diff options
author | Kenneth Graunke <[email protected]> | 2011-07-25 17:06:13 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2011-07-28 14:04:39 -0700 |
commit | 15c0bc5eefc89bec537e412c02965f201fb1c011 (patch) | |
tree | 09114f45dc92d21c6a717c37af991953acb8c75c | |
parent | 3e1fd13f605f16e8b48f3a9b71910a3c66eb84b5 (diff) |
i965: Check actual tile offsets in Gen4 miptree workaround.
The purpose of the (irb->draw_offset & 4095) != 0 check was to ensure
that we don't have XYy offsets into a tile, since Gen4 hardware doesn't
support that. However, it's insufficient: there are cases where
draw_offset & 4095 is 0 but we still have a Y-offset. This leads to an
assertion failure in brw_update_renderbuffer_surface with tile_y != 0.
Instead, simply call intel_renderbuffer_tile_offsets to compute the
actual X/Y offsets and check if either are non-zero. This makes both
the workaround and the assertion check the same things.
Fixes piglit test fbo-generatemipmap-formats, and should also fix
bugs #34009 and #39487.
NOTE: This is a candidate for stable release branches.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34009
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=39487
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_fbo.c | 19 |
1 files changed, 17 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c index 35be3257ab3..7d6d9f271e6 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.c +++ b/src/mesa/drivers/dri/intel/intel_fbo.c @@ -647,6 +647,22 @@ intel_renderbuffer_tile_offsets(struct intel_renderbuffer *irb, } } +#ifndef I915 +static bool +need_tile_offset_workaround(struct brw_context *brw, + struct intel_renderbuffer *irb) +{ + uint32_t tile_x, tile_y; + + if (brw->has_surface_tile_offset) + return false; + + intel_renderbuffer_tile_offsets(irb, &tile_x, &tile_y); + + return tile_x != 0 || tile_y != 0; +} +#endif + /** * Called by glFramebufferTexture[123]DEXT() (and other places) to * prepare for rendering into texture memory. This might be called @@ -700,8 +716,7 @@ intel_render_texture(struct gl_context * ctx, intel_image->used_as_render_target = GL_TRUE; #ifndef I915 - if (!brw_context(ctx)->has_surface_tile_offset && - (irb->draw_offset & 4095) != 0) { + if (need_tile_offset_workaround(brw_context(ctx), irb)) { /* Original gen4 hardware couldn't draw to a non-tile-aligned * destination in a miptree unless you actually setup your * renderbuffer as a miptree and used the fragile |