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authorBrian Paul <[email protected]>2009-04-09 14:41:49 -0600
committerBrian Paul <[email protected]>2009-04-09 15:02:47 -0600
commit1ad2484f03cbe9ae6bd4ebe50d6894e570d65952 (patch)
tree679b0a76028e38f0b533524e601bc4e2e1a6e77f
parenteaca19edbbe7876079aa33d7f75d93601677081b (diff)
st: consolidate format->usage computation
-rw-r--r--src/mesa/state_tracker/st_cb_texture.c32
1 files changed, 23 insertions, 9 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index c9f57510c0e..197ded70c02 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -227,6 +227,21 @@ logbase2(int n)
/**
+ * Return default texture usage bitmask for the given texture format.
+ */
+static GLuint
+default_usage(enum pipe_format fmt)
+{
+ GLuint usage = PIPE_TEXTURE_USAGE_SAMPLER;
+ if (pf_is_depth_stencil(fmt))
+ usage |= PIPE_TEXTURE_USAGE_DEPTH_STENCIL;
+ else
+ usage |= PIPE_TEXTURE_USAGE_RENDER_TARGET;
+ return usage;
+}
+
+
+/**
* Allocate a pipe_texture object for the given st_texture_object using
* the given st_texture_image to guess the mipmap size/levels.
*
@@ -250,7 +265,7 @@ guess_and_alloc_texture(struct st_context *st,
GLuint width = stImage->base.Width2; /* size w/out border */
GLuint height = stImage->base.Height2;
GLuint depth = stImage->base.Depth2;
- GLuint i, comp_byte = 0;
+ GLuint i, comp_byte = 0, usage;
enum pipe_format fmt;
DBG("%s\n", __FUNCTION__);
@@ -312,6 +327,9 @@ guess_and_alloc_texture(struct st_context *st,
comp_byte = compressed_num_bytes(stImage->base.TexFormat->MesaFormat);
fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat->MesaFormat);
+
+ usage = default_usage(fmt);
+
stObj->pt = st_texture_create(st,
gl_target_to_pipe(stObj->base.Target),
fmt,
@@ -320,10 +338,7 @@ guess_and_alloc_texture(struct st_context *st,
height,
depth,
comp_byte,
- ( (pf_is_depth_stencil(fmt) ?
- PIPE_TEXTURE_USAGE_DEPTH_STENCIL :
- PIPE_TEXTURE_USAGE_RENDER_TARGET) |
- PIPE_TEXTURE_USAGE_SAMPLER ));
+ usage);
DBG("%s - success\n", __FUNCTION__);
}
@@ -1396,6 +1411,8 @@ st_finalize_texture(GLcontext *ctx,
if (!stObj->pt) {
const enum pipe_format fmt =
st_mesa_format_to_pipe_format(firstImage->base.TexFormat->MesaFormat);
+ GLuint usage = default_usage(fmt);
+
stObj->pt = st_texture_create(ctx->st,
gl_target_to_pipe(stObj->base.Target),
fmt,
@@ -1404,10 +1421,7 @@ st_finalize_texture(GLcontext *ctx,
firstImage->base.Height2,
firstImage->base.Depth2,
comp_byte,
- ( (pf_is_depth_stencil(fmt) ?
- PIPE_TEXTURE_USAGE_DEPTH_STENCIL :
- PIPE_TEXTURE_USAGE_RENDER_TARGET) |
- PIPE_TEXTURE_USAGE_SAMPLER ));
+ usage);
if (!stObj->pt) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");