diff options
author | Jason Ekstrand <[email protected]> | 2017-02-09 14:50:01 -0800 |
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committer | Jason Ekstrand <[email protected]> | 2018-05-09 11:16:33 -0700 |
commit | 23d703de1fb140bb2ed4da247961d89a69f27140 (patch) | |
tree | 30fc67072239c304733575661340e0ce29b97756 | |
parent | 293b8de16159912133fde59c62c58b42ad80e1af (diff) |
i965/surface_state: Use an identity swizzle pre-Haswell
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c index 96c93a7e5bf..67438b0f7e3 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c @@ -592,6 +592,12 @@ static void brw_update_texture_surface(struct gl_context *ctx, .usage = ISL_SURF_USAGE_TEXTURE_BIT, }; + /* On Ivy Bridge and earlier, we handle texture swizzle with shader + * code. The actual surface swizzle should be identity. + */ + if (devinfo->gen <= 7 && !devinfo->is_haswell) + view.swizzle = ISL_SWIZZLE_IDENTITY; + if (obj->Target == GL_TEXTURE_CUBE_MAP || obj->Target == GL_TEXTURE_CUBE_MAP_ARRAY) view.usage |= ISL_SURF_USAGE_CUBE_BIT; |