(gen->f, usedRegs);
+ assert(numUsed < gen->frame_size / 16 - 2);
- /* save $lr on stack # stqd $lr,16($sp) */
- spe_stqd(gen->f, SPE_REG_RA, SPE_REG_SP, 16);
- /* save stack pointer # stqd $sp,-frameSize($sp) */
- spe_stqd(gen->f, SPE_REG_SP, SPE_REG_SP, -frameSize);
-
- /* XXX save registers to stack here */
+ /* save registers to stack */
+ for (i = 0; i < numUsed; i++) {
+ uint reg = usedRegs[i];
+ int offset = 2 + i;
+ spe_stqd(gen->f, reg, SPE_REG_SP, 16 * offset);
+ }
- /* adjust stack pointer # ai $sp,$sp,-frameSize */
- spe_ai(gen->f, SPE_REG_SP, SPE_REG_SP, -frameSize);
+ /* setup function arguments */
+ for (a = 0; a < num_args; a++) {
+ spe_move(gen->f, 3 + a, s_regs[a]);
+ }
/* branch to function, save return addr */
spe_brasl(gen->f, SPE_REG_RA, addr);
- /* restore stack pointer # ai $sp,$sp,frameSize */
- spe_ai(gen->f, SPE_REG_SP, SPE_REG_SP, frameSize);
-
- /* XXX restore registers from stack here */
-
- /* restore $lr # lqd $lr,16($sp) */
- spe_lqd(gen->f, SPE_REG_RA, SPE_REG_SP, 16);
-
- /* XXX hack: save function's return value */
+ /* save function's return value */
spe_move(gen->f, d_reg, 3);
+ /* restore registers from stack */
+ for (i = 0; i < numUsed; i++) {
+ uint reg = usedRegs[i];
+ if (reg != d_reg) {
+ int offset = 2 + i;
+ spe_lqd(gen->f, reg, SPE_REG_SP, 16 * offset);
+ }
+ }
+
store_dest_reg(gen, d_reg, ch, &inst->FullDstRegisters[0]);
free_itemps(gen);
}
@@ -1180,31 +1336,114 @@ emit_function_call(struct codegen *gen,
}
+static boolean
+emit_TXP(struct codegen *gen, const struct tgsi_full_instruction *inst)
+{
+ const uint addr = lookup_function(gen->cell, "spu_txp");
+ const uint unit = inst->FullSrcRegisters[1].SrcRegister.Index;
+ int ch;
+ int coord_regs[4], d_regs[4];
+
+ assert(inst->FullSrcRegisters[1].SrcRegister.File == TGSI_FILE_SAMPLER);
+
+ spe_comment(gen->f, -4, "CALL txp:");
+
+ /* get src/dst reg info */
+ for (ch = 0; ch < 4; ch++) {
+ coord_regs[ch] = get_src_reg(gen, ch, &inst->FullSrcRegisters[0]);
+ d_regs[ch] = get_dst_reg(gen, ch, &inst->FullDstRegisters[0]);
+ }
+
+ {
+ ubyte usedRegs[SPE_NUM_REGS];
+ uint i, numUsed;
+
+ numUsed = spe_get_registers_used(gen->f, usedRegs);
+ assert(numUsed < gen->frame_size / 16 - 2);
+
+ /* save registers to stack */
+ for (i = 0; i < numUsed; i++) {
+ uint reg = usedRegs[i];
+ int offset = 2 + i;
+ spe_stqd(gen->f, reg, SPE_REG_SP, 16 * offset);
+ }
+
+ /* setup function arguments */
+ for (i = 0; i < 4; i++) {
+ spe_move(gen->f, 3 + i, coord_regs[i]);
+ }
+ spe_load_uint(gen->f, 7, unit); /* sampler unit */
+
+ /* branch to function, save return addr */
+ spe_brasl(gen->f, SPE_REG_RA, addr);
+
+ /* save function's return values (four pixel's colors) */
+ for (i = 0; i < 4; i++) {
+ spe_move(gen->f, d_regs[i], 3 + i);
+ }
+
+ /* restore registers from stack */
+ for (i = 0; i < numUsed; i++) {
+ uint reg = usedRegs[i];
+ if (reg != d_regs[0] &&
+ reg != d_regs[1] &&
+ reg != d_regs[2] &&
+ reg != d_regs[3]) {
+ int offset = 2 + i;
+ spe_lqd(gen->f, reg, SPE_REG_SP, 16 * offset);
+ }
+ }
+ }
+
+ for (ch = 0; ch < 4; ch++) {
+ if (inst->FullDstRegisters[0].DstRegister.WriteMask & (1 << ch)) {
+ store_dest_reg(gen, d_regs[ch], ch, &inst->FullDstRegisters[0]);
+ free_itemps(gen);
+ }
+ }
+
+ return TRUE;
+}
+
+
/**
* Emit max. See emit_SGT for comments.
*/
static boolean
emit_MAX(struct codegen *gen, const struct tgsi_full_instruction *inst)
{
- int ch;
+ int ch, s0_reg[4], s1_reg[4], d_reg[4], tmp_reg[4];
spe_comment(gen->f, -4, "MAX:");
for (ch = 0; ch < 4; ch++) {
if (inst->FullDstRegisters[0].DstRegister.WriteMask & (1 << ch)) {
- int s1_reg = get_src_reg(gen, ch, &inst->FullSrcRegisters[0]);
- int s2_reg = get_src_reg(gen, ch, &inst->FullSrcRegisters[1]);
- int d_reg = get_dst_reg(gen, ch, &inst->FullDstRegisters[0]);
+ s0_reg[ch] = get_src_reg(gen, ch, &inst->FullSrcRegisters[0]);
+ s1_reg[ch] = get_src_reg(gen, ch, &inst->FullSrcRegisters[1]);
+ d_reg[ch] = get_dst_reg(gen, ch, &inst->FullDstRegisters[0]);
+ tmp_reg[ch] = get_itemp(gen);
+ }
+ }
- /* d = (s1 > s2) ? s1 : s2 */
- spe_fcgt(gen->f, d_reg, s1_reg, s2_reg);
- spe_selb(gen->f, d_reg, s2_reg, s1_reg, d_reg);
+ /* d = (s0 > s1) ? s0 : s1 */
+ for (ch = 0; ch < 4; ch++) {
+ if (inst->FullDstRegisters[0].DstRegister.WriteMask & (1 << ch)) {
+ spe_fcgt(gen->f, tmp_reg[ch], s0_reg[ch], s1_reg[ch]);
+ }
+ }
+ for (ch = 0; ch < 4; ch++) {
+ if (inst->FullDstRegisters[0].DstRegister.WriteMask & (1 << ch)) {
+ spe_selb(gen->f, d_reg[ch], s1_reg[ch], s0_reg[ch], tmp_reg[ch]);
+ }
+ }
- store_dest_reg(gen, d_reg, ch, &inst->FullDstRegisters[0]);
- free_itemps(gen);
+ for (ch = 0; ch < 4; ch++) {
+ if (inst->FullDstRegisters[0].DstRegister.WriteMask & (1 << ch)) {
+ store_dest_reg(gen, d_reg[ch], ch, &inst->FullDstRegisters[0]);
}
}
+ free_itemps(gen);
return true;
}
@@ -1214,25 +1453,38 @@ emit_MAX(struct codegen *gen, const struct tgsi_full_instruction *inst)
static boolean
emit_MIN(struct codegen *gen, const struct tgsi_full_instruction *inst)
{
- int ch;
+ int ch, s0_reg[4], s1_reg[4], d_reg[4], tmp_reg[4];
spe_comment(gen->f, -4, "MIN:");
for (ch = 0; ch < 4; ch++) {
if (inst->FullDstRegisters[0].DstRegister.WriteMask & (1 << ch)) {
- int s1_reg = get_src_reg(gen, ch, &inst->FullSrcRegisters[0]);
- int s2_reg = get_src_reg(gen, ch, &inst->FullSrcRegisters[1]);
- int d_reg = get_dst_reg(gen, ch, &inst->FullDstRegisters[0]);
+ s0_reg[ch] = get_src_reg(gen, ch, &inst->FullSrcRegisters[0]);
+ s1_reg[ch] = get_src_reg(gen, ch, &inst->FullSrcRegisters[1]);
+ d_reg[ch] = get_dst_reg(gen, ch, &inst->FullDstRegisters[0]);
+ tmp_reg[ch] = get_itemp(gen);
+ }
+ }
- /* d = (s2 > s1) ? s1 : s2 */
- spe_fcgt(gen->f, d_reg, s2_reg, s1_reg);
- spe_selb(gen->f, d_reg, s2_reg, s1_reg, d_reg);
+ /* d = (s1 > s0) ? s0 : s1 */
+ for (ch = 0; ch < 4; ch++) {
+ if (inst->FullDstRegisters[0].DstRegister.WriteMask & (1 << ch)) {
+ spe_fcgt(gen->f, tmp_reg[ch], s1_reg[ch], s0_reg[ch]);
+ }
+ }
+ for (ch = 0; ch < 4; ch++) {
+ if (inst->FullDstRegisters[0].DstRegister.WriteMask & (1 << ch)) {
+ spe_selb(gen->f, d_reg[ch], s1_reg[ch], s0_reg[ch], tmp_reg[ch]);
+ }
+ }
- store_dest_reg(gen, d_reg, ch, &inst->FullDstRegisters[0]);
- free_itemps(gen);
+ for (ch = 0; ch < 4; ch++) {
+ if (inst->FullDstRegisters[0].DstRegister.WriteMask & (1 << ch)) {
+ store_dest_reg(gen, d_reg[ch], ch, &inst->FullDstRegisters[0]);
}
}
+ free_itemps(gen);
return true;
}
@@ -1339,8 +1591,7 @@ static boolean
emit_END(struct codegen *gen)
{
spe_comment(gen->f, -4, "END:");
- /* return from function call */
- spe_bi(gen->f, SPE_REG_RA, 0, 0);
+ emit_epilogue(gen);
return true;
}
@@ -1413,6 +1664,18 @@ emit_instruction(struct codegen *gen,
return emit_function_call(gen, inst, "spu_sin", 1);
case TGSI_OPCODE_POW:
return emit_function_call(gen, inst, "spu_pow", 2);
+ case TGSI_OPCODE_EXPBASE2:
+ return emit_function_call(gen, inst, "spu_exp2", 1);
+ case TGSI_OPCODE_LOGBASE2:
+ return emit_function_call(gen, inst, "spu_log2", 1);
+ case TGSI_OPCODE_TEX:
+ /* fall-through for now */
+ case TGSI_OPCODE_TXD:
+ /* fall-through for now */
+ case TGSI_OPCODE_TXB:
+ /* fall-through for now */
+ case TGSI_OPCODE_TXP:
+ return emit_TXP(gen, inst);
case TGSI_OPCODE_IF:
return emit_IF(gen, inst);
@@ -1456,16 +1719,23 @@ emit_immediate(struct codegen *gen, const struct tgsi_full_immediate *immed)
for (ch = 0; ch < 4; ch++) {
float val = immed->u.ImmediateFloat32[ch].Float;
- int reg = spe_allocate_available_register(gen->f);
- if (reg < 0)
- return false;
+ if (ch > 0 && val == immed->u.ImmediateFloat32[ch - 1].Float) {
+ /* re-use previous register */
+ gen->imm_regs[gen->num_imm][ch] = gen->imm_regs[gen->num_imm][ch - 1];
+ }
+ else {
+ int reg = spe_allocate_available_register(gen->f);
+
+ if (reg < 0)
+ return false;
- /* update immediate map */
- gen->imm_regs[gen->num_imm][ch] = reg;
+ /* update immediate map */
+ gen->imm_regs[gen->num_imm][ch] = reg;
- /* emit initializer instruction */
- spe_load_float(gen->f, reg, val);
+ /* emit initializer instruction */
+ spe_load_float(gen->f, reg, val);
+ }
}
gen->num_imm++;
@@ -1488,12 +1758,6 @@ emit_declaration(struct cell_context *cell,
switch (decl->Declaration.File) {
case TGSI_FILE_TEMPORARY:
- if (cell->debug_flags & CELL_DEBUG_ASM) {
- printf("Declare temp reg %d .. %d\n",
- decl->DeclarationRange.First,
- decl->DeclarationRange.Last);
- }
-
for (i = decl->DeclarationRange.First;
i <= decl->DeclarationRange.Last;
i++) {
@@ -1508,12 +1772,12 @@ emit_declaration(struct cell_context *cell,
* to SPU memory. someday...
*/
- if (cell->debug_flags & CELL_DEBUG_ASM) {
- printf(" SPE regs: %d %d %d %d\n",
- gen->temp_regs[i][0],
- gen->temp_regs[i][1],
- gen->temp_regs[i][2],
- gen->temp_regs[i][3]);
+ {
+ char buf[100];
+ sprintf(buf, "TGSI temp[%d] maps to SPU regs [$%d $%d $%d $%d]", i,
+ gen->temp_regs[i][0], gen->temp_regs[i][1],
+ gen->temp_regs[i][2], gen->temp_regs[i][3]);
+ spe_comment(gen->f, -4, buf);
}
}
break;
@@ -1525,6 +1789,7 @@ emit_declaration(struct cell_context *cell,
}
+
/**
* Translate TGSI shader code to SPE instructions. This is done when
* the state tracker gives us a new shader (via pipe->create_fs_state()).
@@ -1564,12 +1829,14 @@ cell_gen_fragment_program(struct cell_context *cell,
tgsi_parse_init(&parse, tokens);
+ emit_prologue(&gen);
+
while (!tgsi_parse_end_of_tokens(&parse) && !gen.error) {
tgsi_parse_token(&parse);
switch (parse.FullToken.Token.Type) {
case TGSI_TOKEN_TYPE_IMMEDIATE:
- if (!emit_immediate(&gen, &parse.FullToken.FullImmediate))
+ if (!emit_immediate(&gen, &parse.FullToken.FullImmediate))
gen.error = true;
break;
@@ -1588,7 +1855,6 @@ cell_gen_fragment_program(struct cell_context *cell,
}
}
-
if (gen.error) {
/* terminate the SPE code */
return emit_END(&gen);
diff --git a/src/gallium/drivers/cell/ppu/cell_gen_fragment.c b/src/gallium/drivers/cell/ppu/cell_gen_fragment.c
index 653afc235df..4e1e53ecdc7 100644
--- a/src/gallium/drivers/cell/ppu/cell_gen_fragment.c
+++ b/src/gallium/drivers/cell/ppu/cell_gen_fragment.c
@@ -54,10 +54,12 @@
* \param ifragZ_reg register containing integer fragment Z values (in)
* \param ifbZ_reg register containing integer frame buffer Z values (in/out)
* \param zmask_reg register containing result of Z test/comparison (out)
+ *
+ * Returns true if the Z-buffer needs to be updated.
*/
-static void
-gen_depth_test(const struct pipe_depth_stencil_alpha_state *dsa,
- struct spe_function *f,
+static boolean
+gen_depth_test(struct spe_function *f,
+ const struct pipe_depth_stencil_alpha_state *dsa,
int mask_reg, int ifragZ_reg, int ifbZ_reg, int zmask_reg)
{
/* NOTE: we use clgt below, not cgt, because we want to compare _unsigned_
@@ -132,7 +134,10 @@ gen_depth_test(const struct pipe_depth_stencil_alpha_state *dsa,
* framebufferZ = (ztest_passed ? fragmentZ : framebufferZ;
*/
spe_selb(f, ifbZ_reg, ifbZ_reg, ifragZ_reg, mask_reg);
+ return true;
}
+
+ return false;
}
@@ -238,22 +243,35 @@ gen_alpha_test(const struct pipe_depth_stencil_alpha_state *dsa,
* it and have to allocate and load it again unnecessarily.
*/
static inline void
-setup_const_register(struct spe_function *f, boolean *is_already_set, unsigned int *r, float value)
+setup_optional_register(struct spe_function *f, boolean *is_already_set, unsigned int *r)
{
if (*is_already_set) return;
*r = spe_allocate_available_register(f);
- spe_load_float(f, *r, value);
*is_already_set = true;
}
static inline void
-release_const_register(struct spe_function *f, boolean *is_already_set, unsigned int r)
+release_optional_register(struct spe_function *f, boolean *is_already_set, unsigned int r)
{
if (!*is_already_set) return;
spe_release_register(f, r);
*is_already_set = false;
}
+static inline void
+setup_const_register(struct spe_function *f, boolean *is_already_set, unsigned int *r, float value)
+{
+ if (*is_already_set) return;
+ setup_optional_register(f, is_already_set, r);
+ spe_load_float(f, *r, value);
+}
+
+static inline void
+release_const_register(struct spe_function *f, boolean *is_already_set, unsigned int r)
+{
+ release_optional_register(f, is_already_set, r);
+}
+
/**
* Generate SPE code to implement the given blend mode for a quad of pixels.
* \param f SPE function to append instruction onto.
@@ -1117,6 +1135,666 @@ gen_colormask(struct spe_function *f,
spe_release_register(f, colormask_reg);
}
+/* This function is annoyingly similar to gen_depth_test(), above, except
+ * that instead of comparing two varying values (i.e. fragment and buffer),
+ * we're comparing a varying value with a static value. As such, we have
+ * access to the Compare Immediate instructions where we don't in
+ * gen_depth_test(), which is what makes us very different.
+ *
+ * The return value in the stencil_pass_reg is a bitmask of valid
+ * fragments that also passed the stencil test. The bitmask of valid
+ * fragments that failed would be found in (mask_reg & ~stencil_pass_reg).
+ */
+static void
+gen_stencil_test(struct spe_function *f, const struct pipe_stencil_state *state,
+ unsigned int mask_reg, unsigned int fbS_reg,
+ unsigned int stencil_pass_reg)
+{
+ /* Generate code that puts the set of passing fragments into the stencil_pass_reg
+ * register, taking into account whether each fragment was active to begin with.
+ */
+ switch (state->func) {
+ case PIPE_FUNC_EQUAL:
+ /* stencil_pass = mask & (s == reference) */
+ spe_compare_equal_uint(f, stencil_pass_reg, fbS_reg, state->ref_value);
+ spe_and(f, stencil_pass_reg, mask_reg, stencil_pass_reg);
+ break;
+
+ case PIPE_FUNC_NOTEQUAL:
+ /* stencil_pass = mask & ~(s == reference) */
+ spe_compare_equal_uint(f, stencil_pass_reg, fbS_reg, state->ref_value);
+ spe_andc(f, stencil_pass_reg, mask_reg, stencil_pass_reg);
+ break;
+
+ case PIPE_FUNC_GREATER:
+ /* stencil_pass = mask & (s > reference) */
+ spe_compare_greater_uint(f, stencil_pass_reg, fbS_reg, state->ref_value);
+ spe_and(f, stencil_pass_reg, mask_reg, stencil_pass_reg);
+ break;
+
+ case PIPE_FUNC_LESS: {
+ /* stencil_pass = mask & (reference > s) */
+ /* There's no convenient Compare Less Than Immediate instruction, so
+ * we'll have to do this one the harder way, by loading a register and
+ * comparing directly. Compare Logical Greater Than Word (clgt)
+ * treats its operands as unsigned - no sign extension.
+ */
+ unsigned int tmp_reg = spe_allocate_available_register(f);
+ spe_load_uint(f, tmp_reg, state->ref_value);
+ spe_clgt(f, stencil_pass_reg, tmp_reg, fbS_reg);
+ spe_and(f, stencil_pass_reg, mask_reg, stencil_pass_reg);
+ spe_release_register(f, tmp_reg);
+ break;
+ }
+
+ case PIPE_FUNC_LEQUAL:
+ /* stencil_pass = mask & (s <= reference) = mask & ~(s > reference) */
+ spe_compare_greater_uint(f, stencil_pass_reg, fbS_reg, state->ref_value);
+ spe_andc(f, stencil_pass_reg, mask_reg, stencil_pass_reg);
+ break;
+
+ case PIPE_FUNC_GEQUAL: {
+ /* stencil_pass = mask & (s >= reference) = mask & ~(reference > s) */
+ /* As above, we have to do this by loading a register */
+ unsigned int tmp_reg = spe_allocate_available_register(f);
+ spe_load_uint(f, tmp_reg, state->ref_value);
+ spe_clgt(f, stencil_pass_reg, tmp_reg, fbS_reg);
+ spe_andc(f, stencil_pass_reg, mask_reg, stencil_pass_reg);
+ spe_release_register(f, tmp_reg);
+ break;
+ }
+
+ case PIPE_FUNC_NEVER:
+ /* stencil_pass = mask & 0 = 0 */
+ spe_load_uint(f, stencil_pass_reg, 0);
+ break;
+
+ case PIPE_FUNC_ALWAYS:
+ /* stencil_pass = mask & 1 = mask */
+ spe_move(f, stencil_pass_reg, mask_reg);
+ break;
+ }
+
+ /* The fragments that passed the stencil test are now in stencil_pass_reg.
+ * The fragments that failed would be (mask_reg & ~stencil_pass_reg).
+ */
+}
+
+/* This function generates code that calculates a set of new stencil values
+ * given the earlier values and the operation to apply. It does not
+ * apply any tests. It is intended to be called up to 3 times
+ * (for the stencil fail operation, for the stencil pass-z fail operation,
+ * and for the stencil pass-z pass operation) to collect up to three
+ * possible sets of values, and for the caller to combine them based
+ * on the result of the tests.
+ *
+ * stencil_max_value should be (2^n - 1) where n is the number of bits
+ * in the stencil buffer - in other words, it should be usable as a mask.
+ */
+static void
+gen_stencil_values(struct spe_function *f, unsigned int stencil_op,
+ unsigned int stencil_ref_value, unsigned int stencil_max_value,
+ unsigned int fbS_reg, unsigned int newS_reg)
+{
+ /* The code below assumes that newS_reg and fbS_reg are not the same
+ * register; if they can be, the calculations below will have to use
+ * an additional temporary register. For now, mark the assumption
+ * with an assertion that will fail if they are the same.
+ */
+ ASSERT(fbS_reg != newS_reg);
+
+ /* The code also assumes the the stencil_max_value is of the form
+ * 2^n-1 and can therefore be used as a mask for the valid bits in
+ * addition to a maximum. Make sure this is the case as well.
+ * The clever math below exploits the fact that incrementing a
+ * binary number serves to flip all the bits of a number starting at
+ * the LSB and continuing to (and including) the first zero bit
+ * found. That means that a number and its increment will always
+ * have at least one bit in common (the high order bit, if nothing
+ * else) *unless* the number is zero, *or* the number is of a form
+ * consisting of some number of 1s in the low-order bits followed
+ * by nothing but 0s in the high-order bits. The latter case
+ * implies it's of the form 2^n-1.
+ */
+ ASSERT(stencil_max_value > 0 && ((stencil_max_value + 1) & stencil_max_value) == 0);
+
+ switch(stencil_op) {
+ case PIPE_STENCIL_OP_KEEP:
+ /* newS = S */
+ spe_move(f, newS_reg, fbS_reg);
+ break;
+
+ case PIPE_STENCIL_OP_ZERO:
+ /* newS = 0 */
+ spe_zero(f, newS_reg);
+ break;
+
+ case PIPE_STENCIL_OP_REPLACE:
+ /* newS = stencil reference value */
+ spe_load_uint(f, newS_reg, stencil_ref_value);
+ break;
+
+ case PIPE_STENCIL_OP_INCR: {
+ /* newS = (s == max ? max : s + 1) */
+ unsigned int equals_reg = spe_allocate_available_register(f);
+
+ spe_compare_equal_uint(f, equals_reg, fbS_reg, stencil_max_value);
+ /* Add Word Immediate computes rT = rA + 10-bit signed immediate */
+ spe_ai(f, newS_reg, fbS_reg, 1);
+ /* Select from the current value or the new value based on the equality test */
+ spe_selb(f, newS_reg, fbS_reg, newS_reg, equals_reg);
+
+ spe_release_register(f, equals_reg);
+ break;
+ }
+ case PIPE_STENCIL_OP_DECR: {
+ /* newS = (s == 0 ? 0 : s - 1) */
+ unsigned int equals_reg = spe_allocate_available_register(f);
+
+ spe_compare_equal_uint(f, equals_reg, fbS_reg, 0);
+ /* Add Word Immediate with a (-1) value works */
+ spe_ai(f, newS_reg, fbS_reg, -1);
+ /* Select from the current value or the new value based on the equality test */
+ spe_selb(f, newS_reg, fbS_reg, newS_reg, equals_reg);
+
+ spe_release_register(f, equals_reg);
+ break;
+ }
+ case PIPE_STENCIL_OP_INCR_WRAP:
+ /* newS = (s == max ? 0 : s + 1), but since max is 2^n-1, we can
+ * do a normal add and mask off the correct bits
+ */
+ spe_ai(f, newS_reg, fbS_reg, 1);
+ spe_and_uint(f, newS_reg, newS_reg, stencil_max_value);
+ break;
+
+ case PIPE_STENCIL_OP_DECR_WRAP:
+ /* newS = (s == 0 ? max : s - 1), but we'll pull the same mask trick as above */
+ spe_ai(f, newS_reg, fbS_reg, -1);
+ spe_and_uint(f, newS_reg, newS_reg, stencil_max_value);
+ break;
+
+ case PIPE_STENCIL_OP_INVERT:
+ /* newS = ~s. We take advantage of the mask/max value to invert only
+ * the valid bits for the field so we don't have to do an extra "and".
+ */
+ spe_xor_uint(f, newS_reg, fbS_reg, stencil_max_value);
+ break;
+
+ default:
+ ASSERT(0);
+ }
+}
+
+
+/* This function generates code to get all the necessary possible
+ * stencil values. For each of the output registers (fail_reg,
+ * zfail_reg, and zpass_reg), it either allocates a new register
+ * and calculates a new set of values based on the stencil operation,
+ * or it reuses a register allocation and calculation done for an
+ * earlier (matching) operation, or it reuses the fbS_reg register
+ * (if the stencil operation is KEEP, which doesn't change the
+ * stencil buffer).
+ *
+ * Since this function allocates a variable number of registers,
+ * to avoid incurring complex logic to free them, they should
+ * be allocated after a spe_allocate_register_set() call
+ * and released by the corresponding spe_release_register_set() call.
+ */
+static void
+gen_get_stencil_values(struct spe_function *f, const struct pipe_depth_stencil_alpha_state *dsa,
+ unsigned int fbS_reg,
+ unsigned int *fail_reg, unsigned int *zfail_reg,
+ unsigned int *zpass_reg, unsigned int *back_fail_reg,
+ unsigned int *back_zfail_reg, unsigned int *back_zpass_reg)
+{
+ unsigned zfail_op, back_zfail_op;
+
+ /* Stenciling had better be enabled here */
+ ASSERT(dsa->stencil[0].enabled);
+
+ /* If the depth test is not enabled, it is treated as though it always
+ * passes. In particular, that means that the "zfail_op" (and the backfacing
+ * counterpart, if active) are not considered - a failing stencil test will
+ * trigger the "fail_op", and a passing stencil test will trigger the
+ * "zpass_op".
+ *
+ * By overriding the operations in this case to be PIPE_STENCIL_OP_KEEP,
+ * we keep them from being calculated.
+ */
+ if (dsa->depth.enabled) {
+ zfail_op = dsa->stencil[0].zfail_op;
+ back_zfail_op = dsa->stencil[1].zfail_op;
+ }
+ else {
+ zfail_op = PIPE_STENCIL_OP_KEEP;
+ back_zfail_op = PIPE_STENCIL_OP_KEEP;
+ }
+
+ /* One-sided or front-facing stencil */
+ if (dsa->stencil[0].fail_op == PIPE_STENCIL_OP_KEEP) {
+ *fail_reg = fbS_reg;
+ }
+ else {
+ *fail_reg = spe_allocate_available_register(f);
+ gen_stencil_values(f, dsa->stencil[0].fail_op, dsa->stencil[0].ref_value,
+ 0xff, fbS_reg, *fail_reg);
+ }
+
+ if (zfail_op == PIPE_STENCIL_OP_KEEP) {
+ *zfail_reg = fbS_reg;
+ }
+ else if (zfail_op == dsa->stencil[0].fail_op) {
+ *zfail_reg = *fail_reg;
+ }
+ else {
+ *zfail_reg = spe_allocate_available_register(f);
+ gen_stencil_values(f, dsa->stencil[0].zfail_op, dsa->stencil[0].ref_value,
+ 0xff, fbS_reg, *zfail_reg);
+ }
+
+ if (dsa->stencil[0].zpass_op == PIPE_STENCIL_OP_KEEP) {
+ *zpass_reg = fbS_reg;
+ }
+ else if (dsa->stencil[0].zpass_op == dsa->stencil[0].fail_op) {
+ *zpass_reg = *fail_reg;
+ }
+ else if (dsa->stencil[0].zpass_op == zfail_op) {
+ *zpass_reg = *zfail_reg;
+ }
+ else {
+ *zpass_reg = spe_allocate_available_register(f);
+ gen_stencil_values(f, dsa->stencil[0].zpass_op, dsa->stencil[0].ref_value,
+ 0xff, fbS_reg, *zpass_reg);
+ }
+
+ /* If two-sided stencil is enabled, we have more work to do. */
+ if (!dsa->stencil[1].enabled) {
+ /* This just flags that the registers need not be deallocated later */
+ *back_fail_reg = fbS_reg;
+ *back_zfail_reg = fbS_reg;
+ *back_zpass_reg = fbS_reg;
+ }
+ else {
+ /* Same calculations as above, but for the back stencil */
+ if (dsa->stencil[1].fail_op == PIPE_STENCIL_OP_KEEP) {
+ *back_fail_reg = fbS_reg;
+ }
+ else if (dsa->stencil[1].fail_op == dsa->stencil[0].fail_op) {
+ *back_fail_reg = *fail_reg;
+ }
+ else if (dsa->stencil[1].fail_op == zfail_op) {
+ *back_fail_reg = *zfail_reg;
+ }
+ else if (dsa->stencil[1].fail_op == dsa->stencil[0].zpass_op) {
+ *back_fail_reg = *zpass_reg;
+ }
+ else {
+ *back_fail_reg = spe_allocate_available_register(f);
+ gen_stencil_values(f, dsa->stencil[1].fail_op, dsa->stencil[1].ref_value,
+ 0xff, fbS_reg, *back_fail_reg);
+ }
+
+ if (back_zfail_op == PIPE_STENCIL_OP_KEEP) {
+ *back_zfail_reg = fbS_reg;
+ }
+ else if (back_zfail_op == dsa->stencil[0].fail_op) {
+ *back_zfail_reg = *fail_reg;
+ }
+ else if (back_zfail_op == zfail_op) {
+ *back_zfail_reg = *zfail_reg;
+ }
+ else if (back_zfail_op == dsa->stencil[0].zpass_op) {
+ *back_zfail_reg = *zpass_reg;
+ }
+ else if (back_zfail_op == dsa->stencil[1].fail_op) {
+ *back_zfail_reg = *back_fail_reg;
+ }
+ else {
+ *back_zfail_reg = spe_allocate_available_register(f);
+ gen_stencil_values(f, dsa->stencil[1].zfail_op, dsa->stencil[1].ref_value,
+ 0xff, fbS_reg, *back_zfail_reg);
+ }
+
+ if (dsa->stencil[1].zpass_op == PIPE_STENCIL_OP_KEEP) {
+ *back_zpass_reg = fbS_reg;
+ }
+ else if (dsa->stencil[1].zpass_op == dsa->stencil[0].fail_op) {
+ *back_zpass_reg = *fail_reg;
+ }
+ else if (dsa->stencil[1].zpass_op == zfail_op) {
+ *back_zpass_reg = *zfail_reg;
+ }
+ else if (dsa->stencil[1].zpass_op == dsa->stencil[0].zpass_op) {
+ *back_zpass_reg = *zpass_reg;
+ }
+ else if (dsa->stencil[1].zpass_op == dsa->stencil[1].fail_op) {
+ *back_zpass_reg = *back_fail_reg;
+ }
+ else if (dsa->stencil[1].zpass_op == back_zfail_op) {
+ *back_zpass_reg = *back_zfail_reg;
+ }
+ else {
+ *back_zfail_reg = spe_allocate_available_register(f);
+ gen_stencil_values(f, dsa->stencil[1].zpass_op, dsa->stencil[1].ref_value,
+ 0xff, fbS_reg, *back_zpass_reg);
+ }
+ } /* End of calculations for back-facing stencil */
+}
+
+/* Note that fbZ_reg may *not* be set on entry, if in fact
+ * the depth test is not enabled. This function must not use
+ * the register if depth is not enabled.
+ */
+static boolean
+gen_stencil_depth_test(struct spe_function *f,
+ const struct pipe_depth_stencil_alpha_state *dsa,
+ const int const facing_reg,
+ const int mask_reg, const int fragZ_reg,
+ const int fbZ_reg, const int fbS_reg)
+{
+ /* True if we've generated code that could require writeback to the
+ * depth and/or stencil buffers
+ */
+ boolean modified_buffers = false;
+
+ boolean need_to_calculate_stencil_values;
+ boolean need_to_writemask_stencil_values;
+
+ /* Registers. We may or may not actually allocate these, depending
+ * on whether the state values indicate that we need them.
+ */
+ unsigned int stencil_pass_reg, stencil_fail_reg;
+ unsigned int stencil_fail_values, stencil_pass_depth_fail_values, stencil_pass_depth_pass_values;
+ unsigned int stencil_writemask_reg;
+ unsigned int zmask_reg;
+ unsigned int newS_reg;
+
+ /* Stenciling is quite complex: up to six different configurable stencil
+ * operations/calculations can be required (three each for front-facing
+ * and back-facing fragments). Many of those operations will likely
+ * be identical, so there's good reason to try to avoid calculating
+ * the same values more than once (which unfortunately makes the code less
+ * straightforward).
+ *
+ * To make register management easier, we start a new
+ * register set; we can release all the registers in the set at
+ * once, and avoid having to keep track of exactly which registers
+ * we allocate. We can still allocate and free registers as
+ * desired (if we know we no longer need a register), but we don't
+ * have to spend the complexity to track the more difficult variant
+ * register usage scenarios.
+ */
+ spe_comment(f, 0, "Allocating stencil register set");
+ spe_allocate_register_set(f);
+
+ /* Calculate the writemask. If the writemask is trivial (either
+ * all 0s, meaning that we don't need to calculate any stencil values
+ * because they're not going to change the stencil anyway, or all 1s,
+ * meaning that we have to calculate the stencil values but do not
+ * need to mask them), we can avoid generating code. Don't forget
+ * that we need to consider backfacing stencil, if enabled.
+ */
+ if (dsa->stencil[0].write_mask == 0x0 && (!dsa->stencil[1].enabled || dsa->stencil[1].write_mask == 0x00)) {
+ /* Trivial: don't need to calculate stencil values, and don't need to
+ * write them back to the framebuffer.
+ */
+ need_to_calculate_stencil_values = false;
+ need_to_writemask_stencil_values = false;
+ }
+ else if (dsa->stencil[0].write_mask == 0xff && (!dsa->stencil[1].enabled || dsa->stencil[1].write_mask == 0xff)) {
+ /* Still trivial, but a little less so. We need to write the stencil
+ * values, but we don't need to mask them.
+ */
+ need_to_calculate_stencil_values = true;
+ need_to_writemask_stencil_values = false;
+ }
+ else {
+ /* The general case: calculate, mask, and write */
+ need_to_calculate_stencil_values = true;
+ need_to_writemask_stencil_values = true;
+
+ /* While we're here, generate code that calculates what the
+ * writemask should be. If backface stenciling is enabled,
+ * and the backface writemask is not the same as the frontface
+ * writemask, we'll have to generate code that merges the
+ * two masks into a single effective mask based on fragment facing.
+ */
+ spe_comment(f, 0, "Computing stencil writemask");
+ stencil_writemask_reg = spe_allocate_available_register(f);
+ spe_load_uint(f, stencil_writemask_reg, dsa->stencil[0].write_mask);
+ if (dsa->stencil[1].enabled && dsa->stencil[0].write_mask != dsa->stencil[1].write_mask) {
+ unsigned int back_write_mask_reg = spe_allocate_available_register(f);
+ spe_comment(f, 0, "Resolving two-sided stencil writemask");
+ spe_load_uint(f, back_write_mask_reg, dsa->stencil[1].write_mask);
+ spe_selb(f, stencil_writemask_reg, stencil_writemask_reg, back_write_mask_reg, facing_reg);
+ spe_release_register(f, back_write_mask_reg);
+ }
+ }
+
+ /* At least one-sided stenciling must be on. Generate code that
+ * runs the stencil test on the basic/front-facing stencil, leaving
+ * the mask of passing stencil bits in stencil_pass_reg. This mask will
+ * be used both to mask the set of active pixels, and also to
+ * determine how the stencil buffer changes.
+ *
+ * This test will *not* change the value in mask_reg (because we don't
+ * yet know whether to apply the two-sided stencil or one-sided stencil).
+ */
+ spe_comment(f, 0, "Running basic stencil test");
+ stencil_pass_reg = spe_allocate_available_register(f);
+ gen_stencil_test(f, &dsa->stencil[0], mask_reg, fbS_reg, stencil_pass_reg);
+
+ /* If two-sided stenciling is on, generate code to run the stencil
+ * test on the backfacing stencil as well, and combine the two results
+ * into the one correct result based on facing.
+ */
+ if (dsa->stencil[1].enabled) {
+ unsigned int temp_reg = spe_allocate_available_register(f);
+ spe_comment(f, 0, "Running backface stencil test");
+ gen_stencil_test(f, &dsa->stencil[1], mask_reg, fbS_reg, temp_reg);
+ spe_selb(f, stencil_pass_reg, stencil_pass_reg, temp_reg, facing_reg);
+ spe_release_register(f, temp_reg);
+ }
+
+ /* Generate code that, given the mask of valid fragments and the
+ * mask of valid fragments that passed the stencil test, computes
+ * the mask of valid fragments that failed the stencil test. We
+ * have to do this before we run a depth test (because the
+ * depth test should not be performed on fragments that failed the
+ * stencil test, and because the depth test will update the
+ * mask of valid fragments based on the results of the depth test).
+ */
+ spe_comment(f, 0, "Computing stencil fail mask and updating fragment mask");
+ stencil_fail_reg = spe_allocate_available_register(f);
+ spe_andc(f, stencil_fail_reg, mask_reg, stencil_pass_reg);
+ /* Now remove the stenciled-out pixels from the valid fragment mask,
+ * so we can later use the valid fragment mask in the depth test.
+ */
+ spe_and(f, mask_reg, mask_reg, stencil_pass_reg);
+
+ /* We may not need to calculate stencil values, if the writemask is off */
+ if (need_to_calculate_stencil_values) {
+ unsigned int back_stencil_fail_values, back_stencil_pass_depth_fail_values, back_stencil_pass_depth_pass_values;
+ unsigned int front_stencil_fail_values, front_stencil_pass_depth_fail_values, front_stencil_pass_depth_pass_values;
+
+ /* Generate code that calculates exactly which stencil values we need,
+ * without calculating the same value twice (say, if two different
+ * stencil ops have the same value). This code will work for one-sided
+ * and two-sided stenciling (so that we take into account that operations
+ * may match between front and back stencils), and will also take into
+ * account whether the depth test is enabled (if the depth test is off,
+ * we don't need any of the zfail results, because the depth test always
+ * is considered to pass if it is disabled). Any register value that
+ * does not need to be calculated will come back with the same value
+ * that's in fbS_reg.
+ *
+ * This function will allocate a variant number of registers that
+ * will be released as part of the register set.
+ */
+ spe_comment(f, 0, "Computing stencil values");
+ gen_get_stencil_values(f, dsa, fbS_reg,
+ &front_stencil_fail_values, &front_stencil_pass_depth_fail_values,
+ &front_stencil_pass_depth_pass_values, &back_stencil_fail_values,
+ &back_stencil_pass_depth_fail_values, &back_stencil_pass_depth_pass_values);
+
+ /* Tricky, tricky, tricky - the things we do to create optimal
+ * code...
+ *
+ * The various stencil values registers may overlap with each other
+ * and with fbS_reg arbitrarily (as any particular operation is
+ * only calculated once and stored in one register, no matter
+ * how many times it is used). So we can't change the values
+ * within those registers directly - if we change a value in a
+ * register that's being referenced by two different calculations,
+ * we've just unwittingly changed the second value as well...
+ *
+ * Avoid this by allocating new registers to hold the results
+ * (there may be 2, if the depth test is off, or 3, if it is on).
+ * These will be released as part of the register set.
+ */
+ if (!dsa->stencil[1].enabled) {
+ /* The easy case: if two-sided stenciling is *not* enabled, we
+ * just use the front-sided values.
+ */
+ stencil_fail_values = front_stencil_fail_values;
+ stencil_pass_depth_fail_values = front_stencil_pass_depth_fail_values;
+ stencil_pass_depth_pass_values = front_stencil_pass_depth_pass_values;
+ }
+ else { /* two-sided stencil enabled */
+ spe_comment(f, 0, "Resolving backface stencil values");
+ /* Allocate new registers for the needed merged values */
+ stencil_fail_values = spe_allocate_available_register(f);
+ spe_selb(f, stencil_fail_values, front_stencil_fail_values, back_stencil_fail_values, facing_reg);
+ if (dsa->depth.enabled) {
+ stencil_pass_depth_fail_values = spe_allocate_available_register(f);
+ spe_selb(f, stencil_pass_depth_fail_values, front_stencil_pass_depth_fail_values, back_stencil_pass_depth_fail_values, facing_reg);
+ }
+ else {
+ stencil_pass_depth_fail_values = fbS_reg;
+ }
+ stencil_pass_depth_pass_values = spe_allocate_available_register(f);
+ spe_selb(f, stencil_pass_depth_pass_values, front_stencil_pass_depth_pass_values, back_stencil_pass_depth_pass_values, facing_reg);
+ }
+ }
+
+ /* We now have all the stencil values we need. We also need
+ * the results of the depth test to figure out which
+ * stencil values will become the new stencil values. (Even if
+ * we aren't actually calculating stencil values, we need to apply
+ * the depth test if it's enabled.)
+ *
+ * The code generated by gen_depth_test() returns the results of the
+ * test in the given register, but also alters the mask_reg based
+ * on the results of the test.
+ */
+ if (dsa->depth.enabled) {
+ spe_comment(f, 0, "Running stencil depth test");
+ zmask_reg = spe_allocate_available_register(f);
+ modified_buffers |= gen_depth_test(f, dsa, mask_reg, fragZ_reg, fbZ_reg, zmask_reg);
+ }
+
+ if (need_to_calculate_stencil_values) {
+
+ /* If we need to writemask the stencil values before going into
+ * the stencil buffer, we'll have to use a new register to
+ * hold the new values. If not, we can just keep using the
+ * current register.
+ */
+ if (need_to_writemask_stencil_values) {
+ newS_reg = spe_allocate_available_register(f);
+ spe_comment(f, 0, "Saving current stencil values for writemasking");
+ spe_move(f, newS_reg, fbS_reg);
+ }
+ else {
+ newS_reg = fbS_reg;
+ }
+
+ /* Merge in the selected stencil fail values */
+ if (stencil_fail_values != fbS_reg) {
+ spe_comment(f, 0, "Loading stencil fail values");
+ spe_selb(f, newS_reg, newS_reg, stencil_fail_values, stencil_fail_reg);
+ modified_buffers = true;
+ }
+
+ /* Same for the stencil pass/depth fail values. If this calculation
+ * is not needed (say, if depth test is off), then the
+ * stencil_pass_depth_fail_values register will be equal to fbS_reg
+ * and we'll skip the calculation.
+ */
+ if (stencil_pass_depth_fail_values != fbS_reg) {
+ /* We don't actually have a stencil pass/depth fail mask yet.
+ * Calculate it here from the stencil passing mask and the
+ * depth passing mask. Note that zmask_reg *must* have been
+ * set above if we're here.
+ */
+ unsigned int stencil_pass_depth_fail_mask = spe_allocate_available_register(f);
+ spe_comment(f, 0, "Loading stencil pass/depth fail values");
+ spe_andc(f, stencil_pass_depth_fail_mask, stencil_pass_reg, zmask_reg);
+
+ spe_selb(f, newS_reg, newS_reg, stencil_pass_depth_fail_values, stencil_pass_depth_fail_mask);
+
+ spe_release_register(f, stencil_pass_depth_fail_mask);
+ modified_buffers = true;
+ }
+
+ /* Same for the stencil pass/depth pass mask. Note that we
+ * *can* get here with zmask_reg being unset (if the depth
+ * test is off but the stencil test is on). In this case,
+ * we assume the depth test passes, and don't need to mask
+ * the stencil pass mask with the Z mask.
+ */
+ if (stencil_pass_depth_pass_values != fbS_reg) {
+ if (dsa->depth.enabled) {
+ unsigned int stencil_pass_depth_pass_mask = spe_allocate_available_register(f);
+ /* We'll need a separate register */
+ spe_comment(f, 0, "Loading stencil pass/depth pass values");
+ spe_and(f, stencil_pass_depth_pass_mask, stencil_pass_reg, zmask_reg);
+ spe_selb(f, newS_reg, newS_reg, stencil_pass_depth_pass_values, stencil_pass_depth_pass_mask);
+ spe_release_register(f, stencil_pass_depth_pass_mask);
+ }
+ else {
+ /* We can use the same stencil-pass register */
+ spe_comment(f, 0, "Loading stencil pass values");
+ spe_selb(f, newS_reg, newS_reg, stencil_pass_depth_pass_values, stencil_pass_reg);
+ }
+ modified_buffers = true;
+ }
+
+ /* Almost done. If we need to writemask, do it now, leaving the
+ * results in the fbS_reg register passed in. If we don't need
+ * to writemask, then the results are *already* in the fbS_reg,
+ * so there's nothing more to do.
+ */
+
+ if (need_to_writemask_stencil_values && modified_buffers) {
+ /* The Select Bytes command makes a fine writemask. Where
+ * the mask is 0, the first (original) values are retained,
+ * effectively masking out changes. Where the mask is 1, the
+ * second (new) values are retained, incorporating changes.
+ */
+ spe_comment(f, 0, "Writemasking new stencil values");
+ spe_selb(f, fbS_reg, fbS_reg, newS_reg, stencil_writemask_reg);
+ }
+
+ } /* done calculating stencil values */
+
+ /* The stencil and/or depth values have been applied, and the
+ * mask_reg, fbS_reg, and fbZ_reg values have been updated.
+ * We're all done, except that we've allocated a fair number
+ * of registers that we didn't bother tracking. Release all
+ * those registers as part of the register set, and go home.
+ */
+ spe_comment(f, 0, "Releasing stencil register set");
+ spe_release_register_set(f);
+
+ /* Return true if we could have modified the stencil and/or
+ * depth buffers.
+ */
+ return modified_buffers;
+}
+
+
/**
* Generate SPE code to implement the fragment operations (alpha test,
* depth test, stencil test, blending, colormask, and final
@@ -1156,6 +1834,7 @@ cell_gen_fragment_function(struct cell_context *cell, struct spe_function *f)
const int fragB_reg = 10; /* vector float */
const int fragA_reg = 11; /* vector float */
const int mask_reg = 12; /* vector uint */
+ const int facing_reg = 13; /* uint */
/* offset of quad from start of tile
* XXX assuming 4-byte pixels for color AND Z/stencil!!!!
@@ -1183,6 +1862,7 @@ cell_gen_fragment_function(struct cell_context *cell, struct spe_function *f)
spe_allocate_register(f, fragB_reg);
spe_allocate_register(f, fragA_reg);
spe_allocate_register(f, mask_reg);
+ spe_allocate_register(f, facing_reg);
quad_offset_reg = spe_allocate_available_register(f);
fbRGBA_reg = spe_allocate_available_register(f);
@@ -1195,6 +1875,7 @@ cell_gen_fragment_function(struct cell_context *cell, struct spe_function *f)
ASSERT(TILE_SIZE == 32);
+ spe_comment(f, 0, "Compute quad offset within tile");
spe_rotmi(f, y2_reg, y_reg, -1); /* y2 = y / 2 */
spe_rotmi(f, x2_reg, x_reg, -1); /* x2 = x / 2 */
spe_shli(f, y2_reg, y2_reg, 4); /* y2 *= 16 */
@@ -1205,130 +1886,188 @@ cell_gen_fragment_function(struct cell_context *cell, struct spe_function *f)
spe_release_register(f, y2_reg);
}
-
if (dsa->alpha.enabled) {
gen_alpha_test(dsa, f, mask_reg, fragA_reg);
}
+ /* If we need the stencil buffers (because one- or two-sided stencil is
+ * enabled) or the depth buffer (because the depth test is enabled),
+ * go grab them. Note that if either one- or two-sided stencil is
+ * enabled, dsa->stencil[0].enabled will be true.
