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authorEric Anholt <[email protected]>2011-11-15 16:26:29 -0800
committerEric Anholt <[email protected]>2011-11-22 13:58:38 -0800
commit1e42568bf304e9b3bae9fef8ad8febd25e1ac29f (patch)
tree3b72430b5a55706f805782eba1e2a901c28df566
parentf258c0dfa8ffbd67819bda45f2903ce8d5bb5130 (diff)
i965: Add support for half-float formats.
Now that all the rest of the driver is driven off of the surface formats table, all we really need to do is add the mapping from MESA_FORMAT to BRW_SURFACEFORMAT. However, we also add format override for I16/L16 render targets at the same time, so that existing users of I16 that were getting promoted to I32 and then getting the I32->R32 override still get FBO support. Fixes failures in piglit gl-3.0-required-sized-texture-formats, and will prevent regressions in ARB_texture_float on gen4 when moving to fully table-driven texture format setup. Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_surface_state.c18
1 files changed, 11 insertions, 7 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index 7f32d54a96e..bc261783395 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -347,21 +347,21 @@ brw_format_for_mesa_format(gl_format mesa_format)
[MESA_FORMAT_RGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM,
[MESA_FORMAT_RGBA_FLOAT32] = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT,
- [MESA_FORMAT_RGBA_FLOAT16] = 0,
+ [MESA_FORMAT_RGBA_FLOAT16] = BRW_SURFACEFORMAT_R16G16B16A16_FLOAT,
[MESA_FORMAT_RGB_FLOAT32] = 0,
[MESA_FORMAT_RGB_FLOAT16] = 0,
[MESA_FORMAT_ALPHA_FLOAT32] = BRW_SURFACEFORMAT_A32_FLOAT,
- [MESA_FORMAT_ALPHA_FLOAT16] = 0,
+ [MESA_FORMAT_ALPHA_FLOAT16] = BRW_SURFACEFORMAT_A16_FLOAT,
[MESA_FORMAT_LUMINANCE_FLOAT32] = BRW_SURFACEFORMAT_L32_FLOAT,
- [MESA_FORMAT_LUMINANCE_FLOAT16] = 0,
+ [MESA_FORMAT_LUMINANCE_FLOAT16] = BRW_SURFACEFORMAT_L16_FLOAT,
[MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32] = BRW_SURFACEFORMAT_L32A32_FLOAT,
- [MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16] = 0,
+ [MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16] = BRW_SURFACEFORMAT_L16A16_FLOAT,
[MESA_FORMAT_INTENSITY_FLOAT32] = BRW_SURFACEFORMAT_I32_FLOAT,
- [MESA_FORMAT_INTENSITY_FLOAT16] = 0,
+ [MESA_FORMAT_INTENSITY_FLOAT16] = BRW_SURFACEFORMAT_I16_FLOAT,
[MESA_FORMAT_R_FLOAT32] = BRW_SURFACEFORMAT_R32_FLOAT,
- [MESA_FORMAT_R_FLOAT16] = 0,
+ [MESA_FORMAT_R_FLOAT16] = BRW_SURFACEFORMAT_R16_FLOAT,
[MESA_FORMAT_RG_FLOAT32] = BRW_SURFACEFORMAT_R32G32_FLOAT,
- [MESA_FORMAT_RG_FLOAT16] = 0,
+ [MESA_FORMAT_RG_FLOAT16] = BRW_SURFACEFORMAT_R16G16_FLOAT,
[MESA_FORMAT_ALPHA_UINT8] = 0,
[MESA_FORMAT_ALPHA_UINT16] = 0,
@@ -499,6 +499,10 @@ brw_init_surface_formats(struct brw_context *brw)
case BRW_SURFACEFORMAT_L32_FLOAT:
render = BRW_SURFACEFORMAT_R32_FLOAT;
break;
+ case BRW_SURFACEFORMAT_I16_FLOAT:
+ case BRW_SURFACEFORMAT_L16_FLOAT:
+ render = BRW_SURFACEFORMAT_R16_FLOAT;
+ break;
case BRW_SURFACEFORMAT_B8G8R8X8_UNORM:
/* XRGB is handled as ARGB because the chips in this family
* cannot render to XRGB targets. This means that we have to