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authorDave Airlie <[email protected]>2011-02-25 14:37:06 +1000
committerDave Airlie <[email protected]>2011-02-25 16:06:15 +1000
commit179ff0551c4938e59f4b57fec0a10d63f012d7c6 (patch)
tree2ce77b7d568460a5cccf6a290ef96bbded4ddb3d
parenteb1780238621c7be0342d9129eb639e4892c004d (diff)
gallium/util: add 1d/2d mipmap generation support
so far only hw mipmap generation is testing on softpipe, passes test added to piglit. this requires another patch to mesa to let array textures mipmaps even start to happen.
-rw-r--r--src/gallium/auxiliary/util/u_gen_mipmap.c43
1 files changed, 37 insertions, 6 deletions
diff --git a/src/gallium/auxiliary/util/u_gen_mipmap.c b/src/gallium/auxiliary/util/u_gen_mipmap.c
index 3b6342ad8d1..3698be77b2e 100644
--- a/src/gallium/auxiliary/util/u_gen_mipmap.c
+++ b/src/gallium/auxiliary/util/u_gen_mipmap.c
@@ -67,7 +67,7 @@ struct gen_mipmap_state
struct pipe_vertex_element velem[2];
void *vs;
- void *fs1d, *fs2d, *fs3d, *fsCube;
+ void *fs1d, *fs2d, *fs3d, *fsCube, *fs1da, *fs2da;
struct pipe_resource *vbuf; /**< quad vertices */
unsigned vbuf_slot;
@@ -1321,6 +1321,11 @@ util_create_gen_mipmap(struct pipe_context *pipe,
TGSI_INTERPOLATE_LINEAR);
ctx->fsCube = util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_CUBE,
TGSI_INTERPOLATE_LINEAR);
+ ctx->fs1da = util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_1D_ARRAY,
+ TGSI_INTERPOLATE_LINEAR);
+ ctx->fs2da = util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_2D_ARRAY,
+ TGSI_INTERPOLATE_LINEAR);
+
/* vertex data that doesn't change */
for (i = 0; i < 4; i++) {
@@ -1390,8 +1395,25 @@ set_vertex_data(struct gen_mipmap_state *ctx,
util_map_texcoords2d_onto_cubemap(layer, &st[0][0], 2,
&ctx->vertices[0][1][0], 8);
}
- else {
- /* 1D/2D/3D */
+ else if (tex_target == PIPE_TEXTURE_1D_ARRAY) {
+ /* 1D texture array */
+ ctx->vertices[0][1][0] = 0.0f; /*s*/
+ ctx->vertices[0][1][1] = r; /*t*/
+ ctx->vertices[0][1][2] = 0.0f; /*r*/
+
+ ctx->vertices[1][1][0] = 1.0f;
+ ctx->vertices[1][1][1] = r;
+ ctx->vertices[1][1][2] = 0.0f;
+
+ ctx->vertices[2][1][0] = 1.0f;
+ ctx->vertices[2][1][1] = r;
+ ctx->vertices[2][1][2] = 0.0f;
+
+ ctx->vertices[3][1][0] = 0.0f;
+ ctx->vertices[3][1][1] = r;
+ ctx->vertices[3][1][2] = 0.0f;
+ } else {
+ /* 1D/2D/3D/2D array */
ctx->vertices[0][1][0] = 0.0f; /*s*/
ctx->vertices[0][1][1] = 0.0f; /*t*/
ctx->vertices[0][1][2] = r; /*r*/
@@ -1427,6 +1449,8 @@ util_destroy_gen_mipmap(struct gen_mipmap_state *ctx)
{
struct pipe_context *pipe = ctx->pipe;
+ pipe->delete_fs_state(pipe, ctx->fs2da);
+ pipe->delete_fs_state(pipe, ctx->fs1da);
pipe->delete_fs_state(pipe, ctx->fsCube);
pipe->delete_fs_state(pipe, ctx->fs3d);
pipe->delete_fs_state(pipe, ctx->fs2d);
@@ -1499,7 +1523,11 @@ util_gen_mipmap(struct gen_mipmap_state *ctx,
fs = ctx->fsCube;
break;
case PIPE_TEXTURE_1D_ARRAY:
+ fs = ctx->fs1da;
+ break;
case PIPE_TEXTURE_2D_ARRAY:
+ fs = ctx->fs2da;
+ break;
default:
assert(0);
fs = ctx->fs2d;
@@ -1555,6 +1583,8 @@ util_gen_mipmap(struct gen_mipmap_state *ctx,
if (pt->target == PIPE_TEXTURE_3D)
nr_layers = u_minify(pt->depth0, dstLevel);
+ else if (pt->target == PIPE_TEXTURE_2D_ARRAY || pt->target == PIPE_TEXTURE_1D_ARRAY)
+ nr_layers = pt->array_size;
else
nr_layers = 1;
@@ -1564,11 +1594,12 @@ util_gen_mipmap(struct gen_mipmap_state *ctx,
/* in theory with geom shaders and driver with full layer support
could do that in one go. */
layer = i;
- offset = 1.0f / (float)(nr_layers * 2);
/* XXX hmm really? */
rcoord = (float)layer / (float)nr_layers + 1.0f / (float)(nr_layers * 2);
- }
- else
+ } else if (pt->target == PIPE_TEXTURE_2D_ARRAY || pt->target == PIPE_TEXTURE_1D_ARRAY) {
+ layer = i;
+ rcoord = (float)layer;
+ } else
layer = face;
memset(&surf_templ, 0, sizeof(surf_templ));