+ */
if (dsa->depth.enabled || dsa->stencil[0].enabled) {
const enum pipe_format zs_format = cell->framebuffer.zsbuf->format;
boolean write_depth_stencil;
- int fbZ_reg = spe_allocate_available_register(f); /* Z values */
- int fbS_reg = spe_allocate_available_register(f); /* Stencil values */
+ /* We may or may not need to allocate a register for Z or stencil values */
+ boolean fbS_reg_set = false, fbZ_reg_set = false;
+ unsigned int fbS_reg, fbZ_reg = 0;
+
+ spe_comment(f, 0, "Fetching Z/stencil quad from tile");
/* fetch quad of depth/stencil values from tile at (x,y) */
/* Load: fbZS_reg = memory[depth_tile_reg + offset_reg] */
+ /* XXX Not sure this is allowed if we've only got a 16-bit Z buffer... */
spe_lqx(f, fbZS_reg, depth_tile_reg, quad_offset_reg);
- if (dsa->depth.enabled) {
- /* Extract Z bits from fbZS_reg into fbZ_reg */
- if (zs_format == PIPE_FORMAT_S8Z24_UNORM ||
- zs_format == PIPE_FORMAT_X8Z24_UNORM) {
- int mask_reg = spe_allocate_available_register(f);
- spe_fsmbi(f, mask_reg, 0x7777); /* mask[0,1,2,3] = 0x00ffffff */
- spe_and(f, fbZ_reg, fbZS_reg, mask_reg); /* fbZ = fbZS & mask */
- spe_release_register(f, mask_reg);
- /* OK, fbZ_reg has four 24-bit Z values now */
- }
- else if (zs_format == PIPE_FORMAT_Z24S8_UNORM ||
- zs_format == PIPE_FORMAT_Z24X8_UNORM) {
- spe_rotmi(f, fbZ_reg, fbZS_reg, -8); /* fbZ = fbZS >> 8 */
- /* OK, fbZ_reg has four 24-bit Z values now */
- }
- else if (zs_format == PIPE_FORMAT_Z32_UNORM) {
- spe_move(f, fbZ_reg, fbZS_reg);
- /* OK, fbZ_reg has four 32-bit Z values now */
- }
- else if (zs_format == PIPE_FORMAT_Z16_UNORM) {
- spe_move(f, fbZ_reg, fbZS_reg);
- /* OK, fbZ_reg has four 16-bit Z values now */
- }
- else {
- ASSERT(0); /* invalid format */
- }
-
- /* Convert fragZ values from float[4] to 16, 24 or 32-bit uint[4] */
- if (zs_format == PIPE_FORMAT_S8Z24_UNORM ||
- zs_format == PIPE_FORMAT_X8Z24_UNORM ||
- zs_format == PIPE_FORMAT_Z24S8_UNORM ||
- zs_format == PIPE_FORMAT_Z24X8_UNORM) {
- /* scale/convert fragZ from float in [0,1] to uint in [0, ~0] */
- spe_cfltu(f, fragZ_reg, fragZ_reg, 32);
- /* fragZ = fragZ >> 8 */
- spe_rotmi(f, fragZ_reg, fragZ_reg, -8);
- }
- else if (zs_format == PIPE_FORMAT_Z32_UNORM) {
- /* scale/convert fragZ from float in [0,1] to uint in [0, ~0] */
- spe_cfltu(f, fragZ_reg, fragZ_reg, 32);
- }
- else if (zs_format == PIPE_FORMAT_Z16_UNORM) {
- /* scale/convert fragZ from float in [0,1] to uint in [0, ~0] */
- spe_cfltu(f, fragZ_reg, fragZ_reg, 32);
- /* fragZ = fragZ >> 16 */
- spe_rotmi(f, fragZ_reg, fragZ_reg, -16);
- }
- }
- else {
- /* no Z test, but set Z to zero so we don't OR-in garbage below */
- spe_load_uint(f, fbZ_reg, 0); /* XXX set to zero for now */
+ /* From the Z/stencil buffer format, pull out the bits we need for
+ * Z and/or stencil. We'll also convert the incoming fragment Z
+ * value in fragZ_reg from a floating point value in [0.0..1.0] to
+ * an unsigned integer value with the appropriate resolution.
+ */
+ switch(zs_format) {
+
+ case PIPE_FORMAT_S8Z24_UNORM: /* fall through */
+ case PIPE_FORMAT_X8Z24_UNORM:
+ if (dsa->depth.enabled) {
+ /* We need the Z part at least */
+ setup_optional_register(f, &fbZ_reg_set, &fbZ_reg);
+ /* four 24-bit Z values in the low-order bits */
+ spe_and_uint(f, fbZ_reg, fbZS_reg, 0x00ffffff);
+
+ /* Incoming fragZ_reg value is a float in 0.0...1.0; convert
+ * to a 24-bit unsigned integer
+ */
+ spe_cfltu(f, fragZ_reg, fragZ_reg, 32);
+ spe_rotmi(f, fragZ_reg, fragZ_reg, -8);
+ }
+ if (dsa->stencil[0].enabled) {
+ setup_optional_register(f, &fbS_reg_set, &fbS_reg);
+ /* four 8-bit Z values in the high-order bits */
+ spe_rotmi(f, fbS_reg, fbZS_reg, -24);
+ }
+ break;
+
+ case PIPE_FORMAT_Z24S8_UNORM: /* fall through */
+ case PIPE_FORMAT_Z24X8_UNORM:
+ if (dsa->depth.enabled) {
+ setup_optional_register(f, &fbZ_reg_set, &fbZ_reg);
+ /* shift by 8 to get the upper 24-bit values */
+ spe_rotmi(f, fbS_reg, fbZS_reg, -8);
+
+ /* Incoming fragZ_reg value is a float in 0.0...1.0; convert
+ * to a 24-bit unsigned integer
+ */
+ spe_cfltu(f, fragZ_reg, fragZ_reg, 32);
+ spe_rotmi(f, fragZ_reg, fragZ_reg, -8);
+ }
+ if (dsa->stencil[0].enabled) {
+ setup_optional_register(f, &fbS_reg_set, &fbS_reg);
+ /* 8-bit stencil in the low-order bits - mask them out */
+ spe_and_uint(f, fbS_reg, fbZS_reg, 0x000000ff);
+ }
+ break;
+
+ case PIPE_FORMAT_Z32_UNORM:
+ if (dsa->depth.enabled) {
+ setup_optional_register(f, &fbZ_reg_set, &fbZ_reg);
+ /* Copy over 4 32-bit values */
+ spe_move(f, fbZ_reg, fbZS_reg);
+
+ /* Incoming fragZ_reg value is a float in 0.0...1.0; convert
+ * to a 32-bit unsigned integer
+ */
+ spe_cfltu(f, fragZ_reg, fragZ_reg, 32);
+ }
+ /* No stencil, so can't do anything there */
+ break;
+
+ case PIPE_FORMAT_Z16_UNORM:
+ if (dsa->depth.enabled) {
+ /* XXX Not sure this is correct, but it was here before, so we're
+ * going with it for now
+ */
+ setup_optional_register(f, &fbZ_reg_set, &fbZ_reg);
+ /* Copy over 4 32-bit values */
+ spe_move(f, fbZ_reg, fbZS_reg);
+
+ /* Incoming fragZ_reg value is a float in 0.0...1.0; convert
+ * to a 16-bit unsigned integer
+ */
+ spe_cfltu(f, fragZ_reg, fragZ_reg, 32);
+ spe_rotmi(f, fragZ_reg, fragZ_reg, -16);
+ }
+ /* No stencil */
+ break;
+
+ default:
+ ASSERT(0); /* invalid format */
}
-
+ /* If stencil is enabled, use the stencil-specific code
+ * generator to generate both the stencil and depth (if needed)
+ * tests. Otherwise, if only depth is enabled, generate
+ * a quick depth test. The test generators themselves will
+ * report back whether the depth/stencil buffer has to be
+ * written back.
+ */
if (dsa->stencil[0].enabled) {
- /* Extract Stencil bit sfrom fbZS_reg into fbS_reg */
- if (zs_format == PIPE_FORMAT_S8Z24_UNORM ||
- zs_format == PIPE_FORMAT_X8Z24_UNORM) {
- /* XXX extract with a shift */
- ASSERT(0);
- }
- else if (zs_format == PIPE_FORMAT_Z24S8_UNORM ||
- zs_format == PIPE_FORMAT_Z24X8_UNORM) {
- /* XXX extract with a mask */
- ASSERT(0);
- }
- }
- else {
- /* no stencil test, but set to zero so we don't OR-in garbage below */
- spe_load_uint(f, fbS_reg, 0); /* XXX set to zero for now */
- }
+ /* This will perform the stencil and depth tests, and update
+ * the mask_reg, fbZ_reg, and fbS_reg as required by the
+ * tests.
+ */
+ ASSERT(fbS_reg_set);
+ spe_comment(f, 0, "Perform stencil test");
- if (dsa->stencil[0].enabled) {
- /* XXX this may involve depth testing too */
- // gen_stencil_test(dsa, f, ... );
- ASSERT(0);
+ /* Note that fbZ_reg may not be set on entry, if stenciling
+ * is enabled but there's no Z-buffer. The
+ * gen_stencil_depth_test() function must ignore the
+ * fbZ_reg register if depth is not enabled.
+ */
+ write_depth_stencil = gen_stencil_depth_test(f, dsa, facing_reg, mask_reg, fragZ_reg, fbZ_reg, fbS_reg);
}
else if (dsa->depth.enabled) {
int zmask_reg = spe_allocate_available_register(f);
- gen_depth_test(dsa, f, mask_reg, fragZ_reg, fbZ_reg, zmask_reg);
+ ASSERT(fbZ_reg_set);
+ spe_comment(f, 0, "Perform depth test");
+ write_depth_stencil = gen_depth_test(f, dsa, mask_reg, fragZ_reg, fbZ_reg, zmask_reg);
spe_release_register(f, zmask_reg);
}
-
- /* do we need to write Z and/or Stencil back into framebuffer? */
- write_depth_stencil = (dsa->depth.writemask |
- dsa->stencil[0].write_mask |
- dsa->stencil[1].write_mask);
+ else {
+ write_depth_stencil = false;
+ }
if (write_depth_stencil) {
/* Merge latest Z and Stencil values into fbZS_reg.
* fbZ_reg has four Z vals in bits [23..0] or bits [15..0].
* fbS_reg has four 8-bit Z values in bits [7..0].
*/
+ spe_comment(f, 0, "Store quad's depth/stencil values in tile");
if (zs_format == PIPE_FORMAT_S8Z24_UNORM ||
zs_format == PIPE_FORMAT_X8Z24_UNORM) {
- spe_shli(f, fbS_reg, fbS_reg, 24); /* fbS = fbS << 24 */
- spe_or(f, fbZS_reg, fbS_reg, fbZ_reg); /* fbZS = fbS | fbZ */
+ if (fbS_reg_set && fbZ_reg_set) {
+ spe_shli(f, fbS_reg, fbS_reg, 24); /* fbS = fbS << 24 */
+ spe_or(f, fbZS_reg, fbS_reg, fbZ_reg); /* fbZS = fbS | fbZ */
+ }
+ else if (fbS_reg_set) {
+ spe_shli(f, fbZS_reg, fbS_reg, 24); /* fbS = fbS << 24 */
+ }
+ else {
+ spe_move(f, fbZS_reg, fbZ_reg);
+ }
}
else if (zs_format == PIPE_FORMAT_Z24S8_UNORM ||
zs_format == PIPE_FORMAT_Z24X8_UNORM) {
- spe_shli(f, fbZ_reg, fbZ_reg, 8); /* fbZ = fbZ << 8 */
- spe_or(f, fbZS_reg, fbS_reg, fbZ_reg); /* fbZS = fbS | fbZ */
+ if (fbS_reg_set && fbZ_reg_set) {
+ spe_shli(f, fbZ_reg, fbZ_reg, 8); /* fbZ = fbZ << 8 */
+ spe_or(f, fbZS_reg, fbS_reg, fbZ_reg); /* fbZS = fbS | fbZ */
+ }
+ else if (fbS_reg_set) {
+ spe_move(f, fbZS_reg, fbS_reg);
+ }
+ else {
+ spe_shli(f, fbZ_reg, fbZ_reg, 8); /* fbZ = fbZ << 8 */
+ }
}
else if (zs_format == PIPE_FORMAT_Z32_UNORM) {
- spe_move(f, fbZS_reg, fbZ_reg); /* fbZS = fbZ */
+ if (fbZ_reg_set) {
+ spe_move(f, fbZS_reg, fbZ_reg); /* fbZS = fbZ */
+ }
}
else if (zs_format == PIPE_FORMAT_Z16_UNORM) {
- spe_move(f, fbZS_reg, fbZ_reg); /* fbZS = fbZ */
+ if (fbZ_reg_set) {
+ spe_move(f, fbZS_reg, fbZ_reg); /* fbZS = fbZ */
+ }
}
else if (zs_format == PIPE_FORMAT_S8_UNORM) {
ASSERT(0); /* XXX to do */
@@ -1341,21 +2080,21 @@ cell_gen_fragment_function(struct cell_context *cell, struct spe_function *f)
spe_stqx(f, fbZS_reg, depth_tile_reg, quad_offset_reg);
}
- spe_release_register(f, fbZ_reg);
- spe_release_register(f, fbS_reg);
+ release_optional_register(f, &fbZ_reg_set, fbZ_reg);
+ release_optional_register(f, &fbS_reg_set, fbS_reg);
}
-
/* Get framebuffer quad/colors. We'll need these for blending,
* color masking, and to obey the quad/pixel mask.
* Load: fbRGBA_reg = memory[color_tile + quad_offset]
* Note: if mask={~0,~0,~0,~0} and we're not blending or colormasking
* we could skip this load.
*/
+ spe_comment(f, 0, "Fetch quad colors from tile");
spe_lqx(f, fbRGBA_reg, color_tile_reg, quad_offset_reg);
-
if (blend->blend_enable) {
+ spe_comment(f, 0, "Perform blending");
gen_blend(blend, blend_color, f, color_format,
fragR_reg, fragG_reg, fragB_reg, fragA_reg, fbRGBA_reg);
}
@@ -1369,19 +2108,21 @@ cell_gen_fragment_function(struct cell_context *cell, struct spe_function *f)
int rgba_reg = spe_allocate_available_register(f);
/* Pack four float colors as four 32-bit int colors */
+ spe_comment(f, 0, "Convert float quad colors to packed int framebuffer colors");
gen_pack_colors(f, color_format,
fragR_reg, fragG_reg, fragB_reg, fragA_reg,
rgba_reg);
if (blend->logicop_enable) {
+ spe_comment(f, 0, "Compute logic op");
gen_logicop(blend, f, rgba_reg, fbRGBA_reg);
}
if (blend->colormask != PIPE_MASK_RGBA) {
+ spe_comment(f, 0, "Compute color mask");
gen_colormask(f, blend->colormask, color_format, rgba_reg, fbRGBA_reg);
}
-
/* Mix fragment colors with framebuffer colors using the quad/pixel mask:
* if (mask[i])
* rgba[i] = rgba[i];
@@ -1393,6 +2134,7 @@ cell_gen_fragment_function(struct cell_context *cell, struct spe_function *f)
/* Store updated quad in tile:
* memory[color_tile + quad_offset] = rgba_reg;
*/
+ spe_comment(f, 0, "Store quad colors into color tile");
spe_stqx(f, rgba_reg, color_tile_reg, quad_offset_reg);
spe_release_register(f, rgba_reg);
diff --git a/src/gallium/drivers/cell/ppu/cell_pipe_state.c b/src/gallium/drivers/cell/ppu/cell_pipe_state.c
index 8c55b8e0933..2e3086c4fae 100644
--- a/src/gallium/drivers/cell/ppu/cell_pipe_state.c
+++ b/src/gallium/drivers/cell/ppu/cell_pipe_state.c
@@ -258,8 +258,6 @@ cell_set_sampler_textures(struct pipe_context *pipe,
}
cell->num_textures = num;
- cell_update_texture_mapping(cell);
-
cell->dirty |= CELL_NEW_TEXTURE;
}
diff --git a/src/gallium/drivers/cell/ppu/cell_render.c b/src/gallium/drivers/cell/ppu/cell_render.c
index dd25ae880e5..79cb8df82fa 100644
--- a/src/gallium/drivers/cell/ppu/cell_render.c
+++ b/src/gallium/drivers/cell/ppu/cell_render.c
@@ -152,6 +152,7 @@ cell_flush_prim_buffer(struct cell_context *cell)
struct cell_command_render *render = &cell_global.command[i].render;
render->prim_type = PIPE_PRIM_TRIANGLES;
render->num_verts = cell->prim_buffer.num_verts;
+ render->front_winding = cell->rasterizer->front_winding;
render->vertex_size = cell->vertex_info->size * 4;
render->xmin = cell->prim_buffer.xmin;
render->ymin = cell->prim_buffer.ymin;
diff --git a/src/gallium/drivers/cell/ppu/cell_screen.c b/src/gallium/drivers/cell/ppu/cell_screen.c
index 47ba6fa2909..d2235579507 100644
--- a/src/gallium/drivers/cell/ppu/cell_screen.c
+++ b/src/gallium/drivers/cell/ppu/cell_screen.c
@@ -76,11 +76,11 @@ cell_get_param(struct pipe_screen *screen, int param)
case PIPE_CAP_TEXTURE_SHADOW_MAP:
return 10;
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
- return 12; /* max 2Kx2K */
+ return CELL_MAX_TEXTURE_LEVELS;
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
return 8; /* max 128x128x128 */
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
- return 12; /* max 2Kx2K */
+ return CELL_MAX_TEXTURE_LEVELS;
default:
return 10;
}
diff --git a/src/gallium/drivers/cell/ppu/cell_state.h b/src/gallium/drivers/cell/ppu/cell_state.h
index a7771a55a31..b193170f9ce 100644
--- a/src/gallium/drivers/cell/ppu/cell_state.h
+++ b/src/gallium/drivers/cell/ppu/cell_state.h
@@ -44,8 +44,9 @@
#define CELL_NEW_TEXTURE 0x800
#define CELL_NEW_VERTEX 0x1000
#define CELL_NEW_VS 0x2000
-#define CELL_NEW_CONSTANTS 0x4000
-#define CELL_NEW_VERTEX_INFO 0x8000
+#define CELL_NEW_VS_CONSTANTS 0x4000
+#define CELL_NEW_FS_CONSTANTS 0x8000
+#define CELL_NEW_VERTEX_INFO 0x10000
extern void
diff --git a/src/gallium/drivers/cell/ppu/cell_state_emit.c b/src/gallium/drivers/cell/ppu/cell_state_emit.c
index f35893537bf..bb694aa1073 100644
--- a/src/gallium/drivers/cell/ppu/cell_state_emit.c
+++ b/src/gallium/drivers/cell/ppu/cell_state_emit.c
@@ -25,6 +25,7 @@
*
**************************************************************************/
+#include "pipe/p_inlines.h"
#include "util/u_memory.h"
#include "cell_context.h"
#include "cell_gen_fragment.h"
@@ -36,6 +37,79 @@
#include "draw/draw_private.h"
+/**
+ * Find/create a cell_command_fragment_ops object corresponding to the
+ * current blend/stencil/z/colormask/etc. state.
+ */
+static struct cell_command_fragment_ops *
+lookup_fragment_ops(struct cell_context *cell)
+{
+ struct cell_fragment_ops_key key;
+ struct cell_command_fragment_ops *ops;
+
+ /*
+ * Build key
+ */
+ memset(&key, 0, sizeof(key));
+ key.blend = *cell->blend;
+ key.dsa = *cell->depth_stencil;
+
+ if (cell->framebuffer.cbufs[0])
+ key.color_format = cell->framebuffer.cbufs[0]->format;
+ else
+ key.color_format = PIPE_FORMAT_NONE;
+
+ if (cell->framebuffer.zsbuf)
+ key.zs_format = cell->framebuffer.zsbuf->format;
+ else
+ key.zs_format = PIPE_FORMAT_NONE;
+
+ /*
+ * Look up key in cache.
+ */
+ ops = (struct cell_command_fragment_ops *)
+ util_keymap_lookup(cell->fragment_ops_cache, &key);
+
+ /*
+ * If not found, create/save new fragment ops command.
+ */
+ if (!ops) {
+ struct spe_function spe_code;
+
+ if (0)
+ debug_printf("**** Create New Fragment Ops\n");
+
+ /* Prepare the buffer that will hold the generated code. */
+ spe_init_func(&spe_code, SPU_MAX_FRAGMENT_OPS_INSTS * SPE_INST_SIZE);
+
+ /* generate new code */
+ cell_gen_fragment_function(cell, &spe_code);
+
+ /* alloc new fragment ops command */
+ ops = CALLOC_STRUCT(cell_command_fragment_ops);
+
+ /* populate the new cell_command_fragment_ops object */
+ ops->opcode = CELL_CMD_STATE_FRAGMENT_OPS;
+ memcpy(ops->code, spe_code.store, spe_code_size(&spe_code));
+ ops->dsa = *cell->depth_stencil;
+ ops->blend = *cell->blend;
+
+ /* insert cell_command_fragment_ops object into keymap/cache */
+ util_keymap_insert(cell->fragment_ops_cache, &key, ops, NULL);
+
+ /* release rtasm buffer */
+ spe_release_func(&spe_code);
+ }
+ else {
+ if (0)
+ debug_printf("**** Re-use Fragment Ops\n");
+ }
+
+ return ops;
+}
+
+
+
static void
emit_state_cmd(struct cell_context *cell, uint cmd,
const void *state, uint state_size)
@@ -89,31 +163,31 @@ cell_emit_state(struct cell_context *cell)
}
}
+ if (cell->dirty & (CELL_NEW_FS_CONSTANTS)) {
+ const uint shader = PIPE_SHADER_FRAGMENT;
+ const uint num_const = cell->constants[shader].size / sizeof(float);
+ uint i, j;
+ float *buf = cell_batch_alloc(cell, 16 + num_const * sizeof(float));
+ uint64_t *ibuf = (uint64_t *) buf;
+ const float *constants = pipe_buffer_map(cell->pipe.screen,
+ cell->constants[shader].buffer,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ ibuf[0] = CELL_CMD_STATE_FS_CONSTANTS;
+ ibuf[1] = num_const;
+ j = 4;
+ for (i = 0; i < num_const; i++) {
+ buf[j++] = constants[i];
+ }
+ pipe_buffer_unmap(cell->pipe.screen, cell->constants[shader].buffer);
+ }
+
if (cell->dirty & (CELL_NEW_FRAMEBUFFER |
CELL_NEW_DEPTH_STENCIL |
CELL_NEW_BLEND)) {
- /* XXX we don't want to always do codegen here. We should have
- * a hash/lookup table to cache previous results...
- */
- struct cell_command_fragment_ops *fops
- = cell_batch_alloc(cell, sizeof(*fops));
- struct spe_function spe_code;
-
- /* Prepare the buffer that will hold the generated code. */
- spe_init_func(&spe_code, SPU_MAX_FRAGMENT_OPS_INSTS * SPE_INST_SIZE);
-
- /* generate new code */
- cell_gen_fragment_function(cell, &spe_code);
-
- /* put the new code into the batch buffer */
- fops->opcode = CELL_CMD_STATE_FRAGMENT_OPS;
- memcpy(&fops->code, spe_code.store,
- SPU_MAX_FRAGMENT_OPS_INSTS * SPE_INST_SIZE);
- fops->dsa = *cell->depth_stencil;
- fops->blend = *cell->blend;
-
- /* free codegen buffer */
- spe_release_func(&spe_code);
+ struct cell_command_fragment_ops *fops, *fops_cmd;
+ fops_cmd = cell_batch_alloc(cell, sizeof(*fops_cmd));
+ fops = lookup_fragment_ops(cell);
+ memcpy(fops_cmd, fops, sizeof(*fops));
}
if (cell->dirty & CELL_NEW_SAMPLER) {
@@ -137,14 +211,24 @@ cell_emit_state(struct cell_context *cell)
texture->opcode = CELL_CMD_STATE_TEXTURE;
texture->unit = i;
if (cell->texture[i]) {
- texture->start = cell->texture[i]->tiled_data;
- texture->width = cell->texture[i]->base.width[0];
- texture->height = cell->texture[i]->base.height[0];
+ uint level;
+ for (level = 0; level < CELL_MAX_TEXTURE_LEVELS; level++) {
+ texture->start[level] = cell->texture[i]->tiled_data[level];
+ texture->width[level] = cell->texture[i]->base.width[level];
+ texture->height[level] = cell->texture[i]->base.height[level];
+ texture->depth[level] = cell->texture[i]->base.depth[level];
+ }
+ texture->target = cell->texture[i]->base.target;
}
else {
- texture->start = NULL;
- texture->width = 1;
- texture->height = 1;
+ uint level;
+ for (level = 0; level < CELL_MAX_TEXTURE_LEVELS; level++) {
+ texture->start[level] = NULL;
+ texture->width[level] = 0;
+ texture->height[level] = 0;
+ texture->depth[level] = 0;
+ }
+ texture->target = 0;
}
}
}
diff --git a/src/gallium/drivers/cell/ppu/cell_state_shader.c b/src/gallium/drivers/cell/ppu/cell_state_shader.c
index 3a0d066da2a..54a17eaf2b7 100644
--- a/src/gallium/drivers/cell/ppu/cell_state_shader.c
+++ b/src/gallium/drivers/cell/ppu/cell_state_shader.c
@@ -197,7 +197,10 @@ cell_set_constant_buffer(struct pipe_context *pipe,
buf->buffer);
cell->constants[shader].size = buf->size;
- cell->dirty |= CELL_NEW_CONSTANTS;
+ if (shader == PIPE_SHADER_VERTEX)
+ cell->dirty |= CELL_NEW_VS_CONSTANTS;
+ else if (shader == PIPE_SHADER_FRAGMENT)
+ cell->dirty |= CELL_NEW_FS_CONSTANTS;
}
diff --git a/src/gallium/drivers/cell/ppu/cell_texture.c b/src/gallium/drivers/cell/ppu/cell_texture.c
index b6590dfb86e..230e1925733 100644
--- a/src/gallium/drivers/cell/ppu/cell_texture.c
+++ b/src/gallium/drivers/cell/ppu/cell_texture.c
@@ -52,20 +52,22 @@ static unsigned minify( unsigned d )
static void
-cell_texture_layout(struct cell_texture * spt)
+cell_texture_layout(struct cell_texture *ct)
{
- struct pipe_texture *pt = &spt->base;
+ struct pipe_texture *pt = &ct->base;
unsigned level;
unsigned width = pt->width[0];
unsigned height = pt->height[0];
unsigned depth = pt->depth[0];
- spt->buffer_size = 0;
+ ct->buffer_size = 0;
for ( level = 0 ; level <= pt->last_level ; level++ ) {
unsigned size;
unsigned w_tile, h_tile;
+ assert(level < CELL_MAX_TEXTURE_LEVELS);
+
/* width, height, rounded up to tile size */
w_tile = align(width, TILE_SIZE);
h_tile = align(height, TILE_SIZE);
@@ -76,9 +78,9 @@ cell_texture_layout(struct cell_texture * spt)
pt->nblocksx[level] = pf_get_nblocksx(&pt->block, w_tile);
pt->nblocksy[level] = pf_get_nblocksy(&pt->block, h_tile);
- spt->stride[level] = pt->nblocksx[level] * pt->block.size;
+ ct->stride[level] = pt->nblocksx[level] * pt->block.size;
- spt->level_offset[level] = spt->buffer_size;
+ ct->level_offset[level] = ct->buffer_size;
size = pt->nblocksx[level] * pt->nblocksy[level] * pt->block.size;
if (pt->target == PIPE_TEXTURE_CUBE)
@@ -86,7 +88,7 @@ cell_texture_layout(struct cell_texture * spt)
else
size *= depth;
- spt->buffer_size += size;
+ ct->buffer_size += size;
width = minify(width);
height = minify(height);
@@ -100,26 +102,25 @@ cell_texture_create(struct pipe_screen *screen,
const struct pipe_texture *templat)
{
struct pipe_winsys *ws = screen->winsys;
- struct cell_texture *spt = CALLOC_STRUCT(cell_texture);
- if (!spt)
+ struct cell_texture *ct = CALLOC_STRUCT(cell_texture);
+ if (!ct)
return NULL;
- spt->base = *templat;
- spt->base.refcount = 1;
- spt->base.screen = screen;
+ ct->base = *templat;
+ ct->base.refcount = 1;
+ ct->base.screen = screen;
- cell_texture_layout(spt);
+ cell_texture_layout(ct);
- spt->buffer = ws->buffer_create(ws, 32,
- PIPE_BUFFER_USAGE_PIXEL,
- spt->buffer_size);
+ ct->buffer = ws->buffer_create(ws, 32, PIPE_BUFFER_USAGE_PIXEL,
+ ct->buffer_size);
- if (!spt->buffer) {
- FREE(spt);
+ if (!ct->buffer) {
+ FREE(ct);
return NULL;
}
- return &spt->base;
+ return &ct->base;
}
@@ -135,29 +136,116 @@ cell_texture_release(struct pipe_screen *screen,
__FUNCTION__, (void *) *pt, (*pt)->refcount - 1);
*/
if (--(*pt)->refcount <= 0) {
- struct cell_texture *spt = cell_texture(*pt);
+ struct cell_texture *ct = cell_texture(*pt);
+ uint i;
/*
- DBG("%s deleting %p\n", __FUNCTION__, (void *) spt);
+ DBG("%s deleting %p\n", __FUNCTION__, (void *) ct);
*/
- pipe_buffer_reference(screen, &spt->buffer, NULL);
+ pipe_buffer_reference(screen, &ct->buffer, NULL);
+
+ for (i = 0; i < CELL_MAX_TEXTURE_LEVELS; i++) {
+ if (ct->tiled_data[i]) {
+ align_free(ct->tiled_data[i]);
+ }
+ }
- FREE(spt);
+ FREE(ct);
}
*pt = NULL;
}
-#if 0
+
+/**
+ * Convert image from linear layout to tiled layout. 4-byte pixels.
+ */
+static void
+twiddle_image_uint(uint w, uint h, uint tile_size, uint *dst,
+ uint src_stride, const uint *src)
+{
+ const uint tile_size2 = tile_size * tile_size;
+ const uint h_t = (h + tile_size - 1) / tile_size;
+ const uint w_t = (w + tile_size - 1) / tile_size;
+
+ uint it, jt; /* tile counters */
+ uint i, j; /* intra-tile counters */
+
+ src_stride /= 4; /* convert from bytes to pixels */
+
+ /* loop over dest tiles */
+ for (it = 0; it < h_t; it++) {
+ for (jt = 0; jt < w_t; jt++) {
+ /* start of dest tile: */
+ uint *tdst = dst + (it * w_t + jt) * tile_size2;
+
+ /* compute size of this tile (may be smaller than tile_size) */
+ /* XXX note: a compiler bug was found here. That's why the code
+ * looks as it does.
+ */
+ uint tile_width = w - jt * tile_size;
+ tile_width = MIN2(tile_width, tile_size);
+ uint tile_height = h - it * tile_size;
+ tile_height = MIN2(tile_height, tile_size);
+
+ /* loop over texels in the tile */
+ for (i = 0; i < tile_height; i++) {
+ for (j = 0; j < tile_width; j++) {
+ const uint srci = it * tile_size + i;
+ const uint srcj = jt * tile_size + j;
+ ASSERT(srci < h);
+ ASSERT(srcj < w);
+ tdst[i * tile_size + j] = src[srci * src_stride + srcj];
+ }
+ }
+ }
+ }
+}
+
+
+/**
+ * Convert linear texture image data to tiled format for SPU usage.
+ */
static void
-cell_texture_update(struct pipe_context *pipe, struct pipe_texture *texture,
- uint face, uint levelsMask)
+cell_twiddle_texture(struct pipe_screen *screen,
+ struct pipe_surface *surface)
{
- /* XXX TO DO: re-tile the texture data ... */
+ struct cell_texture *ct = cell_texture(surface->texture);
+ const uint level = surface->level;
+ const uint texWidth = ct->base.width[level];
+ const uint texHeight = ct->base.height[level];
+ const uint bufWidth = align(texWidth, TILE_SIZE);
+ const uint bufHeight = align(texHeight, TILE_SIZE);
+ const void *map = pipe_buffer_map(screen, surface->buffer,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ const uint *src = (const uint *) ((const ubyte *) map + surface->offset);
+
+ switch (ct->base.format) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ {
+ int numFaces = ct->base.target == PIPE_TEXTURE_CUBE ? 6 : 1;
+ int offset = bufWidth * bufHeight * 4 * surface->face;
+ uint *dst;
+
+ if (!ct->tiled_data[level]) {
+ ct->tiled_data[level] =
+ align_malloc(bufWidth * bufHeight * 4 * numFaces, 16);
+ }
+
+ dst = (uint *) ((ubyte *) ct->tiled_data[level] + offset);
+ twiddle_image_uint(texWidth, texHeight, TILE_SIZE, dst,
+ surface->stride, src);
+ }
+ break;
+ default:
+ printf("Cell: twiddle unsupported texture format\n");
+ ;
+ }
+
+ pipe_buffer_unmap(screen, surface->buffer);
}
-#endif
static struct pipe_surface *
@@ -167,22 +255,22 @@ cell_get_tex_surface(struct pipe_screen *screen,
unsigned usage)
{
struct pipe_winsys *ws = screen->winsys;
- struct cell_texture *spt = cell_texture(pt);
+ struct cell_texture *ct = cell_texture(pt);
struct pipe_surface *ps;
ps = ws->surface_alloc(ws);
if (ps) {
assert(ps->refcount);
assert(ps->winsys);
- winsys_buffer_reference(ws, &ps->buffer, spt->buffer);
+ winsys_buffer_reference(ws, &ps->buffer, ct->buffer);
ps->format = pt->format;
ps->block = pt->block;
ps->width = pt->width[level];
ps->height = pt->height[level];
ps->nblocksx = pt->nblocksx[level];
ps->nblocksy = pt->nblocksy[level];
- ps->stride = spt->stride[level];
- ps->offset = spt->level_offset[level];
+ ps->stride = ct->stride[level];
+ ps->offset = ct->level_offset[level];
ps->usage = usage;
/* XXX may need to override usage flags (see sp_texture.c) */
@@ -206,118 +294,12 @@ cell_get_tex_surface(struct pipe_screen *screen,
}
-
-/**
- * Copy tile data from linear layout to tiled layout.
- * XXX this should be rolled into the future surface-creation code.
- * XXX also need "untile" code...
- */
-static void
-tile_copy_data(uint w, uint h, uint tile_size, uint *dst, const uint *src)
-{
- const uint tile_size2 = tile_size * tile_size;
- const uint h_t = h / tile_size, w_t = w / tile_size;
-
- uint it, jt; /* tile counters */
- uint i, j; /* intra-tile counters */
-
- /* loop over dest tiles */
- for (it = 0; it < h_t; it++) {
- for (jt = 0; jt < w_t; jt++) {
- /* start of dest tile: */
- uint *tdst = dst + (it * w_t + jt) * tile_size2;
- /* loop over texels in the tile */
- for (i = 0; i < tile_size; i++) {
- for (j = 0; j < tile_size; j++) {
- const uint srci = it * tile_size + i;
- const uint srcj = jt * tile_size + j;
- *tdst++ = src[srci * w + srcj];
- }
- }
- }
- }
-}
-
-
-
-/**
- * Convert linear texture image data to tiled format for SPU usage.
- * XXX recast this in terms of pipe_surfaces (aka texture views).
- */
-static void
-cell_tile_texture(struct cell_context *cell,
- struct cell_texture *texture)
-{
- struct pipe_screen *screen = cell->pipe.screen;
- uint face = 0, level = 0, zslice = 0;
- struct pipe_surface *surf;
- const uint w = texture->base.width[0], h = texture->base.height[0];
- const uint *src;
-
- /* temporary restrictions: */
- assert(w >= TILE_SIZE);
- assert(h >= TILE_SIZE);
- assert(w % TILE_SIZE == 0);
- assert(h % TILE_SIZE == 0);
-
- surf = screen->get_tex_surface(screen, &texture->base, face, level, zslice,
- PIPE_BUFFER_USAGE_CPU_WRITE);
- ASSERT(surf);
-
- src = (const uint *) pipe_surface_map(surf, PIPE_BUFFER_USAGE_CPU_WRITE);
-
- if (texture->tiled_data) {
- align_free(texture->tiled_data);
- }
- texture->tiled_data = align_malloc(w * h * 4, 16);
-
- tile_copy_data(w, h, TILE_SIZE, texture->tiled_data, src);
-
- pipe_surface_unmap(surf);
-
- pipe_surface_reference(&surf, NULL);
-}
-
-
-void
-cell_update_texture_mapping(struct cell_context *cell)
-{
-#if 0
- uint face = 0, level = 0, zslice = 0;
-#endif
- uint i;
-
- for (i = 0; i < CELL_MAX_SAMPLERS; i++) {
- if (cell->texture[i])
- cell_tile_texture(cell, cell->texture[i]);
- }
-
-#if 0
- if (cell->tex_surf && cell->tex_map) {
- pipe_surface_unmap(cell->tex_surf);
- cell->tex_map = NULL;
- }
-
- /* XXX free old surface */
-
- cell->tex_surf = cell_get_tex_surface(&cell->pipe,
- &cell->texture[0]->base,
- face, level, zslice);
-
- cell->tex_map = pipe_surface_map(cell->tex_surf);
-#endif
-}
-
-
static void
cell_tex_surface_release(struct pipe_screen *screen,
struct pipe_surface **s)
{
- /* Effectively do the texture_update work here - if texture images
- * needed post-processing to put them into hardware layout, this is
- * where it would happen. For softpipe, nothing to do.
- */
- assert ((*s)->texture);
+ /* XXX if done rendering to teximage, re-tile */
+
pipe_texture_reference(&(*s)->texture, NULL);
screen->winsys->surface_release(screen->winsys, s);
@@ -325,9 +307,9 @@ cell_tex_surface_release(struct pipe_screen *screen,
static void *
-cell_surface_map( struct pipe_screen *screen,
- struct pipe_surface *surface,
- unsigned flags )
+cell_surface_map(struct pipe_screen *screen,
+ struct pipe_surface *surface,
+ unsigned flags)
{
ubyte *map;
@@ -339,22 +321,8 @@ cell_surface_map( struct pipe_screen *screen,
map = pipe_buffer_map( screen, surface->buffer, flags );
if (map == NULL)
return NULL;
-
- /* May want to different things here depending on read/write nature
- * of the map:
- */
- if (surface->texture &&
- (flags & PIPE_BUFFER_USAGE_CPU_WRITE))
- {
- /* Do something to notify sharing contexts of a texture change.
- * In softpipe, that would mean flushing the texture cache.
- */
-#if 0
- cell_screen(screen)->timestamp++;
-#endif
- }
-
- return map + surface->offset;
+ else
+ return (void *) (map + surface->offset);
}
@@ -362,17 +330,21 @@ static void
cell_surface_unmap(struct pipe_screen *screen,
struct pipe_surface *surface)
{
- pipe_buffer_unmap( screen, surface->buffer );
-}
+ struct cell_texture *ct = cell_texture(surface->texture);
+ assert(ct);
-void
-cell_init_texture_functions(struct cell_context *cell)
-{
- /*cell->pipe.texture_update = cell_texture_update;*/
+ if ((ct->base.tex_usage & PIPE_TEXTURE_USAGE_SAMPLER) &&
+ (surface->usage & PIPE_BUFFER_USAGE_CPU_WRITE)) {
+ /* convert from linear to tiled layout */
+ cell_twiddle_texture(screen, surface);
+ }
+
+ pipe_buffer_unmap( screen, surface->buffer );
}
+
void
cell_init_screen_texture_funcs(struct pipe_screen *screen)
{
diff --git a/src/gallium/drivers/cell/ppu/cell_texture.h b/src/gallium/drivers/cell/ppu/cell_texture.h
index 6d37e95ebce..a0757091b07 100644
--- a/src/gallium/drivers/cell/ppu/cell_texture.h
+++ b/src/gallium/drivers/cell/ppu/cell_texture.h
@@ -40,15 +40,15 @@ struct cell_texture
{
struct pipe_texture base;
- unsigned long level_offset[PIPE_MAX_TEXTURE_LEVELS];
- unsigned long stride[PIPE_MAX_TEXTURE_LEVELS];
+ unsigned long level_offset[CELL_MAX_TEXTURE_LEVELS];
+ unsigned long stride[CELL_MAX_TEXTURE_LEVELS];
/* The data is held here:
*/
struct pipe_buffer *buffer;
unsigned long buffer_size;
- void *tiled_data; /* XXX this may be temporary */ /*ALIGN16*/
+ void *tiled_data[CELL_MAX_TEXTURE_LEVELS]; /* XXX this may be temporary */ /*ALIGN16*/
};
@@ -62,14 +62,6 @@ cell_texture(struct pipe_texture *pt)
extern void
-cell_update_texture_mapping(struct cell_context *cell);
-
-
-extern void
-cell_init_texture_functions(struct cell_context *cell);
-
-
-extern void
cell_init_screen_texture_funcs(struct pipe_screen *screen);
diff --git a/src/gallium/drivers/cell/ppu/cell_vbuf.c b/src/gallium/drivers/cell/ppu/cell_vbuf.c
index aa63435b934..578ddf62dcb 100644
--- a/src/gallium/drivers/cell/ppu/cell_vbuf.c
+++ b/src/gallium/drivers/cell/ppu/cell_vbuf.c
@@ -214,6 +214,7 @@ cell_vbuf_draw(struct vbuf_render *vbr,
render->opcode = CELL_CMD_RENDER;
render->prim_type = cvbr->prim;
+ render->front_winding = cell->rasterizer->front_winding;
render->num_indexes = nr_indices;
render->min_index = min_index;
diff --git a/src/gallium/drivers/cell/ppu/cell_vertex_fetch.c b/src/gallium/drivers/cell/ppu/cell_vertex_fetch.c
index 566df7f59e3..18969005b02 100644
--- a/src/gallium/drivers/cell/ppu/cell_vertex_fetch.c
+++ b/src/gallium/drivers/cell/ppu/cell_vertex_fetch.c
@@ -73,8 +73,8 @@ emit_matrix_transpose(struct spe_function *p,
int col3;
- spe_lqd(p, shuf_hi, shuf_ptr, 3);
- spe_lqd(p, shuf_lo, shuf_ptr, 4);
+ spe_lqd(p, shuf_hi, shuf_ptr, 3*16);
+ spe_lqd(p, shuf_lo, shuf_ptr, 4*16);
spe_shufb(p, t1, row0, row2, shuf_hi);
spe_shufb(p, t2, row0, row2, shuf_lo);
@@ -122,13 +122,13 @@ emit_matrix_transpose(struct spe_function *p,
*/
switch (count) {
case 4:
- spe_stqd(p, col3, dest_ptr, 3);
+ spe_stqd(p, col3, dest_ptr, 3 * 16);
case 3:
- spe_stqd(p, col2, dest_ptr, 2);
+ spe_stqd(p, col2, dest_ptr, 2 * 16);
case 2:
- spe_stqd(p, col1, dest_ptr, 1);
+ spe_stqd(p, col1, dest_ptr, 1 * 16);
case 1:
- spe_stqd(p, col0, dest_ptr, 0);
+ spe_stqd(p, col0, dest_ptr, 0 * 16);
}
@@ -166,17 +166,17 @@ emit_fetch(struct spe_function *p,
float scale_signed = 0.0;
float scale_unsigned = 0.0;
- spe_lqd(p, v0, in_ptr, 0 + offset[0]);
- spe_lqd(p, v1, in_ptr, 1 + offset[0]);
- spe_lqd(p, v2, in_ptr, 2 + offset[0]);
- spe_lqd(p, v3, in_ptr, 3 + offset[0]);
+ spe_lqd(p, v0, in_ptr, (0 + offset[0]) * 16);
+ spe_lqd(p, v1, in_ptr, (1 + offset[0]) * 16);
+ spe_lqd(p, v2, in_ptr, (2 + offset[0]) * 16);
+ spe_lqd(p, v3, in_ptr, (3 + offset[0]) * 16);
offset[0] += 4;
switch (bytes) {
case 1:
scale_signed = 1.0f / 127.0f;
scale_unsigned = 1.0f / 255.0f;
- spe_lqd(p, tmp, shuf_ptr, 1);
+ spe_lqd(p, tmp, shuf_ptr, 1 * 16);
spe_shufb(p, v0, v0, v0, tmp);
spe_shufb(p, v1, v1, v1, tmp);
spe_shufb(p, v2, v2, v2, tmp);
@@ -185,7 +185,7 @@ emit_fetch(struct spe_function *p,
case 2:
scale_signed = 1.0f / 32767.0f;
scale_unsigned = 1.0f / 65535.0f;
- spe_lqd(p, tmp, shuf_ptr, 2);
+ spe_lqd(p, tmp, shuf_ptr, 2 * 16);
spe_shufb(p, v0, v0, v0, tmp);
spe_shufb(p, v1, v1, v1, tmp);
spe_shufb(p, v2, v2, v2, tmp);
@@ -241,11 +241,11 @@ emit_fetch(struct spe_function *p,
switch (count) {
case 1:
- spe_stqd(p, float_zero, out_ptr, 1);
+ spe_stqd(p, float_zero, out_ptr, 1 * 16);
case 2:
- spe_stqd(p, float_zero, out_ptr, 2);
+ spe_stqd(p, float_zero, out_ptr, 2 * 16);
case 3:
- spe_stqd(p, float_one, out_ptr, 3);
+ spe_stqd(p, float_one, out_ptr, 3 * 16);
}
if (float_zero != -1) {
diff --git a/src/gallium/drivers/cell/spu/spu_colorpack.h b/src/gallium/drivers/cell/spu/spu_colorpack.h
index fd8dc6ded3e..d7ce0055248 100644
--- a/src/gallium/drivers/cell/spu/spu_colorpack.h
+++ b/src/gallium/drivers/cell/spu/spu_colorpack.h
@@ -31,6 +31,7 @@
#define SPU_COLORPACK_H
+#include <transpose_matrix4x4.h>
#include <spu_intrinsics.h>
@@ -84,10 +85,10 @@ spu_unpack_B8G8R8A8(uint color)
vector unsigned int color_u4 = spu_splats(color);
color_u4 = spu_shuffle(color_u4, color_u4,
((vector unsigned char) {
- 10, 10, 10, 10,
- 5, 5, 5, 5,
+ 2, 2, 2, 2,
+ 1, 1, 1, 1,
0, 0, 0, 0,
- 15, 15, 15, 15}) );
+ 3, 3, 3, 3}) );
return spu_convtf(color_u4, 32);
}
@@ -98,13 +99,47 @@ spu_unpack_A8R8G8B8(uint color)
vector unsigned int color_u4 = spu_splats(color);
color_u4 = spu_shuffle(color_u4, color_u4,
((vector unsigned char) {
- 5, 5, 5, 5,
- 10, 10, 10, 10,
- 15, 15, 15, 15,
+ 1, 1, 1, 1,
+ 2, 2, 2, 2,
+ 3, 3, 3, 3,
0, 0, 0, 0}) );
-
return spu_convtf(color_u4, 32);
}
+/**
+ * \param color_in - array of 32-bit packed ARGB colors
+ * \param color_out - returns float colors in RRRR, GGGG, BBBB, AAAA order
+ */
+static INLINE void
+spu_unpack_A8R8G8B8_transpose4(const vector unsigned int color_in[4],
+ vector float color_out[4])
+{
+ vector unsigned int c0;
+
+ c0 = spu_shuffle(color_in[0], color_in[0],
+ ((vector unsigned char) {
+ 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 0, 0, 0, 0}) );
+ color_out[0] = spu_convtf(c0, 32);
+
+ c0 = spu_shuffle(color_in[1], color_in[1],
+ ((vector unsigned char) {
+ 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 0, 0, 0, 0}) );
+ color_out[1] = spu_convtf(c0, 32);
+
+ c0 = spu_shuffle(color_in[2], color_in[2],
+ ((vector unsigned char) {
+ 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 0, 0, 0, 0}) );
+ color_out[2] = spu_convtf(c0, 32);
+
+ c0 = spu_shuffle(color_in[3], color_in[3],
+ ((vector unsigned char) {
+ 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 0, 0, 0, 0}) );
+ color_out[3] = spu_convtf(c0, 32);
+
+ _transpose_matrix4x4(color_out, color_out);
+}
+
+
+
#endif /* SPU_COLORPACK_H */
diff --git a/src/gallium/drivers/cell/spu/spu_command.c b/src/gallium/drivers/cell/spu/spu_command.c
index ec9da5d8870..c28677ebf87 100644
--- a/src/gallium/drivers/cell/spu/spu_command.c
+++ b/src/gallium/drivers/cell/spu/spu_command.c
@@ -59,6 +59,14 @@ static unsigned char attribute_fetch_code_buffer[136 * PIPE_MAX_ATTRIBS]
+static INLINE int
+align(int value, int alignment)
+{
+ return (value + alignment - 1) & ~(alignment - 1);
+}
+
+
+
/**
* Tell the PPU that this SPU has finished copying a buffer to
* local store and that it may be reused by the PPU.
