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authorEric Anholt <[email protected]>2018-03-27 21:52:35 -0700
committerEric Anholt <[email protected]>2018-03-28 17:48:41 -0700
commit123ee3762722e2703459cc9b966b8cbf64a63769 (patch)
treea317faa43068f00cb70b979cbf8dd1f2864af4bc
parent2f4c4e10c268a8b9a013b422d85439c5933d8075 (diff)
broadcom/vc5: Stop trying to swizzle around RGBA4 clear color.
We always want A in the A slot in the tile buffer, and any other swapping should happen elsewhere. Fixes RGBA4-using cases in fbo-clear-formats and GTF-GLES3.gtf.GL3Tests.color_buffer_float.color_buffer_float_clamp_fixed.
-rw-r--r--src/gallium/drivers/vc5/vc5_draw.c14
1 files changed, 2 insertions, 12 deletions
diff --git a/src/gallium/drivers/vc5/vc5_draw.c b/src/gallium/drivers/vc5/vc5_draw.c
index 25f4883be2d..841c991d205 100644
--- a/src/gallium/drivers/vc5/vc5_draw.c
+++ b/src/gallium/drivers/vc5/vc5_draw.c
@@ -627,18 +627,8 @@ vc5_clear(struct pipe_context *pctx, unsigned buffers,
switch (surf->internal_type) {
case V3D_INTERNAL_TYPE_8:
- if (surf->format == PIPE_FORMAT_B4G4R4A4_UNORM ||
- surf->format == PIPE_FORMAT_B4G4R4A4_UNORM) {
- /* Our actual hardware layout is ABGR4444, but
- * we apply a swizzle when texturing to flip
- * things back around.
- */
- util_pack_color(color->f, PIPE_FORMAT_A8R8G8B8_UNORM,
- &uc);
- } else {
- util_pack_color(color->f, PIPE_FORMAT_R8G8B8A8_UNORM,
- &uc);
- }
+ util_pack_color(color->f, PIPE_FORMAT_R8G8B8A8_UNORM,
+ &uc);
memcpy(job->clear_color[i], uc.ui, internal_size);
break;
case V3D_INTERNAL_TYPE_8I: