diff options
author | Jordan Justen <[email protected]> | 2016-10-21 16:50:50 +0100 |
---|---|---|
committer | Lionel Landwerlin <[email protected]> | 2016-11-08 16:13:57 +0000 |
commit | 112a2ba2763f14351de33501d2731dbdcab48658 (patch) | |
tree | a20f04e5d64cec49cea98d155cec71af1cd1885f | |
parent | 3b0c2bc41755db2f2cef487f367e697aa57dcd78 (diff) |
i965/gen9: Allow sampling with hiz when supported
For gen9+ this will indicate when we should allow hiz based sampling
during rendering.
Improves performance in :
- Synmark's OglDeferred by 2.2% (n=20)
- Synmark's OglShMapPcf by 0.44% (n=20)
v2 by Ben: Add spec reference, and make it fix with some of the changes made on
the previous patches
Change the check from mt->aux_buf to mt->num_samples. The presence of an aux_buf
isn't enough to determine there isn't a HiZ buffer to use.
v3: It seems all depth surface end up with num_samples = 0 by default,
so allow sampling from depth HiZ if num_samples <= 1. (Lionel)
Allow sampling from HiZ only if all LOD are available from the HiZ
buffer. (Lionel)
Signed-off-by: Jordan Justen <[email protected]> (v1)
Signed-off-by: Ben Widawsky <[email protected]> (v2)
Signed-off-by: Lionel Landwerlin <[email protected]> (v3)
Reviewed-by: Topi Pohjolainen <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/intel_mipmap_tree.c | 29 |
1 files changed, 28 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c index a44fce0ab3d..6c81ffb5767 100644 --- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c +++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c @@ -2022,7 +2022,34 @@ intel_miptree_sample_with_hiz(struct brw_context *brw, return false; } - return false; + if (!mt->hiz_buf) { + return false; + } + + /* It seems the hardware won't fallback to the depth buffer if some of the + * mipmap levels aren't available in the HiZ buffer. So we need all levels + * of the texture to be HiZ enabled. + */ + for (unsigned level = mt->first_level; level <= mt->last_level; ++level) { + if (!intel_miptree_level_has_hiz(mt, level)) + return false; + } + + /* If compressed multisampling is enabled, then we use it for the auxiliary + * buffer instead. + * + * From the BDW PRM (Volume 2d: Command Reference: Structures + * RENDER_SURFACE_STATE.AuxiliarySurfaceMode): + * + * "If this field is set to AUX_HIZ, Number of Multisamples must be + * MULTISAMPLECOUNT_1, and Surface Type cannot be SURFTYPE_3D. + * + * There is no such blurb for 1D textures, but there is sufficient evidence + * that this is broken on SKL+. + */ + return (mt->num_samples <= 1 && + mt->target != GL_TEXTURE_3D && + mt->target != GL_TEXTURE_1D /* gen9+ restriction */); } /** |