@@ -231,6 +239,25 @@ cmd_state_fragment_program(const struct cell_command_fragment_program *fp)
}
+static uint
+cmd_state_fs_constants(const uint64_t *buffer, uint pos)
+{
+ const uint num_const = buffer[pos + 1];
+ const float *constants = (const float *) &buffer[pos + 2];
+ uint i;
+
+ DEBUG_PRINTF("CMD_STATE_FS_CONSTANTS (%u)\n", num_const);
+
+ /* Expand each float to float[4] for SOA execution */
+ for (i = 0; i < num_const; i++) {
+ spu.constants[i] = spu_splats(constants[i]);
+ }
+
+ /* return new buffer pos (in 8-byte words) */
+ return pos + 2 + num_const / 2;
+}
+
+
static void
cmd_state_framebuffer(const struct cell_command_framebuffer *cmd)
{
@@ -276,16 +303,96 @@ cmd_state_framebuffer(const struct cell_command_framebuffer *cmd)
}
+/**
+ * Tex texture mask_s/t and scale_s/t fields depend on the texture size and
+ * sampler wrap modes.
+ */
+static void
+update_tex_masks(struct spu_texture *texture,
+ const struct pipe_sampler_state *sampler,
+ uint unit)
+{
+ uint i;
+
+ for (i = 0; i < CELL_MAX_TEXTURE_LEVELS; i++) {
+ int width = texture->level[i].width;
+ int height = texture->level[i].height;
+
+ if (sampler->wrap_s == PIPE_TEX_WRAP_REPEAT)
+ texture->level[i].mask_s = spu_splats(width - 1);
+ else
+ texture->level[i].mask_s = spu_splats(~0);
+
+ if (sampler->wrap_t == PIPE_TEX_WRAP_REPEAT)
+ texture->level[i].mask_t = spu_splats(height - 1);
+ else
+ texture->level[i].mask_t = spu_splats(~0);
+
+ if (sampler->normalized_coords) {
+ texture->level[i].scale_s = spu_splats((float) width);
+ texture->level[i].scale_t = spu_splats((float) height);
+ }
+ else {
+ texture->level[i].scale_s = spu_splats(1.0f);
+ texture->level[i].scale_t = spu_splats(1.0f);
+ }
+ }
+
+ /* XXX temporary hack */
+ if (texture->target == PIPE_TEXTURE_CUBE) {
+ spu.sample_texture4[unit] = sample_texture4_cube;
+ }
+}
+
+
static void
cmd_state_sampler(const struct cell_command_sampler *sampler)
{
- DEBUG_PRINTF("SAMPLER [%u]\n", sampler->unit);
+ uint unit = sampler->unit;
+
+ DEBUG_PRINTF("SAMPLER [%u]\n", unit);
+
+ spu.sampler[unit] = sampler->state;
+
+ switch (spu.sampler[unit].min_img_filter) {
+ case PIPE_TEX_FILTER_LINEAR:
+ spu.min_sample_texture4[unit] = sample_texture4_bilinear;
+ break;
+ case PIPE_TEX_FILTER_ANISO:
+ /* fall-through, for now */
+ case PIPE_TEX_FILTER_NEAREST:
+ spu.min_sample_texture4[unit] = sample_texture4_nearest;
+ break;
+ default:
+ ASSERT(0);
+ }
+
+ switch (spu.sampler[sampler->unit].mag_img_filter) {
+ case PIPE_TEX_FILTER_LINEAR:
+ spu.mag_sample_texture4[unit] = sample_texture4_bilinear;
+ break;
+ case PIPE_TEX_FILTER_ANISO:
+ /* fall-through, for now */
+ case PIPE_TEX_FILTER_NEAREST:
+ spu.mag_sample_texture4[unit] = sample_texture4_nearest;
+ break;
+ default:
+ ASSERT(0);
+ }
+
+ switch (spu.sampler[sampler->unit].min_mip_filter) {
+ case PIPE_TEX_MIPFILTER_NEAREST:
+ case PIPE_TEX_MIPFILTER_LINEAR:
+ spu.sample_texture4[unit] = sample_texture4_lod;
+ break;
+ case PIPE_TEX_MIPFILTER_NONE:
+ spu.sample_texture4[unit] = spu.mag_sample_texture4[unit];
+ break;
+ default:
+ ASSERT(0);
+ }
- spu.sampler[sampler->unit] = sampler->state;
- if (spu.sampler[sampler->unit].min_img_filter == PIPE_TEX_FILTER_LINEAR)
- spu.sample_texture[sampler->unit] = sample_texture_bilinear;
- else
- spu.sample_texture[sampler->unit] = sample_texture_nearest;
+ update_tex_masks(&spu.texture[unit], &spu.sampler[unit], unit);
}
@@ -293,24 +400,44 @@ static void
cmd_state_texture(const struct cell_command_texture *texture)
{
const uint unit = texture->unit;
- const uint width = texture->width;
- const uint height = texture->height;
+ uint i;
+
+ //if (spu.init.id==0) Debug=1;
+
+ DEBUG_PRINTF("TEXTURE [%u]\n", texture->unit);
+
+ spu.texture[unit].max_level = 0;
+ spu.texture[unit].target = texture->target;
- DEBUG_PRINTF("TEXTURE [%u] at %p size %u x %u\n",
- texture->unit, texture->start,
- texture->width, texture->height);
+ for (i = 0; i < CELL_MAX_TEXTURE_LEVELS; i++) {
+ uint width = texture->width[i];
+ uint height = texture->height[i];
+ uint depth = texture->depth[i];
- spu.texture[unit].start = texture->start;
- spu.texture[unit].width = width;
- spu.texture[unit].height = height;
+ DEBUG_PRINTF(" LEVEL %u: at %p size[0] %u x %u\n", i,
+ texture->start[i], texture->width[i], texture->height[i]);
- spu.texture[unit].tiles_per_row = width / TILE_SIZE;
+ spu.texture[unit].level[i].start = texture->start[i];
+ spu.texture[unit].level[i].width = width;
+ spu.texture[unit].level[i].height = height;
+ spu.texture[unit].level[i].depth = depth;
- spu.texture[unit].tex_size = (vector float) { width, height, 0.0, 0.0};
- spu.texture[unit].tex_size_mask = (vector unsigned int)
- { width - 1, height - 1, 0, 0 };
- spu.texture[unit].tex_size_x_mask = spu_splats(width - 1);
- spu.texture[unit].tex_size_y_mask = spu_splats(height - 1);
+ spu.texture[unit].level[i].tiles_per_row =
+ (width + TILE_SIZE - 1) / TILE_SIZE;
+
+ spu.texture[unit].level[i].bytes_per_image =
+ 4 * align(width, TILE_SIZE) * align(height, TILE_SIZE) * depth;
+
+ spu.texture[unit].level[i].max_s = spu_splats((int) width - 1);
+ spu.texture[unit].level[i].max_t = spu_splats((int) height - 1);
+
+ if (texture->start[i])
+ spu.texture[unit].max_level = i;
+ }
+
+ update_tex_masks(&spu.texture[unit], &spu.sampler[unit], unit);
+
+ //Debug=0;
}
@@ -456,6 +583,9 @@ cmd_batch(uint opcode)
pos += sizeof(*fp) / 8;
}
break;
+ case CELL_CMD_STATE_FS_CONSTANTS:
+ pos = cmd_state_fs_constants(buffer, pos);
+ break;
case CELL_CMD_STATE_SAMPLER:
{
struct cell_command_sampler *sampler
diff --git a/src/gallium/drivers/cell/spu/spu_funcs.c b/src/gallium/drivers/cell/spu/spu_funcs.c
index b57ad3f3b81..5c3ee305d48 100644
--- a/src/gallium/drivers/cell/spu/spu_funcs.c
+++ b/src/gallium/drivers/cell/spu/spu_funcs.c
@@ -35,53 +35,96 @@
#include <string.h>
#include <libmisc.h>
-#include <cos8_v.h>
-#include <sin8_v.h>
+#include <math.h>
+#include <cos14_v.h>
+#include <sin14_v.h>
+#include <transpose_matrix4x4.h>
#include "cell/common.h"
#include "spu_main.h"
#include "spu_funcs.h"
-#define M_PI 3.1415926
+/** For "return"-ing four vectors */
+struct vec_4x4
+{
+ vector float v[4];
+};
static vector float
spu_cos(vector float x)
{
-#if 0
- static const float scale = 1.0 / (2.0 * M_PI);
- x = x * spu_splats(scale); /* normalize */
- return _cos8_v(x);
-#else
- /* just pass-through to avoid trashing caller's stack */
- return x;
-#endif
+ return _cos14_v(x);
}
static vector float
spu_sin(vector float x)
{
-#if 0
- static const float scale = 1.0 / (2.0 * M_PI);
- x = x * spu_splats(scale); /* normalize */
- return _sin8_v(x); /* 8-bit accuracy enough?? */
-#else
- /* just pass-through to avoid trashing caller's stack */
- return x;
-#endif
+ return _sin14_v(x);
+}
+
+static vector float
+spu_pow(vector float x, vector float y)
+{
+ float z0 = powf(spu_extract(x,0), spu_extract(y,0));
+ float z1 = powf(spu_extract(x,1), spu_extract(y,1));
+ float z2 = powf(spu_extract(x,2), spu_extract(y,2));
+ float z3 = powf(spu_extract(x,3), spu_extract(y,3));
+ return (vector float) {z0, z1, z2, z3};
}
+static vector float
+spu_exp2(vector float x)
+{
+ float z0 = powf(2.0f, spu_extract(x,0));
+ float z1 = powf(2.0f, spu_extract(x,1));
+ float z2 = powf(2.0f, spu_extract(x,2));
+ float z3 = powf(2.0f, spu_extract(x,3));
+ return (vector float) {z0, z1, z2, z3};
+}
+static vector float
+spu_log2(vector float x)
+{
+ /*
+ * log_base_2(x) = log(x) / log(2)
+ * 1.442695 = 1/log(2).
+ */
+ static const vector float k = {1.442695F, 1.442695F, 1.442695F, 1.442695F};
+ float z0 = logf(spu_extract(x,0));
+ float z1 = logf(spu_extract(x,1));
+ float z2 = logf(spu_extract(x,2));
+ float z3 = logf(spu_extract(x,3));
+ vector float v = (vector float) {z0, z1, z2, z3};
+ return spu_mul(v, k);
+}
+
+
+static struct vec_4x4
+spu_txp(vector float s, vector float t, vector float r, vector float q,
+ unsigned unit)
+{
+ struct vec_4x4 colors;
+ spu.sample_texture4[unit](s, t, r, q, unit, 0, 0, colors.v);
+ return colors;
+}
+
+
+/**
+ * Add named function to list of "exported" functions that will be
+ * made available to the PPU-hosted code generator.
+ */
static void
-add_func(struct cell_spu_function_info *spu_functions,
- const char *name, void *addr)
+export_func(struct cell_spu_function_info *spu_functions,
+ const char *name, void *addr)
{
uint n = spu_functions->num;
ASSERT(strlen(name) < 16);
strcpy(spu_functions->names[n], name);
spu_functions->addrs[n] = (uint) addr;
spu_functions->num++;
+ ASSERT(spu_functions->num <= 16);
}
@@ -99,8 +142,12 @@ return_function_info(void)
ASSERT(sizeof(funcs) == 256); /* must be multiple of 16 bytes */
funcs.num = 0;
- add_func(&funcs, "spu_cos", &spu_cos);
- add_func(&funcs, "spu_sin", &spu_sin);
+ export_func(&funcs, "spu_cos", &spu_cos);
+ export_func(&funcs, "spu_sin", &spu_sin);
+ export_func(&funcs, "spu_pow", &spu_pow);
+ export_func(&funcs, "spu_exp2", &spu_exp2);
+ export_func(&funcs, "spu_log2", &spu_log2);
+ export_func(&funcs, "spu_txp", &spu_txp);
/* Send the function info back to the PPU / main memory */
mfc_put((void *) &funcs, /* src in local store */
diff --git a/src/gallium/drivers/cell/spu/spu_main.h b/src/gallium/drivers/cell/spu/spu_main.h
index 29a305232ec..eff43b870ca 100644
--- a/src/gallium/drivers/cell/spu/spu_main.h
+++ b/src/gallium/drivers/cell/spu/spu_main.h
@@ -41,6 +41,9 @@
#define MAX_HEIGHT 1024
+#define CELL_MAX_CONSTANTS 32 /**< number of float[4] constants */
+
+
/**
* A tile is basically a TILE_SIZE x TILE_SIZE block of 4-byte pixels.
* The data may be addressed through several different types.
@@ -61,8 +64,13 @@ typedef union {
/** Function for sampling textures */
-typedef vector float (*spu_sample_texture_func)(uint unit,
- vector float texcoord);
+typedef void (*spu_sample_texture4_func)(vector float s,
+ vector float t,
+ vector float r,
+ vector float q,
+ uint unit, uint level, uint face,
+ vector float colors[4]);
+
/** Function for performing per-fragment ops */
typedef void (*spu_fragment_ops_func)(uint x, uint y,
@@ -73,7 +81,8 @@ typedef void (*spu_fragment_ops_func)(uint x, uint y,
vector float fragGreen,
vector float fragBlue,
vector float fragAlpha,
- vector unsigned int mask);
+ vector unsigned int mask,
+ uint facing);
/** Function for running fragment program */
typedef void (*spu_fragment_program_func)(vector float *inputs,
@@ -98,15 +107,27 @@ struct spu_framebuffer
} ALIGN16_ATTRIB;
-struct spu_texture
+/** per-texture level info */
+struct spu_texture_level
{
void *start;
- ushort width, height;
+ ushort width, height, depth;
ushort tiles_per_row;
- vector float tex_size;
- vector unsigned int tex_size_mask; /**< == int(size - 1) */
- vector unsigned int tex_size_x_mask; /**< == int(size - 1) */
- vector unsigned int tex_size_y_mask; /**< == int(size - 1) */
+ uint bytes_per_image;
+ /** texcoord scale factors */
+ vector float scale_s, scale_t, scale_r;
+ /** texcoord masks (if REPEAT then size-1, else ~0) */
+ vector signed int mask_s, mask_t, mask_r;
+ /** texcoord clamp limits */
+ vector signed int max_s, max_t, max_r;
+} ALIGN16_ATTRIB;
+
+
+struct spu_texture
+{
+ struct spu_texture_level level[CELL_MAX_TEXTURE_LEVELS];
+ uint max_level;
+ uint target; /**< PIPE_TEXTURE_x */
} ALIGN16_ATTRIB;
@@ -154,11 +175,12 @@ struct spu_global
spu_fragment_program_func fragment_program;
/** Current texture sampler function */
- spu_sample_texture_func sample_texture[CELL_MAX_SAMPLERS];
+ spu_sample_texture4_func sample_texture4[CELL_MAX_SAMPLERS];
+ spu_sample_texture4_func min_sample_texture4[CELL_MAX_SAMPLERS];
+ spu_sample_texture4_func mag_sample_texture4[CELL_MAX_SAMPLERS];
- /** Fragment program constants (XXX preliminary/used) */
-#define MAX_CONSTANTS 32
- vector float constants[MAX_CONSTANTS];
+ /** Fragment program constants */
+ vector float constants[4 * CELL_MAX_CONSTANTS];
} ALIGN16_ATTRIB;
diff --git a/src/gallium/drivers/cell/spu/spu_per_fragment_op.c b/src/gallium/drivers/cell/spu/spu_per_fragment_op.c
index f107764fb28..d252fa6dc18 100644
--- a/src/gallium/drivers/cell/spu/spu_per_fragment_op.c
+++ b/src/gallium/drivers/cell/spu/spu_per_fragment_op.c
@@ -57,7 +57,8 @@ spu_fallback_fragment_ops(uint x, uint y,
vector float fragG,
vector float fragB,
vector float fragA,
- vector unsigned int mask)
+ vector unsigned int mask,
+ uint facing)
{
vector float frag_aos[4];
unsigned int fbc0, fbc1, fbc2, fbc3 ; /* framebuffer/tile colors */
@@ -433,23 +434,23 @@ spu_fallback_fragment_ops(uint x, uint y,
/* Form bitmask depending on color buffer format and colormask bits */
switch (spu.fb.color_format) {
case PIPE_FORMAT_A8R8G8B8_UNORM:
- if (spu.blend.colormask & (1<<0))
+ if (spu.blend.colormask & PIPE_MASK_R)
cmask |= 0x00ff0000; /* red */
- if (spu.blend.colormask & (1<<1))
+ if (spu.blend.colormask & PIPE_MASK_G)
cmask |= 0x0000ff00; /* green */
- if (spu.blend.colormask & (1<<2))
+ if (spu.blend.colormask & PIPE_MASK_B)
cmask |= 0x000000ff; /* blue */
- if (spu.blend.colormask & (1<<3))
+ if (spu.blend.colormask & PIPE_MASK_A)
cmask |= 0xff000000; /* alpha */
break;
case PIPE_FORMAT_B8G8R8A8_UNORM:
- if (spu.blend.colormask & (1<<0))
+ if (spu.blend.colormask & PIPE_MASK_R)
cmask |= 0x0000ff00; /* red */
- if (spu.blend.colormask & (1<<1))
+ if (spu.blend.colormask & PIPE_MASK_G)
cmask |= 0x00ff0000; /* green */
- if (spu.blend.colormask & (1<<2))
+ if (spu.blend.colormask & PIPE_MASK_B)
cmask |= 0xff000000; /* blue */
- if (spu.blend.colormask & (1<<3))
+ if (spu.blend.colormask & PIPE_MASK_A)
cmask |= 0x000000ff; /* alpha */
break;
default:
diff --git a/src/gallium/drivers/cell/spu/spu_per_fragment_op.h b/src/gallium/drivers/cell/spu/spu_per_fragment_op.h
index f817abf0463..a61689c83ab 100644
--- a/src/gallium/drivers/cell/spu/spu_per_fragment_op.h
+++ b/src/gallium/drivers/cell/spu/spu_per_fragment_op.h
@@ -38,7 +38,8 @@ spu_fallback_fragment_ops(uint x, uint y,
vector float fragGreen,
vector float fragBlue,
vector float fragAlpha,
- vector unsigned int mask);
+ vector unsigned int mask,
+ uint facing);
#endif /* SPU_PER_FRAGMENT_OP */
diff --git a/src/gallium/drivers/cell/spu/spu_render.c b/src/gallium/drivers/cell/spu/spu_render.c
index 305dc988810..82dbeb26b76 100644
--- a/src/gallium/drivers/cell/spu/spu_render.c
+++ b/src/gallium/drivers/cell/spu/spu_render.c
@@ -279,7 +279,7 @@ cmd_render(const struct cell_command_render *render, uint *pos_incr)
v1 = (const float *) (vertices + indexes[j+1] * vertex_size);
v2 = (const float *) (vertices + indexes[j+2] * vertex_size);
- drawn += tri_draw(v0, v1, v2, tx, ty);
+ drawn += tri_draw(v0, v1, v2, tx, ty, render->front_winding);
}
//printf("SPU %u: drew %u of %u\n", spu.init.id, drawn, render->num_indexes/3);
@@ -297,5 +297,3 @@ cmd_render(const struct cell_command_render *render, uint *pos_incr)
printf("SPU %u: RENDER done\n",
spu.init.id);
}
-
-
diff --git a/src/gallium/drivers/cell/spu/spu_texture.c b/src/gallium/drivers/cell/spu/spu_texture.c
index 117b8a36f80..42eb06a3625 100644
--- a/src/gallium/drivers/cell/spu/spu_texture.c
+++ b/src/gallium/drivers/cell/spu/spu_texture.c
@@ -26,6 +26,8 @@
**************************************************************************/
+#include <math.h>
+
#include "pipe/p_compiler.h"
#include "spu_main.h"
#include "spu_texture.h"
@@ -40,37 +42,19 @@
void
invalidate_tex_cache(void)
{
- uint unit = 0;
- uint bytes = 4 * spu.texture[unit].width
- * spu.texture[unit].height;
-
- spu_dcache_mark_dirty((unsigned) spu.texture[unit].start, bytes);
-}
+ uint lvl;
+ for (lvl = 0; lvl < CELL_MAX_TEXTURE_LEVELS; lvl++) {
+ uint unit = 0;
+ uint bytes = 4 * spu.texture[unit].level[lvl].width
+ * spu.texture[unit].level[lvl].height;
+ if (spu.texture[unit].target == PIPE_TEXTURE_CUBE)
+ bytes *= 6;
+ else if (spu.texture[unit].target == PIPE_TEXTURE_3D)
+ bytes *= spu.texture[unit].level[lvl].depth;
-/**
- * XXX look into getting texels for all four pixels in a quad at once.
- */
-static uint
-get_texel(uint unit, vec_uint4 coordinate)
-{
- /*
- * XXX we could do the "/ TILE_SIZE" and "% TILE_SIZE" operations as
- * SIMD since X and Y are already in a SIMD register.
- */
- const unsigned texture_ea = (uintptr_t) spu.texture[unit].start;
- ushort x = spu_extract(coordinate, 0);
- ushort y = spu_extract(coordinate, 1);
- unsigned tile_offset = sizeof(tile_t)
- * ((y / TILE_SIZE * spu.texture[unit].tiles_per_row) + (x / TILE_SIZE));
- ushort texel_offset = (ushort) 4
- * (ushort) (((ushort) (y % TILE_SIZE) * (ushort) TILE_SIZE) + (x % TILE_SIZE));
- vec_uint4 tmp;
-
- spu_dcache_fetch_unaligned((qword *) & tmp,
- texture_ea + tile_offset + texel_offset,
- 4);
- return spu_extract(tmp, 0);
+ spu_dcache_mark_dirty((unsigned) spu.texture[unit].level[lvl].start, bytes);
+ }
}
@@ -88,15 +72,17 @@ get_texel(uint unit, vec_uint4 coordinate)
* a time.
*/
static void
-get_four_texels(uint unit, vec_uint4 x, vec_uint4 y, vec_uint4 *texels)
+get_four_texels(uint unit, uint level, uint face, vec_int4 x, vec_int4 y,
+ vec_uint4 *texels)
{
- const unsigned texture_ea = (uintptr_t) spu.texture[unit].start;
- vec_uint4 tile_x = spu_rlmask(x, -5);
- vec_uint4 tile_y = spu_rlmask(y, -5);
- const qword offset_x = si_andi((qword) x, 0x1f);
- const qword offset_y = si_andi((qword) y, 0x1f);
+ const struct spu_texture_level *tlevel = &spu.texture[unit].level[level];
+ unsigned texture_ea = (uintptr_t) tlevel->start;
+ const vec_int4 tile_x = spu_rlmask(x, -5); /* tile_x = x / 32 */
+ const vec_int4 tile_y = spu_rlmask(y, -5); /* tile_y = y / 32 */
+ const qword offset_x = si_andi((qword) x, 0x1f); /* offset_x = x & 0x1f */
+ const qword offset_y = si_andi((qword) y, 0x1f); /* offset_y = y & 0x1f */
- const qword tiles_per_row = (qword) spu_splats(spu.texture[unit].tiles_per_row);
+ const qword tiles_per_row = (qword) spu_splats(tlevel->tiles_per_row);
const qword tile_size = (qword) spu_splats((unsigned) sizeof(tile_t));
qword tile_offset = si_mpya((qword) tile_y, tiles_per_row, (qword) tile_x);
@@ -107,6 +93,8 @@ get_four_texels(uint unit, vec_uint4 x, vec_uint4 y, vec_uint4 *texels)
vec_uint4 offset = (vec_uint4) si_a(tile_offset, texel_offset);
+ texture_ea = texture_ea + face * tlevel->bytes_per_image;
+
spu_dcache_fetch_unaligned((qword *) & texels[0],
texture_ea + spu_extract(offset, 0), 4);
spu_dcache_fetch_unaligned((qword *) & texels[1],
@@ -118,83 +106,496 @@ get_four_texels(uint unit, vec_uint4 x, vec_uint4 y, vec_uint4 *texels)
}
+/** clamp vec to [0, max] */
+static INLINE vector signed int
+spu_clamp(vector signed int vec, vector signed int max)
+{
+ static const vector signed int zero = {0,0,0,0};
+ vector unsigned int c;
+ c = spu_cmpgt(vec, zero); /* c = vec > zero ? ~0 : 0 */
+ vec = spu_sel(zero, vec, c);
+ c = spu_cmpgt(vec, max); /* c = vec > max ? ~0 : 0 */
+ vec = spu_sel(vec, max, c);
+ return vec;
+}
+
+
+
/**
- * Get texture sample at texcoord.
+ * Do nearest texture sampling for four pixels.
+ * \param colors returned colors in SOA format (rrrr, gggg, bbbb, aaaa).
*/
-vector float
-sample_texture_nearest(uint unit, vector float texcoord)
+void
+sample_texture4_nearest(vector float s, vector float t,
+ vector float r, vector float q,
+ uint unit, uint level, uint face,
+ vector float colors[4])
{
- vector float tc = spu_mul(texcoord, spu.texture[unit].tex_size);
- vector unsigned int itc = spu_convtu(tc, 0); /* convert to int */
- itc = spu_and(itc, spu.texture[unit].tex_size_mask); /* mask (GL_REPEAT) */
- uint texel = get_texel(unit, itc);
- return spu_unpack_A8R8G8B8(texel);
+ const struct spu_texture_level *tlevel = &spu.texture[unit].level[level];
+ vector float ss = spu_mul(s, tlevel->scale_s);
+ vector float tt = spu_mul(t, tlevel->scale_t);
+ vector signed int is = spu_convts(ss, 0);
+ vector signed int it = spu_convts(tt, 0);
+ vec_uint4 texels[4];
+
+ /* PIPE_TEX_WRAP_REPEAT */
+ is = spu_and(is, tlevel->mask_s);
+ it = spu_and(it, tlevel->mask_t);
+
+ /* PIPE_TEX_WRAP_CLAMP */
+ is = spu_clamp(is, tlevel->max_s);
+ it = spu_clamp(it, tlevel->max_t);
+
+ get_four_texels(unit, level, face, is, it, texels);
+
+ /* convert four packed ARGBA pixels to float RRRR,GGGG,BBBB,AAAA */
+ spu_unpack_A8R8G8B8_transpose4(texels, colors);
}
-vector float
-sample_texture_bilinear(uint unit, vector float texcoord)
+/**
+ * Do bilinear texture sampling for four pixels.
+ * \param colors returned colors in SOA format (rrrr, gggg, bbbb, aaaa).
+ */
+void
+sample_texture4_bilinear(vector float s, vector float t,
+ vector float r, vector float q,
+ uint unit, uint level, uint face,
+ vector float colors[4])
{
- static const vec_uint4 offset_x = {0, 0, 1, 1};
- static const vec_uint4 offset_y = {0, 1, 0, 1};
+ const struct spu_texture_level *tlevel = &spu.texture[unit].level[level];
+ static const vector float half = {-0.5f, -0.5f, -0.5f, -0.5f};
- vector float tc = spu_mul(texcoord, spu.texture[unit].tex_size);
- tc = spu_add(tc, spu_splats(-0.5f)); /* half texel bias */
+ vector float ss = spu_madd(s, tlevel->scale_s, half);
+ vector float tt = spu_madd(t, tlevel->scale_t, half);
- /* integer texcoords S,T: */
- vec_uint4 itc = spu_convtu(tc, 0); /* convert to int */
+ vector signed int is0 = spu_convts(ss, 0);
+ vector signed int it0 = spu_convts(tt, 0);
- vec_uint4 texels[4];
-
- /* setup texcoords for quad:
- * +-----+-----+
- * |x0,y0|x1,y1|
- * +-----+-----+
- * |x2,y2|x3,y3|
- * +-----+-----+
- */
- vec_uint4 x = spu_splats(spu_extract(itc, 0));
- vec_uint4 y = spu_splats(spu_extract(itc, 1));
- x = spu_add(x, offset_x);
- y = spu_add(y, offset_y);
+ /* is + 1, it + 1 */
+ vector signed int is1 = spu_add(is0, 1);
+ vector signed int it1 = spu_add(it0, 1);
+
+ /* PIPE_TEX_WRAP_REPEAT */
+ is0 = spu_and(is0, tlevel->mask_s);
+ it0 = spu_and(it0, tlevel->mask_t);
+ is1 = spu_and(is1, tlevel->mask_s);
+ it1 = spu_and(it1, tlevel->mask_t);
- /* GL_REPEAT wrap mode: */
- x = spu_and(x, spu.texture[unit].tex_size_x_mask);
- y = spu_and(y, spu.texture[unit].tex_size_y_mask);
+ /* PIPE_TEX_WRAP_CLAMP */
+ is0 = spu_clamp(is0, tlevel->max_s);
+ it0 = spu_clamp(it0, tlevel->max_t);
+ is1 = spu_clamp(is1, tlevel->max_s);
+ it1 = spu_clamp(it1, tlevel->max_t);
- get_four_texels(unit, x, y, texels);
+ /* get packed int texels */
+ vector unsigned int texels[16];
+ get_four_texels(unit, level, face, is0, it0, texels + 0); /* upper-left */
+ get_four_texels(unit, level, face, is1, it0, texels + 4); /* upper-right */
+ get_four_texels(unit, level, face, is0, it1, texels + 8); /* lower-left */
+ get_four_texels(unit, level, face, is1, it1, texels + 12); /* lower-right */
- /* integer A8R8G8B8 to float texel conversion */
- vector float texel00 = spu_unpack_A8R8G8B8(spu_extract(texels[0], 0));
- vector float texel01 = spu_unpack_A8R8G8B8(spu_extract(texels[1], 0));
- vector float texel10 = spu_unpack_A8R8G8B8(spu_extract(texels[2], 0));
- vector float texel11 = spu_unpack_A8R8G8B8(spu_extract(texels[3], 0));
+ /* XXX possibly rework following code to compute the weighted sample
+ * colors with integer arithmetic for fewer int->float conversions.
+ */
+ /* convert packed int texels to float colors */
+ vector float ftexels[16];
+ spu_unpack_A8R8G8B8_transpose4(texels + 0, ftexels + 0);
+ spu_unpack_A8R8G8B8_transpose4(texels + 4, ftexels + 4);
+ spu_unpack_A8R8G8B8_transpose4(texels + 8, ftexels + 8);
+ spu_unpack_A8R8G8B8_transpose4(texels + 12, ftexels + 12);
/* Compute weighting factors in [0,1]
* Multiply texcoord by 1024, AND with 1023, convert back to float.
*/
- vector float tc1024 = spu_mul(tc, spu_splats(1024.0f));
- vector signed int itc1024 = spu_convts(tc1024, 0);
- itc1024 = spu_and(itc1024, spu_splats((1 << 10) - 1));
- vector float weight = spu_convtf(itc1024, 10);
-
- /* smeared frac and 1-frac */
- vector float sfrac = spu_splats(spu_extract(weight, 0));
- vector float tfrac = spu_splats(spu_extract(weight, 1));
- vector float sfrac1 = spu_sub(spu_splats(1.0f), sfrac);
- vector float tfrac1 = spu_sub(spu_splats(1.0f), tfrac);
-
- /* multiply the samples (colors) by the S/T weights */
- texel00 = spu_mul(spu_mul(texel00, sfrac1), tfrac1);
- texel10 = spu_mul(spu_mul(texel10, sfrac ), tfrac1);
- texel01 = spu_mul(spu_mul(texel01, sfrac1), tfrac );
- texel11 = spu_mul(spu_mul(texel11, sfrac ), tfrac );
-
- /* compute sum of weighted samples */
- vector float texel_sum = spu_add(texel00, texel01);
- texel_sum = spu_add(texel_sum, texel10);
- texel_sum = spu_add(texel_sum, texel11);
-
- return texel_sum;
+ vector float ss1024 = spu_mul(ss, spu_splats(1024.0f));
+ vector signed int iss1024 = spu_convts(ss1024, 0);
+ iss1024 = spu_and(iss1024, 1023);
+ vector float sWeights0 = spu_convtf(iss1024, 10);
+
+ vector float tt1024 = spu_mul(tt, spu_splats(1024.0f));
+ vector signed int itt1024 = spu_convts(tt1024, 0);
+ itt1024 = spu_and(itt1024, 1023);
+ vector float tWeights0 = spu_convtf(itt1024, 10);
+
+ /* 1 - sWeight and 1 - tWeight */
+ vector float sWeights1 = spu_sub(spu_splats(1.0f), sWeights0);
+ vector float tWeights1 = spu_sub(spu_splats(1.0f), tWeights0);
+
+ /* reds, for four pixels */
+ ftexels[ 0] = spu_mul(ftexels[ 0], spu_mul(sWeights1, tWeights1)); /*ul*/
+ ftexels[ 4] = spu_mul(ftexels[ 4], spu_mul(sWeights0, tWeights1)); /*ur*/
+ ftexels[ 8] = spu_mul(ftexels[ 8], spu_mul(sWeights1, tWeights0)); /*ll*/
+ ftexels[12] = spu_mul(ftexels[12], spu_mul(sWeights0, tWeights0)); /*lr*/
+ colors[0] = spu_add(spu_add(ftexels[0], ftexels[4]),
+ spu_add(ftexels[8], ftexels[12]));
+
+ /* greens, for four pixels */
+ ftexels[ 1] = spu_mul(ftexels[ 1], spu_mul(sWeights1, tWeights1)); /*ul*/
+ ftexels[ 5] = spu_mul(ftexels[ 5], spu_mul(sWeights0, tWeights1)); /*ur*/
+ ftexels[ 9] = spu_mul(ftexels[ 9], spu_mul(sWeights1, tWeights0)); /*ll*/
+ ftexels[13] = spu_mul(ftexels[13], spu_mul(sWeights0, tWeights0)); /*lr*/
+ colors[1] = spu_add(spu_add(ftexels[1], ftexels[5]),
+ spu_add(ftexels[9], ftexels[13]));
+
+ /* blues, for four pixels */
+ ftexels[ 2] = spu_mul(ftexels[ 2], spu_mul(sWeights1, tWeights1)); /*ul*/
+ ftexels[ 6] = spu_mul(ftexels[ 6], spu_mul(sWeights0, tWeights1)); /*ur*/
+ ftexels[10] = spu_mul(ftexels[10], spu_mul(sWeights1, tWeights0)); /*ll*/
+ ftexels[14] = spu_mul(ftexels[14], spu_mul(sWeights0, tWeights0)); /*lr*/
+ colors[2] = spu_add(spu_add(ftexels[2], ftexels[6]),
+ spu_add(ftexels[10], ftexels[14]));
+
+ /* alphas, for four pixels */
+ ftexels[ 3] = spu_mul(ftexels[ 3], spu_mul(sWeights1, tWeights1)); /*ul*/
+ ftexels[ 7] = spu_mul(ftexels[ 7], spu_mul(sWeights0, tWeights1)); /*ur*/
+ ftexels[11] = spu_mul(ftexels[11], spu_mul(sWeights1, tWeights0)); /*ll*/
+ ftexels[15] = spu_mul(ftexels[15], spu_mul(sWeights0, tWeights0)); /*lr*/
+ colors[3] = spu_add(spu_add(ftexels[3], ftexels[7]),
+ spu_add(ftexels[11], ftexels[15]));
+}
+
+
+
+/**
+ * Adapted from /opt/cell/sdk/usr/spu/include/transpose_matrix4x4.h
+ */
+static INLINE void
+transpose(vector unsigned int *mOut0,
+ vector unsigned int *mOut1,
+ vector unsigned int *mOut2,
+ vector unsigned int *mOut3,
+ vector unsigned int *mIn)
+{
+ vector unsigned int abcd, efgh, ijkl, mnop; /* input vectors */
+ vector unsigned int aeim, bfjn, cgko, dhlp; /* output vectors */
+ vector unsigned int aibj, ckdl, emfn, gohp; /* intermediate vectors */
+
+ vector unsigned char shufflehi = ((vector unsigned char) {
+ 0x00, 0x01, 0x02, 0x03,
+ 0x10, 0x11, 0x12, 0x13,
+ 0x04, 0x05, 0x06, 0x07,
+ 0x14, 0x15, 0x16, 0x17});
+ vector unsigned char shufflelo = ((vector unsigned char) {
+ 0x08, 0x09, 0x0A, 0x0B,
+ 0x18, 0x19, 0x1A, 0x1B,
+ 0x0C, 0x0D, 0x0E, 0x0F,
+ 0x1C, 0x1D, 0x1E, 0x1F});
+ abcd = *(mIn+0);
+ efgh = *(mIn+1);
+ ijkl = *(mIn+2);
+ mnop = *(mIn+3);
+
+ aibj = spu_shuffle(abcd, ijkl, shufflehi);
+ ckdl = spu_shuffle(abcd, ijkl, shufflelo);
+ emfn = spu_shuffle(efgh, mnop, shufflehi);
+ gohp = spu_shuffle(efgh, mnop, shufflelo);
+
+ aeim = spu_shuffle(aibj, emfn, shufflehi);
+ bfjn = spu_shuffle(aibj, emfn, shufflelo);
+ cgko = spu_shuffle(ckdl, gohp, shufflehi);
+ dhlp = spu_shuffle(ckdl, gohp, shufflelo);
+
+ *mOut0 = aeim;
+ *mOut1 = bfjn;
+ *mOut2 = cgko;
+ *mOut3 = dhlp;
+}
+
+
+/**
+ * Bilinear filtering, using int intead of float arithmetic
+ */
+void
+sample_texture4_bilinear_2(vector float s, vector float t,
+ vector float r, vector float q,
+ uint unit, uint level, uint face,
+ vector float colors[4])
+{
+ const struct spu_texture_level *tlevel = &spu.texture[unit].level[level];
+ static const vector float half = {-0.5f, -0.5f, -0.5f, -0.5f};
+
+ /* Scale texcoords by size of texture, and add half pixel bias */
+ vector float ss = spu_madd(s, tlevel->scale_s, half);
+ vector float tt = spu_madd(t, tlevel->scale_t, half);
+
+ /* convert float coords to fixed-pt coords with 8 fraction bits */
+ vector signed int is = spu_convts(ss, 8);
+ vector signed int it = spu_convts(tt, 8);
+
+ /* compute integer texel weights in [0, 255] */
+ vector signed int sWeights0 = spu_and(is, 255);
+ vector signed int tWeights0 = spu_and(it, 255);
+ vector signed int sWeights1 = spu_sub(255, sWeights0);
+ vector signed int tWeights1 = spu_sub(255, tWeights0);
+
+ /* texel coords: is0 = is / 256, it0 = is / 256 */
+ vector signed int is0 = spu_rlmask(is, -8);
+ vector signed int it0 = spu_rlmask(it, -8);
+
+ /* texel coords: i1 = is0 + 1, it1 = it0 + 1 */
+ vector signed int is1 = spu_add(is0, 1);
+ vector signed int it1 = spu_add(it0, 1);
+
+ /* PIPE_TEX_WRAP_REPEAT */
+ is0 = spu_and(is0, tlevel->mask_s);
+ it0 = spu_and(it0, tlevel->mask_t);
+ is1 = spu_and(is1, tlevel->mask_s);
+ it1 = spu_and(it1, tlevel->mask_t);
+
+ /* PIPE_TEX_WRAP_CLAMP */
+ is0 = spu_clamp(is0, tlevel->max_s);
+ it0 = spu_clamp(it0, tlevel->max_t);
+ is1 = spu_clamp(is1, tlevel->max_s);
+ it1 = spu_clamp(it1, tlevel->max_t);
+
+ /* get packed int texels */
+ vector unsigned int texels[16];
+ get_four_texels(unit, level, face, is0, it0, texels + 0); /* upper-left */
+ get_four_texels(unit, level, face, is1, it0, texels + 4); /* upper-right */
+ get_four_texels(unit, level, face, is0, it1, texels + 8); /* lower-left */
+ get_four_texels(unit, level, face, is1, it1, texels + 12); /* lower-right */
+
+ /* twiddle packed 32-bit BGRA pixels into RGBA as four unsigned ints */
+ {
+ static const unsigned char ZERO = 0x80;
+ int i;
+ for (i = 0; i < 16; i++) {
+ texels[i] = spu_shuffle(texels[i], texels[i],
+ ((vector unsigned char) {
+ ZERO, ZERO, ZERO, 1,
+ ZERO, ZERO, ZERO, 2,
+ ZERO, ZERO, ZERO, 3,
+ ZERO, ZERO, ZERO, 0}));
+ }
+ }
+
+ /* convert RGBA,RGBA,RGBA,RGBA to RRRR,GGGG,BBBB,AAAA */
+ vector unsigned int texel0, texel1, texel2, texel3, texel4, texel5, texel6, texel7,
+ texel8, texel9, texel10, texel11, texel12, texel13, texel14, texel15;
+ transpose(&texel0, &texel1, &texel2, &texel3, texels + 0);
+ transpose(&texel4, &texel5, &texel6, &texel7, texels + 4);
+ transpose(&texel8, &texel9, &texel10, &texel11, texels + 8);
+ transpose(&texel12, &texel13, &texel14, &texel15, texels + 12);
+
+ /* computed weighted colors */
+ vector unsigned int c0, c1, c2, c3, cSum;
+
+ /* red */
+ c0 = (vector unsigned int) si_mpyu((qword) texel0, si_mpyu((qword) sWeights1, (qword) tWeights1)); /*ul*/
+ c1 = (vector unsigned int) si_mpyu((qword) texel4, si_mpyu((qword) sWeights0, (qword) tWeights1)); /*ur*/
+ c2 = (vector unsigned int) si_mpyu((qword) texel8, si_mpyu((qword) sWeights1, (qword) tWeights0)); /*ll*/
+ c3 = (vector unsigned int) si_mpyu((qword) texel12, si_mpyu((qword) sWeights0, (qword) tWeights0)); /*lr*/
+ cSum = spu_add(spu_add(c0, c1), spu_add(c2, c3));
+ colors[0] = spu_convtf(cSum, 24);
+
+ /* green */
+ c0 = (vector unsigned int) si_mpyu((qword) texel1, si_mpyu((qword) sWeights1, (qword) tWeights1)); /*ul*/
+ c1 = (vector unsigned int) si_mpyu((qword) texel5, si_mpyu((qword) sWeights0, (qword) tWeights1)); /*ur*/
+ c2 = (vector unsigned int) si_mpyu((qword) texel9, si_mpyu((qword) sWeights1, (qword) tWeights0)); /*ll*/
+ c3 = (vector unsigned int) si_mpyu((qword) texel13, si_mpyu((qword) sWeights0, (qword) tWeights0)); /*lr*/
+ cSum = spu_add(spu_add(c0, c1), spu_add(c2, c3));
+ colors[1] = spu_convtf(cSum, 24);
+
+ /* blue */
+ c0 = (vector unsigned int) si_mpyu((qword) texel2, si_mpyu((qword) sWeights1, (qword) tWeights1)); /*ul*/
+ c1 = (vector unsigned int) si_mpyu((qword) texel6, si_mpyu((qword) sWeights0, (qword) tWeights1)); /*ur*/
+ c2 = (vector unsigned int) si_mpyu((qword) texel10, si_mpyu((qword) sWeights1, (qword) tWeights0)); /*ll*/
+ c3 = (vector unsigned int) si_mpyu((qword) texel14, si_mpyu((qword) sWeights0, (qword) tWeights0)); /*lr*/
+ cSum = spu_add(spu_add(c0, c1), spu_add(c2, c3));
+ colors[2] = spu_convtf(cSum, 24);
+
+ /* alpha */
+ c0 = (vector unsigned int) si_mpyu((qword) texel3, si_mpyu((qword) sWeights1, (qword) tWeights1)); /*ul*/
+ c1 = (vector unsigned int) si_mpyu((qword) texel7, si_mpyu((qword) sWeights0, (qword) tWeights1)); /*ur*/
+ c2 = (vector unsigned int) si_mpyu((qword) texel11, si_mpyu((qword) sWeights1, (qword) tWeights0)); /*ll*/
+ c3 = (vector unsigned int) si_mpyu((qword) texel15, si_mpyu((qword) sWeights0, (qword) tWeights0)); /*lr*/
+ cSum = spu_add(spu_add(c0, c1), spu_add(c2, c3));
+ colors[3] = spu_convtf(cSum, 24);
+}
+
+
+
+/**
+ * Compute level of detail factor from texcoords.
+ */
+static float
+compute_lambda(uint unit, vector float s, vector float t)
+{
+ uint baseLevel = 0;
+ float width = spu.texture[unit].level[baseLevel].width;
+ float height = spu.texture[unit].level[baseLevel].width;
+ float dsdx = width * (spu_extract(s, 1) - spu_extract(s, 0));
+ float dsdy = width * (spu_extract(s, 2) - spu_extract(s, 0));
+ float dtdx = height * (spu_extract(t, 1) - spu_extract(t, 0));
+ float dtdy = height * (spu_extract(t, 2) - spu_extract(t, 0));
+ float x = dsdx * dsdx + dtdx * dtdx;
+ float y = dsdy * dsdy + dtdy * dtdy;
+ float rho = x > y ? x : y;
+ rho = sqrtf(rho);
+ float lambda = logf(rho) * 1.442695f;
+ return lambda;
+}
+
+
+
+/**
+ * Texture sampling with level of detail selection.
+ */
+void
+sample_texture4_lod(vector float s, vector float t,
+ vector float r, vector float q,
+ uint unit, uint level_ignored, uint face,
+ vector float colors[4])
+{
+ /*
+ * Note that we're computing a lambda/lod here that's used for all
+ * four pixels in the quad.
+ */
+ float lambda = compute_lambda(unit, s, t);
+
+ /* apply lod bias */
+ lambda += spu.sampler[unit].lod_bias;
+
+ /* clamp */
+ if (lambda < spu.sampler[unit].min_lod)
+ lambda = spu.sampler[unit].min_lod;
+ else if (lambda > spu.sampler[unit].max_lod)
+ lambda = spu.sampler[unit].max_lod;
+
+ if (lambda <= 0.0f) {
+ /* magnify */
+ spu.mag_sample_texture4[unit](s, t, r, q, unit, 0, 0, colors);
+ }
+ else {
+ /* minify */
+ int level = (int) (lambda + 0.5f);
+ if (level > (int) spu.texture[unit].max_level)
+ level = spu.texture[unit].max_level;
+ spu.min_sample_texture4[unit](s, t, r, q, unit, level, 0, colors);
+ /* XXX to do: mipmap level interpolation */
+ }
+}
+
+
+/** XXX need a SIMD version of this */
+static unsigned
+choose_cube_face(float rx, float ry, float rz, float *newS, float *newT)
+{
+ /*
+ major axis
+ direction target sc tc ma
+ ---------- ------------------------------- --- --- ---
+ +rx TEXTURE_CUBE_MAP_POSITIVE_X_EXT -rz -ry rx
+ -rx TEXTURE_CUBE_MAP_NEGATIVE_X_EXT +rz -ry rx
+ +ry TEXTURE_CUBE_MAP_POSITIVE_Y_EXT +rx +rz ry
+ -ry TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT +rx -rz ry
+ +rz TEXTURE_CUBE_MAP_POSITIVE_Z_EXT +rx -ry rz
+ -rz TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT -rx -ry rz
+ */
+ const float arx = fabsf(rx);
+ const float ary = fabsf(ry);
+ const float arz = fabsf(rz);
+ unsigned face;
+ float sc, tc, ma;
+
+ if (arx > ary && arx > arz) {
+ if (rx >= 0.0F) {
+ face = PIPE_TEX_FACE_POS_X;
+ sc = -rz;
+ tc = -ry;
+ ma = arx;
+ }
+ else {
+ face = PIPE_TEX_FACE_NEG_X;
+ sc = rz;
+ tc = -ry;
+ ma = arx;
+ }
+ }
+ else if (ary > arx && ary > arz) {
+ if (ry >= 0.0F) {
+ face = PIPE_TEX_FACE_POS_Y;
+ sc = rx;
+ tc = rz;
+ ma = ary;
+ }
+ else {
+ face = PIPE_TEX_FACE_NEG_Y;
+ sc = rx;
+ tc = -rz;
+ ma = ary;
+ }
+ }
+ else {
+ if (rz > 0.0F) {
+ face = PIPE_TEX_FACE_POS_Z;
+ sc = rx;
+ tc = -ry;
+ ma = arz;
+ }
+ else {
+ face = PIPE_TEX_FACE_NEG_Z;
+ sc = -rx;
+ tc = -ry;
+ ma = arz;
+ }
+ }
+
+ *newS = (sc / ma + 1.0F) * 0.5F;
+ *newT = (tc / ma + 1.0F) * 0.5F;
+
+ return face;
+}
+
+
+
+void
+sample_texture4_cube(vector float s, vector float t,
+ vector float r, vector float q,
+ uint unit, uint level, uint face_ignored,
+ vector float colors[4])
+{
+ static const vector float zero = {0.0f, 0.0f, 0.0f, 0.0f};
+ uint p, faces[4];
+ float newS[4], newT[4];
+
+ /* Compute cube face referenced by the four sets of texcoords.
+ * XXX we should SIMD-ize this.
+ */
+ for (p = 0; p < 4; p++) {
+ float rx = spu_extract(s, p);
+ float ry = spu_extract(t, p);
+ float rz = spu_extract(r, p);
+ faces[p] = choose_cube_face(rx, ry, rz, &newS[p], &newT[p]);
+ }
+
+ if (faces[0] == faces[1] &&
+ faces[0] == faces[2] &&
+ faces[0] == faces[3]) {
+ /* GOOD! All four texcoords refer to the same cube face */
+ s = (vector float) {newS[0], newS[1], newS[2], newS[3]};
+ t = (vector float) {newT[0], newT[1], newT[2], newT[3]};
+ sample_texture4_nearest(s, t, zero, zero, unit, level, faces[0], colors);
+ }
+ else {
+ /* BAD! The four texcoords refer to different faces */
+ for (p = 0; p < 4; p++) {
+ vector float c[4];
+
+ sample_texture4_nearest(spu_splats(newS[p]), spu_splats(newT[p]),
+ zero, zero, unit, level, faces[p], c);
+
+ float red = spu_extract(c[0], p);
+ float green = spu_extract(c[1], p);
+ float blue = spu_extract(c[2], p);
+ float alpha = spu_extract(c[3], p);
+
+ colors[0] = spu_insert(red, colors[0], p);
+ colors[1] = spu_insert(green, colors[1], p);
+ colors[2] = spu_insert(blue, colors[2], p);
+ colors[3] = spu_insert(alpha, colors[3], p);
+ }
+ }
}
diff --git a/src/gallium/drivers/cell/spu/spu_texture.h b/src/gallium/drivers/cell/spu/spu_texture.h
index f7c9738be88..387484c3ad3 100644
--- a/src/gallium/drivers/cell/spu/spu_texture.h
+++ b/src/gallium/drivers/cell/spu/spu_texture.h
@@ -36,12 +36,38 @@ extern void
invalidate_tex_cache(void);
-extern vector float
-sample_texture_nearest(uint unit, vector float texcoord);
+extern void
+sample_texture4_nearest(vector float s, vector float t,
+ vector float r, vector float q,
+ uint unit, uint level, uint face,
+ vector float colors[4]);
+
+
+extern void
+sample_texture4_bilinear(vector float s, vector float t,
+ vector float r, vector float q,
+ uint unit, uint level, uint face,
+ vector float colors[4]);
+
+extern void
+sample_texture4_bilinear_2(vector float s, vector float t,
+ vector float r, vector float q,
+ uint unit, uint level, uint face,
+ vector float colors[4]);
+
+extern void
+sample_texture4_lod(vector float s, vector float t,
+ vector float r, vector float q,
+ uint unit, uint level, uint face,
+ vector float colors[4]);
-extern vector float
-sample_texture_bilinear(uint unit, vector float texcoord);
+
+extern void
+sample_texture4_cube(vector float s, vector float t,
+ vector float r, vector float q,
+ uint unit, uint level_ignored, uint face_ignored,
+ vector float colors[4]);
#endif /* SPU_TEXTURE_H */
diff --git a/src/gallium/drivers/cell/spu/spu_tri.c b/src/gallium/drivers/cell/spu/spu_tri.c
index 0a8fb56a62c..03f094373df 100644
--- a/src/gallium/drivers/cell/spu/spu_tri.c
+++ b/src/gallium/drivers/cell/spu/spu_tri.c
@@ -116,21 +116,15 @@ struct setup_stage {
struct edge etop;
struct edge emaj;
- float oneoverarea;
+ float oneOverArea;
- uint tx, ty;
+ uint facing;
+
+ uint tx, ty; /**< position of current tile (x, y) */
int cliprect_minx, cliprect_maxx, cliprect_miny, cliprect_maxy;
-#if 0
- struct tgsi_interp_coef coef[PIPE_MAX_SHADER_INPUTS];
-#else
struct interp_coef coef[PIPE_MAX_SHADER_INPUTS];
-#endif
-
-#if 0
- struct quad_header quad;
-#endif
struct {
int left[2]; /**< [0] = row0, [1] = row1 */
@@ -142,101 +136,61 @@ struct setup_stage {
};
-
static struct setup_stage setup;
-
-
-#if 0
-/**
- * Basically a cast wrapper.
- */
-static INLINE struct setup_stage *setup_stage( struct draw_stage *stage )
-{
- return (struct setup_stage *)stage;
-}
-#endif
-
-#if 0
-/**
- * Clip setup.quad against the scissor/surface bounds.
- */
-static INLINE void
-quad_clip(struct setup_stage *setup)
-{
- const struct pipe_scissor_state *cliprect = &setup.softpipe->cliprect;
- const int minx = (int) cliprect->minx;
- const int maxx = (int) cliprect->maxx;
- const int miny = (int) cliprect->miny;
- const int maxy = (int) cliprect->maxy;
-
- if (setup.quad.x0 >= maxx ||
- setup.quad.y0 >= maxy ||
- setup.quad.x0 + 1 < minx ||
- setup.quad.y0 + 1 < miny) {
- /* totally clipped */
- setup.quad.mask = 0x0;
- return;
- }
- if (setup.quad.x0 < minx)
- setup.quad.mask &= (MASK_BOTTOM_RIGHT | MASK_TOP_RIGHT);
- if (setup.quad.y0 < miny)
- setup.quad.mask &= (MASK_BOTTOM_LEFT | MASK_BOTTOM_RIGHT);
- if (setup.quad.x0 == maxx - 1)
- setup.quad.mask &= (MASK_BOTTOM_LEFT | MASK_TOP_LEFT);
- if (setup.quad.y0 == maxy - 1)
- setup.quad.mask &= (MASK_TOP_LEFT | MASK_TOP_RIGHT);
-}
-#endif
-
-#if 0
-/**
- * Emit a quad (pass to next stage) with clipping.
- */
-static INLINE void
-clip_emit_quad(struct setup_stage *setup)
-{
- quad_clip(setup);
- if (setup.quad.mask) {
- struct softpipe_context *sp = setup.softpipe;
- sp->quad.first->run(sp->quad.first, &setup.quad);
- }
-}
-#endif
-
/**
* Evaluate attribute coefficients (plane equations) to compute
* attribute values for the four fragments in a quad.
* Eg: four colors will be computed (in AoS format).
*/
static INLINE void
-eval_coeff(uint slot, float x, float y, vector float result[4])
+eval_coeff(uint slot, float x, float y, vector float w, vector float result[4])
{
- switch (spu.vertex_info.interp_mode[slot]) {
+ switch (spu.vertex_info.attrib[slot].interp_mode) {
case INTERP_CONSTANT:
result[QUAD_TOP_LEFT] =
result[QUAD_TOP_RIGHT] =
result[QUAD_BOTTOM_LEFT] =
result[QUAD_BOTTOM_RIGHT] = setup.coef[slot].a0.v;
break;
-
case INTERP_LINEAR:
- /* fall-through, for now */
- default:
{
- register vector float dadx = setup.coef[slot].dadx.v;
- register vector float dady = setup.coef[slot].dady.v;
- register vector float topLeft
- = spu_add(setup.coef[slot].a0.v,
- spu_add(spu_mul(spu_splats(x), dadx),
- spu_mul(spu_splats(y), dady)));
+ vector float dadx = setup.coef[slot].dadx.v;
+ vector float dady = setup.coef[slot].dady.v;
+ vector float topLeft =
+ spu_add(setup.coef[slot].a0.v,
+ spu_add(spu_mul(spu_splats(x), dadx),
+ spu_mul(spu_splats(y), dady)));
result[QUAD_TOP_LEFT] = topLeft;
result[QUAD_TOP_RIGHT] = spu_add(topLeft, dadx);
result[QUAD_BOTTOM_LEFT] = spu_add(topLeft, dady);
result[QUAD_BOTTOM_RIGHT] = spu_add(spu_add(topLeft, dadx), dady);
}
+ break;
+ case INTERP_PERSPECTIVE:
+ {
+ vector float dadx = setup.coef[slot].dadx.v;
+ vector float dady = setup.coef[slot].dady.v;
+ vector float topLeft =
+ spu_add(setup.coef[slot].a0.v,
+ spu_add(spu_mul(spu_splats(x), dadx),
+ spu_mul(spu_splats(y), dady)));
+
+ vector float wInv = spu_re(w); /* 1.0 / w */
+
+ result[QUAD_TOP_LEFT] = spu_mul(topLeft, wInv);
+ result[QUAD_TOP_RIGHT] = spu_mul(spu_add(topLeft, dadx), wInv);
+ result[QUAD_BOTTOM_LEFT] = spu_mul(spu_add(topLeft, dady), wInv);
+ result[QUAD_BOTTOM_RIGHT] = spu_mul(spu_add(spu_add(topLeft, dadx), dady), wInv);
+ }
+ break;
+ case INTERP_POS:
+ case INTERP_NONE:
+ break;
+ default:
+ ASSERT(0);
}
}
@@ -246,14 +200,14 @@ eval_coeff(uint slot, float x, float y, vector float result[4])
* XXX this will all be re-written someday.
*/
static INLINE void
-eval_coeff_soa(uint slot, float x, float y, vector float result[4])
+eval_coeff_soa(uint slot, float x, float y, vector float w, vector float result[4])
{
- eval_coeff(slot, x, y, result);
+ eval_coeff(slot, x, y, w, result);
_transpose_matrix4x4(result, result);
}
-
+/** Evalute coefficients to get Z for four pixels in a quad */
static INLINE vector float
eval_z(float x, float y)
{
@@ -267,6 +221,20 @@ eval_z(float x, float y)
}
+/** Evalute coefficients to get W for four pixels in a quad */
+static INLINE vector float
+eval_w(float x, float y)
+{
+ const uint slot = 0;
+ const float dwdx = setup.coef[slot].dadx.f[3];
+ const float dwdy = setup.coef[slot].dady.f[3];
+ const float topLeft = setup.coef[slot].a0.f[3] + x * dwdx + y * dwdy;
+ const vector float topLeftv = spu_splats(topLeft);
+ const vector float derivs = (vector float) { 0.0, dwdx, dwdy, dwdx + dwdy };
+ return spu_add(topLeftv, derivs);
+}
+
+
/**
* Emit a quad (pass to next stage). No clipping is done.
* Note: about 1/5 to 1/7 of the time, mask is zero and this function
@@ -274,7 +242,7 @@ eval_z(float x, float y)
* overall.
*/
static INLINE void
-emit_quad( int x, int y, mask_t mask )
+emit_quad( int x, int y, mask_t mask)
{
/* If any bits in mask are set... */
if (spu_extract(spu_orx(mask), 0)) {
@@ -284,84 +252,21 @@ emit_quad( int x, int y, mask_t mask )
spu.cur_ctile_status = TILE_STATUS_DIRTY;
spu.cur_ztile_status = TILE_STATUS_DIRTY;
- if (spu.texture[0].start) {
- /*
- * Temporary texture mapping path
- * This will go away when fragment programs support TEX inst.
- */
- const uint unit = 0;
- vector float colors[4];
- vector float texcoords[4];
- eval_coeff(2, (float) x, (float) y, texcoords);
-
- if (spu_extract(mask, 0))
- colors[0] = spu.sample_texture[unit](unit, texcoords[0]);
- if (spu_extract(mask, 1))
- colors[1] = spu.sample_texture[unit](unit, texcoords[1]);
- if (spu_extract(mask, 2))
- colors[2] = spu.sample_texture[unit](unit, texcoords[2]);
- if (spu_extract(mask, 3))
- colors[3] = spu.sample_texture[unit](unit, texcoords[3]);
-
-
- if (spu.texture[1].start) {
- /* multi-texture mapping */
- const uint unit = 1;
- vector float colors1[4];
-
- eval_coeff(2, (float) x, (float) y, texcoords);
-
- if (spu_extract(mask, 0))
- colors1[0] = spu.sample_texture[unit](unit, texcoords[0]);
- if (spu_extract(mask, 1))
- colors1[1] = spu.sample_texture[unit](unit, texcoords[1]);
- if (spu_extract(mask, 2))
- colors1[2] = spu.sample_texture[unit](unit, texcoords[2]);
- if (spu_extract(mask, 3))
- colors1[3] = spu.sample_texture[unit](unit, texcoords[3]);
-
- /* hack: modulate first texture by second */
- colors[0] = spu_mul(colors[0], colors1[0]);
- colors[1] = spu_mul(colors[1], colors1[1]);
- colors[2] = spu_mul(colors[2], colors1[2]);
- colors[3] = spu_mul(colors[3], colors1[3]);
- }
-
- {
- /* Convert fragment data from AoS to SoA format.
- * I.e. (RGBA,RGBA,RGBA,RGBA) -> (RRRR,GGGG,BBBB,AAAA)
- * This is temporary!
- */
- vector float soa_frag[4];
- _transpose_matrix4x4(soa_frag, colors);
-
- vector float fragZ = eval_z((float) x, (float) y);
-
- /* Do all per-fragment/quad operations here, including:
- * alpha test, z test, stencil test, blend and framebuffer writing.
- */
- spu.fragment_ops(ix, iy, &spu.ctile, &spu.ztile,
- fragZ,
- soa_frag[0], soa_frag[1],
- soa_frag[2], soa_frag[3],
- mask);
- }
-
- }
- else {
+ {
/*
* Run fragment shader, execute per-fragment ops, update fb/tile.
*/
vector float inputs[4*4], outputs[2*4];
vector float fragZ = eval_z((float) x, (float) y);
+ vector float fragW = eval_w((float) x, (float) y);
/* setup inputs */
#if 0
- eval_coeff_soa(1, (float) x, (float) y, inputs);
+ eval_coeff_soa(1, (float) x, (float) y, fragW, inputs);
#else
uint i;
for (i = 0; i < spu.vertex_info.num_attribs; i++) {
- eval_coeff_soa(i+1, (float) x, (float) y, inputs + i * 4);
+ eval_coeff_soa(i+1, (float) x, (float) y, fragW, inputs + i * 4);
}
#endif
ASSERT(spu.fragment_program);
@@ -379,7 +284,8 @@ emit_quad( int x, int y, mask_t mask )
outputs[0*4+1],
outputs[0*4+2],
outputs[0*4+3],
- mask);
+ mask,
+ setup.facing);
}
}
}
@@ -389,7 +295,8 @@ emit_quad( int x, int y, mask_t mask )
* Given an X or Y coordinate, return the block/quad coordinate that it
* belongs to.
*/
-static INLINE int block( int x )
+static INLINE int
+block(int x)
{
return x & ~1;
}
@@ -400,7 +307,8 @@ static INLINE int block( int x )
* the triangle's bounds.
* The mask is a uint4 vector and each element will be 0 or 0xffffffff.
*/
-static INLINE mask_t calculate_mask( int x )
+static INLINE mask_t
+calculate_mask(int x)
{
/* This is a little tricky.
* Use & instead of && to avoid branches.
@@ -418,7 +326,8 @@ static INLINE mask_t calculate_mask( int x )
/**
* Render a horizontal span of quads
*/
-static void flush_spans( void )
+static void
+flush_spans(void)
{
int minleft, maxright;
int x;
@@ -446,7 +355,6 @@ static void flush_spans( void )
return;
}
-
/* OK, we're very likely to need the tile data now.
* clear or finish waiting if needed.
*/
@@ -482,9 +390,7 @@ static void flush_spans( void )
* calculate_mask() could be simplified a bit...
*/
for (x = block(minleft); x <= block(maxright); x += 2) {
-#if 1
- emit_quad( x, setup.span.y, calculate_mask( x ) );
-#endif
+ emit_quad( x, setup.span.y, calculate_mask( x ));
}
setup.span.y = 0;
@@ -493,8 +399,10 @@ static void flush_spans( void )
setup.span.right[1] = 0;
}
+
#if DEBUG_VERTS
-static void print_vertex(const struct vertex_header *v)
+static void
+print_vertex(const struct vertex_header *v)
{
int i;
fprintf(stderr, "Vertex: (%p)\n", v);
@@ -506,11 +414,11 @@ static void print_vertex(const struct vertex_header *v)
#endif
-static boolean setup_sort_vertices(const struct vertex_header *v0,
- const struct vertex_header *v1,
- const struct vertex_header *v2)
+static boolean
+setup_sort_vertices(const struct vertex_header *v0,
+ const struct vertex_header *v1,
+ const struct vertex_header *v2)
{
-
#if DEBUG_VERTS
fprintf(stderr, "Triangle:\n");
print_vertex(v0);
@@ -599,13 +507,13 @@ static boolean setup_sort_vertices(const struct vertex_header *v0,
* use the prim->det value because its sign is correct.
*/
{
- const float area = (setup.emaj.dx * setup.ebot.dy -
- setup.ebot.dx * setup.emaj.dy);
+ const float area = (setup.emaj.dx * setup.ebot.dy -
+ setup.ebot.dx * setup.emaj.dy);
- setup.oneoverarea = 1.0f / area;
+ setup.oneOverArea = 1.0f / area;
/*
_mesa_printf("%s one-over-area %f area %f det %f\n",
- __FUNCTION__, setup.oneoverarea, area, prim->det );
+ __FUNCTION__, setup.oneOverArea, area, prim->det );
*/
}
@@ -628,7 +536,7 @@ static boolean setup_sort_vertices(const struct vertex_header *v0,
* \param slot which attribute slot
*/
static INLINE void
-const_coeff(uint slot)
+const_coeff4(uint slot)
{
setup.coef[slot].dadx.v = (vector float) {0.0, 0.0, 0.0, 0.0};
setup.coef[slot].dady.v = (vector float) {0.0, 0.0, 0.0, 0.0};
@@ -637,58 +545,6 @@ const_coeff(uint slot)
/**
- * Compute a0, dadx and dady for a linearly interpolated coefficient,
- * for a triangle.
- */
-static INLINE void
-tri_linear_coeff(uint slot, uint firstComp, uint lastComp)
-{
- uint i;
- const float *vmin_d = (float *) &setup.vmin->data[slot];
- const float *vmid_d = (float *) &setup.vmid->data[slot];
- const float *vmax_d = (float *) &setup.vmax->data[slot];
- const float x = spu_extract(setup.vmin->data[0], 0) - 0.5f;
- const float y = spu_extract(setup.vmin->data[0], 1) - 0.5f;
-
- for (i = firstComp; i < lastComp; i++) {
- float botda = vmid_d[i] - vmin_d[i];
- float majda = vmax_d[i] - vmin_d[i];
- float a = setup.ebot.dy * majda - botda * setup.emaj.dy;
- float b = setup.emaj.dx * botda - majda * setup.ebot.dx;
-
- ASSERT(slot < PIPE_MAX_SHADER_INPUTS);
-
- setup.coef[slot].dadx.f[i] = a * setup.oneoverarea;
- setup.coef[slot].dady.f[i] = b * setup.oneoverarea;
-
- /* calculate a0 as the value which would be sampled for the
- * fragment at (0,0), taking into account that we want to sample at
- * pixel centers, in other words (0.5, 0.5).
- *
- * this is neat but unfortunately not a good way to do things for
- * triangles with very large values of dadx or dady as it will
- * result in the subtraction and re-addition from a0 of a very
- * large number, which means we'll end up loosing a lot of the
- * fractional bits and precision from a0. the way to fix this is
- * to define a0 as the sample at a pixel center somewhere near vmin
- * instead - i'll switch to this later.
- */
- setup.coef[slot].a0.f[i] = (vmin_d[i] -
- (setup.coef[slot].dadx.f[i] * x +
- setup.coef[slot].dady.f[i] * y));
- }
-
- /*
- _mesa_printf("attr[%d].%c: %f dx:%f dy:%f\n",
- slot, "xyzw"[i],
- setup.coef[slot].a0[i],
- setup.coef[slot].dadx.f[i],
- setup.coef[slot].dady.f[i]);
- */
-}
-
-
-/**
* As above, but interp setup all four vector components.
*/
static INLINE void
@@ -708,8 +564,8 @@ tri_linear_coeff4(uint slot)
vector float b = spu_sub(spu_mul(spu_splats(setup.emaj.dx), botda),
spu_mul(majda, spu_splats(setup.ebot.dx)));
- setup.coef[slot].dadx.v = spu_mul(a, spu_splats(setup.oneoverarea));
- setup.coef[slot].dady.v = spu_mul(b, spu_splats(setup.oneoverarea));
+ setup.coef[slot].dadx.v = spu_mul(a, spu_splats(setup.oneOverArea));
+ setup.coef[slot].dady.v = spu_mul(b, spu_splats(setup.oneOverArea));
vector float tempx = spu_mul(setup.coef[slot].dadx.v, xxxx);
vector float tempy = spu_mul(setup.coef[slot].dady.v, yyyy);
@@ -718,8 +574,6 @@ tri_linear_coeff4(uint slot)
}
-
-#if 0
/**
* Compute a0, dadx and dady for a perspective-corrected interpolant,
* for a triangle.
@@ -728,82 +582,76 @@ tri_linear_coeff4(uint slot)
* Later, when we compute the value at a particular fragment position we'll
* divide the interpolated value by the interpolated W at that fragment.
*/
-static void tri_persp_coeff( unsigned slot,
- unsigned i )
+static void
+tri_persp_coeff4(uint slot)
{
- /* premultiply by 1/w:
- */
- float mina = setup.vmin->data[slot][i] * setup.vmin->data[0][3];
- float mida = setup.vmid->data[slot][i] * setup.vmid->data[0][3];
- float maxa = setup.vmax->data[slot][i] * setup.vmax->data[0][3];
-
- float botda = mida - mina;
- float majda = maxa - mina;
- float a = setup.ebot.dy * majda - botda * setup.emaj.dy;
- float b = setup.emaj.dx * botda - majda * setup.ebot.dx;
-
- /*
- printf("tri persp %d,%d: %f %f %f\n", slot, i,
- setup.vmin->data[slot][i],
- setup.vmid->data[slot][i],
- setup.vmax->data[slot][i]
- );
- */
+ const vector float xxxx = spu_splats(spu_extract(setup.vmin->data[0], 0) - 0.5f);
+ const vector float yyyy = spu_splats(spu_extract(setup.vmin->data[0], 1) - 0.5f);
+
+ const vector float vmin_w = spu_splats(spu_extract(setup.vmin->data[0], 3));
+ const vector float vmid_w = spu_splats(spu_extract(setup.vmid->data[0], 3));
+ const vector float vmax_w = spu_splats(spu_extract(setup.vmax->data[0], 3));
+
+ vector float vmin_d = setup.vmin->data[slot];
+ vector float vmid_d = setup.vmid->data[slot];
+ vector float vmax_d = setup.vmax->data[slot];
- assert(slot < PIPE_MAX_SHADER_INPUTS);
- assert(i <= 3);
+ vmin_d = spu_mul(vmin_d, vmin_w);
+ vmid_d = spu_mul(vmid_d, vmid_w);
+ vmax_d = spu_mul(vmax_d, vmax_w);
- setup.coef[slot].dadx.f[i] = a * setup.oneoverarea;
- setup.coef[slot].dady.f[i] = b * setup.oneoverarea;
- setup.coef[slot].a0.f[i] = (mina -
- (setup.coef[slot].dadx.f[i] * (setup.vmin->data[0][0] - 0.5f) +
- setup.coef[slot].dady.f[i] * (setup.vmin->data[0][1] - 0.5f)));
+ vector float botda = vmid_d - vmin_d;
+ vector float majda = vmax_d - vmin_d;
+
+ vector float a = spu_sub(spu_mul(spu_splats(setup.ebot.dy), majda),
+ spu_mul(botda, spu_splats(setup.emaj.dy)));
+ vector float b = spu_sub(spu_mul(spu_splats(setup.emaj.dx), botda),
+ spu_mul(majda, spu_splats(setup.ebot.dx)));
+
+ setup.coef[slot].dadx.v = spu_mul(a, spu_splats(setup.oneOverArea));
+ setup.coef[slot].dady.v = spu_mul(b, spu_splats(setup.oneOverArea));
+
+ vector float tempx = spu_mul(setup.coef[slot].dadx.v, xxxx);
+ vector float tempy = spu_mul(setup.coef[slot].dady.v, yyyy);
+
+ setup.coef[slot].a0.v = spu_sub(vmin_d, spu_add(tempx, tempy));
}
-#endif
+
/**
* Compute the setup.coef[] array dadx, dady, a0 values.
* Must be called after setup.vmin,vmid,vmax,vprovoke are initialized.
*/
-static void setup_tri_coefficients(void)
+static void
+setup_tri_coefficients(void)
{
-#if 1
uint i;
for (i = 0; i < spu.vertex_info.num_attribs; i++) {
- switch (spu.vertex_info.interp_mode[i]) {
+ switch (spu.vertex_info.attrib[i].interp_mode) {
case INTERP_NONE:
break;
- case INTERP_POS:
- /*tri_linear_coeff(i, 2, 3);*/
- /* XXX interp W if PERSPECTIVE... */
- tri_linear_coeff4(i);
- break;
case INTERP_CONSTANT:
- const_coeff(i);
+ const_coeff4(i);
break;
+ case INTERP_POS:
+ /* fall-through */
case INTERP_LINEAR:
tri_linear_coeff4(i);
break;
case INTERP_PERSPECTIVE:
- tri_linear_coeff4(i); /* temporary */
+ tri_persp_coeff4(i);
break;
default:
ASSERT(0);
}
}
-#else
- ASSERT(spu.vertex_info.interp_mode[0] == INTERP_POS);
- ASSERT(spu.vertex_info.interp_mode[1] == INTERP_LINEAR ||
- spu.vertex_info.interp_mode[1] == INTERP_CONSTANT);
- tri_linear_coeff(0, 2, 3); /* slot 0, z */
- tri_linear_coeff(1, 0, 4); /* slot 1, color */
-#endif
}
-static void setup_tri_edges(void)
+static void
+setup_tri_edges(void)
{
float vmin_x = spu_extract(setup.vmin->data[0], 0) + 0.5f;
float vmid_x = spu_extract(setup.vmid->data[0], 0) + 0.5f;
@@ -833,9 +681,8 @@ static void setup_tri_edges(void)
* Render the upper or lower half of a triangle.
* Scissoring/cliprect is applied here too.
*/
-static void subtriangle( struct edge *eleft,
- struct edge *eright,
- unsigned lines )
+static void
+subtriangle(struct edge *eleft, struct edge *eright, unsigned lines)
{
const int minx = setup.cliprect_minx;
const int maxx = setup.cliprect_maxx;
@@ -903,12 +750,27 @@ static void subtriangle( struct edge *eleft,
}
+static float
+determinant(const float *v0, const float *v1, const float *v2)
+{
+ /* edge vectors e = v0 - v2, f = v1 - v2 */
+ const float ex = v0[0] - v2[0];
+ const float ey = v0[1] - v2[1];
+ const float fx = v1[0] - v2[0];
+ const float fy = v1[1] - v2[1];
+
+ /* det = cross(e,f).z */
+ return ex * fy - ey * fx;
+}
+
+
/**
* Draw triangle into tile at (tx, ty) (tile coords)
* The tile data should have already been fetched.
*/
boolean
-tri_draw(const float *v0, const float *v1, const float *v2, uint tx, uint ty)
+tri_draw(const float *v0, const float *v1, const float *v2,
+ uint tx, uint ty, uint front_winding)
{
setup.tx = tx;
setup.ty = ty;
@@ -919,6 +781,12 @@ tri_draw(const float *v0, const float *v1, const float *v2, uint tx, uint ty)
setup.cliprect_maxx = (tx + 1) * TILE_SIZE;
setup.cliprect_maxy = (ty + 1) * TILE_SIZE;
+ /* Before we sort vertices, determine the facing of the triangle,
+ * which will be needed for front/back-face stencil application
+ */
+ float det = determinant(v0, v1, v2);
+ setup.facing = (det > 0.0) ^ (front_winding == PIPE_WINDING_CW);
+
if (!setup_sort_vertices((struct vertex_header *) v0,
(struct vertex_header *) v1,
(struct vertex_header *) v2)) {
@@ -932,19 +800,14 @@ tri_draw(const float *v0, const float *v1, const float *v2, uint tx, uint ty)
setup.span.y_flags = 0;
setup.span.right[0] = 0;
setup.span.right[1] = 0;
- /* setup.span.z_mode = tri_z_mode( setup.ctx ); */
- /* init_constant_attribs( setup ); */
-
- if (setup.oneoverarea < 0.0) {
- /* emaj on left:
- */
+ if (setup.oneOverArea < 0.0) {
+ /* emaj on left */
subtriangle( &setup.emaj, &setup.ebot, setup.ebot.lines );
subtriangle( &setup.emaj, &setup.etop, setup.etop.lines );
}
else {
- /* emaj on right:
- */
+ /* emaj on right */
subtriangle( &setup.ebot, &setup.emaj, setup.ebot.lines );
subtriangle( &setup.etop, &setup.emaj, setup.etop.lines );
}
diff --git a/src/gallium/drivers/cell/spu/spu_tri.h b/src/gallium/drivers/cell/spu/spu_tri.h
index aa694dd7c93..abc3d35160e 100644
--- a/src/gallium/drivers/cell/spu/spu_tri.h
+++ b/src/gallium/drivers/cell/spu/spu_tri.h
@@ -31,7 +31,7 @@
extern boolean
-tri_draw(const float *v0, const float *v1, const float *v2, uint tx, uint ty);
+tri_draw(const float *v0, const float *v1, const float *v2, uint tx, uint ty, uint front_winding);
#endif /* SPU_TRI_H */
diff --git a/src/gallium/drivers/i915simple/i915_prim_emit.c b/src/gallium/drivers/i915simple/i915_prim_emit.c
index d194c2fb158..8f1f58b2dd1 100644
--- a/src/gallium/drivers/i915simple/i915_prim_emit.c
+++ b/src/gallium/drivers/i915simple/i915_prim_emit.c
@@ -77,9 +77,9 @@ emit_hw_vertex( struct i915_context *i915,
assert(!i915->dirty);
for (i = 0; i < vinfo->num_attribs; i++) {
- const uint j = vinfo->src_index[i];
+ const uint j = vinfo->attrib[i].src_index;
const float *attrib = vertex->data[j];
- switch (vinfo->emit[i]) {
+ switch (vinfo->attrib[i].emit) {
case EMIT_1F:
OUT_BATCH( fui(attrib[0]) );
count++;
diff --git a/src/gallium/drivers/i915simple/i915_state_derived.c b/src/gallium/drivers/i915simple/i915_state_derived.c
index 488615067c5..178d4e8781d 100644
--- a/src/gallium/drivers/i915simple/i915_state_derived.c
+++ b/src/gallium/drivers/i915simple/i915_state_derived.c
@@ -88,12 +88,12 @@ static void calculate_vertex_layout( struct i915_context *i915 )
if (needW) {
draw_emit_vertex_attr(&vinfo, EMIT_4F, INTERP_LINEAR, src);
vinfo.hwfmt[0] |= S4_VFMT_XYZW;
- vinfo.emit[0] = EMIT_4F;
+ vinfo.attrib[0].emit = EMIT_4F;
}
else {
draw_emit_vertex_attr(&vinfo, EMIT_3F, INTERP_LINEAR, src);
vinfo.hwfmt[0] |= S4_VFMT_XYZ;
- vinfo.emit[0] = EMIT_3F;
+ vinfo.attrib[0].emit = EMIT_3F;
}
/* hardware point size */
diff --git a/src/gallium/drivers/softpipe/sp_fs_sse.c b/src/gallium/drivers/softpipe/sp_fs_sse.c
index 496ed43df26..0111469405f 100644
--- a/src/gallium/drivers/softpipe/sp_fs_sse.c
+++ b/src/gallium/drivers/softpipe/sp_fs_sse.c
@@ -40,7 +40,7 @@
#include "tgsi/tgsi_sse2.h"
-#ifdef PIPE_ARCH_X86
+#if defined(PIPE_ARCH_X86) && defined(PIPE_ARCH_SSE)
#include "rtasm/rtasm_x86sse.h"
diff --git a/src/gallium/drivers/softpipe/sp_setup.c b/src/gallium/drivers/softpipe/sp_setup.c
index bc8263c33e3..13d80173937 100644
--- a/src/gallium/drivers/softpipe/sp_setup.c
+++ b/src/gallium/drivers/softpipe/sp_setup.c
@@ -773,10 +773,10 @@ static void setup_tri_coefficients( struct setup_context *setup )
/* setup interpolation for all the remaining attributes:
*/
for (fragSlot = 0; fragSlot < spfs->info.num_inputs; fragSlot++) {
- const uint vertSlot = vinfo->src_index[fragSlot];
+ const uint vertSlot = vinfo->attrib[fragSlot].src_index;
uint j;
- switch (vinfo->interp_mode[fragSlot]) {
+ switch (vinfo->attrib[fragSlot].interp_mode) {
case INTERP_CONSTANT:
for (j = 0; j < NUM_CHANNELS; j++)
const_coeff(setup, &setup->coef[fragSlot], vertSlot, j);
@@ -1084,10 +1084,10 @@ setup_line_coefficients(struct setup_context *setup,
/* setup interpolation for all the remaining attributes:
*/
for (fragSlot = 0; fragSlot < spfs->info.num_inputs; fragSlot++) {
- const uint vertSlot = vinfo->src_index[fragSlot];
+ const uint vertSlot = vinfo->attrib[fragSlot].src_index;
uint j;
- switch (vinfo->interp_mode[fragSlot]) {
+ switch (vinfo->attrib[fragSlot].interp_mode) {
case INTERP_CONSTANT:
for (j = 0; j < NUM_CHANNELS; j++)
const_coeff(setup, &setup->coef[fragSlot], vertSlot, j);
@@ -1331,10 +1331,10 @@ setup_point( struct setup_context *setup,
const_coeff(setup, &setup->posCoef, 0, 3);
for (fragSlot = 0; fragSlot < spfs->info.num_inputs; fragSlot++) {
- const uint vertSlot = vinfo->src_index[fragSlot];
+ const uint vertSlot = vinfo->attrib[fragSlot].src_index;
uint j;
- switch (vinfo->interp_mode[fragSlot]) {
+ switch (vinfo->attrib[fragSlot].interp_mode) {
case INTERP_CONSTANT:
/* fall-through */
case INTERP_LINEAR:
diff --git a/src/gallium/include/pipe/p_config.h b/src/gallium/include/pipe/p_config.h
index af3746c0265..ef05547819d 100644
--- a/src/gallium/include/pipe/p_config.h
+++ b/src/gallium/include/pipe/p_config.h
@@ -85,6 +85,14 @@
#define PIPE_ARCH_X86_64
#endif
+#if defined(PIPE_ARCH_X86) || defined(PIPE_ARCH_X86_64)
+#if defined(PIPE_CC_GCC) && !defined(__SSE2__)
+/* #warning SSE2 support requires -msse -msse2 compiler options */
+#else
+#define PIPE_ARCH_SSE
+#endif
+#endif
+
#if 0 /* FIXME */
#define PIPE_ARCH_PPC
#endif
diff --git a/src/mesa/drivers/common/descrip.mms b/src/mesa/drivers/common/descrip.mms
index 99a2ae6c37d..d5bbc69dfd5 100644
--- a/src/mesa/drivers/common/descrip.mms
+++ b/src/mesa/drivers/common/descrip.mms
@@ -1,6 +1,6 @@
# Makefile for core library for VMS
# contributed by Jouk Jansen [email protected]
-# Last revision : 3 October 2007
+# Last revision : 29 September 2008
.first
define gl [----.include.gl]
@@ -19,7 +19,8 @@ VPATH = RCS
INCDIR = [----.include],[--.main],[--.glapi],[--.shader]
LIBDIR = [----.lib]
-CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ieee/ieee=denorm
+CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)\
+ /float=ieee/ieee=denorm/warn=disable=(PTRMISMATCH)
SOURCES = driverfuncs.c
diff --git a/src/mesa/drivers/dri/common/dri_util.c b/src/mesa/drivers/dri/common/dri_util.c
index ceedd914fb3..a16cb504c73 100644
--- a/src/mesa/drivers/dri/common/dri_util.c
+++ b/src/mesa/drivers/dri/common/dri_util.c
@@ -315,9 +315,6 @@ static void driSwapBuffers(__DRIdrawable *dPriv)
{
__DRIscreen *psp = dPriv->driScreenPriv;
- if (!dPriv->numClipRects)
- return;
-
psp->DriverAPI.SwapBuffers(dPriv);
driReportDamage(dPriv, dPriv->pClipRects, dPriv->numClipRects);
diff --git a/src/mesa/drivers/dri/i915/i830_vtbl.c b/src/mesa/drivers/dri/i915/i830_vtbl.c
index 0ab27704d52..773a8b4dd01 100644
--- a/src/mesa/drivers/dri/i915/i830_vtbl.c
+++ b/src/mesa/drivers/dri/i915/i830_vtbl.c
@@ -566,6 +566,13 @@ i830_destroy_context(struct intel_context *intel)
GLuint i;
struct i830_context *i830 = i830_context(&intel->ctx);
+ intel_region_release(&i830->state.draw_region);
+ intel_region_release(&i830->state.depth_region);
+ intel_region_release(&i830->meta.draw_region);
+ intel_region_release(&i830->meta.depth_region);
+ intel_region_release(&i830->initial.draw_region);
+ intel_region_release(&i830->initial.depth_region);
+
for (i = 0; i < I830_TEX_UNITS; i++) {
if (i830->state.tex_buffer[i] != NULL) {
dri_bo_unreference(i830->state.tex_buffer[i]);
diff --git a/src/mesa/drivers/dri/i915/i915_context.c b/src/mesa/drivers/dri/i915/i915_context.c
index efcac911aa6..e0ddc7fd613 100644
--- a/src/mesa/drivers/dri/i915/i915_context.c
+++ b/src/mesa/drivers/dri/i915/i915_context.c
@@ -56,8 +56,6 @@ static const struct dri_extension i915_extensions[] = {
{"GL_ARB_shadow", NULL},
{"GL_ARB_texture_non_power_of_two", NULL},
{"GL_EXT_shadow_funcs", NULL},
- /* ARB extn won't work if not enabled */
- {"GL_SGIX_depth_texture", NULL},
{NULL, NULL}
};
diff --git a/src/mesa/drivers/dri/i915/i915_context.h b/src/mesa/drivers/dri/i915/i915_context.h
index c6958dd8d4b..a2376e50e15 100644
--- a/src/mesa/drivers/dri/i915/i915_context.h
+++ b/src/mesa/drivers/dri/i915/i915_context.h
@@ -125,6 +125,9 @@ struct i915_fragment_program
GLboolean on_hardware;
GLboolean error; /* If program is malformed for any reason. */
+ /** Record of which phases R registers were last written in. */
+ GLuint register_phases[16];
+ GLuint indirections;
GLuint nr_tex_indirect;
GLuint nr_tex_insn;
GLuint nr_alu_insn;
diff --git a/src/mesa/drivers/dri/i915/i915_program.c b/src/mesa/drivers/dri/i915/i915_program.c
index 49193297a8c..350da5e1697 100644
--- a/src/mesa/drivers/dri/i915/i915_program.c
+++ b/src/mesa/drivers/dri/i915/i915_program.c
@@ -190,6 +190,9 @@ i915_emit_arith(struct i915_fragment_program * p,
*(p->csr++) = (A1_SRC0(src0) | A1_SRC1(src1));
*(p->csr++) = (A2_SRC1(src1) | A2_SRC2(src2));
+ if (GET_UREG_TYPE(dest) == REG_TYPE_R)
+ p->register_phases[GET_UREG_NR(dest)] = p->nr_tex_indirect;
+
p->nr_alu_insn++;
return dest;
}
@@ -237,10 +240,22 @@ GLuint i915_emit_texld( struct i915_fragment_program *p,
else {
assert(GET_UREG_TYPE(dest) != REG_TYPE_CONST);
assert(dest = UREG(GET_UREG_TYPE(dest), GET_UREG_NR(dest)));
+ /* Can't use unsaved temps for coords, as the phase boundary would result
+ * in the contents becoming undefined.
+ */
+ assert(GET_UREG_TYPE(coord) != REG_TYPE_U);
+
+ /* Output register being oC or oD defines a phase boundary */
+ if (GET_UREG_TYPE(dest) == REG_TYPE_OC ||
+ GET_UREG_TYPE(dest) == REG_TYPE_OD)
+ p->nr_tex_indirect++;
- if (GET_UREG_TYPE(coord) != REG_TYPE_T) {
+ /* Reading from an r# register whose contents depend on output of the
+ * current phase defines a phase boundary.
+ */
+ if (GET_UREG_TYPE(coord) == REG_TYPE_R &&
+ p->register_phases[GET_UREG_NR(coord)] == p->nr_tex_indirect)
p->nr_tex_indirect++;
- }
*(p->csr++) = (op |
T0_DEST( dest ) |
@@ -249,6 +264,9 @@ GLuint i915_emit_texld( struct i915_fragment_program *p,
*(p->csr++) = T1_ADDRESS_REG( coord );
*(p->csr++) = T2_MBZ;
+ if (GET_UREG_TYPE(dest) == REG_TYPE_R)
+ p->register_phases[GET_UREG_NR(dest)] = p->nr_tex_indirect;
+
p->nr_tex_insn++;
return dest;
}
@@ -413,7 +431,8 @@ i915_init_program(struct i915_context *i915, struct i915_fragment_program *p)
p->on_hardware = 0;
p->error = 0;
- p->nr_tex_indirect = 1; /* correct? */
+ memset(&p->register_phases, 0, sizeof(p->register_phases));
+ p->nr_tex_indirect = 1;
p->nr_tex_insn = 0;
p->nr_alu_insn = 0;
p->nr_decl_insn = 0;
diff --git a/src/mesa/drivers/dri/i915/i915_texstate.c b/src/mesa/drivers/dri/i915/i915_texstate.c
index ae42b102db8..d1b0dcdf319 100644
--- a/src/mesa/drivers/dri/i915/i915_texstate.c
+++ b/src/mesa/drivers/dri/i915/i915_texstate.c
@@ -307,10 +307,21 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
}
- state[I915_TEXREG_SS4] = INTEL_PACKCOLOR8888(tObj->_BorderChan[0],
- tObj->_BorderChan[1],
- tObj->_BorderChan[2],
- tObj->_BorderChan[3]);
+ if (firstImage->_BaseFormat == GL_DEPTH_COMPONENT) {
+ /* GL specs that border color for depth textures is taken from the
+ * R channel, while the hardware uses A. Spam R into all the channels
+ * for safety.
+ */
+ state[I915_TEXREG_SS4] = INTEL_PACKCOLOR8888(tObj->_BorderChan[0],
+ tObj->_BorderChan[0],
+ tObj->_BorderChan[0],
+ tObj->_BorderChan[0]);
+ } else {
+ state[I915_TEXREG_SS4] = INTEL_PACKCOLOR8888(tObj->_BorderChan[0],
+ tObj->_BorderChan[1],
+ tObj->_BorderChan[2],
+ tObj->_BorderChan[3]);
+ }
I915_ACTIVESTATE(i915, I915_UPLOAD_TEX(unit), GL_TRUE);
diff --git a/src/mesa/drivers/dri/i915/i915_vtbl.c b/src/mesa/drivers/dri/i915/i915_vtbl.c
index edbbe23e094..7431a9cf76d 100644
--- a/src/mesa/drivers/dri/i915/i915_vtbl.c
+++ b/src/mesa/drivers/dri/i915/i915_vtbl.c
@@ -490,6 +490,13 @@ i915_destroy_context(struct intel_context *intel)
GLuint i;
struct i915_context *i915 = i915_context(&intel->ctx);
+ intel_region_release(&i915->state.draw_region);
+ intel_region_release(&i915->state.depth_region);
+ intel_region_release(&i915->meta.draw_region);
+ intel_region_release(&i915->meta.depth_region);
+ intel_region_release(&i915->initial.draw_region);
+ intel_region_release(&i915->initial.depth_region);
+
for (i = 0; i < I915_TEX_UNITS; i++) {
if (i915->state.tex_buffer[i] != NULL) {
dri_bo_unreference(i915->state.tex_buffer[i]);
diff --git a/src/mesa/drivers/dri/i965/Makefile b/src/mesa/drivers/dri/i965/Makefile
index c2d555cd0cf..005460f3547 100644
--- a/src/mesa/drivers/dri/i965/Makefile
+++ b/src/mesa/drivers/dri/i965/Makefile
@@ -18,8 +18,9 @@ DRIVER_SOURCES = \
intel_screen.c \
intel_span.c \
intel_pixel.c \
- intel_pixel_copy.c \
intel_pixel_bitmap.c \
+ intel_pixel_copy.c \
+ intel_pixel_draw.c \
intel_state.c \
intel_tex.c \
intel_tex_copy.c \
@@ -51,6 +52,7 @@ DRIVER_SOURCES = \
brw_metaops.c \
brw_misc_state.c \
brw_program.c \
+ brw_queryobj.c \
brw_sf.c \
brw_sf_emit.c \
brw_sf_state.c \
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index 92629016d98..474158b484b 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -33,6 +33,7 @@
#include "main/imports.h"
#include "main/api_noop.h"
#include "main/vtxfmt.h"
+#include "main/simple_list.h"
#include "shader/shader_api.h"
#include "brw_context.h"
@@ -68,6 +69,7 @@ static void brwInitDriverFunctions( struct dd_function_table *functions )
brwInitFragProgFuncs( functions );
brwInitProgFuncs( functions );
+ brw_init_queryobj_functions(functions);
}
@@ -150,9 +152,9 @@ GLboolean brwCreateContext( const __GLcontextModes *mesaVis,
ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
- brw_draw_init( brw );
+ make_empty_list(&brw->query.active_head);
- brw_ProgramCacheInit( ctx );
+ brw_draw_init( brw );
return GL_TRUE;
}
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index b04487ecee9..1c6a0dede0b 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -130,7 +130,6 @@ struct brw_context;
#define BRW_NEW_CONTEXT 0x80
#define BRW_NEW_WM_INPUT_DIMENSIONS 0x100
#define BRW_NEW_INPUT_VARYING 0x200
-#define BRW_NEW_TNL_PROGRAM 0x400
#define BRW_NEW_PSP 0x800
#define BRW_NEW_METAOPS 0x1000
#define BRW_NEW_FENCE 0x2000
@@ -411,7 +410,22 @@ struct brw_tnl_cache {
GLuint size, n_items;
};
+struct brw_query_object {
+ struct gl_query_object Base;
+ /** Doubly linked list of active query objects in the context. */
+ struct brw_query_object *prev, *next;
+
+ /** Last query BO associated with this query. */
+ dri_bo *bo;
+ /** First index in bo with query data for this object. */
+ int first_index;
+ /** Last index in bo with query data for this object. */
+ int last_index;
+
+ /* Total count of pixels from previous BOs */
+ unsigned int count;
+};
struct brw_context
{
@@ -488,10 +502,6 @@ struct brw_context
GLboolean active;
} metaops;
- /* Track fixed function t&l in a vertex program:
- */
- struct gl_vertex_program *tnl_program;
- struct brw_tnl_cache tnl_program_cache;
/* Active vertex program:
*/
@@ -631,7 +641,12 @@ struct brw_context
dri_bo *vp_bo;
} cc;
-
+ struct {
+ struct brw_query_object active_head;
+ dri_bo *bo;
+ int index;
+ GLboolean active;
+ } query;
/* Used to give every program string a unique id
*/
GLuint program_id;
@@ -656,7 +671,13 @@ GLboolean brwCreateContext( const __GLcontextModes *mesaVis,
__DRIcontextPrivate *driContextPriv,
void *sharedContextPrivate);
-
+/*======================================================================
+ * brw_queryobj.c
+ */
+void brw_init_queryobj_functions(struct dd_function_table *functions);
+void brw_prepare_query_begin(struct brw_context *brw);
+void brw_emit_query_begin(struct brw_context *brw);
+void brw_emit_query_end(struct brw_context *brw);
/*======================================================================
* brw_state.c
diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c
index 9a353fc7b66..6c71b4abcf0 100644
--- a/src/mesa/drivers/dri/i965/brw_draw.c
+++ b/src/mesa/drivers/dri/i965/brw_draw.c
@@ -382,7 +382,6 @@ void brw_draw_prims( GLcontext *ctx,
return;
}
-
/* Make a first attempt at drawing:
*/
retval = brw_try_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
@@ -395,6 +394,7 @@ void brw_draw_prims( GLcontext *ctx,
_swsetup_Wakeup(ctx);
_tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
}
+
}
void brw_draw_init( struct brw_context *brw )
@@ -409,8 +409,18 @@ void brw_draw_init( struct brw_context *brw )
void brw_draw_destroy( struct brw_context *brw )
{
+ int i;
+
if (brw->vb.upload.bo != NULL) {
dri_bo_unreference(brw->vb.upload.bo);
brw->vb.upload.bo = NULL;
}
+
+ for (i = 0; i < VERT_ATTRIB_MAX; i++) {
+ dri_bo_unreference(brw->vb.inputs[i].bo);
+ brw->vb.inputs[i].bo = NULL;
+ }
+
+ dri_bo_unreference(brw->ib.bo);
+ brw->ib.bo = NULL;
}
diff --git a/src/mesa/drivers/dri/i965/brw_draw_upload.c b/src/mesa/drivers/dri/i965/brw_draw_upload.c
index 303eaac5cf9..7b88b5eaa1e 100644
--- a/src/mesa/drivers/dri/i965/brw_draw_upload.c
+++ b/src/mesa/drivers/dri/i965/brw_draw_upload.c
@@ -365,8 +365,10 @@ static void brw_prepare_vertices(struct brw_context *brw)
if (i == 0) {
/* Position array not properly enabled:
*/
- if (input->glarray->StrideB == 0)
- return;
+ if (input->glarray->StrideB == 0) {
+ intel->Fallback = 1;
+ return;
+ }
interleave = input->glarray->StrideB;
ptr = input->glarray->Ptr;
@@ -413,6 +415,8 @@ static void brw_prepare_vertices(struct brw_context *brw)
copy_array_to_vbo_array(brw, upload[i], upload[i]->element_size);
}
}
+
+ brw_prepare_query_begin(brw);
}
static void brw_emit_vertices(struct brw_context *brw)
@@ -433,6 +437,7 @@ static void brw_emit_vertices(struct brw_context *brw)
enabled[nr_enabled++] = input;
}
+ brw_emit_query_begin(brw);
/* Now emit VB and VEP state packets.
*
diff --git a/src/mesa/drivers/dri/i965/brw_fallback.c b/src/mesa/drivers/dri/i965/brw_fallback.c
index 2f6b7febbde..4ea660a51a3 100644
--- a/src/mesa/drivers/dri/i965/brw_fallback.c
+++ b/src/mesa/drivers/dri/i965/brw_fallback.c
@@ -74,10 +74,7 @@ static GLboolean do_check_fallback(struct brw_context *brw)
if (texUnit->_ReallyEnabled) {
struct intel_texture_object *intelObj = intel_texture_object(texUnit->_Current);
struct gl_texture_image *texImage = intelObj->base.Image[0][intelObj->firstLevel];
- if (texImage->Border ||
- ((texImage->_BaseFormat == GL_DEPTH_COMPONENT) &&
- ((texImage->TexObject->WrapS == GL_CLAMP_TO_BORDER) ||
- (texImage->TexObject->WrapT == GL_CLAMP_TO_BORDER)))) {
+ if (texImage->Border) {
DBG("FALLBACK: texture border\n");
return GL_TRUE;
}
diff --git a/src/mesa/drivers/dri/i965/brw_queryobj.c b/src/mesa/drivers/dri/i965/brw_queryobj.c
new file mode 100644
index 00000000000..a1a1353dee7
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_queryobj.c
@@ -0,0 +1,263 @@
+/*
+ * Copyright © 2008 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Eric Anholt <[email protected]>
+ *
+ */
+
+/** @file support for ARB_query_object
+ *
+ * ARB_query_object is implemented by using the PIPE_CONTROL command to stall
+ * execution on the completion of previous depth tests, and write the
+ * current PS_DEPTH_COUNT to a buffer object.
+ *
+ * We use before and after counts when drawing during a query so that
+ * we don't pick up other clients' query data in ours. To reduce overhead,
+ * a single BO is used to record the query data for all active queries at
+ * once. This also gives us a simple bound on how much batchbuffer space is
+ * required for handling queries, so that we can be sure that we won't
+ * have to emit a batchbuffer without getting the ending PS_DEPTH_COUNT.
+ */
+#include "main/simple_list.h"
+#include "main/imports.h"
+
+#include "brw_context.h"
+#include "intel_batchbuffer.h"
+#include "intel_reg.h"
+
+/** Waits on the query object's BO and totals the results for this query */
+static void
+brw_queryobj_get_results(struct brw_query_object *query)
+{
+ int i;
+ uint64_t *results;
+
+ if (query->bo == NULL)
+ return;
+
+ /* Map and count the pixels from the current query BO */
+ dri_bo_map(query->bo, GL_FALSE);
+ results = query->bo->virtual;
+ for (i = query->first_index; i <= query->last_index; i++) {
+ query->Base.Result += results[i * 2 + 1] - results[i * 2];
+ }
+ dri_bo_unmap(query->bo);
+
+ dri_bo_unreference(query->bo);
+ query->bo = NULL;
+}
+
+static struct gl_query_object *
+brw_new_query_object(GLcontext *ctx, GLuint id)
+{
+ struct brw_query_object *query;
+
+ query = _mesa_calloc(sizeof(struct brw_query_object));
+
+ query->Base.Id = id;
+ query->Base.Result = 0;
+ query->Base.Active = GL_FALSE;
+ query->Base.Ready = GL_TRUE;
+
+ return &query->Base;
+}
+
+static void
+brw_delete_query(GLcontext *ctx, struct gl_query_object *q)
+{
+ struct brw_query_object *query = (struct brw_query_object *)q;
+
+ dri_bo_unreference(query->bo);
+ _mesa_free(query);
+}
+
+static void
+brw_begin_query(GLcontext *ctx, struct gl_query_object *q)
+{
+ struct brw_context *brw = brw_context(ctx);
+ struct intel_context *intel = intel_context(ctx);
+ struct brw_query_object *query = (struct brw_query_object *)q;
+
+ /* Reset our driver's tracking of query state. */
+ dri_bo_unreference(query->bo);
+ query->bo = NULL;
+ query->first_index = -1;
+ query->last_index = -1;
+
+ insert_at_head(&brw->query.active_head, query);
+ intel->stats_wm++;
+}
+
+/**
+ * Begin the ARB_occlusion_query query on a query object.
+ */
+static void
+brw_end_query(GLcontext *ctx, struct gl_query_object *q)
+{
+ struct brw_context *brw = brw_context(ctx);
+ struct intel_context *intel = intel_context(ctx);
+ struct brw_query_object *query = (struct brw_query_object *)q;
+
+ /* Flush the batchbuffer in case it has writes to our query BO.
+ * Have later queries write to a new query BO so that further rendering
+ * doesn't delay the collection of our results.
+ */
+ if (query->bo) {
+ brw_emit_query_end(brw);
+ intel_batchbuffer_flush(intel->batch);
+
+ dri_bo_unreference(brw->query.bo);
+ brw->query.bo = NULL;
+ }
+
+ remove_from_list(query);
+
+ intel->stats_wm--;
+}
+
+static void brw_wait_query(GLcontext *ctx, struct gl_query_object *q)
+{
+ struct brw_query_object *query = (struct brw_query_object *)q;
+
+ brw_queryobj_get_results(query);
+ query->Base.Ready = GL_TRUE;
+}
+
+static void brw_check_query(GLcontext *ctx, struct gl_query_object *q)
+{
+ /* XXX: Need to expose dri_bo_is_idle from bufmgr. */
+#if 0
+ struct brw_query_object *query = (struct brw_query_object *)q;
+
+ if (dri_bo_is_idle(query->bo)) {
+ brw_queryobj_get_results(query);
+ query->Base.Ready = GL_TRUE;
+ }
+#else
+ brw_wait_query(ctx, q);
+#endif
+}
+
+/** Called to set up the query BO and account for its aperture space */
+void
+brw_prepare_query_begin(struct brw_context *brw)
+{
+ struct intel_context *intel = &brw->intel;
+ dri_bo *aper_array[] = {
+ intel->batch->buf,
+ brw->query.bo,
+ };
+
+ /* Skip if we're not doing any queries. */
+ if (is_empty_list(&brw->query.active_head))
+ return;
+
+ /* Get a new query BO if we're going to need it. */
+ if (brw->query.bo == NULL ||
+ brw->query.index * 2 + 1 >= 4096 / sizeof(uint64_t)) {
+ dri_bo_unreference(brw->query.bo);
+ brw->query.bo = NULL;
+
+ brw->query.bo = dri_bo_alloc(intel->bufmgr, "query", 4096, 1);
+ brw->query.index = 0;
+ }
+
+ if (dri_bufmgr_check_aperture_space(aper_array, ARRAY_SIZE(aper_array)))
+ intel_batchbuffer_flush(intel->batch);
+}
+
+/** Called just before primitive drawing to get a beginning PS_DEPTH_COUNT. */
+void
+brw_emit_query_begin(struct brw_context *brw)
+{
+ struct intel_context *intel = &brw->intel;
+ struct brw_query_object *query;
+
+ /* Skip if we're not doing any queries, or we've emitted the start. */
+ if (brw->query.active || is_empty_list(&brw->query.active_head))
+ return;
+
+ BEGIN_BATCH(4, IGNORE_CLIPRECTS);
+ OUT_BATCH(_3DSTATE_PIPE_CONTROL |
+ PIPE_CONTROL_DEPTH_STALL |
+ PIPE_CONTROL_WRITE_DEPTH_COUNT);
+ /* This object could be mapped cacheable, but we don't have an exposed
+ * mechanism to support that. Since it's going uncached, tell GEM that
+ * we're writing to it. The usual clflush should be all that's required
+ * to pick up the results.
+ */
+ OUT_RELOC(brw->query.bo,
+ I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION,
+ PIPE_CONTROL_GLOBAL_GTT_WRITE |
+ ((brw->query.index * 2) * sizeof(uint64_t)));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+
+ foreach(query, &brw->query.active_head) {
+ if (query->bo != brw->query.bo) {
+ if (query->bo != NULL)
+ brw_queryobj_get_results(query);
+ dri_bo_reference(brw->query.bo);
+ query->bo = brw->query.bo;
+ query->first_index = brw->query.index;
+ }
+ query->last_index = brw->query.index;
+ }
+ brw->query.active = GL_TRUE;
+}
+
+/** Called at batchbuffer flush to get an ending PS_DEPTH_COUNT */
+void
+brw_emit_query_end(struct brw_context *brw)
+{
+ struct intel_context *intel = &brw->intel;
+
+ if (!brw->query.active)
+ return;
+
+ BEGIN_BATCH(4, IGNORE_CLIPRECTS);
+ OUT_BATCH(_3DSTATE_PIPE_CONTROL |
+ PIPE_CONTROL_DEPTH_STALL |
+ PIPE_CONTROL_WRITE_DEPTH_COUNT);
+ OUT_RELOC(brw->query.bo,
+ I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION,
+ PIPE_CONTROL_GLOBAL_GTT_WRITE |
+ ((brw->query.index * 2 + 1) * sizeof(uint64_t)));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ ADVANCE_BATCH();
+
+ brw->query.active = GL_FALSE;
+ brw->query.index++;
+}
+
+void brw_init_queryobj_functions(struct dd_function_table *functions)
+{
+ functions->NewQueryObject = brw_new_query_object;
+ functions->DeleteQuery = brw_delete_query;
+ functions->BeginQuery = brw_begin_query;
+ functions->EndQuery = brw_end_query;
+ functions->CheckQuery = brw_check_query;
+ functions->WaitQuery = brw_wait_query;
+}
diff --git a/src/mesa/drivers/dri/i965/brw_state.h b/src/mesa/drivers/dri/i965/brw_state.h
index 3ea6151ae95..4c04036ef08 100644
--- a/src/mesa/drivers/dri/i965/brw_state.h
+++ b/src/mesa/drivers/dri/i965/brw_state.h
@@ -74,7 +74,6 @@ const struct brw_tracked_state brw_wm_unit;
const struct brw_tracked_state brw_psp_urb_cbs;
const struct brw_tracked_state brw_active_vertprog;
-const struct brw_tracked_state brw_tnl_vertprog;
const struct brw_tracked_state brw_pipe_control;
const struct brw_tracked_state brw_clear_surface_cache;
diff --git a/src/mesa/drivers/dri/i965/brw_state_cache.c b/src/mesa/drivers/dri/i965/brw_state_cache.c
index 1318dea5940..d5b51664066 100644
--- a/src/mesa/drivers/dri/i965/brw_state_cache.c
+++ b/src/mesa/drivers/dri/i965/brw_state_cache.c
@@ -497,9 +497,10 @@ void brw_destroy_cache( struct brw_context *brw )
GLuint i;
brw_clear_cache(brw);
- for (i = 0; i < BRW_MAX_CACHE; i++)
+ for (i = 0; i < BRW_MAX_CACHE; i++) {
+ dri_bo_unreference(brw->cache.last_bo[i]);
free(brw->cache.name[i]);
-
+ }
free(brw->cache.items);
brw->cache.items = NULL;
brw->cache.size = 0;
diff --git a/src/mesa/drivers/dri/i965/brw_state_upload.c b/src/mesa/drivers/dri/i965/brw_state_upload.c
index 7d4fd467b1c..b6a52843a81 100644
--- a/src/mesa/drivers/dri/i965/brw_state_upload.c
+++ b/src/mesa/drivers/dri/i965/brw_state_upload.c
@@ -45,7 +45,6 @@ const struct brw_tracked_state *atoms[] =
{
&brw_check_fallback,
- &brw_tnl_vertprog,
&brw_active_vertprog,
&brw_wm_input_sizes,
&brw_vs_prog,
diff --git a/src/mesa/drivers/dri/i965/brw_vs.h b/src/mesa/drivers/dri/i965/brw_vs.h
index 41a33ffe387..22388ec99d0 100644
--- a/src/mesa/drivers/dri/i965/brw_vs.h
+++ b/src/mesa/drivers/dri/i965/brw_vs.h
@@ -80,8 +80,4 @@ struct brw_vs_compile {
void brw_vs_emit( struct brw_vs_compile *c );
-
-void brw_ProgramCacheDestroy( GLcontext *ctx );
-void brw_ProgramCacheInit( GLcontext *ctx );
-
#endif
diff --git a/src/mesa/drivers/dri/i965/brw_vs_tnl.c b/src/mesa/drivers/dri/i965/brw_vs_tnl.c
index 9b04f19112a..eacc289f1f1 100644
--- a/src/mesa/drivers/dri/i965/brw_vs_tnl.c
+++ b/src/mesa/drivers/dri/i965/brw_vs_tnl.c
@@ -33,1635 +33,15 @@
#include "main/glheader.h"
#include "main/macros.h"
#include "main/enums.h"
-#include "shader/prog_parameter.h"
-#include "shader/prog_print.h"
-#include "shader/prog_statevars.h"
#include "brw_vs.h"
#include "brw_state.h"
-struct state_key {
- unsigned light_global_enabled:1;
- unsigned light_local_viewer:1;
- unsigned light_twoside:1;
- unsigned light_color_material:1;
- unsigned light_color_material_mask:12;
- unsigned light_material_mask:12;
- unsigned normalize:1;
- unsigned rescale_normals:1;
- unsigned fog_source_is_depth:1;
- unsigned tnl_do_vertex_fog:1;
- unsigned separate_specular:1;
- unsigned fog_option:2;
- unsigned point_attenuated:1;
- unsigned texture_enabled_global:1;
- unsigned fragprog_inputs_read:12;
-
- struct {
- unsigned light_enabled:1;
- unsigned light_eyepos3_is_zero:1;
- unsigned light_spotcutoff_is_180:1;
- unsigned light_attenuated:1;
- unsigned texunit_really_enabled:1;
- unsigned texmat_enabled:1;
- unsigned texgen_enabled:4;
- unsigned texgen_mode0:4;
- unsigned texgen_mode1:4;
- unsigned texgen_mode2:4;
- unsigned texgen_mode3:4;
- } unit[8];
-};
-
-
-
-#define FOG_NONE 0
-#define FOG_LINEAR 1
-#define FOG_EXP 2
-#define FOG_EXP2 3
-
-static GLuint translate_fog_mode( GLenum mode )
-{
- switch (mode) {
- case GL_LINEAR: return FOG_LINEAR;
- case GL_EXP: return FOG_EXP;
- case GL_EXP2: return FOG_EXP2;
- default: return FOG_NONE;
- }
-}
-
-#define TXG_NONE 0
-#define TXG_OBJ_LINEAR 1
-#define TXG_EYE_LINEAR 2
-#define TXG_SPHERE_MAP 3
-#define TXG_REFLECTION_MAP 4
-#define TXG_NORMAL_MAP 5
-
-static GLuint translate_texgen( GLboolean enabled, GLenum mode )
-{
- if (!enabled)
- return TXG_NONE;
-
- switch (mode) {
- case GL_OBJECT_LINEAR: return TXG_OBJ_LINEAR;
- case GL_EYE_LINEAR: return TXG_EYE_LINEAR;
- case GL_SPHERE_MAP: return TXG_SPHERE_MAP;
- case GL_REFLECTION_MAP_NV: return TXG_REFLECTION_MAP;
- case GL_NORMAL_MAP_NV: return TXG_NORMAL_MAP;
- default: return TXG_NONE;
- }
-}
-
-static void make_state_key( GLcontext *ctx, struct state_key *key )
-{
- struct brw_context *brw = brw_context(ctx);
- const struct gl_fragment_program *fp = brw->fragment_program;
- GLuint i;
-
- /* This now relies on texenvprogram.c being active:
- */
- assert(fp);
-
- memset(key, 0, sizeof(*key));
-
- /* BRW_NEW_FRAGMENT_PROGRAM */
- key->fragprog_inputs_read = fp->Base.InputsRead;
-
- /* _NEW_LIGHT */
- key->separate_specular = (brw->attribs.Light->Model.ColorControl ==
- GL_SEPARATE_SPECULAR_COLOR);
-
- /* _NEW_LIGHT */
- if (brw->attribs.Light->Enabled) {
- key->light_global_enabled = 1;
-
- if (brw->attribs.Light->Model.LocalViewer)
- key->light_local_viewer = 1;
-
- if (brw->attribs.Light->Model.TwoSide)
- key->light_twoside = 1;
-
- if (brw->attribs.Light->ColorMaterialEnabled) {
- key->light_color_material = 1;
- key->light_color_material_mask = brw->attribs.Light->ColorMaterialBitmask;
- }
-
- /* BRW_NEW_INPUT_VARYING */
-
- /* For these programs, material values are stuffed into the
- * generic slots:
- */
- for (i = 0 ; i < MAT_ATTRIB_MAX ; i++)
- if (brw->vb.info.varying & (1<<(VERT_ATTRIB_GENERIC0 + i)))
- key->light_material_mask |= 1<<i;
-
- for (i = 0; i < MAX_LIGHTS; i++) {
- struct gl_light *light = &brw->attribs.Light->Light[i];
-
- if (light->Enabled) {
- key->unit[i].light_enabled = 1;
-
- if (light->EyePosition[3] == 0.0)
- key->unit[i].light_eyepos3_is_zero = 1;
-
- if (light->SpotCutoff == 180.0)
- key->unit[i].light_spotcutoff_is_180 = 1;
-
- if (light->ConstantAttenuation != 1.0 ||
- light->LinearAttenuation != 0.0 ||
- light->QuadraticAttenuation != 0.0)
- key->unit[i].light_attenuated = 1;
- }
- }
- }
-
- /* _NEW_TRANSFORM */
- if (brw->attribs.Transform->Normalize)
- key->normalize = 1;
-
- if (brw->attribs.Transform->RescaleNormals)
- key->rescale_normals = 1;
-
- /* BRW_NEW_FRAGMENT_PROGRAM */
- key->fog_option = translate_fog_mode(fp->FogOption);
- if (key->fog_option)
- key->fragprog_inputs_read |= FRAG_BIT_FOGC;
-
- /* _NEW_FOG */
- if (brw->attribs.Fog->FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT)
- key->fog_source_is_depth = 1;
-
- /* _NEW_HINT, ??? */
- if (1)
- key->tnl_do_vertex_fog = 1;
-
- /* _NEW_POINT */
- if (brw->attribs.Point->_Attenuated)
- key->point_attenuated = 1;
-
- /* _NEW_TEXTURE */
- if (brw->attribs.Texture->_TexGenEnabled ||
- brw->attribs.Texture->_TexMatEnabled ||
- brw->attribs.Texture->_EnabledUnits)
- key->texture_enabled_global = 1;
-
- for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
- struct gl_texture_unit *texUnit = &brw->attribs.Texture->Unit[i];
-
- if (texUnit->_ReallyEnabled)
- key->unit[i].texunit_really_enabled = 1;
-
- if (brw->attribs.Texture->_TexMatEnabled & ENABLE_TEXMAT(i))
- key->unit[i].texmat_enabled = 1;
-
- if (texUnit->TexGenEnabled) {
- key->unit[i].texgen_enabled = 1;
-
- key->unit[i].texgen_mode0 =
- translate_texgen( texUnit->TexGenEnabled & (1<<0),
- texUnit->GenModeS );
- key->unit[i].texgen_mode1 =
- translate_texgen( texUnit->TexGenEnabled & (1<<1),
- texUnit->GenModeT );
- key->unit[i].texgen_mode2 =
- translate_texgen( texUnit->TexGenEnabled & (1<<2),
- texUnit->GenModeR );
- key->unit[i].texgen_mode3 =
- translate_texgen( texUnit->TexGenEnabled & (1<<3),
- texUnit->GenModeQ );
- }
- }
-}
-
-
-
-/* Very useful debugging tool - produces annotated listing of
- * generated program with line/function references for each
- * instruction back into this file:
- */
-#define DISASSEM 0
-
-/* Should be tunable by the driver - do we want to do matrix
- * multiplications with DP4's or with MUL/MAD's? SSE works better
- * with the latter, drivers may differ.
- */
-#define PREFER_DP4 1
-
-
-/* Use uregs to represent registers internally, translate to Mesa's
- * expected formats on emit.
- *
- * NOTE: These are passed by value extensively in this file rather
- * than as usual by pointer reference. If this disturbs you, try
- * remembering they are just 32bits in size.
- *
- * GCC is smart enough to deal with these dword-sized structures in
- * much the same way as if I had defined them as dwords and was using
- * macros to access and set the fields. This is much nicer and easier
- * to evolve.
- */
-struct ureg {
- GLuint file:4;
- GLint idx:8; /* relative addressing may be negative */
- GLuint negate:1;
- GLuint swz:12;
- GLuint pad:7;
-};
-
-
-struct tnl_program {
- const struct state_key *state;
- struct gl_vertex_program *program;
-
- GLuint nr_instructions;
- GLuint temp_in_use;
- GLuint temp_reserved;
-
- struct ureg eye_position;
- struct ureg eye_position_normalized;
- struct ureg eye_normal;
- struct ureg identity;
-
- GLuint materials;
- GLuint color_materials;
-};
-
-
-const static struct ureg undef = {
- PROGRAM_UNDEFINED,
- ~0,
- 0,
- 0,
- 0
-};
-
-/* Local shorthand:
- */
-#define X SWIZZLE_X
-#define Y SWIZZLE_Y
-#define Z SWIZZLE_Z
-#define W SWIZZLE_W
-
-
-/* Construct a ureg:
- */
-static struct ureg make_ureg(GLuint file, GLint idx)
-{
- struct ureg reg;
- reg.file = file;
- reg.idx = idx;
- reg.negate = 0;
- reg.swz = SWIZZLE_NOOP;
- reg.pad = 0;
- return reg;
-}
-
-
-
-static struct ureg ureg_negate( struct ureg reg )
-{
- reg.negate ^= 1;
- return reg;
-}
-
-
-static struct ureg swizzle( struct ureg reg, int x, int y, int z, int w )
-{
- reg.swz = MAKE_SWIZZLE4(GET_SWZ(reg.swz, x),
- GET_SWZ(reg.swz, y),
- GET_SWZ(reg.swz, z),
- GET_SWZ(reg.swz, w));
-
- return reg;
-}
-
-static struct ureg swizzle1( struct ureg reg, int x )
-{
- return swizzle(reg, x, x, x, x);
-}
-
-static struct ureg get_temp( struct tnl_program *p )
-{
- int bit = ffs( ~p->temp_in_use );
- if (!bit) {
- fprintf(stderr, "%s: out of temporaries\n", __FILE__);
- assert(0);
- }
-
- if (bit > p->program->Base.NumTemporaries)
- p->program->Base.NumTemporaries = bit;
-
- p->temp_in_use |= 1<<(bit-1);
- return make_ureg(PROGRAM_TEMPORARY, bit-1);
-}
-
-static struct ureg reserve_temp( struct tnl_program *p )
-{
- struct ureg temp = get_temp( p );
- p->temp_reserved |= 1<<temp.idx;
- return temp;
-}
-
-static void release_temp( struct tnl_program *p, struct ureg reg )
-{
- if (reg.file == PROGRAM_TEMPORARY) {
- p->temp_in_use &= ~(1<<reg.idx);
- p->temp_in_use |= p->temp_reserved; /* can't release reserved temps */
- }
-}
-
-static void release_temps( struct tnl_program *p )
-{
- p->temp_in_use = p->temp_reserved;
-}
-
-
-
-static struct ureg register_input( struct tnl_program *p, GLuint input )
-{
- assert(input < 32);
-
- p->program->Base.InputsRead |= (1<<input);
- return make_ureg(PROGRAM_INPUT, input);
-}
-
-static struct ureg register_output( struct tnl_program *p, GLuint output )
-{
- p->program->Base.OutputsWritten |= (1<<output);
- return make_ureg(PROGRAM_OUTPUT, output);
-}
-
-static struct ureg register_const4f( struct tnl_program *p,
- GLfloat s0,
- GLfloat s1,
- GLfloat s2,
- GLfloat s3)
-{
- GLfloat values[4];
- GLint idx;
- GLuint swizzle;
- values[0] = s0;
- values[1] = s1;
- values[2] = s2;
- values[3] = s3;
- idx = _mesa_add_unnamed_constant( p->program->Base.Parameters, values, 4,
- &swizzle);
- assert(swizzle == SWIZZLE_NOOP); /* Need to handle swizzle in reg setup */
- return make_ureg(PROGRAM_STATE_VAR, idx);
-}
-
-#define register_const1f(p, s0) register_const4f(p, s0, 0, 0, 1)
-#define register_scalar_const(p, s0) register_const4f(p, s0, s0, s0, s0)
-#define register_const2f(p, s0, s1) register_const4f(p, s0, s1, 0, 1)
-#define register_const3f(p, s0, s1, s2) register_const4f(p, s0, s1, s2, 1)
-
-static GLboolean is_undef( struct ureg reg )
-{
- return reg.file == PROGRAM_UNDEFINED;
-}
-
-static struct ureg get_identity_param( struct tnl_program *p )
-{
- if (is_undef(p->identity))
- p->identity = register_const4f(p, 0,0,0,1);
-
- return p->identity;
-}
-
-static struct ureg register_param5( struct tnl_program *p,
- GLint s0,
- GLint s1,
- GLint s2,
- GLint s3,
- GLint s4)
-{
- gl_state_index tokens[STATE_LENGTH];
- GLint idx;
- tokens[0] = s0;
- tokens[1] = s1;
- tokens[2] = s2;
- tokens[3] = s3;
- tokens[4] = s4;
- idx = _mesa_add_state_reference( p->program->Base.Parameters, tokens );
- return make_ureg(PROGRAM_STATE_VAR, idx);
-}
-
-
-#define register_param1(p,s0) register_param5(p,s0,0,0,0,0)
-#define register_param2(p,s0,s1) register_param5(p,s0,s1,0,0,0)
-#define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0)
-#define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0)
-
-
-static void register_matrix_param5( struct tnl_program *p,
- GLint s0, /* matrix name */
- GLint s1, /* texture matrix number */
- GLint s2, /* first row */
- GLint s3, /* last row */
- GLint s4, /* modifier */
- struct ureg *matrix )
-{
- GLint i;
-
- /* This is a bit sad as the support is there to pull the whole
- * matrix out in one go:
- */
- for (i = 0; i <= s3 - s2; i++)
- matrix[i] = register_param5( p, s0, s1, i, i, s4 );
-}
-
-
-static void emit_arg( struct prog_src_register *src,
- struct ureg reg )
-{
- src->File = reg.file;
- src->Index = reg.idx;
- src->Swizzle = reg.swz;
- src->RelAddr = 0;
- src->NegateBase = reg.negate;
- src->Abs = 0;
- src->NegateAbs = 0;
-}
-
-static void emit_dst( struct prog_dst_register *dst,
- struct ureg reg, GLuint mask )
-{
- dst->File = reg.file;
- dst->Index = reg.idx;
- /* allow zero as a shorthand for xyzw */
- dst->WriteMask = mask ? mask : WRITEMASK_XYZW;
- dst->CondMask = 0;
- dst->CondSwizzle = 0;
- dst->CondSrc = 0;
- dst->pad = 0;
-}
-
-static void debug_insn( struct prog_instruction *inst, const char *fn,
- GLuint line )
-{
- if (DISASSEM) {
- static const char *last_fn;
-
- if (fn != last_fn) {
- last_fn = fn;
- _mesa_printf("%s:\n", fn);
- }
-
- _mesa_printf("%d:\t", line);
- _mesa_print_instruction(inst);
- }
-}
-
-
-static void emit_op3fn(struct tnl_program *p,
- GLuint op,
- struct ureg dest,
- GLuint mask,
- struct ureg src0,
- struct ureg src1,
- struct ureg src2,
- const char *fn,
- GLuint line)
-{
- GLuint nr = p->program->Base.NumInstructions++;
-
- if (nr >= p->nr_instructions) {
- int new_nr_instructions = p->nr_instructions * 2;
-
- p->program->Base.Instructions =
- _mesa_realloc(p->program->Base.Instructions,
- sizeof(struct prog_instruction) * p->nr_instructions,
- sizeof(struct prog_instruction) * new_nr_instructions);
- p->nr_instructions = new_nr_instructions;
- }
-
- {
- struct prog_instruction *inst = &p->program->Base.Instructions[nr];
- memset(inst, 0, sizeof(*inst));
- inst->Opcode = op;
- inst->StringPos = 0;
- inst->Data = 0;
-
- emit_arg( &inst->SrcReg[0], src0 );
- emit_arg( &inst->SrcReg[1], src1 );
- emit_arg( &inst->SrcReg[2], src2 );
-
- emit_dst( &inst->DstReg, dest, mask );
-
- debug_insn(inst, fn, line);
- }
-}
-
-
-
-#define emit_op3(p, op, dst, mask, src0, src1, src2) \
- emit_op3fn(p, op, dst, mask, src0, src1, src2, __FUNCTION__, __LINE__)
-
-#define emit_op2(p, op, dst, mask, src0, src1) \
- emit_op3fn(p, op, dst, mask, src0, src1, undef, __FUNCTION__, __LINE__)
-
-#define emit_op1(p, op, dst, mask, src0) \
- emit_op3fn(p, op, dst, mask, src0, undef, undef, __FUNCTION__, __LINE__)
-
-
-static struct ureg make_temp( struct tnl_program *p, struct ureg reg )
-{
- if (reg.file == PROGRAM_TEMPORARY &&
- !(p->temp_reserved & (1<<reg.idx)))
- return reg;
- else {
- struct ureg temp = get_temp(p);
- emit_op1(p, OPCODE_MOV, temp, 0, reg);
- return temp;
- }
-}
-
-
-/* Currently no tracking performed of input/output/register size or
- * active elements. Could be used to reduce these operations, as
- * could the matrix type.
- */
-static void emit_matrix_transform_vec4( struct tnl_program *p,
- struct ureg dest,
- const struct ureg *mat,
- struct ureg src)
-{
- emit_op2(p, OPCODE_DP4, dest, WRITEMASK_X, src, mat[0]);
- emit_op2(p, OPCODE_DP4, dest, WRITEMASK_Y, src, mat[1]);
- emit_op2(p, OPCODE_DP4, dest, WRITEMASK_Z, src, mat[2]);
- emit_op2(p, OPCODE_DP4, dest, WRITEMASK_W, src, mat[3]);
-}
-
-/* This version is much easier to implement if writemasks are not
- * supported natively on the target or (like SSE), the target doesn't
- * have a clean/obvious dotproduct implementation.
- */
-static void emit_transpose_matrix_transform_vec4( struct tnl_program *p,
- struct ureg dest,
- const struct ureg *mat,
- struct ureg src)
-{
- struct ureg tmp;
-
- if (dest.file != PROGRAM_TEMPORARY)
- tmp = get_temp(p);
- else
- tmp = dest;
-
- emit_op2(p, OPCODE_MUL, tmp, 0, swizzle1(src,X), mat[0]);
- emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Y), mat[1], tmp);
- emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Z), mat[2], tmp);
- emit_op3(p, OPCODE_MAD, dest, 0, swizzle1(src,W), mat[3], tmp);
-
- if (dest.file != PROGRAM_TEMPORARY)
- release_temp(p, tmp);
-}
-
-static void emit_matrix_transform_vec3( struct tnl_program *p,
- struct ureg dest,
- const struct ureg *mat,
- struct ureg src)
-{
- emit_op2(p, OPCODE_DP3, dest, WRITEMASK_X, src, mat[0]);
- emit_op2(p, OPCODE_DP3, dest, WRITEMASK_Y, src, mat[1]);
- emit_op2(p, OPCODE_DP3, dest, WRITEMASK_Z, src, mat[2]);
-}
-
-
-static void emit_normalize_vec3( struct tnl_program *p,
- struct ureg dest,
- struct ureg src )
-{
- emit_op2(p, OPCODE_DP3, dest, WRITEMASK_W, src, src);
- emit_op1(p, OPCODE_RSQ, dest, WRITEMASK_W, swizzle1(dest,W));
- emit_op2(p, OPCODE_MUL, dest, WRITEMASK_XYZ, src, swizzle1(dest,W));
-}
-
-static void emit_passthrough( struct tnl_program *p,
- GLuint input,
- GLuint output )
-{
- struct ureg out = register_output(p, output);
- emit_op1(p, OPCODE_MOV, out, 0, register_input(p, input));
-}
-
-static struct ureg get_eye_position( struct tnl_program *p )
-{
- if (is_undef(p->eye_position)) {
- struct ureg pos = register_input( p, VERT_ATTRIB_POS );
- struct ureg modelview[4];
-
- p->eye_position = reserve_temp(p);
-
- if (PREFER_DP4) {
- register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 3,
- 0, modelview );
-
- emit_matrix_transform_vec4(p, p->eye_position, modelview, pos);
- }
- else {
- register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 3,
- STATE_MATRIX_TRANSPOSE, modelview );
-
- emit_transpose_matrix_transform_vec4(p, p->eye_position, modelview, pos);
- }
- }
-
- return p->eye_position;
-}
-
-
-#if 0
-static struct ureg get_eye_z( struct tnl_program *p )
-{
- if (!is_undef(p->eye_position)) {
- return swizzle1(p->eye_position, Z);
- }
- else if (!is_undef(p->eye_z)) {
- struct ureg pos = register_input( p, BRW_ATTRIB_POS );
- struct ureg modelview2;
-
- p->eye_z = reserve_temp(p);
-
- register_matrix_param6( p, STATE_MATRIX, STATE_MODELVIEW, 0, 2, 1,
- STATE_MATRIX, &modelview2 );
-
- emit_matrix_transform_vec4(p, p->eye_position, modelview, pos);
- emit_op2(p, OPCODE_DP4, p->eye_z, WRITEMASK_Z, pos, modelview2);
- }
-
- return swizzle1(p->eye_z, Z)
-}
-#endif
-
-
-
-static struct ureg get_eye_position_normalized( struct tnl_program *p )
-{
- if (is_undef(p->eye_position_normalized)) {
- struct ureg eye = get_eye_position(p);
- p->eye_position_normalized = reserve_temp(p);
- emit_normalize_vec3(p, p->eye_position_normalized, eye);
- }
-
- return p->eye_position_normalized;
-}
-
-
-static struct ureg get_eye_normal( struct tnl_program *p )
-{
- if (is_undef(p->eye_normal)) {
- struct ureg normal = register_input(p, VERT_ATTRIB_NORMAL );
- struct ureg mvinv[3];
-
- register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 2,
- STATE_MATRIX_INVTRANS, mvinv );
-
- p->eye_normal = reserve_temp(p);
-
- /* Transform to eye space:
- */
- emit_matrix_transform_vec3( p, p->eye_normal, mvinv, normal );
-
- /* Normalize/Rescale:
- */
- if (p->state->normalize) {
- emit_normalize_vec3( p, p->eye_normal, p->eye_normal );
- }
- else if (p->state->rescale_normals) {
- struct ureg rescale = register_param2(p, STATE_INTERNAL,
- STATE_NORMAL_SCALE);
-
- emit_op2( p, OPCODE_MUL, p->eye_normal, 0, p->eye_normal,
- swizzle1(rescale, X));
- }
- }
-
- return p->eye_normal;
-}
-
-
-
-static void build_hpos( struct tnl_program *p )
-{
- struct ureg pos = register_input( p, VERT_ATTRIB_POS );
- struct ureg hpos = register_output( p, VERT_RESULT_HPOS );
- struct ureg mvp[4];
-
- if (PREFER_DP4) {
- register_matrix_param5( p, STATE_MVP_MATRIX, 0, 0, 3,
- 0, mvp );
- emit_matrix_transform_vec4( p, hpos, mvp, pos );
- }
- else {
- register_matrix_param5( p, STATE_MVP_MATRIX, 0, 0, 3,
- STATE_MATRIX_TRANSPOSE, mvp );
- emit_transpose_matrix_transform_vec4( p, hpos, mvp, pos );
- }
-}
-
-
-static GLuint material_attrib( GLuint side, GLuint property )
-{
- return (property - STATE_AMBIENT) * 2 + side;
-}
-
-/* Get a bitmask of which material values vary on a per-vertex basis.
- */
-static void set_material_flags( struct tnl_program *p )
-{
- p->color_materials = 0;
- p->materials = 0;
-
- if (p->state->light_color_material) {
- p->materials =
- p->color_materials = p->state->light_color_material_mask;
- }
-
- p->materials |= p->state->light_material_mask;
-}
-
-
-static struct ureg get_material( struct tnl_program *p, GLuint side,
- GLuint property )
-{
- GLuint attrib = material_attrib(side, property);
-
- if (p->color_materials & (1<<attrib))
- return register_input(p, VERT_ATTRIB_COLOR0);
- else if (p->materials & (1<<attrib))
- return register_input( p, attrib + _TNL_ATTRIB_MAT_FRONT_AMBIENT );
- else
- return register_param3( p, STATE_MATERIAL, side, property );
-}
-
-#define SCENE_COLOR_BITS(side) ((MAT_BIT_FRONT_EMISSION | \
- MAT_BIT_FRONT_AMBIENT | \
- MAT_BIT_FRONT_DIFFUSE) << (side))
-
-/* Either return a precalculated constant value or emit code to
- * calculate these values dynamically in the case where material calls
- * are present between begin/end pairs.
- *
- * Probably want to shift this to the program compilation phase - if
- * we always emitted the calculation here, a smart compiler could
- * detect that it was constant (given a certain set of inputs), and
- * lift it out of the main loop. That way the programs created here
- * would be independent of the vertex_buffer details.
- */
-static struct ureg get_scenecolor( struct tnl_program *p, GLuint side )
-{
- if (p->materials & SCENE_COLOR_BITS(side)) {
- struct ureg lm_ambient = register_param1(p, STATE_LIGHTMODEL_AMBIENT);
- struct ureg material_emission = get_material(p, side, STATE_EMISSION);
- struct ureg material_ambient = get_material(p, side, STATE_AMBIENT);
- struct ureg material_diffuse = get_material(p, side, STATE_DIFFUSE);
- struct ureg tmp = make_temp(p, material_diffuse);
- emit_op3(p, OPCODE_MAD, tmp, WRITEMASK_XYZ, lm_ambient,
- material_ambient, material_emission);
- return tmp;
- }
- else
- return register_param2( p, STATE_LIGHTMODEL_SCENECOLOR, side );
-}
-
-
-static struct ureg get_lightprod( struct tnl_program *p, GLuint light,
- GLuint side, GLuint property )
-{
- GLuint attrib = material_attrib(side, property);
- if (p->materials & (1<<attrib)) {
- struct ureg light_value =
- register_param3(p, STATE_LIGHT, light, property);
- struct ureg material_value = get_material(p, side, property);
- struct ureg tmp = get_temp(p);
- emit_op2(p, OPCODE_MUL, tmp, 0, light_value, material_value);
- return tmp;
- }
- else
- return register_param4(p, STATE_LIGHTPROD, light, side, property);
-}
-
-static struct ureg calculate_light_attenuation( struct tnl_program *p,
- GLuint i,
- struct ureg VPpli,
- struct ureg dist )
-{
- struct ureg attenuation = register_param3(p, STATE_LIGHT, i,
- STATE_ATTENUATION);
- struct ureg att = get_temp(p);
-
- /* Calculate spot attenuation:
- */
- if (!p->state->unit[i].light_spotcutoff_is_180) {
- struct ureg spot_dir_norm = register_param3(p, STATE_INTERNAL,
- STATE_LIGHT_SPOT_DIR_NORMALIZED, i);
- struct ureg spot = get_temp(p);
- struct ureg slt = get_temp(p);
-
- emit_op2(p, OPCODE_DP3, spot, 0, ureg_negate(VPpli), spot_dir_norm);
- emit_op2(p, OPCODE_SLT, slt, 0, swizzle1(spot_dir_norm,W), spot);
- emit_op2(p, OPCODE_POW, spot, 0, spot, swizzle1(attenuation, W));
- emit_op2(p, OPCODE_MUL, att, 0, slt, spot);
-
- release_temp(p, spot);
- release_temp(p, slt);
- }
-
- /* Calculate distance attenuation:
- */
- if (p->state->unit[i].light_attenuated) {
-
- /* 1/d,d,d,1/d */
- emit_op1(p, OPCODE_RCP, dist, WRITEMASK_YZ, dist);
- /* 1,d,d*d,1/d */
- emit_op2(p, OPCODE_MUL, dist, WRITEMASK_XZ, dist, swizzle1(dist,Y));
- /* 1/dist-atten */
- emit_op2(p, OPCODE_DP3, dist, 0, attenuation, dist);
-
- if (!p->state->unit[i].light_spotcutoff_is_180) {
- /* dist-atten */
- emit_op1(p, OPCODE_RCP, dist, 0, dist);
- /* spot-atten * dist-atten */
- emit_op2(p, OPCODE_MUL, att, 0, dist, att);
- } else {
- /* dist-atten */
- emit_op1(p, OPCODE_RCP, att, 0, dist);
- }
- }
-
- return att;
-}
-
-
-
-
-
-/* Need to add some addtional parameters to allow lighting in object
- * space - STATE_SPOT_DIRECTION and STATE_HALF_VECTOR implicitly assume eye
- * space lighting.
- */
-static void build_lighting( struct tnl_program *p )
-{
- const GLboolean twoside = p->state->light_twoside;
- const GLboolean separate = p->state->separate_specular;
- GLuint nr_lights = 0, count = 0;
- struct ureg normal = get_eye_normal(p);
- struct ureg lit = get_temp(p);
- struct ureg dots = get_temp(p);
- struct ureg _col0 = undef, _col1 = undef;
- struct ureg _bfc0 = undef, _bfc1 = undef;
- GLuint i;
-
- for (i = 0; i < MAX_LIGHTS; i++)
- if (p->state->unit[i].light_enabled)
- nr_lights++;
-
- set_material_flags(p);
-
- {
- struct ureg shininess = get_material(p, 0, STATE_SHININESS);
- emit_op1(p, OPCODE_MOV, dots, WRITEMASK_W, swizzle1(shininess,X));
- release_temp(p, shininess);
-
- _col0 = make_temp(p, get_scenecolor(p, 0));
- if (separate)
- _col1 = make_temp(p, get_identity_param(p));
- else
- _col1 = _col0;
-
- }
-
- if (twoside) {
- struct ureg shininess = get_material(p, 1, STATE_SHININESS);
- emit_op1(p, OPCODE_MOV, dots, WRITEMASK_Z,
- ureg_negate(swizzle1(shininess,X)));
- release_temp(p, shininess);
-
- _bfc0 = make_temp(p, get_scenecolor(p, 1));
- if (separate)
- _bfc1 = make_temp(p, get_identity_param(p));
- else
- _bfc1 = _bfc0;
- }
-
-
- /* If no lights, still need to emit the scenecolor.
- */
- /* KW: changed to do this always - v1.17 "Fix lighting alpha result"?
- */
- if (p->state->fragprog_inputs_read & FRAG_BIT_COL0)
- {
- struct ureg res0 = register_output( p, VERT_RESULT_COL0 );
- emit_op1(p, OPCODE_MOV, res0, 0, _col0);
-
- if (twoside) {
- struct ureg res0 = register_output( p, VERT_RESULT_BFC0 );
- emit_op1(p, OPCODE_MOV, res0, 0, _bfc0);
- }
- }
-
- if (separate && (p->state->fragprog_inputs_read & FRAG_BIT_COL1)) {
-
- struct ureg res1 = register_output( p, VERT_RESULT_COL1 );
- emit_op1(p, OPCODE_MOV, res1, 0, _col1);
-
- if (twoside) {
- struct ureg res1 = register_output( p, VERT_RESULT_BFC1 );
- emit_op1(p, OPCODE_MOV, res1, 0, _bfc1);
- }
- }
-
- if (nr_lights == 0) {
- release_temps(p);
- return;
- }
-
-
- for (i = 0; i < MAX_LIGHTS; i++) {
- if (p->state->unit[i].light_enabled) {
- struct ureg half = undef;
- struct ureg att = undef, VPpli = undef;
-
- count++;
-
- if (p->state->unit[i].light_eyepos3_is_zero) {
- /* Can used precomputed constants in this case.
- * Attenuation never applies to infinite lights.
- */
- VPpli = register_param3(p, STATE_LIGHT, i,
- STATE_LIGHT_POSITION_NORMALIZED);
- if (p->state->light_local_viewer) {
- struct ureg eye_hat = get_eye_position_normalized(p);
- half = get_temp(p);
- emit_op2(p, OPCODE_SUB, half, 0, VPpli, eye_hat);
- emit_normalize_vec3(p, half, half);
- } else {
- half = register_param3(p, STATE_LIGHT, i, STATE_HALF_VECTOR);
- }
- }
- else {
- struct ureg Ppli = register_param3(p, STATE_LIGHT, i,
- STATE_POSITION);
- struct ureg V = get_eye_position(p);
- struct ureg dist = get_temp(p);
- struct ureg tmpPpli = get_temp(p);
-
- VPpli = get_temp(p);
- half = get_temp(p);
-
- /* In homogeneous object coordinates
- */
- emit_op1(p, OPCODE_RCP, dist, 0, swizzle1(Ppli, W));
- emit_op2(p, OPCODE_MUL, tmpPpli, 0, Ppli, dist);
-
- /* Calulate VPpli vector
- */
- emit_op2(p, OPCODE_SUB, VPpli, 0, tmpPpli, V);
-
- /* Normalize VPpli. The dist value also used in
- * attenuation below.
- */
- emit_op2(p, OPCODE_DP3, dist, 0, VPpli, VPpli);
- emit_op1(p, OPCODE_RSQ, dist, 0, dist);
- emit_op2(p, OPCODE_MUL, VPpli, 0, VPpli, dist);
-
-
- /* Calculate attenuation:
- */
- if (!p->state->unit[i].light_spotcutoff_is_180 ||
- p->state->unit[i].light_attenuated) {
- att = calculate_light_attenuation(p, i, VPpli, dist);
- }
-
-
- /* Calculate viewer direction, or use infinite viewer:
- */
- if (p->state->light_local_viewer) {
- struct ureg eye_hat = get_eye_position_normalized(p);
- emit_op2(p, OPCODE_SUB, half, 0, VPpli, eye_hat);
- }
- else {
- struct ureg z_dir = swizzle(get_identity_param(p),X,Y,W,Z);
- emit_op2(p, OPCODE_ADD, half, 0, VPpli, z_dir);
- }
-
- emit_normalize_vec3(p, half, half);
-
- release_temp(p, dist);
- release_temp(p, tmpPpli);
- }
-
- /* Calculate dot products:
- */
- emit_op2(p, OPCODE_DP3, dots, WRITEMASK_X, normal, VPpli);
- emit_op2(p, OPCODE_DP3, dots, WRITEMASK_Y, normal, half);
-
-
- /* Front face lighting:
- */
- {
- struct ureg ambient = get_lightprod(p, i, 0, STATE_AMBIENT);
- struct ureg diffuse = get_lightprod(p, i, 0, STATE_DIFFUSE);
- struct ureg specular = get_lightprod(p, i, 0, STATE_SPECULAR);
- struct ureg res0, res1;
- GLuint mask0, mask1;
-
- emit_op1(p, OPCODE_LIT, lit, 0, dots);
-
- if (!is_undef(att))
- emit_op2(p, OPCODE_MUL, lit, 0, lit, att);
-
-
- mask0 = 0;
- mask1 = 0;
- res0 = _col0;
- res1 = _col1;
-
- if (count == nr_lights) {
- if (separate) {
- mask0 = WRITEMASK_XYZ;
- mask1 = WRITEMASK_XYZ;
-
- if (p->state->fragprog_inputs_read & FRAG_BIT_COL0)
- res0 = register_output( p, VERT_RESULT_COL0 );
-
- if (p->state->fragprog_inputs_read & FRAG_BIT_COL1)
- res1 = register_output( p, VERT_RESULT_COL1 );
- }
- else {
- mask1 = WRITEMASK_XYZ;
-
- if (p->state->fragprog_inputs_read & FRAG_BIT_COL0)
- res1 = register_output( p, VERT_RESULT_COL0 );
- }
- }
-
- emit_op3(p, OPCODE_MAD, _col0, 0, swizzle1(lit,X), ambient, _col0);
- emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _col0);
- emit_op3(p, OPCODE_MAD, res1, mask1, swizzle1(lit,Z), specular, _col1);
-
- release_temp(p, ambient);
- release_temp(p, diffuse);
- release_temp(p, specular);
- }
-
- /* Back face lighting:
- */
- if (twoside) {
- struct ureg ambient = get_lightprod(p, i, 1, STATE_AMBIENT);
- struct ureg diffuse = get_lightprod(p, i, 1, STATE_DIFFUSE);
- struct ureg specular = get_lightprod(p, i, 1, STATE_SPECULAR);
- struct ureg res0, res1;
- GLuint mask0, mask1;
-
- emit_op1(p, OPCODE_LIT, lit, 0, ureg_negate(swizzle(dots,X,Y,W,Z)));
-
- if (!is_undef(att))
- emit_op2(p, OPCODE_MUL, lit, 0, lit, att);
-
- mask0 = 0;
- mask1 = 0;
- res0 = _bfc0;
- res1 = _bfc1;
-
- if (count == nr_lights) {
- if (separate) {
- mask0 = WRITEMASK_XYZ;
- mask1 = WRITEMASK_XYZ;
- if (p->state->fragprog_inputs_read & FRAG_BIT_COL0)
- res0 = register_output( p, VERT_RESULT_BFC0 );
-
- if (p->state->fragprog_inputs_read & FRAG_BIT_COL1)
- res1 = register_output( p, VERT_RESULT_BFC1 );
- }
- else {
- mask1 = WRITEMASK_XYZ;
-
- if (p->state->fragprog_inputs_read & FRAG_BIT_COL0)
- res1 = register_output( p, VERT_RESULT_BFC0 );
- }
- }
-
- emit_op3(p, OPCODE_MAD, _bfc0, 0, swizzle1(lit,X), ambient, _bfc0);
- emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _bfc0);
- emit_op3(p, OPCODE_MAD, res1, mask1, swizzle1(lit,Z), specular, _bfc1);
-
- release_temp(p, ambient);
- release_temp(p, diffuse);
- release_temp(p, specular);
- }
-
- release_temp(p, half);
- release_temp(p, VPpli);
- release_temp(p, att);
- }
- }
-
- release_temps( p );
-}
-
-
-static void build_fog( struct tnl_program *p )
-{
- struct ureg fog = register_output(p, VERT_RESULT_FOGC);
- struct ureg input;
- GLuint useabs = p->state->fog_source_is_depth && p->state->fog_option &&
- (p->state->fog_option != FOG_EXP2);
-
- if (p->state->fog_source_is_depth) {
- input = swizzle1(get_eye_position(p), Z);
- }
- else {
- input = swizzle1(register_input(p, VERT_ATTRIB_FOG), X);
- if (p->state->fog_option &&
- p->state->tnl_do_vertex_fog)
- input = swizzle1(register_input(p, VERT_ATTRIB_FOG), X);
- else
- input = register_input(p, VERT_ATTRIB_FOG);
- }
-
- if (p->state->fog_option &&
- p->state->tnl_do_vertex_fog) {
- struct ureg params = register_param2(p, STATE_INTERNAL,
- STATE_FOG_PARAMS_OPTIMIZED);
- struct ureg tmp = get_temp(p);
- struct ureg id = get_identity_param(p);
-
- emit_op1(p, OPCODE_MOV, fog, 0, id);
-
- if (useabs) {
- emit_op1(p, OPCODE_ABS, tmp, 0, input);
- }
-
- switch (p->state->fog_option) {
- case FOG_LINEAR: {
- emit_op3(p, OPCODE_MAD, tmp, 0, useabs ? tmp : input,
- swizzle1(params,X), swizzle1(params,Y));
- emit_op2(p, OPCODE_MAX, tmp, 0, tmp, swizzle1(id,X)); /* saturate */
- emit_op2(p, OPCODE_MIN, fog, WRITEMASK_X, tmp, swizzle1(id,W));
- break;
- }
- case FOG_EXP:
- emit_op2(p, OPCODE_MUL, tmp, 0, useabs ? tmp : input,
- swizzle1(params,Z));
- emit_op1(p, OPCODE_EX2, fog, WRITEMASK_X, ureg_negate(tmp));
- break;
- case FOG_EXP2:
- emit_op2(p, OPCODE_MUL, tmp, 0, input, swizzle1(params,W));
- emit_op2(p, OPCODE_MUL, tmp, 0, tmp, tmp);
- emit_op1(p, OPCODE_EX2, fog, WRITEMASK_X, ureg_negate(tmp));
- break;
- }
-
- release_temp(p, tmp);
- }
- else {
- /* results = incoming fog coords (compute fog per-fragment later)
- *
- * KW: Is it really necessary to do anything in this case?
- */
- emit_op1(p, useabs ? OPCODE_ABS : OPCODE_MOV, fog, 0, input);
- }
-}
-
-static void build_reflect_texgen( struct tnl_program *p,
- struct ureg dest,
- GLuint writemask )
-{
- struct ureg normal = get_eye_normal(p);
- struct ureg eye_hat = get_eye_position_normalized(p);
- struct ureg tmp = get_temp(p);
-
- /* n.u */
- emit_op2(p, OPCODE_DP3, tmp, 0, normal, eye_hat);
- /* 2n.u */
- emit_op2(p, OPCODE_ADD, tmp, 0, tmp, tmp);
- /* (-2n.u)n + u */
- emit_op3(p, OPCODE_MAD, dest, writemask, ureg_negate(tmp), normal, eye_hat);
-
- release_temp(p, tmp);
-}
-
-static void build_sphere_texgen( struct tnl_program *p,
- struct ureg dest,
- GLuint writemask )
-{
- struct ureg normal = get_eye_normal(p);
- struct ureg eye_hat = get_eye_position_normalized(p);
- struct ureg tmp = get_temp(p);
- struct ureg half = register_scalar_const(p, .5);
- struct ureg r = get_temp(p);
- struct ureg inv_m = get_temp(p);
- struct ureg id = get_identity_param(p);
-
- /* Could share the above calculations, but it would be
- * a fairly odd state for someone to set (both sphere and
- * reflection active for different texture coordinate
- * components. Of course - if two texture units enable
- * reflect and/or sphere, things start to tilt in favour
- * of seperating this out:
- */
-
- /* n.u */
- emit_op2(p, OPCODE_DP3, tmp, 0, normal, eye_hat);
- /* 2n.u */
- emit_op2(p, OPCODE_ADD, tmp, 0, tmp, tmp);
- /* (-2n.u)n + u */
- emit_op3(p, OPCODE_MAD, r, 0, ureg_negate(tmp), normal, eye_hat);
- /* r + 0,0,1 */
- emit_op2(p, OPCODE_ADD, tmp, 0, r, swizzle(id,X,Y,W,Z));
- /* rx^2 + ry^2 + (rz+1)^2 */
- emit_op2(p, OPCODE_DP3, tmp, 0, tmp, tmp);
- /* 2/m */
- emit_op1(p, OPCODE_RSQ, tmp, 0, tmp);
- /* 1/m */
- emit_op2(p, OPCODE_MUL, inv_m, 0, tmp, half);
- /* r/m + 1/2 */
- emit_op3(p, OPCODE_MAD, dest, writemask, r, inv_m, half);
-
- release_temp(p, tmp);
- release_temp(p, r);
- release_temp(p, inv_m);
-}
-
-
-static void build_texture_transform( struct tnl_program *p )
-{
- GLuint i, j;
-
- for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
-
- if (!(p->state->fragprog_inputs_read & (FRAG_BIT_TEX0<<i)))
- continue;
-
- if (p->state->unit[i].texgen_enabled ||
- p->state->unit[i].texmat_enabled) {
-
- GLuint texmat_enabled = p->state->unit[i].texmat_enabled;
- struct ureg out = register_output(p, VERT_RESULT_TEX0 + i);
- struct ureg out_texgen = undef;
-
- if (p->state->unit[i].texgen_enabled) {
- GLuint copy_mask = 0;
- GLuint sphere_mask = 0;
- GLuint reflect_mask = 0;
- GLuint normal_mask = 0;
- GLuint modes[4];
-
- if (texmat_enabled)
- out_texgen = get_temp(p);
- else
- out_texgen = out;
-
- modes[0] = p->state->unit[i].texgen_mode0;
- modes[1] = p->state->unit[i].texgen_mode1;
- modes[2] = p->state->unit[i].texgen_mode2;
- modes[3] = p->state->unit[i].texgen_mode3;
-
- for (j = 0; j < 4; j++) {
- switch (modes[j]) {
- case TXG_OBJ_LINEAR: {
- struct ureg obj = register_input(p, VERT_ATTRIB_POS);
- struct ureg plane =
- register_param3(p, STATE_TEXGEN, i,
- STATE_TEXGEN_OBJECT_S + j);
-
- emit_op2(p, OPCODE_DP4, out_texgen, WRITEMASK_X << j,
- obj, plane );
- break;
- }
- case TXG_EYE_LINEAR: {
- struct ureg eye = get_eye_position(p);
- struct ureg plane =
- register_param3(p, STATE_TEXGEN, i,
- STATE_TEXGEN_EYE_S + j);
-
- emit_op2(p, OPCODE_DP4, out_texgen, WRITEMASK_X << j,
- eye, plane );
- break;
- }
- case TXG_SPHERE_MAP:
- sphere_mask |= WRITEMASK_X << j;
- break;
- case TXG_REFLECTION_MAP:
- reflect_mask |= WRITEMASK_X << j;
- break;
- case TXG_NORMAL_MAP:
- normal_mask |= WRITEMASK_X << j;
- break;
- case TXG_NONE:
- copy_mask |= WRITEMASK_X << j;
- }
-
- }
-
-
- if (sphere_mask) {
- build_sphere_texgen(p, out_texgen, sphere_mask);
- }
-
- if (reflect_mask) {
- build_reflect_texgen(p, out_texgen, reflect_mask);
- }
-
- if (normal_mask) {
- struct ureg normal = get_eye_normal(p);
- emit_op1(p, OPCODE_MOV, out_texgen, normal_mask, normal );
- }
-
- if (copy_mask) {
- struct ureg in = register_input(p, VERT_ATTRIB_TEX0+i);
- emit_op1(p, OPCODE_MOV, out_texgen, copy_mask, in );
- }
- }
-
- if (texmat_enabled) {
- struct ureg texmat[4];
- struct ureg in = (!is_undef(out_texgen) ?
- out_texgen :
- register_input(p, VERT_ATTRIB_TEX0+i));
- if (PREFER_DP4) {
- register_matrix_param5( p, STATE_TEXTURE_MATRIX, i, 0, 3,
- 0, texmat );
- emit_matrix_transform_vec4( p, out, texmat, in );
- }
- else {
- register_matrix_param5( p, STATE_TEXTURE_MATRIX, i, 0, 3,
- STATE_MATRIX_TRANSPOSE, texmat );
- emit_transpose_matrix_transform_vec4( p, out, texmat, in );
- }
- }
-
- release_temps(p);
- }
- else {
- emit_passthrough(p, VERT_ATTRIB_TEX0+i, VERT_RESULT_TEX0+i);
- }
- }
-}
-
-
-/* Seems like it could be tighter:
- */
-static void build_pointsize( struct tnl_program *p )
-{
- struct ureg eye = get_eye_position(p);
- struct ureg state_size = register_param1(p, STATE_POINT_SIZE);
- struct ureg state_attenuation = register_param1(p, STATE_POINT_ATTENUATION);
- struct ureg out = register_output(p, VERT_RESULT_PSIZ);
- struct ureg ut = get_temp(p);
-
- /* 1, Z, Z * Z, 1 */
- emit_op1(p, OPCODE_MOV, ut, WRITEMASK_XW, swizzle1(get_identity_param(p), W));
- emit_op1(p, OPCODE_ABS, ut, WRITEMASK_YZ, swizzle1(eye, Z));
- emit_op2(p, OPCODE_MUL, ut, WRITEMASK_Z, ut, ut);
-
-
- /* p1 + p2 * dist + p3 * dist * dist, 0 */
- emit_op2(p, OPCODE_DP3, ut, WRITEMASK_X, ut, state_attenuation);
-
- /* 1 / sqrt(factor) */
- emit_op1(p, OPCODE_RSQ, ut, WRITEMASK_X, ut );
-
- /* ut = pointSize / factor */
- emit_op2(p, OPCODE_MUL, ut, WRITEMASK_X, ut, state_size);
-
- /* Clamp to min/max - state_size.[yz]
- */
- emit_op2(p, OPCODE_MAX, ut, WRITEMASK_X, ut, swizzle1(state_size, Y));
- emit_op2(p, OPCODE_MIN, out, 0, swizzle1(ut, X), swizzle1(state_size, Z));
-
- release_temp(p, ut);
-}
-
-static void build_tnl_program( struct tnl_program *p )
-{
- /* Emit the program, starting with modelviewproject:
- */
- build_hpos(p);
-
- /* Lighting calculations:
- */
- if (p->state->fragprog_inputs_read & (FRAG_BIT_COL0|FRAG_BIT_COL1)) {
- if (p->state->light_global_enabled)
- build_lighting(p);
- else {
- if (p->state->fragprog_inputs_read & FRAG_BIT_COL0)
- emit_passthrough(p, VERT_ATTRIB_COLOR0, VERT_RESULT_COL0);
-
- if (p->state->fragprog_inputs_read & FRAG_BIT_COL1)
- emit_passthrough(p, VERT_ATTRIB_COLOR1, VERT_RESULT_COL1);
- }
- }
-
- if ((p->state->fragprog_inputs_read & FRAG_BIT_FOGC) ||
- p->state->fog_option != FOG_NONE)
- build_fog(p);
-
- if (p->state->fragprog_inputs_read & FRAG_BITS_TEX_ANY)
- build_texture_transform(p);
-
- if (p->state->point_attenuated)
- build_pointsize(p);
-
- /* Finish up:
- */
- emit_op1(p, OPCODE_END, undef, 0, undef);
-
- /* Disassemble:
- */
- if (DISASSEM) {
- _mesa_printf ("\n");
- }
-}
-
-
-static void build_new_tnl_program( const struct state_key *key,
- struct gl_vertex_program *program,
- GLuint max_temps)
-{
- struct tnl_program p;
-
- _mesa_memset(&p, 0, sizeof(p));
- p.state = key;
- p.program = program;
- p.eye_position = undef;
- p.eye_position_normalized = undef;
- p.eye_normal = undef;
- p.identity = undef;
- p.temp_in_use = 0;
- p.nr_instructions = 16;
-
- if (max_temps >= sizeof(int) * 8)
- p.temp_reserved = 0;
- else
- p.temp_reserved = ~((1<<max_temps)-1);
-
- p.program->Base.Instructions =
- _mesa_malloc(sizeof(struct prog_instruction) * p.nr_instructions);
- p.program->Base.String = 0;
- p.program->Base.NumInstructions =
- p.program->Base.NumTemporaries =
- p.program->Base.NumParameters =
- p.program->Base.NumAttributes = p.program->Base.NumAddressRegs = 0;
- p.program->Base.Parameters = _mesa_new_parameter_list();
- p.program->Base.InputsRead = 0;
- p.program->Base.OutputsWritten = 0;
-
- build_tnl_program( &p );
-}
-
-static void *search_cache( struct brw_tnl_cache *cache,
- GLuint hash,
- const void *key,
- GLuint keysize)
-{
- struct brw_tnl_cache_item *c;
-
- for (c = cache->items[hash % cache->size]; c; c = c->next) {
- if (c->hash == hash && memcmp(c->key, key, keysize) == 0)
- return c->data;
- }
-
- return NULL;
-}
-
-static void rehash( struct brw_tnl_cache *cache )
-{
- struct brw_tnl_cache_item **items;
- struct brw_tnl_cache_item *c, *next;
- GLuint size, i;
-
- size = cache->size * 3;
- items = (struct brw_tnl_cache_item**) _mesa_malloc(size * sizeof(*items));
- _mesa_memset(items, 0, size * sizeof(*items));
-
- for (i = 0; i < cache->size; i++)
- for (c = cache->items[i]; c; c = next) {
- next = c->next;
- c->next = items[c->hash % size];
- items[c->hash % size] = c;
- }
-
- FREE(cache->items);
- cache->items = items;
- cache->size = size;
-}
-
-static void cache_item( struct brw_tnl_cache *cache,
- GLuint hash,
- const struct state_key *key,
- void *data )
-{
- struct brw_tnl_cache_item *c = MALLOC(sizeof(*c));
- c->hash = hash;
-
- c->key = malloc(sizeof(*key));
- memcpy(c->key, key, sizeof(*key));
-
- c->data = data;
-
- if (++cache->n_items > cache->size * 1.5)
- rehash(cache);
-
- c->next = cache->items[hash % cache->size];
- cache->items[hash % cache->size] = c;
-}
-
-
-static GLuint hash_key( struct state_key *key )
-{
- GLuint *ikey = (GLuint *)key;
- GLuint hash = 0, i;
-
- /* I'm sure this can be improved on, but speed is important:
- */
- for (i = 0; i < sizeof(*key)/sizeof(GLuint); i++)
- hash += ikey[i];
-
- return hash;
-}
-
-static void prepare_tnl_program( struct brw_context *brw )
-{
- GLcontext *ctx = &brw->intel.ctx;
- struct state_key key;
- GLuint hash;
- struct gl_vertex_program *old = brw->tnl_program;
-
- /* _NEW_PROGRAM */
- if (brw->attribs.VertexProgram->_Current)
- return;
-
- /* Grab all the relevent state and put it in a single structure:
- */
- make_state_key(ctx, &key);
- hash = hash_key(&key);
-
- /* Look for an already-prepared program for this state:
- */
- brw->tnl_program = (struct gl_vertex_program *)
- search_cache( &brw->tnl_program_cache, hash, &key, sizeof(key) );
-
- /* OK, we'll have to build a new one:
- */
- if (!brw->tnl_program) {
- brw->tnl_program = (struct gl_vertex_program *)
- ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
-
- build_new_tnl_program( &key, brw->tnl_program,
-/* ctx->Const.MaxVertexProgramTemps */
- 32
- );
-
- if (ctx->Driver.ProgramStringNotify)
- ctx->Driver.ProgramStringNotify( ctx, GL_VERTEX_PROGRAM_ARB,
- &brw->tnl_program->Base );
-
- cache_item( &brw->tnl_program_cache,
- hash, &key, brw->tnl_program );
- }
-
- if (old != brw->tnl_program)
- brw->state.dirty.brw |= BRW_NEW_TNL_PROGRAM;
- return;
-}
-
-/* Note: See brw_draw.c - the vertex program must not rely on
- * brw->primitive or brw->reduced_prim.
- */
-const struct brw_tracked_state brw_tnl_vertprog = {
- .dirty = {
- .mesa = (_NEW_PROGRAM |
- _NEW_LIGHT |
- _NEW_TRANSFORM |
- _NEW_FOG |
- _NEW_HINT |
- _NEW_POINT |
- _NEW_TEXTURE |
- _NEW_TEXTURE_MATRIX),
- .brw = (BRW_NEW_FRAGMENT_PROGRAM |
- BRW_NEW_INPUT_VARYING),
- .cache = 0
- },
- .prepare = prepare_tnl_program
-};
-
-
-
-
static void prepare_active_vertprog( struct brw_context *brw )
{
const struct gl_vertex_program *prev = brw->vertex_program;
- /* NEW_PROGRAM */
- if (brw->attribs.VertexProgram->_Current) {
- brw->vertex_program = brw->attribs.VertexProgram->_Current;
- }
- else {
- /* BRW_NEW_TNL_PROGRAM */
- brw->vertex_program = brw->tnl_program;
- }
+ brw->vertex_program = brw->attribs.VertexProgram->_Current;
if (brw->vertex_program != prev)
brw->state.dirty.brw |= BRW_NEW_VERTEX_PROGRAM;
@@ -1672,37 +52,8 @@ static void prepare_active_vertprog( struct brw_context *brw )
const struct brw_tracked_state brw_active_vertprog = {
.dirty = {
.mesa = _NEW_PROGRAM,
- .brw = BRW_NEW_TNL_PROGRAM,
+ .brw = 0,
.cache = 0
},
.prepare = prepare_active_vertprog
};
-
-
-void brw_ProgramCacheInit( GLcontext *ctx )
-{
- struct brw_context *brw = brw_context(ctx);
-
- brw->tnl_program_cache.size = 17;
- brw->tnl_program_cache.n_items = 0;
- brw->tnl_program_cache.items = (struct brw_tnl_cache_item **)
- _mesa_calloc(brw->tnl_program_cache.size *
- sizeof(struct brw_tnl_cache_item));
-}
-
-void brw_ProgramCacheDestroy( GLcontext *ctx )
-{
- struct brw_context *brw = brw_context(ctx);
- struct brw_tnl_cache_item *c, *next;
- GLuint i;
-
- for (i = 0; i < brw->tnl_program_cache.size; i++)
- for (c = brw->tnl_program_cache.items[i]; c; c = next) {
- next = c->next;
- FREE(c->key);
- FREE(c->data);
- FREE(c);
- }
-
- FREE(brw->tnl_program_cache.items);
-}
diff --git a/src/mesa/drivers/dri/i965/brw_vtbl.c b/src/mesa/drivers/dri/i965/brw_vtbl.c
index 2a03fc59f3e..a64e437860f 100644
--- a/src/mesa/drivers/dri/i965/brw_vtbl.c
+++ b/src/mesa/drivers/dri/i965/brw_vtbl.c
@@ -51,6 +51,12 @@
#include "brw_vs.h"
#include <stdarg.h>
+static void
+dri_bo_release(dri_bo **bo)
+{
+ dri_bo_unreference(*bo);
+ *bo = NULL;
+}
/* called from intelDestroyContext()
*/
@@ -58,13 +64,40 @@ static void brw_destroy_context( struct intel_context *intel )
{
GLcontext *ctx = &intel->ctx;
struct brw_context *brw = brw_context(&intel->ctx);
+ int i;
brw_destroy_metaops(brw);
brw_destroy_state(brw);
brw_draw_destroy( brw );
- brw_ProgramCacheDestroy( ctx );
brw_FrameBufferTexDestroy( brw );
+
+ for (i = 0; i < brw->state.nr_draw_regions; i++)
+ intel_region_release(&brw->state.draw_regions[i]);
+ brw->state.nr_draw_regions = 0;
+ intel_region_release(&brw->state.depth_region);
+
+ dri_bo_release(&brw->curbe.curbe_bo);
+ dri_bo_release(&brw->vs.prog_bo);
+ dri_bo_release(&brw->vs.state_bo);
+ dri_bo_release(&brw->gs.prog_bo);
+ dri_bo_release(&brw->gs.state_bo);
+ dri_bo_release(&brw->clip.prog_bo);
+ dri_bo_release(&brw->clip.state_bo);
+ dri_bo_release(&brw->clip.vp_bo);
+ dri_bo_release(&brw->sf.prog_bo);
+ dri_bo_release(&brw->sf.state_bo);
+ dri_bo_release(&brw->sf.vp_bo);
+ for (i = 0; i < BRW_MAX_TEX_UNIT; i++)
+ dri_bo_release(&brw->wm.sdc_bo[i]);
+ dri_bo_release(&brw->wm.bind_bo);
+ for (i = 0; i < BRW_WM_MAX_SURF; i++)
+ dri_bo_release(&brw->wm.surf_bo[i]);
+ dri_bo_release(&brw->wm.prog_bo);
+ dri_bo_release(&brw->wm.state_bo);
+ dri_bo_release(&brw->cc.prog_bo);
+ dri_bo_release(&brw->cc.state_bo);
+ dri_bo_release(&brw->cc.vp_bo);
}
/* called from intelDrawBuffer()
@@ -87,6 +120,15 @@ static void brw_set_draw_region( struct intel_context *intel,
brw->state.nr_draw_regions = num_regions;
}
+/* called from intel_batchbuffer_flush and children before sending a
+ * batchbuffer off.
+ */
+static void brw_finish_batch(struct intel_context *intel)
+{
+ struct brw_context *brw = brw_context(&intel->ctx);
+
+ brw_emit_query_end(brw);
+}
/* called from intelFlushBatchLocked
*/
@@ -185,6 +227,7 @@ void brwInitVtbl( struct brw_context *brw )
brw->intel.vtbl.note_fence = brw_note_fence;
brw->intel.vtbl.note_unlock = brw_note_unlock;
brw->intel.vtbl.new_batch = brw_new_batch;
+ brw->intel.vtbl.finish_batch = brw_finish_batch;
brw->intel.vtbl.destroy = brw_destroy_context;
brw->intel.vtbl.set_draw_region = brw_set_draw_region;
brw->intel.vtbl.flush_cmd = brw_flush_cmd;
diff --git a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c
index e1db31ec08c..f12ef47a7d7 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c
@@ -229,6 +229,9 @@ brw_wm_sampler_populate_key(struct brw_context *brw,
struct wm_sampler_entry *entry = &key->sampler[unit];
struct gl_texture_unit *texUnit = &brw->attribs.Texture->Unit[unit];
struct gl_texture_object *texObj = texUnit->_Current;
+ struct intel_texture_object *intelObj = intel_texture_object(texObj);
+ struct gl_texture_image *firstImage =
+ texObj->Image[0][intelObj->firstLevel];
entry->wrap_r = texObj->WrapR;
entry->wrap_s = texObj->WrapS;
@@ -244,8 +247,22 @@ brw_wm_sampler_populate_key(struct brw_context *brw,
entry->comparefunc = texObj->CompareFunc;
dri_bo_unreference(brw->wm.sdc_bo[unit]);
- brw->wm.sdc_bo[unit] = upload_default_color(brw, texObj->BorderColor);
-
+ if (firstImage->_BaseFormat == GL_DEPTH_COMPONENT) {
+ float bordercolor[4] = {
+ texObj->BorderColor[0],
+ texObj->BorderColor[0],
+ texObj->BorderColor[0],
+ texObj->BorderColor[0]
+ };
+ /* GL specs that border color for depth textures is taken from the
+ * R channel, while the hardware uses A. Spam R into all the
+ * channels for safety.
+ */
+ brw->wm.sdc_bo[unit] = upload_default_color(brw, bordercolor);
+ } else {
+ brw->wm.sdc_bo[unit] = upload_default_color(brw,
+ texObj->BorderColor);
+ }
key->sampler_count = unit + 1;
}
}
@@ -304,7 +321,7 @@ static void upload_wm_samplers( struct brw_context *brw )
continue;
dri_bo_emit_reloc(brw->wm.sampler_bo,
- I915_GEM_DOMAIN_INSTRUCTION, 0,
+ I915_GEM_DOMAIN_SAMPLER, 0,
0,
i * sizeof(struct brw_sampler_state) +
offsetof(struct brw_sampler_state, ss2),
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index 47127c04210..3790b50c976 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -274,7 +274,6 @@ brw_update_texture_surface( GLcontext *ctx, GLuint unit )
key.width = firstImage->Width;
key.height = firstImage->Height;
key.cpp = intelObj->mt->cpp;
- key.depth = firstImage->Depth;
key.tiling = intelObj->mt->region->tiling;
dri_bo_unreference(brw->wm.surf_bo[unit + MAX_DRAW_BUFFERS]);
diff --git a/src/mesa/drivers/dri/i965/intel_pixel_draw.c b/src/mesa/drivers/dri/i965/intel_pixel_draw.c
new file mode 120000
index 00000000000..8431a24edfc
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/intel_pixel_draw.c
@@ -0,0 +1 @@
+../intel/intel_pixel_draw.c \ No newline at end of file
diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c
index defa5b173d9..f5eaf765f38 100644
--- a/src/mesa/drivers/dri/intel/intel_buffers.c
+++ b/src/mesa/drivers/dri/intel/intel_buffers.c
@@ -135,6 +135,14 @@ intel_readbuf_region(struct intel_context *intel)
static void
intelSetRenderbufferClipRects(struct intel_context *intel)
{
+ /* If the batch contents require looping over cliprects, flush them before
+ * we go changing which cliprects get referenced when that happens.
+ */
+ if (intel->batch->cliprect_mode == LOOP_CLIPRECTS &&
+ (intel->fboRect.x2 != intel->ctx.DrawBuffer->Width ||
+ intel->fboRect.x2 != intel->ctx.DrawBuffer->Height))
+ intel_batchbuffer_flush(intel->batch);
+
assert(intel->ctx.DrawBuffer->Width > 0);
assert(intel->ctx.DrawBuffer->Height > 0);
intel->fboRect.x1 = 0;
@@ -160,6 +168,12 @@ intelSetFrontClipRects(struct intel_context *intel)
if (!dPriv)
return;
+ /* If the batch contents require looping over cliprects, flush them before
+ * we go changing which cliprects get referenced when that happens.
+ */
+ if (intel->batch->cliprect_mode == LOOP_CLIPRECTS &&
+ intel->pClipRects != dPriv->pClipRects)
+ intel_batchbuffer_flush(intel->batch);
intel->numClipRects = dPriv->numClipRects;
intel->pClipRects = dPriv->pClipRects;
intel->drawX = dPriv->x;
@@ -183,6 +197,10 @@ intelSetBackClipRects(struct intel_context *intel)
if (intel_fb->pf_active || dPriv->numBackClipRects == 0) {
/* use the front clip rects */
+ if (intel->batch->cliprect_mode == LOOP_CLIPRECTS &&
+ intel->pClipRects != dPriv->pClipRects)
+ intel_batchbuffer_flush(intel->batch);
+
intel->numClipRects = dPriv->numClipRects;
intel->pClipRects = dPriv->pClipRects;
intel->drawX = dPriv->x;
@@ -190,6 +208,10 @@ intelSetBackClipRects(struct intel_context *intel)
}
else {
/* use the back clip rects */
+ if (intel->batch->cliprect_mode == LOOP_CLIPRECTS &&
+ intel->pClipRects != dPriv->pBackClipRects)
+ intel_batchbuffer_flush(intel->batch);
+
intel->numClipRects = dPriv->numBackClipRects;
intel->pClipRects = dPriv->pBackClipRects;
intel->drawX = dPriv->backX;
@@ -900,12 +922,6 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
if (fb->Name)
intel_validate_paired_depth_stencil(ctx, fb);
- /* If the batch contents require looping over cliprects, flush them before
- * we go changing which cliprects get referenced when that happens.
- */
- if (intel->batch->cliprect_mode == LOOP_CLIPRECTS)
- intel_batchbuffer_flush(intel->batch);
-
/*
* How many color buffers are we drawing into?
*/
diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c
index 57e574447a6..2b3a9b9d371 100644
--- a/src/mesa/drivers/dri/intel/intel_context.c
+++ b/src/mesa/drivers/dri/intel/intel_context.c
@@ -68,14 +68,15 @@
int INTEL_DEBUG = (0);
#endif
-#define need_GL_NV_point_sprite
#define need_GL_ARB_multisample
+#define need_GL_ARB_occlusion_query
#define need_GL_ARB_point_parameters
+#define need_GL_ARB_shader_objects
#define need_GL_ARB_texture_compression
#define need_GL_ARB_vertex_buffer_object
#define need_GL_ARB_vertex_program
+#define need_GL_ARB_vertex_shader
#define need_GL_ARB_window_pos
-#define need_GL_ARB_occlusion_query
#define need_GL_EXT_blend_color
#define need_GL_EXT_blend_equation_separate
#define need_GL_EXT_blend_func_separate
@@ -84,14 +85,13 @@ int INTEL_DEBUG = (0);
#define need_GL_EXT_fog_coord
#define need_GL_EXT_framebuffer_object
#define need_GL_EXT_multi_draw_arrays
+#define need_GL_EXT_point_parameters
#define need_GL_EXT_secondary_color
-#define need_GL_NV_vertex_program
#define need_GL_ATI_separate_stencil
-#define need_GL_EXT_point_parameters
+#define need_GL_NV_point_sprite
+#define need_GL_NV_vertex_program
#define need_GL_VERSION_2_0
#define need_GL_VERSION_2_1
-#define need_GL_ARB_shader_objects
-#define need_GL_ARB_vertex_shader
#include "extension_helper.h"
@@ -344,88 +344,82 @@ intel_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
* i965_dri.
*/
static const struct dri_extension card_extensions[] = {
- {"GL_ARB_multisample", GL_ARB_multisample_functions},
- {"GL_ARB_multitexture", NULL},
- {"GL_ARB_point_parameters", GL_ARB_point_parameters_functions},
- {"GL_NV_point_sprite", GL_NV_point_sprite_functions},
- {"GL_ARB_texture_border_clamp", NULL},
- {"GL_ARB_texture_compression", GL_ARB_texture_compression_functions},
- {"GL_ARB_texture_cube_map", NULL},
- {"GL_ARB_texture_env_add", NULL},
- {"GL_ARB_texture_env_combine", NULL},
- {"GL_ARB_texture_env_crossbar", NULL},
- {"GL_ARB_texture_env_dot3", NULL},
- {"GL_ARB_texture_mirrored_repeat", NULL},
- {"GL_ARB_texture_non_power_of_two", NULL },
- {"GL_ARB_texture_rectangle", NULL},
- {"GL_NV_texture_rectangle", NULL},
- {"GL_EXT_texture_rectangle", NULL},
- {"GL_ARB_point_parameters", NULL},
- {"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions},
- {"GL_ARB_vertex_program", GL_ARB_vertex_program_functions},
- {"GL_ARB_window_pos", GL_ARB_window_pos_functions},
- {"GL_EXT_blend_color", GL_EXT_blend_color_functions},
- {"GL_EXT_blend_equation_separate",
- GL_EXT_blend_equation_separate_functions},
- {"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions},
- {"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions},
- {"GL_EXT_blend_logic_op", NULL},
- {"GL_EXT_blend_subtract", NULL},
- {"GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions},
- {"GL_EXT_fog_coord", GL_EXT_fog_coord_functions},
- {"GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions},
- {"GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions},
-#if 1 /* XXX FBO temporary? */
- {"GL_EXT_packed_depth_stencil", NULL},
-#endif
- {"GL_EXT_secondary_color", GL_EXT_secondary_color_functions},
- {"GL_EXT_stencil_wrap", NULL},
- {"GL_EXT_texture_edge_clamp", NULL},
- {"GL_EXT_texture_env_combine", NULL},
- {"GL_EXT_texture_env_dot3", NULL},
- {"GL_EXT_texture_filter_anisotropic", NULL},
- {"GL_EXT_texture_lod_bias", NULL},
- {"GL_3DFX_texture_compression_FXT1", NULL},
- {"GL_APPLE_client_storage", NULL},
- {"GL_MESA_pack_invert", NULL},
- {"GL_MESA_ycbcr_texture", NULL},
- {"GL_NV_blend_square", NULL},
- {"GL_NV_vertex_program", GL_NV_vertex_program_functions},
- {"GL_NV_vertex_program1_1", NULL},
- { "GL_SGIS_generate_mipmap", NULL },
- {NULL, NULL}
+ { "GL_ARB_multisample", GL_ARB_multisample_functions },
+ { "GL_ARB_multitexture", NULL },
+ { "GL_ARB_point_parameters", GL_ARB_point_parameters_functions },
+ { "GL_ARB_texture_border_clamp", NULL },
+ { "GL_ARB_texture_compression", GL_ARB_texture_compression_functions },
+ { "GL_ARB_texture_cube_map", NULL },
+ { "GL_ARB_texture_env_add", NULL },
+ { "GL_ARB_texture_env_combine", NULL },
+ { "GL_ARB_texture_env_crossbar", NULL },
+ { "GL_ARB_texture_env_dot3", NULL },
+ { "GL_ARB_texture_mirrored_repeat", NULL },
+ { "GL_ARB_texture_rectangle", NULL },
+ { "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions },
+ { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions },
+ { "GL_ARB_window_pos", GL_ARB_window_pos_functions },
+ { "GL_EXT_blend_color", GL_EXT_blend_color_functions },
+ { "GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions },
+ { "GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions },
+ { "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions },
+ { "GL_EXT_blend_logic_op", NULL },
+ { "GL_EXT_blend_subtract", NULL },
+ { "GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions },
+ { "GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
+ { "GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions },
+ { "GL_EXT_packed_depth_stencil", NULL },
+ { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions },
+ { "GL_EXT_stencil_wrap", NULL },
+ { "GL_EXT_texture_edge_clamp", NULL },
+ { "GL_EXT_texture_env_combine", NULL },
+ { "GL_EXT_texture_env_dot3", NULL },
+ { "GL_EXT_texture_filter_anisotropic", NULL },
+ { "GL_EXT_texture_lod_bias", NULL },
+ { "GL_3DFX_texture_compression_FXT1", NULL },
+ { "GL_APPLE_client_storage", NULL },
+ { "GL_MESA_pack_invert", NULL },
+ { "GL_MESA_ycbcr_texture", NULL },
+ { "GL_NV_blend_square", NULL },
+ { "GL_NV_point_sprite", GL_NV_point_sprite_functions },
+ { "GL_NV_vertex_program", GL_NV_vertex_program_functions },
+ { "GL_NV_vertex_program1_1", NULL },
+ { "GL_SGIS_generate_mipmap", NULL },
+ { NULL, NULL }
};
static const struct dri_extension brw_extensions[] = {
- { "GL_ARB_shading_language_100", GL_VERSION_2_0_functions},
- { "GL_ARB_shading_language_120", GL_VERSION_2_1_functions},
- { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions},
- { "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions},
- { "GL_ARB_point_sprite", NULL},
- { "GL_ARB_fragment_shader", NULL },
- { "GL_ARB_draw_buffers", NULL },
{ "GL_ARB_depth_texture", NULL },
+ { "GL_ARB_draw_buffers", NULL },
{ "GL_ARB_fragment_program", NULL },
+ { "GL_ARB_fragment_program_shadow", NULL },
+ { "GL_ARB_fragment_shader", NULL },
+ { "GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions },
+ { "GL_ARB_point_sprite", NULL },
+ { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions },
+ { "GL_ARB_shading_language_100", GL_VERSION_2_0_functions },
+#if 0
+ /* Support for GLSL 1.20 is currently broken in core Mesa.
+ */
+ { "GL_ARB_shading_language_120", GL_VERSION_2_1_functions },
+#endif
{ "GL_ARB_shadow", NULL },
+ { "GL_ARB_texture_non_power_of_two", NULL },
+ { "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions },
{ "GL_EXT_shadow_funcs", NULL },
- { "GL_ARB_fragment_program_shadow", NULL },
- /* ARB extn won't work if not enabled */
- { "GL_SGIX_depth_texture", NULL },
- { "GL_EXT_texture_sRGB", NULL},
+ { "GL_EXT_texture_sRGB", NULL },
+ { "GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions },
{ NULL, NULL }
};
-#ifdef I915_MMIO_READ
-static const struct dri_extension arb_oc_extensions[] = {
- {"GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions},
- {NULL, NULL}
+static const struct dri_extension arb_oq_extensions[] = {
+ { NULL, NULL }
};
-#endif
static const struct dri_extension ttm_extensions[] = {
- {"GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions},
- {"GL_ARB_pixel_buffer_object", NULL},
- {NULL, NULL}
+ { "GL_ARB_pixel_buffer_object", NULL },
+ { "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions },
+ { NULL, NULL }
};
/**
@@ -445,13 +439,6 @@ void intelInitExtensions(GLcontext *ctx, GLboolean enable_imaging)
if (intel == NULL || intel->ttm)
driInitExtensions(ctx, ttm_extensions, GL_FALSE);
-#ifdef I915_MMIO_READ
- if (intel == NULL ||
- (IS_965(intel->intelScreen->deviceID) &&
- intel->intelScreen->drmMinor >= 8))
- driInitExtensions(ctx, arb_oc_extensions, GL_FALSE);
-#endif
-
if (intel == NULL || IS_965(intel->intelScreen->deviceID))
driInitExtensions(ctx, brw_extensions, GL_FALSE);
}
@@ -548,39 +535,6 @@ intelFinish(GLcontext * ctx)
}
}
-#ifdef I915_MMIO_READ
-static void
-intelBeginQuery(GLcontext *ctx, struct gl_query_object *q)
-{
- struct intel_context *intel = intel_context( ctx );
- struct drm_i915_mmio io = {
- .read_write = I915_MMIO_READ,
- .reg = MMIO_REGS_PS_DEPTH_COUNT,
- .data = &q->Result
- };
- intel->stats_wm++;
- intelFinish(&intel->ctx);
- drmCommandWrite(intel->driFd, DRM_I915_MMIO, &io, sizeof(io));
-}
-
-static void
-intelEndQuery(GLcontext *ctx, struct gl_query_object *q)
-{
- struct intel_context *intel = intel_context( ctx );
- GLuint64EXT tmp;
- struct drm_i915_mmio io = {
- .read_write = I915_MMIO_READ,
- .reg = MMIO_REGS_PS_DEPTH_COUNT,
- .data = &tmp
- };
- intelFinish(&intel->ctx);
- drmCommandWrite(intel->driFd, DRM_I915_MMIO, &io, sizeof(io));
- q->Result = tmp - q->Result;
- q->Ready = GL_TRUE;
- intel->stats_wm--;
-}
-#endif
-
void
intelInitDriverFunctions(struct dd_function_table *functions)
{
@@ -597,11 +551,6 @@ intelInitDriverFunctions(struct dd_function_table *functions)
functions->CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
functions->CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
-#ifdef I915_MMIO_READ
- functions->BeginQuery = intelBeginQuery;
- functions->EndQuery = intelEndQuery;
-#endif
-
intelInitTextureFuncs(functions);
intelInitStateFuncs(functions);
intelInitBufferFuncs(functions);
@@ -810,7 +759,12 @@ intelDestroyContext(__DRIcontextPrivate * driContextPriv)
intel->Fallback = 0; /* don't call _swrast_Flush later */
intel_batchbuffer_free(intel->batch);
+ intel->batch = NULL;
+
free(intel->prim.vb);
+ intel->prim.vb = NULL;
+ dri_bo_unreference(intel->prim.vb_bo);
+ intel->prim.vb_bo = NULL;
if (release_texture_heaps) {
/* This share group is about to go away, free our private
@@ -820,6 +774,13 @@ intelDestroyContext(__DRIcontextPrivate * driContextPriv)
fprintf(stderr, "do something to free texture heaps\n");
}
+ intel_region_release(&intel->front_region);
+ intel_region_release(&intel->back_region);
+ intel_region_release(&intel->third_region);
+ intel_region_release(&intel->depth_region);
+
+ driDestroyOptionCache(&intel->optionCache);
+
/* free the Mesa context */
_mesa_free_context_data(&intel->ctx);
}
diff --git a/src/mesa/drivers/dri/intel/intel_context.h b/src/mesa/drivers/dri/intel/intel_context.h
index 4af4cb9c96f..554159ac441 100644
--- a/src/mesa/drivers/dri/intel/intel_context.h
+++ b/src/mesa/drivers/dri/intel/intel_context.h
@@ -226,7 +226,6 @@ struct intel_context
GLenum reduced_primitive;
GLuint vertex_size;
GLubyte *verts; /* points to tnl->clipspace.vertex_buf */
- struct intel_region *draw_region;
/* Fallback rasterization functions
*/
diff --git a/src/mesa/drivers/dri/intel/intel_pixel.c b/src/mesa/drivers/dri/intel/intel_pixel.c
index f39fac13cf5..b267ffd890c 100644
--- a/src/mesa/drivers/dri/intel/intel_pixel.c
+++ b/src/mesa/drivers/dri/intel/intel_pixel.c
@@ -181,9 +181,9 @@ intelInitPixelFuncs(struct dd_function_table *functions)
if (!getenv("INTEL_NO_BLIT")) {
functions->Bitmap = intelBitmap;
functions->CopyPixels = intelCopyPixels;
+ functions->DrawPixels = intelDrawPixels;
#ifdef I915
functions->ReadPixels = intelReadPixels;
- functions->DrawPixels = intelDrawPixels;
#endif
}
}
diff --git a/src/mesa/drivers/dri/intel/intel_pixel_draw.c b/src/mesa/drivers/dri/intel/intel_pixel_draw.c
index be213e7b961..b60dad74601 100644
--- a/src/mesa/drivers/dri/intel/intel_pixel_draw.c
+++ b/src/mesa/drivers/dri/intel/intel_pixel_draw.c
@@ -51,7 +51,6 @@
#include "intel_regions.h"
#include "intel_pixel.h"
#include "intel_buffer_objects.h"
-#include "intel_tris.h"
static GLboolean
diff --git a/src/mesa/drivers/dri/intel/intel_reg.h b/src/mesa/drivers/dri/intel/intel_reg.h
index 96af7e1a030..c21f4080935 100644
--- a/src/mesa/drivers/dri/intel/intel_reg.h
+++ b/src/mesa/drivers/dri/intel/intel_reg.h
@@ -45,6 +45,25 @@
#define I1_LOAD_S(n) (1<<(4+n))
/** @{
+ *
+ * PIPE_CONTROL operation, a combination MI_FLUSH and register write with
+ * additional flushing control.
+ */
+#define _3DSTATE_PIPE_CONTROL (CMD_3D | (3 << 27) | (2 << 24) | 2)
+#define PIPE_CONTROL_NO_WRITE (0 << 14)
+#define PIPE_CONTROL_WRITE_IMMEDIATE (1 << 14)
+#define PIPE_CONTROL_WRITE_DEPTH_COUNT (2 << 14)
+#define PIPE_CONTROL_WRITE_TIMESTAMP (3 << 14)
+#define PIPE_CONTROL_DEPTH_STALL (1 << 13)
+#define PIPE_CONTROL_WRITE_FLUSH (1 << 12)
+#define PIPE_CONTROL_INSTRUCTION_FLUSH (1 << 11)
+#define PIPE_CONTROL_INTERRUPT_ENABLE (1 << 8)
+#define PIPE_CONTROL_PPGTT_WRITE (0 << 2)
+#define PIPE_CONTROL_GLOBAL_GTT_WRITE (1 << 2)
+
+/** @} */
+
+/** @{
* 915 definitions
*/
#define S0_VB_OFFSET_MASK 0xffffffc
diff --git a/src/mesa/drivers/dri/intel/intel_regions.c b/src/mesa/drivers/dri/intel/intel_regions.c
index cb0f4ba083b..45faf64c713 100644
--- a/src/mesa/drivers/dri/intel/intel_regions.c
+++ b/src/mesa/drivers/dri/intel/intel_regions.c
@@ -478,6 +478,11 @@ intel_recreate_static(struct intel_context *intel,
region->pitch = intelScreen->pitch;
region->height = intelScreen->height; /* needed? */
+ if (region->buffer != NULL) {
+ dri_bo_unreference(region->buffer);
+ region->buffer = NULL;
+ }
+
if (intel->ttm) {
assert(region_desc->bo_handle != -1);
region->buffer = intel_bo_gem_create_from_name(intel->bufmgr,
@@ -486,6 +491,11 @@ intel_recreate_static(struct intel_context *intel,
intel_set_region_tiling_gem(intel, region, region_desc->bo_handle);
} else {
+ if (region->classic_map != NULL) {
+ drmUnmap(region->classic_map,
+ region->pitch * region->cpp * region->height);
+ region->classic_map = NULL;
+ }
ret = drmMap(intel->driFd, region_desc->handle,
region->pitch * region->cpp * region->height,
&region->classic_map);
diff --git a/src/mesa/drivers/dri/intel/intel_tex_copy.c b/src/mesa/drivers/dri/intel/intel_tex_copy.c
index a7b88b39c04..f4cb4a781c6 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_copy.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_copy.c
@@ -60,7 +60,7 @@ get_teximage_source(struct intel_context *intel, GLenum internalFormat)
switch (internalFormat) {
case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT16_ARB:
+ case GL_DEPTH_COMPONENT16:
irb = intel_get_renderbuffer(intel->ctx.ReadBuffer, BUFFER_DEPTH);
if (irb && irb->region && irb->region->cpp == 2)
return irb->region;
diff --git a/src/mesa/drivers/dri/intel/intel_tex_validate.c b/src/mesa/drivers/dri/intel/intel_tex_validate.c
index 3dae738ac2e..820683d42eb 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_validate.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_validate.c
@@ -141,10 +141,7 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
/* Fallback case:
*/
- if (firstImage->base.Border ||
- ((firstImage->base._BaseFormat == GL_DEPTH_COMPONENT) &&
- ((tObj->WrapS == GL_CLAMP_TO_BORDER) ||
- (tObj->WrapT == GL_CLAMP_TO_BORDER)))) {
+ if (firstImage->base.Border) {
if (intelObj->mt) {
intel_miptree_release(intel, &intelObj->mt);
}
diff --git a/src/mesa/drivers/dri/r300/r300_context.c b/src/mesa/drivers/dri/r300/r300_context.c
index ee4a69dce36..37436275e34 100644
--- a/src/mesa/drivers/dri/r300/r300_context.c
+++ b/src/mesa/drivers/dri/r300/r300_context.c
@@ -138,7 +138,6 @@ const struct dri_extension card_extensions[] = {
{"GL_NV_blend_square", NULL},
{"GL_NV_vertex_program", GL_NV_vertex_program_functions},
{"GL_SGIS_generate_mipmap", NULL},
- {"GL_SGIX_depth_texture", NULL},
{NULL, NULL}
/* *INDENT-ON* */
};
diff --git a/src/mesa/glapi/glapi.c b/src/mesa/glapi/glapi.c
index 4b23b422233..9b5144a88b6 100644
--- a/src/mesa/glapi/glapi.c
+++ b/src/mesa/glapi/glapi.c
@@ -294,7 +294,31 @@ _glapi_get_context(void)
#endif
}
+#ifdef USE_X86_ASM
+#if defined( GLX_USE_TLS )
+extern GLubyte gl_dispatch_functions_start[];
+extern GLubyte gl_dispatch_functions_end[];
+#else
+extern const GLubyte gl_dispatch_functions_start[];
+#endif
+
+#endif /* USE_X86_ASM */
+
+
+#if defined(USE_X64_64_ASM) && defined(GLX_USE_TLS)
+# define DISPATCH_FUNCTION_SIZE 16
+#elif defined(USE_X86_ASM)
+# if defined(THREADS) && !defined(GLX_USE_TLS)
+# define DISPATCH_FUNCTION_SIZE 32
+# else
+# define DISPATCH_FUNCTION_SIZE 16
+# endif
+#endif
+
+#if !defined(DISPATCH_FUNCTION_SIZE) && !defined(XFree86Server) && !defined(XGLServer)
+# define NEED_FUNCTION_POINTER
+#endif
#if defined(PTHREADS) || defined(GLX_USE_TLS)
/**
diff --git a/src/mesa/main/api_exec.c b/src/mesa/main/api_exec.c
index 0c3c9c4de49..bae3bf11cb5 100644
--- a/src/mesa/main/api_exec.c
+++ b/src/mesa/main/api_exec.c
@@ -58,7 +58,7 @@
#include "colortab.h"
#endif
#include "context.h"
-#if FEATURE_convolution
+#if FEATURE_convolve
#include "convolve.h"
#endif
#include "depth.h"
@@ -402,7 +402,7 @@ _mesa_init_exec_table(struct _glapi_table *exec)
SET_GetColorTableParameteriv(exec, _mesa_GetColorTableParameteriv);
#endif
-#if FEATURE_convolution
+#if FEATURE_convolve
SET_ConvolutionFilter1D(exec, _mesa_ConvolutionFilter1D);
SET_ConvolutionFilter2D(exec, _mesa_ConvolutionFilter2D);
SET_ConvolutionParameterf(exec, _mesa_ConvolutionParameterf);
diff --git a/src/mesa/main/api_loopback.c b/src/mesa/main/api_loopback.c
index 924d7134a27..0e3f5ff9570 100644
--- a/src/mesa/main/api_loopback.c
+++ b/src/mesa/main/api_loopback.c
@@ -31,7 +31,6 @@
#include "glheader.h"
#include "macros.h"
-#include "colormac.h"
#include "api_loopback.h"
#include "mtypes.h"
#include "glapi/glapi.h"
diff --git a/src/mesa/main/blend.c b/src/mesa/main/blend.c
index 4d4a8971419..39cf6153e28 100644
--- a/src/mesa/main/blend.c
+++ b/src/mesa/main/blend.c
@@ -31,7 +31,6 @@
#include "glheader.h"
#include "blend.h"
-#include "colormac.h"
#include "context.h"
#include "enums.h"
#include "macros.h"
diff --git a/src/mesa/main/colormac.h b/src/mesa/main/colormac.h
index a19521fc85b..a34bd2ed388 100644
--- a/src/mesa/main/colormac.h
+++ b/src/mesa/main/colormac.h
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.1
+ * Version: 7.3
*
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -180,20 +180,20 @@ do { \
*/
/*@{*/
-#define PACK_COLOR_8888( R, G, B, A ) \
- (((R) << 24) | ((G) << 16) | ((B) << 8) | (A))
+#define PACK_COLOR_8888( X, Y, Z, W ) \
+ (((X) << 24) | ((Y) << 16) | ((Z) << 8) | (W))
-#define PACK_COLOR_8888_REV( R, G, B, A ) \
- (((A) << 24) | ((B) << 16) | ((G) << 8) | (R))
+#define PACK_COLOR_8888_REV( X, Y, Z, W ) \
+ (((W) << 24) | ((Z) << 16) | ((Y) << 8) | (X))
-#define PACK_COLOR_888( R, G, B ) \
- (((R) << 16) | ((G) << 8) | (B))
+#define PACK_COLOR_888( X, Y, Z ) \
+ (((X) << 16) | ((Y) << 8) | (Z))
-#define PACK_COLOR_565( R, G, B ) \
- ((((R) & 0xf8) << 8) | (((G) & 0xfc) << 3) | (((B) & 0xf8) >> 3))
+#define PACK_COLOR_565( X, Y, Z ) \
+ ((((X) & 0xf8) << 8) | (((Y) & 0xfc) << 3) | (((Z) & 0xf8) >> 3))
-#define PACK_COLOR_565_REV( R, G, B ) \
- (((R) & 0xf8) | ((G) & 0xe0) >> 5 | (((G) & 0x1c) << 11) | (((B) & 0xf8) << 5))
+#define PACK_COLOR_565_REV( X, Y, Z ) \
+ (((X) & 0xf8) | ((Y) & 0xe0) >> 5 | (((Y) & 0x1c) << 11) | (((Z) & 0xf8) << 5))
#define PACK_COLOR_1555( A, B, G, R ) \
((((B) & 0xf8) << 7) | (((G) & 0xf8) << 2) | (((R) & 0xf8) >> 3) | \
diff --git a/src/mesa/main/depthstencil.c b/src/mesa/main/depthstencil.c
index fb54d6184d9..9d208e2997d 100644
--- a/src/mesa/main/depthstencil.c
+++ b/src/mesa/main/depthstencil.c
@@ -282,8 +282,8 @@ _mesa_new_z24_renderbuffer_wrapper(GLcontext *ctx,
z24rb->RefCount = 1;
z24rb->Width = dsrb->Width;
z24rb->Height = dsrb->Height;
- z24rb->InternalFormat = GL_DEPTH_COMPONENT24_ARB;
- z24rb->_ActualFormat = GL_DEPTH_COMPONENT24_ARB;
+ z24rb->InternalFormat = GL_DEPTH_COMPONENT24;
+ z24rb->_ActualFormat = GL_DEPTH_COMPONENT24;
z24rb->_BaseFormat = GL_DEPTH_COMPONENT;
z24rb->DataType = GL_UNSIGNED_INT;
z24rb->DepthBits = 24;
diff --git a/src/mesa/main/descrip.mms b/src/mesa/main/descrip.mms
index 3ef215f47fa..e49ec65d42d 100644
--- a/src/mesa/main/descrip.mms
+++ b/src/mesa/main/descrip.mms
@@ -1,6 +1,6 @@
# Makefile for core library for VMS
# contributed by Jouk Jansen [email protected]
-# Last revision : 2 October 2007
+# Last revision : 29 September 2008
.first
define gl [---.include.gl]
@@ -21,6 +21,7 @@ CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ie
SOURCES =accum.c \
api_arrayelt.c \
+ api_exec.c \
api_loopback.c \
api_noop.c \
api_validate.c \
@@ -29,6 +30,7 @@ SOURCES =accum.c \
blend.c \
bufferobj.c \
buffers.c \
+ clear.c \
clip.c \
colortab.c \
context.c \
@@ -46,6 +48,7 @@ SOURCES =accum.c \
extensions.c \
fbobject.c \
feedback.c \
+ ffvertex_prog.c \
fog.c \
framebuffer.c \
get.c \
@@ -60,22 +63,29 @@ SOURCES =accum.c \
matrix.c \
mipmap.c \
mm.c \
+ multisample.c \
pixel.c \
+ pixelstore.c \
points.c \
polygon.c \
rastpos.c \
rbadaptors.c \
+ readpix.c \
renderbuffer.c \
+ scissor.c \
shaders.c \
state.c \
stencil.c \
texcompress.c \
texcompress_fxt1.c \
texcompress_s3tc.c \
+ texenv.c \
texenvprogram.c \
texformat.c \
+ texgen.c \
teximage.c \
texobj.c \
+ texparam.c \
texrender.c \
texstate.c \
texstore.c \
@@ -86,6 +96,7 @@ SOURCES =accum.c \
OBJECTS=accum.obj,\
api_arrayelt.obj,\
+api_exec.obj,\
api_loopback.obj,\
api_noop.obj,\
api_validate.obj,\
@@ -94,6 +105,7 @@ attrib.obj,\
blend.obj,\
bufferobj.obj,\
buffers.obj,\
+clear.obj,\
clip.obj,\
colortab.obj,\
context.obj,\
@@ -111,6 +123,7 @@ execmem.obj,\
extensions.obj,\
fbobject.obj,\
feedback.obj,\
+ffvertex_prog.obj,\
fog.obj,\
framebuffer.obj,\
get.obj,\
@@ -125,21 +138,28 @@ lines.obj,\
matrix.obj,\
mipmap.obj,\
mm.obj,\
+multisample.obj,\
pixel.obj,\
+pixelstore.obj,\
points.obj,\
polygon.obj,\
rastpos.obj,\
+readpix.obj,\
renderbuffer.obj,\
+scissor.obj,\
shaders.obj,\
state.obj,\
stencil.obj,\
texcompress.obj,\
texcompress_fxt1.obj,\
texcompress_s3tc.obj,\
+texenv.obj,\
texenvprogram.obj,\
texformat.obj,\
+texgen.obj,\
teximage.obj,\
texobj.obj,\
+texparam.obj,\
texrender.obj,\
texstate.obj,\
texstore.obj,\
@@ -226,3 +246,13 @@ vtxfmt.obj : vtxfmt.c
shaders.obj : shaders.c
queryobj.obj : queryobj.c
rbadaptors.obj : rbadaptors.c
+clear.obj : clear.c
+multisample.obj : multisample.c
+scissor.obj : scissor.c
+texenv.obj : texenv.c
+texgen.obj : texgen.c
+texparam.obj : texparam.c
+readpix.obj : readpix.c
+ffvertex_prog.obj : ffvertex_prog.c
+api_exec.obj : api_exec.c
+pixelstore.obj : pixelstore.c
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index f7660930a9c..c7db435506e 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -41,7 +41,6 @@
#endif
#include "arrayobj.h"
#include "clip.h"
-#include "colormac.h"
#include "colortab.h"
#include "context.h"
#include "convolve.h"
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index 8dfbfeb62e4..95bf1165f45 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -165,7 +165,7 @@ static const struct {
{ OFF, "GL_SGIS_texture_border_clamp", F(ARB_texture_border_clamp) },
{ ON, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
{ ON, "GL_SGIS_texture_lod", F(SGIS_texture_lod) },
- { OFF, "GL_SGIX_depth_texture", F(SGIX_depth_texture) },
+ { OFF, "GL_SGIX_depth_texture", F(ARB_depth_texture) },
{ OFF, "GL_SGIX_shadow", F(SGIX_shadow) },
{ OFF, "GL_SGIX_shadow_ambient", F(SGIX_shadow_ambient) },
{ OFF, "GL_SUN_multi_draw_arrays", F(EXT_multi_draw_arrays) },
@@ -292,7 +292,6 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
ctx->Extensions.SGI_texture_color_table = GL_TRUE;
ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE;
- ctx->Extensions.SGIX_depth_texture = GL_TRUE;
ctx->Extensions.SGIX_shadow = GL_TRUE;
ctx->Extensions.SGIX_shadow_ambient = GL_TRUE;
#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c
index 787672be9f1..308b4ef7115 100644
--- a/src/mesa/main/ffvertex_prog.c
+++ b/src/mesa/main/ffvertex_prog.c
@@ -178,12 +178,12 @@ static GLboolean check_active_shininess( GLcontext *ctx,
-static struct state_key *make_state_key( GLcontext *ctx )
+static void make_state_key( GLcontext *ctx, struct state_key *key )
{
const struct gl_fragment_program *fp;
- struct state_key *key = CALLOC_STRUCT(state_key);
GLuint i;
+ memset(key, 0, sizeof(struct state_key));
fp = ctx->FragmentProgram._Current;
/* This now relies on texenvprogram.c being active:
@@ -301,8 +301,6 @@ static struct state_key *make_state_key( GLcontext *ctx )
texUnit->GenModeQ );
}
}
-
- return key;
}
@@ -1714,16 +1712,16 @@ struct gl_vertex_program *
_mesa_get_fixed_func_vertex_program(GLcontext *ctx)
{
struct gl_vertex_program *prog;
- struct state_key *key;
+ struct state_key key;
/* Grab all the relevent state and put it in a single structure:
*/
- key = make_state_key(ctx);
+ make_state_key(ctx, &key);
/* Look for an already-prepared program for this state:
*/
prog = (struct gl_vertex_program *)
- _mesa_search_program_cache(ctx->VertexProgram.Cache, key, sizeof(*key));
+ _mesa_search_program_cache(ctx->VertexProgram.Cache, &key, sizeof(key));
if (!prog) {
/* OK, we'll have to build a new one */
@@ -1735,7 +1733,7 @@ _mesa_get_fixed_func_vertex_program(GLcontext *ctx)
if (!prog)
return NULL;
- create_new_program( key, prog,
+ create_new_program( &key, prog,
ctx->Const.VertexProgram.MaxTemps );
#if 0
@@ -1744,10 +1742,8 @@ _mesa_get_fixed_func_vertex_program(GLcontext *ctx)
&prog->Base );
#endif
_mesa_program_cache_insert(ctx, ctx->VertexProgram.Cache,
- key, sizeof(*key), &prog->Base);
+ &key, sizeof(key), &prog->Base);
}
- _mesa_free(key);
-
return prog;
}
diff --git a/src/mesa/main/getstring.c b/src/mesa/main/getstring.c
index 1a82ccce59a..94bf5de1e8b 100644
--- a/src/mesa/main/getstring.c
+++ b/src/mesa/main/getstring.c
@@ -25,7 +25,6 @@
#include "glheader.h"
-#include "colormac.h"
#include "context.h"
#include "get.h"
#include "version.h"
diff --git a/src/mesa/main/mfeatures.h b/src/mesa/main/mfeatures.h
index ed78f57edf6..3819da3d680 100644
--- a/src/mesa/main/mfeatures.h
+++ b/src/mesa/main/mfeatures.h
@@ -39,7 +39,7 @@
#define FEATURE_accum _HAVE_FULL_GL
#define FEATURE_attrib_stack _HAVE_FULL_GL
#define FEATURE_colortable _HAVE_FULL_GL
-#define FEATURE_convolution _HAVE_FULL_GL
+#define FEATURE_convolve _HAVE_FULL_GL
#define FEATURE_dispatch _HAVE_FULL_GL
#define FEATURE_dlist _HAVE_FULL_GL
#define FEATURE_draw_read_buffer _HAVE_FULL_GL
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 8e4f6a2e663..052da2c18e1 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2628,7 +2628,6 @@ struct gl_extensions
GLboolean SGIS_generate_mipmap;
GLboolean SGIS_texture_edge_clamp;
GLboolean SGIS_texture_lod;
- GLboolean SGIX_depth_texture;
GLboolean SGIX_shadow;
GLboolean SGIX_shadow_ambient; /* or GL_ARB_shadow_ambient */
GLboolean TDFX_texture_compression_FXT1;
@@ -2722,6 +2721,7 @@ struct gl_matrix_stack
#define _NEW_MULTISAMPLE 0x2000000 /**< __GLcontextRec::Multisample */
#define _NEW_TRACK_MATRIX 0x4000000 /**< __GLcontextRec::VertexProgram */
#define _NEW_PROGRAM 0x8000000 /**< __GLcontextRec::VertexProgram */
+#define _NEW_CURRENT_ATTRIB 0x10000000 /**< __GLcontextRec::Current */
#define _NEW_ALL ~0
/*@}*/
@@ -3049,6 +3049,8 @@ struct __GLcontextRec
GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
GLbitfield NewState; /**< bitwise-or of _NEW_* flags */
+ GLbitfield varying_vp_inputs; /**< mask of VERT_BIT_* flags */
+
/** \name Derived state */
/*@{*/
/** Bitwise-or of DD_* flags. Note that this bitfield may be used before
diff --git a/src/mesa/main/queryobj.c b/src/mesa/main/queryobj.c
index a1e32e70ba9..554e0b0d181 100644
--- a/src/mesa/main/queryobj.c
+++ b/src/mesa/main/queryobj.c
@@ -90,12 +90,11 @@ _mesa_wait_query(GLcontext *ctx, struct gl_query_object *q)
/**
- * Delete an occlusion query object.
+ * Delete a query object. Called via ctx->Driver.DeleteQuery().
* Not removed from hash table here.
- * XXX maybe add Delete() method to gl_query_object class and call that instead
*/
void
-_mesa_delete_query(struct gl_query_object *q)
+_mesa_delete_query(GLcontext *ctx, struct gl_query_object *q)
{
_mesa_free(q);
}
@@ -546,6 +545,6 @@ delete_queryobj_cb(GLuint id, void *data, void *userData)
void
_mesa_free_query_data(GLcontext *ctx)
{
- _mesa_HashDeleteAll(ctx->Query.QueryObjects, delete_queryobj_cb, NULL);
+ _mesa_HashDeleteAll(ctx->Query.QueryObjects, delete_queryobj_cb, ctx);
_mesa_DeleteHashTable(ctx->Query.QueryObjects);
}
diff --git a/src/mesa/main/queryobj.h b/src/mesa/main/queryobj.h
index c05a1f3da82..9a9774641bb 100644
--- a/src/mesa/main/queryobj.h
+++ b/src/mesa/main/queryobj.h
@@ -37,7 +37,7 @@ extern void
_mesa_free_query_data(GLcontext *ctx);
extern void
-_mesa_delete_query(struct gl_query_object *q);
+_mesa_delete_query(GLcontext *ctx, struct gl_query_object *q);
extern void
_mesa_begin_query(GLcontext *ctx, struct gl_query_object *q);
diff --git a/src/mesa/main/shaders.c b/src/mesa/main/shaders.c
index f0db0d2a818..e5c54bb10d7 100644
--- a/src/mesa/main/shaders.c
+++ b/src/mesa/main/shaders.c
@@ -233,13 +233,32 @@ _mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params)
GET_CURRENT_CONTEXT(ctx);
/* Implement in terms of GetProgramiv, GetShaderiv */
if (ctx->Driver.IsProgram(ctx, object)) {
- ctx->Driver.GetProgramiv(ctx, object, pname, params);
+ if (pname == GL_OBJECT_TYPE_ARB) {
+ *params = GL_PROGRAM_OBJECT_ARB;
+ } else {
+ ctx->Driver.GetProgramiv(ctx, object, pname, params);
+ }
}
else if (ctx->Driver.IsShader(ctx, object)) {
- ctx->Driver.GetShaderiv(ctx, object, pname, params);
+ if (pname == GL_OBJECT_TYPE_ARB) {
+ *params = GL_SHADER_OBJECT_ARB;
+ } else {
+ ctx->Driver.GetShaderiv(ctx, object, pname, params);
+ }
}
else {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB");
+ /* error code depends on pname */
+ GLenum err;
+ switch (pname) {
+ case GL_OBJECT_TYPE_ARB:
+ case GL_OBJECT_DELETE_STATUS_ARB:
+ case GL_OBJECT_INFO_LOG_LENGTH_ARB:
+ err = GL_INVALID_OPERATION;
+ break;
+ default:
+ err = GL_INVALID_VALUE;
+ }
+ _mesa_error(ctx, err, "glGetObjectParameterivARB");
}
}
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 5913019bc12..2f0e7cc368e 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -258,12 +258,6 @@ update_program(GLcontext *ctx)
}
}
- if (ctx->VertexProgram._Current)
- assert(ctx->VertexProgram._Current->Base.Parameters);
- if (ctx->FragmentProgram._Current)
- assert(ctx->FragmentProgram._Current->Base.Parameters);
-
-
/* XXX: get rid of _Active flag.
*/
#if 1
@@ -447,6 +441,9 @@ _mesa_update_state_locked( GLcontext *ctx )
GLbitfield new_state = ctx->NewState;
GLbitfield prog_flags = _NEW_PROGRAM;
+ if (new_state == _NEW_CURRENT_ATTRIB)
+ goto out;
+
if (MESA_VERBOSE & VERBOSE_STATE)
_mesa_print_state("_mesa_update_state", new_state);
@@ -510,7 +507,8 @@ _mesa_update_state_locked( GLcontext *ctx )
_mesa_update_tnl_spaces( ctx, new_state );
if (ctx->FragmentProgram._MaintainTexEnvProgram) {
- prog_flags |= (_NEW_TEXTURE | _NEW_FOG | _DD_NEW_SEPARATE_SPECULAR);
+ prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE_MATRIX | _NEW_LIGHT |
+ _NEW_TEXTURE | _NEW_FOG | _DD_NEW_SEPARATE_SPECULAR);
}
if (ctx->VertexProgram._MaintainTnlProgram) {
prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE | _NEW_TEXTURE_MATRIX |
@@ -532,6 +530,7 @@ _mesa_update_state_locked( GLcontext *ctx )
* Set ctx->NewState to zero to avoid recursion if
* Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?)
*/
+ out:
new_state = ctx->NewState;
ctx->NewState = 0;
ctx->Driver.UpdateState(ctx, new_state);
@@ -548,3 +547,38 @@ _mesa_update_state( GLcontext *ctx )
_mesa_update_state_locked(ctx);
_mesa_unlock_context_textures(ctx);
}
+
+
+
+
+/* Want to figure out which fragment program inputs are actually
+ * constant/current values from ctx->Current. These should be
+ * referenced as a tracked state variable rather than a fragment
+ * program input, to save the overhead of putting a constant value in
+ * every submitted vertex, transferring it to hardware, interpolating
+ * it across the triangle, etc...
+ *
+ * When there is a VP bound, just use vp->outputs. But when we're
+ * generating vp from fixed function state, basically want to
+ * calculate:
+ *
+ * vp_out_2_fp_in( vp_in_2_vp_out( varying_inputs ) |
+ * potential_vp_outputs )
+ *
+ * Where potential_vp_outputs is calculated by looking at enabled
+ * texgen, etc.
+ *
+ * The generated fragment program should then only declare inputs that
+ * may vary or otherwise differ from the ctx->Current values.
+ * Otherwise, the fp should track them as state values instead.
+ */
+void
+_mesa_set_varying_vp_inputs( GLcontext *ctx,
+ GLbitfield varying_inputs )
+{
+ if (ctx->varying_vp_inputs != varying_inputs) {
+ ctx->varying_vp_inputs = varying_inputs;
+ ctx->NewState |= _NEW_ARRAY;
+ //_mesa_printf("%s %x\n", __FUNCTION__, varying_inputs);
+ }
+}
diff --git a/src/mesa/main/state.h b/src/mesa/main/state.h
index bb7cb8f32a3..79f2f6beb0c 100644
--- a/src/mesa/main/state.h
+++ b/src/mesa/main/state.h
@@ -37,5 +37,8 @@ _mesa_update_state( GLcontext *ctx );
extern void
_mesa_update_state_locked( GLcontext *ctx );
+void
+_mesa_set_varying_vp_inputs( GLcontext *ctx,
+ GLbitfield varying_inputs );
#endif
diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c
index 2bce93eef1d..c23173014de 100644
--- a/src/mesa/main/texenvprogram.c
+++ b/src/mesa/main/texenvprogram.c
@@ -55,15 +55,17 @@ struct texenvprog_cache_item
#define DISASSEM (MESA_VERBOSE & VERBOSE_DISASSEM)
struct mode_opt {
- GLuint Source:4;
- GLuint Operand:3;
+ GLubyte Source:4;
+ GLubyte Operand:3;
};
struct state_key {
- GLbitfield enabled_units;
+ GLuint nr_enabled_units:8;
+ GLuint enabled_units:8;
GLuint separate_specular:1;
GLuint fog_enabled:1;
GLuint fog_mode:2;
+ GLuint inputs_available:12;
struct {
GLuint enabled:1;
@@ -74,10 +76,10 @@ struct state_key {
GLuint NumArgsRGB:2;
GLuint ModeRGB:4;
- struct mode_opt OptRGB[3];
-
GLuint NumArgsA:2;
GLuint ModeA:4;
+
+ struct mode_opt OptRGB[3];
struct mode_opt OptA[3];
} unit[8];
};
@@ -199,6 +201,66 @@ static GLuint translate_tex_src_bit( GLbitfield bit )
}
}
+#define VERT_BIT_TEX_ANY (0xff << VERT_ATTRIB_TEX0)
+#define VERT_RESULT_TEX_ANY (0xff << VERT_RESULT_TEX0)
+
+/**
+ * Identify all possible varying inputs. The fragment program will
+ * never reference non-varying inputs, but will track them via state
+ * constants instead.
+ *
+ * This function figures out all the inputs that the fragment program
+ * has access to. The bitmask is later reduced to just those which
+ * are actually referenced.
+ */
+static GLbitfield get_fp_input_mask( GLcontext *ctx )
+{
+ GLbitfield fp_inputs = 0x0;
+
+ if (!ctx->VertexProgram._Enabled ||
+ !ctx->VertexProgram._Current) {
+
+ /* Fixed function logic */
+ GLbitfield varying_inputs = ctx->varying_vp_inputs;
+
+ /* First look at what values may be computed by the generated
+ * vertex program:
+ */
+ if (ctx->Light.Enabled) {
+ fp_inputs |= FRAG_BIT_COL0;
+
+ if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)
+ fp_inputs |= FRAG_BIT_COL1;
+ }
+
+ fp_inputs |= (ctx->Texture._TexGenEnabled |
+ ctx->Texture._TexMatEnabled) << FRAG_ATTRIB_TEX0;
+
+ /* Then look at what might be varying as a result of enabled
+ * arrays, etc:
+ */
+ if (varying_inputs & VERT_BIT_COLOR0) fp_inputs |= FRAG_BIT_COL0;
+ if (varying_inputs & VERT_BIT_COLOR1) fp_inputs |= FRAG_BIT_COL1;
+
+ fp_inputs |= (((varying_inputs & VERT_BIT_TEX_ANY) >> VERT_ATTRIB_TEX0)
+ << FRAG_ATTRIB_TEX0);
+
+ }
+ else {
+ /* calculate from vp->outputs */
+ GLbitfield vp_outputs = ctx->VertexProgram._Current->Base.OutputsWritten;
+
+ if (vp_outputs & (1 << VERT_RESULT_COL0)) fp_inputs |= FRAG_BIT_COL0;
+ if (vp_outputs & (1 << VERT_RESULT_COL1)) fp_inputs |= FRAG_BIT_COL1;
+
+ fp_inputs |= (((vp_outputs & VERT_RESULT_TEX_ANY) >> VERT_RESULT_TEX0)
+ << FRAG_ATTRIB_TEX0);
+ }
+
+ return fp_inputs;
+}
+
+
/**
* Examine current texture environment state and generate a unique
* key to identify it.
@@ -206,7 +268,9 @@ static GLuint translate_tex_src_bit( GLbitfield bit )
static void make_state_key( GLcontext *ctx, struct state_key *key )
{
GLuint i, j;
-
+ GLbitfield inputs_referenced = FRAG_BIT_COL0;
+ GLbitfield inputs_available = get_fp_input_mask( ctx );
+
memset(key, 0, sizeof(*key));
for (i=0;i<MAX_TEXTURE_UNITS;i++) {
@@ -217,6 +281,8 @@ static void make_state_key( GLcontext *ctx, struct state_key *key )
key->unit[i].enabled = 1;
key->enabled_units |= (1<<i);
+ key->nr_enabled_units = i+1;
+ inputs_referenced |= FRAG_BIT_TEX(i);
key->unit[i].source_index =
translate_tex_src_bit(texUnit->_ReallyEnabled);
@@ -245,16 +311,22 @@ static void make_state_key( GLcontext *ctx, struct state_key *key )
}
}
- if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)
+ if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) {
key->separate_specular = 1;
+ inputs_referenced |= FRAG_BIT_COL1;
+ }
if (ctx->Fog.Enabled) {
key->fog_enabled = 1;
key->fog_mode = translate_fog_mode(ctx->Fog.Mode);
+ inputs_referenced |= FRAG_BIT_FOGC; /* maybe */
}
+
+ key->inputs_available = (inputs_available & inputs_referenced);
}
-/* Use uregs to represent registers internally, translate to Mesa's
+/**
+ * Use uregs to represent registers internally, translate to Mesa's
* expected formats on emit.
*
* NOTE: These are passed by value extensively in this file rather
@@ -287,16 +359,16 @@ static const struct ureg undef = {
};
-/* State used to build the fragment program:
+/** State used to build the fragment program:
*/
struct texenv_fragment_program {
struct gl_fragment_program *program;
GLcontext *ctx;
struct state_key *state;
- GLbitfield alu_temps; /* Track texture indirections, see spec. */
- GLbitfield temps_output; /* Track texture indirections, see spec. */
- GLbitfield temp_in_use; /* Tracks temporary regs which are in use. */
+ GLbitfield alu_temps; /**< Track texture indirections, see spec. */
+ GLbitfield temps_output; /**< Track texture indirections, see spec. */
+ GLbitfield temp_in_use; /**< Tracks temporary regs which are in use. */
GLboolean error;
struct ureg src_texture[MAX_TEXTURE_UNITS];
@@ -304,11 +376,11 @@ struct texenv_fragment_program {
* else undef.
*/
- struct ureg src_previous; /* Reg containing color from previous
+ struct ureg src_previous; /**< Reg containing color from previous
* stage. May need to be decl'd.
*/
- GLuint last_tex_stage; /* Number of last enabled texture unit */
+ GLuint last_tex_stage; /**< Number of last enabled texture unit */
struct ureg half;
struct ureg one;
@@ -411,6 +483,14 @@ static struct ureg get_tex_temp( struct texenv_fragment_program *p )
}
+/** Mark a temp reg as being no longer allocatable. */
+static void reserve_temp( struct texenv_fragment_program *p, struct ureg r )
+{
+ if (r.file == PROGRAM_TEMPORARY)
+ p->temps_output |= (1 << r.idx);
+}
+
+
static void release_temps(GLcontext *ctx, struct texenv_fragment_program *p )
{
GLuint max_temp = ctx->Const.FragmentProgram.MaxTemps;
@@ -449,11 +529,29 @@ static struct ureg register_param5( struct texenv_fragment_program *p,
#define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0)
#define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0)
+static GLuint frag_to_vert_attrib( GLuint attrib )
+{
+ switch (attrib) {
+ case FRAG_ATTRIB_COL0: return VERT_ATTRIB_COLOR0;
+ case FRAG_ATTRIB_COL1: return VERT_ATTRIB_COLOR1;
+ default:
+ assert(attrib >= FRAG_ATTRIB_TEX0);
+ assert(attrib <= FRAG_ATTRIB_TEX7);
+ return attrib - FRAG_ATTRIB_TEX0 + VERT_ATTRIB_TEX0;
+ }
+}
+
static struct ureg register_input( struct texenv_fragment_program *p, GLuint input )
{
- p->program->Base.InputsRead |= (1 << input);
- return make_ureg(PROGRAM_INPUT, input);
+ if (p->state->inputs_available & (1<<input)) {
+ p->program->Base.InputsRead |= (1 << input);
+ return make_ureg(PROGRAM_INPUT, input);
+ }
+ else {
+ GLuint idx = frag_to_vert_attrib( input );
+ return register_param3( p, STATE_INTERNAL, STATE_CURRENT_ATTRIB, idx );
+ }
}
@@ -504,10 +602,12 @@ emit_op(struct texenv_fragment_program *p,
emit_dst( &inst->DstReg, dest, mask );
+#if 0
/* Accounting for indirection tracking:
*/
if (dest.file == PROGRAM_TEMPORARY)
p->temps_output |= 1 << dest.idx;
+#endif
return inst;
}
@@ -562,6 +662,10 @@ static struct ureg emit_texld( struct texenv_fragment_program *p,
p->program->Base.NumTexInstructions++;
+ /* Accounting for indirection tracking:
+ */
+ reserve_temp(p, dest);
+
/* Is this a texture indirection?
*/
if ((coord.file == PROGRAM_TEMPORARY &&
@@ -1079,6 +1183,7 @@ create_new_program(GLcontext *ctx, struct state_key *key,
for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++)
if (key->enabled_units & (1<<unit)) {
p.src_previous = emit_texenv( &p, unit );
+ reserve_temp(&p, p.src_previous); /* don't re-use this temp reg */
release_temps(ctx, &p); /* release all temps */
}
}
diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c
index 60f36c4a87f..ce2772c2992 100644
--- a/src/mesa/main/texformat.c
+++ b/src/mesa/main/texformat.c
@@ -1420,14 +1420,13 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
; /* fallthrough */
}
- if (ctx->Extensions.SGIX_depth_texture ||
- ctx->Extensions.ARB_depth_texture) {
+ if (ctx->Extensions.ARB_depth_texture) {
switch (internalFormat) {
case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT24_SGIX:
- case GL_DEPTH_COMPONENT32_SGIX:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH_COMPONENT32:
return &_mesa_texformat_z32;
- case GL_DEPTH_COMPONENT16_SGIX:
+ case GL_DEPTH_COMPONENT16:
return &_mesa_texformat_z16;
default:
; /* fallthrough */
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 91c41f38c30..bf23a1f290d 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -241,13 +241,12 @@ _mesa_base_tex_format( GLcontext *ctx, GLint internalFormat )
}
}
- if (ctx->Extensions.SGIX_depth_texture ||
- ctx->Extensions.ARB_depth_texture) {
+ if (ctx->Extensions.ARB_depth_texture) {
switch (internalFormat) {
case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT16_SGIX:
- case GL_DEPTH_COMPONENT24_SGIX:
- case GL_DEPTH_COMPONENT32_SGIX:
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH_COMPONENT32:
return GL_DEPTH_COMPONENT;
default:
; /* fallthrough */
@@ -526,9 +525,9 @@ static GLboolean
is_depth_format(GLenum format)
{
switch (format) {
- case GL_DEPTH_COMPONENT16_ARB:
- case GL_DEPTH_COMPONENT24_ARB:
- case GL_DEPTH_COMPONENT32_ARB:
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH_COMPONENT32:
case GL_DEPTH_COMPONENT:
return GL_TRUE;
default:
@@ -2308,8 +2307,7 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format,
return;
}
- if (!ctx->Extensions.SGIX_depth_texture &&
- !ctx->Extensions.ARB_depth_texture && is_depth_format(format)) {
+ if (!ctx->Extensions.ARB_depth_texture && is_depth_format(format)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
return;
}
diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c
index 664adadfb9c..a9e752a6371 100644
--- a/src/mesa/main/texparam.c
+++ b/src/mesa/main/texparam.c
@@ -642,8 +642,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
*params = 0;
break;
case GL_TEXTURE_DEPTH_SIZE_ARB:
- if (ctx->Extensions.SGIX_depth_texture ||
- ctx->Extensions.ARB_depth_texture)
+ if (ctx->Extensions.ARB_depth_texture)
*params = img->TexFormat->DepthBits;
else
_mesa_error(ctx, GL_INVALID_ENUM,
@@ -903,9 +902,9 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
#ifdef FEATURE_OES_draw_texture
case GL_TEXTURE_CROP_RECT_OES:
params[0] = obj->CropRect[0];
- params[0] = obj->CropRect[1];
- params[0] = obj->CropRect[2];
- params[0] = obj->CropRect[3];
+ params[1] = obj->CropRect[1];
+ params[2] = obj->CropRect[2];
+ params[3] = obj->CropRect[3];
break;
#endif
default:
@@ -1053,9 +1052,9 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params )
#ifdef FEATURE_OES_draw_texture
case GL_TEXTURE_CROP_RECT_OES:
params[0] = obj->CropRect[0];
- params[0] = obj->CropRect[1];
- params[0] = obj->CropRect[2];
- params[0] = obj->CropRect[3];
+ params[1] = obj->CropRect[1];
+ params[2] = obj->CropRect[2];
+ params[3] = obj->CropRect[3];
break;
#endif
default:
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index 76b785ab0e0..3639a914c4c 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 7.1
+ * Version: 7.3
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
@@ -1536,10 +1536,10 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS)
for (row = 0; row < srcHeight; row++) {
GLuint *d4 = (GLuint *) dstRow;
for (col = 0; col < srcWidth; col++) {
- d4[col] = ((0xff << 24) |
- (srcRow[col * 3 + RCOMP] << 16) |
- (srcRow[col * 3 + GCOMP] << 8) |
- (srcRow[col * 3 + BCOMP] << 0));
+ d4[col] = PACK_COLOR_8888(0xff,
+ srcRow[col * 3 + RCOMP],
+ srcRow[col * 3 + GCOMP],
+ srcRow[col * 3 + BCOMP]);
}
dstRow += dstRowStride;
srcRow += srcRowStride;
@@ -1551,8 +1551,7 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS)
dstFormat == &_mesa_texformat_argb8888 &&
srcFormat == GL_RGBA &&
baseInternalFormat == GL_RGBA &&
- srcType == GL_UNSIGNED_BYTE &&
- littleEndian) {
+ srcType == GL_UNSIGNED_BYTE) {
/* same as above case, but src data has alpha too */
GLint img, row, col;
/* For some reason, streaming copies to write-combined regions
@@ -1573,39 +1572,10 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS)
for (row = 0; row < srcHeight; row++) {
GLuint *d4 = (GLuint *) dstRow;
for (col = 0; col < srcWidth; col++) {
- d4[col] = ((srcRow[col * 4 + ACOMP] << 24) |
- (srcRow[col * 4 + RCOMP] << 16) |
- (srcRow[col * 4 + GCOMP] << 8) |
- (srcRow[col * 4 + BCOMP] << 0));
- }
- dstRow += dstRowStride;
- srcRow += srcRowStride;
- }
- }
- }
- else if (!ctx->_ImageTransferState &&
- !srcPacking->SwapBytes &&
- dstFormat == &_mesa_texformat_argb8888 &&
- srcFormat == GL_RGBA &&
- baseInternalFormat == GL_RGBA &&
- srcType == GL_UNSIGNED_BYTE) {
-
- GLint img, row, col;
- for (img = 0; img < srcDepth; img++) {
- const GLint srcRowStride = _mesa_image_row_stride(srcPacking,
- srcWidth, srcFormat, srcType);
- GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
- srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
- GLubyte *dstRow = (GLubyte *) dstAddr
- + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes
- + dstYoffset * dstRowStride
- + dstXoffset * dstFormat->TexelBytes;
- for (row = 0; row < srcHeight; row++) {
- for (col = 0; col < srcWidth; col++) {
- dstRow[col * 4 + 0] = srcRow[col * 4 + BCOMP];
- dstRow[col * 4 + 1] = srcRow[col * 4 + GCOMP];
- dstRow[col * 4 + 2] = srcRow[col * 4 + RCOMP];
- dstRow[col * 4 + 3] = srcRow[col * 4 + ACOMP];
+ d4[col] = PACK_COLOR_8888(srcRow[col * 4 + ACOMP],
+ srcRow[col * 4 + RCOMP],
+ srcRow[col * 4 + GCOMP],
+ srcRow[col * 4 + BCOMP]);
}
dstRow += dstRowStride;
srcRow += srcRowStride;
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c
index f499499eb3a..536404bf978 100644
--- a/src/mesa/shader/arbprogparse.c
+++ b/src/mesa/shader/arbprogparse.c
@@ -64,12 +64,6 @@ having three separate program parameter arrays.
#include "prog_statevars.h"
#include "prog_instruction.h"
-
-/* For ARB programs, use the NV instruction limits */
-#define MAX_INSTRUCTIONS MAX2(MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS, \
- MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS)
-
-
/**
* This is basically a union of the vertex_program and fragment_program
* structs that we can use to parse the program into
@@ -2609,7 +2603,7 @@ parse_src_reg (GLcontext * ctx, const GLubyte ** inst,
/* If we're referencing the Program->Parameters[] array, check if the
* parameter is really a constant/literal. If so, set File to CONSTANT.
*/
- assert(*Index < Program->Base.Parameters->NumParameters);
+ assert(*Index < (GLint) Program->Base.Parameters->NumParameters);
file = Program->Base.Parameters->Parameters[*Index].Type;
if (file == PROGRAM_CONSTANT)
*File = PROGRAM_CONSTANT;
@@ -3443,7 +3437,7 @@ parse_instructions(GLcontext * ctx, const GLubyte * inst,
: ctx->Const.VertexProgram.MaxInstructions;
GLint err = 0;
- ASSERT(MAX_INSTRUCTIONS >= maxInst);
+ ASSERT(MAX_PROGRAM_INSTRUCTIONS >= maxInst);
Program->MajorVersion = (GLuint) * inst++;
Program->MinorVersion = (GLuint) * inst++;
@@ -3798,7 +3792,7 @@ _mesa_parse_arb_program(GLcontext *ctx, GLenum target,
/* Initialize the arb_program struct */
program->Base.String = strz;
- program->Base.Instructions = _mesa_alloc_instructions(MAX_INSTRUCTIONS);
+ program->Base.Instructions = _mesa_alloc_instructions(MAX_PROGRAM_INSTRUCTIONS);
program->Base.NumInstructions =
program->Base.NumTemporaries =
program->Base.NumParameters =
@@ -3843,12 +3837,12 @@ _mesa_parse_arb_program(GLcontext *ctx, GLenum target,
_mesa_free (parsed);
- /* Reallocate the instruction array from size [MAX_INSTRUCTIONS]
+ /* Reallocate the instruction array from size [MAX_PROGRAM_INSTRUCTIONS]
* to size [ap.Base.NumInstructions].
*/
program->Base.Instructions
= _mesa_realloc_instructions(program->Base.Instructions,
- MAX_INSTRUCTIONS,
+ MAX_PROGRAM_INSTRUCTIONS,
program->Base.NumInstructions);
return !err;
@@ -3901,6 +3895,9 @@ _mesa_parse_arb_fragment_program(GLcontext* ctx, GLenum target,
program->FogOption = ap.FogOption;
program->UsesKill = ap.UsesKill;
+ if (program->FogOption)
+ program->Base.InputsRead |= FRAG_BIT_FOGC;
+
if (program->Base.Instructions)
_mesa_free(program->Base.Instructions);
program->Base.Instructions = ap.Base.Instructions;
diff --git a/src/mesa/shader/descrip.mms b/src/mesa/shader/descrip.mms
index bdac946efe2..19bafd48302 100644
--- a/src/mesa/shader/descrip.mms
+++ b/src/mesa/shader/descrip.mms
@@ -1,6 +1,6 @@
# Makefile for core library for VMS
# contributed by Jouk Jansen [email protected]
-# Last revision : 27 May 2008
+# Last revision : 29 September 2008
.first
define gl [---.include.gl]
define math [-.math]
@@ -34,6 +34,7 @@ SOURCES = \
prog_instruction.c \
prog_parameter.c \
prog_print.c \
+ prog_cache.c \
prog_statevars.c \
shader_api.c prog_uniform.c
@@ -52,7 +53,7 @@ OBJECTS = \
prog_parameter.obj,\
prog_print.obj,\
prog_statevars.obj,\
- shader_api.obj,prog_uniform.obj
+ shader_api.obj,prog_uniform.obj,prog_cache.obj
##### RULES #####
@@ -91,3 +92,4 @@ prog_print.obj : prog_print.c
prog_statevars.obj : prog_statevars.c
shader_api.obj : shader_api.c
prog_uniform.obj : prog_uniform.c
+prog_cache.obj : prog_cache.c
diff --git a/src/mesa/shader/prog_cache.c b/src/mesa/shader/prog_cache.c
index 36a25377c55..9437e596138 100644
--- a/src/mesa/shader/prog_cache.c
+++ b/src/mesa/shader/prog_cache.c
@@ -44,6 +44,7 @@ struct cache_item
struct gl_program_cache
{
struct cache_item **items;
+ struct cache_item *last;
GLuint size, n_items;
};
@@ -83,6 +84,8 @@ rehash(struct gl_program_cache *cache)
struct cache_item *c, *next;
GLuint size, i;
+ cache->last = NULL;
+
size = cache->size * 3;
items = (struct cache_item**) _mesa_malloc(size * sizeof(*items));
_mesa_memset(items, 0, size * sizeof(*items));
@@ -105,6 +108,8 @@ clear_cache(GLcontext *ctx, struct gl_program_cache *cache)
{
struct cache_item *c, *next;
GLuint i;
+
+ cache->last = NULL;
for (i = 0; i < cache->size; i++) {
for (c = cache->items[i]; c; c = next) {
@@ -149,18 +154,26 @@ _mesa_delete_program_cache(GLcontext *ctx, struct gl_program_cache *cache)
struct gl_program *
-_mesa_search_program_cache(const struct gl_program_cache *cache,
+_mesa_search_program_cache(struct gl_program_cache *cache,
const void *key, GLuint keysize)
{
- const GLuint hash = hash_key(key, keysize);
- struct cache_item *c;
-
- for (c = cache->items[hash % cache->size]; c; c = c->next) {
- if (c->hash == hash && memcmp(c->key, key, keysize) == 0)
- return c->program;
+ if (cache->last &&
+ memcmp(cache->last->key, key, keysize) == 0) {
+ return cache->last->program;
}
+ else {
+ const GLuint hash = hash_key(key, keysize);
+ struct cache_item *c;
+
+ for (c = cache->items[hash % cache->size]; c; c = c->next) {
+ if (c->hash == hash && memcmp(c->key, key, keysize) == 0) {
+ cache->last = c;
+ return c->program;
+ }
+ }
- return NULL;
+ return NULL;
+ }
}
diff --git a/src/mesa/shader/prog_cache.h b/src/mesa/shader/prog_cache.h
index a8c91fba011..4e1ccac03ff 100644
--- a/src/mesa/shader/prog_cache.h
+++ b/src/mesa/shader/prog_cache.h
@@ -42,7 +42,7 @@ _mesa_delete_program_cache(GLcontext *ctx, struct gl_program_cache *pc);
extern struct gl_program *
-_mesa_search_program_cache(const struct gl_program_cache *cache,
+_mesa_search_program_cache(struct gl_program_cache *cache,
const void *key, GLuint keysize);
extern void
diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c
index d4e31207e84..34c47413506 100644
--- a/src/mesa/shader/prog_statevars.c
+++ b/src/mesa/shader/prog_statevars.c
@@ -395,6 +395,12 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
case STATE_INTERNAL:
switch (state[1]) {
+ case STATE_CURRENT_ATTRIB: {
+ const GLuint idx = (GLuint) state[2];
+ COPY_4V(value, ctx->Current.Attrib[idx]);
+ return;
+ }
+
case STATE_NORMAL_SCALE:
ASSIGN_4V(value,
ctx->_ModelViewInvScale,
@@ -501,6 +507,9 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
}
return;
+ /* XXX: make sure new tokens added here are also handled in the
+ * _mesa_program_state_flags() switch, below.
+ */
default:
/* unknown state indexes are silently ignored
* should be handled by the driver.
@@ -574,11 +583,29 @@ _mesa_program_state_flags(const gl_state_index state[STATE_LENGTH])
case STATE_INTERNAL:
switch (state[1]) {
+ case STATE_CURRENT_ATTRIB:
+ return _NEW_CURRENT_ATTRIB;
+
+ case STATE_NORMAL_SCALE:
+ return _NEW_MODELVIEW;
+
case STATE_TEXRECT_SCALE:
case STATE_SHADOW_AMBIENT:
return _NEW_TEXTURE;
case STATE_FOG_PARAMS_OPTIMIZED:
return _NEW_FOG;
+ case STATE_LIGHT_SPOT_DIR_NORMALIZED:
+ case STATE_LIGHT_POSITION:
+ case STATE_LIGHT_POSITION_NORMALIZED:
+ case STATE_LIGHT_HALF_VECTOR:
+ return _NEW_LIGHT;
+
+ case STATE_PT_SCALE:
+ case STATE_PT_BIAS:
+ case STATE_PCM_SCALE:
+ case STATE_PCM_BIAS:
+ return _NEW_PIXEL;
+
default:
/* unknown state indexes are silently ignored and
* no flag set, since it is handled by the driver.
diff --git a/src/mesa/shader/prog_statevars.h b/src/mesa/shader/prog_statevars.h
index 20643ca7947..72e51f40314 100644
--- a/src/mesa/shader/prog_statevars.h
+++ b/src/mesa/shader/prog_statevars.h
@@ -104,6 +104,7 @@ typedef enum gl_state_index_ {
STATE_LOCAL,
STATE_INTERNAL, /* Mesa additions */
+ STATE_CURRENT_ATTRIB, /* ctx->Current vertex attrib value */
STATE_NORMAL_SCALE,
STATE_TEXRECT_SCALE,
STATE_FOG_PARAMS_OPTIMIZED, /* for faster fog calc */
diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c
index f120c20bdf2..37962f0e9bb 100644
--- a/src/mesa/shader/program.c
+++ b/src/mesa/shader/program.c
@@ -372,7 +372,11 @@ _mesa_reference_program(GLcontext *ctx,
assert(ptr);
if (*ptr && prog) {
/* sanity check */
- ASSERT((*ptr)->Target == prog->Target);
+ if ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB)
+ ASSERT(prog->Target == GL_VERTEX_PROGRAM_ARB);
+ else if ((*ptr)->Target == GL_FRAGMENT_PROGRAM_ARB)
+ ASSERT(prog->Target == GL_FRAGMENT_PROGRAM_ARB ||
+ prog->Target == GL_FRAGMENT_PROGRAM_NV);
}
if (*ptr == prog) {
return; /* no change */
@@ -686,17 +690,47 @@ _mesa_combine_programs(GLcontext *ctx,
if (newProg->Target == GL_FRAGMENT_PROGRAM_ARB) {
struct gl_fragment_program *fprogA, *fprogB, *newFprog;
+ GLbitfield progB_inputsRead = progB->InputsRead;
+ GLint progB_colorFile, progB_colorIndex;
+
fprogA = (struct gl_fragment_program *) progA;
fprogB = (struct gl_fragment_program *) progB;
newFprog = (struct gl_fragment_program *) newProg;
newFprog->UsesKill = fprogA->UsesKill || fprogB->UsesKill;
+ /* We'll do a search and replace for instances
+ * of progB_colorFile/progB_colorIndex below...
+ */
+ progB_colorFile = PROGRAM_INPUT;
+ progB_colorIndex = FRAG_ATTRIB_COL0;
+
+ /*
+ * The fragment program may get color from a state var rather than
+ * a fragment input (vertex output) if it's constant.
+ * See the texenvprogram.c code.
+ * So, search the program's parameter list now to see if the program
+ * gets color from a state var instead of a conventional fragment
+ * input register.
+ */
+ for (i = 0; i < progB->Parameters->NumParameters; i++) {
+ struct gl_program_parameter *p = &progB->Parameters->Parameters[i];
+ if (p->Type == PROGRAM_STATE_VAR &&
+ p->StateIndexes[0] == STATE_INTERNAL &&
+ p->StateIndexes[1] == STATE_CURRENT_ATTRIB &&
+ p->StateIndexes[2] == VERT_ATTRIB_COLOR0) {
+ progB_inputsRead |= FRAG_BIT_COL0;
+ progB_colorFile = PROGRAM_STATE_VAR;
+ progB_colorIndex = i;
+ break;
+ }
+ }
+
/* Connect color outputs of fprogA to color inputs of fprogB, via a
* new temporary register.
*/
if ((progA->OutputsWritten & (1 << FRAG_RESULT_COLR)) &&
- (progB->InputsRead & (1 << FRAG_ATTRIB_COL0))) {
+ (progB_inputsRead & FRAG_BIT_COL0)) {
GLint tempReg = _mesa_find_free_register(newProg, PROGRAM_TEMPORARY);
if (tempReg < 0) {
_mesa_problem(ctx, "No free temp regs found in "
@@ -707,13 +741,14 @@ _mesa_combine_programs(GLcontext *ctx,
replace_registers(newInst, lenA,
PROGRAM_OUTPUT, FRAG_RESULT_COLR,
PROGRAM_TEMPORARY, tempReg);
- /* replace reads from input.color[0] with tempReg */
+ /* replace reads from the input color with tempReg */
replace_registers(newInst + lenA, lenB,
- PROGRAM_INPUT, FRAG_ATTRIB_COL0,
- PROGRAM_TEMPORARY, tempReg);
+ progB_colorFile, progB_colorIndex, /* search for */
+ PROGRAM_TEMPORARY, tempReg /* replace with */ );
}
- inputsB = progB->InputsRead;
+ /* compute combined program's InputsRead */
+ inputsB = progB_inputsRead;
if (progA->OutputsWritten & (1 << FRAG_RESULT_COLR)) {
inputsB &= ~(1 << FRAG_ATTRIB_COL0);
}
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index 854f8bfdaa6..266ecc4ef21 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -47,7 +47,7 @@
#include "shader/shader_api.h"
#include "shader/slang/slang_compile.h"
#include "shader/slang/slang_link.h"
-
+#include "glapi/dispatch.h"
#ifndef GL_PROGRAM_BINARY_LENGTH_OES
@@ -455,7 +455,13 @@ _mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader)
n = shProg->NumShaders;
for (i = 0; i < n; i++) {
if (shProg->Shaders[i] == sh) {
- /* already attached */
+ /* The shader is already attched to this program. The
+ * GL_ARB_shader_objects spec says:
+ *
+ * "The error INVALID_OPERATION is generated by AttachObjectARB
+ * if <obj> is already attached to <containerObj>."
+ */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
return;
}
}
@@ -919,24 +925,15 @@ _mesa_get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount,
static GLuint
_mesa_get_handle(GLcontext *ctx, GLenum pname)
{
-#if 0
- GET_CURRENT_CONTEXT(ctx);
-
- switch (pname) {
- case GL_PROGRAM_OBJECT_ARB:
- {
- struct gl2_program_intf **pro = ctx->Shader.CurrentProgram;
-
- if (pro != NULL)
- return (**pro)._container._generic.
- GetName((struct gl2_generic_intf **) (pro));
- }
- break;
- default:
+ GLint handle = 0;
+
+ if (pname == GL_PROGRAM_OBJECT_ARB) {
+ CALL_GetIntegerv(ctx->Exec, (GL_CURRENT_PROGRAM, &handle));
+ } else {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
}
-#endif
- return 0;
+
+ return handle;
}
diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c
index 9e8daa10517..f3c3fa6c5b3 100644
--- a/src/mesa/shader/slang/slang_emit.c
+++ b/src/mesa/shader/slang/slang_emit.c
@@ -1579,13 +1579,17 @@ emit_array_element(slang_emit_info *emitInfo, slang_ir_node *n)
else {
/* Variable array index */
struct prog_instruction *inst;
+ slang_ir_storage dstStore = *n->Store;
/* do codegen for array index expression */
emit(emitInfo, n->Children[1]);
inst = new_instruction(emitInfo, OPCODE_ARL);
- storage_to_dst_reg(&inst->DstReg, n->Store, n->Writemask);
+ if (dstStore.Size > 4)
+ dstStore.Size = 4; /* only emit one instruction */
+
+ storage_to_dst_reg(&inst->DstReg, &dstStore, n->Writemask);
storage_to_src_reg(&inst->SrcReg[0], n->Children[1]->Store);
inst->DstReg.File = PROGRAM_ADDRESS;
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index d884be2a75d..00e89537685 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -408,7 +408,7 @@ _slang_update_inputs_outputs(struct gl_program *prog)
}
}
else if (inst->SrcReg[j].File == PROGRAM_ADDRESS) {
- maxAddrReg = MAX2(maxAddrReg, inst->SrcReg[j].Index + 1);
+ maxAddrReg = MAX2(maxAddrReg, (GLuint) (inst->SrcReg[j].Index + 1));
}
}
if (inst->DstReg.File == PROGRAM_OUTPUT) {
diff --git a/src/mesa/state_tracker/st_atom_rasterizer.c b/src/mesa/state_tracker/st_atom_rasterizer.c
index fc47896c242..5eef4ebe92e 100644
--- a/src/mesa/state_tracker/st_atom_rasterizer.c
+++ b/src/mesa/state_tracker/st_atom_rasterizer.c
@@ -215,6 +215,9 @@ static void update_raster_state( struct st_context *st )
raster->sprite_coord_mode[i] = PIPE_SPRITE_COORD_NONE;
}
}
+
+ /* ST_NEW_VERTEX_PROGRAM
+ */
if (vertProg) {
if (vertProg->Base.Id == 0) {
if (vertProg->Base.OutputsWritten & (1 << VERT_RESULT_PSIZ)) {
@@ -277,7 +280,7 @@ const struct st_tracked_state st_update_rasterizer = {
_NEW_POLYGON |
_NEW_PROGRAM |
_NEW_SCISSOR), /* mesa state dependencies*/
- 0, /* state tracker dependencies */
+ ST_NEW_VERTEX_PROGRAM, /* state tracker dependencies */
},
update_raster_state /* update function */
};
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index e545e00eb2a..acaf1de8823 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -26,7 +26,7 @@
**************************************************************************/
#include "main/imports.h"
-#if FEATURE_convolution
+#if FEATURE_convolve
#include "main/convolve.h"
#endif
#include "main/enums.h"
@@ -409,7 +409,7 @@ st_TexImage(GLcontext * ctx,
stImage->face = _mesa_tex_target_to_face(target);
stImage->level = level;
-#if FEATURE_convolution
+#if FEATURE_convolve
if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
_mesa_adjust_image_for_convolution(ctx, dims, &postConvWidth,
&postConvHeight);
diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c
index bdf8648ef7c..61949a93884 100644
--- a/src/mesa/state_tracker/st_draw.c
+++ b/src/mesa/state_tracker/st_draw.c
@@ -525,6 +525,8 @@ st_draw_vbo(GLcontext *ctx,
vbuffer, velements);
num_vbuffers = 1;
num_velements = vp->num_inputs;
+ if (num_velements == 0)
+ num_vbuffers = 0;
}
else {
/*printf("Draw non-interleaved\n");*/
diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c
index 293eb8628e6..26e23f02d59 100644
--- a/src/mesa/swrast/s_depth.c
+++ b/src/mesa/swrast/s_depth.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.1
+ * Version: 7.2.1
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -534,15 +534,15 @@ depth_test_span( GLcontext *ctx, SWspan *span)
if (rb->DataType == GL_UNSIGNED_SHORT) {
GLushort zbuffer[MAX_WIDTH];
rb->GetRow(ctx, rb, count, x, y, zbuffer);
- passed = depth_test_span16(ctx, count, zbuffer, zValues, mask );
- rb->PutRow(ctx, rb, count, x, y, zbuffer, NULL);
+ passed = depth_test_span16(ctx, count, zbuffer, zValues, mask);
+ rb->PutRow(ctx, rb, count, x, y, zbuffer, mask);
}
else {
GLuint zbuffer[MAX_WIDTH];
ASSERT(rb->DataType == GL_UNSIGNED_INT);
rb->GetRow(ctx, rb, count, x, y, zbuffer);
- passed = depth_test_span32(ctx, count, zbuffer, zValues, mask );
- rb->PutRow(ctx, rb, count, x, y, zbuffer, NULL);
+ passed = depth_test_span32(ctx, count, zbuffer, zValues, mask);
+ rb->PutRow(ctx, rb, count, x, y, zbuffer, mask);
}
}
@@ -1080,15 +1080,15 @@ depth_test_pixels( GLcontext *ctx, SWspan *span )
if (rb->DataType == GL_UNSIGNED_SHORT) {
GLushort zbuffer[MAX_WIDTH];
_swrast_get_values(ctx, rb, count, x, y, zbuffer, sizeof(GLushort));
- depth_test_span16(ctx, count, zbuffer, z, mask );
- rb->PutValues(ctx, rb, count, x, y, zbuffer, NULL);
+ depth_test_span16(ctx, count, zbuffer, z, mask);
+ rb->PutValues(ctx, rb, count, x, y, zbuffer, mask);
}
else {
GLuint zbuffer[MAX_WIDTH];
ASSERT(rb->DataType == GL_UNSIGNED_INT);
_swrast_get_values(ctx, rb, count, x, y, zbuffer, sizeof(GLuint));
- depth_test_span32(ctx, count, zbuffer, z, mask );
- rb->PutValues(ctx, rb, count, x, y, zbuffer, NULL);
+ depth_test_span32(ctx, count, zbuffer, z, mask);
+ rb->PutValues(ctx, rb, count, x, y, zbuffer, mask);
}
}
diff --git a/src/mesa/swrast/s_points.c b/src/mesa/swrast/s_points.c
index 846c485f15a..61ff4d0b84c 100644
--- a/src/mesa/swrast/s_points.c
+++ b/src/mesa/swrast/s_points.c
@@ -129,13 +129,13 @@ sprite_point(GLcontext *ctx, const SWvertex *vert)
s = 0.0;
dsdx = 1.0 / size;
if (ctx->Point.SpriteOrigin == GL_LOWER_LEFT) {
- t0 = 0.0;
dtdy = 1.0 / size;
+ t0 = 0.5 * dtdy;
}
else {
/* GL_UPPER_LEFT */
- t0 = 1.0;
dtdy = -1.0 / size;
+ t0 = 1.0 + 0.5 * dtdy;
}
ATTRIB_LOOP_BEGIN
diff --git a/src/mesa/swrast/s_texcombine.c b/src/mesa/swrast/s_texcombine.c
index 4e3d329075c..632d650007e 100644
--- a/src/mesa/swrast/s_texcombine.c
+++ b/src/mesa/swrast/s_texcombine.c
@@ -26,6 +26,7 @@
#include "main/glheader.h"
#include "main/context.h"
#include "main/colormac.h"
+#include "main/image.h"
#include "main/imports.h"
#include "main/macros.h"
#include "main/pixel.h"
diff --git a/src/mesa/swrast/s_texstore.c b/src/mesa/swrast/s_texstore.c
index 15d52aa587c..16b00b9fa1c 100644
--- a/src/mesa/swrast/s_texstore.c
+++ b/src/mesa/swrast/s_texstore.c
@@ -216,9 +216,9 @@ is_depth_format(GLenum format)
{
switch (format) {
case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT16_SGIX:
- case GL_DEPTH_COMPONENT24_SGIX:
- case GL_DEPTH_COMPONENT32_SGIX:
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH_COMPONENT32:
return GL_TRUE;
default:
return GL_FALSE;
diff --git a/src/mesa/swrast_setup/ss_context.c b/src/mesa/swrast_setup/ss_context.c
index f4d90c514bb..61172f9979b 100644
--- a/src/mesa/swrast_setup/ss_context.c
+++ b/src/mesa/swrast_setup/ss_context.c
@@ -112,22 +112,25 @@ setup_vertex_format(GLcontext *ctx)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
SScontext *swsetup = SWSETUP_CONTEXT(ctx);
+ GLboolean intColors = !ctx->FragmentProgram._Current
+ && !ctx->ATIFragmentShader._Enabled
+ && ctx->RenderMode == GL_RENDER
+ && CHAN_TYPE == GL_UNSIGNED_BYTE;
- if (!RENDERINPUTS_EQUAL(tnl->render_inputs_bitset,
+ if (intColors != swsetup->intColors ||
+ !RENDERINPUTS_EQUAL(tnl->render_inputs_bitset,
swsetup->last_index_bitset)) {
DECLARE_RENDERINPUTS(index_bitset);
struct tnl_attr_map map[_TNL_ATTRIB_MAX];
int i, e = 0;
+ swsetup->intColors = intColors;
+
RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset );
EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, attrib[FRAG_ATTRIB_WPOS] );
if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR0 )) {
- swsetup->intColors = !ctx->FragmentProgram._Current
- && !ctx->ATIFragmentShader._Enabled
- && ctx->RenderMode == GL_RENDER
- && CHAN_TYPE == GL_UNSIGNED_BYTE;
if (swsetup->intColors)
EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4CHAN_4F_RGBA, color );
else
diff --git a/src/mesa/tnl/descrip.mms b/src/mesa/tnl/descrip.mms
index f77f672dc8f..25dd1aecb13 100644
--- a/src/mesa/tnl/descrip.mms
+++ b/src/mesa/tnl/descrip.mms
@@ -1,6 +1,6 @@
# Makefile for core library for VMS
# contributed by Jouk Jansen [email protected]
-# Last revision : 30 November 2007
+# Last revision : 39 September 2008
.first
define gl [---.include.gl]
@@ -27,13 +27,13 @@ SOURCES = t_context.c t_draw.c \
t_pipeline.c t_vb_fog.c \
t_vb_light.c t_vb_normals.c t_vb_points.c t_vb_program.c \
t_vb_render.c t_vb_texgen.c t_vb_texmat.c t_vb_vertex.c \
- t_vertex.c \
+ t_vertex.c t_rasterpos.c\
t_vertex_generic.c t_vp_build.c
OBJECTS = t_context.obj,t_draw.obj,\
t_pipeline.obj,t_vb_fog.obj,t_vb_light.obj,t_vb_normals.obj,\
t_vb_points.obj,t_vb_program.obj,t_vb_render.obj,t_vb_texgen.obj,\
- t_vb_texmat.obj,t_vb_vertex.obj,\
+ t_vb_texmat.obj,t_vb_vertex.obj,t_rasterpos.obj,\
t_vertex.obj,t_vertex_generic.obj,\
t_vp_build.obj
@@ -65,3 +65,4 @@ t_vb_vertex.obj : t_vb_vertex.c
t_vertex.obj : t_vertex.c
t_vertex_generic.obj : t_vertex_generic.c
t_vp_build.obj : t_vp_build.c
+t_rasterpos.obj : t_rasterpos.c
diff --git a/src/mesa/tnl/t_vertex_generic.c b/src/mesa/tnl/t_vertex_generic.c
index db70ad4dad5..f763522f91f 100644
--- a/src/mesa/tnl/t_vertex_generic.c
+++ b/src/mesa/tnl/t_vertex_generic.c
@@ -34,6 +34,12 @@
#include "t_vertex.h"
+#if 0
+#define DEBUG_INSERT printf("%s\n", __FUNCTION__)
+#else
+#define DEBUG_INSERT
+#endif
+
/*
* These functions take the NDC coordinates pointed to by 'in', apply the
@@ -45,7 +51,7 @@ static INLINE void insert_4f_viewport_4( const struct tnl_clipspace_attr *a, GLu
{
GLfloat *out = (GLfloat *)v;
const GLfloat * const vp = a->vp;
-
+ DEBUG_INSERT;
out[0] = vp[0] * in[0] + vp[12];
out[1] = vp[5] * in[1] + vp[13];
out[2] = vp[10] * in[2] + vp[14];
@@ -57,7 +63,7 @@ static INLINE void insert_4f_viewport_3( const struct tnl_clipspace_attr *a, GLu
{
GLfloat *out = (GLfloat *)v;
const GLfloat * const vp = a->vp;
-
+ DEBUG_INSERT;
out[0] = vp[0] * in[0] + vp[12];
out[1] = vp[5] * in[1] + vp[13];
out[2] = vp[10] * in[2] + vp[14];
@@ -69,7 +75,7 @@ static INLINE void insert_4f_viewport_2( const struct tnl_clipspace_attr *a, GLu
{
GLfloat *out = (GLfloat *)v;
const GLfloat * const vp = a->vp;
-
+ DEBUG_INSERT;
out[0] = vp[0] * in[0] + vp[12];
out[1] = vp[5] * in[1] + vp[13];
out[2] = vp[14];
@@ -81,7 +87,7 @@ static INLINE void insert_4f_viewport_1( const struct tnl_clipspace_attr *a, GLu
{
GLfloat *out = (GLfloat *)v;
const GLfloat * const vp = a->vp;
-
+ DEBUG_INSERT;
out[0] = vp[0] * in[0] + vp[12];
out[1] = vp[13];
out[2] = vp[14];
@@ -93,7 +99,7 @@ static INLINE void insert_3f_viewport_3( const struct tnl_clipspace_attr *a, GLu
{
GLfloat *out = (GLfloat *)v;
const GLfloat * const vp = a->vp;
-
+ DEBUG_INSERT;
out[0] = vp[0] * in[0] + vp[12];
out[1] = vp[5] * in[1] + vp[13];
out[2] = vp[10] * in[2] + vp[14];
@@ -104,7 +110,7 @@ static INLINE void insert_3f_viewport_2( const struct tnl_clipspace_attr *a, GLu
{
GLfloat *out = (GLfloat *)v;
const GLfloat * const vp = a->vp;
-
+ DEBUG_INSERT;
out[0] = vp[0] * in[0] + vp[12];
out[1] = vp[5] * in[1] + vp[13];
out[2] = vp[10] * in[2] + vp[14];
@@ -115,7 +121,7 @@ static INLINE void insert_3f_viewport_1( const struct tnl_clipspace_attr *a, GLu
{
GLfloat *out = (GLfloat *)v;
const GLfloat * const vp = a->vp;
-
+ DEBUG_INSERT;
out[0] = vp[0] * in[0] + vp[12];
out[1] = vp[13];
out[2] = vp[14];
@@ -126,7 +132,7 @@ static INLINE void insert_2f_viewport_2( const struct tnl_clipspace_attr *a, GLu
{
GLfloat *out = (GLfloat *)v;
const GLfloat * const vp = a->vp;
-
+ DEBUG_INSERT;
out[0] = vp[0] * in[0] + vp[12];
out[1] = vp[5] * in[1] + vp[13];
}
@@ -136,7 +142,7 @@ static INLINE void insert_2f_viewport_1( const struct tnl_clipspace_attr *a, GLu
{
GLfloat *out = (GLfloat *)v;
const GLfloat * const vp = a->vp;
-
+ DEBUG_INSERT;
out[0] = vp[0] * in[0] + vp[12];
out[1] = vp[13];
}
@@ -150,7 +156,7 @@ static INLINE void insert_4f_4( const struct tnl_clipspace_attr *a, GLubyte *v,
{
GLfloat *out = (GLfloat *)(v);
(void) a;
-
+ DEBUG_INSERT;
out[0] = in[0];
out[1] = in[1];
out[2] = in[2];
@@ -161,7 +167,7 @@ static INLINE void insert_4f_3( const struct tnl_clipspace_attr *a, GLubyte *v,
{
GLfloat *out = (GLfloat *)(v);
(void) a;
-
+ DEBUG_INSERT;
out[0] = in[0];
out[1] = in[1];
out[2] = in[2];
@@ -172,7 +178,7 @@ static INLINE void insert_4f_2( const struct tnl_clipspace_attr *a, GLubyte *v,
{
GLfloat *out = (GLfloat *)(v);
(void) a;
-
+ DEBUG_INSERT;
out[0] = in[0];
out[1] = in[1];
out[2] = 0;
@@ -183,7 +189,7 @@ static INLINE void insert_4f_1( const struct tnl_clipspace_attr *a, GLubyte *v,
{
GLfloat *out = (GLfloat *)(v);
(void) a;
-
+ DEBUG_INSERT;
out[0] = in[0];
out[1] = 0;
out[2] = 0;
@@ -194,7 +200,7 @@ static INLINE void insert_3f_xyw_4( const struct tnl_clipspace_attr *a, GLubyte
{
GLfloat *out = (GLfloat *)(v);
(void) a;
-
+ DEBUG_INSERT;
out[0] = in[0];
out[1] = in[1];
out[2] = in[3];
@@ -203,6 +209,7 @@ static INLINE void insert_3f_xyw_4( const struct tnl_clipspace_attr *a, GLubyte
static INLINE void insert_3f_xyw_err( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
{
(void) a; (void) v; (void) in;
+ DEBUG_INSERT;
_mesa_exit(1);
}
@@ -210,7 +217,7 @@ static INLINE void insert_3f_3( const struct tnl_clipspace_attr *a, GLubyte *v,
{
GLfloat *out = (GLfloat *)(v);
(void) a;
-
+ DEBUG_INSERT;
out[0] = in[0];
out[1] = in[1];
out[2] = in[2];
@@ -220,7 +227,7 @@ static INLINE void insert_3f_2( const struct tnl_clipspace_attr *a, GLubyte *v,
{
GLfloat *out = (GLfloat *)(v);
(void) a;
-
+ DEBUG_INSERT;
out[0] = in[0];
out[1] = in[1];
out[2] = 0;
@@ -230,7 +237,7 @@ static INLINE void insert_3f_1( const struct tnl_clipspace_attr *a, GLubyte *v,
{
GLfloat *out = (GLfloat *)(v);
(void) a;
-
+ DEBUG_INSERT;
out[0] = in[0];
out[1] = 0;
out[2] = 0;
@@ -241,7 +248,7 @@ static INLINE void insert_2f_2( const struct tnl_clipspace_attr *a, GLubyte *v,
{
GLfloat *out = (GLfloat *)(v);
(void) a;
-
+ DEBUG_INSERT;
out[0] = in[0];
out[1] = in[1];
}
@@ -250,7 +257,7 @@ static INLINE void insert_2f_1( const struct tnl_clipspace_attr *a, GLubyte *v,
{
GLfloat *out = (GLfloat *)(v);
(void) a;
-
+ DEBUG_INSERT;
out[0] = in[0];
out[1] = 0;
}
@@ -259,12 +266,13 @@ static INLINE void insert_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v,
{
GLfloat *out = (GLfloat *)(v);
(void) a;
-
+ DEBUG_INSERT;
out[0] = in[0];
}
static INLINE void insert_null( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a; (void) v; (void) in;
}
@@ -272,6 +280,7 @@ static INLINE void insert_4chan_4f_rgba_4( const struct tnl_clipspace_attr *a, G
const GLfloat *in )
{
GLchan *c = (GLchan *)v;
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]);
UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]);
@@ -283,6 +292,7 @@ static INLINE void insert_4chan_4f_rgba_3( const struct tnl_clipspace_attr *a, G
const GLfloat *in )
{
GLchan *c = (GLchan *)v;
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]);
UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]);
@@ -294,6 +304,7 @@ static INLINE void insert_4chan_4f_rgba_2( const struct tnl_clipspace_attr *a, G
const GLfloat *in )
{
GLchan *c = (GLchan *)v;
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]);
UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]);
@@ -305,6 +316,7 @@ static INLINE void insert_4chan_4f_rgba_1( const struct tnl_clipspace_attr *a, G
const GLfloat *in )
{
GLchan *c = (GLchan *)v;
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]);
c[1] = 0;
@@ -315,6 +327,7 @@ static INLINE void insert_4chan_4f_rgba_1( const struct tnl_clipspace_attr *a, G
static INLINE void insert_4ub_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
@@ -325,6 +338,7 @@ static INLINE void insert_4ub_4f_rgba_4( const struct tnl_clipspace_attr *a, GLu
static INLINE void insert_4ub_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
@@ -335,6 +349,7 @@ static INLINE void insert_4ub_4f_rgba_3( const struct tnl_clipspace_attr *a, GLu
static INLINE void insert_4ub_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
@@ -345,6 +360,7 @@ static INLINE void insert_4ub_4f_rgba_2( const struct tnl_clipspace_attr *a, GLu
static INLINE void insert_4ub_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
v[1] = 0;
@@ -355,6 +371,7 @@ static INLINE void insert_4ub_4f_rgba_1( const struct tnl_clipspace_attr *a, GLu
static INLINE void insert_4ub_4f_bgra_4( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
@@ -365,6 +382,7 @@ static INLINE void insert_4ub_4f_bgra_4( const struct tnl_clipspace_attr *a, GLu
static INLINE void insert_4ub_4f_bgra_3( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
@@ -375,6 +393,7 @@ static INLINE void insert_4ub_4f_bgra_3( const struct tnl_clipspace_attr *a, GLu
static INLINE void insert_4ub_4f_bgra_2( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
@@ -385,6 +404,7 @@ static INLINE void insert_4ub_4f_bgra_2( const struct tnl_clipspace_attr *a, GLu
static INLINE void insert_4ub_4f_bgra_1( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
v[1] = 0;
@@ -395,6 +415,7 @@ static INLINE void insert_4ub_4f_bgra_1( const struct tnl_clipspace_attr *a, GLu
static INLINE void insert_4ub_4f_argb_4( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
@@ -405,6 +426,7 @@ static INLINE void insert_4ub_4f_argb_4( const struct tnl_clipspace_attr *a, GLu
static INLINE void insert_4ub_4f_argb_3( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
@@ -415,6 +437,7 @@ static INLINE void insert_4ub_4f_argb_3( const struct tnl_clipspace_attr *a, GLu
static INLINE void insert_4ub_4f_argb_2( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
@@ -425,6 +448,7 @@ static INLINE void insert_4ub_4f_argb_2( const struct tnl_clipspace_attr *a, GLu
static INLINE void insert_4ub_4f_argb_1( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]);
v[2] = 0x00;
@@ -435,6 +459,7 @@ static INLINE void insert_4ub_4f_argb_1( const struct tnl_clipspace_attr *a, GLu
static INLINE void insert_4ub_4f_abgr_4( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
@@ -445,6 +470,7 @@ static INLINE void insert_4ub_4f_abgr_4( const struct tnl_clipspace_attr *a, GLu
static INLINE void insert_4ub_4f_abgr_3( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
@@ -455,6 +481,7 @@ static INLINE void insert_4ub_4f_abgr_3( const struct tnl_clipspace_attr *a, GLu
static INLINE void insert_4ub_4f_abgr_2( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
@@ -465,6 +492,7 @@ static INLINE void insert_4ub_4f_abgr_2( const struct tnl_clipspace_attr *a, GLu
static INLINE void insert_4ub_4f_abgr_1( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]);
v[2] = 0x00;
@@ -475,6 +503,7 @@ static INLINE void insert_4ub_4f_abgr_1( const struct tnl_clipspace_attr *a, GLu
static INLINE void insert_3ub_3f_rgb_3( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
@@ -484,6 +513,7 @@ static INLINE void insert_3ub_3f_rgb_3( const struct tnl_clipspace_attr *a, GLub
static INLINE void insert_3ub_3f_rgb_2( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
@@ -493,6 +523,7 @@ static INLINE void insert_3ub_3f_rgb_2( const struct tnl_clipspace_attr *a, GLub
static INLINE void insert_3ub_3f_rgb_1( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
v[1] = 0;
@@ -502,6 +533,7 @@ static INLINE void insert_3ub_3f_rgb_1( const struct tnl_clipspace_attr *a, GLub
static INLINE void insert_3ub_3f_bgr_3( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
@@ -511,6 +543,7 @@ static INLINE void insert_3ub_3f_bgr_3( const struct tnl_clipspace_attr *a, GLub
static INLINE void insert_3ub_3f_bgr_2( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
@@ -520,6 +553,7 @@ static INLINE void insert_3ub_3f_bgr_2( const struct tnl_clipspace_attr *a, GLub
static INLINE void insert_3ub_3f_bgr_1( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
v[1] = 0;
@@ -530,6 +564,7 @@ static INLINE void insert_3ub_3f_bgr_1( const struct tnl_clipspace_attr *a, GLub
static INLINE void insert_1ub_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in )
{
+ DEBUG_INSERT;
(void) a;
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
}
@@ -551,6 +586,7 @@ static void extract_4f_viewport( const struct tnl_clipspace_attr *a, GLfloat *ou
/* Although included for completeness, the position coordinate is
* usually handled differently during clipping.
*/
+ DEBUG_INSERT;
out[0] = (in[0] - vp[12]) / vp[0];
out[1] = (in[1] - vp[13]) / vp[5];
out[2] = (in[2] - vp[14]) / vp[10];
@@ -562,7 +598,7 @@ static void extract_3f_viewport( const struct tnl_clipspace_attr *a, GLfloat *ou
{
const GLfloat *in = (const GLfloat *)v;
const GLfloat * const vp = a->vp;
-
+ DEBUG_INSERT;
out[0] = (in[0] - vp[12]) / vp[0];
out[1] = (in[1] - vp[13]) / vp[5];
out[2] = (in[2] - vp[14]) / vp[10];
@@ -575,7 +611,7 @@ static void extract_2f_viewport( const struct tnl_clipspace_attr *a, GLfloat *ou
{
const GLfloat *in = (const GLfloat *)v;
const GLfloat * const vp = a->vp;
-
+ DEBUG_INSERT;
out[0] = (in[0] - vp[12]) / vp[0];
out[1] = (in[1] - vp[13]) / vp[5];
out[2] = 0;
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index fdb0c5a9a4d..a6ce26ffed8 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -143,29 +143,37 @@ static void vbo_exec_copy_to_current( struct vbo_exec_context *exec )
for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
if (exec->vtx.attrsz[i]) {
- GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
-
/* Note: the exec->vtx.current[i] pointers point into the
* ctx->Current.Attrib and ctx->Light.Material.Attrib arrays.
*/
- COPY_CLEAN_4V(current,
- exec->vtx.attrsz[i],
- exec->vtx.attrptr[i]);
+ GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
+ GLfloat tmp[4];
+
+ COPY_CLEAN_4V(tmp,
+ exec->vtx.attrsz[i],
+ exec->vtx.attrptr[i]);
+
+ if (memcmp(current, tmp, sizeof(tmp)) != 0)
+ {
+ memcpy(current, tmp, sizeof(tmp));
- /* Given that we explicitly state size here, there is no need
- * for the COPY_CLEAN above, could just copy 16 bytes and be
- * done. The only problem is when Mesa accesses ctx->Current
- * directly.
- */
- vbo->currval[i].Size = exec->vtx.attrsz[i];
-
- /* This triggers rather too much recalculation of Mesa state
- * that doesn't get used (eg light positions).
- */
- if (i >= VBO_ATTRIB_MAT_FRONT_AMBIENT &&
- i <= VBO_ATTRIB_MAT_BACK_INDEXES)
- ctx->NewState |= _NEW_LIGHT;
+ /* Given that we explicitly state size here, there is no need
+ * for the COPY_CLEAN above, could just copy 16 bytes and be
+ * done. The only problem is when Mesa accesses ctx->Current
+ * directly.
+ */
+ vbo->currval[i].Size = exec->vtx.attrsz[i];
+
+ /* This triggers rather too much recalculation of Mesa state
+ * that doesn't get used (eg light positions).
+ */
+ if (i >= VBO_ATTRIB_MAT_FRONT_AMBIENT &&
+ i <= VBO_ATTRIB_MAT_BACK_INDEXES)
+ ctx->NewState |= _NEW_LIGHT;
+
+ ctx->NewState |= _NEW_CURRENT_ATTRIB;
+ }
}
}
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 0f9d8da3568..8871e10cf60 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -127,6 +127,7 @@ static void recalculate_input_bindings( GLcontext *ctx )
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
const struct gl_client_array **inputs = &exec->array.inputs[0];
+ GLbitfield const_inputs = 0x0;
GLuint i;
exec->array.program_mode = get_program_mode(ctx);
@@ -141,19 +142,24 @@ static void recalculate_input_bindings( GLcontext *ctx )
for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
if (exec->array.legacy_array[i]->Enabled)
inputs[i] = exec->array.legacy_array[i];
- else
+ else {
inputs[i] = &vbo->legacy_currval[i];
+ const_inputs |= 1 << i;
+ }
}
for (i = 0; i < MAT_ATTRIB_MAX; i++) {
inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->mat_currval[i];
+ const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
}
/* Could use just about anything, just to fill in the empty
* slots:
*/
- for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_MAX - VERT_ATTRIB_GENERIC0; i++)
+ for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_MAX - VERT_ATTRIB_GENERIC0; i++) {
inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
+ const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
+ }
break;
case VP_NV:
@@ -166,15 +172,19 @@ static void recalculate_input_bindings( GLcontext *ctx )
inputs[i] = exec->array.generic_array[i];
else if (exec->array.legacy_array[i]->Enabled)
inputs[i] = exec->array.legacy_array[i];
- else
+ else {
inputs[i] = &vbo->legacy_currval[i];
+ const_inputs |= 1 << i;
+ }
}
/* Could use just about anything, just to fill in the empty
* slots:
*/
- for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++)
+ for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++) {
inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0];
+ const_inputs |= 1 << i;
+ }
break;
case VP_ARB:
@@ -189,25 +199,34 @@ static void recalculate_input_bindings( GLcontext *ctx )
inputs[0] = exec->array.generic_array[0];
else if (exec->array.legacy_array[0]->Enabled)
inputs[0] = exec->array.legacy_array[0];
- else
+ else {
inputs[0] = &vbo->legacy_currval[0];
+ const_inputs |= 1 << 0;
+ }
for (i = 1; i <= VERT_ATTRIB_TEX7; i++) {
if (exec->array.legacy_array[i]->Enabled)
inputs[i] = exec->array.legacy_array[i];
- else
+ else {
inputs[i] = &vbo->legacy_currval[i];
+ const_inputs |= 1 << i;
+ }
}
for (i = 0; i < 16; i++) {
if (exec->array.generic_array[i]->Enabled)
inputs[VERT_ATTRIB_GENERIC0 + i] = exec->array.generic_array[i];
- else
+ else {
inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
+ const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
+ }
+
}
break;
}
+
+ _mesa_set_varying_vp_inputs( ctx, ~const_inputs );
}
static void bind_arrays( GLcontext *ctx )
@@ -257,6 +276,11 @@ vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
bind_arrays( ctx );
+ /* Again...
+ */
+ if (ctx->NewState)
+ _mesa_update_state( ctx );
+
prim[0].begin = 1;
prim[0].end = 1;
prim[0].weak = 0;
@@ -297,6 +321,9 @@ vbo_exec_DrawRangeElements(GLenum mode,
bind_arrays( ctx );
+ if (ctx->NewState)
+ _mesa_update_state( ctx );
+
ib.count = count;
ib.type = type;
ib.obj = ctx->Array.ElementArrayBufferObj;
diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c
index 92356ba9773..5bf3d836db5 100644
--- a/src/mesa/vbo/vbo_exec_draw.c
+++ b/src/mesa/vbo/vbo_exec_draw.c
@@ -150,6 +150,7 @@ static void vbo_exec_bind_arrays( GLcontext *ctx )
GLubyte *data = exec->vtx.buffer_map;
const GLuint *map;
GLuint attr;
+ GLbitfield varying_inputs = 0x0;
/* Install the default (ie Current) attributes first, then overlay
* all active ones.
@@ -211,8 +212,11 @@ static void vbo_exec_bind_arrays( GLcontext *ctx )
arrays[attr]._MaxElement = count; /* ??? */
data += exec->vtx.attrsz[src] * sizeof(GLfloat);
+ varying_inputs |= 1<<attr;
}
}
+
+ _mesa_set_varying_vp_inputs( ctx, varying_inputs );
}
@@ -242,6 +246,9 @@ void vbo_exec_vtx_flush( struct vbo_exec_context *exec )
*/
vbo_exec_bind_arrays( ctx );
+ if (ctx->NewState)
+ _mesa_update_state( ctx );
+
/* if using a real VBO, unmap it before drawing */
if (exec->vtx.bufferobj->Name) {
ctx->Driver.UnmapBuffer(ctx, target, exec->vtx.bufferobj);
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index ed82f09958d..0488c5d7182 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -64,18 +64,26 @@ static void _playback_copy_to_current( GLcontext *ctx,
for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
if (node->attrsz[i]) {
GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
+ GLfloat tmp[4];
- COPY_CLEAN_4V(current,
- node->attrsz[i],
- data);
+ COPY_CLEAN_4V(tmp,
+ node->attrsz[i],
+ data);
+
+ if (memcmp(current, tmp, 4 * sizeof(GLfloat)) != 0)
+ {
+ memcpy(current, tmp, 4 * sizeof(GLfloat));
- vbo->currval[i].Size = node->attrsz[i];
+ vbo->currval[i].Size = node->attrsz[i];
- data += node->attrsz[i];
+ if (i >= VBO_ATTRIB_FIRST_MATERIAL &&
+ i <= VBO_ATTRIB_LAST_MATERIAL)
+ ctx->NewState |= _NEW_LIGHT;
+
+ ctx->NewState |= _NEW_CURRENT_ATTRIB;
+ }
- if (i >= VBO_ATTRIB_FIRST_MATERIAL &&
- i <= VBO_ATTRIB_LAST_MATERIAL)
- ctx->NewState |= _NEW_LIGHT;
+ data += node->attrsz[i];
}
}
@@ -110,6 +118,7 @@ static void vbo_bind_vertex_list( GLcontext *ctx,
GLuint data = node->buffer_offset;
const GLuint *map;
GLuint attr;
+ GLbitfield varying_inputs = 0x0;
/* Install the default (ie Current) attributes first, then overlay
* all active ones.
@@ -159,8 +168,11 @@ static void vbo_bind_vertex_list( GLcontext *ctx,
assert(arrays[attr].BufferObj->Name);
data += node->attrsz[src] * sizeof(GLfloat);
+ varying_inputs |= 1<<attr;
}
}
+
+ _mesa_set_varying_vp_inputs( ctx, varying_inputs );
}
static void vbo_save_loopback_vertex_list( GLcontext *ctx,
@@ -229,6 +241,11 @@ void vbo_save_playback_vertex_list( GLcontext *ctx, void *data )
vbo_bind_vertex_list( ctx, node );
+ /* Again...
+ */
+ if (ctx->NewState)
+ _mesa_update_state( ctx );
+
vbo_context(ctx)->draw_prims( ctx,
save->inputs,
node->prim,
diff --git a/src/mesa/x86-64/x86-64.c b/src/mesa/x86-64/x86-64.c
index 9ec43c841d3..96f8da87f05 100644
--- a/src/mesa/x86-64/x86-64.c
+++ b/src/mesa/x86-64/x86-64.c
@@ -41,7 +41,10 @@
#include "math/m_debug.h"
#endif
+extern void _mesa_x86_64_cpuid(unsigned int *regs);
+
DECLARE_XFORM_GROUP( x86_64, 4 )
+DECLARE_XFORM_GROUP( 3dnow, 4 )
#else
/* just to silence warning below */
@@ -81,6 +84,7 @@ static void message( const char *msg )
void _mesa_init_all_x86_64_transform_asm(void)
{
#ifdef USE_X86_64_ASM
+ unsigned int regs[4];
if ( _mesa_getenv( "MESA_NO_ASM" ) ) {
return;
@@ -88,24 +92,32 @@ void _mesa_init_all_x86_64_transform_asm(void)
message("Initializing x86-64 optimizations\n");
- ASSIGN_XFORM_GROUP( x86_64, 4 );
- /*
_mesa_transform_tab[4][MATRIX_GENERAL] =
_mesa_x86_64_transform_points4_general;
_mesa_transform_tab[4][MATRIX_IDENTITY] =
_mesa_x86_64_transform_points4_identity;
_mesa_transform_tab[4][MATRIX_3D] =
_mesa_x86_64_transform_points4_3d;
- _mesa_transform_tab[4][MATRIX_3D_NO_ROT] =
- _mesa_x86_64_transform_points4_3d_no_rot;
- _mesa_transform_tab[4][MATRIX_PERSPECTIVE] =
- _mesa_x86_64_transform_points4_perspective;
- _mesa_transform_tab[4][MATRIX_2D_NO_ROT] =
- _mesa_x86_64_transform_points4_2d_no_rot;
- _mesa_transform_tab[4][MATRIX_2D] =
- _mesa_x86_64_transform_points4_2d;
- */
+
+ regs[0] = 0x80000001;
+ regs[1] = 0x00000000;
+ regs[2] = 0x00000000;
+ regs[3] = 0x00000000;
+ _mesa_x86_64_cpuid(regs);
+ if (regs[3] & (1U << 31)) {
+ message("3Dnow! detected\n");
+ _mesa_transform_tab[4][MATRIX_3D_NO_ROT] =
+ _mesa_3dnow_transform_points4_3d_no_rot;
+ _mesa_transform_tab[4][MATRIX_PERSPECTIVE] =
+ _mesa_3dnow_transform_points4_perspective;
+ _mesa_transform_tab[4][MATRIX_2D_NO_ROT] =
+ _mesa_3dnow_transform_points4_2d_no_rot;
+ _mesa_transform_tab[4][MATRIX_2D] =
+ _mesa_3dnow_transform_points4_2d;
+
+ }
+
#ifdef DEBUG_MATH
_math_test_all_transform_functions("x86_64");
diff --git a/src/mesa/x86-64/xform4.S b/src/mesa/x86-64/xform4.S
index 3f9c9d56ab7..805969127db 100644
--- a/src/mesa/x86-64/xform4.S
+++ b/src/mesa/x86-64/xform4.S
@@ -29,7 +29,22 @@
.text
.align 16
+.globl _mesa_x86_64_cpuid
+_mesa_x86_64_cpuid:
+ pushq %rbx
+ movl (%rdi), %eax
+ movl 8(%rdi), %ecx
+
+ cpuid
+
+ movl %ebx, 4(%rdi)
+ movl %eax, (%rdi)
+ movl %ecx, 8(%rdi)
+ movl %edx, 12(%rdi)
+ popq %rbx
+ ret
+.align 16
.globl _mesa_x86_64_transform_points4_general
_mesa_x86_64_transform_points4_general:
/*
@@ -204,8 +219,8 @@ p4_identity_done:
.align 16
-.globl _mesa_x86_64_transform_points4_3d_no_rot
-_mesa_x86_64_transform_points4_3d_no_rot:
+.globl _mesa_3dnow_transform_points4_3d_no_rot
+_mesa_3dnow_transform_points4_3d_no_rot:
movl V4F_COUNT(%rdx), %ecx /* count */
movzx V4F_STRIDE(%rdx), %eax /* stride */
@@ -268,8 +283,8 @@ p4_3d_no_rot_done:
.align 16
-.globl _mesa_x86_64_transform_points4_perspective
-_mesa_x86_64_transform_points4_perspective:
+.globl _mesa_3dnow_transform_points4_perspective
+_mesa_3dnow_transform_points4_perspective:
movl V4F_COUNT(%rdx), %ecx /* count */
movzx V4F_STRIDE(%rdx), %eax /* stride */
@@ -334,8 +349,8 @@ p4_perspective_done:
ret
.align 16
-.globl _mesa_x86_64_transform_points4_2d_no_rot
-_mesa_x86_64_transform_points4_2d_no_rot:
+.globl _mesa_3dnow_transform_points4_2d_no_rot
+_mesa_3dnow_transform_points4_2d_no_rot:
movl V4F_COUNT(%rdx), %ecx /* count */
movzx V4F_STRIDE(%rdx), %eax /* stride */
@@ -389,8 +404,8 @@ p4_2d_no_rot_done:
.align 16
-.globl _mesa_x86_64_transform_points4_2d
-_mesa_x86_64_transform_points4_2d:
+.globl _mesa_3dnow_transform_points4_2d
+_mesa_3dnow_transform_points4_2d:
movl V4F_COUNT(%rdx), %ecx /* count */
movzx V4F_STRIDE(%rdx), %eax /* stride */